#psyker-class
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Oh nice! So on the secondary attack, you can basically just mass headshot things and never get peril? ๐
as long as you hit weakspots
Deflector + Kinetic Deflection, then walking in front of an Ogryn with a big gun is... oddly satisfying
Hmm... higher quell speed tied to 5% more unyuielding and my choice of 5% higher something else (I could replace unarmoured with Flak and Sustained Fire with Tranfer Peril on the left-hand one)...
3.14/1.27 on left blast radius, vs. 3.69/1.33 on the right.
I feel like quell is the dump, and the ~5% damage increase to Unyielding and Flak probably isn't worth losing a full metre of blast circumference on the projectile.
There has been some chatter about blast radius being the dumpstat on void because higher blast radius makes it more difficult to hit weakspots
But I am not an expert on this theory
That's part of what I was wondering about it, honestly.
I have both options, but it's hard to say if the higher blast would end up being a liability.
Ima have a play in the psykhanium and see if I can feel a difference
I didn't feel any particular difficulty triggering Transfer Peril in the Psykarnium on the higher blast, but of course those mobs are stationary.
I thought it was just more the blast radius being negligible
Someone was specifically talking about hitting weakspots but i cant confirm
I'm testing it atm and it seems about as easy to hit headshots with an 80% BR as with a 38%
It feels like weakspots are the priotized hitreg though, doesn't it?
you'd think so
this is for console player or game pass ?
both
the higher blast radius is meaningless due to the value range
you'll barely notice the difference between a blast radius of 50 and 80
it's [2..4]
The question is whether a higher blast radius has a negative effect on hitting weakspots
People just talking trash then, sweet
it's the maximum AoE radius
The epicentre radius is also listed as variable
is it?
Yes
that must be full damage radius
id assume so
i realise that lol
You're missing the point
epicenter is max damage radius value for the blast
just like on trauma
nothing to do with projectile collision size
the collision size of the projectile is set by the projectile template
in all my time digging through Darktide's templates and weapon blessings, I've never seen one modify its projectile template
I haven't made any conclusions lmao
The projectile size isn't related to hitbox size though
sigh
Or something or another, if you shoot a charged ball at a shooter behind cover, somehow you can clip the head
Ok. Then the person was saying that it affects hitting weakspots was wrong.
Chill out lmao
I'm sure you have seen that
yes, that's well known behavior
because the projectile's collision size is larger than the visual size
So how does that work
But the collision size should affect its collision with the cover right
The only thing that makes sense to me is that there's a seperate hitbox thats bigger than it's collision box ๐คทโโ๏ธ
Nope, only the pinpoint middle hits cover, the rest of the projectile can move through objects
thats how it hits gunners etc behind cover
the code is probably doing an enemy-in-area check per frame
I wouldn't be surprised to see that be the case, anyways
I guess it's like TF2 bounding boxes
Where the projectile can somehow hit you from weird angles because of the bounding box
Roll for orange of a decent Claw
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFU-
sigh
So these blessings suck ass...
no they don't
block efficiency for flak then decide whether to change unarmoured to whatever or savage sweep or shred to rampage
Ok they don't suck, but they weren't what I had hoped to get
Nah I'm keeping Block Efficiency because my psyker builds all have the feat that generates peril in place of using stamina for blocking.
fair but you definitely want flak damage on dclaw
Any particular reason?
I know lots of enemies have flak- what I mean is, does dclaw have weak flak damage?
doesn't do much damage to flak unless you're using a strikedown attack
Ahhhh, Ok will do that
Ok thinking on it now, Savage Sweep III isn't that bad at all
it could be better
But as it is, it's fine
Ok unarmoured to flak, and Shred to Rampage IV.
Thank you!!
top psyker build right now? assume ridiculous aim if that matters, I only have so much plasteel don't want to upgrade stuff I don't need
also has to be fun, this'll be for auric damnations
alternatively, trauma dueling sword
you can kinda just wade into every pack of melee elites
thanks boys!
I think the actual top build right now for psyker is trauma staff, though CIAG isnt that bad
Ive personally found that using a staff with strong horde clear frees up the melee weapon to be more single, mobility focused. With the latter being very helpful in runs. This leads to weapons like duelling sword, deimos, knife being good.
Trauma also has an LMB attack which isnt awful for killing specials or other small things if nessecary. It has a surpisingly high stagger value.
Im also pretty sure the LMB outdpses many of the blitz abillties that psyker has.
what blitz/still right side of tree with trauma ?
what are the most/least important modifiers on Trauma staff?
I just ran one with right side (only lvl 24ish) dmg seemed high I liked it
I am just running auto til 30
Damage is the least important'
Charge rate > blast radius > warp resistance > quell speed > damage
Blitz doesnt matter alot with trauma whatever works.
I just dont recommend using a blitz abillty in a way that would do the same job as trauma does.
For example dont make assail into horde clear.
Examples of trauma skill trees
Left one is less safe, goes for more dps, while right is safer with less dps.
you want damage, charge rate and blast radius as high as possible
damage is less important if you're going for a blaze trauma but still good to have
Kinetic flayer 
It might not be as awful as initially thought of.
It's hot garbage
What are you using assail for in the RHS build?
Stuns, killing specials.
Also minor usage on killing gunners.
It can also give asap toughness.
Why no top modifier for it?
I didnt find the subtalents worth it for the amount of usage it sees.
Is this for blaze trauma?
I will check later more about kinetic flayer
actually crunch some numbers regarding it.
ye
What numbers are there to crunch?
How fast does a staff shoot for example on lmb?
Riiiight
Becuase the faster it shoots the more chances to trigger it on an ideal target.
Theres also asking how often does it hit good targets in mixed hordes.
Its likely a mistake
Are you a bubble holder or someone who drops it on cooldown most of the time?
I play that build more like a semi zealot.
Problem with shooters? Just run up to them and plant a shield in their face.
If i also get overwhelmed with specials i will plant the shield.
Pure DPS is cool but not always the endgame.
Otherwise zealots would be out of a job.
Hell i just did a true solo on auric today with a zealot, thats due to the classes absurd mobility.
Did you try to find it again after this? Am still quite curious about headshot priority :p
Guys, need another weapon consultation
I need to choose between either of these.
I know what blessings need replacing, that's not the issue. Which one is functionally better?
Never used a Surge staff before.
As well, which damage type should I go for? Carapace, Flak, or Maniac?
Is this good and if so what should i reroll on it?
Seems really good
iirc ther's also a blessing thaty gives more crit chance on hits
what about riposte for crit chance?
It's already on your sweord there
so i should stack more?
I mean, it's already very crit-centric
It's up to you.
Rending is handy for flak and carapace.
is the blue syringe still bugged?
still looking for input on this, btw
Riposte requires a successful dodge which in turns requires an enemy to successfully go though their attack animation while aiming at you.
If they get staggered and thus interrupted riposte won't trigger.
siblings
making Cancer Gun
its for Gunpsyker crit builds
will test it now for Auric
Shred requires you to attack 5 times before you get the same crit % as Riposte and not miss.
Riposte triggers when dodging ranged attacks, mutant charges, hounds, etc, allowing you to begin many relevant engagements with the full benefit.
I'd argue it's at least as good if not much better in most situations as Shred
You want surgical + hand cannon on it so you can 3 tap crushers
Given how fast shred stacks up it's extremely easy to get it stacked. Mutants, hounds etc are not an issue. The main benefit of Shred is consistent DPS against Plague Ogryns and triggering empathetic evasion & mettle when diving ranged packs or hordes.
And to add, you should stop the mutant anyways with the special to prevent it from running into the team, which doesn't trigger riposte
It's also easy to dodge ranged attacks and melee attacks to keep up riposte while your diving ranged packs and hordes. If you're in melee with a plague ogryn and dodge it's stomp you'll trigger riposte.
And when you're facing six mutants or a mutant along with a bunch of other stuff pulling off this high-skill move is more easily said than done.
I use both. 
Riposte has the issue of needing the game to grace you with a dodge proc
It's a great effect, but it really shits on you when it doesn't trigger
Honestly, not even a cancer gun. I never see it anymore
The game "graces" you with a dodge proc all the damn time, though. Sniper shots, shotgunners shots, trapper nets, hounds, mutants, shooters, everything in melee except ragers. It's proccing a ridiculous amount.
How much of a difference am i looking at for having a 70% blast radius for blazing trauma?
Not to me
I've managed to fight a plague ogryn without triggering riposte once
Wasn't lack of trying either
makes a bigger difference than you realise
ideally you want 78+
Ideally you want 80%.
Yeah ideally you want 80%. Like, by definition.
Imagine blaze trauma with 100% all stats. 
1s charge time or whatever.
Room-sized blast radius.
i am become knife zealot
https://outplayed.tv/media/5KN5Jz
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i feel like people overestimate the amount of successful dodge procs you actually get in this game
but it's difficulty to know for sure without like, going through recordings and measuring uptime
my favourite part is critting the mutant for 3,3k through the crowd with push stab and no mutie damage perk
like, in this clip riposte triggers 4 times
and isn't up for the first half of the fight
imagine if it was precog and you were only getting 2 seconds per trigger
firstly, its not precog. i have imagined that and its why i would never recommend it
second, yeah, it didnt trigger until 9s in, but then it was consistently up the whole fight. the duelling sword heavy stab hits one target max, if that target gets killed as youre swinging at it, boom, no stacks of shred
i feel like shred uptime is dependent on something you do all the time and have control over, whereas on dodge proc stuff is often out of your control
if you're ccing enemies, or funelling them through a choke, or just not being targeted, you're not getting value out of on proc stuff
whereas on attack stuff you are
how long does shred last actually?
People like agency over their mechanics, which i get
I'm not sure
its 3.5s
same as uncanny
i don't think that riposte is bad, especially with the generous 6 second uptime
gotcha
it's mostly the eternal question of which 2nd knife blessing is best
which like, i have no idea
well, for me it's mostly about measuring the value of proc on dodge stuff
which is applicable to multiple weapon types
but i appoligize if i was butting into a different conversation
i was just reacting to this
for that question id argue ill take a riposte thats up only some of the time over any of the other blessings, primarily because of empathetic evasion
id agree that, in general, proc on dodge stuff is overvalued by some because people dont realise its not proccing as much as they thought
but not in the case of riposte vs shred
its also a matter of what are you using the DS for? if you're using it on trauma staff you're just daft to take shred. what are you using it on? specials and crushers. That's it. Dogs and mutants are guaranteed procs and crushers basically are too.
i would agree with that
Issue: Damage felt lackluster and compared to surge staff my movement felt very hampered. On surge staff I'm used to dodge sliding all over the place, charging, quelling, etc..,
I tried 3 games as disrupt destiny + bubble and 3 or 4 as warp siphon + bubble. Warp Siphon felt better, DD felt like poop to me.
there are situations where the immediate greater returns of riposte are more important
i would word it as riposte being the one with immediate greater returns (given how shred isnt at max until attack number six)
but do elaborate
nw
quite a nice tune
Can't believe push attack on the knife has so much cleave 
pewp
Hadron betrays you
ye
Nooooo
Send full build
void can do slide charge and slide quell too.
But usually with void after you stand up still need charge a tiny bit yeah.
Try DD with venting shriek
DD right, what I do is take the extended time one, then focus on rushing to 15 ( unless there is an actual threat)
Once you hit 15, important to know that just hitting the target will refresh stack. Venting shriek also work.
This mean once you hit 15, get used to thr time of 7? seconds at halfway mark of buff duration just shoot an uncharged lmb at whatever blue guy if you don't want to waste time charging to kill him.
You basically have normal kill priority, just that you need to adjust to changing priority every around 10 seconds
These are my thresholds:
Everything is headshot, you should never body shot on void
Crusher surge proc 1 tap
Gunner only on 15 DD max charge headshot, else half charge twice
Rager two time half charge, no matter DD stack ( likely because I'm running maniac), surge proc one taps even on half charge.
Horde I half charge, but on full DD stack you can do 20% ~ 30%
I personally almost never do lmb.
Lmb usually for spamming at rager.
( deals very good suppression)
Need to be very proactive with VS. If you see big horde, or teammate struggling, use your VS.
Usually if mixed horde and I'm feeling generous I do VS into smite.
Else just VS and stack PC.
I run illisi as well, so on defence areas I clear immediate horde with illisi then swap to void.
Void you can tank 1 hit no problem if you can kill the guy.
Void you only uncomfortable with many gunner. Usually what I do is stick near Wall, pre charge, shoot then dodge back into wall.
If you in the open and feeling gangster you can just spam AD dodge.
I tried surge staff. It strong because it do damage very fast.
But compared to void, no stagger ( voidstrikr stagger fall rager if no die) and no horde clear
What I do is I play front line, so when rager come I can line them up.
Don't care what other people say, impossible to get all at once. But getting 2 is still better than just one.
With context of above, I play ballsy. Imo you should try it.
Now I see 3 crusher 2 rager at 2m I'm not scared, because I know what void can do exactly.
Better than rager aggro your teammate and then you need shoot perpendicular
People don't like DD because at the start you will tend to hyperfocus on the blue colour target. But once you play long enough you realise you just need to find blue guy every half of buff duration
Void psyker the only people who outdo me seem to be vet who actually know what they are doing. Very strong. Your "real" weakness is only immediate horde.
The more your track your peril and CD, the better you will get as well. Its just a play more thing.
Also, personally +2 stam and +3 stam legit no diff
wake up babe new essay just dropped
It's a good essay tho
Thanks dude.
Link ur talent tree/build?
OK 1 sec
The curio perk not entirely accurate, because I'm too lazy to grind for last perk
Fair
upload exact weapons in a bit
but:
illisi with deflector 4 and the other meta blessing that makes horde clear easier (forgot name)
voidstrike: cara+maniac, surge+nexus
curios:
+3 stam, toughness, toughness
x3 CDR, x3 toughness regen (i used to run bomber resist instead of toughness regen xD)
cookie cutter build
don't take EE because with void you don't proc it as much, imo waste of node on void
oh yeah, this node is underrated
its quite insane
most people take it by default but i never see anyone gush over it
make sure you abuse that
One of the best single nodes on any class imo
ok nice man I will try it again, will send you DM full build when I do it. I am leveling my zealot now (gotta get them melk bucks).
Regarding surge horde clear, I actually find it very strong. With 4+ stacks of warp siphon, +venting +wildfire, you can melt an infinite sized horde fast.
I only have a flurry/nexus void staff atm - still trying to find surge.
hmmm. then maybe surge better than void
i only tried it in psk, not too sure.
its funny for me to watch 3 rager vanish with void
also context, i peril edge. so not sure if those thresholds will be different at say 10%
fun tip is, voidstrike stagger boss on weakshot
plorgyn
funny time bro
yeah I play like that on surge also, stay between 75~100
oh then uh, from 80:
half charge you can do twice. if you do once, quell one tick
Full charge can only do once
from 100 peril quell 2 tick to 80
voidstrike you really need to push it to max limit else you will just feel its shit imo
This isn't really the surge staff doing it ita creeping flames, and also the warp charges (I assume you mean warp charges when you say 4 stacks of warp siphon?) don't make any difference there
not brag or anything like that but this is typical game on surge staff for me

fair yeah, that's true.
But how does voidstaff play with warp siphon compared to DD?
I really like the build
Idk why I haven't tried void with DD much yet
the thresholds alot you can't do. i can't remember which exactly. but i distinctly remember not worth running warp build with void
Actually I do know why, because I get stuck on single builds for literal months haha
This + cdr aura + 6 warp charges is how I spam creeping flames. 
do you play all 4 calss though?
I do not
My lowest class is ogryn at lvl 279.
void, your top 5 would be yellow, or at least top 3
But I mostly play zealot and psyker only.
Because they are the best
๐ฎ those damage across all team, that must be Auric?
Top 1% psyker. Maybe top 50% zealot.
yeah
void really familiarity important
could be coincidence but i doubt so, after i went to play zealot, i lose my first 5 games on psyker
this one is the first win after those 5 loses
I'm trying to get all class level up and get some endgame hours on them to better understand the game.
if you flame me more i will personally go to fatshark office and request they nerf blaze trauma


so far Surge staff pysc and CIAG vet are my fav

Trauma staff way to clunky, I don't like it.
Who the f saying it's bad on youtube
columnus too meta for me
just shoot and stuff die
so boring
Trauma staff is love
On all my blaze trauma video. Xd
Is life
"This is bad play rending instead" -- something like that.
i should start commenting o nur videos agent
Which is fair. I hope they buff the really bad blaze trauma. 
mix some bad comments with good ones
People obsessed with rending
isn't that all good vet builds ?D:
then maybe he will screenshot my comment
I would consider rending if it increases my own trauma damage significantly, like how rending works for vet guns or ogryn melee weapons.
thats why i don't play vet
pfoom pfoom gun + psword worst shit
that fucking build make majority of SEA vet i see on auric not know how do push poxyb / dodge dogs
But trauma already deal nearly max damage. So rending become support for teammates.
And I don't care team.
I genuinely like it on melee only mael
I have a really good power sword but I prefer play with devil claw
Flame them crushers out
Blaze trauma is so much better in that.
You kill all the maulers and ragers.
And bulwarks.
Crushers you can use melee weapons for them.
But you don't need the six initial stacks anyway
You can aim at the elites only and all the chaffs die
Just bleed them with CF
From 6 burns
Tru
but sometime when my DD running out in next second
and i see blue guy behind i wall i waste a VS 
The way I look at it is melee only means they are all bunched up in a much higher concentration, which means CF and PC are hitting a higher % of chaff
Haha it happens I'm sure
oh yeah @deep pine don't waste too much time switching to melee and wiating for doggie to come to you,
just swap to melee and shove on react
most of time when i shove doggie i can't even see it 
I have played melee only against a rending trauma guy.
If anything he buffed my damage.
I did so much more. 
but did you threshold change :v
And half the time I'm opening with a CF earlier than I'm landing two crits from trauma
In order to benefit from the CDR and extra warp charges
Maybe you're just better 
rending is brittleness right?
if you do it on a crusher how much more damage he will receive?
Idk like 20% more from your trauma, and a shit load more than that from the flames
why do people like rending trauma then :v
It used to be the meta
'Support'
on god roll builds 20% don't change any thresholds other than super specific stuff like minigun/bulwark
So there's hangover from that
Same reason people like smite.
or like against ragers/gunners when you don't have your buff
you sacrificing your DPS just to help team do 20% more damage 
very meme
Tbf, your team might be getting a bit more out of it than that, but that's only if they know to make use of it
And now that rending is so easy to come by for vets
It's not worth
percentages doesn't stack
you doing 20 damage 5 times is same as you doing 100 damage 1 time
in the end still just 20% more damage
Idk why that's relevant, what I mean is that most of the time people won't make use of the rending, because when attacking high armour targets they are going to use weapons that already have high penetration, etc
ngl i would do so too
how would i know enemy is brittled 
It takes a coordinated group to realise you should actually pull out your columnus to deal with the crusher if it has the stacks of brittleness from trauma
Exactly
I'd know because mods
Debuff indicator go brrrrr
nobody in their right mind would use their dinky stuff to whack the crusher for 70 damage
this reminds me, i don't even know how people play this game before p13 
so little skill, skill every 5 level
i would smash my screen
I miss old warp charges
peak darktide gaming
except shield, because
That's why I played a lot in beta and then quit 2 weeks after launch, last game I ever preordered.
gaming
do smite lightning storm work properly (jump+1)? cus when i test it i dont see the different
It's detectable on LMB smite but not so much on RMB
xD
i played in open beta and stopped afterliek what 2 game
@spice veldt
do you use lmb? because i dont
maybe i use it wrong
I use it to stop specials in there tracks before I go in for the kill but that's about it
Interrupting hounds, flamers and trappers
But honestly not often
there are very few situations where you cant spare 0.8seconds to charge
Exactly
Smite is kinda a meme anyways
u know that u carry the game when u insta lose when u dc for 10 sec
you bitch
Very simple
We suffered
After you only had the Obscurus to work with, the Illisi and Deimos really do feel like godsends
I played the game for like 20 hours before the big skill change
It was truly nightmarish
That's an exaggeration but it really wasn't very fun on launch
i played about 100 hours before talent trees
leveled everything to 30
would you believe that ogryn was trash back then?
yea i would
@spice veldt
i think w9uld have saved the fifty dollars and just play l4d2 for free (though perosnally i dont dont like l4d2)
I'm assuming changing both blessings is the call on this?
Nah deflector is good. Id say go for unstable power instead of executor
dlector aint alike op or anyhting but i like it, executer is outdne by slaughter usualy es[ecialy on a deimos and illisi
Yeah was gonna change that regardless, lvl 2 no thanks
why unstable? it stacks to less than slaughterer or Executor and is harder to maintain?
Depends how u use the deimos
Usually its used to nuke 1 enemy then switch to staff or blitz
I use it more as a general backup for hordes/elites
I use DS for switch 'n poke
usually on gun builds
where I'm not using ranged 24/7
slaughter all the more then especialy if cleaving hordes
though if you want to focus on its spexials theres a specfic blessing that REALY suits diemos
bloodthirsty?
lil mechanic every channeled hit that leads to the big burst of damage from your force sword special counts torwards executor when you connect it with thier nogging
oog def not
If you do make sure you buy it on pc
I got it through gamepass on xbox and the audio sounds like its being smothered by a blanket
And the graphics are f
cked
im guessing for the warp charge penance, you have to keep max stacks for 300 seconds straight, not 300 seconds total, right?
Yes
Was I pinged?
And Darktide is going to be put aside Nov 8th
Helldivers 2 releases, and it looks awesome
Oh i remember helldivers that game was pretty neat
You mean Feb 8th?
Old game came out in 2015 im suprised were getting a sequel
What's on feb 8th?
Helldivers 2 release date
ffs i'm trying to get blazing spirt
the one time i don't want t4
i get them
i never normally get t4s on blue
why hadron
ok seriously @radiant frigate you were the one that spent so much melk bucks on the +3 staminas right? I got 6 ones at 76+ from the basic store they dont seem that rare
it wasn't even a real +3
which part was confusing young man
it was a right and proper scam
it worked fine in the psykhanium
in an actual mission it was a +2
i think camping the store is gonna be better for your mental health from now on
so i just returned to running triple toughness
wait what
there can be fakes?
Is it like looter shotter?
Destiny/the division type?
I've only seen 1 quick gameplay from it.
so yeah out of, what, 80 rolls of random curios, i got one +3 stamina and it wasn't even real
damn
no matter, though
i got 6 from the store and so far 4 bricked
tbh wound might be better
I don't know about loot but it looks like a fun co-op 3rd person shooter w friendly fire.
because it would be grabs/overheads interfering
solo i play t3s 1 friend t4 2 friends t5
jesus that's a lot of modifiers
Helldivers 1 was an intense amount of fun
I am excited for 2
Only loot you have to give a shit about is research material to get points to upgrade unlockable weapons, actives, and vehicles
Play and you got xp to unlock loads of drip
brain burst users while everyone else is shooting the horde
Is there any way to track with scoreboard how much damage the blitz abillty is doing?
prob ovenproof. I dont use it so not entirely sure
@plucky flax useable?
Eh that warp resis is way too low.
It's useable but you'd have to quell so much.
Big dps loss.
Worst case ill have to do a staff bash only run...
sadf
nice or not ?.
Im trying to find the average value of kinetic flayer in terms of dps in a normal game.
sigh
330k docket sspend (haven't recycle yet)
Is transfer peril good on void?
from what i've heard, yea
the voidstrike's alt fire can hit weakspots
bulwarks, reapers and bosses iirc
ogryns and bosses are unyielding yea
I have surge 4
It used to be the way but people like the crit staff more now
That entire sentence
I take it sprint effectively or whatever is shite?
RIP
You sort of want surge and nexus, or flurry.
Are the perks worthless?
Unyielding is good. Maybe give you 1 shot (surge proc) on bulwark.
I like flak/maniac/carapace on void though.
My own staff has flak carapace since I play with assail and assail can take out maniac very well.
I never used a void staff before
Maybe il keep unyielding and reroll sprint and barrage then
surge blazing spirit

become one with the flame
So deflating to find an awesome base to get shafted by dome stupid robot
thing is, people obsess so much over like the difference between 78% dmg and 80, when in game it makes no difference at all
also, can confirm after using blazing trauma for the week, its very very good and fun
I heard blaze trauma super bad and need buff.
yeah i heard that somewhere
i ALSO started using DS4 with it cos why not
everyone here seems to worship them so they must be good right?
i liked the mobility, i dont like that they dont knock stuff down like the deimos does
Trauma is innately good before blessings with a good stat base so even if blazing spirit was bad, it'd still be good
hes trolling

ATM I only like that sword with Purgatus. Deimos suits Trauma better imo.
i said blazing trauma is bad because it just throws stuff everywhere but doesnt kill it
i stand corrected honestly
this is what i got to work with. I can only imagine its better with full dmg perks and blessings
im still rolling for a 76 80 80 one
very saddening
Yeah the damage is kinda rip.
i mean i agree
but at the same time it still works in damn as it is s
i shudder to think how strong a full one is

missing 40 dmg from an 80 roll on a fully charged attack
is it really that important?
I get your point but
Damage is damage!
7% less damage, woe is me
There's a break point for dreg bruiser without any warp charges.
Ye it does.
Can anyone help me out with this?
ive been lied to.
surge staff dump stat is not critical bonus, its warp resistance
You need damage and good charge rate and both are missing in one or the other. I guess stick w the one with more damage?
Both are rough. Craft a new one mane
critical bonus at max gives 2% more crit chance 65-77%
Whoever said that? Crit bonus give crit chance.
Which is super important on surge.
nah i saw people here saying it
whole discord chat history and psykaneum guide

yup yup
i keep getitng noobs on my a5mael
its not me i swear
i disagreed here too
Ask me I am top 1%.
warp res isnt really dump either on surge tbh
it generates so much peril per charged
literally 0.2% diff
"165 damage taken" smh getting hit
its not 0.2 total
dude forgive me this is second game after 1 week of playing psyker
I can't even edge properly smh
14,4% vs 13,5% on charge
just generation per second when charging
secondary is oinly 0.2% diff
yeah so its about 2.5% less total peril per charged cast
Tell that to Nurgle who is probably using your psyker's soul to make more beasts of Nurgle ๐
yeah thats not much
its showing you the flat cost and then the cost to charge
i mean, depending on how you build and what your other warp res is
one of the ogryns tanked a rager's bullet storm
it can be the difference between 3 and 4 casts
he had a shield...
he just slow walked until he could him him
bro i can't make this shit up
I died because I VS-ed and dog didnt' stagger
its not super impactful sure
but i would suggest aiming for a 70 res / 70 quell is better than dumping one or the other
Ok, gonna keep the 373 score surge staff for the time being and work on getting a better one.
It's not too awful, it could be better, but it's not a complete wash as is.
I'll keep the good damage and charge rate in mind!
Ogryn is trying UwU
warp res at 62% = 25,2% peril per secondary cast inlcuding cast time
warp rest at 80% = 23,62% per secondary cast including cast time
+1 playing one of the msot insane a5maels i ahve nseen
Sorry Warp Rider gives me damage at high peril, warp resist is a dump stat ๐ ๐ ๐
yeah ik but i think its not worth for me to waste another million cash to grab a perfect
so at 60 warp res you would not get 4 casts per 100% peril
but a7 75 you would
thats a 33% increase on damage per peril when you look at it like that
I have a bunch more staves I need to farm from, rolling a decent Surge will take a bit.
surge is one of my favs, i got a 536 which is decent enough imo
Does Surge only hit 2 enemies? Only hitting 2 at a time in the psykhaneum
it damages 1 and hits 3 i think but for almost no dmg
Ah I see
The one I'm using now has +carapace damage and +unarmoured damage, should I go for extra maniac or unyielding damage?
Wish I could do both, but I gotta switch out a Terrifying Barrage ๐
barrage with warp nexus (crit chance) sounds really good on paper
but i dont like to edge peril
I've been told I don't need Barrage, psyker does enough suppression as is on regular shots, and I'm inclined to believe that based on my experience.
Think I'll go with extra unyielding. This staff is on my Empowered Assail build. The general idea with it is to use the Assail shards and my sword for the rank and file, and I'm pretty good with dealing with the fancy units near and far. The staff is going to be for big hits- Maulers, Ogryn, and bosses.
yeah unyielding + crit is my fav combination too bc its the only staff that has some boss dmg
i think the base crit from surge is also dependant on crit bonus stat btw
Whatโs a good build to work with as you level up? First time psyker player (have everything else at 30)
Id bolt over to assail as quick as possible, pick up the subtalents it has.
finally won one
Psyker is probably actually the strongest low level character in the game
Strong spammable blitz abillty combined with unlocking strong single target damage weapons early in levels.
Deimos gets unlocked at level 6
idk, 60 toughness kinda sucks
but you do have the power to kill carapace from level 1
if you play the best low level build maybe, i hated the psyker levelling experience.
ogryn was easiest
wait wat
brain burst
how much $ of hp ot deals per shoit
900
@spice veldt
does staff kill count as ranged for weekly contract?
first ever max stats staff, is it that decent of a spread?
any idea on what perks might be nice for this
yes
blaze away and pinning fire, but imo powderburn is good too
arent the perks shite tho
so pinning fire and powderburn?
I'm willing to try out Psyker, how do I not suck playing as them
Flak maniac go go.
You don't have excellent perks, but you have serviceable ones
Don't use warp shit when peril is at 100% and be decent at the melee basics
Change weak spot for something else, like flak and terrifying barrage (is the worst blessing AFAIK on a staff) for warp flurry
So I don't have time to buy botyh but is Surge better for voidstrike or trauma? Melk is selling both but can only buy one D:
Think i just found my farming curio
Surge doesnt work on Trauma, on Voidstrike its best
Thanks a ton :D
isnโt surge kinda dog against everything that isnโt an ogryn or boss? everything else you already oneshot on a crit so surge is overkill
rather get warp nexus for the extra crit, no?
No you don't 1 shot elites.
You do with surge.
It also increases damage against horde.
2 balls rather than 1 ball.
i most certainly do idk whatโs different for you
i use disrupt destiny with vs tho so probably that
Yeah I run ep on my void build.
ah yea youโre missing like the second best damage buff in the game lol
thatโd do it

Hm. Maybe disrupt destiny would work well with a transfer void
Could never make DD work
Or void since talent tree patch
Until they make dd fall off once at a time, or make allies kill increase stack I won't touch it.
I am too noob for the upkeep.
even with the 30s node?
Yeah. 
skill issue i guess, only time it drops for me is on travel areas where it doesnt really matter
flak
I mean I only play in sedition after all.
disrupt destiny is a scam
how
I like it with my las pistol gunker. the 30 seconds and 3 stacks per headshot node works well with me. drop off is kinda lame tho.
DD is nice on power shortage for the free wallhacks and usually ensures you get first dibs on your kill
you think you are getting a persistent stacking damage buff but all you get is blue man taunting you
what?
Yes
how is it not a buff
is deimos worth using or just use chainsword ?
Why wouldn't it
doesn't really stack
It does bonkers damage without sticking you on your target, has great mobility and you get a force push to bully elites with
frequently swaps targets, other people kill blue man before you, etc
i saw it drop very frequently when i played with it
i consider it a waste of points but to each their own
if youre actually doing damage (surge, voidstrike or gunpsyker) you should have no problem actually killing them
DD targeting is affected by your camera positioning, you do have some influence over the jumpy blue man
It targets whatever would do the least damage UwU
I can consistently keep it at 15 stacks whenever a fight starts and only drops when the team is moving through areas with little to no enemies. ๐ค the target switching is a little bit annoying sometimes but getting the extra nodes to make stacks last 30 seconds gives you more than enough leeway to cap the stacks as long as thereโs some enemies and/or elites around
50/50
No.
its not like the worst if your taking crit stuff
however
you are very glass cannon lol
lmao
wait why did you take mind in motion and not combustion
Funi
because I move a lot while quelling?
wait why assail and scrierโs
assail scriers is fine if you arent taking peril weapons
because
go like smite or bb and take psykenetics aura for more scrierโs
heeeelll nah
you can dodge slide and stuff while your quelling
mind in motion doesnt really do much unfort
I hate the fact it's there when I want to grab the left aura
If I were smarter
I'd swap the two to the right
cdr is bad why?
your ults are generally like the best thing you can do and if you spam them more thatโs better
so why is it sad youโre having to take cdr
no im glad im taking cdr
im sad im taking mind in motion to get there
if i take assail
oh
yeah
id take pretty much any other node
in its place
even like puppet master lol
siblings, what is cdr again?
cooldown reduction
Ovenproofs new "Power DI" mod might be able to do this. It's still in beta, though.
finally
Total waste of a talent point. 20% chance for 15% peril quell per marked kill. Average of 3% per marked kill. Not that high a % of your kills are marked enemies
Just dodge slide.
ok firstly, a lot of kills will be against DD targets because killing them gives toughness back
secondly: in scriers gaze, more peril reduction means a longer duration and more damage (which is like the whole point of using scriers with dd)
Firstly, you're just wrong. It won't be that high a % of your kills.
Second, I know the theory on why it might be useful, unfortunately it just isn't good.
itll be a high% of kills when it matters tho?
It won't though
the times youre not hitting DD targets are hordes which are piss easy tbh just m1 with a melee or like
when youre moving between zones
which also doesnt matter
The time when you're not hitting a significant amount of DD targets is all the time. Specials, monsters, ogryns and hordes all won't proc it. You need to be killing a fairly significant number of them for Purloin Providence to be worth it. In a big fire fight that just isn't happening due to how the marking occurs and how you should be prioritising targets.
You'd need to focus down every marked target consecutively for it to be worth. If you're doing that you're not going to be prioritising enemies as you well as you should be.
It's 3% peril per marked kill. It's significantly worse than battle meditation which is 1% per any kill.
as a gunpsyker, you should be 2tapping most of the marked targets with a columnus which is going to be mostly gunners which is still good
2 shots with columnus is less than a second
My most recent experience with it is dozens and dozens of games with columnus and I strongly disagree.
I've got a much easier to use Assail build that doesn't rely on Columbus IAG (which is literally bugged to do more damage than it should)
Wha
Issue Type (Required): Weapons Issue Description (Required): Columnus and Graia IAGs share the same damage profile. They shouldnโt. Steps to Reproduce (Required): Inspect the weapons and compare damage ranges. Reproduction Rate (Required): Constant (100%) Platform (Required): PC - Steam Upload Supporting Evidence (Optional):
suggestions?
There's also the fact that fatshark nerfed Vlds crit strings for being too OP and just ignored Columbus for some reason 
Block -> carpace, Rampage -> shred.
i prefer rampage tbh
๐คทโโ๏ธ
Then upgrade rampage to lvl 4.
And block to carapace/unyielding. Or even maybe crit chance.
update, I survived
But maniac carapace is my fav perks combo for duelling swords.
Wouldn't uncanny 4 be better?
Nah at 5 stacks it's the same.
You can get multiple stack of uncanny on 1 slash.
If you cleave.
I keep hearing conflicting thoughts on that
The % above 100 still gives a small increase
Point at the doll where rending is capped at 100%
I'd still take rampage 4 over uncanny 4
What weapons do you use?
surge and illisi ^^
I'm the anti asraval. I only use staff 
but thats boring
That is so gnarp gnarp
@lethal lagoon @plucky flax
Not even taking shred is ballsy
rate my weapon combo:
u get a 2/3 from me
0/10. Purgatus and anything gets a 0 
what about this
Genuinely tho, I'd pick up a single target melee if I was going to run purg
That's good. Switch infested and precognition off
fs
worth grabbing?
I only have level 3 rampage available for precognition's place but it should be better
what level are you and what do you have rn
56, mostly play vet and zealot
you could roll a 370+
it's a decent weapon
Yes that's good
The difference on charge time between 64% and 80% is like 0.05s
Hardly noticeable
Actually it's a bit more than that with Surge, it's 0.067s
I did. The ogryn took 2k hp damage. 
Back to sedition
imagine wagons
23 mins hishock game. The obscurus guy did 170k damage. 
Is that like imagine dragons goes bluegrass
blue what
do you have all the blessings for surge staff?
It's the objectively best genre of music
bro does not know what objective means huh
A reminder the bubble completely trivializes the Beast of Nurgle. If you stand in the bubble and it tries to puke, the bubble completely blocks the puke.
Stun shield sad ๐ฆ
Bubble nerds
Is there a mod for viewing your total stats? Like your combined total of toughness, health, curios, talents?
Huh.. can't tell if this is workable or not
an 80% dmg Trauma is 660, a 60% is 620. I feel like I'm not really missing any breakpoints with that?
That's the joke homeslice
A reminder that waiting for burgle to spew and dodge sliding also negates it. No need to run in insane loops. You can basically keep it stationary.
Inventory Stats
No need to run in insane loops.
???????????????????????????
Are you trying to imply you should only use bubble for BoN?
Also bubble does a better job at keeping it stationary
i dont exaggerate when I say you can literally hug the thing and you wont get puked on
the BoN might as well be afk
voidstrike go brrr 
the right hand two weren't in all game but i was not expecting 800k at all
im trying to imply you shouldnt use bubble at all 
Bubble is the best ult imo
Ive had more instances of 'I wish I had bubble" than not
its such a handy tool
i'm partial to shriek
because setting things on fire is fun
^ingame footage of me dancing on burning heretic corpses
Shriek is best
Disrupt Destiny is so easy to keep up with void and shriek. I am blue man pilled.
Fuck warp charges
Hit F while face blue man keep stacks feels good 
Yeah DD has 15% damage before the weakspot/crit buff. Very good
its almost time for new melk stock!!
place your bets
what melee do you all like to use with psyker?
dueling sword 4, deimos force sword and illisi force sword
are the most popular option on psyker
deimos force sword is mostly a single target weapon, illisi is mostly a horde clear weapon, dueling sword does a bit of both
obscurus force sword is a good weapon, however it is over shadowed by both illisi and deimos
obscurus does less single target damage than deimos, and has worse horde clear in comparison with illisi
optimal deimos looks like this
uncanny strike is most important blessing
maniac damage is most important perk
optimal dueling sword looks something like this
uncanny strike most important blessing (once again)
carapace damage most important perk
shred blessing can be swapped for precog blessing
precog does bonus finesse damage on successful dodge (finesse damage is critical hit and headshot damage)
optimal illisi looks something like this
unstable power could be swapped with uncanny strike
OR slaughterer could be swapped with uncanny strike
because uncanny strike + unstable power can help make illisi better at single target
since it mulches hordes pretty easily even without slaughterer
most important perk is maniac damage
@round sandal
deflector blessing is also an option on force sword. it lets you block bullets (but not sniper shots) when blocking, at the cost of peril
Dueling sword IV gang
to someone new, that might sound amazing/god tier, and while it is pretty neat, it definitely is not needed to win games. dodging will almost always be better than blocking
im tryna come up with the best build to fight the twins on damnation difficulty
bc so far havent been able to do it
brain burst melts their shields and seems to be able to do the most damage
the other classes have an easier time with the twins
specifically, zealot
best bet on psyker is just to support the team
jsut put the bubble down, knock elite packs to the floor with trauma staff
ye chainswords go HARD
i dont find any of the keystones helpful or impactful with the twins
so for only the twins, i use a keystoneless build
Swap for riposte more like
what should I use my last reroll on? I dont really aim for weakspots (I know, Im bad) so would the doge crit be best in that regard?
Knife needs uncanny strike blessing
So riposte for uncanny strike
too easy with psyker
Get rid of block efficiency and change lacerate to uncanny
Bleed is shit
but I dont aim for weakspots..
Then don't use knife
It's really not hard to hit weakspots on knife VI
Two hours ago I made my best game with the psyker, almost 1 million damage ๐ข
Uncanny strike
I'm really not that good at hitting them either and I still end up with above 50% weakspot rate
Very, very important
idk how to even hit melee weakspots i usually end up flailing my mouse around when im in melee
Without uncanny strike you are just gonna be a goofy guy in melee who can't kill anything whom your team hates
I guess I can try it over bleed and see, holding the reroll to see if I like it
I mostly use it for movement, not that interested in killing in melee
Uncanny strike is a must have on any weapon that can use it
I am pretty good at making space but I do dislike the slow kill speed if I do get bogged down
Knife moreso than any other weapon
Uncanny strike fixes slow kill speed somewhat
It's pretty much a direct damage increase
i run it on demios with illisi since its best for clear its not as important or thats how i feel anyways
Not trying to be rude, but with that knowledge, it would be very foolish to not take it
I thought I was being all smart putting Mercy Killer on my knife but I think it made it worse
Unless you are playing malice, then it does t really matter
alright. youve persuaded me enough to try it
But if you are playing damnation, your team will thank you for actually being able to kill shit within a reasonable amount of time
I dont like the idea of actually aiming but if its good regardless Ill test it
did ok in auric the few times i played it but i used the staff for the heavies
If you don't want to aim, play ogryn
iktfb i run surge staff because i dont wanna aim
Ogryn is the most braindead class
RATIONS????