#psyker-class
1 messages · Page 1655 of 1
Ye ik. They can also do the opposite with life leech. More thinking from gameplay perspective
true
i dont even run a melee with purgatus
it isnt necessary
I am going to attack you
it isn't required, but it is more optimal
i mean yeah
why?
but having a meme melee that i never use is funny
Encourging QQ in any way
I'd rather not wreck my nerves and joints for a videogame..
And vets. This dude wasn’t even a vet main, I was running inferno (albeit on the smelter map which is a bit more open ground) and he crushed me on every front #psyker-class message
Unrelated but I feel whirlipede looks better with the trans flag as a backdrop than scollipede. But goated pokemon nevertheless
Inferno is bad when the team is good enough to deal with targets at range
Scolipede is funnier if used to refer to me specifically
because Inferno doesn't have the range to do anything
Right
Felt like a spare part
that is where kinetic resonance shines
Definitely one of Gen 5's hidden gems. Up there with Vanilluxe and Conkeldurr imo
🤮
I don't know shit about the actual nuts and bolts of pokemon
oh true
I just know general "theory"
I just think they're funny looking guys that people shit on a lot
if only one guy is using grenades and it's shredders, vet can just toss 5 in a row for one morbillion bleed damage
Iirc guts conkeldurr was very much an OU pick
A single point for 1.5x the value of EP, and you aren't even stuck with a bad keystone. What's not to love?
You're stuck with a bad keystone
You're making a bad blitz mediocre
I used this newish build in Havoc 38. Went well.
its over
sorry your gpu has turned into a bomb
Is that the fan
exploding in 3
I think you've confused Kinetic Resonance with Empowered Pscionics?
It kinda sounds like a fan grinding
Sounds like coil whine or a dying fan
just sounds like coil whine
really hate playing melee psyker and blowing up to block/push >.<
Well, if you only take KR, what's the point? BB is still pretty bad and you have to use your ability just for it to be slightly less bad
I get some decent use out of BB in havoc on a purg/bubble build.
It'll one-bop most specials

Time spent BB is time not spent burning enemies
Like I use BB with purg yes, and I use BB on havoc
but it's more a novelty than any significant damage
I use it to snipe things that are far away and no one has killed
Also: did you know that enemies can attack you during the Dark Communion end event cutscene?
'Cause I didn't.
Because warp charge BB still hits most breakpoints, and with ult spam the 10s buff is up most of the time, and 1.25s cast is enough to get some kills faster than the vet can, each of which procs perilous combustion.
yes 
And my team came out of the cutscene with half HP and our vet down from a burster.
most of the time is a stretch
what's blaze force gs blessing/perks
you won't be able to spam your ult unless you're getting tons of kills which BB won't do
It really isn't, distant targets are much easier to mouse over than click on.
and it's still incredibly slow DPS
so
I don't know what you're talking about
You won't get the kills to feed ability spam
beating good vets at dmg on purga build?
Using the purg, yes
Using BB? Not a chance. That ain't no good vet.
BB is just part of the kit, you use it when nothing important is in purga range.
Exactly, it's a stop-gap and in no way valuable
You could literally ignore it and still come out with very similar DPS rates, it's only useful in extreme downtimes
What would convince you you're wrong?
I do not agree with you on this.
It's always useful to have options for different ranges.
Nothing, really? Like, the damage and attack rate just isn't there.
You would have to prove it has higher damage and speed than it currently has. Which is silly and not possible.
Sure
But BB is only chosen because of its positioning in the talent tree, not because it's useful
Swap BB and assail, and suddenly assail is the only thing paired with Purgatus.
(This is discounting Kinetic Flayer, which isn't really BB).
Imagine there is a big pack of gunners 70m away. You ult, and kill 3 with bb, in 4s, and everything else dies to 12 stacks of SB from perilous combustion. Can a vet wipe a whole gunner pack at 70m in 4sec?
yes, actually
A couple lines of plasma and suddenly no gunners
Also, the value isn't there
A gunner pack at 70m is not a threat
The only threat at that range is snipers
If you're in a dps race with a good vet nothing is a threat, its a race..
Sure, and you'll lose to the vet every time
Like, it's not even BB doing the work in your example
You could literally replace it with any gun
Well almost any gun
is 10 second dd broken? I just did a run with the perk and my stacks were dropping so quickly
If you actually wanna dps race then ideally you sprint to every enemy to attack them as soon as possible
long distance enemies shouldn't even be a thing
The buff likely wasn't displaying
It's been a fair while since I lost to a vet
You were probably seeing the speed buff, not the stacks

You can fix it with a priority buff bar mod
You don't pub enough then
ah, gotcha gotcha
Lets you put stuff like thrust and warp unbound right under your crosshair
super nice
I mostly pub
Join a match with 3 good boltor vets and watch them literally take all the damage away from your purgatus/BB build
Some real goats in pubs. Some real goat turds too
3 vets racing each other will wreck them harder than it will wreck me, easy win

I just don't believe you at this point. That makes no sense.
BB takes time to charge. A boltor shot to the face does not.
Unc should i up the switch on the heretics?
they'd probably run out of ammo if 3 vets were using bolter for everything
a bolter takes time to aim, a bb does not
I've seen it work on auric
Aiming takes way less time than BB
like, so much less it's insane how long BB takes
one vet hogging ammo will absolutely destroy you in dps if they're good
Even I don't take that long to aim the worst weapons
not with kinetic resonance.. which is my entire point
Bolter is fast and deletes things
and my point is also with KR
it's even worse without it
how slow do you aim if you can't killsteal a brain rupture, even with kinetic resonance?
when there are 10+ gunners, you get the ones they aren't, they always shoot the easy ones first, and once you get a couple sb kills the rest
or they shoot your target
All those gunners will be dead long before soulblaze gets to do anything
because BB itself is slow as well
and yeah the soulblaze barely gets to tick
You might get one or two gunners if you're lucky and they don't target what you're targeting
Come on guys aren't there enough gunners to go around? Can't we just all get along? 
exec stance bolter one shots gunners
It doesn't even take a boltor, other guns can also starve you of specials/elites you need for BB to do much
I mean plasma gun can clear an entire hallway
If you're using voidstrike rest in pepperonis
Voidstrike doesn't deserve its treatment
Or maybe its cause and effect
Most fun worst perfomance
Honestly least favourite staff of mine. Trauma has always been my fav
I dunno it just feels like a snowcone cannon
I agree.
Generic savant psyker massively outplaying a zealot in basketball but its a voidstrike ball
Like, there's a very good reason I say the only thing worth investing on BB is Kinetic Flayer: because KF is completely divorced from actually using BB. BB is just not in a good state, and KR looks very valuable but it makes a bad thing less bad. That's not worth the investment, it's much more valuable to just further improve Purgatus.
KR would need an insane uptime for it to be worth using, and even then it'd probably still need a boost to its speed (or a proper boost to base BB so it doesn't suck so much).
You're wrong, I think you're just bad at using it effectively
Well, I think you're wrong.

BB is my favorite blitz. I know precisely how bad it sucks.
Not that anyone asked for an extra opinion, but... assail sure is nice. 
idk getting 12 BB's off in 5 seconds is pretty fun to me
i feel you
I guess 300? levels of psyker isn't enough to master BB? It's really not bad.
This is the problem with BB, though. People think because you can invest into it and get it to okay levels, it's therefore not bad.
Smite doesn't need investment to work. Assail doesn't need investment to work.
No grenade needs investment to work.
Do they get better with investment? Yes. Do they need that investment? No.
well vet needs grenade regen
1 point for KR is all it needs, most vets spend more than a point boosting their grenades
All vet grenades still do their job though, you'll just be grenade-starved.
What exactly quantifies as an okay level for something that specializes in picking off a high value target from complete safety at range
No, because even with KR it's still pretty bad.
It's still a lot worse than base assail if you're just hunting specials/elites.
each of psykers grenades are tools, they do those things well
i think shredders would actually suffer a lot without any grenade talents
Hard to justify throwing 2 to optimize the bleed if you can't get more so easily
shredders also stun tho
but grenade regen is like literally on the way to voc so this never matters
it has much better range than assail, and at mid range faster time to kill (with KF) because it doesn't need to fly through the air
You are right only on the first part.
but that range almost never matters.
and even when it does, you have plenty of ways to make it not matter
travel time is longer than BB cast time if it's like a 30m sniper
this kinda never matters
but it does take time
The range might be better but it doesn't go fwip fwip fwip fwip
Or ting ting ting ting. Which is the main reason you use assail
kinda relevant for bombers too i guess
If you spend your ability just to have KR.
but you can also just slide
bb still stagger sniper out of aiming quickly too, sometimes handy
BB doesn’t let me make shitty guardians of the galaxy references
Rarely. Still all insignificant things.
guys is this the best build ever
bb better for bosses than assail is
tbf if it's a shriek spam build, the uptime isn't that bad on kr
Sure, but neither is great on bosses.
That’s a bar sitting on the floor
I'd argue Ego blowing up is a brain burst reference.
BB's buffs don't last long enough to make it good.
because it's reliant on buffs.
Short buffs, at that.
it's up like probably 50% of the time
shriek spam is about 12 sec between ults, KF lasts 10s, its almost always up
This is what psyker mains don’t tell you
the cold hard truth
(Male seer voice lines are goated with assail)
Fly my pretties fly fly
Shriek is a 30 second cooldown
You're assuming quite a few psykinetic procs there, buddy
** I always win hide and seek **
I just switched to girl mode and I think I like her better
Seek their eyes
Fem seer is so good
That and you can rock that absolutely fucked haircut with the three braids that come outta nowhere
i mean with 4 warp charges, cdr curios and cdr aura, it's already down to like 17 seconds
Grandma psyker is good (female seer)
Male seer doesn’t fourth wall break with bodyguard to talk about the music
Think the only argument for brain burst right now is kinetic flayer as you say
I have heard that line once in 500 hours
Which to be fair is actually pretty good when you get surrounded by clusters of heavy and you need to stagger at least
And it’s so good
12% from curios, 10% from aura, 45% from warp charges. That leaves 9.9s of CD, before any psyc aura procs.
Also, real as fuck out of context
The seer personalities are joys to be in missions with
12s was a generous error margin.
i don't feel like KR was enough value for a point when i tried it, but uptime is not why i dropped it. This was not really an issue
They don't stack additively
This also assumes you have Warp Battery, which is often not the case nowadays
and also assumes you can get 6 stacks in 12 seconds
which also often not the case
The only class I can't pick a favourite on is vet. Loose Cannon and PTSD Haver are both so good.
The math ain't mathing
Fem loose cannon is just silly
assume 4 warp charges for 30% cdr, cdr curios, and the aura
30 * (1-0.3) * (1-0.12) * (1-0.1) = 16.632
I don’t want Cadia every 2 lines
10 out of roughly 17 seconds is not bad uptime
And she is also a ptsd haver to be fair
Yeah I actually made 2 vets just so I could experience fem loose cannon and male cadia vet
and usually it's slightly less because of psyk aura
MY ROCK BLEW UP WAAAAAH
I just know I wouldn’t want any of the vets running at me with their angry lines, I’d be hitting the bricks
it is for how essential KR is
fine, I measured its 12s before any psyk aura procs.
anyways uptime was not the issue back when i used it.
The real issue is i just sprint 40 meters ahead of my team and fight the enemies point blank anyways
Although someone on YouTube made an excellent point that if on my first off world mission Earth blew up I too would make it my entire personality.
I think any remotely reasonable person would
the amount of time i spent not being close to an enemy is genuinely pretty low, so i didn't get much value out of a long ranged attack like bb
it was nice for bombers though
good until you're in a dps race with a greedy vet
Eh, most of the time you can just deal with snipers without BB. It just stands out when you need to use BB to deal with them.
enemies are not usually that far apart aside from specifically bombers and snipers
There will usually be something you can sprint to faster than you can bb
I don't have to use BB for bombers tho
the real use of fast bb in purga build is because DoT kills don't proc PC, you need direct dmg to get the killing blow. If they're close enough you stab them, if they're further away you pop their head.
Trappers can be good too. Especially if you catch them before they wreak havoc on your team
i mean sometimes bombers are in the middle of fucking nowhere
Stop sweeping

No, you stop doing less damage than you could be doing
what was the actual time the kr BB took again?
Sweeping does less damage though, it's for stacking not damage
also TIL if you switch talents in the psyk and add warp battery, you can get two different warp siphon stacks going
1.25s cast, 0.34s recovery, down from 2.2s cast, 0.6s recovery.
Brainburst is meta because it uses the number 34.
if you have enough stacks there isn't time for direct damage
Which is one of the funny numbers as we all know.
1.25s to proc PC, applying 4 stacks in aoe is faster than you can apply 4 stacks with the staff.
Again, you're discounting direct damage, you're also assuming KR which, again, doesn't have nearly as good of an uptime as you think. Additionally, you don't get Blaze Away or perks.
What's our movespeed with dueling sword? like 6 m/s? So we could cover like 7.5m in that time i guess
more if mettle is still up from the previous fight
My position in this entire discussion is that KF, costing 1 point, makes BB pretty good.
My position is that it makes it okay at best, and generally isn't worth the point.
Does KF work with the lightning staves and smite still?
Er I mean obviously not smite lol
KF works with all staves
Berry cool
Yes, and my response is that just means you haven't worked out how to use it effectively.
And my response is you just haven't worked out how to play the game if we want bad faith arguments.
And my response is rips monster ass
Is your position really that you've mastered it and use it as well as it can possibly be used, and so anyone with more experience must be wrong if they think it can be used very effectively?
i think you should just go up to the enemy and stab them
No, my belief is you are downplaying alternatives and viewing BB in a biased light, as humans are want to do.
I think he's trying to say: whilst you can use it effectively and have found a use case for it. The perk point investment is better spent elsewhere.
yes, when that is the faster option
Iunno
Like I get what he's saying smite and assail need minimum to no setup at all. Maybe some rending for your assail if thst still works
You should do it anyway more often than not because it will get you closer to the rest of the enemies for the thing that does real damage, your staff
If we're talking just pure scoreboard greed, running to the hordes faster is just gonna get you the most damage. Huge advantage to getting there first
I'm curious which 1 point you think adds more offensive power that isn't already in the build?
and bb is not as fast as sprinting with a fast melee
I was not speaking of a specific build?
or you can slide towards them while casting bb, have killed one, dodged any bullets, and still have closed the distance?
I think it's less the 1 point and more the pathing through brain burst?
Although KR is generally not the pick for purgatus, yeah.
*isn't already in any good build
but you're still moving slower than a fast melee
a dueling sword/knife simply has higher speed
well for one, warp battery, kinetic flayer, wildfire... lots of builds miss out on at least one of these
getting them all is pretty hard
Don't you move a little slower while triggering BB?
You do but you can dodge/slide around it
kf kills too many pox bursters on teammates, that's a different can of worms.

Just don't hit the PB
KF doesn't trigger on pushes
Yeah just wanted to make sure before activating my domain expansion.
purga primary can save plenty of teammates from silent pox bursters though, from 15m, its too good to give up for rng bbs
If you're literally blasting a spout of fire into a PB and your teammate decides to run at it, that's kinda on them

KF is not an insignificant amount of damage
primary spam will also push a burster back several times, which you can use to move it out of a dangerous position
In fact, it is better than Warp Battery
hey maybe if you could use your inferno against bursters, you wouldn't have died in our last run
Wouldn't have done crap
I got no hitregged
😭
Also they were around a corner so it would've been more dangerous than just pushing
purga primary is easily the strongest tool to counter pox bursters
yall don’t shove? 
purg primary does solve the multiple burster waves though
push needs stam, and requires teammate not to shoot it in your face
bruh
psyker
where shoving is fucked because there's another burster slightly behind the first one
Just spam pushes
Psyker is good at that
i suppose not everyone sprints everywhere?
Then run away and hit them with the ole kaboom
bruh
Psyker has such a short stam regen delay
They can always push
The fact you don't know this is 
there exists a perfect distance where you cannot reach the burster but it can reach you when the burster you pushed explodes, and inferno solves that
okay but the stamina thing literally never happens on psyker
Unless the lmb doesn't hit which does happen
*almost always

i get the pain on the other classes where something hits you same time and block breaks while you try to burster push, but psyker has kd
If you're sprinting into a poxburster, you have bigger problems.
ok but this is a skill issue
stop sprinting a moment before and you can push the burster
if you're sprinting into a poxburster using primary spam, there are no problems
You'll still get exploded
you just need like 0.1 stamina to push
Also lmb spam still works with KF, just don't do it when they're too close
Also also, sprint slide mfer so you don't have 0 stamina
when they're close to unaware teammates is the best time to use primary to save them
What's the electrokinetic dump stat btw? In the big steam guide it says crit or quell speed, online I'm seeing mixed info, and I'm staring down a 60 roll warp resist one in my shop rn.
🤷♂️ It's an extremely niche usecase for dumping a lot of damage
If my teammates are unaware of a burster, it's probably silent which means I am likely unaware as well
maybe if you had pushed the burster when you were 14 meters away with inferno last game....
Around a corner
I can't shoot through walls 😭
insane
Pygex's guide is wrong in a lot of places or expects highly specific setups with strange techs
I'm willing to sacrific a little dps to be better at keeping my team alive, which is kinda the point of bringing a truckload of dps in the first place.
For example, he dumps quell speed on purg because he expects you to not quell by making use of a highly specific no-quell setup
The guide has always said to dump crit on surge/ EK.
i'm surprised he stayed on that hill for this long
It's not a little though, it's quite a significant amount over the course of a match because KF procs PC
my hot take is i think kf is easier to give up on inferno than on trauma
🤷♂️ You do you, but I'd rather KD over KR if you wanna talk about defense.
Sure.
like sure PC stacks are nice, but you build those stacks in barely any time
the stacks mean the world to blaze trauma
but for inferno, really how often do you feel like you're really waiting a long time for stacks
KF helps you kill things you're killing anyway, KR lets killing things far more effectively at mid and long range that you wouldn't kill otherwise.
idk if you watch the stacks with the mod but it's so fast like who even cares?
But time spent using KR is time not spent using the staff that is way more important to the build
and generally I don't have enough targets to use KR on that normal BB wouldn't also suffice for before I have to switch to staff.
what its the dump stat on infero staff, warp resistance or quell speed?
warp res
warp res
Quickly killing a specialist or elite gunner at mid range is more valuable than using more staff, especially when doing so adds more stacks on fresher targets.
killing a disabler or area denial-er before they use their ability is always valuable.
All you need is ER and battle meditation to make that happen. I use it in havoc 40 as well without creeping flames.
Yes but it means having shriek trouble for outside of Havoc.
Why would you not have creeping flames on regular runs with purge?
i think he means having trouble building peril for shriek
The reason to dump warp res is that 80 quell speed lets you fit 1 (2 with ER) big channels with 1 quell tick from 100. With quell speed dump you can't quite fit it in. On h40 peril quelled per tick is unchanged, making 1 tick quells optimal, and quell speed stat is the only way to increase quell per tick (solidity doesn't).
Not really, there ain't that much that dies
Counterpoint. The reason you dump quell speed is you can do low charges to keep permanently CC up while blazing spirit covers for you resulting in minimal DPS loss and never having to quell.
CC isn't that valuable, BM is a dps loss
because you don't take a more valuable node for DPS if you take Battle Meditation
You literally never quell with purga?
anybody wanna do some auric? no havoc just a couple before zzz
I can
i hate that gif
There ain't much to get more DPS here
@nocturne dust strike team 15 when you're ready 
You.... you don't have psykinetics?

That's a non havoc build
it's still more shrieks for yourself
Also the elite aura?
But that has nothing to do with DPS

Don't come in here complaining about DPS and then whining about elite aura
Choose what you want
Battle meditation is bad though, it puts your peril in the hands of rng, which makes it impossible to consistently sustain 80-100 peril for max buffs. Even worse, the more you kill the harder it nukes your peril.
lmao

BM is good in havoc when you have like an 85% quell penalty
Bruh
Elite aura makes more sense on havoc cause other people will run CDR, and you are usually in coherency.
this is for non-havoc
Oh, ignore me then
Blazing spirit is better than peril maxing, especially with creeping flames stacking
Terrible skilltree
It is indeed terrible
quell penality only effects tick rate, not tick amount, if you quell 1 tick at a time it has no effect, which you want to be doing anyway if you're sustaining 80-100.
Wrong aura, no kf, no wildfire
no psykinetics
No there is wildfire, it's even worse, no psyk.
they have wildfire
blaze and peril maxing is better than blaze and no peril maxing
See for yourself FFS
0:00 Optimal rolls and Curios
1:30 Empyric Resolve - DO NOT STACK TOUGHNESS
2:23 Talent build
3:00 Blaze Away techs
5:10 Joining mission
34:50 Mission end
I've seen, I'm aware. I think you're valuing not quelling a bit too much.
But I'm just some guy on a Discord 🤷♂️
PA is one of the best talents in the whole game. It's holding assail out of most builds alone by simply existing.
Allows me to go full aggro since I always have peril to CC
It takes me like 5-6 heavy headshots to kill a crusher with a knife, is this normal? 💀 Purgatus build
you need 84 peril to creeping flame max, which isn't going to reliably happen on cd with battle med.
try full uncanny stacks prior to fighting the crusher
I agree but with ER you won't build peril fast enough for PA to matter. You could drop ER for the rending but it's bugged and doesn't work properly so...
my 14 warp resist deimos says otherwise
5 lights for 5/5 uncanny still takes 4 hits
Why even run er on purg
Just watch the video will you
Er just fucks you over on purgatus
I've seen it, I use it. Do you want me to make a video showing why you are wrong?
barely over 1000 dps on average, just need to know if its normal or if somethings wonky tbh
if normal i can work wit hthat
Anyone here use this talent node?
yeah but it in fact does not work
It does not work. It is borked.
its jsut better than the other one
If you dot that and you are correct I will edit guide and attribute you
So take the toughness hit instead. damn
no lol
just take the talent that doesnt work
the toughness talent is trash
better 0 effects than cuck ur toughness
and peril gen
Play with this for 2 rounds and experience it yourself.
What.
empyric resolve
I know. I was disagreeing with you.
Empyric Resolve is great
But that toughness hit though
and each gets -30%
Spam your ultimate faster
Generating less peril means you can more easily stay at 80% instead of going too high too quickly
you see, i am shit at the game, and so i require to crutch on being able to take hits
just got this heater staff lol
(only speaking for myself with this btw)
It's fine to say that you prefer having the toughness. My issue is with people who throw out blanket "X is bad" comments without knowing what they're talking about
I'm also shit at this game
If you don't want to use Empyric Resolve, that's fine. Play how you have fun
And tbh, builds are secondary to playstyle and comfort and skill.
omg it even hit 0%
It's uploading and processing, I don't want attribution, I just want you to share better build suggestions. Your info is 10/10, but some (not many) of the conclusions you've drawn from that info are questionable.
something like this would be good for force gs / inferno staff?
That's why you feed vets and zealots constant CDR in exchange for constant yellow toughness to bypass the toughness penalty.
Very cool and very balanced 
As they said in the Zealot chat earlier, a Zealot's job is to read the book and keep the psyker alive.
Die for me, fanatic.
Overtoughness is a horrendously broken mechanic that needs to get chucked from the game entirely. (Havoc is not withstanding but Havoc is its own set of problems)
btw @near wyvern i'm surprised you don't have this confirmed already. It's pretty clear that the psyker with the talent has to be the one killing
Fair, I do main the very coolest and most very balanced of weapons in the game.
How many of you have been bullied by Scab Captains who don't show their animations properly?
Just suddenly die as the guy looks at you menacingly
what talismans and stats you take for kinetic deflection, do i put block reduction on my force gs?
Block Cost Reduction belongs in Vermintide
nah you don't need block cost reduction, especially not with KD. It gives you insane block already
i like riposte
Kinetic Deflection, to me, feels like the alternative to taking a stamina curio
Riposte is also good
with KD, a full peril gauge is equivalent to 4x your total stamina for blocking
plus you can still block with your stamina after it's full
it's so excessive it's insane
Idk I think for a blocking related trait it damn well better be good
I’m not taking a trait that makes me 50% or even 100% better at blocking, it’s just not enough. 400% better is a little high but not so much as to break the game
even when i have kd i have to constantly remind myself to use it
i just instinctively never block
He got me 
lol what is this guy on
you should be taking duelist though
anticipation is worth it? does boost empathic evasion?
no and no
Anticipation is alright in some scenarios
don't spend an entire point on 5% speed only
as for the other two, depends on the rest of the build
Not on every build and everything. On finesse weapons 100% but I don't take it when I play rashad
i mean that perk is like entirity of zealot dmg
the weakspot damage is enough to make it worth it on rashad
Yeah, pretty sure Rashad benefits a lot from finesse
its a crit purge staff / gs, then wildfire or warp splitting?
and like its literally next to the immortal node u should def grab it
okay think about this
the 30% weakspot damage on vet tree is a must grab on literally every build
zealot's duelist is 50% weakspot and 50% crit damage
even for weakspot alone on non-crit weapons, it's a top tier node
Still conditional based on dodge and rashad with headtaker 1 shot all chaffs already. Maybe it helps against crushers but heavy attack already stagger them so I'm not even dodging much
triggering things on dodge is very common on zealot though
it's why second wind is insanely good
just dodge one of the hundreds of bullets flying around
Only if you dodge I face tank when playing martyrdom 
conditional based on dodge will be active like 85% of the time
No second wind no duelist
press dodge and you'll probably just dodge something by accident
Watch me get top damage
How use knife. Me bad with knife
You press left click pog
I have played with KF a lot of times. I don't like it because it is risky to push poxburaters with LMB
Why they no die fast?

simply crit more
You need to stab harder
Playing safe 
It needs to be done in a controlled setting, I have no friends and I haven't seen video proof of it properly being test

KF doesn't proc on pushes
IM TRYING
anymore
Oh it's the guy doing the killing
It does proc on push attacks from force sword tho
you can probably just look at a few seconds of some random footage. It's pretty obvious when psykinetic's aura procs because the ability icon does a sudden jump
hell just open up a random agentchaos vid
On purge LMB
The guy with the aura has to do the kill
But then you stack multiple psykers all taking it
And it's op
Ah, 🤷♂️
I used KF a shit ton when it was used to upkeep warp charges, cause then it was worth it
When I’m using knife I feel like everything kills elites faster than me
I do think they should just make KF never proc on poxbursters, that would be nice
Since the removal of that and no changes to the buff, it's not worth the slot. The CD is either too long or it needs to be a guaranteed on hit proc when off CD.
KF?
Kinetic Flayer
ty
AgentChaos, our troll at home
You using mk6 with push attack spam?
Especially on surge staff it's crazy strong
TBH they should make KF only proc on elites and specials and a guaranteed proc, then it could be worth it
Would be funny to fire a single bullet to open a bulwark
unfortunately i don't have a lot of clear footage. i mostly keep clutch footage.
Best i can do from my personal footage is the bulwark kill from smither here not making my cd jump, but you probably want something clearer
https://cdn.discordapp.com/attachments/1046914150363844779/1315875922703941663/fgs_havoc_shotgunners.mp4?ex=675ba373&is=675a51f3&hm=eb3bc27a5db9771f9c2119f57300612e843347ad6e51c4f58e4cb0c3889d1992&
Yeah this is not clear enough
i nono like it
It says chance to proc but the chance is higher than it is.
that being said, you can see that the ability bar jumps pretty abruptly, so you can easily tell if you just see someone get a bunch of kills and you don't see the cd jump
If you have it ready and use trauma you'll always get a proc on the first blast.
we can probably just look for one of agent's vids and just look at the kill feed and the cd
Still it should be guaranteed like bounty hunter crit in VT2
That's cause you hit so many targets
i kinda wish it was guarenteed and had a way to reduce the cooldown
They changed that?
Well that slipped through me in patch notes if that is the case, still we need it to be guaranteed
kf is by no means bad methinks it just doesnt fit super well on most builds
shit, agent plays with too many other psykers
Feel like this class is gonna be my hyperfixation for a while
And it would be really cool if they added an other node behind it to reduce CD by 50%
Would make some gun builds really good
3 psykers all with psykenetic aura is broken level of creeping flames spam in havoc
It's actually a DPS bump over other alternatives on Inferno/Trauma
For sure. Add in a fourth one for bubble fort
eeehhh
my issue is i'd just rather have other nodes that i can use for things i find more valueable
Need 1 zealot for cleanse and damage on choir
If one creeping flames user is running EP smite corruption shouldn't be too much of an issue
But ideal seems to be 2 zealot 2 psyker or 1 vet 1 zealot 2 psyker
nobody wants to run smite 
Poor ogryns
I did that for my True Survivor

But you need one bubble psyker in the team
And EP smite requires creeping flames, so only an option if at least 2 psykers in the team
Bad charolotte. Bad
what the heck
Smite bad
Smite for losers
That’s why atlas likes smite
(I’m a smite hater through and through)
im a smite hater but also a brain burst hater
and also in part an assail hater but not as much and not for the same reasons
You have to take one of them to get PA tho. So pick the one you hate less 
yeah
i usually just pick whatever i dont have on a build
so for my purg i take brainburst
Oh yeah, well you stink.
Pee yoo

So bad...
This was done on Auric Maelstrom, the more elites you have the merrier this build gets. You can view this build among other things in The Psyker Atheneum:
https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
I take BB in all my staff builds. Not a huge fan, but smite is intolerable.
ah you see
i think smiteh as some use cases if you need an immidiete and useful shotgun stun
i hate this style of play
but past that its bad and people misuse it alot
It's not a bad ability at all, it's just boring and slows the pace down for me.
which is why i dont like smite
What style of play? I don't game there just watch Netflix.
I'd rather play risky and lose than slow and safe
forces you into playing a certain way
you can play risky while also having a fallback in the form of smite
its just about how you use it
lol i had a couple runs blocked by youtube bc i was watching house and you could faintly hear it on the video
Is this sufficient data? https://youtu.be/wp6CMxzJUtw?si=inZBIi74XeMaKHT-&t=1150 I have Psyk Aura, my teammate MrTwoTime doesn't. Watching the next 10ish seconds at 0.25 speed, you can see my ult cd jump (visual and number), when I get a few Elite kills, but not jump at all when he gets several more. That run is probably full of similar examples, it was just the first one I found skipping through.
you arent supposed to sit still in a crowd holding down your m1 button
its too slow for me tho
i wanna run
im a speedrunner at heart
which is why i like kf
you get a very fast first pick

and it snowballs into a faster run
u went ded
u went down
i blew up
is that true
no
Only death could set me free from that hell
oh ok
fax
@near wyvern https://youtu.be/mWyU349pnrM Showing that you can fit a full charge from 1 tick of quell if you have warp resist dumped, but not if quell speed is dumped. Imo the only situation that quell speed and warp resist actually matters is when you need to create peril overhead when capped at 100 and ult is still on CD, It also shows Solidity has no effect on first quell tick, in the hope of convincing more siblings to start using Puppet Master to make sure the blunts aren't missing out on our juicy CDR.

I've swapped off of KF for the moment. I do miss it, but I like other nodes more.
I might swap back to it at some point. It's hard to tell how much Wildfire is benefitting me.
THERES NO NODE ID RATHER TAK E
Wildfire has most value when another psyker on team is applying soulblaze without purgatus
Why is that?
It seems pretty useful for ramping up soulblaze stacks as the horde comes in
Whoever applies the first soulblaze stack becomes the owner, regardless of who else subsequently adds stacks. Being the owner means your (and only your) buffs and weapon perks are applied to the DoT damage. A good Purgatus player will be buffing their DoTs by maintaining Blaze Away (+40% power), Warp Rider (+20% damage), and Warp Charges (16-24% damage). But if another Psyker applies the first stack then none of those buffs will have any effect, even if you add 15-30 more stacks afterwards. Because wildfire spreads at the edge of a fight it results in applying the majority of those first stacks and thus gives you ownership of the majority of them.
@fiery stratus ggs, thx for the games

I know all of the soulblaze ownership stuff. Just didn't click to me that it's a "get away from my turf" situation
I have been making an effort at doing short charges and LMB quell cancel to keep Blaze Away up. Warp Rider is usually at 60%+ peril. Warp charges are... whatever they are. I'm throwing down too many bubbles for them to be maxed all the time
Blaze away is a massive boost, and a blazing spirit blast/void isn't adding that value, and can stop you from adding it if they open fights with shriek, use wildfire themselves, etc.
Ideally you convince them to remove soulblaze from their build, except PC.
Then you don't need to run wildfire either
I usually do rending Trauma if I am the second psyker
I'm doing my part.
I feel like Wildfire is also very useful for getting warp charges with the 10% when a burning enemy dies node.
so what im reading is purg psykers need to simply be better
i like it
Yeah, its value beyond boosting ownership is still alright, but more questionable. If you're fighting for stack ownership it is a must pick.
KF popping high value targets and adding boss DPS is nice. I'll probably swap between Wildfire and KF a few times to see which I prefer.
You can troll a purga player extremely hard by just grabbing wildfire and opening every fight with a venting shriek
Bonus points if you're running blazing voidstrike
Thats how i play
lmao
purga should just be in fron
front
their fault
your scoreboard will look phenomenal because most of their dmg will be attributed to you
lol, its hard to be in front of the range of a blazing voidstrike
IT DOES
taking 40% power out of most of the DoT dmg is kinda fucking your team though
many such matches
Imagine if Blaze Away just universally applied to all soulblaze

not my fault they arent in from
front
Does zealot do soulblaze, mfer?
well that depends
OOOOOOOOOOOOOH these runs
u were never in front
dont lie

with inferno you can be in front easilly
If I were in that kinda match I'd hope you have exceptional barrel awareness.
Look, I spend a lot of time keeping things away from the back, yeah, but I was definitely in front
unfortunately i died to a pox
that i didnt hear
literally the first moment I skip to, I'm in front of you 
3:18
while fighting a plague ogryn
hmmmmmmm
thats not doing your case very well

I don't know how
I'm also in front around 5:18
I will grant you're in front of me around 14:00 though 
Irrelevant
i dont have a shield
so i shouldnt be running out in front of rangers like that
Maybe you should get one
No way to compete with surge shriek for stack ownership with bubble purg in havoc
ill beat a surge shriek with a trauma
dont @ me

That's funny, I seem to remember you losing to Atlas quite often when on trauma
No?
i dont think so
i remember i beat him
on at least one game
lol
but prolly the others yeah
To be fair, I didn't know you were thinking of swapping to bubble. All I heard was you wanting to switch.
and I only answered once anyway.
but i was also using rending not blaze
MORE RANGED DMG THO
So how did you guys manage today, anyway?
(im coping, ill find anythign)
went alright
were at 38 or something now
we should get 40 tomorrow assuming we dont get stupid games
Don't worry, 39 will be Gloriana
and 40 will be the new map in which it will be easy right up until a full wipe to a bug... 3 separate bugs 3 times.
GLORIANA DID NOT GO WELL
we lost, didnt finish it
we had a couple series of unfortunate events
That seems to happen a lot on Gloriana
For the Souldrinker talent, does it trigger from killing things that have soulblaze on them, or just if they die from the soulblaze itself? I assume it's the former, but just making sure before I consider seeing if I can find a point to toss it's way now that I've caved and am seeing if perilous combustion is as good as people online keep saying it is (it seems so bad, and seemed awful when I tested it when I was a lower level, but we're on higher difficulties now which is when I'm told it's more useful, and at least it synergizes with disrupt destiny (though it'll make my targets harder to spot...))
Souldrinker is weird and works wonkily
It only triggers on deaths from soulblaze... or when soulblaze ticks at the same time as death
In practice this means you sometimes get toughness even when soulblaze doesn't kill, but only a soulblaze kill guarantees toughness
If it was consistent and just triggered on killing things with soulblaze on them it'd be a solid pickup
But yeah, no
Ehh
I mean, for my build specifically, assuming perilous is as good as people make it out to be, it'd be quite nice
Toughness and crit are things I want
It may sound good in theory, but Psyker's top nodes generate enough toughness that generally it's not very valuable
and Souldrinker doesn't even refresh the crit, you have to wait for the buff to expire to get the full duration again, so it has other issues
plus, Perilous Combustion, if it's your only soulblaze source, isn't that consistent for defense. You want defense to be consistent more than anything, which is why Kinetic Deflection is so valuable. It lets you retain stamina and do so much while also blocking.
I'd always like more 🤷♂️
And I haven't indexed that hard into the top nodes currently
Though maybe I should lol
I've been shifting slowly to be more of actually keeping peril high
More won't generally help past the top nodes, though
🤷♂️
I was initially just pure sword and not actually using peril much, so I didn't take those ones
If it's an issue like that, I would highly recommend just getting better at making use of your dodges and sliding over investing talent points into more toughness
PC is mostly for Purg/Blazing Trauma builds
You have to interact with peril on Psyker
The fact that it doesn't respect the max soulblaze stack cap is what makes it good imo
Meleeker's best way to stay alive is to swap to assail and spam it
EK tho
Really, only Voidstrike forgoes PC
I mean, I am now, but you'd be shocked what I was getting away with by just great sword meleeing and not doing anything else 99% of the time lol
and potentially gunker/meleeker
Yeah, cause you go right see on the tree
But yeah, I'm mixing in assail and stuff more now
I doubt I'd be shocked, FGS is good
It's not necessarily about the sides, EK would still want PC because it enables the entire fire build for EK.
I don't have assail on my fgs build either
Even if PC was out of the way.
Eh, but FGS doesn't really have the speed
What do you use instead?
I run PC on all my staff builds (I don't play voidstrike) it just doesn't feel that impactful on EK
Compared to Trauma/Purga where you benefit more from how SB stacks scale.
only thing i felt i needed to give it was warp splitting dd and malefic. Didn't even take scriers
I had smite fgs bubble dd when i ran with you
eeeehhh? But EK's whole thing that allows it to out-damage every other staff is PC and psykinetics
I mean not taking Scrier's was fair
FGS does have the damage
yeah it doesn't feel like it really needs the scriers, and bubble helps a lot on havoc
Can you go into meat grinder and spawn one speical with ~6 horde next to it then brain pop it to see actual damage?
I'm at work or I'd do it myself.
Yeah, but I was more thinking of outside Havoc. Havoc is much slower and weirder.
DD and mettle handled movespeed okay
I wholeheartedly disagree, those are terrible for movespeed
DD is only 2.5 seconds every time you kill a target
which is just
outside of havoc I dont have any getting movespeed either, since ek actually gets DD kills
in havoc ek doesn't finish off shit and i don't get dd as often
anyways mettle is goated
Mettle is more okay but still eh, like it's only active in the thick and that's when you need movespeed the least
i mean keep in mind i have ek staff and riposte on the fgs
getting crits is consistent enough
i'll generally gapclose while spamming the staff
but why? 
also outside of havoc, i'm really not out of combat like ever
usually i just rush ahead to constantly fight things
zealot's my second main. abandoning teammates to rush ahead comes as naturally as breathing
I'm just curious to how much it actually does
EK just wants perilous because it's both good at picking out targets, and because most builds with it will run shriek
I feel like I should actually send my current build to see if with the many levels I've gotten since I last sent it, and the shifts I've made in it since then, I've made any major issues in it. Cause I feel like, with how this convo has gone, I may have lol. But also maybe it's fine lol. Focus on sword and now actually mixing in assail to keep peril reasonably high, staff is built to kill big things and bosses, sword is uses most of the time.
(most recent addition is perilous combustion and swapping from lingering to perfectionism, haven't tried that out yet, used lingering up till now)
Mmmmmm, what you're suggesting will probably look bad out of context but alright
well, i'm also currently not running perilous on my build but that's cause ek isn't the focus
I'm not interested in making anything look bad, just curious how much damage it does to mobs that don't have SB stacks.
You have to take into account that the talent is stronger the higher difficulty you play due to how many more elites/specials will be present.
It's also stronger due to enemy density and soulblaze stacking exponentially in the beginning
killing 1 special won't really do enough to accomplish anything
killing 2 will kill trash mobs
Yeh, 1 kill won't do much unless you're running Inferno and have blaze away
but even then I'm not sure if blaze away would be enough. Would probably need wildfire shenanigans
iirc 3 stacks of soulblaze is basically nothing
probably removes a quarter of a poxwalker's hp
It's like 5 per tick before damage increases afaik
15s duration with a 0.75 tick rate
Unless I'm mistaken
wow i wasn't far off with it being a quarter
It's 9
Man, this talent still looks really bad.
Like, I get it, more specialists higher difficulties
But man is it so awful in a vacuum
It's actually amazing
Not really, even in a vacuum, I clearly showed it killing 6 poxwalkers with 2 elites
So it at least does something
its one of those talents you think is bad when you just kinda gloss over it imo
soulblaze does expontential damage with more stacks so one instance of it isnt quite what it'll be doing in a real game
I mean, killing chaff enemies over the course of multiple seconds after multiple elites are killed near them at the cost of a talent point still seems bleh
🤷♂️ I dunno, I'm a long-time nerd and gamer so I guess my sixth sense just told me what talents were good.
for soulblaze
Only reason I'm trying it out in my build is the disrupt destiny synergy
one of the dots has a really weird way of being calculated i thought?
they're all kinda like this
I mean, I'm not sure how bleed or burn are calculated
iirc bleed is dumb
something about it needing uncanny to be good
My senses have been mostly decent for this game (even if I don't always follow them), except for specifically perilous
After hearing everyone out on it I can sorta see how it can be nice on builds with bag chaff clearing but good elite clearing on higher difficulties, but as some general amazing talent it still just doesn't sound right to me
it just works really well if you have literally any other source of soulblaze
It's one of pysker's strongest nodes......... when a clown-car of elites/specials appear, you just have to kill 3-4, and everything else in the area dies
like i think 9 stacks will just kill a gunner
I mean, sure, with other soulblaze stuff, sure, yeah, it's synergy so synergy is good
and shriek is 6 and perilous is 3 so like
But as a general talent for normal builds? /:
if it's completely alone it's kinda meh
okay but most "normal builds" have some soulblaze in it
No??
we're only just starting to see more builds that don't have any with the rise of bubble
but most havoc builds are blaze trauma or inferno anyways
shriek was on the majority of staff builds before this patch
it was really only gunpsyker that didn't take it cause scriers
There are, like, 2 talents total that give soulblaze, and, what, 1 staff and a sword blessing that give it?
Why would it be normal for a build to 'happen to have some soulblaze'
creeping flames is pretty common on staff builds, and very spammable
Especially since those 2 talents are counting the one in question
If you kill enough elites, it clears the rest. It also stacks with other soulblaze and goes over the cap for every weapon that can generate it
it also softens up each subsequent elite/special if theyre clumped together which makes thngs like rager packs alot easier to deal with since youre doing a solid third of their hp while doing nothing you wouldnt otherwise do
i would say before the havoc update, it was normal to run shriek on most builds
yeah its really good for softening up eally anything that isnt a crusher
The meta before havoc absolutely was Shriek
it isnt just about chaff
yeah, i dunno why people think a talent is bad if it doesn't literally kill everything on screen. reducing elite HP by 50% is still big value, reduces how much weapon damage you need
yeah
I ran the fire shriek when I did a fire build for a bit
like for gun psyker thats objectively increasing ur ammo efficiency because lower enemy hp means less ammo spent on said enemies
which is just one example as to why its such a versatile and strong perk on so many builds
But, like, I could also have just swung my sword and killed all those guys
Also like actually think about the builds in question here too
Inferno is obvious
Most trauma builds will be blazing spirit builds cause it just does better damage
Electro staff builds want shriek to even have functional horde clear
The remaining builds are voidstrike or gunpsyker
you could also leave them to die and kill something else
basically doubling the amount of hordes you kill
yeah
You say that like swinging my sword takes super long, and also now I still have an ability available
theyre basically marked to die and as long as theyre not going to kill you, you might aswell spend effort elsewhere and you can kill two chunks of the horde at once
you aren't killing that much stuff with your sword as quickly
also 3 specials/elite kills will literally take out any chaff within the radius of the specials/elites within like
less than a second
Not quite that quickly, but quickly enough, and without using an ability
and having 3 specials or elites in a mixed horde isnt exactly like
an insane demand or an out there situation
yeah
I still just don't see why it's an assumption that everyone is running fire shriek or fire swords
Like, sure, it's a useful horde clear ability
Cool, nice
That's good to have
on higher difficulty, there are plenty of situations where it is impossible to stand your ground and melee the horde. you have to keep moving to avoid elites/specials/bosses, so being able to quickly throw CF out and then keep moving, is very high value
fire swords? That's not a thing and that's not an assumption
or, you could shriek half the enemies and swing your sword or whatever at the remaining ones
or you special snipe with lightning staff while the horde dies
That's what they're saying though
i did not say fire sword
my opinion is that if you run shriek, you must take creeping flames, no ifs ands or buts
It's an assumption people run Shriek because it's many, many times more effective than Bubble and Scrier's
did i mention fire sword here?
Sorry, I'm using the wrong term or whatever
Nobody said fire sword 
i didn't mention a sword
That's the same thing
and nobody mentioned it
fire swords suck






