#psyker-class

1 messages ¡ Page 1706 of 1

magic cipher
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Apparently lol

wheat seal
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my wallet:

nocturne dust
patent mango
nocturne dust
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Yuck

wheat seal
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fatshark don't want to give me money

patent mango
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i think the servers are jusjt sogged ig

wheat seal
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so I waste 45min in this fucking Maelstrom

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for no reward

magic cipher
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Also said that mk8 does more single target/crusher damage than mk6 so I've started taking it with a grain of salt

strong gulch
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The trauma quell cancel is impactful, but it is not necessary to do.

analog agate
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Is it essential? No. But it is way better with it.

nocturne dust
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Eh

strong gulch
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To be fair, the upward stab on the mk8 DOES do more damage, but ehhh

nocturne dust
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way better is a bit of a stretch

patent mango
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mk8 is better to explode yourself with sg

strong gulch
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Like, keeping blaze away stacks up is better and there is tech to keep that up but is not needed.

magic cipher
minor wedge
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So

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I picked up shield infernopsyker yesterday

strong gulch
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There's a bunch of small tweeks or mechanical techs to makes things "better" or do more damage but are ultimately not needed.

minor wedge
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and MY GOD EMPEROR has it been a revelation

strong gulch
magic cipher
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Yeah just how fast one can kill a crusher by using heavies

analog agate
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Not a stretch. 🤷‍♂️

strong gulch
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I remember something happened with the testing there.

nocturne dust
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mk6 does do more damage than mk8 on single targets

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for FGS

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I tested it, the mk8 push eats into your damage because it takes a lot of time just to access the stab

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and the overhead swings are worse than the repeatable mk6 stab

strong gulch
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Right. Overall damage vs a single hit are two separate conversations.

analog agate
patent mango
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clearly mk8 ruins scriers uptime with those +3% peril from pa

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🔥

analog agate
# nocturne dust wdym

All the zealots who argue for the mk8 show how much dmg it can do with the push attack all suped up. On one guy when you enter the engagement

patent mango
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why zealots specifically

nocturne dust
analog agate
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Cause the guys who always start the fights here are zealots (and Pygex 😏) who ride paradise’s ****

deft stump
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Is this some relic jokes?

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Oh.

nocturne dust
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I mean there are a few psykers who like mk8

celest valve
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yeah uh hi

nocturne dust
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most of them I haven't seen play tho or are sus KEKW_ogryn

analog agate
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I like it and use it. But the weapons are so similar it doesn’t matter

nocturne dust
celest valve
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the stab attack can be repeated faster than mk6's stab, and the overhead repeat works well too

deft stump
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I'm always sus in terms of skill, still prefer mk6 though.

magic cipher
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I kinda like MK8 if using the FGS as my main weapon (not decided if more than MK6) but as a weirdo who enjoys it as my backup weapon, MK6 is so good

buoyant maple
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I think everyone ignored my dps test for force greatsword lol

celest valve
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@nocturne dust why would i play with you, you're stinky and weird and i have anxiety issues playing with strangers :c

nocturne dust
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I may be weird

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I may be stinky

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but nurgle's rot avoids me

analog agate
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How would you know? He has to type in match

nocturne dust
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Perks of being a basement dweller

deft stump
nocturne dust
celest valve
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smh when not even nurgle wants anything to do with you

buoyant maple
# nocturne dust Did you do that? I didn't even know

Mk8 (PA stagger combo)
1431 DPS (PA + follow + H2 + H3 + H2)
1967 DPS (PA + follow + H2 + H3, PA follow needs crit, or teammate damage)

Mk8 (H2 + H3 loop)
1389 DPS (H2 + H3 + H2 + H3 + H2)
1888 DPS (H2 + H3 + H2 + H3, needs 1 crit, or teammate damage)

Mk6 (H1 + H2 loop)
1782 DPS (H1 + H2 + H1 + H2)
If PA is needed to interrupt overhead, 1286 DPS (PA + H1 + H2 + H1 + H2)

celest valve
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for me nurgle avoids me because I'm sleeping with tzeentch smug

buoyant maple
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Basically if you need to get a stagger out, mk8 pulls ahead

nocturne dust
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wait but you didn't account for the PA in the DPS

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ah I do remember

buoyant maple
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You asked me to

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So I did

dense valley
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Lol whats happened to havoc did i miss something

past sparrow
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Took a few attempts to get a Damnation win

buoyant maple
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That’s how mk6 ends up with <1.3k if you account for PA

celest valve
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i will say the push attack timing is very annoying

deft stump
nocturne dust
deft stump
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I think FS staff forgot to feed it before the holidays.

celest valve
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the mk6 push attack is for horizontal lights and heavies ablobshrug

nocturne dust
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Your numbers disagree with my numbers loregryn

buoyant maple
nocturne dust
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Just push

past sparrow
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We're getting there

buoyant maple
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Anyways I’ve shown numbers now

nocturne dust
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Easier to just dodge

buoyant maple
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This is with havoc’s max scaling of 5400 health crusher

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If you’re looking at like, auric damnation where it’s only 3.6k health

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They functionally don’t differ much

nocturne dust
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oh wait

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You're calculating BPs

buoyant maple
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Mk6 is a little better if you’re fighting at 0% peril

nocturne dust
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That's not a DPS test

buoyant maple
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How exactly is it not a dps test

past sparrow
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Thrust any good on the Chainaxe ?

buoyant maple
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Do u want me to spawn a plague ogryn and stab him for 2 minutes to give u a dps number or smth

nocturne dust
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A DPS test is purely about the damage output, and assumes the target has infinite HP or something to that effect. At least, that's what I mean when I say it.

buoyant maple
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Yea but that’s not actually practical?

magic cipher
nocturne dust
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Who said anything about practicality

buoyant maple
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Are you fighting infinite health enemies?

nocturne dust
celest valve
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also kinda unrealistic tbh because like.... a lot of the heavy charging time is spent maneuvering to not die and is 'free' when you actually have a DPS window

strong gulch
buoyant maple
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Because mk8 PA stagger immediately sets u up for a dps window

nocturne dust
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Untrue

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FGS has plenty of reach

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Just hit them when they can't hit you chadgryn

magic cipher
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MK6 stab just feels so good lol

buoyant maple
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But I’ve shown basically all practical dps situations of force greatsword variants vs havoc crushers

celest valve
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i'm not sure that works even against ragers

nocturne dust
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Wdym?

buoyant maple
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I think it’s a useful reference at the very least

strong gulch
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I keep forgetting to give the mk8 a fair try. I like the way it looks better.

nocturne dust
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You can totally hit ragers while they can't hit you

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I do it all the time on FGS

patent mango
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i dont thnk i've used mk8 in a proper game much yet

nocturne dust
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I have. It's eh.

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I mean it's still FGS.

patent mango
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idk just not my type of mk

celest valve
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also whtyy i say the push attack is weird is cause you gotta like... release at exactly the right time and, unlike heavy attacks, there isn't buffering available for that

nocturne dust
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But I have no idea what people mean when they say it has better flow, it has terrible flow

patent mango
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im happier dodging attacks anyways

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lol

nocturne dust
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mk6 you integrate pushes naturally into hordes so you get that nice horizontal all the time

celest valve
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you i think need to cancel out of the l4 attack on mk6 anyway

nocturne dust
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and you can just immediately use a heavy to drop an elite

buoyant maple
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What’s wrong with mk8 moveset exactly

maiden oracle
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I haven’t gotten to a abusing fgs reach ngl

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Against ragers I just heavy spam while side dodging

nocturne dust
maiden oracle
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Usually I get hit and perish if there’s a horde of them

bold cape
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overhead poke repeating combo my beloved

buoyant maple
maiden oracle
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Need to remember to use a special for stagger instead of oushcattack

strong gulch
nocturne dust
buoyant maple
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Nah

patent mango
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mk8 moveset is ok needs some more funny to it really

buoyant maple
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Moveset is better

nocturne dust
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Not at all

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You're just blinded by the easy horde clear

celest valve
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meanwhile mk8 is like... brainless light attack spam against hordes, elites want occasional weaving of H1's in there('linesman' attack that's vertical), also the stab attack feels super cool when you knock someone down and stab them below the helmet right up into the head

patent mango
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brainless exactly

buoyant maple
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U still haven’t said why it’s the worse moveset

patent mango
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its not good like that

buoyant maple
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So that’s pretty reductive

nocturne dust
celest valve
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also h2 and h3 are strikedown attack chains which need less accuracy than the stabs

buoyant maple
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I can’t take “it’s not the mk6” as a serious answer

patent mango
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exactly

celest valve
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(that's useful when you're behind enemies or in a chaotic situation where you can't easily headshot)

patent mango
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it just needs some more to it imo

buoyant maple
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Like, if u said force greatsword’s cleave damage distribution is garbage so mk8’s easier to access H1 advantage doesn’t matter that much, that’d at least make some sense

celest valve
buoyant maple
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But what’s actually the moveset advantage to mk6 from mk8

nocturne dust
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#psyker-class message
#psyker-class message

The mk6 has better flow, you get more stabs out without wasting time on unnecessary push attacks or worrying about peril, you also get the stab directly after your ranged slice which is extremely useful because unlike the push attack its AoE stagger that may even have a bigger area than Trauma

buoyant maple
celest valve
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h2 and h3 are the smites, this is why people sometimes incorrectly believe mk6 heavies do more damage

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(like i did :v)

buoyant maple
celest valve
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anyway i looked it up and for the mk8, it looks like you need exactly 0.65 seconds to go from the start of the block to the stab

nocturne dust
celest valve
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well, to the charge up. hmm.

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mk8 actually has a light stab weirdly enough, but actually 1.05 total to go into the start of the heavy stab

buoyant maple
patent mango
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y'know it'd be funny if they actually buffed mk6

nocturne dust
nocturne dust
patent mango
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its truee

deft stump
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Honestly, just test shit with 0 talents.

nocturne dust
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mk6 should get sprint speed

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make it faster than knife

deft stump
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Nothing affects the number.

nocturne dust
buoyant maple
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Like, you don’t magically reach rager 1 taps with Mk6’s H2 stab over the overhead

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And if you were looking at crits they’re not that much different either

celest valve
buoyant maple
deft stump
celest valve
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the feel generally for me is that mk6 is better at handling elites(ragers in particular) while the mk8 is better at horde clear and somewhat even against carapace

buoyant maple
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The only really notable difference I found is that Mk6’s stab is inherently higher damage so it’ll get breakpoints at lower peril compared to mk8

nocturne dust
celest valve
nocturne dust
buoyant maple
celest valve
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oh, well yeah, the stab will do more damage if it hits a weakpoint

zinc phoenix
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I’ve been ditching warp unbound for speed and taking PC instead of warp attack toughness… but yeah otherwise that’s the gunker build I think we all use 😂

celest valve
deft stump
patent mango
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yeah push attack combos ruin the flow

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its so bad

buoyant maple
zinc phoenix
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Really

deft stump
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I still rather my illisi though.

zinc phoenix
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The pa is goated and the poke while tough to land hits hard

prime elk
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i've fought in all the #psyker-class civil wars of mk6 vs. mk8, always on the side of mk8 😠

zinc phoenix
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Also I prefer the light light combo

patent mango
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im always on the side of mk6

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lmao

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or more neutral

zinc phoenix
prime elk
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i've played more psyker than vet recently at least

celest valve
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also i'm unsure why the mk8 followup stab has more damage when i think about it. hmmm.

prime elk
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(definitely not because of fgs)

magic cipher
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I think for me, MK6 is great at dealing with mutants at damnation level, which is often what I pull it out for, and not needing to worry about push attacks is nice 🙂 The H2 stab is also just nice for range and ease of use. I do like MK8 also and intend to use it some more, but for the role of a backup weapon that's not concerned about ad clear but instead mutants, crushers and bosses, MK8 is nice

zinc phoenix
nocturne dust
prime elk
nocturne dust
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Like, ultimately, they are largely the same, yes

prime elk
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just so they can watch us monkeys fight

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over which one is better KEKW_ogryn

nocturne dust
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Mk6 is going to horde clear easily so it's whatever

celest valve
zinc phoenix
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Moveset preferences are the big thing which IMO is exactly how it should be

nocturne dust
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si

prime elk
patent mango
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mk6 light combo and heavy combo are more fun so like

nocturne dust
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I like that the mk6 and mk8 are fairly close in performance

patent mango
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idk it just works

deft stump
patent mango
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i like relic mk2 but i want a better horde combo on it

zinc phoenix
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I love mk10

celest valve
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i forgot the difference between the two lol

patent mango
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push heavy heavy light i think works decent

celest valve
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but i also remember the two

patent mango
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or something like that i dont rember

celest valve
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one of them the light combos are right swing, left swing, stab which is actually optimal horde clear

deft stump
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Both awkward, the more hordey one has a weird thrust at the end.

celest valve
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the other one has right swing, left swing, smite, smite

patent jacinth
patent mango
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mk10 needs a wee bit more

patent mango
prime elk
patent mango
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or are those more horizontal or smth

patent mango
prime elk
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i know some people LOVE the mk2, but i can't get over the horde combos lol

celest valve
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mk10 then I think also has the heavy combo of.... i wanna say right, left, down, up?

patent mango
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mk2 is nice but i'd like to have a longer non push horde combo

celest valve
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mk2 on the other hand is light attacks with right, left, smite, smite, while heavy attacks are smite, smite, right, left

zinc phoenix
patent mango
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whar attack do you call smite

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overheads?

celest valve
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you're basically intended to swap between lights and heavy attacks for mk2 for all of them

patent jacinth
deft stump
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Which is annoyingly clunky.

patent jacinth
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It has light overheads first

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And sweeping heavies first

patent mango
celest valve
deft stump
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Gimmie a mark like that simple evis.

patent mango
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is smite liek an actual term in game

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for those attacks

patent jacinth
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No

deft stump
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Just side to side on lights and bonk on heavy.

patent mango
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funny

celest valve
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i think it's called 'strikedown' in game

buoyant maple
# nocturne dust I mean, you haven't provided reasons to use mk8 either

Easier access to H1 which is better damage distribution for horde clear = generally easier to stack kills for moonlight projectile
Marginally worse breakpoints with overhead loop compared to mk6 but is easily made up for with Psyker’s myriad of buffs
Has an optional PA combo for safe single target dps that scales higher with crit finesse
First heavy immediately after draw is a left-to-right sweep which chains into H1 sweep for technically even better horde clear

celest valve
#

i call it smite because it's what the code says :p

patent mango
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lmao

buoyant maple
#

I think it’s a little bit better but not by that much

zinc phoenix
buoyant maple
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Maybe 5% better?

patent jacinth
deft stump
patent mango
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yeah heavy evis fell off so hard

celest valve
patent mango
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moveset creep

buoyant maple
celest valve
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about 5% yes lol

deft stump
nocturne dust
patent mango
#

give mk6 5% faster attack speed fr

nocturne dust
#

You read me.

deft stump
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Is why I like Knoife and DS4, they simple.

patent mango
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thats why i don like ds4...

patent jacinth
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And same with the single target

celest valve
#

it go yeet

buoyant maple
# nocturne dust You read me.

Yea I read it and it was a bunch of word salad lol I just told u that at 70%+ peril the overhead has ~same breakpoints as Mk6’s stab and is also immediately accessible after using special

deft stump
#

If my evis didn't constantly clang off flak, it would be better.

celest valve
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er, not ds4

buoyant maple
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What exactly is the advantage

celest valve
#

one of the marks

buoyant maple
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“Better flow”

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What better flow

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Light spam?

deft stump
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IDK, Maulers stop it mid swing which gets annoying.

celest valve
#

press dodge, go yeet

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+25% dodge distance go brr

patent jacinth
deft stump
patent jacinth
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Maulers stop like 90% of weapons

celest valve
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i still lol here at someone telling me they liked the push attack overhead more because it hits the head instead of the stab which hits the torso

nocturne dust
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The overhead is actually worse, especially once you factor in a proper Psyker build with a multitude of buffs where you will hit weird BPs at times

deft stump
buoyant maple
patent jacinth
# deft stump Oh.

They have a helmet with a forced cleavestop and high hitmass on top

nocturne dust
deft stump
patent jacinth
#

Brutal momentum weapons can get through them

buoyant maple
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But you prob can’t so

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What can I say lol

nocturne dust
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and I'm not saying mk8 overheads can't reach it, I'm saying it's just more reliable on the mk6 which is nice and definitely helpful because Psyker's buffs are constantly switching around

buoyant maple
#

Besides warp charges and malefic what actually switches around very frequently for psyker

nocturne dust
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A lot of people like to pretend it doesn't but DD does, and so does Scrier's stacking buffs

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so literally all the buffs pretty much

celest valve
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aka assail weave

buoyant maple
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I can see scrier’s gaze on/off often yea

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DD I think usually you’re not gonna be looking at >5 dips often unless you’re forced out of combat

nocturne dust
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or you have an unlucky target

buoyant maple
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Or running the 25 stack version

celest valve
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tbh i also really like the mk8 because it feels like i can more reliably clear hordes around ragers to safely deal with the ragers compared to mk6

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which is partly skill issue

patent mango
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yeah fgs just kinda deals with ragers pretty easily

celest valve
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mk8 lights have a wider effective arc for killing horde than mk6 lights because of the slant

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(plus the faster attack speed of course)

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also, needing a full push attack for the stab is a bonus for one reason specifically

prime elk
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yeah i mean for me, it really boils down to:

mk6: marginally better single target
mk8: much better horde / mixed horde clear

buoyant maple
celest valve
#

it's a goddamn force push what other reason do you need it's awesome to use ok

patent mango
celest valve
#

darktide please give me a telekinesis staff and my money is yours

buoyant maple
patent mango
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true

zinc phoenix
buoyant maple
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They’re like 7 or smth

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Which is quite funny

celest valve
celest kindle
#

Super late but I meant in a team of 4

patent mango
celest valve
patent mango
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after lll on mk6

patent mango
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it goes to bottom right

zinc phoenix
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If DD is going down it’s because there’s no baddies

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Uptime is good

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However because shitty buff bar I can’t actually be sure half the time

deft stump
nocturne dust
celest valve
nocturne dust
#

I'm not saying that's not related

bold cape
patent mango
#

huh

celest valve
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uses heavy_force_sword_2h_smiter

patent mango
#

it does cleave only like 2 guys

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lol

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its so bad

zinc phoenix
#

If I cannot hit anything I cannot need damage buffs 🤔

nocturne dust
celest valve
patent mango
#

help!!!!!!!!

zinc phoenix
nocturne dust
#

(or less than max)

celest valve
patent mango
#

with wrath its fine tho

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so lol

zinc phoenix
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It takes 1m to go to 9 stacks

celest valve
nocturne dust
#

I mean, give me a video

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I will literally count the uptime frame by frame

zinc phoenix
#

It’s simple math

deft stump
#

Lmao.

zinc phoenix
#

6*10 = 60

nocturne dust
#

Never trust chat

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Don't trust me, don't trust you, don't trust anyone

buoyant maple
#

U can trust me
Usually KEKW_ogryn

celest valve
#

hammer of the emperor one specifically

celest valve
#

fun fact did you know the brain blast proc on hit thing doesn't trigger if your damage would kill it apparently :v

buoyant maple
#

I managed to get a brain rupture hit that proc’d kinetic flayer at the same time today

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On a mutant of all things

deft stump
buoyant maple
deft stump
celest valve
#

hmm. anyway. bored. so looking up mettle code stuf

buoyant maple
#

The only complicated melee weapons would be zealot’s

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Because of zealot’s stagger related talents

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Psyker doesn’t have that kind of problem and psyker melee weapons are generally very straightforward

celest valve
#

ok proced on every hit because. uh.

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iunno lol

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oh, also checks on_crit, so on hit, on crit

buoyant maple
#

I fear I may be hunted by every psyker chat regular if I say force greatswords are mediocre tho lol

celest valve
#

but it has to be the first target and target number 1(this means no penetration of a wall i think)

deft stump
celest valve
#

i mean they're ok for a melee weapon they're just really fun ok

buoyant maple
patent mango
#

i mean

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they can always buff em 🔥

celest valve
#

like kinda the main problem with them is that psyker usually wants a statstick for melee because their blitz and force staves don't really have good speed so

nocturne dust
#

Okay but consider them on Vet or Zealot

patent mango
#

maybe like slightly more cara dmg

nocturne dust
#

would they be mediocre if they could be on Vet or Zealot?

celest valve
deft stump
patent mango
#

except i'd be entirely ok with fgs buffs

nocturne dust
#

No hold up

buoyant maple
patent mango
#

idk what you could improve that much though

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maybe cleave lol

deft stump
haughty star
#

that shit is OP AS fuck

buoyant maple
celest valve
#

honestly yes the warp slice is like... you can completely ignore the warpslice and it's still decent

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also the warp slice still is a melee attack with illisi warp attack behavior so

patent mango
#

i kiled like 90 guys with the wrp slice once lol

buoyant maple
patent mango
#
  • pc
nocturne dust
#

Is a lotta damage tho

patent mango
haughty star
#

yeah warp slice with PC and all the other shit going on is just nuuuuttt

nocturne dust
#

Idk how it wouldn't be very strong on Vet and Zealot unless you're only looking at mobility

patent mango
#

force gs on zealot explodes the game instantly

buoyant maple
nocturne dust
#

but I think that values mobility a little too highly

buoyant maple
#

Like, compare this to Rashad

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Just for comparison sake

patent mango
#

i mean rashad is defo a weapon ig

nocturne dust
#

Rashad is indeed a weapon

patent mango
#

that exists i think

south spear
#

So this is my first time asking anything here. Is there any advice on the Voidstrike force staff as a first time use?

buoyant maple
#

If u wanna compare to veteran’s top weapons u gotta compare with Rashad / power sword and I don’t think it’s a close or fair matchup for force greatswords

patent mango
#

oh god power sword

haughty star
#

most are garbage

patent mango
#

how do people use that its so repetitive

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idk i dont think too highly of rashad

buoyant maple
patent mango
#

maybe its diff on vet? idk

analog agate
nocturne dust
#

Eh, idk, is Rashad really that strong on vet? Doesn't sound right to me

magic cipher
#

Cutting through hoards with power sword looks satisfying af tbf

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Haven't used it though

buoyant maple
patent mango
#

fgs is by far my best melee on psyker though

#

lol

nocturne dust
#

Like, I agree rashad is very strong

haughty star
south spear
#

I primarily use the infernostaff and wanted to learn a different one so if there's two infernostaff psykers I can swap (also to add variety in my builds)

haughty star
#

but the warp slice is crazy

nocturne dust
#

but FGS just has so much range, and damage, and it does have better attack speed (which isn't hard) than Rashad, no?

patent mango
#

i mean idk how fgs could be mediocre but if it really needs a buff i wouldnt say no

magic cipher
haughty star
bold cape
#

bowling ball staff is peak

deft stump
#

Is funni.

buoyant maple
# patent mango maybe its diff on vet? idk

Best horde clear (better than quite literally everything else on veteran including power sword)
3 hit crusher
3 hit mauler
Stagger multiple Dreg ragers at once
2 hit gunner/shotgunner
with veteran’s red nodes active, can 2 hit bulwark
Higher boss damage compared to most other weapons (even better than duelling sword) on veteran

Only downside is you have to spec into bottom right for melee atk speed

bold cape
#

make voidstrike great again

deft stump
#

BOOM BOOM BOOM BOOM down corridors.

thorn cedar
deft stump
#

Hilarity ensures.

buoyant maple
#

But I just cope by taking wrath

patent mango
#

i mean i did use rashad on vet with double barrel

#

it felt fine idk

south spear
#

Please tell me I'm right, the voidstrike is the bowling ball staff right?

thorn cedar
#

unstable and warp splitter 😎

patent mango
#

maybe im just not an axe enjoyer really

nocturne dust
haughty star
#

even with warp splitting they feel like they need wrath for me

patent mango
nocturne dust
#

and then add in buffs from Vet on top of FGS...

celest valve
#

man when i talk to sefoni as a non-psyker she's so hostile :c

buoyant maple
haughty star
patent mango
#

fgs just kinda erases hordes instantly

patent mango
#

even without warp slash

haughty star
#

it literally does with warp slash lol

buoyant maple
nocturne dust
#

On top of Vet buffs?

#

With wrath?

#

Something seems funky there

buoyant maple
#

Guess what Rashad’s clear speed is

nocturne dust
#

and also that's on psyker

south spear
nocturne dust
#

Is not the comparison if it were on Vet?

south spear
#

I'm running out of fire puns

deft stump
buoyant maple
patent mango
#

if fgs was on vet it'd be so busted other than mobility lmao

deft stump
thorn cedar
#

if vet had fgs itd be mediocre

celest valve
#

btw backstab area isn't 180 degrees, this is backstab range(more like 120) :p

deft stump
#

Or dump blast radius, I guess. I keep it and dump warp resist cos funni.

celest valve
#

from the other side

bold cape
#

give vet relic blade or give psword the relic heat mechanic/blessings and nuke pcycler

south spear
#

Its how I made my zealot

#

And flame Psyker

deft stump
patent mango
#

vet feels so goofed melee wise tbh

#

no 2 handed wep.... its over....

buoyant maple
#

Yea I’ve axed for like 400hrs

deft stump
buoyant maple
#

So few options pls give more

patent mango
#

give vet just a greatsword

#

no power no force

#

lmao

#

just a massive exe sword

bold cape
#

thatd go so hard

#

copy paste bret longsword

#

ez

patent mango
#

problem is canon weps for vet

#

that idk

celest valve
#

give vet a dueling sword + las pistol

patent mango
#

oh no

buoyant maple
patent mango
#

lmao

deft stump
buoyant maple
#

Canonically veteran would be able to call a deathstrike missile danger close on their position

patent mango
#

canonically roof

celest valve
buoyant maple
#

Nah it would wreck like half the maps in the game

#

It’s a deathstrike missile

celest valve
#

lame

#

you just hate fun :c

patent mango
#

stinky

#

nerf it

buoyant maple
celest valve
#

hmmm also braced fire damage on purgation flamer 18-22

buoyant maple
#

I’m down for an ability that just cripples half the Moebian 6th regiment’s manpower

celest valve
#

15-21 on inferno force staff Thonk

#

ok direct damage is weird.

deft stump
celest valve
#

it seems to matter more on psyker, but that's because warpfire damage kinda sucks I guess normally? ablobshrug

deft stump
#

But yeah, burn just generally does more.

#

Even doubling warpfire damage probs won't make it broken.

patent mango
#

uh oh

pure dragon
#

Can anyone hit me with a melee psyker build? I want to run the force blaze greatsword as my primary

patent mango
#

this should work

haughty star
#

I use this with a recon or a Vraks MKV

patent jacinth
#

I run this with a brittleness trauma

buoyant maple
#

Burn has higher ADMs especially vs unyielding

deft stump
#

It just feels like I do no damage with it and is just good at staggering.

#

If burny stick.

barren arch
#

I actually had to force myself away from a burn build to have any fun

#

s fun

deft stump
#

Otherwise, only good for charges.

patent mango
#

idk i havent used inferno in like months

barren arch
#

also this is a skill issue on my end but I cant use Scryers Gaze lol

patent mango
#

its just not fun lol

barren arch
#

I either never use it or use it at the wrong times I find

pure dragon
deft stump
#

Boomy boom stick more fun, even if it probs needs a light buff.

patent mango
#

i dont think trauma needs a buff

barren arch
#

my fav staff is the

deft stump
#

Strike.

patent jacinth
barren arch
#

strike? the big shoe lmfao staff

#

I always forget the names

deft stump
#

Strike needs the buff, not trauma.

patent mango
#

yae strike could get a buff probably

#

charge speed? idk

deft stump
#

Is why the double booms.

#

If you don't run surge on it, just why?

barren arch
#

is the two handed force sword still cool?

patent mango
#

still havent used any other melee since

#

not that it'll change any time soon but still

strong gulch
barren arch
#

Ive been stuck in the middle of nowhere this entire month and I won't be out till my bday

#

good, good

deft stump
patent mango
#

mk jumpscare

#

erm ermm mk7 is best

barren arch
#

can I at leask ask which one looks cooler?

patent mango
#

yeah its mk6

celest valve
#

can't wait for the voidbeam staff

strong gulch
# patent jacinth

Brittleness is more or less rending that the whole team can benefit from vs rending for just you. Brittleness is a debuff applied to an enemy.

patent mango
barren arch
#

I would like a beam staff too tbh

patent mango
#

its over...

haughty star
#

8 is the best

deft stump
celest valve
#

also petition for the inferno staff to be renamed voidblaze

orchid cedar
#

Hey how do I see how many enemies a weapon can cleave at once?

strong gulch
pure dragon
orchid cedar
#

I was wondering what the cleave is on the fgs

patent mango
#

voidshock voidblaze

patent jacinth
strong gulch
#

Like asking if pie or cake is better in a food discord.

deft stump
celest valve
deft stump
celest valve
#

They both look the same because you want to use the level 20 mastery skin it's badass.

thorn cedar
#

THE ANSWER IS THE MK8

patent mango
#

don wna use mastery 20 skin

#

too red

thorn cedar
#

WHY ARE YOU ALL BLIND TO THE OBVIOUS TRUTH

patent mango
#

i like red fav color but too brighttt

patent jacinth
nocturne dust
#

The answer is the mk 69

patent mango
barren arch
#

nice

patent mango
#

i've only heard of mk6

celest valve
#

i'm gonna come to all of your houses and stab you in your sleep

deft stump
celest valve
#

you won't feel anything but you'll be stabbed.

#

that'll show you.

nocturne dust
#

I don't sleep

celest valve
strong gulch
#

If we are going strickly by default skins, I think the mk8 looks cooler.

patent mango
#

i think if the blade on mastery skin

deft stump
#

Red one is faster.

patent mango
#

wasnt red it'd work out

nocturne dust
#

Where is blue skin

barren arch
#

blue is peace

#

and in the grim darkness of the 41st millenium there is only war

buoyant maple
patent mango
#

lmao

deft stump
#

You know how ppl like to look different.

barren arch
#

I would expect the community to then be like "omfg obesefish releasing new weapons to drive up sales of skins"

analog agate
#

They did it with the pickaxe, right? The yellow skin?

barren arch
#

which isn't incorrect

patent mango
buoyant maple
patent mango
#

otherwise i'd complain

#

actually if its bad it'd be fine too i'd just not get it

buoyant maple
#

Had a glowing candle Boltpistol skin that they still haven’t fixed

deft stump
barren arch
#

is the candle the iron sight

buoyant maple
#

This week will have a hotfix & new rotation

buoyant maple
barren arch
#

cus if not thats a missed opportunity

#

fucking

#

gold

weary idol
#

gotta milk these cosmetics that people are totally buying for a full 2 weeks

patent mango
deft stump
buoyant maple
nocturne dust
patent mango
nocturne dust
buoyant maple
barren arch
#

does look dope though

#

if I used axes Id feel bad about now

patent mango
buoyant maple
deft stump
patent mango
#

i've always had dcs lmao

barren arch
#

fun fact thats not music

#

thats the sound of the FS dial up

patent mango
barren arch
#

I think like 60% of the time I quit the game I crash lol

patent mango
#

i just have the usual wep anims kinda lagging out and occassional dcs with flying enemies beforehand

patent mango
#

i actually reported wep anims being laggy in beta

#

i think it got a lot better on release lol

nocturne dust
#

DCs have been getting worse for me with every update KEKW_ogryn

buoyant maple
#

I magically unlocked a full auto 13 round capacity revolver

barren arch
#

I actually reported a really obscure but also INCREDIBLY USELESS bug lmao

#

with force staffs

#

if you spammed the secondary, the like nelee

#

the second attack would always get interrupted by the first

#

like by the time the second attack is about to go out the first one just fires off again

#

I like to imagine I noticed it first cus who the fuck else used the melee on staffs

deft stump
patent mango
#

dude i wonder how much time they spent on staff melee anims

#

cause theres 0 use for em lmao

barren arch
#

no it was happening even in local play

magic cipher
#

Just accidentally got the pick n mix penance with unbuffed brain burst lol

buoyant maple
#

I want staff’s melee damage to actually be good

buoyant maple
#

They got 22.4 cleave for some reason might as well use them

nocturne dust
deft stump
nocturne dust
#

replace it

patent mango
nocturne dust
#

make it imbue your melee

#

with staff-related effects

patent mango
#

then that'd be hilarious

deft stump
#

Like bonk force to max.

nocturne dust
#

like EK makes you stun enemies on hit with sword

#

or Inferno gives you true meta fire sword pogryn

deft stump
#

But the two voids be like...

nocturne dust
#

Trauma makes your sword explode

deft stump
nocturne dust
#

No

patent mango
#

martydom is so back

nocturne dust
#

Like it explodes the enemy

buoyant maple
nocturne dust
#

and Voidstrike will make your sword's reach longer

deft stump
nocturne dust
deft stump
#

That double strikes on crit, yes yes.

celest valve
#

there is an unused talent for psykers in the code that lets you vent warp peril by melee attacking I believe, and does more damage while venting this way

#

staff melee that is

analog agate
#

Ha

#

Ha

#

Bop bop

deft stump
celest valve
#

there are a lot of unused stuff, like assail getting b ack charges on weakspot hits

#

you can probably guess why that one isn't used. :p

deft stump
#

Too niche.

celest valve
#

nah

#

it would give you basically infinite ammo :p

deft stump
#

No, the melee staff vent.

celest valve
#

oh, that

#

yeah probably for that one

deft stump
#

Could just be baseline into staves at a weaker lvl.

celest valve
#

'overloads' might get used though, they're basically up to +20% for one stat but up to -20% for another

#

but that'll probably be some major expansion with theming around it

patent mango
#

finally i can get even more finesse

celest valve
#

best i can do is +20% warp resist, -20% damage

celest valve
#

unused stuff still visible in the scripts :p

#

there's likely other problems as it is right now too, can't just be flipped on

patent mango
#

flips on

#

within 3s 2000% damage ds4 bug appears

celest valve
#

that (probably) won't happen, the code base is... .decent, for the most part, aside from some oopsies when it comes to merging code apparently

#

i am almost certain that the psyker rending talent worked in testing.

patent mango
#

lmao

#

10% rending moment

celest valve
#

yeah the most likely reason why it doesn't work(or rather why the error that causes it to not work is there) is because of a merge request conflict :p

#

the line the error is in is in a very large line likely to be edited by any other rending changes.

deft stump
celest valve
#

since it was added

#

i mean i admittedly have not sent a support request going YO. DEVELOPERS. IT IS LITERALLY THIS LINE OF LUA CODE RIGHT HERE FIX IT AND IT WORKS AGAIN

deft stump
#

Maybe you should.

celest valve
#

ALSO PLEASE MOVE THAT TO A BUNCH OF DIFFERENT LINES SO MERGE REQUEST CONFLICTS DON'T DO THIS AGAIN

deft stump
#

I smell QA incompetence again.

celest valve
#

likely because the changes were tested seperately however, they all worked, but then you merge them together and ooop this one talent didn't work anymore.

#

because two things affected a single line

deft stump
#

Ah. But shouldn't you also test that?

nocturne dust
#

Yes

#

But QA is always the first thing to get axed/ignored/abandoned

deft stump
#

True.

#

_>

celest valve
#

i am uncertain, and it is possible that it was known but shipped anyway due to being a minor enough issue.

patent mango
#

talent had effect so unnoticeable they didnt catch it being bugged

nocturne dust
#

I've seen that in actual production before 💀

celest valve
#

....that's fine as long as it's an obfuscation program doing that and not actual practice.

deft stump
#

Or well, app/program.

patent mango
#

coded entirely by 1 shark

bold cape
#

goddammit i updated some mods and now crosshair hud is totally broken

magic cipher
#

Mission just got aborted while I was on the post game victory screen, there goes my rewards 💀

nocturne dust
deft stump
#

PAIN.

nocturne dust
#

I want to be paid

magic cipher
#

I need the diamantine for when I eventually level up my Zealot

#

At least using trauma staff was fun lol

deft stump
#

You mean TRAUMATIC experience.

#

Glares at the trauma staff.

nocturne dust
#

The name change was traumatic

#

😏

magic cipher
#

Traumatic for the enemy maybe 👀 Crushers falling over so much they probably have some head trauma

deft stump
#

Is more for me.

deft stump
#

To be fair, 300+ ping trauma staff is probably worse than any other staff.

#

Even with how Purg staff fails to stagger half the time.

#

Like the poke on DS.

magic cipher
carmine warren
#

finally!

deft stump
magic cipher
#

Idk if others feel this way but I think I prefer rending trauma to fire trauma

deft stump
#

I just run Blazeaway and crits.

#

And spam lmb, lul.

magic cipher
#

Better for killing big stuff and I like the increased cast speed

nocturne dust
#

It's definitely regained prominence with Havoc

magic cipher
#

I should really try havoc at some point

dense flume
#

Um, anyone know if KF procs count towards damage for Malleus Monstronum penance? Trying to throw a build together to make this as easy as possible

deft stump
#

Have them provoke DH and AFK tank.

#

GO as a 4 so bots don't KS the kill.

#

Have the other two deal with random disablers and such.

dense flume
#

Ooo ogryn channel, scary lol but alright I'll give it whirl. Thanks

nocturne dust
deft stump
dense flume
#

3 people to help? Seems unlikely

deft stump
#

Also, if you lucky.

#

The bot pulling aggro means you have alot of time to BB the DH.

#

For some reason, the bots are really good at not dying to DH.

#

Assuming nothing else is around.

dense flume
#

Oh that's an interesting idea. Never considered the DH

nocturne dust
#

cuz all they do is block

#

and they have lots of stamina

dense flume
#

I mean, a deflect force sword could even do that

deft stump
dense flume
#

Ohhh got it

deft stump
#

I basically afk tanked for someone who asked while we were just grinding.

#

FGS makes it easier.

maiden oracle
#

I can help you with the penance rn if you want

deft stump
#

Barely hit 37% peril and he screwed up a few times.

maiden oracle
#

The bots never do enough damage to put your penance at risk if you just only brain burst

deft stump
#

Somehow.

#

Got it on a Pogryn by accident after.

nocturne dust
#

Who gets the kill doesn't matter

deft stump
maiden oracle
# deft stump I had a bot KS mine.

Only feasible way I can see that happening is someone hijacking the servers and making the bot actually attack the boss instead of spending all their ammo on missing a roaming poxwalker

nocturne dust
maiden oracle
nocturne dust
#

I got it without getting the kill.

maiden oracle
#

Same

deft stump
#

Then no clue, I didn't get mine on the DH kill even when doing most of the damage.

nocturne dust
#

Game literally just cheated you KEKW_ogryn

lethal delta
#

yeah, don't need to get the kill

deft stump
#

Since friend is AFKing as a slab.

#

So, not doing damage.

maiden oracle
#

Unfortunate

deft stump
#

But hey, the Pogryn after got brain bombed to heck.

#

It solved itself.

#

But usually the safest way is 4 man so you can be sure you do 100% BB damage.

#

Blame server if no popup then.

#

Or you forgot to use private mode.

nocturne dust
#

There has been the bug where you try to start a private match and it's actually public despite properly entering a private match

#

but unsure how widespread/consistent that one is. It's at least fairly uncommon.

deft stump
#

Only if you do random missions, I think.

zinc phoenix
#

Does havoc count as private game?

deft stump
#

Technically, yes.

#

I'm not sure if you wanna aggro a DH on high havocs though.

zinc phoenix
#

Doing MM at h40 would be hilarious af

deft stump
#

For you.

#

The pain.

nocturne dust
#

Yeah that would suck

#

imagine if it was on a ranged resist boss KEKW_ogryn

zinc phoenix
#

“Guis guis lemme just chew thru 75k of bon health with bb”

#

“Oh it’s green bon”

#

You’d be there for a week

carmine warren
#

how much warp resist do you want on the inferno staff?

strong gulch
#

Warp resist is the dump stat and 60 is fine.

carmine warren
#

i got this, should i maz out strength?

strong gulch
#

If you want a really low WR build, you can gamble your mats away for a lifetime.

strong gulch
# carmine warren

You speficially want burn 76+ and cloud radius 80. That is the bare minimum.

#

I don't like dumping quell, but the rest of the stats are up to up.

carmine warren
#

wr would be 13 if i did cloud rad to 80, that good?

nocturne dust
#

I recommend having at least one Inferno staff where you take it to max stats

carmine warren
strong gulch
#

If ur chasing low RW you want everything max with WR being as low as possible, but that is a niche playstyle.

I would save this one and make another one tbh.

#

Assuming you don't have a max stat one with dumped WR

carmine warren
#

nope

charred fossil
#

Is the blaze away blessing any good on the inferno force staff?

deft stump
nocturne dust
#

Literally no better blessing in any situation

charred fossil
#

Good to know, thanks!

undone thistle
#

Huge fan of this class very survivable, decent damage great utility and assistance.

#

Looking for a way to increase my mobility and damage output. Would also be nice to see better in the dark/ see through my sword shield 🤣.

#

Any tips?

deft stump
magic cipher
#

Trauma staff is so good lol

#

Which is funny because I thought it was complete dog when I was levelling up

deft stump
#

Look, it's just me who hates it. I don't get it and stairs hate it as well or it hates stairs.

magic cipher
#

Aiming that circle do be dodgy sometimes lol

strong gulch
patent jacinth
magic cipher
#

It's also so easy to kill yourself with trauma when starting out

#

Empyric resolve is huge for it

strong gulch
#

I do not agree with fatshark making it the first staff you can unlock.

wicked hornet
magic cipher
tepid current
#

I still believe trauma beasts Inferno outside of Havoc

deft stump
strong gulch
tepid current
#

Everytime i come acrooss someone using tanners build and I use Tanners trauma build instead of my Infernus with rending Shockwave, I always outdamage and out kill the other player

magic cipher
#

Yeah inferno is fantastic when it's needed but trauma covers a lot of the same ground and also fucks up the things that give inferno a hard time. All that inferno damage probably isn't needed much until havoc

tepid current
#

Just had a great game now doing it with someone using his build and i trauma Tanner build

#

Also you are safer with Trauma as you can dominate Crushers cus of Knockovers

#

And Bulwarks

#

Safer for everyone

#

Also being able to pop Poxbursters at longer range with Trauma is nice

orchid cedar
magic cipher
#

Yeah killing pox bursters with trauma is super satisfying

#

Especially when it's a chain of them

tepid current
#

I didn't really like using the Infernus, but I know how to play with it properly now

#

Positioning is key

#

Knowing when to M1 vs M2

#

Having Uncanny Strike is definetely needed on Infernis Staff build for when armour comes, nicely melt Packs of Crushers then

wicked hornet
tepid current
#

Any build where DOTs are a primary damage contributor needs Uncanny for best Results

undone thistle
tepid current
#

You need Empathic Evasion

#

Makes Gunners no problem what so ever

#

While channeling

#

You can walk into packs of Gunners and Snipers as as long as you are channeling, you can't be shot

tepid current
analog agate
#

Tanner has a VB build? Would love to see it

tepid current
#

Literally god mode with Infernus

analog agate
#

For his lack of KF and ER

tepid current
hearty wolf
analog agate
#

Trauma and VB are the same

#

I am shitting on Tanner btw

wicked hornet
#

so what node would you take on a Infernus staff if you had to choose one. Soulstealer or One with the warp

tepid current
#

Not really. Trauma is abnout AOE Fire or AOE brittle. Void is a Sniper with |Cleave and a smaller explosion

analog agate
#

….

#

VB is void blast

tepid current
#

I don't see anyone using Void

#

Oh right

#

I hatew how they changed the names lol

analog agate
#

Si senior

magic cipher
#

But maybe both

tepid current
#

Bothj of course

strong gulch
tepid current
analog agate
strong gulch
#

Infernus is a blessing.

Inferno is the staff.

magic cipher
strong gulch
#

I know that's splitting hairs but fatshark and its naming grabage.

#

also making posts searchable

wicked hornet
#

what was the point of renaming the staffs? was it lore reasons.

magic cipher
#

Oh sorry I thought you were the guy asking for advice lol

zinc phoenix
tepid current
#

Even at max warp charges, you will still get the effect

strong gulch
tepid current
#

Havoc Infernus Staff

magic cipher