#psyker-class
1 messages · Page 1234 of 1
people double and tripple tap that shit
i can also give people an ammo-efficient build that doesn't sacrifice much
e.g., v7 headhunter
people don't know that there are 4 charges per crate and that each charge FULLY replenishes ammo
oh
they'll still magdump into trash and run out of ammo
yes but that is fully within the player's control
yeah thats 100% fatsharks fault it takes zero effort to add a number that shows charges
thank u for showing me
that's not an uncontrollable or heavy RNG element that a player can't cope with and beforehand
What about psyker's assail?
its not just bullets, its also sword swings.
obviously if a player makes a fatal and very avoidable mistake like that, it is very much on them
ye that too
you're missing the point that if those players are on psyker with force weapons, they're entirely self reliant and can literally never run out of ammo
and it is obviously observed when you've run out of ammo
better yet add a voice line that talks shit to the player if they use a crate at very little missing ammo
Huh, so there is some code responsible for it. Thanks for sharing
SURE and psyker is a good class for them
the fact that psyker is good for such players does not mean that being able to run out of ammo on classes is some crippling factor
if people want to 24/7 use their ranged weapon, then psyker is literally by design the class for them
that in itself does not make other classes bad
I’m not sure how binding that info is, but I will try to take note of some of these values (and how to read them) and how they translate into the actual game
at least the materials match up but yeah i'm not sure for the other values since i can't exactly follow things well
I feel like they just pulled the name Scriers gaze. Nothing about how we use it in game related to that...unless someone can tell me otherwise?
going back to what i originally said; if bad players can be elevated to a point where they're capable of outputting damage in spite of themselves, it makes the class overtuned
things can also spawn out of bounds so that mildly lowers the average spawns
i do not consider a high skill floor that defining of a class's place in the meta
I think the high damage and crit chance is a result of the psyker reading the battlefield and enemies and able to make predictions on how to perfectly strike them, resulting in that high crit and damage
the only thing that stops psyker from being #1 overall is the ability to nuke your own head and the overall squishiness
psyker is just not the strongest class
yes psyker's squishiness should absolutely be factored in
Just be a scrier psyker and never worry about peril
and there are other braindead builds on other classes
e.g., on zealot, it is very unlikely for you to run out of ammo if you run a melee build
and safe melee builds are VERY plentiful on zealot
zealot can literally take 0 dmg with enough cleave an invocation
step one
Generate toughness when making peril
Step two
Cover yourself in peril
step 3?
vet is fucking boring, fuck vet
i have run games without picking up ammo on zealot even without vets
because zealot can also shit out grenades by just melee kills on elites
and gets to keep a stash of 12 kitchen knives in their back pocket at maximum
running out of ammo is also just not a legitimate concern because it is plentiful around
the only reason i like to play psyker is cuz they have so many animation cancels
Psyker is the glass canon... that's it's role in the game... You are able to kill anything and everything on screen in a matter of seconds, but if you get caught lacking you die faster than a mutie who turns the corner to see 3 ogryns with rocks.
and i am going to pre-empt the "teammate stealing ammo argument" by saying that there are always sidepaths that you can explore and that such teammates are rare because it is rare that i ever encounter people who loot
this is true
teammates screaming at me to put ammo crate down after i've literally waited in front of bags
I like psyker because of the warp swords
No idea, sorry, but I remembered somebody posting something about Scrier's Gaze being referenced in some kind of rules book, so there's that 
the SWISH
As a scrier psyker, higher peril is GOOD for you because of warp rider and one with the warp and your ability, the only time you should worry about it is with your blitz and then again, you dont use your blitz as much as your gun
back to grinding vet penances 
i explore sidepaths and ping ammo boxes/bags for teammates, there are still times when the randos are pushing too hard to explore enough without getting left behind
ping all u want they aint picking that shit up
yeah and in such scenarios it is completely avoidable to not run out of ammo
Randoms also find the stupidest ways to die...
games don't go perfectly
entirely beside the point
AM-O
then what do you mean by "games don't go perfectly"???
gee
yes because they made the decision to ignore the ammo
like i didn't have to waste a shit ton of ammo nuking the crushers/mixed horde whatever because the teammates lost their momentum on a pack they couldn't handle
also, if players were really that low on ammo s.t. they were running out, you know that they're slurping that shit up
like, my point is that the map spawns more than enough ammo and the maps have enough sidepaths s.t. any one person is able to pick up ammo
and such that it is within the player's control to not run out of ammo
i only play with pubs, the amount of times people do the weirdest and dumbest crap and make me have to pick up the slack, shoowee
motherfucker i also pub
sometimes you just run out of ammo bro
why do i keep getting the premade only reputation
the only catch is for your average knife idiot who is just taking 1 ammo wasting 500 out of a bag before anyone can get to it
which is common
premades are kinda boring ngl
i arguably pub more than i premade because i go invisible to intentionally avoid premades
and i have never ever felt ammo issues on vet/zealot
Does surge even work on trauma staff?
tell me you don't run flamer without telling me
Somewhat relatable 
and you NEVER felt ammo pressure?
My last game on me as ogryn with 2 vets and an autopistol psyker.
2 guys were hardcore shooting everything (psyker included)
15min solo auric on the smelter map with scab only modifier
Me hogging the ammo crate and never put it down. 
based
until a mauler crushes me (he was invis)
ammo is just not an issue if you just loot and/or play conservatively
I am teaching them to melee.
It's YOUR ammo crate, not their
Can't shoot if they have no ammo. 
but since i'm the only person looting, I could've also just spammed flamer
I also primarily play pubs, and my solution to that is to tell people over mic "hey [player name here], theres ammo right here for you" and if they ignore me, then that's on them.
this means you're not using it at most opportunities, opting instead for other things; that is pressure
Yeah I dunno who came up with this jumping meme to dodge stuff.
because I enjoy melee more
i could have absolutely just spammed my flamer
Like they push the burster then jump backward. As if that helps more than a regular dodge.
because it only takes single-digit ammo to wipe hordees
they are very slightly further away, vertically
it's not black and white don't use/only spam
There are builds and situations where melee is more effective than mag-dumping...
i never said there weren't
If they love shooting, they should really look into the "infinite" ammo lucius build
yes but I'm only going to discuss the extreme cases
because literally spamming 24/7 is the only way that I can conceive for a team to run out of ammo

If you don't suck, you could probably go an entire mission without any ammo pickups
person picked up ammo bag wasted 95% of ammo
i've never gotten them because no one on west coast loots
according to scrip, just loot more
im in eu rn so ig different gaming culture
The one that abuses shocktrooper and surgical?
you really can just loot more
I wouldn't say abuses
there are sidepaths that your teammates can't possibly loot before you do
But yes
ok, "makes liberal use of"
which assumes you have the opportunity to not get left behind or aren't being mobbed because your karkhead teammates ran out of ammo 5 minutes ago and are still rushing and aggroing literally every room
and I've never seen griefers or to the extent that iI feel that my ammo is lacking
Guess who did the most damage (not the 3 guys with lots of ammo pickup)
i've never seen teammates give up the opportunity to kill elites/specials
i don't think they
so the only enemies left are just trash mobs
Those 3 were competing for who can use melee the least. 
which are just not a threat or a barrier that prevent you from catching up
where did i say anything about just trash
i never said you did
I made that assertion
that is where it comes from
lol
Melee chaffs horde? 
Shoot chaffs horde and waste ammo. 
Does surge work on trauma rmb?
No.
no but this is a buff trauma could need
either way, you are not running out of ammo if you're doing just a reasonable amount of looting and/or you play conservatively varying on the solution
the reserve ammo that players have is a lot for most guns
keep ignoring the point by inventing irrelevant counterpoints my dude, it's all g
right here
trash mobs had nothing to do with it
ah i misread it
i thought you meant they were rushing ahead and that looting was slowing you down from running ahead
i can't say i've ever been in a situation where all of my teammates have run out of ammo and that they were looting before I have
not on west coast
and i do not mean it as a hyperbole that I have never encountered such a situation
when you discount the experience of others, absolutely
i've made it clear where my perspective comes from
that gif cuts off before it hits the corner
absolutely, because I always felt in strong control of my ammo economy
torture
i assert that you can make decisions before missions (weapon choice/build choice) and during (looting/ammo conservation) to not run out of ammo, and that such decisions do not require any particular sacrifices to make
and also melee is quite strong in this game
the choice of ranged vs melee also does not necessarily have to factor in ammo, because I can just use melee because it happens to be really good for the situation and even better than ranged sometimes
e.g., I can clear out part of a special wave as vet with just melee (w/o a high mobility melee weapon) in quite a lot of map sections, and that it's arguably safer sometimes
and if I'm zealot, I have access to a lot of tools that allow me to run with just melee
and on vet I can build for melee if I want to, while still not making many compromises for the ranged side of things
can't always pick the perfect loadout when you're just quickplaying and teammates often work against you as much as with you
you don't have to pick the "perfect" loadout
it just has to be good enough and you won't be running out of ammo
like you've never hot joined a mission with almost no ammo left, no grenade, and deep in the shit
being the one guy with an autogun in lights out does feel good
guns with poor ammo economy are in the minority of weapons
I like playing purga in light out.
i need to buy sunglasses to play purge again
i've not hot-joined many weapons and/or with very little remaining resources recently or at all
so I can't say
you have a year of eyesight left enjoy it
at least on west coast I don't have this experience at all
level 34 zealot named amogus, bets on whether they will die in the first 5mins 
after first event
knife too
i'm also not going to weigh in extreme scenarios very heavily in considering the place that a class stands in the meta
which is it
you know that I was talking about your "no ammo/only spam" statement
you can tell from context what I actually mean instead of going for "gotchas"
literally your next statement
hot joining with almost no ammo left and needing to clutch can easily result in no ammo
yeah?
just because I'm not going to weigh such scenarios heavily doesn't mean that i'm not going to talk about them
this is not the gotcha that you think it is
and this is just what the conversation has led to, primarily by you since these are the scenarios that you are conjuring to talk about running out of ammo
you are conjuring scenarios where you can "just loot"
but you can
scenarios where you can just loot are probablistically very likely
and i've already made the statement that I don't weigh rare extreme scenarios very heavily
the psyker bubble on me fighting the airborn goop around me to decide if i kill heretics or die
This comment gave me a (potentially ridiculous and/or stupid) idea where the mouse 1 of all the staves could get reworked into mini-versions of the charged mouse 2 attacks.
Purgatus would remain as is, for obvious reasons.
Voidstrike could also probably remain largely as is, maybe getting a bit more cleave (like enough to go through 2 ragers).
Surge's mouse 1 could be turned into a small jolt of lighting that chains to nearby targets like it's m2, but without the overwhelming stun.
Trauma staff m1 could have it's aoe supression reduced in favor of gaining higher single-target stagger... not enough to knock a target to the ground, but maybe something on the level of disrupting a ragers attack combo.
the fact that three teammates are exploring every sidepath before you can get to it is just not likely
your three other teammates aren't going to search efficiently and may go for the same place
you may not even have three or two or one teammates looting at all
and ammo is just plain plentiful in this game
and you'll have to get three/two/one of your teammates to be assholes/idiots who hog up the ammo and don't know to ping/relent it to others
these are not experiences that I have experienced at all or to the extent that I remembered being low on ammo or running out of ammo
and I've also frequently run away from ammo that no one has picked up even when they were beginning to run out of ammo just because they couldn't be bothered to pick it up
It is also in my overwhelming experience that no one loots much or goes through sidepaths
and even if all three of my teammates are being dipshits, there are builds that I can run if I want to be absolutely ammo efficient on vet/zealot
"You should see the state of your weapon."
"I was planning on cleaning it, but then I realized I don't really care."
- Seer
maybe ogryn is different and that's where you coming from, but I do not see it on vet/zealot
AM-O
if u are constantly running out of ammo and haven't finished the mission i recommend just getting better at aiming
rumbler ammo economy sucks, ripper ammo economy sucks, if your teammates are karkheads then stubber ammo economy can be problematic. if i'm playing vet i'm 99% playing helbore so i can just bayonet heretics and generate my own ammo, zealot i rarely use my flamer because boss focused flamers are ammo hungry in the first place
that said, i've hit 0 ammo maybe once or twice
get yo "one shot one kill" ass back to #veteran-class
AMMO? WELL MAYBE THE EMPEROR DOES LOVE MEH
Real gamer
I love how people either completely missed this because of the fight between Knite and Scrip, or are choosing to ignore it because they know it's a bad idea and are saving me the embarrasment of getting my ass roasted...
o i missed it
Was it something super interesting
leave bolt attacks alone 😭
i'm in favor of kneecapping trauma's m2 to be a single-target stagger or something close to that
Fuck I could have asked each side to explain their perspectives to learn more
Can someone give me a tldr
The idea was to re-work the m1 into a single-target stagger...
ammo good ammo bad
just loot/looting not always possible and your teammates might be griefers
Ammo as in currently how much ammo each run gives you?
i'd just make the m2 that and not the m1
cant have shit in atoma
but such scenarios are rare that I am not going to be weighting it very much or at all in my evaluation of a class's place in the meta
i myself have not experienced it at all or to the extent that I remember it in my 2.7k hours
staff alt1 is already single target stagger 
yeah lets kneecap mobility and make every weapon single target
chat uh rate my full gunkur build
lets remove the tide from darktide
ohhh no, is the argument going to start again?
I only don't experience it because I'm the one causing the problems 
no
unironically
What's the context though? Psyker good because no reliance on ammo?
Or is it psyker too good
psyker is overtuned, complete self-reliance is a major contributing factor
trauma's explosion needs to either get target-capped like explosions in WWZ do or have its AoE severely reduced
https://steamuserimages-a.akamaihd.net/ugc/540672739858483690/E5C71F4A502B087C0A7FEAAD1477442F364685BE/
this is what arc wants darktide to look like
and i argued that vet/zealot have self-reliance mechanisms as well as builds that don't use much average ammo
only blocking and single target attacks with no mobility
and also that his argument hinged on ranged being overwhelmingly stronger than melee
ignoring that needing ammo isn't being self reliant but whatever
ammo is only bought with a premium currency
i said they had self-reliant mechanisms (i.e. pertaining to your remarks about grenades)
every reload costs .20 cent
not that they were completely self-reliant
and you're not making strong sacrifices to conserve ammo
I think even if you required psyker to pick up ammo psker still busted as shit.
Though I think having to pick up ammo might disrupt gameplay. Though now with DD changes I don't think it's so much
like, I can absolutely see places where I could've played better with vet or zealot while conserving ammo while making minimal sacrifices and requiring minimal skill/changes
i had some matches before penance patch where gunkers were too ammo hungry, notably recon gunkers
ok, this awfully sounds like the argument from before is this close to starting again imo
That's a good idea to teach people how not to peril cream
My siblings in service of the Emperor, will you please LET THE ARGUMENT DIE ALREADY!!!
Fak this is my bad
I'm sorry peepil
This isn't even a fun debate
the scenario that you get teammates who are ammo hungry, that you get enough who are looting, and enough that are assholes/idiots who don't relent ammo, is just very rare in my experience and in my mind for non-west coast areas
I will retire and wait for a good opportunity for monkey gif
and the rarity matters in that I am not going to weigh scenarios like these very much or at all
yeah yeah
maybe something is different out of where i live and for classes I don't play (ogryn)
just hot spawned into a mission with zero grenades btw
but I absolutely do not get this on vet/zealot on west coast on 9am PST - 5am PST
i was a zealot 😭
my fault
i should have used my single target trauma staff to stagger one rager
Hold up... knite is complaining about when he plays ogryn...?
The ogryn taking grenade loot for his 1x big boom as compared to my 3x fire and I die inside
you really can just loot
this isn't limited to just ogryn, but ogryn gets hit hardest with ammo problems
yes
low quality recording+got my ass beat not posting this shit
and i'm not saying that they never or don't happen
I'm just saying that they're rare
mhm
Wait where is West Coast arco
Im becoming more and more anti infinite cleave
What is West Coast
west coast america
But reducing range would help
california basically
Ohhh, the top side or bottom side
oh i guess the entire west coast of the americas is technically included
including canada and latin america probably
Me Me no remember geography
basically including top and bottom of the left-side of the US
Me Me only know Japan very kawaii
standard californian only thinking california exists 
annhilate it
i failed my geography class
“west”
“top or bottom?”
lmao
part of the problem is the numbers and density are the main challenge

but trauma's AoE, purg's infinite cleave, etc. is pretty ridiculous even outside of that
Monki gif
It can maybe exist on purge if uncanny interaction are removed and flamer loses chastise
But even then
kill infinite cleave
no remove chastise on flamer
limit it in some way
Arco I need some lracgical advice
make it... finite cleave
flamer already got gutted visually and then in performance
wat
flamer is still a very good weapon
Flamer would be fine if it couldn't kill 300 elites in one mag
how many people do you ever see running flamer? i see maybe one a week, if that
I feel like you're problem is more a "You playing Ogryn with randoms" issue than an "Ammo consumption" issue.
If randoms see an Ogryn on their team, they are statistically more likely to play worse, on account of how most assume that you're both an Ogryn main and a member of the "can solo this whole mission" demographic.
99% of zealots are running some autogun, revolver, or bolter
doesn't make it a bad weapon just because people don't use it?
at least in my experience
I play new build.
"OH no not good wnough"
Tinker build
Play more
"OH no build too good, too boring"
Nothing should have the ability to kill shit like flamer can
and I'm not going to put much faith into people's evaluation of weapons
there are reasons for people to run certain weapons besides their strength
obviously it does play a role, but it's not the only factor
We do not need to be able to kill 300 elites in one mag, elites and non trapper specialists are already struggling enough
weapon needs to be fun 
e.g., i barely see people running headhunters in my lobbies
that's beside the point, it holds true for any class that's using a weapon that isn't ammo efficient. i've had the experience when running gunker with stupid loadouts like recon 6d or autopistol
Me who mains agrip-shotgun on my vet purely because the sound of the slug breaking a bulwark shield is satisfying.
(well, the agri 9 is sad but I don't see the vraks 3/7 being run)
Or non columnus iag despite the other 2 being comparable minus 4 bullet crit string
even on autopistol you can play around its stagger
and temporarily eliminate trappers/flamers as a threat and just melee them
i actually dislike most of the boolit weapons in darktide
headhunter cant even kill maniacs because of the crappy adm
the maniac damage is sufficient
doesnt even feel that good to use against flamers, ragers or mutatns
on vet with a weapon spec build, I can reach a trapper oneshot and flamer two-shot
helbore, plasma, and laspistol are the only puny guns i use with any regularity
yea but a headhunter should be able to oneshot flamers no?
the one-shot requires more dedication (specialist + maniac), but the flamer only requires +specialist
sure y not
I also manage fine with HH on psyker, suppression is more of an issue than maniac
but that doesn't make it bad
Arco where advice ;-;
they still get two-shot
I need wisdom
it just feels bad to use because the shots dont even stagfer
and being two-shot is still in the realm of good
if you run marksman focus, you can one-shot flamers
I need wisdom arco
Tbf a HH staggering would be really obnoxious to use
i always run meta so i can't say
Its partially why the 9 is weird
give a man a fish itll feed him for a day
v7 is specifically good because it oneshots gunners and doesn't stagger them 🥲
I need wisdom relative to my problem you clad
Theres already enough wackiness with guns that makes precision a pain without me staggering on my precision gun
Esp when bodyshot vs headshot is huge
e.g., a weapon spec build that two-shots flamers
Yeah its why i just use the 7
Qol and good BPs
or if you want to one-shot (non-crit) flamers, a marksman focus build (marksman trivially reaches the crit BP if not running DA)
Suggesting MF? Its over for you buddy
so sad
Ngl this game is in a weird state where its pretty annoying to run something that isnt very strong unless you go out of your way and do like non BM caxe so you need separate horde clear or like taxe 4
just run helbore and get headshots, no keystones needed
At which point you are bringing a build that probably feels bad
bayonet anything you don't have time to shoot
bayonet charge anything you want to stab but are too far away to do so

im gonna hack fatshark servers and copy paste this into my inventory
My current gunker build looks something like this...
Is it the best gunker build? probably not.
Do i enjoy using it? Yes.
having fun is the most important thing
I've had a few really good columbus but this one has the best stats distribution yet.
can't wait for crafting rework so i can brick this mk1 i've been sitting on
also, give helbore to psyker 
Give psyker Shotguns so we can experience the meyham that is "Slug boosted by 15 stacks of DD"
what soulblaze talents
My current columbus. It's an upgrade for stability.
wildfire 

My friend did the math... a slug, if given the boost from both warp rider at 30%+ peril, 15 DD stacks, and scryers, Will 1-tap a nurgle blessed crusher on a headshot.

dumdum 3 and flak 3 bricked 😦
literally unusable
that .5% damage is the difference between needing 7 bullets and 7.2 bullets to kill smthn veri brick pls delet
It's not 380 it must be bad.
only a 380? i have a 390 colum and its almost usable
pssh
On my ogryn i have a shovel that's got 69% on each stat. The thing is ridiculously fun to use.
look at these pieces of garbage
This gun was nice... until hadron got her mitts on it.
a like flame
not tossing them about or holding rmb for 12 seconds
Based 69er.
but i preffer lectric hands
ok two losses in a row its time to touch grass
I dunno probably more situational awareness.
This seems to be the case with most people... Trauma is a bit janky to aim (though once you figure it out, it's stupidly effective when you have a choke-point), and a lot of people don't realize how effective Purgatus mouse 1 is, and try playing it like the other staves.
mebbe also better map knowledge where to kite etc?
yes like it lots, can shoot heretic without gettin shot
when next patchie
Next year.
~6 months
Idk if discord sent my message:
I feel how this game could be balanced is instead of a5mael being just more enemies. Have every single thing be a more empowered green, but like less enemies. So you don't get to stack on kill buffs as much.
I feel that the power crept is also because alot of buffs / "effects" ( e.g. PC) are on kill, and at higher difficulties funnily enough tye game just throws more stuff at you
So sorry, I went off track. To reply directly,
I think you right, it feels sucky because if you can't deal with a single thing you don't just suffer for a bit you actually die
It's not as if you would take a longer time to kill a single rager or whatever, its more like you just die outright due to not being able to solo 3x rager.
Yeah the game would benefit from less numbers and more dangerous individual threats
Esp cause a lot of talents interact with density in a really deranged way
As funny as it is to kill 15 shotgunners in 2 seconds its not exactly difficult
When I watched you, I think it's somewhat different from the other solo runs I seen. You don't seem keen on looping circles around part of the map. So I think you are right here.
I see the way you play somewhat close to normal DT gameplay. Solos really require you to abuse melee through wall and 90* walls due to chargers and dogs ( and also just less chip damage )
Yeah.
I think the game is scaled really oddly just like you mentioned.
Either kill everything or dir
Exactly my reasoning too
I think it's due to how much hp/ damage we received
I think FS just wasnt aware of how much DPS people can shit out, 8 bombers is a threat but bombers generally die before they can get particularly threatening cause everything destroys them, carapace isnt even a real armor type anymore, we have constant access to ults
Etc
It's not like other game where good player = 80% hp left. Bad player = 20% hp left
This not the only factor. Player effective health values is certainly a thing they overlooked.
Maybe overlooked too harsh.
But point is there.
🤔 then why did my teams wipe every game i tried to play today
Yeah DR and general toughness regen is p dumb
Good points
people with the fucking 1 million kills icon
Very fair analysis
Bro they are hadron employees, need to scrub floor
Only if you know how to build.
If you don't know how to build zealot it feels worse than psyker
Advice is go watch some solos where they win. You will see very clearly what I'm talking about here.
But that's why I can't be assed to play solo. I don't want to kite the whole day
u have some videos?
The kiting isn't even fun
I dont mind DR/TDR and toughness regen cause it is important but stuff like second wind/ogryn/iron will and psykers toughness regen are probably a little too strong (i actually want psyker to get some more TDR options and lose some toughness gen cause we have so much)
No sorry. What I remember I think was a solo run by one of the ogryn mains but I'm not entirely sure. I watched it when I just joined the discord.
I know wilmer, clad runs solos. You could ofc also try asking ogryn chat. I believe it's okri that run solos. For zealot chat I'm not so sure who runs solos.
See, if on vet I don't know about iron will and the 33% tdr, just VOC alone its not that insane
ive seen agentchaos doing some psyker solo runs but also only 10minutes
I think most zealot solo peeps are knifers
I understand that the ogryn one is a different class but the fundamentals still apply. And I remember that okri beat solo some hard difficulty using gun ogryn.
and against dogs the 90* wall stuff helps but muties have world class abs/esp and drift around corners
Muties grab behind them. What I seen was you stand at 45 degree angle and dodge to left for safety. You want 45 degree to see incoming threats still.
You really have to throw off normal DT mindset
Almost half the game is thrown away running solos lol
Trapper is instant death, objective maps pretty much don't exist
Yeah it was a gameplay style that didnt interest me too much
Duos you can still play DT you just have real pressure and get unique situations to 4 mans
And way less room for error
Rare you can get picked up
Run stealth expx
solo ultimate skill
I don't really agree
Again your mindset is so different solo looks like a more jank version of killing floor
Actually if you genuinely enjoy solo gameplay just go play kf2 solo
Also, unless bring assail, purg makes you fucking useless beyond pissing range
playing gunker just makes me hate that staff
I like being able to see a guy shooting at me and shoot him back
brainburst
That's why some people run ep BB purg right
purge best horde clear tool
And by some its just me guessing
insufficient
BB with purg is cope for cara
Bulwarks and crushers etc
in histg trying to tag shooters with BB is tedious
better to just point-click annihilate them with void/ciag
with trauma you can knock the whole group on their ass
purg just seems too limitimg for the horde clear it gets you, because other staffs can do it competently and aren't dogshit at range
Purge does get the uncanny interaction at least and your generally taking deimos/ds4 with it
Although thatll probably go at some point
Oops
purg has infinite range if you just get closer to them
double posted
just mark before bb
ciag against cara sux too
Everything does it
DS4/Deimos
Not to the point purge does but its honestly overkill a lot of the time
then bulwark gang comes
Deimos is p good vs bulwarks
not too bad tbh
Knocks them over
^
And h2 is also very good damage
nah it just opens them and still stunlocks you
nope it oppens them
force push into gun = ez
Force push?
yeah but im talking into the shield
But it will full dumpster them just like crushers
thats the clue
the shove for deimos
i dont wanna wait until they open up
force push
way to dangerous if there are tó many of em
You can also h2 around the shield now
^
yeah still not good if many
I'm not having as much trouble with bulwarks post patch
Yeah i can't say ive ever had issue with bulwarks using deimos
since you can attack them from more angles it's much less difficult
Huge dodge to get around shield too
Hard to do if 2 or 3 of them are gagglefucking the hallway or area. And each one's shield blocks for the other one.
use ur spells
ur dodging way too much vs bulwarks there
to be fair, that is like 10+ bulwarks
emperor protect if they brought shards
sad
I think its fair to want to maintain space if they need to be able to easily relocate upon something else showing up
that counts as more than a gagglefuck
Do need to make sure they can swing tho
thing is u wanna actually bait them to swing, since it naturally opens them up
if u blow all ur dodges then they just keep running at u
With deimos that is what I do
the only tricky attack is the bash
Bash doesn't do much at least
bait swing > force push > ciag/special
it can kinda lock u in place
repeat
what still fucks me up sometimes is the 180* overhead if you dodge a ms to early
wdym with crusher?
ye
like you are behind them and the overhead goes in front of them until they 180 flip in the last ms
ehhh they usually telegraph it pretty good
u might wanna be aware of ur teammate doing overhead drags tho
the one that hardcore tracks they really swing it back
So still fine to react to and the dodge timing is p lenient
With no toughness the quick swipe can fuck you up tho
i have been rumbled by two crushers doing sideswipes at the same time
Also am i crazy or did they give crushers a new move where they hit you with the handle or something
Its really quick and i swear i dont remember it in 1500 hours
Similar to the bulwark bash type move
always has been
the elbow
Maybe i just never got it for some reason then
yeah it does a fuckton of damage
if it's the one i'm thinking of then it's been there
they do it more when they're grouped
half toughness*
i complained about it before iirc
i was surprised no one else did
yeah this will fuck me up
Ok ig i just never baited it then
maybe it comes out more often if you're closer
and then watch if it's not one of their faster attacks
i usually get owned because i get complacent and forget that crushers will hide crushers behind them
Yeah me playing knife recently might be why
or i try not to drag overheads into my teammates and stay in one spot too much
ime crushers tend to do the elbow after a stun in melee range
you also get a feel for when they are going to elbow you
just play melee only on a zealot
This is actually the most threatening thing about them
without crusher weapon
I was going to say, bulwarks give me way less trouble than crushers, because only the shield bash surprises me really
Random hidden overhead
ngl i never fear crushers it's the 5 maulers behind them cuz they move forward a shitton when they overhead
and you ACTUALLY can't see those
bulwark give me more trouble
the dinks really fuck me up
i can't even kill zombies because of the dinks
top 10 reasons why i play zealot
more like random hidden crusher the game forgot to give sound

Yet another reason why we should have less density 🙂
the what??? 
basically while i was spam pinging josho asking for his takedown vids on like 6 crushers
I realized thats the reason you can't move forward when fighting crushers, you have to wait for them to come to you and then give space
weapon clang against their shield, stops your attack.
oh lmao
Ye once they reach you they generally swing

They kinda do random stuff when you run into them
bulwarks taking 10 years to do a god damn swing
the elbow like someone mentioned above is more likely when you are kissing them
i'm WAITING
i played so much melee scab past two days im more confident against 6 crushers than like 3 bulwarks mixed horde lmao
@lyric burrow play at 20 fps
forces you to open third eye
sometimes i don't even know if the side crusher is going to OH me
its all by feel
This is average for purg right?
Burn is not 76 sadly, but more-or less, yeah
I will not thanks
just wanted to know who to blame, the staff or myself 
its ok once you get a better one you can use it to get flurry 4
i think at some point of general skill you can pretty much always blame the build.
for purge you need high cloud and burn at or above 76 but above doesnt effect it
damage is useless and only effects the lmb love tap

emmesh did you change your dp recently or you never play psyker last time
past few days im trying to think who are you
all i can think of is you are probably the guy that only play psyker once in a while
they had a darker profile before iirc
side profile of a guy right?
now they seem to be that one character from dungeon meshi
Yes
with like a cap
mithrun
yeah i remember that guy didn't seem to play psyker alot and would randomly come in to ask very specific build questions
You already know what im gonna say arco
Ignore i dont know what either of those things are
what
wat u going say dough :v
i'm not a weeb
you're a goose
Arco what do we say everytime one of us is wrong
how many ordo dockets did it take for brunt to give you a good one? 
stupid!!!
Good job
this reminds me of an absolutely abominable mittins dm
show the class
No
yes
I do not like where this is going
did it work
no, unfortunately
i hate this image so much
he still lives
my god
we don't need mittins the 2nd
i cannot wait to drop him into a vat of acid
context, lore master?
i think mittins would enjoy the kirby cream
shame he wasn't here.
mittins is a bad person
he seems like a very good person.
very bad person
i only roll stuff i find in brunts normal store now ive spent like 3mil on staves and swords and only gotten like 3 good ones
can't be that bad after that image josho posted.
A vet who would take the stealth talent before the patch 13 rework?
Mankar is also nice to me? Im noticing a pattern
an american person from the north
nah its just slang it started form the civil war era
i see.
outside of the usa i don't even think it's north inclusive tbh
IM A YANKEE DOODLE DAAANDY
if someone from another country refers to someone as "yankee" they just mean american in general yeah
resist the zealot chat
i don't want psykler chat to become zealot chat 2.0
this my safe haven
its too late
this where monkey gifs thrive
it was always too late
I've had europeans call me yankee and I'm from the south lol
wouldn't doubt it from him
in fact, mittins is a vet main
what happened to zealot chat?
so the possibility is nonzero
we spent like 2 hours yesterday talking about food and liftting
pysker chat is just slower zealot chat
Only thing I’ve heard is that it’s very brotherly
its people talking about other games and shitting on one persons dietary habits
oh
i don't mind the random discussion, i just don't like the random off rail into 30 minutes 3 person DMs
oh shit someone on my team has the carry frame
what carry frame
theyre either really good or really bad
500 hab dreyko?
the default frame
lets wait and see
Is it no longer hilariously flamboyant? I hadn’t checked since like early Feb.
the one you think looks the nicest is the best frame
also ngl the more i see hab dreyko 500 the more i think it looks ugly
I see how it is
Carry frame?
@formal hill
i think he meant (as a concept) the frame people use to signify they are a "carry"
i.e. running the default clothes you start off with
is orthus champion insignia still worth smth at least
Either awesome because they don't need cosmetics to prove how good they are, or they are just new and clueless
i see like 200+ running default clothes, i assume to prove this point
And yet they kinda suck
So basically the ASS title, they're either really bad or really good
holy shit path is here too.
psyker chat is lit today
I like choosing stuff that makes my character look cool.
at this point it means u were there for the event at lesst idk if ppl even play it anymore
everyone has ass
i didn't mean that as a low hanging joke.
I finished most of my guide overhaul
Man I’ll be playing so much dress up when I get back.
i have the malice border and one of the early insignias on my knife zealot but otherwise i stick to what looks nice
I run the Orthus Special difficulty insignia, never see anyone else with it, but those who know, know
ping me when you upload it into vet
or is the one you sent me "live" ?
it's non-live tracking but it tracks yes
ngl i only ego run the krak twin hardmode
yea that's orthus champion
It let's me know who's situationally aware tbh
should i get it for the ego flex
i carried some less-than-stellar (arcotash) players through twins hard mode so i helped contribute to the dilution
beat karnak twins in damnation with secret hard mode active
I don't use that one anymore tbh
isn't that jsut hard mode karnak twin
yea
After I got it I never took it off
still means more than auric storm survivor
if anything auric exemplar means more than auric storm survivor lol
ASS meant more early patch
both means jack shit when you can cheese by quitting
also in my region fucking half the pop is running ass
Surviving more than 5 auric missions with random should be a challenge in on itself
hence the only one that sorta means anything is orthus champion
I always used the zealot insignia on my psyker to indicate the lunacy. Also it kinda looks like a speed insignia.
lore accurate gameplay
Do we even know how many have Orthus Champion? It's not many
not that hard, i got it last week
not that hard as in: eventually you get lucky
I don't see many people use it
Well not many compared to playerbase as a whole
im under the impression that all the regulars here have hard mode karnak twin
You NA? You'll see me wear it if we get in game together
Which one is orthus champion
yea because everybody in here sorta farmed for it the moment it went live
I still hear the bells man
yea I'm in NA
like everyone LFG?
everybody that regularly chats in class chats I think
I did it with my team but trying to survive more than 3 with random without having to turbo carry without a meta build isn't fun to do all the time. It's especially discouraging when the same team is full of shitters that don't belong in aurics
Also is there a penance spreadsheet 
It was an avengers level threat first time I tried to tbh
yea getting jumped by 8 maulers spawning a door behind u in a gas stage is a rather unique experience
idk what extend turbo carry would be.
Like clutching from only yourself being alive?
Im not that good to attempt to do that, i rather just die and requeue 
But yeah thats why i say its just luck for me, luck that your teammates aren't complete trash
The conga line of shotgunners shooting you in the back through the smoke while you dealt with them was fun too
why do it without a meta build
Bruh 1 point off not having shit dodges. 
i don't mean any offense but thats like saying game is hard because i don't want easy
is that universal? 51% mobil for dodge, or evisc specific
Rhonda going sicko mode while being shot in the forehead by a plasma, good times
51% is general
For most weapons. Some weapons have 5 dodges regardless of mobility.
Save it for the crafting update that’ll happen at the end of the games life.
i see.
Like knife.
knife is much more lenient with mobility tho
i didn't know that, thanks for the factiod
yea
Cause sometimes I want to try using a tactical axe or use a different blessing to see how it does. Sometimes the change isn't drastic but having a weapon you aren't used to or know it's not good for HISTGs, it can be rough
Yes can't wait for it in 10 years.
Maybe in 20 we'll fight a new faction with new mechanics that isn't bomber spam

i gave up getting ass because i know with my plastyle i can't get ass
i.e. playing really stupid on zealot
then i went martyr caxe and like 2-3 days later getting used to it suddenly i get the penance
sometimes i know i would die but i just want to try
i.e. fighting 12 gunners with the most horrible positioning
You can always get ass if you just don't die
Hanger room on the hourglass 
I played 5 games and the complete 3 missions without anyone dying contract didn't progress once. 
it isn't fun to purposely not die on DT
due to playstyle and it also makes random deaths more tilting
I don't really know if I agree with that sentiment
i mean of course thats for me.
I find the most fun on Auric is carrying after all thr ASS farmers went down and left
Pretty rad
the random stomp from boss now you across the map weeeeeeee
u can also just shop for ez maelstroms lol
vent purge scab mostly ranged

there is ranged only?
Well I didn't because obviously I'm a big tough strong man who don't need no easy maelstroms
Definitely the easiest for Ogryn to deal with
All that cover to hid behind
wats hourglass
desert maps
It's a way to track time
maybe we can get a desert map where we can ride sth like idk sand worms maybe
I can't help that I'm a shit poster at heart
i thought only one dessert map
2
the one there is a middle intersection thingy
then afterward where i always solo the battery runs
the whole team fucking stand in the middle and bubbled while i ran for all three batteries
relay station (satellite finale), refinery delta (poison injector finale), and excise vault (put capsules into vacuum thingies in a circular arena of sorts)
one of the giant box-like tilesets
im not that angry because i always make it but uh,
idk its so stupid...
its like they are in their own world
Bigass hanger rooms that like to have many gunners and ranged enemies in all corners of the room
prob referring to the one in excise vault
But we explode doughnut canisters through hyperbaric pressure in Refinery Delta, not poison any samples 
is the one with trains?
Hourglass doesn’t have trains
Desert map.
guh
i can't think of hangar room in dessert map
I WANNA RIDE THE TRAIN
imagine the bully ogryn voicelines
someone give screenshot
there did used to be an interaction between one of the ogryns and a psyker about riding the train, but I haven’t heard it since launch era
I have
I love the bully ogryn.
bully ogryn and loner psyker male
ye
Heard rumors of the Assault modifier, but not exactly what it does
oh fuck thats the hangar room?
@hearty oak this is where you drop down from the platform
theres a medicae on the right
this is the one i'm thinking of https://youtu.be/OAfibN9B6pw?t=1444
Played on game patch 1.2.22
Loadout and Build
https://darktide.gameslantern.com/builds/9b055b25-3ad8-488c-a142-8cab6893d73f/new-eviscerator-4
Went pubbing again. Like most weapons in the game now, the new eviscerator is overtuned.
About the throwing knives.. I forgor 💀
Mods
Numeric UI: https://www.nexusmods.com/warhammer40kdarktide/mods...
That and the one from when you hack the servitor colony
There's two hangers after that
yeah the platform i drew should be outside here
this is how you know you played too much darktide. You just know yhe maps by heart
yellow is medicae, blue is elevator
green marks "outside"
I love that spot
I don't know maps or anything, I just kill things
i honestly believe they should give better names to the maps.
I don't care how lore friendly they are, not many people can remember the fucking name of the maps
fr
Don't talk shit on HL-17-86
Hab Dreyko iirc
either its an easy time because the players know its important to move up close to the spawn door in that narrow hallway or get fucked as whole steam stand close to elevator and enemy swarms us
also i never realized how intuitive that was until i typed it out
i never really consciously thought about that.
great spot for smiting
ah i think that's refinery delta yeah
i swear one map is going to be named wingardium leviosa
tell me that doesn't sound like something hadron would say
levio, sarRRRR

Ong I wish there was a position in game dev that's a professional idea haver, I have a million gorillian ideas on things that would be fun but no desire to code
thats called games design(er)
But first you have to code.
has to quit game to be able to play again
also games rely more on execution than on ideas
me me feel you haven't play enough game if you no realize that
not that playing alot of games is good

there are many people in high places that are 'idea havers' and they're almost all universally shit from my experience
hirez is a company with such a person at the helm
I can throw out an idea right now, as an end game event in darktide instead of pushing a button, someone should have to man the Skyfire defenses manually to shoot down enough ships for Masozi to come get you. While the team has to protect the gunner and 4 different power cells in the arena while the gunner shoots (4 so it ensures there is some down time)
then the "shooting down enopugh ships" part feel unfun as fuck
idea gone.
Make it feel good
or players complain whole map hinges on one player.
thats my point
the idea isn't that important compared to the execution
Image repping your hood and your hood is Habzone HL-19-24
tragic, really
Like I said, this was a spitballed idea, not something planned, you can definitely work out what would be fun, not just off the cuff
"Jealous Runt?"
"Nineteen twenty fo, yo"
u have to work within the confines of time and what you already have
does dt have a turret manning system? that's gonna be built in brand new
probably 5 years by fatshark time
mr lightbringer, me me no smart enough to maybe get him to somewhat understand / realize my point.
maybe you can explain better
There's a shooting system, won't be that new
you would be very very surprised
shooting at ships, even flying units, that will be brand new as well
how many ships will there be, how much HP does the ship have
turret relaod mechanics?
maximum turrent turning speed?
what is the fail point for not shooting down enough ships
How will ships spawn, how will ships even move
Ship movespeed? varaible to difficulty?
Look, I'm saying in essence that I feel the events are a bit uninspired, compare the events to things like chivalry 2, that has REALLY good and fun objectives, will it take longer? Of course, but it would add ALOT to the game if the objectives felt rewarding, not just the core gameplay
That's what I'm saying
I have an idea
Sefoni mentions someone setting up a shop in the deep hives
Give us a random NPC merchant encounter in missions (set location, random spawn)
You can trade in resources for consumables at his shop, like trading in diamantine for plasteel, ammo for stimms, etc
development time is expensive, i'm sure tehre's a way to work in interesting gameplay without adding in new subsystems
fatshark rpg when?????
Archivum sycorax first event
just running through an area like archivum
archivum is a boring tileset but the idea is there
I pitched the idea of having timed missions but people don't like that 
everyone can have cool ideas, not everyone can implement them in a fun way.
more l4d2 stuff
i actually quite like the tileset
but tbh that event needs changed as well
too easy for speedrunning ppl
I like the mid event of, I think it's the riser mission? Where you have to run through the rooms with closing doors
It was an off the cuff idea, hypothetical, that fun and interesting events can be thrown out quick, this wasn't a formal application to add that as a map, you know what I mean right
i don't like it mainly cuz it's just repeating the same three areas
thats sycorax
changing ascension riser's finale to a more interesting finale would be nice
Boss should spawn when final doors open
same goes for magistrati's finale which seems like it could be improved with some verticality
or whatever seems cool for it
(and doesn't take much time to change)
assassination missions are the bread and butter of resource grinding pls dont change them
There should be a final boss for almost every map
they'll still be super linear maps so picking up mats will be easy for both chasm and magistrati assassinations
hell yeah
I think the maps are okay as is, but definitely going forward need penache, it feels a bit repetitive and linear in every map
just a straight corridor to the boss with 1k plasteel on the way
50k
Maybe they can cook smth up in carnival 3rd map
100k
Hopefully the fight with wolfer will be good, because their best map and bossfight that felt most Original was Karnak twin fight
I suspect that when we fight wolfer, it's just gonna be a boss gauntlet till we fight a more suped up scab captain boss
4 homeless crackheads shank him to death in 20s
Maybe they can finally add the Melta that's in the files then 
Honestly, enough reason to include a melta gun for one level.
took what? a year for tox bomber?
i wouldnt get your hopes up
Oh buddy you have no clue how low my hopes are bucko
hell yeah



