#psyker-class
1 messages · Page 1645 of 1
You will take your stat changes and like them

Actually Blazing Spirit is good on one thing
Trauma/Voidblast
but for melee it's... 😔
I've never used trauma, is it potentially better for the fire build?
Uh, it's a build
All the staves are strong, I wouldn't say Trauma is better or Inferno is better. They play differently and Trauma is safer while dealing less damage.
W e L o v e F o r c e G S I n T h i s H o u s e h o l d
Voidstrike is weaker and EK is stronger tho 
Is carapace good on deimos?
looks like Party finder is working as intended. 
Hit em with that
I have crit and carapace rn
Not a bad choice at all if you're running it with Inferno
Maybe not crit
I would use flak, maniac, or unyielding
depending on what you want to kill
probably unyielding to combine with purg for uncanny soulblaze
Who the hell runs unarmored
wait are lobby voicelines a thing now?
I just heard an ogryn complain about rations being cut
always have been
wut
trauma deals more damage

its the easiest staff to get a mil dmg with
Especailly if you use OG (non ovenproof) scoreboard
Once I learned inferno more I put it on the same level as trauma
I’d rather take purg to scab melee over trauma honestly
Maybe not anymore that they changed rangers
Ragers

That's also sus since crushers galore
It is sus
I just kite the crushers while I burn everything else
DS if they actually need to die
truama kills and stumbles them
is the spend peril to reload fast good?
purg tickles them for 15min
I just like purg better for the mauler conga line kills
for gun build
Trauma does do the most damage in scab melee, but that's also a specific modifier.
Blaze trauma you just spam in melee scab only and kill crushers and bulwarks too
I hear it slaps for guns like double barrel shotgot and revolver
Never switch off your staff
well I am using the double barrel I gave a run and it seemed solid
bolt pistol maybe?
Think I just got bored of it
its got a long reloadand smaller ammo count
trauma also kills most mobs faster than purg will (assuming full charge, which you better be doing
)
It also takes longer to charge and lasts way shorter
well, longer per damage output is what I mean
far less shots
Vraks
That's a very exaggerated scale
and would be equivalent to purg doing 20,000 shots per trauma 1
G'damn a good ogryn popped up outta nowhere. 1 win 1 defeat with him on Havoc 34 - couldn't outdps him on mob damage at all, and had nowhere near his kills on specialists. Didn't realise the pickaxe was so good. (I was inferno /w blaze+nexus)
We're you a bit too far back?
beset way to get the zealot 40 kills with stun nade penance
i cant seem to get it
Throw it horde then use flamer
thats what ima do

thats what i been doing i mean
do i need to put overpowered on it instead of the ammo one
It's mostly used if you path left side but throwing knives are most popular by far
always in the middle of it
Did you spin around for more coverage? 
Pickaxe is real good but it wouldn't out damage burga in havoc 30s
@nocturne dust https://youtu.be/hKnk5OiRqFw Min charges actually apply stacks faster.
over the entire duration?
Yeah? Uploaded vid of data collection so you can see the method
I don't understand how you're collecting data from this method

timer in top right
oh wait I see
record time when I first press rmb, then record time at 3 6 9 12 and 15 stacks
bare build and bare staff to minimize crits, but it is why I did 5 trials of each
I'll have to better review it later, I'm in a loading screen 
fair
ngl I'm surprised min charges came out ahead, I expect them to be equal by the end of the max charge's channel out.
One factor that is hard to measure is the much higher potential mobility with min charges, and its impact on helping you stay alive.
I kinda figured the theoretical optimal way to charge is to just charge the exact amount you need to reach 15
which would kinda depend
like depends on crits and how many stacks they already have
Warp nexus and crit string too
That test is only valid if you quell to 0 every time. Then sure from 0 peril min charge might apply faster (?)
why would crit rate change the outcome between min and max charges?
I did that test with a bare staff and a bare build. I can repeat it with a proper staff in a proper build at 80+ peril if you really think it would make a difference?
Try it if you want otherwise I can do it later tonight
with a constantly arriving hoard those factors kinda wash out, and it just becomes a matter of stacks applied per second
The flamer action script checks to see only if current stacks is less than max stacks, even if it's a critical hit. Otherwise it just refreshes the duration.
we are comparing stack application rate of min vs max charged secondaries, so that doesn't seem relevant?
thammer any good?
I don't like it too slow for me
Also part of why shorter charges apply more stacks is likely because stacks are applied on each burn interval, and when the shooting action stops.
thats how i was feeling about the axe
Well, thammer is probably one of the slowest weapons around
but bonk is satisfying
One could theoretically macro this for maximum stacks by releasing the left mouse button after the burn application timer, and then immediatly pressing it again roughly 2-3 times a second.
....er, if not for the minimum hold time at least.
actually not sure if the purgatus staff has that hold timer.
Best perks and blessings for Electrokinetic Force Staff?
Are Warp Flurry and Focused Channeling good?
And are these stats ok or should I reroll
Just to play with that staff is fine. You want to aim for 60 warp resist and 80 everything else.
warp flurry + warp nexus are the blessings to get. Flak + personal choice for perks.
Flak + unyielding imo
Test in the meat grinder for your preferred breakpoint / damage perk.
I like unyielding as well.
Surge breakpoints are not straight forwards btw. A lot of things need a full charge then a partial or a primary bolt.
Been having low dmg in havoc as well. I'm pretty confident in my tree and blessings, only thing I can think of is that I often pull out my ds to deal wil armor if it's not a massive mob. Y'all think that's wrong?
Yeah let team deal with crushers
Maybe a better question would be, could that account for being 100k lower than top dmg in a havoc 35-40?
Choir bois
I can't tell without seeing how you play. Maybe the team is just very good. Maybe you're new to psyker and not proficient yet.
Maybe you need to aim for big mobs density more for e peen 
We do vod reviews in here? 👀
100k isn't that big of a gap in high havoc
Some pro players can help I'm sure.
My ego makes it unacceptable
like if it's 900k vs 1 million damage, it's not like the 900k guy is doing poorly
I'm just sedition but I can have a look if you want 
a small difference like 10% less damage could easily just come down to being slightly less aggressive
if someone runs ahead to the horde, they'll hit it first and do more damage
I'm thinking of going big sword deflector wrath instead of illisi deflector slaughterer for my surge build
#bigswordaddiction
You played surge with bubble?
Did way less damage cause i was playing like a bitch for that true survivor, and it had blighted lights out
yeah
Me in every game
Sword wave compensates
Sword doesn't clear horde as fast as creeping flames spam 
😔
It would if it was max charge all the time 
Honestly people sleep on the uncharged special
Eh, the uncharged special is nice sometimes but it kind of balances out the lack of mobility
Faster than assails ro get to 84
special like an illisi twice to build peril and then everything's softened up for you to slice up for actual charges
also of note with the mk6, the followup to the special is the stab
so this fucks up ragers really easily
force slash to stagger into stab kill
damn I think I prefer illisi over greatsword
you know, now that i check in the psykanium it's kinda weird
If you melee hit with it, they don't stagger. If you hit with the wave, they do
like you actually have to not hit with the blade part
Back dodge twice and slash veri cool
yeh
Illisi still feels mor useful in panic situations over greatsword to me
Greatsword has way too much setup
yeah you'd wanna do something similar to this
That's veri cool ill utilise this tech
Since I also use mk6 
Aoe stagger on demand this is pog
Can it knock bulwark shield aside?
no
isn't it both mks?
hey, we did pretty good lol
I dunno if mk8 also does stab after special or not
good thing they staggered their chorus'
ah, no not that. The stagger from slice
yeah the chorus carried us so hard
as soon as the wave came up
Definitely wouldn't have made true survivor without them
and we entered the elevator
Oh yeah it does. But the follow up is is what matter
I was shittin myself
Because mk8 stab is from push attack which is only 1 stagger
a wave spawning at the bottom of that elevator is nasty
Can you check real fast mk8 heavy after special
It's just the overhead
It's so over 
MK6 supremacy
https://youtu.be/AXJYSy9pIH0 Numbers at 80+ peril on a proper build. Red number is a fudged average because I tried that one twice but it didn't hit 15 stacks in one channel, and I didn't want to put in a big outliers to nuke the max charge's average.

Probably need more trials to average out the variability of crits. But that's enough effort for me.
Also another thing worth to take into account as well is how many instances of direct damage get applied over those 5ish sec duration
Which min or max charge apply more direct damage
Yeah, although if you are sweeping it guts most of the direct damage anyway. If you are holding on a single target then max charge does more direct dmg because it ramps up for each consecutive direct dmg tick. A weird up side of sweeping losing consecutive direct dmg boost is that it can trigger mettle multiple times on one target in a single channel. But imo if you're attacking one target you should be stabbing it anyway.
I count 7 significant crits on the short rmb side. I tried counting the long rmb side but counting crits hard on crappy youtube player 
Don't sweep
if you want to apply max stacks, sweep
Did you get it>
Inferno is a lot more than just soulblaze stacks
hmm, now that i think about it, i never actually checked if this staggers ragers in havoc. Enemies have higher stagger thresholds
so uh, we found a sequence break on dark communion while trying to get a buddy the zealot 20 minute penace
Usually i don't really pay attention, i just do it for peril gain and as a combo starter
maybe it wouldn't work, idk
Noice
we went so fast the first boss couldnt keep up with us and when we got to the ambush that boss opened the door for us before the ambush even started and we got the elevator before the mobs even started spawning
Sure, but if you want to max dmg then applying max stacks is fairly central
You saw my scoreboard from a while ago
finished all of dark communion in 9 minutes
You saw how significant direct damage can be
Stacks are good, yes, but the reality is you're not going to be perfect at sweeping.
I feel like it would
now that the inferno staff has blaze away you can get the direct damage to hit 700 on crits
It's usually a non-issue anyways. The sword is so long that ragers are actually easy
its disgusting
and you'd stagger everything else weaker than a rager
so you're free to just stab one
while they swing at the air because lol
It doesn't need to be perfect to be better.
No, but it does need to be provable
just imagine, if one day the devs goofed and gave the inferno staff the flamers m1 blessing that ignores stagger resistance
im not familiar with psyker well. what is weave in relation to force greatsword, and assail weave?
?
It means constantly swapping to assail and using it, generally speaking
weaving assail into a fight is what meleeker/gunker does
because Meleeker is Gunker is Assailker
Not sweeping applies dots in about a 20 degree arc, sweeping can apply the same dots in a 140 degree arc. Do you really think direct damage competes with applying up to 7x more dots?
trying to help a friend out with psyker stuff. so unstable's really epic then if he runs assail and the idea is to just spam those till high and then swap off to melee?
Thats too hard I just press left click on big sword
you can also hunt for comically low warp resistance on the force swords and press the special twice and have full peril
but yes as you are cycling, you can build peril with assail in between gun and melee to power up both melee and ranged with unstable and warp rider talent
sometimes I even hold left click
I'm not saying you should always sweep, or only ever use min charge, just most of the time. When you're approaching a fight you might as well build up a full secondary, and then follow up with chained min charges. And if the targets aren't spread out you obviously won't sweep, but when you're surrounded you should generally be putting as many dots on as many things as possible.
Is meleeker weaving assail during scriers gaze? Or is the peril gen make that a non good idea?
What is this min charge thing? Some purg mechanic I am too noob to understand?
you want peril gen unless you're getting shit shoved up your ass
so yes assail weaving is a good way to do it
Even during scriers gaze when its going up automatically?
depends
when you just start, it's a good way to get your peril up so you can benefit more from warp rider
but later on, just focus on sustaining it
you should have crack of bone
so that'll help with SG sustain massively
Can you reasonably keep up malefic momentum in sg?
chained min charged secondaries will keep blaze away at 5 stacks forever
Of course, you only need one kill every 8s to maintain it
Is this better than just LMB spam? I often just throw LMBs into the crowd to suppress and stagger anything smaller than an ogryn
I'm debating setting up a quell cancel macro to make it easier to LMB spam
lmb spam has its uses, optimal stagger, not much else though
Usually I do it specifically to get the stagger
With nearly perfect micro you can maintain 5 stack blaze away through lmb spam to min charged secondaries and back, and even fit 1 tick quells between the lmb spam.
I am not that good, ha
Neither, but it is neat when it works
I'll play with minimal charge RMB in the psykhanium a bit
Tbh I don't know if I fully understand the role of purg in high havoc. Clear trash mobs and stagger bigger things. No real range outside of BB to get gunners.
Stand back, throw fire, throw bubbles
The rhythm you want is to slide during each min charge, it lets you get away with nonsense in the middle of a horde, or to suppressed a gunner pack as you close on them.
Yeah, suppressing gunner packs is an important one too
Kinda depends on your playstyle. I refuse to bubble so I play an aggressive frontline with shriek.
I prefer Voidstrike, but it feels not great in Havoc
So I am playing more toward defensive support. Problem is, people often get pinned down so I end up leading the charge with my bubble
So I guess I often end up placing bubble aggressively so we can move up and murder
I'm quite lucky in that my favorite build that I've been playing for a year and a half is suddenly a perfect fit for h40.
I also like Trauma, but I worry about screwing up my melee allies
That is lucky. I'm just being a meta slave in h40.
I'm really not sure I am good enough to do something else without weighing my team down
Question: do you guys dump mobility or cleave on the dueling sword?
Cleave, personally.
I think the bubble/yellow toughness meta will ease up a bit as people get more comfortable. Then we will start to see some more normal build sacrifing safety for killing power.
Gotta go fast
Hardest part for me is that if I make a single mistake, I'm at <50% HP instantly if there's no bubble or yellow health. And I make numerous mistakes.
Usually missing that there's a bruiser or shooter next to me
ayyy
Im running a scriars gaze build, wanted to ask advice on curios
Also I love this thing so much
Funny thing, though, is that I can fairly consistently kite and escape when a dozen crushers want my skull. Then I get bonked by the bruiser picking his nose around the corner
I run two toughness and 1 stamina on my SG Ammomancer, but I'm strongly considering swapping the stamina for a wound
I do like spamming the shove since I use the force sword, but aces
I will give that a go, ty!
np
what about the secondary stats on them
I run toughness regen and ability CD on all 3, and then sniper DR, gunner DR, and a third I haven't decided on yet (currently it's sitting as max HP)
For non-havoc play, 1 sniper resist and 200 hp is the general rec. It lets you eat a sniper shot and 2 bursters.
After that do what you want.
makes sense, ty!
If you never get hit by snipers, then drop the sniper resist.
What is the curio meta for havoc? Or is it just "doesn't matter, you're made of paper"? I've been using my same curios as in auric
I'm too goofy to not get sniped even when the game isn't on some bull.
I ran normal curios with gunner resist added, if you can almost survive being shot you can now actually survive being shot
I have no clue tbh. The only thing I swear by right now is CDR.
More HP seems good for accidentally stepping in goo.
I think the last time I got hit by a sniper was when I decided to charge one in melee and got mutie'd on the way
I need my emotional support anti-corruption Zealot for goo missions
or maybe I got netted
corrupt resist is nice on the goop mode
same 🙏
I might try CDR. 12% of bubble is like 3 seconds. Adds up when I am using it 80+ times a match
Right now it's just my usual toughness, health, gunner, toughness regen
I am flip flopping on gunner resist, but I have CDR and corruption resist.
Plenty of people are running their standard auric curios tho.
Curios are still rng af
It seems like most anything will work, because you're just gonna die if you mess up. The Holy Toebone of Saint Tim the Silly isn't gonna stop a reaper
on h40 if you make mistake your probably dead regardless of curios
This is my experience
I wish revive speed also worked on netted players and rescues from spawn.
I was going for True Survivor earlier, and my pre-made teammates and I kept taking turns being the only person to go down on each mission.
It's tough
Just cycle bible reading time
my normal setup was 2x 17 toughness 1x 3 stam, with CDR, 5 toughness, and corrupt resist on all. Have swapped out corrupt for gunner resist, and on goop maps swap out 5 toughness for corrupt resist.
I got True Survivor on my first 35 run, but only because crushers instantly deleted me and another player. No "downs" box successfully ticked.
I did try book Zealot on mid-30s havoc. It was kind of relaxing, comparatively
Wait, really?
It works that way?
apparently
That's so dumb

I think I'm just gonna have to keep trying
Amazing that a death doesn't count.
Anyway, it is 2am and I have to pretend to work tomorrow. I am going to sleep.
ok so the strat for true survivor is to corrupt all your wounds
wounds remain the worst stat 
-1 wound curio when
keep upgrading or leave warp resist low for higher crit chance
Now that it's been out for a bit, what builds are y'all finding most effective with the force greatsword? Loving the weapon overall but not quite sure how I should run my psyker as a whole
bro got 1 in a million and asks if its good to brick it 
last time i asked when i first rolled it i was told to upgrade
is it that rare of a roll fk me
definitely keep it. if you want to try running higher warp res just craft another one
chat is spidey sense cheating
if it only shows indicators for sound cues that you could pinpoint with locational audio no
otherwise yes(but i don't think you'll be banned for it)
it's an apparently acceptable amount of cheating
i run uhhhh a collectable mod that shows an icon on the right side of the screen when you're near one(including heretic skulls)
I don't use it, but I also don't blame others for using, especially with how often the game's audio seems to break
but there's an audio cue already that gets louder the closer you are, so it just is a visual indicator for the sound already there
I don't use it mainly because I don't enjoy my screen being covered in a rainbow. And it turns out silent enemies aren't also invisible if you're looking at them.
whether it's cheating or not is going to be debatable as people argue about the threshold of what counts as cheating, but it does help, and whether you're comfortable with that is up to you
oh, i don't use the spidey sense thing no. the audio usually works for me there so eh.
has psyker less boss dps when not brain burst or gunker build
get suplexed by a silent poxburster
ok sometimes there are just poxbursters that dive bomb you from another level or something and I don't think even spidey sense would save you there
purga fairly respectable boss dmg, other staves stuggle though
trappers should be louder and have longer windup with more noise
annoying to get netted through a horde
or give them constant noise like hookrats
hears the rattling skulls
yeah i wield now the mk6 fgs
lol
I flip flop between gaze and shriek, I think I prefer shriek
i dont see how that useless ui clutter can even be considered cheating tbh
20 fucking ragers don't care about your gaze lol
i think the trapper nets should have limited cleave
a trapper should NOT be able to shoot through a wall of crushers
Thicc
would be funny with no cleave
traps accidently friendly crushers and bullwarks
and flamers should do more damage to other enemies
like seriously they should toast pox hounds or mutants which hold us in the flame
flamer fire already pushes dogs off you
doesn't feel like it for me
its just not very useful without beefy hp pool to survive the damage ramp up while getting up 
or zealot immortality
zealot already has a beefy hp pool without until death
psyker which hp pool
double invest in hp on each curio?
Yup
21% +5%
(Normally a terrible choice for Psyker, but it’s part of a Havoc build)
At high havoc with three toughness curios you go from 60 toughness to a whopping 80
powerful
I’d rather take the near 300 health
Help a gunner breathed on me from 6,000 feet away for .2 second
(A man who is now dead)
Have you tried not getting shot?
I keep trying!
(They figured out how to shoot me while sliding. I am in awe of these mad lads)
Help a groaner showed me their filthy hand.
(someone else who is now dead)
It is rough, they really overturned the gunners
The fact that a pack of 12 Crushers is like “Oop Crushers there”
And 4 random scabs with busted lasguns is “AAAAAAAAA”
I think what gets me is that the animation looks like it’s a wide spread
But the truth is that a gunner standing super far away is still mega dangerous
The increased accuracy and aggro range is the biggest problem imo
It’s not like vermintide where the ratling guns bullet spray is accurate to the visual, and thus being super far away from them makes you pretty safe
I just don’t see the point of even trying to cover shoot against them right now
Sticking your head out for the .2 seconds to get a headshot still gets you stunned from losing all your toughness and then taking 50% of your health bar
And that’s with you trying to play safe like a cover shooter would encourage you to do. It’s a gas.
yes but why
i noticed i cant pop scab gunner heads anymore with headpop. something happen with that?
Possible breakpoint for havok
Very well let's give it a try
no, it hasn't been fixed

NVM let's stay where we are then
Second question spark heads
Does Quietude really work with all quelled peril?
Or just passive/r
all
Elite kills with empowered psionics will be done easiets with the brain burst yes?
ep smite w/creeping flames kills everything thats not a crusher iirc, will get it done in one game
tho you probably shouldnt use it for the sake of your and your teammates' brains
As far as I know this still works. Choose EP, get EP stacks, don't use your blitz to keep stacks up, and kill elites with surge / EK staff's charged / RMB. IDK if you have to choose smite, but that's how it has been historically done.
Every surge/ EK elite kill when EP stacks are up should count. You keep stacks up because surge staff doesn't consume EP stacks.
I only had bad experiences using smite on malice
it scales infinitely with difficulty
Ok thankd
I dobt have auric on psyker yet
But histg damnation people were happy that i was using smite
And killed most things with my big sword
what do you think about gunker it feels like insane damage with no utility
Change gun to sword and go ham
It has its place but it does not combo well with glugger or ammohungry vet
Bit then once in a while to get 2 staff psykers and lasgun vet so all ammo is yours
Its ia on gunker
for gunners and specials else shards and fgs
A gunker build is an assail build which is basically a melee build.
else i go staff on psyker if not gunker but no smite by me
throws natural healing crystals at your head
No
The damage isnt there imo
buff assail and bb?
Gonna do the penance for it and im going back to bb
Still 180 elote kills with it
what, on assail?
I did 381k damage with assail in my previous game (bistol+assail+shriek)
very low
it kills the hell out of anything smaller than a mauler
how?
Just throw them when you have some?
havoc has a positive buff that increases grenade c ount right? 
perfect timing, malefic momentum, warp rider
its either love it or hate it
i dont like it because i like it when my enemies fight back
DD too
i spend most of my time in melee and hitting meatsacks that dont fight back isnt very entertaining
uhm i ment how did he got the numbers
Power DI, but it needs a manual fix for this version
I use smite on OH SHIT situations not always
yea thats fine
its just when people spam it or build around it with ep and creeping flames
Stunning a pack of crushers is useful
that removes a lot of the scramble and difficulty of aurics
I have with ep on shield build
yea that
that sucks
ohboy
pushblock bullwarks with fgs is funny
Creepong flanes is the blie fire on elite kill?
oh. i don't think there are currently any sort of positive modifiers for havoc.
creeping flames is fire on shriek
perilous combustion is the elite/special thing
Not having blight is a positive modifier

Then i dont have thay
they aren't being used yeah, but there's code for positive modifiers
yeah but wouldn't you like a modifier that makes all your blitz abilities generate 60% less peril? :3
no thanks
not really
I have 0 trouble with blitz peril
(for other classes it would give them 3 extra grenades)
Make it make blitzes 10,000% faster
4 nukes
i have smite and never use it
yeup C:
bring a veteran with the right talent and give them ammo packs so you can just throw ogryn nukes nonstop
Ogryn buffs when
(if it existed)
We can get 3 nukes on maelstorm
smykers overload
shards and bb you need to press per shot
hmmm. also the venting shriek warpfire application is capped at 31 it seems instead of the 16 of staves and some other sources.
No, they just instantly hit 100% and then get kicked out of smite
as it should be

also the shout peril warp reduction is multiplicative with itself whuh
The global cap is 31
Perilous Combustion also goes to 31
Inferno goes to 15 (16 on crit), and Trauma goes to 6
yeah as a buff limit it should be absolute
Melee goes to 12.
yip those are the correct sb caps
Same 😭
templates.psyker_weakspot_kills_can_refund_knife also this exists in the code. It exists. and this pains me
it is a 25% chance on weakspot kill to get a knife back.
it doesn't exist. but the code is there :c
make it every fourth kill instead
Psyker about to steal from Zealot's stash
local chosen_distance = math.huge lol disrupt destiny range
I wish it wasn't
?
Just pick the guy I'm about to melee 😔
ok i think it roughly uses the 120 degree range where you are facing
it picks the closest enemy in that angle
Yeh, they changed how it works recently
why not 90°
It's nicer now
but still kinda bad at targeting sometimes
will pick random groaner hiding in a corner instead of one of the dozens of the horde actively in melee distance trying to kill you
because the cosine of the angle between your view point and the enemy needs to be less than 0.5.
cosine?
https://en.wikipedia.org/wiki/Dot_product it uses this
In mathematics, the dot product or scalar product is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used. It is often called the inner product (or rarely the projection p...
math
it basically calculates a line between you and the enemy, then checks that with your look direction to find all enemies within a certain angle of where you're looking
oh yes ... i mean i would like the cone to be narrower cause it would be more in focus then
0.5 comes out to about 1.04 radians, or 59.58761 degrees of difference.
or 120 degrees from the leftmost region to rightmost region
After school im going totry to farnout the assail kills
this is flattened, as if you were always looking horizontally, so you can't cheese it b y looking up or down
i ment from 120°->90° so the cone would be more narrow and the enemies would be more in the middle in the screen by you
i use° for degree
I mean the patch notes mentioned that
but it really feels like that's not the case sometimes

it's not! if you see an enemy from far away first before you see the upclose enemy, and the arcane code decides to mark an enemy then :p
Disrupt Destiny never targets groaners or poxwalkers
It's definitely better then it was before
sorry, brutes or whatever
oh
random shooter in the corner
They're all trash to me 
actually you don't have to have line of sight to them
they have to have line of sight to you
which is kind of funny

i see elites through walls
(this theoretically means that a veteran can troll disrupt destiny psykers with smoke grenades)
yes, well, enemy line of sight can go through walls so intended 
Yeah, DD definitely still highlights through walls
"if you look at me the voices tell me to kill you (and where you are)"
"Muwahahahaha You can't hide from me."
is funny with bomber or sniper
who wants to play "catch"?
reminds me of:
plays gunker with longlas shooting through walls or assail around corners
Bro
Imagine if Scrier's was cool and not just a damage buff
Imagine if it let you shoot through walls

Discount vet 
Honestly, they should nuke Vet's highlight ability because it would make more sense as Scrier's Gaze
Naming, Fatshark, naming 
ok so if the target is between 15 meters and 45 meters, then if they don't see you and/or you don't look at them for 5 seconds, POOF
new target selected
i dislike the sniper node by vet does not fit so well in dt and is near executioner stance

if you're at the edge of coherency behind an ally, you always have that talent active unless the enemies move past that person
We sure about that range? I'm pretty sure I had several instances today alone where DD decided my target was no longer kosher while they were in melee range
...maybe? iunno.
what's the best mk of dueling sword?
the one you like the moveset of
if you 'tag' a target by hitting them, it seems like any death of them in 1 second will count(no weakspot bonus tho)
er
2 seconds maybe?

also it refreshes your stacks
(just booping them at all is enough to refresh stacks)
also i don't think they can be deselected as a target if they are currently attacking you or rather that resets the 5 second counter
Also it doesn't tell you this at all in the game! But the 2.5 second movement speed buff after you kill a marked target ALSO counts as dodging ranged attacks! :3
so kill a disrupt destiny target every 2.5 seconds and you are INVINCIBLE. to ranged attacks.
which is weird tbh but cool
Can someone give a nice flamethrower staff build? Please and thank you
blaze away
I would much rather they make the movement speed consistent and for the full buff duration than have that dodging 
I have a meta staff
what do you mean consi- oh, you mean for the full buff duration not just that 2.5 seconds
Thx
ye
Go crit aura and take 10%attack speed and the next one that goves you toughness and crit o soulblaze kill
Speedker should be real 🙏
Then get bubble or venting shriek, bith are good for purgatus
Flak + Crit, warp res 60%
Put the two last points into you fav passive
heres what i run. this can run havoc up to maybe 20 or more
Then get 20% bonus on peril in bottom middle and get warp charges
Then get 20% bonus on peril in bottom middle and get warp charges
Make sure you get the 6 stack and soulblaze stacking upgrades
To note, Havoc builds super differently from normal/auric
I would not take a Havoc build anywhere else
If you have leftovers do what you want with them
if it works for havoc, it will work for anything else
It will work, sure
I would and do
but working and good are two very different things
Yeah, but it's more defensive and slow compared to maelstorm
Havoc is about surviving, Auric is about thriving
i used to run essentially this before havoc existed
apparently there's a screen effect or something when you havve the post gunslinger stance 10 second linger
what a hater
also warp unbound talent actually lasts 11.5 seconds 
(it's in addition to the normal 1.5s no overload effect)
yes
and another one that i used to use whenever brainpop was in demand by my nervous system
You kinda trolling 2 talents
now if only we had immunity to exploding before scrier's ended
so we couldn't explode prior to warp unbound activating

Look, my guy, you're taking Battle Meditation and skipping out on Warp Rider. That's super
because this is a pre-havoc build
also no creeping flames is 
battle meditation has saved me immense amounts of peril
and creeping flames is sus as fuck
even on purg
yes, very short period where you can kill yourself
creeping flames is not sus lmao
Lmao
you.... .should?
that's a bug if it doesn't

You're sus as fuck
creeping flames is significantly better than battle med
if you need creeping flames to kill things and get stacks well, you should get a better staff lol
Creeping flames on normal games oneshots horde
bro, don't post advice if you don't understand a single thing about the game
Calling creeping flames shriek sus is like calling shout sus

and of course, works with all soulblaze stuff for even more absurdity
goes through walls, clears chaff without effort, surpasses the cap on soulblaze from staves
name = "Headshots kill grant stacking finesse dmg, until end of stance - 10% per stack/kill" i think psyker weakspot ability may be potentially far stronger than people know 
Exactly
It's well known the Precognition is good
People do know, but it's either gunker (personally i dont even know how anyone can play this yikes) or zap staff for lmb spam since it has finesse stat
or voidstrike
Or

ok but ther's a difference between +30% finesse max and +250% max, right?
Not forget Dead’s unhinged slapping balls in the face of rotten men
You will offend him
well the name in the code is just wrong
but yeah, most staves just completely ignore finesse for the most part
Inferno, Trauma, EK RMB only works sometimes
Yeah I don’t run it on my EK cause it felt iffy
When I take Scriers that is
I only take scrier's for the Gunker is Meleeker is Assailker, or for Voidstrike
there's also an unlisted 10% weakspot damage buff it seems
Never gunker...
in stat_buffs
I like Meleeker more now with FGS, but I still wish meleeker had reliable speed 
So uh is it doing anything 
[stat_buffs.weakspot_damage] = 0.1,
[stat_buffs.damage] = TalentSettings.overcharge_stance.base_damage,
[stat_buffs.critical_strike_chance] = TalentSettings.overcharge_stance.crit_chance,
},```
That's the conditional_lerped_stat_buffs which is based on seconds since the ability was activated(which is modified by weakspot kills as well)
Reality anchor when unbound exists 
@potent echo works fine, the "name" Nulldragon was referring to, which claimed it's 10% per stack
I mean, it's nice to help keep Scrier's up longer... but of course it's super abysmal.
1% is so insignificant
30% isn't when it's both crit and weakspot
When do you get 30 though unless you go full meleeker
gun
I don't get 30 on meleeker 
+1 second for every weakspot kill
Weakspot kills though
Crack of Bone is nice but not nearly enough
why is it that whenever i join random party finder groups, it goes well, but when i make my own, i lose 3 times in a row
Oh it's just duration from gun
I don't play SG enough
Oh yeah, true
But hard to kill enough of those guys before SG sometimes
Every time I activate SG I swear the targets just immediately get bashed by the rest of the team

Stop doing things people, I'm the main character
Maybe the problem is you 
Gaze meleeker is fun because FGS can't really generate peril, even with assail you can't really generate enough peril because of cotb
You know what would be interesting, is if they changed Reality Anchor so that it makes SG take away peril instead of give it.
yeah probably, i didn't clutch vs shooters flamers and mass armor
so we lost
me hitting the funny charge button and immediately hitting 50%+ peril
Wow fake big sword enjoyer
perhaps i should just go back to playing melee psyker

and say fuck it to this flamer nonsense
Yea but you don't want to waste essence either so 
also i don't think the crit chance or the unlisted weak spot damage lingers, the wording is confusing
I can't hear you over me spamming the ability
only the damage and finesse stays
bigsword enjoyer but havoc sufferer
Yea imagine if crit chance lingered ugh
I wish essence didn't get wasted so easily.
Not charged yet but need the slice? Wasted. Hit by enemy while charging? Wasted. Not finding any enemies? Wasted.
I hope the hotfix would fix some gimmicky stuff with FGS but nah
DD marked enemy seems to now change to the nearest valid target every 5 seconds even if you see the formerly nearest one
I like the DD change
What changed sorry
It just works
yes, that was my experience
It more easily changes to whatever you are looking at
https://github.com/Aussiemon/Darktide-Source-Code/blob/master/scripts/settings/buff/archetype_buff_templates/psyker_buff_templates.lua#L1232 so this stuff is weird and i am unsure if it's actually active.
I like it but it's still problematic
And nearest
Instead of picking the one enemy on the opposite side of the room up two stories behind a wall?
Wow
Sometimes it doesn't work right, but maybe that's a LoS issue 
It's easier and harder now
Harder because havoc encourages sticking together and I can't really run off solo anymore
So my DD targets get stolen more often
I've been playing since the 5th and didn't realize they even changed it
I've been charging ahead like usual still with it hahaha
I used to be an adventurer like you
Until I took 2 dreg stalker bursts in my back
Instantly dead lmao
but basically it seems to be a function that is secretly on the weakspot talent for scrier's gaze. It is only active during scrier's gaze, and is a stacking buff up to 25 stacks with 10% finessee damage each stack?
This tbh
but that should be verifiable as it should be visible on the hud 
I am irritated that the beastiary doesn't account for any of my 236k prior kills
Also i never targeted enemies behind walls for me?
syllo just debunked that it's 10% per stack
If the target is far away you could always hit them cause you still have los
It was so irritating sometimes to try to use. It would pick the furthest enemies away in the most challenging locations sometimes
It's 1% per stack
well he is talking about a different buff
Oh, what
Is that the secret buff during gaze or smth lol
I don't think so
That's a seperate buff in addition.
No, they mention the 'weakspot talent' which has to be Precog

I dunno what you're talking about then, carry on
i don't think it's actually active though because it does not actually activate the buff template, just confusing wording 
I think that's just the base template and gets overriden by values from the talent
or maybe not active
ah, yeah, not active as far as I can tell. I checked by a talent I knew was in the game and worked, the toughness on warp kills one.
Kind of weird you can now intentionally demote your havoc rank
buff_template_name = "psyker_toughness_on_warp_kill",
identifier = "psyker_toughness_on_warp_kill",
}``` which is this
no undocumented fixes/changes in the hotfix
well there's some zealot thing but don't think that's important
come to think of it, I'm guessing the fact that we had 2 zealots no book no cleanse was a contributing factor
?
I guess you can demote your assignment but you still go back to your highest completed rank next week, if you for some reason want to roll different maps or play lower ranks
[stat_buffs.fov_multiplier] = 1.035,
[stat_buffs.reload_speed] = 0.15,
[stat_buffs.charge_up_time] = -0.25,
[stat_buffs.stamina_cost_multiplier] = 0.75,
[stat_buffs.sprinting_cost_multiplier] = 0.5,
[stat_buffs.attack_speed] = 0.2,
[stat_buffs.chain_lightning_jump_time_multiplier] = 0.75,
[stat_buffs.psyker_throwing_knife_speed_modifier] = 0.25,
[stat_buffs.smite_attack_speed] = 0.25,
[stat_buffs.vent_warp_charge_multiplier] = 1.25,
}``` also celerity has a *few* boosts for psyker 
bout a few yeah
i think i gonna not touch havoc
But it is new flashy thing
the combat boost stim is apparently +25% damage, +25% rending, and 2/3rds of the normal warp cost lol
i want something similar to chaoswastes instead
Lower Havoc is actually a lot easier than Auric
it starts at heresy difficulty
....actually it might be malice if you go sub 10 but I didn't 
did you play vermintide 2
I do too but we can't always have nice things 😭
ye
running around as shade backstabbing monsters
sienna was second main after shade
thats why i am pysker main
zealot stealth is fun aswell though
me as BH ulting the elf: 
i prefer whc over bh
https://github.com/Aussiemon/Darktide-Source-Code/blob/c3b51ce69a58f8d3164499b5ebeb8d28f949b083/scripts/settings/ability/archetype_talents/psyker_talents.lua#L644 also the cooldown reduction talent for knives also seems to give a small(5%) attack speed buff to the knives.
or hmmm.
5% every time you use the ability, 8 second duration, 5 stacks max huh.
do you think we get once something similar to chaoswastes
maybe in 2 years
Roguelike mode 
Make those shitty blessings be something you have to cope with on weapons that drop
gets deflector
already pretty fast but since it lasts 8 seconds that could be a reason to always take the -30% cooldown talent on assail weaving? also means you should try and keep stacks high by throwing a knife faster than every 8 seconds.
time to pick weapons that just work
like bigsword
Yea
And if you get stuff like warp slice you can think about optimizing it when you wouldn't run this normally 
Or cry if they drop a lacerate haymaker mk3 knife on you
Fun all around
choose random melee >get limbsplitter+all or nothing caxe >lie down and cry
psyker_throwing_knives_cast_speed isn't in the psyker_buff_templates so I don't think it's being used
Making trashy blessings try to do work sounds fun but maybe I'm just insane
That's a talent name, not a buff name.
It's definitely in the psyker tree.
The buff_template_name it uses is psyker_throwing_knife_stacking_speed_buff.
I can't see any differece in testing
I want a staff has a shotgun blast that generates 40 peril per shot 
Kuli's guide also doesn't mention the cast speed being used despite it being very detailed and listing all the internal buffs and undocumented details
Use with warp unbound, spam 40 peril move at max peril
Yes
hmm. it's also possible it's disabled... somehow...
oh.
Or something that lets me get 100% peril within 2 seconds
Cool table by the way
10
ok so format_values is entirely cosmetic it seems, as it's not applied in the passive values to actually like... apply anything OTHER than the cooldown. And presumably the localization doesn't use any of that information ANYWAY.
well it doesn't take into account the flight time, but maybe if you are hugging the enemies
Exactly why I’ve been saying that the assail additional target node is ass
The regular cleave with peril node outshines it big time
well that node didn't always exist :x
90% sure they didn't consider warp splitting affecting assail in this way
No, but it’s been a long, long time
And Assail has gone through 2 nerfs with that untouched
So… maybe?
i mean one of the talents psyker has does literally nothing currently
Not in Fatshark time
Which one?
True
the rending one
It’s still insane to me that’s not a long time for FS xD
Oh right enough, forgot about that
and even if it worked it wouldnt be good anyway
What’s annoying is I sometimes still pick it in builds purely to avoid ER
Cause there are builds where ER harms it that use Warp Siphon
Nerfed or not, I like Assail because it's neat, though it could do with mentioning the whole needing to look at targets bit of how it works.
Assail when it first released was insanity
like vets get a 10% rending node without requirements, how tf is 10% based on peril any good
Oh I know, Assail was absolutely bonkers on release
“Oh you wanted to kill something? Nah the Psyker can do that without aiming, enjoy the walking simulator fucknut.”
And frankly has been pretty strong the whole time, imo.
Oh yeah it’s still deadly even in high Havoc
Just at a reasonable horde slashing level
https://github.com/Aussiemon/Darktide-Source-Code/blob/c3b51ce69a58f8d3164499b5ebeb8d28f949b083/scripts/settings/buff/archetype_buff_templates/psyker_buff_templates.lua#L2680 hmm. that does seem to be hooked up and seems like warp kills with the node reduces the damage to 0% eventually
Others can still play the game now xD
Great for shooter-heavy missions imo, it will dumpster most ranged enemies ez.
but i haven't heard of that at all so 
stat_buffs = { [stat_buffs.damage] = 0.04, [stat_buffs.warp_damage] = -0.04, }
huh
that would theoretically mean if it does work like that that if you use the talent and do warp attacks alone you'd eventually debuff your damage by 20% lol
it's possible it's still nonfunctional in some way tho like negative values are ignored
suppose that's easy to test tho 
Doesn't it only take stat_buffs.damage from it
Is it really buffing damage AND warp damage AND ranged damage AND melee damage, wouldn't some of those apply more than once to a single attack
nah most of that is nonfunctional
also tests show that it is semi reliable to get 6 pierces with knife
true aim seems to only hit once per assail but I guess that's still a very high crit chance boost
Bring back multiple true aim charges from assail 😢
UH
Smite needs to get buffed
assail strictly for fun
DD overpowered 
yeah uh smite + EP can basically just negate gameplay completely
smite has its purpose but not worth spamming it
is the actual list the same as the thumbnail
to the point where I went with an EP smite build not knowing how it was going to play, and literally just trivialized an entire damnation mission basically just flowchart of "horde? hold down smite until everything dead. Everything else? Shoot with electrokinetic staff."
That was my build before I went with the FGS
i would like bb and assail buffs
It was so easy to save my team from any situation
WS strictly fun ok buddy
The only S tier a prolly book and bubble because they are a must-take in havoc 40
does pus skin havoc modifier cut the brain rupture damage too?
also minorly odd thing: cleave from peril psyker talent only improves attack cleave, not impact cleave i think? 
ws isn't it the best node for vet
i don't know if that matters tho
how does he have 34k views 
bubble is not nearly as necessary as people say it is
Yea iirc goes from 1 bb on a trapper to like 3
mayble some people who watch it and think wth and others could be noobs
meh I can see the flat shield thing and assail in havoc maybe simply because assail does tend to focus on targets other people and weapons can deal with easily
Have you played havoc 40?
Open ground with 100 gunners shooting ×2 with no toughness delay
(aka flak, infested, unarmored)
i did, our psykers both had vent
Ok the thumbnail was a bait
was it fun?
how does bubble help against that though
Carry on
they're useful enough to listen to but you have to kind of filter everything also they can be kinda rude
The actual list is different
while there is no toughness delay, there is a shield damage delay
lol
about as fun as if they had bubbles? books carried defences anyway
bubble is going to be gone within 5 seconds then what 
tanner is just weird
No, it was a bait
Anybody have a good psyker build for support they would be willing to share?
Tf you mean? Means teammates can shoot them without supression or being killed, just just provides just enough time to get to the next bit of cover over open ground
I kepe getting fucked by special enemies and gunners
6.6s
you'll end running back to cover which you could have done without the extra safety net
meanwhile creeping kills the 100 shooters from behind cover
Not with hp buffs
is 6 no longer enough to reach the BP?
have you tried addressing the shooter problem before you stroll up to said open ground?
You don't need the bubble, just easier with it
And shooters can drop and spawn behind you
incidentally the flamer warp staff is apparently also counting as 'soulblaze', even if you kill with the direct damage
the only thing i didnt like is a dice roll if the foundry is going to spawn 6 gorillion stalkers/shooters mid event or its just going to be horde
you can also just take a gun and shoot in their drection lol
I don't think bubble is mandatory (I would say chorus is as close to a mandatory ability as you'll get) but it definitely helps
Cause even peeking makes you take a shitton of damage when it gets real bad
6 seconds is enough to wipe out enough to make it safe enough to peek
i agree that bubble definitely makes thing easier but idk about mandatory
lmao also i found out why the warp attacks rending talent doesn't work at all
some derp added the warp_attack_rending calculation to _rending_multiplier in the damage calculation, but forgot to add it to the total rending_multiplier sum.
ooops
is there a mod that spawns enemies with havoc modifer hp 
so yeah it could actually be fixed with one line of code I think :p


