#hivescum-class
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But if you just ignore those then yeah they cant
like insanely good
Shivs
Two knives lol
Become elf slayer
They literally have dual daggers
the rocket launcher nukes anything
bone saw, shivs, crowbar and knife can all deal with carapace very well
Welcome back shade
i forgot uncanny exists lol nvm
god i hope the new class is an admech imagine if it was a hive scum
I saw h1 h2 dual daggers
crowbar pick mode is anti armor
Yeah but can it compare to oggy nukie nade?
I was like nah they brought back shade
Its not even uncanny they just have good armor weapons
news to me /j
on havoc 40 it can almost barely not kill crushers
yip yap
even without uncanny, needle pistol toxin, bonesaw brittleness coating and crowbar beak mode are all anti-armor

ohhhh ok
So the nukie nade still do damage?
Uncanny is only on knives and ships and neither really need them
Most of the other melees can deal with armor
And toxin doesn't need any rending
its funny acting clueless
i think crowbar will be the most complex weapon to use alongside shivs
Toxin has .9 versus carapace
Is the hive scum fun
Goofy as hell
looks fun
has anyone made a video on upcoming balance changes?
Crowbar switch two mode; blunt or sharp
the fact that shivs get toxin coated throwing knives is such an amazing decision however
The needle pistol looks like so much fun ngl
brauto buffs where
lore accurate needle pistol though.
WOLFER we're DOOMED they've released 4 crackheads with CROWBAAAARS
I will get max attack speed
they can shoot through armor and then the poison takes people out nearly instantly
is there a mod that lets me swing full auto cus the attack speed buffs hurt my wrists lmao
@novel oracle your showcase has new ost right?
Hello, Gordon!
Rocket launcher is bait aoe toxic is the way 🧠
he he he hello gordon!
skitarius, keep swinging
i wouldnt say nearly instantly thats FALSE ADVERTISING HANK
The first 2 tracks played are it yeah
Gordon Freeman! It's good to see you
Nice, sound great
Thank youu
against alot of enemies sure
skitarius is keep swinging++
Someone will name Gordon Freeman i guaranteed
but keep swinging is simple, stupid
When are we getting a legally distinct HEV suit and glasses combo for ganger
@tepid cosmos pookie does the pocket toxin affect blackout nades?

"Why can't FS just add skittaris in to the game?"
The game lore reason
i was talkin about the lore!
Insult to Injury
some people may scoff at it, but sorry bro, I'm not injuring myself to show some "skill"
vamp's trench map gameplay has some parts of the track without any background audio

Can't wait to commit chemical warfare
is it a good substitute to chem bombs?
very good build synergy and strong
I can list them
Arbites grenade regen is now 45/90 with impact/shock mine
Rotten armor now scales its dr properly, but applies to melee too
Blue stim had its stagger immunity moved to red and lost some dr
Purple now has heal rates based on armor type, so most armor types are lower than before, most are higher
Vet MIGHT get voc bumped to 45s and lose negatives on the revive node, but dunno if that'll make it in
how long is the duration of the new stims?
No weapon changes
but chem bomb is really damn strong
@novel oracle this a real serious question
stim crate gives the custom stim's buff to everybody
what happens if I (vet with tac awareness) get the +75% cooldown rate modifier from stim
what would the cooldown rate modifier end up looking like, combined
would that be x200% x175% = 350% cooldown rate?
enhanced desperado is such a lazy name
This looks perfect thanks a lot!!
Its cdr so its additive
00:00 : Dukane's new Campaign Debrief
00:53 : Mission Start
15:19 : No Man's Land Debrief
#darktide #darktidehivescum #needlepistol #fatshark #warhammer #40k #warhammer40k #warhammer40000
the new track is so so good
no brauto changes? 😭
arbi nade regen looks good
VOC nerf seems really fucking excessive, as someone who doesn't even play VOC
00:00 : Intro
00:23 : Some upcoming things besides the Class
00:35 : No Man's Land B Roll
01:15 : 4th Ogryn Voice by Tim Bentinck
01:40 : Havoc Tweaks
02:25 : Start of Hive Scum spiel
02:56 : Talents and some notes where relevant
05:55 : Stimm Lab
06:49 : Chem Nade
07:38 : Rockets
08:11 : Blinding Grenades
08:25 : Bone Saw
10:09 : Dual Shivs
11:...
I'm going to commit various unforgivable warcrimes
this vid has the actual track
ok cool thx
kino map
Holy shit 90 seconds LMAO
Going to war now
That's gonna hurt for Arbites players
i think im going full ruffian with some branching off into chemist
Hey does replenish shive from ammo box/bag?
Stim crate looking kind of crazy
VOC nerf is fine, if you play vet as an elite-popper youll have it up when you need it anyway
My friend asked me
Does that mean rotten armor is gonna be more or less insufferable to deal with?
another VOC nerf?
take 15 pt cooldown stim (either +75% cd rate node for stim)
take stim crate
give everybody a genuinely hilarious amount of cd regen
I cant tell if rotten is more or less terrible by what u said tho
if they remove penalty from revive that would be amazing
just did the maths vet can get like an 8.2s VoC cd
They hate to see us win
lmfao
Aye like I said, have it when you need it
if you want to stack dependency going fully into 2 trees seems detrimental
More imo
Like seriously, 75-25% dr in general with all that armor?? Why??
can anyone confirm if arbites' lone wolf recharge has been nerfed
Yes
Okay but where do you replenish throwing shiv?
more insufferable since it also aplies to melee damage now
wdym going into 2 trees
cole just said it was changed
So ur telling me pyro psyker is mandatory as per usual
45 seconds? Holy fuck.
nice, i love when my dlc class is garbo
45 (impact)/90 shock
2 stim lab trees for full 75 seconds
impacts got buffed
maybe if they give us back old tactical awareness lma
The only thing it'll change from now is the radius
It'll still match the cooldown with the base change
but hey we're increasing their hp to lower their spawns!
you cant stack more than 1 dependency or 2
mine got giganerfed (deserved)
I'm not taking 2 stim trees, only 15 points into the cooldown route
I would struggle to call arbites bad
pure cd stim
but i swear everyone says impact is better than mines?
Even with grenade regen nerfed
arbites isnt bad
Mine got nerfed?
I can't decide on a personality sadly
"Don't run! LETS BE FRIENDS"
Holy voiceline sounds so good
Whats broke on vet tree?
besides nerfing VOC for no reason
Tbh I'm more certain I wanna try the salty ogryn
Guys where do get shiv after you throw them? Do they work like throwing knives from zealot?
picked outlaw male broker
shock mines are a very very strong area of denial tool
nerfing shock mines is such a bad idea now arbites will be picking up nades 
he was scottish i was like lol funny coincidence
Alright fine, I'll take this as confirmation Fatshark hates us and use it to spread inflammatory rumors @compact oyster
true...
kept him
the whole of the arbites channel thinks mines are weaker than impact
Probably male outlaw or anarchist
Maybe. Female bounty
i think theyre stupid
If youre going pure damage yeah theyre way weaker than impacts
they haven't played on h40 with purple/rot lol
I'm ngl man the average user in the arb channel does not seem wildly intelligent about DT as a game
uhh they did, they are havoc 40 players
H40 pubs is like throw a shockmine please
Arbi is still very strong, you dont need to be on three kinds of uppers with arbi
that multi hour convo about 40k lore in arbi channel where both dudes knew NOTHING but kept giving their wild ass takes was wild to read
I find mines boring to use, but calling them weak? Just lmao
And they think that a nade is better then literal stun lock of giant crusher wall?
More stagger
They alrdy staggered bosses right
yes
Extra stagger I guess?
Like why they needed more
lmao
That alone should tell you about the state of arbi chat
been reading through warhammer crime novels so this class was a treat from fatshark lol
glad y'all are liking what you're seeing
I'm ngl there's a strong possibility i main scum when they drop
most people will for a while
I want literally every single weapon immediately except for the dual daggers honestly, but I still want to try those daggers out
Crusher walls actually shouldnt be too bad now with ganger since their rpg
by wednesday people will talk about it replacing a current class of some variety, can't wait
Ooh Outlaw is SCOTTISH
is the +5 seconds on stim duration talent basically always worth it?
im gonna need to grind few million in currency before class comes out 
I mean keep maining em after tbh, the class seems to align with a lot of what I like.
so i can just buy godrolls
Unless youre not really using the stimm i assume its a fine pick
they got alot of style going on for sure
I havent had the time tbh, chief
Eh, it will be just like arbi, 2-3 weeks of scum lobbies, and then back to variety
Hamdulson was able to help, thanks for response
And as we all know Style>Substance
Im probably going to run the 1911s with the saw, and focus on the chem and handgun trees
DUDE THEY NEED 1911 SKINS
Did ya see what ya wanna see then? I can hop in and screenshare if need be
Nah gimme dual berettas CSGO style
I mean, default already look closer to Beretta style
dumb question, how does chem lab points work
when i see people build on hive scum, there more than 30 points spend
each node increases stim cooldown by 2 seconds to a maximum of 60 seconds
each node costs 1 extra skill point the futher from the centre you get
chem lab points are separate from the normal tree
tis all good

Explain to me like i am a orgyn
get points as you level up to a total of 30, some nodes cost more than 1 point based on the amount of points you spned it effects the cooldown of your stimm
but that does interesting
ermm point increase when level higher and itt different than normal cool point
Use lab point to make stim gooder, but cooldown longer the gooder stim is
Stim do lots of stuff, "class gimmick" 
Get a point with each level, like skill tree
The nodes get more expensive as you go down a branch, costing 15 points to complete a branch
(You can have 2 branches filled essentially)
The less points you spend though, the faster the cooldown is
strength or speed cartel special for rage builds?
So is it more optimal to not use all the points? The cooldown is a lot longer from 3 extra nodes being selected in this example.
maybe if you are a coward
you must go all in
I didn't say I wouldn't, was just wondering if there's a sweetspot for cooldown vs stim power level.
I think you might want to keep it below 60s if you're running the 4 stack Dependency subnode
as a cdr junkie i am going all in at bottom right
depends what you are going for
Yeah, I saw that one and thought of spamming low cdr stims for it.
sample collector really helps with stimm cooldown
There will be a lot of experimenting to do with this class, more then arby probably.
A maxed out stimm is pretty fucking insane though, dude, trust me
nah me and path were cooking with this:
hi avery
what are the baseline benefits of the stimm without any upgrades in the lab?
is vet VoC 45s cd in 1.10+?
12 dollars and a high five
nada, u don't get a custom stim if u don't take any stim upgrade
Oh yeah, that seems like a pretty good one to spam the ult and the stim at the same time 
A warm, fuzzy feeling inside (nothing)
but you can opt into Stimm Lab
you can choose not to run it and pick up normal Stimms
you can technically take the stimm and then do none of its stat nodes but idk if it will do anything
i never actually tested this lol
I feel like tis but a scratch is borderline mandatory
I doesn't lmao
giving your entire team 175% cdr, not including their abilities cdr for 15 seconds
herpes
Has someone posted the cocaine recipe video with glock in my rari song in here yet
yeah seems insane tbh
You can make actually just make a Placebo Build; run Stimm Supply with a Nothing Cartel Special™ and make people think they have some sort of benefit
class had a bad case of being blew on the wrong way and falling down dead
the most recent changes seem to have made this better
Yeah but that seems counter-productive since the custom stims seem stronger then any of the base stims, not to mention base stims don't regen.
what should I drop for it?
It's mainly for the sake of med stimms

prob dont need battering
but still very much a glass cannon class
can u confirm vet voc cd being 45s in 1.10+
Oh true. Is too bad we can't make a medic stimm, but probably mega op is why.
didnt play any vet
A regenerating med stimm would be stupid, yeah
but there's a blue node that lets you cleanse corruption while Cartel Special is active, even past full wounds
no but like, if what path says is correct, CDR scum literally will break the entire game
so you can get more use out of Medipacks
Stimm Supply clears up to 40 Corruption, too, so there's that as well.
you can use stimm crate with map stimms though
Behold, the true balanced quick cd stim or the cross stim I guess it could be called.
would actually kind of fuck tbh
I enjoy the +25% Strength, +25% Crit Chance, +20% Attack Speed, +50% Reload Speed, and -50% Recoil Stimm myself

is it on gameslantern already
Yeah, a generalist stim like this would be pretty good I think, nothing fancy, but it does make you stronger in all catagories and doesn't take long to cooldown.
i run bottom left all the way up to its middle end node, the 3 cdr nodes and two nodes in both of the top ones
it was great
but max cooldown stimm obviously
That sounds pretty strong, yeah.
tbh
the 15 pt CDR stim is prob the best stim overall
4 pt -6.25% CD and a +75% CD rate node
cuts rampage CD to ~13s which would be its only downtime
anyone think my build idea doesn't make sense?
although not a must take for all builds
Yeah, I did take a look at all the attack speed buffs that can be combined and you can get some really crazy numbers, I think around 75% or so roughly if everything is applied at once, unless I missed something.
istg if hvs meta becomes running +9 stam for curios
also limited by stimm cd but sample collector plus rampage will be getting that back reasonably fast
and you can just do the 15 point cd stimm
for low cds
yea I think 15 pt CD stim is the best budget option
it's just straightforwardly strong
do u happen to know +crit chance info for the hvs exclusive weapons
CDR is always broken, no matter the class, it's very universally strong to spam your ult usually.
like, do the shivs have the same +15%Mcrit chance like knife
class will probably be my main for a good while i need a break from vet been playing it non stop since beta and i like what i have played on hive scum so far
Wait you guys are able to play it rn?
not off the top of my head could potentially grab them after his game
Yeah same, I will probably play it non-stop for like 3 weeks or so, much like I did with arby. Then it felt weird to play the other classes again.
No worries
I’m debating if I want a melee stim with stim keystone, or CDR stim with melee keystone
I say cdr stim
Leave seer presence psykers in shambles 
idk wat subnodes adrenaline actually wants
I like the middle keystone 
FS really loves copy pasting this talent everywhere 
useful talent
I wish it was 25% like the vet version though.
Would you rather have one (1) extra ammo in your shotgun or 20% more crit chance?
you dont want to copy homework too much when adding new classes
just makes it seem like the old class is being replaced
I know opinions will vary on this but I personally feel both the DLC classes are hella derivative
What does it do
im just gonna rapid fire melee builds with the updated talents and tweaks we got right before embargo
very little difference other than like >3 talent swaps depending on the weapon
1 melee saw
2 melee shivs/taxe
3 crowbar
U drop a medic crate that gives all allies ur stim which can be cdr
So u have infinite cd on havoc
like when I read about the talents and abilities without any other context it's very easy to draw the conclusion that the class is just a reflavoring of an existing class
Love the triple barrel double barrel shotgun 
spending 15 points into the cdr tree only gives you 50% cdr flat, or 100% with a conditional of either ranged or melee kill for 1s, cant pick both
Sounds neat... so like the stim for faster ability charge but for everybody? does it add anything else?
I used to half jokingly say arbites straight up stole veteran's thunder with the lone wolf talent lol
im stealing these
I meant the pack tho
aold arbites was doing alot of what vet did but better before the talent tree reworks
(This was pre bound by duty when playing non voc veteran felt awful)
Oh eait
hmm you think slippery customer is worth it?
I get it
but i think we are at a good place now
Nvm
very
Hm
yea I agree 💯
yeah and the pack consumes the stim
What does dodge slide angle mean
hmm doesn't sound that good on paper but ig i'll see when i try it
Bound by duty was awesome I've been actually playing vet again
is pocket toxin not worth it really if you're running blinders?
no it is, 3 stacks of toxin on your grenades and lets you synergise with the toxin talents. Which without that talent on a blinder build you could only do if you are using chem grenade, bone saw or needle pistol
Because i hate shade
You'll be able to throw out a lot more blinders than any other blitz
it certainly looks great in action
I hate shade dual daggers
or that melee does toxin talent
So clearly the cleaver is the best
Give me the class FatShark
Nade wise i think the aoe field one is my davorite
chem grenades are kino
Blitz wise idk anymore
Its either rampage or stim pack
The infinite shooty idk if u have anti cara option
monday? dec 2 is tuesday 🥀
hive scum releases TOMORROW
4 of your melee weapons are really good at dealing with carapace
yooooooooooooooooooo
I said infinite shooty
the crit talent lets you get toxin too; worried about not having enough cleave on shivs which is why I ask about dropping it.
The melee is no problem thats why im ok with rampage
@tepid cosmos remember how we were told the skill tree would be fixed up and not look ugly as fuck by the time it launched
Lol
Lmao
reckon shivs have enough cleave in havoc?
the unmoveable wall that is a deadline
Yes
On a melee build there is 150% cleave
Wtf
Does the cleaver have wide swings btw
🗣️ My peoples!
Finally
Got a home base now, nice.
Yeah, I'm definitely gonna go with Bounty Hunter.
Trying to see which gang I'll pick..
The push attack is a diagonal cleave, then it's followed by a hidden diagonal heavy cleave which chains into the normal diagonal heavy cleave
So it's got its combo
Having a hard time between Water Cartel or The Steel or Train gangs.
The weapon itself has very little cleave though
Does it do enough st to do horde clear?
@tacit drift it's time
IE light spam

The community opinion shift needs to be studied
Wait, I mean do they have enough cleave if you're going rampage and don't have the two cleave talents.
Honest to god your best option is taking those cleave notes and shock and awe
Then doing that push attack heavy heavy combo
Whats the poisons on cleaver do
Ah, I see the Hive Scum channel has finally arrived. Excellent.
U wot m8?! I was always hyped for Hive Ganger. Hive Scum. Same thing.
Real shit fellow scummer
What I plan to run
the community complained about ds nerfs, they should be disregarded in all things
Now thats a question
Toxin coding applies one toxin on hit one more on crit
Purple flavor is purple and applies brittleness
Also I'm kinda sad, Hive Scum got every non class specific weapon except DS and Shock Maul.
should I change anything if I'm running shivs?
Hows the poison dot vs blue stim ragers ?
Pls say its gud 🙃
I was hoping for a Shock Maul Scum
but what does it taste like
😭
Purple is purple eh
Brittleness is nice but the toxic does quite a bit
And rotten armor means dots are king right
What about the blue needle pistol
The toxin mode makes the weapon also do more raw damage against flesh. Whereas purple does more raw damage against armor
Thank you choom.
Ok i cannot choose
whats the difference between the needler marks?

Bursty vs dotty
Against rotten armor surely dotty wins
Peak
Despite how good toxin in his against carapace, the damage that purple outputs against carapace is just better than the toxin mode.
Trust me
purple
Alas, I will be using infinite cleave heavy sword crits for applying toxin to everything 🗿
Class isn’t even out yet and people are already making builds wtf
OK im going into work so just treat my overview video as all of my answers
Wishlist Hive Scum now! https://fatshark.games/EpicCole_HS
I didnt like the dual daggers
Idk why it replied to that
Wonder if good
But ok
I ain't using any of the none unique weapons and I don't care about how good they preform
I want to play with new toys
I'm making a red tac axe to level and then using the uniques
Darktide is truly the only community that will create a meta around certain content before it even releases
This community is quite acoustic
Yeah the audio here is very good
Nah DbD does it everytime Bhvr announces a patch
can't wait to kiss the floor for a few days
i put my fingers in the purple flavour and lost them
i don't think anyones trying to create a meta rn, everyone's just trying to theorycraft
It needs to release, I NEED to LARP as a fent addict
https://darktide.gameslantern.com/builds/a077c7eb-b14b-467b-9412-7d93f9fb06d5/psycho I think I'm gonna start with this. I initially wanted to run the crowbar over the saw at first, but then I learned the saw latches and I love latch weapons
Fent ain't shit I'm out here on Vultoprene
I wonder if OD-ing is a feature similar to Psyker dying to Peril
It isn't
I think I'll be making at least 5 wildly different builds
Tree looks really varied and I wanna experiment
Dare I say more varied than arbeetus
Special stim just has a cooldown
Yeah arbitrator just condenses into melee with a side of ranged
Scum looks like we will end up with 2 basic flavors of melee and 2 of ranged
I like all the synergy between the drugs and the melee/ranged
and it'll go from there
I sorta like the idea of a super souped up stim using the chemist setup
Give yourself twbs
Has new class released
With a ton of cd resuction
December 2nd
Smh........
That custom stimpack…
Im torn
I think toughness and a dash of cd and a ton of damage
I wonder how Can Opener works with Crowbar
tuesday; they just dropped all the details today
Or a ton of tough and a bit of cd and dmg
use special -> hit target -> apply brittle
that's literally it
If you run the chemist setup you can gain 50% toughness on stim
Hell yeah
Toxic flashbangs are going to be fun
What sorta specs we gettin
Wonder if haymaker may be worth it on the shanks
Ok toxic is a trap for havoc me thinks
toughness is gonna be awful for the stim; unless kuli's guide is lying, it's all coherency regen buffs
ITS COHERENCY?
the DR is nice, but it's not enough to really matter
There is damage res
worth remembering the characters we will be playing are cartel officers not some bottom of the pole junkie
Speed is pretty good tbh
For a few seconds we can spam cds and dmg
Full stun immunity
Kinda wish the fits were a bit more fancy then
Hired fun had cool stuff
And 20% attack speed
Hired Gun
attack speed is one of the best possible dps stats
especially for low-cleave weapons
Hold up
alot of potential for future fits
We speed and dmg and cdr now
unlike arby rip
I'll be using the one with chainmail
But what thresholds am i going
so only after swap or just during beak moveset
I'm probably going full attack speed, 3 attack, 1 cd
Im brainless
The crowbar special attack makes perfect sense. Use one side to bash, the other side cleave
it literally says "in special mode". You hit the special and then attack, and that attack applies brittleness to the target
I literally don't understand what's going on here why is James workshop hellbent on disregarding decades of arbi drip in favor of their last refresh
Gameslanter has it
Oh shit it does I'm blind
i get the feeling opportunist + take a swing will be the crowbar blessings
but it's hard to say
Then yeah can opener superiority is probably the play
oh wait no i lied
Anyway you also can get 2% cd reduction on your stim by getting a kill on a poisoned dude
superiority + opprotunist
1% for non poisoned
My question is do you get the stim bonuses on your ability usage
If chemist
Ie the toughness/corruption reduction etc
I've already planned out a chemist build shitting out the exploding stimmscrates, pocket toxin blinders and probably the needle pistol + that ammo regen perk
yes? why wouldn't you?
May or may not work out, but ough
Because it says on stim use
Not sure if the ca ccounts as "stim use"
oh you mean the capstone, not the ability
What are y'all's gangs yah gonna pick? Just curious
yeah that probably doesn't apply, because the ability doesn't trigger the capstone atm
What're the options?
Water Cartel of course
one would think that would get changed before it goes live, but we'll see
they seemingly dont like the old arby stuff and want it forgotten or something
fent
im hoping dark heresy being brought back up to modern standards by owlcat changes that cause dark heresy has some unique arby stuff
I get that for lore but their look is fucking sick?
It's bizarre idk
Me when I hate money
Ok the dmg part is tricky
i went with burple flavour
Do i want rending crit chance or finesse
Thank you
worth noting to you all who are here your cosmetics will not be limited by gang choice
you can unlock all the other gangs stuff
it will just effect the starting stuff you get
but you will be able to equip the other gang starting stuff if you like
Water Cartel tbh, maybe The Show
that'll depend on your weapon. I imagine for the most part you'd want rending, but the shivs and maybne the saw would likely benefit from finesse or crit
Water Cartel just sounds so gangsta
If i give a generic dmg buff to all my friends
Hydro homies n shiiii
if you ain't a Tread Lightlies it's turf war time
It would be rending generically
get back to the manufactorum!!!
it's basically run crit if you have a good anti-armor weapon already, and rending if you need the boost
iron riders 4 lyfe
Isn't there Water Guide or something in Necromunda?
do 4% CDR curios reduce the time it takes to charge your ult, or does it merely make each second of time count as 0.04 seconds more?
is it reduces the time?
what's up scumlords
What does flame staff for psyker benefits most from
simply cuts the % off the cd as soon as you use the ability
where my crowbar enthusiats at
What gang are you guys gonna go with
Me personally might go with the Tread Lightlies
Even though it's a pretty stupid name
So stacking more crit chance on the psyker to burn the h40 rotting armors is the play
Or is rending better for psykers
water cartel
me and my homies going with the lava cartel
holy shit im bout to scum
is maxed out chems not a great pick for chem dependency?
Chem dependency is such a funny node
U must tell your team at the start that u need drugs
either that or run the stim lab nodes
Maxed out chems make u more reliant on scrounging for chems
either that, or you only run 1 branch or equivalent in the stim lab
Wouldnt recommend unless u r drug addict enjoyer
can also run a weaker personal stimm
theres not a single heretic thats gonna stop me from scumming all over tertium
you get your chem back through the nodes that give you progress towards your chem back on kill
I wonder if this applies to melee damage, since technically melee targets are in close range
I assume not, but worth testing
it says close ranged damage, which is its own separate thing
but yeah, that's why i'm curious
the intent is very clearly to be a ranged buff
i'm just curious if close range damage also applies to melee; it very easily could be universal
this shit is too broken not to run IMO
usually close damage means universal
might run this instead though, we'll see
bouta use this stim on psykers and watch them clear an entire horde in one purg burst lol
The cdr apparently is not so good
worth pointing out how common stimms are in the imperium everyone and their nan takes them
there is even dialogue on the morningstar vox saying to double up on stimms lol
...it's a flat 50% cdr for 15-20s
why wouldn't it be 🤔
they just arent taking there own mixed batch lol
if you run the 20s duration stim talent, you get your ability back by the time the stim wears off
i think the cross stim setup might be the best
bunch of buffs but no a high cooldown
Yeah but two of the abilities can't benefit from CDR while active
Does cdr affect ur stim cd
do yall think this means the supply lasts for 20 seconds otherwise?
and adrenaline has a 30s cooldown which is pretty low
only the chemist tree has a node of stim cooldown
1% per kill and 2% per chem toxin kill
Will they launch twins from vermintide in this update? or not yet (it exists ingame already)
Fuck me chem toxin kill
I think it does
almost certainly not, but this does
top of the bottom right part of the tree, right below the abilities
crits apply 1 stack of toxin
yeah, but they're rather powerful and you don't need stims while they're up
the knives or churigan blade probably apply chem toxin
they are stims, functionally
Oh wait just killing infected stims will apply it
So i just crit then i kill them
Then i drug spam
saw applies toxin on crit natively, shivs do not, but there's a talent that applies it
Ok h40 build found chat
this might be the best choice if your running a high cooldown stim and the dependency keystone
strike refers always to melee attack right?
alr
yeah, i'm planning to start with the saw and this builkd
saw needler chem bombs
yet we can still inject ourselves with cartel fent
Was watching a twitch stream for the drops and was curious why hive scum went in 3rd person?
mods
3rd person mod
Ah I thought it was an ability or something lol
fs doesnt want 3rd person in the gam
3rd person just makes it harder to aim in melee
it do be nice to see the 3rd person anims tho
And you can get your camera stuck in corners and stuff
even if they're sometimes wrong lool
It's veteran pre-rework all over again except the class has actual choices.
vet but they actually have things i want to use
Do i ever go capstoneless
Theres no way
The capstones r so good

Dependency is so goddamn funny
Hopefully this class has drip
With dependency u are literal fent dispenser
loved dual daggers in vt2 and looks like the shivs are basically the same but you can throw them too? thats so fire
the two steroid abilities look so good that dependeny is surely the way to go
The dd in this game can get 150% cleave in melee build too
So its not shade sucks at horde
Its shade is decent at horde
horse clear
Horsetics, prepare to get glued
also how does the rocket launcher blitz regen ammo? grenade boxes?
ah ok wondering if it did that or ammo like zealot knives
is hyper-violence still worth it if its a 1 second duration?
It requires u to be hyper violent
But against elites nah imo
For anything below havoc is fine tho
U will walk through a horde and keep walking
In havoc u get bogged down by 1 million rotten armors
Its just gonna get u nothing
Aite im done i think i found my havoc build
Dependency toxic melee
Gotta be it
gameslantern shows the stim CD, it ranges from 15-75 seconds
@tepid cosmos if you have no points in the stim lab your able to pick up stims in the mission right?
including health?
does that mean medstims work with it?
thanks pookie
not personally tested that but last i heard from other people yes
I'm not sure why you wouldn't want your own stimm tbh
im just curious incase its like pox gas
probably the one time id ever run stim crate without personal stim
just to spam med crates
Nah I mean for me personally
worst part about the new class, not being able to afford it
Having your own stimm that yk for sure is gonna do what you want seems better than gambling
its also only limited by CD instead of level spawns
PBB is like 40 seconds with Bruiser
yea but depending on horde density that 1%/2% on kill gonna help
Oh that
1 tox nade
hell even 1 blinder nade
yes
Crate cooldown is crazy short
Introducing the new Operation Mission, No Man's Land. It's a really cool map
Go to https://fatshark.games/chocob_HS to wishlist and follow for a chance to win the Hive Scum Class DLC or Deluxe Edition! More details about the Giveaway will be shared in an upcoming stream!
Darktide's new class Hive Scum is coming to Darktide December 2, 2025!
W...
Dependency combo with the crate works right?
Kiting potential with toxin looks crazy good, too
Can't wait for people to demand you bring nothing but the crate to Havoc!
In which case the crate is busted
(Hopefully it doesn't turn out that way)
pointing out that there are scenarios where stimm crate will come off cooldown before yout stimm meaning you will be waiting for your stimm if you want the crate to have stimm effects
I mean i just set it to like 45s cd like voc
Ahhh I see how it works now
so your stim needs to be off cooldown for its effects?
if you want the crate to give the effect of your stimm yes
what happens if you have an unstimmed crate
you are essentially spending your stimm to give the effect to everyone when you use stimm crate with a stimm up
Dependency doesn’t gain stacks from stim crate
NOOOOO
Just the corruption immunity and heal
i sea
already flagged for changing
Imagine it works on release
Is it gonna happen before next Tuesday tho
due to console cert and stuff
I’m naming my Hive Scum “KrakDealer-PhD”
anyone have an idea of what a good support build for havoc will look like
i doubt it
wildfire or vultoprene on shivs?
U go melee and go cdr on stimpack
will they cram as many changes as they can or is by monday the date too far?
Probably the rending dmg stim and either bottom branch + crate
it's like 5% rending lmao
I think crit dmg stim and cdr
15%
Crit is pretty huge
not bad then
Oh shoot! Is hivescum on the build website already?!
yea
I dont know and even if i did know im limited on what i can say
they put a nuzzle on pookie </3
troo

would you take CDR or toughness/attack spped tree tho
like genuinely is cdr useful on any character except vet/zealot at this point
One thing I wanna know, can the corruption heal while in stim effect heal past fully corrupted wounds or no
is there a point to spamming shields/vent
Wishlist Hive Scum now! https://fatshark.games/EpicCole_HS
a decent amount of changes were made to the class after this run, so I can't properly give a build for what was run, but if gameslantern gets the tree ill add a build of what i would run with the tree that launches with the update
@novel oracle actual john wick over here
i know that guy
never seen that guy
Wishlist Hive Scum now! https://fatshark.games/EpicCole_HS
a decent amount of changes were made to the class after this run, so I can't properly give a build for what was run, but if gameslantern gets the tree ill add a build of what i would run with the tree that launches with the update
london
Shields come in clutch when gunners are massed and the tileset makes getting to them difficult. Vent is the most useful for Soulblaze builds, but can also be a great pocket stagger when one is needed.
Thanks I forgot these where scheduled
Since im at work
That thumbnail is so peak tho
bark if you need help
Die
:3
Straight outta tertum
ok but genuinely how are people getting desperado back that soon
am I missing an interaction somewhere
Uh oh
what are the ADM's like for the new hive scum weapons?
My first look build
Mr. E said it did but that was the video before they changed stuff i think
Good
4/6 exclusive can deal good carapace damage which is what ppl care about
Im assumming the shivs are one of the 2 that dont
Theyre knives dude
It allows you to spam your abilities back to back, so… yes. CDR is good
Of course they deal good armor damahe
I had to watch new stranger things with my bro so i only just now watched all the reveals. All the weapons seem great.
Ranged focussed builds look super easy to basically run infinite ammo builds. I cannot imagine any gun running empty with all those perks. Especially with infinite ammo every 45 seconds minimum before you add a ton of cooldown support
hows the bonesaw? Moveset didnt look that bad
Cdr honest to god is the least useful on this clas
I can’t agree with that
The one 20% refill when lower than 20% ammo looks amazing
Maybe if you’re using the two walkable abilities
It seems to have poison damage built in as well
I noticed that too
Don’t forget it turns into a bomb
It’s sick, switch between two different poison modes
Medstim pack only applies the 40 corruption and immunity when with no stim
would you still want coated weaponry for the increased toxin stacks even if you run the bonesaw though
does it scale like SB?
Especially on guns that only need a few bullets to get the refill XD
The first thing they see is a crowbar coming at them down the corridor...
But medkit modification allow it to explode. So if you can spam your stim buff and throw a bunch of these medkits back to back that’s amazing
I’d assume so yk
Rip and tear
Good damage into everything, but needs help with atk speed and cleave stats to really shine
Oh and proper coating swaps for the situation
What are the two coats?
prob gonna do something like this for it
Also what do we think of our non exclusive weapon selection guys?
broken
Im also curious what the 2 needler poisons do
The blue one causes explosions
Toxin coating applies toxin on hit and more on crit/rip
Purple flavor coating applies brittleness the same way
Toxin coating does more hit damage to flesh, purple does more hit damage to armor
You get two different kinds of explosions based on the Mark
Ah so thats why i saw enemies sometimes exploded on death
That’s so interesting
One is a stagger explosion on death
Will be very fun
The other a explosion naturally that poisons others in vicinity
would have liked laspistol on them but we live with it
doesn’t chem toxin have explosion innately on death?
having innate brittleness on a weapon is very nice
Me too 😔
Do not sleep on cooldown reduction though. If your goal is to spam the medkit ability and use it for damage, that cooldown will help a lot. You don’t even need a lot to reach a spammable stage
The toxin nade does that too, but doesnt spread toxin
One of the two needles causes spread of some toxin and the other causes a small stagger with explosions of the alt fire toxin
Yeah one has bistol toxin and the other has the funny havoc mod, but working for us
Im really hype for the dualies
Ohhhh so that’s what the purple one does, it’s anti armor
You need your stim ready for that though
At a certain point your cdr will outpace your stim regen and youll be bottlenecked
Spread? Like it chains the DOT onto nearby enemies without having to shoot them too?
am I dumb or does vulture's dodge with a high rate of fire make you immortal?
I guess maxxing out the stim lab is also not good for dependency stacks
I just want Vultures for the movement speed
There's a lot of talent CDR so I'm wondering if it's even needed on the stim for what I'm thinking of using
its fine
I might name my hivescum High on Knife
@compact oyster dependency stacks last for 90 seconds base the longest cooldown you get on the stimm is 75s
🗣️ Oh my throne, there's a Karking MaxTac Arbitrator in our channel! Get em boahs!
@main wagon
The throwing special of the knives also seems to have a DOT effect

What if you want to take the 60s cooldown node tho?
I wonder if its tox chem or just innate bleed or smth or a talent chocob was using
Roleplay Joke obviously 
then you need to take a lighter stimm?
Individua-I mean hey there, do you happen to know where a fellow scum can find some high grade stimulants?
The crowbar is cool too, basically like having 2 melees equipped! And the animation where you rip the sharp end down for the extra damage is brutal
Tox chem
Show me one
erm ummm
Oh right you were abducted to work a job where you sleep the whole week and work 1 hour a month
uncanny nerfed?
Bespoke version for shivs

i actually worked 2 hours this week
Unchanged for other weapons
Not that it changes much
40% rending still gets shivs to an adm of 1+
When can it be changed for them
path gonna break a brain cell
Yea I’m just gonna run bonesaw
Awesome! Im curious how much damage tox chem does at max stacks.
Cant wait to test the character out
When the world ends
Fucks sake
Also does crit do anything for needle pistol
soon hopefully the version on shivs is still pretty fucking strong
Like apply extra stacks of dot
Additional stack
Not double, just 1 more
Can't wait for the riposte uncanny meta on shivs. Fresh and new experience has arrived
What’s base stack per shot
What is adm?
Armor damage multiplier
Thank you
You did the indepth mechanic vid for arbites right? Are you planning on doing one for hive scum?
what does the special do on it...
cole, stub or shredders?
Number like .5 or 1.2 that your attack is multiplied by depending on the weapons attack
100 dmg with a .5 adm into what youre hitting deals 50 dmg
what do you prefer?
Stub pistols most of the time
Stub autopistols do better with a ranged playstyle imo but stubs work with both
What is the mechanical advantage to the stub special? I saw a vid and it just seems like a fsncy twirl shot but im sure its doing smth else
using pickpocket and vulture's dodge, can you just become permanently immortal?
Ohhhhhhh
Increased accuracy for snipe
@novel oracle so wheres ur builds
it can stagger ragers mid combo thats pretty cool
The crowbar, is the billhook from vt
cole can do a bigger rant about it
Oh okay, so you got hip fire, slightly zoomed in hip fire, and fancy trick shot hip fire XD
Extra damage on shot + stagger
That is pretty cool
We love anything that staggers ragers
Aig so the havoc option would be the stim crate with needle pistol and machete?
id argue everything the class has can work in havoc
Also what changes in the needle pistol with the special?
No there must be only one winner
One is less single target stacks but stacks the dot in an AOE and the other is high single target stacks and target explodes on death if i understand right
And have like... 100 something ammo right? thing looks strong
I think i heard that 12 is the max stacks? So with coles numbers that means the primarch mode maxes tox with 2 shots? With 10 stacks on a crit hit in the head
Cleaver and dual daggers work in havoc
and no need to worry about shields or getting crits against carapace so super good





