#psyker-class
1 messages · Page 1523 of 1
Eh, not on voidstrike because the ball just cleaves everything with warp splitting
The only things left alive are outside the path of the ball
what is PC? x.x
Except for everything not in the path lol
and you kill those with a second ball 🤷♂️
Perilous
Ah
Hard for me to guess since... well... perilous is lacking in the letter c department

Perilous combustion
Also I don't know psyker talents worth a shit
Left top under soulstealer
Wait do I not want PC?
No you want it lol
You do want it
Oh okay lol
Burn the world
You always want it, the question is how much
This is what I have right now for my very top talents <.<
Pc almost never makes sense to not take lol
I kinda disagree with that
Drop battle meditation, get mettle
On staves, sure
And perfect timing
Its just good
but if I lose battle meditation I lose the 15 toughness node... 😦
It's not that good.
Mettle restores toughness
I know, I was thinking about grabbing it as well as what I have
Without any other soulblaze it's just a smidge of extra damage
And perfect timing kills faster
Yeah not really but everyone has preferences i g lol.
Yes really, I tested it 
so since I have warp nexus on my purgatus do I want this as well?
Yeah and so have I lol.
You're again viewing your subjective tastes as objective
I have one with the warp since I have shriek
also here's the shriek version
It's fine on purg. Not necessary, but nice to have when it pops
No u
You're not well known enough to do this
Its a pretty commonly accepted fact that pc is almost never not worth grabbing lol
An appeal to popularity is a logical fallacy
I am not taking smite, idc what you try to convince me with... I am not taking it. If I have to take smite or brain burst I'm taking brain burst

Also, this is an appeal to authority which is also a logical fallacy
Smite is great when you need it
I mean you can take either 🤷♂️
Like for a burster conga line
I would rather have something that can target snipers outside of my purgatus staff's range and on this build I didn't want assail
Oh, yeah, bb for purg
That's a voidstrike build 
Oh lol
Purg don't need warp splitting, lol
Also... idk about you guys but penetration of the soul felt very lackluster... and situational for my purgatus... and even tho empyric resolve lowers toughness recovered it also makes me able to use my purgatus more. :/
is that the rending node?
Yeah
cause the rending node literally doesn't work
Oh lol
PoTs does indeed suck by not working
Even if it did work it would still kinda suck
So empyric resolve is the only one of the 2 connecting nodes to the 15 toughness node before warp siphon that works?
vet just gets 10% rending for free
Only reason to take POTS in to not take er for more survivability and faster peril spool
exactly the reason i take it on purg
Yeah damn them for chars having their own attributes and such
because purg somewhat struggles to gen peril
It's literally the same node but worse. It's even in a similar spot on the tree.

In all honesty... I would rather be able to spam my staff more. I already have enough toughness that I can work with what I have x.x
does Perfect Timing help the purgatus staff much?
is warp resistance important ?
did pots really have to work only on warp attacks
it's kinda just a tax node as a consolation prize for not taking ER, so it sucking isn't that surprising
but not working at all is hilariously bad
it already has a specific condition at 75%+ peril
As a weapon stat, never 
I changed what I have on top for my talent tree to this lol
alr buying that sword :3
that peril requirement should be lower or it should scale or something
should also make it function
I feel the same for surge. I'd rather quell and build peril faster and more than take 6 to 8 zaps to get to funny damage peril
I mean... fatshark would probably make it 1-10% rending... like how with assail, this, and warp unbound you can have +100% cleave assail for free for like... 10s
it'd be hilarious if they made it even worse
Assail needed a comeback after the uncanny nerf
(Not really)
it do
Lol no
if only because I hate the interaction with carapce
Assail is plenty strong
Eh
Can't be good at everything
It's certainly not main weapon material
Yeah almost like it's a blitz
the real thing balancing assail is PA being on the other side of the tree
psykinetic aura
Perilous assault?
Can't tell ya how many veterans I see maining grenade
I'm kind of tempted to drop psykinetic's aura for 1 extra talent point... and to also take seer's presence in case the 45% cdr from warp siphon doesn't feel good enough... I just don't have anywhere I really want to put that extra point, tho, if I were to
it's actually just hilarious using it
PA is amazing.
29m diameter grenades
Perilous Assault is indeed amazing
My cat's been asleep on my arm for like an hour. I need to shorten words where I can.
Martyr's Purpose is amazing(God no, don't spread that... please... 1% cdr per 1% base health is HORRIBLE)
finally 2handed psyker wep
Psyker with a Crucis...

Man, I would love that... since that's my prefered thammer on the zealot lol
It would suck, tho, since I wouldn't have thy wrath be swift...
by this point i'd be happy with any new force melees
I do love thammer
as long as they're good...
My thammer on my zealots is able to 2 shot heresy monsters, with only 3 martyrdom stacks thrust and chastise hehe
@nocturne dust What's the claw dump?
mobility of course
Well... and the 25% unyielding perk and 20% more unyielding talent... but I was able to 2 shot the heresy assassination boss, without a flak perk on the thammer... >:3
One of the other zealot mains was able to 2 shot the damnation assassination boss with a 25% flak perk on theirs >.>
If you can't tell... I'm kind of a zealot main... <_<'
I could do that too if I could hit crits/weakspots
but I can't aim
which is why I play psyker
Well... the crucis' new heavy after activating the special makes it immensely easier to hit weakspots on monsters/elites in hordes
You no longer have to jump to hit elites in hordes
Yes, but I always miss it entirely because it's at a weird angle 
It is indeed my skill issue 😭
I mean I have horrible aim myself, but, for some reason that heavy is very easy for me to aim
I kinda get what you mean tbh. Think i'm too used to the old swings or something
have only tried it for 1 game though
Man... idk about only having 172 toughness on my psyker... they aren't my zealot... they are a lot more squishy lol
hmm im running like 165hp and 130 toughness on psyker, it's fine, just don't get hit by bursters lel
zealots are like the easiest class to stay alive on so it'll feel pretty different
Yeah, I don't stack any defense on psyker outside of curios/the best toughness regen nodes
having 196 toughness and 181 health would make me feel a lot more comfortable :/
Just don't get hit and you won't die 
^ this unironically
i play zealot when I want to trivialize staying alive and focus on damage
and psyker when i wanna do the opposite
doing damage on psyker is braindead cause you barely need to aim
haha press F
I mean... vt2 taught me: Any single hit could instantly kill/down you... and thus I treat every hit like that in Darktide lol
for the most part anyway
in DT the first hit is free as long as you're not tanking ranged chip damage
Yes
which you can often exploit
We love our VT2 experience
it lets you kill 1-2 ragers faster in melee if you're willing to take 1 hit on shield for instance
just don't try it if you're getting shot too cuz then you'll die instantly
I mean even with 1928 hours in vt2 across every character and career(not counting necro, since it wasn't out then)... I still act on that paranoia instilled in me lol
idc if I was ironbreaker, zealot, battle wizard, unchained, etc... I tried to avoid every single hit I could
yeah the first hit in vt2 is a lot more punishing than in DT because of how toughness works vs temp hp
On a side note: Axe and shield ironbreaker is pretty fun(I was taught by a true solo ironbreaker video and when I tried it... it worked for me lol)
I was hammer and shield myself
i feel like true solo ironbreaker is just spending 40 minutes on the boss unless it spawns by a ledge
unless you run the mod that reduces boss hp
I mean, I would have done that... but after seeing how much more effective the axe was against armor I knew that was the one
Otherwise I did dual hammers ironbreaker :/
True, but counterpoint: shield bash, shield bash, shield bash, shield bash, shield bash, shield bash, shield bash, shield bash, shield bash, shield bash, shield bash, shield bash, shield bash, shield bash, shield bash, shield bash, shield bash, shield bash, shield bash, shield bash, shield bash, shield bash, shield bash, shield bash
peak ogryn gameplay
Yeah... that's how they generated nigh infinite temp hp in the true solo video with the axe and shield... heavy 1 lol

And on top of that they were able to kill armored enemies fairly effectively
I do it with hammer because you can just combo the heavies without cancelling or anything
iirc it was true solo cata
but then again, I never got to cata 🤷♂️
the ogryn slab shield feels pretty much like axe/shield to me except the bash is better and the lights are worse
I stuck to the difficulty below it
I didn't do cata very often, myself
Battle Wizard was the one I could Cata on, sometimes
true solo cata is like, a thing to do for sure
Ive realized something about EP Smite
Its basically better than the fire staff in nearly every way
Watching just 8-10 minutes of the video gave me enough information to be able to pick up the weapon and use it effectively on legend in the chaos wastes
i enjoy that there are true solo mods in vt2 that automatically respawn you when you die
without needing to reload the level
Well now hold on
Purg is better damage
yeah you can often get the sense for basic combos with most weapons that way
true solo optimizes different things than normal gameplay though
I don't know how true this is however counterpoint, carapace purgatus is the best thing ever and you too should be carapurg-pilled
Smite isnt nearly as cumbersome as Smite

And you can have a ranged weapon to make up for smites range
maybe ive hit the blunt too hard tonight but i think the Zealot and the Psyker shoud switch back pieces;
zealot should get the Cage of Skulls and the Psyker should get the Tome.
I mean... you can have a blitz to make up for the range on the purgatus staff, with the purgatus staff lol
Use Empowered Psionics and youll see whati mean
I know the combo
so i don't think true solo builds are optimal for normal cata, e.g. on handmaiden i'd probably take wraithwalk for true solo but the attack speed on dodge talent for normal gameplay
what you mean by this tho
I tested out enhanced smite and it felt so underwhelming to me
but it's pretty close if you;re not edging max dps like a sweatlord
merp
Purge is slow and janky. Slow charge, limited cast time, gets cucked by bulwarks
Yeah... it killed stuff... but it took so long...
even with the +200% damage on smite...
What kinda Purge staffs have you run?! theyre not slow at all
i extremely dislike that purg has so much shorter range than zealot flamer
Skill issue. I top damage whenever i use it
it gets unlimited ammo
EP smite is way easier to get top dps on than purg if only because it's really easy for other psykers to steal all your damage on purg
I mean sure, if you know how to use it then you definitely can do that lol
Sure, yes, but I want to point out it does more damage
I just don't like how it feels to use
oh im not saying it's too weak, it's just that my muscle memory for "in range of flamer so use flamer" is wrong
In the range and area it can reach sure
i main a Purge with Brain Burst so i cover me bases
Smite feels better to use. And as a result, i perform better with it, which translates to doing more damage
but yeah like trauma guy will just tag the entire horde with 4 stacks of blazing spirit and suddenly your (scoreboard) dps on that horde is 0
even the loading screen is trying to encourage smite. 😭
it's really annoying to track how well im doing on purg
lol
thats fair, maybe my ADHD makes me not think about that
tbh i think it's just a skill issue on my part and if i used it more i wouldn't have this problem
i will say it's also kinda hard to see if you're hitting the guy or not bc of how big the flame particle is
esp with enemies like gunners who don't stagger
Honestly I'm focused on 3 main things: Disablers, survival, and disablers
Performance comes after those
https://www.youtube.com/watch?v=dzrIOYKCq_g this is still the holy grail ||hey everyone I used ER on a build that likes to be at high peril, please make sure to point and laugh and shame me for this sin that I have since learned from||
hm yeah but i think it's valuable to see if like, this build does half the damage to horde of the other build despite being ostensibly a horde clear build, then maybe i shouldn't run it in sweaty games
and it's just really hard to get a Real picture of this with purg
i really hate the way stack attribution works basically
I mean I do look at what the scoreboard says, afterwards... but I am focused specifically on surviving, not taking damage, and disablers
Left click on purga staggers a lot.
oh i meant in the context of if im holding down rmb on some dudes at medium range, im really bad at telling if tehy're in range or not (bc purg has shorter range than zealot flamer which im more used to)
wait it does?
wtf
i think so??
tbf i haven't played zealot flamer for a while
so they might have nerfed it
I just about never play zealot so I wouldn't know
pretty sure zealot flamer is longer yeah
something something balancing "technically infinite ammo" ?
yeah probably
but like if there's 2 gunners down the hall, if they're in range the right thing to do is hold down rmb until they die, but if they're not in range i just go down like a chump trying this
and i just suck at telling if they're in range or not LOL
purg fire so blue and bright
can't see shit
on the plus side 0 charge rate doesn't matter if you never charge
so what is the lmb meta rn?
is that the fast one?
oh plus one but for the mk12
It's DD Electric staff with Surge and the Empyric Shock talent
thank you, psyker ascendent
do you bother grabbing channeled force?
or just ES
It's optional really
and then stupid question but do you go down assail and splitting or just straight down left side with either bb or smite
welp another lost one
Well you're going to try and get DD as well so Bring Assail
Unless you meet some point tax
and than venting shriek or do you go with scriers and unbound?
or just kinda preferential
i imagine ee is probably helpful in a sense since your spamming the fuck out of it
You got Assail for hordes though
fair
So shriek would just enable more spam
with splitting yeah that's nuts
Well my 1st run, which I did on heresy, I did okay. I did eat 1 crusher overhead due to a poor dodge...
unless i can't grab splitting. i'll try it a few diff ways
chasm station assassination mission, that's what it was on >.>
Haven't used the purgatus staff for a long while lol
it's definitely gotten some love
neither tbh
for deimos i personally don't recommend flak. maniak and cara all the way imo
ur manianyielding
Bro got that 50 flak fr fr
what the
it's just a visual glitch
he keeps that thang on him
50 unyielding with thammer 
for a grand total of +70%? Fuck yeah!
this'll show the gunners
welp the points are pretty punishing with these new perks
smite bots drive me nuts
this update has really drawn out the worst psyker players
I've had a suspicious lack of them today, I'm waiting for the match where I get 3 of them
I like smite because I can roleplay as the electro wizard from clash
I don't use it nearly as much as some people I've seen though
i hate the peril mechanic so damn much, dude
lore wise, i get it, but it fucking sucks
It takes some getting used to but it's worth the payoff
you get used to it
i also still feel ike im doing nothing to anything. like i am getting kills, but dont feel like im helping
You're still early on in levels right?
if any psyker claims they haven't hated peril at one poiint or another they're lying
lvl 20
you just gotta get quick wit it
oh yeah and underleveled staves suck literal ass
like you can get by with a shitty gun
I haven't blown myself up in a while, when I did though I always had to sit back and laugh because I knew I needed to stop getting peril but didn't
i just hate it exists
Just do not fall for the triple Wounds + Crystalline Will trap
in this case it's a balancing mechanic
I blow myself up with the plasma gun a lot on vet even though I still know better than to max out the big glowing bar
have to remember that the benefit to using staves is that technically, you have infinite ammo
what am i balancing, my lack of everything?
When you get to higher level and are able to upgrade your weapons so that the staves actually have good stats and blessings it'll become pretty apparent why peril is a thing
just pop me a friend request
we'll run some shit. discord link for vc if you want it is in my bio
can we just use a vc here?
'drag ya through some heresy and damnation and get you through the level hike
I love peril, always have, always will. 

i'm in with some of the bois chilling in here but you can join and just voip
can i get access?
The moment I saw peril for the first time, I was blinded by its majesty. And also I got in after it was changed. I've heard bad things about its old state. 
@mossy oyster the build is good
lights out monstrous maelstrom on Archivum makes me wanna cry
My worst experience with peril was pre-class update, had a guy in the match who's volume was so loud that everyone was getting ear blasted whenever he hit critical peril
"I make sure others know the perils of the warp" 
Hearing someone's character start yelling out of nowhere and just turning to look at them
Just a solid two seconds of staring at each other in understanding before kaboom
Imagine if there was a transfer peril mechanic where you could save a fellow psyker from imploding
I really want some interesting mechanics like this
Especially more with the Ogryn
3 chaos spawn, behind me
I'm crying
We playing hot potato with this one 🗣️
Beta peril was straight up cancer. My first damnation win was with 3 psykers tho xd
Still thinking of some sort of psychopath node that messes up your warp damage but dramatically buffs your explosion, makes it not do much if any damage to you but has a cooldown
actually
I’d love the talent that stops you from blowing up if it also increased explosion damage
didn't Sienna have some sort of class that could use her explosion as a weapon?
Imagine warp damage ups + damage multiplier from that talent or something and playing martyrdom psyker
Sounds fun imo
psyker explosion should just be an ogryn nuke
this sounds like an absolute disaster and I'm here for it
martyrdom psyker >>> martyrdom zealot
My favourite is martyrdom veteran
Not a single good thing about stacking wounds on vet lmao
At least you can blow up multiple times with psyker
time for a really dumb idea
take martyrdom from zealot and replace FNP with it for ogryn
Martyrdom ogryn
high skill gameplay
I hate it
this is truly riveting pve content
carapurgatus >
wait that's both stimm and scrier's
LOL
I just love smite lmao
Without Stimm it only kills the bulwark
I do understand why people don’t like it but me personally, I love the emperor palpatine vibe together with surge staff
😭
It turns out opinions can be objectively wrong.
It is cool and pretty
WITH SMITE
but also after one match of using it it makes me want to play a different game
Like red stimm legit added a thousand damage against carapace
Best of both cancer worlds
suddenly it all checks out
all this to tie with carapurg without stimm
Fun for me, not for my teammates 
More reason to rework smite 
For real tho, if the m1 psyker smite build survives the next patch

You can have fun the way you want and that's fair and fine.
I wish smite was more like, sending out waves of chain lightning that were better about killing hordes but also weren't high enough single target damage on the important targets to invalidate surge staff
and also not just y'know
holding them there
for 8 hours
As long as you are not cheating it is fair game imo. I just like playing it as it is just strong and I do good dps. Green circles baby
man this thing is so sad
The main problem with smite rn is you can basically use it infinitely. If it was punishing your peril way more and not interact with the scriers gaze bs it would be balanced imo
As I said bro
EP smite was still a thing before it
Problem is you can hold it for so long
Not just scriers
If it was max 5 seconds or so before you cap peril it would be pretty balanced
I mean, you'd be invalidating the whole point of EP which is trying to make smite do some damage
This is the case though 
You only get like 5 seconds with no peril gen reduction
It should be like that with peril reduction builds
So base smite should be peril costly
So you're forced into peril gen reduction?
No, that doesn't really fix smite's problems and kinda just hits it with a hammer
I don't think that would make anyone happy, from the smite enjoyers to the smite haters. It'd kinda just be a dead ability used only for preference to the detriment of the team, like brain burst largely is.
I can’t say I can agree
If you make it more fluent to swap in and out of smite
And use it as a short term mass wave holding tool it might work as a cc tool without being busted
Well now you're doing more than just making it generate more peril which is expanding beyond the original scope
Fixing the peril cost should be the first step
replace smite with molten beam
They could just do the whole plan at once rather than give us a broken ability for the 6+ months it'll take for step 2
They did the talent tree rework, they can do this. 
The problem is it takes time
For fatshark to do reworks like that
The modt basic bandaid fix is increasing the peril cost imo
Until it gets reworked
That's a really bad bandaid fix
Sometimes it's better to leave things alone until you can fix them properly
But leaving it alone is causing problems as you can see
The bandaid would cause bigger problems
and it's not really a problem
Yes it's strong, but only because of its simplicity
It doesn't really out-compete skilled players
Stop the interaction with scriers gaze talent and make smite cost more peril. This little fix would be more than enough until a rework hits imo
Scrier's isn't even the problem 
Like, stunning enemies for a stupid amount of time is... fine? There are bigger balance concerns.
ds zealot jumpscare
The problem is stunning and damsging them for that long is not healthy, and I don’t think reducing the damage is the way to go here
Scriers is not the main problem but it’s a big spam enabler
It is extremely unhealthy
smite is too much cc imo when building into it
And it’s a resl problem when you can hold an ability like smite for that long
How is it a problem?
1- turns smite from a cc tool to a wave clear and mass murder tool.
2- you can trivialize most elites and special mechanics making the game imcredibly boring for your teammates
3- invalidates all talents that rely on dodging for your teammates causing big issues
All of this can also be done with smart usage of warp siphon and venting shriek, so not exactly a scriers gaze only problem
As I said the problem is the cc duration being too long
a single player having the ability to halt a large group of enemy is problematic, much less in a coop game
stuns are very annoying to balance in coop games for good reason
Stunning enemies for a stupid period of time assumes your team will kill them. This is not always the case.
I had a HISTG train earlier where my team killed zero (0) of the like 20 ragers and shotgunners while I was smiting them
talking about smite can they also fix charged strike
and it's not like they're doing something wacky to achieve long stuns
the long stuns is the consequence of using smite normally
- that's every meta way to play right now, there's nothing wrong with murder
- Bubble trivializes a lot of threats too. There's a reason you don't see smite much on auric even in pubs, and it isn't that it's so OP that it's boring. It's because it's really easy to just get tapped in the back and you don't have a huge amount of options while smiting.
- No? There are other ways to stun enemies to death, and you'll invalidate dodge talents no matter what. But, you don't really need dodge talents if the enemies are not trying to kill you.
but you have to admit that smite does it on a large scale, for a consistent amount of time, with high uptime
The issue with smite is a player issue. If someone is smiting all the time, they're probably playing poorly.
new prosonal rule, im not joining peoples servers ever again.
it's not particularly fun when a single player on your team gets to just turn off enemies every fight
clearly give smite cd
bubble trivializes threats but it's not working against every non-boss enemy
and is on some cooldown that i forget that's higher than 30 seconds, and has a minimum duration of 6 seconds if it's getting annihilated by gunners
there are enough differences that trying to equate them are dishonest
sure, but any ranged enemy can be outside of smite's range
why couldnt assail be in the middle at least
yeah, and the majority of "important" engagements happen close to you
and even worse, smite has a cap and will sometimes just miss enemies close to you
no one cares about (most) ranged enemies far away because they have inaccuracy AND damage falloff
yes smite has a cap
Snipers.
the point is that the cap is VERY high
yes
i wonder what that (most) qualifier is for
really makes you think
and even without snipers, you'll still die if you try to smite for a bit under any shooter
yes there are situations where smite doesn't fit
i'm not saying it's some global do EVERYTHING
but I'm saying that the amount of stuns it has is stupid
let's not change the argument here
Smite has its place in Auric. I do agree that it's a little boring when someone just spams Smite every single fight. But using it has saved me and/or my team from Crusher patrols, poxwalker congas, hound charges, etc.
I don't disagree and that wasn't my argument though?
you keep responding as if you disagree though
I will say that Smite seems to be a crutch for Psykers not quite ready for Auric
it's not my fault that I read your statements as disagreements when you post a contrary point everytime I say something
So do you 
because I do actually disagree?
i kinda just wish there was something more fun at the middle of blitzes
its the best spot with the most boring blitz (visuals are nice though)
i'm not held to the same standard as you by your own admission and by my own admission
so you think smite is a solve-all, because that was my point that it wasn't?
this is what I disagree with
well more specifically this
I do not think that it is fine
Okay, let me qualify: it's not anymore unhealthy than the numerous other meta ways to play in the game. How unhealthy those are is a matter of debate I don't want to get into.
I kinda find it funny that you don’t see the problem here with the smite.
Smite is the equivalent of a stun grenade for zealot, a cc tool. It should not be mass murdering everything, and the only reason it does is because you can hold it for so long doing damage during and coupled with effects like soulblaze achieve mass murder. That is a no no. An ability meant for mass cc should not also do mass murder.
Bubble is an ability. You are comparing a blitz to an ability. An ultimate, and you get a cooldown after using it (40 seconds.) It doesn’t stop melee attackers from getting to you, or invalidate specials fully as bursters muties and dogs still ignore shield. (Except mutie slamming into it as a bug but thats besides the point)
The reason why you don’t see smite so often is because if a good player is using it game gets instantly trivialized, so people focus on using other things and I don’t blame them.
On dodge one is a lol. No stun ability comes close to invalidating dodge talent except smite.
There’s no stun or cc ability in the game that can achieve as much as smite does, and none that is so easy to use it requires no brain.
Like damn. It is problematic. Insanely problematic and it needs a bandaid fix for now honestly.
every class ahs some op stuff other than ogryn tbh dear god text wall
the existence of other things being unhealthy shouldn't justify another unhealthy thing to be fine though
this is some insane status quo logic
i just want smite to be more limited
Every horde clear melee weapon stuns and kills. The crusher is renowned for its ability to stun and kill.
well, I certainly have my thoughts about melee stagger
at least the crusher is specifically designed for it (well, had its balances here and there) and does it in a much more constrained AoE than smite
Crusher stun and kill is miles differnt than just lobotomizing the entire enemy wave with everything in it
It is strong, but it is nowhere as trivializing
You would need a vast redesign of a lot of things, many of which Fatshark has specifically implemented to further reinforce the way balance currently is.
sure
Which is another topic, whether the way Fatshark is currently designing things is healthy.
smite is a pretty clear outlier in stuns
and we can make simple changes or just design this single blitz
like, I'm specifically not wanting to talk about other stagger stuff
I'm not bringing them up myself for a reason
I'm just talking about smite alone
and constraining myself to smite alone
Hence why I was proposing a simple bandaid fix until a rework arrives
Crusher literally lobotomizes anything in front of you by spamming two buttons
it's an easier conversation to have, and it's just one thing we need to change
Seems like a double standard to me. The only real difference is how easy smite is to use.
crusher is really not that much stun
Have you tried using it?
i'll use this statement of yours as a response #psyker-class message
special -> heavy is all you need
i mostly just use the special for bulwarks
it feels like you're trying to be devil's advocate for no reason
Yes. And?
the rest is just like ok ig
and crusher's range is very obviously much less than smite's
And?
and it's a response to this?
what else needs to be said for what I've said to constitute an argument worthy of a fair response from you
So you would be fine if smite was just a wall of electricity directly in front of psyker?
So what are you saying?
i'm saying that i disagree with your equivalences between crusher and smite
if that wasn't already clear
Bro how do you put a melee weapon that can only stun enenies currently actively fighting you in melee range in the same tier as an ability that actively murders the guys in melee together with everything in range distance, all the elites specials included without even having to move lmao
and i've already said that melee stagger should be looked at and rebalanced
How so? What's wrong with the equivalence? They don't need to be exactly the same, the point is both things exist and if you rail against one for X reason, the other should also be railed against for you to remain consistent
yes, they don't need to exactly be the same
if X reason holds true for both
I’m actually struggling to understand, I swear
but the SCALE of their similiarities are so different that it does not warrant equivalences
not in the context of this argument, at least
the plain and simple fact of the matter is that smite has big aoe, big target cap, big uptime, and consistent uptime
but it was not in response to you, but Hamdolsun's 'something that does CC should not also murder'
this chat has been all about anti smite all night and i couldn't be happier
they brought up the stun grenade as the equivalent
But counterpoint,
they were obviously speaking in unclear terms
i could be happier
Nobody is complaining about the crusher because it just lets you hold your own in melee only, people sre complaining about smite because it allows you to hold your own melee, ranged, specials and the enemies your teammates are fighting all at the same time
but i think what they meant could be inferred from the example they brought up
wheres my force greatsword.....
Okay, let's talk about the stun grenade, which sucks and nobody takes because it's only CC

what
stun nade is just eepy boring too
are you even trying to have an honest conversation man
like come on
whatever
i'm out
you'll get there man. dragging you through a auric 4 was probably a bit much to take in but i was tryna power level you lol
I do not see stun grenade
I didn't know there was a stun grenade in the game honestly
I see shredders
The only reason more people don’t go with stun nades is because of the ridiculous point taxxing on the top of zealot tree lol
I see fire grenades
that was not the problem, at all
you need new friends, dude
Not because stun grenades are bad
Except people do take fire grenade
They are definitely kinda bad.
Is it vet or zealot that has them?
zealot
Oh
its the nade on the left part of the tree
Now you are comparing an area denial dps tool with a stun cc one. Smite is more like an infinite fire grenade + stun grenade combined lol
I didn't know they had stuns and it's my second most played class
lmao
Shredder.
Like, you were the one who compared to stun first, no?
Brother. Because smite is a cc tool and stun grenades are also one. They should be similar in power level. Fire grenades being better for you is kindda irrelevant here
I want my shift to end so I can go grind my psykers level more amd I still got 10 hours left
And stun grenades are perfectly fine. If they change top zealot tree you’ll see a lot more people using stun grenades.
It should be similar to vet tree in that regards honestly
And my point is that it's not equivalent
Stun grenades are just the blitz, smite doesn't do damage and stun forever unless you dedicate a lot of your build to it
If you go for grenade spam on Vet, that's also a viable way to stun and damage for a long time. It's not infinite like smite, but that's a whole psyker vs vet, ammo vs peril thing
this is probably the most stun nades have been talked about in a while
Also it kills shit because you can hold smite for so long.
true 
That's another problematic part of this: you're comparing a meta way to play to one of the worst blitzes in the game
Of course one is going to be better than the other
If anything, stun grenades should be buffed given the value in other blitzes.
That is not a problematic approach, the meta way to play the fame makes the gameplay so boring and trivial people actively hate a blitz in the game. Smite need to be relatively similar to the power level of the stun grenades.
People hate the randomest stuff.
Bro 💀
You did not just say a blitz needs to be demoted to stun grenade level
Bro, it needs to be lol
Stun grenades ain’t bad in the first place
i'd rather have stun nades than smite tbh
That's how bad they are. Pubs use boxes. Pubs use BB.
I was just saying more people would use them if it was more accessible
I don't think so.
But how am I supposed to role play the electro wizard without smite
Left side sucks mostly for talent points
ermmm more electro staff ig
If you could freely take any blitz on zealot, it would be flame grenades or knives.
It's really not that bad. It's better than flame grenade's ranged nonsense on the melee class.
Flame nade is like stun nade but instead of mildly irritating the baddies you kill them all
And yet people take the ranged nonsense for flame nades.
But then I can't be a wizard with a gun (bolt pistol)
I have nice things to say about smoke nades but even I see no value in the stun ones 😂
I’m done talking tonight. If you don’t see how a blitz that can halt the entire enemy horde wave + elite patrol + all the specials by itself while actively killing them makes the game unfun and boring for other players dunno what more to say.
Have a good night lads and ladettes
Gunker is foolish, embrace Staffker
I never said it wasn't boring. It's indeed a boring way to play. But some people like that, and I think that's fine.
It's my first and only ranged weapon so far to max mastery
i really jst want smite to be more limited
at least have teh enemies build up stun resistance
Heavy evicerator is my only max melee weapon too from playing my zealot
It would probably better enforce the proper way to use smite so people would stop being stupid with it.
K bro
Smite kinda mid if you just hold it
Wasn't brain burst the only skill available at the start or am I remembering wrong?
yea
K bro
It's been 2 years in my defense
I've literally been alongside the worst of smitekers. They don't just magically turn off the game, lmao.
Yes BB was our thing
Non-competitive PvE game btw
If you're unhappy, just run ahead of them 
It was not a good thing
when does psyker get iron arm
I think a Smite rework is inevitable. I love it simply because it's cool, but I also want to see it be a deeper ability with some degree of skill expression and better balancing
After fapping
They're slow with smite anyway, it's incredibly easy to run ahead.
They should just decide if they want smite to be an aoe dps tool or a cc tool instead of both
Or actually give lmb it’s own use besides “i wanna cc slightly quicker”
Pox burster pusher yeee
My half baked idea was if it stunned enemies for several seconds in a short cone and wasn't continuous, like a charged burst with it's length determined by charge time, leaving the Psyker available to participate in killing these enemies themself, without rendering 90% of enemies at any given moment stunlocked?
That’s the same as shriek
If they want it to be dps, make it a chain lightning shotgun
Except prolonged electric stun rather than stagger
but yeah
🤷♀️
If I were going to change smite I’d just ramp the damage and peril way faster
So you use it to zap stuff dead
I think it'd be interesting if smite was like opposite assail. big damage to armored enemies and jumps between them, but not so great against unarmored things
Problem with that is fatshark powercrept once again and you can just half your peril gen
ER is a good keystone
Ep?
That’s just a node not a keystone
And the penalty doesn’t really matter with the sheer toughness gen psyker has, if it was a dr/tdr reduction
Bruh keystone is wc, ep and dd this has always been the case
It definitely is noticeable
Oh yes, im just thinking it’s not impactful enough
If you’re fighting just a couple things and the rest of team is away it’s a pain in the ass
Well that just goes with psyker scaling off difficulty and enemy density
A terrible recipe for balance
I mean, that's just how all unlimited AoEs work
True, but psyker is the worst out of the classes besides maybe vet
Actually yea psyker is worse than vet in that regard, zealot only has flamer and that is niche
That's just because psyker is the coolest class 
wont be the coolest until force gs
Psyker would be cooler with big sword
this is true and real
Zealot got big sword and zealot cool
Problem with high disparity is difference between skill and difficulty played on can drastically alter your perception. Unless someone unironically loves playing mercy they’d probably think smite is dogshit leveling
It's why people complain about assail on lower difficulties
Mmos and hero shooters ruined people’s perception of teamplay
They think too hard about roles and niche when darktide is a very clearly do everything, do some things better game
Wish I had the rager version
I made the change. I put gunner resist on my trauma build.

man my team comp has been shit tonight
Mettle nerf and ER finally made me change something.
that coupled with the fact that i haven't played this shit in a month is kinda aids
I haven't changed any of my curio perks yet I spent all my mats on upgrading my heavy evoscerator to 500

I found these on a reddit post immediately after I tried (failed) my first ever auric maelstrom and I walked into a room by myself into 6 crushers
shoutout to deimos L1
L1 H2 is basically a warcrime on a stick
being able to block and attack mid rager combo, with high finesse, is actually fucking insane
but's not DS4 so it's ethical
ds4 is just unethical if it's on vet or zealot
OK but I can't hit that many headshots in a row when I'm fighting
This veteran went fuckin' wild. By the time I saw elites or specials, he'd already popped them
lmb done right?
Sure, but also how dare you
Warp resist is a better dump stat afaik, but if you're never using RMB


i just figured for more spamage
trying it on warp charges now. have to give up KD for it tho :/
ew
Charge Rate is indeed the dump for lmb spam
i could give up perfect timing and mettle but meh
do it
with ER i kinda want whatever toughness i can have
damage is a dump stat
Whoch mark of the heavy eviscerator is everyone's favorite
i wasn't terribly impressed with doing it with my main staff on scriers dd but my main staff has a 70/70 split for WR and quell
15
also why are you not asking in zealot chat, they have more gnawledge about that
15 is the easiest 2 is the more betterer one from what i understand
2 actually is worse in every way as far as I've heard
Zealot chat is Zealot chat.. I would imagine that's why
2 has a moveset or some shit from what i remember
right, but iirc, one of the zealot mains was saying how bloodthirsty on 15 with some other stuff makes it horde clear and single target better or something like that
I thought I was in zealot chat until after I sent the message amd decided to just leave it
@latent mauve would know
15 is better than the 3
is dueling sword dump mobility or def
lol
both affect moving speed for that model so i usually try to see a 70/70 split
but defense is penetration? for the 4 so deffo mobility if you tryna generalize the weapon
either/or
I would dump mob because it transfers to other mks, yeh
Def on mk5 and cleave damage on the mk2 and mk4 (they are in the same position when switching marks).
I still think mob is a better dump than cleave
gotta get that 5 extra damage on poxwalkers
It's supposed to. 🥲
Gigga nerfed. Lol
I wish dueling sword had a parry so I didn't have to bother with devil's claw
also give it the best horde clear while we're at it, lol
Yeah!
Which mod is this?
ok so wtf lol
i'm just using a pretty basic lmb warp charges build and it's kinda working lol
no macros or anything although what exactly is the macro if i wanted to set that up?
oi spark-heads
No
https://www.nexusmods.com/warhammer40kdarktide/mods/281
This is more detailed, but can cause performance issues
i didn't ask my question
IDK about scripts, but if you have a newer logitech mouse, you can do it through GHUB if your mouse is supported.
Otherwise there is the option of changing your keybind and quell/ reload button to the same key. It is not as fast as doing it manually, but it's also fast than just clicking or using the full auto mod (same speed as just m1 / primary spam).
What kind of performance issues are usually seen?
Alrighty. I'll probably use scoreboard, because that's what I usually see people using anyway.
That's pretty damn neat though.
It is. Made by the same person as Scoreboard
More accurate, more information, but more performance loss
I though the person who made ovenproof is the person who made powder ID.
Yeah. That's correct.
The scoreboard mod isn't as accurate as the ovenproof plugin.
I can't remember in which ways or why tho.
i have it through the razor app. is it just r-l1-r-l1-r-l1?
That's the m1 r is the quell cancel loop. I've never used the mouse softwares, so IDK how to use them. Agent Chaos used the logitech one in his LMB vid. The keybind thing I mentioned is just in game with no mods; stright up just keybind changes.
Test in the meat grinder tho. Some people were having issues with it not working for some reason.
OOOHHH YEAH
i just recorded a r-l1 continuous loop on button hold with a .01 delay and holy fuck
There is also the multibind mod that let's you have a separate quell button, but idk how invested you are in this. 
When I made a macro to test out the claim someone made that it was the BEST most OP thong ever (from Reddit) I think I did lmb/30 ms delay/r/40 ms delay
Or something similar. It was quell canceling as you would manually but perfectly
It was with synapse
would 30ms be .03 seconds?
At that point just make a macro. You are going through the motions to make more shitty macro just to feel good about yourself not using the better thing. Just own it
Yes
Or you're doing what you know and settling for something worse but also takes less brain power and are easily overwhelmed.
And that is more directed at the guy who “discovered” that quirk
it's painfully easy to set up it took me like 8 seconds
and i don't think that's a exaggeration
The baby weapons you get when you first make a character can't be upgraded. I have mod that let's you access hadron through your inventory, and trying to upgrade it made my game crash. I went to hadron proper, and the gun doesn't even show up. 
This is max gun.
this is literally broken lol
this worked out perfectly
thank you for the pointer good sir
are you machine gunning with your hands now
Next time I see questions on it, I know who to @
Its funny how in Darktide this turned into psychic needles
They should add this
but it instantly kills you
What weapons would you pair with Smite?
At least one single target decent
dueling sword to stab twins, fire trauma to deal with ads/safety. That seemed to work for me on the secret hardmode. I would go for infinite devil's claw, but the ranged lad makes it such a pain
I guess you could do something wacky with infinite devil's claw and bubble
Oop. My mistake
no worries

That actually sounds stupid
oop. I get access to melk now
Take 4 psykers with bubble and claw and just stand in a corner pressing parry
dueling sword, columnus, assail, gaze, destiny


I can't imagine trying to use gunker on twins
only did it like 80 times with that build
Seems like a terrible matchup
and then get dumpstered by all the ads?
mod separates both bombers
doesn't separate both flamers
assail
WELP. Day 1 and melk is doodoo. I was hoping this moment would be better.
crusher
....on the hardmode?
No, that feels like a bad time
Im trying to help some peeps w twins
I'm on
but not good enough to carry
one sec
But I hate gunker anyway 
Thank you, it took 0 nanoseconds to form my gunker opinion
Giving Recon Lasgunker a try, what should I do as my dump stat?
Was thinking mobility but then thought I might not need the stagger from collateral
You can probably dump either one, but I've heard collateral is better since you don't want to stagger and then cause yourself to miss shots
Well I rolled enough to have options, will try collateral first
Recon 12 is based
It's fun running at lightning speed with gaze
Brrrrrzzzzzzrrrrrr
I just cross my fingers that quickplay will match me with some roughneck lackys with the ammo passive when i play gunker
Collateral is a better dump stat. Stagger works against you
Collateral is the dump stat, especially because you want to use the cleave recon.
More collateral = more stagger, more stagger = less headshots.
Does warp splitting affect the recon at all? Still not entirely sure how it works.
Recon has 1.5 base cleave. So yes
Dump on deez
Weapons have a base cleave stat. Each enemy has a mass. These are directly related. The amount of cleave a weapon has is how much mass it can punch through before it stops
Warp Splitting increases this cleave stat, up to doubling the amount of mass a weapon can punch through
yes
For example, the Voidstrike RMB has a cleave of 10. With warp splitting, it goes to 20. This means it can punch through (I think) 20 groaners, which have a mass of 1.
so a shot can actually go through an enemy and hit another? is there a damage loss on the 2nd target?
Also recon full bore keeps my peril at 0% during scriers lol
Look, I just forgot they were saying gunker and taking SG, aight?
might have to drop warp rider
https://darktide.gameslantern.com/enemies
This site has the hitmass if you pick an enemy type
Different weapons have different damage falloff on the second enemy and beyond
Don't
And a shot can go through enemies if the cleave > the enemy hitmass
Also don't drop Warp Rider
mostly melee enemies in auric... time for carapurgatus
Make smol adjustments from this build
https://youtu.be/p7BNyAtCrrc
The new Warp Unbound node is pretty much a must pick now if you are going to play with gaze. 10s of 100% peril for maximum cleave and damage. The latest hotfix also made it work properly with other staves.
Patch 1.5.3
Consignment Yard HL-17-36 · Raid · Damnation · Hi-Intensity Mutants & Poxbursters Gauntlet (Hunting Grounds) (Extra Grenades & Ba...
Theres like a 3 second window where its above 75% or whatever the threshold is
the easiest team comp is mass dps gunker/stealth zealot, knife zealot for clearing mines, someone on elites so trauma or pickaxe ogryn
Which pickaxe is currently considered the best? I see Karsolas the most
Not that I see Ogryns often
Karsolas is, but don't let ogryn chat hear you say that.
because it is the best numerically
They'll explode and screech branx is better.
gotta worship the ogrynomicon!
It’s the easiest to use and can one shot crushers and mutants when you get some buffs stacking up
I do enjoy Karsolas when I play Ogryn
I mean, I invoke the ogrynomicon a lot, but it doesn't take a rocket scientist to see that karsolas is easier to use and deals with everything not crusher shaped better than branx does.
I know like one good ogryn that uses the branx exclusively
I mean, almost any weapon is viable
Preference > meta
hope you also do not take the blessings, perks, builds or curios to heart...
I prefer nonviable weapons
The pub must carry me like the peons they are
Of course you do, contrarian that you are
Bistol > all

Viable is a weird term
Ogrynomicon curios want stuff like coherency regen, which I do not subscribe to.
If I'm not within arms reach of something to beat it to death, I am not playing ogryn correctly.
What blessings do you use on Bistol? I like Lethal Proximity on Veteran to buff grenades, but it seems like Surgical/Puncture is probably better on Psyker/Zealot.
Just cus some streamer or crackhead with 1000 hours on one class can make bad builds/weapons work doesn’t make that the case for the other 99% of players
I use surgical and puncture on all. That's just me though
that was actually shockingly close to what i had randomly thrown together
Fair. Surgical is probably better tbh. But big grenades.
You are certified top 2%
I do
Coherency Regen 10/10
I enjoy coherency regen curios
I think I use surgical on vet cus of that suppression immunity skill otherwise shattering impact cus it improves the bleeds from puncture for some reason
I use deimos with recon las since I find it has better horde clear than ds but it's up to you. Can play knife too
Although I do agree it's very weak and Fatshark should buff it. And that's definitely my honest opinion as I would never lie just to get my favorite curio perk buffed. 
or at all
Think of brittleness as rending on one specific target that everyone benefits from. This allows DOT's to better affect brittle targets.
Yeah with ep smite spam is good
Only major difference was the toughness gen nodes I took. Figured with how much peril quelling this thing does quietude should be busted, but video doesnt use it.
Oh I understand how it works I just don’t get WHY
Assail want soulstealer way more
I mean... it's not good but you can take it.
like you bleed more cus your armor sucks ?
Yes.
Throw 3 of them out and you get full toughness back much quicker
You ever tried to cut someone wearing full plate armor vs just skin?
Same concept applies.
I have never tried to cut anyone ever
I mean I’ve been to a renaissance fair but I didn’t partake in any duels
Crushers are basically wearing a refrigerator as armor, it's no surprise they don't bleed easily.
They should burn like the tin cans they are tho
It's a rhetorical question.
😔
Mostly just overindulged in mead and those giant roasted turkey legs
And I am answering it. Rhetoric overriden.
This is true, I don't believe that either brittleness blessing for purg or flamer needed to be added.
The carapace adm should've just been increased.
Cause, yknow, carapace isn't heat resistant like at all.
At least the flamer can sorta melt crusher piles if you’re lazy or something but the staff just doesn’t cut the mustard here
I believe normal fire ramps up faster than soulblaze but soulblaze has a higher potential stacking point.
Heat Metal is 2d8 fire damage per turn. So I agree.
Also purg staff has a cap on the stacks it can inflict.
Someone kept trying to extol the virtues of brittleness purge to me and I was like bro by the time you’ve applied enough stacks for it to make a difference you’ve already done enough damage for me to just one tap the thing
Fellow heat metal enjoyer. 🤝
This is valid but I've also killed the 20 scab ragers hiding behind the crusher you're about to finish off.
There is merit to using it.


