#psyker-class

1 messages · Page 2087 of 1

hearty wolf
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it's that you listed out where the PR came from

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And then when doing the math

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you didn't follow the list

tulip kettle
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haha

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i put them in order idk

strong gulch
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no maff good
maff good
block of numbers
loregryn wtfgryn Sitgryn

tulip kettle
#

my brain just worked that way

hearty wolf
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I see

tulip kettle
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accept them both

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you will just clutch it ofc

hearty wolf
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I rejected them before the screenshot even finished uploading

upper sun
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beta insignia
level 19

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ok

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waiter WAITER more tourists please

wind wind
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Hogy vagy kedvenc cápám

ripe obsidian
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"stat buff: warp_charge_amount

Reduces the amount of peril generated by 5%; stacks multiplicatively with other small nodes and related peril cost reduction buffs from By Crack of Bone, Becalming Eruption, Empyric Resolve, Inner Tranquility, Kinetic Resonance, Reality Anchor, and Combat Stimm."

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warp_charge_amount = "multiplicative_multiplier",

pale prairie
upper sun
ripe obsidian
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Each day I slip closer to rejecting the weakness of my flesh

pale prairie
ripe obsidian
upper sun
#

broken hungarian

ripe obsidian
upper sun
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some show them as just shells some show them as normal troops who love to gamble and fuck around

pale prairie
ripe obsidian
#

My understanding was that they have more awareness than Servitors, but Tech Priests have the final say

upper sun
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ye ive heard it both ways too

pale prairie
strong gulch
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My protein bar shat itself in its wrapper. Goo all over.

pale prairie
pale prairie
upper sun
#

like in one of the ironfist books? they were pretty much robots getting direct commands from tech priests while in some cain books they were shown as normal troops getting orders from tech priests rather than direct comands

ripe obsidian
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Consistency in canon, it seems, is heresy

upper sun
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id like to think its just how different forges make them

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some make them fully lobotomized some make let them stay a bit human-y

ripe obsidian
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I got the tech priest in Rogue Trader. He's absurdly strong, and I don't know enough about the system to know why. But nothing survives his onslaught

upper sun
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🚬 you must have built him a lot better than i did

ripe obsidian
#

When I played Mechanicus, I saved all the Skitarii I could

ripe obsidian
pale prairie
ripe obsidian
#

Question: why could I not take the melta from Mort's body?

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Gib gun

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Also, give Skitarius class, Fatshark.

pale prairie
ripe obsidian
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They mentioned prototyping an equipment system with Arbites, where different nodes changed your appearance. Some of the names still reflect that.

pale prairie
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I love the concept but the fact they took 3 years to improve the buff bar and their “improvement” broke the game….i dunno

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I do like the idea that it’s a class about upgrading yourself

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Hmmmm maybe like a techie AoE focus class? Lots of melta/flames/rad gun abilities for big horde clear and then an alternative path for high single target DPS with like sniper stuff or marksman rifle

ripe obsidian
# pale prairie Pfffff man that’s pie in the sky. I can’t imagine how much that much customizati...

Just for reference:

"Another thing is that at one point, a chunk of the tree was dedicated to talents about picking your Arbites’ armour, based on various options from the lore or tabletop. So you’d pick things like what kind of visor your Arbites wore, or from what areas was the gear made, and so on. In the end we weren’t happy with how that was turning out in practice, but it was an interesting aspect that we explored."

https://forums.fatsharkgames.com/t/introducing-dev-blog-arbites-talent-tree/108825

pale prairie
strong gulch
#

Maybe I should stop dying.

tulip kettle
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welp, we tried

deft stump
ripe obsidian
strong gulch
tulip kettle
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@hearty wolf and now you see why i said i would leave when i saw boudica

pale prairie
upper sun
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NO CONTRACTS FOR ANYONE

deft stump
hearty wolf
upper sun
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I will not enable melk casino

tulip kettle
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this is a new one to me

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adventurer

deft stump
pale prairie
upper sun
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🚬 ive had hundreds of games where people die in sedition for no reason

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now its your turn

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(im kidding but not really)

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contracts should rely on your team

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or get spoiled by bots

pale prairie
pale prairie
deft stump
tulip kettle
deft stump
pale prairie
tulip kettle
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ive seen him a few times

pale prairie
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Whoa is Karien flaming me?

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Just called me a potato dummy

deft stump
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WDYM? I WAS JUST EXPLAINING!

pale prairie
pale prairie
tulip kettle
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for context, sin's dog did more than half the dmg the zealot did

strong gulch
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Some of us can only do baby damage.

glossy ember
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what's a good melee weapon for bosses ?

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if any

raven mountain
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FGS. Devil Claw if you can ensure that they're only swinging at you—parries go hard as long as you can keep them happening.

upper sun
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ds4,deimos kinda, and fgs

pale prairie
raven mountain
glossy ember
#

thanks Noted

pale prairie
raven mountain
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And bleed, and stun, and brittle, and has a ton of added damage in the abilities. It's still pretty feelsbad for that player though.

wind wind
pale prairie
wind wind
tulip kettle
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ultimately i dont really care about the yellow numbers

ripe obsidian
tulip kettle
#

but they do give you some idea about how involved in the game people are

pale prairie
nocturne dust
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Kinda, yeah KEKW_ogryn

strong gulch
#

What about to judge yourself but also not really improve? KEKW_ogryn

nocturne dust
#

I'll wait to judge teammates on it until scoreboard can quantify the usefulness of damage, taunting, and positioning. You can have the highest damage in a match and be the literal worst player there.

deft stump
strong gulch
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I was rewatching a thing and look at the double book bros.

marble crater
#

The self hate is strong in Karien

deft stump
nocturne dust
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Karien just has adrenaline tiger mom energy. Panic makes them strong enough to lift cars.

pale prairie
deft stump
pale prairie
marble crater
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Can't wait for Karien to carry me in super helldives

nocturne dust
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@hearty wolf are we gaming or should I go cook spaget

deft stump
ripe obsidian
upper sun
wind wind
deft stump
upper sun
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egyik nem csinaltam az elso szemeserben es ketto nyelv orak

pale prairie
deft stump
wind wind
pale prairie
pale prairie
nocturne dust
deft stump
nocturne dust
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Well, not feasible to a normal meat brain. You could probably train a ML model on it KEKW_ogryn

wind wind
upper sun
pale prairie
deft stump
upper sun
deft stump
wind wind
wispy bay
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Just give her the game at that point if you want to play with her.

pale prairie
#

Hmmmm I wonder if it would be less taxing on her rig than Darktide

marble crater
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In real dollars?

wind wind
glossy ember
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dropped a shock maul on psyker i wasn't even aware you could use it on this class lmao

upper sun
deft stump
deft stump
upper sun
deft stump
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Is like $80-$90 USD.

marble crater
wind wind
pale prairie
#

What the heck is crime boss

deft stump
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I'll go look at current prices.

deft stump
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Also roguelite.

upper sun
ripe obsidian
glossy ember
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holy shit this is a fun weapon

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what the hell is this special KEK

marble crater
glossy ember
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electrocuting stab probably very useless

pale prairie
glossy ember
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maximum zapness

deft stump
upper sun
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gonna learn to speak at a b2 level (i have a c1 certificate)

glossy ember
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i'll be honest idek what the shock on melee node does for smite

marble crater
deft stump
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I peeped into the store.

wind wind
upper sun
ripe obsidian
pale prairie
marble crater
deft stump
strong gulch
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I only have English and tbh I'm not amazing at it.

upper sun
# wind wind Miért?

i couldnt sign up on the system the classes showed zero credits and no time table

wind wind
upper sun
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either way like last time i am going to make my classmates hurt

deft stump
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I like having complete games. The whole pay for warbonds or grind to heck turned me off it.

nocturne dust
marble crater
upper sun
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i will use every fucking synonym i know in my vocab to make them cry

wind wind
marble crater
pale prairie
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Clad I think is evil

marble crater
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Of course he is, look at his mustache

upper sun
deft stump
upper sun
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i wanted hungarian classes, i couldnt get them so the only choice is to make people HURT

deft stump
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Yeah right.

pale prairie
deft stump
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That part is the worst kind of fomo.

upper sun
deft stump
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Also, I knew it.

marble crater
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Midrif is nice though

deft stump
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Citizen edition was $135 for some time.

strong gulch
deft stump
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So was why I thought it was in the $120 range.

wind wind
# upper sun i will use every fucking synonym i know in my vocab to make them cry

I actually did the same once. Needed to do two language courses and i took english B2 because thats what the online test said my level was (that test is bullshit).

3 sessions in the teacher asks me what the fuck im doing here and says i have at least C1 or even C2.

I continued to correct my classmates at every turn. Whole group hated me at end of the semester KEKW_ogryn KEKW_ogryn KEKW_ogryn

pale prairie
marble crater
wind wind
strong gulch
deft stump
#

I have a budget of $6 last I checked.

wind wind
# upper sun peak

Best class of my life. Didnt study for the final exam and aced the shit extra credit and no mistakes chadgryn KEKW_ogryn

pale prairie
deft stump
#

Actually, $9.96.

upper sun
deft stump
#

Find a cheaper game.

marble crater
deft stump
upper sun
#

🚬 maybe

marble crater
deft stump
#

I basically only remember the "complete" not complete ver,

wind wind
pale prairie
strong gulch
ripe obsidian
marble crater
pale prairie
pale prairie
strong gulch
#

$ is also CAD.

Fecking US waving its D everywhere.

marble crater
pale prairie
deft stump
marble crater
strong gulch
#

WAIT.

I forgot the 3 psykers in here. There's Karien, Agent, and what's the third? We are all varients of those. Uneven market share at any rate.

marble crater
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Sin was the third

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For some reason, dude doesn't even play psyker

strong gulch
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RIGHT

pale prairie
strong gulch
marble crater
marble crater
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It's not German Euro, French Euro and Spanish Euro all with different values

pale prairie
marble crater
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I refuse to acknowledge the Swiss Germans

pale prairie
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Is Bavaria a part of Germany?

nocturne dust
marble crater
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Austrians I am able to understand when I focus, Swiss Germans are using a made up version of German

pale prairie
marble crater
strong gulch
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Found it. The 3 psykers we are all variants of.

Karien carries.

Agent falls off cliffs.

Sin presses W.

marble crater
#

Makes sense

nocturne dust
marble crater
strong gulch
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Agent

deft stump
radiant frigate
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for now

marble crater
pale prairie
deft stump
radiant frigate
marble crater
deft stump
radiant frigate
marble crater
pale prairie
marble crater
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Aha!

deft stump
modest perch
strong gulch
upper sun
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imma be real americans COOKED with jalapeno poppers

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best thing america ever made

marble crater
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Oh I see, Karien is not carrying on purpose when playing with some people to keep up the plausible deniability loregryn

deft stump
pale prairie
strong gulch
radiant frigate
deft stump
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And no, carrying heresy doesn't count.

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I think most ppl here can do it.

marble crater
upper sun
marble crater
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I can't carry heresy, I would have to actually play it

radiant frigate
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when the cheese only tastes slightly of cheese 👌🏻

deft stump
marble crater
#

@radiant frigatewhat will you do about bread, if you move to the US?

strong gulch
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Processed cheese food. The non fruit orange flavor.

pale prairie
radiant frigate
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maybe learn to bake bread

deft stump
radiant frigate
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what the hell is sugar loaf

pale prairie
strong gulch
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Our "bread" on the shelf. (actually just terrible cake)

marble crater
#

I would learn to bake bread as well, yeah

radiant frigate
marble crater
deft stump
radiant frigate
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the thing you call "bread" we call "toast"

pale prairie
radiant frigate
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american toast is pretty normal actually

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in my experience

marble crater
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No idea what that is, but also what Kat said

pale prairie
#

Wait so cake?

strong gulch
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To be fair tho, most cakes are just quick breads.

Surgar content is an aside.

marble crater
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You don't toast bread, you toast toast

radiant frigate
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i mean occasionally i toast bread but it's a rarity

pale prairie
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You guys are treating English like smykers are the psyker class in havoc 40

radiant frigate
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and we don't usually buy toast

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baguette good too

deft stump
upper sun
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i just nuke bread in the micro

marble crater
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Bread also has to be darker than my skin color, otherwise I won't eat it

pale prairie
upper sun
#

who has time for toasting like seriously

radiant frigate
pale prairie
#

Can’t be hard

deft stump
radiant frigate
pale prairie
marble crater
radiant frigate
deft stump
strong gulch
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but also quick bread is any bread leavened with a chemical leavening agent rather than a biological one like yeast or sourdough starter

which most cakes fall under

also an american term that most americans don't know about or use lmao

pale prairie
marble crater
#

Baguette is fine, just don't tell the Fr*nch I said that

glossy ember
#

what do the shock maul enjoyers run here...

radiant frigate
glossy ember
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weapon blessing and perks wise

pale prairie
marble crater
glossy ember
pale prairie
wind wind
marble crater
radiant frigate
deft stump
pale prairie
strong gulch
pale prairie
#

And they say Germans are detail oriented

wind wind
marble crater
radiant frigate
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somebody once told me "Deutschland ist ein eitriges Geschwür am prächtigen Oasch von Bayern"

glossy ember
#

im guessing combos are L1 H2 for crowd and H1 L2 for single

strong gulch
#

no clue

wispy bay
#

Anyone game?

verbal thistle
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SC hammerblow

verbal thistle
#

dont member combos

marble crater
#

We can give Bavaria to Austria

strong gulch
verbal thistle
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skullcrusher

wind wind
wispy bay
#

It is H1 L1 for clear, H2 is followed by H2 again, so it is just overhead.

marble crater
pale prairie
#

The tribe has spoken

radiant frigate
glossy ember
pale prairie
radiant frigate
wind wind
glossy ember
#

mine came with thrust and hammerblow, i don't have any levels on it OMEGALUL

wispy bay
strong gulch
#

Also if Ainz says something different than what I posted, just go with that.
I lift info from Athenium. Y'all know how that is.

I know lighting reflexes and high voltage are from begore SG was buffed.

Also, this rec might be needed with a particular way to play it (the graphic posted some messages up #psyker-class message)

summer prairie
marble crater
strong gulch
pale prairie
summer prairie
#

oh, I never read it that far

pale prairie
strong gulch
glossy ember
pale prairie
marble crater
#

You can't beat h40 with psyker anyway, we need buffs

strong gulch
tulip kettle
glossy ember
#

makes sense

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couldn't find it in the pin

nocturne dust
tulip kettle
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just had the starkest difference in 2 arbs with the same build in our H40 run

pale prairie
#

We need a buddy system. No psyker allowed outside of the Mourningstar without an Ogryn or arbiter minder

tulip kettle
pale prairie
tulip kettle
#

me neither

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and neither of those ar eme

marble crater
#

Sorry it was me

tulip kettle
#

but this is a prime example of "it gives some indication"

pale prairie
#

Wow for certain it was same build?

tulip kettle
#

yes

zealous wing
#

proof that build and skill arent the same thing?

pale prairie
#

Maaaaaybe one of them was just able to get there faster

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First to bonk

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Server side lag

marble crater
strong gulch
# tulip kettle

And this is why I get annoyed at the "build is everything" mindset.

or "I saw a really cracked player running this build so it's all I run"

tulip kettle
pale prairie
zealous wing
strong gulch
#

Part of this game is build and that's the easiest to "fix" when someone is having issues.

But it ain't all of it

pale prairie
tulip kettle
strong gulch
pale prairie
strong gulch
#

Buying "pro" equipment for a hobby or DIY. KEKW_ogryn

deft stump
upper sun
pale prairie
strong gulch
upper sun
#

you only play badly when i'm on the team KEKW_ogryn

deft stump
strong gulch
#

I don't remember.

tulip kettle
#

kariens book build is super forbidden

strong gulch
#

I think I have it saved as a loadout

strong gulch
marble crater
pale prairie
strong gulch
#

Maybe I should play zealot more so they buff it.

pale prairie
deft stump
sturdy reef
#

fartshark pls buff zealot tyvm

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I need the vet and zealot tree reworks though, both are kinda balls

tulip kettle
deft stump
sturdy reef
#

when the psyker tree update comes out people will probably lose their shit though

strong gulch
#

I don't think I have the proper Karien curios tho. I should change that

tulip kettle
#

but its forbidden for anyone else to play it because we arent as good as you and will die.

pale prairie
marble crater
pale prairie
strong gulch
deft stump
sturdy reef
#

I am eager to see what they do to psyker

pale prairie
sturdy reef
#

pls buff the staff nodes

strong gulch
marble crater
#

If they remove Psy Aura, we riot

sturdy reef
#

arbiter and ogryn nerfs

tulip kettle
sturdy reef
#

dont overbuff vet and zealot with new tree diversity

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although that'll probably happen anyway

deft stump
deft stump
zealous wing
pale prairie
tulip kettle
#

the best players all say how bad they are

marble crater
#

Not me, I am one of the best players

tulip kettle
#

i am also one of the best at this game

pale prairie
#

I have posters and everything

strong gulch
#

Cat just bullied me into hugs.

marble crater
pale prairie
deft stump
pale prairie
pale prairie
tulip kettle
marble crater
#

Blocking the fall damage didn't work, hardly my fault

pale prairie
pale prairie
marble crater
buoyant maple
#

There’s zero talk about it

pale prairie
sturdy reef
#

Im just assuming

marble crater
#

But... our buffs

sturdy reef
#

Yes

#

Buff psyker

buoyant maple
#

Zealot is officially talked about
Veteran is being talked about

sturdy reef
#

Imagine

buoyant maple
#

Psyker’s change would have to be majority nerfs on damage

marble crater
#

He is out of line and not right

buoyant maple
#

To make anywhere near a good psyker tree rework majority would have to be nerfs

upper sun
#

imagine being a glass canon that cant do damage

nocturne dust
upper sun
#

id much rather play arby or ogryn rn even in auric

sturdy reef
#

Nerfing psykers damage too much effectively hamstrings it

upper sun
#

psyker is just good because of the density scalling take that away and its useless

strong gulch
#

If they significantly nerf psyker damage, leave oggy and arby damage so high, and don't give spyker better survivability, I'm gonna be upset.

nocturne dust
#

And also Arby and Ogryn exist, so you would need to also argue that they both need a nerf. Which is a position you can have, but you can't just single out only Psyker at this point.

buoyant maple
mighty agate
#

Don't nerf, ascend psyker/vet to level of ogryn/arby

sturdy reef
#

Thats basically a rework

buoyant maple
nocturne dust
buoyant maple
sturdy reef
#

Psykers entire identity is highest dmg potential, lowest defense

pale prairie
buoyant maple
#

But most of the nerf is nerfing what psyker does best atm

#

So overall it is a damage nerf

strong gulch
#

I am interested in some mechanic changes or different ways to play.

buoyant maple
#

I think psyker can be significantly more interesting than “I edge 24/7 to the goon god”

pale prairie
#

I could live with some damage nerfing if it gives some tankiness or survivability increases

wind wind
nocturne dust
#

I'm always interested in different ways to play.

#

Unchained when

pale prairie
#

At the moment though the damage right now is the only way to justify how absolutely tissue paper we are

wind wind
nocturne dust
deft stump
buoyant maple
#

Smth better for single target would be good too

#

But density scaling needs to be nerfed

#

Also EE needs to be nerfed

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Prob make it crit-weakspot only

buoyant maple
nocturne dust
#

other than 2 other classes setting a precedent of such power.

buoyant maple
#

They don’t have as good kit as psyker, unironically

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Most of their overpowered stuff is just stat stick

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Psyker’s op stuff are all mechanics based

tulip kettle
#

braces for 13% tough per second

buoyant maple
#

Exactly, stat stick

#

Numbers are wack

nocturne dust
#

You could cap soulblaze to 1 stack and suddenly Psyker is crap. You could alter the damage, you could change spread radius of soulblaze stuff, etc. etc.. It's all numbers.

tulip kettle
#

so EE ( evade for 1 second on crit) is unfair as a survivability vs shooters but simply bracing your gun isnt?

#

i dont understand

buoyant maple
nocturne dust
#

That's fine in my book, though. Mechanics exist to be messed with.

#

I don't want every class to treat mechanics the same.

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Psyker plays the most differently out of every class, which is good.

buoyant maple
tulip kettle
#

always counts as dodging while sprinting

strong gulch
#

Most of staff psyker relies heavily on DoTs; but that get's stymied by frontloaded damage.

sturdy reef
#

Fotf can

tulip kettle
#

idk, i play psyker and feel like i have to be very thoughtful and deliberate with what i need to do at every moment and if i make a mistake, i die

sturdy reef
#

Bull rush can

tulip kettle
#

meanwhile ogryn go bonk

sturdy reef
#

EE is not a problem

sturdy reef
#

You have to spec into crit for it to work with great consistency

strong gulch
#

I do worry about making EE weakspot crits only because most of staff gameplay does not hit weakspots.

tulip kettle
#

it would be unuseable on everything except reconlas which doesnt particularly need it anyway

buoyant maple
#

They shouldn’t

sturdy reef
#

No?

#

How is that the intended purpose

nocturne dust
#

You can't possibly know 'intended purpose'

buoyant maple
#

How is that not??

sturdy reef
#

thats changing the purpose

nocturne dust
tulip kettle
#

gotta say, i massively respect your knowledge and skill around the game but these takes are kinda terrible

buoyant maple
#

That’s the literal goal

nocturne dust
#

But your goal is stupid

ripe obsidian
#

Or just the return of LMB EK

strong gulch
#

I would hope there would be other changes to accommodate dealing with ranged aggressively.

Because as it is, I've had too many games where EE was the only thing that gave team mission progression.

As it is, you can't 100% rely on EE.

tulip kettle
#

exactly, its already a massive gamble

sturdy reef
#

EE must be specced into to make it 100% consistent

tulip kettle
#

meanwhile zealot "HERESY"

nocturne dust
#

EE isn't even that good on staves, so I don't see the issue

tulip kettle
#

charges the gunner blob

#

meanwhile ogryn "CANT STOP ME"

buoyant maple
tulip kettle
#

charges the gunner blob

sturdy reef
#

SG + crit aura and node + Crit blessing + weapon with good inherent crit like a heavy laspistol or tac axe

ripe obsidian
sturdy reef
#

ya

buoyant maple
sturdy reef
#

making it weakpoint only makes it mid

tulip kettle
#

and 2 is just hard nerf for no reason

strong gulch
#

I don't want to judge terrible yet, because this is a single change is a vacuumed. Holistic systems and whatnot.

ripe obsidian
tulip kettle
#

you cant say yesterday that EE is useless on voidblast

#

then today say EE is just thoughtless

buoyant maple
sturdy reef
#

its not

tulip kettle
#

OH YOU MEAN

#

ON THE STAFF

sturdy reef
#

its the first tick on the rmb

#

if you spam lmb

tulip kettle
#

that has no other way to engage with shooters

sturdy reef
#

your damage suffers

ripe obsidian
tulip kettle
#

just terrible take

#

honestly

sturdy reef
#

the first tick crits

ripe obsidian
#

Any tick can crit.

#

They fixed it a while ago

buoyant maple
sturdy reef
#

you're not close enough to shooters

#

for it to matter

#

EE is there so you dont just die without bubble

nocturne dust
tulip kettle
#

and even then its a hard gamble

#

that often doesnt pay off

#

meanwhile, AGAIN

#

CANT STOP ME

#

FOR THE GOD EMPEROR

sturdy reef
#

bull rush, FotF, even break the line

#

all better for shooters

nocturne dust
#

Arbie standing in his "melee can't hurt me" zone

tulip kettle
#

psyker is far, far from the strongest class.

buoyant maple
#

What

ripe obsidian
#

I mean, a Zealot can dodge shooters for infinite toughness. Ogryn can walk up and melee them for infinite toughness. Arbiter exists for infinite toughness. I think giving Psyker conditional damage mitigation is more interesting than just another "Press X for toughness" button

sturdy reef
#

I wouldnt say far

tulip kettle
#

its literally middle of the pack

buoyant maple
#

I’m ok with you disagreeing with EE

#

But psyker is genuinely busted on another level

tulip kettle
#

or you think its stronger than arb and ogryn?

#

no, it is not

buoyant maple
tulip kettle
#

what mechanically

strong gulch
#

I will say where EE does the hardest worth is with ranged units that can't be suppressed. 6 red reapers that no else will handle and it's a gamble.

tulip kettle
#

what do you even mean

#

so, i get 20% dmg for being at high peril?

sturdy reef
#

EE doesnt have the uptime to deal with red shooters

#

unless again

buoyant maple
tulip kettle
#

meanwhile other classes just, get that, all the time?

sturdy reef
#

you fully lean into crit

buoyant maple
#

Psyker is mechanically just busted

#

Trauma is giga stagger + ignores mass

tulip kettle
#

lol

sturdy reef
#

trauma doesnt have amazing damage

tulip kettle
#

so does bullrush

strong gulch
#

Crit RNG and the game sometimes reducing crit chance (though I can't remember if and how this applies to staves and purg in particular)

buoyant maple
#

Inferno ignores mass and does highest density clear in the game

sturdy reef
#

BTL does the same thing

#

as trauma

#

but better

wind wind
tulip kettle
#

yes, okay, so the class with the horde clear, that doesnt even remotely compete vs armour or bosses to other classes

#

wahh thats broken

#

what

buoyant maple
#

VB does that every 2s

tulip kettle
#

my guy if the stuff is staggerable with voidblast its staggerable by any other class

#

idk what youre saying here

strong gulch
#

Keep in mind that trauma can't keep the same knocked over target permanently staggered.

sturdy reef
#

VB isnt buffing your AS, it isnt regenning TGH, it isnt making you immune to fire during the cast

buoyant maple
tulip kettle
#

right so either youre ignoring stagger immunity or youre not

buoyant maple
tulip kettle
#

and if youre not, then any other class can do the same

#

you dont need ability

ripe obsidian
# buoyant maple Inferno ignores mass and does highest density clear in the game

This touches on a sore spot for me. Let classes be good at things. I feel like a lot of suggested balance changes, across all games, not just this one, are in favor of stripping identity in the guise of balance. Psyker can output great AoE and CC, but dies to a strong breeze, has little boss damage if not gunker/meleeker, and generally relies on teammates to survive rough situations. Generally--we're not talking the Jsat or Ainz level folk.

tulip kettle
#

you literally just hit things

strong gulch
buoyant maple
buoyant maple
nocturne dust
#

It's more fun when things do weird things.

tulip kettle
#

meanwhile flamer does literally the exact same thing

nocturne dust
#

Grenades also ignore mass.

buoyant maple
tulip kettle
#

OH But FLaMeR UsEs AmMo

strong gulch
sturdy reef
buoyant maple
tulip kettle
#

its just bait and trolling

#

im convinced

buoyant maple
buoyant maple
#

With what

nocturne dust
#

Time to nerf

buoyant maple
#

What exactly matches VB in stagger

tulip kettle
#

dude

buoyant maple
#

Excluding ability

tulip kettle
#

something has to be the best stagger

buoyant maple
#

Hit things with what

tulip kettle
#

you understand that right

#

fucking bully club

sturdy reef
#

crusher doesnt even need to charge

#

lol

tulip kettle
#

arby shield

#

what do you want

nocturne dust
sturdy reef
#

slap gryn

ripe obsidian
#

I mean, Voidblast is trading 2 seconds of downtime for mediocre damage and strong CC.

buoyant maple
sturdy reef
#

^

buoyant maple
#

VB does 30

sturdy reef
#

it works on bosses

nocturne dust
sturdy reef
#

VB does not

wind wind
# buoyant maple ???

I am telling you to get out of the kitchen because the stuff youre cooking is so burnt Anakin Skywalker after Mustafar is raw in comparison KEKW_ogryn

nocturne dust
#

In fact, 1 single boss getting staggered is infinitely more than VB can do KEKW_ogryn

tulip kettle
#

again, i respect your knowledge and skill at the game

#

but this is just such trash takes

buoyant maple
sturdy reef
#

VB doesnt have the damage to begin with

#

it relies on SB

ripe obsidian
#

Voidblast is strong. But it's a tradeoff. 2 seconds of slow movement, no blocking, bad dodges due to staff, and in exchange things fall over for a second or two.

buoyant maple
sturdy reef
#

it also kills shit

#

you go VB

buoyant maple
#

VB also kills things while keeping most dangerous enemies permanently staggered

sturdy reef
#

you rely on SB to do meaningful damage

tulip kettle
#

meanwhile you take VB and miss the gunner by a tiny amount, and you die

sturdy reef
#

VB has to be aimed and charged

tulip kettle
#

and no, it cant keep them perma staggered

ripe obsidian
tulip kettle
#

it literally cant

nocturne dust
#

Still enough to run up and bonk you

tulip kettle
#

2.5 after they have completely recovered from the animation

#

and i tell ya, you arent controlling the 20 crushers with VB

zealous wing
#

^ i ve had to be on secondary crusher duty in armour blobs

tulip kettle
#

they dont all stand in the tiny circle

#

and as for ragers

sturdy reef
#

VB without shriek and/or SB on crit is genuinely piss poor dps

#

the stagger is there to enable your team

#

and thats fine

tulip kettle
#

most of the time they will literally fucking ignore your VB if they arent right in the middle of it

tulip kettle
#

psyker has different utilities on different staffs

#

cool

#

thats the whole identity of the class

sturdy reef
#

like the stagger can also fuck positioning if you knock enemies behind your teammates

zealous wing
#

plus, barrels

sturdy reef
#

you have to consider chargetime with ogryns and actually aim

tulip kettle
#

meanwhile the rager train running at you does not give the slightest FUCK about your voidblast

sturdy reef
#

meanwhile other stagger heavy weapons can kill crushers faster

ripe obsidian
#
stagger_immune_times = {
        [stagger_types.light] = 3,
        [stagger_types.medium] = 4,
        [stagger_types.heavy] = 6,
        [stagger_types.explosion] = 4,
        [stagger_types.light_ranged] = 3,
        [stagger_types.sticky] = 0.25,
        [stagger_types.killshot] = 6,
    },
buoyant maple
#

Used to be 2.5

#

Now 3

#

Most things don’t ever reach heavy stagger on crusher

ripe obsidian
#

I was thinking 6 for the knockdown

sturdy reef
#

why is it a problem if VB does

tulip kettle
#

you stumble 3 of them, knock down 2, and the rest are now smacking you and you have your staff out

sturdy reef
#

if it can barely kill a crusher

zealous wing
#

ye the the heavy sounds like when i stab the crusher in the face with a deimos

#

takes a long time to get back up

ripe obsidian
#

Heavy should be when they fall over

wind wind
#

Why is the solution to everything no nerf something? Conversations like these piss me tf off, same with nerfing golden toughness or survivalist on vet. How about instead of destroying the things that are fun and unique we just make the game harder.

Also, most of the op factor only shows up with a minority of good players. The majority, the average shitters, are so bad they NEED every single bit of those numbers and mechanics to even get by.

I play auric damnation quickplay every day and there are SOOO MANY average dingleberries in there who die and cost me runs even WITH the "overpowered" builds.

Like please, everyone just shut the fuck up and let me have fun goddamnit

ripe obsidian
#

Light is a flinch

#

Medium is a stagger backward without falling

sturdy reef
#

medium is proper stagger

tulip kettle
sturdy reef
#

Id rather they didnt touch VB

#

if you nerf the stagger, it has nothing going for it almost

tulip kettle
buoyant maple
# sturdy reef why is it a problem if VB does

A weapon that staggers 6+ crushers on demand that can be spammed significantly faster than every other stagger tool in the game, while being far safer, on the 1 class that largely ignores mass as a mechanic and has indefinite dps scaling into density

tulip kettle
#

and make it have max stacks on blaze of 12 like the melee version

#

AGAIN

#

FLAME WEAPONS

sturdy reef
#

the damage isnt very high

tulip kettle
#

ARE FLAME WEAPONS

#

FUCK ALL THE WAY OFF

sturdy reef
#

and the density doesnt matter

#

since the AoE is limited

#

you're not always going to full charge anyway

buoyant maple
#

The AoE is way bigger than it has any reason to be

sturdy reef
#

?

buoyant maple
#

And the stagger itself is way stronger than it has any reason to be

sturdy reef
#

okay

#

so what is it on par with

#

if you made your changes

tulip kettle
#

yeah im done here

sturdy reef
#

because it sounds to me like you are just hard nerfing it

tulip kettle
#

nonsense takes

#

we should just make the psyker good at nothing guys

zealous wing
#

im guessing next up is > we should give vet more AOE stuff

#

vet's got krak grenades, ogryns got bully clubs, arbite is just arby, why cant psyker have VB the way it is

ripe obsidian
# buoyant maple A weapon that staggers 6+ crushers on demand that can be spammed significantly f...

I mean, it's a matter of class identity and focus points. Psyker with Inferno or VB is meant to do loads of damage/CC in an area at the cost of dying to mistakes, or flamers, or bombers, or single bruisers. In exchange, your team takes out bosses, specials, and armor, and they save you from the random ragers that flew out of nowhere.

Like, Ogryn bowls people over, ignores trash mobs, bonks crushers and bosses, etc. Is it fair to say that Ogryn toughness regen needs to be nerfed because it's one class that largely ignores damage?

sturdy reef
#

VB isnt doing damage unless you are running SB

#

its an enabler

pale prairie
#

Yeah I don’t understand the logic…so VB does too much damage, and stagger, and has too big of an AoE. Is there anything it CAN be good at??? (Completely disagree on the damage thing outside of leaning heavily on crits soulblaze)

buoyant maple
# sturdy reef because it sounds to me like you are just hard nerfing it

Increase center blast damage, keep edge blast damage same but the scaling is slightly better away from center, which makes it less reliant on soulblaze to kill things

Reduce stagger, it should not be able to stagger ogryn melee enemies at max stagger reduction beyond blast center

Reduce blast area’s radius scaling to be slower at lower charge levels but accelerate as charge level increases (weaker short charge attacks)

ripe obsidian
#

I think that Psyker should be OP at horde management. And Ogryn should be OP at absorbing aggro and punishing armor. And Zealot should be OP at zooming untouched through hordes to kill high value targets.

#

I want each class to be OP at things.

tulip kettle
#

its like

#

the game is like that now

#

hmmmmmmmmmmmmmmm

ripe obsidian
#

That is my point

tulip kettle
#

i know dude 😄

buoyant maple
ripe obsidian
#

I want classes and weapons to lean into these identities and be great at them

tulip kettle
#

i tell ya what

#

if you make VB reliably 1 hit crushers at max charge like a pickaxe

#

then sure, nerf its aoe

sturdy reef
buoyant maple
ripe obsidian
#

I think a fully charged VB does like 900-1100 damage to a Crusher?

sturdy reef
#

about 950

#

the charge time is not fast

#

without the one blessing

tulip kettle
#

and hey guess what

#

if you take that blessing

#

staff is garbage

buoyant maple
#

Every “hard nerf” you think I’m giving is actually quite lenient

sturdy reef
#

it is an overall nerf

buoyant maple
#

I’m not against raising the single target damage on it

zealous wing
#

psyker is SUPPOSED to be a powerhouse

buoyant maple
tulip kettle
#

and everyone is

#

what is your point

sturdy reef
#

the charging is fine as it is

tulip kettle
#

all the classes are good at what they do

sturdy reef
#

slowing it down for the AoE makes it a more single target weapon

tulip kettle
#

but you want psyker to not be good at what it does

buoyant maple
strong gulch
#

A lot of survivability and damage node become more or less unusable if you drop nexus on VB.

zealous wing
#

i still dont even understand why path is so angy about VB having AOE

ripe obsidian
#

If I have a game where another class beats me on horde or elite enemies, something went wrong. If I have a game where I have the most boss or special damage, something went wrong.

strong gulch
#

I would like better single target options yes.

sturdy reef
#

making VB worse at AoE and better at single target

#

meanwhile EK and VS in the corner

buoyant maple
#

Cuz I’m not

tulip kettle
#

i think maybe not angry but salty

ripe obsidian
tulip kettle
#

you dont seem to want the psyker to actually do anything

buoyant maple
#

Nah I appreciate this kind of conversation

sturdy reef
#

Single target psyker can stick on VS/EK and gunker

#

its comparable or worse to other classes anyway

#

in that regard

ripe obsidian
#

EK should be fixed quickly. Just gotta move one line of code up 2 lines so it's in a bracket

buoyant maple
tulip kettle
#

currently, psyker does not care about peril, unless you take one specific talent or blessing

sturdy reef
#

its a tax on your attention

#

thats the drawback

tulip kettle
#

beyond "i will explode"

buoyant maple
pale prairie
sturdy reef
#

audio and vfx are worse

#

at high peril

tulip kettle
#

oh yeah that too

sturdy reef
#

and you have to look at your peril in the first place

#

its an attention tax

#

and its fine

buoyant maple
sturdy reef
#

eh?

#

someone hasnt played bubble knight

tulip kettle
#

i mean, warp rider kind of is

sturdy reef
#

ya

tulip kettle
#

because without warp rider what would the class even be

sturdy reef
#

every class has that node though

tulip kettle
#

nothing

#

unplayable

sturdy reef
#

idk about that

tulip kettle
#

okay, maybe the wrong word

ripe obsidian
# buoyant maple No, I want psyker to have real consequences from low/high peril, and actually su...

I was thinking about the bonuses for low peril thing, and I don't know how I feel about it. It's an almost identical gameplay loop to high peril, but without the risk of exploding. The bonuses would have to be very different than the current damage boosts for high peril. But what's the point, then, of the glass cannon that doesn't have a cannon? Become a less effective Arbiter or Ogryn in melee?

buoyant maple
tulip kettle
#

"no reason to play it"

pale prairie
sturdy reef
#

it still serves as ammo

tulip kettle
#

and the entire reason for psyker existing

sturdy reef
#

and you still need to pay attention to the peril meter

strong gulch
#

From what I've seen, Path talks in terms of systems. So I'm trying to read what he's saying generously. So how x things would work within the context of a proposed new system and not not change x thing with the way current things are.

Ngl tho. VB talk has upset me because I have a tendency to assume the worst.

sturdy reef
#

quelling is worse on H40 in the first place

tulip kettle
#

if i want single target dmg, or special killing, i will play a different class

buoyant maple
pale prairie
sturdy reef
#

there will be peril dancing then

strong gulch
#

But given how things currently are, reducing VB's AOE and what it can stagger would be terrible.

sturdy reef
#

just at different thresholds

tulip kettle
sturdy reef
#

that doesnt really fix what you identified as a problem of peril edging

tulip kettle
#

but thats nothing to do with VB or any of the weapons

sturdy reef
#

its the same thing, just at a different peril %

tulip kettle
#

i would like to see bonuses for being at low peril

#

but then, you would just end up seeing people playing psyker without peril generation

buoyant maple
tulip kettle
#

and at that point, again, why play the class

sturdy reef
#

if they wanna remove warp rider and other peril based nodes outside of abilities

ripe obsidian
sturdy reef
#

and give psyker a peril based passive

#

sure

#

otherwise, nah

ripe obsidian
#

And as someone said, it's still the same gameplay loop of peril edging, so the actual gameplay hasn't changed in a meaningful way

sturdy reef
#

keep it simple

#

esp for newer players

tulip kettle
#

in fact, i would say that peril control is the only interesting thing about the class

strong gulch
#

I will also say that when mortis released, VB's hard stagger area changed and that also means it sets barrels off SO FECKING EASILY AND FAR now that VB RMB becomes unusable when team is remotely near a barrel.

Its great for clips but uhh lol

pale prairie
sturdy reef
#

the current high peril bonus but explode/cant use power/staff is fine

tulip kettle
buoyant maple
sturdy reef
#

psyker squishy no matter what

tulip kettle
#

but that is not psykers class identity

sturdy reef
#

Im as squishy playing left side shriek as I am SG

tulip kettle
#

psyker is just squishy

sturdy reef
#

the only exception is shield, and only the bubble evo

tulip kettle
#

its part of the identity

nocturne dust
#

Psyker's class identity kinda is high damage high death

buoyant maple
#

If ur gameplan involves melee fighting ragers and maulers I think u deserve at least a bit more toughness gain from melee

sturdy reef
#

eh

tulip kettle
#

your gameplan should not be that on psyker

sturdy reef
#

let that be ogryn/arby/zealot

buoyant maple
ripe obsidian
tulip kettle
#

in the same way as your plan on zealot is not to duel gunners at range

#

its called a class identity

#

wtf

buoyant maple
#

It’s not like I’m taking away the high peril staff build

#

Why is that a problem

sturdy reef
#

there isn't much melee psyker support

#

thats ok

#

its not the class identity, even if SG is just turbo melee

#

and unlimited staff memes

#

@ripe obsidian

#

😠

ripe obsidian
#

But I think the low vs high peril and single target vs AOE would need to be easily available on the same builds. Introduce decision points. Boss spawns, do I stay at high peril to clear hordes, or do I go low to help with the boss?

ripe obsidian
sturdy reef
#

when sg inferno

tulip kettle
#

why SG inferno

sturdy reef
#

its fun

ripe obsidian
#

Whenever. I haven't really played in a while

sturdy reef
#

and its a bit

#

and I get similar or better numbers to shriek

buoyant maple
#

The only discouraging factor should be point cost

#

And it should be a high level decision

#

You get choices scattered across the entire tree

#

It’s not like “I take this low peril talent and I have to build into it now”

strong gulch
#

If that were done, I hope fatshark actually puts nodes in good places.

buoyant maple
#

I don’t even mind introducing some crazy mechanical things

#

Like

tulip kettle
#

but you will need to do that

#

because of how the trees and talent points work

buoyant maple
#

Dead void was talking about blocking crusher overhead like a few months ago

tulip kettle
#

LOL

strong gulch
#

screams in soulddrinker on right side

tulip kettle
#

thats your example for crazy mechanical thing?

buoyant maple
tulip kettle
#

the thing other classes can just do with 1 talent

buoyant maple
#

Why not

tulip kettle
#

so, make all the classes the same

#

and we are back full circle

buoyant maple
#

No?

tulip kettle
#

cool

tulip kettle
#

yes that was my point

#

and what im rpelying to

#

so give a THIRD class the exact same thing