#psyker-class
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my wallet:

whar lmao
Yuck
fatshark don't want to give me money
i think the servers are jusjt sogged ig
Also said that mk8 does more single target/crusher damage than mk6 so I've started taking it with a grain of salt
The trauma quell cancel is impactful, but it is not necessary to do.
Is it essential? No. But it is way better with it.
Eh
To be fair, the upward stab on the mk8 DOES do more damage, but ehhh
way better is a bit of a stretch
mk8 is better to explode yourself with sg
Like, keeping blaze away stacks up is better and there is tech to keep that up but is not needed.
Yeah anecdotally I'm pretty sure the MK6 does more DPS vs crushers though, from testing both in meat grinder
There's a bunch of small tweeks or mechanical techs to makes things "better" or do more damage but are ultimately not needed.
and MY GOD EMPEROR has it been a revelation
Overall through an attack chain vs a single hit you mean? You might want to talk to @nocturne dust on that.
Yeah just how fast one can kill a crusher by using heavies
Not a stretch. đ¤ˇââď¸
I remember something happened with the testing there.
mk6 does do more damage than mk8 on single targets
for FGS
I tested it, the mk8 push eats into your damage because it takes a lot of time just to access the stab
and the overhead swings are worse than the repeatable mk6 stab
Right. Overall damage vs a single hit are two separate conversations.
Yeah⌠But what about that first crusher you hit? Checkmate, atheist
wdym
All the zealots who argue for the mk8 show how much dmg it can do with the push attack all suped up. On one guy when you enter the engagement
why zealots specifically
Ah, the joke went over my head đ
Cause the guys who always start the fights here are zealots (and Pygex đ) who ride paradiseâs ****
I mean there are a few psykers who like mk8
yeah uh hi
most of them I haven't seen play tho or are sus 
I like it and use it. But the weapons are so similar it doesnât matter
the stab attack can be repeated faster than mk6's stab, and the overhead repeat works well too
I'm always sus in terms of skill, still prefer mk6 though.
I kinda like MK8 if using the FGS as my main weapon (not decided if more than MK6) but as a weirdo who enjoys it as my backup weapon, MK6 is so good
and it's still worse DPS
I think everyone ignored my dps test for force greatsword lol
@nocturne dust why would i play with you, you're stinky and weird and i have anxiety issues playing with strangers :c
Hey
I may be weird
I may be stinky
but nurgle's rot avoids me

How would you know? He has to type in match
Perks of being a basement dweller
So stinky that the plaguefather avoids you?
Did you do that? I didn't even know
smh when not even nurgle wants anything to do with you
Mk8 (PA stagger combo)
1431 DPS (PA + follow + H2 + H3 + H2)
1967 DPS (PA + follow + H2 + H3, PA follow needs crit, or teammate damage)
Mk8 (H2 + H3 loop)
1389 DPS (H2 + H3 + H2 + H3 + H2)
1888 DPS (H2 + H3 + H2 + H3, needs 1 crit, or teammate damage)
Mk6 (H1 + H2 loop)
1782 DPS (H1 + H2 + H1 + H2)
If PA is needed to interrupt overhead, 1286 DPS (PA + H1 + H2 + H1 + H2)
for me nurgle avoids me because I'm sleeping with tzeentch 
Basically if you need to get a stagger out, mk8 pulls ahead

wait but you didn't account for the PA in the DPS
ah I do remember
I did
You asked me to
So I did
Lol whats happened to havoc did i miss something
Took a few attempts to get a Damnation win
Thatâs how mk6 ends up with <1.3k if you account for PA
i will say the push attack timing is very annoying
Server hamster KO'd.
For the mk8, not the mk6
I think FS staff forgot to feed it before the holidays.
the mk6 push attack is for horizontal lights and heavies 
Your numbers disagree with my numbers 
Yea, I checked for mk6 as well if you need to get a PA out to stagger bulwark / crusher which is a reasonable scenario I think
you don't need to attack for that
Just push
We're getting there
Anyways Iâve shown numbers now
Eh, I've literally never used it on a crusher đ¤ˇââď¸
Easier to just dodge
This is with havocâs max scaling of 5400 health crusher
If youâre looking at like, auric damnation where itâs only 3.6k health
They functionally donât differ much
Mk6 is a little better if youâre fighting at 0% peril
That's not a DPS test
Thrust any good on the Chainaxe ?
Do u want me to spawn a plague ogryn and stab him for 2 minutes to give u a dps number or smth
A DPS test is purely about the damage output, and assumes the target has infinite HP or something to that effect. At least, that's what I mean when I say it.
Yea but thatâs not actually practical?
That would actually be interesting haha
Who said anything about practicality
Are you fighting infinite health enemies?

also kinda unrealistic tbh because like.... a lot of the heavy charging time is spent maneuvering to not die and is 'free' when you actually have a DPS window
Void is because of constant DCs. 
In that case mk8 actually pulls ahead even more
Because mk8 PA stagger immediately sets u up for a dps window

Untrue
FGS has plenty of reach
Just hit them when they can't hit you 
MK6 stab just feels so good lol
But Iâve shown basically all practical dps situations of force greatsword variants vs havoc crushers
i'm not sure that works even against ragers
Wdym?
I think itâs a useful reference at the very least
I keep forgetting to give the mk8 a fair try. I like the way it looks better.
i dont thnk i've used mk8 in a proper game much yet
idk just not my type of mk
also whtyy i say the push attack is weird is cause you gotta like... release at exactly the right time and, unlike heavy attacks, there isn't buffering available for that
But I have no idea what people mean when they say it has better flow, it has terrible flow
mk6 you integrate pushes naturally into hordes so you get that nice horizontal all the time
Nah what
you i think need to cancel out of the l4 attack on mk6 anyway
and you can just immediately use a heavy to drop an elite
Whatâs wrong with mk8 moveset exactly
I havenât gotten to a abusing fgs reach ngl
Against ragers I just heavy spam while side dodging
Usually I get hit and perish if thereâs a horde of them
overhead poke repeating combo my beloved
Need to remember to use a special for stagger instead of oushcattack
I chock it up to feels and vibes. You either like squelching noises or you don't.
Nah
mk8 moveset is ok needs some more funny to it really
Moveset is better
meanwhile mk8 is like... brainless light attack spam against hordes, elites want occasional weaving of H1's in there('linesman' attack that's vertical), also the stab attack feels super cool when you knock someone down and stab them below the helmet right up into the head
brainless exactly
U still havenât said why itâs the worse moveset
its not good like that
So thatâs pretty reductive
wdym, scroll up
also h2 and h3 are strikedown attack chains which need less accuracy than the stabs
I canât take âitâs not the mk6â as a serious answer
exactly
(that's useful when you're behind enemies or in a chaotic situation where you can't easily headshot)
it just needs some more to it imo
Like, if u said force greatswordâs cleave damage distribution is garbage so mk8âs easier to access H1 advantage doesnât matter that much, thatâd at least make some sense
do note the H1 is a linesman, not a smite attack. it does very poor damage to carapace
But whatâs actually the moveset advantage to mk6 from mk8
#psyker-class message
#psyker-class message
The mk6 has better flow, you get more stabs out without wasting time on unnecessary push attacks or worrying about peril, you also get the stab directly after your ranged slice which is extremely useful because unlike the push attack its AoE stagger that may even have a bigger area than Trauma
H1 is for horde only, I know
h2 and h3 are the smites, this is why people sometimes incorrectly believe mk6 heavies do more damage
(like i did :v)
Mk8 follows with overhead as well after special and there arenât many breakpoint differences between Mk6âs H2 stab and overhead at 70%+ peril, so Iâm not sure how big of an advantage that actually is
anyway i looked it up and for the mk8, it looks like you need exactly 0.65 seconds to go from the start of the block to the stab
at 70% peril... with what buffs?

well, to the charge up. hmm.
mk8 actually has a light stab weirdly enough, but actually 1.05 total to go into the start of the heavy stab
Warp rider? lol
y'know it'd be funny if they actually buffed mk6
just warp rider? 
They should, is very weak
Yea
its truee
Honestly, just test shit with 0 talents.
Nothing affects the number.
Okay, now add in more buffs
Like, you donât magically reach rager 1 taps with Mk6âs H2 stab over the overhead
And if you were looking at crits theyâre not that much different either
this makes heavy attacks look better because attack speed doesn't affect heavy attacks as much.
You can test with 4 or 6 stacks of warp charges (+16~24% damage) added, itâs still around the same breakpoints
Is like, the damage peril and such other things that can cause the number to shift.
the feel generally for me is that mk6 is better at handling elites(ragers in particular) while the mk8 is better at horde clear and somewhat even against carapace
The only really notable difference I found is that Mk6âs stab is inherently higher damage so itâll get breakpoints at lower peril compared to mk8
Or DD, or Scrier's, or Malefic, or some Soulblaze damage because DoTs everywhere
the mk8 stab is higher damage, actually
they're comparing to overhead
I know then mk8 stab is higher damage but for some reason every person here thinks mk6 is overall much better in moveset so Iâm just trying to see perspectives
oh, well yeah, the stab will do more damage if it hits a weakpoint
Iâve been ditching warp unbound for speed and taking PC instead of warp attack toughness⌠but yeah otherwise thatâs the gunker build I think we all use đ
part of it is extreme hatred for push attack reliant combos I think
I mean, H2 of the Mk6 also does that.
Yea I mean itâs psyker chat I canât expect that much, I still want to see actual reasonings
I am the sole psyker chat regular who prefers mk8
Really
I still rather my illisi though.
The pa is goated and the poke while tough to land hits hard
i've fought in all the #psyker-class civil wars of mk6 vs. mk8, always on the side of mk8 đ
Also I prefer the light light combo
Youâre a vet chat man at heart đ¤
i've played more psyker than vet recently at least
also i'm unsure why the mk8 followup stab has more damage when i think about it. hmmm.
(definitely not because of fgs)
I think for me, MK6 is great at dealing with mutants at damnation level, which is often what I pull it out for, and not needing to worry about push attacks is nice đ The H2 stab is also just nice for range and ease of use. I do like MK8 also and intend to use it some more, but for the role of a backup weapon that's not concerned about ad clear but instead mutants, crushers and bosses, MK8 is nice
Worldâs smallest ogryn
truee
make both do the same
I mean, you haven't provided reasons to use mk8 either
i think they intentionally wanted the two swords to be fairly close in performance
Like, ultimately, they are largely the same, yes
Mk6 is going to horde clear easily so it's whatever
no like codewise i'm not sure
Moveset preferences are the big thing which IMO is exactly how it should be
si
oh ok then no clue lol
mk6 light combo and heavy combo are more fun so like
I like that the mk6 and mk8 are fairly close in performance
idk it just works
But the relic needs more movesets, they both feel bad.
i like relic mk2 but i want a better horde combo on it
I love mk10
i forgot the difference between the two lol
push heavy heavy light i think works decent
but i also remember the two
or something like that i dont rember
one of them the light combos are right swing, left swing, stab which is actually optimal horde clear
Both awkward, the more hordey one has a weird thrust at the end.
the other one has right swing, left swing, smite, smite
You can just PA chain into heavy light loop
mk10 needs a wee bit more
cant i just heavy light then
10 has a it
i can't stand the horde combos on it
or are those more horizontal or smth
they're a little silly lol
i know some people LOVE the mk2, but i can't get over the horde combos lol
mk10 then I think also has the heavy combo of.... i wanna say right, left, down, up?
mk2 is nice but i'd like to have a longer non push horde combo
mk2 on the other hand is light attacks with right, left, smite, smite, while heavy attacks are smite, smite, right, left
I use push into hordes clear with 10
you're basically intended to swap between lights and heavy attacks for mk2 for all of them
Thatâs just entirely wrong
Which is annoyingly clunky.
psyker chat trying to rember relic blade combos moment
smite is generally any vertical attack that does good damage to carapace, while stab is good damage against carapace with damage tuned more heavily towards finessee
Gimmie a mark like that simple evis.
No
Just side to side on lights and bonk on heavy.
funny
i think it's called 'strikedown' in game
Easier access to H1 which is better damage distribution for horde clear = generally easier to stack kills for moonlight projectile
Marginally worse breakpoints with overhead loop compared to mk6 but is easily made up for with Psykerâs myriad of buffs
Has an optional PA combo for safe single target dps that scales higher with crit finesse
First heavy immediately after draw is a left-to-right sweep which chains into H1 sweep for technically even better horde clear
i call it smite because it's what the code says :p
lmao
I think itâs a little bit better but not by that much
Switch evis to heat style k
Maybe 5% better?
Sadly relic blade was designed better than that and is thus actually fun
Also, fine. Just make it chew through hordes on rev up.
yeah heavy evis fell off so hard
coincidentally mk8 uses the 0.85x timescale for most of it's attacks, while mk6 uses the 0.9x ;p
moveset creep
Yea so itâs a tiny bit faster base atk speed
about 5% yes lol
More annoying imo. I already break when too much dook is happening, I don't need a complex mess while panicking.
Yeah, none of those reasons sound interesting or better than what I put forth for the mk6
give mk6 5% faster attack speed fr
lol what
Is why I like Knoife and DS4, they simple.
thats why i don like ds4...
Itâs incredibly easy to reset your horde comboâs in both weapons
And same with the single target
i like the ds4 with defences instead of cleave damage
it go yeet
Yea I read it and it was a bunch of word salad lol I just told u that at 70%+ peril the overhead has ~same breakpoints as Mk6âs stab and is also immediately accessible after using special
If my evis didn't constantly clang off flak, it would be better.
er, not ds4
What exactly is the advantage
one of the marks
IDK, Maulers stop it mid swing which gets annoying.
about is not the same

Is mk5.
Because they have a ton of hitmass
Points at knoife.
Maulers stop like 90% of weapons
i still lol here at someone telling me they liked the push attack overhead more because it hits the head instead of the stab which hits the torso
The overhead is actually worse, especially once you factor in a proper Psyker build with a multitude of buffs where you will hit weird BPs at times
Oh.
Ok what are the weird breakpoints that mk6 stab hits that mk8 cannot hit under generally reachable conditions
They have a helmet with a forced cleavestop and high hitmass on top
You want me to memorize that crap? 
I tend to hit more centermass with the evis. Is why the flak thing.
Brutal momentum weapons can get through them
I mean, I would hope to expect factual evidence behind your statements
But you prob canât so
What can I say lol
and I'm not saying mk8 overheads can't reach it, I'm saying it's just more reliable on the mk6 which is nice and definitely helpful because Psyker's buffs are constantly switching around
Besides warp charges and malefic what actually switches around very frequently for psyker
A lot of people like to pretend it doesn't but DD does, and so does Scrier's stacking buffs
so literally all the buffs pretty much
peril does if you're not very active in swapping frequently to keep it up
aka assail weave
I can see scrierâs gaze on/off often yea
DD I think usually youâre not gonna be looking at >5 dips often unless youâre forced out of combat
or you have an unlucky target
Or running the 25 stack version
tbh i also really like the mk8 because it feels like i can more reliably clear hordes around ragers to safely deal with the ragers compared to mk6
which is partly skill issue
yeah fgs just kinda deals with ragers pretty easily
mk8 lights have a wider effective arc for killing horde than mk6 lights because of the slant
(plus the faster attack speed of course)
also, needing a full push attack for the stab is a bonus for one reason specifically
yeah i mean for me, it really boils down to:
mk6: marginally better single target
mk8: much better horde / mixed horde clear
I wouldnât be opposed to giving both force greatswordsâ heavy sweep atk better cleave damage distribution
mk6 heavy after lll has so little cleave lol
DD is super reliable uptime
darktide please give me a telekinesis staff and my money is yours
Force greatswords have very low cleave for âbig 2-handed swordâ
true
âI Force Touch the boss in the no no placeâ
smite and stabs tend to have 'single_cleave' templates which does as you think it does
Super late but I meant in a team of 4
is angled heavy a smite attack then?
uhhhh which one
after lll on mk6
it goes to bottom right
If DD is going down itâs because thereâs no baddies
Uptime is good
However because shitty buff bar I canât actually be sure half the time
I cast fist to the Pogryn's... place.
I mean that's also an issue đ¤ˇââď¸
that should chain into the H1 which is a smiter attack
I'm not saying that's not related
charles dance my beloved
huh
uses heavy_force_sword_2h_smiter
What? Why do I care about DD if thereâs no baddies đśâđŤď¸
If I cannot hit anything I cannot need damage buffs đ¤
because when baddies spawn you are at 0 stacks
cleave_distribution = single_cleave
help!!!!!!!!
Baddies usually donât wait 2m+ to spawn
(or less than max)
it takes 150 seconds for 15 stacks to fully decay.
It takes 1m to go to 9 stacks
is the effect being making you look bad :p
Itâs simple math
6*10 = 60
They said that about mettle too
Never trust chat

Don't trust me, don't trust you, don't trust anyone
U can trust me
Usually 
i mean if you wrote the veteran guide, yeah i usually use your stuff on other classes when looking up blessings for similar weapons while other people got their stuff updooted :v
hammer of the emperor one specifically
Yea I wrote it
fun fact did you know the brain blast proc on hit thing doesn't trigger if your damage would kill it apparently :v
I managed to get a brain rupture hit that procâd kinetic flayer at the same time today

On a mutant of all things
It's a great ref. Untill you use it for other classes cos lazy with shared weapons.
I could theoretically be bothered to include other classesâ melee weapons at least
That's really up to you. I mean, in general, the perks and blessings are the same for the specific weapon on the 3 classes, right?
hmm. anyway. bored. so looking up mettle code stuf
The only complicated melee weapons would be zealotâs
Because of zealotâs stagger related talents
Psyker doesnât have that kind of problem and psyker melee weapons are generally very straightforward
ok proced on every hit because. uh.
iunno lol
oh, also checks on_crit, so on hit, on crit
I fear I may be hunted by every psyker chat regular if I say force greatswords are mediocre tho lol
but it has to be the first target and target number 1(this means no penetration of a wall i think)
Would it be better to write it without factoring it in, but adding a note if the stagger actually means something of worth as a note?
marked for death
i mean they're ok for a melee weapon they're just really fun ok
I think theyâre ultimately mediocre in the grand scheme of things but theyâre fun enough to use
like kinda the main problem with them is that psyker usually wants a statstick for melee because their blitz and force staves don't really have good speed so

Okay but consider them on Vet or Zealot
maybe like slightly more cara dmg
would they be mediocre if they could be on Vet or Zealot?
when's veteran and zealot getting force powers tho
You just uhhh, put a target on your head with like a billion dockets on it or summthing.
yeah its over for you
except i'd be entirely ok with fgs buffs
No hold up
Well, I already have a template for that when I was testing for falterâs stagger breakpoints
Then it could be used for it, if you feel like it worth the extra time on it.
yeah but the warp slice is the icing on the cake
that shit is OP AS fuck
Would be fine for zealot maybe but I donât think theyâd even come close to veteranâs top melee weapons
honestly yes the warp slice is like... you can completely ignore the warpslice and it's still decent
also the warp slice still is a melee attack with illisi warp attack behavior so
Okay, you're cooked
i kiled like 90 guys with the wrp slice once lol
I just happen to be right on this one 
- pc
Is a lotta damage tho
ig on vet it'd be kinda stinky due to vet mobility
yeah warp slice with PC and all the other shit going on is just nuuuuttt
Idk how it wouldn't be very strong on Vet and Zealot unless you're only looking at mobility
force gs on zealot explodes the game instantly
The problem is that veteran has much better mixed horde & single target options
but I think that values mobility a little too highly
i mean rashad is defo a weapon ig
Rashad is indeed a weapon
that exists i think
So this is my first time asking anything here. Is there any advice on the Voidstrike force staff as a first time use?
If u wanna compare to veteranâs top weapons u gotta compare with Rashad / power sword and I donât think itâs a close or fair matchup for force greatswords
oh god power sword
don't, other than that don't use gameslantern or youtuber builds
most are garbage
I know, thatâs why I donât use it lol
maybe its diff on vet? idk
Nah. Outside of the meming/hype of it I think the majority recognize they are ok and other melee are better
Eh, idk, is Rashad really that strong on vet? Doesn't sound right to me
Cutting through hoards with power sword looks satisfying af tbf
Haven't used it though
Itâs not nearly as impressive on psyker as on zealot / veteran
Like, I agree rashad is very strong
if it was just a melee weapon sure
I primarily use the infernostaff and wanted to learn a different one so if there's two infernostaff psykers I can swap (also to add variety in my builds)
but the warp slice is crazy
but FGS just has so much range, and damage, and it does have better attack speed (which isn't hard) than Rashad, no?
i mean idk how fgs could be mediocre but if it really needs a buff i wouldnt say no
I haven't used it but there's a lot of psyker information contained here
https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
voidstrike is okay. if you haven't tried it yet do EK first imo. it's delightfully strong in most situations
bowling ball staff is peak
Is funni.
Best horde clear (better than quite literally everything else on veteran including power sword)
3 hit crusher
3 hit mauler
Stagger multiple Dreg ragers at once
2 hit gunner/shotgunner
with veteranâs red nodes active, can 2 hit bulwark
Higher boss damage compared to most other weapons (even better than duelling sword) on veteran
Only downside is you have to spec into bottom right for melee atk speed
make voidstrike great again
BOOM BOOM BOOM BOOM down corridors.
I feel like they were balanced with Warp Splitter in mind tbh
Hilarity ensures.
100%
But I just cope by taking wrath
Please tell me I'm right, the voidstrike is the bowling ball staff right?
unstable and warp splitter đ
maybe im just not an axe enjoyer really
Right, but doesn't FGS already do a lot of that?
even with warp splitting they feel like they need wrath for me
warp split is too inconsistent for it
and then add in buffs from Vet on top of FGS...
man when i talk to sefoni as a non-psyker she's so hostile :c
Nah, much worse horde clear on a class that actually cares about melee horde clear
agreed
fgs just kinda erases hordes instantly

even without warp slash
it literally does with warp slash lol
Yea
Yes. It funni.
I tested with wrath and got 15s vs 50 poxwalkers (used slash immediately after getting 2 charges)
Guess what Rashadâs clear speed is
use it at 1 charge
and also that's on psyker
That's all I cared about, if Imma being killing Iâd like to do it in a funni way
Is not the comparison if it were on Vet?
I'm running out of fire puns
I love it when I actually get to use it lul.
For poxwalkers, thereâs no breakpoint difference between veteran & psyker so the number is the same
if fgs was on vet it'd be so busted other than mobility lmao
It's just slower than the other staves and hits peril like a truck so needs more care.
if vet had fgs itd be mediocre
btw backstab area isn't 180 degrees, this is backstab range(more like 120) :p
Or dump blast radius, I guess. I keep it and dump warp resist cos funni.
from the other side
give vet relic blade or give psword the relic heat mechanic/blessings and nuke pcycler
I can handle that. I have a unique way of where I just play aroundtill something works
Its how I made my zealot
And flame Psyker
I suggest emergency vent with it early on.
Yea Iâve axed for like 400hrs
When suspiciously not relic sword for Vet?
So few options pls give more
give vet a dueling sword + las pistol
oh no
Thereâre many
But most are guns 
lmao
Nu. Dueling and bolt pistol. I wanna be commissar.
Canonically veteran would be able to call a deathstrike missile danger close on their position
canonically roof
i would kill for a ranged weapon that is literally just a tactical missile call in
I was replying to warudo
hmmm also braced fire damage on purgation flamer 18-22
Iâm down for an ability that just cripples half the Moebian 6th regimentâs manpower
It's a warp flamer. What did you expect?
oh i was more just testing stuff to see how much the direct damage matters
it seems to matter more on psyker, but that's because warpfire damage kinda sucks I guess normally? 
You need too many stacks lul.
But yeah, burn just generally does more.
Even doubling warpfire damage probs won't make it broken.
uh oh
Can anyone hit me with a melee psyker build? I want to run the force blaze greatsword as my primary
this should work
I use this with a recon or a Vraks MKV
I run this with a brittleness trauma
Nah itâs already broken
Burn has higher ADMs especially vs unyielding
It just feels like I do no damage with it and is just good at staggering.
If burny stick.
Otherwise, only good for charges.
idk i havent used inferno in like months
also this is a skill issue on my end but I cant use Scryers Gaze lol
its just not fun lol
I either never use it or use it at the wrong times I find
What is brittleness trauma?
Boomy boom stick more fun, even if it probs needs a light buff.
i dont think trauma needs a buff
my fav staff is the
Strike.
Strike needs the buff, not trauma.
is the two handed force sword still cool?
still havent used any other melee since
not that it'll change any time soon but still
yes
Ive been stuck in the middle of nowhere this entire month and I won't be out till my bday
good, good
Yes, just don't ask which mark better. WW3 will happen again. Just try them yourself. They are close enough in power.
can I at leask ask which one looks cooler?
yeah its mk6
can't wait for the voidbeam staff
Brittleness is more or less rending that the whole team can benefit from vs rending for just you. Brittleness is a debuff applied to an enemy.
did you just break the nda....
I would like a beam staff too tbh
its over...
8 is the best
That's taste. You can google them up lul.
also petition for the inferno staff to be renamed voidblaze
Hey how do I see how many enemies a weapon can cleave at once?
Very personal and you just started a fight.
Thank you! And is warp res my dump stat in most cases?
I was wondering what the cleave is on the fgs
voidshock voidblaze
Yes, only Voidstrike ignores it because Blast Radius does nothing for that staff
Like asking if pie or cake is better in a food discord.
Generally as a psyker.
I would try mk6 first and then move to the mk8 before picking which one you like the moveset of better.
noted, many thanks gamer
But, but, but, my 2% larger boom area.
They both look the same because you want to use the level 20 mastery skin it's badass.
THE ANSWER IS THE MK8
WHY ARE YOU ALL BLIND TO THE OBVIOUS TRUTH
i like red fav color but too brighttt
That does 2% of your total damage after you've already killed everything with the ball
oh did they add a new fgs mark?
nice
i've only heard of mk6
i'm gonna come to all of your houses and stab you in your sleep
I don't care, wehhhhhhhh. Also, things kinda survive at times. >_>
Jokes on you
I don't sleep
If we are going strickly by default skins, I think the mk8 looks cooler.
i think if the blade on mastery skin
Red one is faster.
wasnt red it'd work out
Where is blue skin
Itâs such a missed opportunity to not immediately sell skins for the new weapons
lmao
I would expect them to do it for easy money.
You know how ppl like to look different.
I would expect the community to then be like "omfg obesefish releasing new weapons to drive up sales of skins"
They did it with the pickaxe, right? The yellow skin?
which isn't incorrect
it'd be fine if it was decently priced and good
That came as the 2nd rotation after SoMG update
Had a glowing candle Boltpistol skin that they still havenât fixed
maybe in 2 weeks you know
Not a lie, if they look nice and aren't too pricy.
is the candle the iron sight
This week will have a hotfix & new rotation
Yea lmao
gotta milk these cosmetics that people are totally buying for a full 2 weeks
those weird ones they just put like 1 bone with a rope were so baddd
But the mortis skin is kinda like that.
I'd be ok with it if it's half the quality of this
They'll fix at least one of the bugs actually bothering people instead of some obscure bug nobody has heard about... right?
that ones fire
Maybe they will finally try to remedy the connection issues that started in September when they released U&L lol
thats a for honor weapon sir
does look dope though
if I used axes Id feel bad about now
the connection issues werent always here??
It got especially bad after U&L
Maybe less bad.
i've always had dcs lmao
oof i dont have it that bad ever
I think like 60% of the time I quit the game I crash lol
i just have the usual wep anims kinda lagging out and occassional dcs with flying enemies beforehand
i actually reported wep anims being laggy in beta
i think it got a lot better on release lol
DCs have been getting worse for me with every update 
I magically unlocked a full auto 13 round capacity revolver
I actually reported a really obscure but also INCREDIBLY USELESS bug lmao
with force staffs
if you spammed the secondary, the like nelee
the second attack would always get interrupted by the first
like by the time the second attack is about to go out the first one just fires off again
I like to imagine I noticed it first cus who the fuck else used the melee on staffs
Isn't that just 360 ping gameplay?
dude i wonder how much time they spent on staff melee anims
cause theres 0 use for em lmao
no it was happening even in local play
Just accidentally got the pick n mix penance with unbuffed brain burst lol
Buff their damage unironically
I want staffâs melee damage to actually be good
It happens.
They got 22.4 cleave for some reason might as well use them
no, dumb
Or actually STAGGER.
replace it
only if it costs peril and does the respective stave's dmg
then that'd be hilarious
Like bonk force to max.
like EK makes you stun enemies on hit with sword
or Inferno gives you true meta fire sword 
But the two voids be like...
So martyrdom Psyker build, kay.
No
martydom is so back
Like it explodes the enemy
and Voidstrike will make your sword's reach longer
Mini FGS???
BIGGY FGS
That double strikes on crit, yes yes.
there is an unused talent for psykers in the code that lets you vent warp peril by melee attacking I believe, and does more damage while venting this way
staff melee that is
Why FS? This would be so funni.
there are a lot of unused stuff, like assail getting b ack charges on weakspot hits
you can probably guess why that one isn't used. :p
Too niche.
No, the melee staff vent.
Could just be baseline into staves at a weaker lvl.
'overloads' might get used though, they're basically up to +20% for one stat but up to -20% for another
but that'll probably be some major expansion with theming around it
finally i can get even more finesse
best i can do is +20% warp resist, -20% damage
???
unused stuff still visible in the scripts :p
there's likely other problems as it is right now too, can't just be flipped on
that (probably) won't happen, the code base is... .decent, for the most part, aside from some oopsies when it comes to merging code apparently
i am almost certain that the psyker rending talent worked in testing.
yeah the most likely reason why it doesn't work(or rather why the error that causes it to not work is there) is because of a merge request conflict :p
the line the error is in is in a very large line likely to be edited by any other rending changes.
To be fair, how long has it been broken?
since it was added
i mean i admittedly have not sent a support request going YO. DEVELOPERS. IT IS LITERALLY THIS LINE OF LUA CODE RIGHT HERE FIX IT AND IT WORKS AGAIN
Maybe you should.
ALSO PLEASE MOVE THAT TO A BUNCH OF DIFFERENT LINES SO MERGE REQUEST CONFLICTS DON'T DO THIS AGAIN
I smell QA incompetence again.
again, it probably worked for QA.
likely because the changes were tested seperately however, they all worked, but then you merge them together and ooop this one talent didn't work anymore.
because two things affected a single line
Ah. But shouldn't you also test that?
i am uncertain, and it is possible that it was known but shipped anyway due to being a minor enough issue.
talent had effect so unnoticeable they didnt catch it being bugged
I'm sorry, did you say have the entire program on a single line?
I've seen that in actual production before đ
....that's fine as long as it's an obfuscation program doing that and not actual practice.
Is this an indie game? Please tell me it's an indie game.
Or well, app/program.
coded entirely by 1 shark
goddammit i updated some mods and now crosshair hud is totally broken
Mission just got aborted while I was on the post game victory screen, there goes my rewards đ
Uh, no, I don't work on games generally
Yep. Losing rewards randomly playing Auric Damnation hurts. Since pain and getting nothing?
PAIN.
Exactly what happened to me đ
I need the diamantine for when I eventually level up my Zealot
At least using trauma staff was fun lol
Traumatic for the enemy maybe đ Crushers falling over so much they probably have some head trauma
Is more for me.
To be fair, 300+ ping trauma staff is probably worse than any other staff.
Even with how Purg staff fails to stagger half the time.
Like the poke on DS.
That sounds awful
finally!
Eh, is fine. As long as the carry is playing comfortably.
Idk if others feel this way but I think I prefer rending trauma to fire trauma
Better for killing big stuff and I like the increased cast speed
Some do, some don't
It's definitely regained prominence with Havoc
I should really try havoc at some point
Um, anyone know if KF procs count towards damage for Malleus Monstronum penance? Trying to throw a build together to make this as easy as possible
Just ask in Oggy for a tank. Or well, a meme build Psyker.
Have them provoke DH and AFK tank.
GO as a 4 so bots don't KS the kill.
Have the other two deal with random disablers and such.
Ooo ogryn channel, scary lol but alright I'll give it whirl. Thanks
or just let the bots die
I guess that works as well.
3 people to help? Seems unlikely
Also, if you lucky.
The bot pulling aggro means you have alot of time to BB the DH.
For some reason, the bots are really good at not dying to DH.
Assuming nothing else is around.
Oh that's an interesting idea. Never considered the DH
I mean, a deflect force sword could even do that
I know, why meme build Psyker.
Ohhh got it
I basically afk tanked for someone who asked while we were just grinding.
FGS makes it easier.
I can help you with the penance rn if you want
Barely hit 37% peril and he screwed up a few times.
The bots never do enough damage to put your penance at risk if you just only brain burst
I had a bot KS mine.
Somehow.
Got it on a Pogryn by accident after.
Who gets the kill doesn't matter
It does. I did 70% of the damage but bot got the final hit.
Only feasible way I can see that happening is someone hijacking the servers and making the bot actually attack the boss instead of spending all their ammo on missing a roaming poxwalker
It doesn't.
It didnât for me
I got it without getting the kill.
Same
Then no clue, I didn't get mine on the DH kill even when doing most of the damage.
Game literally just cheated you 
yeah, don't need to get the kill
Unfortunate
But hey, the Pogryn after got brain bombed to heck.
It solved itself.
But usually the safest way is 4 man so you can be sure you do 100% BB damage.
Blame server if no popup then.
Or you forgot to use private mode.
There has been the bug where you try to start a private match and it's actually public despite properly entering a private match
but unsure how widespread/consistent that one is. It's at least fairly uncommon.
Only if you do random missions, I think.
Does havoc count as private game?
Doing MM at h40 would be hilarious af
âGuis guis lemme just chew thru 75k of bon health with bbâ
âOh itâs green bonâ
Youâd be there for a week
how much warp resist do you want on the inferno staff?
Warp resist is the dump stat and 60 is fine.
If you want a really low WR build, you can gamble your mats away for a lifetime.
You speficially want burn 76+ and cloud radius 80. That is the bare minimum.
I don't like dumping quell, but the rest of the stats are up to up.
wr would be 13 if i did cloud rad to 80, that good?
I recommend having at least one Inferno staff where you take it to max stats
got laods of them trying to roll this
If ur chasing low RW you want everything max with WR being as low as possible, but that is a niche playstyle.
I would save this one and make another one tbh.
Assuming you don't have a max stat one with dumped WR
nope
Is the blaze away blessing any good on the inferno force staff?
IS OP. It works on every m1.
Best in slot, bar nothing
Literally no better blessing in any situation
Good to know, thanks!
Huge fan of this class very survivable, decent damage great utility and assistance.
Looking for a way to increase my mobility and damage output. Would also be nice to see better in the dark/ see through my sword shield đ¤Ł.
Any tips?
Can you use mods?
Looks like he's a PS player. So nope, stuck with the I'm blind shield.
Trauma staff is so good lol
Which is funny because I thought it was complete dog when I was levelling up
Look, it's just me who hates it. I don't get it and stairs hate it as well or it hates stairs.
Aiming that circle do be dodgy sometimes lol
It is a pile a poo low stats. Trauma has the widest scaling of the staves and thus scales hard with max stats.
Right tree is where all the damage and speed is
It's also so easy to kill yourself with trauma when starting out
Empyric resolve is huge for it
I do not agree with fatshark making it the first staff you can unlock.
I'm the same but I hate inferno staff. I can do good damage with it and have come close to 1 mill a few times but I just hate it. idk why it doesn't mesh well with me.
Unsure what I did but I got 3 levels of a penance at once
I still believe trauma beasts Inferno outside of Havoc
Basically. I know it can be good, I have seen people use it to really good degree. On me it's like... I'm better off pulling my Illisi out, isn't it?
That being said, being a level 12 psyker with a dang near fully upgraded fire trauma/ voidblast is funny.
Everytime i come acrooss someone using tanners build and I use Tanners trauma build instead of my Infernus with rending Shockwave, I always outdamage and out kill the other player
Yeah inferno is fantastic when it's needed but trauma covers a lot of the same ground and also fucks up the things that give inferno a hard time. All that inferno damage probably isn't needed much until havoc
Just had a great game now doing it with someone using his build and i trauma Tanner build
Also you are safer with Trauma as you can dominate Crushers cus of Knockovers
And Bulwarks
Safer for everyone
Also being able to pop Poxbursters at longer range with Trauma is nice
Makes you feel more passive or less involved in the combat since you're holding down m2 basically?
Yeah killing pox bursters with trauma is super satisfying
Especially when it's a chain of them
I didn't really like using the Infernus, but I know how to play with it properly now
Positioning is key
Knowing when to M1 vs M2
Having Uncanny Strike is definetely needed on Infernis Staff build for when armour comes, nicely melt Packs of Crushers then
When using the inferno staff I feel I need bubble and when gunners and things at range are just shooting at me and I can't do anything with the staff due to how far away they are. I have to BB or try and re position and get close to feel any impact. With Trauma or EK they have great range and it doesn't take much to get into range to deal with them. I just feel useless at times.
Any build where DOTs are a primary damage contributor needs Uncanny for best Results
Idk? I'm on ps5
Ahhh he hasn't heard folks!
You need Empathic Evasion
Makes Gunners no problem what so ever
While channeling
You can walk into packs of Gunners and Snipers as as long as you are channeling, you can't be shot
It does
Soooo true
Empathic Evasion is right next to One with the Warp
Tanner has a VB build? Would love to see it
Literally god mode with Infernus
For his lack of KF and ER
Basically his Trauma build, I belive he mentions you can use Void as a substitute in one of his videos
@nocturne dust I woke up thinking about the poxburster event xD
so what node would you take on a Infernus staff if you had to choose one. Soulstealer or One with the warp
Not really. Trauma is abnout AOE Fire or AOE brittle. Void is a Sniper with |Cleave and a smaller explosion
Si senior
One with the warp always
But maybe both
Bothj of course
Look into if you can. Iirc PS5 can mod but xbox can't.
If you can. Clean force block will let you see through force melee block.
Non Havoc Build
For regular gameplay? Both. I donât bother with one with the warp in havoc
Infernus is a blessing.
Inferno is the staff.
I'd get rid of essence harvest personally
I know that's splitting hairs but fatshark and its naming grabage.
also making posts searchable
what was the point of renaming the staffs? was it lore reasons.
Oh sorry I thought you were the guy asking for advice lol
its better in havoc too
When loads of Elites are heading towards you, this makes it so you are (amung other soruces) Generating constant toughness
Even at max warp charges, you will still get the effect
I think it was because some weapons and blessings etc shared name... so they wanted to avoid confusion...
Havoc Infernus Staff
so we got different confusion
lol
Understandable, I think our builds are mostly the same but you take essence harvest and warp expenditure while I take kinetic deflection but I'd be happy with either setup
