#psyker-class
1 messages · Page 2358 of 1
It's on a couple maps
#psyker-class message two bosses too
the change also made some event areas to (sometimes?) be full of elites initially
I can't recall what other map had enemies in the opening area. It wasn't just Gloriana
It’s really highlighting how silly the powercreep has gotten
We also had elites spawn in the train in Gloriana right as we hit the far side
Eyes glazed over evaporating 50 maulers in a hallway
in the train and in the gloriana end event
The power creep has gotten pretty goofy. But still a lot of people struggle at Heresy difficulty. The power creep is evident in good players, but it's necessary for new/less skilled players to even play the game
Like, I have a friend who dies 4+ times in a Heresy game because he refuses to block or swap off ranged weapons.
And has zero positional awareness
They had sedition for those guys
This is also why Scum has a 48% score on Steam
Because a majority of players just don't know how to dodge
So they bought scum and died repeatedly because the class isn't immortal like Arby
Lmao
What’s arbies rating
1000000%
I think there's just a lot of selection going on there. Based on nothing at all, users don't feel strongly enough about minor dlc to review them unless they dislike it
Oh I don’t have the get back stolen scrap one yet
"worst class in all the game, they shuldnt have bothered, a glass cannon that is more glass than anything else, not fun at all, dual guns that make no damage and it gets floored by a single hit... is more fun sitting and look at the wall than trying playing with this uselss thing...."
Arbites is low ish too but it might be people who did it cause it’s “too strong” lol
63%
I think it's what I said, the review counts are also very low
even though arbites in particular sold very well
I like scum it’s fun. In some ways more challenging to me than psyker. I’ve never been able to kill bosses so fast as with rampage, stim, and tox stacks
Scum is more fun than I expected
What build are you using? I have been playing around with this
Scum is great tho I still main psyker
Or, sorry, I think I have the 5s longer stimm time, not 1% corruption cleared on kill
Shivs?
No street tough
I'd recommend the bottom subnode on adrenaline
Passive +5% toughness regen is pretty good
I had it, but I ran out of points and wanted perilous toxbustion more
Fair
What do you guys usually take for adrenaline subnodes
Is street tough that good? I haven't tried it yet.
I think so
I like running this for shiv rampage
Yes
20s duration, bonus stacks on kill, and sometimes toughness regen if I have the points
Stagger everything that isnt an ogryn or a boss
On a ridiculously short cooldown
Also its dog immunity
And it gives a speed buff
Because why not
Who the fuck decided to give this to scum
Im going to be honest i dont run it purely out of spite
Its like baby zealot mulligan
But I would have to give up some damage nodes to get street tough ahhhhhhh
How will I survive
Ill try this is never do the on elite kill
Oh wait, street tough is how I would survive
drop rampage shout for street tough
I said it before but 8 second cd with 4-5 dodges with hscum stamina is too short prolly
+15 stacks on a single elite kill is stupid. It's not necessary, but it's really nice
Oh, yeah, that makes sense.
8 seconds on any class would be too short imo
Really helps with uptime on slower weapons
But shivs probably dont need it?
I havent really done shiv with adrenaline tho
I like chem dep better for shivs for the extra crit chance
That’s the plan still haven’t hit 30 yet
I miss having actual weapons and curios
Not terribly dissimilar
Probably don't, yeah. I have it mostly because it allows me to immediately get Adrenaline up if it has dropped between hordes or something. It's particularly nice if you're in a spot where your stimm is down, Rampage is down, and Adrenaline is down. But I could probably drop it and get something like Jittery or Pickpocket
Probably Pickpocket. Maybe Adrenaline Unbound
But generally you guys are taking 2 sub nodes to maintain uptime
Yeah again I have to even try this out first. Might tailor after. I am curious about adrenaline but I am wanting to see how well the flow of chem dependency is with 40% cooldown and 12% from curios. Does “ability cooldown” affect cartel special cooldown?
I think the 10s to 20s one is pretty important. Toughness regen is also quite good. Any of the others are preference.
I'd say the 2s to 4s one is iffy, but otherwise they're all solid
I do not believe so
I haven't tried all the permutations but I think youre right 20s with the elite kne probably keeps you topped off for higher difficulties.
should i focus on building smite?
How detailed of an answer do you want?
out of 10 there are only 3 users of smite, is it bad or is it not handy as others
No
Eh no matter sample collector exists. The real question is do I go for two branches or just 1…..
Smite is very strong. Smite is arguably too strong. Smite does pretty low damage but turns off the game (outside of Havoc modifiers that make enemies immune to stuns).
Smite makes the game boring for other players. Smite teaches bad habits. Smite is used as a primary tool for every situation, when it really should not be.
If you enjoy Smite, use it. But I don't particularly like it, and many players dislike having a Smite-focused Psyker on their team. Though this is a mindset that is different depending on the difficulty
It is a good ability that unfortunately makes the game too easy/boring for many a squad while at the same time teaching bad habits to the user if they ever want to play modes that have stagger immune enemies.
Also can cause classes with talents related to dodging enemy attacks kind of mad cause they can’t get those procs.
In moderation it’s great for fixing a bad situation like getting a rescue or revive off or distracting a horde while Allie’s kill a boss
High Havoc players dislike Smite Psykers a lot. People who watch Havoc youtubers/streamers parrot this opinion without understanding it fully. Lower difficulty players tend to be more positive toward Smite Psykers.
There is a reason I have this gif saved
Pickpocket genuinely not needed
After u get good enough at the game you will just stop caring about smite because u know you won’t be using it anyway
@verbal thistle if you have a chance, can you make the guy smiting a Pogryn into a gif, please? Or share it with me if you already have?
i thought of a smite user as i am, i was supporting my team by stunning enemies so others could kill enemies more easily, am i wrong
4th stack for chem dep isnt really worth it
You are not wrong but again the game then becomes smack the stationary enemy. Which can be boring. It’s up to you and the team you play with
holy that could have been me 😭
This is a tricky question. Because yes, you are supporting the team by stunning enemies. This does make them easier to kill. But it also does some negative things. It makes the game less fun, because enemies aren't reacting. It also makes enemies not bunch up, so killing them tends to be slower as they're all spread out and stunned. And it makes classes that rely on dodging to get damage boosts unable to use those talents.
I go back and forth on this. Isn’t it like 3 seconds off of rampage cooldown?
Something like that probably
And the crit chance
And more importantly, players who rely on Smite tend to struggle at adapting to situations. They will end up using Smite on a boss (can't be stunned, and Smite does little damage) or stand still and ignore the enemies behind them, then die.
But theres much better options to spend that point on plus the reduced duration makes it unreliable with maxed out stimms
No it’s just 1.6s difference for rampage lmfao
Oooooooof
Goddamn
Btw path speaking of cooldown on scum stimms
How much cooldown reduction do you get from a kalma 5 stimm compared to one of the +75% cdr on melee/ranged kill
so use smite just for funs and regular runs and use idk smt else for dmg dealer
Is +10% cooldown rate, not -10% base cooldown
Yeah I forget that part
It’s definitely not dealing damage so yeah
If u don’t have full melee kill uptime then it’s far less than 5s difference
Use Smite if you enjoy it. I don't want to gatekeep. But I want to make you aware of the general opinion of the talent. If you want a damaging Blitz, Assail is a better choice.
got it, now ill look less smoothbrain while thinking i was doing ship for my team 😅
Again, I want to say that using Smite is helpful, depending on the situation. But it also has a higher potential to be harmful or frustrating than almost anything else in the game
It’s one of those blitzes that are good for low difficulties as everybody learns the game and then as you get higher just reserve it for “oh shit everything is bad”
Also it’s wonderful into burster trains
If you still want an option with strong CC potential but better damage, I recommend the Voidblast staff. To a lesser extent LMB on the Inferno staff, but if I catch you spamming LMB on Inferno I will haunt you.
got it, thanks krieger and six, imma focus on smt else than spitting electricity
Like I won’t get mad if a psyker smites so I can get off a revive or if I am trying to do an objective puzzle
LMB spam Inferno users are my current bane.
I wish smite was reworked to not be anywhere near as spammable
Time to make a video for six
LMB inferno is kinda the same issue as smite, where it ends up being the only / primary tool and turns the game off for the rest of the team
I'll haunt you, too
https://www.youtube.com/watch?v=OT1xC1bzDJs
only slightly outdated
so i shout stick with brain buster or whatever its called right?
and that lightning staff
I love CC but it needs to be reworked to be more fun and less what it is
Arb shock mines is smite but way more fun for me
Oh yeah kinetic flayer on Brain burst with perilous combustion is awesome
Brain Burst + Kinetic Flayer is a perennial good choice. Especially with the semi-recent KF buffs. It used to not work if you were at 97% or higher peril (but still went on cooldown) and was random when it activated
Cause it’s a small area
Specially because you arent CCing yourself while using it
Kinetic Flayer is often like 10% or more of my total damage in H40 runs
It’s just so fun
If Smite LMB stayed the same and the RMB was, like, a slightly more powerful Arby shield flashbang with a 360° area of effect
And on a cooldown
That would be amazing
Like, throw lightning at the floor and stun everything in ~10m for a couple seconds, but have a 15+ second cooldown
I can try
I wish Fatshark would let me be a playtester so I could throw all of my bad ideas at them to be shot down
got it thanks bud, see u in hive, uuuh as a psyker black templar(ik ik..)
I like the idea of a cone stun. Like you have to charge it up and launch it and it makes a loud thunderclap and staggers everything in a cone while knocking chaff to the ground
No we will not allow more “burninate”
No we will not revert the bleeding dog nuke
Hmmmmmmm man this cooldown thing does make me question going chem dependency over say adrenaline
I guess the crit chance and TDR are nice
Chem dependency is not a bad choice.
I think it's preference. Chem dep for utility, adrenaline for damage
Happy to help. I have more information in the pinned Build Bonanza. It should be largely updated for the current patch. I want to do a refresh of some builds, but otherwise it should be solid.
Damage is very nice
I don't think the bubble change has actually changed the meta.
I have seen more wall Psykers this week, but they are... disappointing, on the whole.
Agreed other than removing the possibility of having two shields at once sometimes
The Psykers or the wall change?
@wraith sphinx Also, just confirmed you need 50 inserted data relics for cosmetics.
I got really tilted last night. Was H39 with 2 tries left to get 40, and I had two psykers who refused to swap off of inferno. They halved each other's damage, and I still did more damage than both combined.
Psykers. A good wall Psyker is great
imma grind some points to build solid build before i reach 30, till that imma have fun with smite
Look at bruh moment. Guy is a maniac with meleeker + walls
Agreed especially when mutie train arrives
Wall is behaving worse since the patch tho. It's blocking specials even less consistently.
its too big for the code to handle
I've been playing around with wall a little bit. Mostly in Auric while Havoc was down. It's pretty nice if used well (he said, not having used it very well).
Assail also Is good for leveling and fun
I think wall is also a knowledge check. Like, you have to know enemy spawn points so you know where to place it. Otherwise you just get bullied
I heard he only does that with coaching
Chem dependency is very overrated yea
Enjoy. I also have a number of build templates in the guide to help with point distribution
Oh my fucking lord, I ended up in a Havoc group with the same guy last night, the one who was coaching him. He did 50k damage on Blazing Trauma, complained in voice chat that we were rushing (???) then blew himself up.
Weekends are free from slavery, so maybe I'll hit max level soon, imma ask you out for a specific build 🤝🏻
I've heard several people use the phrase "rushing" in regards to H40 pacing lately, which makes me think some youtuber was saying it.
My favorite is when they insist the know the meta and you need to watch some fucking YouTube videos to educate yourself
Something like, "in havoc you can't rush, rushing is death, you have to pace carefully." Like, sure, speedrunning will trigger special waves and stuff, or you can accidentally cross multiple boss thresholds
But there's a difference between moving at a healthy pace and speedrunning
silo cluster
Rush prevention is a nothing burger
The only thing you need to know is boss triggers
I remember a really big argument in here between Dom and Vect over pacing and sticking together lol
Sounds good. I'll help however I can. I'm gonna try to do a build refresh for the Bonanza this weekend. Maybe even try to port it to Steam.
vex?
Edited
oh vect
This is true. In this case he was complaining about us rushing to the bomb site in Mercantile, right before the mid event.
Oh! It was Mercantile that had elites in the opening section, like Gloriana
I know
Mid event is a loose term there
But either way, this guy complained about us "rushing" to the bomb site
For some reason that phrase really bothers me.
Sticking together is important. Less for loner prevention, more so you can work as a team to overcome issues. Like, running off alone is a higher potential for death, and a lower chance your team can help if you go down. In my game last night, I was a prime example of that. At the Gloriana mid event, I panicked because of gunner spam and ended up getting separated and going down. If I had stuck closer to my team, I would probably have been okay.
Yeah like I saw a clip of an Ogryn BULLRUSHING down an enemy filled hallway!!! Where is he going!!! I think it was Six that speed demon….
/s
I was the only non-bullrush ogryn on that team
gotta love that people think a mission taking less than an hour is rushing
You are forgiven then
Yeah I am Tauntgryn
My other peeve is “we need frontliner” or “we need tank”
What about healer? We need supply stims
Tauntgryn Tauntgryn Tauntgryn Sahaur

Agreed. If everyone can move at a consistent pace and clear enemies, it is good. But it’s something I noticed a lot more when I first started playing with people like AgentChaos. I was moving waaaay slower and struggling to keep up with him. As I have played with better people more often, my default pace has gone up a lot.
How the boss had me
Just save edit and unlock that season
Nah
I'm 100% unedited
And almost already done with all seasons
4/6 done and the other 2 are at 70/100
I like being the frontliner/tank Arby if the team doesn't have one. Or if there's a Bullrush oggy so we can charge in together. It gives me a sense of Pride and Accomplishment to stunlock 30 elites in a chokepoint so my team can burn them down.
Before hive scum ever flew, agent chaos psyker slid into chasms
I need the video from @strong gulch of my plan
If you ever need another body for DRG, I am kinda not terrible at it. Or I used to be. I did a lot of Haz5 stuff, but it was before the higher difficulties came out
Heroic
So zealot stealth to carry shit is fine, vet drops on stealth. Thanks FatShark.
What do you mean?
Nanithefuck?
Bahahahahahha
Vet drops the battery/data.
Vet army crawls while stealthing
Krak grenade too op
Also, field improv works on the refill ammo.
Join us whenever, I got 3 new players to get the game. So I've just been teaching. We reached haz 4 last night with 1 person (missus)
10 salvage for 'nades.
These stupid supply pods always seem to land on me....
How the hell
wtf is the new gloriana start. feels very brutal more than other map so far
There's a warning.
AH YES THE PRE-EVENT EVENT
The tunnel filled with elite and the drop down that won't abllowed us to dodge
Gloriana and Mercantile, and any other map that is coded as an Event at the start, now has elite spawns due to the change in how terror events work. They were supposed to unlock all enemy types/increase spawns during mid and end events, and any other terror event, but some starting zones got caught in the blast.
Six called the devs sissies and so they are punishing all of us
I played witha buddy who played double flat shields in H40 so far, it is PRETTY GOATED ngl. Tho the biggest issue mostly stems from teammates, I dont think ppl know how to play around it yet xD
Okeydokey. I play mostly Driller because DoTs make me happy. And melting the armor on glyphids with the goop cannon and watching them run around naked is very funny
flat shield is good. but my problems is Hongkong players tend to stuck with old meta so far
Double shields are very good if used well. I think you are correct that people don't understand them yet. Particularly Psykers trying them out after using only bubble for over a year.
placement with wall actually matters
yep, it can cover the whole team now, and can more or less decimate a horde wth the electricity
and PRETTY DECENT boss dmg addup
yeah
Daaaaaaaaamn
It always did
I knew it stunned but uh
and the electricity DoT is INSANE
Didn’t know there was actual hurting
Has a 20% chance to stagger enemies (including Captains/Twins) when they get in contact with the shield and to apply Electrocution to them; always applies Electrocution to specials and monstrosities when they get in contact with the shield. This Electrocution effect lasts for 3s, deals 250 base damage (very low armor damage modifiers across the board) in a tick interval between 0.3s and 0.8s (randomly chosen), and can stagger all enemies except monstrosities and Captains/Twins.
The shield takes 8 damage per direct body hit from specials and monstrosities, disappearing after 3 'blocked' body hits. Respects the 0.33s damage cooldown window which means that any amount of direct body hits from specials that happen within 0.33s of each other count as just 1 direct body hit taken.
There is currently a bug: Specials and monstrosities that touch the shield only deal 1 damage to it instead of 8.
In the solo play mod, the shield shock damages you as well. :D
Only difference is Jittery vs Street Tough.
Hmmmmm do the smite sub nodes affect this electricity
wait soloplay works now? I tried to spawn H40 Psykanium it crashed my game
I ain’t street tough
Yes.
I think EP also affects it
Interesting interesting interesting cool cool cool
B/c the code is like a blanket damage boost to that damage profile
Which is used in like 5 places
what exactly does it affect, i'm not aware of whatever this is
Gotta leave room for the increasingly heavy spawns
Enervating Threshold uses the chain_lightning damage profile, which I know EP boosts. I would honestly have to double-check the Smite nodes to see which apply
I haven't tested it in a while
I think there's a patch. Not sure. Ainz showed me a solo play clip
Street weak?
High rise soft
hmmm no update yet, might be pre-patch
I cannot say for certain
tbh, i'm not entirely sure if there's any difference with the psykinetic aura 10%- nerf haha
i mean it's only 10%, but curious if it noticeably affects anything
Over lots of games you would notice a decrease in win% but in the moment not noticeable
Love the prets. And gly guards running around naked
You can also strip stevee
Naked prets look so funny
Like 1-2 seconds for most abilities
I did notice it doesnt really enable almost perma Gaze Smite anymore lol
good

not that bad but yeah xD
Oh yeah it’s so not bad
1.25 seconds per 30 seconds of cooldown, less if you have other CDR sources.
Shriek with 6 stacks of Warp Siphon, 3x CDR curios, CDR aura, and 100% PA uptime went from 8.0438 seconds to 8.58
It's somewhat noticeable
But only ~7% longer than before
I honestly thought they'd add SOMETHING to shriek.
i know it's not a bad ability at all
but yeah
Shriek is obscenely strong
Some Chinese guy was saying on the forums that hk servers run super defensive easy meta because they treat h40 like the normal mode
soulblaze application is great, but I do wish it's a bit more nuanced
Everyone plays it
Huh
I did not know this
Well they have fun wall shield now
Yeah and smokes
Sounds... kinda slow and tedious
Turn off as many mechanics as possible
Well helpful that one guy speaks for all Hong Kong players
Interesting that ping sounds horrendous
He travels to Asia sometimes
I’ve played a couple games on hk and it was book / smoke / bubble every time
I think Vietnam in particular
Sounds boring. But I guess if it works
It’s fun in its own way if you don’t play a ton
They probably do smite too!
I haven’t heard anything about smite
Psyker players
Six said "I have a plan."
What the fuck
I said, "I have a plan" after everyone died. Plan was to rush the end event for the revives. The DH screwed up my pathing and I forgot there was a gap past that railing
How dare they misspell "Slaaneshi"?
I was mostly joking. Smite into havoc 40 is……yeah
Six said it here too.
It actually works well on rot 😂 😂
Yeah hence mostly joking
There was mire to it
Me niether. It popped up when I searched "plan" in my vids folder. Good thing computer remembers when the organics fail.
Naw. About 50 ping to HK.
I kinda dread the return of Rotten Armor + Purple. I remember the purple Dreg Captain surrounded by rotten crushers and bulwarks.
I don't use Lone Wolf anymore. Always doggo.
@ripe obsidian had a much better run.
Is this zeta
How many zones does zeta have
yes, 5
Doggo does his best. Burgle too chonky
Hah
Smite is getting LIIIIITTLE boring...
@ripe obsidian what the mod that show boss spawn
Assail!
Don't feel bad about using it until you're 30 imo, but you'll get a head start on survivability skills by using other tools
I have used it when teaching new players by reserving it for when they're clearly about to die or are cornered
Just remember to take it off before going into a real match 
Is not my screen, so I know not. Maybe this?
Brain rapture and plus one skill i forgot the name sounds good
Psyker was my first main and all it had at the start was brain rupture - it just feels right to me haha
I'm pretty sure this is correct.
Just clutched an expedition and kited till door opened. Bleah. Horde, ragers and a captain. Bleah.
Everybody wants a piece of Karien



If Darktide had friendly fire
Then we ran to extract since too little time left.
Mostly cos I couldn't find the extract so went to door lul.
Can't stop to auspex.
Also, did FS break all the zealot's cowls and hoods?
The free stuff now has hair even if it's a full cowl/hood thing.
Well, specifically cowls.
im pretty sure hair is visible ok cowl
it been that way
it just less noticable on some hairstyle
Dunno. I never changed it. Used to be hidden at least with the hair I use.
whats soulblaze
Reason I asked is cos obvious clipping.
The blu fiyah.
blue fayah okay.
Erm ahktually other classes get it in mortis trials 🤓
I know that mortis trials are essentially just a fever dream though and they don't actually exist
It's all in our heads, right?
I am curious to see if Oggy's 50% DR on dodge stays in the game. I kinda hope it does. I want more Oggy players to protect me
I'm not complaining. I want it to stay
It's just very funny to see Ogryn dodge through Blight and take no damage, or dodge into a burster and take no damage
it should stay if they're not give him dodge linger tbh
It would be interesting to see the classes attempt H40 without the years of power creep. I am curious how difficult it would be.
can you just keep spamming inefficient dodges and keep it up forever
probably too slow
I don't know the answer to that
In unrelated news, In Fire Reborn got a "buff" with the Souldrinker fix.
Because they used the same logic to check deaths
I will try to remember to put this in my notes
How so
In Fire Reborn and Souldrinker both use the same logic for checking if an enemy is affected by Soulblaze when it dies
Prior to this update, it was inconsistent at best
By reworking the code to more consistently proc Souldrinker, In Fire Reborn will also proc more consistently and stack Warp Siphon faster
I can't say an exact % of improvement, but it should be noticeable
Which is a buff for every soulblaze + Warp Siphon build
Yes.
Psyker didn't even get the Soulstealer nerf
Why do we keep winning
It just makes me anxious about the inevitable nerf hammer falling on us
But maybe the attention can shift to Scum now. Or immortal oggy.
I wish I had access to the telemetry that Fatshark has. I want to see statistics
Is there a new patch out already?
Hm?
The Soulstealer nerf in the playtest never went live
Still sitting at 7.5% tuffness
What the
Is it just the description?
It’s not even in the known bugs….
I have no idea.
Psyker too strong
Too strong to nerf
My uneducated guess is that Psyker has very poor survivability performance compared with other classes across all levels of play, and they worried that nerfing bubble and toughness regen at once would kill all the babby psykers
Perilous Toxbustion
2 stacks is how much damage per tick with your build? I was getting around 75, I think.
80-ish i think
well in solo
you get all the spawns grouped
and they all get low at once
so when it does actiavte
its like a wave
Into the abyss goes ye
So would you say Scum is stronger this patch? Despite the cries of horror over the super gentle Pickpocket nerf?
stronger
Absolutely stronger
Anyone claiming otherwise has no fucking idea what theyre talking about
The people crying about the Pickpocket nerf were people who would struggle with Rampage or Box
Im going to be real with yall
I dont really see much of a point in playing zealot with scum existing in this state
I know. I just enjoy mocking the people crying about scum being "nerfed" into unplayability.
Example
"Why replace the most notable feature of Hive Scum with a half-baked idea of making them a dodge tank while only adding a single mutually exclusive skill to play into said half-baked identity?
Why did we prioritize nerfing Hive Scum in general instead of fixing the more prevalent flaws, like being unable to grab a stimm if I have a custom stimm, or my stimm not having a cooldown until after it expires so I need to avoid the mandatory node that extends stimm duration?"
We are in agreement. All hail the new Scum overlord. May they take some of the balance hate Psykers get.
Reddit?
@dusk timber I don't really see much of a point in playing scum with zealot existing. Praise the God-Emperor.
Potentially
You know it. Similar posts on Steam, and probably on the Fatshark forums
Lule, Reddit is the "Heresy" setting of the internet, it truly is
What is „Malice” then

Probably Steam forums.
They're somehow worse
Steam Forums, yeah
man™ if only they stick to the glass cannon with high skill floor design
nah
1 billions buff to hivescum
Pickpocket now requires you to use melee once every 2 magazines. Unplayable.
@ripe obsidian you working?
Pls no… pls…
Unfortunately. Bus comes in 45 minutes.
Oh?
Spinny cannon makes me happy.
sabotage, haz5 +2 bugs
Yeah stim expiration happening AFTER the effect kind of sucks. Also that 5 second increase makes it 5 seconds longer
Hah
Hah spinny laser
"Why can't I pick up stimms when I have a custom stimm with unlimited uses that I customized for my purposes and is specifically balanced around not being able to pick up consumables?"
- reddit, 2026
You can always choose not to make a custom stimm
I would like it if I could immediate use one in chest and it puts my custom one on cooldown
But just for meds
Oh wait I just realized a friend could use it on me
Yes
It’s hilarious to watch arbites with purple wounds and no ammo walk by my pinged stims, ammo pickups, and ammo box
if anything, a node that can heal like, 5% hp per use, barring corruption, and ONLY as one of its last nodes, maybe on the toughness branch, hell maybe even less, idk, would be nice, but scum is so overpowered it's perfectly fine without it
just sucks being the last alive and having 3 hp and a dream
Silly arbeeties
also, ranged arbites existing is incomprehensible to me
like wdym you are not beating heretics to death with stick
I'm really reveling in the rage of people saying Scum has been nerfed because they can't sit in ranged 100% of the time anymore. These are the people who don't know dodge and block are buttons in the game.
It’s because the shotgun gives BEEEG numbers
clearly not of the subductor variety
Gotta chase those green circles Kat
it was very fun brain off
Shotgun fun
i am the green circles (because pubs are npcs)
It’s apparently excellent on expedition for its long range fidelity
You are the green circles cause you are elf
But yeah
green elf, green circles
FLY TRUE
with some players i do wonder how they got to auric
https://www.reddit.com/r/DarkTide/comments/1ryhcec/playing_psyker_is_rough_on_expeditions/
Ah, reddit. You never fail to lower my expectations
What was loadout?
His best

I am curious to try Paul but the pickaxe is so fun
What diff is this in
auric
Classic
hence the question, how do some people get to auric
I think you can win like 50 malice and unlock auric?
wot
i thought you needed to win in the current difficulty to go to the next
I thought even malice increased the counter. I dunno
Like 10 damn wins. If you lose it takes longer
You do, if you lose you lose prog
They get their elf friends to carry them
i think i put my back out
Ogryns are heavy
At the risk of repeating myself, a vast majority of the players in this game struggle a lot. It is a hard game. Hence buffs to survivability for almost every class, repeatedly
It is funny though to be in games with 1 arbiter and 3 scum one being me and it’s just this clusterfuck
Lol wut I swear I unlocked it on scum in like 4 missions
Maybe they changed it but I remember it feeling like forever on my Ogryn
Still in dam with my scum
Iirc it's decreased if you've done it before
Hey ya’ll just joined this discord. Was told I can come here for help with the Malleus Monstronum penance. Having trouble just spamming lfg in the mourningstar. Is there a channel for penances?
the lfg channels
Ty
My back hurts from clutching constantly...
I hate dogs on dogs on dogs on dogs on dogs.
Ah yup I had it unlocked on all other classes, maybe that's it
I’ve been goofing with an exe marksman kant9 thing that’s fun
Lots of sniping all the extreme range gunners I’ve been seeing
I have to basically solo that and captains till door opens...
Pain.
Karking 7.5k in gamma sucks.
Are there groups for gamma now?
I got in and was constantly queueing into solo servers
how exactly does 100 peril work?
sometimes you can get away with it just by quelling and sometimes you can't
does it secretly go to like 120 and that's the actual number where you explode
Hitting 100% is not death.
Performing a peril-generating action at 100% is death
Exceptions are charging a staff and not releasing it (not death at 100%) or charging and releasing Brain Rupture when you start below 97% (death if you start over 97%)
ok thx
:(
Tbh the funniest thing about JaD is the instant drop from 100% to 97% when hit
It makes no sense
It’s awesome
I have gotten off so many warpslices from 100% peril cause of it
I'm duoing.
No you are Karien
Hi Duoing, I'm Six
You all want stealth frags shoved into your pockets.
Whoa don’t threaten me with a good time
Only from you.
I'm invis, you get 2 live frags.
Yeah, gamma sucks. No wonder why it's dead.
More dogs spawn even before the first group reaches.
I mean, ideal wall assail map 😂
EP wall assail deletes basically infinite dogs
But I think dust storm is cool so I’m doin that 😂
So, Male Seer is the canon Psyker huh?

I was rage baiting Six but uh yeah sure!
You hate how much you like it
I hate that I want to buy it just so I can collect all the BFG skins 
Does anyone know if the +% block efficiency weapon perk reduces peril gain on Dclaw parry?
Good question. I am not sure. I would think yes, at least going by Kinetic Deflection rules, but those might not be consistent.
For reference, check KD in Kuli's guide. Is too long for me to paste here.
https://steamcommunity.com/sharedfiles/filedetails/?id=3094028505
This guide explains all of Psyker's talents and related mechanics. Talents of the other classes are detailed elsewhere:
Arbitrator's talents
[url=https://ste...
The most salient bit is:
"The efficiency of the stamina-cost-to-peril conversion is also affected by peril cost reduction buffs from Becalming Eruption, By Crack of Bone, Empyric Resolve, Inner Tranquility, Reality Anchor, the small Peril Resistance node, and Combat Stimm; by block cost reduction buffs from Block Efficiency from curios and melee weapon perks, and Deflector weapon blessing (also against ranged attacks); and by the stamina cost reduction buff from Zealot's aura Zealous and Celerity Stimm. All sources of peril cost reduction, block cost reduction, and stamina cost reduction stack multiplicatively with themselves and each other."
Interesting- it sounds like it does. I didn't know that the combat stimm gave peril cost reduction. Thanks for the guide, too!
Kuli is a hero to us all
They can flank you, that's what keeps getting me.
I literally had 30 dogs on us once.
With like a 5 sec pause between the last pack.
Well now I’m excited, I’ll see if I can get a game in the zone
I love how wacky and open the expeditions are
I still have no idea how the map stuff works but it’s fine because I also don’t care 😂
I just float around the objectives eating the baddies and then catch up with the team when we’re done
I mean as long as you run vaguely with everyone else you'll be fine
Expeditions are far more punishing on players who run off
What stats do you eat?
Yes >:3
Ravenous, then
Got the nickname when I made waaaaay too many spreadsheets for stellaris like 3 different full-game remakes ago
I understand the spreadsheet event horizon. To cross that threshold is to accept one's fate as a data drone
Data is the language of the enlightened, the omnissiah has blessed us with it so they we may begin to approach such perfection
If an ad mech class is released, I will need to make a build guide for it
God I need an admech class
Gimme rad weapons or like an arc rifle
lemme have a skull floating beside me with a lasgun
how's the update spark 'eads
Very nice!
Expeditions are a treat and watching people fail to understand they can't just fight things in one place the whole time is hilarious
pog
they did fuck with the telekine wall without mentioning it
-# at least not anywhere I've seen
randoms fighting everything in sight is tragic tho
but if you have a competent team you sweep the map
just had a run where we cleared all but 1 poi
They swapped the perks, but they changed something about the shock odds and the mini-cooldown between wall placements

Blueberries are always a treat
sir im orange not blue
"Why is there no tutorial for this why is there no tutorial for that" Have you considered trying and learning you fucking uncreative dipshits
I want it as well. More than scum or arby, though they are both more fun than I expected.
"Theg need a tutorial for the new mini games too I think. I figured it out after a few trys but a lot of people will try the auspex once an think sod that lol. " It took me under 5 fucking seconds to understand it are you all stupid?
It is reddit, so yes.
People genuinely don't pay attention lol
They pick up the auspex, see the screen is different from anything they've seen before, and their minds immediately give up.
"Nerf"
Pickpocket got the gentlest nerf possible, then got buffed in 10 other places
prob also doesnt understand what got changed
They also swapped the perk tree around and it's actually lovely!
Overall this was a significant scum buff
Never forget the game was severely reviewbombed when they gave Scavenger Aura an actual cooldown, bringing it down from one of the best auras in the game to only being one of the best auras in the game still but slightly weaker.
Scum still feels very glass-cannon-y, but with a little more safety
the perks around the aura are wack
It's genuinely insane that the CMs have to listen to these people
paths make no sense and always have you waste points
this isn't feedback this is gibberish written by a moron
yeah I am not a fan there
like why is the melee perk to the left
but overall it's good
I think they should gimme a path to both from all auras
just make it so the upper left and right perks can path to the middle aura
like if I have to take one whatever, but lemme choose!
also I see you played destiny 2 judging by mutual servers stat
🤝
same
bungie fucked the bag so hard I can't do it naymore

even if marathon is good i'm not buying it out of principle lol
I'll buy it if it's good
yeahh
ye me too
Northern Journey is not a coop game, but I played it recently and it was lovely
Beautiful and immersive
Name checks out
I could never play drg

Knife-earred leaf-lover...
lmao
god I need darktide friends

i'm always too nervous to join VCs of people in LFG lol
I'd play some rounds with you but I just started playing more StS2
-# is very good
I appreciate that, no worries at all
i'll pop a friend request your way and we game sometime perhaps?
if that's all g
yeah sure!
For what it's worth, I say >:( when people join voice chats uninvited
yeah i'd do the same, I at least ask first lol
Especially because they're often entitled jerks demanding to join a game in progress or something
which one is that again
I’ve been at it for a little ober a year or two
Keep warp charge at max for 120 seconds
Don't use your combat ability.
Flame staff and "In Fire Reborn"
Combat ability spends warp charges
Get on like damnation and you'll do great
In Fire Reborn just got fixed to be more consistent, so it should be easier than ever
I’m trying on malice my psyker is still relatively unbuilt
Brain Burst + Kinetic Flayer will snipe elites you clip for even better results
You should be fine on anything, 2 minutes isn't that long
Also grab like Inner Tranquility so you at least get something out of it
-# It's actually a great perk, I use it on my flame builds
The cheesecase....
yeah yeah it ain't optimal but it makes spamming the fire easier
I use it on my "I don't trust this havoc team" build
Or what? You'll throw another well built guide at me?
I didn't actually have an "or else." I was banking on the empty threat not being called.
hehe
I’m so confused on what it means by warp charge
Like my peril or the actual icon on the bottom
Oh, it's from the left Keystone "Warp Siphon"
It's a badly worded penance.
Killing an elite grants one stack of a buff called Warp Siphon, Activating a combat ability reduces the cooldown of it by a chunk and clears all buffs
So what does it mean
You need to sit at 4 (or 6) stacks for 2 minutes
My peril or the icon
What does the icon look like
Neither, buffs from the "warp Siphon" keystone
same as the icon
Just square
yeah you'll want a level 30 psyker for it
It gets a lot easier with the keystones supporting abilities
Keystone itself is a hard requirement, yes
Yes, each class has multiple penances that require access to specific talents.
havic tiem
all HAIL GLORIANA
i spent 3 hrs yesterday and went up 1 havoc, i invited 2 rank 10-20s so i brought pain upon myself xD
I got to 40 with some struggling
I got sick of actually finding groups to join, and my friends don't play havoc so I'm sitting at like 20 something
:(
Hitting enemies with a critical melee or ranged attack (including Assail, Voidblast Staff's explosion, and Elektrokinetic Staff's chain lightning) puts Psyker into is_dodging state against enemy ranged attacks for 1s; can be refreshed during active duration. This effect is mechanically the same as the one provided by weapon blessings Ghost, Hit & Run, and Stripped Down.
https://steamcommunity.com/sharedfiles/filedetails/?id=3094028505
i feel like i need quietude more than it feelsbad
take both
dont have the points otherwise i would
this is art
you suffer
the easiest way to get malleus monstronum is to be in a party of people who are willing to help you get malleus monstronum
have ogryn with shield + taunt on block pick up the boss and tank it forever while you use brain burst on it, and make sure nobody else in the party does damage (although you have some wiggle room since iirc it's only 50% now and not 90%)
the perfect name too
Would I ask anyone in here to help me do it?
A funny psyker build with pogryn or DH can also work. I'm out now though.
Look at all them dots
was the terror point limit not working before the hotfix?
i nvr seen this much in mercantile
@ripe obsidian bruh moment
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
sik duo
also gloriana and chasm logistratum
I cornered myself and died at the end.
18 helps, 9 rescues
I also got disabled 10 times, pfft
i dont think ive ever had 27 deaths
I was 2 of them. I suck
I think a burster because I misjudged where I was escaping to, then I got cornered by a ton of orange 21st guys and I just couldn't escape. Accidentally went into a dead end and they were too bulky
Veteran
Get Back in the Fight! - Removed
Dev Note: Get Back in the Fight! was seldom picked, and even then with little success. With the changes to Plasma Gun this new Talent should come in handy:
New Talent: Withering Fire
Effect: +50% Ranged Cleave.
Executioner’s Stance
Duration from 5s to 6s
Enhanced Target Priority
Outline Duration from 5s to 6s
The Bigger They Are…
Duration from 8s to 9s.
Voice of Command
Cooldown from 30s to 40s
Only in Death Does Duty End
No longer increases Cooldown
No longer decreases Radius
Infiltrate
Cooldown from 45s to 40s
Damage bonus Duration from 5s to 8s
@spice aurora
I am swayed, though. Street Tough is an absurdly good talent
lmao yeah probably
sick damage
I just used it 2x H40
this was the other
well, I guess 4x. We lost 2x
this is the build I am using
with this stimm
oh, wait, one of those was stimm supply
not melee
No jittery
yes, because they changed event spawning afaik, and those sections are coded as events
no
Jittery is good, but not better than anything I have imo
try without jitter u can clutch all the dumbest shit still without jitter i think its overkill xD
I already do that
this is my stimm supply build
but i use the dodge distance so 1 dodge puts me on mars
after clutching very hard repeatedly
I zoomed
Jittery is almost always overkill
Street Tough, however, is OP and I can't believe it exists
I’m trying to get malleus monstronum done. Any maps I should run for an easy daemonhost spawn?
U dont have to kill a dh for that
Ik
So why a dh?
Daemonhosts have the smallest health pool out of the monstrosities
And I have a shield ogryn friend
Alr
I would still just do normal boss
Im not sure theres any guaranteed dh spawns
There is guaranteed monster spawns tho on some maps
check lioghts out mission
hey yall quick pop quiz
pull out some scratch paper, turning it in counts as attendance
just one question, so give a good sentence or two in your explanation
ah hell wrong channel
difference of like.85 to .5
marginal
it's a good node, just not necessary imo
agreed
is greatsword good option for a cleave purpose?
Yes
Which stuff should i use along brain rapture
Really any staff works with Brain Rupture and kinetic flayer
Remember to grab perilous combustion too cause it pairs very well with that combo
So like, brain rapture charge up is very slow, i hope it gets faster as i go deep down with talents
Kinetic resonance helps with that
And the middle keystone is all about buffing your blitz
It says using your Combat Ability, which is..?
Bubble/wall shield, shriek, or Scriers gaze
Pop some shields up then pop some heads. Rinse and repeat
Double wall shield lets you proc this twice
So throw up one shield use brain rupture for a bit and then do another wall shield and get it again
Oh lord its faster with Kinetic Resonance
Yep
But i havent reached Abilities yet im at 17
At the bottom of the tree
But yeah I would use assail till you get enough levels
It’s the best blitz when you can’t access the rest of your tree
Boring but helps you level.
Or just rely on staff and brain rupture with kinetic flayer for it to be automatically casting on enemy elites
Oh ive been using kinetic flayer like a gunslinger with my revolver in the game just for fun, and indeed was fun one taping elites
Once you hit level 30 Psyker is a ton of fun
Will do in the name of Helbretch
So I saw a really weird build in expeditions during the middle of the night
A darktide cryptid
Basically a psyker build for running as fast as possible with as many ways to CC enemies as possible
So like stripped down + terrifying barrage on a brauto or running shriek with the debuff node
He even had 6 stam
And he used it to slip around the map looting all the treasure and avoiding fights
Brauto on expeditions is cursed lmao, that's some work
if you are trying to fight yeah, but if you’re trying to loot you can use it to quickly scare off a pack of ranged stuff and book it while immune to fire
I think it's suboptimal to just killing said ranged stuff
I couldn’t make it work because I suck at jump puzzles and my instinct is through not around, but the runs I did with him were comically higher loot than any other run I’ve done
Like 3k-4k tech remnant
Fighting costs you time so is suboptimal
Thats solid
Yeah and it’s even more remarkable because he was solo at the start
Pulling aggro from a million roaming enemies is also suboptimal
Yea, so he didn’t
Very sneaky movements, took advantage of parts of the map I’d have never thought to
That sounds improbable for consistent replication
I think he’s just a very very advanced loot gremlin
Prolly
Once I figured out his gimmick I basically ran on top of him and killed stuff that came near him so he could keep looting 😂
I think a stealth vet would do a lot better but the advantage of psyker is you can shove everything out of the way to escape
Yeah
Anyway I can’t make it work but I started running the infantry auto guns more and they do feel nice with the long ranges
Impossible to go wrong with iags yeah
I genuinely love that expeditions feel like OG Darktide/VT2. There’s not as many baddies and it’s much more about evading and carefully grabbing rather than grinding thru a set path
And b/c there’s strong incentive to split up there’s more reward for being a solo capable player
indeed but the moment you split from your team they get picked apart by specials


