#psyker-class
1 messages · Page 2088 of 1
What part about it is the same
I am surprised that you advocate for psykers increased survivability instead of high damage @buoyant maple but unless ive missed it you havent once talked about toughness damage resistance or health damage reduction. It doesnt matter how much health and toughness psyker has If one hit drains all of it
You don’t need a shield to do it
You don’t get stun immunity to do it
You get to push enemy back and stagger them
Idk at this point it’s like you’re the one not reading the whole message
I also said give psyker better single target damage
you dont need a shield to do it on arb or ogryn
Doesnt matter If i kill the Elite in front of me when the trash behind me can down me in half a second
At this point i have a feeling you never play psyker
They don’t
You would be too powerful if it wasn’t hidden next to the melee nodes lmao
You can perfect block crusher overhead on ogryn with that talent
U will not stagger the crusher
And u will have all stamina gone
On psyker, if the exact same situation plays out
Since u have kinetic deflection
U get a sudden peril boost to go into high peril mode for more damage
U don’t get any stamina loss
And u force push back the crusher for a stagger
They couldn't even give us melee SB.
How is that the same
We would still have worse tgh gen than ogryn and arby 
I mean it’s right there on the force sword blessings! Stop whining and build your shitty melee blaze build
arbiter fully standing in fire dots and shooting like he’s at the range
The damage vulnerability idea is exclusive to high peril talents
Where if u go into high peril (>50%) you get significant damage bonuses to warp attacks but you’re more vulnerable to damage
U can just, not take them, and deny the risk, but u also lose out on the giga juiced rewards
It’s supposed to be a choice, you decide how vulnerable you want to be
Ogryn slapping three enemies and getting toughness on hit, stagger, and kill
My assumption is that by being more vulnerable to damage you mean losing out on the hypothetical low peril boosts?
Cause I am trying to picture Psyker being more vulnerable and it’s a bit hard
this is a different talent
you arent allowed to take more than 1 talent
thats cheating
else i can take knock back/stagger talents on the other classes too
and again
its just giving the same mechanics to another class
removing class identity
cool
Beans is a valued contributor and would never lead me astray to die horribly while getting flamed by my teammates
and as for the defensive/offensive peril bonuses thing
i dont hate it
but youre essentially saying
reverse the scaling of OWtW and combine it with warp rider
I mean, I like the idea of things like, when below 50% peril, the first target hit takes additional damage/stagger, or even overkill damage splashing onto nearby enemies. Reward that single target damage. And then high peril would be a more universal boost, but lower numbers. So like 50% single versus 20% total.
No
If u don’t take those unstable peril talents, you don’t get damage vulnerability at>50% peril, but u also don’t get bonuses
It’s just, not taking the talent therefore not getting the effects
and are we also going to get signifcant durability buffs at baseline?
That but make it 10x more sophisticated
because else this is literally just useless
The defensive boosts at low peril feel like a noob trap unless they're crazy strong. Why take defense when you can have more damage? Killing enemies before they can hit you is always a better outcome than blocking them.
Maybe slightly
But more notably at <50% peril, assuming u take the stable peril talents
Okay so you are talking about basically OWtW and Warp Rider but locking one of them behind low peril?
Lemme get home first
Just got bread from boulangerie
the thing is, making psyker even more vulnerable to achieve the same thing as now - why? already stupid squishy
St. Honore
and making you slightly less squishy, but not even rmeotely on the scale of other classes, at the cost of dmg
again, why
its just bad
I agree with six on it being a bit of a noob trap. I see it being basically a dead node route because damage is always better than being able to survive a single crusher hit
Shock and awe so strongly that there's no roon for flames.
nono, you just need to perfect block the crusher overheads
a thing the other classes that can do it regularly take and utilise, of course
no way they are dead nodes, silly
But like…..it’s never just the one crusher overhead lmao
And my assumption is if I miss that perfect block with the second and 3rd overheads (cause they clip into each other) I am just dead
Why not just an extra node that heavily increases DR on low peril but lowers damage done by a small bit, but scales into high damage buff but also high vulnerability. At 35% peril, you gain positive damage buffs and a tiny DR, at 50% the DR is negated but the damage buff is showing, at 80% you deal way more but you now take more as well.
its not terrible, but again the issue is
there is NO POINT in making the psyker even squishier
Not same thing as now
More
That generally sounds like what Bath is saying
its not even a cost
everyone is jiust going to take it
and do more dmg
and play the same as they do now
I think he just wants the damage boost+vul.
and die the same as they do now when they make a mistake
I'm thinking going from tankier at no peril to you know.
This node is gonna require a fucking essay of explanation lmao
I never said 1 node
That’s what I thought he was saying but apparently no
I amazed that we still have this discussion over one hour later. In zealot Chat they would have sent 5 "nu uhs", 10 deranged cat memes, 3 racial slurrs and 15 "no, are you dumb" messages and that would have been it.
i summon @upper sun
You can hop over there if you miss it bud
post catpee gifs
You first
hi
I'm too depressed to read everything tbh.
as you were.
I’ve been reading everything and am in the same spot of understanding lmao
I just wish all this babbeling in here would be productive. He wont give in. You wont give in. Just finally draw the dueling pistols and be done with it 
Just needed a distraction.
Oh it’s distracting alright
i need to play damnation to finish levelling my new psyker if you want to play a game
You know the cause of it was DT, right?
i didnt know that no
im down
do you wanna be carried to auric?
i mean im down for it but i dont have a full talent tree so maybe i go sploot
Too much number war soon tm.
@strong gulch im sure you have a charcater that needs levelling right
Just take VB it’s op
Let's just say, clingy side just went to hell over it. So distraction would be not going near it. Ask Larken if you need more info... maybe I should just take a shot of caffeine and just crash.
sleep is the greatest healer
caffeine is always the answer
and caffeine is indeed the answer
Hope you feel better! Sorry about stuff not being great right now
I could. I got a level 1 that's keeping level 1 right now. I did delete my level 15 vet.
Youre an enineering student indeed 
RIP Mr. Body
It's really just stupid. But yeah, clinginess causes issues much.
Because it puts me to sleep?
its just the answer for everything
need to sleep? caffeine
stay awake? also caffeine
posion bugs?
caffeine.
Good keyword. Ive had enough of this silly nonesense.
@path.exe Hands off my psykers damage, or i'll use smykerspam on your family
@upper sun to you and the guys going online have fun
@pale prairie gute Nacht
To everyone else god emperor be with you and good night.
I get socialed out too. That’s why DT is my decompress haha
Good night sweet prince
Good night (Keyboard ) warrior

More shit happened. And more shit is happening. Garh, why couldn't my stupid brain just be normal.
Normal doesn’t exist lmao
Well, more 'normal', and not be a karking mess like this. Where one is all, they are just ignoring me or going 'offline' to hide ignoring me or so.
Then again, she did it to hide playing with others back in the days so should have known.
What about a talent that takes KD a step further? Taking health damage goes to peril first, then bleeds to health. I can see it being very good for meleekers.
Oh yes sir give me more
Maybe it's too complicated to implement, but I like the idea of Psyker's peril gauge being a natural flow between low and high to deal with specific situations, rather than just a race to 80%+ peril or, the inverse, to stay below like 40%.
Like, hordes? High peril is the thing. Bosses, low peril. Elites, back to high. Armor pack, back to low.
Meaningful decisions in evolving situations rather than a very specific win condition of high or low
With drawbacks and rewards for each.
High peril = overall damage increase, better AOE, lower defense.
Low peril = single target damage increase, higher movespeed, higher defense.
Something like that
To that end, a talent that raises peril instead of taking damage would be a natural fit for lower peril builds. Could even give it the caveat of, "while below 50% peril, health damage taken will be reduced by X amount in exchange for raising peril Y amount." Or make it based on your current peril? Like, at 0% peril, it blocks 80%, at 80% peril it blocks 0%, and a sliding scale between.
And if lower peril is more movement speed, losing it as you go up, it's a meaningful loss for letting peril absorb the damage.
Let me finish my document thing
You're now stuck in whatever situation, your get out of jail card used, and you have to fight your way out.
I'm a huge proponent of meaningful choice in games, tabletop and video. It's exhibited a bit in Fatshark's design philosophy of, "If you wish you had 5 more talent points because you can't get everything you want, we designed it well," to paraphrase
It's just hard to make a choice meaningful in gameplay design without one outcome being inherently better
Like, if high peril were +30% damage and low were +30% TDR, high peril is always better.
You do the same with the OP trees.
Just to be 5 more points OP.
i mean, we all always want more talent points right
i also think that adding durability to psyker isnt a worthwhile thing unless its SIGNIFICANT
if i cant just stand in the horde and essentially ignore it like other classes can while also pumping insane dmg then why bother
Vet needs like 15 more points as well.
for most builds on classes i feel like even 2 more points would be just the right amount
Right, but that risks muddling class identity. I think the appropriate way to do defensive buffs is to lean into damage mitigation, not facetanking better
yeah sure but isnt that essentially the same
for example
hp damage to peril
i take BCOB
i stand there hitting hordes and never dying
Whoa careful Karien that’s TOO MUCH POWER
ok
Not really. Vet needs +10 more.
@tulip kettle @ripe obsidian
HOLY ESSAY BATMAN
Depends on how much you're getting hit. Being able to mitigate one hit per 10 seconds seems fine. BCOB would need modifying, or put an internal cooldown on hp to peril, but still
I give u martyrdom psyker
uhh
Damn the class is in a worse place than I thought
I cannot read it
Unironically we’ve been joking about that with wounds, crystalline will, and making psyker self explosion more like Ogryn grenade
Why is this a .bin file
Read what I sent
I wish I could read but all I see is pixels.
So +15 is just right for the +5 thing.
Martydom psyker.
I mean, more corruption, larger more deadly boom.
read the document I sent just now
30% finesse is fucking huge though
that's per fully corrupted wound
run 5 wounds
corrupt 3
now u have +30% crit chance and +90% finesse
Yes you get it
this is meant to be a rework
I will read this when I have a moment
all the high peril stuff being weakspot based
a high level rework that changes ur gameplay approach
Melee psyker is thriving up until you take a hit.
when most of psykers good stuff doesnt care about weakspots at all
Final wound with crazy damage.
th worst one
Maybe gun psyker?
ye bubble knight would slaughter with bonus finesse
even the ones that don't
there's still an easily accessible 20% crit chance bonus
ye thats a sad
but at least they'd be fucking useful for SOMETHING
like i genuinely like the idea of sanctioned/unsanctioned
and its been discussed before
I mean 90% finesse on gun psyker will certainly be something.
but it involves essentially reworking every weapon the class has at the same time
or yes, we are just "better weapon specialist"
yea and most of them prob need some changes
i dont agree
what is unsanctioned / sanctioned in this context?
3 of the 4 staffs can use changes
i think most of the things we have are accurate to the lore
120% finesse.
sanctioned = stable
unsanctioned = unstable
Crit weakspot and the boss just breaks both his kneecaps.
yeah i was just using the terminolgy thats been used before
I still think sanctioning is still terrible, is literally traumatising someone to heck to see if they explode from it.
Well with that much increased toughness damage above 50% peril what’s the point of anything other than wounds and health
speaking of bosses, bubble knight on combat stim is 😩
was speedrunning levels with an american group last night and i took a combat stim and the boss literally melted
so i now have 60 toughness and 150hp broken into 5 wounds
Question: where’s the risk of explosion if I am hovering around 50%
vet tho
u can also just
not take that talent
This seems to require absolutely perfect play at all times to use any of the above 50% stuff
so then what does the class do
Just don't get hit 4head /s
could also just take 1 wound or no wound and run with a single fine wound
Like a single scab regular shooter
You're playing a glass cannon made of even more fragile glass.
and get no bonus from it
it would be a balance hunt for sure
thats like saying i could play martyrdom with 2 wounds
sure, i could
but why would you ever
I'm not against that tbh
Lmao imagine the race to the bottom between wounds psyker and wounds zealot
i mean an extra 10 crit chance would indeed be something
lol no it wouldnt
and it would happen if you go down at all
maybe +1 wound baked in
theres no real difference between 45 and 55% crit chance
Make a grey node next to it with an extra wound

going from 30% crit to 70% is significant
but if i also just instantly die when hit by a single poxwalker what is even the point
dont get hit
you cant not get hit
you just usually get hit with full toughness then regen the toughness before you get hit again
idk man, im trying to play devils advocate here 
don't play the entire time on 1 last wound then
or get hit with slightly less than full toughness because of a shooter also clipping you
and take a butt load of dmg
it's not meant to be a "I must stay at 1 wound to maximize effect" thing
u gauge the risk/reward urself
Be an unexploded nuke running around. By will or getting tapped too hard just boom.
but thats not how the game is played
New idea above 50% peril you get no toughness but can instant kill anything
thats exactly how it would go, though
^
people would automatically lean for this
right but again thats not how the game is played
and the whole martyrdom thing only works on zealot because of until death and holy rev
what if unlucky for some cleansed a wound for u
every time someone goes down
beyond finding it funny
not death
I'M READY
incorrect, they have to go down in coherency, a barrel into the abyss doesnt count
yea
:(
oooo level 3
30 now 😭
yeah unless youre in a good team on auric+ they're useless
too true
by good team i mean no wandering off unless task
I rly think crystaline giving u some extra benefit is enough to make it interesting, and it's not like u have to min-max it
theyre especially useless with good teams because they will never proc
Wait so I get 10% extra discount on peril use but instead of 30% toughness regen reduction it’s 70???
i do think crystalline should actually do something, yes
we have all said it should
In addition to 20% more damage on toughness
which part
i like the idea of doing a megaboom like ogryn frag
The Empyric resolve change
I think by staying in this discord means you have a tendency to minmax.
honestly if it was like, bounus 20% to warp attacks for 10s or so after overloading that would be SOMETHING
Oh wait your numbers are reversed? It’s 70% toughness regen not minus 70?
yeah so -30%
at <50% peril, u gain peril much faster
at 50% or higher peril, u gain peril much slower
in addition, at 50% or higher peril, ur toughness replenishment is reduced to x70% of what it would be
Some just naturally do it. Some create nightmares instead.
yeah when i had crystal will i would overload intentionally a lot just to keep attacking
it's essentially an upgrade to what it is rn
because no staff build wants to stay at low peril
Misread the percentage
thats your story and youre sticking to it 🙂
"intentional"
no genuinely, it also did save me a lot, but it had a function similar to shriek
but almost all staff builds want to build peril slower at high peril so u can cast more which means more dmg
this is meant to directly address that
it got ragers off my ass if they were there, and if i needed to keep fighting the CS on my shit build, i could
You die but other players get picked up and coherency or proximity doesn't matter.
Take One For The Team
I told u I was cooking
I am assuming these benefits are like a sliding scale? So we still have peril edging yes?
and u mfs jump the gun on one VB change
look at what I just posted then look at what VB change I had
why not just play a different class
no?
u get 20% crit chance for free
VB has been through a lot
right but crit chance becomes useless
When your brain craves chaos and needs a break from things being "just so".
WAIT. This just might be AuDHD. lmao
u can even drop nexus if u meme with crystaline
because you nefed the aoe
the only reason you want crit on VB is to spread blazing in the wider aoe
you nerf the aoe and you dont take crit anymore
You also rescue teammate immediately but your rescue timer is doubled-tripled-quadrupled depending on number of allies rescued that way.
i wouldnt be able to say if it wasnt AuDHD 
@tulip kettle I didn't
I said to make the area grow slower at low charge but accelerate when u charge for longer
the full charge radius is unchanged
u just, can't spam lower charge attacks and get as much radius
you cant do that now
Insane builds galore.
i say this as a VB lover
just charge more
i have mained VB ever since it was a thing, and before infenro became required for havoc
u can even drop nexus if u got more crit chance from talent
dropping nexus means u can run much weirder setups
yeah sure i dont disagree, but why would i run those set ups
so u have a choice
why is it bad
well like i explained
you run VB to spread blazing in a huge area and knock down the stuff in the middle
so what am i gonna do, take terrible barrage?
Just slime the whole class 🔥
blazing requires crit
u get 20% from talent now essentially for free which means u have the option to drop nexus if u want
if u meme very slightly and blow urself even once with crystaline u now get 30% which is 2x as much as what nexus normally gives u
what exactly is the bad setup
that it requires me being literal paper
So crystalline becomes a necessity
why is it a necessity
because it doesnt function without it...
Otherwise I blow up and am down?
u still get 20% from just 1 talent for free
why do u have to blow up if u don't take crystaline
what doesn't function
if i dont get the crit chance from the talent
which talent
then it doesnt function, right
are you gaslighting me? the thing that means i get increased crit chance with less wounds
are u forgetting this part
oh right yeah so that talent
this doesn't require u to run crystaline or meme
so youve removed the requirement to take a blessing
and inserted the requirement to take a talent
interesting
therefore u could run flurry to counter the worse radius scaling speed from charge
or even run a meme brittle fire build
this doesn't require u to run crystaline whatsoever
Psyker already has a lot of tax
and this is not meant to be a "have to go out of my way to grab" talent either
honestly, instead of all of this
move souldrinker
buff BB
remove smite
we're pretty much done
So this whole thing is about either choosing to go all in on no peril (so play like a worse zealot, vet, arbiter, Ogryn) or choose to go all in on high peril (like it is now)
Or somehow juggle both with quelling and peril generation? (Which sounds so exhausting)
not to mention
stable is not mutually exclusive with unstable
u can take any of them
if you are going for juggling, the pay off needs to be significant DPS/tankability increases over other classes
at the respective perils
or else just play another class
and this is just about the concept of introducing that decision
But can you see how juggling that would be a little crazy? Like oops I went 1% over 50 cause I push attacked with FgS and now the hit I could tank downs me cause my toughness DR is now toughness vulnerability
look at the thing I posted
do u think they're worth it
and if you are trying to take both, because of how trees work in this game, youre going to end up without the actual benefits of either and the downsides of both
Especially with ER on board and the rate of decay and generation being very different depending on the side of 50 you are at
Mid at both
I'm pretty sure u can spec it in a way that's not pure downsides
so then im just, less tanky than other classes, less dmg than other classes, all while juggling an extra thing
meanwhile other dudes just go bonk bonk hehe everything dead me no take dmg
I like the idea but I think it requires a change in peril approach completely. Not just yo-yoing the bar
sure, can make them linear swings
but there has to be a cutoff
for unstable I think cutoff is still 50%
Like maybe instead of tdr and stuff your peril bar becomes some kind of resource when your goal is to stay low. Damage or something fills it up and if it gets too high you explode like you would when peril edging high
why
that's not the same idea
I know it’s a different idea
don't know
Cause your idea is just remove the peril bar completely in one build path
I personally don't think psyker needs a 2nd thing to juggle outside of peril that also blows them up
no?
If I go all in on low peril build I want it low. So I’ll not pick staff and I’ll avoid things that build peril
So then I am not playing a psyker anymore
what do u think an all in low peril build looks like
yeah this is what i said 2 hours ago tbh
What’s the point of a peril gauge
what do u take on a gunker
I am assuming that the most bonuses are close to 0 peril
but now i dont throw assails
I played 4 missions of Helldivers and you guys are still going 
u still can, because u do that for horde and warp splitting is a thing
The challenge of gunker is you are balancing high peril with few tools so that you can maximize your damage. This is just play like vet and never use blitz or ability as long as it generates peril
but then i will gain peril and lose all my bonuses and also die
yup like i said
worse weapon specialist
ok
And toothless damage psyker
I think it can be a bit more lenient than that
prob smth that scales from high to low as ur peril goes up
instead of cutoff at 50%
maybe cutoff at 80%
I like the direction like these being separate branches but you HAVE to have a purpose for peril or a peril gauge
what direction do I dodge chaos spawn grab
right
towards its tentacle arm
lore accurate darktide run
hard to tell because poop scoreboard but willem obviously playing arb
also, dmg numbers are so last week
TAUNT NUMBERS ARE IN
we care about clear times now 
HOW MANY ENEMIES DID YIU CC
this is a bit unironic
i was being serious
yea dmg number actually can be inflated a lot
i think i said earlier
dmg numbers just give an indication of how active players were in the game
and youre gonna get very different results with garden vs non garden for example
orange drops everyone's dmg as an example
i posted this
to show, 2 arbs in the same game with the same build
the numbers htemselves mean nothing
and also weapons' ADMs vs armor types
just relative to each other they show how impactful each was
and enemies can have innate weaknesses
killing dreg rager is half the dmg as killing mutant
but they're not that far off in terms of threat to team
personally i find ragers more a threat than muties
i would say the 6 ragers dying is much more impactful and harder to achieve than a mutant and a crusher
scoreboard can't track all that
also me burning the 50 poxwalkers at the back means essnetially nothing
but when the arb stops hitting the bulwarks at the front to come and do it, thats very significant
If you don't, two of them will hit you and you go down. You are a psyker.
wonder if there's a scoreboard to track specific kills of things, xnumber of walkers vs ragers vs gunners etc
yes
powerDI
nothing makes me saltier in this game than my ogryn/arb refusing to go forward and be at the front to instead come to the back and hit the pox im burning
Cowards
So silly too cause the best part of those classes is being fucking invincible and bullying bosses
i relate to chaos on a spiritual level - i get so impatient waiting for them to move forward i just end up doing it myself
“Rinda you scared me a lot as a psyker but I am gonna kick your ass now I am Ogryn”
I should check psyker's melee vs boss dps
speaking of
ik it's bad but idk how bad
the worst monents in the game are when ive killed all the stuff in front of us, and i turn around and see my 3 team mates hitting poxwalkers coming from the back
i just stand there and watch them, waiting
silently seething to myself
then i start to type and die because i dont have chat block
just gonna check FGS6 on psyker
the amount of times i have sent a message that says "will you please move forw wwww aaa wwwwwwwwwwwwwwwwww" as i die
And then they flame your dying or say “your welcome for saving your ass”
is not 0
Spam ping
Type faster?
aye
wym poop scoreboard
no one died in that mission
or nemy types
oh lmao
basically uh
if u don't have SG + 25 DD
Just use a heavy laspistol
melee on the ranged class is weak if you don’t build for melee
hm,,,
fascinating,,,
nah thats incorrect
you cant say psyker is "the ranged class"
vet kills bosses no problem
it’s a versatile class with a focus on ranged damage
boss kill is something psyker struggles with in general
psykers only passable boss dmg is recon lasgun / laspistol and its still worse than on other classes
and GL getting 25 DD stacks in a real game
or vraks
15 is plenty in terms of bosskill on gunker
u still deal insane boss damage with 15 stacks
i mean, its ok
I don't think it's that bad
I would not call psyker, even with its boss killing build, high boss DPS.
That's like horde clearing with DS.
Maybe in mortis with silly buffs.
A gunker with a laspistol can output fairly good boss dps
it really is, you just arent getting 25 because how janky DD is
The finesse modifiers from SG and DD benefit Laspistol immensely
i wish i was home so i could show psyker bosskill
FGS can hit decent numbers
but
because psyker has no boss stagger
fairly good vs other class's high or incredible boss dps
it's not as consistent
it's not as high as ogryn pickaxe or veteran power sword for sure
good, boss stagger needs to be rarer
sometimes u just get combo and don't have dps window
weakened
and so
this is mid
weakened is only 24k health
plz show killing weakened plogryn in 3 seconds on psyker
psyker in general has lower boss damage than other classes and that’s fine !
and this is on a class i suck BALLS with
the options psyker has, gunker, are good !!
in a real game without optimisation
yes, thats the point my dude, psykers best isnt close to other classes mid
and i agree that its fine
because w edo other stuff better
i wish ek had a bit better unyielding
again, please show me you killing weakened plogryn in 3 second son psyker
you can optimise however you like
if i was home id love 2
how hard it is to use this psyker class on the end game
its generally considered the hardest class to play.
you are a glass cannon with an awful lot of glass and not too much cannon
but you kill poxwalkers good
so thats nice
15 DD stacks
into plogryn head
with SG active
start at 100 peril if u want for more value from warp rider
lmfao
thank you
@tulip kettle
and still had 18 rounds left in the magazine
the only thing i’d change is starting at 100 peril so the vent takes u down to 50%
for more value from warp rider
u said I could do it however I wanted
and getting rid of quell on ranged crits (preference)
this is not absolute very best tho
the clip u posted is not remotely close to vet best either
@tulip kettle
no
this is the point
team buffs
nor warp rider
so again, what point are you trying to make
are you saying psyker does have good boss dmg
with SG stacked that’d be absurd damage now that i think about it lmfao
compared to other classes
this?
with a build for it yeah
malefic + stacked SG + warp rider should be around 70% ish extra dmg
but I am too lazy to set that up
MY POINT was that psykers absolute best is like mid to other classes
i dont see anything disproving this
idk I wouldn't call it that
the only thing I can say is that psyker's boss dmg tools are restrictive and not accessible on staff build
ogryn is sort of a similar situation? there're only like 3 ogryn weapons with notably high boss dps
branx, borovian, rumbler
mid ?
i wouldn’t say mid
right but again ogryn can just stand there bonking a cspawn with bully club taking no dmg and bleeding it to death
it’s still great bosskill in terms of how quickly ur putting a boss down
yea and it is cringe
I do think confident strike is cringe
yes yes gut ogryn what else is new
yeah i wish there were better options for bosskill on psyker aside from guns
voidstrike is meh
yeah i wish there were better options for bosskill on psyker aside from guns
guh service sucks
brainburst builds r far too specialized for how mediocre brainburst is
tbh I think the worst one rn is zealot
most zealot weapons need changes still
I still firmly believe thunder hammer is the worst designed melee in the game
eviscerator also
truly bringing the "fight" out of a boss fight because of how slow u'll kill them
Shovels and Clubs can dish out decent boss dps, not the highest but on a skullcrusher build they will do well enough
they're just ok
Non gun boss damage build could be cool if it severely weakened your crowd nuking dps
I think it would be boring to have both
Tbf this is intentional, Psyker pays for its horde clear and no ammo consumption with poor burst damage and especially low boss damage
time is a flat circle.
I disagree, a club can deal quite decent dps if you use the proper combos, people just spam lights lmao
yah i wish we had bolt staff
slower to charge attacks, but great boss kill
puts u at risk from melee chaff
This conversation is still going on, holy moly. And everyone is making the same points as 3 hours ago
i think it’d be good
I just joined, this has been going for 3 hours? Sheesh
it's been... a while, yeah
evis is fine now imo it just needs a few tweaks
i think the overall design is nice
how fast
how fast what
yea 5x its rev atk dmg
how fast boss kill
attack speed buff needs to be undone, buff mk3 H1 (and maybe L1 and L4) stagger to be able to stagger reapers out of shooting, H2 on mk3 and heavies on mk15 need to be able to stagger a crusher without a crit
buff mk3 h2 damage up to mk15 numbers
I dunno haven't measured it, but when I play bully club ogryn in havocs I tend to have the highest boss damage
Sorry sir. I’ll be better
there’s a couple ways revs could be redone, either rebalance the damage to be evenly distributed between each tick to make damage dealing faster (easier to change)
or if the saw rip would deal enough damage to kill, do it automatically without waiting for any more ticks, (this comes with a buff to rip damage)
I love pairing with a psyker when I'm running branx pick, they have reliable hoard clear to fight bosses easily
ok what combo
I can check it rn
you cant talk about real game situations
i think the second option would be a lot of fun, if you remember @buoyant maple ur suggestion for unrevved h1 one shotting a dreg rager when it ran out of cleave (our discussion about cleave multipliers on evis)
my second option would accomplish a similar feeling but more universal
TL;DR is that Psyker's gameplay loop could be more interesting, and rebalancing power while preserving a cohesive class identity is hard.
i think it’d be cool,,
do both
they’re contradictory to each other
first option would remove rip damage
and rebalance it out to each tick
if dmg doesn't kill, tick faster and more dmg per tick
if total dmg kills, immediate kill
do both
Nani
Either PA>L3>H3 or L1>L2>L3>H3
Sure, but at least we're not zealot
i shmee
and
i agree !
yeah I tried it once and i got absolutely obliterated lol haha but I saw some video of this class doing like the flame thing and it looks awesome
the issue with evis is that because revs are so situational and often unusable, it requires the base attacks to be much better to make up for that weakness, which led to silly things like that attack speed buff
We are not. This conversation started with claims of EE being broken, then evolved into questions of how to make peril more interesting than just edging.
yeah thats what this class does well - use a flamer with infinite ammo to burn hordes
it should be connected to
nvm
my inner zealot chat is peeking out there
but the down side is you make a mistake and you die
yea it's just mid tier
do you have like a general talent tree guide for this class?
check the pins
there are modifications to be made to the builds for high havoc
You taking the right blessings and talents?
generally, the flame thing youve seen doesnt work so well on lower difficulties because there arent enough enemies to make it worse
infinite cleave my beloathed
skullcrusher thunderous 25% unyielding on a heavy hitter build
not sure what I'm supposed to add onto that
Got batter?
yea obv
Soften them up and hard knocks?
yea
Are you proccing a stagger?
bull rush for stagger
what does WC? EP and BB means? sorry I am a total newb at this
theres another list of acronyms in the pins
Taunt with the 25% increased damage taken's better, but bull rush should work
but again, inferno is much less fun in lower difficulty than high havoc because there arent enough enemies to make it shine
Inferno's still fine in auric hi-intensity and maelstrom
yeah its "fine"
You're fine 
taunt is quite a bit better yea
Abbreviations in the pins.
WC = warp charge
BB = brain burst or brain rupture
with taunt for 25% dmg it's closer to high
It's how the build I run works, all that damage amplification is juicy
but it's not as high as pickaxe/power sword
cool
Yeah ofc not
No worries about not knowing the abbreviations. There's a lot of em.
Pickaxe is going to deal more, but club also increases the damage other players deal to the boss
Hello sir, yep I saw all of it. and much appreciated the guide, but as a new player which of the 2 talent should I follow? on your recommendation with both damage and survivability?
How new? Are you level 30?
level 7 
before level 30, just run a gun and melee you are comfortable with and the blitz called assail
and lean on assail
staffs suck pre lvl 30
you will get much more benefit from learning how to melee and core mechanics of the game and how the enemies work
oh ok ok. level 30 is the max level right?
yes
though, once you get the force greatsword, use that 🙂 so you get some psyker flavour
Then don't worry about those builds. They assume you are level 30 and have access to points and gear that you haven't unlocked yet.
Assail is gonna be your main weapon while leveling; especially at lower level. Psyker doesn't really come together as a class until basically max level. Staff builds in particular need high investment.
and i cant honestly in good conscience recommend any player learn the game as psyker
youre far more likely to die a lot, get frustrated and end up giving up
As you get gear from completing missions or you see something in the shop that you want try, go for it to get a taste for things.
But know that some weapons are bad until you have the stats and talents for them.
that's fine. part of learning is dieing and making mistakes haha
I did buy the doggo DLC but I want the mage roleplay of this class haha
no worries 🙂 just try to focus on learning how the game works, how the enemies work, how not to die in melee
the other stuff will come with time
You can start with this
maybe consider quck shards instead of the 5% toughness damage reduction
so you can spam more assails
and if you accidently throw one at 100 peril and start to blow up, use your ability
i "think" it still quells some peril
Thank you
It's does, but you can't keep casting.
gotta quell or boom right after saving yourself
but have you considered
that you might be in someone elses dream?
what if you didnt dream any of this and in fact somebody else is dreaming you
Just created a psyker
If you die in the dream you die for real.
Time to actually play this class for once
Come with questions, leave with code snippets and questionable math
But but but, beekeeper.
What about questionable meth
damn when was this sold?
we dont do space drugs
That's more of a Zealot thing
Wait fuck i didnt opt out of the campaigb
our beloved is all we need
honestly if we get your psyker to damnation campaign theres a penance for level 12
50k dockets go bye bye if you mess up.
whaaaat?
Or brain burst yourself and make a new Psyker
If you press wrong button and didn't skip.
you lose 50k dockets?
But char creation again lazy.
why would 50k dockets go byebye
If you have 50k ordos you can spend them to run at the barber to opt out. All of your creation choices will be selected, but at the end you will get a pop up to opt out of the campaign. If you're broke, time to remake them. 😭
You go to that barber guy and personality wipe for 50k to get the option to skip again.
50k dockets is pocket change though lets be real
to late gamers ye its nothing
Not to newer players.
early game that was so much
Not to me.
Commissary stuff issues.
even still tbh anything over 40k i think hard about
i went and bought everything from the commisary the other day for every class because i just never have
im sure i wont wear 99%of it
I mean, only oggy things since too broke to buy Aqulia stuff.
but seriously though, can i scourge to redo the campaign? and, will it reset the difficulty ive earned?
For oggy.
Nope. One way only. Opt out.
damn
there is a mod that lets you replay the campaign missions any time
was hoping to reget the twin fight without leveling up again and curio/weapon hunting
I bought every single thing from the commissary too
just because I hit the 25M docket limit
and now I'm at the limit again
but some of the commissary cosmetics are actually super nice
25 million dockets is the hard limit
but that's enough to buy out the entire commissary and get ideal weapons for all of your operatives
Broke on dockets. Rolling ripper ex.
yeah but eventually you've got everything you could possibly get, and not even seeing number go brr is in the future? big sad
thats when you make a new character and buy the weapons all over again 🙂
melkbux still go brr
their limit is 500k
and you can only earn like 15k per week
Before the crafting rework, I spent easily 20m dockets on weapons
yeah but why though
cries in crucis
Now I just spend millions at a time gambling for low warp resist stuff
you must have horrible luck
nah its still quite hard to get low warp res stuff that is maxxed on other stats
I got a perfect 69/71 Plasma Gun before the crafting rework.
That took a lot of time
8 chars, about 2k each... but is it worth the sanity cost?
before the rework I had by sheer luck of the emperor near-perfect 548/549 rated weapons on most classes
my blazing trauma with 79 dmg was like - okay we're 6 mil deep, this is probably enough
I have at least one weapon that's 552. Maybe a 553
bloody crafting locks
Yeah. Can confirm that you can't opt back into the campaign. Need the mod to knowingly do them.
i keep it for sentimental reasons
Makes me wish I hadn't sold so much stuff. But back then a bloated inventory caused crashing
Thammer?
yeah i spent close to 20mil getting a good one
RIP
I mean I guess it's a good way to keep track of progress? If you take the "complete 8 missions" contract you can at least see how much of each class you're playing.
boy was it worth it for the one bops
I think it was the caxe and plasma gun for me
Oh, and evis
I still have a ton of "almost" evis
Still though.
a relic of the before times
and another
remember when the bars didnt have numbers?
yes and it looks fecked up with no extra numbers
I need to speedrun 4 more event missions
But one of my mods is causing a CTD on mission start. Urgh.
hope you figure out mods
its up on uprising
cramming my sandwich into my face
youre just greedy
i can do like 1-2 speed runs before bed
just need one more event
not the hero we deserve
but the hero we need
Then hadron and brunt fecked me so I went lmb spam for a bit.
oof
oh see this is the balanced VB that bath was talking about
what do you mean, YOuRe MEaNt To DUmP BlaST RadDIus
just saw it on someone
The lack of secondary numbers bothers me just as much as it did in the beginning
me
if it WAS you, and you saw me standing in front of you, i cannot believe you didnt invite me to a game :(
heartbroken
the old guard is very reserved
oh nooooooooooo
bad bean
my tummy hurts from eating sandwich too fast
FUCKING BEAST OF NURGLE SPAWNS RIGHT AT THE FUCKING START
Worst part is that wasnt even what i died to
It was a fucking burster
It wants to play.
I made a new Psyker, lord I forgot how clunky and useless single digit level psykers feel.
ASSAIL
at low levels assail is your friend
They all have advantages, but assail is really good for low level
BB doesn’t have advantages at low level lols
EVENT IS OVER
pretty good horde clear capability as well as targeted distance shots.
I mean in general, BB with the extra talent that gives you a chance to pop heads on any attack is nice, but for low level assail is the better choice.
you mean you finished it? i still see em on the board
I finished it
ah
just did my last auric EVENT ugh
10 days and 8 hours left on the event.
the whole people just dropping after they go down combined with 10 min mission timers means sadness
forbidden build makes it ez
Will need at least 7 more levels before i can get to the abilities though
but i cant tell you about it
for like 4 out of the 10 wins I just went ogryn
KF is only really useful when you’re going with purg or trauma
naur
sounds like more speedruns to me
I just reroll those, never gonna happen 😂
coming back @tulip kettle ?
that was impossible this run. I think the team went down like 8 times collectively
ye crash
I do a lot of purg and trauma, but also in melee I've seen it do a lot.
QUITTERS ARE SHITTERS
if you're not gonna stick around then don't even play the game
do bot deaths count for it?
Not at low level you don’t
Playing staff at low level is basically asking to suffer
Ok but the person was asking for specifically low level advice
This is the second time I've clarified that.
So you gave a non sequitur
Actually I said Assail is best
Oh that’s great question. Let me know if you figure it out haha
Bruh chromafox said assail is best at low level
We are all saying the same thing
And also my point was Kinetic Flayer is not only useful on staffs, but on devils claw builds it can be handy.
They won't be low level for that long.
Also good on EK.
What we can agree on is that while smite is useful sometimes, it can be a trap for new psyker players.
Purely because soulfire procs
I do like smite tho, being able to shove bursters from a distance 👌
Or pushing gunners mid dive 🙏
Ngl i feel like psyker early game is going to be specially scuffed compared to the other classes
Cause im stuck with this nothing ability until at least level 11
And starting out with the head explode blitz was rough
So true
That's why it's best to level up the other classes first.
Yeah it's one of the trickiest classes to get started with, it just feels lacklustre until you have enough skill tree points for a half decent build, and even at higher levels it takes some practice to get the most out of it.
Like Spirit said it's best to level up other classes, I started Vet first, then Ogryn, Zealot after that, and Psyker last, I was most of the way leveled with my other classes when I first tried Psyker.
i made the mistake of doing vet to 30, then psyker. now every other class is clunky or slow or just.. boring to me 
theres no fun if a single crusher cant kill you with a surprise bonk
I started psyker in beta because I wanted to suffer
a single -poxwalker-
And then you know what happened?
i've yet to have that happen
bruiser maybe, normal walker not yet
I saw an Ogryn go down to 3 poxwalkers
It was a sight to behold
Wow that’s a lot of sucking
I went skull hunting on low difficulty a while back and it was very entertaining
low difficulty is basically "I brought 3 wounds here and I'm gonna use them all"
Lots of moments that reminded me of the steamroller scene in Austin powers
They’re in no danger but so completely helpless that they die anyway
I already have a level 30 zealot and ogryn and a 19 arbites
Nice, yeah that should do.
I got dragged into Mortis trials as a level 1 psyker
Was very not fun.
I did top boss damage at 1 point in the game though
Got like 200k by stacking bleed and fire on the bosses.

