#psyker-class
1 messages · Page 2326 of 1
Assail doesn't force anyone to either aim nor engage with melee mechanics while they level a psyker because you can(i know because I've done it while leveling new ones) get away with only throwing assail shards for the entire first 3 difficulties.
Could've been a goated warp res roll
I elaborated above. Smite but worse. Because it just kills everything a lower difficulties with not investment whatsoever
This is fair. I guess I have never used Assail as a primary weapon outside of goofing around, so it's not something I have dealt with
you can but you still have to kinda aim
assail follows your crosshair after all
Not really
Don't get me wrong, it's not bad if you choose to use it selectively. But it also lets you engage in just spamming it.
Not in low diffs lol
Until it doesnt, just delays learning and doing that with incomplete talent starved build is harsh anyway
You can willy nilly throw rocks as psyker in leveling diffs
It works better if you aim
But you by no means have to
I've also just never used smite at all. It's so boring
Isn’t aiming assail just sort of like
if you throw assail and look away, that assail is doing nothing
Looking generally in the direction of a target
Learning what? You're just upgrading to smyker or bubble purga.
Hex please stop contriving arguments out of nowhere lmfao, no one said look away.
You throw it down towards whatever you want dead and it kills it
Ive done this
I've levelled 6 seperate psykers doing this
You're better than this
Well atleast to deal with endgame somehow, but yeah im no fan of Inferno meta, found it the most boring staff
but that IS aiming
I might be stupid what exactly am I looking for in pins? I'm sorry. The only thing that said "Cliffhanger tips" just linked the channel.
Spamming something down a hallway isn't aiming, you CAN aim with assail, it has an aim in mechanic. That's aiming.
"i fart in your general direction"
God I hate you.
This feels like an incredibly pedantic argument
Assail is just
Thats all hexis does
Click on it, then read the post.
Spam button looking in a general direction
And especially on lower difficulties assail will just wipe everything out
Its not aiming with i do this shit with an accatran, its defo not aiming when I do it with assail
I think the next issue is a lot of psykers then upgrade to inferno and continue to not melee
Or smite
The new psyker
This shit is also not aiming ime
Okay it just wasn't working when I clicked it for some reason but I got it thank you!
Its pointing in a direction and shooting
Why aiming when there's no incentive to do so.
Bro. I played Despacito twice in aurics. Second time i pulled the double of everyone else. I said: no more.
It was neither fun for me or everyone else.
Agree
Same reason I dont psyker in auric
I have no issues playing OP stuff aslong as its fun, my gaming skills still far from OP anyway
Inferno, not fun
Assail or smite arent either
Vraks despacito is
Desp is more fun than like
Inferno
But it wears off after the power trip ime
I also know how miserable it is to play with a good desp player
And I try not to subject other people to it
Desperado is a downward graph
I start playing it and the first horde spawns
And I hold left click and spray into it
And it’s really cool
And then the next horde spawns and I hold left click and spray into it
And it’s kinda cool
And then the next and so on
Until I’m bored out my mind just spraying into shit
Thats what flamer feels, except you dont even really aim at anything but just spam in general direction. Atleast with Desperado you need to focus on specials and elites and for headshots and so on, spraying into hordes is just the usual horde clearing most classes have that goes beside it
And its one of the few builds that can afford to do it all ranged too which is fun change
Agreed
Flamer is fine because you can't just do that, like pickpocket enables with guns and psyker enables by uh, existing.
Meant the flamer staff
ABANDON PURGE STAFF
EMBRACE BUBBLE KNIGHT 🗣️
I'd probably recommend dropping Perilous Combustion and getting Anticipation or Empathic Evasion. I've found that PC without any other source of Soulblaze is kinda mediocre, and ends up doing like 2% of your total damage at most. Just not enough spread to scale to a useful level
See. I was thinking this. Except I intended taking this into havoc.
And Quietude is probably not doing overly much if your peril is staying super high all the time, so I'd maybe more that over to Mettle
It's roughly 10% for me in Aurics. With a melekeer
You would be very surprised how much it helps because of just how much of an elite presence there is there.
I mean
I'm not surprised, I play exclusively H40
But I have found that without other soulblaze, things just die too quickly
For soulblaze to do much
Like yesterday during that game. I don't think those rotten armor hordes would have cleared like they did without Perilous.
AgentChaos has a game somewhere that has like 2m damage as bubble knight, and 60k of it is soulblaze from PC
Is why he took PC off
Especially since it spreads through the hordes, providing damage on targets I can't actually reach sometimes.
One sb is not data tho
It was an example.
That's just anecdotal
It's not my only experience with PC on meleeker
Honestly. I dont mind taking pc off. But it's still 10% of dmg for me
That being said. Your suggest to change quietude to mettle.
It was definitely a thought in my mind.
But getting a good bonus to toughness from revving the fgs helps a bit too.
I'll try a game with mettle instead and see how that fares.
My question there is how much is that benefiting you if you're trying to stay at like 80%+ peril?
Especially with Warp Ghost, unless you're manually quelling
Quietude is good, it's just that you have limited sources of peril gen and quell
I might be wrong on this honestly.
Oh wrong message but uh
I think even if you're near max toughness, any big chunk of peril gain still provides the full benefits even if you've reached 100%
Oh darn it.
logging in to test it
Alright, if that's the case, mettle it is.
I know it used to work like that for sure.
No I run pc on my bubble knight.
Yeah, SG peril gain also used to generate toughness even at 100% peril, too
not in your build, you don't
I GOT CLIFFHANGER
I got 8 toughness for using the FGS special at 90% peril
Mettle it is then.
Cuz quietude is essentially a dead node then.
I updated this build link anyway
I know pc not super gud but I have played enough bubble knight to think it's still worth it for that 5% chance per map getting shotgunners snowball.
So it goes
That being said.
Soulstealer does.
So I might as well pick that.
Works out since Warp slash is op anyway
Edited.
75k soulblaze damage, even less than the recon las burn Xd
https://cdn.discordapp.com/attachments/1046914150363844779/1459061504690229371/image.png?ex=6977a92a&is=697657aa&hm=8df188c185e7e3681dfdcf16a014130b4c3fa4301a47dd6daf203f8f4cb93220&
It's worth it. 
=|
That's how I outdamaged syllo.
4% damage
It's not the raw damage that gives PC its value tbh
It was a tight race.
It's a utility thing.
But pc prevailed.
I think PC is more convenience than anything. The DoT getting that last bit of damage on an elite you almost killed
on meleeker, at least
It's when you get a horde of elites that it really shines. I honestly wouldn't recommend it for Auric because the elite presence just isn't as significant there and things will die fast enough that it doesn't really matter.
But in Havoc, completely different story.
Seeing an entire horde of rotten maulers and ragers completely wipe so I can just deal with the crushers was a huge amount of breathing room for me and that wouldn't have happened if I didn't have PC.
Fair. For what it's worth, Soulstealer does also work on soulblaze kills
Bigbardin has such a way with words.
I mean I get the point but 
For more context Xd
#psyker-class message
But honestly trying to compare stats with a good psyker just a futile effort
Unless you're playing scum.
I was on purga that round so it's almost impossibru.
I think I did around 6 or 700k more than the scum.
Sheesh.
I don't like to abuse it too much but if it's rot I just turn my brain off and play purga cos cba dealing 300 damage to a crusher with fgs.
Why did melee damage reduction become a thing 
Because fatshark hates people who want to have fun
And would instead force people to use AoE and DoT spam
Rot armour change to buff psyker and to sell toxin scum. Xd
That's genuinely a conspiracy I hold
Rot Armor+Blight
Conveniently Needler+Box is very good into that
what could they be 🤔
I'm not taking pointers from Mr. E lmao
1 hour
How can 1 man yap so much.
Huh
charging for what is likely a sub-par / generic gunker
yiiiiiiikes
i am curious what "hybrid lasgun/assail" means
because
thats how you gunker
lasgun, assail
Scenes when it's just bubble knight.
considering he's called bubble inferno the havoc meta
i wouldnt doubt it
but alas
more permasmykers incoming
prepare for another wave of games being unplayable
If the world embraced bubble knight
Why is he so hated? 
Not a bad player. But his takes are uh
Something.
Just to clarify.
This is the guy that said Hive Scum is the worst class.
apparently he took over an hour to get to his super secret members only malice ready dn build
And then said things that were just completely untrue as his take on that.
thats why the dev i saw in the wild had to permasmite the whole way through
Like Hive Scum not being able to amass the kind of damage that Psyker can, when it is one of the only classes even capable of doing so.
i will forever be baffled that THATS how i learned what the dev title was
I saw that video and I was a bit shocked by that statement
oh to be on eu time. i havent seen one in the wild since ... idk maybe around launch ?
However, TBF, some points were spot on.
eu time and eu region
I think he meant worst not weakest
But then why make a take about their damage not being comparable to psyker when that isn't even true?
If that was really the metric, that's not even worth bringing up, let alone being, well, wrong about it entirely.
cus hes an idiot
Worst as in "locked in 2 very strong play Styles, with many bugged perks and unable to cooperate much due to being forced to constantly kite"
I could agree on that tbf
was it him or tanner that compared two guns, tested one, and missed shots
Trying to "hold the line" without looking like a cocaine addicted on steroid is impossible
well thats because scum IS a cocaine addict on steroids
This ain't even true either. The time that he made the video, a lot of the jank was already fixed. And saying scum has only two strong playstyles.
Also just wrong 
Dunno man, he certainly plays more than me. Maybe he has a deeper understanding or a bigger picture than me. And I can assume, of most of the players as well
And a lot of other players with quantifiable playtime feel the same way about that take
I'm at 3.6k hours and I think that's just a bonkers take to have.
It comes across as someone who really doesn't know the class and the heights it can reach when you get it down.
idk i feel like the phrase "hybrid lasgun / assail build, members only" sells it for me as he doesn't know shit 
like, that ALONE
Like saying that
ignoring everything else 
While zealot and ogryn are kinda shafted right now with how power crept everything else is right now
Is nuts.
Sure, maybe you are right
Not that they're even bad classes at all
gotta play marty, gotta play SF, if you really wanna participate in the damage run
I think I saw a video of him complaining about ogryn being weak
He did actually do that.
And on that.
I can actually agree.
sorta
But that's not really an uncommon take by any means.
ogryn is not DPS, its tank, but they definitely need to boost either the tankiness or dps to make it more fair
game changed ogryn didnt change with it
Exactly
but rn its only viable for an actual tank role
The power creep pushed ogryn back down into a weird spot.
its not power creep it's difficulty creep
I don't even think FS realized how hard the hp changes would affect ogryn since they also slightly nerfed them in the same update.
take a simple example - the kickback. by far my most used ranged weapon in both kills n time. there is so much more specialist spam since i started running it like 2 years ago that i cant reload fast enough to deal with all of them
also i swear every patch they remove 1 pellet n add 1 frame to the reload animation
i always jump back and forth between kickback and GG for trapper interruption
i want to love kickback
i do love it but
yeah its too slow for what it does :(
I like the stats part. I do not use mods, and understanding stuff a bit more is quite interesting
or DOUBLING the health of crushers n maulers. thats an effective 50% dmg nerf to a frontline armorkiller
theres too many specials. they are a blight upon this game n nerfing them into the ground should be the single highest priority
or just at the very least give ogryn weapons the punch they deserve
kickback should kill shit
in one shot, not 5 (fuckin 60m snipers >:( )
ngl the past 2 points have weighed on me heavily in recent weeks
Poor ogryn 
Id be supremely okay if power in general was lowered across the board, enemies, particular weapons and talent set ups
as well as the stupid rpg being the only thing to make ppl realize how comically underpowered the nuke is
The engine clearly isn't handling the current amount of enemies well
tbh outside havoc i dont get this density ppl talk about at least not thru the whole map
So who do you reckon is a more "knowledgeable" cc?
My opinion is very heavily skewed by havocs tbh
only just enough of a mixed horde to obscure 50000000 specials
oh and 50000000 spread out ranged shitters
so yea i guess thats where the density went
fuckin stalkers >:(
Ryken and Reginald are two I recommend if you're really talking raw knowledge of the game.
I don't entirely agree with all of their takes, but I do feel they're more reliable than Mr. E's shown to be ime
I know them both
I just like to view some videos that are either funny or informative.
what the heck did I just read. Someone actually charging for builds? Insane.
Anyway hello chat
mister e at it again
well, not the charging for builds (this is a first i think)
but, for bullshit
I'll stay clear of him.
Honestly at this point generally I've accepted to not trust any youtuber that doesn't bring math into build videos of any game ngl
Charging for builds? In this economy?
charging for the rare and elusive "hybrid lasgun/assail"
such a rare and secretive build, I really wouldn't know where to find a build that uses assail and a lasgun 
damn, that's like... not super noticable but enough that it's annoying
Ok work over
Now I need to walk home
@zealous wing @ripe obsidian @hearty wolf I’m home in 30 odd
Hi, I'm Jeficus and I love Warhammer 40,000 and Warhammer Fantasy. Like the video and subscribe to the channel if you love Warhammer too!
This is currently my favorite Darktide Psyker build. It's a neat hybrid playstyle where your melee attacks hit incredibly hard, your flame staff is still very potent, and you move so fast.
#shorts #gaming #w...
What do you guys think of this lol
usually i would take a gun with scriers and dd
and spec more points into dd for perfectionism
i... don't really see the vision for this build
the vision is, "inferno staff strong" (its not, its the soulbaze that is strong)
"speed go brr" (i agree with this part)
you get more use out of left keystone for purge
knife psyker warp speed is a helluvadrug
(do not the inferno scriers DD. you will suffer)
Trying to optimize how I play Flame bubble psyker:
When Ragers/Disablers appear I should > left click flame staff to stun > use flame secondary
When Horde is in a choke or concentrated > hold flame staff secondary
When Armored/Crushers appear > Use Melee
When rotating/moving > spam flame left click
ideally, when armour, you :
but with bubble, inferno stave is severely uh... hindered
but this method still works, just will take a little longer because you cant produce as many fire stacks
Would this work with Dueling sword or after the nerf I should just go Flame GS?
you'd also only charge the staff about 45% or lower to maintain blaze away stacks
and uh
deimos force sword for inferno, because stacking uncanny
it COULD work with a dueling sword but you would need to actually poke them in the face
where force weaponry push attack is a weakspot hit from 9m away
dueling sword also doesnt have superiority
as for greatsword, no, as it doesnt have uncanny
but yes, LMB for high stagger to create space
RMB for the actual damage part
Ok this is what i've been using
Which still means inferno is strong though
What
not with scriers dd it isnt 
Because it’s a strong reliable way to apply soukblaze to huge amounts of enemies
Mind linking me yours?
theres a guide in the pins with everything, but ye i can send screenshots
sword: warp resistance dump normally, i just have this and i like it
kinetic resonance: recommended against, my personal preference, you should put that on warp ghost
the maniac on the sword can also be swapped for carapace
i flip back and forth because im indecisive
and i have 3 main psykers so things also get a lil lost
Thanks, just made one
if you plan to take it to rotten armour havoc swap it to carapace for sure
but otherwise its good for extra mutie damage to get back to setting things on fire faster
tis main reason i flip back and forth
Does it hit a mutie breakpoint?
technically deimos can oneshot muties either way
in auric at least
i didnt load psyk in h40 to test
i should, but i was looking at the burgle for reference, didnt need h40 burgle for that 
I noticed most builds dont use Empyric Resolve, is it not good enough?
40% peril gen sounds too good to not use
must also consider, -30% toughness regen
I'll come in and say though, it's comfy when learning to manage peril.
granted you have something to outweigh the negative
its usually saved for the peril hungry staves, like trauma and voidstrike
also tried a few more games in quickplay earlier.
My ass should not play something like surge surge when tired as fuck. I think I blew myself up more in the last hour then the entire day before that.
oof
yeeep. Berpsyker when it gets late, I know now
also, there's a mod to have some of the perk icons in the middle of the screen right? What's it called, cause I might want that to keep an eye on warp unbound deactivating
Cool!
custom UI, better buff management
these two will let you a) choose which buffs to show where you want them, and b) put them where you want them
then, warp unbound timer
its, pretty self explanatory
the annoying part of BBM is, the buffs are called differently in the code
the better part is, i can probably help you hunt down what they're actually called
Ah, good ol difference between logical and shown names. Yea i feel that lol.
But awesome! Well I'm done playing for today, but mind helping me set up some mods sometime then? I feel i could use some different ui elements
and just lost Auric Maelstrom Surivivor again :(
i feel like im doing everything right, its when I go to save teammates I die
One teammate dies to trapper/crusher/grenadier
one teammate dies to Crusher,
I try to res and get mutant pox'd and overwhelmed by horde
sadge :(
:(
Rip
I refuse to make a premade for this acheive, but man the general player base.....not great
I know im not amazing, but im usually the last down
wish there were better tutorials for newbies
what region are you?
NA
e or w
E
i could tag in
it'd be around what... 120 ping?
yea, more then doable. honestly
oh yea, I'm guessing yes but kinetic flayer kills count as brain rupture kills right?
ye
if u do
ill hop in for a few too
i could do with getting ASS
hmm
didn't think about that one
Auric storm survivor
@pine tundra what say you
figured. Nice, means I just have to keep it on and eventually I'll get that achievement.
but then.... assail is also still amazing.
no not pick n mix, there's also one for general kills


also just checked, yea the achievement I meant is prioritise target. Kill 200 elites or specials with brain rupture. .
should have that in a few havocs at the rate we were going
hopefully with me less wonky
that's true. And hopefully with someone having enough crowd clear I can actually take brain rupture.
also when do we get the havoc rewards?
when week rolls over so in like 1-2 hours or smth
so 1am my time, I see.
I PRAY ROTTEN OR BLIGHT FUCKS OFF INTO THE SUN
seeing that is just like an instant 100% peril
it's way worse than that
blight is fine i find
i juist dont stand on it
small adjustments in playstyle
zealot aura or crate required but im fine with playing zealot
its my best class 
the main thing is blight is 100% hivescum p2w and i want it gone
but they probably wont, because people are still buying the hivescum DLC so they'd want to stretch all the possible reasons why people are buying it
i just hope if rot goes away its not stims coming back
fuck stims
stims?
gives enemies hard to see changes in eye colour and buffs
did they adjust it so it doesn't make Nearly Invincible Rager
they moved the stun immunity to red and kept DR on blue
and oh yeah the stim colours make no fuckin sense
attack speed on red
what does yellow do? i dont fuckin remember 
was just a bunch of "what random bullshit do we want to add? k pick a random colour"
all i know is i had to run arby with dog to pin blue ragers
and i got REAL good at dog micromanagement because of it 
honestly maybe I should re-build my arby sometime.
they should make a woke rainbow stimmed enemy
yellow is like 400% headshot damage taken but 300% more bullets per bullet
(4) Yellow Stimm
• adds yellow VFX to enemies' eyes and yellow particles to enemies' bodies
• reduces incoming damage by 35%; increases weakspot damage taken by 300% (the effective damage increase is lower because of the base reduction of incoming damage)
• increases both melee and ranged attack animation speed by 30%
• increases the number of shots fired per shooting action by 400%; does not apply to shotgun blasts; this effect stacks multiplicatively with the hidden Havoc modifier that buffs enemy ranged attacks; for example, a Scab Stalker in a Havoc Rank 37 mission can fire 9 shots per action, but if stimmed, the same Scab Stalker would fire 45 shots per action
• increases enemy hit mass by 50% which makes enemies harder to cleave; weapon blessings like Devastating Strike, Perfect Strike, Savage Sweep, Shock & Awe, Sunder, and Wrath that buff an attack's effective hit mass limit can mitigate this effect
• grants an impact_modifier of -50% which makes enemies harder to stagger; talents like Arbitrator's Break the Line, Forceful, Nuncio-Aquila, Terminus Warrant, The Emperor's Fist, or Ogryn's Crunch!, Impactful, Slam, or Veteran's Competitive Urge, Executioner's Stance, or Zealot's Grievous Wounds, Punishment, as well as weapon blessings like Hammerblow, Thunderstrike, Trauma, etc, that buff an attack's stagger strength can help mitigate this effect
I had it backward
300% headshot damage taken and 400% more bullet per bullet
"a Scab Stalker in a Havoc Rank 37 mission can fire 9 shots per action, but if stimmed, the same Scab Stalker would fire 45 shots per action"
Yellow is objectively the most dangerous
blight + stims = must have scum and arby with dog
Wow
Venting Shreik + Flame is REALLY strong
I feel like my DPS doubled from Bubble psyker
easily so
I thought I'd miss the protection from bubble, but all the stuns and passive toughness regen is really crazy
Welcome to the way of the flame
more fire is always the answer
one day I'll finish my other staves so I, too, can do some fire shenanigans.
also true. And I do have my trauma staff. That one uses fire right?
generally yes
no fire on a rending trauma build
blazing trauma is what you've seen me using
yea, that's the one that seems fun. Honestly
but I'm guessing the staff also needs to be pretty high level, for the charge speed and stuff?
ye
they'll bring it back and it'll be yellow only
so eevery game is 4 desperado
yea, figured I could squeeze my way out of it with surge surge but I suppose I'll have to put some more work into the trauma staff.
guessing theres no darktiding going on so ill go back and play more human revo
i am ingame but yeah seems wolves is not interested atm
ill be checking in a bit for havoc
I still fucking hate blue stimms
even nerfed they're still aids
Better than an unstaggerable, 90% damage reduction, carapace override Dreg rager
That you just cannot get away from
Now you can knock them over
nice
i have rampage blight psi
yep
rotten is too
come on man what the fuck is the point
the same shit ass modifiers for months
w/e
still cant decide if i want to personality scourge my fem savant into a fem seer
i like fem seer, but i also need at least one savant for the banter
and male savant can stay off my roster
.-. i need more character slots
meanwhile I just got my havoc rewards so that was indeed a nice amount of stuff.
Finally have some 400+ curios, upgraded both my force sword and trauma staff to yellow. Now just need to get more mastery on the trauma staff later.
luckily it's already at like, 70~% regen out of 80
Hate.
Oh hey sorry I went and made dinner
im free to play now if you still are up for it
I'm around if hex is
i am
we're in party
what the
since when did
wall shield + EP = buffed wall shield damage
was this always true how did i never notice
6 ticks of damage get boosted from 15 per tick to 75
thats a bit more than 200% huh
what a mystery
oh well we take shield wall buffs around here
15 to 75 would be 500% total damage
thats what makes it so mysterious
no benefit from enfeeble
i shall name this new phenomenom the "wacky shit i havent quite had explained to me yet".
It's the simultaneous fire bombs on both sides for me
The mutie tried to save you
I am not aboot at the moment
😭

sure
I am a traitor
yeah u are
SevenSevenSevenSevenSevenSevenSevenSevenSevenSevenSevenSevenSevenSeven
I haven't actually heard that line in ages
The captains rarely speak even
Captains tend to die pretty quickly with the shroudfield zealot meta
I have not seen a FotF Zealot in ages
It's 70% shroudfield, 25% book, 5% FotF
And most of the shroud zealots are bad

idc I wanna play >:(
2 if ur in other countries
ok
but can join
np
good roll?
very nice. id upgrade it a bit tho cus 68 cloud radius seems kinda low
ye i bumped it to 80 and i have 15 wr 48 qs rn
keep going or leave as is once i max the 3 80
bet time to go head pop
Decent. Maxing quell speed would put you at like 45% warp res
Losing quell speed is a big deal.
Just 60% vs 80% is like 30% slower quelling
@zealous wing Thanks for the runs!
if you're done, ggs, was good games
taking a break but ill hit you up when im back on
sounds good
@hearty wolf i am once again requesting scoreboard
ngl
this team had so much boss damage
and also I had terrible shroudfield rotations
it was perma on cd when bosses were up
not even playing a tank based setup
I griefed at the end by standing outside the train
ye tbh you should have listened to what that guy said
abotu using the medkit before final drop
It's all good
That was a 0 disable game from em btw
outside of the one bit where I walked into a big open field with 60 gunners shooting me
we do not count that ledge at the end >:(
what did u think of this vet
Ngl, I was too worried about my fps being utter dogshit and I wasn't moving forward so * no one* was
until you did at the end xd
But his krak grenades had decent value
I saw red 
and everyone gave me nades
I was a bit worried when I saw him running autogun
but yeah he felt reasonably consistent
he didn't die
that was the big thing for me
I can forgive players not doing a ton if they're surviving and still contributing honestly
I'm just a bit miffed I couldn't play aggro but
That was more of an example of how I play when I play "properly"
you are the first person to see that in months
nah u did it before istg
And only because the game decided to shit itself xd
when we played like, second time
On Scum unlikely since I've been limit testing how far I can pull ahead but I think I'm not gonna do that anymore without VC
Too often I get into a situation where I need to backpedal from crushers and then find the one piece of random ass debris and die
and I cba losing 40 runs to learn where hidden debris
yeah
I didn't realise that's how fast Scum looks on other people's screens
Scum feels fantastic to dodge around on
There was a part that game which was very scary
Where rot crushed us against the wall and for sure thought we were dead
ngl the only part I actually got worried on was after I had died
everything else never felt like an issue ngl
u having rockets and being fed nades made rot feel like a total non issue
The rockets or rot don't seem to count my crusher kills or something
500k from rockets doesn't seem very much
did ya win?
The melee elite damage is pretty funny xd
here's my last game with Agent
700k rocket to 900k melee
Was this into rot?
Rot + orange, I think
We were functionally a trio b/c the psyker died 3 times then quit
I wasn't worried about it. I know it might have looked like we were a little scared but I was spam pinging through the vent purge to figure out how many gunners there was
i've been posting clips in another discord, and the clip potentially giving me a gaming buddy is me getting merc'd by 2 snipers and a mutie 😭
I was confident I'd survive but I idk about the other two and that would make it a bit scary
At one point both Agent and I had our own Pogryns + a rot horde
so we were kiting in circles
passed each other once or twice
oof
that's sort of what worried me
coordinating the run to the medicae was good though
We won
still spooky
I cant believe how much damage u did to those ogryns at the end
but generally u and the vet did a lot of boss damage
made it hard to get good stabs
Yeah they evaporated xd
they died faster than i could activate my sword and shroud 
I had to let one of my rampage's die a bit early because I was trying to keep it for one of those next POs
Idk how he got that much value out of nades then. All of my rockets were into packs and I ran back to get greandes from a previous room about 3 times
There were a few times a crusher did a Mr President
I was also have terrible performance problems for whatever reason
We actually had
an insanely fun comp
Scum, vet, zealot, arb
It's a lot of fun with no psyker
All melee, all the time
And ofc there was no blight so that was good fun
i think it worked because no blight tbh
but we also have rampage toll locked in for tomorrow when we play
which will be pog
I'm working <t:1769450400:t> to <t:1769464800:t> tho
shitty short shift
Ah another late one
most of what i do is lates
I think that works out since that's when my gf is around
that also explains why you are awake now
oh no
I'm awake now because I'm a filthy degenerate and have an abhorrent sleep schedule
the work has nothing to do with it
xD
rare player actually using block
what weapon
i block more attacks on zealot than anyone else because activating the relic blade counts as a block
shield maul iirc
he did ya
btl does i believe
see
btl works because it lets u slam the rotten wall back
when there's no rotten wall to slam
it has a lot less value
BtL is a block, and a dodge
Can avoid nets
I used BtL exclusively when I played Arb
minus a few games with nuncio because I needed to end a loss streak
The oubliette incident
Iirc it was red purple and it just took like 40 attempts to beat it
almost an entire week
oof
It's quite a tough map with a lot of points of failure
like, almost the entire map is a point of failure
which end event was oubliette?
one of the harder ones
The assassination is more or less free, it's just everything up to it
the assassinations are always free
That map also has the 7 bosses on spawn quite frequently
because u group up and just glomp him in a corner
Either way was very fun despite tech issues
Although the tech issues because pretty funny at the end
Plague Ogryn slide show where it goes from full to dead between frames
Actually true
oh right
you love to see it
How can I go so far 😭
game was not designed for nimble
I actually have learned a lineup for that dodge now so I collide with the railing
But speed
an extra second wont kill you
you have to walk the distance you dashed out back to get to the door anyway
At least Oubliette kills you early if it's gonna kill you
or at the mid event
or in the big area after mid event
or in the big area after the big area after mid event
or in the big area after the-
need a new staff in my life
still not as bad as Ascension Riser
not even close
for one, you and the enemies are firmly planted on the ground a majority of the time
ascension riser doesnt give you that luxury
hello psykers, does the talent Penetration of the Soul, which increases rending up to 20% based on peril affect the soul flame debuff
Yes. But don't take it.
it does affect soulblaze, but the amount is extremely negligible
is it really that negligible? i mean idk i feel there arent many better options for what ive built and im struggling with where to shift around the last talent points
it is a maximum of 4% additional damage on all non-crusher enemies
if its an inferno build, grab a force sword with uncanny and that will give you far more benefit
and killing crushers with soulblaze is a bad idea
damn 💀
true
a bad idea, unless you know HOW to do it
and it involves no penetration of the soul nor penetrating flames
kinetic flayer and let team handle it 🗣️
uncanny stacking
force sword push attack is always a weakspot hit, with 9m range
inferno, shriek, deimos sword with uncanny
and, kf
build guide in the pins has a lot of helpful info
yeah
genuinely life changing information
Soulblaze has over 100% armor damage modifiers on everything not carapace, which means brittleness/rending has like 75% reduced effectiveness
ye
ie, bleed, toxin, and soul blaze
thank you both this is incredible
Lightning Staff Rework Idea
- Have the charged attack be about 20% stronger overall and make carapace enemies take bonus damage since they're encased in metal and as we know most metal is very conductive.
- Alter the primary attack so that the generic bolts it fires are balls of lightning, which can chain between enemies (like 4 or 5, but no stun), but are weaker at single target compared to the normal energy bolts.
- Add a unique blessing that can add more chain lightning to both types of attacks at the cost of some damage.
These changes would make the Lightning Staff great again, like back when it had that bug from EP that made it do double damage.
Charged attack would be ~20-30% stronger if it weren't bugged.
why does ek need to be stronger?
Yeah, fix that as well.
Because it is not that good anymore. Has been majorly power creeped.
not that great anymore? Its still probably the best staff for auric
no lmao
and the answer to power creeping being more power creep is not the answer when the game engine is dying trying to work
both H40 EK games
I bet you used the primary attack for a lot of that damage though, the charged attack is anemic af.
Yes. Charged attack is weak because it's not scaling properly and Fatshark's bugfix time is slow as hell
Yeah, I wish they would fix it.
The other thing I don't like is how 3/4 staffs have the same primary attack. I would like them to make the primary unique for EK.
I can use any other staff then that has that primary
exactly.
Doesnt mean EK is any good
ek has the strongest primary though
EK has better stats for left click
Thats just psyker being busted.
no
The staff is still ass now
not really
does it? I thought they were all exactly the same apart from fire staff well... shooting fire for it's left click.
🤷♂️ it's my current favorite ranged on melee builds
highest base crit + the crit stat
Secondary needs buffs
Yes imo
Thats just another word for it now
How is it bugged?
It does less damage then it is meant to.
So….it needs a buff?
Just kidding
Yeah, so if they fixed the bug it would get buffed more or less.
Crit damage isnt being applied to the charged attack plus something else minor iirc
@ripe obsidian what was it exactly?
Crit scaling isn't applied to RMB
Psyker needs a staff update in general, they're pretty neglected. Two new staffs and staff fixing would be nice to see.
it's outside of brackets
Current damage:
660 * (1 + 0.24) = 818.4
818.4 * (1+(0.5 * 0.6)) = 1063.92
Proper damage:
660 * (1 + 0.24) = 818.4
818.4 * (1+(1 * 0.6)) = 1309.44
funny
How does Blaze Force Sword knockback work?
Im literally in the face of a crusher and it didnt knock him back and I died
Thought it was 9m
crushers have 6 seconds of immunity after being staggered
I just had 5 or 6 flamers take turns pushing me into a corner
that was some bullshit
I couldn't move because as soon as 3 of them finished, the next 3 started burning me
and then a silent poxburster killed me through a wall. This is not my game
Tru things die so fast there.
what a game this was
I will forever remember being bullied by 6 flamers at once. Or at least remember until tomorrow.
ek staff will straight up get you kicked out of games
that's how strong it is in auric lmao
who tf are you playing with. Literally never been kicked for using any weapon.
Never got kicked from a game.
Mustve been a 3 man or smth
And they decidet to kick you for someone else or smth.
they thought i was macroing
and kicked me
because surge m1 build is ridiculously busted for auric
https://www.youtube.com/shorts/nhp9QlbI2Zo
How it feels to play with EE.
I need to start using force swords, that push seems handy
I'm mildly torn on it as a design choice. On one hand, you shouldn't be able to just ignore ranged enemies. On the other, with so many enemies shooting at you, there has to be some way to move forward
Two problems perpetuating each other
That's vt3.
In 10 years
Not sure if their next game is going to be vt3 or dt2. Cos dt earn them more money via premium cosmetics.
VT3 with DT monetization
And none of the cosmetics from vt2 transfer over.
Like when dt2 comes out, all your premium dt1 cosmetics are in the bin.

They literally release the same sets again and charge you
💨
I find it funny that in the WARPED 2025, the most deadly enemy is the most basic
Really puts in perspective the amount of new/struggling players
Since tide games are harder then your average fps
My gf struggles in Darktide. She's fine in DRG, SM2 and Helldivers 2 tho.
It's just the combomelee-ranged hybrid playstyle that throws her off
Dt is hard.
All of those are much easier games
Back in VT2 you could just focus on melee and you'll be fine
Drg can be made harder.
Her instinct is to stick to gun
She tried to learn dodging, sliding, pushing but oh boy it made me realise how lucky I was to learn the basics back in Vermintide 2
Real
Yeah its the melee
Its kind of faulty to the marketing cause its named a s a horde shooter
And its really not a shooter.
Except if u play despi scum
I feel bad when pros berate newcomers for shooting when getting hit, so few games have that unique hybrid combat to train casual players
Shots fired
Its the thuth tho
Tide game is a more appropriate title
Its a problem with people in general that once they learned a skill they cant comprehend anymore how hard it was for them.
I actually miss the earlier Darktide enemy quantity, where its more tactical than just spam
Like at my work sometimes i struggle to understand an apprentices problem.
I love wailing into big masses of enemys
That's so true, the DT tutorial doesn't help tbh
so I have max build brain burst electrokenetic staff shriek... and its feels kind of ridiculous
im just RMBing the entire game and nothing can stop me besides bosses
I correct myself, spam as in Bulwark hordes
I do kind of hate bullwarks.
v2 feels like this still
JUST LEMME KRUMP YA
You stagger them to open up Shield just to have the Bulwark behind blow your hit
Or worse there's someone shooting at them keeping them blocking
Aye, I haven't played for ages
But unfortunately imma 40k nerd first
Really miss Chaos Wastes tho ngl
you should play it more
I believe it hard diffs darktide in melee combat
which this game isnt really designed for at max level, and thats fine
What do you mean, it's over at Sefoni's
I enjoy the different experiences
I think the game director needs to be tweaked a bit more
strange that this server has not one but two lamia profile pic enjoyers
I thought it was niche yet somehow theres two mains
It's more like a child born of Chaos Wastes and Weaves
And it inherits only half their traits
I dream of a procedurally generated, non-linear mission type in the vein of DRG or Warframe
Everytime I experience a good game that isn't 40K, I ask myself
Why can't 40k games be like this
Lol
Hope TW 40K is good
Because studios that make good games don't want to pay to license 40k
They have their own IPs where they don't have to pay James Workshop
I just enjoyed space marine 2
its really... simple
but feels nice
I got a bit tired of the gameplay loop after beating the campaign and all pve missions
SM2 was fun to max out every class and weapon
A nice side game to play every update
True solo absolute after the rework to difficulty was fun
Every time I see gameplay its either someone pointing a gun in a direction or parry/roll spam
Weirdly, SM2 is a lot harder for me than DT. I can't figure out the rhythm of combat.
Looking forward to Techmarine
The range of executes is long and you are fully immune while walking and killing
Then you repeat
Saw a clip of someone spawning like 80 gorillion nids in a debug room to fight them and every time they get hit to like 1/3 hp they just shot their gun a few times and was fine
Learning break points helps
Imagine having hopium that Fatshark announces Techadept when Techmarine drops in SM2
SM2 just plays to me like a worse Doom or worse Darktide. Feels slow and clunky
It is if you compared it to either



