#psyker-class

1 messages · Page 1645 of 1

karmic reef
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I hate how in darktide all the fun looking blessings that arent just stat changes are completely dogshit

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you cant do this to me

nocturne dust
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You will take your stat changes and like them

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Actually Blazing Spirit is good on one thing

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Trauma/Voidblast

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but for melee it's... 😔

karmic reef
nocturne dust
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Uh, it's a build

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All the staves are strong, I wouldn't say Trauma is better or Inferno is better. They play differently and Trauma is safer while dealing less damage.

unreal wasp
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W e L o v e F o r c e G S I n T h i s H o u s e h o l d

nocturne dust
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Voidstrike is weaker and EK is stronger tho KEKW_ogryn

karmic reef
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Is carapace good on deimos?

hardy coral
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looks like Party finder is working as intended. teriderp

unreal wasp
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Hit em with that

karmic reef
nocturne dust
nocturne dust
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I would use flak, maniac, or unyielding

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depending on what you want to kill

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probably unyielding to combine with purg for uncanny soulblaze

karmic reef
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Who the hell runs unarmored

nocturne dust
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uh, axe sometimes

karmic reef
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wait are lobby voicelines a thing now?

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I just heard an ogryn complain about rations being cut

nocturne dust
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always have been

nocturne dust
split lance
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its the easiest staff to get a mil dmg with

nocturne dust
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That's super sus

strong gulch
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Especailly if you use OG (non ovenproof) scoreboard

rich spindle
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Once I learned inferno more I put it on the same level as trauma

nocturne dust
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Tren is just a purg hater 😭

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or was

rich spindle
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I’d rather take purg to scab melee over trauma honestly

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Maybe not anymore that they changed rangers

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Ragers

nocturne dust
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That's also sus since crushers galore

rich spindle
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It is sus

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I just kite the crushers while I burn everything else

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DS if they actually need to die

plucky flax
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Wut blaze trauma does the most in melee scab only by far

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Try it

split lance
lean remnant
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is the spend peril to reload fast good?

split lance
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purg tickles them for 15min

rich spindle
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I just like purg better for the mauler conga line kills

lean remnant
nocturne dust
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Trauma does do the most damage in scab melee, but that's also a specific modifier.

plucky flax
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Blaze trauma you just spam in melee scab only and kill crushers and bulwarks too

strong gulch
plucky flax
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Never switch off your staff

lean remnant
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bolt pistol maybe?

rich spindle
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Think I just got bored of it

lean remnant
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its got a long reloadand smaller ammo count

plucky flax
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Veri cool gun

split lance
nocturne dust
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well, longer per damage output is what I mean

split lance
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more dmg per shot

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significantly more

nocturne dust
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far less shots

split lance
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i mean

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i dont think anyhting has more shots than purg

nocturne dust
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Vraks

split lance
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but if each shot does 2dmg

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vs 1 shot doing 20k

nocturne dust
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That's a very exaggerated scale

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and would be equivalent to purg doing 20,000 shots per trauma 1

timber cairn
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G'damn a good ogryn popped up outta nowhere. 1 win 1 defeat with him on Havoc 34 - couldn't outdps him on mob damage at all, and had nowhere near his kills on specialists. Didn't realise the pickaxe was so good. (I was inferno /w blaze+nexus)

plucky flax
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We're you a bit too far back?

split lance
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i cant seem to get it

plucky flax
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Throw it horde then use flamer

split lance
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thats what ima do

plucky flax
split lance
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thats what i been doing i mean

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do i need to put overpowered on it instead of the ammo one

plucky flax
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Do it in havoc

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In maelstrom things die too fast

split lance
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im not enjoying using these nades

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i wanna be done with them

plucky flax
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It's mostly used if you path left side but throwing knives are most popular by far

split lance
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i enjoy the knives

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by far my favorite

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i just wanna do this penance ANGRY

timber cairn
plucky flax
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Did you spin around for more coverage? whatthefuck_heresy

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Pickaxe is real good but it wouldn't out damage burga in havoc 30s

cyan portal
cyan portal
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Yeah? Uploaded vid of data collection so you can see the method

nocturne dust
cyan portal
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timer in top right

nocturne dust
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oh wait I see

cyan portal
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record time when I first press rmb, then record time at 3 6 9 12 and 15 stacks

nocturne dust
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Are you accounting for crits?

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Crit inconsistency makes it a real pain

cyan portal
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bare build and bare staff to minimize crits, but it is why I did 5 trials of each

nocturne dust
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loregryn I'll have to better review it later, I'm in a loading screen KEKW_ogryn

cyan portal
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fair

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ngl I'm surprised min charges came out ahead, I expect them to be equal by the end of the max charge's channel out.

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One factor that is hard to measure is the much higher potential mobility with min charges, and its impact on helping you stay alive.

clear heath
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I kinda figured the theoretical optimal way to charge is to just charge the exact amount you need to reach 15

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which would kinda depend

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like depends on crits and how many stacks they already have

plucky flax
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Warp nexus and crit string too

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That test is only valid if you quell to 0 every time. Then sure from 0 peril min charge might apply faster (?)

cyan portal
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why would crit rate change the outcome between min and max charges?

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I did that test with a bare staff and a bare build. I can repeat it with a proper staff in a proper build at 80+ peril if you really think it would make a difference?

plucky flax
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Try it if you want otherwise I can do it later tonight

cyan portal
celest valve
cyan portal
plucky flax
celest valve
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Also part of why shorter charges apply more stacks is likely because stacks are applied on each burn interval, and when the shooting action stops.

nocturne dust
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Very good thumbsup_ogryn

split lance
nocturne dust
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Well, thammer is probably one of the slowest weapons around

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but bonk is satisfying

celest valve
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One could theoretically macro this for maximum stacks by releasing the left mouse button after the burn application timer, and then immediatly pressing it again roughly 2-3 times a second.

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....er, if not for the minimum hold time at least.

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actually not sure if the purgatus staff has that hold timer.

pale plover
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Best perks and blessings for Electrokinetic Force Staff?

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Are Warp Flurry and Focused Channeling good?

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And are these stats ok or should I reroll

strong gulch
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Just to play with that staff is fine. You want to aim for 60 warp resist and 80 everything else.

warp flurry + warp nexus are the blessings to get. Flak + personal choice for perks.

nocturne dust
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Flak + unyielding imo

strong gulch
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Test in the meat grinder for your preferred breakpoint / damage perk.

I like unyielding as well.

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Surge breakpoints are not straight forwards btw. A lot of things need a full charge then a partial or a primary bolt.

silent panther
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Been having low dmg in havoc as well. I'm pretty confident in my tree and blessings, only thing I can think of is that I often pull out my ds to deal wil armor if it's not a massive mob. Y'all think that's wrong?

plucky flax
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Yeah let team deal with crushers

silent panther
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Maybe a better question would be, could that account for being 100k lower than top dmg in a havoc 35-40?

clear heath
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got true survivor!

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2 chorus zealots mvp

plucky flax
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Choir bois

plucky flax
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Maybe you need to aim for big mobs density more for e peen whatthefuck_heresy

silent panther
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We do vod reviews in here? 👀

clear heath
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100k isn't that big of a gap in high havoc

plucky flax
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Some pro players can help I'm sure.

silent panther
clear heath
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like if it's 900k vs 1 million damage, it's not like the 900k guy is doing poorly

plucky flax
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I'm just sedition but I can have a look if you want PeepoHappy

clear heath
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a small difference like 10% less damage could easily just come down to being slightly less aggressive

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if someone runs ahead to the horde, they'll hit it first and do more damage

plucky flax
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I'm thinking of going big sword deflector wrath instead of illisi deflector slaughterer for my surge build

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#bigswordaddiction

clear heath
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I brought big sword surge to that 37 true survivor run

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did okay

plucky flax
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You played surge with bubble?

clear heath
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Did way less damage cause i was playing like a bitch for that true survivor, and it had blighted lights out

clear heath
plucky flax
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I can't play surge with bubble

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Rip my damage

clear heath
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Sword wave compensates

nocturne dust
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If I die I lose

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Hardcore darktide

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If I die I delete my character

plucky flax
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Sword doesn't clear horde as fast as creeping flames spam nooooo

nocturne dust
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It would if it was max charge all the time KEKW_ogryn

clear heath
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Honestly people sleep on the uncharged special

plucky flax
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I use uncharged special to build peril

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My 42% warp resistance gives like 40+

nocturne dust
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Eh, the uncharged special is nice sometimes but it kind of balances out the lack of mobility

plucky flax
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Faster than assails ro get to 84

clear heath
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special like an illisi twice to build peril and then everything's softened up for you to slice up for actual charges

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also of note with the mk6, the followup to the special is the stab

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so this fucks up ragers really easily

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force slash to stagger into stab kill

plucky flax
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Hmm can it aoe stagger at no charge?

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For everything the slash hit?

south gull
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damn I think I prefer illisi over greatsword

clear heath
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you know, now that i check in the psykanium it's kinda weird
If you melee hit with it, they don't stagger. If you hit with the wave, they do

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like you actually have to not hit with the blade part

plucky flax
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Back dodge twice and slash veri cool

nocturne dust
south gull
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Illisi still feels mor useful in panic situations over greatsword to me

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Greatsword has way too much setup

clear heath
plucky flax
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That's veri cool ill utilise this tech

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Since I also use mk6 PeepoHappy

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Aoe stagger on demand this is pog

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Can it knock bulwark shield aside?

clear heath
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no

nocturne dust
plucky flax
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I dunno if mk8 also does stab after special or not

sturdy reef
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good thing they staggered their chorus'

nocturne dust
clear heath
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yeah the chorus carried us so hard

sturdy reef
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as soon as the wave came up

clear heath
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Definitely wouldn't have made true survivor without them

sturdy reef
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and we entered the elevator

plucky flax
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Oh yeah it does. But the follow up is is what matter

sturdy reef
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I was shittin myself

plucky flax
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Because mk8 stab is from push attack which is only 1 stagger

sturdy reef
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a wave spawning at the bottom of that elevator is nasty

plucky flax
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If it doesn't have stab after special then mk6 is clear

nocturne dust
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Hhhhmmm loregryn

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Something to test I guess

plucky flax
clear heath
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It's just the overhead

nocturne dust
sturdy reef
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MK6 supremacy

cyan portal
plucky flax
cyan portal
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Probably need more trials to average out the variability of crits. But that's enough effort for me.

plucky flax
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Also another thing worth to take into account as well is how many instances of direct damage get applied over those 5ish sec duration

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Which min or max charge apply more direct damage

cyan portal
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Yeah, although if you are sweeping it guts most of the direct damage anyway. If you are holding on a single target then max charge does more direct dmg because it ramps up for each consecutive direct dmg tick. A weird up side of sweeping losing consecutive direct dmg boost is that it can trigger mettle multiple times on one target in a single channel. But imo if you're attacking one target you should be stabbing it anyway.

nocturne dust
cyan portal
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if you want to apply max stacks, sweep

nocturne dust
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Inferno is a lot more than just soulblaze stacks

clear heath
steel flame
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so uh, we found a sequence break on dark communion while trying to get a buddy the zealot 20 minute penace

clear heath
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Usually i don't really pay attention, i just do it for peril gain and as a combo starter

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maybe it wouldn't work, idk

clear heath
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zealot chorus carried me

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we had 2 zealots

strong gulch
steel flame
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we went so fast the first boss couldnt keep up with us and when we got to the ambush that boss opened the door for us before the ambush even started and we got the elevator before the mobs even started spawning

cyan portal
nocturne dust
steel flame
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finished all of dark communion in 9 minutes

nocturne dust
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You saw how significant direct damage can be

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Stacks are good, yes, but the reality is you're not going to be perfect at sweeping.

steel flame
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now that the inferno staff has blaze away you can get the direct damage to hit 700 on crits

clear heath
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It's usually a non-issue anyways. The sword is so long that ragers are actually easy

steel flame
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its disgusting

clear heath
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and you'd stagger everything else weaker than a rager

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so you're free to just stab one

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while they swing at the air because lol

cyan portal
steel flame
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2 m1's still stagger ragers

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from inferno then it becomes 3 m1s

nocturne dust
steel flame
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just imagine, if one day the devs goofed and gave the inferno staff the flamers m1 blessing that ignores stagger resistance

idle valve
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im not familiar with psyker well. what is weave in relation to force greatsword, and assail weave?

steel flame
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?

nocturne dust
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It means constantly swapping to assail and using it, generally speaking

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weaving assail into a fight is what meleeker/gunker does

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because Meleeker is Gunker is Assailker

idle valve
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whoa

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there's alot more than i thought to the surface haha

cyan portal
idle valve
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trying to help a friend out with psyker stuff. so unstable's really epic then if he runs assail and the idea is to just spam those till high and then swap off to melee?

plucky flax
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Thats too hard I just press left click on big sword

steel flame
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but yes as you are cycling, you can build peril with assail in between gun and melee to power up both melee and ranged with unstable and warp rider talent

sturdy reef
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sometimes I even hold left click

cyan portal
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I'm not saying you should always sweep, or only ever use min charge, just most of the time. When you're approaching a fight you might as well build up a full secondary, and then follow up with chained min charges. And if the targets aren't spread out you obviously won't sweep, but when you're surrounded you should generally be putting as many dots on as many things as possible.

vocal tendon
ripe obsidian
prime elk
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so yes assail weaving is a good way to do it

vocal tendon
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Even during scriers gaze when its going up automatically?

prime elk
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depends

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when you just start, it's a good way to get your peril up so you can benefit more from warp rider

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but later on, just focus on sustaining it

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you should have crack of bone

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so that'll help with SG sustain massively

vocal tendon
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Can you reasonably keep up malefic momentum in sg?

prime elk
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prob not for long... but do you need to? also prob not

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SG is already insane damage

cyan portal
wind spruce
ripe obsidian
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I'm debating setting up a quell cancel macro to make it easier to LMB spam

cyan portal
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lmb spam has its uses, optimal stagger, not much else though

ripe obsidian
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Usually I do it specifically to get the stagger

cyan portal
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With nearly perfect micro you can maintain 5 stack blaze away through lmb spam to min charged secondaries and back, and even fit 1 tick quells between the lmb spam.

ripe obsidian
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I am not that good, ha

cyan portal
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Neither, but it is neat when it works

ripe obsidian
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I'll play with minimal charge RMB in the psykhanium a bit

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Tbh I don't know if I fully understand the role of purg in high havoc. Clear trash mobs and stagger bigger things. No real range outside of BB to get gunners.

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Stand back, throw fire, throw bubbles

cyan portal
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The rhythm you want is to slide during each min charge, it lets you get away with nonsense in the middle of a horde, or to suppressed a gunner pack as you close on them.

ripe obsidian
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Yeah, suppressing gunner packs is an important one too

cyan portal
ripe obsidian
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I prefer Voidstrike, but it feels not great in Havoc

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So I am playing more toward defensive support. Problem is, people often get pinned down so I end up leading the charge with my bubble

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So I guess I often end up placing bubble aggressively so we can move up and murder

cyan portal
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I'm quite lucky in that my favorite build that I've been playing for a year and a half is suddenly a perfect fit for h40.

ripe obsidian
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I also like Trauma, but I worry about screwing up my melee allies

ripe obsidian
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I'm really not sure I am good enough to do something else without weighing my team down

gritty ether
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Question: do you guys dump mobility or cleave on the dueling sword?

ripe obsidian
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Cleave, personally.

cyan portal
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I think the bubble/yellow toughness meta will ease up a bit as people get more comfortable. Then we will start to see some more normal build sacrifing safety for killing power.

ripe obsidian
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Gotta go fast

ripe obsidian
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Usually missing that there's a bruiser or shooter next to me

stone spindle
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ayyy

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Im running a scriars gaze build, wanted to ask advice on curios

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Also I love this thing so much

ripe obsidian
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Funny thing, though, is that I can fairly consistently kite and escape when a dozen crushers want my skull. Then I get bonked by the bruiser picking his nose around the corner

gritty ether
stone spindle
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I do like spamming the shove since I use the force sword, but aces

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I will give that a go, ty!

gritty ether
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np

stone spindle
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what about the secondary stats on them

gritty ether
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I run toughness regen and ability CD on all 3, and then sniper DR, gunner DR, and a third I haven't decided on yet (currently it's sitting as max HP)

strong gulch
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For non-havoc play, 1 sniper resist and 200 hp is the general rec. It lets you eat a sniper shot and 2 bursters.

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After that do what you want.

stone spindle
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makes sense, ty!

strong gulch
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If you never get hit by snipers, then drop the sniper resist.

ripe obsidian
strong gulch
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I'm too goofy to not get sniped even when the game isn't on some bull.

cyan portal
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I ran normal curios with gunner resist added, if you can almost survive being shot you can now actually survive being shot

strong gulch
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More HP seems good for accidentally stepping in goo.

gritty ether
ripe obsidian
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I need my emotional support anti-corruption Zealot for goo missions

gritty ether
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or maybe I got netted

cyan portal
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corrupt resist is nice on the goop mode

ripe obsidian
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I might try CDR. 12% of bubble is like 3 seconds. Adds up when I am using it 80+ times a match

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Right now it's just my usual toughness, health, gunner, toughness regen

strong gulch
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I am flip flopping on gunner resist, but I have CDR and corruption resist.

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Plenty of people are running their standard auric curios tho.

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Curios are still rng af

ripe obsidian
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It seems like most anything will work, because you're just gonna die if you mess up. The Holy Toebone of Saint Tim the Silly isn't gonna stop a reaper

cyan portal
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on h40 if you make mistake your probably dead regardless of curios

ripe obsidian
strong gulch
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I wish revive speed also worked on netted players and rescues from spawn.

ripe obsidian
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I was going for True Survivor earlier, and my pre-made teammates and I kept taking turns being the only person to go down on each mission.

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It's tough

nocturne dust
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Just cycle bible reading time

cyan portal
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my normal setup was 2x 17 toughness 1x 3 stam, with CDR, 5 toughness, and corrupt resist on all. Have swapped out corrupt for gunner resist, and on goop maps swap out 5 toughness for corrupt resist.

nocturne dust
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Then you can make all the mistakes you like

cyan portal
ripe obsidian
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I did try book Zealot on mid-30s havoc. It was kind of relaxing, comparatively

ripe obsidian
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It works that way?

cyan portal
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apparently

ripe obsidian
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That's so dumb

nocturne dust
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Fatshark programming

strong gulch
ripe obsidian
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I think I'm just gonna have to keep trying

strong gulch
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Amazing that a death doesn't count.

nocturne dust
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To be fair, the game is technically correct

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Deaths aren't downs

ripe obsidian
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Anyway, it is 2am and I have to pretend to work tomorrow. I am going to sleep.

clear heath
nocturne dust
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wounds remain the worst stat KEKW_ogryn

strong gulch
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-1 wound curio when

calm atlas
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keep upgrading or leave warp resist low for higher crit chance

celest spear
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Now that it's been out for a bit, what builds are y'all finding most effective with the force greatsword? Loving the weapon overall but not quite sure how I should run my psyker as a whole

terse saffron
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bro got 1 in a million and asks if its good to brick it KEKW_ogryn

calm atlas
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last time i asked when i first rolled it i was told to upgrade

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is it that rare of a roll fk me

terse saffron
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definitely keep it. if you want to try running higher warp res just craft another one

onyx sentinel
#

chat is spidey sense cheating

celest valve
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if it only shows indicators for sound cues that you could pinpoint with locational audio no

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otherwise yes(but i don't think you'll be banned for it)

cyan portal
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it's an apparently acceptable amount of cheating

celest valve
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i run uhhhh a collectable mod that shows an icon on the right side of the screen when you're near one(including heretic skulls)

mental rock
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I don't use it, but I also don't blame others for using, especially with how often the game's audio seems to break

celest valve
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but there's an audio cue already that gets louder the closer you are, so it just is a visual indicator for the sound already there

cyan portal
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I don't use it mainly because I don't enjoy my screen being covered in a rainbow. And it turns out silent enemies aren't also invisible if you're looking at them.

spice veldt
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whether it's cheating or not is going to be debatable as people argue about the threshold of what counts as cheating, but it does help, and whether you're comfortable with that is up to you

celest valve
tacit stump
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has psyker less boss dps when not brain burst or gunker build

tacit stump
celest valve
cyan portal
tacit stump
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trappers should be louder and have longer windup with more noise

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annoying to get netted through a horde

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or give them constant noise like hookrats

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hears the rattling skulls

potent echo
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Slap the boss with the giant sword

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It's pretty decent

tacit stump
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yeah i wield now the mk6 fgs

potent echo
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Idk how long I can cope with fgs/void in havoc

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Currently at 30

potent echo
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I flip flop between gaze and shriek, I think I prefer shriek

terse saffron
potent echo
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20 fucking ragers don't care about your gaze lol

late sapphire
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a trapper should NOT be able to shoot through a wall of crushers

potent echo
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Thicc

tacit stump
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would be funny with no cleave
traps accidently friendly crushers and bullwarks

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and flamers should do more damage to other enemies

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like seriously they should toast pox hounds or mutants which hold us in the flame

terse saffron
tacit stump
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doesn't feel like it for me

terse saffron
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its just not very useful without beefy hp pool to survive the damage ramp up while getting up KEKW_ogryn

terse saffron
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zealot already has a beefy hp pool without until death

tacit stump
#

psyker which hp pool

radiant ice
#

3 hp curios granting 26% HP each ftw

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XD

tacit stump
radiant ice
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Yup

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21% +5%

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(Normally a terrible choice for Psyker, but it’s part of a Havoc build)

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At high havoc with three toughness curios you go from 60 toughness to a whopping 80

radiant frigate
#

powerful

radiant ice
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I’d rather take the near 300 health

stone spindle
#

Help a gunner breathed on me from 6,000 feet away for .2 second

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(A man who is now dead)

radiant ice
#

Have you tried not getting shot?

stone spindle
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I keep trying!

(They figured out how to shoot me while sliding. I am in awe of these mad lads)

strong gulch
#

Help a groaner showed me their filthy hand.
(someone else who is now dead)

radiant ice
#

It is rough, they really overturned the gunners

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The fact that a pack of 12 Crushers is like “Oop Crushers there”

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And 4 random scabs with busted lasguns is “AAAAAAAAA”

stone spindle
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I think what gets me is that the animation looks like it’s a wide spread

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But the truth is that a gunner standing super far away is still mega dangerous

radiant ice
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The increased accuracy and aggro range is the biggest problem imo

stone spindle
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It’s not like vermintide where the ratling guns bullet spray is accurate to the visual, and thus being super far away from them makes you pretty safe

radiant ice
#

Completely unneeded

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They buffed both those alongside EFL

stone spindle
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I just don’t see the point of even trying to cover shoot against them right now

#

Sticking your head out for the .2 seconds to get a headshot still gets you stunned from losing all your toughness and then taking 50% of your health bar

#

And that’s with you trying to play safe like a cover shooter would encourage you to do. It’s a gas.

compact cargo
#

Spark heads

#

Does it work?

lapis violet
#

yes but why

#

i noticed i cant pop scab gunner heads anymore with headpop. something happen with that?

compact cargo
#

Very well let's give it a try

summer prairie
#

no, it hasn't been fixed

compact cargo
#

NVM let's stay where we are then

#

Second question spark heads
Does Quietude really work with all quelled peril?

#

Or just passive/r

summer prairie
#

all

compact cargo
#

thanks spark head

upbeat kestrel
#

Elite kills with empowered psionics will be done easiets with the brain burst yes?

bold cape
#

ep smite w/creeping flames kills everything thats not a crusher iirc, will get it done in one game
tho you probably shouldnt use it for the sake of your and your teammates' brains

strong gulch
upbeat kestrel
bold cape
#

it scales infinitely with difficulty

bold cape
#

removes it completely from auric maelstrom

#

will get million+ dmg

upbeat kestrel
#

I dobt have auric on psyker yet

#

But histg damnation people were happy that i was using smite

#

And killed most things with my big sword

tacit stump
#

what do you think about gunker it feels like insane damage with no utility

upbeat kestrel
tacit stump
#

i use both

#

fgs and gun

upbeat kestrel
#

It has its place but it does not combo well with glugger or ammohungry vet

#

Bit then once in a while to get 2 staff psykers and lasgun vet so all ammo is yours

radiant frigate
#

i think it pairs perfectly fine

#

gun isn't the main weapon

upbeat kestrel
#

Its ia on gunker

tacit stump
#

for gunners and specials else shards and fgs

strong gulch
#

A gunker build is an assail build which is basically a melee build.

tacit stump
#

else i go staff on psyker if not gunker but no smite by me

upbeat kestrel
#

I dont like assail

#

It just feels off for me

tacit stump
upbeat kestrel
#

The damage isnt there imo

tacit stump
#

buff assail and bb?

upbeat kestrel
#

Gonna do the penance for it and im going back to bb

#

Still 180 elote kills with it

radiant frigate
summer prairie
#

I did 381k damage with assail in my previous game (bistol+assail+shriek)

#

very low

radiant frigate
#

it kills the hell out of anything smaller than a mauler

summer prairie
tacit stump
summer prairie
#

Just throw them when you have some?

celest valve
#

havoc has a positive buff that increases grenade c ount right? Thonk

radiant frigate
bold cape
summer prairie
#

DD too

bold cape
#

i spend most of my time in melee and hitting meatsacks that dont fight back isnt very entertaining

tacit stump
summer prairie
#

Power DI, but it needs a manual fix for this version

upbeat kestrel
bold cape
#

yea thats fine

#

its just when people spam it or build around it with ep and creeping flames

upbeat kestrel
#

Stunning a pack of crushers is useful

bold cape
#

that removes a lot of the scramble and difficulty of aurics

upbeat kestrel
bold cape
#

yea that
that sucks

radiant frigate
#

ohboy

tacit stump
#

pushblock bullwarks with fgs is funny

upbeat kestrel
#

Creepong flanes is the blie fire on elite kill?

celest valve
#

oh. i don't think there are currently any sort of positive modifiers for havoc.

radiant frigate
#

perilous combustion is the elite/special thing

nocturne dust
upbeat kestrel
summer prairie
#

they aren't being used yeah, but there's code for positive modifiers

celest valve
summer prairie
#

no thanks

celest valve
#

ok fair

nocturne dust
#

I have 0 trouble with blitz peril

celest valve
#

(for other classes it would give them 3 extra grenades)

nocturne dust
#

Make it make blitzes 10,000% faster

clear heath
#

i have smite and never use it

celest valve
#

bring a veteran with the right talent and give them ammo packs so you can just throw ogryn nukes nonstop

upbeat kestrel
#

Ogryn buffs when

celest valve
#

(if it existed)

upbeat kestrel
tacit stump
#

shards and bb you need to press per shot

celest valve
#

hmmm. also the venting shriek warpfire application is capped at 31 it seems instead of the 16 of staves and some other sources.

nocturne dust
#

as it should be

celest valve
#

also the shout peril warp reduction is multiplicative with itself whuh

nocturne dust
#

Perilous Combustion also goes to 31

#

Inferno goes to 15 (16 on crit), and Trauma goes to 6

celest valve
#

yeah as a buff limit it should be absolute

nocturne dust
#

Melee goes to 12.

strong gulch
#

yip those are the correct sb caps

nocturne dust
#

Why do I have these numbers memorized?

strong gulch
#

Same 😭

celest valve
#

templates.psyker_weakspot_kills_can_refund_knife also this exists in the code. It exists. and this pains me

#

it is a 25% chance on weakspot kill to get a knife back.

#

it doesn't exist. but the code is there :c

tacit stump
#

make it every fourth kill instead

nocturne dust
#

Psyker about to steal from Zealot's stash

celest valve
#

local chosen_distance = math.huge lol disrupt destiny range

nocturne dust
#

I wish it wasn't

tacit stump
#

?

nocturne dust
#

Just pick the guy I'm about to melee 😔

celest valve
#

ok i think it roughly uses the 120 degree range where you are facing

#

it picks the closest enemy in that angle

nocturne dust
#

Yeh, they changed how it works recently

tacit stump
#

why not 90°

nocturne dust
#

It's nicer now

#

but still kinda bad at targeting sometimes

#

will pick random groaner hiding in a corner instead of one of the dozens of the horde actively in melee distance trying to kill you

celest valve
celest valve
# tacit stump cosine?

In mathematics, the dot product or scalar product is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used. It is often called the inner product (or rarely the projection p...

nocturne dust
celest valve
#

it basically calculates a line between you and the enemy, then checks that with your look direction to find all enemies within a certain angle of where you're looking

tacit stump
#

oh yes ... i mean i would like the cone to be narrower cause it would be more in focus then

celest valve
#

0.5 comes out to about 1.04 radians, or 59.58761 degrees of difference.

#

or 120 degrees from the leftmost region to rightmost region

upbeat kestrel
#

After school im going totry to farnout the assail kills

celest valve
#

this is flattened, as if you were always looking horizontally, so you can't cheese it b y looking up or down

tacit stump
#

i ment from 120°->90° so the cone would be more narrow and the enemies would be more in the middle in the screen by you

#

i use° for degree

summer prairie
#

doesn't it choose the closest one now

#

within that viewport

celest valve
#

yes

#

you also need line of sight to them

nocturne dust
#

but it really feels like that's not the case sometimes

celest valve
#

it's not! if you see an enemy from far away first before you see the upclose enemy, and the arcane code decides to mark an enemy then :p

sterile vale
nocturne dust
#

It's definitely better then it was before

nocturne dust
celest valve
#

oh

tacit stump
nocturne dust
#

They're all trash to me KEKW_ogryn

celest valve
#

actually you don't have to have line of sight to them

#

they have to have line of sight to you

#

which is kind of funny

nocturne dust
tacit stump
celest valve
#

(this theoretically means that a veteran can troll disrupt destiny psykers with smoke grenades)

celest valve
nocturne dust
#

Yeah, DD definitely still highlights through walls

radiant frigate
nocturne dust
tacit stump
#

is funny with bomber or sniper

radiant frigate
#

who wants to play "catch"?

nocturne dust
tacit stump
nocturne dust
#

Imagine if Scrier's was cool and not just a damage buff

#

Imagine if it let you shoot through walls

tacit stump
#

void infused bullets neat

#

reduces your peril depending on peril/rof

quartz barn
#

Discount vet Sitgryn

nocturne dust
#

Honestly, they should nuke Vet's highlight ability because it would make more sense as Scrier's Gaze

#

Naming, Fatshark, naming angymorrow

celest valve
#

ok so if the target is between 15 meters and 45 meters, then if they don't see you and/or you don't look at them for 5 seconds, POOF

#

new target selected

tacit stump
#

i dislike the sniper node by vet does not fit so well in dt and is near executioner stance

celest valve
#

sir this is a psyker chat

#

also it's decent imo, 8 meters is 'melee range'

nocturne dust
celest valve
#

if you're at the edge of coherency behind an ally, you always have that talent active unless the enemies move past that person

nocturne dust
#

We sure about that range? I'm pretty sure I had several instances today alone where DD decided my target was no longer kosher while they were in melee range

celest valve
#

...maybe? iunno.

full kestrel
#

what's the best mk of dueling sword?

celest valve
#

the one you like the moveset of

nocturne dust
#

4

#

The others are good, but 4 is great

full kestrel
#

kk

#

its the one I prefer also

#

ty

celest valve
#

if you 'tag' a target by hitting them, it seems like any death of them in 1 second will count(no weakspot bonus tho)

#

er

#

2 seconds maybe?

#

also it refreshes your stacks

#

(just booping them at all is enough to refresh stacks)

#

also i don't think they can be deselected as a target if they are currently attacking you or rather that resets the 5 second counter

#

Also it doesn't tell you this at all in the game! But the 2.5 second movement speed buff after you kill a marked target ALSO counts as dodging ranged attacks! :3

#

so kill a disrupt destiny target every 2.5 seconds and you are INVINCIBLE. to ranged attacks.

#

which is weird tbh but cool

upbeat kestrel
#

Can someone give a nice flamethrower staff build? Please and thank you

upbeat kestrel
#

The psyker skill tree

nocturne dust
upbeat kestrel
#

I have a meta staff

nocturne dust
#

EE is already on the tree.

#

and easier to proc.

devout sluice
#

You take top right 2 thingies at the start

#

Smite into cdr on kill

celest valve
devout sluice
#

Go crit aura and take 10%attack speed and the next one that goves you toughness and crit o soulblaze kill

nocturne dust
#

Speedker should be real 🙏

devout sluice
#

Then get bubble or venting shriek, bith are good for purgatus

lapis violet
echo root
lapis violet
#

heres what i run. this can run havoc up to maybe 20 or more

devout sluice
#

Then get 20% bonus on peril in bottom middle and get warp charges

#

Then get 20% bonus on peril in bottom middle and get warp charges

#

Make sure you get the 6 stack and soulblaze stacking upgrades

nocturne dust
#

To note, Havoc builds super differently from normal/auric

#

I would not take a Havoc build anywhere else

devout sluice
#

If you have leftovers do what you want with them

lapis violet
#

if it works for havoc, it will work for anything else

nocturne dust
#

It will work, sure

devout sluice
nocturne dust
#

but working and good are two very different things

echo root
nocturne dust
#

Havoc is about surviving, Auric is about thriving

lapis violet
#

i used to run essentially this before havoc existed

celest valve
#

apparently there's a screen effect or something when you havve the post gunslinger stance 10 second linger

lapis violet
#

what a hater

celest valve
#

also warp unbound talent actually lasts 11.5 seconds ablobshrug

#

(it's in addition to the normal 1.5s no overload effect)

nocturne dust
#

yes

lapis violet
#

and another one that i used to use whenever brainpop was in demand by my nervous system

devout sluice
nocturne dust
#

now if only we had immunity to exploding before scrier's ended

#

so we couldn't explode prior to warp unbound activating

nocturne dust
# lapis violet what a hater

Look, my guy, you're taking Battle Meditation and skipping out on Warp Rider. That's super susgryn because this is a pre-havoc build

devout sluice
#

Lol does it do that?

#

It technically ends with peril but it applies buff after?

nocturne dust
#

also no creeping flames is whatthefuck_heresy

lapis violet
#

battle meditation has saved me immense amounts of peril

#

and creeping flames is sus as fuck

#

even on purg

nocturne dust
mental rock
#

creeping flames is not sus lmao

devout sluice
#

Lmao

celest valve
#

that's a bug if it doesn't

nocturne dust
nocturne dust
devout sluice
mental rock
#

creeping flames is significantly better than battle med

lapis violet
#

if you need creeping flames to kill things and get stacks well, you should get a better staff lol

devout sluice
#

Creeping flames on normal games oneshots horde

nocturne dust
#

Calling creeping flames shriek sus is like calling shout sus

devout sluice
#

It also ignores line of sight

#

And kills everything in a huge cone in front of you

nocturne dust
#

and of course, works with all soulblaze stuff for even more absurdity

mental rock
#

goes through walls, clears chaff without effort, surpasses the cap on soulblaze from staves

celest valve
#

name = "Headshots kill grant stacking finesse dmg, until end of stance - 10% per stack/kill" i think psyker weakspot ability may be potentially far stronger than people know stare

nocturne dust
devout sluice
nocturne dust
#

or voidstrike

devout sluice
#

Or

nocturne dust
devout sluice
#

Gimmick melee psyker

#

Voidstrike is good ye

celest valve
radiant ice
#

Not forget Dead’s unhinged slapping balls in the face of rotten men

#

You will offend him

summer prairie
#

well the name in the code is just wrong

nocturne dust
#

but yeah, most staves just completely ignore finesse for the most part

#

Inferno, Trauma, EK RMB only works sometimes

summer prairie
radiant ice
#

Yeah I don’t run it on my EK cause it felt iffy

summer prairie
radiant ice
#

When I take Scriers that is

nocturne dust
#

I only take scrier's for the Gunker is Meleeker is Assailker, or for Voidstrike

celest valve
#

there's also an unlisted 10% weakspot damage buff it seems

devout sluice
#

Never gunker...

celest valve
#

in stat_buffs

nocturne dust
#

I like Meleeker more now with FGS, but I still wish meleeker had reliable speed Sitgryn

potent echo
celest valve
#
        [stat_buffs.weakspot_damage] = 0.1,
        [stat_buffs.damage] = TalentSettings.overcharge_stance.base_damage,
        [stat_buffs.critical_strike_chance] = TalentSettings.overcharge_stance.crit_chance,
    },```
celest valve
nocturne dust
#

Reality Anchor needs a buff Sitgryn

#

Make (non-voidstrike) staffkers good with Scrier's

potent echo
#

Reality anchor when unbound exists staregryn

summer prairie
#

@potent echo works fine, the "name" Nulldragon was referring to, which claimed it's 10% per stack

nocturne dust
potent echo
#

1% is so insignificant

summer prairie
#

30% isn't when it's both crit and weakspot

potent echo
#

When do you get 30 though unless you go full meleeker

nocturne dust
#

I don't get 30 on meleeker KEKW_ogryn

celest valve
potent echo
#

Weakspot kills though

nocturne dust
#

Crack of Bone is nice but not nearly enough

radiant frigate
#

why is it that whenever i join random party finder groups, it goes well, but when i make my own, i lose 3 times in a row

potent echo
#

Oh it's just duration from gun

summer prairie
#

I don't play SG enough

nocturne dust
#

Every time I activate SG I swear the targets just immediately get bashed by the rest of the team

#

Stop doing things people, I'm the main character

potent echo
#

Gaze meleeker is fun because FGS can't really generate peril, even with assail you can't really generate enough peril because of cotb

nocturne dust
#

You know what would be interesting, is if they changed Reality Anchor so that it makes SG take away peril instead of give it.

radiant frigate
#

so we lost

plucky flax
#

I trusted in your big sword. You let me down. SadgeCry

radiant frigate
#

i didn't have big sword

#

i had pointy stick

nocturne dust
plucky flax
#

Wow fake big sword enjoyer

radiant frigate
#

perhaps i should just go back to playing melee psyker

plucky flax
radiant frigate
#

and say fuck it to this flamer nonsense

potent echo
#

Yea but you don't want to waste essence either so whatthefuck_heresy

celest valve
#

also i don't think the crit chance or the unlisted weak spot damage lingers, the wording is confusing

nocturne dust
celest valve
#

only the damage and finesse stays

radiant frigate
potent echo
nocturne dust
#

I wish essence didn't get wasted so easily.

#

Not charged yet but need the slice? Wasted. Hit by enemy while charging? Wasted. Not finding any enemies? Wasted.

potent echo
#

I hope the hotfix would fix some gimmicky stuff with FGS but nah

summer prairie
#

DD marked enemy seems to now change to the nearest valid target every 5 seconds even if you see the formerly nearest one

potent echo
#

I like the DD change

lament sapphire
#

What changed sorry

potent echo
#

It just works

potent echo
#

It more easily changes to whatever you are looking at

celest valve
nocturne dust
potent echo
#

And nearest

lament sapphire
#

Wow

nocturne dust
#

Sometimes it doesn't work right, but maybe that's a LoS issue loregryn

potent echo
#

It's easier and harder now

#

Harder because havoc encourages sticking together and I can't really run off solo anymore

#

So my DD targets get stolen more often

lament sapphire
#

I've been playing since the 5th and didn't realize they even changed it

#

I've been charging ahead like usual still with it hahaha

potent echo
#

I used to be an adventurer like you

#

Until I took 2 dreg stalker bursts in my back

#

Instantly dead lmao

celest valve
#

but basically it seems to be a function that is secretly on the weakspot talent for scrier's gaze. It is only active during scrier's gaze, and is a stacking buff up to 25 stacks with 10% finessee damage each stack?

celest valve
#

but that should be verifiable as it should be visible on the hud Thonk

lament sapphire
#

I am irritated that the beastiary doesn't account for any of my 236k prior kills

quartz barn
#

Also i never targeted enemies behind walls for me?

nocturne dust
quartz barn
#

If the target is far away you could always hit them cause you still have los

lament sapphire
potent echo
#

It's 1% per stack

nocturne dust
summer prairie
#

well he is talking about a different buff

nocturne dust
#

Oh, what

potent echo
#

Is that the secret buff during gaze or smth lol

summer prairie
#

I don't think so

celest valve
nocturne dust
#

No, they mention the 'weakspot talent' which has to be Precog

nocturne dust
#

I dunno what you're talking about then, carry on

celest valve
#

i don't think it's actually active though because it does not actually activate the buff template, just confusing wording Thonk

summer prairie
#

I think that's just the base template and gets overriden by values from the talent

#

or maybe not active

celest valve
#

ah, yeah, not active as far as I can tell. I checked by a talent I knew was in the game and worked, the toughness on warp kills one.

summer prairie
#

Kind of weird you can now intentionally demote your havoc rank

celest valve
#
                buff_template_name = "psyker_toughness_on_warp_kill",
                identifier = "psyker_toughness_on_warp_kill",
            }``` which is this
summer prairie
#

no undocumented fixes/changes in the hotfix

#

well there's some zealot thing but don't think that's important

radiant frigate
#

come to think of it, I'm guessing the fact that we had 2 zealots no book no cleanse was a contributing factor

tacit stump
#

?

summer prairie
#

I guess you can demote your assignment but you still go back to your highest completed rank next week, if you for some reason want to roll different maps or play lower ranks

celest valve
#
        [stat_buffs.fov_multiplier] = 1.035,
        [stat_buffs.reload_speed] = 0.15,
        [stat_buffs.charge_up_time] = -0.25,
        [stat_buffs.stamina_cost_multiplier] = 0.75,
        [stat_buffs.sprinting_cost_multiplier] = 0.5,
        [stat_buffs.attack_speed] = 0.2,
        [stat_buffs.chain_lightning_jump_time_multiplier] = 0.75,
        [stat_buffs.psyker_throwing_knife_speed_modifier] = 0.25,
        [stat_buffs.smite_attack_speed] = 0.25,
        [stat_buffs.vent_warp_charge_multiplier] = 1.25,
    }``` also celerity has a *few* boosts for psyker ![stare](https://cdn.discordapp.com/emojis/743217151107923979.webp?size=128 "stare")
mental rock
#

bout a few yeah

tacit stump
#

i think i gonna not touch havoc

nocturne dust
celest valve
#

the combat boost stim is apparently +25% damage, +25% rending, and 2/3rds of the normal warp cost lol

tacit stump
nocturne dust
#

Lower Havoc is actually a lot easier than Auric

#

it starts at heresy difficulty

#

....actually it might be malice if you go sub 10 but I didn't KEKW_ogryn

tacit stump
#

did you play vermintide 2

nocturne dust
nocturne dust
tacit stump
#

running around as shade backstabbing monsters

#

sienna was second main after shade

#

thats why i am pysker main

#

zealot stealth is fun aswell though

mental rock
#

me as BH ulting the elf: chadgryn

tacit stump
#

i prefer whc over bh

celest valve
#

or hmmm.

#

5% every time you use the ability, 8 second duration, 5 stacks max huh.

tacit stump
#

do you think we get once something similar to chaoswastes

mental rock
#

maybe in 2 years

jaunty tiger
#

Roguelike mode LappKek

#

Make those shitty blessings be something you have to cope with on weapons that drop

celest valve
#

already pretty fast but since it lasts 8 seconds that could be a reason to always take the -30% cooldown talent on assail weaving? also means you should try and keep stacks high by throwing a knife faster than every 8 seconds.

radiant frigate
#

like bigsword

jaunty tiger
#

Yea

#

And if you get stuff like warp slice you can think about optimizing it when you wouldn't run this normally thumbsup_ogryn

#

Or cry if they drop a lacerate haymaker mk3 knife on you

#

Fun all around

mental rock
#

choose random melee >get limbsplitter+all or nothing caxe >lie down and cry

summer prairie
#

psyker_throwing_knives_cast_speed isn't in the psyker_buff_templates so I don't think it's being used

jaunty tiger
#

Making trashy blessings try to do work sounds fun but maybe I'm just insane

celest valve
#

It's definitely in the psyker tree.

#

The buff_template_name it uses is psyker_throwing_knife_stacking_speed_buff.

summer prairie
#

I can't see any differece in testing

potent echo
#

I want a staff has a shotgun blast that generates 40 peril per shot KEKW_ogryn

summer prairie
#

Kuli's guide also doesn't mention the cast speed being used despite it being very detailed and listing all the internal buffs and undocumented details

jaunty tiger
potent echo
#

Yes

celest valve
#

hmm. it's also possible it's disabled... somehow... ablobdrool oh.

potent echo
#

Or something that lets me get 100% peril within 2 seconds

summer prairie
#

Cool table by the way

potent echo
#

10

celest valve
#

ok so format_values is entirely cosmetic it seems, as it's not applied in the passive values to actually like... apply anything OTHER than the cooldown. And presumably the localization doesn't use any of that information ANYWAY.

summer prairie
#

well it doesn't take into account the flight time, but maybe if you are hugging the enemies

radiant ice
#

The regular cleave with peril node outshines it big time

celest valve
#

well that node didn't always exist :x

summer prairie
#

90% sure they didn't consider warp splitting affecting assail in this way

radiant ice
#

No, but it’s been a long, long time

#

And Assail has gone through 2 nerfs with that untouched

#

So… maybe?

celest valve
#

i mean one of the talents psyker has does literally nothing currently

nocturne dust
radiant ice
nocturne dust
#

Not even a half year since warp splitting

#

It's definitely not safe

mental rock
radiant ice
#

It’s still insane to me that’s not a long time for FS xD

radiant ice
mental rock
#

and even if it worked it wouldnt be good anyway

radiant ice
#

What’s annoying is I sometimes still pick it in builds purely to avoid ER

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Cause there are builds where ER harms it that use Warp Siphon

shut jewel
#

Nerfed or not, I like Assail because it's neat, though it could do with mentioning the whole needing to look at targets bit of how it works.

radiant ice
#

Assail when it first released was insanity

mental rock
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like vets get a 10% rending node without requirements, how tf is 10% based on peril any good

shut jewel
#

Oh I know, Assail was absolutely bonkers on release

radiant ice
#

“Oh you wanted to kill something? Nah the Psyker can do that without aiming, enjoy the walking simulator fucknut.”

shut jewel
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And frankly has been pretty strong the whole time, imo.

radiant ice
#

Oh yeah it’s still deadly even in high Havoc

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Just at a reasonable horde slashing level

celest valve
radiant ice
#

Others can still play the game now xD

shut jewel
#

Great for shooter-heavy missions imo, it will dumpster most ranged enemies ez.

celest valve
#

but i haven't heard of that at all so ablobdrool

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stat_buffs = { [stat_buffs.damage] = 0.04, [stat_buffs.warp_damage] = -0.04, }

summer prairie
#

huh

celest valve
#

that would theoretically mean if it does work like that that if you use the talent and do warp attacks alone you'd eventually debuff your damage by 20% lol

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it's possible it's still nonfunctional in some way tho like negative values are ignored

#

suppose that's easy to test tho Thonk

summer prairie
#

Doesn't it only take stat_buffs.damage from it

celest valve
#

bluh

#

that is correct it seems

#

yeah just tested it ok then

summer prairie
#

Is it really buffing damage AND warp damage AND ranged damage AND melee damage, wouldn't some of those apply more than once to a single attack

celest valve
#

nah most of that is nonfunctional

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also tests show that it is semi reliable to get 6 pierces with knife

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true aim seems to only hit once per assail but I guess that's still a very high crit chance boost

wind spruce
weary crane
#

This thumbnail has to be ragebait

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Aint no way

celest valve
#

UH

tacit stump
#

tanner...

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how is smite so low

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and barrier oh boy

wet cloak
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Smite needs to get buffed

summer prairie
#

assail strictly for fun

weary crane
#

DD overpowered KEKW_ogryn

celest valve
#

yeah uh smite + EP can basically just negate gameplay completely

tacit stump
#

smite has its purpose but not worth spamming it

summer prairie
#

is the actual list the same as the thumbnail

celest valve
#

to the point where I went with an EP smite build not knowing how it was going to play, and literally just trivialized an entire damnation mission basically just flowchart of "horde? hold down smite until everything dead. Everything else? Shoot with electrokinetic staff."

wet cloak
#

That was my build before I went with the FGS

tacit stump
#

i would like bb and assail buffs

wet cloak
#

It was so easy to save my team from any situation

potent echo
#

WS strictly fun ok buddy

weary crane
#

The only S tier a prolly book and bubble because they are a must-take in havoc 40

terse saffron
#

does pus skin havoc modifier cut the brain rupture damage too?

celest valve
#

also minorly odd thing: cleave from peril psyker talent only improves attack cleave, not impact cleave i think? ablobdrool

tacit stump
celest valve
#

i don't know if that matters tho

potent echo
#

how does he have 34k views KEKW_ogryn

terse saffron
lone ravine
tacit stump
celest valve
#

meh I can see the flat shield thing and assail in havoc maybe simply because assail does tend to focus on targets other people and weapons can deal with easily

weary crane
celest valve
#

(aka flak, infested, unarmored)

terse saffron
summer prairie
#

Ok the thumbnail was a bait

tacit stump
potent echo
summer prairie
#

Carry on

celest valve
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they're useful enough to listen to but you have to kind of filter everything also they can be kinda rude

summer prairie
#

The actual list is different

celest valve
#

lol

terse saffron
potent echo
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bubble is going to be gone within 5 seconds then what KEKW_ogryn

tacit stump
#

tanner is just weird

summer prairie
#

No, it was a bait

rare knot
#

Anybody have a good psyker build for support they would be willing to share?

weary crane
rare knot
#

I kepe getting fucked by special enemies and gunners

potent echo
#

yes do it without bubble

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is 5 seconds really enough vs 100 shooters

summer prairie
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6.6s

potent echo
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you'll end running back to cover which you could have done without the extra safety net

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meanwhile creeping kills the 100 shooters from behind cover

summer prairie
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Not with hp buffs

potent echo
#

is 6 no longer enough to reach the BP?

summer prairie
#

Maybe

#

Haven't tried

terse saffron
summer prairie
#

You don't need the bubble, just easier with it

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And shooters can drop and spawn behind you

celest valve
#

incidentally the flamer warp staff is apparently also counting as 'soulblaze', even if you kill with the direct damage

terse saffron
#

the only thing i didnt like is a dice roll if the foundry is going to spawn 6 gorillion stalkers/shooters mid event or its just going to be horde

celest valve
jaunty tiger
#

Cause even peeking makes you take a shitton of damage when it gets real bad

#

6 seconds is enough to wipe out enough to make it safe enough to peek

potent echo
#

i agree that bubble definitely makes thing easier but idk about mandatory

celest valve
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lmao also i found out why the warp attacks rending talent doesn't work at all

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some derp added the warp_attack_rending calculation to _rending_multiplier in the damage calculation, but forgot to add it to the total rending_multiplier sum.

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ooops

potent echo
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is there a mod that spawns enemies with havoc modifer hp susgryn

celest valve
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so yeah it could actually be fixed with one line of code I think :p