#psyker-class
1 messages ¡ Page 2354 of 1
Is there a fat Psyker build? I've been trying to make one but wasn't sure if there was an "official" one.
how does the special infuse attack on the 1h psychic sword work?
uhhh
yes im using deimos
1 sec
bc the way it attaches to an enemy it feels like i have to do a followup
I mostly just use that one to stab through bulwark shields.
are u able to?
no rush !
but thats good to hear theres other infused
infuses
i gotta try them out
@verbal thistle
these pillar structures are the bug for me here, like 30 of them scattered lmao
@spice aurora You know the new game mode is procedurally generated?
maybe the pushed some of that process with that 6 gb update and its somehow visually effecting some people's games
they dont make this game mode within a month
those structures i sent arent real xD all fake
probably been a thing for awhile
lmao
very funny though
Okay, finished with my game
so there is 2 types of 1 hand force sword special
illisii and then deimos/obscurus
gonna get a few clips for you
deimos/obsurucs is a type of "sticky" attack (locks onto 1 enemy and does alot of damage) usually meant for chain weapons
it does 2 hits with the attack
impact/sustained, and release
the release being high damage to reward the single target commitment
illisi increases the cleave and damage of the attack
the opposite of demios (more cleave instead of more single target)
@lapis olive any other questions?
the "sticky" type also will still do the release damage even if you arent near your target
thank you for clearing up!! (: i have nothing else
greatswords are alot different btw
ill definitely start using illisi when i unlock it
go for it
I've had something like that happen once on another map
do be alert tho illisi really struggles against mixed horde, and carapace is a no-go
you'll have to pretend its a power sword with one good sweep then you hit the special button again
it will handle anything smaller than an ogryn no issues
crushers will take a while
and for bulwarks you have really unfortunate swing patterns
Can someone give me tips for playing psycherđ i can play every other class but i just suck with psych for some reason
Psykers bubble got nerfed :c
Nerf when
17/3/26
CD increase from 45s to 60s
some other CD reduction traits also getting a slight hit
what level is your psyker?
20
That's why
Psyker sucks to play until you hit 30 and upgrade your staves
I have some builds in the pinned build guide to help with leveling
Should i just use guns for now?
Ohh okay ty
Assail is your best tool
I was in your shoes not too long ago. Use the beginner build in the pined guide here until you reach lvl 27-30. You won't believe the difference it makes. Also worth to note any staff sucks without the correct blessing and passives.
Ty guys so much
And ofc position position
let me know if you have questions about the build guide. I can probably answer them.
and if I can't, I can find someone who can
Dude Psyker flat shield buff is massive
Where patch note?
Provisionally: âś Game Mode âś Map Stuff âś Penances, Enemies âś Balance 1 (Scum) âś Balance 2 (Scum) âś Balance 3 (Scum) âś Balance 4 (Pickpocket, Arbites) âś Balance 5 (Arbites) âś Balance 6 (Arbites, Ogryn) âś Balance 7 (Ogryn) âś Balance 8 (Ogryn, Psyker) âś Balance 9 (Psyker) I donât have any more after that but i...
virgin expeditionner vs havoc chad
Soulstealer nerf, amazing
I just didn't expect it'd ever get touched
Psyker is too tanky and has too much toughness regen. I feel the DR to be out of place more than the regen
Psyker randoms still suck so that's unlikely to happen for the foreseeable future.
Anyways, hope the new mode has much more replayability than mortis lol
Psyker randoms do suck
I am not sure I understand the class vision of Psyker from Fatshark.
They gave Malefic a buff, didn't touch Soulblaze, nerfed bubble, and gave Scum perilous combustion
So another patch of +meleeker? However minor.
The wording in their recent patch notes leads me to believe they're content with mainly playing whack-a-mole. Things get looked at only if they're excessively picked
Psykinetic Aura nerf is whatever. I don't love it, but I get it. It's a ridiculously easy to proc CDR talent with amazing uptime. Funny thing is that Oggy has almost the same thing, but twice as effective. But Oggy doesn't have Warp Siphon I guess?
Tbh yeah. Like, why the fuck did they buff toxin and melee scum?
To improve the dlc's steam reviews
Someone said that Fatshark's balance decisions seem to be entirely based on the loudest community voices + loudest playtesters.
Meanwhile I have seen more than one person threaten to quit over the slight pickpocket nerf
I'm looking forward to the Arby middle keystone rework and buffs to alligator stance. New Zealot aura actually seems a bit OP. No opinion on Vet changes
Psyker nerfs are justified but still make me sad
Scum buffs, I think, will cement Scum as the best class.
Why in every game when I just got used to play a class it gets nurfs
Zel got a new aura? What is it
Buff to the stamina one, I guess. -0.15 stamina regen delay in addition to boosted stamina regen
Which is goofy
Ooh
Psyker nerfs are small enough to barely impact gameplay outside of bubble shield
alligator stance >> peak
Well guess I will try new ability I only used bubble so far
I mean it is what it is. Fatsharks gotta think about upping player retention, game's not exactly bursting at the seams with concurrents
keeping it real, this might actually be a top pick for zeal now
stam delay buff is big for them
I did say I think it's OP
Not for Zealot
But for Arby, Scum, Psyker...
Honestly probably should have made it that the aura gives everyone the lower cost but only zealot gets the stam delay.
Maybe if they
I do think it's a little bonkers.
Normal Bots
I'll write my opinions on the psyker portion of the patch notes when they come out officially and tweak builds as necessary
For the... fourth time?
surely that 0.2s or whatever will matter
0.5 seconds to 1.25 seconds on Shriek, depending on what other CDR you have
it's 0.5s if you have all the normal stuff?
CDR curios, CDR aura, and 6 stacks of siphon
8.04 seconds vs 8.58 for Shriek
So 1s minimum to 2.5 maximum difference for bubble, I believe
Yeah
Bubble must have an insanely high pick rate comparatively. Fatshark really wants people to pick the other options
And honestly, being able to spew out 2-3 bubbles at a time is pretty goofy
"Pick bubble shield or you're throwing" is a very common redditor sentiment
this entire thing is just a game of seconds
I'd rather them take the axe to the firestick than keep chipping down the cds
I don't rly care beyond this hopefully actually discouraging bubble crutching
it's not just bubble, now you also got to pay more attention to gaze cd
and shriek might not be there when you need that clutch cast to push things
I don't believe it will be an issue
ppl just have the notion of psyker being a glass cannon no matter what
so they pick bubble and smite
the funniest thing is smykers saying shit like
protect my back
bro protect your own ass
don't be a tree
"Wahh I need my bubble bitch" take fucking cover once in a while
and just to put things into perspective
that's 10%
PA is up almost 100% time in h40, that nerf is a straight Seer's aura
Firestick isn't even the crux of the issue imo. It's an overall poor balancing of armor and creating a game mode that replaces meaningful challenge with endless trash mobs. Inferno without X number of other things is pretty mediocre. Inferno with Shriek is ridiculous, and with KF snowballing PC can be as well.
Not how the math works
Seer's is cooldown * 0.9. Psy aura is CD / 1.6 or now / 1.5
60 / 1.6 = 37.5
60 / 1.5 = 40
Assuming PA with 100% uptime, it was every 10 seconds = 16 seconds of cooldown. Now it's every 10 seconds = 15 seconds of cooldown.

Shriek with nothing else goes from 18.75 seconds to 20
It is a meaningful change, as this game is often decided by seconds
But it's not as bad as invalidating seer's presence
I will blame this whenever my shriek is off cooldown by an extra second when I'm trying to save myself from overloading
not my peril management in the first place :^)
Shriek should probably have like a 60s cd lol
we'll see how it feels in actual gameplay
might not even register
might be a noticable annoyance
I do t think Iâll notice
I think I'll notice for sure.
Current cooldown is just barely low enough that I don't have to quell twice between Shrieks
Wish granted. SG, in exchange, has a 12.5 second cooldown.
And it stacks
Perfect
scrier stonks go up
The continuous buffs to melee builds really makes me wonder
Melee builds across all classes
it's barely anything
shud have been nerfed harder
psyker nerf so conservative for no reason
does fatshark think melee is no good
they need to cripple vet's krak, PA is nothing
now go away, shooo
after all, bullet goes faster than your feet can move you
I can only believe that telemetry shows players refusing to use melee at lower difficulties
yea it just is
"but this is a horde shooter why melee"
bonk the heretics up close and personal, coward
I like that vet has 2 good blitz picks now
psyk aura nerf makes a 30s CD ult take 20s instead of 18.75s
waoh
frags and kraks
can be activated by all kills from everyone in coherency with u still
5s duration still
it's still just unnecessarily generous
Ogryn gets 2% CD back on taunt for staggering and 100% CDR for 3 seconds on any ally elite kill
It's also less than half as effective
not exactly? because of the way CD rate is calculated
Yes, it is.
the actual seconds in difference isn't that big between 50% and 100%
just 5s for a 30s ult
not that huge
meanwhile the 80s PBB cooldown
17% quicker cooldown is pretty meaningful
ur saying this while warp siphon is -45% CD skip
while psyk aura is unnecessarily generous
they rly were super conservative with psyker nerfs
barely anything
1/6 of the cooldown
warp siphon is also smelly and stupid
another 233568 buffs to scrier's gaze
yea, ultimately it's still just 5s
and bruiser has worse uptime than psyk aura
bruiser with 50% uptime is same amount of cdr as psyk with 100% uptime
1 activation of bruiser is 3 seconds of additional CDR
1 activation of PA is 2.5 seconds of CDR
I think they could have nerfed psyk aura more, but chose not to
they should have nerfed psyker more as well but chose not to
PA takes longer to do less than Bruiser.
sg 80 seconds
80s is meme
more like, 40s, and change psyk aura to the other CD rate that can't be activated while ability is running (used by hive scum)
What about Zealot getting 100% CDR on a critical hit, or 75% on a weakspot hit?
zealot loses tremendous melee dps from not having a dmg ult
did u perhaps not consider that
No class has a CDR talent that's hard to activate except Veteran
yea
exec stance is the funniest to me that the timer starts when the ability is activated and you can just double activate it while already active
tac awareness being comparatively bad is justifiable between stance/VoC
Psyker's CDR talent isn't particularly impactful compared to the other class options. It's not harder to activate than Oggy or Zealot or Arby. Scum can choose to make a stimm, so that's kinda different
just infil suffers as a result
Is a good point. Maybe ex stance needs to have its cooldown paused while active. đ
zealot drops melee dps significantly without a dmg ult at hand, so him having rly good CDR makes sense
ogryn does have rly good CDR but his 2 best abilities are both utility, whereas psyker is just dmg mogging everyone
and hive scum is adjusted according to their 2 duration-based abilities, where his version of CD rate doesn't get called during them, and stim box doesn't care about CD rate
SG by all intents & purposes shud be same case as hive scum's 2 duration abilities, where the class CDR effect doesn't get called
Okay, but again, Psykineticâs Aura isn't that strong compared to Zealot or Ogryn CDR. SG cooling down while active is a separate issue, as is Warp Siphon
it can use nerf still
You just want to nerf psyker
it's unnecessarily generous for a class with too strong abilities & broken kit
yea? it's well deserved
CDR isn't the problem. Being overly tanky while outputting consistently high damage with little to no downtime is the problem. Psyker needs to lose tankiness or lose damage. Just blanket nerfing succeeds in nothing.
The class is too good at everything
I was saying nerf psyker toughness from 125 to 50 as a joke
I want JaD to move to just below DD
And remove TDR from SG
Psyker's damage output should be high. The AoE DoT build or glass cannon melee build should be topping the scoreboard. But not while also absorbing damage like it's nothing
Something like Empathic Evasion is a way bigger problem than PA
Like, I agree that Psyker needs rebalancing, but it should be done with a goal and identity in mind, not just turning numbers down and hoping it works
I agree which is why psyker toughness should be nerfed from 125 to 50
If they do this I will stop bitching about psyker being op forever
Which feels like most of Fatshark's approach to balance, tbh
In fact if they do it, I donât mind them giving psyker more damage
I'm pretty sure Psyker loses out to scum this upcoming patch anyway
I doubt it
The melee and toxin scum buffs seem very silly.
Ranged hvs not changed much
I don't think about gunscum
Melee hvs ceiling prob wonât reach as high as psyker
Itâs just rly hard to have melee compete well vs ranged inf density scale
The best melee scum I see tend to kill non-trash enemies before I can scale up fire
Though I haven't played Inferno recently
Mostly been surge surge, melee, or trauma
Yea and the best psyker also kill everything before melee gets to do anything
Itâs a game of running ahead to kill things others havenât hit yet
Because the OP classes don't have meaningful identities and are just good at everything
Shiv adjusted I think?
But it prob doesnât matter that much in the end
Itâs a Rashad world
Yeah, less cleave on Mk1 LMB, I think
I donât think itâs gonna matter
Currently itâs like 4 cleave?
Which doesnât go through elites well
Need the cleave talent to do it
It's low, yes
Post patch, same deal
nerf psyker tankiness more is 100% the correct move
they buffed tankiness to try making the class more accessible because the averge pleb psykers are shitting up their stats probably performing the worst of all classes
nerfing cd/dmg on the other hand kills the glass cannon archetype
Yea letâs nerf psyker toughness to 50 fr
this de-factor 4.2% PA nerf is not the right direction
Do that and I stop bitching about psyker forever
In fact, do that and buff psyker damage more
I wouldnât mind
Prior to the tree rework that added all the tankiness, the big DT youtubers and their followers constantly parroted that Psyker was the weakest class.
They could raise soulblaze carapace adm to 1 if they do this and psyker would still be a balanced class
It wasn't.
But they swore it anyway
The biggest change to Psyker in that rework was +DR and +toughness regen
if their standard is avg player stats, it prob is
the very nature of glass cannon is that elites will be walking gods while plebs will shit the bed
Yes.
I agree.
And this is, almost definitely, the real heart of the issue. The average psyker player is very bad even in high havoc.
On a serious note, prob dropping from 125 to 75 would be more reasonable
Like, I regularly outdamage inferno psykers in H40 as shield arby
But the good psykers are able to use the class well and prove it's broken
So does Fatshark nerf the class for the top 0.1% of players and screw over the other 99.9%?
psyker should have a big stam regen delay too
why do the wizard wimps have olympic conditioning
I will gladly take 50 toughness if they compensate proportionally in damage/cd increase đ
Are u sure u understand my joke behind this
no, I don't read all the posts
50 base toughness means 5 toughness in Havoc.
50 toughness means u start with 5 toughness in havoc
And your curios scale off this number
did I stutter
Hell yea
Honestly tho I wouldnât mind any psyker damage buff if they had way less toughness
Smth smth blessing of the warp smth smth psychic biology
My psyker feels like one, constantly running, chasing the group, running from the rear hordes
biomancy go brrrr
it's like doping but we use magic
this kills the unsanctionedpsyker
Malefic was changed?
8s to 10s in the patch
one billion psyker buff
I like the infantry lasgun buffs though I doubt I'd still want to use it on psyker
Main thing that's bugging me is just how long ranged are we talking combat wise with the expedition missions
eh I'll stick to recon las or laspistol
from just the few clips I've seen of ppl talking over them about changes, it looks fairly close quarters to me
I mean... there is nothing wrong with having a DPS class thats hard to play
You either get good, or die trying
đ¤ˇââď¸
Stim shady is the perfect reject name
Ive seen like 200 stim shadys and sCUM variatons by now
Well I was first, so they can all get fucked 
Couldn't be me, my scum name is pretty unique 
my scum name is not at all related to the class
The only relation my scum's name has to scum is that it was picked out from a premade name pool for outlaws from another videogame
Because I had 0 idea what name to pick and I didn't wanna go with pregenerated names
Which game?
Starsector
does using right click on psykers powers give them better damage?
like is it a heavy attack version or is it just holding the attack until ready to fire?
do you mean blitzes
or staff casts
blitzes
for brain burst it allows you to pre-charge it without locking on to a target first
for assail it becomes a faster, higher damage projectile that can lock on to specific targets, good for peeking around corners and taking out snipers
and smite exists and we all wish it didn't
but yes charged smite also behaves differently
don't think i have ever seen uncharged smite
i currently use smite
its the only one ive used and yeah like
uncharged just seemsvery poor compared to charged
would blazing spirit blessing on the blaze sword proc on killing weak enemies
like the ones that just die in one hit to the head?
if so would wildfire (soulblaze procs on nearby enemies) then proc on everyone around?
no
blazing spirit is only relevant on voidblast
any other iteration of blazing spirit is bait
they die in one hit
They don't get set ablaze because they died in one hit
Wildfire does nothing because they died in 1 hit and wasn't ablaze
thats what I thought would happen
Was just curious if it was otherwiseđ
M1 smite is very good vs bursters and dogs
I agree. This is why the absurd tankiness is bad. It's an attempt to make Psyker palatable for newer or less skilled players, which also ends up making Psyker an unkillable juggernaut for very skilled players.
And it's what's happening with Scum right now.
Scum released to like 50% steam reviews and constant reddit and forum posts about the class being too weak and a scam. Meanwhile good players were saying, "Scum is 2nd only to Psyker." And now we're hitting the second or third wave of Scum buffs. Plus a teeny Pickpocket nerf that's causing a minority of people to threaten to quit the game. I wouldn't be surprised to see review bombs over this.
But good Scum players have just gotten an extra dodge, better sprint dodge angles, and free sprint dodging on top of toxin perilous combustion and a few other nodes that appear to be really strong.
It's like Fatshark has no underlying balance plan besides, "We saw how angry people got when Helldivers 2 nerfed a weapon and we're scared of the same reaction."
is a force staffs m2 worth using compared to smite?
I assume you mean Electrokinetic?
If so, they have different roles. Smite is low damage, large number of enemies hit. It's a CC tool, not damage.
EK M2/RMB is high damage and CC on a single target, with CC and low damage on a second target
does a force staff also coint as void damage?
Yes
so it can benefit from empyric shock
extra void damage from victims of staffs m1
"'Warp attack' refers to a list of attacks that have their damage types denoted as warp_damage_types: Force Swords' activated attacks, Force Greatswords' activated attacks, Force Staves' LMB, Force Staves' RMB, Electrocution (Smite, Electrokinetic Staff RMB, Shock Maul special action), Soulblaze, Brain Rupture / Brain Burst, and Assail."
Yes, EK RMB and Smite will both do increased damage if an enemy is afflicted with Empyric Shock
Although in many cases, an enemy will be dead from EK LMB before it's fully stacked
but not the LMB on the EK?
LMB receives the boost as well
im thinking about just mauling a boss with a few LMB into a RMB
or LMB into brain burst
kk
Bosses are honestly about the only time EK's LMB doesn't kill an enemy first. Well, them and Ogryn enemies
EK LMB is very strong when paired with Destiny Defied or whatever DD stands for and the Surge blessing
Because EK has a crit stat that gives you +21% crit chance
With relatively low effort you can hit 68.5% crit chance. Due to how crits work in this game, 67% is a guaranteed crit every 2 attacks.
Which means guaranteed Surge proc, as well as all your other crit boosts
yikes
The common Surge Surge build uses Scrier's Gaze for unlimited LMB
Because Warp Unbound allows you to sit at the peril cap for no penalty
But I prefer using Shriek, because it gives you fantastic horde clear, which is EK's primary weakness.
This also means you have to be careful of your peril, though
But one tap of quell should be 2-3 LMBs
And you can swap to melee if necessary. I like the Force Greatsword with EK. It's good into armor and has pretty solid horde clear as well.
It just lacks mobility
isnt it meant it end at 100%?
i didnt have a good answer to armor
but maybe now that im running an EK with a few perks to buff its damage i should be able to deal with armor easier
The bonus node of Warp Unbound does:
After overcharging has ended, allows Psyker to execute peril-generating actions while at 100% peril for 10s without triggering the self-explosion. Note that when this 10s duration ends, Scrier's Gaze's base grace period still applies, providing another 1.5s of the same effect.
EK's LMB is good against flak. Against Carapace, the RMB is stronger. RMB is also a stun and it ignores Bulwark shields
whats the ability that creates that circle on the floor infront of you, then blowing up
seems pretty busted
being on a 25 second cooldown and all
new player here, why is it sometimes at 100% peril i can still quell, but sometimes i can't? is it because i went "over" 100?
Voidblast Staff, also called Trauma
The cooldown also reduces via Psykineticâs Aura while the ability is active.
when you just hit barely 100 you dont go mad
but if you continue doing things that increase peril, you do go mad
also psycic wrath can be used while your tweaking to death
Being at 100% peril is not death. Performing a peril-generating action that isn't charging a staff at 100% is death
what he said
thanks
i was going to mention that
but it'd only go to like... 22.5 seconds or so
With an exception being Brain Rupture. Starting to charge it at 97% or higher is death. If you start charging it at 95%, for example, it isn't.
Nope, it can go alllllll the way down
Yeah. I have some SG builds in the Bonanza
Mine and others'
crazy
what would you say is the best damage increase weapon perk I should run
just generally
im running sprint efficiency as a test
and I have an extra slot I wana stick extra dmg on
also should i use EK or VB Staffs
which is better at doing what
i run smite so i think EK would be better
but if VB is just better overall then i can use that
+flak
Is almost always the right choice
On EK, the second would be +crit chance or +maniac
EK is much better at single target damage, voidblast is better at AOE and CC. Pick whichever one you like more. Both are viable through Havoc 40
kk!
Thank you!
how strong is the overload burst
like when you go over 100%
is it enough to kill an elite raw or will i have to damage them first
I reckon i might just whack them with my sword and then overload
đ the ai doesnt screw me over
best blessings/refines on voidstrike?
warp nexus and surge gives you a lot of dakka
and for perks, the usual advice of "flak and -" holds. Extra crit chance is nice, or your choice of damage vs
That is exactly obese fish's balancing plan tbh
what are you using for Curios 3X toughness or 1 max health & 2 toughness? Tring to think if with the incoming nerf to soulstealer I should use 3X toughness
I run 1 hp 2 toughness personally
I got votekicked for dropping too fast on refinery delta because I ran 10m ahead of the rest
one and only time I've been votekicked
how lmao, I've never gotten votekicked in my life
hell if i know
People actually votekick?
that's what it said when i was disconnected
Literally never
my best guess is they were tired of assail killing everything for 5 minutes
I've only seen votekicks happen like thrice and only two of those were succesful
and it's funny really
games 1 and 2 psyker does barely anything
while arbites shotgun everything into oblivion
who gets mad?
game 3 psyker starts to take off
popular
Trying H40 solo but I activate every ritual
talk about masochistic damn
the next run I had 1 Cspawn and 2 Dh
killed spawn and 1 dh at half
then my dodge caught a ramp...

is that on communion
Glad to see mods that allow greater than 4 boss health bars still have a useâŚ..
mercentile
i think my mod caps at 6 or something idk we had like 7 here
default setting is 12
Lmao
awkward
Jesus
chungus is god tho we won that still, all hail chungus
was it beginning of communion or the first carnival map first event area
oh xD
one of the dh's just went away and then i became a dh (glowing foggy fart gas followed me)
Did you ever do challenge runs in other games?
Not really
Just like DT like that?
yeah
Neat
is wildifre even worth it on purg staff?
is empyric shock just bad then even if you're using the spam L1 animation cancel tech?
i can do it like 3-4 times in the row semi consistently and IDK if that makes empyric shock wirth it over wildfire or other talents
purg losses alot of dps if it isnt right click
it might kill bosses 1 sec faster?
but I havent tested myself
Itâs not bad, itâs free damage when youâve already hit 15/16 stacks, or when youâre staggering ragers for team
Thank you. I tear out hair a bit when people say Wildfire is bad for Inferno.
Empyric Shock is bad if you're using it to start a fight. LMB cannot compete with RMB. The TTK on almost every enemy is much longer with LMB-focused Inferno. With that said, having Empyric Shock to use if/when all enemies in front of you are at 15+ stacks is a worthwhile damage increase, but hardly accessible outside of Encroaching Garden, because enemies with 15+ stacks die and new ones with fewer stacks take their place.
For me, Empyric Shock competes with Quietude or Soulstealer in Inferno builds. More toughness regen versus more situational damage.
do we know what the Psyker changes are going to be?
Provisionally: âś Game Mode âś Map Stuff âś Penances, Enemies âś Balance 1 (Scum) âś Balance 2 (Scum) âś Balance 3 (Scum) âś Balance 4 (Pickpocket, Arbites) âś Balance 5 (Arbites) âś Balance 6 (Arbites, Ogryn) âś Balance 7 (Ogryn) âś Balance 8 (Ogryn, Psyker) âś Balance 9 (Psyker) I donât have any more after that but i...
So looks like a sphere shield nerf
Everything else is guchi
Thatâs a great idea
This is the new shield wall size
u can watch movies on ur deployable imax theater
I wonder how big of a house we can build with 4 walls
before: small shack in rural africa
now: beverley hills mansion
If im trying to do the brain burst penance should shoot a message into lfg? Or is there a channel just for the crazy folk trying to finish some penances?
lfg would be it, or here in some cases
Slight nerfs to toughness regen and CDR. Slight buff to melee psyker.
I hope they add vehicles for us to drive around if theyâre gonna send us out into a mad max world
If I can drive The Interceptor I will be chuffed
i think i lose a lot of my stacks on malefic around the 8th and 9th sec so +2s is yuge
plz i want to pley havoc
invite me
I got a new keyboard and I need to get familiar with it
in game nowq-q
</3
Rev it up Chainsword
Sounds just like a motorcycle
damage is the dump stat on flame staff right?
none
only 2 weapons can dump damage
zealot flamer
and needle pistol can dump any stat really
You bullied it
I hate it have to take either true aim or kinetic deflection to get disrupt destiny. Its a waste of a skill point
And knife đ
KD is a good talent but im already generating high peril from SG and low peril resist (25/60) FGS so its gonna throw me off if I pick it and true aim is ehh
ive never had it throw me off tbh
do you run JaD ?
THAT throws me off
true aim of the two is pretty meh
EZ
give me that 100% peril maintain
besides you dont block much anyway, unless you really need to, then you be glad you have it
especially for getting resses off
i have a clip somewhere (doubt i can find it), of me kiting/blocking a DH for like 3 minutes while the team dealt with another monster spawn and horde
then they helped me with the DH because i had knife and DH wont go down easy to knife
CW go brr
suipsyker is easier with ghost
do you have malefic?
explosion is normal damage so if you run malefic with assail its a nice easy +25% damage boost to the explosion
you also have an extra point somewhere you could easily pull from for ghost if you spend time setting up and priming
probably quietude or some such
show me the top of your tree?
ah nvm i am looking now
you can remove perilous combustion as well
you dont have anything else building on it, so its pretty pointless
bait used to be believable đŹ
ok so is warp res just a noob trap then and thatâs why itâs a dumpstat?
it is a stat that does not do damage
and cycling through peril or just building it is generally beneficial
Lower res easier to maintain max peril for max buffs
plus, if a cast overcaps your peril it does not matter
if finishing the cast brings you to 200% or 101% the end result is the same
Is combat knife or duelinf sword better ?
depends for what
I guess another question is, is it ethical for Psyker to use the dueling sword since it was originally a Psyker exclusive
yeah
its not OP so ethical isnt even close to a concern
its strong but not severe
objectively the weirdest build ive ever played https://darktide.gameslantern.com/build-editor?id=a14dcd43-3ff4-4dd9-b97e-62206ef7b3ea
but kinda fun
relies entirely on not being hit for survival but has a lot of versatility
last night i found out that the mk5 dueling sword with the overhead heavies has higher unyielding damage than ds4
only time I've noticed someone running mk5 was in a havoc game on a shroudfield martyrdom zealot
i was just using it for funsies
It felt pretty good on my gunker yesterday.
Everything feels pretty good on gunker though đ
is inferno staff worth using ?
Yah i forgot to switch off the dodge talent so I had 6 dodges. Definitely too much lol.
Yes
should I use brain rupture over the orbs on a dragon staff barrior build
?
is that build any good at all?
also does brain rupture right click do more dmg?
and do staffs make me clense peril faster?
dragon staff?
the flame one
brain rupture does the same dmg no matter what
inferno is good with rupture if you have the kinetic flayer talent as well
Does showstopper (chance for elite enemies to explode on kill) also proc on kinetic flayer?
no
it's not a good blessing tho
you want to go blaze away and warp nexus on inferno
what about penetrating flame?
situationally useful, but you can stack uncanny strike procs using force push on a blaze sword for rending boost instead
does the power sword charge complitely ignore carapise armor
?
and would penetrating flame to add weakness to the enemy armor work on it?
THE SERVERS ARE SO LAGGY
whats the dif between rending and brittle?
rending applies to your attacks and brittle is an enemy debuff
Cooked or nah?
Does empyric resolve nerf your tuffness replenishment?
also does the power sword charge complitely ignore carapise armor
Yes
No
If you're referring to force sword
i am referring to it
would it work if the enemy had rendering applied to it?
Wdum ignore
like
pierce carapise when charged up
enough rending will make you do full damage to anything
not related to the attack itself
Afaik force sword charge ups don't affect adms
?
i dont know what you just said
Am I crazy or does swapping to my sword, which has unstable power, increase my soulfire damage that I inflicted using my inferno staff?
Yeah. What chest is that?
i think they do but at the same time, imagine running a force sword without uncanny
so it turns into a "who cares" situation
21st are chonky boys
indeed
I forgot the name of the set it came in
Its basically the chest and the pants of that set + the helmet from the drop 2 cycles ago
Yeah that helm is nice, I picked it up too
anyone happen to know if warp rupture's debuff stacks with itself?
Venting Shriek applies a debuff to enemies which lasts for 8s. This debuff does two things:
(1) Reduces the damage of all enemy attacks against toughness and health by 10%; stacks additively with the related debuff from Arbitrator's Fear of Justice (against melee attacks) and Suppression Force; does not stack with the same debuff from another Psyker. This reduction of damage dealt stacks multiplicatively during calculation with any applicable damage reduction on the player side (talents, curios, etc).
(2) Increases all damage taken by enemies by 10%; stacks multiplicatively with other damage taken debuffs, with damage buffs, and with power level buffs from weapon blessings. Does not stack with the same debuff from another Psyker.
if only it didn't have to compete with creeping flames

im super into this now đ
wall is already a good time but bbmaxxing while still having ok melee is nice
damage isnt great but the control is amazing
LF 2 more people to help me get the private game psyker penance
I remember people trying to gaslight about how warp rupture would be soooo good đ
âInstead of an incredibly powerful high damage blitz you could mildly buff teammate damage!!!â
what melee is a good combo with the inferno staff
Deimos/obscurus force sword for damage, Mk5 duel sword for mobility
Both have uncanny
why is uncanny good for that?
Uncanny rending buff on burning armoured targets is funny.
blast inferno in mixed horde, pull out melee, get uncanny stacks
mixed horde die
even crushers will start melting when you snowball it well enough
Oh that's a bug in that map
I haven't had it before but you just have to leave
Idk why It does that
weird
Seen a few people with it
only different thing i did was fgs special everything in middle when we got in room xD
are the blaze swords warp res for dump like the staves?
yes
now the real question is how low will you dump it
I rarely have anything not a crusher still alive when at 16 stacks
I really only uncanny stack in havoc
I only feel it's needed in Rotten Armor, particularly rot + purple
Not beneficial otherwise
Soulblaze and Inferno have >=100% ADMs on all but carapace
And only Crushers are Carapace default
Swapping to uncanny stacking means you lose Blaze Away, which is more damage against everything not a crusher
its so fun
A bit more to the right and you could try mantling the guard rails on the floor below
Gloriana best map
Where da hell are the written patch notes
I hate that theyâre scattered on random forum posts and yt vids đ
ate em
đ
monday or tuesday
like usual
Another flavor of suicide psyker fabulous 
Pray tell, are Havoc queueueueues down for the patch?
Most big patches kill Havoc for a few days before resetting ranks
Butts
Time for the joy of another rank reset
My desire to play the game is much reduced without Havoc.
How do you use the greatsword ability on PC?
Thanks guys
I heard psykers got buffs in this update
Are there any patch notes or just CC exclusive stuff now

psykinetic nerf, bubble nerf, soulstealer nerf

mm buff 2s
We get imax screen
walls enøarged
enlarged*
PA is from 60 to 50
bubble is from 45s cd to 60
idk what soulstealer is nerfed to
soulstealer 5%
MM went to 12 sec?
Small nerfs to most things. Big nerf to bubble. Small buff to meleeker
Arguable nerf to wall shield
funny how soulstealer used to be 15%
I assume DD wasn't touched
Soulstealer is still OP on Soulblaze builds and mediocre otherwise.
nerf??
wall shield made bigger, 2x swaps place with electrified, small cooldown, idk feels like a buff
imax
Like 5 ogryns
Damn
could cover oggy buddies now
yuge
2x wide means it'll drop faster. And if they fixed the special/monstrosity damage bug, they'll do 8 damage to the shield instead of 1
You already got 2
if they fixed the "it only works 10% of the time to stop specials" its a buff
It works like 90% of the time
But if it goes from 1 damage per special blocked to 8, it's gonna break instantly
i have a clip somewhere of tapper yoinking fea straight through
Nah not how the health works
Did they touch gaze
Same as bubble there's a cooldown between hits
Like give it attack speed maybe
i wish

It will always last a minimum of 6.6 seconds if it's taking a full onslaught of ranged fire + you get two still
I presume they won't be fixing the bug for specials but guess we'll see
cause if it breaks after just three specials touch it (what it originally was) then it'll just be shit again
stopping three specials was pretty cool when the trees originally came out, but that was before we had Maelstroms, let alone Havoc
atleast havoc will be harder when it comes back
What has changed?
The modifiers will be purple, rot, and goo
i hope archivum is removed from the pool this time
yea but like
5% x 300 soulblaze kills
they should make it so that if you use fire staff too much you become sterile irl from all the fire boiling ur balls
it'll just be slower to recover toughness
Have you all noticed that fire staff is like nutting
do not elaborate
go back to zealot chat

I donât think the soulstealer nerf matters for flame staff
which is obnoxious to me because i know that's the reason they're doing it
I think quietude is the better choice there anyway
Gun Vet will get even harder time in Havoc with this.
I guess you can pick both
i think the better choice is reworking fire staff right under everyone's feet and turn it into sienna's fireball staff
fuck that staff
The Chinese government will invade Sweden
why not just give it slaughterer at this point
some moron already thought it needed fucking blaze away
If that happens
what psyker rly needs is toughness reduced from 125 to 50
Imagine matchstick actually being balanced
Truly we would live in utopian times
its frustrating to watch because we all know what the problem child is
it's one item in the entire arsenal
why adjust anything else in the tree (which globally impacts all other choices) when fire staff can be run grey with a naked tree
yea, toughness too high
nerf to 50
i dont think soulstealer nerf is gonna be too rough on my gunker builds but why are my assails taking a hit
why not just go change souldrinker then
I donât think theyâre ever going to nerf it
Don't think anyone does at this point, but we'll still grumble about it
The average bubble flame psyker barely breaks 1m in havoc
all psyker nerfs = good
120 more buffs to sg
I unironically would be ok with 120 more buffs to sg if psyker toughness is nerfed from 125 to 50
Instructions unclear, Psyker no longer has any toughess and all toughness related skills have been removed
instructions unclear, psyker toughness now completely replaced by peril
does that mean taking 100 toughness dmg gives u 100 peril
Yes
so taking 101 toughness dmg just makes u auto explode
if so, pretty based
no that is when you start taking health damage
nah just explode
today i was told i was the best lmao
bcob, BM, ER, solidity
i soloed a huge herd of crusher and a pogryn with my weird bb build
so that was fun
it was just me and the other guy at that point so we ended up dying but its always nice to hear

A 50% increase seems quite significant.
yesterday i was told i am a bad teammate
putting up that final stand instead of stopping to die is peak
This is all wrong
wasnt 100% until the patch dropped
Terror points are for events only and the elite spawning part likely does not mean any elite can spawn
Looks like AI generated so not surprising it's wrong
I also saw it on a video
Heh would be fun. I dont understand why they gave scum 100 base toughness
their total toughness is the same 125 (but less TDR than before)
Ok thanks
they removed 10% TDR & 10% ranged dmg talent
and baked one of the two +25 toughness nodes into base
currently: 75 + 25 + 25
post-patch, 100 + 25
I cast head explode on this chat
I cast head not explode
i cast bonk

made with a bit of help from a friend, how's this?
I'm using the force sword (one-handed) and a voidblast staff that I pretty much exclusively use the secondary for
no comment
yes comment
I mean, I really like illisi, but I understand that the consensus is Deimos is superior in basically every single way
damn
so uh
Illisi kinda pointless when greatsword exists
many things to comment on
explain to me why you've picked what you did?
greatsword feels like I'm swinging through sludge tbh
can't get into it
I will also comment
any particular parts?
What voidblast staff :3
dont need every talent but things like battle meditation, brain burst with kinetic resonance upgrade, etc
They picked flayer not resonance
if comms would be easier then we can go VC if you want
- skipping perfect timing
- skipping kf
- seer's presence + sg
- realoty anchor
- EP
Realoty
realoty 
zealoty
battle meditation I picked early on because I was struggling to keep peril down, but I suppose I could swap that over to one of the others now
resonance I like manually doing brain bursts, and having them back to back after I pop scrier's is fun, especially when I've got empowered psionic stacks up
mind in motion I just can't get over how much I'm helped by the movement, then crack of bone and warp splitting are to help me in crowds, which happens often
just a dream and one with the warp... just seem really good? in general?
I tried precognition but I just kinda wasn't getting use out of it and the reduced peril generation of reality anchor is good for both brain bursts and voidblast secondary spam
warp ghost for the toughness buff
well explained
lol ty
little bit
once you get the hang of those, MiM will be less necessary you'll find, do try to practice them
its the same with reloading weaponry
Mid in motion
OWtW is good, JaD is preference based
so, fine there
bcob however
it works against you more than you'd think
once mind in motion is less necessary... I guess swap it for malefic momentum if I want to keep warp splitting and crack of bone?
oh wait really?
is it the reduced generation?
yeah
specifically the quelling part actually
if you're meleeing things, and you quell, you lose cleave and damage with each swing
I'd been seeing it as an easy way to keep Scrier's active tbh
it is, and the aura and the passive just below the aura sometimes make it stupidly quick...
this node is also not needed, with assail it'd be easier to utilize for support, but with BB its too slow to activate in a tactical manner
I mean, the combo of resonance and empowered makes the cast like a second long it feels like, and that's how I'm most often using it - is that not fast enough?
i like it a lot on sg melee psyker
which is kinda what this is, just with bb or voidblast secondary where I feel it's better
but I get hexis' points
i would 100% skip it if going for a shriek variant
but with sg (and JaD) it's fine
fuels your toughness economy
also this makes it safer for me to quickly swap to bb and pop a problem like a flamer or crusher while there's some enemies around me in melee
flamers mostly
I like being able to see lol
voidblast I find a bit more difficult to explain my choice over the other staves or guns
it doesn't hurt that it's the fastest-quelling option of my three ways between the staff, the sword, and my hands
I feel like the aoe secondary is my best way of getting rid of smaller specialists like shotgunners that I don't want to spend the time and empowered stacks on to pop or get close to
flamers are also very shootable with little bolts
but what kind of voidblast 
also kinetic flayer with voidblast is funny because of the gigantic outer radius
definitely not blazing trauma, since oyu have no fire or kinetic flayer
you can miss entirely and still pop an elite/special head
uhhh... you mean like its stats?
blessings and overall setup
there are two schools of thought with voidblast
nexus/blazing and flurry/rending
oh, warp flurry and blazing spirit
â¸ď¸
blazing spirit I'm not sure about though
you lack the crit chance
gotcha
and other soublaze synergy, mostly perilous combustion
with enough crit tho it goes brrr
rending shockwave?
gonna be honest, all the additional UI elements make it difficult for me to tell what's going on
real wizza
okay, now that I've focused enough to see it...
hmmm
secondary spam soulblaze application plus perilous, wildfire, and souldrinker?
rending trauma also has a place
and shriek with creeping flames to stack higher
ah shit, the fidget build
I might be blind but I don't see rending trauma on blessings or talents?
rending shockwave on trauma staff
ahhh right
trauma being voidblasts old name
And also something almost every darktide character has in spades
okay yeah I thought rending shockwave looked like it might work
its versatility is quite nice
what does brittleness do? reduced armour effectiveness?
and with the staff being rending rather than soulblazed, i dont have to worry about other psykers at all
brittleness is an enemy debuff
and, yeah essentially that
Basically the same as rending but as a debuff you put on the enemy rather than a buff on yourself
