#psyker-class
1 messages · Page 1130 of 1
have yet to have a gunker out dps me too so i just don't see the point at all really
You gotta try it at least once imo
It's an excuse to use SG
The most fun psyker ability
Get a good CIAG, grab SG and DD and hope you get a survivalist vet on your team
Most gunkers are dogshit because they don't commit
Assail helps a bunch. We are less ammo starved than a gun lugger
We get more ouchie per bullet than anybody else
Thank you, saved these
I run it with smite to get access to psykinetic aura, assail just doesn't feel good with gunker
both of these are braindead ez since you have shried
don't be a fool and you'll live
Mmm - cool!
You haven't lived until you've one-magged a boss
What do they do, broad strokes?
This shit absolutely shreds
Personally disagree, Assail one-shotting stuff under DD/SG feels great and it preserves your ammo and mag
Voidstrike with DD is lit a f too
smite/surge one is a cc heavy, burst damage heavy one. bb/purg is horde clearing extravaganza +picks through empowered psionics/bb
I just pair CIAG with DS4 to kill hordes and crushers, ammo is usually not a problem unless I go full zealot mode and decide every last heretic needs to be shot in the face
I also run smite with CIAG but assail absolutely feels good with gunker
It's at its strongest with DD
I tried it, don't really like it
Sure it makes killing hordes easier, and I can swap DS4 for knife for some extra mobility and it's easier to get DD stacks with assail but it's something about the playstyle that just doesn't feel right for me
Thank you thank you- not sure I'm psyker-literate enough to understand what all these things mean, but I will try these builds!
(no i don't have the blood-red hood. fuck this penance)
ask away about literally anything
That penance works with force sword push as well
At least it did when I did it
It's not for hordes
tried my damned hardest and still only managed this
Did you do the level with the end event where there are two bridges leading into a hacking room? It's pretty easy getting it there if you got venting shriek with a force sword and just blast a few idiots off the bridge
could also grab a dclaw with trauma and hammerblow and see if that works
hmm i wonder how much stagger you can do with both of those
EP also works. If going gaze and assail I would pick EP over DD.
I can see Smite working though tbh, especially without Illisi
Good on you for finding something that works
Is Surge just Venting Shriek in this situation?
Idk, I feel like Assail and DD are made for each other
damn not as much stagger as i thought
Also, how should I be building around crits, if at all?
Assail with EP is very nice
I do use assail and DD on my Gunker but with Creeping Flames (Shreik)
EP assail is marginally better than DD assail, but then you don't get any benefits for melee or ranged
how do you mean? you take surge staff and venting shriek, yes
very safe build
Tbh my gunker doesn't win that much, I just like to maximise the archetype and have fun with it
Yeah but if you go Gaze + Assail your build is fighting against itself
warp nexus is a must
Maybe I am wrong
warp nexus
Using Assail results in shorter Gaze or having to quell manually while using Gaze means you lock yourself soon out of Assails for a moment. EP fixes that.
But I'm having more fun than anybody else on my team lol
thats the spirit sibling
Right up until I throw one too many assails and suffer a critical existence failure
is double ball for voidstrike a lvl 4 blessing?
;-;
Warp Nexus is a default pick on all the staves TBH
Fair, but I'd rather take the broader buff of DD and manage when I need to prioritise being in Scrier's vs assailing more
If you're killing stuff without going down (too much) while also having fun you're definitely not doing it wrong
If I go down it's because I'm fucking up my peril lol
I am quite comfortable quelling in SG if there's a break in combat though
The buff is too inconsistent to be relied upon, DD for highlights is the way. Don't get me wrong, the bonus is nice and you can do some XII lasgun one shot shenanigans with it. It's dropping all the stacks at once which makes it awful for using mainly for the buff.
There are times when you can bide for a few moments
Doesn't take too long to build it back up again
And even a few stacks is strong
I strongly disagree with this. People way over emphasise how difficult it is to rebuild your stacks.
I wouldn't take it with an MGXII though, I like gunker with rapid fire finesse
The only thing I really hate about DD is the target restriction
It's not about how fast you can stack it up, it's about the fact that you cannot rely on having X amount of stacks at all times to meet breakpoints whenever you need to
Like why in the name of our lord and savior the Emperor isn't every human sized enemy a viable target for it??
CIAG mainly, I would also use Accatran Laspistol if I had less respect for my LMB
imagine you're about to commit peril seppuku and a monstrosity picks you up to eat you
I'm also not a fan of it sometimes jumping to a different target just as I've aimed up a shot on the current one
does their face get blown up?
you explode the instant he stuns you
No because the explosion just tickles
yeah. upsetting
I was grabbed by a chaos spawn as I was exploding once, thought I was safe but then exploded the second it dropped me again
Another huge overemphasis people make (breakpoints). A good amount of weapons inc. the best gun are high RoF, making breakpoints largely irrelevant.
Assail also has huge variability between weakspors and crits.
DS4 mutant one shot is not irrelevant
Bruh
Meeting one shots on things like gunners and flamers is not irrelevant
its pretty irrelevant
Doesn't DS4 at least two shot mutants without DD?
There are many times when you only get a small window on an enemy, and if you manage to down it in one hit it can save a run
ds4 one shots mutant with special + heavy stab
stop the charge with special, heavy stab to kill
One shots if you hit them twice?
Are you zylus
Hahaha
i just consider it one interaction
One (see: two) shots
But it's not one interaction
Yeah I get your point though lol
But I usually just oneshot with DS4 headtap anyway?
Doesn't need much help
The better "one" interaction is to do heavy into special but even there if you fuck up the timing the mutant will grab you
idk about that
Even when the special after the heavy is almost instant
Maybe I have +maniac or something
blitz cancel special into heavy stab
This is a bias. Runs are also saved by outputting more damage and hitting "breakpoints" that are less noticeable than the mutant or special that can, admittedly, swing things quite dramatically
I usually stab it as it charges me, dodge left or right and turn around to stab it again. Unless the first stab crits which will oneshot it.
It's just harder to notice these differences as there are dozens and dozens happening throughout the game
It is not a bias, the fact that you can go I shoot this once then move onto this makes all the difference in carrying auric maels
The fact that you can rely on your skills and weapons is what makes you effective
Sounds like an overstatement
Question
Except that's not how most weapons work dude
Why go up a gunner’s face
The discussion between high ROF weapons and low is discussing different builds and playstyles
You're having to single out high damage single target weapons
Because it's fun to stab it
TRUE
they will also try to melee u sometimes
Gunners?
They more than anything will try to get a firing angle on you
This sometimes involves going into the melee zone
they can absolutely smack you with their gun but it depends on if they were shooting before
I find they usually just press the gun into my face and keep the trigger held down lol
revolvo, staffs other than purg, plasmagun, rumbler, kickback
its only three examples, but three those that gets used alot tho.
That and like pygex said there are many melee options that most certainly dont "small but many" damage.
( i think the only ones are like bleed focused melee? which is like what, daggers and oggie's shield)
and I already described in the message that you didn't reply to how most of the tiem additional damage that doesn't change thresholds doesn't really matter. Of course, unless all 4 of you are vets running ciag as stated
MR HAMPTER IS BACK
sound like jordan peterson
but hampter, not rat
wait kjerad
do you do commisions?
I am an unpaid amateur what types of commissions?
dont know just curious, your art is nice i think
Assuming both your pfp and background is drawn by you
economy sorta coming back up
And i feel majority of society is trending towads bespoke vs luxury
(Personally have always been a bespoke person myself :p)
i mean don't make it a job
just like take commisions you find interesting
get like 30-300 depending on what they are asking for
you know.
ART?
If I ever develop the skills to draw, I certainly would have drawn rats
is your profile pic and background not done by yourself?
damn i was so impressed, your friend?
(But they are very comfortable)
Nope, I have just found them somewhere in the meanders of the Internet
ah
hol on lemme sahre something funny
context is itsa character discord for tekken 8, bryan fury character
The tarot card background you probably could find by typing “Warhammer end times tarot cards” into your favourite browser

And the rat is… probably inspired by either text based RPGs, a fat rat being grabbed meme and/or World of Horror video game
im pretty sure is the meme, but the colour palatte really nice
What message that I didn't reply to? I can't see any other messages you've contributed to this discussion.
This was primarily a discussion about assail and gun psyker, but yes, small increases in damage matter less the higher damage per hit a weapon is and the more consistently you're hitting targets with the same source of damage from full health to zero. However, that's not how most of Darktide works, and particularly not with Psyker.
Enemies will be taking damage from low RoF weapons, dots and teammates that contribute to the overall [DPS minus overkill] rate. This is particularly true in the case of gun psyker and assail where you have a huge amount of variability with how much damage each hit will be consisting of.
imagine if we could get soulblaze on crit when scriers gaze is active
So, SO often in the relevant cases you are dealing with small increments of damage that add up to killing an enemy very quickly, and there isn't as much overkill as everyone bangs on about. If you're willing to sacrifice and, frankly, underestimate a much larger DPS increase for more consistent one shots on Mutants and flamers like Pygex was saying, you do you, but you're leaving a lot on the table.
Ah fair play, I didn't check back for a few hours
Yeah, I still don't agree with your take, specifically when it comes to Psyker.
if its ok with you read that one, but short answer is:
even if its small and many damage, a 10% only matter if you are the only one doing damage to it, else
- other guy finishes his threshold & you waste dps
- you help other guy reduce his threshold but that 10% wouldn't have mattered anyway
but pls pls read original message ;-;
let me feel loved :p
I read it, but I still don't really agree, specifically when it comes to Psyker overall and even more specifically gun psyker and assail
gun psyker, i assume you mean when you use ciag?
genuinely, i do see volvo being more common on gunker though.
Hello, I am a folding shovel ogryn
Breakpoints are very important in a lot of situations
Our damage is coming from multiple sources across many enemies at once, whether it's any of the staves but surge, soul blaze, assail or any gun that isn't the revolved
They are not the only way to play the game
...as yall are discussing
But also, you're not playing the game right if you're not killing a Crusher in one blow
Psyker also has SO many damage variables between warp rider, perfect timing and our keystones
Not to mention blessings
These will be adding up to unpredictable breakpoints so often
Now sadly, my wife is going to hit a breakpoint if I don't stop talking about darktide
from what i understand of gunker
you are mainly using assail and ds4.
Ds4 does big damage, soulblaze softens them up, a 10% prob only very very slightly shortens the time to get to the hp you want.
(I don't have a wife :])
It isn't just cut and dry, easy to caculafe
I don't even run assail with a CIAG, and with the 2nd best gunker weapon (las pistol) you're using that a lot due to its ammo efficency
perfect timing is the one with crit on 5 headshots right?
Thats why i play assuming i don't have it and just react when it does happen.
your point about random shit flying right, is why i say like the 10% doesn't matter.
still same threshold, e.g. he hits one, you hit 2.
Just wasted damage.
But that's what I mean, right, we're dealing with 0-15% from perfect timing, 0-20% with warp rider, 0-crazy amounts with blessings, 0-24% with warp charges 0-the moon with DD
blessings is always up no?
DD is always up as well
i imagine DD to be way easier to proc on gunker than void
But you're still looking in a vacuum where every enemy is cleanly getting hit by one singular source of your damage and only your damage
Hell no, none of them are always up
Well I actually kinda agree with that DD uptime is slandered heavily
But I'm just saying the variability is huge
Darktide isn't a clean vacuum where we can say "oh that 10% damage is a waste cos breakpoint x isn't affected"
i mean the converse of this statement is true only when you are the solo guy AND you are using smal but many damage as explained
so yeah it does matter? just very very niche situation
No, i disagree
It's only dramatically noticeable in niche situations
Which is the cope that's happening by talking about "yeah gotta hit that mutie breakpoint"
The variability is happening constantly throughout the gme
if all of you are running big damage, the 10% doesn't matter, its just wasted dps.
There's twenty enemies in front of you and you used 47 bullets instead of 60.
6 voidstrikes and 4 assails instead of 8 and 5
like if my volvo needs like 3 shots on a crusher, and someone's void need say 2 shoots,
the 10% isn't going to change how if we fire together its still 1 shot from void and 2 shot from volvo
But THATS the niche dude
you wouldn't use 6 voidstrikes instead of 8 though.
big damage situations are way more common in my games than people running small but many damage
You don't isolate a crushers health out most of the time, you have grenades going off doing chip, people hitting it and having to move off to another threat
if you don't mind, directly reply to this.
because what you are saying seems to be "oh but other people will damage as well"
but im saying without or with the 10%, taken into account other people damage, the time to kill is still the same
I've already said that, yeah, with weapons like the revolver that are extremely high low instance damage weapons it's less and less relevant
But that's not the average psyker situation
You have half charged staff hits, warpfire, assail
Headshots and non headshots
Crits and non crits
your 10% is not going to make up for lack of crits timetokill/threshold wise
Every extra bit of damage is hitting breakpoints you don't even notice on walls of poxwalkers, shooters, ragers and gunners running towards you
Maybe it's the way I play but if I'm using a voidstrike/assail/shriek build or a trauma build or a laspistol/assail/scriers build I'm looking at the sea of enemies as a larger set of enemies with individualised health
But I'm in the shit, I'm spreading fire and knives around, I'm constantly ducking and moving and shooting off full orbs, half orbs, half trauma blasts, full trauma blasts
It all accumulates together
And you keep going on about 10% damage, I'm talking more than that, I'm talking about 10-100% damage. All of the variables stacked together. They make these individual breakpoints meaningless. And, yes, each 10% itself isn't hugely meaningful but they are cumulative.
i mean, you shoot a voidstrike into zombie horde
even if you have +1000% damage its still ultimately only going to take a half charge
soulblaze wise yeah, the even 20% is a huge diff
Im mentioning like 10% because it was the original number, even +30% wouldnt change much.
both pub vet and pub oggie are nukes
nobody plays daka oggie anymore, no small damage melee barring shield bleed build
Pub vet is pgun+psword
Im guessing zealot and psyker has regional differences, but in my area its trending towards big damage
(tbh all the melees are big damage if you think about, damn fatshark. Imagine you get like a gatling gun melee, that would be cool actually)
gatling gun melee for oggie

oggie shoul get his gloves.
Again, that's too narrow of a view. Yes, a small voidstrike charge will one shot a poxwalker, but not the 99 other damage sources or possibilities. Add some smaller damage sources together and suddenly that's a dead poxwalker you don't even have to touch with your void.
Peak Darktide is absolute chaos, and every bit of damage counts there because you aren't cleanly taking each enemy from 100>0. You're getting fucked about and having to bail from kills to prioritise other enemies, reposition etc. Small amounts of damage from any and all sources that don't finish off the enemy will likely be beneficial.
We tend to over-estimate the lack of benefit extra damage has when we're theorycrafting. "Oh it's still a one or two shot" "oh if I build my voidstrike with a terrible perk like carapace I can one shot crushers if I get a surge proc and headshot them with both hits even though that's actually pretty unlikely when they aren't stock still in the psykhanium, so i wont take flak because i already one shot all gunners!"
The actual game is more fluid and annoyingly complex and every bit counts to that room of enemies just getting absolutely flattened
is it too much to ask for BR not beeing able to hit non specialists/elites
Apparently so
I'll be honest, the in game description of how boosters and benefits works for talent, perks and blessing is terrible. Most of the time it's not as good as what was written.
Sometimes they're much better than they seem
And unlike most players as you can see don't have time to understand the little things that make the difference.
You add scriers and DD together and you get like 250% damage
I find myself way too many times being told that its worse than it is objectively, but i guess the placebo is just much stronger than facts.
So conclusion? you feel good? u play good.
What's an example?
carapace vs flak or any other perks. Really depends on playstyle and needs too
And then you have the las pistol...
Well the 25% damage perks are very straight forward and fairly broken
PATCH
Especially flak
Omg
ok i will say, in alot of cases, obviously my literal threshold does not matter in the sense if someone else shoots a void, then i only need to shoot twice.
But it does matter in the sense of if i shoto twice, someone shoots it, its not dead, i still have to shoot it.
In a practical sense of course if someone shoots something and it dies i move on, but i can't count on the chaos of the game helping me to finish off that rager pack in the back. that i procced x3 soulblaze off of. i still have to shoot it twice if its not dead.
and im not saying this in a psk context. its just off experience that my own thresholds matter alot.
Its not as if i see the rager getting damage, then i know "oh i only need to use 20% of my charge instead of 50%" or i can use 0.7 bullet of a volvo.
Thresholds are what keeps things predictable, consistent and safe for me.
PATCH?
Dont get me started on the soulblaze stack talent tree.
what changed?
its a huge placebo for me
wildfire?
like ok, people say its bad, but when i play it, it feels good.
yeah i think this one
vet buffs psyker fixes as always
vet get buffs AGAIN?
Dev note: All projectiles, including projectiles from weapons like Psyker Force Staves and Ogryn Rumbler or player blitz abilities like Psyker “Assail” or Zealot “Blades of Faith” etc, now will only receive the buffs that were active when the projectile was fired/thrown/spawned from the player and keeps those buffs during its trajectory. This for example means that the projectile will have the damage and power the player had when shooting it and they will not time out or be lost during the flight of the projectile.
It's not you shouldn't know your breakpoints, it's that damage that doesn't help specific breakpoints is still extremely good because you're usually adding different damage sources together
Eg assail should ALWAYS be weaved with your ranged weapon
So it's usually not "what's your ranged weapon breakpoint"
im not laughing at you, im laughing at the ituation look at what gui typed
right when we were discussing
Changed the number of players the Daemonhost kills before leaving to 1 across all difficulties

Is that it for psyker
YESSIR
YESSSSSSSIRRRR
Deimos Mk IV Blaze Force Sword
Fixed an issue where Heavy Attacks were not displayed as Strikedown in the Inspect menu.
STOOPID VET THAT WOKE IT UP ITS NO LONGER COMING FOR ME
Link notes?
did they fix the deimos flinging yet or its intended lmao
Devoted Rejects, Here are the patch notes for Patch #17, which just went live on Steam and it will shortly be available on our other platforms. New Additions Power Sword Special Activation We have added a second weapon special activation action in the attack chain of the power swords. This new activation allows the player to continue an attack...
"Mk II Purgatus Force Staff
Fixed an issue where the weapon special attacks could be cancelled before they could do any damage if spamming the special attack."
@lunar hollow bossman your psyker build is gone
did they patch smite blitz cancel?
lol who even noticed this
Brain rupture is going to be a fair bit quicker now, I think?
when they going to fix warp + gaze bug!!!
Fixed an issue where the Celerity Stimm increased the charge time of attacks and abilities instead of reducing it.
thank god lmao now we can finally use blue stims
good, its dogshit last i played it.
What change
"Made the Scab Shotgunner and the Scab Trapper a little more vocal." PRAISE FATSHARK
launch screen has a slightly different UI now it seems
BB should be much faster than it currently is.
Removed push force applied from shots by Scab/Dreg Shooters and Scab/Dreg Gunners.
YES FINALLY
Fixed issue where Veteran base Aura “Scavenger” was stacking with the upgraded “Survivalist” Aura.
@spice veldt AMMO PROBLEM FIXED BRO
I know theres a talent that make it fast, but still you need special ability to trigger it.
so true
LETS GO LETS FUCKING GOOOO
Enemies:
Removed push force applied from shots by Scab/Dreg Shooters and Scab/Dreg Gunners.
No push back from ranged enemies
Fuck yiiiis
what
fucking hell where was this yesterday when i got yeeted 3 floors down from a shotgunner
reapers still have some push-back but it is significantly reduced
you are no longer on ice skates
this is the greatest patch
wait really
Dev note: All projectiles, including projectiles from weapons like Psyker Force Staves and Ogryn Rumbler or player blitz abilities like Psyker “Assail” or Zealot “Blades of Faith” etc, now will only receive the buffs that were active when the projectile was fired/thrown/spawned from the player and keeps those buffs during its trajectory. This for example means that the projectile will have the damage and power the player had when shooting it and they will not time out or be lost during the flight of the projectile.
BRUH GET FUCKED
whats a peegun
Assail weaving is dead
i only know peesword
Get absolutely fucked
assail kekw finger pointing
plasma gun
Sorry I'm behind
very :p
that was the message i was referring to when i said i was laughing
Hahahaha my b
shotgunners are by far the worse. They tank, they don't get staggered, they deal lots of damage and is dangerous in groups. Not sure if this update fix the push back too.
Too much to take in at once
no shotgunners easier to kill
And imo they are dumber
I'm mad AF
but i like added challenge, if everything is too easy the no fun
i mean shotgunner push back makes sense
and also they only shoot once per second
not 20 times
Well I'm glad I didn't spent my 2.5 million dockets on a perfect las pistol that had maniacs and flak so I could assail weave to its full potential
Added alerted voice when dreg rager is being alerted
thing is they dont get staggered as much which is why i find more trouble fighting them.
hiiiiyaa
oh i finally know why this happened
Added alerted voice when dreg rager is being alerted
ragers aren't ninjas anymore
Plague monks are terrifying
devs still playing helldivers2
"Sorry we've been silent over our three month holidays, here's a bunch of bug fixes we introduced/didn't catch last patch or two"
FUCKER THEY BUFF THE PSWORD
We have added a second weapon special activation action in the attack chain of the power swords. This new activation allows the player to continue an attack chain if using the weapon special in the middle of one. This mid chain activation was added to allow for a more varied attack pattern even with frequent use of the weapon special.
i mean its a holiday soooo
i dont even know what the hell they are saying in that line lmao
tbf this is basically a change for non-PC power swords
its so fking annoying that i need 3 brainburst to kill a crusher while the vet throws a krak grenade and kills 6 (and gets new nades for free later)
what pc mean
the mk6 psword gets a mild nerf but you can block cancel to reset back to l1 l2 l3
power cycler
-wake up
-vet buffs
-psyker fixes
kraks dont snipe snipers across the map
i thought even with power cycler its still a buff?
Pc just let you cleave with the special no?
yeah he can do that with plasma or lasgun
without needing 2 seconds charge
thats 2 slots
im so happy about the shotgunner nerf cost me a run like 2 days ago
uhhh
i got pushed into a corner off the map and a dog pounced on me from a place i couldnt get off
man just be honest and acknowledge that brainburst is useless without EP
its not useless
Psyker fixes and nerfs
and even then it sucks hard that it can hit non elites/specs
Use jump
Kinetic resonance is underrated imo
also its kinda stupid that i need 3 brainburst for 1 crusher
brainburst just isnt anywhere as good for anti armor vs our melee options
All the blits abilltys are underpowered
eh against crushers i'm fine with bb being weak
No they arent
its a high dmg single target spell that needs 7 seconds to kill a crushers wtf is that shit
i like melee weapons being the usual way of dealing with them
yeah but you can't expect a weapon to be always good
except if the weapon is peegun or peesword
the state of things as it is plain abnormal
i personally want bb to be able to deal with crushers
may be not damage, could have it slow them by like 80% or something
WHAT ELLSE AM I SUPPOSED TO USE MY SINGLE TARGET HIGH DMG SPELL AGAINST
like its such a boom skill, but the impact is meh as fuck
if not the guys with most hp which can also oneshot me
the game lets you use it on anything
Uhhh... specials
u clearly dont play aHISTG
Sniping off specials with BB is its best use, and then gunners after thst
so find a spot for it in your loadout or just dont use it
Bruh
LMB staff outdamages BB vs specials
hf using bb against those 6 shotgunners

this is the classic example of square block in the star hole
Yeah OK just lmb the hound down
" no no but you have auto aim and cross cover with bb!"
genuine and valid argument that i just personally don't care about.
Crushers is literally the last thing I'm BBing
75% im killing a special with lmb not BB
I'm not saying it's in a good spot
vet doesnt even need cover when his plasma 1-2 shots everything in a line
but plasma and powersword are literal braindead weapons
you just click on everything and it works
they should buff BB legit
could have it slow the target by an amount, imo that would be cool and thematic :v
But cmon, it's niche is literally quick targeting high-mobility high danger enemies
BRO I FOUDN MY SOULMATE
yeah thats because i just ask for 10% more bb dmg and only special/elite aim
99% of pub vet run that and shout
thats a very common opinion 👀
peesword peegun peeshout
krak
shout
psword
plasma
easily most broken shit in game
its not even the whole build, the weapons individually is broken as fuck
i run vet when i want to be braindead
you dont even need krak just take shredder and you are actually a god
guess who can't dodge dogs in my a5mael game?
Yeah idk why you would take krak when u have plasma
🐭 🐭 🐭 🐭 🐭 🐭 🐭
Seems obsolete, but idk vet well
SpongeBob SquarePants?
spongebob +5 vet pants!
VeteranPants?!
psword, pgun, shout
again do u think its to much to ask if i want bb to have 10% more dmg to reach breakpoint for crusher 2 shot and only hit specs/elites
wombo combo
GET HIM OUTTA THERE HES A GOOFY GOOBER
I had Luthor, my Psyker for Darktide, redone As a Wrath & Glory character.
what is warath and glory
ooooh interesting
seems like you don't have to swap cancel bb to get the most out of it now
delightfully devilish
well, swapping still does help
but it's not as bad as before w/o swapping
Sweet! That was my interpretation but not online to test
also i feel like loading into the psykh is slightly faster
they didnt nerf the plasma gun 🤡 🤡
basically the animation after the cast also gets scaled by the speed increase from kinetic resonance and EP
cool
Fixed an issue where the Celerity Stimm increased the charge time of attacks and abilities instead of reducing it.
fatshark has now peaked
I think they didn't want to put any serious nerfs in on a minor patch, I respect that
If you're gonna nerf something, give a new toy to make it sting less
Don't get me wrong plasma needs a nerf
But not the day to do it I guess
deimos still has the funny knockdown on h2
are there vids of psykers doing solo a5 histg's?
That's only the special chain to light I think. I don't use it that much.
Dont know about solo videos, but play enough AM and you'll end up doing it yourself
arco, wat about this?
i feel with caxe the crit isn't that important
Taking the oggie one like you did will help with bulwark kant fire wise and also help with minigun oryn when i melee him
not sure about crusher
ser we are in a psyker channel stop the heresy
but i don't like the vet channel :v
they didn't even tell me about the -6 second voc thingy and they said i will die in auric
its tru were so big brained were better vets than the vets
also idk about krak grenades they have such little range
yeah very true
depends on if you can hit the bruiser one-shot w/o it
but they pretty much only target one they would have to be stuck together
thanks d00d
wait
which bruiser
tin can head
or tin body
check if you can hit one-shots on both
Yeah, they're only for if you lack anti-crusher elsewise
i also like some source of toughness regen besidees VoC
okeh!
e.g., the weapon spec toughness on weapon swap
i also don't consider grenade tinkerer to be important with krak's grenade
cuz it's just bosses that will be affected by it really
grenade tinkerer isnt really that great tbh
oh don't need that for crusher?
so ^?
i'd move that to +1 nade if you wish or weapon spec toughness on swap
oh yeah desperado
moved tinkerer to the melee crit
damn i feel like loading into the psykhanium is a lot faster
i wonder if this fixes being able to get assail shards from field improv ammo packs
finally celerity stim works with staves
Removed push force applied from shots by Scab/Dreg Shooters and Scab/Dreg Gunners

bb enjoyers eating good
swap cancelling is still needed to make the most of it but the difference between swap cancelling it and not is much less pronounced
its enough i will run 3x bomber resistance from now on
This isn’t December, bomber resistance is kinda pointless.
now they finally need to destroy the zealot throwing knife railgun
and finally clean up the mess that is blessings affecting other weapons and DoTs
For the April Fools day patch they should revert every enemy to their strongest iteration.
horrifying
I want to show people who didn’t experience it the 250+ dps fire.
you should be locked up

What would the other enemies look like? I was only around for the hellfire bomber fiasco.
My only question is... What does it matter?
Cause it makes going staff only easier
Staff special and damage in a same sentence 
I still want to get a full team and see how far we can make it using literally only the staff melee
Trapper fix will be huge tho
WDYM I think it would be cool if blessings were balanced around being always active regardless of the weapon you have on. Some should be for melee and some for ranged attacks only but those should then affect the potential melee attacks or ranged weapons or ranged attacks on melee weapons.
i don't expect them to balance it in any due time and it would be a system that would on'y affect a few specific weapons
Serious question tho: who in here even uses the staff melee and why?
Testing purposes?
Good bot
I like to punish one particular annoying sniper or trapper sometimes
Worthless cretins that they are
RIP high APM assail
patches for thee but not for me...
would be cool if the illisi force sword got this as well
I've barely played my Vet after 30 after failing to get Power Cycler so many times. Did that sword even need this?
it's just a cosmetic change so far
besides the mk6 getting its combos slightly messed up but you can juts blockcancel it and psword has no timing penalty for blocking
Does anyone know if blaze stacks are affected by this?
It says projectiles but feasibly it could apply to other damage
DoTs are still updated in real time
Thank goodness
my assail weave 
Dang. this nerfs like half the interaction between assail/warp projectiles and warp rider? Should be fine tho.
woah. subtitles look different in game
devs hate fun
killing maulers with assail is funny bit perhaps a bit much
and also a bit of a balance nightmare
r u sure
failed to connect to game
no its balanced
weaknesses are for bad weapons
FLY MY SCARABS https://streamable.com/a0eabl
Definitely a "new years cleaning" kind of patch
i dun get
or thats actually a mauler and you showing amauler one hit
it's a mauler yeah
multiple assail shards hit it with uncanny up
tbf this is back in patch 13 with 2.4k hp maulers and pre-nerf assail iirc
this is back when i was less than lvl 1k so probably patch 13
did they give more hp to maulers?\
or remove hp
feel mauler quite tanky
so im guessing give moe hp?
they used to have 2.4k hp before being buffed to 3k hp
crushers likewise had 3k hp before being buffed to 3.6k
from a subjective standpoint, i wish they lowered mauler hp from 3k
just feels too tanky
like an annoying kind.
from a balance standpoint it does make sense, else they will just be bruiser+
i jsu tdon't want to melee them for10 hours
it depends, since the issue is that we kind of just 2/3-shot maulers
and the way that the game is handlign difficulty is to spam 20 melee elites at you at a time
After playing (1) game I can report that assail feels the same, at least with how I use it.
i'd tone down the amount of elites and keep their tankiness (and nerf the strength of players)
again from an objective standpoint, no arguments.
Its just i really personally don't want to melee maulers so much.
cause they also one hit you with OH
they just feel like slimmer crushers with a less strict threshold.
Which is kinda boring.
p much
on the other hand, they have a flak body to allow you to slowly whittle away at them with any ranged weapon
and overheads have a short dodge catch
and are iirc one of the attacks that are lag compensated
yeah whittle :(
they're pretty lenient as long as a teammate doesn't drag an overhead into you
i deal with them fine, just doesn't feel fun to fight
at least crusher is thematic
big fat guy, sort of "boss" you get me.
just feel like im shooting a wall
Maulers are a bit quicker iirc
Yeah, keep an eye out for people who dance with carapace lmao.
I like that they exist to encourage bodyshots
yeah they could prob do more to diversify maulers from crushers
crusher i feel like im shooting helplessly at an incoming threat, which is cool.
Like my heavy sword uses horizontals to kill them instead of my own overheads
mauler is more like ah fuck i have to press lmb 2 times more now
yeah maulers could prob be different
they are in a weird spot though cause as arco said you just 2 or 3 shot them
even crushers are kinda the same wayu
maulers are basically just mini crushers
mauler do swing only with full cleave, so if teammate group up on him all of them get hit
tap head. i am so smart.
now you have some enemy that forces the team to be not near each other.
it is entirely inadvisable but i still like knocking them down with deimos heavy 2
like if they didnt just one shot me they would really be irrelevant
yeah, their regular non-overhead swings are almost ignore-able
i do enjoy them having a flak body as its at least a second option
i want some melee enemies that are faster
if you running the meta of the meta yeah.
But even then when they come in like 6, now you need 18 shots.
and aren't ragers
yeah faster melee enemies would be good
that arent ass
like ragers
although ragers still get outrun
you say that i already knew you were going to show gaze dd haha
why you delete
now i look stoopid
i mean the only way ragers even get into melee with you is if they are in a group of 20
because you dont have enough ammo
in one mag
sometimes you can 1 hit them if you get all your juice going and crit.
I meant to quote the other guy lol, my bad
imagine ragers but they deal damage but don't stunlock / interrupt you
OR
they do but when they do their string they cant move forward so you can dodge out of it, you get rewarded for knowing the timing when to dodge.
bro rewarding skill expression
yeah you can get some pretty crazy numbers
yeah fast enemies that are actually dodgeable
they should just hire me 
i would prefer ragers be like fightable in melee but not in groups of 20 ye
i like ragers as a non-dodgeable enemy so that they encroach on your space but >10 of them gets old really fucking fast
rn they are a dps/stagger check
Dunno if I just have a skill issue, but I have experienced something that feels like ragers moving forward while attacking, making it kinda hard for me to actively outrun them...
blocking not being ass would help
they have a lot of range
and can advance
DT atm is a dps check
i can't remember last time i got bit by a rager more than 2 times
if you get caught it can be hard to get out
i think they reach like 6m
and have undodgeable attacks unlike the majority of enemies
yeah
tbf the attack range of ragers is roughly the same our melee attack range
so it's fair game i suppose
some of their attacks are lunges so you are right to say that
they also have that stupid starter attack that has insane lunge
yeah i dont hate the range although with the whole 20 of them thing you cant like
duel them
and then theres stagger etc
bro it feels they have more rnage
I tried to outrange htem in psk but couldnt
the lunge attack
they're nice as an enemy that makes blocking required
but at the same time, there's 20 of them
and blocking in this game is really ass
don't they eat alot of your stam if you block it?
no
ragers don't do much stamina damage per hit
they actually eat very little
i not sure if diff attack cost diff stam on block
yeah different attacks can cost diff stamina
but a lot of stuff costs the same
e.g., bruiser/poxwalker/groaner melees all cost 1 bar
yeah once i reached a difficulty where there is more than 1 rager i immediately realized no point blocking the fucking rager
i think thats why i never block anything in DT beyond bosses :v
yeah blocking in this game is just too niche
running or dodging is always better
even weapons like knife that have 0.5 block cost
they really should just buff the block cost of weapons across the board
no, i block DH because i didn't see him 
still would be no point in blocking, it doesn't help your situation
true
its like if you have a failing business and you don't inject more capital into sales division
create a greater emphasis on blocking by changing enemy attacks or something i suppose
i personally thing not having to block is ok.
since blocking in vt2 seemed quite a bit better
im not a VT vet so i don't hold strong opinions about needing to block in a FS game.
tbf with dodging as strong as it is itll be hard for blocking to catch up
they would need to force me to not dodge
that's true
also arco, just wanna ask, after push, are you still ina blocking state?
multiple times today i pushed, someone attakced me and my weapon got bounced from lack of stam
maybe ogryn has some
ye
no wonder.
for some time after a push, you're still in a block
thats fucking annoying
it's both a good thing and a bad thing yeah
on my zealot i took off twbs and that kept happening
zombie behind, i hear the swish, i push, then weapon bounce
best thing would be no block, but make push animation cancelable

bro
im an average person
somehow
have better idea than FS
well weapon bounce still happens with no TWBS
yueah i took twbs off
Thats why im experiencing that now
i think main problem with me is on zealot i just spring everywhere 
most of the time attacking 3-4 times will regen enough stamina for you to dodge and push
they prob mean that it still hapens with TWBS
so i never manage stamina
since getting guardbroken is a separate mechanic from being stunned/staggered
i see, my bad then.
But is that true? never seem to have it happen with twbs.
maybe you're more comfortable with hittrading when you have twbs and you feel more obligated to block without twbs? idk
are there any ways to increase the crit chance on a surge staff?
By picking up the crit chance up in specs running gaze if your a psychopath and rolling high (nexus to but I assume you know that)
Boss, Spark'ead has learnt something weird again.
Is it still a stub barrel revolver if there's no barrel
YOU SEE IVAN
ingenius. no pesky barrel to slow down the bullet
all the hand damage of holding a live grenade with none of the inconvenience of having to pull the pin
smart
Hey, did fem Savant get a new ult line? At least for Scriers gaze. "No more Hiding"
Yeah, Apperently the female Savant straight up didn't have some of her lines
I only noticed because my music was between songs and it sounded way different/empowered compared to the others.
I also didn't meant to hit Scriers, It was an accident.

is it just me or are plasma guns stupidly broken
They're pretty OP when you got a good roll and know what you're doing with it.
the very first one i rolled can kill a line from the mauler to the mutant in meatgrinder
doesnt even have maniacs
just cara unyielding
Are the colored names also new
the glowing numbers in meatgrinder? yeah
I meant player subtitle names
yes they are
Can anyone recommend perks on Voidstrike staff?
Carapace> Maniac> Unyielding> Crit Chance> Flak?
cant go wrong with flak and crit chance
cara is only if you want to 1 shot crushers
otherwise elites, maniac or flak might serve better
but with surge you'll want crit chance
Idk about this weak spot should be in contention at a minimum and the spawn count if unchanged by this patch of carapace enemies should be 40ish total
i like weak spot for transfer perik as a blessing (paired with flurry)
but everyone says surge+nexus or flurry+nexus
Maybe you do want it for all of those high priority enemies but idk flak feels lackluster due to it just not doing much for break points you should already one shot
Flurry nexus is better but surge nexus plus the 5 weak spot crit is super fun
weakspot damage doesn't scale as well as you would think and is more or less a dead perk
Yeah but so are the others that was my point. Plus if your making use of true aim it is dmg your already gonna have
I do understand that it’s not great but idk what I’d actually want on perks maniac the idk
How so?
How?
Dev note: All projectiles, including projectiles from weapons like Psyker Force Staves and Ogryn Rumbler or player blitz abilities like Psyker “Assail” or Zealot “Blades of Faith” etc, now will only receive the buffs that were active when the projectile was fired/thrown/spawned from the player and keeps those buffs during its trajectory. This for example means that the projectile will have the damage and power the player had when shooting it and they will not time out or be lost during the flight of the projectile.
no more uncanny assail
Oh yeah good
It definetly is
before this it was pretty mediocre compared to the other options
but you could force value from uncanny
What other options???? Brain rupture is mid as fuck at best and smite is... smite
Brain seems fun now and nah assail is good for single target non horde builds still
Brain buff
ah assail EP i meant
Nevermind, thats entirely valid point
I think you just go a staff or gun build now
i dont think assail EP is playable anymore in the harder difficulties
it already was barely good enough with constant weapon swapping for uncanny
not really cuz with both of the trauma builds you just exclusively use trauma
as much as you can
Fair point
"Added Scrier’s Gaze VO for female Savant."
nice
i just assumed they couldn't get a hold of the VA for a bit
I feel like psyker blitzes in general are kinda eh as soon as you start getting really good staffs
they're mostly just a tool
assail EP I just had a soft spot for
cuz it was one of the unique builds where you could make it a primary
but it's already been underperforming in aurics, and takes a lot of effort to play
psyker blitzes have the issue of being outclassed by staffs in a lot of ways unfortunately
not sure if it'll be good enough now without uncanny
BR gets outclasses by fucking everything
The only bonus is its consistency
like realistically what blitz do you take with crit surge voidstrike that isn’t made irrelevant by the staff itself
at least surge staff has some kind of synergy with smite
Smite
what use do you get outta it
It’s not great but it’s probably good to use 1% of the time
Stoping the 12 bulwarks and crushers that have pinned me in a corner
As I’ve stated it’s not good but it might be okay vs the other 2 which are just useless
That’s true, but it’s a pretty rare scenario to be in, and the playstyle with voidstrike generally is to delete things like crushers before they even make themselves known
Additionally voidstrike knocks crushers on their butts really easily, so even crusher cc is covered
but the staff does that already lol
Yep which is why it’s only good to smite if it’s the scenario I listed or your pinned by something worse
I just take assail to deal with shooters, or BB if i want psykinetics aura
Does most of it it doesn’t full save you
The point is stun make a tiny bit of distance and strike them down
eh you can easily deal with armored ogryn pack with vs
especially with surge one-shotting them when it pops
Does staff go thorough bulwark shield haven’t used it in awhile?
- true aim being op
idk how exactly it works but I think a full charge shot knocks em over
Doesn’t go through tho
Then yeah if there’s enough to the point your in a corner and overwhelmed which as l’ve stated is insanely rare I think it’s good to smite get distance and staff it up
yeah, the overall point of psyker blitzes being just overall too weak at high levels kinda sucks tho
I wish they were better
I wish EP was better moreso
*too weak compared to staffs
I don’t think there awful but EP does deserve a buff to make them good
Aka in line with weapons or it’s just useless
yeah I added compared to staffs, I don’t think they’re weak just not worth investing into over a staff unless youre gunker
with shriek it's actually hella fast now
never tried EP but I imagine it would be crazy with both shriek and ep
no shit
I think main issue with BR is that it’s got a bit of an identity crisis. FS wants to make it really good at killing elites and specials, but it would be much better if it did more substantial damage to carapace and unyielding enemies
god knows psyker needs it
with the speed you can pop them off now I would say it has good cara damage
It’s got decent carapace damage
But not enough to warrant using it specifically for that purpose imo
Me: “Man this killing an elite with your 100% explosion one must be hard”
Gets it first try

yeah I just use it for specialists and ranged elites generally unless they happen to be really far away
between ds4, trauma staff and bb I'm all set for carapace damage anyway
Best thing about BR is being able to lock on to something and hide in cover
Anyone have advice to get the cliffhanger penance (knocking 7 or so people over an edge in like 2 seconds)
hab dreyko extraction getaway, on the ramp that goes up and around towards the valkyrie there's a hole that enemies will pour through, wait on the opposite side of the cliff and use shriek when a bunch of enemies drop
And the espionnage mission where you upload data in the middle, on any of the little bridge when a wave comes.
Literally the one penance keeping me from getting things I want. Thanks lol
That one and warp battery are by far the worst penances i've ever done
You don't need cliffhanger for that lol
The metal thing around the eyes? It's just the basic penances for both of them, not the redacted ones
anyone wanna help me get the solo headpop penance?
i got warp battery by accident
idfk ho
how
with shield i guess i never needed it
ya just waddle vaguely towards a rager and can usually take one out
Cliffhanger has no right to be this hard
I’ll shriek like 4 dudes off the ledge and the others don’t budge or they don’t move at all lol
make sure you have high peril
Higher = more stagger I take it?
yeah
Yah I had one lined up on the Dreyko evac and then my stamina broke from guarding
There's also a catwalk at the very start of Dreyko which is what I got it from
better than getting it on accident
the only one im missing for psyker is the one where I need to kill a monstrosity with brainburst for 90% hp, but i have no friends so I can'T do it
oh and to do 250 mission as psyker
guys pls do 250 missions with me real quick
that would be nice if we could finish by tomorrow as well
and this is a problem why?
i was just playing with a vet that had 850k dmg in 35m (auric mael)
change Terrifying Barrage to Warp Nexusor Crit Damage to Flak?
Terrifying arguably more useless than + crit so leaning to nexus
I would say nexus too but keep looking for staves burn is very important on purge
which gun was he running?
agrip and a devil sword and he was using weapon specialist
what would be dump stat to purg, Raidu or rreistance?
dmg is dump stat on purge
also quell speed
quell speed is a dump stat on 90% of staff paths since even 50% is an improvement on basic blitz quell and thats not awful
you can also switch to melee quell then switch back but thats too many key presses for my smooth brain
i have a purge with 80% everywhere but 32% quell and its still the best i got thanks to hadron
and it kinda sux
gimme a sec ill post mine
so Terrifying to Nexus whil ei roll for better purg staff?
oh dang
took me 6 attempts
so ideally max burn cloud, 70 dmg, dump in res and quell?
That's a disgusting purgatus
76+ burn, 79-80 cloud, dump dmg, 70+ res/quell.
yeah
is the stats that I would aim for on a perfect one
yeah thats my setup, its hella broken lol
oo interesting dmg is the dump
yep cuz the dmg is the on-hit damage, the dot and the way it applies is related to the burn stat
you can see this if you mouse over the stat
the game doesnt explain break points or where stats go very well like for one of the resolvers I have two one with reload speed at 50 and at 70 and their speeds are 2.40s and 2.50s
you have to go into the special "roboute guilliman" autism mode to see useful things
the autogun too?
deadshot and tag i take it?
cant find a build with weapon specialist with executioner
oo i see. back to rolling at brunts then
I kinda wanna do an asshole move on vet i'm pretty sure ill get kicked out of games for it but the damage output would be insane
if i bind tag to the same button as my attack key
i would do so much damage
i was about to go afk i had 2 of those autogun vets in my team
12 mutants are incoming? u bet that noone would even reach us
its so nice that the vet setup really prepares you for whats about to happen
recon? just leave the game no way you're winning plasma/autogun you're in for a chill time
the rending talents are just to strong i think
theres a very good guide for it on youtube
explains every single talent
Unyielding to flak?
kk
the good perks for purg are: flak, crit, unyield
nice
huh to use on Reaper and bosses?
now thats a roll
ye primarily for bulwarks and bosses
oo bulwarks too yeah
too bad lv3 warp flurry, coping with 1% less charge time potentially
warp 3 is fine
yep peak veteran
it's free real estate
That's because the auto equip of stance doesn't proc WS
I'm so fucking mad about this change
Even less reason to take assail over psykinetics aura now 😦
;you werent kidding on +unyielding purg on bosses
There's more you can do
Get deimos force sword
With uncanny strike + executor
Set boss on fire with purga a bit
Swap to deimos, hit it's head a few times
Uncanny strike and executor will proc
And boost the damage of the purga soul blaze stacks
Soul blaze benefits from whatever weapon you have equipped
dang ill have to choose deflector to exec so cant swap flak to Unyielding
So unyielding on a deimos sword will do more for you in this scenario, than it would on the staff
You can do big boss damage without unyielding
So I would prioritize executor over unyielding dmg
kk back to farming for tier4 exec then
But know, that flak is useless on deimos. It won't kill any flak enemies faster
Because flak enemies get 1 shot by it anyway
Elite damage, unyielding damage would be better
yeah its a suboptimal spread
Also, once boss is set on fire with purga a bit, use fire shriek ultimate (at about 85% peril) to put even more soul blaze stacks on the boss
you want that high as possible
yeah a shame finess got dumped in this one
it affects attackspeed which affects how the wep feels, and also weakspot damage, which impacts everything lol
Because venting shriek temporarily boosts max possible stacks of soul blaze
Default Max stacks is 16 (at 76% burn stat) and fire venting shriek will add an additional + 6 stacks, for a total of 22 stacks. Stacks start decaying after 8 seconds, I believe
@spice veldt I summon thee, idiot. NVM I have no need of you, also you are stupid
1-6 stacks based on peril i think
6 stacks at 84%ish might be 83
100 * (5/6) = 83.33-
Does the projectile change affect shriek burn?
I very much doubt it
bricked
weeel, maybe
switching sprint eff to maniac and getting double ball might save it
nono
i love gambling so i'm rolling 2nd blessing anyway
flak good
BIG MONEY BIG MONEY
99.999999% of gamblers quit just before hitting the jackpot
So tru so tru now stop edging us whats the second blessing?

