#psyker-class
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Then Wildfire makes way more sense and contributes more to that side of the tree
(PC is also broke as fuck)
I would agree with that
But would you give up PC for it? I would, but Im fully aware most people wouldnt
Like as in PC gets removed entirely
Something else to consider is wildfire spreading to thinks just wating in the spawn areas. Snipers just randomly dying because wildfire got on them which set off KF then PC and thing already snow balling before you enter the nest area of the map.
Assuming you're shrieking on wildfire'd enemies and PC hasn't popped, 8 stacks is like 80% more damage than 6, and 10 is almost 3x more
Hmmm that is tough. I do think the soulblaze meta is out of control for sure
24.47 versus 41.35 or 61.26
What’s exactly did the old talent do?
Well that the thing, Purga is its own problem because infinite cleave, but bar that the main reason Psyker can scale its damage to such an insane level is basically all down to PC
Set local enemies on fire after brainbursting a target, prioritizing elites and specials
It was PC, but reigned in because it could only proc off a slower blitz
Ye. Snowballing. 🔥
More fire more gooder, but ye there's a lot of ifs.
That sounds pretty good but it would be a weak compared to the new one
It didnt just infinitely spread
It’s hard to balance PC right now with havoc current density. It’s like the fact that coherency was supposed to provide toughness regen between hordes but there really is no such time anymore
Yeah, but see #psyker-class message
PC is really strong. But I also don't know that it's broken. There are definitely those moments of "you killed 30x shotgunners", but it takes a while to scale stacks to that point, whereas an Arby or Ogryn can just one-bop the elites before you can get the stacks
I think PC engenders a good Psyker power fantasy.
The whole tree has all this soul fire focus and no multipliers for electric damage but a bad smite node
Yes that’s what I’m responding to
It’s a more subtle zealot funnel
Its a density issue, you don't need input from other classes to achieve it, sure, they have to go beat on something to kill them, but there is inherently risk in that, with PC you have to kill like three specials or elites and massive amounts of damage starts getting spread around
I don’t think purge is very out of control. The build + the limited range causes a hamper innately
If the inferno staff had a bolt attack like the rest it would probably be too easy
PC on it's own isn't that broken. Just look at gunker.
When it's paired with all of the SB talents on the left side, that's when it get silly.
Purge has the same issues Rumbler and Flamer have; IE; infinite cleave
You aren't wrong. But it is a matter of getting those 3 kills before they kill you or a teammate gets them. That's why KF is so integral.
I think it’s the amount of free damage without any actual play to get there beyond initial pumps
Purgatus doesn't have the burst of rumbler, and I believe fire ticks a lot faster than soulblaze
Like every 0.5 seconds instead of 0.75
There is a reason every psyker build in havoc is using Purge
Because it has very low peril cost and can apply its damage to everything in front of it, regardless of hitmass
I see loads of non-inferno builds. But probably 50% are inferno, yes
It shows out in crowded rooms but you’re more or less reliant on the team in long range issues in the biggest rooms
Ye, SB is DoT which gets shut down if there is a lot of frontloaded damage in the same space.
Which is why things that extent SB range boost numbers so much.
This is in no way an argument that Inferno is weak. But it's important to remember that it does have to scale to be effective. Most other things are frontloaded, which can cause Inferno to be a limp noodle. See: Auric
I could take the exchange of peril gains for Purge and Surge to get swapped over, but otherwise I have difficulty justifying why Purge should have infinite cleave
But that’s less of an issue if the whole room dies in fire after a few pumps
Again, because it takes like 3-5 seconds to even kill a poxwalker from full HP.
I agree with that
I’d even exchange a damage boost with no longer having infinite cleave
Sure, but you're not applying that damage to a single poxie, you're applying it to like 50
It’s a double edged sword. I was discussing yesterday I want to get away from it because either the team will rely on you to handle ALL the horde by yourself and have their backs turned in to face the bosses or they simply aren’t that great at mixed horde and it’s apparent too late while you end up attempting a carry with a less than optimal clutch package 
I think purg is fine and it should stay where it is for the time being 
And that's the power fantasy.
If Psyker couldn't kill 50 enemies at once, why would you play the class?
Purge is really easy until you’re taking 100% aggro
Any nerfs or buffs will break it
I think Tacaxe should be nerfed too OP
Even then, it has on demand stagger with the primary

Like, Psyker is a glass cannon. You do high damage and die to mistakes. I don't understand the idea that Psyker's damage and horde clear should be in line with other classes
I mean I play it for gunpsyker more than I do anything else
But to each thier own
Gunker still kills 50 enemies at once, depending on the build
And as mentioned, thats mostly down to PC
It wont lol
PC without other SB buffs isn't amazing.
I do
An aggressive meleeker will absolutely outdamage inferno

Meleeker kills everything before SB stacks
Except what is melee held back by that SB isnt? Number of enemies hit, which scales with density way harder
Inferno Psyker shines when the team isn't doing damage, ha
I agree that’s normally amazing yet idk about you but I end up in a lot of final toll and rampaging modifiers
On a team that actually kills enemies, Inferno isn't nearly as strong
And the primary kills even slower
It kills slower, but it also buys you space
Me when I walk around with more finesse than zealot for 10 secs +
A luxury you dont get with a Gunpsyker or Melee, at least not in the same way
Killing slower is not really buying space. It's buying more time for the uncapped Havoc spawns to surround you
Fgs/tac axe
Those make space
FGS only buys you space if you have the charged attack on hand
Nor is it gong to stagger all the armour in front of you
I see a lot of H40 runs die because people spend too much time trying to reposition and be defensive, and the uncapped tension spawns just stack up
Not killing in Havoc is how you lose
Spamming LMB on Inferno is essentially giving up
Do it like 3 times, then move somewhere you can do more damage
Das why I run vb or revolver
Non-charged FGS special still staggers ragers. Not sure about crushers
Its good, but given the rest of the Psyker's kit I wouldnt call it amazing
I strongly believe that taking away infinite cleave from Inferno would immediately dump it to worse than Voidstrike.
I wish it was just 3 empowered strikes
Eh I disagree. Call it skill issue or whatever you’d like but in a havoc 35 at the mercantile level it slowly started to become negligible at both when a full health beast of nurgle was making the area smaller and mixed horde & specialists kept showing up after two team members went down. The arby finally went down and a bad grab from a mutant ended me
🤷♂️ I'm of the opinion density scaling DoTs are not a healthy thing for the game
I mean, imagine if you could only hit the first row of enemies. You get them to maybe 10-12 stacks before they die. The next row now has maybe 4 stacks from Wildfire. You spend another 5 seconds to kill 6 enemies.
I mean it’s like in vt2 with battle wizard
The more enemies the better they are
In the same time, the Relic Zealot or anything Arby or anything Ogryn has killed 30 things
I wouldnt nerf it that much, just not have it pass through anything bigger than a Poxie
Left spam on purge staff means you’re on the ropes. Like six said it’s nothing ideal
that way Rager blobs and the like dont just get evaporated when the stacks reach critical mass
Again why PC needs to go also
It is literally what Psyker is designed to do. Staff Psyker doesn't do great boss damage, struggles with armor, can struggle with specials depending on the staff, and struggles with elites in havoc until Soulblaze stacks. Horde clear is the niche for VB/Inferno/Shriek.
Like, I don't go to the Ogryn chat and say, "I think it's unhealthy that Branx can one-bop a crusher"
That is also unhealthy
Except it isn't
Let classes be good at things.
You're advocating for stripping class identity away and making everything basically interchangeable
🤷♂️ You want a power fantasy, I want a challenge and build variety
I have played or played with (and won) in H40: Inferno/Bubble, Inferno/Shriek, Inferno/SG, VB/Bubble, VB/Shriek, Bubble Knight, tac axe psyker, EP+BB, various guns...
Explain to me what build diversity you want
No, I want similar contributions from every class, not instances where one massively overperforms. Ogryn is a good example of this, if it can one hit a Crusher, it can one hit every other special and elite enemy and that damage transfers over to bosses, so what threat is there to Ogryn? Trappers? Please. Thats one single enemy
Psyker only gets as much of a pass as it does because its squishy
Branx is weak to hordes. Branx is slow.
Ogryn is also stronger than Psyker, but whatever
That is not a significant weakness if you've got a grip of the melee mechanics
Even less so when the class can just move stuff out the way by dodging
Can you consider the other 95% of the gaming base that doesn’t consider the game tiresomely easy?!
But it is a weakness. Again, let classes be good at things. Let the Psyker horde clear while the Ogryn bullies armor, the veteran snipes specials, and the Zealot does... whatever Zealots do.
How do I build electrokinetic force staff
The Veteran is a gold toughness dispenser to keep everyone else immune from damage 
What does similar contributions mean? Identical kill counts and damage on the scoreboard?
AlSo what’s the junk stat
Sniping specials, he's barely done that since skill tree rework
Depends on what you wanna do with it
Damage I guess sry I haven’t done a lot of this class
You can dump Warp Resist, which is the most common, or you can dump Charge Rate and cover the loss with Warp Flurry, it builds a lot of peril tho so see how it feels
Classes and builds have specialties. If I, on Inferno/Shriek, had the same damage to bosses and specials and ranged elites as a Zealot, Ogryn, or Arby, I would be concerned. If they outdamaged me on melee elites and hordes, I would be concerned.
Tyvm
Warp Resist is the dump. 60 WR is a super minimal change from 80.
Charge rate if you're doing an LMB build, I suppose?
Warp nexus, warp flurry. Possibly use unyielding, but definitely carapace or flak
I think my EK is Nexus/Flurry/Flak/Maniac
this feels like bad advice
LMB Surge is hella stronk tho
Warp resistance
LMB EK is decent. Haven't played it much since quell cancel got killed.
Build diversity, eh?
Up to a point, its still not touching runaway density scaling
weapons have a niche, also water is wet and orks are green
PC needs to go and Brainburst needs Wrack' back, I'm happy to wait to see how Purge performs after that change, but PC is too much atm
If an LMB EK user beat inferno for horde damage, something would be broken. But Inferno should 100% not beat LMB EK for elites and specials.
Circles are green.
What curios should i use with @deft stump build ?
PC is only particularly strong if you build for Soulblaze due to how the stacks work.
Tyvm everyone
Right, but the reason PC can scale so well is because of its interaction with other sources of SB
Also how should I build blaze force greatsword ?
3 stacks of Soulblaze is 6.57 damage per tick. 6 is 24.47. 9 is 50.98.
Which is a build choice.
You are choosing to build for Soulblaze at the expense of armor, specials, and boss damage.
@smoky notch what curios should i use with @deft stump build? 
Not 3 stamina
toughness and a health or stamina if you want
To put this into perspective, If burn out a couple of specialists in Psyk', then I have to wait up to THREE MINUTES for the chain reaction to stop.
She said she was memeing with the 3 stamina btw
That is too much
So 2 touhg 1 stam?
Okay, the Psykhanium is not a good metric for this
That is what happens with density scaling DoTs tho
Wildfire lingers for 8 seconds after enemy death there
The higher enemy density gets, the stronger it gets
Listen to me when I say the Psykhanium is actually bugged for soulblaze
If you kill an enemy, then the next respawns, the wildfire from the corpse lingers and applies to the new one after a bit
Im not factoring in Wildfire for this, just PC, its very, very rare I take Wildfire at all
Question do you typically end up with fewer elite, special, armor kills and lower boss damage? Just feels like inferno scoreboards I see typically have all the yellow numbers
I will make a video testing this when I get home from the office. How many specialists? And no wildfire.
Literally just kill a few of the normal spawning ones, let them keep respawning to simulate more enemies flooding in. I will take a video in a bit.
Mark 6 is for focus on elite enemies. Mark 8 is focused on horde clear. They can do both but are strongest in these niches. Make your perks match the strong points and use blessings like unstable power, riposte, precognition, shred or wrath
I mostly post the goofy ones. I usually have the lowest specialist damage and kills, most melee elites, middling for ranged elites, middling to low for bosses
Yea you could do that
If I have the most boss damage, it was probably a hard game
I will kill 3 specialists without Wildfire in an H40 Psykhanium. KF or no?
You’re discounting what that means in game with continuous spawns and enemies closing distance though
Continuous spawns and close quarters would lend itself to soulblaze spread though right?
I mean, I'm not arguing that Inferno is anything but good or that PC is weak. I'm arguing that that build choice fills a niche, in the same way Gunker fills a niche.
Yes, which is why Inferno is not so good in lower difficulties
Toughness/HP. Moar Toughness/HP. IDK.
Wounds. Crystalline Will.
You have to factor in that you are going to be damaging these enemies also, the example I'm providing is just you letting the blaze do its thing. I will upload a video in a second
Might take ten minutes to upload
That's worse than learning with 3x stam.
Yes but what’s funny about meat grinder is everything is neatly placed within soul blaze range of each other. In game that doesn’t seem the case and you have large chaff hordes coming in first
Yeah I get that I guess it just feels like current state of play really pushes inferno and soulblaze talents in the tree. Which is why both voidBLAST and inferno are leading the top of the meta
Brother, what I’m saying is realistically if you leaned on that you’d be dead from gunners and ragers closing in
This is how density scaling works.
I mean the hordes would be even denser and as established dense hordes lead to better soul blaze results
Which is why SB (PC) is disproportionately strong the higher up the difficulty chain you go
Pardon my raised voice, but, INFERNO IS DESIGNED TO EXCEL AT DENSITY AT THE COST OF SINGLE TARGET DAMAGE AND RANGE.
what sword is everyone1 running
Inferno, yes, PC is the major problem.
Different builds and weapons do different things!
Which makes sense, yes. But isn’t your experience similar that specials and elites spawn at diverging points around you over neat clusters together? Theres a bit of both in game, so you’re never getting them all
The common picks are Deimos, Obscurus, FGS, and DSIV.
I don't LIKE Purge having infinite cleave, but I don't think thats the major issue here
My response to dorfus fits this also. Lmk what you think
Yes this makes sense
You're never getting them all, but you only have to proc PC on top of Purge a small amount of times before there is a runaway effect in which everything starts dying. Its not "just horde", its everything except Crushers
is the strat just to gamble in brunts armory to get the correct bbase stats before i craft?
it does also have decent-not-insane boss damage
I guess my response is that where they cluster and spawn matters to a lesser degree if you have infinite cleave and have already started the chain. Clusters of elites just need to have a single one die to say KF for the PC chain to begin in addition to any creeping flames shrieks
Once or twice a mission I might get runaway Soulblaze with PC and get a silly kill tracker. It's hardly constant
It does. Better if you have Shriek to keep SB up
Which is pretty balanced imo. Game situations that mixed horde is large enough no matter what that you are made to put in the work to keep it down at all times
What about sub stats on curios?
Sure, but the degree to which it can run away is massively out of hand. PC on its own can last for multiple minutes with constant procs if there was enough enemy influx, let alone with damage being added on top. There is no single instance in any other character's skill tree unless you count the dog on Arb that can go multiple minutes killing things without player intervention
Yes that’s basically the only way tbh u less the emperor smiles on you
I like CDR, toughness, gunner resist. Health is also popular, or corruption resist depending on the Havoc modifier
Usually ability cool down. toughness/health are good choices but it can depend on what you need most. As potato says, curios are less impactful than people think
do i need to be level 30 before i start gamble in brunts?
It would be wise to wait yea
I admit I think purge + pc is fine where it’s at. Let psyker have even a modicum of carry ability why don’t you 
No but you need to before you try to buy weapons from the regular armory
Typically, yes
I don’t mind that. What bothers me is that if I want wins I have to play a narrow field rather than what is fun to me personally
This is apt to my experience too. Usually if that’s happening then someone else is struggling too
I'm gonna say in real game situations where enemies are not standing stock-still, it won't run away for 3 minutes.
Oh, yeah, it rarely happens if I have a strong team
Understandable. Also obligatory git gud
I need a way to make my psyker more melee
The weaker my team on the whole, the better my numbers look
I heard you wanna do melee psyker
That’s the thing is I am unsure if I would need No Life hours in this game to compensate for build disparity. It’s a hobby/pastime and I don’t got those hours anymore hahaha
FyreStone names their builds appropriately. >:(
yes because i have an Ogryn named Gogruk and the "last name" of my psyker is Gogruk therfore part ogryn psyker
need to get stuck in
i have greatsword unlocked
This opinion might be out of hand, but I think every class should have an option for carry potential
No, because you wont be stood still for three minutes either, the point is that the potential is there for runaway effects with density scaling with zero intervention from the player. IE; its free. That is not good design and is a good contributor as to why Purge is so strong.
Moreover, if you nip this sort of stuff in the bud, you wouldnt have so many players in Auric and Havoc who don't know how to block or dodge. These sorts of broken power scaling issues are why thats so commonplace
What perks n blessings for this sword? @deft stump
Big respect for your grown man hustle
not sure exactly how to build better for melee focus my 1st build with the rapier sword seems to be working well but when i use my build with the greatsword i get ganked
@viscid flax your ranged can be laspistol, voidblast, electroken, or revlover
I linked a build
Oh lord
If you’re using the fgs the dump stat is warp res, I do flak unyielding, wrath shred
But
You should try the tac axe
Have you tried push attacking
And are you running headtaker and bm?
?
My mindset is
see heretic
hate seeing heretic
kill heretic
Dorfus I agree on lack of practice in blocking or dodging but that’s probably not the source or solution
add infinatum until mission is over
Here let me give a example
Like six pointed out, purge staff doesn’t even get carried away in auric
With PC included
It’s zealot but they play the exact same
no
im never thinking unless im playing veteran
even when im playing psyker or arbites the most thinking i do for either is when i swap to range or need to send dog out
i am hard stuck in Ogryn mode
which is kill heretic
Owari da…
wut
The ones on it can work.
I have..... Mr.Smee, Bubbles, Blossom, Buttercup, and Gogruk for Ogryns
I deleted my Zealot so I could have more Ogryns
WHAT
actually it was for arbites

Castilla-Gogruk, Markus-Kruber, Mr.Smee, Bubbles, Blossom, Buttercup, and Gogruk, plus Judge-Dredd for characters
https://youtu.be/CIAQP_56HSI @ripe obsidian No extra added damage, just letting the skill do its thing
Says the guy with kids!
I’m just lucky my son likes to watch games, is a gamer, mostly prefers his phone and I’m also just old lazy 
Thats not a rebuttal
old
You can literally just leave stuff to die with Perilous and at some points it takes only one stack to start building up again.
“I like you kid! You remind me of me at my age”
Being able to melee them faster is absolutely not the point, nor the issue being presented
??????????????
What does melee
PC requires almost no interaction from the player and can kill things for THREE MINUTES
have to do with anything
Here's another
Watch as PC does... not last for 3 minutes
You are interacting with the enemies. Your melee weapon isnt just flying around the room killing things of its own accord.
YOU HAVE TO START PC SOMEHOW
Sure, you do, and its compounded by further incoming damage, as you can see in my video, it, at points, takes only a single proc to start itself up again, further perpetuating its duration.. without any input from me
Now think about how much that can scale if you are also applying damage to elites or specials
Oh my fucking lord.
Yes. Quite.
3 specialists killed.
No further interaction.
I am doing exactly what you asked for.
I just posted a clip of it having the potential to carry itself ad infinitum.
If you think this is fine, go for it, I think its idiotic.
And I posted a clip
Of killing 3 specialists
With PC
And no further buffs
And it lasted 30 seconds
I did the exact thing you asked me to do.
You can't just turn around now and say, "Nah" because it doesn't fit your narrative
Did you have KF BB?
The thing being "discussed" is supposed to be just PC.
Quite frankly, I dont need to. It has the potential as you can see in the video I posted. Sure, it might not do it all the time, but the potential is there to do nothing and profit from infinite density scaling.
Okay, I'm done with this. You want to be stubborn and be right, fine.
I dont think this is OK, because with intervention from the player (Which is realistically what will be happening), It can scale infinitely with density, and if left unchecked, will
Purge being good into hordes makes sense, Purge being good into everything because of one overtuned skill, does not
I will say one final time: in the Psykhanium, there are infinite specialists and elites respawning. This is not the regular game experience.
fyre
video games?
But the vid I saw from Dorfus had a bunch of SB stacks already going plus PC. That's a different discussion.
That is how density scaling works. How often in Havoc do you get big blobs of elites and specials all in together? All the time, every wave.
just why even bother
I think there was some miscommunication on it being a PC test vs a PC test With inferno intervention
i said this so many times, the interaction only works with wildfire PC and KF
Its one I had pre-recorded to send to someone I know who is a playtester
miss one of those 3 and the interaction becomes much weaker
Yeah that makes sense to me
cool beans
That video I posted doesnt have Wildfire or KF
I just lit stuff up with Purgatus and let PC do the rest
Seems likely. Or at least I hope so.
good lord can you imagine pissing a whole 2 damage every second to those specialists
As I said, thats literally just PC
I killed maybe 4 or 5 tops?
Watching Six beat the mobs with a club though did really communicate his frustration. I chuckled
I am glad that came through so clearly.
the video you posted is stacking everything with inferno and then PC maintaining the stacks
on enemies that are already low with constantly respawning specials
I did that as well and it didn't last forever. =|
Hahaha it was beating what to me was already dead specialists
It is not, Once they started dying, PC just does it on its own, you don't need auxilary inputs from anything
Even pre stacking with just PC.
apart from the enemies constantly respawning and dying staggered by a second or so which just isnt how it works in a game
I feel like I'm missing something because what those videos show is really not impressive at all
THAT IS MY POINT AHHHHHHHHHHHHH
what happens in game is stuff in the blob starts to die, PC pushes the stack cap up and they all just melt, but the reaction isnt self sustaining without the respawning enemies
w/e i dont even know what the point is here
But in havoc aren’t the enemies close to constant?
no they still come in waves
in havoc that little tiny piss damage will matter even less
Now think about it in the context of gameplay, you get three or so kills, not only do the elites die from your direct damage, now everything else starts dying, the horde, any specials or owt mixed in with it, and you can get it to further insanity because if you have Wildfire or are hitting them with Purge you can wipe the lot
It was originally a discussion about soulblaze being OP with PC
Its not supposed to be impressive, its a demo of why PC massively overperforms, in actual gameplay, you're applying these stacks to everything. This is how density scaling works.
The videos I am posting are in an H40 psykhanium
yeah its not PC being OP but PC is the only semi reliable way to exceed 16 stacks
infernus staff is actually a pro at making elites get red during final toll and then not killing them so your teammates have to deal with that bullshit your staff caused
and exceeding 16 stacks makes soulblaze actually do stuff
to see how bad PC is on its own just run any gunker build with only PC and no other soulblaze
PC without intervention does not last forever. PC + KF can last for a very long time in the Psykhanium, because KF is intervention and because the enemies respawn immediately and feed stacks into each other.
get like 1.3m dmg and literally 40k of it is soulblaze
PC is strong, but there is a reason why it's quite droppable on gunker / right side builds. PC is not even enough to make souldrinker worth taking.
PC plus the other left side nodes that facilitate SB snowballing by working together, is where the real strength is. Especially when talents extent SB's range.
A couple SB stacks is ehh, 21 or getting to the 31 global limits is a whole other beast.
Whoa really?
This is PC + KF. Still lasts... 24 seconds.
https://cdn.steamusercontent.com/ugc/13254953205797241104/9ABDA3D0892C34F5C7B5EEDF14EE80EACFE072BB/
Soulblaze in this context is PC stacks or just damage from the staff? I don’t think I understand terms
deer lord that video is stuttering; reuploading
This is kinda the point. What I posted is an isolated example where it has optimal conditions, when you are min maxxing something that has the potential to do that with supplements, it gets very out of hand very quickly. Pre-cooking the horde with Wildfire, Hitting them with Purge and PC? Yeah, it gets very silly, very quickly
Wildfire and Purge, won't carry itself in the same way without PC
PC is the main source of spread, by a huge margin
by very silly you mean, the high stacking DoT effectively kills unarmoured enemies? colour me shocked
and yes wildfire and purg does do very well still even without PC, not that you would
the biggest actually relevant dmg increase for soulblaze is stacking uncanny
So which is it, Purge being meta, or Purge only being good against one enemy type?
Because it sure as fuck aint the latter one 
what do you mean?
the reason purg is meta is precisely because its good at killing large numbers of unarmoured enemies
PC without other soulblaze spread mechanisms is pretty weak, yeah.
and the thing that makes it actually good is stacking uncanny
You're saying in combination with a bunch of things when you were talking about just PC.
I mean the fact SB can run away like this is why PC is problematic, it can snowball to the point its killing everything except Crushers and all the player has to do is waggle thier mouse around a bit into a big group
I mean, this gets back to the crux of the whole argument. Making a build that optimizes Soulblaze makes Soulblaze do well at the expense of other things.
You can see PC on its own in a perfect environment from my clip. If it can do that on its own, you tell me which is the biggest contributor to overstacking
I posted like 8 videos in the exact same environment.
No, you hit a few enemies with a melee weapon in an effort to say "look, I can kill them faster in melee"
Again. Talking about PC in combination with other things vs PC on it's own are two different things.
Okay, so what about the 2 Inferno videos or the EK video?
If it can scale for three whole minutes, isolated from everything else, thats a problem. Wildfire won't do that, that is to say if PC was removed, Brainburst got Wrack (effectively the same thing, but only proccing on BB) then the balance would be much better because this sort of functionally limitless spread would be nipped in the bud
And holy fucking moly you're missing the point. I killed enemies to start PC stacking. Melee kills still stack PC, you stubborn ass.
"Again. Talking about PC in combination with other things vs PC on it's own are two different things."
There is no point in this conversation where I said, "Melee better than PC lolololol". I had to start stacks somehow.
you get 50 poxwalkers and 10 maulers and 4 bulwarks and 6 crushers in a blob, its not PC carrying you through that its the inferno burning all the trash and uncanny stacking + KF procs and the dmg from your + teams melee weapons on the armour
PC does little there, unless your team arent doing anything, in which case all the trash dies before any of the elites. Then you hit the armour, stack uncanny and start killing armour and the stacks on the last few elites hit 31 and kill them
You only need to aim for the Maulers and Bulwarks, and you only need to kill four of them tops, even if you didn't hit any of the trash, everything else will die, because of PC
thats the reality of it
Except the Crushers ofc, you would still need to melee those
@strong gulch i saw your keybinds earlier at dinner with my family and nearly threw up
You would have softened up most of the maulers in the act of killing four of them, so PC finishes those, the DoT, by then, is going to be killing poxies, the rest of the Maulers die off, there will be borderline no HP, if any on the Bulwarks, all you have left is the Carapace lads
What're his binds?
Are they worse than mine? I'm a leftie 
Then probably not. 
I have said my dodge is on M4 and ability in M5. My swap to melee and ranged each have their own button. Weapon special on C. Blitz is on MM scroll down.
Oh that's not so bad
i tried putting my grenade on m4 but i'd constantly mispress it and blow myself up
it is now on z..
out here with foot pedals and a million random binds
are we playing darktide or flying a spaceship?
-drags out the rock band drum kit-
Sometime I press the foot peddle and wonder why I'm not moving forward.
Vroom vroom
Maybe W can be push to talk and peddle can for forward?? Surely that wouldn't cause problems.
My ranged button is tab btw
to be fair, I have a funny keyboard
Sometimes we don’t stop to ask if we should instead of if we can
It's not the worst custom keyboard I've seen
Oh for real and same
It's the worst I have seen
My brother codes and games with something like this but even more ergonomic because you send in your hand measurements and they custom make it for you
I think he still uses a mouse though……actually I am unsure
My partner uses a moonlander keyboard similar to that one when she codes. It's modular and very customizable with keybinds, plus the split is better ergonomically
That’s a really apt name
Looks straight out of Yugioh

The first is clearly for fun and is art. The second bothers me
It’s the handwritten caps I don’t like
I know the first one is silly. I'm trying to find things that are absurd
https://www.reddit.com/r/MechanicalKeyboards/comments/119fu3n/so_i_umm_i_did_a_thing/
I kind of hate this one, even though it looks like it took a lot of work.
Buttons look tasty.
I agree I was saying I find it acceptable and the second unacceptable.
Keyboard
I can’t tell if I hate this or not
buttons = SB
I think my body would rebel. I wouldn’t know how to use it
This is creative and interesting, but actually unusable.
I hate that it's discontinued. 😭
Yeah I mean it really does make sense
No
I can’t game while distracted by hunger
Or write
Or websurf
You can't game while oddly shaped keys are poking your fingers
give it back
make a used one not $300 or $500
or a new one $1000 
How am I supposed to know what keys spell out “no u dumb and your argument is dumb”
I would like to get back to writing, once my depression ends. I'm on draft 3 of the novel I've been working on on-and-off for like 8 years.
Well I hope it ends soon cause that sounds really interesting. I prefer well cooked novels
bind that to doughnut
Also end soon for your mental wellness and stuff
Holy price gouging Batman
I'm mostly pleased with it. It's a lot better than the first draft. But progress stalls for months or even years sometimes.
I think the good novels are written like that
Also I applaud the mental fortitude to play havoc 40 pugs while struggling with depression. That sounds like a dangerous recipe for me
Which kind? Glazed or sprinkled?
H40 helps with depression, actually. The game is fast enough that it staves off Sad Thoughts, but not so demanding that it leaves me exhausted
This guy over here with his “havoc 40 is not so demanding”
the most sphincter looking one
I mean, it's not. There are only so many decision points with the builds I use. Something like Gunker would be harder.
Hmmmmmm
H40 is hard, but it's not mentally taxing
Good point
Agreed
I still need an H40 for this week
Prolapsed or non?
Did an H39 with a really great team, but they all left after one game.
non
I’d offer but I got therapy tonight and don’t know when I’ll be on
My therapist is on vacation this week and next
DT is sometimes very taxing for me to play. It's always mentally taxing tho.
Sometimes more than other times
That is fair. It is different for different people.
ye
That’s cause you do crazy wacky builds and use the Nintendo 64 controller
For me, the most taxing games are things like well-written RPGs and building/management sims
Minecraft takes a ton of effort from me unless I'm just exploring. Things like Factorio are so demanding that they aren't fun (for me)
Inconsiderate jerk
I WAS THINKING ABOUT N64 CONTROLER AND THIS GAME YESTEDAY.
Like setting up a whole new kitchen after moving.
Quick distract dom with code
Exactly. It's sometimes satisfying to be done, but it's mostly stressful and exhausting
It’s creative and sometimes those games also feel like a job hahaha
And then in RPGs I just don't want to make the wrong decisions and hurt NPCs' feelings. :<
Depends on the rpg if it’s lots of decisions then taxing if it’s a good story it can revitalize me sometimes
I feel this to my soul
I have an obsession with the “perfect path”
I like house flipper 2. The cleaning up and here's a clear goal part of it. The decorate stuff yourself part??? Feck me I'm done
Just show me the wall you want smashed.
Or put pots all over and I will shove plants in them
Yeah let me fix not decorate
but then I'll move them to be by the windows
And forget to water them
Both my partner and I are bad at decorating. We have a bachelor pad.
Me too. I just say I have a minimalist style
I do need to water plants.
It’s a lie there is no style
I have an on the floor style. 
OK. I have been saying for ages that I want a vicera cleanup detail like game but in darktide.
Go mop up the dead heretics.
That would be impossible
Too much stuff
One BoN would be like hours in game
Wish DLCs for Powerwash sim is cheaper... $60 for all on sale is yikes.
Hardspace Shipbreaker, played in the mode without a time limit, is one of the most zen games I have played
Polish the scattered bolts for the emprah
Hardspace shipbreaker mentioned

It is a 10/10 game
Damn right u are my man
One of the most fun chill games
Nothing feels satisfying more than dissecting a whole ship apart
Those air pressures are a headache sometime tho
Yeah, I once had an air pressure leak that ended up launching something into a reactor...
It pinballed across the entire ship from the cockpit back
Instant 60% loss of profit
That ship must have gone into backrooms
I can imagine
Same happened with accidental reactor trigger to me
Half the ship gone
Lost the body
I couldn't do anything but laugh
huh. grendyl certainly employs troves of them in the warband
Man I really need to play shipbreaker sometimes
I crave them for some hard space labour
The idea of our weapons, I believe, is that they're all scavenged
And lore-wise, there are significantly fewer Rejects than game-wise
Maybe I gotta eat
https://www.youtube.com/watch?v=ZVdBZeCpXAM
This video is probably a paid piece, but it's still neat
What is the secret sauce of Darktide’s bonks, slashes, gashes, bumps, and thwumps? Pat asks the gunksmiths at Fatshark how they make smashing a pipe on a demon cultists head feel so meaningful. Melee combat is at the center of what makes Warhammer 40K: Darktide's gameplay feel good, and they've put a lot of thought into how enemies splatter in...
I completely forget what was in that vid. I know I watched it at some point.
Me watching movies then forgetting them. No memory of it. 😭
Then I watch it again.
still new
Infinite content
Hollywood hates this trick
For all the shit we give Fatshark, their melee combat design is second to none.
ye
Honestly that’s a superpower
I feel they learned a lot from the vermintides
But when it's a movie you hate, it's a bad time again. 
Hahahaha
Write a list
The bad vibes list
actually tho
Killing floor
Death is too easy
Killing Floor is fun, but absolutely is not on par with Fatshark's combat
Maiming floor
when the cats find a bug
Yeah? I think their melee combat design could do a lot of work.
I think they have the best implementation of specials compared to your other horde games though
We must learn from our feline masters
How would you improve it?
give snack
Relevant weapon specials.
Perhaps a M1+M2 attack but the danger with that could be misinputs. Still monster hunter does it.
I'll type rest in a bit
I'm gonna say that weapon specials are a different topic than the mechanics of combat
I'm talking core gameplay loop, weapon agnostic
bros.....................
eating grims no longer heals you
pretty sure its supposed to cure until 1 wound no?
No
Eating a grim removes the corruption you had from holding it
It shouldn't remove anything more than that
Which is why it removed like 20 corruption from you
I will find the code
Pretty sure it's this
local heal_type = DamageSettings.heal_types.blessing_grim
local health_added = Health.add(self._unit, grimoire_chunk_heal, heal_type)```
Aha! It IS a heal! /s
are yall running great sword or normal force sword
does anyone know whats better for trauma staff soulblaze setup or brittleness stacks?
To answer in order:
- FGS is typically better for melee focus, normal for ranged/staff focus
- Soulblaze is better for Voidblast
Whatever feels right to you. Deimos and FGS are popular depending on what your build lacks (single target damage and horde clear/general all rounder)
thx
[heal_types.blessing] = true,
[heal_types.blessing_health_station] = true,
[heal_types.blessing_grim] = true,
[heal_types.buff_corruption_healing] = true,
[heal_types.blessing_syringe] = true,
}```
I *believe* that `permanent_heal_type` corresponds to `permanent_damage`, which is corruption
To expand on that brittleness is an excellent pairing with someone already bringing soulblaze like inferno or a soulblaze trauma
ty
So good for team comps
if my inferno staff is all 80 stats but i have 47 warp resist should i keep uprgading it or nah
whats ur melee
if its DS then no leave it
That actually sounds pretty good
So it should remove this much corruption:
local grimoire_chunk_heal = 30 * corruption_taken_multiplier * corruption_taken_grimoire_multiplier
swithcing between force and gs
ok ty
if ur using force only then u can up it to max
and u dump stat warp res on force
If you like using shriek then that’s a perfect staff. If you like bubble you would grab Empyric Resolve and mitigate that anyway
Remember the goal is to hover your peril high to benefit from things like Warp Rider and crit chance from Warp Nexus blessing. Inferno staff is already a staff that builds peril slowly so that should be great.
Is that corruption taken like your current state of corruption? I am assuming the 30 is more like a 30%?
Huh then wouldn’t it heal a huge chunk? Unless the other variables are not whole numbers
local buff_corruption_taken_multiplier = attacked_unit_stat_buffs and attacked_unit_stat_buffs.corruption_taken_multiplier or 1```
Okay yeah so likely those are fractions
I'm assuming it's if you have some sort of debuff that increases either corruption damage or grimoire damage
Which I don't think exist
So it's maybe just a flat 30 corruption removed
They default to 1 if there's nothing else
I am trying to determine what can cause something else
Oh, talents can.
Derp.
corruption_taken_multiplier = 0.5,
},```
So if you have corruption resistance from a talent, blowing up the grimoire heals you less
corruption_taken_multiplier = 0.7,
},```
buff_template_name = "weapon_trait_ranged_common_equip_decrease_corruption_damage_taken_buff",
what in tarnation is this
Is there a gun perk that increases corruption resist?
there are a lot of unused perks
All right, I have sated my curiosity. Grimoire chomping removes 30 corruption multiplied by any resistance you have, so 20% resist means 24 corruption healed
Provided to YouTube by Universal Music Group
The Human Molecule · Parius
The Signal Heard Throughout Space
℗ 2022 Parius
Released on: 2022-10-07
Composer Lyricist, Producer: Parius
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Two things that are mildly interesting:
- The base grimoire damage is 40, and if your corruption is less than 40, ticks occur faster until you reach that point.
- All players are born with the grimoire debuff, but it only becomes active when you pick one up.
So if you pick up a grim and don't immediately destroy it, you're still down 10 HP
Lol l ike with the cancer
"grimoire_damage_tick",
"sprint_with_stamina_buff",
},```
All rejects have cancer, confirmed.
It's like RDR2. I'll spoiler this for anyone who is years behind on games, ||where Arthur has tuberculosis all the way in Act 2, but it gets worse and worse as you go.||
class_name = "grimoire_buff",
predicted = false,
}```
Okay, now my curiosity is probably sated. I was trying to figure out how a grimoire debuff spread to all players.
And it's just that you're all sick always, and when anyone has a grim, the global count increases
dont demon hosts work similarly?
Daemonhosts do apply corruption up to a cap if you're near them while they're active
The code is different. The damage type is the same
Lmao
What a novel way to code a universal damage debuff
It works, I suppose
I am a little surprised that there are only two spawn buffs for players. Some enemies have others.
Lots of unused perks yeah
any cool ones
that we could easily replace crit/weakspot damage with
forever
or like sprint efficiency
Are the staff buff nodes in the psyker tree good
I think no one uses em, but I dunno
The ones on the left, with the staff primary and secondary fire buffs
Give specific names and I will judge their worth.
Only Empyric Shock is good
Empyric Shock is good*
* on one specific build
Idr their names, I've never tried em 
They are just three something nodes that mirror by Crack of bone melee speed side of the tree on the left
Empyric Shock is only good on LMB EK
Shocking, isn’t it?
Yeah out of those 3
Only Empyric Shock is worth something
Perilous Assault is just there
Psyker doesn't really struggle with swap speed
Perilous Assault is a bottom 3 talent in the tree
"Objectively speaking, Psyker's current weapon arsenal does not include a single weapon for which this talent would provide a significant wield time reduction. Autoguns and Lasguns have the 'longest' wield times with 0.65s when switching to them and starting to fire from hip (left-clicks). The talent, at 100% peril, would reduce these times to 0.43s. For all other weapons, the time reductions are even less significant."
Also how do you use voidstrike staff, do you hold the rmb fully and spam it
Typically, yes.
Moderately good, and basically no AoE. Decent cleave on non-Havoc.
It is a bowling ball.
Kills things in a line
Sounds good for mixed horde
And when do you use lmb ? Just for headshotting specials or something
If you get a surge crit, headshot, and have buffs stacked, Voidstrike RMB can kill a crusher in one attack
I believe LMB does approximately the same damage in the same amount of time as RMB quick charges
Not sure about projectile speed
When I use Voidstrike, I rarely LMB
They should change the staff specials to like a small aoe stun around them the way arby shield has one
Assail is kind of important for Voidstrike, imo. Otherwise you will struggle a lot with spread out shooters and chaff
Yeah I'm assuming voidstrike is assail sg and dd
SG or Shriek
Probably skip both subnodes on assail
DD for sure
Shriek without pc and wildfire?
If you have spare points, the quick charge assail node is nice.
With PC. Without wildfire
It's not amazing without another source of Soulblaze
interesting do you value that over the increased number of hits per shard?
Yeah I think from my testing it was like 2 increased to 3
vs 2.2 or something seconds per shard vs 3.0
"Increases the maximum hit mass limit of Assail which allows its projectiles to hit more enemies; stacks additively with Empowered Psionics and Warp Splitting. For details, refer to the table above that shows all relevant cleave breakpoints."
This guide explains all of Psyker's talents and related mechanics. Talents of the other classes are detailed elsewhere:
Arbitrator's talents
[url=https://ste...
Yeah i know that
Also warp splitting is good enough so I don't need ethereal shards
or you can take both
So if you have EP then it might be worth it
Hmmm what would you take on a right side EP build?
is that a gunker still or melee?
Yeah I took both on assail ep build to do the penance, that was crazy, assail was destroying the map
okay I am intrigued now
strike is funny too
is the goal LMB or RMB? or is it focus Assail and anytime something ELITE shows up switch to EK?
both LMB and RMB, assail horde/unarmoured elites
feels like you don't hit as many breakpoints if you go rightside down to EP with EK staff
cooldown or crit aura?
crit
I am curious your opinion on if EK LMB or RMB is stronger, or if they are similar in strength
both are good
right is just better armor
left is faster unarmored clear
I'm about 60/40 left to right
when I play EK
I have never taken Assail into havoc. I am assuming its decent
damn I might need to actually make a new build
it also clears cultists
The Psyker build that is able to 1 shot bosses with 1 input.
Havoc 40
here is my melee psyker in havoc
So LMB for chaff, RMB for elites?
To oversimplify
yeah
Keep on mind that Ainz can do Ainz things.
there is alot that goes into choosing either left or right
I know that Ainz is an outlier. But I value their opinion
Everyone dead? No worries. Ainz is there.
I think I am too RMB reliant on EK. Gotta work on weaving LMB in as well
Havoc has been making me use LMB more.
its funny in havoc because you can left click 2-3 times before tapping r once
and thats peril negative
I'm assuming the general decision tree for LMB vs RMB is
- How many enemies are around me?
- Do I need guaranteed CC?
- How far are the enemies?
- Will LMB plink off armor?
great is this like Michael Jordan telling me his 3 point strategy?
Yes
But Ainz also has points to his builds and play.
I can personally attest, Ainz is the Michael Jordan of darktide
alright I am curious about the build though
This is Ainz's build from the video:
https://darktide.gameslantern.com/builds/9f6c6f78-07e9-4f95-9d87-83051928de7c/psyker-melee-7
Thank you King
Based empowered psionics user
Is the goal popping SG all the time or just in dicey situations?
That, I do not know
I don't think it is on cooldown cause none of those nodes are selected
Most likely just whenever you get a chance for it to shine
SG has such a low CD for how long it can stay up that you can do whatever the fuck with it an still get a good buff
all the time if you're in combat
Anyone know which mod, if any, causes the H key to toggle your character portrait...?
I swapped to the vertical loadout mod, now that's happening
I that an issue you're having? Or did someone else? I think pick for me can to do that if frames are chosen as an option and the random button is bound to H.
oh I see.
IDK
H used to be my Havoc hotkey. >:(
It seems to toggle all HUD, actually. But I do not think I have the toggle HUD mod
Okay, no, it's not. It's just that opening the Havoc terminal via hotkey or manually kills the HUD, and it's taking like 5 seconds to open either way
uhhh that sounds bad
Every other menu is fine

how do u get end game curios is it just from the armory?
Luck based. From Melk, Brunt or End mission rewards.
its terrible
I have 2 21% max health curios i got on my psyker
and 3 17% toughness ones on arbitrator
and all the rest are 16% toughness

gg terrible system
i went gambling for one of them tbh
I never had one, then I bought arby and I got two 17% ones back to back on only him
and i got 2 21 health ones on psyker, i would have even used the health one if I got on one on ogryn 
I use armory exchange extension a lot to check if worthwhile curios exist
I have so many +3 stam on arby but not enough +21 hp 
what perks do people use for deimos force sword? im running uncanny and deflector blessing cuz i saw ppl run that
I finally did it. Just 500 my psykers to go. (not really but I don't want to do the others rn)
I got the mod that I should have downloaded months ago.
Feels good.
Mutant for mutie one shots to the head with a H2 on maels and lower.
Unyielding if melee is your monster damage or you want to damage max your SB on a monster.
wait did what?
I see no 76 anywhere on that staff
In my game it is.
Is it bad that I read Trauma and was like "That is normal nothing to see here"
Oh hey protip on TRAUMA staves is to Dump BlAsT RaDiUs
You read what you're SUPPOSED to read. You brain was helping you.
alright took the Ainz build into Auric. Super fun and topped damage but I still need practice deciding what to pull out when haha
Also GODDAMN I forgot how peril intensive EK is without ER
ye
Felt good to use warp bees again
Idk if it changes as level increase, but I can get all 76 stat weapon if I gamble melks on random weapons. I'm level 1, so it's just combat axes, devil's claws, and laspistols.
I used the warp nexus and the warp flurry. I should probably exchange flurry for surge right?
well SUPPOSEDLY axes are the shit but don’t tell Fyre I said that
Is the 76 thing a bug or just more likely at level 1?
I swear I got more 76s while leveling. I suspect they are just more common while below 30.
I don't know for sure.
Also don't know if it's a bug or indented.
The peril climb is steep enough without ER that it feels like I don’t get full benefit cause I have to quell. Hmmmmmm maybe I am supposed to just go nuts during the 10 seconds of warp unbound
That timing is tricky though cause I blew myself up
9 out 9 are 76s from gambling melks.
You're not gonna get a terrible weapon with those stats and the melk shop is supposed to have "better rolls (idk what that actually means).
What the hell
Can you tell that pompous asshole to give my poor Ogryn his toughness curios?
I felt it used to mean the melk shop had higher rated blessings
Yeah you do go extra pew pew durin WU. It's tricky to pay attention to without a mod. YOu can count or try to pay attening to the sound and visual cues.
I am attempting the sound queue but yeah counting is a good idea
Count to 10. WU is technically active fore 11.5 seconds. So there should be some forgiveness if counting to 10s.
Doesn’t the zealot say there can be no forgiveness? Lmao
If the buff icons can be relied on, there is a buff icon you can keep an eye on to help tell you when WU is about to end.
but keeping track of that might be harder than counting
Yeah I noticed that
My buffs sometimes go invisible though
THANKS DARKTIDE
The feathering around the screen could just be a different color. That would solve a lot of issues.
Yes please make the tentacles something or have my character say FUUUUUUUUUUUUCK
Cancel that I want my character to say Cunt really loudly
On psyker I’d say combat axe isn’t that good
It’ll work
But not well
Not like tac axe
Right there are different axes
And chain axe is only usable on vet and zealot ngl
Yeah I know chainaxe is finicky. Had a brother who mained zealot bemoaning it
I can't remember the youtuber name who swears by it 
I want a two handed chain axe for zealot.
reginald
need my Khârn type weapon.
i didnt know the Mk I devil claw had the best parry damage out of the 3. 
This is too high quality for this chat.
It is my burden, for I must worship Khorne.
BLOOD FOR THE BLOOD GOD!!!!!!!!!!!
bros, I'm getting my ass kicked on damnation, does anyone notice any glaring issues with this build?
I understand it isnt the regular BB/CDR/Shriek build
https://darktide.gameslantern.com/builds/9fa25b6e-5b4f-41d2-9a88-14ebb3de7957/temp-3
I was using two other builds before this one, and while I didn't completely have it under control, I was doing a lot better than with this one, so I think I made a mistake while creating this one
The Zealot version is just such a good voice line
Every other ult is so... unmemorable
@ripe obsidian Oh as for the actual melee mechanics.
I think I'd need to figure out the parameters of what you mean with the actual combat.
For example, yesterday I mentioned the special which you found ancillary.
To be honest, I think the game would feel a lot better on controller simply because controller vibration gives weight
I cobbled together stuff that seems cool and probably barely meets the requirements of being playable
I think this game might have a lack of hitstop when cleaving through hordes
Does that count as combat? It's more of a..artistic thing.
I guess the combat is pretty simple. M1 or hold M1. Press M2 if you can't press spacebar or need to conserve stamina
I think the armour system might just be dogshit
Like if your weapon bounces off Cara. Maybe there should be some kind of way to switch weapon mode so you can deal with it
but honestly I did see someone else run a very similar build before and they were carrying, so Im pretty sure there is something good, I'm just not seeing it
Again that's more QoL than combat that.
Not every weapon has a parry which in theory sounds good but it's actually kind of fucked up.
I find the more engaging action melee games have a parry and a dodge than can persist if you hit a wall lul.
The problem with parry in this game is that it's contingent on a target attacking you. So 1/4 chance unless you stand in a teammates path/bottlenecking.
And the enemy can't be cc'd
If you were doing better with other builds, it maybe worthwhile to go with meta and see if you improve a lot. Easier to fix build than other issues. A really good player can run meme builds and hard carry.
I don't want to rip your build apart. So I am going to zero in on 1 particular thing. You have Mind in Motion and no Malefic Momentum. This suggests that you aren't quelling or channeling / charging while sliding. If that's the case, you're leaving a lot of damage and mobility on the table.
Also what exactly are you having issues with? What keeps getting you.
The game focuses more on prevention rather than action.
And I think if the action aspect was a little stronger, it would play better.
Somehow I'm getting that on Purg psyker because I have a 16m kill radius rather than sentenced to melee
It's actually 30m
Because I shriek a LOT through walls
Idk how much others abuse that
yes
I think I shriek more through walls than the enemies I'm looking at because if they're at 15 stacks, they're already dead unless it's armour
I mean, smite and BB aren't all that great too, but I the only change I could think of to include more single target is maybe swapping from Dclaw to Dsword?
I'm trying to get the mastery on every weapon so that I have a feel for each of them and can be more lenient with whatever I'm playing with, this build was one experiment of that
So might as well pull something else I can't see
Shriek is funny in havocs. Just casually double damage.
If this helps, the meta VB build is in the 3rd pin.
But like Sik said, trying to figure out what you like.
I just thought
Of one thing
One blessing
That could make voidblast busted beyond all belief
But give it what it deserves
Yeah that's true, but I wasn't amazing with the other builds I was using either, it more like just okay.
True I was not quelling while sliding, I didn't even realize that was an option, thought I'd have to use my dodges
It kinda feels like I'm having issues w/ everything? It's always a different enemy that gets me each time
If it's just for mastery, then try the weapons like you said but then switch to something you actually like or that is optimized.
I mean the things covered in the video I linked. Audio and visual feedback (ignoring buggy audio for now), weight of hits, dodging versus blocking, staggering versus knocking down, the different levels of stagger, the visual/auditory difference between enemy attack patterns, and so on
Mk I devil claw attack pattern is actually doodoo. 
I try to choose weapons first and talents second, but I will probably be switching to a different weapon the second I'm done with its mastery, and only really come back when I've finished the other weapons
Always slide, dodge, push, or block. Core staff play is slide and quell or channel then cast
Enemies are always trying to surround you. Having a good option for every enemy type is very helpful.
The blessing would be something like "Warp lock" - either let you hold the right click so you can charge it even longer for an even bigger aoe and scaling damage.
Or enemies that are within the circle take more damage for that strike.
Imagine locking onto a boss for 30 seconds and BOOM
I mean I finished the mastery on the stuff I love first, like the force swords, they look cool and work well
It's gone
I'm probably staying in the front too much, but after playing vet, ogryn and zealot, staying in the back is tough as nails
If you find some weapons aren't your preference or you hate them, you can buy greys, take them to green, then surrender them for master points. Weapons of the same family get you more points. This does take mats, but you can play what you like or change 1 thing so you don't have to struggle with a bunch of unfamilar tools.
Ah.
I do think the stagger system is pretty well done but if it's a regression on Vermintide I feel. Vermintide gave you damage bonuses inherently on stagger which I thought was quite neat but perhaps tying damage and stagger together is a very poor system - it just felt more complex.
I think some weapons feel a bit too heavy or light. MK3 evis comes to mind now that it's slow as shit
With VB, just blast your feet.
Zealot's kit in general. I don't know why but I've really begun hating the relic blade
Using it unpowered is giga cringe
this would be my first time making a build that uses the right side at all, so yeah
The other two are alright, but man they need to buff the MK1 into an armour-busting version
Right side is more for melee guns.
which one would be good for me to use? braced autogun?
I'd definitely have 0 way to deal with armor though
i tested it against Dh in the Arena, it actually can solo Dh with the build i use since it for some reason has the hardest hitting parry but in terms of killing everything else its horrible.
Recon, vraks 5, laspistol for guns and FGS for melee is the usual right side build
Last I checked, all the parries did the same damage?
yup I'm familiar, I sacrifice weapons to their respective type from the mission rewards
cuz some weapons only get good with blessings
FGS, DS, knife, deimos, obscurus, etc are good vs armor.
The moveset is just so fuckin bad. Theres little to no reason to ever use it unless you're starting and its the only one you can get. MKIV is probably the best tho coz overhead push attack + overhead heavy followup
Though I do wish it had the poke push attack instead
Deimos feels way too good
Like even heavy 1 into heavy 2
BONK then STAB
It's not a pole
Poke
You fucking pierce them
It should have cleave with how strong of jab it is
One of the best feeling weapons in the game imo
@smoky notch i have the pp sword,what should i put on it 
true, I suppose ill get the melee mastery with an EK build or smth like that possibly
Just keep in mind that EK prefers a horde clear melee. VB and inferno prefer something better at single target.
EK needs a buff against Cara imo
It wants a horde clear melee but it's shit at Cara and unyielding
Just feels like there's a hole in your build
That's how I feel anyway
Mk IV is my main but trying to parry the Dh took forever, i really want to at least try and make Mk I useful to an extent but i literally have to build around it. 
It needs a whole new single target focused moveset
Thats the only way its ever gonna be good
One with stabby push attack, a heavy stab and a light stab with a smattering of overheads
its actually semi-impossible to make it viable actually... i cant go down the left hand tree when i get close to the end because im almost out of skill points so i cant even pick Warp Syphon to Warp battery if i want to use SG with it which makes it somewhat useful. 
But but i put this other blessing,the block one
i left uncanny
when im in a goated competition and my opponent is fyrestone melee pskyer build
So i go deflection slaughter? 
I am new sry i have no idea what these blessings do


i thought rending was just a buff to the attack it was on and brittleness is the one you could put on enemies to buff dot?
Thanks a lot for the help!
Except shovel, but that's vet only. XD
How dare you.
Your turn to go dig the latrine trenches as punishment
You still 2 special with decimator+skullcrusher.
On mk3.
Uncanny is the same.
Uncanny+skullcrusher.
It's the same stat, rending is just a buff that applies to you while brittleness is a debuff applied to enemies
I did try alot of melee weps on vet,i really like power sword 
Shovel good on a vet?
It works basically. Not the best, but also not useless.
Shovel is perfectly fine in aurics.
Just doesn't scale to the absolute BS in high Havocs.
Not with that attitude.
Thus, I usually rate viability on auric or just damnation. Havoc is another... thing.
Would you say that Havoc is... havoc?
Shovel is super fun tho
