#psyker-class
1 messages Ā· Page 1456 of 1
warp expenditure sucks, no
Expenditure is kinda ass tbh
if you are generating peril you are killing and are making toughness
Makes sense.
The toughness on quell talent, meanwhile, kicks in when you are not killing and therefore has a role
There's too many better choices than warp expenditure now (and tbh there always was)
One assail shard, three horde trash kills, 10% perils
soulstealer -> 22.5% toughness
warp expenditure -> 2.5% toughness
2.5 % is kinda low
It's almost an order of magnitude worse
Of course larger targets take more perils to kill etc but that's roughly why it's bad
I think I'm gonna go with endurance and try out souldrinker. And if it doesn't seem to do much, I'll just go for 15 more toughness
Can never have too much toughness
15 toughness is a lot on psyker
Forsure
Souldrinker gave me a noticeable survivability with Perilous Combustion and Wildfire
wildfire...
And I'm legit tempted to try out blazing spirit
I guess that does give the fire spreading behaviour of wildfire a use
Yep
Ew
I'm also tempted to try out blazing spirit
Hey now, Blazing Spirit is good for Trauma. Or well, goodish.
It's pretty good on trauma
Pre sure the implication was for force swords
On swords 
Shame t4 blazing spirit is not even better than t3 lel
Makes a big difference on trauma imo
Still caps at 6
Yeah but you hit that much easier
There really is no scenario where BS is good on the Force Swords. I really dunno what the devs are going for there.
I was thinking switching my surge to blazing spirit. So it would be nexus blazing spirit on voidstrike
2 stacks of wildfire + one crit
Maybe
6 stacks is more than enough to kill chaff
Voidstrike blazing? no definitely not
Also with PC? That's 9
The reason you take sg is in part to get crits
It's over
Ew
Voidstrike Surge has giga crits
I was about to ackshully you goddamn it
Kill several maulers on a good shot crits
Maybe I'll make a trauma staff then
Voidblast 
No
Blazing trauma venting shriek is fun
Always keep in mind that blazing spirit has a low cap and venting shriek has (almost) no cap
What talent are you giving up for this point, you have 30 used in your picture
If i understood correctly the souldrinker point is under discussion
I know I know I was just clarifying from edgier
I also got rid of battle mediation and moved it to endurance
Absolutely. It's not the MOST valuable on a void build but assail procs it a lot, and imo its more worth it than anticipation on your build
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
LMAO im a menace
three poxbursters team hits in 20s
Bout to try damnation for the first time on any class. Hope it goes well
gl
Thanks
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
@late sapphire @ornate hamlet why do we reckon souldrinker doesnt proc until right near the end of this clip?
i suspect because the other psyker shrieks in the same direction right as i start proccing PC
@strong gulch which possibly confirms that SD doesnt work from other psyker's owned soulblaze like in fire reborn
I can't distinguish souldrinker and empathic evasion
possibly, at 7s in a shotgunner drops down in front of me with soulblaze on it that i dont think couldve come from me, so the other psyker must've shrieked
how lmao
they are such different lengths
š³
souldrinker finally procs at 18s in
Literally never used souldrinker
is it the buff with the icon almost like crystalline will? what?
yeah thats the one
weird that its so different than its icon in the talent tree
Do people not fight the abominations? Like I knew DH, but on chaos spawn like half the team ran away
big scary
Me and one other guy were trying to fight it, if the etiquette is to run tho, I'll start running lol
Wait, I don't think that icon at 18s is souldrinker
It's common to lead it back a bit to fight it in an emptier space
Isn't souldrinker similar to empathic evasion?
i run run away
If it pushes you forwards into a roaming pack of bulwarks you might have issues
not in game
We were in an empty space that we had just cleared. They ran into a hallway. good to know tho
In maelstroms you have to fight with the others to get a chance at killing the boss
If your team is good enough that is
Geeze I almost didn't recognize the game from the UI lol. I'm on console
everyone hates my UI
I hate your ui
True aim and sg in the middle is good
But i have sg, sg lingering and true aim in separate slots
Idk, I could see how it's useful.
The small guy in the middle at the second icon lasts 4s
The rest is rancid though
The right guy that looks like empathic evasion lasts 5s
Oh wait, it's crack of bone
shit im getting myself confused
Okay, so souldrinker matches the icon
And it seems to be weird to activate
Lemme check the video again
it doesnt proc at all 
Seems at no point it activated
what mod are you using for that
I think it might still be what you mentioned, or maybe it's a display bug like I mentioned
It's three separate buff bars from that one mod
meticulously positioned with custom hud
I love the relevance of new information
the mods called three buff bars?
im using buff hud improvements atm but maybe i need to use better buff management
You have it too, no?
Better Buff Management lets you make as many bars as you want
dope
I just made one bar for each effect and stuck em so they line up well, kinda sucks to get the positioning right but it works
Wish fatshark would allow console mods. Or give mod support. The icons at the bottom of the screen sucks
if only this game had mods
I used to play it on gamepass on pc, bought it again on steam for the mods
Yeah I'm getting a rog ally soon, I'm hoping darktide will run on it. I don't think it will tho. I could put mods on there
I did just figure out I could put cross hairs on my staff. Instead of the dot which is nice
i like the dot
i like the dot when im charging but hate it when im lmbing
I didn't at first. I might have gotten used to it tho. I guess I'll see.
Nevermind it won't let me change it
the dot is fine except it's sometimes hard to see when you're trying to take snap shots with staff lmb
you need a mod to change it
anyone wanna help me do some souldrinker tests in mission
you can change crosshairs without mods now
yeah but the built-in crosshair customization doesn't seem to work for the staff lmb specifically? unless they changed that recently
Nah I just tried it. Still a dot
Ah fair play
Damn I never turned off motion blur when I first started playing
does anyone even like motion blur
has anyone else noticed that all the limited time acquisitions are poopy?
If I ever meet someone that likes motion blur I will rid the planet of their existence
So, fire sword was actually pretty alright
lmao
Motion blur is unfortunate
We biologically have it, but we also have a single focal point
For motion blur to make sense, we kinda have to stare at the center of the screen all the time
I hate it. I had thought I turned it off. Guess not
Not me. Iām built different
If SB ownership matters, then that sucks. I didn't see any souldrinker procs. I hope that's not intended.
I want to test it in game but I need another psyker!
You free?
or @split lance ?
What build do I use
Peeing
ping me when you're ready
If I'm running Mettle I should probably have warp nexus on my inferno staff, no?
quell speed still the dump stat on those?
join vc 40
Good luck on testing. @wind spruce and @split lance . I'm in bed rn so I won't be joining. (Unless I won't forking sleep.)
is this a good big ball staff?
Hey sorry just a lil longer
id run atk spd and crack of bone instead of the TDR and perils of the warp corruption nodes
but thats just me
bro picked crystalline
Crystalline is based wdym
I never blow up 
Ok I love Empyric resolve
That ish is just fun
Iāve been running it with bubble for the toughness regen and so I always have a hole to cower in
DS4 and void because I felt like playing void after all this blaze trauma and surge smite
And then empowered smite for the ability to drop to a carry
Itās super super super fragile but a lot of fun to play and has definitely forced me to get gooder
The ability to just yeet balls or smite forever is pretty fun
Won a few aurics with it, itās definitely not a power build but I am enjoying it
this seems pretty close to ideal no? https://i.imgur.com/CpbWZ0C.png
close enough
what would be closer?
people usually have low warp res
anyone else overloading with the electrokinesis staff right click even while using the warp unbound talent tree?
its bugged f
for electro and inferno
works great with assail tho
ggz civik
yeahhhh shame assail has such poor performance now
I think its just bugged if u overload before the buff that prevents it gets applied
ive had occations where if i left click right as it gets applied i still explode
Im testing it in the psykhanium rn
its definitely not working for any sort of right click
with elctro staff
yeah
When im using void staff, i just let it cap when i cant vent it anymore for a second just so it applies the prevention
before firing again else i just risk it killing me
Idk why the buff isnt just applied right away in the first place
and just have it tick down once u actually hit 100
is the purg dump stat actually damage?
Assail is very strong
buff assail make everyhit apply soulblaze
And bleed
also from your question way earlier Irosk, yes it generally works like normal assail aka looking in that direction but ive noticed RMB'ing after shards are already active
Rending assail when
Good to know!
and you dont have to waste the charge up time of RMBing into LMB
if soyker gets bolter and gets bolt pistol adjacent glitches
you could potentially have shattering impact apply on your assail when hot swapping
Assail was applying bleed from the bolt pistol blessing last patch 
Does it still work
id have to get a bpistol and test
What are some fun duelling sword builds yall have come up with? Thinking of setting up another gun psyker in the future now that I have some stuff leveled up to 20 for mp. Working on the duelling sword rn so that'll help.
scriers build but you forget you have a gun
Also, can we get a cool animation for BB where your character snaps their fingers and the heretic's head pops

No, warp res
you actually want higher peril with purg staff
for nexus and to get stacks for shriek faster
because higher warp res = less peril = less nexus and shriek
ive seen so many quell macro spammers in malestrom today whats going on
Gaming
Whats the max stacks of soul Blaze blazing spirit can stack?
I think I remember someone saying 6 but that seems low 
Me knows it isn't
Doesn't it stack like 4 per hit
People are drinking too much soy here
Yes but I'm wondering what the cap for soulblaze stacks are from blazing spirit
This game causes me intense metaphysical pain
itās good for horde clear, a couple of crits will clear all chaff
i mean you got PC and creeping flames
if you want to full send stacks that is what the flame staff is for
and if you manage to proc perilous combustion on enemies with 6 stacks already, or shriek, thatās a free 10 stacks of burn that melts shit
anything new while i was gone
i ran this, probably just had a bad time with it because the first game i play was a nurgels blessing modifier so i couldnt get ragers off of me
I'd really suggest creeping flames with blaze trauma.
when did scrier gaze prevent being explode
and when did bio lightning give you some zappy ability on normal hit
I wouldn't drop quietude if you have Empyric Resolve unless you're very confident in not taking damage
da update
da update, but that node sucks
what are the new good nodes
Empyric Resolve
Warp Unbound
Warp Splitting
Those are the only ones that really stand out
Like there are some other good ones like Souldrinker, but they have detriments (like Souldrinker being for soulblaze builds and being on the wrong side of the tree)
i was doing alright without it, just buffed ragers that were troublesome and i wont use this build again against nurgel modifier
any changes in each staff
every staff except voidstrike got renamed 
oh ok
as for builds tho, surge blessing on voidstrike got crazier since you can combine it with scrier's
Purgatus got more burny with blaze away
purge has a brittleness blessing now, surge got surge blessing but it doesn't work on rmb
i asume with the new warp unbound
oh and not a staff but 100% cleave made assail really busted
blaze away ?
si, you would use warp unbound at minimum, and I would recommend Empyric Resolve as well
some staffs got new blessings
otherwise didnt change much
increased power for channeling longer
is it a blessing
Yes, Blaze Away is a blessing
i see
Purgatus also got Penetrating Flames (brittleness blessing), but honestly it isn't that great. It's decent tho.
are we able to change blessing on weapon rn
but i really recomnend taking assail, scrier's stopping you from blowing up for 10 seconds, and either EP or DD
If you have the blessings unlocked via mastery
just for the experience
what is EP and DD
Empowered Psionics, Disrupt Destiny
oh
The bottom middle and right keystones
ah that one
estonian penetration
Elden Ping
not warp siphon with flame staff anymore ?
old man vet with ping on m1
No? You use warp siphon with flame staff still for optimal flaming
oh ok
They were talking about assail
As soon as Fatshark fixes it, they've listed it as a known issue
But a Fatshark soonā¢ļø is an interesting amount of time
is the dick-shaped force sword still stagger with one hit
yes
still waiting for solo mode
insane
deimos h2 will stagger everything except bosses
i see that psyker get the heavy blade now
oh
is that a fix
i think i recall before it can also stagger boss
and zealot get our dueling sword now
does anyone else have this bug
probably be fine but still worse than venting shriek with the extra fire node
everyone does
that lets you overcap
thats true
and theres a bug rn
why is the brittle blessing not good with flame staff
the soulblaze damage dont get higher with brittle ?
No
It's already 1.0 or higher for all armor types
Besides carapace, which is 0.1
Rending max is 20% so you go from 0.1 to 0.3
It still takes forever to kill them at max stacks lmao
Blaze away straight up 50% power on everything there's just no real contest
ah okay
so then
if not penetrating flame
what should i go with for second blessing
Nexus or flurry
There's argument points for each
Pick your poison
I go with nexus warp charge
Yuh
No flurry is really slow but no crit kinda sucks
crit still apply 2 stacks right
Also mettle with purg is kinda broken now
mettle ?
Yea it just doesnt
okay then
So š¤·āāļø warp expenditure? 
so why is soul drinker on the wrong side
Also true purge and surge arent working with the dont blow up node
very unfortunate
You havent seen the horror of my rending cara elites staff
but i game with old scrier with purg anyway
I have not indeed
It's more complicated than that, and also not complicated at the same time
I am the number one scrier purge hater
If you read the source code you would know why it's broken 
oh i see
I think itās just people overvaluing the +1 stack on crit and underestimating the overstacking power of creeping flames
Nuh uh
The exchange rate for crit chance to time to max stacks is like 10% crit to 6% faster time to max stacks (assuming 76% burn, if you are leveling crit chance is worth more for getting to max stacks)
creeping flame is pretty bonker
and most enemies donāt live long enough to either hit max stacks or take more than a few ticks
Crit chance isnāt bad at all
15/16
Itās just overvalued
It is not worth the perk slot, and not worth taking scriers for
creeping flame add in 6 more right
Scriers is just fair weather stuff
i believe if you are taking scrier for purg
Scriers purge is my arch nemesis
it isnt about killing with the 15 flame stack
its more about killing with just the base flame that is spewing out alone
It doesn't change your gameplay or your ability to clutch or anything
15 right now
but you can exceed it to 16 by doing crit at 14 stacks
Creeping flames is just really good and lets you hit 21/22 stacks
lmao
On targets that do live that long
yeah
i believe that if enemies are still around, one max vent with cf will wipe them out
if that soulblaze mechanic hasnt change since last i play
You get damage boost from warp charges and warp rider and perfect timing so you dont need scriers either for the damage boost and tbf
i think i have a video testing that
Maybe with the new - %peril talent
But before that was added i have not seen a single purge psyker maintain scriers long enough to build up considerable bonus
I dunno that any ability on Psyker really clutches, except maybe bubble in really bad positioning situations
But that could have changed with the new peril reduction talent
Psyker clutches with a well rounded kit also walls>bubble
Bubble is generic place and forget, walls can block off entire fleets of specialists
Oh yea is peril reduction multiplicative or additive
Psyker's whole thing is preventing the need for clutches, imo. There's just nothing in their kit for clutching and it's all about being consistent and constant.
A good psyker with ds4 is basically the monty python rabbit when cornered
that's just anyone with a ds4
True
Creeping is absolutely crazy good for clutching 
Being cornered by crusher pack and coming out unharmed is no longer unique
If someone dies off a ledge or runs into bombers or lines of gunners, clutching doesn't mean saving them
Hot take but no it ain't. Not compared to yellow toughness or taunting/charging.
Clutching means letting them die and basically you solo the rest of the map
And creeping is basically all you want in a solo situation
but what if you pop scrier with the 20% extra speed
and then combat knife through the mission
I mean, when I think of clutching I think more of "the chips are down and I'm the only one standing during this event and have to last long enough to get my buddies up" not "my buddies all died and I get to walk through a third of the map by myself"
That's what most people mean by clutching though
most people likes to walk through third of a map without any allies next to them ?
If I see dorn or agentchaos say I clutched for half the map that's kinda what they mean
Well yeah, you can clutch for half the map by being the only one alive, but that feels less like a clutch and more like a guy soloing
You single handedly save the game
or desserting
idk about other but if im alone i dont wanna progress through the map until i get some allies with me
darktide is too scary to walk alone
If your build/playstyle can't run solo for 1/3 the map is it really good 
Sure, but there's a huge difference between "oh crap, let me drop the ogryn bomb" and "let me waltz through half the map alone"
When I say clutch, I mean the former where you need an immediate 'well crap, things need to be unscrewed' and not 'let me show my consistent awesomeness'
that would be a positive influence to your teammates for sure
however, i dont think we have the luxury of choice sometime
Arguably, you can solo on any build. But, imo, the better builds are ones that actually cater to a team and aid your allies over selfishly maxing out your own DPS.
a general catering for anyone you match up in public ?
My idea on darktide is basically sticking together very bad for team dps
That's why I prefer things like penetrating flame and bubble, it helps out my allies, some of whom may need a mental check-in, a lot more than it helps me.
Ideally the ranged builds will kill ranged and melee kill melee
Maxing out my dps keeps my team alive
Cause nothing can hurt them
But because things change so fast people just end up hitting whatever is closest
So you get crazy dps overlapping and reduced efficiency overall
Meanwhile shooters and specials are running rampant
I really find that this is not the case.
Fly my angry bee swarm
I mean with EP node, assail gives toughness to you melee anyways
For u
š¤·āāļø Sure
For me it does, if i try supporting for penances i feel less useful and more like a backpack
Even the "protect the lilones" cringryns always leak one or two poxwalkers
well maybe support to support and not for penances?
I am lol
So you can't even play pure ranged because they are too pre occupied keeping themselves alive
So why even stick with the team honestly
Like come on you expect me to fully invest in shield
Even for a penance
No im going to try to still deal damsge
well im just gonna use the purgatus anyway so theres only one task for me to do
wdym, fully invest in shield?
But all im doing is nerfing my own damage so maybe my team uses it
It doesn't take your whole build to have a shield, lol
wdym support to support then lol
I've yet to see a pub team that actively ignores shields
Oh yea that happens or the opposite does
They sit in shield and die to something stupid
Like gas or a flamer that stepped in an extra inch
Or the shield is getting absolutely shredded with gunfire but they remain sitting in the open so when it breaks they just get crossfired
Auric pubs aren't that stupid... or they stop playing auric very quickly, lol.
imo only bad builds (or playstyles) are the builds that no ways deal with disablers
either straight up killing them, bunker up, or some CC etc
Auric pubs arenāt the stupidest, but they def can be that stupid
Def not heresy players
I have a bad build that lost to a crusher wave 
Tacaxe / laspistol / assail just cannot
the Warp Splitting only affect melee weapons that can cleave right
Need to rely on uncanny master race 
does it affect any ranged weapon that im not aware of
I mean, tacaxe has some of those new blessings.
Affects guns and assail too
Are any of those brittleness or something?
why does it affect assail
And void
Assail cleaves
Thatās why
all of them
got flooded by disablers and sent post to forum that said trapper OP
Because itās assail. Why are you surprised?
Lights and heavies have like the same cara adms on taxe
So you shouldnāt be heavy vs them weirdly enough
6 lights still takes forever when you have 5 of them overlapping and STG wave from behind
Well, for one, wildfire isn't crap, so you've started from the wrong opinion
Itās like the (before it was fixed this patch) the weird maniac adms on combat axe
why is it not bad
Wildfire was great at padding damage over a game and deserved the nerf
Wildfire exists
It should never be a must have talent
Free 4 stacks for inferno
It does ok
But opportunity cost too
Now i think itās fine
Wildfire is dogass outside of purg
if there are multiple enemies
On Inferno, it entirely is
Blaze trauma is decent too
Sure.
Before the nerfs it only took 2 wildfire waves to spread through enemies to kill all ranged trash
You get a few extra stacks here and there plus PC
Iām the wildfire simp but it literally just isnāt good
did they change how wildfire work
Itās a fine niche
It is, just only for purgatus, smh my head
compare to how it was before
It's not as bad as it seems and it won't carry your games (unlike PC)
Yeh, it's fine where it is. At least it's not... charged strike
can someone explain it to me again
It didn't change
Iāve actually heard good things about charged strike
PC and creeping flames outshine it but when it was good it was a must have
People's opinion changed 
oh i see
You should check your hearing
so its still shit
Cause all it did was just give you a straight damage boost
Yuh
i guess i wasnt here enough to tell them its shit
I wanna meme smaul plus charged strike
isnt it pretty bad because of how little flame stack it spread to other enemies
scrusher ?
Skull
what is that
no, because it's, again, a free 4 stacks for purgatus in basically any auric situation.
actually what is high voltage
as far as i remember
Much like every other thing in psykers kit, it scales with difficulty and density
wildfire doesnt really multiple the amount of soulblaze stacks flaming around a horde does it ?
except assail 
i guess it make sense if you arent using anything like the flame staff
but if you have a flame staff
If the enemies are stretched out over a distance, wildfire basically increases your damage range slightly
wildfire is kind of redundant due to how little flame stacks it carry over ?
Huh? No, wildfire is most useful with the purgatus
It is for spreading through ranged enemies outside your normal range
EP assail
Itās only useful with Purgatus
Walks into the room
yeah but it doesnt really do anything to them does it
if there are multiple enemies around
oh speaking of, does the smite augment that electrocutes in melee work with the shock maul's blessings that work on electrocuted enemies?
or smite in general doing stuff with other electric mechanics
each of them get less and less wildfire stack
because it can only carry out 4 stacks in total
2 wildfire waves kills all trash enemies, it at least chips down enemies, and can sometimes get lucky and proc pc
It gives them 4 stacks of soulblaze, wdym
this is why i wanted to know if theres anything changed with wildfire
Combine that with creeping flames, you get more range than just your purge staff
Itās spreads four stacks across several enemies
yes, up to 4
for example, an enemy with 6 stacks of soulblaze die, and theres 1 enemy next to him
that enemy will get 4
Itās not a great talent but it is good for what it does, padding a bunch of chip damage
No. Itās 4 total.
yes
however, if there are 2 enemy next to them
that's what I'm saying
each enemy get 2
It adds 4, split, and stacks up to 4
and if there are 4 enemy next to them, each of them get 1
yes
And chip damage isnāt useless when your lucky chip kills can proc pc
Ah. Mild misunderstanding.
and how does that make it useless?
I plead oopsies
It's free soulblaze stacks
because thats only 1-2 stacks of soulblaze
Sure, for individual targets
when purgatus can spray in the same kind of spread and give each enemy 4-5 stacks in a matter of seconds
What about enemies out of your range slightly?
Well, no, firstly wildfire has the ability to hit things outside purgatus range/sides
use assail to kill them
Or to the left or right
Or what about starting wildfires with PC procs with your BR
Reminder that the main reason that wildfire is shit is because itās impact is minimal compared to picking something else with that skill point.
idk if wildfire can kill an elite enemy to proc pc
secondly, in a tense situation where you have a horde coming at you, the first bit of enemies wildfire doesn't help much but the next all have 4 stacks before your purgatus even touches them
Itās not a talent for meaningful breakpoints itās good for itās constant free damage
if it cost a skill point is it really free
and if it doesnt really multiple the amount of flame stack going around like PC
Well, idk anything in psyker's talent tree that is as ready to be taken
is it really free damage
BR elite, elite dies, br another elite, it dies. Trash mobs can now start dying from fire, and will start spreading
on a purge build. Souldrinker is 3 points away.
i like wildfire because it helps make all the grey mooks stand out against the grey terrain
yeah, but that, isnt that only a few amount of wildfire stacks that will spread around afterward
like 1-2 stacks of wildfire on the rest
are they really enough to kill those trash mobs
without anyone else killing them first
Chips them down
ehh
You are constantly sending out blaze stacks and not just your purge range
so you basically spend a skill point to consistently tickle enemies that your weapon cant reach
like, what else would you take?
Creeping flames, PC procs outside your range, enemies not in your direct purge range
until those enemies get into your allies range and your allies kill them anyway
So you're saying damage is a dump stat?
BB is a joke without EP
Spend a skillpoint for a more damage and constantly weakening enemies
Itās a perfect pair for purge staff
and you should be using your purgatus staff on a purgatus build, not BB
starting the fire sooner means killing the enemy sooner
Everything is chipped down to half health or less lol even if you dont use purge on them
An enemy can be affected by wildfire multiple times
Just play any tight map auric maels
hmmm
this, wildfire gets more helpful the more enemies get thrown at you
like everything purg
I get 2 creeping flames off cause warp charge cdr op and the gunners who are on a ledge out of my range died and now fire is being spread to the underlings
wait hold on about that
if you are using the purg staff, at which point are you not purging
yeah but those case
Pause for screaming break
wildfire arent really going to be chipped down half health from pure wildfire and pc alone do they
Sure. Now deal with the sniper 80 meters out that none of your teammates can hit.
Or the fucking wall of gunners.
Itās in infinite range instakill for most enemies and itās extremely consistent boss damage.
okay here's a big question for you guys:
Wildfire, or Kinetic Flayer?
maybe just try wildfire in auric instead of just railing against it
Ep or warp charges?
i forgot what is kineteic flayer
Lol what
Flayer is funny as fuck but dear god leave it behind if youāre optimizing
Are you pc slandering?
brein burst that activates on any damage
dodge sliding: exists
PC is amazing
im wildfire slandering
love me 'puter
15 second cd and pops on walkers
Then why bring up pc as if itās weak too lol
at least it kills thingsd :^)
Even if you can't slide your way to the sniper, you absolutely can use BB to take care of them without KR. KR doesn't really make BB that much more useful, you should only be occasionally pulling BB out.
you are the one who brought it up
Yes because they sync well together
Ultra dense maps means more pc procs which means more wildfire
Wildfire is padding
And itās good padding
Oh yeah, lemme dodge slide the 2000rpm worth of shots where a single frame outside of dodge frames means instant obliteration.
Itās not about the first spread itās about every spread
You're cooked either way then if you're relying on only BB, lmao
I mean if im going KR im going EP
KR won't change that situation
If im playing around purge and warp charges ehh, i dont remember my exact pathing
what do you mean by every spread
anyway i like taking KF because it's funny, and it does something without actively using the ability
after all, gamblecore is the peak of game builds
If you want the funny, use Charged Strike because it'll be funny how useless it is
Wildfire can keep proccing on enemies
Over a period of time because of enemies dying, cf and pc putting new stacks in the pool
Itās not ever just one stack tho
No, no, it's 1.
Fatshark Wildfire is awful, plz buff
Enemy that is just outside your purge range catches stacks, all the enemies in your creeping flame, all enemies near pc targets
i believe if there are enemy with only 1 flame stack dying next to an enemy that also only have 1 stack
Itās 1 stack
that enemy wont get any extra stack do they
But itās never one proc
Wildfire keeps fuckin spreadin the more sources you throw in
you keep conflicting on this
Illisi flame build when
you keep saying wildfire will keep spreading the more source you throw in
but you also say it will keep spreading when you are not flaming
so which one is it actually gonna benefit
Cause u mean purge
....both can be true
lmao
becuase i know unless you are flaming nonstop, wildfire isnt going to get higher
they in no way conflict
What
isnt it ?
You should be CF constantly
They're cooked
Outskirts of purge range will get stacks from wildfire, enemies near pc will get fire, creeping flames gives fires
i guess that would make enemies with 6 stacks appear very often on a horde
but at the end of the day those wildfire stack may be more damage on the board. but arent they kind of useless anyway
Odds are things are going to start dying about the time the 2nd wildfire wave comes through
because sure, they sap enemy health down, but its not at any health threshold to change any hit count
If everything has less hp thats better for you and your team
It changes purgatus hit count, so you're wrong
Keep in mind that your picking fucking wildfire over something that makes BR a really good ranged option that lets you take out ranged enemies efficiency and shred bosses yourself rather than NEEDING to rely on your team. A small amount of extra damage compare to straight autonomy. EP is better sure but itās a whole ass keystone so it better be.
you still prob gonna 1 shot them with or without those wildfire stack, and the one that still require 2-3 hit still require 2-3 hit
Im not picking wf over kr
BR
a really good ranged option

Funny joke
But wf improves your pc procs from br anyways
well that, that is talking about when enemies are in purgatus range, which isnt really a benefit for wildfire isn't it, because purg can apply a lot more soulblaze than wildfire if the enemy is in purg range
you kick start enemy with lets say 4 stacks, purg can apply 4 stacks in less than a second
Welcome to the daily "wildfire is actually good" discussion
so at that point wildfire is useless inside purg range
Except to the sides
š
what do you mean by to the side
do you not flame enemy all around you with the purg
Unless you are in a chokepoint there is always going to be an enemy to the right or left
but even the side is in purg range is it not
Do you get 16 stacks in 360?
š¢
sorry then
I will max my sensitivity
im pretty sure by the time i have to turn to the side, one enemy horde is already dead
and even if they arent, the purg push them back right ?
Aight, don't use wildfire if you're so against it.
i guess so
Like, we're just repeating the same discussion here and you're not listening, so don't listen. Lol.
idk which part you mean im not listening
if im not listening how would i say anythin back
Itās noticeable when i get less cheeky elite kills from enemies outside of my normal purge range
You're repeating points already pointed out as problematic and incorrect.
Also, you can absolutely not listen and talk back. People do it all the time, lol.
how do you kill elite enemy outside your range with just 4 stacks
With creeping flames xd
Like i said a million times
with the power of my mind!
Don't sibling, it's not worth it sibling
then isnt that a creeping flame thing and not a wildfire thing
i guess you can say you wait until they got hit by wildfire and then CF them but
There is spots on throneside and a few other maps where ranged enemies are spaced perfectly out of your purge range but not far enough for wildfire to avoid them
i see
Because chain killing trash mobs feeds stacks back to the other elites and if that repeats enough i get more
And wildfire makes it more common
yeah but if you hit them with CF first your wildfire is not gonna put soulblaze on those enemy that got hit with CF right ?
Stacks expire especially if you are focusing on the melee infront of you
Stacks that expire can be refreshed
And trash shooters are great at being vectors
i see
good sniping tool
its good to catch trappers, dogs that zigzaging
or the sinper who only shows his forehead
wait hold on
You know what else is good at catching trappers and dogs?
Purgatus
an enemy that got wildfired with 4 stacks, can their stack be refreshed right away or do they have to lose those 4 stacks
Most important Electro staff stats?
I need to sleep
Just dump warp resistance pretty sure
uh
warp res only matters most for m1, itās really minor for m2
Awsome, thanks mate
Plus you want warp high so you benefit from warp rider
warp rider
Iāve been using Purg/BR for most of my playtime on the game and itās actually just a skill issue if you think itās shit at this point. Just because itās not gamebreakingly stupid doesnāt mean that itās bad. KR obviously isnāt as good as EP but youāre comparing a keystone to 1*(One)* point. Itās also not going to outcompete some addyād up 10k hours on aimlabs zealot with throwing knives or a boltgun, but itās literally free outside of peril costs. Itād be problematic if it did.
Same for other staves?
It's not free because I'm trading away wildifre, which is neat and flamey
and you literally should only pull out BB for snipers, investment in it is a waste. It doesn't need KR for snipers.
Especially since, y'know, you could be wasting your ability
I still hate that brainburst was renamed to brain rupture
Wasting your ability
Warp Syphon+Shriek
Your wasting your ability if your arenāt firing it off cooldown
I like having kinetic resonance for groups of crushers
i would prefer brain geyser
or, y'know, it's a low intensity spot and all you're dealing with is snipers...
not the most impactful thing but
it's better than being close to useless when there is a group of crushers
Now thatās a funny joke given the state of the director at this point.
should you try and use that force sword when theres a pack of them
especially since trying to melee the crushers can end with you getting insta-downed if your teammates are also doing meleeing them
and you're unlucky and dodge into an overhead
yeah that
When the fuck was the last time it was just a couple snipers and nothing else outside of you having just cleared out a horde.
unless you mean you want to deal with them from far away
Meleeing crushers with a force sword is easy, don't get me wrong
which, idk if KR will even be fast enough to deal with them until they arent a threat
it's just that I don't trust my teammates
oh
Happens at least once a day that I'm just fighting a couple specials for a bit. Normally more. This is on auric.
I've been unlucky and dodged into an overhead smash from one
that wasn't aimed at me
i see
purely because 2-3 of us are also meleeing the crusher group
still, will KR be enough to spare you from being rushed by them
or spare you from being rushed by more of them
Important stats on each staff?
just lets me get faster pops to do a bit more damage when one spawns
while also keeping me safe
Quell speed probably isn't very important right?
i think we have a pin of a steam site which detail about staff
i've also had some unfortunate moments where our team had nearly no ranged damage
so it's literally just me using BrainBurst on like 20 of trash shooters
if theres only one spawn
then isnt that force sword a lot better than BB or KR
sorry, clearification
wont have to worry about stray slam
Thanks, looking into it
So youāre going to think that KR is useless because of something that happens once a day?
when I asid "one spawns" I meant when "one crusher group" spawns
ah
yeah but
will that really save you
how much crusher would you kill in that group
2-3 ?
No? My point is that KR isn't that useful and you can handle anything you need to without it.
yeah like 2
but it's more that I don't want to risk getting 1 shot by accidently dodging into an overhead
since usually someone else dives right in to melee them all
i think if thats what you afraid of, the force sword stabber is prob a lot safer than the KR
Agree to disagree because I doubt either of us are going to change our minds.
because at least you wont have to worry about dodging them
meanwhile even if you have KR, you still have to dodge them
yeah
sometimes yes sometimes no
sometimes the entire team starts backpedaling and no one charges at the crushers
so yeah I'm the slowest and have to still dodge because I'm charging BB
does the crusher attack when theyre behind each other
other times someone runs in and attacks the crushers so they're all focused on him
and I never have to dodge
both situation seem still sound like the force sword is a better option
probably
but I mean
I don't usually use BB unless I'm running purgatus
and purgatus is fun but
empowered psionics + smite kinda makes purgatus irrelevant
what range weapon do you use when you go smite psionic
This is my issue with purg as well
surge
Just kinda gets overshadowed by everything else
i cant really deny smite psionic is a lot better than purg
do you psionic BB
nah
why not
oh
but I like it because it's basically the old build when game first dropped
warp siphon BB is fine tbh
Yeah
yeah
Warp Siphon is just solid no matter what
its basically the only build
1 warp charges gives you a BP on dogs at low peril
back then
burn stuff
use Vent
Fast BB
Burn stuff for more siphons
it would be nice if BB stun the enemy a bit longer
@zinc ether Ceaseless barrage was nerfed by accident, fix is coming next patch
BR usually oneshots dogs unless you have Resonance active starting from literally 0 peril. And if it doesnāt they have literally single digit HP.
it would be really nice if BB just stun that one enemy for the whole casting duration
caseless blaze away on gunlugger is gross
the bonus damage against staggered enemies component of the blessing was removed in patch 20 but they're adding it back
I would reaaaaaaaally like it if like
ye i think it misses dogs by ~10 damage
so it will be gross once mroe
it really bugs me
they changed BB + empowered to be
each stack of empowered
causes 2 more BBs to trigger on either the same or nearest elite or special enemy
so like
So the fantasy would bel ike
y-yes this needs more damage
you mean basically the empowered BB would turn BB into an aoe
you have 3 stacks of empowered
You pop one head
Then more another head pops then another
like it's spreading between people
what
i think i would rather it pop one enemy and that enemy explode
No, itās literally this one situation where it doesnāt kill. Iāve hit it a few times and I want to āCoCA ColA ESPUMAā myself every time it happens.
would be cool
because if it randomly pop another and thats just a walker
that would be KL shenanigan
Kinetic Layer š
ye happened to me like only once as well but still annoying
that would be reaaaly nice
hey, what is this Crystalline Will thing
Why you are you bringing me in the spark'eads den like that.
I have performance anxiety.
dont' go down when you go over peril of warp limit
kinda useless if you just properly manage it
so tru i always play worse with people from the discord
Crystalline Will should make you explode like an ogryn grenade
does the corruption just eventually kill you
Would be a fun meme build
yes
ah damn
i was hoping that you wouldnt die from the corruption
also theres this other thing i just read about KL
Okay lemme reiterate how many things have to go wrong for it to not kill because itās funny.
Dog has to be at full health
Just activated shriek
hit several enemies to get the peril cost reduction
Literally 0 peril
Leftclick lock on
Resonance Also needs to be active
Couple of -peril talents
Dog lives on literally single digit HP.
Bruh
just grab 3 curios with wounds
"things said by erebus"
and play as a suicide bomber psyker
it wasn't
ye
It wasnāt
it no longer procs on trash
Also itās bugged lmao
ah okay
yeah I think it still procs on trash
so it doesnt actually work like it said
Still nukes poxwalkers
ah okay
i want a third upgrade for BB


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