#psyker-class
1 messages · Page 1263 of 1
some very nice russian gave me like 40million in payday2
ally kills do not count no
Saw these sometimes
WHY DONT PEOPLE GIVE ME PLASTEEL HERE
you have to kill the target
WAAAAAAAAAA
which is really frustrating with an aggressive ogryn who eats all your shots
its quite good though
Plasteel hack 
tbh i would give people plasteel if you could
(no offense ogryns)
since staggering/damaging the marked target is enoughh to reset the DD timer
grab any amount of AoE that psyker has and you're good to go
ye i have some ok weapons that i can give out too
I think it even gives 1 stack now, might be wrong
assail alone generally is enough
nah it just refreshes the timer of your current stacks
honestly
yeah, i wish i could like disrupt more but if im running brainburst with it i'll probs use empowered psionics all the time as well
Assails slides in-between the ogryns cheeks
but also most melee weapons kill DD targets quite well
i will not run void
i actually do kinda want to now
did you really have to word it like that 
DD also won't particularly benefit BB since it's not going to benefit from +weakspot damage
Yes
if you have a good voidstrike you dont even need a blitz
balanced strike
aka painting with lasers
idk
wait does brain burst not benefit from +weakspot damage?
nah
no way they're gonna talk about nerfs during skulls
nah, cuz it has a weakspot multiplier of 1x lamayo
BB is a static thing iirc
They better have some big update during skulls 
minus like EP
BB does give 2 stacks of true aim though
I have an (okay) voidstrike, i don't really like the thing though.

is this because the stagger counts as a hit or something stupid like that
I kneel...
the peak void
ye, so you can also spam the RMB to generate stacks
BB true aim meta
dang
not allowed to use your staff unless you have 5 true aim stacks
do not bait people into using this
psibolt only true aim challenge??
bait????
unrelated, but another thing i really wish psyker had was better survivability methods. feels like it's all nothing but abusing warp for damage reduction
actually i had fun with just spamming lmb on the trauma staff i rolled with surge LOL
surge/nexus full lmb build

ok honestly for a second i forgot you can take true aim and not DD
survivability is fine
but i have a sneaking suspicion that people don't take many toughness nodes on psyker
idk how psyker has so many left over points
what's "toughness", is that related to the cracking sound that plays any time an enemy looks at me
death is the only ...shit LINES?

although i really do wish that grim damage scaled with % hp because it feels like people love picking up grims and that literally eats my whole first wound in 30 seconds
GUYS
i shrimply accept my death
you have literally twice the toughness i have lol
With three 20% sniper resistance
i take 62 damage from a sniper at 90 toughness
I can take THREE sniper shots
just vote kick people who pick up grims
i never run with less than 200 toughness unless i'm going for a greedy build that paths through venting shriek
Did we talk about that already?
we kinda did?
I feel like we did
have u thought about tanking zero sniper shots?
fuck you
well??!?!??!?!
Also your toughness doesn't matter for snipers unless it blocks the whole shot
HP damage is always the same
oh ok
oh ok
sigh
if only malefic was to the left of assail instead of mind in motion
ok but arco
then i could grab malefic and one with the warp
lol mind in motion
guh
mind in motion doesnt do anything
yes it's very valuable because there isn't any other way in the game to move and quell
so true
surely not
IF it let you sprint and quell
i can not believe they gave mettle speed movement speed but not mind in motion
that would be another story
that's too much speed tbh
Change mind in motion to something super cool and important so people are even less likely to take BB


Mind in motion should be "grants attack speed for 5 seconds based on duration on quell"
Anytime now fatshark
unlucky for some
mind in motion
the coho radius in warp siphon ALL NEED TO BE REMOVED FROM THE GAME
just remove the node
pysker does need attack speed
Unlucky for some could be so fucking funny if it was actually useful
And had some like extra bonuses
i have never taken that node
Imagine someone dying and you just get full healed
give back cerebral lacerations btw

i think i've literally never taken any of the nodes on any character that proc on ally down
Fully healed+50% extra damage
WAIT NO
make it the clutch talent
for every ally downed you get 5% extra damage or some shit
Extra barrels modifer
so now as a psyker you have to start killing your team as well

live in fear
you do not scare me
He's gonna change his name to your postal code next
i think VT2 handmaiden used to have 50% damage reduction if you were alone or something and it was really awkward
snipers do 63 damage?
just
dodge
122.5 base
snipers
kusu is talking about w/ 3x +20% sniper res
90 was the cut off to take 3 hits with 1 hp curio I believe.
oh i see
i assume sniper res is multi like gunner and isnt 60% total
"just dont take damage"
ye
and is closer to like 50
48.8% with 3x +20% res
Just play better? Uwu
just that shrimple
ok random dumb q, flamer res works on fire that's already on the ground right?
i have no idea
Uh
and i don't even want to guess
I would say no
i think it does
because i recently found out that bomber res doesn't affect the dreg bomber pox gas
i wanna say i saw that get tested
Did you know flamer res used to only work against flamer kicks
when they made it not just hte kick
Fun factshark of the day
yeah why would it?
tox bomber was made after
guh
well it's flamer res, not flamer fire res
it obv wouldnt
just take corruption res ez
does corruption res affect pox bomber clouds?
acutally idk but i've strongly considered taking corruption res just so 2 poxbursters down me instead of full to dead me
If they ever did update pox bombers into bomber res you know for sure it's gonna affect twins mines too 
Does the same work for machinegunners and snipers?
instant poxbuster death is cringe but it doesnt happen enough for me to tke it
sounds good enough
yeah that's my thought process too
sometimes i'm very tempted tho
Nah those worked properly
I think
Shouldn't have added that one.
Fatshark
before p13 i was running my zealot with 340 ish hp, full corruption resistance... i was eating bursters
Sometimes mutant throws you right into the poxbuster. Usually that isn't fun.
"just dodge the mutant, ez"
yeah this game likes to meme you sometimes
once i got tossed into like a 5x20' dead end room with 2 mutants and just got ping ponged back and forth between the two ends of the room for 30 straight seconds
That even is sorta funny random outcome. Sometimes he also throws you away from buster.
skill issue https://streamable.com/xt8iic
you will never guess how i die
It's karma
didn't they used to just yeet you straight off cliffs back in the day
or like, into the ceiling out of bounds
i'm not sure if they've fixed that yet
Skill issue
guh
i definitely have been tossed into a spawn closet as recently as this year
BTW, has tried "quick brain explosion" build and has found it quite neat.
with EP or with just the brain burst node that makes it faster on F
ep br is good
Both and shield instead of dome.
Both is pretty decent
yeah i like it
And two charges of "press F to win"...
although i find that it's often "fast enough" with just the faster rupture on F node, and i'd rather take warp charges for more shields or shouts
well ok i also kinda get Mad at EP a lot because i suck at locking the right head
i've definitely locked 3 basic shooters instead of the gunner i was aiming for more than once
I played with Warp charges prior to that. Wasn't bad, but it lacked "the kick".
yeah i think brain burst is really satisfying
in a way that cookin' em with fire shout isn't
I jump to aim at what I want to aim. Probably looks fun from outside perspective.
I don't say, I still hit the intended target 10 out of 10.
i really need to l2assail better though, i'm not sure how people manage it on 5+
even though everyone tells me it's the easiest one to use
i tried surge/assail and it just feels like i'm drowning all the time
Assail is fun as well, but less so than quick brain bursts sequence. And already have purgatus staff, so if I take assail, all I can do is to stab crushers/maulers with duel mk4.
hey if you have uncanny strike then stabbing em makes the fire stacks eat em up real fast
so it's not the worst
well i'm actually just about to try bb+purg so we'll see how it goes
Run bubble with it, that's what I see most people do
hmm is bubble still just > flatwall
It is reliable. Easy to use for "panic revive".
But, flat shield stops specials.
And that's where purgatus arrives.
i think there was a bug where bubble stopped mutants or something too right
idk if they fixed that
Now this is gaming
Depends. If you are bad at positioning or want to melee stomp a beast of nurgle then yes, otherwise stun shield is better. It doesn't get instantly eaten up by hunting grounds and mutant trains anymore.
oh did they change the way it gets depleted by stopping specials
No, they reduced the damage mutant wave mutants and hunting ground dogs do to the shield at some point
It's still 3 regular specials
And you have 10% chance of stunning anything else, including elites, without HP cost to shield
So having it on a choke is very good
yeah that makes sense
Run bubble with it, that's what I see most people do
Dammit phone don't repeat stuff
fuckin technology man
I mean, if you dodge the mutie it will smack against the bubble as if it was a wall
Probably not what you were thinking but it's close
Now, wait a second... Effect on brain rupture got doubled with 2 shields?
okay as much as i wanna love it, im giving up on scriers
feels like i could just do stuff like this on veteran if i wanted to play a gun class
Yes. So I usually put one shield, use that time to explode some brains, put second shield, then continue.
Depends on scenario 
As you can see in the clip, if there's enough elites, you'll recover a shield anyways.
So it's a great panic mode button


it plays better with cdr aura too, since you can stack 2 of them
which is the only argument i'll ever make in favor of chastise 2x charges for zealot as well, if you can somehow manage to overcleave to the2nd charge regen
Fellas, skulls happens in 3 days
What y'all hoping gets announced (except the crafting update that's already been announced technically)
i'm being oppr*ssed by the server
2h force sword 2h force sword
Hell yeah honestly
Ngl i want a 2h force sword
But i would also be very much down for a force baton or something
Let me enjoy my Enforcer fantasy
yeah i'll take any force weapon
Fuck it, psychic trolling for drug dealing
Better grims n script rewards
Curio offers plasteel perk 
Zealot got a cool new evis, Vet and Ogryn got technically new weapon types
I want 2h ogryn weapons. Just imagine the reach of it...
friendly fire is turned on for teammates who are under the effect of a stimm
So if they don't drop for something for Psyker this time i will kill
so true
Force Spear gaming
Yeah!
Imagine if we got a staff that was less damage oriented and more support oriented
Spear is a weapon of victory.
Bolter lance
I.E, give an ally knockoff Scrier's or something
Purgatus
Hear me out, release some weapons, let it cook for a while and then balance patch with the itemization update
Noooo
Considering all the Sefoni teases and the crafting update being a thing, we might also get an admech class as well
Just release crafting rework already.
A healing staff 
i personally dislike having a support main weapon cuz it's going to be something where balancing its uptime is going to be hard
and if its effect is too weak in compensation, then it's whatevs
i guess an aura rework and whatnot for stuff that benefits teammates in general
What about a staff that gives u a teleport ability 😋
and other balance changes since i think the crafting rework is going to be the best way to package other changes to avoid pissing off the community
Honestly Psyker could do with a vet style another skill tree rework
Since we have the most linear progression with some very good shit being locked behind specific blitzes/auras
And some nodes are just pure nothing burgers
Support is bad idea for horde shooter. Especially the one where you can have a team of 3 morons capable to die to common walkers.
psyker's skill tree gimmick is initially neat but yeah we fall behind in permutations compared to the other classes
It's OK to have some of your kit with supportive elements
So the difference would be that they would die under some buffs.
For example, toughness damage reduction based on Peril
You just don't wanna go all-in with it
I get the whole high peril playstyle but it's still so ass
at least psyker does technically have the ability to take a main weapon in the form of their blitz
And you should make sure it enables yourself too
it's p good since 10-33% isn't anything to scoff at and it's not too conditional
Like don't take shield and then play super passive with it
on average it's like 20% which is good nuff for a node
If you take shields, you have to play like your balls are the size of planets
True but the problem is when you have peril, you usually don't stay at high peril for too long
Considering that you get so much for quelling and TDR for keeping peril
Beg to differ
yeah in that sense it's kind of boring and turns into an "average value" talent
Yeah
Warp rider and warp nexus incentivise peril edging
playing around with peril mechanics a bit more
Honestly one thing that could be done is add some extra to EP maybe, to make it less of a blitz or nothing keystone
gain "x% TDR for x seconds after quelling" or whatever
That's just like mine, but I have blessing for shooting on sprint. Useless one...
rather than a simple linear scaling with your current peril%
just more things that directly interact with peril
Quietitude also incentivises peril edging, you effectively have 40% extra toughness.
Ditch TDR node and maybe Warp Rider my beloved, make it a part of EP, call it something like "Volatile Psionics" where if you have low peril you get TDR and at higher peril lose TDR and gain more damage instead
i think they should stay as normal nodes just so that any build can theoretically take them
since peril is the entire gimmick of psyker itself
Maybe make it even funnier by making it so that your peril explosion now does friendly fire and does way more damage
all paths lead to friendly fire
Yeah but it's not played around with nearly enough to make a peril build really interesting
So randoms will dodge the moment they see they are playing with a psyker
Even if the psyker doesn't suck
though they're just single talents and we can't expect any single one to be amazing
it's just that they're basically the only two talents that exist
It's called cowardice and it helps weed out the people who will run 25 km backwards during anything and lead to a team wipe
we're generally just starving for any talents that interact directly with peril
Yeah
Tbf a lot of Psyker's things make Psyker feel like an afterthought in development
Hell, Psyker wasn't even in the original teaser trailers
There were 2 vets instead, a more infantry/commando looking one and a more officer looking one
and beta psyker's peril management being quite a bit different from post-release psyker
I would have never bought this game without psyker, I just wanted left 4 dead with magic.
the oven was only at 200 fahrenheit when the game released 😔
Remember when you could slam the shriek and lose all of your peril?
i went into this game for vet
I came for Vet, stayed for Psyker
Eh, Post Launch Psyker was mostly the same as preorder beta psyker
BB sucked since it was basically too much effort for far less payoff than anything else
I played like 5 t5s with post-launch vet, thought "that's stupidly OP" and never played it again till patch 13.
Surge Staff was basically just Smite
It's even funnier how Vet was broken purely because of the PSword and Bolter
You just deleted the highlighted targets and trivlized the content back then when shooters were scary.
i'm thinking of closed beta psyker where quelling was far slower and whatnot https://www.youtube.com/watch?v=nHH-FMyRJTI
The Warhammer 40,000: Darktide closed beta is showing off new classes including Psyker, Ogryn, and Sharpshooter. In this gameplay clip we're showcasing an early run with the Psyker Class who are magic-users specializing in crowd control.
#gaming #warhammer40k #gamespot
since they certainly designed the game to be slower before
Played closed beta psyker too
ah
Never really noticed the difference though
Then again, Psyker did have the problem of the Obscurus being dogshit and Force Staves being so far into progression that you probably didn't get them unless you no-lifed the beta
Which was hard since the servers kept eating shit
Tbf Psyker is cooked, just needs seasoning
No innate deflector sadly
Also that block push is so much fucking better.
I'm guessing Illy and Deimos released with innate deflector because they copy and pasted the code from Obscurus that was commented out or some shit.
just that you have things like the current iteration of smite, 10-charge assail, whatever god awfully designed thing the EP keystone is
But maybe my guess was wrong
4 staffs w/ no variants

...No?
I don't remember either of those releasing with innate Deflector
Oh, so you are wrong
they used an old lua template for the illisi and deimos force swords
They absolutely had innate deflector
Never heard of them having innate deflector before
they did have innate deflector right after they dropped
Also no, Oldscurus did not have Deflector, i had a conversation with a friend on that exact topic so i still remember
During the beta?
Closed beta I mean
"Man, it really looks like this should block ranged attacks"
"You can get a blessing that makes it do that"
"Real shit?"
Yeah

e.g., if you search up "innate deflector" in the discod, you'll see people remarking about it beginning around march of last year
when the illisi and deimos dropped
You can even see the psyker eating shit when trying to block the scab gunner with the sword in that vid
Probably had the same thought of "Oh, this looks like it can block ranged attacks" that i did
Before i also promptly ate shit
Oh, I stopped at a bad time, I thought he was blocking it.
That force push looked so much better though
Need to look again honestly
Didn't pay much attention to it
BUT
I would do terrible things if it meant i could have the old Peril display back
Honestly it was better
so true
It's actually kinda centered on the screen but not enough that it blocks your view
So you can see how close you are to exploding without having to look down
Psyker really did cook backwards with Psyker
Hell, WE HAD SHOTGUNS.
I WANT MY SHOTGUN BACK FATSHARK
It looks like something that might be on like a pair of advanced contacts or something, like an interface.
heavyswords in the trailer
It's not as immerision breaking.
Yeah
God, Peril is really an undercooked mechanic
Imagine if you would, that Volatile Psionics keystone addition to EP that i mentioned
the oven just needs to be preheated
Imagine if at high peril you slowed enemies around you because of psychic frost happening around you
Or enemies in X range had their guns jam because of the sudden formation of ice
For how much it's mentioned, we definitely don't see enough psychic rime
Why do only daemonhosts have the fairly common psychic phenomena happening around them?
I'm pretty sure the 'lore' reason that doesnt happen is because the psyker reject we play as isnt a high enough tier psyker to pull off those feats... like, i vaguely remember someone saying that the darktide psyker player character is only an Iota class psyker
though take that bit with a grain of salt
Though like i said, it's pretty common psychic phenomena
Even some psyker cosmetics reference the fucking thing
Like one of the rebreathers mentioning the steel is always ice cold to the touch for no discernible reason
again, I belive it comes down to the tier of psyker.
I am about 60% certain that the psyker we play as is only an iota class
We are just janitors, killing 10 plague Ogryns, 2DHs and thousands of heretics to unclog a toliet.

Tbf that was believable until we got our hands on our new toys
That and it's not really a psyker power thing
Hell, overperiling and exploding is still a higher degree of psychic phenomena than fucking psychic rime
It's not even a power per se, it's a side effect of using warp powers
Speaking of, man the overperil mechanic is also wasted potential
Sure, making it more complicated would probably take too much time and effort but it would be pretty fucking cool
If it's too cool you MIGHT want to do it more
Yeah, though that would also add engagement with the peril mechanic
I will run 6 wound psyker before this game eventually dies and no one can stop me
Except literally any elite with full health
But no one else!

don't most builds edge peril all the time anyways
My friend said that they did the math on the slug-shotgun, apparently, if you have a good roll with the agrip, 15 stacks of disrupt destiny, and high peril with the warp rider talent... then a psyker can 1-shot a nurgle-blessed crusher with a slug to the head.
or do we mean like, make it so high peril is not always good
Why not more damage 
Let me edge 
Hell, you could have Neutral Overperil and Benign Overperil
I.E
N.O:
Psyker explodes and goes down
Weapons within X range of the psyker get jammed, no idea how to apply this to allies if at all
Everyone near the psyker gets supressed
B.O:
Some environmental stuff. I.E, something cool happens near the pskyer, say, the floor nearby gets covered in psychic rime
Not make it so high peril is not always good, make it so that peril is a more interesting mechanic than funny death bar that gives you bonus if it go up
i always like tradeoffs so i want players to be punished for casting near 100%
e.g., we can currently cast a trauma staff at 99% at no penalty
Imagine if you had a chance at miscasting at high peril
the extra peril from the cast just goes into the void and we only go up to 100%
oh no but i do that all the time
Suddenly, that surge voidstrike just blows up in your face
so i hope they don't change it
whereas there should be >100% peril and we have to quell that peril
then ill have to learn new mechanics
so true
bruh
Tbf it would be cool if you could overcharge peril
Like maybe make it a fucking keystone
Peril can go up to say 200%, but if you cast at 199%, you will fucking explode
Isn't that just kicking the bucket down the road lol
hm i didn't hate the vt2 system where if you edged into the top quarter of the heat bar it would slow your movement a lot
Unless you play unchained
Yeah
oh interesting
Then you become a god
To be fair Unchained was pretty cool
Psykers are just base kit unchained
You can kinda see where Fatshark tried to add in unchained into Psyker but
It was fun though
It definitely doesn't feel like Unchained
Not enough attack speed
Tbf it would be kinda fair to give KD the old Unchained thing
Getting hit doesn't build peril
it's kinda kinetic deflection i guess
Where if you took damage, you took 50% HP and 50% Peril
VT2 kinetic deflection REDUCED heat on block
i did appreciate that sometimes you would take like, 1 bullet from a gunner while at 100% heat and then explode
10/10
damn this is where darktide's lack of a flesh out blocking system bites us in the bum
argh
Not really a lack of fleshed out blocking system
Every game should have parries
It's where Psyker being an afterthought and having way less dev time than the other classes bites us
we don't have anything that plays around with parrying/perfect blocking besides dclaw
and stamina is just so unimportant in this game except for the cspawn
i feel like even if they just brought back the timed block = half stamina mechanic it wouldn't be awful
And DH
pushes and blocking cost so much stamina
i think the main thing that changed between vt2 and dt is that in dt, dodging pauses stamina regen and in vt2 it doesn't
dare to push with a caxe/chainsword/other 2-bar cost weapons
so stamina is a lot harder to come by in dt than vt2
at the same time, the stamina cost of actions seems to be noticeably higher in DT
But also psyker has insane stam regen so you can actually spam push anyway
Also iirc killing stuff increased stamina regen in VT2
Don't think so...?
So the push-push attack combos were more viable
i think it was that way at launch but they actually got rid of that
just that currently, you can run into a fight with zero stamina and not worry about it at all even if you were primarily meleeing
Huh
Does it?
they had like, a melee system rework a year or two in
Makes sense then, i heard it from a friend who has what, 3k hours in the game
Probably boomer memory moment
Also dude was a kerillian main.
Half the time me and my friends died while trying to keep up with him
just play handmaiden and ignore stamina forever
3k hours wutelgi 
It's not that he did the knife zealot thing where he ran across the map and ignored all the enemies, no
Handmaiden wants to push lol
Dude just ran to the end of the map and fucking wiped everything out.
yeah but handmaiden has 100% stamina regen bonus aura
so you can literally spam shove attacks nonstop and not run out
also 90% bcr so it doesn't even matter if your stamina is low
I kinda wanna play VT2 now
i played it recently and was dismayed at how much of a piece of shit my guy was compared to DT
But the problem is, going from Darktide to VT2 feels terrible
can't sprint, can't slide
Like, your mobility options are significantly worse
in vt2 i think a lot more of your mobility comes from lunges on the weapons
So the game just feels so sluggish
like xsword vs eviscerator 15 is a great example, where even though they have the same movesets, the xsword heavies would literally make you run 10' forward instantly
whereas the eviscerator feels a bit sluggish in comparison because darktide has much weaker weapon lunges
hmm, i guess wrt to lunge attacks in this game, they can make it so that your attacks only lunge if you're sprinting with a nonzero amount of stamina
just tying more stuff to stamina
yeah they added a bunch of crits to them bc people were block canceling after the first two lights before and fatshark hates block canceling
Smhmh
due to L1 L2 being perfectly flat (so you could drag it straight across heads) and L3 being a weird uppercut
Bretsword lived off cancelling
Stagger heal in VT2 was fucky as hell too
If you killed the enemy you didn't get shit since technically dude isn't staggered
bretsword canceling still works but i think you don't really need to do it any more because L H L H is a good horde clear and push attack > H L H L is a great constant headchop
but i haven't played it for a while
My BH main ass omw to run that crit heal
because ther'es no sliding : ' (
Overhead loop was sick af
yeah bret sword had some fractally-wrinkly galaxy brain combo chains but once you got it down it was so fun
this would actually be really cool
I'm still miffed about WPoS
Saltz had so much character development and it all got thrown out the window in favor of man with big hammer
yeah i was messing around with the ds4 and how the stab heavies just have this lingering hitbox
oh i love that actually
and i realized, this lingering hitbox makes sense if you think of the heavy as a lunge
but it's also deranged that this happens when you're doing a standing heavy
you can clothesline passing mutants with the stab, they bash their heads into it and die instantly
the stupid fools!!!!
don't run while other people are holding scissors
since this game has a sprinting mechanic and sprinting attacks, might as well make sprinting attacks a bit more distinct in some way
imagine being like a 500lb roided-up mutant and dying because you ran into like a 2cm thick piece of steel
and sideways at that
but yeah having a distinct lungier sprint heavy would be sick
Or have one move in the weapon's moveset eat stamina like a pseudo thrust
Imagine if we get something like a force bo and it has the WPoS tome and hammer lunge
Actually
Why doesn't the fucking staff bonk have that?
not exactly the same but i really liked that the vt2 rapier had a mechanic where if you held the heavy it had 3 stages of increasing damage
Being big and strong only makes stubbing your toe hurt even more

A fat lunge in exchange for peril seems more like a psyker thing than ragdolling a rager across the room
Same as pickaxe bardin, but no one uses pickaxe 
let the pickaxe hit more than 1 guy pls
it's fun on slayer i guess
cuz you can run it with something that actually cleaves
but it doesn't feel better-enough than the greataxe (or 1h axe even) against armor to be worth running in like, tryhard builds
i was running a lot of 1h axes + 2 1h axes for a while which was very fun
also easy to remember which weapon to use:
- few man -> few axe
- many man -> many axe
My copium is telling me that they will add weapons with interesting mechanics like these to test water for their next game
although tbh the dual axes feel just straight up worse than the dual hammers except that having two axes is fucking metal, man
yeah
Anyway, i mentioned the idea earlier
But i think a good folding shovel for psyker would be a force axe with an illisi on crack overhead
so
got into a game with skudie
dominating the game npnp, being stupid
we all fell to our death

hmmm i saw a lot of psyker doing the duelling sword poke -> heavy is that better than heavy -> heavy?
fair
@cloud sequoia
mutant is the lowest problem with duelling sword but point taken
attacks have a short chain-time into the special, and the special has a short chain-time into heavies
i personally would continue onto the h2 from h1 but i haven't done any frame checking to see which is more DPS
It's probably more DPS but the stagger can be really strong
yeah and uncanny stacking, at least initially
one other notable thing about the heavy > poke combo is that you can stagger a lot of guys out of threatening attacks
although this is slightly less important now that ragers seem to be super nerfed
heavy > poke to the head still staggers maulers out of their overheads though, and at least it used to stagger crushers out of their overheads
you can also stagger mutants out of their charge but that's a lot less important because heavy headshots just straight up kill them with decent rolls
Slightly lower dps at max uncanny stacks, but builds slightly faster, and staggers
I'll start crusher duels with that then just transition over to pure heavies
Is psyker really good or is it the only class I'm ok with
possibly yes to both
it's really good but idk if it's really better than the others
all classes are great atm
Very cool
psyker is really good. it's also the most unforgiving
In the sense that I'm squishy af?
The sheer power you have is wild, but anything so much as looks at you and you die
You will learn that on Damnation, the final boss are 2 bruisers sneaking up on you
I only recently started playing auric 5s. I only played auric 4s before and learning crushers need THREE head pops was heartbreaking
But yea 2 bruisers sneaking up on me has pretty much been the only thing I die to unless I'm genuinely super massively overwhelmed and alone for some reason.
Ty ill read
Watch
casters stronger than martials once again
As it should be
I dunno man, a level 20 fighter can drink an entire flagon of beer, stab the bartender 5 times and sprint 30 feet within 6 seconds
but then again a level 20 wizard can just unmake you with a thought
30 feet within 6 seconds?
That's literally just a normal walking spd.
After downing an entire pint of beer and stabbing a bartender with a sword 5 times?
sorry, flagon
and a flagon is a bit over a full liter
Like if a 52 year old 5'9'' man was walking to get the newspaper, it's about that speed.
That's like what, 3 beer bottles?
And you never said how effective those stabs were

VERY effective
Like a single swing from a level 20 fighter can decapitate a horse
with a normal longsword
So after drinking a well below legal amount of alcohol, and then taking 5 swings to kill a harmless, likely old man, he stumbles along slower than that same harmless old man would have walked?


You're such a pain in the ass
TBF, I think you just didn't want to admit that sprinting 30 feet within 6 seconds is full snail mode
🐌
Especially when you are a borderline demigod.
Do they become demigods at lvl 25 or whatever?
Or am I thinking of something else
What system is this 
lvl 20, so DnD?
There's no 25 unless homebrew

Also sprinting is 60 feet 
I don't even know what a feet is
3ish feet per meter
that speed is above average for a halfling or dwarf
Got another weird idea for a supposed psyker talent tree rework.
Essentially, you can't run out of ammo at the cost of peril. I.E, revolver, every time you fire the last shot, you take 20% Peril but immediately get a new shot to shoot
Ghost boolet
Obv it's 20% since 1 shot is 1/5th of a revolver's mag size
Just take BLO from ogin and throw it on psyker
That's a nice idea, since it doesn't overlap with scrier's.
Or rather it does overlap.
Which is the good part. So not too OP or anything.
how come Summon Bullets is not on your spell list
20 is demigod
bladesinger wizard 
bladehugger wizard 
Starting at 14th level, you can add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while your Bladesong is active.
Bladesinging is a really cool concpet but like
There's no added damage values until level 14 lmao
Or even attack bonus
other classes also don't exactly get attack bonuses
everyone hovers around the same accuracy except for various sources of advantage, or archery fighting style
Your main stat is intelligence, but it still uses str/dex for attack/damage modifiers which most classes get
even hexblade gets attack and damage bonus
Hexblade paladin 
hexblade sorcerer
divine soul hexblade sorlock
is so fucking strong lmao
HOW DO YOU READ THIS HUD
oops exposed sec
warcrime
Why the hell is the hud off centered from the stamina bar????
That gap from toughness to the stamina bar is unacceptable
Damn it, missed the DnD conversation T-T
Darktide players installing mods to make their game worse
Funny part is that hud has still got the missing talent bug
Hold on let me just analyse the stamina regen of my braindead teammate while I parry a blessed chaos spawn
You just do. No a fan of the smaller health and toughness meter though.
And people don't like my HUD 
i was leveling my vet yesterday and noticed that bolter cant open up bulwarks anymore lol - literally worst gun now
Bolters fans can't catch a break 😔
I believe you need 4-6 shots now
i magdumped and couldnt open it
Or 2 with Execstance
its not even a big balance issue, it just feels so bad lmao
you need high collateral stat now
i only had a grey one cuz lvl 15 so might be that

The agripina shotgun is the number one Bulwark opener for vet, at least for now
Plasma will go through but won't open
bulwarks? this is psyker chat bulwarks and ragers dont exist here
i unironically thought ragers were a trash mob until i started playing zealot and started dying to them
Nothing better than joining a game in progress and two people are flaming each other 
hell yeah
Kantshotgun goes thru tho
Same, I didn't get why everyone was so scared of crushers and ragers when I was ogryn
Bro I love you but why your hud look like a fucking racing sim
Not mine, streamers
Looks fucking terrible LMAO
I'm going to add Scrier's to that
Oh yeah, I haven't tried Gaze + staff this patch
BAHAHAHAHHA
hip fire or ADS?
aimed hits
Is the crit multiplier high enough for it to be worth it?
Surge crit multiplier is pretty massive
Idk exact numbers but when I crit the damage is much much much higher than base
Gotta remember its getting boosted by the crit stat, so the multiplier may be less than the numbers indicate (if I understand the maths correctly)
If I'm not mistaken, it's around 0.3 across the board with the exception of carapace
That's roughly what I have in my head too
So 15 stacks of DD, 37.5% crit damage, would basically give an extra 0.1 or 1/14.0
Even at 50% crit chance that's less than a 4% damage increase
Of course, you get the flat 15%
So like 19% damage vs the 24% from warp charges plus all the other benefits WC give you
Well DD gives other benefits too
and the damage bonus stays after using your ability
I'll let you guys figure out the optimal shit I just wanna kill heretics effectively
god I just got the penance for pushing dudes into the fan on relay station on sedition solo
and the bots killed things too quickly, I had to get close enough to the fan that their AI followed too far and get themselves killed

Do push attacks on knife count for haymaker
well that solved your problem
Also I out damaged a plasma vet today let's goooo
I was really worried the same thing would happen as last time and a player would eventually join and completely ignore me saying not to push both buttons for the penance
The tooltip says 2% crit damage, 2.5% weakspot, so it's 30% instead of 37.5%
💀
Guess we'll become Perfectionism enjoyers for that extra 50% every 200 game or so


cant argue with results
i played weapon spec a lot and i always ended up stackless for elites 😭
I'm also having problems with weapon spec 
For the focus target one it also counts if the team kills them, right?
no 
braced auto also works
😭 charge rate tho
i wouldnt go below like 70 on surge
very easy to cast below max charge
@spice veldt i thought through a bit, and I think my main issues arent with the blitz, but moreso with the blitz talents and EP. Bb smite assail on baseline is mostly fine. I'm unhappy with how unimpactful both EP and the blitz talents are in terms of making your "psionics enhanced"
It really feels like points put in them are huge waste of talents
at least for me, I'm thinking of DD assail as my baseline
I consider EP to be impactful
just boring
and should just be reworked
idk i think they should do something with WS first
they prob going to do balance patches in batches anyways so it ultimately doesn't really matter what goes first or not
EP is just being discussed because it's the topic
otherwise i would never willingly talk about EP besides saying that it should just be reworked
EP is just boring and could potentially be better
It could introduce additional effects and have more distinct effects per blitz instead of having this ubiquitous consumable charge system and being pretty much just flat numerical buffs
i kinda like the idea of a blitz-focused psyker but EP aint it
like an EP BB should be blowing up an area or something
assail EP should make the dart circle around you defensively or some shit
instead of this boring "same but stronger" shit
If I were EP designer; what I would do is just go nuts lol
Like "smite no longer stuns but does 350% dmg"
smite is especially bad with EP rn
its completely anemic to left click which i legitimately think is the best way to use smite
short targeted bursts
Assaul now must be aimed and travels in straight line, but does 200% damage and 100% slower charge recovery
Stuff like that
For EP
nah the RMB is just peak degeneracu
cant believe they buffed it lol
at least the aim assist mode of assail is a big part of it
since one of the main selling points is that assail shards fly in the air while you're doing stuff with your other weapons
left click only assail gang rise up
EP and DD got balance changes in the last patch
why would you balance a keystone before throwing it off a plane?
DD is silly now
i'm not predicting what fatshark is gonna do though
completely trivial ask for big gainz
i'm discussing a hypothetical about what would be more interesting for EP
you are off your knockers, as usual
my idea would be along the lines of having only one assail shard but it gains a massively increased lifetime and cleave
i personally would like ep to completely change how the blitz works rather than just numbers tweaks
totes
ehm ehm assail staff ehm ehm
Super assail, super smite and super bb
i have no idea if you are being ironic or not
whatever you land on im the opposite
EP BB explodes the targets head 3 more times every 5 seconds
i will once again point out that i can not tell if you are unironic or not because you genuinely do just say stupid shit #psyker-class message
I'd also like to see a dot rework, to bleed burn etc but I'm like 99% sure thatll never happen
yes
EP is one of the main things about psyker i want changed
Burn dealing more dmg vs armored targets as they get cooked alive in their armor, bleed more towards unarmored as there’s nothing protecting the flesh
Could be 1000x more interesting
Rather than "you killed elite now your blitz is either dumb or usable"
Guh???
I have an idea for smite
remove it
flak enemies taking their 20th L
"lightning no longer stuns, lightning can jump to the same enemy" as an EP upgrade
Basically remove horde ability to do single target dmg
i hate the current iteration of smite so much that i don't even want to think about it
LOL
EP smite making it into how lightning strikes instantly instead of constant dmg zapping the enemies over time?
should've just been some close-ranged damaging blitz like a lightning punch baseline
Jesus psyker blitzes are just ass
Yeah they can do anything to change smite and ill probably hate it less
they're strong but just lacking in any depth
smite is hold rmb + lmb
assail gives you 10 shards to fuck with
Psyker blitz being tertiary weapons instead of actual blitz
They're strong baseline but neither blitz talents or EP are interesting
Literally the only thing you gotta do is hold m1 over the head til it locks on and you can do literally anything else during that time
kinetic flayer taking up space on the talent tree 🥲
Assail saves psyker blitzes for me despite wanting it changed
flayer should be part of grabbing BB
Thats the sacrifice u make for PC to exist
It at least has a neat melee/assail combat loop
guh
i'm glad my pre-patch 13 and post-patch 13 playstyles have continued to be blitz + melee
war never changes
we had a skill like that
BB'd targets took 25% more damage from all sources
sounds like a skill issue
...it was removed
Rip cerebral lacerations
🫡
Why tho????
because it shredded bosses lol
not as much of a skill issue as what was linked
it was just moved to smite instead
Ogryn literally has the same but slightly weaker talent on all attacks???
hmm
“Affect” means stunned I think
pretty sure its independent of the stun state
I dont really take the blitz talents cuz theyre ass
there be resonance and the assail upgrades
i'm not sure if anyone takes smite upgrades
Smite is just there it’s not part of any build
If you focus on smite lightning storm is big
i do take the extra jump
The jump speed is massively increased
extra jump doesnt do much
just because it means i have to smite for less time to hit the same # of dudes
because smite sucks
"+1 jump" isn't all it does, increases jump speed by a good amount
or maybe it means it hooks onto more targets at the same time
whatever
ye its most obvious with left click
its basically every time that smite does a check to leash to a new target it leashes to one more
and it checks often
right click already locks down so many as to be almost imperceptible
but left click its clear immediately
it latches to a second target almost instantly
What if kinetic flayer just added a flat amount of dmg while you were charging it up on an enemy, like you hold m1 on them and as you’re charging it it’ll deal like 75 dmg every tick or something before the dmg burst at full charge
Kinetic flayer is easy to fix lol
They need to either remove the cooldown or keep the cd and remove the 10%, make it 100% and make it only hit elites/specials
Mmm wasted on a poxwalker, take it or leave it
Either of those changes would instantly make it insane
what if gaze lowered peril instead
I think it do if u got a certain talent modifier to it 
Blitz blessing when
nah it has a warp resistance node at best
seperate blitzs from builds 
give every blitz the vet central node at the top and bottom
id love to know what the exact wording is in the script for gaze
for what happens when you kill an enemy
it claims to pause the ramp up but ... doesn't honestly feel like it lol
feels like a small delay on the next gain, or something
it seems to queue the kills up in some way
cuz if you get like a bunch of kills initially, gaze will be slowed down for a long while
I'm really not a huge fan of SG design
like detonating a fat group with trauma
i suppose that only the build up is slowed
youd expect a very visible pause
rather than the speed being slowed
e.g., the acceleration being slowed rather than the velocity
so the ramp, but not the increase
Hope that one gets a rework too
or sure, the science terms
gaze kicks ass, if you touch my baby i will brain burst ur balls
Sucks ass*
I have alot of fun with gaze mk5 combat knife even tho psyker ain’t built like that for melee 

Shit is so fast
mk6 or 3

(arguably it is but definitely not this low lmao)
60% flamer res op guys
its real on zealot
unironically on psyker id love mauler resist or 30% louder maulers
or maulers get massive warning lights when they're behind me
lmao
aw
it doesn't show the second part
Where she says she was an accident too

Just popped into my head, don't mind me

I can't believe I've slept on the mk6 recon for psyker. Actually super good for igniting and closing the gap for BB
What does closing the gap mean
make gap not a gap
Crossing the distance separating you and whatever you’re trying to kill , or filling in a block of time between cooldowns, or crossing the health threshold to finish off with 1 BB. Maybe something else entirely idk.
Pretty sure lightbringrr would know
Take less BBs to kill ogryn enemies.
I've used a build where recon infernus was my only source of boss damage
guys sry im new as a psyker player, which is the best build that i can play with it? somthing for a huge dps build?
Pick any staff you like
And build around it
Or pick a good crit/headshot gun
Like columnus infantry autogun, accatran laspistol, zarona revolver, vraks 7 headhunter, etc






