#psyker-class
1 messages · Page 2404 of 1
yea still does
I don't want it to be a tool that excels in all situations
Goofy.
Uncanny is in a good spot balance wise, now the issue is Crushers themselves got made exceedingly rare.
Old Uncanny would still have been a 30% straight damage boost against other target types wouldn't it?
Uncanny needed reining in regardless (and then Fatshark buffed Inferno Staff to compensate anyways)
25%
rending caps at 100% so the extra 20% didnt exist
(Which to be clear is/was still ridiculous)
Would honestly rather have crushers continue to be rare and have another new enemy without one shot attacks fill its role instead
I'm for that but also a Crusher buff.
Like 30-50% extra HP at their current numbers is fine with me (the range is to represent difficulty scaling, with less HP added on the higher you go)
I think it's sad how when they appear single or as a duo they just get immediately bullied and deleted into irrelevance
It's only if you get 'unlucky' and your match rolls a seed where a Crusher patrol spawns that you suddenly perk up a bit.
Maximum of 25%, yes. But only assuming you're starting at 100% ADM. Higher is less, as I understand it.
100% or more
I might've misunderstood Path's explanation. I do know where the code is for a 100% cap on additional rending/brittleness.
But he mentioned something about not being able to go over 200% total, I thought.
Could be my memory full of holes tho
if the adm is at or above 100% then it starts doing the conversion of rending to +dmg%
Aye, I know this thing
It's just where the cap of combined base ADM + additional rending sits that I do not know for certain
rending is a separate stat bonus
I know this.
Again, I have read the code for it. I'm trying to remember what Path said
wdym?
Whoever made the warp battery penance a consecutive thing and not as you get max stacks should be hit with a stick.
Additional rending over 100% adm is always 1/4 of the value as +dmg
@buoyant maple is there a hard cap for base ADM + rending from talents and blessings?
I know.
I am not arguing against this point
I am trying to remember if it has a cap beyond the 100% limit on bonus rending
any rending beyond +100% effectively doesnt exist
They want Scabs to be more elite and more ranged-focused, right? Could make Maulers rarer but fully Carapace armored, add Scab Storm Troopers in full Carapace, and give Reapers the same treatment as proposed for Crushers (making them rarer but much tougher)
I know. I can cite the code for this.
There is no cap for adm+rending, except for the theoretical limit of the highest adm attack+100% rending I guess
idk what it is youre confused about then
I thought Path said something like, if an attack has 150% ADM, then the bonus rending will cap at 50% or something to stay at 200% total. I don't remember clearly. I'm probably misremembering.
no
if that was the case it'd be way more busted
imagine reaching 2x adms
I think I am not explaining myself well.
500 ADMS but it's the 500 cigarettes meme
Doesn't seem to have a cap.
I am just misremembering what Path said
I had misunderstood it in the same way tbh
Just reinforces how fucking stupid absurd busted old Uncanny was, and for some reason it stayed in the game like this for three years.
Like, I know that rending and brittleness caps at 1. The code is like math.min(rending_multiplier, 1).
You might be thinking of the proportional damage increase. ie 25% extra damage to a 1.5x adm is a lower increase in damage proportionally to 25% extra damage at 1x adm
I have no idea what I'm thinking of, tbh. I'm just being a doofus.
If base ADM exceeds 100%, then it’s capped at whatever the value is (may increase with crit)
Otherwise, up to 100% then ADM bonuses convert into damage
I recently reworked several intro sections in the guide, u might wanna go through them if/when u have time
All sections previously used for explaining damage increase bonuses are now combined into 1 singular section
Stagger, mass & cleave are combined into 1 single section as well
Updated DOT values too

I am just bein' a doofus
guys unrelated question but couldnt find info, what numbers mean (+5), (+4) in havoc mode party finder? anyone know?
Finally
@ripe obsidian 23 wr wasn't low enough 
Burn only significantly outperforms other DOT vs unyielding
Extra modifiers/tags for the mission
Good enough
Purge the unclean 🗣️
Umm can I say I JUST noticed the name... (absolute smooth brain)
Covenant and Witches
thanks
I'm just a little slow
Speaking of being slow any rando tm that periodically checks up on my slow ass gets high marks from me
You lucky luck boy
Neat. Thanks for doing this thing.
It was in my inventory for weeks and I didn't even notice until I almost junked it
Remember extreme violence is always the solution
Forgor X values on graph?
Stacks 1-31
Yeah, but if you are just using the graph you'd have to guess. My pedantic brain no like graph without x axis label XP
Just as a user friendly suggestion
Table doesn't reference stacks as a value either so someone new would need to guess what your x is meant to be
One could also put together that y-axis is damage per second
But could also use a label
My sincerest apologies, I couldn't resist, I have to do it for a living
bleed sux sheesh
Very helpful thank you. Always wanted the adms there too
Does bleed really have 50% adm on unarmored?? Huh??
naaaah, couldn't be.. right?
who else is gonna bleed
Yes but most elites have flak as base armor type
Lvl 17. Cant kill 2 twin bosses on easy lol
Karnak Mission? Well, you have to have some good grasp on the game to do it consistently, I was very happy when I was first able to do it, and ecstatic when I finally was able to beat it Auric. It's not easy.
Yeah this fight is a bit harder than the other campaign missions for sure
It'll allow you to progress if you can clear it on the easiest difficulty available if you just want to continue the campaign
is 21 moebussy flak or unarmor base i4get
Flak chest, rest is unarmored iirc
Nobody makes me bleed my own blood
Is that she hulk
💀
This is looking promising. Is weak against Crushers but besides that... won't change ranged simply because I love the Zarona Combat Shotgun... too bad I had the wrong blessing on this one.
https://youtu.be/Nz7eMFMb_7o
This seems to have some promises, It has good strengths but also some glaring weakness, I'm going forward with the shotgun simply because I love it.
i thought the zarona combat shotgun doesnt have soulblaze
It doesn't
Edging
Also i am using a machine pistol n its good what poibt do i change to staff i dnt really like staff on this
Low level staves suuuuuck
So we recommend level 30 and shit
Machine pistol go brrrrt
Weapons top out at 500
Is asail viable in auric at all? pretty sure no but any other opinions?
yes it is viable in all difficulties
Might try to build then
How dare you, how dare my how dare you, you big pp head.
0 dmg taken, almost killed bulwark heal blockade
and THIS horse shit ass dog
happens
not even that just the fact that it made sound effect and blood splat and i hit his head
How can it be hitreg when it don't reg hit
theres a lot of stuff not registering even more so than usual lately
Nurgle slowly decaying Fatshark's servers
Tips finding havoc group? I wanna progress
I keep getting declined even at lower lvl ones
I have cleared auric maelstrom several times now so I guess I should be around lvl 16 havoc
Ok have you used indeed?
Got my first matched after posting cleared 16!
I hosted and took a few mins for ppl to join

Vet can
It's just
The tree.
Movement speed node and aura actually do stack to some funny movement speed
maybe skits tree will be so good everyone will get their 8th tree rework
it aint 60% tho
Devs barely disguised fetish
bro tryna block fall damage 😭
he got sparta'd
This made me laugh
Get some AI to fabricate a love letter to how passionate you are about Darktide Havoc and that group in particular (they will use their AI to judge it)
This reminds me of that reddit post of someone making a resume for Havoc
thats gold
Wait, do people actually make resumes for havoc
At least they gave feedback and didn't just say "Unfortunately, we have decided to go in a different direction"
We love your passion but have decided to go with someone with more experience
No (I hope)
it's just making fun of how insanely picky some groups are
whether you get invited or not depends on how blinged out your frame and insignia are
Reject title starter frame is op
With sus names
im too lazy to change frames i just use basic frame and no insignia
no title no nothing
i do like sus names though. ragebait names tend to get more engagement and it can be entertaining
i had WarframeSucks for a while and people got really mad
insane aura
Dickon
certified brainburst enjoyer
headsplosion
Pop tarts
space-wizard or gun-wizard for name.
I wanna give havoc a try but I'm to scared to let down the people I join so I don't bother also this BS
the fact this exists even as a joke is beyond funny
the people ur scared to join will let u down more often
its not that hard..
they need to add more rending to psyker tbh
Oh
maleific momentum needs rending increase like uncanny strike gave but for either warp attacks or no nwarp attacks depending on the last kill
would make it more unique
psyker should have 1+ ADM on every attack just because
why
would give more ppl a reason to use mm now since us nerf meant psyker lost most rending available
this guy joined a 40 and kept insisting we do a 35 for true survivor and now he is giving pro tips
MM is already very usable for a lot of builds
And does Psyker really need rending anyway? We have really good ADMs on our single target killers
Greatsword two-taps (or is it one?) crushers with the poke to the head under SG/DD
Haven't touched Caster style for a little bit but I can't see the loss of Uncanny affecting much apart from the Soulblaze cheese
Where can I find this guy I need his immense knowledge to get better at the game
it's the only real way to kill crushers. now they are basically immune to soulblaze
Again, we have melee weapons with some excellent adms into carapace
duelling sword
do we really need the rending? Greatsword never had it and was always a Crusher-killing machine
i dont like greatsword lol
Duelling sword is one example, also the 1H force swords
not Illisi obviously
Illisi doesn't exist
weakass powersword knockoff
Duelling sword is goated bc of the parry
without the silly push attack combo
do ppl use Venting Shriek's Warp Rupture for ANYTHING xD?
im new to psyker, how to best use the flame staff?
Uncertain that there is a bad way.
Right click + left click when you're safe. Left click if you're not until you can right click + left click again.
Try not to explode yourself.
EU pubs. He literally leeroys constantly and then gets mad. When we asked why did he request to join a H40 instead of hosting, he complains about nobody good joining his games.
He had a 35.
Enough for TS but really, his playstyle didn't help with what he wanted. Not playing safe for TS.
He started ranting right after he went down.
I remember ruining a ts run because i exploded at the end intentionally
we had a good laugh though
didnt notice it until scoreboard pop up
Whats TS
tees nuts
True Survivor.
what do yall like using enhanced psionics with...? i feel like im always sticking to DD or warp siphon for any of my builds
It works with any, it just pushes a blitz heavy playstyle.
Just dont run it with smite or your teammates will hate you
fair enough
i don't like how smite plays anyway
i suppose i'm just always in melee (i mean its darktide, you ARE always in melee range) so i don't consider EP's uses much
Smite 
And brain burst
Brian burst is my favorite blitz
what did brian ever do to you
Honestly EP smite is fine
It's the same thing as regular Smite. Just don't hold it for thirty seconds every time.
Im stealing Brian burst
it is common knowledge that everyone suddenly becones an expert when downed
"No no you don't understand I need to get the maximum utility out of each EP charge!"
I do desperately wish left-click didn't eat an EP charge.
They're quick enough to gain back but if I'm microstunning a Flamer it'd be nice to not lose one whole EP.
Sucks even more if you miss and you use up two charges or even all three lol
Just kill it, what do you mean microstunning 
its called aura farming
How about you farm some crafting materials instead
the fuck am i gonna use more mats for
50 of each weapon mark maxed out
i could already do that
"Did you ever hear the tragedy of ILoveSmite the Support Player? It's not a story the Discorders would tell you."
Somehow ReworkSmite has returned
Someone in my havoc lobby swapped to infinite smite at the last second and somehow kept dying last night
It was real cool
"somehow"
Well like
If you have infinite smite idk man
The shit shouldn't be attacking you lol
God that's it actually
I've been killing shit too fast on scum to realize it's cc immune
Thus, compounded stupidity.
what was the big brain plan to swap to infinite smite then lol
Smite into purple toll.
Are they serious?
Purple still can be, but VERY hard.
Lul at toll.
Is why shock mines still work on purple. You mostly stagger everything else and single out the purples still heading to you to kill.
Smite on red + purple is legit throwing
Hell even something like bubble inferno is debatably not great for that particular combo
Bubble isn't a good match for Inferno anyway, not sure why that's so popular
I guess because they're just both individually great for havoc
But I don't rate it as a combo
because it's braindead and gives the players the illusion they are contributing even if they suck
It's the autoclicker build.
pub havoc lobbies (at least on the lower end of the difficulty ranks) are chock full of burga smite builds and it's infuriating how much they always suck shit
But what if I can't dodge a trapper net?
Fatshark's fault
Surely I would need a giant dinner bell that deletes all projectiles to succeed.
You played to the best of your abilities
As they say in dwarf fortress, Losing Is Fun
Holdover from before the cooldown nerf
ball knowledge
Don't get me wrong I love bubble with voidblast
Is smite even good in havoc? I know it’s boring, but idk if it’s effective
Is there a limit to how many it can stun though?
Wdym?
How many enemies you can chain to during your channel depends on which enemies they are. The spread of smite depends on the hitmass of the targets
It works very well if no purple or red modifiers
They'll only hate you if you don't know how to do it properly, never found anyone that would complain about my smiting.
It's just regular Smite, just 3x stronger and spreads 100% faster... but the same.
If there's 15 enemies in front of you
It'll tether to 3, then from those 3 it'll just keep from 3 to 3 to 3 to 3 ad infinitum
ah, sweet scrier's smite psyker who was constantly at 1 wound...
smite is anything but useless but the number of good smite players you'll find in qp is not high
Isn't that great when modifiers increases crowd control resistance.
The range for those initial tethers are about 15-17m
The speed of the spread is determined by the hitmass, but yes, it does not affect the number of targets.
Smite potential.
https://youtu.be/KGmjfwm041U
Small demonstration in Auric difficulty of what Smite can do.
In game completion timer is completely wrong, as it counted the timer in the moment of the enemy spawn, not when I enabled the AI, so the true completion timer is about: One minute and forty four seconds, or 104 seconds.
Attacked one enemy before the test to gain one charge of Empower...
3x and 50% yes
thx
I'm wondering if smite will be updated now that they're doing stuff with skiitari. maybe they'll have a way to make a good and not piss off your entire team time and time again
problem is that it fights for the same role as electric staff
EK has a similar role to Brain Burst, not to smite. It just shares a similar animation.
Or, maybe, it's a mashup of both blitzes.
just feels like smite is in this really weird place where it's super hated and anti-synergestic
Nope, 100%, because what is 50% is the jumptime, so if jumptime is reduced by 50% the spread is increased by 100%, twice as fast
You'll either play it for the damage, play it for the stun, or play it for the Charged Strike, people are just too judgemental, that's it. As if stunlocking enemies were a bad thing.
it's controversial because mechanically, it's extremely effective, but it also effectively turns the game off
that's why I mentioned anti-synergestic
As if there weren't enough enemies to everyone almost all the time, if this was a heresy difficulty question, I would argue that yes, it's really boring to the team as there's not enough enemies
it's the inverse of speedrunning. you're basically skipping the game, in reverse
sometimes I question if there is even a way to make it good but also not controversial
It locks a single direction, and you'll have to move properly if you don't want to die. As I said, it can be damage, or stun. Stun is nice when a wall of Ogryns show up.
But whatever, we can't decide and I like it the way it is, could be a little more damaging so I wouldn't have to smite for so long, yes, but the main problem I see with Smite is that people that plays with it skips Charged Strike.
What melee goes great with Gunker than the greatsword?
it is what it is. i have my own hot takes on aoe in general (ragebait for another time perhaps). when i get smykers i just play the match and say nothing but admittedly i know it'll be a mostly boring run
Knife or Dueling Sword
Shitactical axe
Rashad too but that's just Rashad being Rashad
Knifey it is!
Guess you don't like aoe, this is what brought me to Psyker, the ability to deal with groups without having to attack the groups all the time. More precisely dots upon dots.
Make smyte a single cast direct damage chain lightning spell, like from DnD or Diablo
i think there exists too much aoe in general. the thing with smite is that it's exponentially stronger the better player you are, and has nearly no drawbacks
when it first released i had a basic build with shriek and it would just delete rooms with no danger to anyone
Problem is Warp Unbound, without it Smyker would not be a thing, If this would ever be changed I would like it to maintain its damage potential, but since it would not last as long and would require more quelling between casts the more pressing "problems" players find with Smite would be solved, I guess.
Knifey problem ain't good with also the heavy lasp
rashad more like rachad
This is why you’re the goat
Hot take
Warp Unbound should have never been a thing
The quelling is okay on its own but Warp Unbound just enables some really stupid shit like infinite smite and its not like you really need Warp Unbound in the first place if you're just being mindful.
Is that the free casting at max peril Scrier's thing?
Yes.
It's fine when you're just using it to unleash THE BEES but I skip it usually atm
Scrier's is already extremely good without it and makes peril management safer with the quelling alone
u dont need peril management if u choose to explode anyways >:)
what bug
I can't explain it. I'd have to get one of Ainz's VoDs to show it
But there's an exploit with Crystalline Will rn
Something something crystal will rounding error something something not killing you something something
wdym not killing
i dont get it
Look closely at the current wound after the explosion
it didnt fully corrupt the wound?
Yeh
I don't know how exactly it works
But essentially you can just keep exploding without actually losing your current wound like you're supposed to.
It's something to do with how the game rounds health
Ooooh so it's probably leaving a decimal of health from the current wound so it can't pass to the second one properly...
Yeah and it stays stuck
@verbal thistle hey does warp shock count as 2 attacks if the attack hots something during the swing animation?
warp slice from FGS special?
Yeah
it does
just as proof. but i regularly use it with heavy attack after stacking wrath to get back like half a bar
I used to hate psyker, then I descovered melee psyker, mmmmm
it sure does, its a full on light or heavy attack
it also inherits the unlimited cleave attribute from the warp slash
So does it count as light or heavy
I THOUGHT it might, after watching some reactions
Melee psyker (force greatsword) has been too fun, now I can't play other classes
I'm still addicted to Arbites but it made psyker playable for me, I deleted my last psyker because I hated it so much lol
A melee psyker in a game with scum and zealots seems a bit redundant. IMO, psyker is a mid-ranged dps. Once you opt for melee, you’re now competing against other classes that vastly dominate their category, and depriving your team of a sustainable elite and specialist killer
It’s not optimal. Just scholarly debate
I mean my psyker gets most of the elite kills per game so idk
Saying “yeah and” doesn’t address my points. I was trying to spark a discussion
Also I play for fun and most of my builds are meh at best, I'm not out here joining havoc games I know I'll fail at so it doesn't really matter
when i play sg/dd meleeker i generally far outperform the others in melee
when using zazys fire build i also generally do more ranged too
I main arbites, that tells you everything about my skill you need to know lol
i know it's partly skill level and psyker is generally harder to play but it performs so disgustingly well in all aspects
I'm terrible at psyker so, fgs melee build it is
to be fair every class can easily wreck specials
it shouldn't fall strictly on the psyker
Just get gud! Or attempt, that's what I'm trying
I'll stick to playing simpler characters for now, outside of the occasional melee psyker run it is not a very fun class for me
too bad psyker is just mega op in DPS
Now I just need to find a build for Ogryn that makes it fun for me, then I'll be able to freely play any of the classes lol
What do u wanna lean into
Are they? I’ve never explored it because of my previous statement. I figured melee Psyker was novel, but ultimately meh
Unfortunately everything I wanted Ogryn to do arbites does better so I'm just looking at random crap for Ogryn now hoping to find something either meme worthy or idiot proof
right-side psyker has very consistent crit & finesse related bonuses that give them tremendous dmg with both melee & ranged
the main downside in those builds is usually in mixed horde control (which is why they're not as good frontliners compared to others) and may also be dependent on ammo for high burst DPS
but they do absolutely shit out damage in ridiculous levels
I actually think og has the best melee weapons atm since the crusher spawn rate change
Oh I'm sure, but I'm kind of trash due to physical and skill issues so... Hence I main a brain dead arbites build most of the time
Do you have a build you can link? I admit I wanna see this in action. I’m assuming it involves the force Greatsword and the las pistol?
About melee psyker, I guess I might be on a novel exploration here, because Illisi with both power blessings and specing fully into the right side of the tree give the zoomies in such a way that I always feel I'm in the event because of how fast I fly.
Psyker’s highest dps gun is Vraks V infantry autogun
Laspistol is just comfy for a lot of people since it has accurate hipfire, high sprint bonus & can set enemies on fire with crit (saves ammo)
pretty sure it's based on whether you light or heavy but now I'm second guessing. can test it for you later if you'd like a definite answer
Hey, that's the build I use for psyker lol
Forget Laspistol, embrace the future, go for Zarona Combat Shotgun!
I was wondering about that too, if it could be controlled
I've been meaning to test but I keep forgetting
hows zarona compared to agri cs
Use charged strike, if it triggers it's a heavy.
This is good to know
They are completelly different weapons, Different blessings to makethem effective. Use special shot all the time, it shoots in a wide horizontal plane. Use flechette and scattershot to do the damage.
When targeting singles always aim down the sights, never hipfire the normal shot.
is the hipfire different than aiming?
I figured a melee Psyker would use scryer’s gaze
It’ll get better as u learn more mechanics
Ogryn is actually on the harder side to play as difficulty goes up (which is why there’re very few good ogryn players) but good ogryn plays completely change how fights work a lot of the time
I have a feeling most probably do, I was until recently when zazy shared this build
Oh I know the mechanics but my hands and coordination are both rather screwed up so... I'm kinda stuck out
I think I had this
It’s amazing how similar your build is to the one I just whipped up! Great minds think alike
U can swap stuff around tbh
Like, assail cleave is actually not bad if u use them more for horde clear
U could also do 25 stack DD with weakspot 3 stack which is better damage
But I do 15 stacks lasting 10s cuz it’s 1 fewer point to run
Stun immune does make a big difference and it’s honestly one of the best things u can get in the game for all human classes (I think ogryn sorta has the at by default?)
I chose Souldrinker for the additional crit since the Greatsword is setting everything on fire
I play shred + unstable power for FGS
The bullet spread is too different, so if you hipfire you will always lose damage, it's like that for all shotguns bur for the zarona it's kind extreme. Pellet count and such.
Still not made the build but it's similar to my other build. https://darktide.gameslantern.com/builds/a1063036-3b23-4c68-9de0-5da6f0f1817a/warp-lightning-battle-mage
Does Cruel Fortune mean any headshot kill grants stacks of DD, or does it still need to be the marked target?
You can just change the Melee for the Illisi and change the Soulblaze talents for Empathic Evasion and anticipation
Has to be the marked enemy
Illisi you want to use with the blessings that grants strength on kill and the other that gives strength on elite/special kill, it will make your melee and Charged strike deal A LOT OF DAMAGE.
Oh I think I know this one
Simply put enemies got nerfed over time and their stuns stopped being that effective against ogryn
No?
Cleavers and Pickaxes are like the only weapons that can be stopped
During windup
huh
I don’t have the fancy build maker stuff, so I just took screenshots of mine
By crack of bone is kinda use case dependent
How so? Isn’t the idea to swing at heads the whole time? Especially with Precognition on my ability
Because most of the time u wanna stay at high peril and BCOB makes that more difficult
True, but eventually Scryer’s Gaze is going to scale too fast. That, or the enemy density will lull, allowing it to built to 100%
Which is why it’s case dependent
Do u care about the damage bonuses more or the crit chance more
And it’s not like SG is a long CD ability
Psykinetic’s aura uses a version of CDR that can be called while SG is active
So the actual cooldown for SG is very short
I’m trying to maximize my time in my ability to benefit from Precognition as much as possible
me when I cook 
then u prob don't need BCOB
I’m using it to slow the scaling of SG to guarantee it and Precognition gets to 30 stacks. It will then keep me probably in the 50-80% peril range during fights. Prolonged fights will likely make SG scale too high for BCOB to handle, then I fall back on the 10 second residual it gives. Psykinetic Aura gives me back my ability, and I repeat until the encounter is done.
That’s my thought process
Oh ok went to check it a little bit more and
I'm pretty sure I'm not running any stun immune
And ogryn isn't being stopped
Shotgunners are capable of stopping your cleaver/pickaxe with a shot if your toughness is broken
here's the thing: u don't have to get that to 30 stacks (by default it will grow to ~9 stacks if u start at 50% peril but with kills it can go up pretty consistently to 20+), and reaching higher peril quicker means better value from warp rider & unstable power
that is interruption
needs a different attribute called uninterruptible
No I don't mean on toughness breaking
No toughness
On the same setup mauler overheads can't stop bully clubs
weird
Try the build I posted, it's built to maximize SG timer, Precognition is a 30% finesse bonus, it's relevant on some weapons only, according to your weapon choice it may be irrelevant. On force greatsword it's a base 7.5% damage increase on a weakspot critical hit.
Not happening on bully club
Hey
How much you wanna bet this has something to do with No Respite bug
Don't recall what no respite does.
Scaling extra damage based on stagger
Up to 140% extra
Ah, stacks 7 times, if it worked. yeah
But yeah ogryn is pretty much stun immune atm
No Stopping Me is a dead talent
Oh this would be good to know before I went full charge heavy build
This reminds me that the Devil Claw's blessing, that adds 40% damage on stagger, seems not to be working.
It's devil claw, it's probably not working because it's devil's claw
Skullcrusher?
Yeah
Huh.
Maybe I should try this out and see.
I was using dclaw with it yesterday and didn't notice an issue.
Well, only noticed when testing on solo game, did not see the number go up then I thought something was wrong, but unless I'm doing something wrong I wasn't able to trigger it.
I mean
Are they getting
Ya know
Staggered?
That is kind of important to the function of that blessing.
I guess they were, I tested some while ago, did not care to try it again.
it's bugged rn
I had charged strike, so they definetely were staggered
NSM is top tier because it makes og way better at movement
speedhead
u can slide heavy with karsolas so much better with it
which makes u way less vulnerable vs ranged
it just unfortunately costs 2 points
if it costs 1 I'd run it basically 24/7
So yeah ogryn is pretty much stun immune atm for some reason except cleavers and Pickaxes but only for specific attacks
Why
Idk

Those 2 nodes are my comfort picks. Makes the pickaxes especially feel so much better to get around with.
And the damage reduction is meaningful you can full charge swing from gunner pack to gunner pack
@buoyant maple @olive oar @dire wharf
Ok, melee Psyker fucks. Guide was right about not needing BCOB. I am happily proven wrong about my previous assumptions about this archetype of witch
It's spoiled the rest of the game for me
I will say tho, if u run +20% move speed during SG then BCOB's value goes up
True, but it also drops my peril when outside of SG, kinda making Warp Rider and my toughness DR perks pointless. I’ll swap it for the one that makes you immune to ranged attacks on crit
try out different combinations of things. you might be pleasantly surprised at some of the playstyles
I like the Weakspot node on DD, even with "lingering influence" , though it's prob not optimal.
It lets me maintain/regain 15 stacks much better even when I make a series of big stupid mistakes while panicking in auric.
Its not about needing it
It offers nice restoration through quietude & prolonging/extending of the scriers buffs
Sounds like you don't chase the bluebois enough
Having Assail makes DD almost automaintain, even without Lingering
Use assail properly
I’m using brain burst with the add-on that makes it pop automatically on elites and specials
Yeah, that's why you aren't just automatically at 15 stacks all the time then
I mean you do you of course, but disrupt destiny has specific synergy with assail
Flayer is also excellent
Not trying to shit on it at all
I’m not worried about DD stacks
But I can't imagine going disrupt without Assail lol
I get enough with the node for longer stack duration and just swinging at heads
Oh I thought you were the other guy
My bad
Yeah that'll do it too
I should have scrolled up first :)
Or try my build that already does not use Warp Rider because of that.
https://darktide.gameslantern.com/builds/a1063036-3b23-4c68-9de0-5da6f0f1817a/warp-lightning-battle-mage
Horrific build
You don't get it
The game is too easy for him
So he has to handicap himself to have fun
It's pretty based
Blazing spirit fgs
Karsolas enjoyer spotted
Yeah, I use BB with KF, because I'm not confident with Assail atm.
Assail rewards more quickswapping during other shit
What difficulty?
chasm station, auric, HISTG
It's fairly easy to get the blob needed for Gone Bowling at that diff but congratulations still
you are truly the biggest and bestest
Thx
Thank you, I rarely play og and I'm not really knowledgeable about the class so this came as a pleasant surprise lol
Yup, i know assail is better.
I learned garbage melee habits when starting out, tho I wasn't a smyker. So I'm focusing on my melee first, where I'll be punished. I'm at the stage where Damnation is very boring though I definitely can't solo clutch it due to weak melee.
Psyker melee is a weird thing anyway
Depending on caster Vs gunker at least
Gunker uses melee like a normal class
Caster can as well, but not really made to go toe to toe all the time.
I don't trust groups that rush too fast
yeah they bad juju
Unless you join into a 3 stack and they derp murder everything while rushing.
Or when someone is on some speed running bs and causes people to keep leaving the game, so as my zealot I stealth ahead to throw the game for him
🙂
I'm trying to get the cliffhanger penance, if anyone want to help me with that 🙂
Most casters use the staff on trash I mean
Melee is an anti-mutant/elite/boss utility mostly
Rolling steel its the only way to play. I get annoyed when there's slow randos
10 minutes or less
I try my best to keep up
Shit happens though, like this morning I got cut off by a huge horde and got overrun
Rolling steel is its own beast though
Same with the hab drayko ending
There's no handicap in the build, it can deal with everything the game throws at us and lacks nothing damage wise. It's funny as if high peril was the only viable strategy for Psyker. Where by using Charged Strike I far outmatch the absolute 7% damage diference that it makes when in 100%
Yeah, 7k damage on a stab, excelent single target and horde damage alongside a weapon that can deal with anything is pretty bad. I'm genuinely puzzled by how misinformed and dismissive the community is about how to aproach a build.
Thanks, I test them throughly and can grantee that up to havoc 30 they won't falter in any way.
I see what you’re trying to do there with the zarona shotty; i salute ya to it 
But the build could be better
Zarona is my love, it works superbly well outside havoc 33-40. But then, what would you think that weakens the build?
Not having SoA for starters (right next to the keystone on the right; use that with the shotty)
That's only an amenity, the core of the build is melee and being fast.
as a ranged enjoyer i liked your voidstrike build and it performed well enough. the zarona build was fun too cause i don't normally use shotguns
i can't help with mathematical effectiveness but all i care was that they got me through my runs just fine and were fun
I beat havic 29 with it
My boss damage came from light attacking plague ogre to build up blazing spirit stacks
This can also work, each tick deals almost 250 damage to monstrosities. In a percentage comparison with other blessings, and when paired with a high enough crit rate that's provided by SG here, this strategy can provide better expected value than a simple increase in damage percentage.
Yup gonna try havocs 30 next
Everybody's builds are shit because none of you run Mind in Motion, sorry not sorry
talent points are for talented people that's why i run an empty build
If you need talents to win then you shouldn't have them /s
So ive seen quite a few Psykers with Full on Palpatine builds, how does that fair in damage and how does one create it?
it's shit
for you and everyone around you
and it doesn't help you being actually better at the game
Ive already got a build for my Psyker that can do damage up to Auric, I moreso want something silly to mess around with on lower difficulty
I don't want to be complicit in creating more smykers
A thank you, you have helped create a problem

The remaining points are kinda
Whatever
If you plan on smiting frequently
Still recommend picking Kinetic Deflection
Maybe even Just A Dream
28 seconds · Clipped by ShapeDoppelganger · Original video "Warp Lightning Battle Mage Test & Run" by ShapeDoppelganger
I’m excited to test skitari in the archivum hallway
I'm excited to skitarii
cant wait to skitter
369 damn she fine, aah skitarri skitarri
what does 369 even mean
Any tips for dealing with bulwarks and crushers and monstrosities besides Duelling swords?
what are you using
or do you want to use something else
generic advice is that you only have to dodge the overheads from crushers, everything else can be blocked normally
Bulwarks you want to avoid holding block until they're winding up a normal attack, otherwise they'll hit you with a shield bonk that consumes all your stamina and leaves you block broken
and go for the head
Knife to the head
Obscurus to the head
Deimos to the head
Combat Axe to the head
Tactical Axe too many times to the head
Chain Axe to the head
Force Greatsword to the head
Illisi special heavy to the head
Chainsword Xiiig to the head
In general I'm finding that it's taking a bit too long for me to deal with ogryns. Voidstrike does work alright if I can get crits off but I don't like having to rely on that because it'll not proc in a critical moment and I'll lose out to RNG
Important to note that the force swords push attack is capable of staggering everything that isn't a boss
So you can always start from there
May i ask what to do if hitting the head isn't available?
that's right. just give them head and they will fall before your powers of the warp
You hit the head

that's what they're for tbh, and weapons that can 'delete them' usually pay for it in other areas.
What else is there
Shock Maul also hurts them
Unyielding not so much but you have Skullcrusher
it's normal to feel pressured by the bigbois, the trick is to not collapse under stress because they're only really checking you for the same fundamentals as everything else while living longer
Some stuff that's more Psyker? I don't really wanna use weapons I already use plenty on other classes
Force Swords for sure then
I haven't used the original ones in ages
Electrokinetic staff ignores shields and deal nice damage to armor, so as voidblast, and voidstrike as well...
The push attack on them is not an attack but rather a super strong single-target push that busts open bulwarks and can stop crusher overheads
the Deimos is my personal favourite, the Heavy 2 is an incredibly strong poke with enough stagger force to send literally any enemy to the ground
Brain burst with Empowered Psionics.
It’s not so much unyielding even with skullcrusher lmao
The shock in shock maul refers to the player's surprise at its ineffectiveness.
I have a somewhat memey build with 2 shields and EP Kinetic Resonance BB 
yea that can be fun
It works
Since that build doesn't really go for crits iirc I'm gonna look into some other weapons that also don't rely on them 
Deimos and Obscurus are fairly good for staff builds’ single target, not going into SG/DD
They’re better with those tho obv
yea theyre just default good
you'd be hard pressed to find a build where a deimos or obscurus wouldn't fit rather comfortably
Got my first Auric solo with it.
https://youtu.be/BpT9PXaV1kk
After many comments about how my Psyker Veteran and Psyker Veteran Mark II was borderline unplayable I've decided to go for a test of mettle to prove my point.
I'm not an excellent player, so I decided to beat the game solo with bots, I knew on how I performed on each match that this was a doable feat, and lo and behold, I finally did it.
So h...
do i still go uncanny strike on dueling sword?
You can.
A little self promotion about my solo game, when I did it I was elated, but all I could think was the flaws, made many others after that one, and then went back to watch the first one that I made, that took almos one hour, I thought that it was because, well the build is bad. But then when I watched it again I saw, It was a miracle that I actually did it.
This game had more than double the normal density of enemies. I killed, without a staff, 2.7k enemies. The bots 850
Recovered from almost 3 losses and such. It is amazing that I just started to try this out because people on Reddit said that my build was the worst build they ever saw.
So if you have some spare time, go watch it, watch at 2x, it becomes really nice watching gameplay on that speed, because now I'm really proud of it.
@verbal thistle I figured out why you keep failing the psyker solo it’s cus you’re not keeping the 3 bots alive
before I had QoL mod, and kept the bots. I'd die more often
because agro swap
lol
Splat town
@rich spindle i steal katze screenshot and use it for my own clout >:) he'll never know
It's sort of mid
You don't lose stacks on missed hits
But you do miss it all on body hits
And Slaughterer/Superiority exists
So like
It's there
And it exists
I'm running Uncanny + Slaughterer on the sword at the moment, it seemed to work alright
Saw one thing, 1300 kills were on the last room alone. While doing the puzzle.
Dude you need to see a cognitive specialist or something. Just because your build picks enough damage talents (aka just scriers) to make FGS hit hard doesnt mean you didnt make a bunch of objectively stupid choices
Yeah. Objective, win the game, I make a build that not only wins but makes it easy. Stupid choices. Please enlighten me on what is the stupid choice, because I'm so dumb that I can't see what your eminence is talking about.
Oh, now I see, you say that only scryers is the damage talent, I guess that you need to see a cognitive specialist, because you can't see Malefic Momentum, Mettle and Charged Strike.
Yep. Cognitive testing is definitely in order. Just because you win games easily doesnt mean there isnt bad choices in your build. Do you think that player skill makes no contribution or something lmfao
Oh, so I'm so good to constantly win solo games, so that I have to nerf myself with a terrible build... I see. Thanks then.
Mettle isn't a damage node <.<
No, buddy. That sentence means that just scriers is ENOUGH to hit high numbers, not that its the only damage talent you picked
Is english not your first language ?
I don't recall the name, just the one bellow it then.
Pretty sure it isn't.
Think you're South American of some variety but I do not recall.
Yeah, I'm from Brazil. But even though, his phrase meant only a single talent was taken.
No me no engrish
You speak English because it's the only language you know, I speak English because it's the only language that you know, we are not equal.
But anyway, guy comes here, talk shit and offend others, as if he had any secret knowledge. What a disrespectful person.
Bruh
Don't be dumb
No, buddy. What i said was "you picked enough talents (aka just scriers) to make FGS hit hard"
"Just scriers" is operating on the word enough, meaning that just scriers is enough to make FGS hit hard not that scriers is the only damage talent you picked.
How am i being dumb lmfao
To finally get a chance to answer this question from before you started sealioning, one of the main dumb choices is you choosing wildfire over souldrinker
Both your weapons thrive off of crits. Not taking souldrinker is regarded
You're coming across as pretty rude which makes you look stupid
Jesus christ
You should win an award for how dumb that notion is
Rudeness is not correlated with stupidity
we r the most elite species on earth there is no point arguing any of this, yall better fkin kiss and hug rn
these gifs are gonna make me perils
Oh, all this because of a single talent that you regard as more important than others, while I already have 35% crit chance on melee and can up to 95% on ranged, but no, thought it is better to move faster instead of increasing crit chance by an extra 5%.
Don't blow up, sibling.
Movement speed continues to be severely underrated.
If I had an extra talent point I would even take Anticipation, the extra dodge distance make you fly though the stage, it's a shame that By Crack of Bone to be so expensive if you wish to also take Malefic Momentum.
Yeah!
It's not extra dodge distance though.
No, ya clown. That's just one example. Also what are you on about moving faster? I didnt say to drop movement speed. Maybe drop wildfire instead since its utter garbage on your build, especially since its not helping proc soul drinker.
Yowie
Oh, what a blunder, always thought that it did.
It simply increases the amount of time that you're considered dodging.
Which is still quite useful especially for FGS mind you
But no. No Scum antics.
I had an overwhelming urge to remaster this old video using the updated HD sprites from the trilogy collection. Originally I worked on this at the end of 2020 and I attempted to collaborate with Ben to get this video up on his channel, or promoted by him, but never got in contact.
Here's to 14yrs of Boot to the Head with Phoenix Wright!
—...
assail is fun, feels like i'm playing a sniper with aimbot
Fly, you tools
im trying to understand Melee psyker i love the idea and i love melee in games like this but im confused on how exactly do i go about it
bubble FGS makes sense drop a bubble make it your arena but with scrier i dont get it what am i doing?
You run at things and hit them
And try to avoid 100% peril before 30 lingering stacks
Thats it
Apply left mouse to enemy
Win
incorporate blocking, dodging, sliding, and stagger to dodge damage
gaze is just press F and hold W
yeah thats the part i struggle with tbh
like if i have a horde?
easy
but i usually kill everything and then im stuck trying to find more before i hit 100
Yeah thats what happens
ok so its normal
i thought i was just being ass
so pop f melee people use wave attack at full charges wipe the screen snipe things with staff occasionally
ty ty just wanted to make sure i wasnt missing anything is all
This is the part I have trouble with
Press R or X or whatever quell is.
Ngl just spam gaze and most of the time its worth spending ur attention on whats in front of you versus pissin around trying to keep peril low and lengthen gaze to get more stacks
Like time spent quelling to get a couple more % dmg bonuses is far less valuable than the few attacks you can get off Instead
I've joined the camp where I can just press F to cast 2 voidblasts, 🤷 worth it
It's just if you find you randomly have a breather
Just tap dat R key
Gaze makes literally any Psyker build brain dead fun
spOwOOwOkieww
Lol, one time I was trying things out and I play with it so much that I even forgot that I could blow up, did a push attack and blew, If people could see my face they would see the semblance of deep confusion.
I have some builds that have it, some that don't
which is obviously a recipe for disaster
no way of checking mid mission without holding that pistol to your own head and hoping it's not loaded lol
I accidentally fat fingered my laspistol special 30s into a havoc the other day and blew up when I thought I should have been fine. Very embarrassing.
Ya know it's probably good that there is a delay on laspistol push. I'd for sure use it as a mini inferno staff if I was allowed to spam it
I straight up forget it costs peril sometimes. Especially if I am at 100%.
Psyker penances are so lame
Still better than ogryn
Cleave is your friend
Funny this, because in reality psyker has the best cleave talents and blessings and yet most people don't use setups that capitalizes on these, what psyker weapons have in abundance is multi-stagger this makes a huge difference and what most people build torwards too.
Also cleave damage profile is really low on most weapons, it becomes more pronounced when dealing with hordes, but damage is still low.
How should I build the great sword?
Precognition Riposte Shred Unstable Power
Each people have their own preferences, I like to take advantage of the huge cleave it has and synergyze that with both Blazing Spirit and Charged Strike, see that this is an outsider position on this community, but I do have great results with this setup.
Warp Resistance dump
Then Carapace Unyielding
Or if you feel like there isn't enough carapace enemies to justify
You could go Maniacs or flak
it is the best psyker melee
Precognition is not a great blessing on the Great Sword, because it has a small crit and weakspot modifier damage.
The greatsword?
yes
Would blazing spirit and deflector be good
No
Illisi is bad, I've found one use to it, but I would give it a B+ or A- grade on what I've been able to pull with it.
Deflector is alright
My psyker relies on fire
Blazing Spirit isn't
Blazing Spirit is good
buy lots of greatswords. Make them blue with hadron, sacrifice, rinse and repeat until mastery completed. Tedious but a timesaver 😉

there is one fun blazing spirit build on FGS, but I wouldn't go for it in general
Would blazing spirit is good on ilisi
Only exception being Voidblast
Remember when I said that I have an outsider view, it comes down to this.
On voidstrike it is even better
no it's not
this is the sword im running atm
Try this build, You may want to change for a staff if you don't like guns.
I have the electric staff
the other two marks are better and perks are a bit too much of a crutch
SG smite
Gotta change one thing here.
also warp resistance is the dump
Don't like this
Smite is not for holding on this build. It's for the Charged Strike damage, it really make things easy.
Why is warp resistance a dump
What does it change for the swords
Since most builds relly on having high peril, making warp resistance low allows the psyker to reach higher peril easier when using the special attack
warp resistance is the dump on basically all weapons that use warp
but the special sucks
so it's not to get peril faster on force swords
Same for the staffs?
yes
My take on most of my builds is to increase SG active timer, so I want swords with normal Warp Resistance.
What is sg
SG is free peril
scrier's gaze
so you want to use as much peril as you can once it's free
like you can quell if there's nothing around you
but hitting 30 seconds is negligible when you can basically stay in free peril zone almost a whole mission anyway
This is a Maelstrom with a Voidstrike, You want blast radius to be high.
https://youtu.be/j10c8JSnvlo
Darktide, was waiting for someone to arrive, was a short game but I got fairly far for a Maelstrom game.
no you dump it because the decrease is neglible
it literally doesn't matter between 60 and 80
If you're going for casting, but by staying in SG for longer you benefit from:
+10% damage
+10% weakspot damage
+20% toughness damage resistance
+2.5% toughness regeneration per second
+1% damage per second that lingers
If you go for the peril you'll just lose all the benefits but the 1% damage per second, and this is one of my current battles, to show that builds are effective when maintaining SG active because of all the other benefits it also provides.
So uh..what do i put on my previous ilisi
try the other marks
Before i work on the greatsword
try using heavies on big stuff
This seems to have some promises, It has good strengths but also some glaring weakness, I'm going forward with the shotgun simply because I love it.
Slaughterer Superiority Deflector
I get basically most of this from other talents while staying at 100% peril
it is bait
but you do you, I will just keep casting
yes
it's one of the best psyker talents
because high peril is good
the sweet spot is staying at 80%+ all game
Warp Ghost is meant to be an upside/downside talent
except that the downside is upside
It is pretty good, but I like to go for it when I go for bubble or shout, don't like it with SG.
so it's like triple upside since the upside is so good to compensate for the downside
nah idt it's even supposed to be a downside
A downside that is circumvented by holding r?
I see
and often want to
like I think I only skip it on some SG builds because I want to use all of my peril gauge before SG ends
but you could just quell for that anyway
but it's invaluable for gun/meleeker
I mean you sometimes see nodes that just say +1 stamina
+2 stamina and +25% toughness replenishment is really really good lol, that's more than most nodes give
It is a downside, but a manageable one on most builds, it makes staff builds extremely dangerous to control, I use it mostly on my gun builds.
extremely dangerous? it's the passive rate
if you're in any danger of overheating, then your passive cooldown isn't happening anyway
it makes your peril more controllable, which is great for warp rider etc
Yeah, the passive is always working, the guy we're giving tips to certainly will have a hard time to manage this if going for a staff and Warp Ghost at the same time. We who are more experienced tend to minimize these drawbacks as minor nuisances or even bonuses. But they take time to master.
Passive cooldown isn't always working though, it pauses for a moment after every peril-up event
Almost always, people are so literal here.
The difference is crucial though
the only time you're in danger is when you're casting
which is the time when it isn't active
It doesn't help you when you need it to
how are inferno staff builds atm? am thinking of building one with sg or vs. was trying to find some information and seems like bubble + inferno isn't maybe as good as either of those potential builds
I strongly prefer shriek with it
SG inferno is not the way
The effect is that you have to actively quell more in order to be able to attack, unexperienced players will have more difficulty juggling enemies and casting because of this. Experienced players may benefit from this, but when people are having a hard time to dodge slide and quell at the same time, this is a major hindrance. We must look at these situations from various angles to not alienate players whom may not be at the experience level we think is the "normal".
And you have Empathic Evasion on an inferno staff, you're already bullet immune most of the time
just crit for emphatic evasion
Sorry I don't buy it.
Active quelling is not an advanced skill, it's something newbie psykers should be learning already
If you want a noob-saver, it's as easy as not going bubble
Both of the other options will save you from a pop
But newbies always gravitate towards the safety blanket
Because Scrier's looks scary and Shriek's raw power is hidden in a subnode
The only times I ever still mess up and pop really, is when I'm bubble
this how inferno is still ran mostly?
There are other options for perks in place of crit, but I prefer crit too
can do unyielding too in that slot
yeah that's why I have it
I run SG trauma with Warp ghost
But it does help on those so yeah
I legit do not pop on that build ever
Without Warp unbound
Because as long as you manage to quell even a little before 100%, you're fine.
Passive quelling is rarely ever applicable in practice.
I gotta try SG Voidblast some day
And if anything it would be good for a newer player to learn how to manage their peril rather than letting the game do it for you.
I liked it on voidstrike
It's one of my favorite psyker builds tbch
But yeah, in practice peril autoquelling is a penalty, not a boon
I use bubble and EP BR right now with it, more versatile but less direct power
I can't do staff SG without unbound, don't want to unlearn the muscle memory
hows that for an inferno vs build?
Unfortunately this does involve a mod but
Toggle quelling makes a world of difference here
Rely on soulblaze and base damage to safely and slowly kill things down, but have rapid fire brain burst available on demand for random elites and specials
IMO quietude is better than the toughness on warp kill node
I'd swap anticipation for quietude
Toughness on warp kill is usually wasted overkill
otherwise that's what I run for my build on auric/havoc
Back it up with any solid single target weapon
But I prefer obscurus
Deimos and DS4 are most popular afaik
Can use a FGS but idk since you don't need the horse clear at all
not sure what else to pick up if i drop it tbh. dont have enough points to grab kinetic deflection
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