#psyker-class
1 messages · Page 2239 of 1
Gamelsantern site
Build maker
Link
Or screenshot the tree u make
Like i did for you
they cant send images yet
ye more talking needed
Hang on
Oh lmaooo
I misclicked earlier
And accidentally took a node I didn't mean to
Also is there any good blessing or dump stats for bolt pistol dedicated to murking ranged elites
swap and pop
Need to farm up mastery for it first but just overall goal
But yes I do have ogryn and momentum talents now
I don't use bistol on my psyker so i can't say for sure. Lethal prox + puncture is the standard
Deadly accurate and surgical would net you highest dmg but i doubt it'd come in handy as much as the former
So I guess the main question is
What are the use cases for assail, vs bolt pistol
Is it redundant to have both?
Nah
Bistol you can use for singled out targets, whether they be far away or some annoying lone gunner 40m away
Also does DD work in psykeraneum
Assail is very good at ragers and mixed hordes
Don't see any marked targets, and makes sense!
if you have the mod creature spawner, yes, otherwise no
Yeah
I do not have the mod no, never used mods before
Rip
Even though I probably have a very good use case for using one particular mod I saw long time ago
theres some handy ones, if you get curious let us know
The UI indicator because I'm legally deaf, and pox bursters are fucking ROUGH with that or lot of other disablers
Aye still play AUric maelstorm and havoc regularly at my zenith, it's just inconsistent for me. But funny thing is my hearing is technically 'as good as human being' but my conscious mind being able to disseminate information actively is trickier
So there are absolutely situations where I get a bad feeling despite not hearing clear indicators and just dodging or shoving and turns out I pushed a pox or dog away, but that takes intense amount of training that can be lost if I don't play consistently
Plenty of em around that are good for your needs with customization available. Not like they're getting banned yet and for folks that want stuff for aid to enjoy the game is fine.
The ones for the training mode are very useful for getting access to interactions needed to test things out.
Valid
So question about ragers and greatsword
I have not struggled persay, but it is messy
But I did not have DD
Mhm.
Is greatswords meant to be good against ragers, and it's about mechanical expertise, or is it generally messier/trickier but not undoable?
What would you say usually is the scenario that makes them a problem?
Likely getting stunned out of a heavy attack and eating chip dmg
5 flak ragers chaining at me from middle of a crowd, I have bit clumsier time trying to find a tempo to wear them down/accidentally button mash a bit. Which I don't get killed or anything but likely take unnecessary chip damage
Mhm
Oh shit
There's scab only no ranged modifier, I want to try my new build in that.
greatsword is good against everything
Go on ahead. You're psyker so you can get it done.
if you get swarmed by 5 ragers, dodge back to get some space
I usually play ogryn with branx pickaxe and I love these modes because crunching my way through carapace horde is very satisfying haha, so I'm seeing how well I can emulate that on my psyker now
Got it, is it just doable to kill them consistently with zero damage, is it about outswinging them, do I weave in push attacks since it seems inconsistent what they get interrupted by or not.
And on the note for ragers, I usually just take advantage of my range for headshotting them with melee.
you can and should push, but i wouldn't try more than once
and yeah push attack to the head is an instakill for them
depending on the mark
Trying to remember the mark but it's supposed to be the same moveset as the mkx relic blade iirc
How you react heavily depends on your weapon's moveset but in most cases, unless you have some form of stun resist chaining heavy attacks against large rager packs is a bad idea. With fgs i just throw out lights and wave heavy thrust in between (mk6 fgs)
no fgs has the same moveset as the relic blade
i am not talking to you in this case
like irrc, with relic blade you have to alternate or switch up between heavy and lights to handle hordes, with fgs it's mostly just a m1 spam
same for single target but with m2
and push attack for the mk6
Mk6 fgs (the good one
) is pretty simple to use tbh
Its push followup is great for horde clear
I use mk6 because it's the more complex pattern
And I figured best way to get good at it is use only that to build up muscle memory
sorry was thinking about mk8
Like
yeah i mean, the lights themselves are all antihorde
It's true that mk8 has more streamlined horde clear
tho they suck compared to the mk8's
But giving up the heavy chain damage of mk6
Is a tough hit
ESPECIALLY
For meleeker
Where your thrust is your hail mary
eh, the stab is just placed on the push attack
Not sure if the dmg values are the same tbh
Anyhow its getting too late here
Night
night
Night! thank you for the help!
blaze force sword perks and blessings?
there are so many good blessings that i may not choose two amongst them
ahh
thinking greatsword
for 1 hand
uncanny/ripsote/precog/unstable/deflector/superiority/slaughter
uncanny is best in slot if you can stack it often
(you can stack it by push attacking enemies so you should always take it)
superiority/slaughter/unstable if you are melee focus
depends on how you use it
if melee heavy flak/cara/unyield
if not then maniac/cara/unyield
maniac for mutants
if you are using deflector often
and want to block more
have a +2 stam perk
Wait the person went to sleep I wanted to ask about why lethal proximity and puncture blessing for bolt pistol
Because I intend to pick off distant elites with it so wouldn't proximity be redundant/not used?
prox is some nice stagger against ragers, but if you dont want stagger then dont run it
I take my 1H force sword (obscurus) only on my inferno and voidblasts
so on those it makes sense to just put on unyielding and carapace imo
bistol is also good for getting a dog off of someone a floor above 
it happens more than you'd think, but if you run FGS the slash uncharged works too
it's mostly used for anything that your staff struggles against, which is mostly just monsters and crushers
shriek is also the classic dog-b-gone
you should listen to ainz 🙂 usually lethal prox is for abusing with blitz on other classes or for the bistol mk that does big explosions
Ainz?
and puncture is, when the special you shot doesnt quite die, the bleed finishes it off. also for abuse with FGS special
Oh god I misunderstood
the guy replying to you
I thought Ainz was an ability name or something hahaha
might as well be
Oh that kinda sounds nice. I heard that assail was good against ragers, but I almostn ever use it
ainz is at the top tier of players
So I'm figuring out how the flow goes, and if it is effective to use assail as opposed to bolt pistol, I might just ignore that blessing
and since ragers are tied to mixed horde it fits perfectly
Makes sense, it just dodging backwards while spamming as much needles as you can?
yeah that works
I dodge forwards, but yes
otherwise, assial will stagger ragers
so you can throw a dart to stagger em then bonk em
Got it, I'm still figuring out my tempo/flow with assail, is it a resource where I consistently want to be swapping to shoot off few needles then back to greatsword if I have down time just to carve things out as opposed to only taking it out when the situation is specifically "I want to get away from ragers"
Also for what it's worth, I'm using Force Greatsword melee psyker build.
it depends, but generally, yes you want to "weave in" a few assail every 6 seconds or so
So I don't know if it's just more effective but risky to kill ragers with the weapon.
if you have the talent called "malefic momentum"
I do
but if you are capable then greatsword is fine anti rager
throwing a few assails every 5 or 6 seconds will dramatically boost the damage of your FGS
Makes sense, that's a nice conditional for me to keep in mind, thank you!
And valid point Dom, thank you!
and vice versa
I have it because I wanted to charge up warpslice to be meaty
Also I realized I've played DT for some years, and still never asked this
What is 'Finesse damage' relative to normal damage
Crit damage and weakspot damage
Interesting
so assail and your FGS both benefit from finesse damage
I might have to dump deflector to get the riposte if I really want to start oneshotting crushers or maulers. as a blessing, I have cleave as given.
Greatsword
on FGS you need max DD and scriers and a crit
and high peril with warp rider and unstable
its very hard to do tbh
but 2 shots are comfortable and common
Honestly I don't expect it to be common
But yeah, I played ogryn a lot with branx thrust and crunch talents
Because I enjoy oneshots when I had all of my bruiser stacks going
Though would there be an ideal lineup for anti elite bolt pistol, and by any chance is collateral itself a dump stat?
puncture + run n gun/point blank. Collat dump yes
bolt pistol will leave you disappointed for anti-elite shenanigans
about 200 damage disappointed into gunners last I recall
Mostly just wanting to have "Fuck off sniper across the map" or stray gunner
With assail and greatsword having good coverage into the rest
flak/unarmored
if you find yourself shooting more specials then scab gunners
maniac/unarmored
wait
this is psyker, you might not need flak for 1 shot scab gunner
Got it, from DD or something else?
warp rider, gaze, MM, DD
It barely didn't one shot them before their health bonus
I think they lived on some tiny ass double digit number
After the bleed from puncture mind you
Crit one shots them though obv
Solution surgical. 
Alas I dunno if I'll be in situation in high intensity where I'd let surgical proc up as I could just use assail at that point if I had breathing room in the first place
base 7.5, point blank 20, gaze 20. 47.5 without need to hold ads
POint blank only works in close range I presume?
crit chance after melee kill
Ooooh I see
OH one thing I forgot
I have 2 toughness and 1 wound curios, is that typical as psyker?
wounds are a negative but a good learning tool
(All of refinements are toughness, tough regen, and stam regen at present)
oof
toughness regen only affect coherency regen when not in combat
Aye, I just need safety because poxbursters are tough for me with psyker squishiness
corruption resistance, and hp
Due to my poor hearing so I'm not consistent in being able to quickly evade them all of the time.
stam regen can be negated by taking warpghost or kinetic deflection
hp would save you more then wounds
and would help against more then poxbursters
if you do have hearing problems there are mods for that
I met someone who was deaf in their left ear
and always got trapped
Aye, I've considered it! Might do so as I get deeper into it again
But it can be interesting challenge to force me to sharpen my hearing skills working around it
i have a mod that lets me get around my weird brain
Last question I have
Greatswords are considered good against bosses if you can land the weakspot stabs yeah?
ye
FGS is good at everything.
It's not the overwhelming best option for any one particular thing, but it's good enough be used with anything.
The biggest weakness is mobility.
Just taking all stamina curios and refinement and sprint reduction /s
That said, what do you feel IS the best option for psyker melee? I’m gonna assume…dueling sword?
If you mean a melee focused build, then I'd say FGS or obscurus.
deimos too I suppose
deimos horde clear too ass for melee psyker
I know some don't have issues with deimos's horde clear, so I toss it onto the pile.
I haven't used it for a melee focus build.
I use FGS anyway. I’ve tried DS but I feel the FGS just does it all as you pointed out.
I have yet to try Deimos/obscurus. I’ve messed around with them a little but FGS is a show stealer in my heart.
knife on melee /gun psyker is also tons of fun
Ye. Is fun.
I finally tried taxe. Also fun.
People kept comparing taxe to DS, but feel like it plays closer to knife.
fun but not great, and carpal tunnel inducing
spam m1, profit
and on psyker, the meta curios is 2 toughness 1 hp, with 3x cooldown reduction, at least 1 gunner resist, and at least 1 corruption resist. the rest are to taste, but i think 2x revive speed and 2x minor toughness is the way to go
Oh yeah. Killer on hands. Feck your hands.
Highly recommend them auto-fire mods for that sort of thing if you want to play it like that maybe. Not exactly something physically sustainable. I can do it fine without issues as long as I'm not like playing really long sessions back to back with taxe or laspistol.
Carpal tunnel tier list.
I wish those tools weren't locked behind mods.
just parried a burster only for my arbites teammate's dog to knock it back into me
Yeah. I understand why it might just be a clean oversight thing but that shit not a joke for a game like this, young or not.
earlier today i saw an arbitrator die to his own dog
Oh that's new.
same burster situation
Lol
my first day playing arbitrator, my dog launched a burster i parried back into me
he was HELPING!
never played dog guy again
I ping them with dog because I can use them as a remote shove
That's crazy though.
Never seen that yet lmao
I am glad to have access to mods, but they are not an answer. 😭
I've seen too man people frame or outright say that mods is the answer to x problem when it isn't. (To be clear, I'm not saying that @austere warren, said this.)
i think like it's nice we have mods but like
I think some mods are absolutely worth incorporating and polishing for no other reason than accessibility for people that just want to play the game with less barriers of entry.
fatshark should've done these things to start with
Oh yeah. It was a big problem when arby first came out and more people were playing them. lmao
For sure. Just that not everyone can mod or should have to in order to play the game.
That's what I mean.
Mmhm. Understandable yeah.
I genuinely don't know enough about how accessibility features are even set up, who or what is being consulted, what's even allowed via industry "needs" from labor etc. Longer conversation surrounding entertainment media and accessibility needs.
I shouldn't need to learn how to mod, make sure I know to feck with mods every update, etc just to be able to use a laspistol. Especially when recons let the player just hold down the button / key vs press for every shot.
Then it turns out it's GW that wants us suffering to be lore accurate 😏
Yeah but laspistol is better
Bubble knight is up to date in the pinned builds.
You’re not wrong. I run taxe and knife on zealot and I’d say they are certainly comparable.
Sure, taxe deals with hordes better, but knife deals with carapace better so 🤷🏻♂️ pick your poison.
That said, I feel taxe has a bit of an advantage over knife in one area; stagger. You can stagger just about anything with it. At least, that’s what I’ve found.

Feels like one of those things baked-in by design. Like locking certain weapons to manual semi auto kind of deal.
Lotta games got that going on now that I actually think about it.
Accessibility is generally an after thought. Even adding a toggle to have hold or press options would be a helpful.
anyone knows of a build of psyker with duelist sword? thanks in advance
Builds in pins. DS (dueling sword) pairs well with aoe ranged weapons like inferno or voidblast.
Are there any games recently that really focused on making those features robust and genuinely helpful?
thx
Yes, but mostly indie games.
because you either; need a job, or, love your job too much
takes me back to the old days of WoW spreadsheets telling you exactly what the optimal raw damage/crit ratio was, gotta balance that shit perfectly
WRONG
I'm pushing away the bad feelings

this just looks like a normal work day and i hate it
I quit my staring at spreadsheets job 3 years ago or so
I'm now on my feet for work a lot and get paid like 10% less but I'm a lot happier
okay so its c: you miss your old job
Well yeah it's fun
no shade
am sad
But only because I now get to stop
we wiped at mid event
Hey fellas, after fck loads of hours I would like to try scrier gaze, what should I keep in mind? i there like a standar build ofr it?
i too am a spreadsheet enjoyer
I don't have to do this shit again tomorrow thank the emperor
by "we wiped", do you mean "i ressed them and they died immediately?"
Or more to the point for like 12 hours on the bad days 😵💫
both
😄
it gets stronger th elonger you stay in it. its more suited to melee/gun builds but can work with certain staff set ups.
a good build for scriers will likely focus on the right side of the tree a lot
there's a lot of builds in the pins btw
@verbal thistle can you tell me which file to edit to get decimals on my peril meter
mod
which
its true peril, or numeric ui, or both
Been trying mk IIb infantry las with scriers and I gotta say I kinda like it
sorry yes its renamed perilgauge
ok yeah damn
but i personally turn the gauge itself off
same
i was trying to work out yesterday why the fuck my peril gauge element is tiny
my hud is clean
you play cinematic mode tbf
I'm checking the pins, this scrier gaze is pretty interesting
So if I want to use something like ball thrower taff and the huge sword... should I still avoid soulstealer?
this will give you good peril counter with no bar
always visible
activate windows
Question, when having a force sword, can you cause bursters to fall back with just the initial part of the force push or do you have to fully go through the animation of the 2nd part.
like... get some fresh air?
do you have the 3 overrides on?
have you moved something with custom HUD?
Yeah
maybe its that. do you have numeric ui?
I tried to fix the sizing with HUDtweaker but it didnt work out
in numeric ui try turning show peril icon off
and resetting whatever you did with hud tweaker
turn off HUD
all of it
HUDtweakers off and i changed that in numeric ui but no change
hmmm idk then dude, for me it looks like this
try turning the gauge off
thickness length and opacity to 0
full settings
Thanks man
https://www.reddit.com/r/DarkTide/comments/1owkyhg/i_was_today_years_old_when_i_learned_u_can_throw/
Oh my
I did not know
correct, aquila is throwing 
Imagine ppl not knowing basic things… but then again i’ve met a boyo who unironically did not knew a boltgun can be fired full auto

Ppl REALLY do not test stuff before they use them

i think its more, you dont expect to have to hold your ability key for anything
press button, does thing, ok move on
i even did the tutorial for arby and i didnt know
All it takes is a little curiosity & time; its literally holding 1 button
granted tho i didnt use aquila long
But even those are not present
YIKES!
I hope you fixed that
wdym
... ?
The info about the fact that you can hold & direct where you can put the nuncio?
im talking about doing the tutorial, not making one

sefoni's tutorials
Nvm then!
to be fair though i should have thought of testing
i run bubbleknight
i place bubbles
by holding F and aiming
i just never found nuncio that useful?
idk, stationary debuff, VS repositioning? felt like a losing fight for nuncio
You need to see more; won’t be easy cause general community says its the worst ability; its 2nd best actualy
Its a thinking mans ability; you don’t simply put it i mean you can but a thinking man will make better use of it to good effect
Aka strategy is required
And many ppl don’t even think of holding a button long enough so yeah

Not only; 30% revive speed is clutch
So it is not purely win-more
Exec stance is for example
I have a Helllbore setup that could 2-tap crushers with it and Instakill maulers. And then rotten armor/blessing of Nurgle showed up and the whole thing fell apart.
The build is already hold by tape in the 1st place.
It’s very fun.
Any build where I can end up with more excess damage than real damage is a good time.
Is it?
i dunno if a mod for it exists already, but it'd be cool to have a mod show me how many times i've played a round with someone, even randoms
There's a mod that shows your win-loss ratio with people, haven't tried it out though.
But if you just add those together it would tell you
Sub 50% win rate with me 
10% with me 😛
Anyone wanna do a few H40s? I have purple + stims power matrix, and randoms keep making me sad
def lower than 50%, with the number of randos crumbling to the first sign of carapace on auric
my life
Im only good at making people more sadge
exe stance is great on certain conditions like darkness and vent purge cuz u can see the specials but thats abt it
i actually run it on havoc cuz it allows my team to see the 40 elite gunners and not rush to their deaths it works wonders for pubs where ppl seem to share one brain cell
I will run forward anyways
It feels like 90% of my games just end if I go down
Or end within a few minutes
Six is the glue of the team
stims make me sad.
Stims are mostly better than rot
disagree
I think the thing that fecks me up with stimms is it's gambling jumpscares.
rot fun and make dmg numbers go brrrr
I go in a game with a level 60 dude, guy leaves me netted in a fire to die and complains we are worthless, I give him the 1 med station says he prefers I dont die (unranked dude btw) then goes and dies and alt f4s
stim = youre doing well? heres 3 blue ragers, fuck you.
1 beefed up regular blue dude
blue stim scab rager with garden on top
have fun
rot + garden is my favourite modifier combo
fun gameplay not artificial difficulty dw about it xd
I had a game last night where I got grabbed by a chaos spawn with ~2000 HP. Team ran away to fight a horde. Soulblaze would've killed if it wasn't healing chewing on me. Then it tossed me into maulers and I died before I hit the ground. Team died to the horde.
I will respect a rager as a default at least.
One random dooder, I will not.
truly the filter of pubs, plus makes funny dmg numbers go brrr
then die
reminds me of that game where we got 3 captains and boss I taunted 2 captains boss and horde and run away with ogryn
my entire team wiped to 1 captain
@plucky flax
and complained that im not helping and playing alone
it was shield bug bro 
A friend and I think we figured out why captain bug happens
oh?
We're still testing though
i know my mod reports it as long fall. i have also seen a place on refinery delta where the same thing seems to happen semi frequently, without a captain present
Long story short. It's fall damage
yeah game thinks you fell a long distance... something to do with acceleration?
Not me i never die
jamie, pull up the footage
We think that the captain knockback is triggering a player location sync. And if the player had previously been either teleported (bell skip on twins map) or insta killed (ledged, havoc overhead). It will sync to where they got killed and they take the fall damage
It sounds very plausible
Idk if I worded it right
yeah i undersstand what youre saying
It's similar to how the game can't sync players that were insta deleted
Sounded smort
Ie insta kills
it compares their new location after the knockback to the location they were at when they got insta'd
and if its far they just die
And when they interact with captain knockback it will sync players location and kill them with fall damage
That's why it only happens often in twins map or havoc
Bell skip and havoc 1 shots
We're still pulling samples from our videos
And testing
But it's 100% accurate so far
look bois i know that it looks bad but trust me its for ur own good (cliffs himself)
Six's plan.
so, i have seen the same "long fall" interaction on refinery delta at a certain spot a few times now
It was a good plan until I panicked at the daemonhost
after the lift at the mid event, there is a little sand pile with some boxes next to the door
Valid panic
I have a bad habit of running up to daemonhosts with vet and shanking them
so maybe there is a sync point there or something
i mean, with normal demonhosts, i actually dont care
if you wanna wake it up, go ahead
but i wont be getting corrupted for you
bro fr if I was playing maelstrom pubs and my vet run up to pinged demonhost and shankd him id lose my mind
sprinkle some krak on him
If dh arent in their green alerted mode i just shoot them a bit
downside is yeah u get 30% corruption but I call worth
i have rot stimms silo. pray for me.
Brings some attention to it + if pubs somehow aggro it afterwards i dont have to care about the dh anymore 
It just occurred to me that some people's first character is arby.
I dont mind rotten THAT much just makes the game 10 times longer
oh yes
IDK how this is the first time that I've thought this.
This used to be cursed but literally any hourglass map is worse imo
excise and refinery are great
Actually i dont think ive gotten a excise clear in a very long time
Refinery is fine
refinery has a relatively high clear rate, its just the last event can be tricky if team arent well coordinated
as a vet main when I see rotten armour I just go special and ranged sniper and put my faith in the randoms
(or if you have healing captain and spawn and team already dead for the fourth time 😭 )
Excise just has a lot of points where the team can fall apart
double boss drop down
Afaik its like 9 spots where you just have to clear a ton of enemies
but you have krak grenades
rot armour is literally vet paradise. keeping up with psyker dmg numbers mode
lethal prox bistol + tinkered krak goes brrrrr
playing rot with a good vet makes me sad, they steal all the armour kills 🙁
ill play with you six ❤️
I can do a game.
i have 1 slot left 🙂
gotta shut down my wax stove
we do a lil housefire
It's insane how much you can inflate your numbers on psyker if you have incompetent teamates.
ill be free after this
And on ogryn
And vet, zealot and arby
It's a lot easier on psyker
shredder is calling
Thanks Dom. Was fun. Except that weird oggy.
haha yeah no worries, ty 🙂
Depends on the situation tbh. Ogryn can struggle a lot if the rest of the team wipes due to ignoring shooters and snipers
zealot is the class I usually struggle with the most due to morons wasting ammo on trashmobs I'm trying to kill or psykers traumablasting at my feet starving me of toughness replenishment
with the rest of the classes it's much easier imo, tho unpredictable situations still happen
Always trauma on the zealot, don't want him to get hurt!!
Make sure the zealot sees nothing but white from the trauma explosions so they become blind to the evils of this world
I will spare thee from sighting the horror of sin 🫡
Goddamn, I've been stanning the FGS for so long I forgot how good a force sword that attacks as fast as obscurus does is
Not to mention actual mobility and uncanny
40k version of peril sensitive sunglasses
Or deflate cause you just die cause they did too
god emperor, why have you forsaken me?

Hardest battles to the strongest warriors or something like that
Who did you get the screenshot from?
Well… have fun with that (its easier than the one i tackled but still nasty)
If you CC them it will be fine
unstaggerable
Smite?!
interesting 
just stagger the blue ragers until the end of the map 🤓
Why, you just named them already
Even dog does cause it can pounce & keep them held
You kill the rest; its easier to maintain 1 - 3 enemies than a whole crowd
But srsly; you get stimms you get staggerable abilities in your team; btl is like best cause short cooldown & fast aplication
yes sure
but stims + gas makes them literally 100% DR and unkillable
so i wont be playing it.
What about brittleness?
Still would like to try it 
See it & experience it
i have before and is why i wont play it again
stimms are already bad design, making them 100% DR is just braindead stupid
The emperor protects... not you, though.
u rly dont
The only oof one is blue tbh; not even green cause that one loses its buffs the moment you deplete the HP it gave to an enemy
Rest don’t matter but then again; there was a reason final toll was not liked; taking out one of the main mechanics in the game which is stagger does not make the game harder; it makes it bs
yes but blue enemies are game ending
On the same lvl as DoTs on Final Toll if unprepared.
kind of, but not really the same
at least on toll + garden the enemies could actually die
blue stimms + gas means the enemies literally cant take damage
stuff like that also forces shitty boring metas like confident strike club
But sped up crushers+300 ping.
Karien thats just you & you know it 
Our beloved 300 pinger
Panic Aura Bot

Look, dog is the competent one, you know that.
But…
Dog stands for D…
And D stands for Dogshit…

Clearly this needs purple enemies
Tell that to my lil sis' dog. Dumb thing poops everywhere.
Have they given any love to the electro staff yet
i miss popping people during the golden bugged era it had
Dont think so
I don't believe there have been any changes
Though i don't feel the need for them either. Maybe it's because i haven't tried it in that era
It is? 
idk what difficulty u play on but last time i used that thing it was fucking dire man
EK is my favorite staff
It needs a buff with all the hp increases tbh.
Auric maels and havocs pretty much
Though admittedly more auric maels
I dont like stims
And havoc loves stims
Yeah it did not match up to those admittedly
Though i feel with psyker getting stronger overall
Eh
With good shriek management it's fine
Though that is assuming "the build" for shriek
Honestly, STRIKE really needs one.
INF ranged cleave didn't even make it usable lul.
i havent used strike in forever but when i did that thing seemed broken tf happened?
i was just oneshotting anything on my screen with a half assed build
Got beaten till near useless.
People overestimate the difference too usually
More so now with all the hp increases.
Voidblast especially, but ek as well still hold up in havoc
Though admittedly inferno and vb have it better
Strike is, 1-10 okay. Lul after.
1-10 as in havoc levels? 
Yes. Anything goes there. After, Strike starts to get worser till unusable.
anything goes all the way up to and including 20
havoc doesn't become a real loadout and skill check until 21
Eh, with the hp increase that stacks... Some already feel bleah when you hit heresy.
I've never had problems with that
Compounds with it being the slowest charge staff and low payout for peril and time cost... Yeah.
tbf it doesn't need a lot of charge at all to delete trashmob hordes so
I will say that voidstrike builds that aren't the can-buster feel underwhelming
When the trash mobs are piles of crushers, lul.
then they aren't trash mobs 
Rotten... Just...
My beloved says that's not a very nice thing to call them
trash mobs are groaners poxwalkers and bruisers
I know. But the joke is... With rotten... There's just so many armoured, they are now the trash mob to bosses.
yeah I get it
Havoc trash mob is an unbuffed mauler
I hate rotten armor, modifiers that just throw waves of super tanky enemies at you aren't fun
i’m ngl how do you maintain 15 stacks of disrupt destiny or more for 30 minutes
Kill
i got the 25 stacks thingy but i’m p sure getting to 15 is the issue so is it safer to take the 10 second thing
wat!
oh sorry i’m just dumb i didnt even have the weak spot kill thingy on
bruh
You need the 2 stacks per weakspot kill modifier if you take 25
Yeah
Also nice pfp lol
I know that guy
ty it’s christmas season
Gonna sing us a song?
I wouldn’t dare try to be him
so take 25 and not increase to 10 seconds would you say
10 seconds is when you can't afford both subnodes of 25 and weakspot kills giving 2
Otherwise, yes
Take it
Is it true that soulblaze can crit on each tick? Is it calculated for every mob you ignited individually? Are those crits triggering talents like Mettle or Empathic Evasion?
Soulblaze can't crit
Inferno staff can crit and apply 2 stacks instead of 1 though
the application from inferno crits and applies 2 stacks which procs mettle and PT or EE
critmaxxing on inferno is meta for 2 reasons - faster reaching max stacks, and more EE procs
anyone know good ledging spots
rolling steel has a lot
Clandestium Gloriana is hell too
Everyone is likely to get ledged 
Had a nade box ogryn end the run in record time, extra barrels maelstrom
@marble crater @tulip kettle
I thought my messages came through, but apparently they didn't (network issues)
Thank you, noted. It's not about Inferno staff though, I was wondering in the context of trauma staff / Shriek + Creeping Flames combo, that's the build I run with
Kinda hoped that if soulblaze can crit, I could have close to permanent range attack evasion lol
nvm did it in middle of chasm logistratum
very good bridge after the wierd train area
ty i was gonna try that but somehow managed to do it
Unfortunately not 
fortunately*
Can smite crit btw?
Excise vault rot purple.
Looking to farm 5mil damage.
Did 2.6m in 15 mins then died and we lost 
no
The world is not ready for crit-smite
SMITE IS NOT REALLLLLLLLLLLLLLLLLL
It's real and one of the cardinal sins
https://www.youtube.com/watch?v=yHg6tov0vDc
Has something changed since this video was recorded? I'm checking right now in the simulation, and I don't see Shriek applying Soulblaze to the mobs right behind my back
In the video it looks like it hits mobs behind you, though at a shorter range, compared to those in front of you
You can use the 5 weakspot talent to get a crit
smite cannot crit iirc
even if that did work, it needs to be a) weakspot hits, and b) a ranged attack, for a single crit. if smite WAS considered ranged, it would be a single tick of dmg that would crit, and the rest of it would not, because smite doesnt target weakpoints.
but does assail count as ranged all the way, or just for stuff like true aim and crits in general to work...?
so just like non-inferno staff left click projectile?
I was using it more to proc the crit counts as dodging, not for damage
doesnt matter if its dmg or not, it doesnt crit it doesnt crit
hang on... could he mean the zap staff right click, and not actually smite?
maybe, but, smite is smite, i dont get the confusion tbh
Empathic Evasion procs while combined with the talent that 5 weakspots guarante a ranged crit
neither do I, but some people tend to refer to something with a completely different name compared to what that something is actually called in the game... (this is not purely a darktide thing)
can force sword push sttack crit
game crasher while i was standing in morninstar ._. how solve this
not sure, but i know normal attacks do, and you can usually attack faster than a PA
the bigger push? I don't think so, but could be wrong (but my chances of being wrong about that are at least kinda low-ish, because if it never procs crit effects, it doesn't crit, and I have never seen the bigger push proc crit effects iirc...)
just tested it, doesnt look like it, cose im thinking, which blessing apart from uncanny strike and perks should i use for if im going to use it for inferno staff support
if using bubble, Riposte or Superiority would be good to pair with uncanny.
if not using bubble, maybe consider deflector with Kinetic Deflection talent to block with your Peril instead of Stam, but riposte is good too even without a ranged enemy spam countermeasure imo.
uncanny to stack while things are on fire to obliterate carapace
thats really it
if I understood it right, they are asking about what blessing to pair with uncanny.
mf we get two blessing slots
uncanny and what im asking
bruh
depends on what ever you want
i use deflector, because im usually in the front line
this advice of mine might be a decent place to start: #psyker-class message
yes i saw thank you
yeah, at least if you are using Warp Charges (left side keystone), you kinda don't need deflector on the force sword. you can just put down the dome/bubble/whatever shield ult somewhere ahead of you (near the ranged enemies, preferably) and start inferno-ing or melee-ing (depending on the distance between the bubble and the ranged enemies).
I use deimos force sword on my havoc inferno build, i stick to unstable power for secondary blessing tbh. It's just free damage for playing well (edging high peril) But as hexis was saying deflector is a very solid pick as well
80% of the time i'm using it for crushers and mutants so eh, it tends to one tap most with unstable
oh yeah, I would have recommended unstable power as well, but didn't remember its existence on anything beyond the Greatsword...
Lol that's fair
I only remember cause it's all i ever use
My funny brain could never play magic man class without magic swords and magic stuff
Because if no magic why play magic class?
EXACTLY
You prefer a comfortable lie to the painful truths I see
It's all magic here 
pfft, begone, firebaaalll
aight, just tried an auric with the fs inferno build, me likey
i've been sleeping on fs a lot
if only I could get some use from uncanny-stacking with that setup...
carapace tends to die to some bolter-wielding zealot before I get enough stacks onto at least one crusher...
has anyone tried heavy sword on psyker recently?
wondering if I should finally use the thing
How are you going to kill carapace? 
Carapace that is infesting auric mael/high havoc heavily 
reduce carapace, pls
rending trauma maybe?
very potent with scrier's
not a good idea
I've only run heavy sword on zealot
psyker doesn't have the "delete carapace" buttons that veteran/zealot do
with bolter as backup
Zealot can just press fury of the faithful
and hey wow 100% rending the crusher is fucking dead
vet has kraks and the helbore
or pissword
we're talking about heavy sword
nah it still bounces
ye, but why would you use heavy sword on vet, who has psword access (unless you hate the combo tech / unwilling to use skitarius, then fair).
because psword wants attack speed
hsword doesn't
psword boring
and I am investing into my helbore lasgun
skitarius?
Helbore feels so weird to shoot for me, charge up messes me up
there's a mod that auto-charges
mod that lets you macro combos
oh wait, can skitarius do that too?
I'll have to see
I only use auto attack keybinds, I don't want to have everything handed to me
only want to save my fingers from clicking too much
valid opinion
I hate fiddly attack mechanics, so I'd just not play those classes/weapons without the mod
obviously not great into carapace
still
Fury helps a lot
fury, martyrdom make a lot of stuff work, and that's just what i like about zealot
mk3 evisc zealot with perfect strike is a match made in heaven with piety
I don't like zealot because they are 100% completely incapable of making a ranged focused build
and I like SHOOTIN'
of course you do
playing laspistol mkx because it looks better on my kriegsman lol
been a while
i'll prolly run WS, dum dum infernus on that thing
vet gets enough crit uptime as is anyways
ye you eventually get there ofc, but I usually run IJ and swap to full auto bolter
almost copy pasta of what i go with however i choose bottom left for prime target, and i skip out on unfaltering if i have twbs
sword is also the same
Look if I'm going to be playing the least interesting class in the game
i think most people would not stray from deathhblow and headtaker, for good reason
I'm going to be using their one and only interesting keystone
Not one of the two "do more damage by dealing damage" ones
I just don't go martyrdom on all weaps, mostly the heavy stuff
get this
you DODGE
and your keystone works
the other one
requires you to hit stuff
it's fucking insane
the martyrdom changes were so nice tbh
you still run all wounds, but now you can get max stacks at 25% hp
yeah it certainly got easier
which is what you get back from death
i grab 2 wounds and 1 toughness, like most rn i believe
ye no reason to really run 3 wounds anymore
well beside the reason I just said
yeah higher hp
i haven't tried enough of it to say but
if i'm low hp i'm low hp anyways
the local unpushed poxburster is poxbursting me so
simply never break toughness
I would FoTF
true invincibility moment
yes
pretty much
2 in 1 damage button or oh shit button
usually both
speed bonus dont get praised enough either
it's pretty insane with marty or IJ
relic blade swinging at mach 40
tac axe can't be seen on screen anymore
this build was pretty fun on maelstrom but I have no idea if I can make it work into havoc
EK and combat blade? absolutely, no reason not to
shriek?
scrier's
while scrier is admittedly very good with mk6 you'd have to go meleeker then
taking DD?
of course
also, dump stat on EK is crit yeah?
LMAO
it has the highest cost in the game
why the hell would you dump warp res?
when crit bonus is such a miniscule stat change
because anything else damages its already gambling damage
and you can manage the peril gen
i'm surprised you're taking it in the first place in a meleeker build tbh
but if you like it i guess
it can work for M1 EK build
since you already got finesse from both SG and DD
mainly using it as a DD snatcher due to the low aim requirement
continuously chaining speed is fun
yeah, if you take this into havoc though you'll have to commit to a proper EK M1 build, there is one in the pinned guides that is H40 ready
the knife will still be VERY good
this is probably also a suboptimal choice, but I imagine it'll work very well for a melee build into havoc ranged
just not gravitated towards it as a whole
and here's tree
warp nexus + surge is better suited
i speak from personal pain
believe me on this
fair
if you don't go full staff psyker for m2 EK
it's real tough man
if you're set on m2 ek
become shriek warp siphon meta staff psyker
if u wanna have fun with M1 EK and knife
you're fine, but gotta change up the staff
surge nexus it is
you'll see how strong it is trust
machinegun staff is just as fun for me anyhow
ok thats good
i could never
i like m2 too much sadly
it's like coke
just pop into psykhanium
you'll see how strong surge M1 is with SG and DD
hard like a graphite pencil
btw a few recommendations my eyes just caught. I'd change the build further but then again i don't want to change what you like playing with so it's just minimal stuff that will help a lot
losing reality anchor in this build is not as bad as it might seem
your entire existence is weakspot kills
you'll be farming SG stacks quickly and will be all the better DPS for it
also, as long as you have at least PC, souldrinker is amazing
you have so much passive toughness gen in this build
I'd rather have quietude
yeah if i go off making changes again, i would
but i don't want to steer away from what they already have
seem to be content with their build so
🤷♂️
I took it by accident lol
good catch on the m1/m2 node though, not as good if I'm not using m2 much
yeah again like
EK is practically my life on psyker and man
you gotta be very serious for m2 to really work
it's very fun and feedback-y
before they buffed it's peril gen
give me back 40% per cast, fat shark
it'd actually be a suitable nerf to one of the strongest ranged weapons in the game
bros ive been playing havoc nonstop for like 2 days and i have no diamantine, which missions give squares?
every mission does
havoc missions have neither diamantine or plasteel on them
My m2 build btw, if you ever feel inclined. The -10% peril gen node is my sweet spot, you can drop it and grab empyric resolve for safer peril management
instead giving you a large bundle of each based on your highest completed mission every week
ah ok that makes sense
ah i havent played for a week yet that makes sense
yummy
gas feels ok on some maps
is assail broken good or am i getting carried, feels like with the rending talent and uncany strike it just kills everything
Gas is really tough in havoc cos no additional green stims spawn.
In auric it's whatever.
Vomit
the actual gas isn't that bad when you don't have fucking immortal poxwalkers
The thing that makes pox gas aids is the fact they also decide to spam 5+ tox bombers at the same time
assail is good, but thats with ranged damage boost (optional), increased cleave, warp rider (increased damage as peril goes up)
There's pox gas with and without bomber spam.
and also tox bombers en masse
THE most disruptive specialist in the game
I was gonna ask wouldn't those be the flamers but if the team lets tox bombers do their thing unimpeded it just makes everyone else even more effective at game ending you
and bombers dont need LoS
or if the tox bomber decides that 50 fucking meters of maximum range and bouncing bombs is actually cool and fair
and just throws them from so far away that their audio doesn't even play
because they are the only specialist in the game whose audio gets quieter over distance
Grenades bring Nurgle's kiss :3
yeah with skriers its default 100% cleave (13 kills per shard) and 20% rend, its more fun to me than dome shield, defy destiny also just makes you zoom and have infite toughnes
scriers doesnt give cleave though
the cleave is from warp splitting
You get 1 extra cleave with piercing shards and 2 from Warp splitting, that's it
since scriers keeps you high
You need warp splitting, ethereal shards, EP, and a blue stimm to get to 13 targets for assail.
Does this account for increased Havoc hitmass as well? Or are we not talking Havoc?
Non havoc assumed. IDk about the hit mas changes.
The havoc changes are NUTS. At some point lesser enemy hitmass can go from 1 to 3
ye sometimes assail goes no where 
I mean how hit mass changes assail targets.
what the heck does blue stimm even do for psyker btw? I know it does sth extra for them but never checked
Wouldn’t it be Quell speed and projectile recharge time?
assail treats all enemies as 1 hitmass
that's why the guide talks about targets only
from his comment I would think it increases cleave power or sth lol
the blue stimm i mean
I met a guy in dt named potato man just now btw @strong gulch thought it was funny
It also reduces the time of charging actions. So staves and charge blitz are affacted.
https://steamcommunity.com/sharedfiles/filedetails/?id=3318538305
we dont talk about blue stimm here this is a safe place
Apparently assail treats enemies as 1 hitmass. Syllo popping in for the win.
Forsooth?



