#psyker-class
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I give them the benefit of the doubt first. Maybe they aren't a smyker and just want the tool in their pocket for when shit goes wrong. But as soon as they smite when there is no problem im out
I have that same mentality
But I'm proven wrong 95% of the time
There has only been 1 good smite psyker user
Hamdolsun
i just check their build, if its smite because they are doing some melee build and want the electrocution node and access to PA then fine
Back when we trioed havoc 1.0
like its still likely a trash build but i know they wont really be using smite
But i have to tolerate my pre-made friend smiting a boss in damnation 🫠
if i see smite and EP they aint never making it into the party
The electrocution node is completely worthless tho
yeah im sure it is, but maybe they are like oo stunning enemies with my FGS is fun
and a lot of right side melee trees take smite simply for access to some of the left part of the tree
so how i was saying the game tells you what to do
his character literally says
"this isnt working"
That's the only reason I take it these days. And I still never use it, I forgot I have it, try swapping to bb or Assail and fumble lol
guess he needs to learn to listen to the game better
in my game rn
has a gun and FGS with blazing spirit
should be funny
I guess they want to be vet with lightning
i was wrong they started smiting immediately and havent stopped
Darth sidious with a gun and knife for back up
anyone willing to help me with Cliffhanger penance?
ahahaha
smykering with unupgraded smite too?? daring....
Cats can't digest dairy properly.
@verbal thistle since thou art about, I have been meaning to ask: do you run the +2 stamina perk on KD/Deflector force swords? Because of how KD works, a 40% reduction on all blocking costs seems really big.
Clost?
oh the event can also have the pox gas modifier i just discovered
Wouldn't stamina be more impactful than block cost if you have KD?
unsure how it maths out
40% universal block cost reduction with stamina
B/c KD uses % cost of block against max stamina to calculate the peril gain
It's because KD says "This attack costs 2 stamina to block, and you have 3 stamina, so it's 66%"
But if you have 5 stamina, it's now 40% cost
Then divide by 4 for the peril gain, minus whatever peril gain decreases you have
"For example, blocking a Scab Mauler sideswing with a Chainsword Mk IV: The sideswing deals 4 stamina damage which is 80% (4/5=0.8) of the sword's base maximum stamina. Psyker gains 20% percent peril blocking it (0.8x0.25=0.2)."
From Kuli's guide
"Do you accept the boof?"
Ye Six has it right
More stamina is more efficient than block efficiency when it comes to KD.
You could of course do both.
Almost every weapon with a +3 stamina curio becomes a bottomless block.
need to rework my build
high peril fgs brain rupture funnies are proving WAY harder to juggle on higher difficulties with only one bar of health available before i just die if i accidentally overload
Dump stat for inferno staff?
This is why I like +3 stamina curio
Warp Resistance
thanks, then I've got a perfect one already
It's making me consider +3 stamina on Psyker, but I don't really want to give up any toughness or HP.
I don't often end up with my block broken outside of daemonhosts
best curios and bonusses for a inferno staff burst psyker?
as far as i know just vigil station
You'll be fine as long as you have 200+ hp
u cant stay forever noob because the game will crash
Not for me 

altf4 after drop and stop playing darktide forever
ooooor in your case unplug the xbox
Xbox has an altf4 equivalent 
This is really a noob defense on my part. Getting stuck in a crowd of things I can’t kill helps by shimmying and regular pushing my way out
200+ HP in H40?
I don't really worry about builds for non-H40. I get goofy down there
I minmax for H40 because I don't want to die
thanks for referring me to that post, got fitting curios now. Which boosts do I put on them?
I often have limited success pushing my way out of any mixed hordes. Usually it's a lot of sideways sliding and hoping I can get enough space to get out my staff
Everyone that plays high up will suggest ability cooldown reduction for #1. after that it’s typically toughness or health increase, but curios are up to you
I just use 3 toughness, 3 health and 3 cooldown reduction.
Instead of cooldown reduction you can do gunner and sniper resist, if you have problems with those
Yes I know what you mean. Jumping like Mario is how I managed to do it
y’all got any fun builds for me to try out
Gunker 
The stamina curio may not be necessary for it after all but damn does it make me feel safer
I go 2 toughness 1 stamina curio, with cdr, toughness, and stamina regen on all three
Also EK, Assail, Dueling Sword with shriek and Disrupt Destiny 
Potato pointed out to me that you don’t need stamina regeneration. It’s already fast and it’s redundant when you could be adding something that’s a greater deficiency
teach me your ways
Gunker, bubble knight, bubble squire…
(I saved bubble squire that one was funny)
bubble knight?
I'm not at the skill level of potato, so I find the extra stamina regen very useful
because when I suddenly finding myself needing it, it saves my life
I was ACCUSED of meming when creating bubble mercenary yesterday, but um… duh it’s a meme build. It’s a funny knock off of the bubble knight family
That’s why people use kinetic deflection
It basically gives you extra stamina on top
I’m not either
blocking is accepting that you're stuck in the spot you got caught in
I prefer to dodge/slide
No one should be in position holding a block regularly
Kinetic Deflection is also great for reviving people while you are surrounded by a horde
That’s a decision issue, not a skill issue. Just work on positioning and using your staff/gun more frequently
You can also sprint and push around without having to worry about running out of stamina to block
All hail Kinetic Deflection
"Hands Gameplay"
you misspelled "sans"
If you’re surrounded by things that are beyond you weapons ability to kill quickly/efficiently, you’ve allowed yourself to be cornered or squared up to the wrong part of the horde
Real hocus pocus wizard shit
I bet I could rock that in auric though
The whole gimmick is that you're going to double wall
Empowered brain burst is slept on
And use K Resonance to machine gun those bbs
oh I'm familiar with the build concept
that build would fuck in mortis
but it is ass to play
you all jelly
watching a psyker try to BB everything is a major oof
what weapons r recommended for gunker
or is it chef’s choice
ignore that list, grab recon
fgs
No wtf
yeah i didn’t think that was the idea but still
No you engage in glorious melee combat
Because the bonuses for your gun also apply to your melee
Lasers can’t penetrate armor. You’ll have no answers for carapace and get bullied to death in a corner
first you had my attention but now you have my interest
psyker gunblade when
wonderful
Like all the time
Thanks to you and SuTv, hope to take this class into auric and not be a burden. Used to be a smite psyker

That’s good to hear. Growth is the key
Did anyone play the event? Is it super poopy?
Seriously looking at the pins will take you a long way
It’s nothing dramatic like the fire event. Some guys are green and they blow up with a high damage splash if you’re close. Leaves a cloud behind that doesn’t seem to do damage
Aye I'mma just skip it.
lol yea
The frame looks crap too.
the cloud does do damage
its just a cloud of pox gas
that lingers for 5 seconds after the enemies death
it can also have the pox gas modifier and moebien-13th blight modifier
its annoying when there are large groups of the enemeies because as you are killing them you are creating poxgas where you are fighting, that become quite dense and difficult to see the enemies directly behind through
Ah I didn’t notice the tick that hard
its because its not havoc and everything tickles
apparently the enemies have the infested armour type instead of carapace? im not sure how to test that
how many games needed for the new boarder
I know that psyker taking splash to the face is worse than a pox burster because I tried that
10
event is up on uprising you can run some maps in 8 minutes
Health bar mods
ill just do it in damantion
or auric
i have it but i dont have it set to show the armour type. That seems obvious now -.-
i just did arby and went afk to play undying while alt tabbed

doesnt work
healthbars dont show an armour type when hitting them
i did have it set to show it just, doesnt
might be a bug
is this one new cosmetic?
I don't recognize it, so I'd guess yes
am I one of the cool kids now?
the "I have no mouth yet I must scream" cosmetic
Yes
what can I say, I like the game

I guess I can't play the game any longer
it has the number of the devil and is palindromic
nice, bus kinda wish that it has less hose on the mask, it has 5 hoes on the mask, not even include those on the collar
my honest review of the game. put my heart and soul into this
about the bionic eye, iirc on the first time it cost only 400 isn't it?
you still have 67,753.9 hours to go
yeah this one on it's own is 400, not 700
so they really did increase the price, just why Fatshark WHY?
that's why
also I already brought this set, but in the shop it doesn't show i own it, is it the bug
or because the mod
what mod?
might be driptide, but i'm not reall sure
I don't know any mod that interferes with the premium cosmetic shop
maybe restart your game
but it's there long time agos
so might not be it
it's just that Premium shop not disable buying function of cosmetic that I'm already own
hi
is everyone show the same as me or it show "owned"
is the electrostaff warp resist or charge for dump stat
what if you own a similar but not same set
yes
like for example there are multiple flavors of zealot plate that almost look identical
FartShack hasn't released a recolor of that cosmetic yet
there is only 1 inquisition set right now
Think about the shareholders 😰
I heard warp resist for everything except voidstrike
thx
from an end-of-match reward :O
Gunker is 80% melee with assail, 20% shooting gun into boss and groups of elites
ah
Any guns in particular?
I like reconlas. vraks, las pistol are also popular choices
Vraks is best if you really want the most boss damage
Recon for efficiency, Vraks 5 IAG for the feeling of raw, incredible power
gonna give bubble knight a shot i think
Gun psyker gets such crazy multipliers on our finesse modifiers
gunker sounds neat but i. need to work on play style for it
so I want to use weapons that maximise that in particular
and Vraks 5 does that better than Recons do
"Nothing can kill you if everything is dead" is the playstyle
my gunker.
assail 50% into hordes of uncarapace enemies (Dreg ragers, gunners, shotgunners, etc), Scrier's Gaze whenever Carapace, and Bolter whenever Carapace
ah
I question that random point you took below Warp Rider
Gunker is extra class cannon
and I also question the logic of taking Lingering Influence and the 3-stacks-on-weakspot-kill modifier at the same time
moar toughness
Imo, that bottom modifier is only really useful if you go Perfectionism
for more angry
it works for me
but Gunker is a very unstable kind of build that I think works differently for everybody
yeah
you've got to make the version of it that suits you best
i'm basically always at 15 stacks of DD
Thanks for info 🙂
yep yep
for Bulwarks, i use the FGS' special ability (the horizontal warp slash thing) to stagger 'em a little
i see i see
woe, top attack be upon ye
you could also use the Agripinaa Revolver
since that has some nice spammability
ragers, dodge twice backwards, then get to bonking also
generally when using FGS, no matter which mark, its light attack twice then cancel and loop for trash
and chain heavy attacks for elites
you can throw 2 assails instead of cancelling for very god horde clear
so like, light light assail assail
Is there a preferred mark among most people?
Is it cause of the heavy chain?
Whatever feels good to YOU
but 8 has slightly better horde clear, 6 has a better heavy in the attack chain
I like Mk VI generally
Pfff I have been on this discord long enough to keep that to myself
8 the first 2 light attacks are horizontal (if not swap canelling with cheat mods)
for letting me 2shot crushers with enough DD stacks i like mk6 more
Which perks/blessings you recommend with it?
shrimple as that
There are mods that let you do that?? That’s bonkers
wrath is generally always good
then for the second its choice
this is what i run for mine
shred and unstable being very popular
that is not at all what most people would run
but its fine
nope, but i haven't had any issues with it
no wait its 3 shot unless i have scriers gaze
eh whatever, i always have scriers gaze on
really fun
Interesting I have only run the mark 8 and never tried the 6
wish i could grab psykinetics aura on the way to it but we make sacrifices for having decent monstrosity damage
MK6 on top
mark 8 having completely horizontal lights is nice but ive never felt lacking for trash clearing with psyker
and perks you want to choose between unyielding, carapace and maniacs really, depending on what exactly the sword is for
i do the block just because i'm usually duelling off against some fuckass large amt of gunners
Yeah I usually go carapace and unyielding with wrath and shred but I like to hear what others use
and they shave my shield and health like nobody's business
yes block sort of makes sense with deflector and kinetic deflection
Unyielding because it does enough damage for other enemies
my issue with deflector is that it usually just means im slowing down while still being in the line of gunners
its very defensive at the cost of output
woe, horiz. dodge upon ye
What if there were more Gunners
and yes, my experience of deflector has not been great, but i do run it Deimos for shriek builds
1 sentence horror story
yep, its definitely parade
where they have like all the elites and specialists
and dont let anyone tell you otherwise
it was something like 30 scab gunners
I remember when havoc first released and I saw my first train of gunners at 30+
horror
It was like less than half a second
But I saw SOMETHING
Back when people barely used deflectors because the bullets were nerf darts
since ive been doing more fgs/gunker, gunner trains are just fuel for disrupt destiny
send assail out a couple times and boom, 15 stacks
woe, assail upon ye
Fucking love assail. Wish it was easier to fold into the builds I prefer
also hehe recon las + sprint sliding = ZOOOM
if assail were the middle Blitz instead of right, i'd be in love
instead... it's...
it's... sm8te
they should buff assail, it needs 100% rending against carapace
if anyone from fatshark is watching
200%
my problem with smite is that it bores me to tears
My problem is that people ignore the elites and go for chaff
it even sounds lame
my problem with smite is that it doesnt do enough damage
So I am standing here nose to nose with this crusher/rager and my peril is building
everyone walks past as the 12 ragers you were smiting wake up and turn you into modern art
it should do more damage to enemies the more armour they have on
it doesnt feel cool, doesnt sound cool, doesnt do juicy amounts of damage, you cant zoom
Question can smite break? Sometimes when I used to run it the guys right in front of me would sometimes drop out of it and hit me
Sucks as a panic button
just bugs
force of will
Well it IS fucking useless
you think zealots are the only ones who can invoke miracles
What are they fucking Darth Vader?!?
Some dev saw that bug and decided it crowd control immunity would make a great feature in Havoc
replace smite with telekinesis so i can fling a crusher into the sky, never to be seen until the end of the level where he drops back down and overheads me
i like how in final toll enemies will randomly become red and not again
I wish they would do something about the blitzes being kind of meh
Hahahah
assails going strong
They carry blood splats to trick poor rejects
shame its charged version doesnt oneshot gunners but i guess that would really cut into brainburst territoty
territory
I mean yeah but I like to use staffs and not guns to conserve ammo. Again swap it to the middle and we good
Telekinetic murder darts are fucking cool
bb just needs to be reworked to always kill the target
Preach
and have a variable charge time and peril cost depending on the enemies mass
I wouldn’t mind some way to chain cast or speed up the cast
obviously doesnt work on bosses
should work on players
we have that already its called KR
no because why would you try to make BB useful for anything outside of flayer shenanigans tbh
In high density it feels like there’s not really the time to sit and cast it on the 1 gunner in the pack of twenty
though the meme build posted a bit ago with KR EP and double walls would have 0 problem with 20 gunners
thats the dream honestly
It does have some redundancy built in against shooties
Does KF cooldown get affected by any of the cooldown reduction auras or nodes?
i dont think so, nearly everything i have seen says "ability cooldown"
Yeah that’s why I asked though cause the descriptions in this game ahem…
gunners already get shot before my assail reaches them sometimes, but what if i killed them with something even slower
i think arb has a "cooldown reduction" thing
BB with KR and EP vs gunners groups isnt slow tbh
I mean it’s not slow no. But is it safe?
no, but it just makes me think 'i couldve picked assail and an interesting keystone'
Pfffff
I feel like Smite needs a rework.
Smite needs to be removed 
What you don’t like the stun lightning that doesn’t kill and sometimes just drops the stun?
Oh and aggros the hordes you can’t see
It's got no damage, lasts too long and can fuck up someone's entire match because people keep stunlocking entire hordes.
Ah the old days when it could be run infinitely
The lightning staff is fine.
That was a great feature. Too bad the patched it
All I'm saying is, make it deal more damage and make the peril gain much more urgent.
Hmmmm
Poxxers die in 2 seconds
Ragers in 8
And it has no limit on how many targets it can jump to
Truly one of the blitz ever
I dunno from a playstyle perspective it just is kind of weird
Is this true in havoc?
No it is known that it falls off on havoc
You end up stationery basically in a game where you move or die
Ep smite has merit when people actually use it right
It lasts too long for it to be a "Oh fuck, I got to stun these guys and throw them to the ground" type move.
I assume the times you posted involve using EP?
But thankfully FS doesn't use havoc for balancing purposes
It feels like I am the only one to use it in bursts.
Otherwise what would be the point of havoc
Again I tried running it as an oopsie train of ragers button/please revive that guy….NO DONT ATTACK THE WALKERS PLEASE REVIVE THE DOWNED PEOPLE…..
But the inconsistency on the stun is brutal
That is a good use.
I mean I’ve tried it a few times in auric damnation/maelstrom and it IS fast but i spend so much time dodging and sliding and hiding when i have Randos that charge into the horde and never look behind us.
Honestly I just don’t enjoy the EP keystone a whole lot
i mean yeah like i said its not good its just a meme
lol
you do that above and then spend the next minute and a half doing fuck all
Hahahahaha
Ah so you grab the smite blitz after all
i think every build of mine is either BB with KF or assail
occasionally ill run smite in mael if its extra poxbursters to do the funnies
It’s to flex on the general population and cause people to lose faith in the average awareness of people
See now that’s a good use
New smite idea it should trigger barrel explosions
make it a fire-n-forget ability on x cooldown
Maybe it could be a spawned AOE?
(it's a massive downgrade)
tried reconlas a couple times, gonna give quickdraw revolver a shot this time for the funny armor pen
cowpsyker
damn really
that’s so lame
in my head that should be one of the best use cases for shock mine
cover your ass against sneak attacks from bursters/mutants/hounds
they're fixing that in august


clearly an oversight
Nah
Intentional for mid class
Because it's mid
Mid
Try not to say mid challenge
Yeah just let the shock mine be strapped to the dog and have it on constantly
That's just ogryn

calling all Lua code monkeys, I need assistance
I may have just discovered a bug, not sure if it's known, and I have no idea how to recreate it in a testing environment because DD
Bug with DD? Say it ain't so 
yeah but this one's actually fun
warp rupture + Purloin Providence (-5% peril on Killing DD Target) + additional enemies killed by rupture = multiple ticks of -5% peril, one per each kill
The hard part will be getting kills off of Warp Rupture.
Is Smite good yet
maybe
Smite itself has always been good
I really enjoy it, but the group I play with hates when I use it 😅
Any good build guides for it ?
Yeah because it's too good
You turn the game off with 2 buttons
This is pretty much core
With 3 points left you can get Kinetic Deflection on the bottom right
And battle Meditation on the top center
Aw sweet thanks, how is it for Havocs/Auric
It falls off on havoc but it's fine for Aurics
It's going to take a lot of upgrading but yeah that works perfectly
76 burn? bet
Ideally you want your warp resistance at 60 on a staff I would think. Unlike the great sword
no no
people be chasing the FUCK
out of low res high cloud
I already have my "normal" one but I specifically wanted a secondary
accidentally got what I would want for my daily driver
You build up perils so quick. The 60 Rez would definitely help you output more dps
that's the idea
My inferno staff is the exact same though. Ironically
Everything is maxed at 80 except my rez which is at around 40
It is so hard to find a warp Greatsword that has that low of res though even if it is only at 60 max
well greatsword you can just shockwave for mad peril
not rlly I just spambuy form brunt
oh I can just
it's 76
@jovial juniperperfect
🫡
perhaps
we'll see
if it ends up being too low then a few upgrades won't hurt it in the slightest
flak
Think the idea behind having low res on a force blade sword is so you can do two moonlight attacks and it puts your apparel at 90 or above
Some YouTuber was saying more than 35 warprez and it takes three
this is my other purg
Penetrating flame doo doo
You like bringing doo doo 
Tru I tried it 2 games and I just couldn't vibe with it.
What do you use over penetrating flame?
Nexus.
Nexus
warp nexus
Yes
that's why my other one has warp nexus on it
I did less damage and I regen toughness less (I don't use soulstealer on burga)
I'm still pretty new to the game. I'm only just getting good at heresy
eyebrow raise vine boom
Yesterday I played my first game only going down once.. and without any self blow-ups
So for my playstyle I can't play with penetrating flame
Skill issue 
Tru I am not karien.
I tend to bring the pen purg if I feel like I would contribute more by just making things die easier for team
(I don't trust them and I don't trust me)
Let's be honest though.. void blast is superior
but honestly just critmaxxing and proccing evasion 24/7 is pretty nice
it deffo has it's perks but
You probably want max damage and burn
But??
nah I'm already capped for burn
the difference between 71 and 80 damage is
1
it's 1 damage
hell you're at 31 damage instead of 33 if you havea 60 damage staff iirc
it's not the dump stat at all but you aren't gonna be like
missing that 1 damage much even if it adds up fast
Idk I’d ask the sages
It adds up
Especially with Blaze Away
And all the other damage buffs you get
1 damage isn't going to make or break you, but damage is damage
yer
I will never tell someone not to max damage personally
With all the assorted buffs it probably ends up closer to 5-8 damage per tick. It's something.
I don't want to do the math
If my weapon is not 80/80/80/80/60 I get a mental debuff and play worse
me when I start getting into a new weapon
what about all 76
even the shit I'm not using and don't really plan to use in the foreseeable future
My game crashes
I need it to have the "right" dump stat
Just a heads up, I sent out a bunch of friend requests, not because I'm looking at creep into inboxes. I'm looking for other people that play the game for real.
Hm.
If I see correct dump I keep it. Then when I have 15 of them I tell myself that I can let the new ones go.
Thank you sutv and st.leech for accepting
basically yeah
if I have correct dump on literally anything it goes straight into my stash
Then you hit the randomizer button and get something not built.
also I see a lot of builds with quell speed as dump for purg @jovial juniper
would that be something u would do
That's exactly what someone who wants to creep into our inboxes would say 
not quell speed again 😭
Uh huh, right... 
Lol
Sorry I have a girlfriend. I'm not looking to get mixed up in any online gay shenanigans
I DON'T!
But no seriously. This is my game. Dark Tide is my game
I don't believe you 
There's LFG in the vox channels for forming groups.
Yeah but you don't know who you're getting
🥺 why naur
Plus psychers need to actually play with skill because we're one of the weakest classes
Evenetually you'll a group who are on at silar times and that you get on with
I f****** hate the dog guys.. f*** those dog guys
Higui is not a reliable source for information until he’s not employed anymore by the anti-arbites lobby
weak as in can't take a hit
Well, from what I gather online, it's one of the highest skill classes to play..
You're content with a mid class but I'M the problem?!?!?!?
I'm going to spend a couple weeks at heresy and see how it goes.. I already bought the RoboCop class
I have two staffs with 60 quell
I have aspirations for being a god tier melee/gun scriers gaze psyker one day
Yeah, but you are relatively new, so you are allowed to be wrong and are excused 
They’re for evil deeds
Why have high quell on staff, when Solidity?
Oh right. I completely forgot that’s the alternative…
it's the actual dump
Man listen I know it doesn’t make perfect sense and seems contradictory, but listen to these people on the dumps and talent picks. Going with low warp, empyric resolve and the other suggested talents changed things for the better quite a lot
Does anyone here play with the recon las gun?
This does remind me to get a charge rate dump on my EK for M1 purposes
High warp resistance on weapons is bad, but I will also not play without ER, it makes sense
Probably most people when they play gunker
Mine has 71 in stability and 69 in mobility.. that's probably pretty damn good hey? The thing hardly kicks back and has insane rapid fire so.. I'm assuming the stability isn't super super important?
Literally unplayable unfortunately 
(it's fine if you are low on dockets)
p sure stability affects the spread
Yeah I get that
Most guns should be 60 mobility because you don’t really need it when you’re shooting or aiming
And a lot are still fast to run with
So you really think that only having 71 stability is going to hinder my gameplay that much? I'll be missing too many headshots
You won't lose missions because of the stats, so if you are low on money it's fine, if you have enough money then might as well get a perfect weapon 
A collateral dump would be preferable
Collateral is pretty much equivalent to piercing shot, correct?
Goes through the target
Because I want to use the recon laser gun with the force blade great sword. So the recon gun is my mobility weapon
Yea it doesn’t really do that
Except recon isn't known for stagger
Good to know.. yeah, I don't think I need to stagger them while I'm blowing their heads off and they're dying
Stagger honestly makes it harder to headshot things a lot of the time
The one thing I don't like about exe stance is the stagger bonus
lol that sounds interesting
Any modified or any any
no
?
just event progression
hes high on speedrun, give him a few minutes to come to earth and he'll answer you properly im sure
also collat on recon lasgun also effects supression which can actually be useful especially in high havoc. You tend to be running it with mettle and EE and it dumps out crits, so you are very fast and auto dodging ranged shots, you can also shoot it while sliding. Overall mobility really seems like the obvious dump, having collateral just means when theres a group of gunners if you dont manage to kill em all at least they stop shooting back for a second or 2
the way you look around in surprise
This happens more than it should
then it materialises out the wall
Quick question does the regular force sword special do more damage if you finish it with a heavy attack? Or is it the same damage regardless
Yes any activated attack deals more damage on the heavy
Even on Illisi special attack
Despite it being just a difference of 100
Well, illisi special’d heavy 1 has a better angle for hitting many things at once compared to illisi special’d light 1, so doing a heavy is a better choice most of the time anyways with illisi…
Yeah I can’t believe how little damage you took from a rager double attack haha good dog
its just uprising
Running an inferno crit build, which mark should I put on my blaze sword?
anything except illisi is fine
double checking, EK always targets the chest region right?
and for bulwarks specifically that'd be Unyielding?
thanks, I mainly use it for ragers
it targets centermass which is only for tickdamage and things that dont have a projectile
its not exactly the ssame as the chest
I wish the surge staff was changed to work more like a beam weapon
You maintain the stream on one target and the damage ramps up the longer it is maintained
And if the target dies it swaps to another target automatically and keeps the ramped damage
does soulblaze mean killing an enemy with soulblaze on it or soulblaze has to get the kill?
souldrinker*
Killing an enemy with soulblaze on it
Not that the soulblaze gets the kill
Souldrinker is insanely good.
okay that seems better, wasn't sure if i should drop a point into it or just another +25 toughness on my bubble build
15*
If you can fit it, the toughness retention you get from using it is more important than the extra toughness imho
the only soulblaze i have is on elite kill but on higher difficulties it seems to have a lot of uptime
Because you can outright go from zero to full toughness instantly with stuff like trauma or purgatus
You really wanna use something that deals soulblaze
Even using a force sword with the blessing that inflicts it on crit can be very good.
voidblast applies it doesn't it?
It does but I feel it's less consistent compared to the other two
But it still works.
i'm trying a bubbleknight build, so i already have points on that side of the tree, just no ideal way to proc it. i guess i could take the blaze blessing but im not sure if i should drop cleave/riposte for that
I'd also recommend the blessing that gives you cleave on peril
Since it's right there.
And you can replace the cleave blessing
oh i take that already, does wrath not stack with the cleave on peril talent?
Not that it doesn't but it probably does go through diminishing returns
Since a lot of stacking is multiplicative, meaning it won't add the full percentage value from the stacking
i wouldn't mind a way to up my survival, i still go down occasionally, i'll definitely try it. wish wildfire wasn't on the opposite side of the tree, it seems like it's be really good with souldrinker
souldrinker is the one that gives crit from death with soulblaze stacks, soulstealer is the one that gives toughness back when you kill with warp.
Souldrinker also gives you 5% toughness for each kill as well as the crit chance.
The crit chance is just a little bonus. Its the regen that makes it so powerful.
but iirc, the toughness gain from souldrinker doesn't happen again until the crit buff goes away (or at least, it used to work like that)
Last I used it, something just needed to die.
And it regens.
It also makes Wildfire very strong.
idk about that specifically, as I can no longer afford wildfire and souldrinker at once on any build that uses enough soulblaze to make it work...
actually, since souldrinker is on the right, I don't think I could even take it on any non-assail build...
please do not spread misinformation
blazing spirit is only good on trauma
I love when my smoothbrain teammates decided to clump together and only backdodge in the new modifier
I'm going insane I've eaten so many fucking overheads that I couldn't do anything about
all you can eat overhead buffet
(one serving)
stole my ENTIRE flow
kat which blessings do you suggest for the sowrd then?
its so aids\
i tried clutching when everyone got downed and rezzed an ogyn just for him to immediately go down again
how
If you're looking to proc souldrinker, regular force swords are not bad at all with blazing spirit.
Greatsword on the other hand, is not good. Too slow and does so much damage that you very often don't proc the soulblaze because you'll just one shot what you're hitting anyway.
I wouldn't recommend it otherwise except for souldrinker because it actually gives value to blazing spirit on the swords.
Stacks additively
So you can have 300% cleave under the right conditions
inferno staff is so boring to use
:)
Oh that I didn't know.
In my limited testing and research on trusted mechanics guides, the toughness has no cd, but the crit chance duration cannot be refreshed as stated.
Literally took me 24 years to try and develop this skill
are other staves viable in havoc 40 ?
on a bubblekniht build how do you set up your fgs then? blessings wise i'm running unstable power and riposte, but i can't really tell if riposte has enough uptime to be useful
You'll have a hard time with electric staff and VoidSTRIKE lost horde clearing power unless you bring Warp Splitting
M1 spam electric staff is probably the best way of playing it at high havocs
i mean inferno is so easy to play, it has a big range, it hits everything, peril buildup is slow, you don"t have to aim for weakspots etc..
Blast BOOM
but so boring
I personally run Unstable Precognition
But Precognition is 2 seconds instead of riposte 6secs
M1 surge staff with surge blessing is crazy good
Voidstrike is pretty good specifically because it counters bulwarks.
Trauma honestly is the one that really falls off unless you go Scrier's to really get the damage up there and if you take Scrier's on a Havoc 40, you basically have to lock tf in
BUT, Scrier's trauma is honestly the most fun I've had playing high havoc when you play it right
? VB definitely doesn’t fall off in H40 unless you talk about red enemies
And VS is horrible in H40
I love surge but I can never tell if Surge blessing or warp flurry is better
For havoc I mean
Orange enemies fuck with your breakpoints real bad too and trauma rides on getting as much done in a cast as possible
This guy is full of shit takes
Don't weigh yourself down on it xd
huh
trauma spams explosions to spread soulblaze
while also having the option of charging to help the frontline with CC
is it just me or is castigator stance kinda ass?
i want it to have fall damage immunity too

vet post ^
You are clearly high. (Writing this while face tanking 2 demon hosts)
vet post
ehhhhhh
You don't get to ehh shit when I can pop castigators in front of 2 dh and outpace their toughness damage by just spamming lights and not dodging/blocking.
Trauma is bad?
since when?
I've never once considered the trauma a "breakpoint" focused weapon, I just spam the shit out of it to knock everything over and set them on fire
idk I'm reading some dudes above saying trauma is bad in havoc
and I'm confused as shit
I thought trauma was one of the most meta options for psyker possible
only thing it lacks is monster damage
It's no inferno staff is all
the inferno staff is the best psyker staff now?
is it because of the blessing that stacks brittle?
e h h
Because it does shit tons of damage with soulblaze and shriek
And most people in H40 aren't doing enough damage so inferno spikes and snowballs
oh so it's just a case of filling the pure damage role
I mean it's a pretty solid competitor to it
while some zealot spams relic
It has close enough soulblaze application while also having additional utility from the vastly superior crowd control
I mean it's like, in a dense 40 minute game
You can do like 2.5m on inferno but you're doing like half of that for CC
But things being dead is the best CC
what about the limited range
I know it's a team issue but man, it feels like my teammates never kill snipers
“Ah don’t worry the psyker has Brain Burst so they do the snipers. These pox walkers are way more fun to destroy anyway…” /s
Tried domshizzles EK build. Yeah, I am not listening to that guy again. Worse than regular EK build
@tulip kettle the signs were wrong
gunker peaktide to me
revisit
He can go with it obviously. And it seems to work for him on high havoc. But it is inferior. Sorry not sorry
want to play a fly wizard
relegated to shieldbot and lasgun
That's what I mean. It's not that it's unusably bad. But staggering things only matters so much in the grand scheme of things when the game decides to spawn a bunch of carapace and bulwarks your way. And the soulblaze just doesn't feel like it does as much. If I was relying on that, I'd just use inferno staff then.
siiiiigh, still waiting for this set 😔
every time the store refreshes and it's not this, I lose motivation to play 😔
I get what you're saying but this logic feels backwards to me.
You acknowledge damage is important and then say it doesn't do enough damage so it doesn't do enough
The thing is, what are you taking anyway blessings wise to make trauma better
Because the soulblaze is making pc and wildfire go off, you're killing stuff behind the walls of crushers
you're also helping offset any coloured buffs the mobs have which are making them harder to kill
It's not unusable by any means but trauma just will never be better than inferno for havoc
Yeah. That's what I'm saying. Inferno is just the better option.
I was saying trauma just falls off on higher havoc. Not that it's like, unbearably bad but it doesn't carry as much weight to it.
Well, yeah. Inferno is the only staff that doesn’t suffer
Yeah. I agrees.
Or well
Again. I've used it. I actually tried it with Scrier's and that was a fun as hell build.
Hm.
You just have to play your balls off to make that work.
I think I would clarify that it doesn't fall off.
The difference is inferno scales
I think Trauma scales fine into high havoc. Well, any non-red high havoc.
Inferno does the opposite of falling off as you go up in difficulty. Leaps on?
the infinite cleave means it scales proportionally with horde density
That's the key difference. Inferno just keeps stacking. You need perilous combustion to proc to go further with trauma, which you have to kill elites and specialists to do that with.
Guess what has way more health in high Havoc
Especially when they're orange or god forbid, red.
The easy fix would just be to make the soulblaze stack on any hit with trauma but scale with charge
or I guess that talent
Just want to say I just did a red with VB. It is fine. Full charge. Knock them down. Poke with ds
this is how it should have worked from the beginning
same with surge and voidstrike
but honestly I'm not sure buffing everything to be even stronger just to match the inferno at high havoc is the correct way to balance the game
just makes auric even more of a joke
or make the lifetime of the inferno projectiles based on secondary charge time
giving it a cleave limit or finally adding back in shield enemies (Not the bulwarks) would be nice
human sized non elite enemies with shields that block fire, bullets etc for their alies
now CC has a more organic reason to be needed
the inferno special should be a very short range soulblaze aoe with high stagger around the player
inferno can still turn hordes into warcrime victims but have weaknesses
maybe save that as a different staff mk
psyker hasn't gotten a new staff since the game's release
psyker needs more staves
bring back some of the old vermintide staffs
gimme a staff whose charged secondary is a stream of randomly aimed assail shards
Okay that'd actually be cool.
get an anime missile salvo feeling going
Okay real talk. Why isn't the primary on surge staff quick lightning bolts though?
yoooooooooooo
what if like
the assail shards
did a needler explosion effect when stacked up
or the staff secondary shoots a large shard projectile that when it hits something, explodes into a bunch of randomly aimed assail shards
Primary, shoots assail as normal but causes explosion after a threshold of shards.
or a staff that lets you place down a floating ball of warpfire
fire tornado staff
Secondary, shoots one big shard that pierces armor and also explodes after a threshold
But with the caveat that if you kill something before the explosion, it pins the enemy against the wall
Staff that drains souls and give warp charges
special shoots a needle thin shard that pierces multiple targets with really high cleave, railgun style
I forgot what it's called but like that weapon in FEAR.
nailgun ragdoll physics has always been great in FPS
Agreed. I loved it in FEAR. Loved it in Amid Evil. It's just so satisfying
staff that rains gasoline and does a high damage explosion and burn on everything coated
sorry not gasoline "warp fuel"
only if you blow yourself up if you shoot a fire
or I guess just human oils since it's biomancy technically
THATD BE RAD
We need more staffs fat shark please
No idea, it really should be
quake lightining gun
I’d cream
take the sprint lets u primary fire and just look stupid running around the map
eh EK identity is single target so idk about making it cleave, single target with like 1-2 bounces (like the 2ndary) would be cool
They didn't want to port Soulstealer staff into DT
Anyways here's brain burst
inferno staff blessings I usually see ppl run either blaze away, penetrating flame, or warp nexus what do you guys usually run?
BA Nexus
PF is sus, lots of other weapons from team already can brittle, plus the duration is short af
It helps against crushers and bulwarks but really, you'd just want to bring a melee that can deal with those. Preferably with uncanny so it also helps the fire dot do more damage so...
🤷♀️
The brittleness otherwise doesn't really do much
man i've been playing a bunch of brittle trauma with the debuff indicator mod and boy do i shoot off lots of 17.5% blasts
You know. I guess that's one thing trauma does do well in Havoc. Brittle trauma ain't bad at all for supporting your team doing damage.
oh yeah but i feel like i'm getting trolled by the charge-up indicator on the last 2.5%
Honestly. That has always annoyed me too
Just make it 20% at max charge for crying out loud.
brittle feels okay on h40 but it can feel real bad depending on team ngl
Yeah you really need a team that you can piggyback off of.
i almost always run it if there's a second psyker running fire but also people can be pretty bad at fire apparently??
but idk i just really like trauma and im kinda sad that final toll is so common now that they removed pus-hardened skin
you can definitely still play it but it's a lot finickier on positioning and feels much weaker into reds because you often don't have the time to charge up blasts due to needing to reposition constantly if the team isn't frontlining well
anyone know how much soulblaze dot gets reduced by armor types like unyielding, carapace, flak etc?
carapace? almost all 😂
Carapace basically makes soulflame useless unless you have brittle or rending
i just couldnt find specific % on anywhere so was curious if anyone had em
Unyielding and flak resist it some but not nearly as bad.
cara is like 90% DR iirc
might even be higher than 90, without armor pen max stack on crusher still do literally almost no dmg
I take brittle/surge trauma on my FGS bubble knight build
It only comes out for one blast during bulwark clumps 
hooly, assail staff 
I am, in fact, acutely aware how havoc works. Trauma's big boon isn't overwhelming with damage, it's crowd control and zone control. It's safe.
Also, red enemies don't have more HP or more defense. They're CC immune and faster.
I feel like truma is best for red
I'm gonna scream
Bloody hell
Thought the fire would do more against metal
Ran out of string for the faceplate
Psyker also has Zealot's inquisitor hat in it's options
The vet chat is talking about peril rn so checks out
Why so?
trauma is able to "stun" red
you can knock them to their feet and have them red on the floor
if that makes sense
Swap to ds when red on ground











