#psyker-class
1 messages · Page 2168 of 1
how long does it take to get the twitch drops? claimed the rewards on twitch hours ago
try restarting game
u drop 1 rank a week
Also, it is vet gear only.
If it was just grind up to 40 and that's it you just keep it so you can play it whenever, I'd be fine. The derank sucks.
Ohhh
i did, at least 5 times
mayb relinking twitch?
Check vet?
Make sure your accounts are linked.
Yeah that's still lame. I like doing other things than playing darktide. Me no like.
yes, checked with vet
It should be at the bottom "common" cosmetic.
and got the drops last time and did not change anything
Like if I get to 40, just let sit there. If I gotta step it up to make it better on myself and my teammates over time, sure no worries. Entire deranks just because I'm not on this game 24/7?
Ranked decay makes more sense for like competitive game genres
I'll still run havoc when I get to it but until then I can run around scrambling to salvage backfilled aurics and enjoy myself all the same.
nvm, got the stuff

help
I think the second coming is in this rager
help.
This image is really funny with this caption..
Hello, i want to complete the Malleus Monstronomus penence, can someone help ?
@ripe obsidian
But why
Lmao
That guy played pre patch psyker
The symmetry meta!
I mean the symmetry is nice but
The 10% smite damage thing apply to charged strike, too, right?
I've been using Immaterial Focus + JaD on Empyric Resolve builds, then Immaterial Focus and OwtW if I don't have ER.
Then you think about the talent synergies (or lack there of) and cry
WIth illisi or FGS, that can make Auric trivial.
Charged strike and lightning speed should be the same talent
This symmetry is slightly better. Not good.
I mean at least it’s more build coherent
With charged strike, you don't need EP for smite.
EP and charged strike interact
I need symmetry
They say that about EP KF, but find the power increase is so meh.
For KF? Yes. For charged strike it makes it good
It is additive damage.
*better
*gooder
No
Damn trolls
Don’t speak of your people like that
I don't troll, when playing with only randoms
I finally got around to looking at Kuli's enemy guide. It's quite thorough
This guide compiles information on all enemies and relevant mechanics.
For details on talents and their mechanics:
Arbitrator's talents
[url=https://steam...
Kuli is as Kuli does
Well yeah I think potato is advocating hurting friends not strangers
Kuli is the short version of the German word for ballpoint pen 
I stil won't, weapon special is pressing down the stick, would be pretty awkward as a main form of attacking
Remap and then forget when you load in next and die because of it
Remap would only take a few seconds, but nah
germans are lazy 
That's more awkward than spamming the C button all mission.
Mouse side button
that's dodge
Germans aren't, I am
You mean quell? That’s on there too
You're bavarian.
You are fake asian
R

I need to figure out Zealot and Vet builds eventually
or, more likely, steal builds from Path, Ainz, and others
horse
I am looking at the new Zealot tree, and I have no idea what I'm doing
Just pick everything that increases melee damage and gives you buffs on dodge, or something
I have just clicked buttons. I imagine this is actually quite bad, but alas.
Ah arbites building
You'll prune it down after maybe ten rounds max
Stuff that was so auto-picky or mandatory before because of pathing can be safely ignored which is a weird feeling.
I'm not pretending it's good, ha
Like believe it or not you didn't have to take Second Wind!
It's crazy I know!
Or even crit tdr
I will say tho that the bleeding enemies node right above piety do be doodoo
only procs off your own bleeds, nobody elses
so very limited range of functionality that is almost immediately supplanted by Purge the Unclean
the +15% damage one?
ye
Unfortunate
quite
I mostly use Evis XV and Relic Blade X on Zealot. I like big weapons.
I just want to press F to run at things and hit them
I still haven't tried relic blade.
you use the XV, which is based. but you use the X, which is not based.
why must life cause such conflict
X has an easier attack pattern for unga bunga brain
my brain must be ultra unga bunga cause i could not fucken get the hang of it
that poke would just come out of nowhere
the II clicked almost immediately
I haven't tried the II in a while. I can try it again
but the X befuddles me
which 1 is the 2 light 2 heavy and vice versa one?
the x p. sure
Well, do you have a good XV build for unga bunga brain?
I currently have shred+rampage
martyrdom for fun, IJ for efficicacy
Crits make my brain happy
and obvs TWBS but that's no surprise
The eviss have kinda meh crit scaling
id rather just juice the damage and the rev consequently
something to be said for shred + pstrike but i feel like other weapons could use the tree you'd build for it waaaaay better
It's fine
Forgot my spread but I run bloodletter and...forgot the other one as of right now for the 15. Breezy builds that use simple and efficient tools never a bad thing though it can get boring for me eventually.
Too bad though because I adore the chain weapons in most cases. I think the only one I can't really get too much behind is the chainsword that isn't the Cadia one.
In quick testing, it looks like FotF actually works properly with the Evis rev attack now? Like, using FotF while mid-attack doesn't seem inherently better anymore.
Oh yea they did fix that
It's not entirely necessary. I can't tell what they really did but it's bit more intuitive than before.
well, the damage output looks identical, or maybe slightly higher with FotF before the attack
There's still odd camera snatching that happens with the chainaxes but it's not as sticky since they changed that ages ago with dodge canceling successful revs.
Chaxe12 fucks so hard now
the hell is an ortis
I don't remember the name.
Oretes?
Some shit whatever the one with the angular thing yeah
I'll give it a try since I don't think I've ever actually used it. For whatever reason I like pairing chain weapons with bolt weapons. Or hammers and bolts. It's mostly a personal theme thing for fun but I like shredding and busting armor and monsters a lot.
new ds parry makes me go nut nut
The beauty of the crucis2 thammer got even better after the rework and I'm kind of in my own personal heaven rn with some of these zealot martyrdom and shroudfield builds.
Yea thammer is quite dope with the new Unfaltering
Goofy and good. Love it.
I mentioned it before but I'm so happy that left side for veteran got all this love
right side vet:
I adore builds for setups made to just turn precision ranged weapons into anti-shooter powerhouses. I unironically just have my left side heavy vet builds just chilling out rn. I finally graduated from infantry lasgun and p. Sword to helbore p.sword lmao
...yeah. we'll see if what comes later juices up infiltration. It's a little lame that that was the only part of veteran that got less sauce
literally only infiltrate got nothing but bottom right is op
It got the 30% jump and its older updates intact but nothing else which is weird.
Not true, they rolled the damage node into it, yeah
Could've used its cooldown reduced to 30s
I think they could've swung merging the -90% threat tbh
as i said nothing
It's small but huge for what it provides.
Maybe giving it new weird stuff or something.
chainaxe 12 is the rev heavies
chainaxe 4 is the one with rev lights
Kind of hard for the Krubspyre-Bardin class to struggle with whipping out a Huntsman kruber kind of arrangement n i think that blows
your eyes look like jared leto in bladerunner
4 psyker run? 😮
someone with unhinged taste (same)
4 psyker fun, shrimple as.
they're psyking all over the place
Three Four staves of merit, multiple force weapons, all brain powers?
Let me chase my cocktails with omega-3's. Always say psych.
PHdeeznuts all over the place.
there's some interesting choices, but it's serviceable.
I only know how to build Psyker. This is my blind attempt at an unga bunga Evis XV build.
gaze voidblast is pretty fun. Probably not havoc viable but its fun for Aurics
You can skip providence and go right side, for desperation (or punishment) imho
You only looking for havoc-ready builds? I'm about to be on my shit in a moment so you can try something out from my shit if you want.
Good balance uptime was mid in my experience
I mostly play Havoc. I can be goofy in Auric
and imho only worth if you go for grievous wounds for stagger memes
You might use a different gun honestly because I've been on shotty kick for a whole minute now. Boltgun is a very safe gun though so you can just cruise with that.
I wish I were good enough at aiming to use the throwing knives. But my hands shake too much, and I end up just missing or hitting torsos
Might find use in running some drills in the psykanium maybe.
Nah, is a physical thing. I have never been able to aim well in any game
I can get body shots consistently, but headshots are just a no go
Throwing knives can be a pain in the ass but I'll be real, I underestimate how hard that can be for people. I usually just use my movement to "cheat" my aim in those moments.
You might fare better by treating that kind of aim through a sort of "strike zone" for your aim. No shade or anything but can you conceptualize that kind of thing in your mind without a direct reference?
I figured Providence was worth it for the +15% to elites
i just throw 2 knives at any given target
for 2 points
vs
Unseen blade + Desperation?
Or Backstabber
on the one hand, infil needs help badly. on the other hand, i could see this being pretty aids for the team if low profile is not removed
@ripe obsidian what exactly counts as a backstab in this game. anywhere in the back? or just back of head???
Even though I can just aim and adjust for projectile weapon travel time, I typically just aim at the chest just under the chin and let it go. Usually works pretty easily.
or 10% tdr + 5% movespeed fillers (+maybe hubris+riposte)
oh god, backstabs are hard. To quote Kuli:
"'Backstabbing' refers to melee attacks executed from within a specific angle[i.imgur.com] behind an enemy's back."
It can be both. There's some extra weird bits about it but you can earn backstabs by attacking something within the scope of degrees shown in that diagram.
huh i see 😮 thank you.
it's more useful on shroudfield build as a 1 point filler
since you get behind more often
If you happen to use mobile finesse melee weapons and take the ability modifier node that gives cdr for backstabs you can practice it very easily with zealot to just feel it out for yourself.
Eventually, it becomes second nature with enough application. There's even minor tech with zealot shroudfield where you can pop it as you attack something before attacking again. Need to find the video for it that explains in visual detail.
All right, 3 points left.
Based on Kuli's wording, the bleed node is actually quite good on crit builds.
"Any of Zealot's attacks that applies a stack of bleed to enemies also applies a debuff to enemies that increases all their damage taken by 15% for 5s; can be refreshed during active duration."
With ~70% crit on a Shred build, that's a lot of bonus damage for you and the team
Retalitory Defense seems like a good clutch node, particularly for reviving.
not that i mind but suddenly this seems to have turned into a zealot chat xD
The real zealot chat scares me
Backstabber, Unseen Blade, 10% TDR, No Respite, all decent filler options.
Needs more gooning and debauchery
wouldn't know. i don't visit the actual zealot chat
i've been warned from doing so
idk why but it feel way less consistent in practice
The thing to keep in mind is that the enemy in question needs to not already be killed by the bleed dot itself or by the crit you landed.
the backstab penances are the reason I stopped playing Zealot tbh.
Is true, same issue with Blazing Spirit FGS.
yea
so its not bad, by any means
it does have a niche
but not as potent as face value suggests
they should really buff Infectious Zeal to apply to zealot too
you can backstab with a gun
oh another option is Unseen Blade -> Good Balance -> Grievous Wounds
that 50% stagger on weakspot hits is hilarious sometimes.
i don't play evis though so idk how useful it is for that weapon
Aren't the penances melee-specific? tbh, I cannot recall. I just remember hating it a lot.
it already really consistent on like 30% crit tbf
More stagger for rev attacks on Crushers is nice. Not sure the breakpoint for that. A while ago, they made the threshold just high enough that you couldn't get it consistently without FotF, which meant Crushers could bonk you
they're less ass now, but the stun one is still annoying
40 kills in a stun? I got lucky on that one. I think Ascension Riser, the train tunnels at the end in a Maelstrom. Whole team dead, tossed two stun grenades and whipped out my flamer
Hmmmmm with more units with more hp more valuable yes?
yeah
I could probably just do a solo match and herd a bunch of enemies for it, but I hate going out of my way for things like that.
Oddly enough it's probably one of the more chill (if you can believe that) parts of this discord.
I was a Kinetic Flayer connoisseur before the update but holy crap I love this node so much now, I'm so hooked
at least in Auric Psykhanium, Grievous Wounds makes rev heavy stagger a crusher
also, holy shit the rev attack feels so good now
I didn't realize it got buffed this hard
no kill yourself
get pregnant
Am I in the zealot chat or the psyker chat
Melee Psyker is the meta. We're both.
Can't argue with that one. Taxe Psyker supremacy
inferno staff is so like 2 seasons ago
Is so bad now.
exactly!
the problem is everything to your right on that board
what you gotta up is your barrel game
I tried in this one
Gonna log on in a minute but what are people whipping out for inferno builds? It's probably the one staff I use the least but it's usually fun to play with.
Check the guide!
My guide
Acronyms ADM - Armor Damage Modifier CC - Crowd Control EE - Empathic Evasion EK - Elektrokinetic Staff ER - Empyric Resolve IFR - In Fire Reborn JaD - Just a Dream KD - Kinetic Deflection LMB - Left Mouse Button (your primary attack) OwtW - One with the Warp PA - Psykinetic’s Aura PC - Perilous ...
Sixeneum
Psyker Build Bonanza
(Mostly updated for 1.11: Beyond the Hive)
Contains 50+ builds and templates to help you purge the heretics.
https://docs.google.com/document/d/11Av6T7DJRkm78M3csiZec6p7-cHXOWiKyjpOJ-FWV3g/edit?usp=sharing
Also contains some more general information, like armor damage modifiers and weapon info. Please ask if you want any additional information added that isn't already in there. Feedback on what's in there is welcome as long as it's constructive.
To anyone who has a build they want to share, please @ me and send me a Gameslantern or YouTube link, as well as where you want the build to go. I want this document to be a community effort, not just me spouting off my opinions.
<@&735928989146939404>, can you pin this, please? So long as @strong gulch is okay with it, as I don't want to step on his toes.
Still in progress; if you are looking for something that isn’t here, please ask in the discord. How to Use This Guide As every guide for every game is a little different, this section exists to explain how to use mine effectively. The goal of this guide is twofold: to give players access to bui...
It's cool
Thanks!
Thank you
This build guide is 1) written by you (Six) 2) people will look for it with your name 3) it will be on a pin with a closer to now date that should be less confusing for people.
So this diagram breaking down the stack dps jump actually caught me off guard. I'm usually ignoring most of the numbers until I need to understand them but holy shit.
Straight up skipped that part of the atheneum
I get a fair amount of comments or questions about if the builds in the my pin (no longer there) are up to date (even when they were) because of the date of the pin. Despite the pin being constantly edited, people still wondered.
Can't make em read if they don't go for it ig.
yup
It's quite important. It's a major part of why Wildfire is good.
Yeah, it's starting to come together. No wonder people run it so often
Sometimes all one can do is hope that they take time to actually understand what's going on. ¯_(ツ)_/¯
As much as I'm not a numbers gal for games like this, you not gonna catch me lying about numbers when I actually know about them more earnestly. 110% dps is nowhere near insignificant and very easy on upkeep.
...fuck inferno scrier gaze is here. Aw shit.
I'm in trouble.
Is the blessing Unstable Power only 5% strength now?
maybe you need to include in the pin
BUILDS UPDATED AS OF 10/5/2025
5% per stack, gain a stack at 20% intervals afaik
Accurate talent descriptions when?
never
oh thank god. it used to say 20
True
I do have build guide in bold and up to date with the big patch name
but not my thing now
I could add some basic staff gameplay loop stuff, but people don't want to scroll down to a 3rd pin (let alone a 4th pin)
also also, I'm not the end all be all of gameplay and optimized ways of doing things
Wildfire sucks. All my homies hate wildfire. We use Empyric shock and LMB only

:(
: D
I can give you edit access to the main doc if you want to add your stuff. Is fine with me
I don't think I'll use another class again because I love my psyker build so much, but I do miss shock mines, nobody takes them in havoc when they are literally the best thing for it
regular blaze sword supposed to kill with its special right?
Illisi yes, you don't really use the special with the other marks
Why use the best blitz when I could….
-
Get half the usefulness on a cooldown out of my dog.
-
Just throw a lameass grenade.
Though I don’t personally know how well shock mines work on some of the modifiers that make CC nearly impossible
I think a power substation near me exploded or something
It just can get highest blitz damage now
Ironically, this banner is flying over the smoke cloud
Nah that’s an airplane
They are just insanely good on havoc, because you get these huge carapace hordes that corner you all into the same spot. Shock mines hold everything in place for like 30s? And they regen every minute, so yeah they are the best possible thing to have in havoc
I meant the "happy clouds" banner over the massive plume of smoke
Lmao
does anyone know if warp splitting affects how many targets smite can hit?
Texas ducttape and Jesus power grid saving the day as usual
They don't do anything against bosses, but holding back the horde allows you to focus on the bosses instead
Yeah just use Break the Line if you want to stagger bosses
I use nuncio with shock mine because it allows you to actually stay in the circle without being forced out
All melee max rank and almost all ranged too
But yeah everything is just a shadow compared to the flame staff
I had a nuncio + shock mine Arby last night. Was a nice support.
Flame staff still is goated
They also stayed alive well, which was good when the rest of the team was falling over
As long as density and hp keeps climbing so will it
Its just insane how good it is
Good question.
Smite is affected by hitmass, but I do not know if cleave helps it. I would guess not.
Maybe when i finish with all builds for psyker i will play a bit as a zealot
Yep. Again it’s the density. If you lowered density or hp it wouldn’t be. With the current enemy meta it just is the best tool in the box
Fire stick is really good in dense maps, less good otherwise. I find it less useful in non-Havoc because everything dies before I can actually get stacks up
Yep low density and low hp and suddenly it’s not as good.
I just run auric
Havoc can be annoying to play because people want to run something specific and just don't accept invite or something else
Havoc is just pain simulator
Yep trying to run off meta builds in havoc is tough if you don’t make your own lobby
More like FLAME SIMULATOR
True, the whole map is on blue fire
I run gaze + BB + EP, and some dude just quit because he thought it was a bad build
Still better experience then hive worlds in helldivers 2
hot damn
Lmao. True
Watch Untitled by zazymomba and millions of other Warhammer 40,000: Darktide videos on Medal. Tags: #warhammer40000darktide
bonk psyker is real
wow
psyker is real!!!!
Though I kinda liked the difficulty. Just need there to be actual counterplay to the rupture strain instead of it being basically a loadout check/stim tax
Rude that the power went out right before I did my last weekly game. But at least it didn't die during a game
I needed one more win. Ah well.
That be how it is sometimes.
Event?
80% of people who joined abuze infinite supply backpack
And i can't even blame them
What does SG do for that build? Not arguing, genuinely curious.
rupture strain actually sucks
Massive fire.
Tbh bubble isn't worth it anymore, it breaks so quick from all the fire, and with the psykineric aura nerf you can't spam them
like every terminid strain takes some bad gameplay element of bugs and makes it worse but rupture really takes the cake here
Yeah at the power station I meant the games you were running was events
Is not close to me, but I can't figure out what else would do this
Nah, I have a couple days for that. It was my contracts
The only use case is putting it on top of shooters so there bullets disappear. That’s about it. Maybe pox gas to help toughness
unlimited casting
6.6 seconds is the quickest it breaks. I don't use Bubble, I use Shriek.
Scrier's Gaze
it has the no overload talent, so you can just bb as much as you want
Ah, well it isn't for the BB, the EP is for the BB to hit breakpoints, the gaze is for warp unbound so I don't have to quell, and the crit bonus is good with purga
Can already do that with EP, if you're good about aiming on specials and elites
Also shriek
bosses
crusher spam
i can see the vision
Interesting. Well, if it works. I'd not let you into my havoc game, but not because of the build. I wouldn't let you in because I am a territorial Psyker and this soulblaze all belongs to me.
whether thats optimal, not for me to say
Yeah 2 soulblaze psykers isn't efficient unfortunately
I have mentioned as much in my guide a few times. I should probably emphasize it at the top.
Hard disagree on that one but rupture just needed more time in the oven/not getting entirely removed.
Gonna have to do a pass through of the guide once it's done to make sure it's all cohesive and coherent and consistent
I hope I can get EK done tonight
Yeah I love the idea. Bugs were pretty shrimple. Loved the difficulty spike. Did not like the absolute impossibility of dragon roaches in addition to can’t miss invulnerable enemies
No pesky games to get in the way
My beautiful creation
Ainz used EP+BB for his duo H40, but with Trauma and Bubble, I believe. EP+BB isn't bad, just harder to pull off because it's a lot more active than Warp Siphon or DD. As for SG, I can see the logic. I wonder how much the finesse boost would impact BB, or if the lower peril gen one is better. BB has such high peril gen that I think it would be hard to keep SG up
So they can miss, but it's weird. They removed it so I couldn't experiment more.
Generally most of what I did with rupture was rely on dog breath, utilized preemptive stimming and proactive nades and whatever but mostly just not being scared of them and prefiring during their rising strikes. Shuts em down every time when one can swing it in the moment.
I'm honestly whatever on dragonroaches. They're not nearly as numerous as they'd need to be for me to have enough issues with them. Feels like a lot of people just hated trying to give learning hive worlds a proper chance and instead did the popula tradition of circlejerk tears to compensate for incuriosity and lack of creative problem solving as per usual.
I do think that they ought to make attacking their wings have more relevance so we'll see what happens eventually either way.
I'm not sure how I feel about Warp Ghost with SG. They feel kind of at odds. I might drop Warp Ghost and Anticipation and move them to Kinetic Deflection and the +10% ranged damage nodes.
@verbal thistle do you have a new EP+BB build yet, and if you do, can I put it in the guide?
The extra stamina allows me to have enough to parry without needing KD, plus warp ghost is just good on everything. Passive quelling is arguably just bad
Hmmmm interesting. My experience on level 10 hive worlds pre rupture removal and post them fixing the host and players disconnect was that yeah you could kill them as they rose up to strike but you would still take damage. Thats why I called it the stim tax. It would have been fine but dealing with that while dealing with normal amounts of patrols and spawns (felt like it was unending in the caves) was tough. W
What was your solution to dragon roaches? In my experience they required heavy ordnance to the face. Which is fine. Except for the bobbing head movements and the instakill flame dots (that were half invisible) unless you wore fire armor. A
Again interesting enemy but they seemed to spawn back maybe 30 sec after the first one died? They were constantly in the sky.
I don't find them at odds since SG vents 50% on use anyway. That's plenty of breathing room to start doing SG shenanigans. Otherwise WU is always an option if it's a question of casting.
Right, but my logic here is that you have loads of toughness regen already, so that part is of limited use. The stamina can be replaced with KD if you wanted. And the passive quelling isn't as much of an issue with SG's near constant uptime.
I think SG raises the value of BM
I think all of my SG builds move BM from Preference up to Good, yes.
Then again I'm an Alpha Chad Mind in Motion user so my experience cannot be comprehended by mortal beings.
But you don't have passive quelling while SG is up. At least, not until WU. And if this is an Inferno + BB build, you won't be passively quelling then either
Did I not? This is why I need to do a pass over for consistency.
Yea as a whole I don't do WG with Staffs. But I also don't do staffs in generalm
But I was talking about WG. D:
I have no issue generating peril when using a staff so I don't see the need to slow passive quelling for high perils uptime
No I meant as a disagreement
Vs. Assail having limited ammunition
I would have to check
I like WG for non-SG staves because it means I don't have to take the +10% melee tax to reach KD.
And the bonus toughness and passive peril part are very nice
I guess that kinda is a tax but what a wild statement on its face lmao
Truth
I get it tho
When I do under 100k melee damage in a 4m damage game, +10% melee damage is a tax
No worries. Other than cliffhanger tips and similar things, actual build info is just your pin now.
But if I write up something that isn't strictly build but is relevant, then I'll let you know. Thanks for giving me the option. 🫡
ye
I just had 2 solid SG-trauma runs in a row
im mostly speaking theoretically anyway cause again i find staves intolerably dull
I dont have one yet
What difficulty, and how similar is your build to the one in my guide?
Alas. Lemme know when you have one
I have something like this and its quite fun for auric but anything above it sucks
Zealot main statement
Give me a beam staff, then we can talk.
I don't have true level but Zealot probably still is my most played.
I think voidstrike should be literally a void, and suck things into a mini black hole
Nope, you'll take your 10 cleave and like it.
That's a whole 3-4 poxwalkers per RMB on H35+
it was mid 30s havoc, and your tree is pretty close
Flurry / Rending - trauma. SG gives you crit for mettle and PT. Elite aura b/c it excels in chunking groups of maulers/crushers, but any would be fine. CD aura is overkill for you personally b/c SG is always up.
Damn I would take unlimited cleave or unleashing true aim on surge blessing
what is this build
Experimental
I am krilling myself
WU unnecessary with the peril reduction talents b/c you are basically always in SG or can trigger it almost as soon as you're out
Should be a whale of a time
your fate is sealed
idk what my EP BB build is rn
It's only semi thought through
Could probably also drop PC b/c it didn't seem to help but the other purg psyker was getting all the condition dmg attributed to them
Oh yeah, hd2 has some serious performance issues that seem to keep cycling so I'll never hold people on that one. I unironically had the game uninstalled weeks ago until I had one solution salvage it for me.
Like I said for the rupture, I never got the chance to really figure it out but I can definitely saw that them bursting out wouldn't exclusively be free damage. Preemptive stimming is also just a generally basic strategy to have tucked away especially since I personally abuse the fuck out of stims when I want with the booster.
As far as things against dragon roaches go, I honestly had the luck of playing with people I have years of coordination built up with. It doesn't cost us anything much to have someone with more specialized builds but I usually just use spear or RR if I really want to be the one tasked with dropping at bugs. Good spear shots are one shots, better reload practices makes the two shot not a problem. Autocannon despite it not being the best at outright killing the thing before better aim and confidence just forces them to shut up which can often be better than killing em while someone else gets a reload going or lining up a shot.
My stratagem loadout for them especially for hive lord kill runs was like spear, ac mech, rocket or ac sentry, and an frv since me and buddies usually run nice frv friendly support weapons and I can drive pretty well in most cases.
Otherwise, I usually just ignored them and used the dune warbond heavy armor since it really did just make their fire acid not matter at all. I also got lucky with hive world seeds that were more cave than desert.
ain't reading allat
Everything else is just strong terminid fundamentals tailored to handling rupture. Lots of aggro exploitation and environmentally synergistic antics.
idk I got it from magdumping a bolter from stealth
all I have left now is the private penance for zealot
The mental image of stealth bolter magdumping is really funny.
Again unless you were using explosive weapons to make them surface once they emerged they did guarantee lock on damage. (Your experience sounds like you were not the host in matches and playing before they made every player experience the same attack window as host)
I could warp pack away while they are rising up and they would magnet attack me OR I would take guarantee damage. Yes I get stims are a resource to use. But having an enemy that is a stim tax feels boring. And unless you run supply pack, you can do that 4 times then you need a new solution. And I encountered way more than 4 on level 10s.
The spear was very inconsistent most of the time requiring 2 shots because of the way lock on works. Rocket sentry worked sometimes but would also just shoot ground units instead. And recoilless is great but there’s a lot of targets that need to be hit by that to possibly waste or miss on this flying bile titan. I guess RR is just always required these days. Autocannon mech was great but is on a long cooldown and is more useful in tunnels than to use to kill like 2-3 dragon roaches only for more to spawn.
Ignoring them was the chief strategy which seems like a dumb way to interact with a new enemy.
It felt very much like early hD2 where the best way to play the game was to….not play. Just go stealth and run away until things despawn and then sneak back.
Paragraphs, the great bane in the world of tomorrow.
He was German yeah?
He was a misguided jerk
Yeah very much a nurture vs nature argument
I don't remember if he joined the good side at the very end or no, I think he did?
If PA is overkill why not take precog
Not really
He just didn’t officially commit crimes
He didn’t go to jail or murder dumbledore
cause youre not really doing any weakspot dmg w/ rending trauma.
I find PC to be eh for non-Soulblaze builds.
Just necessary for Souldrinker and Wildfire
I disagree that spaced out hit and run was the only way to really play the game but it was definitely easier to get shoved out of an area depending on what was going on. Players were also not given the widely accessible and honestly just stable arsenal of weapons and stratagems like we share now. On top of that, enemies across the board are weaker in general and tend towards being weakened later during balance changes. Slapping on that heavy armor I mentioned and just benefitting from enhanced stims and vitality boosts really just made dragonroach attacks really not that pressing when outside before anything like getting overwhelmed staggering spawns ever became the issue. Usually the hardest 10 runs I had were when people just didn't come together enough to shut down the stalker lairs inside the caves or pushing forward without ammo.
I personally don't know how often I ever noticed the problem of guaranteed hits but I know I've been host before and a halt to the mouth was a halt to the mouth. Not saying it wasn't real, but definitely not something I was really pressed on.
The stratagem spread I brought up can be broadly used as a strong choice ik hive worlds even without the purpose of killing dragonroaches. I usually just took an angled shot on them from like the side or something or enough to kind of guesstimate the arc on the missile for the headshot 1 shot. If anything the sentry is mostly there as a way of forcing burrowing bugs to give themselves away for me during breaches when I'm not stocking up on explicit AT options because I usually just shut down parts of a breach with gas mines or gas strikes and napalm, something passive and cheap to pop and use. Dog breath probably plays into so much of my experience not being constantly getting dunked on by burrows.
As far as running to address an enemy, I agree that for debut, they should've been far more capable of being harmed via wing shredding, maybe sac destruction like titans, that sort of thing.
Good enough with that father 
Fair enough, thought maybe you'd be using a decent amount of left click with the nodes you're taking
just for gunners and monst/cpts
but w/o any real soulblaze you can skip souldrinker/wildfire and MM/warp splitting doesnt really help you much either
Probably just worth taking a different aura for your team if nothing else
I was running elite aura b/c I was backup psyker non-soulblaze psyker and the build seems to work better when your team comp is melee light
I feel like dd may be better even without weakspots it still gives you crit damage, flat damage, and toughness
And you’re really only using WS for ablity spam and gaze will always be up just with psy aura
maybe worth trying. B/c you cant use your WS stacks until SG is over you sit at 6 stacks a solid amount of the time so you get the 24% dmg and peril reduction
That’s true
uptime had me at 4+ stacks 45% of my in-combat time
I wouldn’t worry about reduction tho with gaze
Is unfortunate that Channeled Force and Empyric Shock are not great.
it just means you stack ES faster
surely if you get two procs its faster
whats the mod to test havoc enemies
true solo, but its not fully accurate
healthbars lie
just do math
havoc 40 enemies have 1.5x hp
Thats so much! I cant murderize them!
I did a game with ES for EP BB inferno. I just rarely used ES unless I shoehorning it in.
That being said, I had to clutch twice. Kiting around and keeping SB refreshed was the time that ES felt organic to my gameplay. The other time it didn't feel forced was when I needed to make room or hold the line.
So mostly underused.
Kiting with inferno seems like the better use for it unless you LMB swap spam I guess.
I agree. I think the issue is that, unlike Weapon Specialist for Veteran, the LMB and RMB of staves often serve similar or identical roles. So it makes little sense to swap between them. EK is different, because its RMB is single target as well, which means you aren't losing much for LMBing. Plus the bonus crit chance. Voidblast would ostensibly be different if there was ever a reason to use LMB outside of poking specials and gunners from a distance.
I am not sure how to make Channeled Force and Empyric Shock better without unintentionally buffing Inferno, which I believe is the thing they want to avoid. Or, I would imagine so.
I wonder if this would be any good for Voidstrike SG. Pair it with a FGS and basically play like a melee/gunker
i hate math
What staff?
EK
but its all more than listed damage
Do you have talents?
nope
Because that is part of the staff
Then I dunno. Something being funky.
there's a good SG-EP-assail i saw ainz using at some point and using EP charges with RMB assail during SG has some good synergy and I ran it w VS
i guess those arent applied to the listed damage
I know. I can find the code if you want. But it's a weird choice.
I believe EK's RMB is the only weapon with randomized damage. Could be wrong, but it's the only one I could find in the code
i replied to the code here
One thing I am slightly leery of in the guide is making builds based on folks like Ainz and AgentChaos and Syllogism and the like. They're way better than the average player, and what they can do is unreasonable to expect of people who are using a guide to figure out builds.
Gimme the blessings and perks and I'll toss it into the breakpoint calculator
Anyone got an updated recon lasgun psyker build?
You only put their builds into community builds with the caveat “high skill”
Talk to me about dream vs OwtW
Take everything you did before
Then check thru to see if there is anything you would add
Tbh it didn’t change to much
Flak seems to be the better choice
Armour does take extra damage from EK tho for some reason
Even with both perks off
Personally, I think JaD is a better talents. The damage reduction applies to toughness and health, and OwtW needs 65%+ peril to match even the toughness part. Anecdotally, I also feel like JaD has some weird damage gating or something. Whenever I use it, I end up dropping to 0 toughness and taking no health damage. Could also just be the insane toughness regen outpacing ranged damage, not sure.
However, the random peril spikes from JaD have actually killed me more than once. I think I have like 80% peril while charging RMB, a random shooter or bomber clips me, and now I am at 97%, and muscle memory reacts slower than I would like. End up hitting 100%, accidentally shooting off the RMB I was charging, and blowing myself up. So I use OwtW a lot of the time. JaD is more appealing if you have a lot of peril gen reduction.
Weird on melee builds it’s very hard to blow yourself up with JaD
I like JaD because it's very satisfying when you get caught in a bomber cloud and barely make it out with no health damage
And see that your peril is at 97%
Its especially good with gaze
As the reduced peril generation makes you take less peril when hit
Right cause we are rejects from prison
Hehe
Breakpoint calculator says 48.3 on an LMB headshot and 107.81 on crit headshot
But it didn't change when I swapped off carapace perk
Basically my thoughts, JaD was pissing me off while playing trauma (peril edge builds in general)
But outside that just seems goated
Unless that's a meat grinder bug
With the downside being that JaD doesn't work when at or above 97% peril. It's a tradeoff
That is strange
Are you seeing 48.3 with or without the perk?
I'll double check when I go back inside, I used modular menu buttons to access the omnissiah, it probably just didn't update properly
Didn't think about that
Yeah, it made me lose an H40 run. Blew up as I was kiting a wave of maulers and crushers
Only if you're not taking precog (gross)
That unpredictability is just unacceptable esp w/ bubble
Yeah, it's risky.
lmoa
123
is that supposed to be a lot?
or is it only counting specials/elites
autism 
Potato is having fun
yeah it just didnt update MB
do you get alot of value out of the stun immunity for immaterial focus? I think I get stunned maybe 3x or less per run
i try not to
cause idk the blowing urself up downside of JaD seems easily adverted with Screech and Scriers
I think JaD is probably best for non-staff builds, because you're less likely to sit at critical peril. Staff builds, particularly SG staff builds, either don't get benefit (Warp Unbound) or the peril spikes are unpleasant.
but i get yelled at by meta gooners
take literally anything else to avoid unaliving yourself
I think I average like 20% combat uptime on stun immunity. It's nice for sprinting through bomber fire or such.
JaD is great for SG
Just a dream is just good
frankly it's insanely goated with Assail. Immaterial + JaD + WG + SG and Assail is basically perma uptime for Immaterial in combat
It just does different things based on how hot you are normally
drop dead gorgeous
yeah but getting stunned is death in H40
If you play melee psyker you just stay hot forever
As I said, I think JaD is better then OwtW.
Don't need assail to edge, so you can run KF or charged strike with all of the bonus from other stuff.
If you play staves it gives DR
I ran a H30 melee charged strike earlier.
But JaD doesn't work at or above 97% peril. That's my only concern. So for me, at least, when in Warp Unbound, I am getting no benefit.
despite also dying from it, i will keep using it over OwtW
i must learn
Illisin sweeped the floor.
yea just dont take warp unbound 4Head
idk i just feather between 100 and 90% constantly
and as soon as things get spicy for damage intake i just press F
Mind in Motion quell for a bit
I'm gonna stick with OwtW on my non-ER builds, just because my reaction speed is too slow and I blow myself up. D:
Even if you have perfect reaction speeds you'll still have to cancel right clicks to not blow yourself up (and thats bad)
you got four seconds of stun immunity to bail
I don't want to take SG on staves if I don't get 10 seconds of unlimited blowing stuff up. >:(
Going by the uptime mod, I was sitting at around 20% combat uptime on stun immunity with my Inferno + Shriek build.
Seems pretty good.
ye
it almost is always triggered when you want it most
you dont really have to have like
90% uptime or anything zany
i do it anyway because micromanaging is my fetish, i think
so the crit seems listed correctly, but the not crit isnt
We do not kink shame here.
I guess it's not calculating something correctly. I am not sure how the UI does that
Oh, I love Immaterial Focus. It's such a cozy node. Same reason I pick the stun immunity node on Arby. Just feels good to sprint through bomber fire or dodge out of gunner shots without getting stuck. That is one really nice thing about JaD, it does give you a higher chance of having stun immunity when you're in trouble.
It's really its own ridiculous feedback loop.
My perils explodes from gunners + ragers, im now stun immune, i press scriers, i have comical movement speed, i quell and run off with the damage im taking feeding back into my perils which scriers is also ramping
its the ultimate rat mode
Also works with KD+Deflector when pinned by gunners
They made that so much easier than before
Used to be kill it 100% with brain burst
Then it was kill it 95%
Now I guess it’s only 50%
In all likelihood, I will end up swapping between JaD and OwtW regularly
and i will do it on my 99th session as a psyker!
lol
talk about a poetic ending!
I wanna like deflector but i cant give anything up for it unless I'm staffker
uncanny i need for perilous in melee
and i gotta have a crit blessing
That is fair. I play almost entirely staffker, so my melee weapon is a mobility and defense stick
loved ds5 for that
otherwise i mean Deimos is just too good
the big dopamine from the warp slice on FGS is cool and all but i definitely feel like im working around it more than with it
What’s the dump stat on combat blade?
pen if youre using uncanny
i think if you crit good you can get 6 m2s
otherwise mobility
EK shriek smyker didn't steal all of my SB even though I was on bubble purg.
thats cuz ur the alpha smyker
🥺
@strong gulch What do you think of this Voidstrike/meleeker SG build?
me going demon mode 300 apm on trauma psyker to be slightly worse than purg staff
If im using bubble should I have my warp resistance on my staff at 60
Likely. Depends on the build and what level of peril generation feels comfortable to you.
Gasp. When do you use knife?
depends on staff I think, for example I think an argument can be made to dump blast radius over warp res on trauma staff as you generate peril very quickly
Mobility
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
charged strike shenanigans lmao
love cleaving through 4 maulers into a 5th
zamn
wait so it only damages the LAST one hit?
No
i just dont have healthbar mod on
well to be exact, i put it on but its not working (RIP)
they all get damaged
Manifesting a soulblaze fail or force dagger for psykers next melee
oh wait thats the gunner's healthbar behind him
nah its the mauler that comes in the psykhanium
What do you take for blessings and perks on the Obscurus force sword?
uncanny + slaughterer/deflector/unstable power/shred
Do you take Carapace Unyielding for the damage perks?
i dont specifically know with obscurus but those are usually top picks
there might be a mutie breakpoint with maniacs
I think carapace unyielding is what i got on mine. Yeah maniac is a good one too, H1 headshot one-shot mutie no crit with warp rider and like warp siphon charges.
hell yeah
But h1 special also one-shot if you want unyielding instead
oh yeah what's the combos on the obscurus?
for melee?
I haven't used it like outside of launch lol
That’s cause it was bad
@woeful sigil https://outplayed.tv/warhammer-40k-darktide/bK7P04
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
better visual representation
why do i keep assuming randos will push bursters 😭
I think for hoard clear its generally ass at it but l1 h2 I think is your best bet idk about that one
I mean u gotta
GASP I want for this super dusty inferno build I will probably never touch
If u default to assuming otherwise you dont get anywhere
I mean I just died cause not once but twice in a row all they did was jump backwards instead of push
That does more damage than I thought it would
Is that the cleave node or the lightning melee? Or both?
well the cleave is just letting me hit all the maulers, the damage is mostly all charged strike
every time I die some one dodges past a burster and pushes it into the entire team
or shoots it as I'm pushing it
pick your poison
Guess if I play melee build, I’ll have to take both then
im not sure what the difference in cleave is on crit, depending how high it is it might just be better to take shred instead of savage sweeps
Shame. I love knife
Knife is great when playing inferno
its a good tool for running
Running? I just slash things
It’s one of the best monstrosity killers
Rotating between infernus stacking and push attack spam with flesh tearer decimates bosses
I forgot what lacerate does
Bleed on crit
Is dueling sword Carapace/Unyielding, Uncanny Strike/Thrust for a flame staff psyker?
Approx how much damage does bleed stacks do
like a knife amount
that's fleshtearer
Wut
LACERATE
First hit Bleed deals 6 instances of damage every second for six seconds, starting at 5 damage and decaying over the last 3 seconds. Subsequent applications of bleed stack damage and reset the duration before it starts to decay. Decaying starts after 3-4 ticks and damage is gradually reduced every tick until it reaches 0. Decay damage reduction varies depending on the current bleed damage.
I am the best at stealing soulblaze
So 5 damage per stack? Huh
How do you steal soublaze?
Classic heresy gaming
Auric event mission, but yeah
Apply it first
First person to apply Soulblaze gets all the credit
Ahh....
This is why we shriek at 0 peril
So if I put 1 stack on, then someone else puts 30, it counts as me putting 31 on
To steal all the Soulblaze
It is my destiny
This explains su much
A few missions I got barely any warp charges from Fire, and others I got tonnes
Okay, I managed to finish the event with 2 days to go. I win.
Nah that talent is ownership agnostic
You can get procs from anyone's soulblaze
This is why I avoid games with multiple psykers. I am territorial
When multiple psychs I go gunker if they have a staff
As is tradition.
When I group with other psykers I pick souldrinker bc I'm delusional about it being worth it
Speaking of. I did bubble purg and the EK shriek smyker didn't do top SB damage.
Proud of you
They didn't play really well. I could have given them free damage.
I think it's worth it
Depends on build imo, I only think in gun/meleeker and you're so point starved there
The toughness regen is extremely mid now
who playin rn
I had 73% uptime on Souldrinker on my Voidstrike Shriek build, which is honestly lower than I would have expected
i wanna do some aurics or some havocs or some shit idk
73% is pretty based
tired of getting my ass smashed by adam smasher (of asses)
Higher than mettle is nuts
honestly, yeah. That's also surprising
Considering I had like 56% crit rate
I guess the charge time on Voidstrike is on display there
that 4s duration bridges so many gaps
It does. But Voidstrike charge without Flurry is 1.66 seconds. Is so sad. D:
Voidstrike is my go-to Auric weapon
staffs died for me with trees, gunker was my shit already
in the dark days when you had to justify using ammo at all as a psyker
I wish Voidstrike were usable in Havoc
Assail should bounce off carapace instead of disappearing 🙁
@ripe obsidian Didyou finish the event?
kk
Oh huh.. event will be gone by the time im home
Its k
Im ready for vacation to be over
Event is meh anyway. Can't run mael and low vis modifier on every map? Yuck
low vis is so bad
I don't mind it every now and again
Its k im done.
can't imagine how bad it would be without nameplates
Nah.
Event was pretty ez
Turn 360° and run away
bonk them with the staff

Then I'm doing it right these past few days.
Eat the overheads like pac man
spam doge and pray
clip of that 
uhh
5 seconds · Clipped by Beans · Original video "Doing staff bonk badly | Empowered Psionics Charged Strikes | Darktide" by Beans
My newest psyker is named OverheadedToday. 
LMAO
Oh wait wtf. I can't find them.
OH
RIGHT
I forgor that my game crashed when I made them.
Ahhh 🙁
Ngl charged strikes, kinda silly. With 5 stacks of empyric shock, max peril and a stack of empowered psionics I did 16k damage to a bonbon by bonking him with a staff
In about 12 seconds too

@strong gulch how's this look as an EK+Shriek template?
I think my only complaint with charged strikes is that it can't be refreshed so it has to end before you can apply it again
whats the color code?
Very awkward
Cyan = great
Yellow = good, but there are better options
Orange = preference pick
Looks good.
I think the only change might be that EE is chosen (meaning clicked) for the core or base of the template.
While I do advocate for EE on EK (especially for havoc and suppression and stagger immune enemies), it is ultimately a preference to take it.
I'm blanking on ee
Oh I know, my all time favorite talent
Is tasty
Just couldn't dredge up the initials
fair
also fair
they are made up and hard to remember
half my searches are how to spell words
No complaints.
I'm dealing with a goddam frustrating problem rn. The special on the stave keeps freaking the fuck out, just like the helbore bayonet, but only in missions
I think the animations are desyncing
And it's pissing me off to no end
I've had that happen with FGS
Yeah where it's speeds way up for no reason?
It's like a demon is possessing you or something.
But nothing actually happens
Speeds up but also locks you into an animation
It's super noticable on the staff cause the reach is way different on each attack and I'll just miss cause the animation is saying stab but the staff is actually swinging
It's almost killing my enjoyment of mastering the weird build all by itself
I just wanna quit
Fuck you and your fuck ass netcode fatshark
I wouldn't be surprised if staff special is more prone to to fecking up because it probable isn't played or tested nearly as much as other specials.
The bayonet on the helbore does it incessantly and it killed bayonet vet for me
rip
This was not an issue last year
Shit worked fucking fine
I ran bayonet vet for 3 goddam months after I found bromentum bayonet
Never had animation desync
I’ve stabbed dogs in the head with my tac axe but there brain dodges and I get pounced
Which stat should be 60% for Greatsword?
Warp Resist
thanks
No problem. Warp resist is almost always the answer. Except on Voidstrike.
There you dump Blast Radius.
@strong gulch bubble template is functionally identical
I might make Psychic Vampire yellow
This is still for VB or inferno right?
EK
Hmm IDK about even putting that up.
Yes.
This is my disclaimer at the start:
"Electrokinetic doesn’t pair particularly well with Telekine Shield. You already have fantastic ranged defense with Empathic Evasion, and not picking Shriek or Scrier’s Gaze will significantly hurt your damage output. Pick this if you’re struggling to push through higher difficulties or you want to offer more support for your team."
Without shriek and PC as the main source, PV on paper would be better
would have to play to tho.
Melee becomes more important with this build too.
FGS or bleed knife might be the main options
PV?
IDK how this would go without ER.
why bleed knife on psyker ?
Psychic Vampire. The other option is IFR (in fire reborn) for passive warp charge gain.
Ah
Lacerate knife clears hordes faster than illisi and has more mobility. EK bubble is gonna need stronger melee options.
I wonder if charged strikes might even be worth taking on this?? But will that get nerfed soon?
body
Thus building with it in a guide might be sus.
ye lacerate is body
flesh tearer is crit
i doubt it only like 3-4 ppl use charged strike
What is going on with Charged Strike?
It's doing decent damage on hordes. There's vids of syllo and warudo doing stuff with it. It's also warp damage and has ownership now. wich means talents buff it.
Here's EP charged strikes on staff bonk.
No KF will hurt PC, but I am just worried about horde clear with no shriek.
Huh i wanna try that
Huh. Interesting.
Assail is an option but has a lot of overlap with EK
I was unironically getting rager kills with staff bonk.
I didn't do a lot of overall damage, but it was notable.
Meaning basically staff bonk only with ep charged strikes
this is likely going to be fixed tbh
but considering im using FGS a lot right now i was like "maybe i can swap assail for smite and use this"
then i remembered id have to take off DD
miss me with that
Is it not working as intended?
i assume so cuz its never done this before
and neither of the two interacting things were directly changed
i wonder if something got tripped when they baked one of the smite nodes baseline
This patch it was finally changed to actually be owned damage and be warp.
mustve been something i missed then
But yeah I am wondering if another change and how soon that might happen. So recommending a build is sus.
its kinda like the dog bleed inheriting dog buffs but not as fucking insane
yeah
but still gives me the vibes of "i dont think it should do that"
Lasts for 3 seconds, totaling about 400. With reinforcement, it can reach 800. However, for hard shells, it is only about 20%
He doesn't have much meaning in existence because the electric hand itself can cause strong damage to a large number of weak enemies. Why do you still switch to melee weapons? This skill itself has no wobbling effect on enemies, it only deals a simple 3-second damage
Question. Could this be a flavor of bubble knight but with staff instead of gun??
It is, why isn't it
Staff special is a melee attack and can be held for a heavy.
The reverse of demon claws and stab swords, as well as the special enchantment of psychic swords, all belong to
lights and heavies
Although they shouldn't be... from a sensory perspective, they are indeed
Weirddd
I look at builds more tomorrow. I think I'm edging into sleepy cursed builds.
In fact, compared to the previous version, there haven't been many substantial changes. Although the path for adding skills has changed, the core concept has not actually changed
Ngl that block looks satisfying
@bright summit EK builds added to the guide.
And if anyone wants to look at the EK builds and give feedback, that's also welcome.
Next is Meleeker/Gunker, then misc builds, then I am maybe done?
:(
Maybe 3.5 people.
Any particular blurb you want at the top?
Yay 💙
I linked two of your builds. Lemme know if you want anything added to that
I'll put out something to cover some scriers m1 stuff after exams this week
Well it's a havoc specific build.
Don't play bubble in auric.
Bad for your health.
I raise you trapper waves in mortis.
Lemme find the Scriers DDs build hold on
I did mortis with no psyker for that penance no healing station or ammo crate used.
added to the guide
Where if I don't pick void touched 'nades, we are somehow going to wipe if I don't tryhard.
A couple new Mortis penances came out. Gotta do those eventually
I played one round for that penance for the frame.
Then I waas like this shit is so ass I'm not touching more.
Just turn your brain off then listen when you get the lore
For 50 consecutive half hour matches
https://darktide.gameslantern.com/builds/9fbb65d7-2fe0-402d-9630-65e5876d4477/havocauric-staff-pysker-sciers-gaze-disrupt-destiny @ripe obsidian
Hold on I need to change the title I actually don't recommend pubbing this build because it's hyper specialized lmao
I can tell this build is good because the image is a shitpost and not Ai glorpshit or random actual art
Sorry I need to draw more
Not sarcasm
I've been not locked in
All good builds have shitposts for images
Lmao


