#psyker-class
1 messages · Page 1122 of 1
it has drawbacks that i consider to be pretty outweighed by its strengths
and i really want it to have some form of skill ceiling
even if that comes in the form of intentionally hampering how you aim it
well, nobody asked for your masochistic opinion
alas
infinite cleave and insane stagger def outweighs any drawbacks it has rn
and thats not counting blazing
I'd rather see a range limit with proper aiming
But any elevation and range is increased. It's fun to play as an artillery sometimes
except you're not given a proper aiming mechanic
if it was supposed to be artillery, we'd see a trajectory
I'd be fine with it becoming artillery, honestly
I hate the current aiming system
yessir skill expression
thats why i like arco takes
nobody is arguing for mechanics that just win with a click
but that's a poor excuse for unintuitive mechanics
i think in that regard, having a non invis projectile for trauma would be good
sure, turn trauma into an artillery staff
I'm absolutely fine with that
just make the aiming make sense
remove the aoe circled visual if there is a visible projectile
yep
if you can aim a rumbler, you can aim the trauma staff
me me godly on rumbler
I aim using the trajectory path though
at least when i played oggie
you still get an idea of where the explosion is from the circle
no need for scrub traj paths
and based on the distance and elevation, you can figure how the circle will move with your crosshair as you continue to use it
yes yes
and you can aim projectile weapons in other games that don't show the arc
just like Rip Torn said.
if trauma were changed to a projectile, we wouldn't need a trajectory path either
though that would mess with its unique property that it doesn't land on enemies
nah
make it phase through enemies?
Then I can't hit shit behind the ledge anymore 😦
can't have everything
if it were changed to a projectile and without a trajectory, then it'd just be the same aiming system as what we currently have except with a delay
that's right
so you'd just have the same aiming system at the end of the day except a delay and visual change
but the visual of the projectile is important
so you only care about the visual of it?
visuals are a big part of usability
if the aiming system doesn't matter at the end of the day, then i don't see why you argue against it so much
well, it has a giant circle that shows where it'll blow up
that is very visual to me
because it's unintuitive the way it is now
i mean it's pretty intuitive
aim higher to shoot farther
the crosshair placement has a nonlinear relationship with how far you shoot, like how a grenade launcher would work
the player just has to connect the dots that it's just a grenade launcher with an instant projectile time and tada
it is not obvious that where you aim is not where the blast is going to be
so what?
that fact is very obvious
"intuitive" has meaning
so the player can very easily see the discrepancy between where the circle is and where their crosshair is
and thus they can figure out that where you aim is not where the blast is going to be
the weapon has some initial learning curve but once you get past that hurdle it's not all that unintuitive as you make it out to be
that's the unintuitive part
everything else in the game is either "effect is where I'm aiming" or shows a trajectory path
then people can use those weapons if they want something familiar
projectiles have two behaviors - not affected by gravity and affected by gravity
why not make something unique with how many weapons this game already has
because you're call for "uniqueness" makes the aiming unintuitive
and players can always learn
Yea, Trauma has a unique aim. But maybe it's part of its charm? It would be just another projectile weapon if you could've just lobbed a bomb with your mind
and i'm claiming that it's not as unintuitive as you say
I agree that it has an initial learning curve
it absolutely is
trauma 
trauma on stairs or a ledge 
are there cosmetics for the psyker where he changes voice? just heard a darth vader sounding veteran and that was awesome
like, from my perspective, you just have very little faith in the player
if it were a projectile, players would immediately go 'oh yeah, I gotta lead for that'
and if players don't want to deal with the trauma
they can just use a different weapon
it's not about "faith in players"
yeah, but the circle is very obvious
it's about good game design
and people can see how the circle moves in relation to how their crosshair moves
User Experience is a big deal in software and game development
and it's not immediately obvious how that circle behaves
it is, by definition, unintuitive
yes the weapon has some initial learning curve and the player will have to get used to it
just because you can overcome that doesn't change that fact
alright but then you need to establish that it being unintuitive is bad
do I?
which you haven't and it's what i'm disagreeing with in the first place
unintuitive is always bad
so melee weapons shouldn't ever have combos?
there's a huge difference between something behaving differently from expectations and something being unintuitive
have something like the light chain for hordeclear only and heavy chain for single-target or whatever, just because that's intuitive?
and any form of combo mixing to achieve either would be unintuitive and thus should not ever be implemented?
when something behaves differently from expected, but follows established guidelines or rules, then it's not unintuitive
when something behaves differently from previously established guidelines or rules, and there's no obvious reason for it, then it's unintuitive
and the trauma staff follows the established guideline of a projectile weapon like the grenade weapon, under your criteria
why should I be treating an instant effect as a projectile?
not treating it as a projectile
there's no travel time, it's not a projectile
but treating it with the same aiming system as a grenade launcher
ergo the aiming is unintuitive
bro you can literally see how the circle moves with your crosshair
it isn't relying on previously established and understood behaviors, and it lacks an obvious reason for it
yes and god forbid players learn or just google it
The problem is, how do you define that staff is unintuitive? So far it's established that the aim is unique
and it's on the magic class
how are you not understanding that seeing the circle move contrary to established behaviors elsewhere is what makes it unintuitive?
and I'm not arguing that players can't learn it
I'm arguing that players shouldn't have to
the system isn't intuitive
alright fine let's compromise on an aiming arc
give it the same thing as a rumbler and there we go
I mean, if there was a visible arc showing why the aiming circle ends up where it is, that'd mostly solve the problem, wouldn't it
it's not just a "visual", it's a visual explanation for the behavior
this is all fundamental User Experience stuff
I deal with User Experience stuff professionally
How good is the surge force staff? I mostly run the fire boi staff. How does the force one do with crowds/elites?
i mean just the circle and the crosshair is like an 1 + 2 = ? question where the reader has to fill in the gaps, but I don't think there are many gaps to fill to figure out how it works
no
but if you disagree so much, then sure let's throw in an aiming arc
it's not 1+2
it's lacking the part that ties the desired mechanic to user expectations
It's great with melting armor, but can struggle with dense hordes
roger, thanks ^^
surge doesn't melt armor
I see this one as one i can buy, dont know how good it is
patch 13 normalized the ADMs for surge
if it were the only weapon in the game, then sure i'd agree that such an unintuitive and unexplained aiming system would be a spike in the learning curve
but there are also other weapons for players to content themselves with
it's just decent single-target damage now
i'm saying that it being unintuitive is less of a concern because players have other options
it's the only weapon in the game that behaves as a point-and-click but aims like a projectile
sure
players have other options that they can fall back onto if they decide that the trauma is too much
it flies against user expectations and established visual cues elsewhere in the game
not the point
Not great perks and blessings
it's not like it's a core mechanic where it being unintuitive will hamper a player's experience with the game
just because something can be learned or worked around doesn't change the flawed design
I wont grab it then
we've already agreed that it can hamper the player's experience, to where they choose to avoid interacting with it
that alone is proof that it needs addressing
and they can come back to the weapon later
because the point is that they have other weapons to content themselves with in the meantime
or they can just avoid it if they don't like it, like you do
man, all you've done is say different versions of "players can deal with it"
yes
just admit I'm right already.
it's not about expectations
and i've already said that we can just throw in an aiming arc
I will forever call out bad design decisions and champion trying to fix them
and as far as I've read, you agree with that
I'm a software engineer, it's what I do
sure, a trajectory path showing why the circle ends up where it does would fix it
its not great you want warp nexus flurry flak and elites i have only managed to get 3 out of those at the most
we should call out bad design in anything and everything not just games
the god damn ticket machines that has 64mb of ram and need to load for 30 seconds if you have the audacity of touching the back button is a big thing for me tbh
#MakeSurgeGoodAgain
Next step would be cracking the game's code and pointing arrows at mistakes and send them to the devs with "WTF??" somewhere in the screenshot
It's my least favorite staff now >_<
nah dont do screenshots print it out and mail it to them with a mechanicus purity seal
I already have a full-time job
ESTIMED MAGAS OF OBISTIUS SHARK PRIME
I get headaches tracing through Darktide's Lua
it's horrible
and I too wish for the return of the OG surge staff
#BringOriginalSurgeBack
#SurgeMeBabyOneMoreTime
"Sacred weapon customization is tech-heresy against perfect design of Omnissiah"
which is outright nonsense
WH40K lore (games and books) are crammed filled with people customizing their gear
"RNG is a symptom of chaos influence and shall not be tolerated in your forge world"
I think you mean using Omnissiah blessed tools >.>
Customization violates the machine spirit UwU
FINALLY i got the warp battery penance
Do we have a solid knockback option? for the cliffhanger one
Venting Shriek
Or just push especially with force sword
Okay, that's what i had been trying. wasnt sure if we had a better option
I just knocked a lot of enemies off, really surprised i didnt get it lol
Yeah, 7 enemies it says but it def feels like ya need 40 lol
Got mine with force sword pushing on one of the hab dreyko bridges. Would have been easier with shriek
i did it on the green map where after activating the objectives there is a green slosh
the defence area
just lure them to a corner
then vs
that or the map with 2 levels and like 4 bridges
green part is the stairs
the part where it bends there is a window
personally i wish the map names were more memorable
Smite and chasm station assassination mission are your friend for this. Towards the end after you walk up the stairs and need to drop down again, there is that one balcony looking thing where hordes jump down from sometimes. Just smite upwards into the enemies coming from there
Il ltry that out
If I can find the right spot. thanks ^^
This spot #psyker-class message
You might get unlucky because there are no enemies coming, but if they do it's easy to get
have your tried using scrier's gaze with it 
To the voidstrike staff users: is surge worth it? Right now I'm rocking nexus and flurry level 4
yeah it’s pretty good and can 1 shot crushers with the right setup on a crit, make sure you keep nexus over flurry
That sounds awesome. I just started using one yesterday. Was previously using trauma. Thought I would try it out and got a godroll 380 after like 20 buys from brunts
I'll try and get surge to replace flurry
Thanks
It also does great monstrosity damage
Surge on void strike is godly
also which dev decided to name an important blessing after one of the weapons
I thought u meant surge staff at first lmao
Personally I run surge and flurry because I’m addicted to flurry.
Also get the true aim talent I think it’s called
You lose a lot of procs not having nexus
Is that the 5 weak spots guarantees crit?
How about momentum and momentum on zealot 
I know :( but I still prefer it
Yep
The main setups are flurry/nexus, nexus/surge, and flurry/transfer
Like I’d rather have less crits and more balls
Then fewer balls and more crits
Speaking of blessings
If you guys had a flurry trauma staff
With nexus you’ll net more orbs than with flurry in a surge build
I use blaze trauma
true but directed to the same place. With flurry I can more quickly take down trash
Though rending is fine too if you don’t have a good roll
I have it with blazing and nexus but I miss flurry(addicted) so I was wondering how useful blazing would be without nexus
I also have no idea how useful rending is
Lol
Same as surge, less crits means less surge procs. On trauma less crits means less blazing procs
If you’re going to force the flurry roll then use rending
aight
20% less crit on trauma is pretty significant given that it doesn’t have crit on it
Surge staff has innate crit
Flurry with Shockwave, Nexus with Blazing
Keep in mind to use whatever feels best for you.
My work allows dogs so she’s been coming to work with me since she was a puppy
Well she’s only two but since I got her
Back to work for us
Take my dogs with me everywhere too. Thank goodness I work from home or else I would get depressed without them with me lol
Don't worry, the match before I got it, I had a Dreyko mission where I was one second off
catching up for the day, everyone saying brutal momentum bad on taxe? wut?
being able to kill 4 enemies per swing instead of 1 = bad?
Lule 👎 nowai
smh
u dont need warp charges, u can use DD or just perfect timing, and can guarantee the crit with true aim
its a lot more achievable than you would think
like yes i have 6 warp here, but if i had DD stacks or 5 stacks of perfect timing it would also work at 80+ peril
similar to the DS4 1 shot on mutants, technically you need a damage steroid to reach it but you will usually have one
can you convince me that surge staff is good when voidstrike can do this
every time I try it it feels so underwhelming
i dont think surge staff is good.
some really like it, but i cant get along with it
i was referring to the surge blessing above. I think surge staff is good for being easy to aim in high stress situations (you dont need to aim), but i think it generates too much peril for the amount of damage charged shots do, it has range issues, i cant convince you no haha
Surge is fun and fine in lower difficulty, but in auric damnation, it's suboptimal
I hope they change it, and once they make it good they don't touch it again
just make it deal half damage to the second target
instead of tickling them
maybe lower the base peril cost of charged attacks
Well, do you really want a staff that's only going to do you good for the first and 2nd target? I don't
I want lightning, I want mass death!
at the moment it just hits the first one
though i tend to agree
make it lean into the identity
make the charged attack even stronger, increase the targets, decrease the dmg by 20% per target
Bring old surge back!
Hey folks,
It's me, your friendly neighbourhood Robot. I am a Creator and Partner for Warhammer 40,000: DarkTide and FatsharkAB.
So I just got the Surge Force Staff and my God I felt the FORCE LIGHTNING flowing from my Fingertips! It was epically amazing to just wreak havoc on my opponents!
Have this little vid of me experimenting with it an...
Short video demonstrates it, it was more of an aoe
It’s honestly not that bad
Prob not going to be meta but it’s totally fine
yeah that looks more like what i want, but its dmg is too low to be good there
Compared to other builds, it's not good
oh shit wait its the same dmg
It’s not amazing but it’s fine
i mean, im in love with my blaze trauma
I just wouldn't bring it to auric, otherwise you're kinds screwing your team imo
I liked how it used to fork out and aoe things
yeah thats what it still needs to do
its day and night when you get to CC crushers and get breathing space in auric mael
and then decrease the dmg per each target hit
It’s a very capable anti specialist stick
I think it's the best staff for PUGs
lol hard disagree with that
Hard pass lol
trauma is objectively the best staff
I love my void, can't replace it >_<
for the ability to be permanently safe and no other reason
Surge shits on ranged enemies and specialists, which usually kill PUG runs
It’s perfectly capable on auric damnation, even if it’s not the best
its also great for other reasons but trauma just lets you carry any game
Yeah it’s quite valuable in that sense
I just feel it's lacking, and I wouldn't bring it to auric, just me xD
so does every staff that isnt purgatus
not as well as surge though
disagree, as shown above
Yeah, surge is slightly better and i main purge
Not exactly true given that surge allows for way faster reaction time
voidstrike 1 shots any non monstrosity
Realistically surge is going to be safer for dealing with specialists
*and if the reaper doesn't get staggered by your teammate and tuck his head
bro with trauma you knock him down
Void crit allows you to go bowling, not only is it fantastic with armor, but it deleted hordes too
and all of the staves allow you to supress anything
they have insane supression on lmb
I unnos just my opinion on surge, it needs some love
I wouldn’t mind it getting buffed yeah
It is closer to needing a nerf than a buff
well surges nice for sure, been serving me well at least
hard disagree
Definitely not lol
I just hope they don't remove the animation canceling because that makes it fun
Nah if they nerf surge anymore, they might as well remove it from the game
It’s ok but nowhere near needing a nerf
this is the one ive been using, and i get consistently lower dmg than both my traumas and voids
thats a skill issue
its good where its at
yeah no matter how good you are with the staff its still only two targets
its usable where its at
bring assail + surge, best combo.
its still a fun staff and easy to build since t4 is only three blessings
Its usable, nothing amazing
its a lot easier to build a surge than other staves
If I do that I’m just playing with assail all games 
basically yeah, i only use surge on crushers auto aim flying hounds and pox
Surge + Smite is probably the way to go just for access to Psykinetic's Aura
surge and smite sounds just awful
then vent every 8 seconds for horde clear
you don't use smite almost ever, it's just for access to Psy Aura
oof definitely slice hounds for satisfaction points
people forgot surge is useful on mael because of the auto aim feature which could save you from hounds and last second poxes
- CC crushers for breathing space? day and night
no need to aim in high stress
trauma does this better and safer
i still prefer auto aim
well thats fine 🙂
yeah surge is great until you get cornered with 7 crushers you kinda need your team to deal with them asap
i can click my mouse on heads
prob wont do a 360 flick on a flying hound thats for sure
i tried surge in mael and its kinda rough
getting cornered by 8 crushers is a problem for most builds, but you can always just run Vent with surge
at that point thats really on you tbh
good thing you have two weapons and one is a toothpick that goes right through a crusher's brain
for that old surge would kinda be better ngl
it would take longer to kill than the new surge, so probably worse
I would like to see the left clicks on the staves to be changed so they're not all the same
Sienna's Coruscation Staff left click would be awesome
Really surge works great for me on mael.
well either way maybe auric maelstrom is just out of my skill level or i just got bad teammates the 2 times i tried it
For those playing gun psyker do y'all use assail or smite?
assail
a gunker with no assail is probably going to struggle with ammo economy unless you can guarantee you'll have a survivalist vet on your team
ammo economy? just melee 
Melee? I play psyker so I don’t have to touch filthy heretics
I see a lot of psykers end games with <10k melee damage
I will never understand psykers that dont melee
yeah, psyker melee is great
at the very least equip a dueling sword to stab some mutants
could never betray illisi my beloved
not meleeing as psyker is a common mistake i see noobs make
purga staff is the worst offender
It was the biggest problem when the game came out. They just never fucking melee'd.'
i will see noobs setting solitary enemies on fire, or mutants or crushers on fire
smite only psykers don't like melee either
tbf psyker melee did used to be on the weak side like a year ago
so i could kinda get it back then
but now i dont get it
we even have uncanny on everything
what happend to your name? stan?
arco actually
he is one silly goose
since they released the Illisi/Demios, psyker melee has been really well off
I really liked Deimos when slaughterer was over tuned.
yeah its been a long time since we had bad melee
I mean, I'd still like it if the mk IV wasn't a thing
are you talking about the heavy sword?
psyker needs more staves, more than anything
more than any other class needs new weps
also new staves
thank u
i hope new staves are the priority
heavy sword?
and im probably askijng for too much, but a staff rework too
it is basically just the illisi without the charge attack
make staff melee special do something useful, or better yet unique per staff
make every staff have a unique lmb
swap staff melee and hellbore melee for april fools
Yes
i generally do not understand people who don't melee
average illisi enjoyer
Where else would you even go to play a game where you only shoot enemies with guns though? Do they even make games like that? /s
smite gaming
shooting guns is easily my least favorite part
i do it out of necessity
There was a dude in Veteran chat a while ago who was like 'I want a gun that's good at hoarde clear and good at killing elites'
Fatshark has definitely cornered the market on melee combat in FPS games
People replied: yeah just use Columnus IAG.
He's like, "I already use that! I'm bored" 😂
It's the sound design, and the animations, and the weight and feel of the swings
and a bunch of other less-tangible things I can't think of at the moment
Plasma gun 🙂
I use Crusher because I want to see the funny ragdolls
You ever swing a charged Ironhelm into a crowd only for it to cleave cap and get lodged in it?
Yes
Dont feel sorry about asking things
Yes
Also, the Force sword charge attacks count, as well as any form of soulblaze!
Honestly it's kind of satisfying
It makes the weapon feel weighty
The hammers in this game don't feel as heavy and chunky as they do in Vermintide, though
which is just one reason why I hope Ogryn eventually gets a 2h hammer or maul
We need something really big and heavy
Thats crazy, given that these hammers feel like trains whenever you charge them
Cyberpunk 77 does a pretty good job with the blunt weapon tree
They feel a bit, like, small, when uncharged
But charged they feel like I have a nuke about to go off in my hand
Oh yeah the charged hammer attacks feel wonderful
It's the uncharged lights and heavies that feel... well, lighter in this game than in VT
I want ogryn to get a 2 handed hammer and i want the special attack to just be a crusher overhead that does insane damage
Just give ogryn the crusher mace
i also want ogryn to get a blitz where he throws a tungsten rod into tertium's atmosphere and it lands on an enemy upon re-entry
Let me pancake a fucken Chaos spawn
^^^
The disappointment when everyone saw the Crusher teaser and it was revealed that it was a Zealot weapon
was immense
saaaaaame
Maybe even give it a special attack like Sienna's scythe in VT2
where you slam the ground and stagger/knock down enemies in front of you
And then it was awful for months
So glad it's good now though
Well, awful isn't the right word
also, is it really good now?
Absolutely
sure, it staggers stuff, when you put stagger blessings on it
Well considering it only has stagger blessings
That's not a 'when'
That's just it's base lol
yeah thats my point
its a pure stagger weapon with low damage and a forced activatio
Idk about pure stagger, it's good very good dmg potential in my experience
that was not my experience
but i am a crucis enjoyer
though i went back recently and made myself a pretty damn good ironhelm, and i gotta admit
its pretty much just better, because it actually kills stuff
why dont thunderhammers have bromentum
It was pretty close to awful at the start
It got a huge glow-up in U13 though
I use Ironhlem more these days, but Crusher is very safe and easy to use, and it has good breakpoints on anything that isn't Carapace or a boss
Ironhelm superiority
😤
Anways, this is sounding too much like the zealot chat.
Whats your opinion on Block Efficency?
It gets a lot of value if you run Kinetic Deflection, since it'll reduce the peril cost of blocking
i think block efficiency is not really needed overall
kinetic deflection does most of the heavy lifting
yup its not great
better to run stamina
any place you can run block efficiency, run stamina instead, if using KD
what's the scaling like on voidstrike charge shots? is it worth charging to 3/4 instead 1/2, or is a partially charged shot always the same damage until you reach full charge?
for a second, I thought FartShack finally released some chaos psyker gear
Illisi is peak weaponry
i dont know exactly cos im pretty much always fully charging, but it definitely pens more enemies the longer you charge it
I wish more head cosmetics had the glowing eyes
I wish more head cosmetics would change your voice and at the same time not make u look goofy
I just want full proper robes
almost all art of a psyker has them wearing robes
or at least give us something sorta like sienna has
half robes or whatever
when it comes to applied effects and DOTs, how does the game work them out?
Like say 2 players have soulblaze and bleed, do they both apply the same stacks or do they both apply their own separate stacks? and if they stack up the same stacks and the enemy dies to soulblaze or bleed which player gets the kill, the one who applied the first stack, the one who applied the most, or the one who applied stacks last?
both players contribute to the same stack
There is a singular "owner" of the stack, and that owner is the first person to apply that stack onto the enemy
Buffs of that owner and no one else will apply to that stack
Only the owner will get kill credit
okay awesome tyyy
360-noscope a horde with venting shriek so that the purg psyker on your team gets no credit
I like to cut down a burning horde so the purge psyker doesn't get the kills and damage
Ok question: should I keep Warp Nexus on this? Or throw on Warp Flurry?
you already have it modified, try both see what u enjoy
if u can spare the plasteel
meta is ur current blessings but i really like warp flurry
i havent tried it with nexus though
ouch, you kept crit damage perk
Sometimes you gotta settle.
Besides, +8% on a charge shot double-tap is more than a regular double-tap.
you're going to want to replace that
no, it's not
it's not even +8%
crit damage perk doesn't work that way
it multiplies the damage difference between a normal and a crit hit
not the damage of the crit hit total
Neat.
this needs to be pinned
yeah, it's ass
Can't change it, though.
oof
wish it was flak or somethn
you want flak
yeah getting 2/4 from hadron is like impossible though
my only perfect staff is purgatus, and surge i guess but i dont use it
a real racket going on
Can I has Pfhoenix on my weapon? Weapon go floof!
...floof is the sound I made irl trying to imitate fire sound, didn't work well
Crackle crackle, floof!
yikes 🙂
I've never in my life heard a fire make a "floof" sound
"fwoosh"
even "prrrshwipe" in movies
Acvtivating a bubbleshield makes kind of a "floof" sound.
XD
Ohhh imagine we had a fire shield o_o that'd be amazing
Heretics catching fire as they run through
tested in game
confirmed
Ok just did some testing, I'm not getting that many more shots out of my Voidstrike with Warp Flurry. GOnna switch back to Nexus for extra double-taps.
you'd light yourself on fire and then use the knife to as quickly as possible run into every enemy in the mission
Gonna chalk that up to the low Warp Resistance roll on mine.
Oh I so would do that, sienna ult when!
RIP sorry it didnt work out for you
you can make flurry+surge work against crowds
as long as you also have True Aim from the talent tree
yep true aim is really nice for surge(blessing)
I'll look into that, ty
Another question: what are the "unarmoured" enemies in the game?
i wonder if i should run +30 tougness or +10hp/warp rider on my warp flurry/surge voidstrike
the psykhanium or google it to see a list of all enemies and their armor types
the common enemies that look like zombies are usually unarmored
flak if they have some shitty armor
you should basically always be using Warp Rider
Yep, I know.
it's free +20% damage for just doing psyker stuff
idk im worried that constantly quelling only a bit to stay at high peril will lower my dps, compared to quelling to zero
or is it still worth it quelling to zero
you don't have to edge peril in order to get utility out of Warp Rider
is edge peril the official psyker term for it
you're going to be driving your peril up regardless
fair
we call it "peril edging" here
is there known values for the actual scale
because we're perverts and degenerates
of what peril corresponds to what %dmg
not that I know of, but it shouldn't matter
aight
higher peril = more damage
so if you're uncomfortable staying really close to popping, you can still get the benefit by quelling enough to feel safe to continue
that shouldn't ever be lower than 70%, really
the real edgers use a mod to know precisely what their peril is and ride it with reckless abandon
i usually quell to zero unless im in a dangerous situation so i can stay attacking as often as possible without having to stop to quell. unless im overestimating how much time it really takes to stop and quell between attacks
Question: True Aim, with Transfer Peril and Surge on my Voidstrike.
and if Warp Rider is a linear scale, then 70% peril is still getting you something like +16% damage
Crit generation with Peril reduction.
TP doesn't care about crits
the second projectile from surge will still proc TP if it hits weakspots
Yes, exactly.
the second projectile from surge doesn't crit
aside from that, it's just another void projectile
surge should stack it would be so funny if someone crashes the servers by hitting the lim n>in f=x^n or something havent done calcin 3 years
I'd argue that the surge projectile ought to be a crit
it's simple enough to limit the surge blessing to creating a second projectile only
the wording of the blessing description leads you to think that it's a double crit
its not? D:
its 1 crit 1 regular?
oh
that sux
but its still a great blessing anyways i suppose
yep
it's still meta for damage
surge is also what allows void to stagger-lock bosses
Realistically, they would cap it at a certain number of double procs. Statistically, we would have to consider how unlikely it would be, but also figure out how many double crit shots would have to occur in a row

what a goose would definitely do if they could
no
i can abolutely fuck up a goose in a fight i dont care what canadians say
raw hubris
It is a crit
I tested this a few weeks ago
I'll find my documentation in a tick, on mobile atm
https://outplayed.tv/media/j4W5jQ
Voidstrike testing:
The surge projectile does more damage than a normal headshot.
Each crit projectile procs mettle twice, meaning with surge you get four procs, ie, 20% toughness back
Each crit only gives you one perfect timing stack even with surge.
It's not shown here but the normal + surge projectile does not cleave through more enemies than a single projectile does. It seems to explode at the same point along a conga line of poxwalkers.
To capture and share your gaming highlights, download the Outplayed app on Overwolf
interesting
it might be mettle being bugged
if the surge projectile was a crit, it'd proc perfect timing
unless perfect timing has some internal timer/cooldown
As shown in the video, a surge crit will proc mettle four times and perfect timing once
perfect timing is per attack rather than per hit so that fits
And the surge bolt does more than non-crit damage but very slightly less than a full crit (I couldn't figure out why)
ah
strange that the surge projectile would count as a crit but not do crit damage
but good to know
the gamer strategy of attacking the air with your duelling sword to maintain perfect timing stacks
If you frame freeze the video it's close enough to crit damage that it basically is.
1465 and 1380
Vs 1183 non crit
Actually that's like 70%
maybe something wonky with the charge level of the 2nd shot, if it's anything like the plasmagun
this seems likely
to me
if the 2nd shot is consistently some percentage of the full-charge shot, then that might be it
Better than any of my theories
IIRC it's always the same % but don't quote me on that
quoted (on that)
"IIRC it's always the same % but don't quote me on that" - IroskTheOrc
It’s just your Psyker attacking The Voices
it’s perfectly real
As far as your psyker is concerned, they’re actually hitting something
so true (my psyker is a seer)
Does anyone have a video or mp4 of the high peril sound effect(s)?
I can’t find one on yt and can’t check SoundCloud
Not the high peril lines, but the screechy and wobbly noises with the daemon voices
your psyker is the seer, yet you play like you are blind
arco's seer specializes in seeing nothing
my psyker doing it to keep the slide rhythem going
then I mess it up and scootch two meters forward instead of 10
brunt's been cooking recently
Low charge rate rip
it goes from 1.6 to 1.9 tho
That's a lot of time
Doesn't sound like it, but it is
Quell speed is the dump stat, never charge rate
Worth handing it over to Hadron to see if she feels like making another brick. If it turns out good, the charge rate will hardly hurt it much.
60%...
Most important stats, in order: damage, charge rate, warp resistance, blast radius, quelling speed
is blast radius actually more important than quell speed
i never notice the blast radius
even with high stat
can always be faster
They buffed it awhile ago, we have a feat that makes it even faster
I'd value the slight damage
i mean like, when i shoot the voidstrike at someones feet, it does like shove damage lol
it feels really insignificant idk when the radius is helpful
60% is 1.72 sec and 80 is 1.66
wtf actually
It will be felt
Overall, a good staff. Use it until you get lucky on another.
it's so over
Mankar must have sensed this.
hadron is a bitch
what do i do with this staff btw?
i'm trying to get a double ball blessing to put onto this
but what about a perk. change unyielding to maniac?
or spec?
What's the current state of voidstrike? i'll hop in with you lol. Nexus flurry or nexus surge that is recommended?
if doing the double ball blessing it's defo nexus
Double ball is surge, nexus is kind of a given
Also it's probably flakiac unless there's some interresting carap bp to reach
unyielding to flak or maniac, sustained fire to surge
Cara maniac!
You want cara for 1 shot
cara can work too if you want to go for that
And how rare is surge? I'm starting to be scared
The exact same rarity as every other t4 blessing
And for t4 blessings, is it still better to get blue weapons or golds?
It's cheaper to do the blue upgrade
if you actually like having plasteel I'd suggest trying to get it from melk or mission rewards
I got surge from mission rewards
Tbh I would grab 5% crit on VS
One of the few weapons I'd grab crit over any other perks
i like getting plasteel so i can roll for blessings (i am addicted)

bursters fuck me up more than anything it feels.
They're also the only thing I can't really hear when i play tho, so i guess that's on me
I wouldn't say it's on you when the reason you can't hear them is because they are literally inaudible
I always hear this complaint, but is that bug related to anything particular? I've never encountered a silent poxburster yet, and can always hear them, except for the stupid surprise ones coming of the door next to me that give only a warning when the door opens.
Ik i should have hit the shove or just used shriek there to save myself but it's insane i got punished that much for 1 burster Lol
iirc it's from the sound queue from being overloaded from the amount of specials in higher difficulties, since for some reason the poxburster ticking noise is actually really low on the priority list it's one of the first sound effects to get removed when a bunch of enemies spawn
at least that's wut I was told
I think even in the clip i posted above they're mostly silent except for a single ticking noise until the hound spawning howl is over
despite there being like 4 bursters
I heard there's a bug but I play with music that's generally louder than the game. That said I can hear most audio cues. Just not poxbursters or horde spawns.
It's faint, but I can still hear them in that clip. But the music that's playing is kinda drowning them out.
That's another fellow but I'll post mine where I just got merked out of a clutch
You can hear a single tick at the 1 and a half second mark but you can only really hear them when the howling noise is finished at around the 2 sec mark
but i haven't really noticed the bug too much myself either
when a lot of sounds start playing it drowns out the bursters proximity ticking
you can always hear them spawn and can almost always hear them when they’re diving at you but even that can get silenced
Here's what it should normally sound like when a poxwalker is around that close to you vs the clip that was shown above
With the same song at the same volume
going back I can kinda hear the spawns but man I got a nasty surprise.
MUSIC SYNC
Pretty sure face pokes kill them regardless. I've done a lot of times lol.
Remember to always place trauma circles under poxbursters ur teammates are about to shove to scare them >:)
brain burst glow 
you actually bb it but it doesn't one shot it 
hate when that happens to dogs too
and dreg gunners

BB doesn't 1 hit dreg gunners?
if you have low/no peril and no warp stacks yeah
ooof. been so long I've forgotten. but maybe this was a patch 13 thing with the buffed health
yeah patch 13
iirc dreg gunners had 1.1k hp in patch 12 and before
BB did 1k damage but we had +10% elite damage so we always were guaranteed for a dreg gunner one-shot if I remember correctly
this is neat
what should i change
the weapon
Psyker should get a warp cannon where its like void but zero cleave, insane aoe and stagger, deals headshot damage and takes 30 peril per full charge. More you charge smaller projectile gets
carapace to flak then play with it and see how you like it before making any other changes
4th psyker blitz kamehameha
siblings
what headgear has the gnarly voice modification
the gnarliest one
the one from the funny t-shaped helmet
Do crits have increased cleave?
I can't say I enjoy the voice modification on Seer voice
I sound like goofy Darth Vader
what should i change
that's rough bud. stow it until maybe they unfuck crafting
otherwise make stripped down into dumdum and one of the perks into unyielding or flak depending what you want to kill harder
Malleus Monstronum is so hard to do. zz
You just need a friend ogryn
I no have friends 
And I can't solo it, cause bots are too good lmao
Actually, do the weakened bosses count?
I've come across those in a few missions, and they're pretty low health
you can probably find people playing the lfg channels and ask them when in the voice comms
OOOOF i jsut got a DH to 2100 health lefet, and died
close, close
Didnt have a shield ogryn, but the guy i was with was dodging like a pro
i help w this penance all the time if u need someone to hold the Dh for u no biggie
skudie i finally tried knife psyker and it actually went pretty well but i think uncanny assail ended up doing 90% of the work lol
you know maybe i shouldnt have kept double melee bounties from melk this week
i need to consciously stop using trauma staff
Get range contract then use assail
Assail kills count. Staff won't for some reason
Fs hate psykers
XD it gives you the speed u need, but warp is still the stronkest
well
subjective, knife is obv strongest
like i did fine i just checked my melee damage and i was like
oh
that didnt do much
primary fire is the ranged attack usually
although my melee damage with knife tends to be lower cause im just using it to run to w/e priority target
tested against plague ogryn, knife was around 20s faster than all staves minus purge, im not buying one of those
the second fasted was primary fire with anim cancel and runngun
yeah knife is oddly enough probably one of our faster boss killers
i guess its just its multiplier
how does DS4 perform vs knife?
ds4?
ohhh
Better in most ways
ill try it now
are you testing greys or whats considered BIS
yeah heres the scoreboard from that knife game
just seeing what kind of damage i get with my weird build
the melee to ranged damage is gross ðŸ˜
mines worse
its always much lower if you arent maining sword for sure
yeah with illisi it tends to be way higher melee than ranged
but since i usually run gunker my ranged is a bit higher since im bringing melee for specific stuff
deimos/ds4/knife
devils claw sometimes although thats a strange build im still figuring out
i had the lowest melee damage pog
after 2500 hours i now know u can out-walk groaners with a bolter out
that was a learning experience
doing now with ds4, but i am going to use flayer, and BB blitz since i did on the rest
XD
dude it was so more before you saw me
i swear to god
i dont doubt that
my issue was you were screaming for me to help
and then i turned around
and it was 2 fucking poxwalkers
by the time you called for helkp
don't u know veteran has 1.25s stamina regen delay
if i block one attack i am NEVER regenning stamina again
you def couldnt have fought them with shovel
damn ds4 is nasty
using this
they should make the ds2 like an ogryn club and give the sweep like 2-3x unyielding multi
trimming now
yeah ds4 is probably our best boss melee
yes
if they are going to keep it at 20% less heavy damage
i sure hope the 90% monster damage is given at the end. I jsut did it, but didnt get it instantly
or w/e the number was
4 needs a nerf
49s
well
thats the fastest ive done yet
uncanny needs a nerf
i want the 4 to have like a staged heavy
they could also make use of specials not being universal
if they want to differentiate
actually idk what the 5s is
i dont use it
the last time i used the 5 was before i had the plasteel to make a 4
back in like march when i was just starting to play damnation i liked the 4 but ppl told me the 5 was better and i got sad
i used it a little bit like pre patch 12
it was pretty mid
i had a friend who really liked it though
😔
back then it was considered the like horde cleary one
but
it was worse horde clear than illisi
and deimos tbh
i forget if it could even proc rampage
that was back when psyker melee was illisi or deimos and nothing else though so not shocked it didnt end up well
guess you could run caxe
antax push attack meta
those were the days
many eons ago
i will play ds4 only to spite you
illisi is going to be the best for horde clear
idk if its the fastest now actually, i think for a while devils claw beat it
when it first got buffed
not sure now
that is not why you play ds4
meta slave
too bad
ouch
arco be like "fuck trauma too op" and then plays it
fatshark gave to me
and slams it on me when i was trying to aim
how would a trauma explosion prevent u from aiming
are u a scab gunner
have u been killed
trauma was one of the slowest for boss damage iirc
i still aimed
im at another DH. Just to be sure, are you supposed to get the 90% boss damage penance instantly when you finish it? or at the end of the game
instantly
@spice veldt do you deny these accusations
im so glad my skull is devoid of any thoughts
I didnt get it with the last one then. Even tho I did 100% of the damage with brain burst, and im in a private game. hmm
smooth brain, spacious skull
how the hell can u stand looking at that lol
that dog looks like a fetus
he has become one with the playdough
i would count any amount of time with those graphics as too much
but its so...shiny
its got charm
slimy even
i must admit
its somewhere between xbox 360 and atari and i dont know where it falls
this was a deliberate murder attempt because i am dumb and thought you were at one wound
i switch to 3 toughness curios for the first time
and josho instantly attempts murder
josho if playing darktide with the boys (including you) was not the good things in life i would not have stayed up till 9 am to play and then gone to class
damn
bring all voidstrikes and stunlock all the bosses
dont do it
only 1 staff user and i ran trauma
hmm. I dunno why the DH kill I did didnt count
😔
void corrupts your brain
it changes you
void has been unable to change my habits
its enabled htem
on one hand we actually did beat it
mankar is at this point genuinely amazed at how liable i am to blow up to poxbursters
clip of the night
on the other hand we were practically cycling through downed players like we were working shifts
it worked out in the end though
@lunar hollow i need to stop using void
why did you convince me to do this
(by association)
u gotta blow em up
i will not blow up my random teammates
however they did almost just let me die to a dog
like full health bar
it happens to everyone
