#psyker-class
1 messages · Page 2394 of 1
darktide 2 will just be orktide
If there's anyone who's winning in 40k.
It's the Orks.
Because they're having fun.
exactly
End up in Khorne's domain, still having fun.
Don't mind as long there's a good fight. And I mean, with Khorne, it'll be so.
Vague question. What are some effective ways to do high damage with magic/staves as Psyker? High/often critical with that?
I’m experimenting with Psyker and trying to see what works while also enjoying the character.(Not cheesing a meta)
Well there is Uncanny Stacking with SoulBlaze using the Infernus staff. There is also Disrupt Destiny with Penetration of the Soul on EK floating between 58.5% and 63.5% crit or even higher. Each really want you to be around roughly 60% peril or higher naturally
Edge at high peril generally.
Depends on your mechanisms for damage.
You have left click Surge Electric Staff builds with crits.
Uhhh.
Voidstrike? The one that shoots out the orb.
Doable too.
This assumes non-SG. SG just abuses the 10 sec 100% to the max.
I currently have a mess of random try-outs. Voidblast, Blaze Force, Smite, Venting Shriek, and Warp Siphon. General idea of what I have at the moment.(Switching a lot lately, trying new stuff)
Swap smite for bb and kf.
You have a standard vent trauma build.
You still get to watch things burn down.
I was using Brain Burst originally but wanted to be more group focused also. Because many like to play like it is a solo game. So I wanted to fix their faults in team performances. KF?
Kinetic Flayer
Brain Rupture upgrade
Kf refers to kinetic flayer, one of the bb subnodes
Oh. Thank you. I was using that originally.
There are a few things that have specific and direct synergies: Smite kind of wants Enhanced Psionics not Warp Siphon in my opinion, even when using Venting Shriek. But as the chat is saying, swap Smite for Brain Rupture + Kinetic Flayer. You can still help your team by just burning things to death.
removing threats does more for the team than just disabling them
I switched to Psionics with Smite now. Also to EK Staff.
Thank you. And yeah. Good point. So maybe my original was not so bad. Just needed sharpening.
If you want high damage, Smite is the worst option.
I was assuming so XD.
Elaborate? @jovial juniper
they are doing it for the memes
No I'm not

Smite is made to be held
Hold it

Fatshark wants you to do that
And Fatshark knows what they are doing
yeah, they bait people into thinking bad game decisions are actually good
like inflating Armor Health pools
Proof A
You will automatically quell when you reach 100% on smite
Proof B
You can hold smite ad infinitum (if the proper conditions are met)
Proof C
EA sports, it's in the game
warp unbound pretty much finalized that stance yea
Not but like
Fatshark knows that smite is too strong too
It's why it gets nothing buffed with Enhanced Blitz modifier
what?
I wake up everyday and thank the smykers for gatekeeping smite with their skills
didnt part on enhanced psionics for smite come from one of the old smite upgrades? The upgrade that increases the spread faster

The maelstrom modifier
Assail gets +2
BB gets reduced cost or something
i forgot that existed
Smite gets nothing
They low key could make enhanced blitz give smite a -mass modifier
Oh. Thank you for the information.
In higher level smites only real utility is to stun hordes of elites
its really just a pace setter
The dot effect on heavy attacks is still nice though
good for revive setups and objs
Ok, the dot isnt very strong, but its enough to kill most horde and specialists even on a weak heavy attack
or you can swing twice and save the talent point
But the great thing is that its counted as warp kill
its really goofy
So you get a ton of roughness with soulstealer
either your weapon doesnt need it cause the shit dies to the one swing or your weapon is shit
i think charged strike should just be deleted tbh or else wildly reimagined
mods barrel this individual off a cliff
like instead of it being super easy to proc on trash troops (because who fucken cares) it should be really good at stunning crushers
There are no mods
There are no barrels
either way in its current iteration charged strike is hands down the dumbest node on psyker's talent tree
should become a blessing
to make it good you have to deliberately take a bad weapon
how else will I kill my teammates'
OOH
OOH
OGRYN BLITZ BARREL THROW

Give every psyker weapon shock and Awe
There
The best thing that could happen to charged strike
It works like that
imma be real
if charged strike was just built into smite it would be better
after smiting you get a period of time where it is active
they were nice enough to roll Lightning Storm into base smite
Yeah Fatshark ain't going to touch smite for a while
where's the shock n awe
does charged strike not stack?
Unless they break it again and make EP interact with charged strike
yea 1,600dmg charged strike was deffo too much
Second video after that one
No
And you can only apply it every 2 seconds
And because it interacts with mass the same way smite does
A monstrosity (20 mass)
Only takes 1 tick
oh nice
yeah its like
not great
and again it would be cool if charged strike was instead the premier choice for smite to work against biggies
It's why you also need enfeeble for Charged Strike
but its just shitty smite on a conditional
and yeah you still need TWO talent points to make it work
Or just smite in general
dumb concept implemented poorly
This is why I keep pitching the shock and awe idea
And since stagger also reduces mass
A high stagger weapon with Shock and Awe would be too good for Charged Strike
Perfect Strike also reduces mass but it's just for that one attack so it doesn't have the time to really benefit Charged Strike
It has to be Shock and Awe
give force swords shock and awe
so i can put it on illisi
profit (?????)
probably still no
Deimos heavy poke would be good with it
But like
The list of things that survive it is pretty inexistent
How would we buff smite accordingly then
tbh it should have the upgrades baked into it like ogryn nuke -- just be a 1 point blitz
and remove the part where it makes crowds impassible
Also why do i need to combo charged strike with enfeeble? Isbt charged strike on its own good enough?
Reinstalled the game on a whim because I randomly felt like playing ek psyker
<clueless
enfeeble gives both charged strike and the hit that follows it extra damage
surge surge build in the pins is a good starting point
I'm good ty
+10% all damage i think, while the target is electrified
I already have my own ek build
well you did say clueless, just notifying that there are clues
So
Smite therefore charged strike interacts with mass
The more mass the less effective
Enfeeble pretty much doubles the effectiveness of smite/charged strike
Oh not clueless in that sense
Charged Strike is not good on it's own
Clueless as in I'm falsely expecting to have a good time
Removes mass interaction with charged strike, and have enfeeble stack or something
Also is that a mod that allows you to use hammer on psyker?
Out of curiosity, is it good on psyker?
At the time shock and Awe was only available on Hammer
Psyker already has pretty absurd weakspot damage, my build can 2 shot crushers. So surely with the hammer you can get some wild damage
i mean the only class that cant 1-2 shot base game crushers is Hive Scum I think
unless we count rockets
and needle pistol
I mean
Not exactly
Hammer finesse is pretty meh
So building crits on it is pretty meh
Psyker does have +damage so it might deal some damage
But it still lacks attack speed
And stagger
DD on 25 stacks + scriers and specifically the block charged attack on the FGS
with the poke at 25 stacks you can technically 1 tap a base game crusher
if KF activates
Whats KF again?
Kinetic Flayer
Thats the uhhh, non-warp get damage on warp and vice versa?
Oh also with Warp Splitting fully stacked your heavy sweep will have 32+ cleave
Not that it'll help much because of the damage distribution
But still
Well thats what I use charged strike for
Kinetic Flayer is the Brain Rupture upgrade that performs the Blitz on the 1st special, elite or monster that you damage on a 12 second cooldown
Oh that one
also if you are using the FGS with the shove poke, you are in a minority of FGS users
i do like the head height sweeps on that one though
Dude i love the shove poke. Its does insane damage and i love how far it can reach
And also that. Its perfect for melee psyker
Light-heavy-light-heavy with charged strike and soulstealer and you have perma maxed toughness
How does Warp resistance work exactly?
Does having the weapon equipped just buff your peril gen or something?
Generate less
i generally dump the peril clear rate on my staffs, better to shoot more before blowing up, staffs are already faster at quelling
Brother and Sister, our glorious flame staff got buff while dueling sword got nerf
snoozer! zappy staff is my favourite
unmfathomable that theyd buff a weapon thats already widely considered to be OP
I wouldn't mind if they nerf the range tho
be more in line with explosive or trauma staff
btw, is you profile a modified version of Kublai Khan
absolutely, psyker already has enough opressive horde clear, limiting one of if not the most effective tool for it would generally be good for balance, but then again thatd probably just make more voidstrike staff users
uncanny is dead ?
no the OG genghis but i have started a scars army that i will be hiding genghis kirk in
still good imo. brittleness still applicable to boss
TBH, I just enjoy the emperor children release from last year
Tho fulgrim model looks way worse from his 30k daemon counterpart
We are jagathai Khan, we carry the scar
between me and my buddy we have all 4 traitor primarchs serving specific gods
i quite like the fulgrim model, i just want to make sure his weird peeled fleshpussycockthing looks adequitely gross
How much worse is it now
I can’t really realise
I can’t fucking believe they nerfed uncanny it’s killing my melee build
How? FGS still solid even without uncanny
Very strong heavies + wide lights make for versatile melee
120% rending to 40% brittleness max
I use combat knife
Even without armor pen
Am i a heretic for going riposte + fleshtearer on knife usually?
It's an easy crit weapon, used to be the best zealot weapon via bleed build before dueling sword release to them
force sword buff I like
Nah, they're bread and butter combo for old zealot build
But the patch note formatting is confusing to distinguish shovel/fs changes
Warp Resistance that you get from the talent tree works on everything and reduces the amount of peril you generate across the board. Warp Resistance on Weapons only affects the Peril that that weapon generates
oh i had no idea tf you were all talking about
Yeah but now wtf I do without uncanny
i see the post now
Ya
They buffed SB tho
is this meant to be "brutal momentum"
no brutal gives cleave bladed gives rending
most rending talents are 16-20%
You just hit them 2 - 3 times more
Yeah
Well it just doesn’t give rending now
so 40% on a very easy to stack blessing is fukken gud
That makes it booty tho
Maybe the 75% peril rending perk is worth running for sb builds
which weapons have bladed momentum blessing?
Pyro staff getting a random buff for the 10 billionth time. 
the heavy sword I think
oh
Isnt it 20% rending for that perk?
Ah thanks thanks
I didn't find that over on steam, it's probably there but I had to read like it's fnaf because I'm slackin' off, discreetly
explains why I wasn't familiar lol
Combat knife now z tier
brittleness and rending is just applicable to everything
Is brittleness not generally worse
looks like good changes
any percentile of brittleness that puts you past 100% translates to increased damage
no and yes
So yes
no because 1% brittle and 1% rending are functionally the same
yes in that most things that offered brittle offered way less than rending
the issue has always been that uncanny was insanely overtuned at 124%
1% brittleness/rending translates to 0.25% increased damage past 1.0 ADM. Brittleness is a debuff ,while rending is a self buff
and it's always an increase in damage
Right but so we get like 5% brittleness which is like so much worse
Isnt the difference that rending is a weapon stat, and brittleness a de buff? Dont they have the same amount of power?
it is a nerf, yes, but not because its brittleness
its a nerf becasue its no longer 124%
Yeah but it’s still a massive nerf
changes look cool
brittleness also never goes past 40%
Im happy for the force sword buffs
all sources of brittle are capped at 40% iirc
Combat knife zzz tier
some sources are different and therefore you can go beyond 40% sometimes
but not from any single source
yea thats always what it sounded like right
Rending is just a player specific buff, not particular to weapons but just the damage you do. Brittle is an enemy specific Debuff that makes damage and hits they take work as if their modifiers were higher
I'd be down for fatshark to rerun the rotten armor event with this change
yeah each different source of brittle goes up to 40% so you can stack stuff like onslaught with something else that brittles
i think FS is actually smart by limiting it that way
ngl im pretty sure onslauight was part of the reason why the dueling sword got changed
was literally just the best on vet
Yeah like how does "rotten" imply carapace 
My poor combat knife
btw do crits have extra cleave or rending by default? ive noticed that crit hit seem to go trough even carapace
ngl that rotten armour change might make crushers super squishy now lmao
assuming the buff itself works the same way
They will still have assloads of hp
which doesnt matter because infested ADM will make short work of that -90% to +25% damage taken
im calling it
9.5k HP was not really a big hurdle, it was mostly the Rotten Armour damage reduction stacked with the armor type
SoulBlaze massive buff
We all know how weak soulblaze is, and how inferno staff just really needs the compensation for being the best horde clear in the game
AND nerfed toxin but SB untouched

yeah FS is actually clowning
Buffed it*
FATSHAAAARK!!
bruh
god its so overdue
WHY THOUGH?!
you will use the fire staff and you WILL like it.
so all they did with crushers is reduce spawn counts (sorta)?
yeah and adjusted rotten armour
they basically assumed that since ppl were abusing the interaction with SB with Rending and Brittle that it needs to be compensated after the change
well ok
Thats the only way its justifiable to me as well
SOULBLAZE TOO WEAK, BUFF MORE
fr....
200% CARAPACE ADMS AND ENEMIES NOW EXPLODE ON DEATH
its to make up for the less of rending
nerfed 1 interaction and slightly made it better on every other interaction because reasons
i dont think it needs it but the logic is not farfetched
incoming 69mil damage score boards
this does make PotS slightly more attractive
yeah but tbf the nmumber difference i can run
its kinda wild
What I mean is that boss usally live long enough for brittleness to stack. most enemy aside of crusher usually die in 2 - 4 hit anyway
Im eyeing it now
I know, but I barely used the rending abuse. Because it only mattered for Crushers and Rotten Armor.
But Rotten Armor is Infested now.
Wait, it barely mattered for Rotten Armor either
Because DoTs still worked fine.
So
I wish for them to wait for me to finish my psyker solo
Do not.
so it will mean more
before with maxed stacked uncanny you were getting basically a 900% damage increase + an additional 8.5%.
I WILL
:(
So is uncanny still worth or
Yeah
Only for bosses or
Which is dumb; the amount of spawns is reduced aswell & rotten modifier is effectively dead; its gonna be piss ez
RIP Rotten Armour 2025 - 2026; you gatekept lots of dogwater ppl while you lasted
Is good, just not mandatory. We need to see if the push attack on force swords still applies it.
🫡
It is dumb. The Uncanny Strike abuse only impacted Crushers in any meaningful way. Every single other enemy, except blue stimmed enemies, took 100% or more ADM from Inferno and Soulblaze.
they wouldn't have had to make the change if they didn't just absolutely bloat the damage HP values to begin with
yup
some were already on 150% damage from SB. Max uncanny did provide a +31% damage bump on those enemies though, but they would be dead before it mattered much
So if you have, like 100 crushers out of 3000 enemies, a whole ~3% of enemies benefitted from Uncanny with Soulblaze, assuming a teammate didn't just kill them first
Not 31%, 25%. Rending and Brittleness is hardcapped at 100%.
So the 120% from Uncanny did nothing
They get lil bonuses after 100% no?
the cap doesnt matter because of how rending works when you are at 1.0 adm or higher
it translates into extra damage
No.
1:.25
Let me clarify
100% ADM is not the same as 100% Rending
Rending is a stat that adds to ADMs
yes
You could have 200% ADMs, and then add 100% rending on top of it for 300% ADMs
but rending will see any ADM above 1.0 and change to .25% increased damage per point
But rending and brittleness do not provide value over 100%
no
that's not how rending works
I will get you the code if you want
it would be absolutely disgusting in comparison to what we have now
I have read the source code of this.
Yeah i’m with Kuro here; i was told it works like that andvit gets heavy diminishings like you gain very little dmg
it was changed last year at some point
but any modifier past 1.0 will cause rending to be +.25% increased damage per point
Hmm wonder how the new uncanny will work with force sword push
Will it brittle everyone around you
the numbers in game can also back up the math
pretty sure ryken has a video on it
Don’t matter to me; i did not use that dogshit

Hello Varlets!
Today we're going to learning about one of the most commonly asked questions in Darktide - What is Rending?. In this video, we'll go through the most basic of questions and I'll take you through the simple math that goes in understanding just how much Rending you need to to enhance your combat effectiveness against armoured enemi...
7:30 in the video. Even shows the applied maths
Here.
rending_multiplier = math.min(rending_multiplier, 1)
You get either your rending bonus or 100%, whichever is lower.
"Heavy Relentless and Heavy Strikedown Damage scaled up on all targets-Blaze Force Swords"
so how is an obscurus melee psyker now
If your ADM is over 100%, then you get damage at a 1/4 ratio, yes. But you cannot get a bonus to rending over 100%. Rending is not the same as ADM here.
Thats what i meant; you still gain dmg over 100% rending
i have stated multiple times that it becomes increased damage at the ratio
lmao
We'll wait and see
I am saying that rending bonuses are capped at 100%
Uncanny Strike cannot give you 120% rending, despite how it is worded
It caps at 100%, no matter what
isnt it like 100% plus 5% or some shit
Which is 25% damage if you are already over 100% ADMs, as I said originally
i think you are legit saying what i said already in a different way
Yeah no brainer; but if you get more rending from sources & its gonna get your adm over 100% then you still gain dmg
Thats what i meant bruv Lmao

this is correct
We are talking past one another
You said Uncanny gives 31% damage boost. It does not.
It gives 25% maximum
well, we arent speaking past one another
but you did try to correct something that was correct by restating it in a different way
Because even though the talent says 120% rending, it cannot get that high.
"Not 31%, 25%. Rending and Brittleness is hardcapped at 100%."
This is what I said.
Welp; since knifes uncanny is killed (good) then…
May i interrest you in Haymaker blessing good Sir?

Sonion
Is that "kill a guy if you roll a nat 20"?
the 31% is the total value you'd get from uncanny on anything that was already on 1.0 adm or higher
that is not incorrect
it's not the total value of damage you have vs something with a 1.5 ADM
Roll a 1/5 on heavy AND push attacks
Yes
Ok but what’s the math of inferno + rending + brittleness into carapace now? Would be funny if inferno can now kill carapace more lazily
easy
.25 + 40 = .65
then + the modifyer from rending
from PoTS thats up to another +.2 > .85

Every attack has ADMs. Those determine your damage against different armor types. If your ADM is over 100%, whether by default or through bonuses, anything over 100% is converted to damage at a 1:4 ratio. 120% ADM is 105% damage, for example.
Rending and Brittleness improve ADMs. However, rending and brittleness, combined, cannot exceed an additional 100% to your ADMs, per the code I linked. Which means if your ADM is 0.25 and you stack uncanny 5 times, it is still 1.25 ADM and not 1.5 or whatever. The additional 0.25 becomes 6.25% damage for 106.5% total damage.
If you have 1.5 ADM already and add Uncanny, it goes to 2.5, not 2.75.
again my guy, that was a precursor to me explaining how it works and just the specific numerical value you get from uncanny
no it is literallt .25% increased damage per 1% past 1.0 adm, lmao
the video is in thechat
you can go watch ryken do the applied maths
@buoyant maple can you explain this better than me? I am getting frustrated
with slaughterer and superiority stacked with other buffs, it could easily deal up to 5k or more on a crusher with the first heavy
explain wot
rending?
Can you please listen to what I am saying? I know this. I have said this. 1:4 ratio.
BUT rending and brittleness bonuses CANNOT exceed 100%
So usualy unrealistic
Noted

This:
Rending and Brittleness is hardcapped at 100%.
I even posted the code.
is it?
But how will I kill crushers now
On average if you require alot of things to alighn yes
This is what I am saying, yes. Uncanny doesn't actually give 120% rending.
and formula here
Be brave. Be bold. Use melee like a hero.
that's disrupt destiny and scriers
iirc
rending_multiplier = math.min(rending_multiplier, 1)
yea
it's actually rly easy to test this too
be vet, use an uncanny strike IV weapon, and then put on rending strikes
see if rending strikes add any more dmg
I just needed backup, because the other guy was driving me bonkers when work is already driving me bonkers.
yeah but uncanny stack +24% per stack
And you are the mathiest person I know in here, and also the guidiest.
yea so at 4th stack it's 96%
at 5th stack it's 100%
because it cannot exceed 100%
shoulda hav summoned kuli or exhil
me dumb
my statement was on things past 1.0 adm, would be +(120x .25) no?
due to the value you actually get translating into damage at a 1/4 the value
if an attack has 1.0 or higher base ADM vs an armor type
rend/brit will go straight to the dmg conversion and not change ADM at all
and no this would be 100 x0.25
Ye what i was saying; it still provides dmg
Ez

because again, it's capped at 100%
so uncanny strike for an atk that has 1.0+ ADM can provide at most +25% damage
Maybe you guys should all reiterate the same point like 10 more times 
so you are saying the total the bonus percentile can give you is capped and not the bonus it provides to the actual numerical value of the attack damage modifier
I always feel bad pinging Kuli. Like calling the attention of a god upon yourself.
Bro
Ppl pray everyday many times a day to god
Don’t feel bad

the total possible ADM bonus u can get is +100% regardless if u exceed it
and, should the damage conversion process occur, the max possible that can be converted is 100% because of the above, so u end up with at most +25% damage
yea but unlike most gods, kuli answers
hmm let me prose some variables now
Six got roiled by 6% difference
…
Wait… Six… getting upset by 6…
@ripe obsidian do you hate yourself? Do you need a virtual hug?
do you guys have the ADM on soulblaze on hand
because before the change the maths will just show in game right
I'd like to remind u that DT has the moebian 6th as an enemy faction while nurgle's number is 7
1.0 + max stacked uncanny, i would just have to read the numbers and reverse-engineer them
That… made me upset

oh yea fuck I gotta redo this again
Lmao
F
This… this is not OK
Lmao
goodluck
Twice
Oh god… i do not envy you… GL
watch and learn
hmm is there a way in creature spawner to stop enemies from dying?
Trying to finish my H40 solo before they make the game easier
might have to grab that mod
There are plenty of other mechanics and enemies that we can improve, such as the high density of Ogryn Bulwarks. We’ll talk more about our shielded enemies in the near future.
hmm
"our shielded enemies"
You have 1 week
GL HF

I'm guessing we'll get another shielded enemy?
maybe mini captain shields
i really need that to not happen
Just like in v2 the bruisers with shields

more melee elites that actually pressure players plz and ty
Superhuman reaction time rats
I mean
wouldn't a shielded elite do that too
rats rats rats
nah, it will just make people want to scream throw rocks, bombs and bullets even harder
Dreg maulers… still waiting…

but in actually probably? I dont think stuff like Bulwarks are really the way to go tbh
unless they make shields destructible
Its carapace after all
I been playing FFW and their shielded enemy is rly cool to me tbh
far far west
which i have 0 clue why the armor mod needs to exist on the shield outside of ruining cleave
it wasnt too bad in vt2 some weapons hard bypassed shields and just pushing twice opened them up
Ah thats why Tanny boi was making ‚meta’ vid on that game
FFW is much easier than DT tbh
but it's fun
it's like sitting somewhere comfortably in terms of difficulty between DRG and DT
its got horsies
Thats the point; its to stop bullet from going forward (yet accatrans fire slug goes right through it for example)

yea and one of the best jokers in the game removes the horse
which is rly funny lol
Also increased direct damage from Purg, slightly.
no scriers gaze buffs fatshark hates psykers
I don’t do staves
But if knife can’t kill crushers now wtf I do son
I’m NOT unequipping my pistol
who told u that knife can't kill crushers after patch
Without rending what is it if not a cardboard cutout
forget scriers where is mind in motion buff
I want u to seriously reflect ur choices in life up to this point
I’m not using ANY staff vro
everyone shud do that once in a while
Uncanny detoxification is gonna look soo good
I’m already laughting

i see more of this when testing with lower numbers yeah
Ok so
Knife is one of the highest finesse in the game
It'll survive
testing in regular psykhanium is actually a pain in the ass
But if it takes me like 30 push attacks to kill one and there’s still 6
I explode
no it'll take 4~5 PAs
dies of knife explode
i move faster with knife, and that alone is enough for me to equip it. knife will be fine
I will be frowned upon but…
Use Lacerate & Mercy Killer; slice the body then push att the weakspot
Ez
THE BODY?
Crushers giveth, crusher taketh
Lacerate is on body hits; apply bleed so you can get 60% weakspot from mercy on bleeding enemy
it's always fun when shoved against a wall with no say
isn't it?
ayo
big ass dude, he calls him self the crusher
mmmmmffgghhh
acting like that's not what actually happend in the clip XD
I don't think homie got to choose
uwu crusher chan please dont shove me against a wall
Sonion
There’s no way I can hit the Body that’ll require too much effort for 10 crushers
basically what happened in the clip
SF was a good movie
Of all things that would be for the weakspot not the body

Hes right
NOBODY is using that exploit
point me to a single psyker spamming purgatus without uncanny interaction above auric and I'll call it quits for darktide
For purgatus atleast
tbf most people legit were not using it
Want a list?

load up in QP where you will play with most of the playerbase
you will see a good chunk of inferno users not using it
which is most of them
not that you have to or need to use it in base game
nah still too good
'balanced'
the exploit is really nice, and it does crazy things for flame staff, but i honestly cant remember the last time i actually felt the damage was necessary and not just very convenient, but i also basically play exclusively in a 4 stack
idk if you can even call it an exploit though
people who were doing it were literally just using the game's mechanics, not bugging at all
It’s easier to hit head to me
it will be a must pick for most things still for sure - like thunderous is right now.
at least it is better than %80 uptime %100 rending
just like we couldn't call animation cancelling left click an exploit?
It’s a small target that I always aim for
good start if you ask me
Having to do body THEN head is weird
it's a step in the right direction
but could have been a larger step
pretty sure the post was talking about uncanny which worked how it was supposed to
since it's written in the image
cancling an animation in a way that it was not intended is completely different
What will make my poor knife relevant now
for me, i dont think things will really change in high havocs for me. we dont run flame staff anyways, for us, perilous combustion and shrieks by itself is usually enough to 31 stack large packs of elites ¯_(ツ)_/¯
the speed alone is enough for me to equip knife, i basically never swing that thing just use it as a mobility tool
probably can see less inferno builds now without randoms screaming in chat
Trauma staff is still slept on with a venting shriek build
that thing is so safe to play
this will affect low havocs more than it will high havocs matchmaking wise i think
trauma is insanely slept on
we run scum trauma, electro, electro for the 4 stack and trauma is basically just better arby if you can live
I told you already; try it first before you lament like a 3 year old on a dropped ice cream
with 3 shrieks its like having an extra flame staff for free

vicious mockery
but it burns
cone of coldfire really
until they put the actual ability that is like that from WH40k it will never exist in this game
they have done pretty decently on porting over abilities over into the game
i dont know anything about warhammer, i just play darktide
I think we have like 20ishpsyker abilities out of the moduels
dw im only into 40k for the psykers and tau
eeeh and sisters of battle
i think i've had a box of primed tyranid minis ready to paint setting under my desk for the last year
I’m not equipping trauma staff what the fuck even is that
voidblast
gives you trauma when you equip
an interaction i still find to be really nice is KF with True Aim on EK
the amount of free crits you get XD
I meant the knife blessings you silly goose
youve got arby cc with psyker damage
Sounds lame lowk
¯_(ツ)_/¯
oof
I say that about all staves dw
also dont know how i feel about a melee player calling a staff lame
its a frontline staff build so positioning wise you play it pretty similar to melee
FIIINE ill try it…
nerds
no
Are the blessings like
do what ppl tell you so you can ruin the game for yourself
who cares about meta this do that
you should be playing high peril anyways even on staff builds
blazing spirit + warp nexus
or
rending shockwave + warp flurry
I actually ruined the game for myself before people even told me how to
I somehow accidentally kept using meta stuff
wow, how?!
Like power sword and plasma gun
eeeh, but using a weapon doesnt really push you to the meta imo
Well
I feel like other than lacking kraks my veteran ended up pretty close to meta
Only my plasma gun blessings were kinda bad
in all fairness Plasma has had several different blessing combos claimed to have been the meta picks for it
My psyker is a bit different though
I ended up being a knife melee scrier gaze psyker
With distupt destiny I run fast
And I like running fast
It feels fun.
But then I got told knife was meta
So whatever I give up
At least I didn’t end up on ds I guess
you can move really fast with trauma if you do the swap knife -> slide -> swap -> charge staff -> slide -> blast -> repeat: you lose almost no momentum and are basically immune to gunners
you can replace blasting with a tap quell so you never have to stop
tf is that?! you on a Bop-it?
its easier than it sounds
10
Per hand ?
No; its good as it is
Battle royale
fight me
fight me
i dont really understand why people make out these combos to be that bad when melee combos are more annoying imo
BR feels like shite
20
I can’t believe I’m not gonna carried by uncanny now
I can show you how busted BR can be
I don’t know what to do now….
at least these are just button presses on seperate buttons and i dont have to vary the amount of time i press buttons
KF im fine with someone saying it's good took a while for KF to be good
I will have to not be too damage anymore
It's three buttons lol
BR is pain and bad choices
Swap, crouch, and alt attack
yeah its not that bad
You REALLY should see my build then
clip it

I better see more than 1 zap per 2 seconds
I’m yet to write a guide on it…
https://youtu.be/tVC5CaGOnFY
Trying to get footage for this build has been the most cursed journey I ever experienced so far; disconnects, BS moments every veteran of this game lived through like silent poxbursters or shooters being extra... but its finally here!
Enjoy!
You know thats almost impossible right?
okay see, this is what upsets me
EP is neccessary for BR and Smite
lmao
but the cast time legit does not look as insufferable when using that keystone
Kinetic Resonance
Ever heard of that?
Rinda boop moment
that should just be built into BR minus needing to use your combat ability
they an even nerf the cast speed
but i don't think that requiring a point is healthy for it's existence
Ability usage is not an issue
im not the trauma staff user on my team so im really bad and slow at it, but this is my first attempt.
That boop made me lose like a 15 min solo it didnt make shield spawn in sound and just ran me into an overhead
😩
0.88s cast time with resonance & EP
0.62s if you use speed stimm on top
With rot changes maybe ill try dclaw for solo instead lmao
this i knew of, I just rather not catch carpal's again from playing this game XD
I love those moments, game turns into souls game for a few sec xD
Anyone who shits on BR has no idea how busted it is when built proper
Its a monster; you can literally play like WS vet but instead of melee you use your blitz
wuts br
There is a reason this build is alive
br is crazy and i think its the best of psykers 3 blitzes
nonono, BR still ass because of the points investment 🙁
not because you can't use it to good effect, just the point investment
i nvr use my blitz xd
^^
thus is why KF is great
smite stares at you from the corner
Best overall boss dmg option for psyker btw
I can’t recall how many times i had second most boss dmg on the team (with a proper boss killer mind you); all BR
Not to mention how good its for killing elites you would take longer to kill with your staff/melee
both upgrades XD
i still think its cope
i got no points to spare sah
FGS
Don’t forget; with EP the KF gets stronger too without using a stack
Too risky
and i think FGS is clunky but I am almost certain FGS is the best tool for killing bosses
best is vraks 5 IAG
6s for 60k unyielding
das my favorite gun, so i believe it
it's what i use to kill bosses with on vet XD
in terms of boss dps the best is pretty much always
@ripe obsidian
just that 1 gun
yeah, but i mainly play staff/shriek and warp siphon feels more worth it to me than EP does. im not actually building into br, its just nice extra free damage when im blowing stuff up with staves
yeah, i was always a fan of this gun
I've always liked that KF works on force sword block push
vraks iag is a lot of fun, back when i was bad at the game and didnt know what i was doing i loved running piety zealot with the iag
be happy you are using the new rendition of it
it use to zap any enemy you hit
including chaff
and iirc it use to build peril too
It was dogshit
yeah, dark days
still kind of funny it doesn't proc on bosses/abominations either
this shit use to make me rage
i thought it does now
I lost games due to that
it does activate on bosses
its all bosses, elites and specials except pox bursters me thinks
you can always see the zap on a boss' weakspot
can see it, hear it, and watch the health bar get chunked
Yes they removed poxbursters from the pool of targets and now its good
nice, must have missed that change
Same lol
thing is iunderstanding how patching works they didnt have to wait
revert, split and ship
makes it seem like they genuinely didnt care about it and only mention it so they look like it was being considered 🙂
they again, do not play the game to begin with
Everyone does
Like I get the logic, but it’s also inferno staff so 
I don't because its good against literally everything else already.
It doesn't have to be good against crushers. Just bring something that can deal with em. Should be fine since the spawns are being adjusted lower too.
buff crushers, make their non-overheads do literally anything
i didnt know til 2000 hrs in that crushers had a punch
and ive been downed once in 2500 hrs by their weird push thing, otherwise it just misses even if im on them xD
yeah, they have a kick and shove
but that's been a thing since forever ago lmao
before they never lived long enough for you to see the animation
now you are never close enough for long enough to see the animation
They can punch?
it's a little shove, i dont think they ever actually swing their fists
they have an over-head, moving over-head, Kick and Side-swipe/shove
theyve got a backhand bitch slap
a forward kick
a downsmack
they shoulder throw their weapon too sometimes instead of doing a full overhead
might be mistaking one of those attacks for a Mauler move tho
Nor even a fancy capoeira kick
Got it, buff crushers and then buff inferno staff to compensate
Lowkey it might not change
rly?
Weapons with Uncanny might actually run different blessings and maybe even have to actually think about ADMs again
the rending chame
Yeah
You can cap out on brittleness with 2 weakspot hits
It might low-key not change much
Obscurussy stonks up
did u rly have to put it that way
blocked
Obscurus do be following the "beware of who you called ugly at school" trend
'member when Obscurus was the only Force Sword and had infinite dodges built right in
yea i do
i never really cared for the moveset but its all we had
infinite dodges was certainly a choice
For mobile checkout puffco core
Kerillian's 1H sword in VT2 had infinite dodges and I still hardly ever saw anyone use it
Thanks, I'll have a look! Would probably be cool to take something more portable with me to social events where I know people have shitty dab setups haha
I spent wy too long trying to read this lololol
cause it was not particularly good
blocking was just the better resource for the most part
infinite dodge obscurus was sexy
it was the era of crabwalking
and you could outcrab people who were sprinting
How negative of an impact do you guys think the alternation to Uncanny Strike will have on the performance of Force Swords? Should I be prepared to swap that blessing out for another and if so, what are some good alternatives?
Yall got any good soul-fire heavy builds?
Unlikely
Also
No really good alternative
You could try something like
Riposte/Shred+Precognition
Or Slaughterer Superiority
But uncanny will still be too good
for deimos ill probably be taking it off
actually certainly
not a lot survives L1H2 more than like two or three cycles at most at the highest difficulty
Purge staff buff yay!
cant believe uncanny got shot
should have been touched over a year ago
but my knife build,,,,
we knew it was fucked up since launch
you will just have to try a bit harder
@verbal thistle YOU MUST GET THE SOLO BEFORE ROT CHANGES
I'm trying
im scared of finding out im ass...
Had a good run this morning
But failed right before end event because I had to pause
daaaamn
im going to explode
I think I might know the answer but still,
we allowed to post screenshots of players who've proven to be shitbags?
*in-game profile from the social menu
Ah, nvm, his steam profile says he's from Quebec. I don't need to huimiliate him more than he already is.
It’ll prob get removed for harassment if mod sees it
- Do not instigate or engage in witch hunts. Do not name and shame, even if you feel wronged.
yea itll get deleted
ok thx
The funniest part is, someone else already gave him the clown community award. It's right on his profile.
Known shitter. 
I have like 8 of those for making people mad in tf2
what manner of beast were you
trolldier? demoknight?
spy...
play badwater 24/7 and know every single stickytrap spot, do nothing but sit on them and taunt when I get people with them
YIKES
Just get a good Zealot to crown her.
21 chaos spawn? but only 1 burgle and 1 plague ogryn?
Bon and plogryn are easy


