#psyker-class

1 messages · Page 1122 of 1

long wharf
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it has drawbacks already

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give it a maximum range

spice veldt
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it has drawbacks that i consider to be pretty outweighed by its strengths

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and i really want it to have some form of skill ceiling

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even if that comes in the form of intentionally hampering how you aim it

long wharf
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well, nobody asked for your masochistic opinion

spice veldt
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alas

lyric burrow
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infinite cleave and insane stagger def outweighs any drawbacks it has rn

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and thats not counting blazing

long wharf
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I'd rather see a range limit with proper aiming

sullen sphinx
long wharf
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except you're not given a proper aiming mechanic

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if it was supposed to be artillery, we'd see a trajectory

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I'd be fine with it becoming artillery, honestly

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I hate the current aiming system

untold niche
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thats why i like arco takes

long wharf
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nobody is arguing for mechanics that just win with a click

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but that's a poor excuse for unintuitive mechanics

untold niche
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i think in that regard, having a non invis projectile for trauma would be good

long wharf
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sure, turn trauma into an artillery staff

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I'm absolutely fine with that

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just make the aiming make sense

untold niche
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remove the aoe circled visual if there is a visible projectile

long wharf
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yep

spice veldt
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if you can aim a rumbler, you can aim the trauma staff

untold niche
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me me godly on rumbler

long wharf
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I aim using the trajectory path though

untold niche
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at least when i played oggie

spice veldt
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you still get an idea of where the explosion is from the circle

untold niche
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no need for scrub traj paths

spice veldt
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and based on the distance and elevation, you can figure how the circle will move with your crosshair as you continue to use it

untold niche
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yes yes

spice veldt
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and you can aim projectile weapons in other games that don't show the arc

hollow current
long wharf
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if trauma were changed to a projectile, we wouldn't need a trajectory path either

spice veldt
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though that would mess with its unique property that it doesn't land on enemies

long wharf
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nah

spice veldt
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make it phase through enemies?

long wharf
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just make it only hit solid geometry

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and bulwark shields

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ooo, and carapace

near wyvern
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Then I can't hit shit behind the ledge anymore 😦

long wharf
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can't have everything

spice veldt
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if it were changed to a projectile and without a trajectory, then it'd just be the same aiming system as what we currently have except with a delay

long wharf
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that's right

spice veldt
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so you'd just have the same aiming system at the end of the day except a delay and visual change

long wharf
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but the visual of the projectile is important

spice veldt
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so you only care about the visual of it?

long wharf
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visuals are a big part of usability

spice veldt
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if the aiming system doesn't matter at the end of the day, then i don't see why you argue against it so much

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well, it has a giant circle that shows where it'll blow up

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that is very visual to me

long wharf
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because it's unintuitive the way it is now

spice veldt
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i mean it's pretty intuitive
aim higher to shoot farther
the crosshair placement has a nonlinear relationship with how far you shoot, like how a grenade launcher would work

long wharf
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no

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just because you're used to it, doesn't make it intuitive

spice veldt
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the player just has to connect the dots that it's just a grenade launcher with an instant projectile time and tada

long wharf
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it is not obvious that where you aim is not where the blast is going to be

spice veldt
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but there's a giant circle

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displaying where the blast will end up

long wharf
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so what?

spice veldt
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that fact is very obvious

long wharf
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"intuitive" has meaning

spice veldt
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so the player can very easily see the discrepancy between where the circle is and where their crosshair is

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and thus they can figure out that where you aim is not where the blast is going to be

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the weapon has some initial learning curve but once you get past that hurdle it's not all that unintuitive as you make it out to be

long wharf
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that's the unintuitive part

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everything else in the game is either "effect is where I'm aiming" or shows a trajectory path

spice veldt
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then people can use those weapons if they want something familiar

long wharf
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projectiles have two behaviors - not affected by gravity and affected by gravity

spice veldt
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why not make something unique with how many weapons this game already has

long wharf
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because you're call for "uniqueness" makes the aiming unintuitive

spice veldt
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and players can always learn

sullen sphinx
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Yea, Trauma has a unique aim. But maybe it's part of its charm? It would be just another projectile weapon if you could've just lobbed a bomb with your mind

spice veldt
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and i'm claiming that it's not as unintuitive as you say

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I agree that it has an initial learning curve

long wharf
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it absolutely is

eager token
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trauma GIGACHAD

trauma on stairs or a ledge Virgin

elder gyro
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are there cosmetics for the psyker where he changes voice? just heard a darth vader sounding veteran and that was awesome

spice veldt
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like, from my perspective, you just have very little faith in the player

long wharf
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if it were a projectile, players would immediately go 'oh yeah, I gotta lead for that'

spice veldt
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and if players don't want to deal with the trauma

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they can just use a different weapon

long wharf
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it's not about "faith in players"

spice veldt
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yeah, but the circle is very obvious

long wharf
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it's about good game design

spice veldt
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and people can see how the circle moves in relation to how their crosshair moves

long wharf
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User Experience is a big deal in software and game development

spice veldt
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yes

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but that visual component already exists

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in the form of the circle

long wharf
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and it's not immediately obvious how that circle behaves

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it is, by definition, unintuitive

spice veldt
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yes the weapon has some initial learning curve and the player will have to get used to it

long wharf
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just because you can overcome that doesn't change that fact

spice veldt
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alright but then you need to establish that it being unintuitive is bad

long wharf
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do I?

spice veldt
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which you haven't and it's what i'm disagreeing with in the first place

long wharf
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unintuitive is always bad

spice veldt
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so melee weapons shouldn't ever have combos?

long wharf
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there's a huge difference between something behaving differently from expectations and something being unintuitive

spice veldt
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have something like the light chain for hordeclear only and heavy chain for single-target or whatever, just because that's intuitive?

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and any form of combo mixing to achieve either would be unintuitive and thus should not ever be implemented?

long wharf
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when something behaves differently from expected, but follows established guidelines or rules, then it's not unintuitive

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when something behaves differently from previously established guidelines or rules, and there's no obvious reason for it, then it's unintuitive

spice veldt
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and the trauma staff follows the established guideline of a projectile weapon like the grenade weapon, under your criteria

long wharf
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why should I be treating an instant effect as a projectile?

spice veldt
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not treating it as a projectile

long wharf
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there's no travel time, it's not a projectile

spice veldt
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but treating it with the same aiming system as a grenade launcher

long wharf
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ergo the aiming is unintuitive

spice veldt
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bro you can literally see how the circle moves with your crosshair

long wharf
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it isn't relying on previously established and understood behaviors, and it lacks an obvious reason for it

spice veldt
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yes and god forbid players learn or just google it

sullen sphinx
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The problem is, how do you define that staff is unintuitive? So far it's established that the aim is unique

spice veldt
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and it's on the magic class

long wharf
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how are you not understanding that seeing the circle move contrary to established behaviors elsewhere is what makes it unintuitive?

spice veldt
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and people can then build new schemas

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i'm saying that players can learn it

long wharf
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and I'm not arguing that players can't learn it

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I'm arguing that players shouldn't have to

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the system isn't intuitive

spice veldt
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alright fine let's compromise on an aiming arc

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give it the same thing as a rumbler and there we go

long wharf
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I mean, if there was a visible arc showing why the aiming circle ends up where it is, that'd mostly solve the problem, wouldn't it

spice veldt
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yes

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that's exactly it

long wharf
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it's not just a "visual", it's a visual explanation for the behavior

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this is all fundamental User Experience stuff

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I deal with User Experience stuff professionally

viscid heart
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How good is the surge force staff? I mostly run the fire boi staff. How does the force one do with crowds/elites?

spice veldt
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i mean just the circle and the crosshair is like an 1 + 2 = ? question where the reader has to fill in the gaps, but I don't think there are many gaps to fill to figure out how it works

long wharf
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no

spice veldt
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but if you disagree so much, then sure let's throw in an aiming arc

long wharf
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it's not 1+2

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it's lacking the part that ties the desired mechanic to user expectations

sullen sphinx
long wharf
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surge doesn't melt armor

viscid heart
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I see this one as one i can buy, dont know how good it is

long wharf
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patch 13 normalized the ADMs for surge

spice veldt
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if it were the only weapon in the game, then sure i'd agree that such an unintuitive and unexplained aiming system would be a spike in the learning curve
but there are also other weapons for players to content themselves with

long wharf
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it's just decent single-target damage now

spice veldt
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i'm saying that it being unintuitive is less of a concern because players have other options

long wharf
spice veldt
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sure

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players have other options that they can fall back onto if they decide that the trauma is too much

long wharf
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it flies against user expectations and established visual cues elsewhere in the game

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not the point

sullen sphinx
spice veldt
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it's not like it's a core mechanic where it being unintuitive will hamper a player's experience with the game

long wharf
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just because something can be learned or worked around doesn't change the flawed design

viscid heart
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I wont grab it then

long wharf
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that alone is proof that it needs addressing

spice veldt
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and they can come back to the weapon later

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because the point is that they have other weapons to content themselves with in the meantime

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or they can just avoid it if they don't like it, like you do

long wharf
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man, all you've done is say different versions of "players can deal with it"

spice veldt
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yes

long wharf
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just admit I'm right already.

spice veldt
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that's what i've been saying

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i don't have as low of an expectation in players

long wharf
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it's not about expectations

spice veldt
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and i've already said that we can just throw in an aiming arc

long wharf
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I will forever call out bad design decisions and champion trying to fix them

spice veldt
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and as far as I've read, you agree with that

long wharf
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I'm a software engineer, it's what I do

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sure, a trajectory path showing why the circle ends up where it does would fix it

upper sun
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we should call out bad design in anything and everything not just games

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the god damn ticket machines that has 64mb of ram and need to load for 30 seconds if you have the audacity of touching the back button is a big thing for me tbh

mighty olive
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#MakeSurgeGoodAgain

hearty oak
mighty olive
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It's my least favorite staff now >_<

upper sun
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nah dont do screenshots print it out and mail it to them with a mechanicus purity seal

long wharf
upper sun
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ESTIMED MAGAS OF OBISTIUS SHARK PRIME

long wharf
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I get headaches tracing through Darktide's Lua

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it's horrible

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and I too wish for the return of the OG surge staff

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#BringOriginalSurgeBack

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#SurgeMeBabyOneMoreTime

sullen sphinx
long wharf
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WH40K lore (games and books) are crammed filled with people customizing their gear

upper sun
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"RNG is a symptom of chaos influence and shall not be tolerated in your forge world"

hollow jolt
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Customization violates the machine spirit UwU

viscid heart
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FINALLY i got the warp battery penance

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Do we have a solid knockback option? for the cliffhanger one

rigid sky
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Or just push especially with force sword

viscid heart
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Okay, that's what i had been trying. wasnt sure if we had a better option

rigid sky
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I did it at the end of vigil station oblivium

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Dodged to side of horde on bridge, F.

viscid heart
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I just knocked a lot of enemies off, really surprised i didnt get it lol

rigid sky
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Or maybe I did it through a window

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You really need a lot of enemies

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I fluked it

viscid heart
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Yeah, 7 enemies it says but it def feels like ya need 40 lol

robust iris
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Got mine with force sword pushing on one of the hab dreyko bridges. Would have been easier with shriek

untold niche
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i did it on the green map where after activating the objectives there is a green slosh

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the defence area

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just lure them to a corner

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then vs

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that or the map with 2 levels and like 4 bridges

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green part is the stairs
the part where it bends there is a window

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personally i wish the map names were more memorable

marble crater
viscid heart
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If I can find the right spot. thanks ^^

marble crater
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You might get unlucky because there are no enemies coming, but if they do it's easy to get

glossy ember
grim inlet
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To the voidstrike staff users: is surge worth it? Right now I'm rocking nexus and flurry level 4

eager token
grim inlet
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That sounds awesome. I just started using one yesterday. Was previously using trauma. Thought I would try it out and got a godroll 380 after like 20 buys from brunts

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I'll try and get surge to replace flurry

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Thanks

rare arrow
little rapids
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also which dev decided to name an important blessing after one of the weapons

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I thought u meant surge staff at first lmao

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Personally I run surge and flurry because I’m addicted to flurry.

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Also get the true aim talent I think it’s called

rare arrow
grim inlet
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Is that the 5 weak spots guarantees crit?

marble crater
little rapids
little rapids
rare arrow
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The main setups are flurry/nexus, nexus/surge, and flurry/transfer

little rapids
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Like I’d rather have less crits and more balls

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Then fewer balls and more crits

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Speaking of blessings

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If you guys had a flurry trauma staff

rare arrow
little rapids
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Would you add rending or blazing

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As the second blessing

rare arrow
little rapids
rare arrow
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Though rending is fine too if you don’t have a good roll

little rapids
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I also have no idea how useful rending is

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Lol

rare arrow
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Same as surge, less crits means less surge procs. On trauma less crits means less blazing procs

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If you’re going to force the flurry roll then use rending

little rapids
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aight

rare arrow
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20% less crit on trauma is pretty significant given that it doesn’t have crit on it

little rapids
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Wdym doesn’t have crit on it

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I’m still a bit noob

rare arrow
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Surge staff has innate crit

marble crater
little rapids
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Trauma has 0% crit by default?!

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That’s evil

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Cute puppy Lucian

rare arrow
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Thanks, she’s always with me lol

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She goes to work with me and sits under my desk

little rapids
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Awww

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My cat is like that she loves being nearby

rare arrow
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Keep in mind to use whatever feels best for you.

little rapids
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of course

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that’s the goal of the game isn’t it

rare arrow
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My work allows dogs so she’s been coming to work with me since she was a puppy

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Well she’s only two but since I got her

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Back to work for us

grim inlet
mighty fractal
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Don't worry, the match before I got it, I had a Dreyko mission where I was one second off

tulip kettle
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catching up for the day, everyone saying brutal momentum bad on taxe? wut?

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being able to kill 4 enemies per swing instead of 1 = bad?

tulip kettle
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crusher void 1 shot, requires high peril and crit on surge

glossy ember
upper sun
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high peril charges and crits

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vet be like "i looked at it and held my breath"

tulip kettle
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u dont need warp charges, u can use DD or just perfect timing, and can guarantee the crit with true aim

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its a lot more achievable than you would think

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like yes i have 6 warp here, but if i had DD stacks or 5 stacks of perfect timing it would also work at 80+ peril

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similar to the DS4 1 shot on mutants, technically you need a damage steroid to reach it but you will usually have one

little rapids
# tulip kettle

can you convince me that surge staff is good when voidstrike can do this

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every time I try it it feels so underwhelming

tulip kettle
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i dont think surge staff is good.

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some really like it, but i cant get along with it

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i was referring to the surge blessing above. I think surge staff is good for being easy to aim in high stress situations (you dont need to aim), but i think it generates too much peril for the amount of damage charged shots do, it has range issues, i cant convince you no haha

mighty olive
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Surge is fun and fine in lower difficulty, but in auric damnation, it's suboptimal

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I hope they change it, and once they make it good they don't touch it again

tulip kettle
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just make it deal half damage to the second target

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instead of tickling them

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maybe lower the base peril cost of charged attacks

mighty olive
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Well, do you really want a staff that's only going to do you good for the first and 2nd target? I don't

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I want lightning, I want mass death!

tulip kettle
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at the moment it just hits the first one

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though i tend to agree

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make it lean into the identity

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make the charged attack even stronger, increase the targets, decrease the dmg by 20% per target

mighty olive
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Bring old surge back!

tulip kettle
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i dont remember it

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i never really played psyker before they changed it

mighty olive
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Hey folks,

It's me, your friendly neighbourhood Robot. I am a Creator and Partner for Warhammer 40,000: DarkTide and FatsharkAB.

So I just got the Surge Force Staff and my God I felt the FORCE LIGHTNING flowing from my Fingertips! It was epically amazing to just wreak havoc on my opponents!

Have this little vid of me experimenting with it an...

â–¶ Play video
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Short video demonstrates it, it was more of an aoe

prime elk
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Prob not going to be meta but it’s totally fine

tulip kettle
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yeah that looks more like what i want, but its dmg is too low to be good there

mighty olive
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Compared to other builds, it's not good

tulip kettle
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oh shit wait its the same dmg

prime elk
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It’s not amazing but it’s fine

tulip kettle
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i mean, im in love with my blaze trauma

mighty olive
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I just wouldn't bring it to auric, otherwise you're kinds screwing your team imo

prime elk
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Not really

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It has its niche

mighty olive
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I liked how it used to fork out and aoe things

tulip kettle
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yeah thats what it still needs to do

magic hull
tulip kettle
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and then decrease the dmg per each target hit

prime elk
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It’s a very capable anti specialist stick

willow hazel
tulip kettle
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lol hard disagree with that

mighty olive
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Hard pass lol

tulip kettle
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trauma is objectively the best staff

mighty olive
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I love my void, can't replace it >_<

tulip kettle
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for the ability to be permanently safe and no other reason

willow hazel
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Surge shits on ranged enemies and specialists, which usually kill PUG runs

prime elk
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It’s perfectly capable on auric damnation, even if it’s not the best

tulip kettle
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its also great for other reasons but trauma just lets you carry any game

prime elk
mighty olive
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I just feel it's lacking, and I wouldn't bring it to auric, just me xD

tulip kettle
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so does every staff that isnt purgatus

willow hazel
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not as well as surge though

tulip kettle
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disagree, as shown above

magic hull
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Yeah, surge is slightly better and i main purge

prime elk
tulip kettle
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voidstrike 1 shots any non monstrosity

willow hazel
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*on crit

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*with headshot

tulip kettle
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which you can guarantee

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it also kills 15 trash mobs at a time

prime elk
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Realistically surge is going to be safer for dealing with specialists

willow hazel
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*and if the reaper doesn't get staggered by your teammate and tuck his head

tulip kettle
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bro with trauma you knock him down

mighty olive
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Void crit allows you to go bowling, not only is it fantastic with armor, but it deleted hordes too

tulip kettle
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and all of the staves allow you to supress anything

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they have insane supression on lmb

mighty olive
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I unnos just my opinion on surge, it needs some love

prime elk
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I wouldn’t mind it getting buffed yeah

dim parrot
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cant disagree with that

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it does need some love
but its still usable

willow hazel
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It is closer to needing a nerf than a buff

magic hull
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well surges nice for sure, been serving me well at least

tulip kettle
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hard disagree

prime elk
willow hazel
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I just hope they don't remove the animation canceling because that makes it fun

mighty olive
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Nah if they nerf surge anymore, they might as well remove it from the game

tulip kettle
prime elk
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It’s ok but nowhere near needing a nerf

tulip kettle
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this is the one ive been using, and i get consistently lower dmg than both my traumas and voids

willow hazel
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thats a skill issue

magic hull
upper sun
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yeah no matter how good you are with the staff its still only two targets

dim parrot
magic hull
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bring assail + surge, best combo.

upper sun
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its still a fun staff and easy to build since t4 is only three blessings

prime elk
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Its usable, nothing amazing

upper sun
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its a lot easier to build a surge than other staves

prime elk
magic hull
willow hazel
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Surge + Smite is probably the way to go just for access to Psykinetic's Aura

tulip kettle
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surge and smite sounds just awful

willow hazel
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then vent every 8 seconds for horde clear

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you don't use smite almost ever, it's just for access to Psy Aura

dim parrot
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oof definitely slice hounds for satisfaction points

magic hull
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people forgot surge is useful on mael because of the auto aim feature which could save you from hounds and last second poxes

tulip kettle
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yeah thats whjat i said above

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its the only thing going for it over others

magic hull
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  • CC crushers for breathing space? day and night
tulip kettle
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no need to aim in high stress

tulip kettle
magic hull
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i still prefer auto aim

tulip kettle
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well thats fine 🙂

upper sun
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yeah surge is great until you get cornered with 7 crushers you kinda need your team to deal with them asap

tulip kettle
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i can click my mouse on heads

magic hull
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prob wont do a 360 flick on a flying hound thats for sure

upper sun
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i tried surge in mael and its kinda rough

willow hazel
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getting cornered by 8 crushers is a problem for most builds, but you can always just run Vent with surge

magic hull
nimble burrow
dim parrot
willow hazel
#

it would take longer to kill than the new surge, so probably worse

mighty olive
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I would like to see the left clicks on the staves to be changed so they're not all the same

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Sienna's Coruscation Staff left click would be awesome

plucky flax
upper sun
silent coral
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For those playing gun psyker do y'all use assail or smite?

dawn spoke
#

assail
a gunker with no assail is probably going to struggle with ammo economy unless you can guarantee you'll have a survivalist vet on your team

radiant frigate
#

ammo economy? just melee purityseal

prime elk
#

Melee? I play psyker so I don’t have to touch filthy heretics

willow hazel
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I see a lot of psykers end games with <10k melee damage

dim parrot
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I will never understand psykers that dont melee

willow hazel
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yeah, psyker melee is great

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at the very least equip a dueling sword to stab some mutants

dim parrot
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could never betray illisi my beloved

feral verge
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not meleeing as psyker is a common mistake i see noobs make

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purga staff is the worst offender

hollow current
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It was the biggest problem when the game came out. They just never fucking melee'd.'

feral verge
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i will see noobs setting solitary enemies on fire, or mutants or crushers on fire

willow hazel
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smite only psykers don't like melee either

lyric burrow
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tbf psyker melee did used to be on the weak side like a year ago

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so i could kinda get it back then

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but now i dont get it

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we even have uncanny on everything

dim parrot
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what happend to your name? stan?

lyric burrow
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arco actually

dim parrot
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lmao

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arco the silly goose

lyric burrow
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he is one silly goose

willow hazel
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since they released the Illisi/Demios, psyker melee has been really well off

hollow current
#

I really liked Deimos when slaughterer was over tuned.

lyric burrow
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yeah its been a long time since we had bad melee

hollow current
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I mean, I'd still like it if the mk IV wasn't a thing

dim parrot
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give us new non warp bases melee that has similar attack patter to illisi

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thank u

willow hazel
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are you talking about the heavy sword?

feral verge
#

psyker needs more staves, more than anything

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more than any other class needs new weps

dim parrot
#

also new staves
thank u

feral verge
#

i hope new staves are the priority

dim parrot
feral verge
#

and im probably askijng for too much, but a staff rework too

willow hazel
#

it is basically just the illisi without the charge attack

feral verge
#

make staff melee special do something useful, or better yet unique per staff

#

make every staff have a unique lmb

willow hazel
#

swap staff melee and hellbore melee for april fools

radiant frigate
#

i generally do not understand people who don't melee

dim parrot
#

I play darktide for the melee

#

mostly

radiant frigate
#

average illisi enjoyer

tulip kettle
#

warp magic isnt real anyway

#

there is only the machine

#

the purity of steel

frail harness
harsh urchin
#

smite gaming

radiant frigate
#

i do it out of necessity

frail harness
#

There was a dude in Veteran chat a while ago who was like 'I want a gun that's good at hoarde clear and good at killing elites'

mighty fractal
#

Fatshark has definitely cornered the market on melee combat in FPS games

frail harness
#

People replied: yeah just use Columnus IAG.
He's like, "I already use that! I'm bored" 😂

mighty fractal
#

It's the sound design, and the animations, and the weight and feel of the swings

#

and a bunch of other less-tangible things I can't think of at the moment

frail harness
#

I use Crusher because I want to see the funny ragdolls

mighty cipher
#

Anything tied directly to your peril is considered a warp attack

#

No

#

np

mighty cipher
#

Yes

#

Dont feel sorry about asking things

#

Yes

#

Also, the Force sword charge attacks count, as well as any form of soulblaze!

mighty fractal
#

It makes the weapon feel weighty

#

The hammers in this game don't feel as heavy and chunky as they do in Vermintide, though

#

which is just one reason why I hope Ogryn eventually gets a 2h hammer or maul

#

We need something really big and heavy

mighty cipher
mighty fractal
#

Cyberpunk 77 does a pretty good job with the blunt weapon tree

rugged glacier
#

They feel a bit, like, small, when uncharged

#

But charged they feel like I have a nuke about to go off in my hand

mighty fractal
#

Oh yeah the charged hammer attacks feel wonderful

#

It's the uncharged lights and heavies that feel... well, lighter in this game than in VT

torpid girder
mighty cipher
torpid girder
#

i also want ogryn to get a blitz where he throws a tungsten rod into tertium's atmosphere and it lands on an enemy upon re-entry

mighty cipher
#

Let me pancake a fucken Chaos spawn

mighty fractal
#

^^^

#

The disappointment when everyone saw the Crusher teaser and it was revealed that it was a Zealot weapon

#

was immense

mighty fractal
#

Maybe even give it a special attack like Sienna's scythe in VT2

#

where you slam the ground and stagger/knock down enemies in front of you

radiant frigate
#

personally i do not want ogryn

#

but maybe that's just me

rugged glacier
#

So glad it's good now though

#

Well, awful isn't the right word

tulip kettle
#

also, is it really good now?

rugged glacier
#

Absolutely

tulip kettle
#

sure, it staggers stuff, when you put stagger blessings on it

rugged glacier
#

Well considering it only has stagger blessings

#

That's not a 'when'

#

That's just it's base lol

tulip kettle
#

yeah thats my point

#

its a pure stagger weapon with low damage and a forced activatio

rugged glacier
#

Idk about pure stagger, it's good very good dmg potential in my experience

tulip kettle
#

that was not my experience

#

but i am a crucis enjoyer

#

though i went back recently and made myself a pretty damn good ironhelm, and i gotta admit

#

its pretty much just better, because it actually kills stuff

#

why dont thunderhammers have bromentum

mighty fractal
#

It got a huge glow-up in U13 though

#

I use Ironhlem more these days, but Crusher is very safe and easy to use, and it has good breakpoints on anything that isn't Carapace or a boss

mighty cipher
#

Ironhelm superiority

mighty fractal
#

😤

mighty cipher
#

Anways, this is sounding too much like the zealot chat.

#

Whats your opinion on Block Efficency?

mighty fractal
#

It gets a lot of value if you run Kinetic Deflection, since it'll reduce the peril cost of blocking

radiant frigate
#

i think block efficiency is not really needed overall

#

kinetic deflection does most of the heavy lifting

tulip kettle
#

yup its not great

#

better to run stamina

#

any place you can run block efficiency, run stamina instead, if using KD

dim wren
#

what's the scaling like on voidstrike charge shots? is it worth charging to 3/4 instead 1/2, or is a partially charged shot always the same damage until you reach full charge?

tulip kettle
long wharf
#

for a second, I thought FartShack finally released some chaos psyker gear

upper sun
tulip kettle
signal agate
long wharf
#

I wish more head cosmetics had the glowing eyes

dim parrot
#

I wish more head cosmetics would change your voice and at the same time not make u look goofy

primal plume
#

I just want full proper robes

#

almost all art of a psyker has them wearing robes

#

or at least give us something sorta like sienna has

#

half robes or whatever

torpid girder
#

when it comes to applied effects and DOTs, how does the game work them out?

#

Like say 2 players have soulblaze and bleed, do they both apply the same stacks or do they both apply their own separate stacks? and if they stack up the same stacks and the enemy dies to soulblaze or bleed which player gets the kill, the one who applied the first stack, the one who applied the most, or the one who applied stacks last?

spice veldt
#

both players contribute to the same stack
There is a singular "owner" of the stack, and that owner is the first person to apply that stack onto the enemy
Buffs of that owner and no one else will apply to that stack
Only the owner will get kill credit

torpid girder
#

okay awesome tyyy

spice veldt
#

360-noscope a horde with venting shriek so that the purg psyker on your team gets no credit

long wharf
#

I like to cut down a burning horde so the purge psyker doesn't get the kills and damage

sage plaza
#

Ok question: should I keep Warp Nexus on this? Or throw on Warp Flurry?

little rapids
#

you already have it modified, try both see what u enjoy

#

if u can spare the plasteel

sage plaza
#

I can, but would rather not, y'know?

#

But yeah you're right, I should experiment.

little rapids
#

i havent tried it with nexus though

long wharf
sage plaza
#

Sometimes you gotta settle.

#

Besides, +8% on a charge shot double-tap is more than a regular double-tap.

long wharf
#

you're going to want to replace that

#

no, it's not

#

it's not even +8%

#

crit damage perk doesn't work that way

#

it multiplies the damage difference between a normal and a crit hit

#

not the damage of the crit hit total

sage plaza
#

Neat.

little rapids
#

this needs to be pinned

long wharf
#

yeah, it's ass

sage plaza
#

Can't change it, though.

little rapids
#

its ok

#

my voidstrike has +20% unarmored

#

🙂

long wharf
#

oof

little rapids
#

wish it was flak or somethn

long wharf
#

you want flak

little rapids
#

yeah getting 2/4 from hadron is like impossible though

long wharf
#

not impossible, just expensive

#

Hadron and Brunt as in cahoots

little rapids
#

my only perfect staff is purgatus, and surge i guess but i dont use it

long wharf
#

a real racket going on

mighty olive
#

Can I has Pfhoenix on my weapon? Weapon go floof!

#

...floof is the sound I made irl trying to imitate fire sound, didn't work well

#

Crackle crackle, floof!

long wharf
#

I've never in my life heard a fire make a "floof" sound

#

"fwoosh"

mighty olive
#

What's the sound it makes when yo...oh fwoosh

#

That works

long wharf
#

even "prrrshwipe" in movies

sage plaza
#

Acvtivating a bubbleshield makes kind of a "floof" sound.

mighty olive
#

XD

#

Ohhh imagine we had a fire shield o_o that'd be amazing

#

Heretics catching fire as they run through

little rapids
#

confirmed

sage plaza
#

Ok just did some testing, I'm not getting that many more shots out of my Voidstrike with Warp Flurry. GOnna switch back to Nexus for extra double-taps.

long wharf
#

you'd light yourself on fire and then use the knife to as quickly as possible run into every enemy in the mission

sage plaza
#

Gonna chalk that up to the low Warp Resistance roll on mine.

mighty olive
little rapids
long wharf
#

as long as you also have True Aim from the talent tree

little rapids
#

yep true aim is really nice for surge(blessing)

sage plaza
#

Another question: what are the "unarmoured" enemies in the game?

little rapids
#

i wonder if i should run +30 tougness or +10hp/warp rider on my warp flurry/surge voidstrike

little rapids
#

the common enemies that look like zombies are usually unarmored

#

flak if they have some shitty armor

long wharf
#

you should basically always be using Warp Rider

sage plaza
#

Yep, I know.

long wharf
#

it's free +20% damage for just doing psyker stuff

little rapids
#

or is it still worth it quelling to zero

long wharf
#

you don't have to edge peril in order to get utility out of Warp Rider

little rapids
#

is edge peril the official psyker term for it

long wharf
#

you're going to be driving your peril up regardless

long wharf
#

we call it "peril edging" here

little rapids
#

is there known values for the actual scale

long wharf
#

because we're perverts and degenerates

little rapids
#

of what peril corresponds to what %dmg

long wharf
#

not that I know of, but it shouldn't matter

little rapids
#

aight

long wharf
#

higher peril = more damage

#

so if you're uncomfortable staying really close to popping, you can still get the benefit by quelling enough to feel safe to continue

#

that shouldn't ever be lower than 70%, really

#

the real edgers use a mod to know precisely what their peril is and ride it with reckless abandon

little rapids
#

i usually quell to zero unless im in a dangerous situation so i can stay attacking as often as possible without having to stop to quell. unless im overestimating how much time it really takes to stop and quell between attacks

sage plaza
#

Question: True Aim, with Transfer Peril and Surge on my Voidstrike.

long wharf
#

and if Warp Rider is a linear scale, then 70% peril is still getting you something like +16% damage

sage plaza
#

Crit generation with Peril reduction.

long wharf
#

the second projectile from surge will still proc TP if it hits weakspots

sage plaza
#

Yes, exactly.

long wharf
#

the second projectile from surge doesn't crit

#

aside from that, it's just another void projectile

upper sun
#

surge should stack it would be so funny if someone crashes the servers by hitting the lim n>in f=x^n or something havent done calcin 3 years

long wharf
#

I'd argue that the surge projectile ought to be a crit

#

it's simple enough to limit the surge blessing to creating a second projectile only

#

the wording of the blessing description leads you to think that it's a double crit

little rapids
#

its 1 crit 1 regular?

little rapids
#

that sux

#

but its still a great blessing anyways i suppose

long wharf
#

yep

#

it's still meta for damage

#

surge is also what allows void to stagger-lock bosses

dim parrot
#

.

#

arco explain yourself staregryn

fallen yacht
dim parrot
spice veldt
#

I have no relationships with geese

#

that statement is out of context

lyric burrow
#

arco did threaten to kick me into a volcano once

#

wonder if this is related

dim parrot
#

what a goose would definitely do if they could

spice veldt
#

no

upper sun
#

i can abolutely fuck up a goose in a fight i dont care what canadians say

misty light
#

raw hubris

austere crest
#

what did i come into here

upper sun
#

no fangs shitty claws tiny mouth no bite strength

#

easy

wind spruce
#

I tested this a few weeks ago

#

I'll find my documentation in a tick, on mobile atm

#

https://outplayed.tv/media/j4W5jQ

Voidstrike testing:

The surge projectile does more damage than a normal headshot.
Each crit projectile procs mettle twice, meaning with surge you get four procs, ie, 20% toughness back
Each crit only gives you one perfect timing stack even with surge.
It's not shown here but the normal + surge projectile does not cleave through more enemies than a single projectile does. It seems to explode at the same point along a conga line of poxwalkers.

To capture and share your gaming highlights, download the Outplayed app on Overwolf

â–¶ Play video
long wharf
#

interesting

#

it might be mettle being bugged

#

if the surge projectile was a crit, it'd proc perfect timing

#

unless perfect timing has some internal timer/cooldown

wind spruce
#

As shown in the video, a surge crit will proc mettle four times and perfect timing once

spice veldt
#

perfect timing is per attack rather than per hit so that fits

wind spruce
#

And the surge bolt does more than non-crit damage but very slightly less than a full crit (I couldn't figure out why)

long wharf
#

strange that the surge projectile would count as a crit but not do crit damage

#

but good to know

spice veldt
#

the gamer strategy of attacking the air with your duelling sword to maintain perfect timing stacks

wind spruce
#

If you frame freeze the video it's close enough to crit damage that it basically is.

1465 and 1380

Vs 1183 non crit

#

Actually that's like 70%

spice veldt
#

maybe something wonky with the charge level of the 2nd shot, if it's anything like the plasmagun

spice veldt
#

if the 2nd shot is consistently some percentage of the full-charge shot, then that might be it

wind spruce
#

Better than any of my theories

wind spruce
feral verge
#

"IIRC it's always the same % but don't quote me on that" - IroskTheOrc

mighty fractal
#

it’s perfectly real

#

As far as your psyker is concerned, they’re actually hitting something

spice veldt
#

so true (my psyker is a seer)

mighty fractal
#

Does anyone have a video or mp4 of the high peril sound effect(s)?

#

I can’t find one on yt and can’t check SoundCloud

#

Not the high peril lines, but the screechy and wobbly noises with the daemon voices

feral verge
torpid girder
hollow current
#

my psyker doing it to keep the slide rhythem going

#

then I mess it up and scootch two meters forward instead of 10

lapis violet
#

brunt's been cooking recently

feral verge
#

Low charge rate rip

hollow current
#

it goes from 1.6 to 1.9 tho

feral verge
#

That's a lot of time

#

Doesn't sound like it, but it is

#

Quell speed is the dump stat, never charge rate

hollow current
#

Worth handing it over to Hadron to see if she feels like making another brick. If it turns out good, the charge rate will hardly hurt it much.

feral verge
#

Even if it was godrolled, I would still make another

#

With higher charge rate

little rapids
feral verge
#

Most important stats, in order: damage, charge rate, warp resistance, blast radius, quelling speed

little rapids
#

is blast radius actually more important than quell speed

#

i never notice the blast radius

#

even with high stat

feral verge
#

I'd rather have it higher

#

IDC about low quell speed

#

Quelling is fast as hell

little rapids
#

can always be faster

feral verge
#

They buffed it awhile ago, we have a feat that makes it even faster

#

I'd value the slight damage

little rapids
#

i mean like, when i shoot the voidstrike at someones feet, it does like shove damage lol

#

it feels really insignificant idk when the radius is helpful

hollow current
#

60% is 1.72 sec and 80 is 1.66

feral verge
#

It doesn't look like a lot of time

#

But it is

little rapids
feral verge
#

It will be felt

little rapids
#

thats like 4% difference

#

for a 20% stat boost

#

lol

hollow current
#

Overall, a good staff. Use it until you get lucky on another.

lapis violet
hollow current
#

Mankar must have sensed this.

little rapids
lapis violet
#

what do i do with this staff btw?

#

i'm trying to get a double ball blessing to put onto this

#

but what about a perk. change unyielding to maniac?

#

or spec?

hexed geyser
#

What's the current state of voidstrike? i'll hop in with you lol. Nexus flurry or nexus surge that is recommended?

lapis violet
#

if doing the double ball blessing it's defo nexus

hexed geyser
#

Double ball is surge, nexus is kind of a given

#

Also it's probably flakiac unless there's some interresting carap bp to reach

urban sandal
untold niche
urban sandal
#

cara can work too if you want to go for that

wind spruce
#

You want flak over cara

#

The one shot is incredibly overrated

hexed geyser
#

And how rare is surge? I'm starting to be scared

wind spruce
#

The exact same rarity as every other t4 blessing

hexed geyser
#

And for t4 blessings, is it still better to get blue weapons or golds?

wind spruce
#

It's cheaper to do the blue upgrade

urban sandal
#

if you actually like having plasteel I'd suggest trying to get it from melk or mission rewards

#

I got surge from mission rewards

harsh urchin
#

Tbh I would grab 5% crit on VS

#

One of the few weapons I'd grab crit over any other perks

torpid girder
#

This game ruins my mood sometimes

lapis violet
urban sandal
hollow current
#

bursters fuck me up more than anything it feels.

#

They're also the only thing I can't really hear when i play tho, so i guess that's on me

urban sandal
#

I wouldn't say it's on you when the reason you can't hear them is because they are literally inaudible

orchid shadow
torpid girder
#

Ik i should have hit the shove or just used shriek there to save myself but it's insane i got punished that much for 1 burster Lol

torpid girder
#

at least that's wut I was told

#

I think even in the clip i posted above they're mostly silent except for a single ticking noise until the hound spawning howl is over

#

despite there being like 4 bursters

hollow current
orchid shadow
#

It's faint, but I can still hear them in that clip. But the music that's playing is kinda drowning them out.

hollow current
#

That's another fellow but I'll post mine where I just got merked out of a clutch

torpid girder
#

You can hear a single tick at the 1 and a half second mark but you can only really hear them when the howling noise is finished at around the 2 sec mark

#

but i haven't really noticed the bug too much myself either

urban sandal
#

you can always hear them spawn and can almost always hear them when they’re diving at you but even that can get silenced

torpid girder
#

Here's what it should normally sound like when a poxwalker is around that close to you vs the clip that was shown above
With the same song at the same volume

hollow current
#

going back I can kinda hear the spawns but man I got a nasty surprise.

wet belfry
#

DISRUPT DESTINY L.

#

SHOULDNT HAVE CRITTED.

hollow current
#

Pretty sure face pokes kill them regardless. I've done a lot of times lol.

torpid girder
#

Remember to always place trauma circles under poxbursters ur teammates are about to shove to scare them >:)

urban sandal
#

you actually bb it but it doesn't one shot it whatthefuck_heresy

#

hate when that happens to dogs too

#

and dreg gunners

hollow current
#

BB doesn't 1 hit dreg gunners?

urban sandal
#

if you have low/no peril and no warp stacks yeah

hollow current
#

ooof. been so long I've forgotten. but maybe this was a patch 13 thing with the buffed health

spice veldt
#

yeah patch 13

#

iirc dreg gunners had 1.1k hp in patch 12 and before

#

BB did 1k damage but we had +10% elite damage so we always were guaranteed for a dreg gunner one-shot if I remember correctly

hollow current
#

this is neat

leaden mulch
#

what should i change

left basin
#

the weapon

untold niche
#

Psyker should get a warp cannon where its like void but zero cleave, insane aoe and stagger, deals headshot damage and takes 30 peril per full charge. More you charge smaller projectile gets

left basin
#

psyker should get removed

#

psyker gang

wind spruce
left basin
#

4th psyker blitz kamehameha

#

siblings

#

what headgear has the gnarly voice modification

#

the gnarliest one

#

the one from the funny t-shaped helmet

limber silo
#

Do crits have increased cleave?

limber silo
#

I sound like goofy Darth Vader

left basin
#

yes

#

the laugh when you shriekcoom is something else though

leaden mulch
#

what should i change

hollow current
#

that's rough bud. stow it until maybe they unfuck crafting

#

otherwise make stripped down into dumdum and one of the perks into unyielding or flak depending what you want to kill harder

viscid heart
#

Malleus Monstronum is so hard to do. zz

limber silo
viscid heart
#

I no have friends BlublLaugh
And I can't solo it, cause bots are too good lmao

#

Actually, do the weakened bosses count?

#

I've come across those in a few missions, and they're pretty low health

hollow current
#

you can probably find people playing the lfg channels and ask them when in the voice comms

viscid heart
#

OOOOF i jsut got a DH to 2100 health lefet, and died

#

close, close

#

Didnt have a shield ogryn, but the guy i was with was dodging like a pro

austere crest
#

i help w this penance all the time if u need someone to hold the Dh for u no biggie

lyric burrow
#

skudie i finally tried knife psyker and it actually went pretty well but i think uncanny assail ended up doing 90% of the work lol

vernal blaze
#

you know maybe i shouldnt have kept double melee bounties from melk this week

#

i need to consciously stop using trauma staff

plucky flax
#

Get range contract then use assail

#

Assail kills count. Staff won't for some reason

#

Fs hate psykers

lyric burrow
#

true

#

terrible class

#

nerfed voidstrike unusable

wind spruce
#

Just like blaze trauma

austere crest
#

well

#

subjective, knife is obv strongest

lyric burrow
#

like i did fine i just checked my melee damage and i was like

#

oh

#

that didnt do much

austere crest
lyric burrow
#

although my melee damage with knife tends to be lower cause im just using it to run to w/e priority target

austere crest
#

tested against plague ogryn, knife was around 20s faster than all staves minus purge, im not buying one of those

#

the second fasted was primary fire with anim cancel and runngun

lyric burrow
#

yeah knife is oddly enough probably one of our faster boss killers

austere crest
#

i guess its just its multiplier

torpid girder
#

how does DS4 perform vs knife?

austere crest
#

ds4?

lyric burrow
#

duelling sword

#

4

austere crest
#

ohhh

vestal fulcrum
austere crest
#

ill try it now

lyric burrow
#

are you testing greys or whats considered BIS

austere crest
lyric burrow
#

yeah heres the scoreboard from that knife game

austere crest
#

just seeing what kind of damage i get with my weird build

lyric burrow
#

the melee to ranged damage is gross 😭

austere crest
#

mines worse

lyric burrow
#

ok i feel a little better now

#

it was fun though

austere crest
#

its always much lower if you arent maining sword for sure

lyric burrow
#

yeah with illisi it tends to be way higher melee than ranged

#

but since i usually run gunker my ranged is a bit higher since im bringing melee for specific stuff

#

deimos/ds4/knife

#

devils claw sometimes although thats a strange build im still figuring out

lunar hollow
lyric burrow
#

well yeah you were deadshot bolter vet

#

killing all the specials lol

lunar hollow
#

i REFUSE to engage poxwalkers

#

i am above them

lyric burrow
#

im aware

#

i wish i had clipped your sprinting away from 2 poxwalkers

lunar hollow
#

after 2500 hours i now know u can out-walk groaners with a bolter out

#

that was a learning experience

austere crest
#

doing now with ds4, but i am going to use flayer, and BB blitz since i did on the rest

#

XD

lunar hollow
#

i swear to god

lyric burrow
#

i dont doubt that

#

my issue was you were screaming for me to help

#

and then i turned around

#

and it was 2 fucking poxwalkers

#

by the time you called for helkp

lunar hollow
#

don't u know veteran has 1.25s stamina regen delay

lyric burrow
#

it was 2 poxwalkers

#

shit my bad

lunar hollow
#

if i block one attack i am NEVER regenning stamina again

lyric burrow
#

you def couldnt have fought them with shovel

austere crest
#

damn ds4 is nasty

lyric burrow
#

ds4 is cracked yeah

#

are you running uncanny on it

austere crest
#

using this

lunar hollow
#

they should make the ds2 like an ogryn club and give the sweep like 2-3x unyielding multi

austere crest
#

trimming now

lyric burrow
#

yeah ds4 is probably our best boss melee

lyric burrow
#

if they are going to keep it at 20% less heavy damage

viscid heart
#

i sure hope the 90% monster damage is given at the end. I jsut did it, but didnt get it instantly

lyric burrow
#

or w/e the number was

lunar hollow
#

idk what theyll do with dueling swords

#

the numbers on em are just weird

lyric burrow
#

4 needs a nerf

austere crest
lyric burrow
#

well

austere crest
#

thats the fastest ive done yet

lyric burrow
#

uncanny needs a nerf

lunar hollow
#

i want the 4 to have like a staged heavy

lyric burrow
#

they could also make use of specials not being universal

#

if they want to differentiate

#

actually idk what the 5s is

#

i dont use it

lunar hollow
#

the last time i used the 5 was before i had the plasteel to make a 4

#

back in like march when i was just starting to play damnation i liked the 4 but ppl told me the 5 was better and i got sad

lyric burrow
#

i used it a little bit like pre patch 12

#

it was pretty mid

#

i had a friend who really liked it though

lunar hollow
#

😔

lyric burrow
#

back then it was considered the like horde cleary one

#

but

#

it was worse horde clear than illisi

#

and deimos tbh

#

i forget if it could even proc rampage

#

that was back when psyker melee was illisi or deimos and nothing else though so not shocked it didnt end up well

#

guess you could run caxe

lunar hollow
#

antax push attack meta

lyric burrow
#

those were the days

lunar hollow
#

many eons ago

spice veldt
austere crest
#

illisi is going to be the best for horde clear

lyric burrow
#

idk if its the fastest now actually, i think for a while devils claw beat it

#

when it first got buffed

#

not sure now

lunar hollow
#

meta slave

spice veldt
#

too bad

austere crest
#

ouch

lyric burrow
#

arco be like "fuck trauma too op" and then plays it

spice veldt
#

fatshark gave to me

lyric burrow
#

and slams it on me when i was trying to aim

lunar hollow
#

how would a trauma explosion prevent u from aiming

#

are u a scab gunner

#

have u been killed

austere crest
#

trauma was one of the slowest for boss damage iirc

lyric burrow
#

i still aimed

viscid heart
#

im at another DH. Just to be sure, are you supposed to get the 90% boss damage penance instantly when you finish it? or at the end of the game

lyric burrow
#

i just know what his intention was

#

i could see it in his eyes

austere crest
#

instantly

lyric burrow
#

@spice veldt do you deny these accusations

lunar hollow
#

im so glad my skull is devoid of any thoughts

viscid heart
#

I didnt get it with the last one then. Even tho I did 100% of the damage with brain burst, and im in a private game. hmm

lunar hollow
#

smooth brain, spacious skull

austere crest
#

how the hell can u stand looking at that lol

lyric burrow
lunar hollow
#

ask arco

#

this is not my clip

austere crest
#

that dog looks like a fetus

lunar hollow
#

he has played like this for 2000 hours

#

its all he knows

austere crest
#

thats not that much

#

XD

lyric burrow
#

he has become one with the playdough

lunar hollow
#

i would count any amount of time with those graphics as too much

austere crest
#

but its so...shiny

lyric burrow
#

its got charm

austere crest
#

slimy even

lyric burrow
#

i must admit

austere crest
#

its somewhere between xbox 360 and atari and i dont know where it falls

lunar hollow
lyric burrow
#

i switch to 3 toughness curios for the first time

#

and josho instantly attempts murder

lunar hollow
#

there were a couple times u still dont know about

#

so

lyric burrow
#

what did i do to deserve this

#

i saved you from poxwalkers

lunar hollow
#

i am reminding you to appreciate the good things in life

#

(not me)

lyric burrow
#

josho if playing darktide with the boys (including you) was not the good things in life i would not have stayed up till 9 am to play and then gone to class

lunar hollow
#

that's fair

#

i'll have to try harder next time

#

🙂

lyric burrow
#

damn

vernal blaze
#

3 psyker 1 zealot archivum with +specialists / monster specials

#

that was uhh

#

fun

lunar hollow
#

bring all voidstrikes and stunlock all the bosses

lyric burrow
#

dont do it

vernal blaze
#

only 1 staff user and i ran trauma

viscid heart
#

hmm. I dunno why the DH kill I did didnt count

lunar hollow
#

😔

lyric burrow
#

void corrupts your brain

lunar hollow
lyric burrow
#

it changes you

lunar hollow
#

void has been unable to change my habits

lyric burrow
#

its enabled htem

vernal blaze
#

on one hand we actually did beat it

lunar hollow
#

mankar is at this point genuinely amazed at how liable i am to blow up to poxbursters

austere crest
vernal blaze
#

on the other hand we were practically cycling through downed players like we were working shifts

#

it worked out in the end though

lyric burrow
#

@lunar hollow i need to stop using void

#

why did you convince me to do this

#

(by association)

lunar hollow
#

u gotta blow em up

lyric burrow
#

i will not blow up my random teammates

#

however they did almost just let me die to a dog

lunar hollow
lyric burrow
#

like full health bar

lunar hollow
#

it happens to everyone