#psyker-class
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thats because bubble cooldown is long as fuck, and warp siphon is great for bring it back faster
im glad i hadnt read that part of your guide or i wouldnt have tested it xD
kill more elites?
4 elite kills brings it back
,,,
yeah. sure thing.
3 other people on the team thirsting for elite kills bro
ijs i cant just bring it back like that. why i like DD so much
lots of opportunities to build stacks
i refuse to run siphon unless theres an inferno psyker on the team
with a flamer staff i dont really have that snipe potential
and i dont like using BB raw.
being able to use get in fire reborn value from your sibs is 
then use this i guess if youre not getting kills, or in fire reborn if you use fire
vamp if no blaze psyker, IFR if blaze psyker present
raw BB is so slow
but i am the blaze psyker
same with how every psyker build should have souldrinker if theres a blaze psyker on the team
then switch to in fire reborn immediately 
@wind spruce fixed
IM IN THE GUIDE WITH MORE THAN JUST A HALF BAKED BUILD WOOO
inferno bubble is mainly for havoc anyway, so you COULD try it with shriek instead
auric it can also be useful, but, often less required
havoc is, too much random bullshit, auric is more predictable bullshit
does seers affect flayer?
no
presence it is
prescience*
hilarious that there's two with presence and one that's just presence with a seeing eye
regeneneration
cooldown regen specifically applies to ability cooldown
ie, bubble, in this case
KF will always be a 12s timer, unless they specifically change it again
how ive got my flamer set up currently
Does Brainburst count as a weak spot attack/kill
Yup
classic first room fail
oh look, my team is incapable of doing anything at all type stuff
between them they killed 5 whole crushers
the zealot and arby immediately quit and started their own lobby after the loss
as if they weren't the problem
"no bubble noob psyker"
What map was this?
my most hated one
yes
Ah. Was just curious
when you get yeeted into the abyss by knock back, deaths you could do little about
silent pox bursters get me like that mostly
yeah what happened was
there were gunners over the bridge
someone aggroed them early
then got swiss cheesed
that about cover it?
oh i can see that you did
the zealot got overheaded
did you make it through the doors at least?
ogryn did his best, but got overwhelmed after I got headbutted
Yeah, made it through the doors
then got bullied back through them by a pogryn and a wall of rot
I was alone
oh im not blaming you homie
i do also feel that once you are through those doors
99% of the time its a mistake to go back through them
boss will spawn, fight it in the square around the corner from the long gunner alley to med
but if they already died before that point its hopeless
yeah, just an unfortunate mission
the worst bit about the start of ascension is gunner seed on the bridge and twins spawn in front of the doors
Once i got yeeted off that bridge
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chain weapons no longer S tier on psyker 
(DD stacks)
@tulip kettle what u got against my build?
puppet master is probably one of the aspects
probably the second most underrated talent in the whole tree

whats wrong with puppet master?
ive got several nodes that work off people being in coherency
and i dont really need more quell speed
underrated doesnt mean you take it, especially on H40
its generally just, not much of a boost, if someones not in your default coherency, its unlikely they'd be in the slightly expanded one either, quell speed is the more useful one of the two
its what, an extra 3 meters?
3.5?
75% shouldnt be "slightly larger"
like if its 100 feet, thats an additional 75 feet
but its not 100 feet
i cant remember if its like, 15m or 10m,
the guide probably has the radius in it somewhere
if its 15, the 75% is like, 11, bringing it to 26, but if its 10, thats 17,. lets be generous. if a teammate isnt within 15 meters of you, regularly enough to be noticed, how likely is it they're within 26m
vs, quell faster, fire more
more damage, generally more killing, vs a chance someones within that sweet spot between default coherency and out of the expanded one
yeah been that way since charged strike nerf
it was hella funny
in concept its good, but, in practice its more complicated, short answer, not worth it in huge majority of cases
RIP
in havoc for example, if youre spread out enough for coherency to break, youre probably all dead anyway
but i was being sarcastic about the strength of chain weapons and just showing that kills with the tear damage dont proc DD
well if it's 15 it goes up to like 26
IDK it just seems like if you're relying on team procs it should be a good idea to increase the odds of them proccing if possible
yea idk about havoc 40
even 25 is that brutal
I'm not even aiming for that
auric can be that bad too
quell speed doesnt even do anything depending on maths and if you're peril edging
so the electric power attack talent was actually good for a bit on chain weapons due to it procing multiple times per power attack at some point? neat
but I know the range for coherency is pretty short. like if it was naturally the size of the psykanium arena I wouldn't even consider it
because of how the ticks work getting a few extra peril down from solidity wont save you time or get you an extra cast since the amount of casts you want between quelling is exactly 1
consistency in coherency procs or consistency in moment to moment manual peril control
the tutorial is really the only place the game gives you a visual indicator of coherency, and its so short of a timeframe
no it was because ep was working on charged strike
and chain sword go brrrrrrrcleavebrrrrrrr
this work for all melee but csword just happen to be the best one because moveset
oh, so it was inheriting the ep smite bonuses assuming
my thought on it is that i already quell fast enough. im usually just tapping it to squeeze a little out to get back to doing damage again
does charged strike even count as the electrified debuff yet or is it still its own special electric dot off on its own
if they had a set of nodes that incentivized doing more damage at low peril, i could see the quell speed being super important
Depends on the build and peril resistance but yeah, exactly
i saw that
basic search shows someone saying coherency is 10m, not 15
but yea it likely wouldnt in a meaningful way
now im too curious, gonna go hunting
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
if its 10, then it goes up to 17.5
It was the wrong video haha
its nearly double. aint peanuts
imo, its one of those things that the lower the base number is, the more important increasing it is
I don't like it, I'll rather just use my fgs than waste 3 points
I like having quell speed just because I can use it to farm toughness a bit better
its 8m
Its not 3 points. The build already has the ranged damage node as I said lol
Well I don't
ive done modest testing with the generation/quelling of peril as it pertains to toughness and it didnt seem all that massive
like im not gonna boost an empty toughness meter back to full by quelling a single full peril bar
Fair. What's your surge surge build atm?
What's your crusher DPS with it, if it's not anywhere close to fgs, not sure why I'd use it
so it goes up to 14
On mobile, so not posting, but I've some melee nodes and usually perfectionism
Haven't tested the dps
Was just looking at the numbers and wondering
does this apply on a per-target basis or is this a buff to you?
its a self buff iirc
it does
ok
well i frequently prime stuff with lmb anyways
only thing that sucks is fully charging a flamer will eat like 2-3 seconds of that buff
I think the stacking 6% warp damage delt on primary hit is a debuff
dang. Came close to beating rot + purple Ascension Riser, but we got separated right near the end and got cut down one by one
I think it was a series of small mistakes that we just couldn't recover from due to purple + rot throwing walls of purple crushers at us
I beat purple rot magistrati on ogryn. The psyker was bubble
crusher dps isn't bad with surge surge + pots, like 1300 with 15 stacks and without +carapace, but a bit too expensive to get still
With cara it's over 1500, I could see running it if I really wanted to do a no melee build
youre running jad, MM, KP, puppet master and battle med for starters. I dont like it, i think its inneficient and missing some core stuff. but i know you play in heresy or so, so its probably fine.
and channeled force is garbage on inferno btw, it only effects the ranged damage and not the soulblaze damage, unlike empyric shock.
i also personally hate spending half the game quelling which is already a problem with bubble builds
For the full send anti-carpal tunnel build
watching syllo play its pretty obvious he has a natural 90% resistance to carpal tunnel buff
though calling smite a "secret weapon" is truly unforgiveable stuff. straight to the gulag.
oh Agent posted that garbage run
no hate dude you played it well. Though idk why the armour density was so low for rot armour
they knew I had smite
at least it was ethical smiting
heresy? no. im in auric.
okay fella
fuckin' ascension riser
got to the elevator to the end event
then like 20 crushers spawned
half of them purple
plus endless specials

oof
and how many crusher kills
why the game hate you?
I do not think my version of PowerDI counts crusher kills correctly
why not
It's cos my kraks got them all.
because it says only 71 killed
which feels super low
says I only killed 18, which feels very wrong
sounds right, 692k worth of hp and the rest is healing
Aggravating.
they did indeed go kaboom, as did those monsters
We got so close that time
Elevator to the end, then just 20 crushers at once in the elevator room
they spawned while we were healing, I guess
pushed us into the elevator and smashed us
but i just mean most of the armour spawns in that game were 3-4 crushers and 3-4 maulers
meanwhile usually its 8 crushers 12 maulers and a bunch of dreg ragers
It was only 47 crushers yes
The game knew we suck.
106 scab ragers, 83 maulers
i dont think so, its just a seed thing or whatever
but it was just noticeable that you werent getting the ridiculous spam you sometimes see
181 scab shotgunners
shotgunners are weird
fellas, how do i work smite and bubble into a high tier havoc build? Not a fan of the scriers infinite smite, i want to use it tastefully / defensively and support bigger dps with bubble (also would not like to use inferno staff lol)
might have been a gunner seed
Use venting shriek; its better 
this is just gonna be a big ask tbh - most builds that are running staves want a quelling ability, bubble makes them much harder to use. Its not impossible or anything but you will just suffer on DPS output considerably. and inferno is meta for a very good reason, especially as its the easiest to run with bubble as you can take empyric resolve + solidity and get good uptime on it still
essentially, smite + bubble + no inferno + good damage are kind of mututally exclusive
yeah i have seen a few games recently with 400 specials by the end of the run
kind of a joke really
purg can manage by quelling for only one tick, which isn't subject to penalties/bonuses, so if you play like that it can be fine
damn, i just feel like i dont want to ask another psyker to run bubble when i'm already supporting with smite, does that make sense? dont wanna gimp the 2nd psyker
honestly just dont run smite
or do run it, and just, commit to it
as much as i hate that
Really depends on your staff/gun you use
but smite is one of those things that, unless you are otherwise really good, youre going to end up using it more than you likely should if you have it
also, without scriers + EP smite does no damage.
and taking EP with bubble means you have terrible bubble uptime
Smite complements electrokinetic, voidstrike & guns - rest not so much
So start from there 
Bubble smite is op
IF i was going to make a smite + bubble build, but not really use smite all that much, it would probably use an FGS and a las weapon of some kind, and look something like this :
but i really dont think its good.
this is super helpful!! but yeah i definitely hear you
As someone that just does things cuz I find them fun, what's the community sentiment on assail?
i got to havoc 40 a while back with that which is why i was curious about it but I might just run the scriers ep smite, as im trying to fit into the theme of my stormseer psyker lol
See if you can do it again this season 
looking at this has caused me great despair
i think if you are going to go bubble + smite you should just do something like this :
and press smite the whole game and hope your team can kill stuff
which, i also hate
i mean i was hoping to keep smite as like an oh shit option rather than a crutch, was cooking with force greatsword for aoe + electrokinetic for carapace
true, better meta version of that is just inferno for everything + dueling for carapace, hmmmm
i mean
i think deimos is superior to DS for a number of reasons
im not like, the authority or anything but imo the strongest builds are inferno + deimos with uncanny + superiority and a tree like this :
where you spend the last 2 points either getting KD or quietitude + warp ghost
then for the crusher blobs you want to stack soulblaze to 15 with the inferno, shriek at them, then start to push attack with your force sword to stack uncanny safely
i see, do you find having bubbles as important in high lvl havocs? last time i was doing 40 it was like, non negotiable to have a bubble, even 2, is that stil lthe case generally?
kk, if someone were to bubble, what would be the other supporting stuff? the blitz doesn't reallly matter too much in the long run if running bubble right?
i can safely say me not bringing bubble has never been the reason a run was lost
bubbles are great. i know if everyone is firing on all cylinders and knows what theyre doing its probably just luxury but for randoms i love having it.
thats my main i want to bring bubble + smite, I know randos can do dps, it's the shitshows that i want to prevent or at least stall
that said, my gun pysker uses scriers
i mean, BB is chosen with inferno because it gives you a tool to deal with snipers and far away shooters, and interacts very nicely with kinetic flayer
smite can be helpful. but it gimps your damage.
and yeah i posted above what i would do with bubble and smite, and really you are literally jus there to press bubble off CD and smite everyhting and hope everyone else can kill stuff. But smykers are stupid and gross and stinky
people dont like smite round these parts
and my beloved says they have pp smol
its kind of a desperation skill. like yea it will pause the game for a bit and help the team kill things they couldnt kill without it but thats just a skill diff. that said, i used it a little bit to climb through to about damnation just cuz i didnt feel powerful myself and wanted to guarantee more wins.
once i got my character kinda on par i swapped to assail.
i wanna say smite is specifically designed to buy time vs mass armor
i would posit that you can just kill them all instead
indeed
mostly what i used it for. hordes too if we somehow got overwhelmed and surrounded but if a pack of 10 crushers was coming, smite that shit
but imagine that you are coming out of an elevator and the crusher clown car descends upon you
that's when smite can be helpful
but uh
trauma would do that too
and also do damage
definitely considering trauma bubble rn as well, just miss smite since my char's theme is lightning (stormseer from chogoris)
note i dont have any of the buffs active and am not at high peril, in a real game situation your TTK would be even faster
bubble trauma can be good but i found it unplayable without empyric resolve. Im bad though
ah yes, the one gorillion crusher trial
you also dont have 30 muties, 12 dogs, 2 horde packs and a smattering of snipers and gunners all humping your face with them 
its super safe with the force sword push attack tbh, i always feel naked fighting crushers without it
anything else will just be dead already from the inferno + shriek
then that one blue stimmed crusher, that you didnt notice had blue eyes, comes and you push attack it expecting it to stagger out of the animation and it just doesnt
i will also say, trauma can be good in havoc but it can also troll your team and yourself pretty hard. Knocking stuff down just for it to stand up behind you/your team mate and then be stagger immune is a recipe for a bad time.
kitty enjoying this much more than i enjoy getting flattened by crushers
more accurate
horrors are pink, horrors are blue!
where once there was one, now there are two!
(dont look at the purple stim code)
Two is not a good enough number
Until a dozen of them spawn out of nowhere and bully you
true fact
four is better
12 crushers? easy mode. one single trapper? its so joever
12 crushers in an open area with nothing else trying to kill you is indeed easy mode. I just don't often see that situation in actual gameplay.
post vid of you fighting 12 crushers in psyk plz
I just posted one. scroll up. IDK exactly how many there was but it was multiple groups. and I was stuck in an elevator.
and that was auric
your vid has 3 other players, there are 6 crushers, and you said last time you posted it it was damnation. its w/e dude i honestly hate your attitude
yea I noticed you got a chip on your shoulder
Idrgaf but I am curious what I said that tilted you so hard
i wonder how bad the 30 crusher psyk trial is now
used to be pretty easily doable with ds4
perhaps just takes a bit longer now
about 30 seconds, so about 1 sec/ crusher
not with DS though im poop at the game and need force sword crutch
Use knife like a true rat
but i need my crutches ๐
Which blessings & perks do you use on the staff and Deimos?
@summer prairie wanna try 3 man?
give me a few minutes
You might have to play purga.
yes
staff is flak + crit chance, blaze away and nexus. sword is carapace + unyielding, uncanny + superiority
I haven't been playing much game lately.
if you get bored of being too pro for 4 players i still need a manly vet to carry me the last few games to 40 later
i noticed, porquoi?
Don't know. I think when my brain is ready to play / I'm well enough, frens aren't playing.
I have done more wax sealing tho. So that's nice.
purity seals do be cool
if you want to play i will be around today
though its like, 5 am for you.... maybe its sleep time?
Thanks. May the warp be with you.
Can do later yeah
I need to get rid of one talent to get quick shards, this is my FS special shriek build
last game's uptime
I'm torn on what to cull
what is this build
just gather a bunch of peril to shriek
through assail or FS special
and watch things burn
ok but like half the tree doesn't make sense
Is this a mod that allows the sharing of a full tree?
i think it's this https://darktide.gameslantern.com/build-editor
blazing spirit is v bad
Why no mettle and perfect timing? 
I was, but then I decided not to because I only really cared about perfect timing
Pro arby spamming shock mines.
The vet didn't have the best game but you played well syllo
he played well except for a few random downs
still no blockades even though we backtracked quite a bit, guess it's very lenient now
There were loads cos we were slow af
map/mods/time?
Purple cranial logistratum 52 mins ๐๐
logi is a long one tbf, and purple makes the games longer for sure. considering only 3 of you i think thats pretty good
had a few long boss fights with backtracking
we did comms plex purple cranial in 40 mins. my longest so far is ascension riser purple rot at 1 hr 12 min
yeah healing captain + another boss is always pain
someone here said they had over 2 hours game the other day with 14 deaths
Bruh moment
that would make me quit i think
Not sure how it's even possible
unless you BB every single enemy
even if people keep dying the spawns slow way down eventually
i guess they just kept going backwards and spawning blockades or sthing idk
or just not doing the objectives
i guess if you wait for the enemies to stop spawning for every single objective it could take a long while
I think blockades replace regular timed horde spawns, so if you run out of those you might not get any either
im not sure how they work except if you go 50m ahead or behind the team you usually get one
i also think the specialist strike teams cant be exhausted
So you're telling me that squad of dudes that show up to kick my ass are my own undoing?
Well fuck
yup
What's your rank now dom?
Damn he was young then
when you get 16 bulwarks
it's a more mixed spawn now rather than just bulwarks
Is it an emergency or just an annoying hazard?
yeah they changed it tbf its like, 6 bulwarks and some other armour
That flanks you from behind.
Makes more sense
Bulwarks are more of a support unit
Pure support mob isn't that scary
and yeah it comes from out the nearest non visible spawn to block your path
and idk dude, if you arent an inferno psyker, dealing with 16 pink bulwarks it used to mean death sentance 99% of the time
unless youre like, chaos or ainz or syllo or w/e
even now, if the bulwarks stim up and overlap you are likely to be in an awful lot of trouble.
It used to be this from behind
and same from front
and the front ones can easily teleport through a spawn door and then you had 15+ bulwarks
I think that's what happens anyway
I'd like that even with staff builds but hard to afford
I need a therapy
I mean I am already on a therapy
But I wanna attend to Psykers Therapy Group
do you take the 5% stamina on kill? i started taking it with maul and found it much more playable to be able to do the push attack horde clear forever and much safer
I don't.
suprising
If you're playing I'm probably around.
So I only got 8% uptime on hammer of judgement. Gonna remove that talent.
can you only proc it with horde, not sure how much cleave the push attack has
with the shield sure
No escape would had improved damage a bit at some point.
i am cooking roast dinner rn, so wont play for an hour or so
over 600 specialists and they did this much damage
It was all me I sniped a lot.
don't you take Arbites vigilant anymore, they buffed it a bit
it's the right keystone modifier for str
No because I didn't want to drop stacks.
If I was playing as 4 I would not take extra dodge and ogryn damage.
don't you get them all back immediately when you charge
seems better than +10% ranged since it has high uptime
And I would take that.
But I am holding on to charge and stuff for important cc.
I played a bit more scared.
This is mostly a 3 man specific build I guess. But I would remove hammer of judgement on all builds now though.
8% uptime 
Depends on your playstyle I guess, you can proc it even on ragers but you do have to push attack all the time since 3s is nothing
I removed it now. I already didn't run it on dog build.
do you even need the push cleave then
oh even lmb has decent cleave with the talent
target 2 damage isn't very good however
Because you are Asian
VPN is drunk
Btw don't ever buy private internet access.
Really shit vpn provider.
why'd you buy it?
I used to use nordvpn. Then I thought I'd switch up to see if the competitors are any good.
Imo nord is much better.
i'll keep that in mind
So I'll ask out of pure curiosity, does using the recon las work with psyker at higher levels?
i think gunker builds use recon lasgun to great effect
Not havoc, yes
havoc, less yes
yeah but havoc
Isnt the ammo efficiency a bit sus in havoc
I'm in shambles bro, I don't like the sticks but I like the class
This is why I just hit things with the sword
staves are peak psyker smh
Why use stick when can use hand magic or sword
Just a dream gotta be my favorite passive tho
Fgs is blehhhh
if the greatsword is peak that means we just need a greatstaff
It's good with vet. Very efficient.
Yeah but we talking psyker here
Ah
emotional support vet
When the vet is just a grenade/ammo bot
@summer prairie okay I'll put arbitest vigilant back on.
Will have to remove ogryn damage tho
instead of the +10% ranged node? Maybe if you need it for breakpoints
I dunno if I can still 1 shot a lot of specials without it or not.
Proton all the way.
is +10% ranged better than +15% when have >75% health though
all damage yeah
If I remove range damage and juggle some stuff around I have it like this
No more space for 15% damage above 75% hp
I have good uptime with soulguit scan
right depends on whether ogryn damage is better than the potential breakpoint one
Ogryn damage is for killing crushers mostly.
Since they are tanky af.
I agree though the 15% would be like taking range damage node but even 5% more.
So I would probably end up switching ogryn damage to 15% damage.
Better specials sniping.
I'd take every basic +x dmg with no condition attached before any conditional boost (on dodge, on specific attack...) unless there's a very specific breakpoint
Vet is worse
you should take lone wolf so you don't have a ton of great choices
You don't have enough points for ks
I have lone wolf for this build.
when there are a lot of ranged targets/specials you just charge whatever/air for +25% power and the shorter dmg boost from the charge
@tulip kettle if you're back I can probably help you get 40 today.
Trying hard.
Fighting.
Plz pl me as well ๐
By the way your suppression protocols uptime was a bit under 50% and it's tdr only
kind of meh
Yeah I suppose I only get that during horde.
Suppression Force could help against boss fight.
you also get it when you charge or throw a mine
Make them do less damage.
most of your uptime was probably from mines
or maybe you don't get it from the mines, nevermind
grenades proc it though
I need to climb havocs agian sometime.
I am currently washed at assignment rank 32
Next week (tm)
Or maybe later in the month
what are the rewards for 40, never got up that high. Gave up in the later 30s when it first came out.
Could use more dockets for the recent weapons
Some materials.
A title
It's mostly for challenges and stuff.
You get havoc forged right?
Ye that's 40 clearance.
Most ppl with havoc forged are not h40 ready.
Cos previous seasons much easier.
were they?
i mean i guess it's not much of a threat when you just build a bullet-free tunnel from start to finish with psyker bubbles
was honestly easier than aurics at the time, if a bit restrictive
Add season 1 ranged enemies back
Yeah for sure. This season has way too many elites. 1 wrong dodge and you are pancake.
are the ranged enemies still that bad
No
damn, havoc might be playable then
What is rotten armour again specifically?
increases hp, dmg resistance and releases pox gas when killed
might have done something else too, don't remember
but the hp and the dmg res is the main things
they have huge ranged damage res i think
that decreases as they lose health
disclaimer, no idea if this is factual or not
Well, I got my 40 with pubs the week after the first season started. So the meta was not really established (but 2 chorus and 1 VOC certainly helped). It was easier the second time with Dorn tho
Oh god damn. I forgot the bullet hell.
uuuuh hearts of iron???
maybe?
I can't immediately think of a game that I could point at and go "that one's pro government"
what an odd question lol
If you're immune to satire then 40k I guess lol
wrong channel but im not deleting it
There's a lot of chuds into it for all the wrong reasons
good answers
what mod is this?
Uptime
very interesting
I dunno how accurate it is.
I hope it's accurate but it's good to see if a talent is not doing much.
So you can swap it for something else.
Helldivers 
Do you know how to filter only your talents?
That's all my talents only
@plucky flax I ate too many roast potatoes and fell into a coma
then walked my dog to burn it off again. Am back now
Just in party finder but there's already a psyker.
If you still wanna join
what level you guys playing at?
Omw I'll be 2 mins
40
... you mind if I join on the toughest arbys build?
Chaos doesnt like to be heard
I understand, but voice comms makes communicating possible
you can talk if you want dude
You can say some stuff with in game voice chat if you want.
we normally do fine without it
Just no random chatter.
I dislike playing with lfg channel here cos people talk random shits way too much.
100%
At home I do use my mic very rarely during a round to tell people important stuff.
Like big ammo 
you need to call all the specials, all 600 of them
my friend code is 8350681588
Chaos not home?
Bruh I hate it when ppl do that. "TRAPPER BEHIND. DOG THERE. MUTIE COMING"
That happens on Xbox built in lfg lol
I like only saying bosses
traxis thingy wotsit over there
@plucky flax weโve only played once we should play more

I wonโt use my cheat mods
No use it and carry me.
But Iโll use controller
That's too hard.
"Trapper behind"
Behind where? We are not all looking in the same direction, smh
My callouts are all traxis somethin sumthin
That's my vet's name. 
Good thing chaos doesnt know my zealots name
That's what you get for trying to be cool 
I once dodged off an edge and was about 10 metres away from a crusher overhead but it still hit me
@tulip kettle what can I be doing better?
Only because you have cheats ๐ญ
I turned it off because it's not any better than audio and just distracting
just stay with us
I'm trying
you dont need to run off and kill stuff just stick to chaos
like white on rice
Maps are linear
if only you could use a stim without deploying the medipack or ammocrate instead 
Wat?
sut is a console player, gotta hit em where it hurts
I'm a console player and I do not understand the issue
stims and crates are on the same button, and crates come out first, on the layout he uses
Instead of using the same button, make it different ones
I would already be happy if we had some of the options that Helldivers has, double tap, tap and hold, hold
What heretical layout are they using
lol... customise a layout on an xbox... if only he could
he'd be over the fuckin MOON i bet
We can change what buttons do through xbox and make different profiles, the problem with that is, that it changes the button all the time and not only when you play. So if you do that then navigating menus and such is pain, because A is not A anymore and RB might be B instead
Quick question, what actually triggers dying from peril? It seems like whenever I hit 100% peril there's like a coin flip I go through that decides whether I walk it off or explode in a brilliant blaze.
Gaining more peril once you are at 100
Or casting Brain Burst when over 97
Hitting 100 is fine, doing something that generates peril while at 100, not fine
if you hit 100, you can stay there long as you want, but yeah, its the casting that kills you

~~but i got overheaded once ๐ญ ~~
classic psyker
Unless something changed cant you still cast at like 99 and be fine?
yes
Literally as long as youre not casting at 100 already
yes
it DOES depend, for example BB
cant use BB at critical
but, if you quell to 95 or lower you can cast it
I swear you can cast BB at 97
critical is specifically 97.5
It's 97 for BB but affected by your peril resistance in a silly way
BB gives you time to cancel, assail does not
smite, you have to actually try to blow up
its not hard, but you do have to do it intentionally, or just be really dumb
I think its kinda funny smite has an inbuilt safety
its definitely.... a choice that was made
makes sense though when you find a dev smykering in malice
Idk, I'm a plasma M1s should also blow you up still person
I defo do not think smite should be safe either
absolutely not, but smite has a vast amount of issues that need to be fixed
i still have a smite build around
Smite+FS/FGS/DS makes me feel a bit like Dooku
One day ill manage to duo a havoc
do a 1-10 one
question
that game i had a crit rate of like 38%
and did like 1000 crits or so
yet this perk only had 18% uptime
is this even worth having at that rate?
Id have to demote myself a lot
How many of those 1000 crits were while the perk was active though 
Inferno?
idk how to track that. but yea i mean however its functioning, 18% doesnt seem like enough uptime to warrant it
may save my life. may not. idk
yea
During 1s Inferno has a lot of potential crits when you fire it into a horde
right. but id think in that specific scenario id be getting a LOT of uptime
cuz it should just be constantly refreshing
theoretically
but regardless, unless the tracker is just wrong, 18% is what i got. is that typical? and is it worth keeping?
just seems a defensive option thats got better uptime would be more useful
No idea if that is typical, general consensus is that EE is good and worth it
ill keep testing then
reported crit rates aren't calculated correctly, but 18% is also quite a bit lower than you typically have with purg, but maybe due to different densities depending on what you were playing
but even if it was just 18%, ignoring 18% of incoming ranged damage is good
oh yeah crit auto dodge is insanely good
I miss it when I don't have it or am on alts
Just because it's active 18% of the time doesn't mean you ignore 18% of the damage, that would be very hard to figure out, sometimes it will be active with no ranged enemies even shooting you and other times it will be active with 20 gunners firing at you. Could be a lot less or more than 18% of damage 
it would be 18% on average, unless your crit rates are higher when there are fewer ranged enemies around
You will be immune to ranged damage for 18% of the time
yea it wasnt a very dense mission
yes
not 18% of ranged damage
but i was also curious if it was only calculating the times it was active. like, when it dodged a ranged attack
id not think so but never know
Not sure if you just have an issue with wording
I mean SutvVoO
oh
I think so
because what you originally wrote implies you will be shot at the same amount of times all mission long, and I don't think I agree with that
Because it will be active when it's useless and also active when it will avoid damage that could be far higher
So is everyone else here as well now
legit psyker play
I don't think I would imply that
considering EE works on all ranged attacks, its 100% useful and worth while
This part
right, it would eventually average to 18% over a long mission or missions
unless it's active less often when there are ranged enemies shooting at you
they also did mention they "prime" targets with the stagger first, so the stacks could be not spreading as fast as they would for someone who doesnt use the stagger function as often and prefers to kill first
they do also run bubble iirc and not shriek
so thats less fire there too
@tulip kettle you don't use soulblaze at all with your bubble knight setup, do you
Between the force sword and force greatsword which is generally considered better?
no
it depends, usually FGS
Maybe I don't get my point across, but I don't care anymore 
but if youre running inferno, deimos or obcurus could be more useful
Bubble knight is stronger than purg shriek confirmed. 
soulblaze is one of those things that you need lots of it for it to be worthwhile
is the player im sure
there is no better
idk the scoreboard though as i dcd
its what you need for your playstyle/build
FGS easily makes up for psykers less then average boss damage and crusher ttk
but is less mobile
i also thought that burster in the traincar was outside not through the door = baboomy
force swords are great utility weapons with deflector and mobility
If you didn't dc maybe you get 50k more damage than me. There were a bit of chaff horde but tat was it.
yeah, it got super hairy right then
boss dmg go brrrrrrrrrr
were you using fgs on the bosses?
yeah, was just curious why he also brought the inferno recon
choas was bubble knight i played inferno
It's for ee farming.
and its for shooters and ee procs
ahh
lucky proc on that plasma shot lol
Also super good hips fire so you don't even need to ads.
and uncanny also, if FGS had uncanny i dont think force swords would be used all that much
I almost always ads anyway
reconlas with EE; with true aim, means at the very most, its 5 bullets between crits
maybe wrong
You're not real bubble knight.
False
and since its more than 5 bullets per second, reconlas is a guarentee ee
i can fearlessly stand in a hallway facing 10 reapers and win
well
and then your mag runs out.
i dont use my gun often enough on my gun psyker build. mostly there for nuking big stuff
fearlessly for 12 seconds
otherwise im using assail/melee
if they're not dead in one clip honestly i deserve the death
you can kill 10 reapers with one recon clip? stronger than I thought
You can do hwat
if you get headshots its brutal
I wanna see this tbh
especially ifyou let infernus do its work
yeah with unyielding and DD it is very good
shoot one in the face a few times, switch to next let the burn stacks go, you can get reall efficient with it
1 mag got like 150 rounds
180
idk about 12 havok reapers good but its good, enough to make you all the space you need and relocate to wherever
i mean
12 havoc 1 reapers.
evil
I'm gonna say no for intents of a baseline but ig they can if you want them to
also i did say 10 not 12
idk how big of a difference that'd make, i dont have the solo mod for havoc psykanium yet
auric tho absolutely winning
Auric is whatever ime
You can do literally whatever you want in auric once you're Good At The Gameโข
no no, MY e-peen is bigger
actually we cant do whatever we want, dom wont let us
You can ignore em
he's actually right, you can almost or maybe even kill 10 havoc 40 reapers with one clip
but probably quite a bit harder if they are cowering due to the AI being enabled
if they hunker over to bring up their carapace shoulder, switch 
the burn will keep damaging, and you begin the next
I think I killed 12 with SG
btw @tulip kettle i know your habits, if you dont wanna get bored, dont hop ingame with me while im on vet, he is a baby and im learning how to helbore lasgun 
The math is there if you can aim tho, which is pretty impressive for the recon ime
ew helbore
helongbow
would actually kill for a bow
but, i am hunting for a gun that can deal with crushers
helbore is good at it
i think you can 2 shot H40 crushers with the right mk and build
ive been told such
my build however, is definitely not good
i think the gun is proper though
What build and mk
you would need to ask a vet pro
yeah i know 
its likely a different keystone, among other issues with my build
probably want to switch to this side
i think chink in armour doesnt work

i was just testing it
pretty sure it doesn't yeah
Hi @tulip kettle .
I can't play. Thanks for thinking of ealier. Brains too not worky.
k looks like if i wanna oneshot crushers, id need Executioners stance, instead of VoC, so... nah
definitely need practice with psword too
currently been practicing getting consistent headshots with helbore, with taxe in the melee slot so i have a familiar fallback if i miss too much
though i do think im nearing the switch point
switching melee is always a big gamble for me
I have foudn that vet melee is fine as long as nothing goes wrong
one miss and it's dumpster time
Would you like a bit of advice?
sure
Stamina on vet is good now.
Same as zealot and with the talent you can have it same as arby/psyker in term of delay.
PSword has a weird flow compared to most melees, you wanna swing more than you're dodging and you wanna interweave your dodges with your power cycles ime
That mentality tweak helped me a lot with it personally
I'm not sure if that makes sense tbh
dodge when using the special, rather than when swinging?
Aye, PSword is really deliberate
push way more than you would with other melees
the charge -> BC -> push combo is especially important
PS charged push attacks fuck up Crushers
The stab is so heavenly
And then the quick downswing followup is satisfying
I love psword
I'm trying out Psyker, but I'm having trouble finding my groove at the low levels. Do you guys have any advice for a level 6 Psyker
get to assail as quickly as possible
If you're on low diffs assail will actually just carry you ime
and crutch on assail to carry you to 30
and do be aware the ability you start with will save you from overload if you start to explode
use it when your character starts looking at their hands, then quell before using assail more, or any other peril generating things
avoid staves, they require certain skills to use, and will be more effective with more talents anyway
dodge and slide a lot. if you sprint slide, your stamina will last much longer, because our regen is so fast
There is a build for psyker leveling among the Bonanza in the pins, plus what everyone else said
I don't hellbore?
Damn. But Karien pro vet
I want karien to play vet in havoc to carry me.
But can it do it consistently
2 shot is plenty tbh
but it's not wroth it
damn. well that sounds not very worth
this is the amount of stupidity
you need to get the crusher one shot breakpoint
on helbore mk iv
with carapace damage
surgical (crit needed)
headshot
you need ES on, 15 stacks MMF, both red nodes active and skirmisher at 4 stacks
yeah it's just a matter of stacking literally every damage buff you can get

it's easier to get the crusher one shot breakpoint
with something like revolver tbh
lmao.
I have uptime for talents from other players...
I dont have it and I also don't want to see theirs. Check mod menu
it takes a lot to get used to
and sometimes i don't use it for a while
and it feels jank as fuck again
but it's worth practicing for
flame staff ?
the strength only benefits melee attacks right? or does the strength buff the flames/ranged attks too?
not just melee
blaze away is the anchor blessing for inferno
strength = power
they are damage, stagger, and cleave
What should I run on electro kinetic staff
Builds in pins.
do you prefer the brittleness debuff blessing or warp nexus as second?
General RMB build is flak + maniac / unyielding / crit chance and nexus + flurry
maniac is better for specials
unyielding better for bulwarks, reapers, and to help tickle monsters harder
crit chance is for EE farming with LMB




