#psyker-class

1 messages · Page 2044 of 1

plucky flax
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Was worth it.

gray juniper
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Exaction shotgun is maybe best choice for low recoil specialist sniping. Unless the team isn’t handling their weight, I usually don’t run out of ammo until last third of the map

plucky flax
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Why karien staring.

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She knows I never clutch and just fronting for clouts.

gray juniper
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Idk I’m kind of offended

plucky flax
pale prairie
gray juniper
#

Observing

marble crater
gray juniper
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Judging

plucky flax
pale prairie
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Oof

plucky flax
#

The SG flaming monster has awaken

gray juniper
#

Doom hath cometh

ripe obsidian
#
            description = "loc_ability_zealot_pious_stabguy_tier_3_ability_2_description",
            display_name = "loc_ability_zealot_pious_stabguy_tier_3_ability_2",
            ```
This name amuses me
#

Pious_Stabguy

strong gulch
#

So fatshark CAN do good names

#

wait

I'm mad now

gray juniper
#

In the games we played together, I never ran out of ammo and things were going smoothly. So I’m extra hurt Karien is staring me down still

ripe obsidian
#

"You should've dodged that. No, not like that. Dodge left! The other left, the one that's right! Oh, no, don't dodge now. Now you should be attacking. Not like that, your other attack! Too late, should've used the first attack."

ripe obsidian
marble crater
strong gulch
plucky flax
#

Not those fake pretenders.

strong gulch
#

only postenders

ripe obsidian
#

Also, I looked at the code to answer my own question, and it seems like Loner does not impact enemy spawns at all. It only seems to impact toughness regen. I had heard, once, that it prevented the Director from doing loner_prevention stuff. That was a lie.

gray juniper
#

Yea I’ll join in. Heads up @trail panther that everything you’re doing is wrong and terrible (I’ll be on in a few minutes)

gray juniper
#

Had to get my magnetized coffee first

gray juniper
#

Exactly. This almond activating on another level

pale prairie
deft stump
#

I got dragged into another game, so enjoy the delayed stares.

radiant frigate
deft stump
pale prairie
# ripe obsidian It is quite chompy

Now imagine a whole bunch. Now add in some that can jump fly. Now add in smaller ones that can spit acid. Now add in bigger ones that go invisible. Now picture even bigger ones with a tongue attack stun that also turn invisible and can jump fly away…etc

gray juniper
ripe obsidian
radiant frigate
pale prairie
radiant frigate
#

they go into a frenzy when you take their head off

strong gulch
radiant frigate
radiant frigate
#

but what about 2nd alpha commander

#

what about the summoned warriors

pale prairie
radiant frigate
#

what about the silent charger from the back

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what about the absymal ttk

radiant frigate
pale prairie
#

The warp pack absolutely has zero I frames

pale prairie
tulip kettle
#

so it doesnt make coherency 2

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even though your coherency says 2

celest quail
#

Hey everyone! I am currently rubber-banding between havoc 23 and 30 (will get promoted 1x and then demoted twice, hate it). I have been playing since the beta and consistently clear auric maelstrom on my psyker and ogryn. I waited a long time (maybe too long) to try and start havocs and since ive been pushing them, I really struggle to get coordinated team mates that take it seriously. Whether its people who seemingly still play like theyre the lone wolf-champ or role-playing their ogryn in voice chat, or just cant play into the team, it seems like im always taking one step forward and two steps back when I go with random team mates.

gray juniper
ripe obsidian
# tulip kettle really?

I will find the code again. But the only thing I saw was that it overrides coherency_toughness_regen or something like that

trail panther
tulip kettle
#

because coherency 2 by itself does affect spawns

pale prairie
tulip kettle
#

some of the spawn conditions have coherency checking

gray juniper
#

I’m mistress steeltoe

celest quail
#

Has this been anyone elses experience, and, does anyone run a server or group where they push havoc progression and take it seriously? I love the challenge, and come from a hardcore MMO progression raiding background, so I would like to actually get into the 35+ brackets.

tulip kettle
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or, was

trail panther
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ohhh I see

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I was very confused lol

visual phoenix
#

is there Any EU warlords

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hostins havoc

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bfore i go sleep[

trail panther
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someone had joined the call and I thought they were the zealot but after we got into the match they were like "bruh can I get in yet"

strong gulch
#

Could be one of those "the code says X but something alters or overrides X later".

tulip kettle
#

oh lol

trail panther
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despite watching my stream btw

strong gulch
#

lol

tulip kettle
ripe obsidian
plucky flax
tulip kettle
#

but there is clearly code somewhere else called special_rules.zealot_always_at_least_one_coherency

gray juniper
tulip kettle
#

and im pretty sure that will make it so you are always in coherency

pale prairie
tulip kettle
#

so therefore it will effect special spawning because special spawning has coherency checks

plucky flax
#

Get karien to carry you in h40 whatthefuck_heresy

tulip kettle
#

yeah exactly

strong gulch
tulip kettle
#

so there you go loner does affect special spawning

visual phoenix
#

to the bed i go

tulip kettle
#

i can play a havoc

ripe obsidian
plucky flax
#

Go sleep sweet prince

#

Early sleep is healthy

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I went to bed at 9 40 last night

ripe obsidian
#

There is nothing in the code that I can find that actually changes how Loner affects spawns

strong gulch
plucky flax
celest quail
tulip kettle
#

local loner_prevention_breed_name = loner_prevention_breeds[math.random(1, #loner_prevention_breeds)]

Log.info("SpecialsPacing", "Trying to inject loner prevention breed %s.", loner_prevention_breed_name)

local success = self:try_inject_special(loner_prevention_breed_name, nil, target_unit)
local cooldown = success and template.loner_prevention_cooldown or template.loner_prevention_failed_cooldown

self._loner_prevention_cooldown = t + math.random_range(cooldown[1], cooldown[2])
self._loner_timer = nil

local rush_cooldown = success and template.rush_prevention_cooldown or template.rush_prevention_failed_cooldown

if rush_cooldown then
    self._rush_prevention_cooldown = t + math.random_range(rush_cooldown[1], rush_cooldown[2])
end
#

like this

#

its based on alone status

visual phoenix
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aint reading shit

tulip kettle
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and loner prevents alone status

visual phoenix
#

smartys

ripe obsidian
#

        if num_units_in_coherency == 1 then
            ALONE_TARGETS[#ALONE_TARGETS + 1] = player_unit
        end```

Loner does not change this.
plucky flax
#

Wake up at 530 at weekend is based. You get so much time

ripe obsidian
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It just overrides toughness regen rates

dull scroll
tulip kettle
#

no it doesnt

dull scroll
#

that's all I'm seeing

thorn cedar
#

Loner doesn't actually, literally, change your coherency from 0 to 1

celest quail
thorn cedar
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it will still say 0 if you are alone

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it sets your coherency regen position as though you are always at 1

tulip kettle
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special_rules.zealot_always_at_least_one_coherency

plucky flax
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Playing with random using in game lfg tool is what makes it fun

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5 losses for every win

tulip kettle
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this is not the same as the player buff template

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and i dont know where this is

ripe obsidian
#
            return zealot_1.coherency.toughness_min_stack_override
        end```
#

Literally, it just overrides toughness regen

dull scroll
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if I inv people from my lists then h40 becomes an auric game and I have no chance at farming insane scoreboards

tulip kettle
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thats not the same thing

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again

ripe obsidian
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Yes, it is.

tulip kettle
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special_rules.zealot_always_at_least_one_coherency

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is not talent_extension:has_special_rule(special_rules.zealot_always_at_least_one_coherency)

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thats a talent extension

ripe obsidian
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The special rule is just the talent.

tulip kettle
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no its not

celest quail
celest quail
plucky flax
#

2 good players can still make havoc fun. 3 good players and it became kind of boring with things die too fast similar to auric. Unless ai go insane with spawns

tulip kettle
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this also does not explain why the buff indicator for coherency always shows a minimum of 2 when using loner

celest quail
#

I do tend to get some shitty modifier combinations lol

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red/purple pretty frequent. I actually appreciate a good rituals game.

plucky flax
#

15 mins tru survivor h40 with some space marine oggy rush lord guy ResidentSleeper

visual phoenix
ripe obsidian
plucky flax
visual phoenix
#

i mean
do you remember last time when you get super spicy spawns?

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i cant

plucky flax
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I do but im noob PeepoHappy

visual phoenix
#

🥀

celest quail
thorn cedar
#

Just last night, the last hallway before the finale for smelter complex.

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AI director just said fuck these guys and spawned an endless loop of specials from around the corner while we were getting smelly armour'd.

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We went from breezing the map to three down in about five seconds.

verbal thistle
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get surged

visual phoenix
#

yesss
thats the fun

verbal thistle
#

F

thorn cedar
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I pushed a single poxburster and it detonated ten

ripe obsidian
celest quail
#

@gray juniper added you by the way

ripe obsidian
#
        special_rules, buff_template_tiers = {}, {}```
deft stump
tulip kettle
#

this bit of code is just assigning special rules

ripe obsidian
#

Special rules are talents.

tulip kettle
#

yeah exactly i think you need to find the bit of code to see where talents actually are

ripe obsidian
#

I... did.

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I linked it.

tulip kettle
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no you didnt

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you linked player buff templates

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its not the same thing

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idk what to say any more

plucky flax
tulip kettle
#

templates.zealot_always_in_coherency_buff = {
class_name = "buff",
coherency_id = "zealot_always_at_least_one_coherency",
coherency_priority = 2,
hud_icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_aura_always_in_coherency",
hud_icon_gradient_map = "content/ui/textures/color_ramps/talent_ability",
hud_priority = 5,
predicted = false,
buff_category = buff_categories.aura,
related_talents = {
"zealot_always_in_coherency",
},

ripe obsidian
#

[Class_name]_talents.lua is where it is determined if the talent is active, which then references the buff_templates.lua, unless I am very mistaken. Which I might be, it is possible.

deft stump
#

@ripe obsidian

tulip kettle
#

dear god its so annoying to try to parse this code when you cant click a thing to go to the thing

dull scroll
ripe obsidian
tulip kettle
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i just dont agree with this

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at all

#

templates.zealot_always_in_coherency_buff = {

#

defining the template

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class_name = "buff"

#

buff_category = buff_categories.aura

#

related_talents = {
"zealot_always_in_coherency",

deft stump
tulip kettle
#

none of this is the code for the loner talent

ripe obsidian
#

Yes, it is.

marble crater
ripe obsidian
#
            description = "loc_talent_zealot_always_in_coherency_description",
            display_name = "loc_talent_zealot_always_in_coherency",
            icon = "content/ui/textures/icons/talents/zealot_1/zealot_1_base_3",
            name = "Aura: Always count as in at least 2 coherency",
            format_values = {
                coherency_min_stack = {
                    format_type = "number",
                    value = talent_settings_1.coherency.toughness_min_stack_override,
                },
            },
            special_rule = {
                identifier = "zealot_always_at_least_one_coherency",
                special_rule_name = special_rules.zealot_always_at_least_one_coherency,
            },
            coherency = {
                buff_template_name = "zealot_always_in_coherency_buff",
                identifier = "zealot_aura",
                priority = 2,
            },
            passive = {
                buff_template_name = "zealot_backstab_kills_while_loner_aura_tracking_buff",
                identifier = "zealot_backstab_kills_while_loner_aura_tracking_buff",
            },
        },```
#

name = "Aura: Always count as in at least 2 coherency",

tulip kettle
#

yes this is the code for the talent

ripe obsidian
#

I don't understand the disagreement, then

marble crater
tulip kettle
#

you didnt post this

fluid knot
tulip kettle
#

and now you did

tulip kettle
#

i can just point out what i mean

#

format_values = {
coherency_min_stack = {
format_type = "number",
value = talent_settings_1.coherency.toughness_min_stack_override,

#

you are much better at navigating the code than i am

#

please could you show me talent_settings_1.coherency.toughness_min_stack_override,

fluid knot
tulip kettle
#

no thats not the same thing

sinful perch
#

Has the Arbites left side keystones been fixed yet or are we still waiting

deft stump
ripe obsidian
tulip kettle
#

thats what it is

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and look

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it sets your coherency to 2

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madness

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also we have not even covered wtf this is

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special_rules.zealot_always_at_least_two_coherency

ripe obsidian
#

That is the talent being on or off

sinful perch
ripe obsidian
#

Talent and special_rule are synonyms, near as I can tell

#

Lemme get on my PC and off my phone so I can do this more efficiently

tulip kettle
#

honestly you are just starting and im about done with this ngl 😅

ripe obsidian
tulip kettle
#

i think it sets toughness min stack override to 2

ripe obsidian
#

Yes, it does that. But I don't believe that is relevant to loner_prevention

pale prairie
#

Huh so the numbers in brackets are the steam friend codes? Thought it was some server related stuff chadgryn

marble crater
#

Darktide code, not steam

pale prairie
tulip kettle
#

and i think toughness min stack override is the setting within coherency for the player that defines the number of people you are in coherency with, logically just for toughness regen purposes but i think its just the one variable thats used for defining how many people you are in coherency with, but i am extremely open to being wrong on that.

marble crater
tulip kettle
#

which would also explain why your HUD shows 2 for coherency

ripe obsidian
#

Okay, I am now at my PC. Give me a moment to get everything together

tulip kettle
#

yeah im actually 100% convinved after reviewing

#

zealot_always_in_coherency = {
description = "loc_talent_zealot_always_in_coherency_description",
display_name = "loc_talent_zealot_always_in_coherency",
icon = "content/ui/textures/icons/talents/zealot_1/zealot_1_base_3",
name = "Aura: Always count as in at least 2 coherency",
format_values = {
coherency_min_stack = {
format_type = "number",
value = talent_settings_1.coherency.toughness_min_stack_override,

#

zealot_1 = {
combat_ability = {},
grenade = {},
coherency = {
toughness_min_stack_override = 2,

#

it makes your coherency 2

#

to be precise, it makes coherency_min_stack = 2

ripe obsidian
#

I am still gathering my information. Be patient. >:(

tulip kettle
#

yeah no worries 🙂

ripe obsidian
#

My message is too long.

#

:(

tulip kettle
#

haha

#

the last piece of the puzzle

ripe obsidian
#

Try this

tulip kettle
#

player_unit.coherency_extension:num_units_in_coherency()

ripe obsidian
#

Yes, that is in my pastebin

#

nowhere does it reference zealot or always_in_coherency or toughness_min_stack or anything else from above.

tulip kettle
#

it shouldnt

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it should just be a number

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yeah it is

#

wow

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so in your pastebin

#

format_values = {
coherency_min_stack = {
format_type = "number",
value = talent_settings_1.coherency.toughness_min_stack_override,

#

this is a function

#

that gives you coherency min stack of "2"

ripe obsidian
#

Every talent has that function.

#
            description = "loc_zealot_improved_stun_grenade_desc",
            display_name = "loc_zealot_improved_stun_grenade",
            icon = "content/ui/textures/icons/talents/zealot_2/zealot_2_tier_5_2",
            name = "Improved Stun Grenade",
            format_values = {
                talent_name = {
                    format_type = "loc_string",
                    value = "loc_ability_shock_grenade",
                },```
tulip kettle
#

every talent has the function "value = talent_settings_1.coherency.toughness_min_stack_override" ?

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yeah no it doesnt

ripe obsidian
#

Has format_value, not the whole toughness thing

tulip kettle
#

that one doesnt have it

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yes of course

#

because the talent is setting values

#

?

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that one is a string not a number

#

in this case, we set the number, of coherency_min_stack, to the value stored at talent_settings_1.coherency.toughness_min_stack_override

#

which is 2

ripe obsidian
#

I do not disagree.

tulip kettle
#

so now, when we look at coherency extension

#

we have self._num_units_in_coherence = 0

ripe obsidian
#

I cannot find a way the two are related

#

Like, logically, sure. But code-wise

tulip kettle
#

yes i also agree that i cant see the code that does anything with coherency_min_stack

#

but its the whole purpose of this bit of code

#

zealot_always_in_coherency = {
description = "loc_talent_zealot_always_in_coherency_description",
display_name = "loc_talent_zealot_always_in_coherency",
icon = "content/ui/textures/icons/talents/zealot_1/zealot_1_base_3",
name = "Aura: Always count as in at least 2 coherency",
format_values = {
coherency_min_stack = {
format_type = "number",
value = talent_settings_1.coherency.toughness_min_stack_override,

#

i assume somewhere will be a link between self._num_units_in_coherence and coherency_min_stack

ripe obsidian
#

Again, logically I agree. But I can't find anything in the code to back this up

tulip kettle
#

but noteably, the coherency code has no way of updating those values

ripe obsidian
#

I think it probably should work that way

tulip kettle
#

so its obviously somewhere else

ripe obsidian
#

Or it's missing

tulip kettle
#

right but if it was missing

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everyone would always be in 0 coherency

#

within the entire unit_coherency_extension.lua

#

there is no way to update any of the variables

ripe obsidian
#

I am going to keep digging

strong gulch
#

Y'all might get more traction if you ask kuli or maybe exhillious if they know.

ripe obsidian
#

I could. But I want to figure it out myself. >:(

strong gulch
#

valid

#

Idk code things

tulip kettle
#

same dude

#

i just enjoy the digging and figuring

lyric burrow
#

DT code is truly an engima

#

Will what your looking for be buried in some random file that is named oddly? Will be just be vermintide names? We may never know

tulip kettle
#

i think we are both on the same page at this point, we are clearly missing something, but the entire thing is to define coherency min stack as 2, but we cant figure out where coherency_min_stack is used

strong gulch
#

all I can offer is kuli guide says the stat buff for loner is toughness_coherency_regen_rate_modifier

but y'all probably already know and have talked about that

tulip kettle
#

yeah the thing is, loner very obviously sets your coherency toughness regen to a state higher than it should be

#

but it also gives the player " coherency_min_stack " a value of " 2"

#

thats like the whole thing it does

#

but then "coherency min stack" variable is not used anywhere that i can find so far

round coyote
#

What's the perk/blessing setup for electrokinetic staff?

tulip kettle
#

but also, within the code for coherency, the only way for a players coherency to not be 0 is by something else entering coherency with the player and not leaving

deft stump
ripe obsidian
strong gulch
deft stump
#

I played 3 missions and you are all still arguing over loner?

ripe obsidian
#

Yes.

#

Though less arguing with each other, now more arguing with the code.

tulip kettle
#

not arguing!

#

exploring!

ripe obsidian
#

For some reason there's also a +3 Loner in here

tulip kettle
#

yeah thats what i mentioned earlier

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just randomly crops up in places

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like wtf is that

strong gulch
#

Good luck arguing with the code.

#

Don't forget self care.

pale prairie
ripe obsidian
# pale prairie Two zealots both with loner?
            description = "loc_ability_zealot_pious_stabguy_tier_3_ability_2_description",
            display_name = "loc_ability_zealot_pious_stabguy_tier_3_ability_2",
            icon = "content/ui/textures/icons/talents/zealot_1/zealot_1_tier_3_2",
            name = "Count as in at least 3 coherency",```
pale prairie
#

Whoa improved. Wonder if it’s part of a future change or something just for QA testing new maps? Throw on a zealot and run the map solo?

round coyote
ripe obsidian
#

The other Zealot auras also have a stat buff directly linked, which I suppose makes sense. Loner doesn't.

round coyote
#

I know a lot of survivability is player based, I'm just looking for something more on the defensive end if possible

strong gulch
ripe obsidian
#
    related_talents = {
        "zealot_always_in_coherency",
    },
}```

versus

```buff_category = buff_categories.aura,
    max_stacks = talent_settings_2.coherency.max_stacks,
    stat_buffs = {
        [stat_buffs.toughness_damage_taken_multiplier] = talent_settings_2.coherency.toughness_damage_taken_multiplier,
    },```
round coyote
#

Why is it maels and below? Are staffs not really used in havoc?

ripe obsidian
#

Staves are 3/4 good in havoc

pale prairie
ripe obsidian
#

Let me rearrange that sentence. 3/4 staves are good in havoc.

round coyote
weary idol
#

no

strong gulch
ripe obsidian
#

Nah, EK is still good.

weary idol
#

VoidSTRIKE is the bad one

round coyote
#

Oh okay word

ripe obsidian
#

Voidstrike is the source of Psyker sadness

round coyote
#

I never really liked voidstrike when i played way long ago

#

Many moons

earnest cobalt
#

Why is voidstrike bad? Its my fav after inferno

pale prairie
#

Inferno is easiest, trauma is great but requires a little skill to not remove frontline chaff from your buddies using them to farm toughness, EK is tough because of the health bonuses armor and sometimes stagger resistance.

Voidstrike just makes the enemies laugh at your ineffective pea shooter. Doesn’t do enough damage, long charge time, hardly cleaves

pale prairie
warm glade
strong gulch
ripe obsidian
#
                buff_template_name = "zealot_backstab_kills_while_loner_aura_tracking_buff",
                identifier = "zealot_backstab_kills_while_loner_aura_tracking_buff",
            },```

This is interesting to me. I don't think it's currently implemented.
earnest cobalt
#

How about voidblast?

pale prairie
warm glade
#

I use voidblast and ek only

earnest cobalt
#

What is ek?

ripe obsidian
earnest cobalt
#

What

tulip kettle
strong gulch
#

inferno and VB are the meta picks in havoc and those staves have a note on them for havocs

ripe obsidian
strong gulch
#

lightening staff

pale prairie
# earnest cobalt How about voidblast?

High havoc and staves are all about getting as much fire dots on everything in range as long and as fast as possible. The voidblast can do that while also staggering enemies (as long as the modifier preventing stagger isn’t on the havoc) it’s great when built correctly just requires you to be careful with placement so that frontline can still farm toughness. Also barrel and bursters just explode from the blast

earnest cobalt
#

Hm

gray juniper
#

Operation Mercy Kill was a success

ripe obsidian
pale prairie
warm glade
pale prairie
gray juniper
warm glade
#

Its great to remove bursters from distance

tulip kettle
#

haha

gray juniper
#

Jokes. He’s a good player and we pointed out some update changes on talents and blessings, which he made adjustments and perform very well after

gray juniper
tulip kettle
#

wdym

#

bring bistol and knife

#

make em bleed

marble crater
#

Should I play smite?

deft stump
bright summit
#

Surge staff is also extremely good on havocs just in a different manner compared to purge and vblast

gray juniper
earnest cobalt
tulip kettle
#

i just like to knock crushers behind them with trauma then go on my merry way

earnest cobalt
#

Play in moderately tho

#

Dont spam it

deft stump
bright summit
#

Run so far ahead so the smite player is a couple areas behind you and then start playing the game

jovial juniper
#

Smite 24/7

pale prairie
gray juniper
#

Smite auric maelstrom players

ripe obsidian
#

@brisk rock do you mind if I DM you with code questions? I don't want to clutter this chat up anymore.

pale prairie
#

Also you let them live

gray juniper
#

I feel bad that zealot died doing his job tho

ripe obsidian
#

I wonder if Smite would be less hated if it worked more similarly to Arby's shock mine. Something like 3 charges, recharge 1x per minute, and press G to stun a cone of enemies for 5-8 seconds. Like a mix of arby mine and zealot shock grenade.

edgy smelt
#

i think smite would be less hated if it didnt exist

ripe obsidian
#

How insightful.

radiant frigate
#

i think smite would be less hated if it was an alternate fire mode for surge

ripe obsidian
gray juniper
ripe obsidian
#

Galways Ge Glosing?

radiant frigate
gray juniper
radiant frigate
marble crater
radiant frigate
#

but perhaps the "smite" part could have a windup a la inferno staff

ripe obsidian
# radiant frigate something like that yeah

I could see that. Could maybe replace the middle blitz with something like a vortex. Like, a small black hole-ish thing that pulls enemies in. That way it keeps the identity of AOE CC without being quite so obnoxious.

tulip kettle
#

i think that should be the next staff tbh

#

black hole staff

strong gulch
#

we've been asking for black hole staff

#

sorry voidvoid staff

radiant frigate
#

sorry voidblast

pale prairie
radiant frigate
#

or, you know

#

force choke

#

go full sith lord

edgy smelt
#

we go from Palpatine to vader

pale prairie
tulip kettle
#

force choke is just bb

#

different animation and youre done

radiant frigate
strong gulch
#

Levitation staff like in VT2

radiant frigate
#

Ye

tulip kettle
#

force choking multiple people seems wrong though

strong gulch
#

I want a parry shotgun staff.

tulip kettle
#

this is why black hole staff

pale prairie
radiant frigate
tulip kettle
#

you aim it like trauma, and a black hole rises from the ground to like 3m in the air sucking everything in and up

round coyote
#

What y’all think are psykers best horde clear melee options? Mixed horde preferably

tulip kettle
#

FGS

#

all day long

radiant frigate
#

big sword propaganda

tulip kettle
#

MK8 slightly better vs hordes but MK6 is just better overall

strong gulch
#

The special is a parry and the primary is a shotgun that gets buffed by the parry. Secondary can be a fire scattershot or the ground is lava

tulip kettle
#

primary low dmg massive spread

#

seconday high damage narrow spread

#

i love the idea of the parry buffing the attack

#

literal soulstealer

round coyote
#

Def or warp resist dump on fgs

hearty wolf
#

I'm coming back from wedding

tulip kettle
#

warp res

round coyote
#

Alr

radiant frigate
#

warp res

tulip kettle
#

the lower the better

hearty wolf
#

Let us continue the win spree

#

Me and Dom won one

strong gulch
#

Image we actually steal souls and use them to buff attacks. |

but I guess that's reinventing FGS but on staff

tulip kettle
#

not just won

#

won in 20 mins

strong gulch
#

hold W team

tulip kettle
#

its embarassing

pale prairie
tulip kettle
strong gulch
tulip kettle
#

have you ever seen such low spawns on a 40

hearty wolf
#

The director was compensating because I had book and couldn't deal damage

#

So less spawns

tulip kettle
#

still managed to down

tulip kettle
#

sniffing bonbons butt

hearty wolf
#

Only because BoN made me angry in the last 2 minutes of the mission 😭

#

But it's okay, I deserved to be angry for using thammer

tulip kettle
round coyote
#

What’s the setup for fgs? Like perks and blessings

tulip kettle
#

carapace and your choice, usually unyielding or maniac

#

then unstable power and your choice of second blessing, usually wrath or shred

#

for horde clearing wrath

pale prairie
#

Dump Warp Res

round coyote
#

Ty

tulip kettle
#

maniac gives 1 shots on mutants with H2

pale prairie
#

And ragers

tulip kettle
#

you can L1-H2 to quickly face stab them

round coyote
#

Ok last Q for now, what’s the setup for illisi sword

tulip kettle
#

you dont

#

you use fgs instead

round coyote
#

Yeah that’s not what I asked tho

tulip kettle
#

its just better illisi

round coyote
#

Silly

tulip kettle
#

well, if i was gonna illisi i would slaughterer

#

uncanny

#

flak and maniac

pale prairie
hearty wolf
#

Maniac cara or replace one of the two for stamina.

Then uncanny deflector or uncanny slaughter

tulip kettle
#

and then die when crushers come

pale prairie
tulip kettle
#

no you need flak on illisi for horde clear

#

really

#

and cara is a waste of time

#

because you literally are never killing crushers with it

hearty wolf
#

O

#

I was thinking deimos

#

Illisi exists?

tulip kettle
#

ikr

hearty wolf
#

Jesse what the fuck are you talking about.mp4

round coyote
#

I mean I can set up Deimos

#

Just looking for an alternative to fgs

#

So I can have both

radiant frigate
#

back on the previous topic of a blitz replacing smite, and smite going to surge as an alternative mode:
i have a really harebrained idea of putting Choice of Second Ult in that blitz spot

tulip kettle
#

deimos is the force sword version of duelling sword

hearty wolf
#

The alternative is trauma

radiant frigate
#

so no blitz but two ults

tulip kettle
#

illisi is just baby worse force greatsword

round coyote
#

Yeah I’ll use Deimos then ig

radiant frigate
tulip kettle
#

but deimos has poor horde clear, same as duelling sword

pale prairie
round coyote
#

So this for Deimos?

radiant frigate
#

so you can have sg bubble

pale prairie
tulip kettle
radiant frigate
#

or shriek sg

pale prairie
tulip kettle
#

but its not for hordes really

hearty wolf
tulip kettle
#

just armour and mutants

pale prairie
#

That could so quickly get out of hand

hearty wolf
#

That didn't benefit from psykinetics aura too

tulip kettle
#

same as DS

hearty wolf
#

Or cd curios

radiant frigate
pale prairie
tulip kettle
#

the reason to run Deimos or illisi, is if you are taking the "deflector blessing"

hearty wolf
#

If you had scriers shriek, you get -50% peril and get Warp Bound where you have to cast for 10 seconds or you die

tulip kettle
#

else you would just be better running duelling sword or FGS respectively

tulip kettle
#

and then the MK6 FGS just kills hordes and armour so well

#

its like, why take anything else

pale prairie
#

Cause I like 8

tulip kettle
#

8 is also cool

radiant frigate
ornate hamlet
#

I like whichever FGS has the alternated diagonal overheads

tulip kettle
#

but 6 better

#

8 has only overheads

pale prairie
tulip kettle
#

6 has stab and overhead

pale prairie
ornate hamlet
#

8 is based then

hearty wolf
#

6 is the only correct opinion

tulip kettle
#

only after push attack

radiant frigate
#

but having a backpocket force blast for a bunch of instant stagger is how i got to that idea

tulip kettle
#

that does not count

radiant frigate
#

because that just sounds like shriek

pale prairie
radiant frigate
#

6 is epic

tulip kettle
#

yeah sure but then do the same with MK6 and actually 2 shot them

hearty wolf
#

Push attack into a single target is criminal

pale prairie
#

Still one shots muties to the head without maniac

tulip kettle
#

im talking about havoc 40, no it doesnt

#

neither of em do

pale prairie
#

Ooof yeah at havoc 40 that’s fair

tulip kettle
#

but with maniac they both do on the stab

hearty wolf
#

Auric breakpoints KEKW_ogryn KEKW_ogryn

#

Are there breakpoints on that

radiant frigate
#

don't much like PA heavy being the only real single target opener

tulip kettle
#

plus, the 6 horde clear is only slightly worse than 8

radiant frigate
#

mk6 heavies go bonk from any position

#

standing, sprint, whatever

#

mk6 has immediate ST access at any point in its combos

pale prairie
#

That’s nice

ripe obsidian
#

@tulip kettle I spoke with Kuli a bit, and they confirmed that the Loner talent does not actually impact the director's spawns. It's fake coherency, solely for toughness regen. If the Zealot is alone, then coherency_extension:num_units_in_coherency() still returns 1.

radiant frigate
#

after l1/2/4 heavy, or adter l3 light

#

there's always a bonk

tulip kettle
verbal thistle
#

people thought loner reduced spawns on them....

tulip kettle
#

yes i think that

#

because of the above

pale prairie
tulip kettle
#

the loner talent sets player.coherency_min_stack to "2"

#

but apparently this variable isnt used for anything

radiant frigate
pale prairie
#

Verticals

radiant frigate
#

single target armor cracker

tulip kettle
#

in which case yes it wont reduce specials or do anything

radiant frigate
#

be it overhead or stab

pale prairie
#

Mhmmm

vestal trench
#

my only wish is that the imperium exterminatus every super earth colony inshallah

tulip kettle
#

but then why bother making the loner talent create a variable called coherency_min_stack, set it to 2, then do nothing with it

verbal thistle
pale prairie
radiant frigate
#

right now

hearty wolf
#

Still if you run 4 loner zealots, nothing will spawn because you'll all be in coherency at the end of the mission because W

vestal trench
#

theyre a bunch of fucking TAU who cant MELEE

#

(i got kicked from a game after giving this game my last chance)

#

im over it

#

i'd rather h40

radiant frigate
pale prairie
radiant frigate
#

One True Flag upon ye

vestal trench
#

like i was already pissed at the entire terminid playstyle

radiant frigate
ripe obsidian
radiant frigate
#

and saber is unironically good on illuminate

pale prairie
hearty wolf
#

I'll be bacj

ripe obsidian
hearty wolf
#

We can have some tea and biscuits and talk about it

radiant frigate
tulip kettle
#

okay again im not doubting it doesnt impact gameplay if it doesnt do anything

#

but its also not formatting for the talent description

pale prairie
radiant frigate
#

but yeah i guess if you don't like diligence i get that

ripe obsidian
tulip kettle
#

yeah okay that makes me have to be sus

radiant frigate
#

true

ornate hamlet
#

I have no idea why I remembered that

pale prairie
radiant frigate
#

silly bugger grindset

ripe obsidian
ornate hamlet
#

Sigmar male mentality

radiant frigate
#

i also like diligence

ornate hamlet
#

I also realized I do not actually have silly bugger in my pronoun list

ornate hamlet
#

Dark days

ornate hamlet
#

I cannot put it, there is no space

#

It shall remain a term of endearment

pale prairie
#

Bugger that….

radiant frigate
#

i shall remember it

#

for posterity

hearty wolf
ornate hamlet
#

Language

pale prairie
#

Tacaxe vs FGS?

radiant frigate
#

(biased)

tulip kettle
#

(factual)

pale prairie
pale prairie
radiant frigate
#

yes very true

hasty jungle
#

Somebody please help me remember, brain burst spam build was WITH Venting Shriek, right?

radiant frigate
#

fact checked by real #sibling-class regulars

radiant frigate
pale prairie
#

“#1 recommended brand of toothpaste by dentists”

ornate hamlet
#

Brain burst has a funny interaction with dhielf5

#

Phone

#

Hand cold, fuck it

radiant frigate
#

Yes

ornate hamlet
#

Samesies

pale prairie
#

Shield?

ornate hamlet
#

Aye

radiant frigate
#

yes

ornate hamlet
#

What the *lf said

vestal trench
#

it's just terminid makes me feel like im playing psyker squishiness without the power

#

die to one mistake bc swarm

pale prairie
vestal trench
#

it's way more frustrating t b h

hearty wolf
#

Orbital napalm+ napalm airstrike

tulip kettle
pale prairie
tulip kettle
#

BB spam buil

radiant frigate
tulip kettle
#

last 6 points to taste

pale prairie
radiant frigate
#

extremely fast bb casts

ornate hamlet
#

Nyoom

tulip kettle
#

you can also cast 1 shield, burst a few gunners, cast another shield

radiant frigate
tulip kettle
#

rinse repeat ad finitum generating 0 peril

pale prairie
radiant frigate
#

also helldivers is way less soloable than dt

#

especially on bugs

pale prairie
#

Depends on the player

radiant frigate
#

you just get overrun and die

hearty wolf
#

I disagree

pale prairie
hearty wolf
#

Helldivers you're never helpless. You just stim past everything and nuke everything with stratagems.

You can also ignore everything really easily

vestal trench
#

arc thrower, jump pack, 500kg, and 110

pale prairie
#

Unlike Darktide, if the objective is complete you don’t need to kill all the things

hearty wolf
vestal trench
#

kinda what i dont like

hearty wolf
#

Yeah no wonder you're struggling on bugs

vestal trench
#

i look up the tactics for bugs

#

and it more or less boils down to "kite them and run lol"

#

if i wanted to do that i'd play dead by daylight

radiant frigate
hearty wolf
#

Ye or obliterate them. Don't let them move or they'll begin flanking

hearty wolf
#

And since you have no fire in that build, it's going to be hard

#

Like the reason bugs is so easy

#

Is you spawn a bug breach in the opposite direction you want to go to

vestal trench
#

i dont have access to any fire outside of napalms tbh

hearty wolf
#

You throw an orbital napalm barrage

#

They're all dead

vestal trench
#

how do u spawn breaches

radiant frigate
#

arc thrower and jump pack is like, negative firepower

vestal trench
#

the fuck kinda metagame

hearty wolf
#

And you go do whatever you were doing and enjoy the fact that a bug breach can't spawn for x minutes

hearty wolf
pale prairie
#

Target the spawns with orbitals like Gatling barrage. Have a turret as well. 500 kg for just in case and quasar for heavies

#

Lots of running in circles

earnest cobalt
#

We are talking helldivers 2 here?

#

Hell yeah

hearty wolf
#

Hell no

#

Yucky game!

hard widget
#

Is bfs with uncanny strike slaughterer and unyielding Cara good

radiant frigate
#

my go-to is just dropping orbital gas on every bug breach, then 500kg if it's insufficient or if something big comes up while my quasar is on cd

hearty wolf
#

That works too. I just find gas isn't strong enough for mid units

dull scroll
hearty wolf
#

It's CD is insane tho

vestal trench
hard widget
#

Blaze force sword

hearty wolf
#

70s is hard to use all the time

radiant frigate
#

like 60s

#

it's crazy good

hearty wolf
#

Yeye

radiant frigate
#

and super short input too

earnest cobalt
#

Holy shit hank is here

vestal trench
#

renaming my steam account to super earth drukhari raid tbh

dull scroll
radiant frigate
#

like both gas strike and 500kg have really easy inputs in a pinch

pale prairie
hard widget
#

Also inferno staff with flak, crit chance and blaze way and warp nexus is correct?

dull scroll
hearty wolf
#

Or we're talking about different gas

hard widget
vestal trench
#

but yea my loadouts that dont have arc thrower work better

pale prairie
vestal trench
#

including just going "fuck it" and bringing 2 sentries

pale prairie
#

That’s why gas drone is fucking great against bugs

radiant frigate
#

highly recommend quasar cannon

hearty wolf
radiant frigate
#

shoot bile titan or charger in the head, gone

hearty wolf
pale prairie
hearty wolf
#

Anyway flesh mobs are super easy to kill

pale prairie
hearty wolf
dull scroll
#

is this helldivers? far as I'm concerned you are only pro at that game if you can do strats blind 😌

radiant frigate
#

snipe spawn holes or spore spewers or shrieker nests

#

it good

radiant frigate
#

fleshmob is just Ammo Tax

#

here to collect your mags

hearty wolf
#

Thermite grenade pffpfdpdpfpd BOOM

pale prairie
radiant frigate
#

thermite my beloved

pale prairie
#

Sometimes 2

radiant frigate
#

eruptor my beloved

hearty wolf
#

I like the crossbow personally

#

Is smol and 1 handed

pale prairie
#

It’s not bad. The drop on it always surprises me

radiant frigate
#

crossbow is ok but eruptor just has that satisfying CRUNCH

pale prairie
#

The fire rate is bonkers good though

pale prairie
hearty wolf
#

I remember launch eruptor

#

Not my teammate destroying me across the map with shrapnel

radiant frigate
#

crossbow is epic vs overseers

pale prairie
#

Mmmmmmm

radiant frigate
#

anyway i sleep good night siblings

pale prairie
radiant frigate
pale prairie
radiant frigate
pale prairie
#

No promises

radiant frigate
#

yes promises

vestal trench
#

is the DE sickle decent on all factions?

#

thats like the only other weapon i was interested in

#

the stalwart sentry run i did was better but only marginally

hearty wolf
#

I'd just run the talon instead of sickle tbh

strong gulch
#

DE sickle

#

the one that gets more AP as it heats up

#

and sets you on fire

#

There is apparently a really good build for it, but IDK what it is. I'm no that plugged into the game.

vestal trench
#

i'll try and calm down a bit but im def leaning towards not playing hd in pubs

#

dem bugs frustrating as-is

strong gulch
#

Commisar Kai's discord is very active and focuses on HD2 if you wanted to try that.

gray juniper
#

I remember when helldivers first got the bike titans and there was a slew of videos with people like “OMG it’s a bike titan oh nooo” but apparently other people handled them easily

pale prairie
vestal trench
#

genuinely haven't been this frustrated w/ a run since playing elden ring and having to play debate club every time i insinuate that it isnt perfect bc i had (emphasis: had) a friend who was a souls simp

strong gulch
#

I joined a little bit ago, but I haven't really participated in anything. KEKW_ogryn

vestal trench
#

it's why i'm always <.< with games with...fervent fanbases

#

souls, DRG, ffxiv, hd2

#

i enjoyed my time in ffxiv well enough but i gotta say gw2's gameplay was more engaging

strong gulch
#

finally fantasy and idk what

vestal trench
#

final fantasy 14 lol

#

i mean it's good it's just not the best thing since sliced bread

#

the only one that kinda met expectations for me was DRG

strong gulch
#

idk what gw is

vestal trench
#

but even then i dont play it as often bc i get bored of being underground

#

oh! guild wars 2

strong gulch
#

DRG?

vestal trench
#

deep rock galactic

strong gulch
#

gotcha

vestal trench
#

another co-op horde game

strong gulch
#

I do love souls games. I used to be pretty toxic. Not in a your build sucks kind of way, but in a I will play through the game as a really low level and get x strong weapon so I can go back and invade fresh players or new game plus players and get accused of cheating kind of way.

#

I luckily grew tf up.

vestal trench
#

they still havent made invasions more of an opt-in thing 😴

#

thankfully seamless co-op exists

strong gulch
#

Ye. It really should be opt in.

#

like come on

vestal trench
#

my #1 gripe with it all is it being sold as "best combat game" like no

#

not by a long shot

vestal trench
# strong gulch like come on

people were saying that elden ring already put too much restrictions with invading being tied to co-op and like....no? me wanting to play with my friends is not synonymous with wanting to pvp

#

what souls brainrot does to a mf

strong gulch
#

Same mf who would shit on people for play easy or cozy games.

vestal trench
#

yup

#

i rarely play cozy games myself either (funnily enough, mostly bc i find most "survival" cozy games actually more stressful)

hearty wolf
strong gulch
#

Not everyone wants a stressful or high skill game.
Not everyone CAN play those games. Ablism much??
Not everyone gets their entire self worth out of beating a hard game. A game that is pecifically made to be winable and that rewards you for that effort. so lol

hearty wolf
#

I also don't mean to demean but I don't think beating a hard game is that much of an accomplishment

ornate hamlet
#

I remember being annoyed at wanting to play as a human in 3 because there was this one unofficial PvP area that I had to walk through looking like a burn sausage

hearty wolf
#

Beating something that's designed to be beaten is kind of intended in some sense

vestal trench
ornate hamlet
#

Otherwise I'd keep getting people with 4000 PvP hours coming there to delete me

strong gulch
hearty wolf
vestal trench
#

gw2 feels harder in the story content though

unborn tendon
#

Is this cane okay?

vestal trench
#

like i deadass had to do the 2nd expac before the 1st

#

1st was kicking my ass

#

i'll renew my FF sub one of these days to at least finish shadowbringers

ripe obsidian
vestal trench
#

story's really good but everyone i played with is gone waaa

ripe obsidian
#

That will influence the answer.

hearty wolf
#

Uh ..

hearty wolf
#

Min ilvl

vestal trench
#

and i liked playing monk

#

jksldfjaskljfk

ripe obsidian
hearty wolf
ripe obsidian
#

Ideally, the staff would be 80s in all stats except Warp Resist, which would be 60 (or lower)

hearty wolf
#

It's the most "complicated" melee

#

Idk about the other new ones tho. Picto and viper

unborn tendon
vestal trench
#

meanwhile dragoon getting to press everything on cd and it just falls into place:

#

last i heard viper was good if a bit boring, picto shook up the game the way arbites does here

ripe obsidian
vestal trench
#

it was outdpsing black mage while providing support, allegedly

hearty wolf
#

Dragoon used to be actually kind of aids unless you use something for ping

#

Because

#

Some jumps took up 2 ogcd slots

#

So you'd have to alternate what to drift

vestal trench
#

i played after they fixed that

hearty wolf
#

Which would change when you enter into life of a dragon

vestal trench
#

sounds like hell tbh

#

i think my favorite melee dps was ninja

hearty wolf
#

Anyway that's always way past when the game was made dogshit

#

BACK IN MY DAY we used to have 90s buffs and bursts

vestal trench
#

i surprisingly enjoyed all the ranged dps

strong gulch
#

It can be for like personal growth or you were finally able to do x after a lot of trying. Or when your world is quite small or you don't have much opportunity to do anything, then I will slot it in as a significant accomplishment. BUT that still doesn't mean wield it like toxic pile of poo.

hearty wolf
#

So the real burst was at 6 minutes

unborn tendon
#

and this?

ripe obsidian
vestal trench
#

i appreciate hard games for that

ripe obsidian
#

If you can max out everything except Warp Resist, leave Warp Resist below 60.

unborn tendon
#

🫡

vestal trench
#

but it still nevertheless doesnt make them above criticism (i.e. me liking sekiro over souls and all that)

hearty wolf
unborn tendon
#

How do I upload everything except warp?

vestal trench
#

some difficulty scratches my brain better than others ig

vestal trench
hearty wolf
#

I still don't think souls likes are good even though I like Elden ring atm XD. I just think the model is outdated

gray juniper
ripe obsidian
# unborn tendon How do I upload everything except warp?

Luck, mostly. As you level, it should spread the points across the stats. The fewer the non-maxed stats, the more points per attribute. So if you level it to, like, 450, and WR is still 40 while everything else is 80, you had good luck.

strong gulch
hearty wolf
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I'd prefer a more DMC or Stellar Blade kind of combat

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Or Clair Obscur's turn based combat because the parries in that game feel better than ARPGs lul

unborn tendon
vestal trench
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i really should try DMC finally

hearty wolf
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Need for Speed has given me my ARPG adrenaline because of doing drifts at 250mph

pale prairie
hearty wolf
vestal trench
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theyve just been sitting there

hearty wolf
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Ah that's interesting. I'm not sure where I'd recommend you.

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4 probably has simultaneously the worst and best combat

vestal trench
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i mentioned enjoying nioh/sifu/sekiro more than elden ring and my friends say i'd like dmc since dmc is closer to those games but not necessarily as ballbusting

hearty wolf
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5 is very cush for a new player

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And 1 is a starting place for sure.

vestal trench
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all ik is im down horrendous for nico

pale prairie
hearty wolf
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Enemies do a pretty significant amount of damage and after a certain amount of time, they enter devil trigger

vestal trench
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oooh

hearty wolf
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So deal even more damage and take even less

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So you've really got to work on your efficiency

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I think DMC is best played stylishly too, it's very satisfying when you figure out how things click

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Some people like to button spam but it's not a button spam game

vestal trench
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the style is what i liked about sifu lol

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sure you can beat everything with the basic moveset, but when you get good enough to start styling with the unlockables it's money

ripe obsidian
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Potato, I think, has a sub-10 one

hearty wolf
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That's DMC pretty much aside from the crap that's DMC 2

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DMC 2 you can enjoy if you pretend the handguns don't exist

hearty wolf
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Otherwise prepare for carpal tunnel

vestal trench
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it's ok i play tac axe

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LMAO

hearty wolf
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Even DMC1 on DMD has carpal tunnel if you're doing it on a new game save

ripe obsidian
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I stole your luck.

vestal trench
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tbh it's funny, objectively i feel like nioh might actually be harder than ER when i played, to teh point i havent finished it

round coyote
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What's y'alls favorite havoc builds for psyker?

vestal trench
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but it frustrates me infinitely less bc i feel like im not fighting the controls

strong gulch
hearty wolf
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I can't really give a rating on Elden Ring difficulty because I'm playing it coop.

Tbh I do think it's harder but some bosses are made easier

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Like uh

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Bell Bearing Hunter

strong gulch
hearty wolf
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People said jn Elden Ring he's easy

vestal trench
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bell bearing hunter fucked me up

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...well

ripe obsidian
vestal trench
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it kinda depends on which bell bearing hunter

ripe obsidian
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He does more damage than the final boss. The Caelid one.

vestal trench
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the altus and dragonbarrow ones are pain

hearty wolf
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We got our shit kicked in because of how much damage he was dealing but in end it was easy because one of us stabbed him in the back

hearty wolf
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Uhh the one I'm talking about was

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I think we were in a place called the Ruined Castle which was an area that's like a poison swamp. Just before the boss there were lots of statues

hearty wolf
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I think we got the executioner's greatsword for beating him

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Ah that's the one

ripe obsidian
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That's just Emeric or whatever his name is

vestal trench
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oh thats his actual version yea

ripe obsidian
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He's easier

vestal trench
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elemer

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yup

round coyote
vestal trench
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the rest are kinda like..sprits?

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or some shit

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wait sin youve played nightreign right

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how does it compare

hearty wolf
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Yuh but because of the mod, he does 50% more damage which brings him to 1 shot territory for most of his attacks 😭

vestal trench
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pain

hearty wolf
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Nightrein is a joke it's so easy

dull scroll
hearty wolf
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But

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Idk I prefer the game play of nightrein

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The only issue I have with it now is that it's not rng enough

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And like I know how to beat all the bosses now so all the runs kind of feel the sameish

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2 player mode is completely busted too. Far too easy

vestal trench
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oh fr? huh

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might try it on sale

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...a big sale

strong gulch
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Easy FOR SIN

hearty wolf
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I'd say it's worth playing on sale

hearty wolf
strong gulch
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YES

vestal trench
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like i'll probs get lies of p and armored core before i do nightreign