#psyker-class
1 messages · Page 1084 of 1
Weird that I see way more smite than assail now.
where you can still spam it but it's more valuable to aim it
Dude think they look so cool killing three dudes in a hallway just before you ran up to the enemies
I personally like the personality of seer rather than the voicelines at time, although some of seer's voicelines are quite humorous such as the ones about telling the zealot he was abused as a child and the ones between the loose cannon
Seer is the one that sounds like an African American right.
I think male seer most popular psyker I have heard
tbf assail is really satisfying to use with all the headshot hitmarkers it gives you
Smite is great it makes the game drop a couple of difficulty level.
That is the savant
Seer is the guy that yells "No beloved its not a good dog!"
i did play a game with 2 trauma 2 smite once which was something
Oh yeah the beloved one. Yeah I'm on female seer.
The amount of times beloved get mentioned got really annoying.
I liked the menu voiceless so I went with her
i really wish brainburst felt better
You mean nothing?
I once had a smite main and I genuinely wanted to quit because there was zero challenge
it's the most satisfying one to actually fire off
but it's the least satisfying one to actually use
Honestly, I recommend the male seer voices, especially with the convos he can have which in my opinion, are quite funny at times
https://www.youtube.com/watch?v=sYHX0uJDSik
Bonding conversations are rare dialogues that can occur between two or more characters in a mission when specific conditions are met. Collection of all the male Seer Psyker's bonding conversations.
Open to subtitle contribution! Send your text file containing time stamps and subtitles to Discord user @HyPnoTiiK and I'll add them.
Timestamps
...
Shoot standing still + no threat challenge
Can't change voice or gender I don't think
Indeed, so you would have to delete your psyker or at least have an already open operator slot!
If you already have it unlocked, all blessings transfer over all characters
they should add surge to the list of available blessings on the surge staff
Yes but I have to do hadron run again
hmm should be easy-ish to recraft one of each weapon you like at least
Do you run surge surge or void surge or blaze surge
if you already have the blessings unlocked
hmm i ran a troll surge trauma staff lmb build a few times
and it was ok
Took me as long as to get the blessed weapon as the t4 blessing
But still in my opinion, male seer is probably the most kind out of all the voices
i think it was surge nexus tho not surge blaze
i should run surge void but i just don't have fun with it
Blitz cancel surge with surge blessing would be cray cray.
mostly i run blaze nexus on trauma because i love how trauma forces you to crutch on the movement of your melee weapon
inexplicably the surge blessing on surge staff only fires 1.1x
Imo I think nexus flurry actually better since its more consistent.
Surge just let's you onebtap crusher and gunner sometime
- as a void main running surge nexus
yeah i can see the argument for it
i just don't like void much generally
it's... boring and feels meh to me
I think void only really shine when you build for it AND know all of its thresholds for your build.
idk like if i want a big heavy ranged weapon that pierces and needs to be charged up and vented i would play plasma vet
The vent is pretty fast. One tick
I peril edge so I just vent one tick
At most two ticks
yeah i don't think it's bad
i just like the feel of plasma better
in that playstyle
I feel plasma feels too long to shot
Shoot
Void you can precharge
I always have my void out
counterpoint is tapping lmb without charging is a lot stronger on plasma
you can hit 1shs bps on most elites/specials with it
the plasma vent is slower and the reload is ass and it eats ammo
i think plasma is probably a worse weapon overall than void, i just don't like void
"Sometimes you have a troubled mind sibling"
"Yes I know, it's very distracting sometimes I'm trying to murder a filthy heretic and then- HUH TERROR SQUIRREL!"
And that is why seer is the best is best voice (in my opinion)
not cuz it's bad, it just feels clunky to me
takes longer but you also get 2 shots if you're doing it repeatedly from 100%
I'm not arguing to say you are wrong or whatever I'm just arguing in hope that with new knowledge you try void and like it more
i've probably played like ~10 hours of void by now (on different builds too) so i'm probably not gonna change my mind unless there's a big new patch
Always appreciate [pained laughter]
the only slow fire rate projectile weapons that get my heart are those that deal good single target DPS
My psyker is +59, I started using void as soon as it was available. I think I only really understood it at +40
How to you properly blitz cancel on surge staff? what is the benefit?
I like how subtitles have to emphasize that
basically just swap to your blitz and back, which cancels the "backswing" i think
Usually what I do is run, slide and charge/quell then look for anything to shoot. After shoot, decide if I want to stand still or loop
so in a nutshell you are swapping to blitz between casts?
My positioning isn't as good from what I seen from videos of other regulars here but it doesn't need to be because I can facetank 3 crushers and 3 ragers
it's kinda like how you can cancel parry backswing on devilclaw with block
yeah although i think it's easier to just sprint forward instead, which does the same thing
or at least used to
anyways it does like 15-20% more damage if you do it well i think? which is appreciable but also not completely essential if you hate doing that kind of thing
also the tick interval is almost instaneous, thats just the initial quell delay
so oen tick and two ticks isn't that different time wise
Edge yourself for maximum gains
low peril is scrub play
why yo ugotta word iot like that

also el chialde, did you used to have a different profile picture a month back, i recognize your name but not your picture
Couldn’t help myself
not being permanently above 80 is cringe shit though unironically
I’ve had this one since october
It’s the Gunker from passive tree
does quell count also as automatic reduction of peril?
i wouldn't say that since pygex doesn't do peril edging and i believe he is a much better psyker than me
agent chaos doesn't either
so sorry can you rephrase that i don't understand
like if I didn't hold down my quell, the automatic reduction that quells, does it also count as that?
the quell stat affects the automatic reduction iirc
you can check in game
let me check it for you
i think it's less important on voidstrike and basically impractical on gunker unless gaze is ticking
so it's pretty build dependent
yeah
not the stat
you know how if you stop using warp attacks and seize your peril, you will automatically go down in peril after a while
you mean does quietude proc on automatic peril quell?
https://www.youtube.com/watch?v=wvBG9GLK7Ys actually i checked 6 random timestamps in this video and didn't find a single 2-second spam where he wasn't above 70
Showcasing my preferred Voidstrike staff build, capable of dealing with any targets but focusing on helping out the team against ranged enemies.
This build and a lot more can be found in The Psyker Atheneum:
https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
0:00 Voidstrike stat priority
0:40 Voidstrike Perks
1:13 Voidstrike Ble...
yeah?
and then lots of enemies spawn, you panick, spam your staff, and explode
does that automatic reduction of peril, count as quelling? or does it only count when I hold down the quell button
watch the whole thing, i watched that exact same video
any reduction of peril counts as quelling for stuff like quietude
at least watch the first 12 minutes
you mean worst case is your team has to carry you
but my few % more damage bruh
well worst case you wipe
quietude is a staff stat I take it?
quietude is the perk that gives toughness for quell
peril also gives crit chance for void in the form of nexus blessing
Why would I risk in the first place? Just don't keep it so high as 80% , I see many void users explode in my games.
i think peril edging is basically mandatory on blaze trauma because of how the blaze works, and it's weakly useful on voidstrike because it procs surge (and obviously bonus damage)
anyway thats why i run vent
but im pretty sure i can not explode if i go bubble after playing for some time
but also peril is toughness DR, and a free heal on toughness, and it makes shriek better, etc
i run a scrier build
i only go overboard when my vent is up
i want 100% quick and fast quell
idk i don't see it as a risk
automatic
like you can just not overload
instead of overloading
quelling is super super fast anyways
i never explode if i have been playing psyker
but admittedly if you want me to record or stream i would prob get very nervous about it.
such is life.
the only time i quell down to under 50 is when there's a big ol crusher patrol i need to kite out or something
only time when im under 50 is after vent or i need to tank DH 
again, this is not a
"im such a great player thing"
this is more of to convince you to try it.
if an average skill player such as me can do it so can you

What I mean is , shouldn't imply playing below high af peril is ''cringe''. Id rather have a teammate do slightly less damage, than them exploding mid horde . Playing safe wins games. Not being reckless.
oh yeah it just sucks to not have your stagger tool on a big patrol of crushers so that's the one time i think edging isn't always worth it
I think it just takes practice.. When I first started damnation at level 30 I was self popping 2 or 3 times a game lol... now at level 60 it's rare I self pop.
i facetank crusher patrol with void
see i told you! (try void more)
we edging in this bitch
also getting Peril Bar addon helped me a lot.
we edge our perils
sometimes i still self pop because i overload intentionally to vent, but a mutant picks me up at that exact moment
no im sure thats your 200IQ doing it so that you kill the mutie so your team can save you
instead of being thrown to the fire
give yourself more credit
this addon..with a visual growing bar...Don't know..just made it easier for my brain to understand.
dang
i have never seen this UI
that's crazy
i think i just have the default perilgauge
it's clean AF bro 😄
the fugly-clean aesthetic
its shit AF
i never liked having hp and toughness in the middle of my screen
im dissopointed
if i get hit then i check toughness
crosshair hud + custom hud and you can make it yeah
i see, yeah i think thats valid then.
though in asia not many voidstrike users
What most ppl run there?
@untold niche you in asia bro?
oh yeah the "cringe" part is a bit ironic, but i think that it's basically optimal and everyone should try learning it on most staff builds (that's the unironic part)
i had an psyker explode 2/3 times in a5mael and im just like waat
gunker without using their secondary (mostly)
and trauma (not sure rending or blaze) - not that much
Most run bobble though, which is good
yeah
Nice man, me too.
i see lots and lots of flurry trauma not-even-rending now it's weird
bubble is pretty common in my games too
I want to play voidstrike, just waiting to find blessing so I can finish my void staff.
i'm NA but i play at like 5am so i think i'm mostly playing with people in apac lol
actually purge is as common as trauma
after you do make sure to limit test all your thresholds
so i basically do 50% less damage when there's a purg guy in the game
blaze trauma, brain burst, shriek
i haven't played anything else for probably 80 truelevels
ahh
except when i was grinding hardmode twins i put in smite for brainburst
because i don't have a sniping tool
i don't need smite because trauma controls
doesnt trauma have infinite range
no
well the lmb does
but it's hard to hit stuff like super far gunners with it
brain burst is a lot better at peeking and "sniping"
but i don't need smite because trauma has good control
i see agent jsut look up super high to hit far gunners, or use his assail
and i don't like assail because i don't like assail
it's probably actually fine i just don't like javelin tossing 3 times to kill a single distant gunner
well also i think if i run assail i can't take wildfire (soulblaze spreads when someone dies) + psykinetic's aura (cdr on specialist kill), both of which i like a lot
thats fair I guess
the rmb of trauma does have a max range btw
at some point it lifts off the ground
it's pretty far, like 30m? but there are definitely places where you can't hit gunners with trauma circle by just looking up
anyways brain burst is kinda cringe and needs a ton of space to do its thing but trauma is very good at making a ton of space
I just opt to using bb when the other blitzes wont see any use
No point in running assail when youre at 80% peril all the time and surge wont get used when youre ccing with trauma anyway
ohhhhh
yeah fair point
does anyone actually have motion blur enabbled?
probably someone out there
no but how much my fps randomyl drops it might as well be
yeah like i feel the devs dont even play their game
i also get crazy screen tearing sometimes which is great
"YES make shit blurry in a fast paced fps"
i kinda feel like nobody at fatshark plays the game above malice
i mean it's probably not true
but it sometimes feels that way
like with the fire changes
or like the constant silent dudes bugs we get
"oh the whole game system makes it so players should stay near eachother LETS add a stealth system and lets force people to collect random shit everywhere in the map"
Fuck coherency
Loner perk for all classes ™
Better idea. If someone in party have a stealth ability - everyone else in party gets a free Loner perk atcive.
If psyker had a "Loner" it would be called - "Imaginary friends"
I know for a fact its not true
Its important to understand FS is cut into differnent team divisions.
Ex communication, art design, combat design, level design.
the voices are my coherency
Assail what? 
There are Sharks that play Aurics, so that’s not entirely true
We just say that they are not playing, because we are disappointed about some things in game....
And sad thing - when they are playing it - it hits them differently than us. Becuase it's a also the thing that they work with. Maybe it's like drinking with a coworker in pub, a coworker who they are tired seeing everyday . Maybe it's even more fun for them - playing with a product of their labor. Who knows...
Or maybe the bulk of the players is around malice lvl.
Also, being Fatshrks CM - is probably easisest and most frustrating job ever. 1) You barely have anything to do 2) you are forbidenn from communiating any meaningfull info 🙂
Or theyre like the dmc director and think the game inits current state is way too easy
usually the actual developers care, it's the suits that don't play games much that hamstring things.
Anyone with Precogition powers here to tell when next cosmetics store update is coming? I barely playing last few weeks , but still have some aquillas burning my pockets
Wait do you have motion blur off
no ofc not
i play on nvidia geforce so i have to turn it off every time i start the game
Ah
Gonna be honest, if your only reason to come back to this game is the store you should probably just not bother
I'm just waiting for next update to play some more and then take a break again.
after 1030 hours is the healthy relations with a game.
And true endgame is hangining in Darktide discord.
yeah after getting screwed over with RNG i legit have anxiety starting a game
Ive had the game running for 2 hours now and i cant bring myself to play it because im just gonna brick more gear anyways
When infinite wealth comes out tomorrow darktide is getting a pretty long break
Just tried the lighting staff and holy is it fun to use
is it decent to play voidstrike staff with warp siphon?
Should be
it takes a certain mindset for DD
No more bald Baldwin
it only took 80 years
Im liking the deimos for a more singular target weapon. Can it one shot a mutant though without being charged up?
I don't think so
Like the illisi Almost can.
2nd heavy, the poke can if you hit breakpoints
Yeah
gotta hit them in their tiny head though
Never hit em with their tiny, so tiny head they got a freakin tiny lil head
Like hitting chrgers if im honest from L4d2
Why did I only now realize how similar the two are

I like running ds4 and doing the special poke at their face and interrupting their charge. it serves no purpose other than spite
I just like it cause it gives me more boss damage
I have slaughterer and shred on it. Not entirely sure what i want on it
is unstable power good with scyers gaze?
it is an option
if you explode from perils of the warp with unstable power, you detonate like an ogryn grenade
Exploding can be fun
"I got four pounds of tannerite up my ass! boom"
"you're the mailbox of the warp, and I'm the pipebomb"
God damn the Illisi looks good with Mortis Operative skin
I popped the cherry ran damnation on pysker
How its so hard 
It's only seems difficult before you play it first time 🙂 After that you know that in Damnation real difficulty comes from team mates that share single brain cell , and your own lack of attention to surroundings 🙂
God this is so true
Also sometimes you have good runs and sometimes you fumble the bag
Sometimes you get hit by silent bursters at every corner
I keep seeing everyone talk about that but I don't know if I've experienced silent enemies yet
...probably just haven't noticed them behind me LOL
I'm geting netted by stealth trapper at least once each game 🙂
The trappers are evolving and learning that in order to hunt effectively, you should probably be quiet
I like to look around as I swing or do Psyker ability shit, since they’re all fire forgets.
the sound in this game can be real fucked either because of certain map sections where enemies appear to be coming from the wrong direct and/or sound more distant than they actually are
or from the dampening mechanic where enemies are quieter if you're not their target
Or just the sheer amount of noise going on.
And Loosecannon vet actually loves them 🙂 He tells so!
Anyways my biggest problem is that there are so many spawn locations that I’m bound to stand near one where a poxburster or trapper just spawned.
so if you make the horrible mistake of being in a line with a teammate being targeted by a sniper, you won't hear the warning sound but will still get dinked
@plucky flax brain burst warp charges, voice of command, and all 4 toughness replenish
But I mostly won because my team saved me heh
My job was to hit hard then run away
Opening with lightning staff>VoC>brain burst>sword swings rotation
im pretty sure sound priority and what goes in the sound channels is also a bit messed up but its room to room like arco said
I tested my melee psyker build more last night and by god I felt more effective than a zealot in melee
Yes. This. I always hear "Bomber reporting in" from fucking ten rooms away, and mistakenly start looking around for it. Bursters though? They've already exploded on me with not a peep.
bursters being completely silent and then playing the last second of their ticking noise as they det
uh, psyker doesn't have Voice of Command
do you mean Venting Shriek?
shrimply skill issue
Yes...
Yeah, then I look like the dipshit that doesn't know to push them away. I hates it.
venting of command
at this point i think maybe half the bursters make the proper amount of sound
voice of shriek
shriek of command
Okay interesting what weapon do you use on zealot?
All the ones that spazz out in the spawn room, making ALL the noise.
I main zealot so I do in fact know that my zealot is better, my psyker melee statement could be better phrased as "as effective as a zealot"

I like spawning 20 bursters in the same spot with creature spawner and flinging myself up to one of the statues to get the true Burster Experience™️
I use heavy sword and can delete a horde in a second but it struggles with armored bois, the psyker melee build I made can't delete hordes as fast but can delete a full horde of ragers and carapace dudes suuuuuper fast if you're skilled with dueling sword headshots
if you want to deal with the horde effectively, you go with the Illisi
exactly
My best zealot melee is combat axe bm.
i specifically want to deal with armored portions of hordes with my psyker melee build
Left click everything die. 

keep your gun pointed up and down range at all times.
should I run middle or right keystone?
I feel like middle is the best choice for assail strength
since the IAG is mostly backup for once I'm out of shards or there's a lot of juicy targets in a cone
EP (middle) for assail, DD (right) for gun
so depends on what you want to focus on more
since you're running SG for gun usage, assail is less of a focus
I know I'm a minority in this but I really enjoy using DD, it's like a minigame you play. Just gotta go in expecting to not keep your stacks up the whole mission. Very easy to build stacks in hordes though
I'm using SG for assail too though
oof
for first ten stacks or so I'm throwing a few shards and quelling
not a good combination
then you aren't really using SG for assail
you just use assail for the first part of SG instead of your gun
I'm using it for general power I guess
if I have to I just gun straight away
but I feel like I get more value if I prep it ahead of the highest tension point
My main pitfall is that I think illisi is a bad match for gaze
why?
since I forget that I shouldn't be using my special when I'm at 80% peril and rising lol
you don't have to use your special with Illisi for it to be great against the horde
get slaughterer on there
and lights will kill basically everything
I usually open with a special heavy
and then spam heavies
and lights if it's low density
best horde clear is h1->l1->repeat
but I've blown myself up with that first special heavy before
no need for special unless there's an elite in the way
bloodthirsty is a waste
lol
Yeah, but it came with it
and I haven't had a better illisi drop yet
I want to change to slaugherer/uncanny I think
*slaughterer
the best dps combination for Illisi is slaughterer with unstable power
don't feel like illisi needs deflector
I love deflector but I run illisi in builds that don't need it usually
deflector is for people that like to play a little defensively
I like deflector more for my deimos
yeah deflector is preference/playstyle/skill dependent
same, I have it on my Illisi, but I need to build one without deflector
I think deimos doesn't need offensive blessings as much as illisi
Illisi needs blessing support to be as supreme as it is
deimos just works out of the box
I shit you not I was toast at that moment I looked up my team was on the catwalk adjacent to mine. My savior a mutant tossed me like a rag doll to the other side where I landed on my team!
but they've got entirely opposite usecases
I think deimos vs illisi depends on the other parts of your build
exactly yeah
no point running an illisi with a deimos for example
uh
an illisi with a purgatus I mean
yeah
tbh if you could do that, melee psyker would be sick
one sword for horde, one to pop elites
put deflector on one to close distances and pop scrier's gaze to approach at mach speed
mmmmmm
this any good?
Is there any build that can use the obscurus well?
I still have a 380 lying around that has good perks so i could switch out both blessings
I dunno if I would center a build on it but it would come in handy for builds that are a bit weak to close range elites
its by far the worst sword
i had 2 at 370+ and i sended up surrendering them for blessings
Yeah I got this one back when it was the only force sword available and havent really touch it since
its a 380 with perfect perks though so i wouldn't really love to scrap it
in case it becomes good again
check the pinned guide
id really hate it if it was buffed now lol
after surrendering 3
If you think it’s fun to use, might as well keep it tbh
well it wasnt fun either
I don't think it's gonna happen soon
animations for it are kinda weird
like it doesnt have the clear of illisi or the single target damage of demios
force swords are like the only thing im lucky with
I got super lucky this week with a godrolled dueling sword and what I think is a godrolled voidstrike
I got surge for voidstrike 2 days ago im still hoping for a good voidstrike
this is not what i requested
Actually idk about godroll on this voidstrike, any suggestions on how to change this
If you have over 72% damage you can grab carapace and crit chance with surge and oneshot headshot crit crushers
obscurus unfortunately just got power-creeped by illisi and deimos. not sure there's really a way to "fix" it without just turning it into something completely new
damn nice
crit damage for crit chance or flak
and you could change transfer peril for surge depending on your playstyle
yea transfer peril I think i might not need, i have good peri lmanagement and i wanna keep it higher for damage and crit chance
if you keep transfer peil i'd only change out crit damage for flak and buff the carapace up to 20% i
if you wanna swap it swap it for surge and change crit damage for crit chance
ok i'll look into that, thanks for the suggestions
Oh man that's beautiful
it would be if i could trade like 8% of quell speed for damage
but its still very good
Yeah I bet
https://cdn.discordapp.com/attachments/1046914150363844779/1199471193611325550/20240123224913_1.jpg?ex=65c2a999&is=65b03499&hm=98e3b601d0d6ec73a434a0a4a429f3f529558442d16100b3c4c9949ce798784c& Currently working to get Uncanny strike for this one
sadly ill never be able to get uncanny and slaughterer on it
Oooo that's nice
I think next I am going to try to go for trauma staff soulblaze build, that seems stupid fun
It really is. Frustrating when you fire a bunch off and the fire doesn't want to start though
it's fun having wildfire actually be a good talent
since I think blazing spirit trauma is like the only context where wildfire does a lot of work
Or that build someone posted yesterday combining the soulblaze talents with smite, that was nutty
eh
dude popped venting shriek to set everything on fire, whipped out smite, and the kill feed became a solid scrolling wall of elite kills
well, not because of smite
i think it adds 15% dmg from all sources no? so doesn't that mean soulblaze does more damage
that's true, but 6 stacks of soulblaze are going to kill the horde quickly, regardless
there was a video that was posted, all i know is from what I saw in the vid
i try to find it
pygex's i think
and if you're also using Perilous Combustion, then it all snowballs from there
thsi one?
as each elite death is applying 3 stacks of soulblaze to everything around them
Yes that vid
the amount of effort required to make smite contribute offensively is a key indicator to how weak it is
I wanna get his peril setup, it just never goes up
that's fair, I just don't mind playing stuff that is off meta. if it seems fun i'll just try to git gud until I can make it work in auric
smite definitely puts in work when enemy densities get high enough, as far as CC is concerned
it goes up, it jsut goes down because of venting shriek
from what i understand his venting shriek became 3 seconds CD because he killed alot of elites and it procced the skill tree CDR node
he may be running warp tree too but theres no warp buff visible
it's just that most people using smite are using it wrong, making life harder for the team instead of easier
dude yes. I see so many people using it as a crutch or using it at the wrong times
Smite spammer Unite 
https://youtu.be/b657tHKOPcQ
Smite on the horde and teammates decide its a good time to do anything other than damage it. Fun times
I'd rather see smite do more damage and generate more peril
no less damage and less peril
no.
yes
being able to perma-stun everything for long periods isn't engaging gameplay
and will only encourage the bad behavior we're already seeing
since when is stunning heretics bad?
when the time you spend stunning them increases their life time instead of shortening it
and isn't actually keeping teammates alive
which is about 90% of current smite usage
players spamming smite on an incoming horde instead of letting it get into chokepoints and be manageable
or players holding a group of enemies and just waiting for the team to get around to them, instead of engaging and killing those enemies
a dead heretic is always preferred over a stunned one
if all you can contribute to a run is that you can make the enemies dance funny, then you're actually hurting the run, with the sole exception of auric damn where enemy density can get absolutely ridiculous
using Smite in the brief situations where a gang of elites bursts onto the scene to stop them and knock them down to give the team time to engage them is great
what about shields hate those too?
even doing that multiple times so you can keep them out of the fight is more effective for you (more peril efficient) than standing there until your peril caps
nope, shields work very well
standing around in a shield and waiting for the enemy to come to you, however, is generally a sign of poor play, with the exception being mission-required stopping points
i think you just dont like playing support
I absolutely love playing support
maybe other classes would be more to your liking
oh you sweet summer child
I've been maining psyker since open beta
surge staff was my goto
the problem with the tools psykers have today is that it's easy for new players to build really bad habits that don't work in higher difficulties
spamming smite doesn't teach you how to dodge enemies while being still being offensive
and playing defensively works for as long as the team is still being offensive over-all
it's called tactics
so, maybe a little critical thinking on your part will help you learn how to understand what other people are saying
and you can, you know, grow a little
I think smite is fine as-is tbh
It's clearly meant to be a cc tool and that new player thing will never go away, it's just part of games with a high skill ceiling
Agreed
i absolutely hate the design of smite and do not think it should ever persist in this game
and Darktide has always struggled with "support" roles
a weapon that straight up makes the enemy do nothing is just not interesting
the core design is killing heretics
I've never liked the zealot stun grenades for that reason, and I absolutely do not like smite
I don't mind stun grenades - they operate for a short time, and they're limited in usage
unlike smite
yeah they're better than smite in that regard
and there are ways to add some depth to smite
or to make the stun interesting
i'm fine with stuns but it's just completely braindead and not interesting
The zealot book is great support
Maybe if smite applied brittleness or something
absolutely, but the zealot doesn't have to do more than use two talent points to do it
it's not a focus for the build
Agreed
i'd make smite a melee-adjacent blitz of some sort
make the LMB a lightning punch or some short-ranged single-target damage thing, and make the RMB a more interesting and short-lived stun
Ran an auric yesterday with a Smyker
I'd be down with that
Really not okay
smyker, I love it
not a "hold down button to make yourself and the enemy do nothing" sort of thing
smite would be more interesting as a utility tool that u charge up and then blast and it does whatever the desired effect is but u dont have to sit there and stop doing anything else
make it generate a lot of peril for that one shot, too
Yeah the fact that it stops everything including you is the worst part
what i lean towards atm is a high peril charge up that slows enemies and their animations so ur not really turning them off per se but making them super easier to manage
Maybe give it a short cooldown, and you shoot out a bolt that travels through the horde and stuns. so once you fire you can switch back to your other weapon
because i dont really like the idea of a hard stun
but that might be too much like stun grenade for zealot
Shriek is cool and also kinda support but it doesn't stop the action
i'd like that for like a rework of the surge staff or something
I don't mind the current mechanic of smite, the way it spreads between enemies
I don't like that the psyker can sit there for a minute doing it
i like the idea of it taking a shit ton of peril because then u have a blitz that gets u from 0 to ~100 really fast if u wanna take advantage of warp rider or unstable power on a melee
and stunning a horde is really stupid outside of specific circumstances
yeah the potential to just troll your teammates is too high
I only take smite these days for those missions with hunting grounds + waves of mutants + extra poxbursters
If it cost a bunch of peril it could be more like an actual lightning bolt and less like slowly spreading force lightning
oh ho, I love waves of mutants
because then u could also do stuff like make the 10% damage node close damage so now u gotta get up near the guy being smited to get the extra damage
I just whip out my ds4 and start stabbing
Hell yeah
and it gets really silly when you see a door open, and it's 5 mutants on top of each other
I wonder if we'll get a beam or coruscation type staff like from vermintide in the future
the clown car door
Could be worse
swap to smite for a short stun that inflicts skullcrusher but better and then swap to melee to whack them
sounds very cool to me
It atleast isn’t as brain numbing as watching a psyker pop their dome shield on singular gunner
does psyker have any skullcrusher melees besides dclaw
u know what u could unironically do
oh god
I like to do that specifically to numb people's minds, so, good to hear
same stacking mechanic as skullcrusher but its for enemies under the effect of a warp ability
soulblaze ought to automatically lower enemy warp resistance per stack
and then I need to be able to apply soulblaze with the surge staff
add another warp DoT/debuff called soulrending
i want soulblaze to be less of the end goal as a psyker mechanic and more of a means of doing something else
But I like dots smh
soulblaze is probably here to stay just because of the sheer existence of the purg staff
because rn if u have soulblaze u kinda just apply it basically for free
unless ur doing like a blazing spirit force sword in which case u have opportunity costed urself because it sounds so awesome and then its not
offload the coolstuff to another soul DoT
Games too hard, we need everything bugged up to plasmagun level
so that you don't have to worry about the horrors of having to balance around being able to apply 100000 stacks of soulblaze
make the purge staff a literal flamethrower
soul..wet
because the psyker tree/blessings need more organic soulblaze application methods
make soulblaze something else we get out of talents
Has Josho played PoE btw?
no
true, we kill perilous combustion and then something like venting shriek just applies something that's more akin to a debuff than a DoT

Wdym man, they finally made wrack and ruin good
SMH
i think what u do with venting shriek is u have it like mark the enemies with "doom" or something
and then u make that peril res node like
"when standing near enemies marked with doom reduce peril generation by x%, stacks x times"
What if it because 3 stacks of soulblaze per elite per hit
and then u make the two upgrade nodes add something that "doom" does

I didn't know there was a 4th class. Is this new?
so true
because rn venting shriek has an obvious trap upgrade and an upgrade node so strong it completely warps the ult's usage
which is maybe a lil not so healthy
damn would be cool
I mean the ult was always used like that
encouraging you to run up to their asses or supporting such playstyles
Idk what you mean by warps ults usage
This is fantastic. I thought we were gonna wait 5 years for another class
One upgrade is trash yes but
the ult wasn't actually always used like that
I'm impressed Fatshark
because what u could do before
is take kinetic barrage
and not shit out ur charges
And there's already deep meta discussions
Well yes but you still used it offensively
if u were just running around with an illisi or w/e

And that’s a warp charge issue
well no because now the end goal
You know what fellas. How about we just let the psyker dual wield thunder hammers
Pls rework warp charges
you mean dual force halberds?
1 upgrade extremely changes the ult
and i'd like to distribute the power a lil more evenly between the ult nodes
and this isn't even an original talent
and drink her force soda
ogryn gets delight in destruction
10% damage reduction per bleeding enemy in melee range stacks 6 times
now this is like
thats fuckin nuts
total cancer
dont get me wrong
but it presents a really interesting design space for effects that work based on proximity to enemies
and u could tune the distances so if ur applying doom u probs don't have to be as close
so put it at like 10 meters or smth
I just want a single additional toughness gen talent for close range to make my beloved melee psyker build that much more viable
soulstealer
just crit more often
this is why we need to make smite cooler so that it can be a source of toughness gen for melee playstyles
ig if ur running a non force melee it doesn't really help
It's entirely possible right now but its so damn sweaty
force sweaty
this might be a lore question but why can't a psyker just apply force to a dueling sword? why do you need a specific force sword to channel the warp
The swords are designed specifically to channel powers iirc
Right, needs more tubes
speaking of channeling powers - staff special attack needs to go
I’d assume if a psyker is strong enough they could just empower any weapon but
we deserve a special warp attack unique to each staff
But they just buffed the specials
This is a good conversation
give the staffs like an aoe slight knockback where you slam the ground with the butt of the staff or something
unique to each staff would be sick
yeah, balance aside, a slam that quells a mild of peril would be cool
something that's thematic and not just physically lugging your staff around
Spin the staff and block ranged projectiles
AOE slam knockback
...
POLE VAULT
WOOOOOOOOOOO
Yes the other psyker was even using trauma. 
what if you could take a staff and a gun instead of a melee weapon
that would violate core Darktide game design
better option would be a force maul, force club, force truncheon
force shovel
force eviscerator
force heavy stubber
man, what would orks do to get their hands on some force dakka
its on suitcase wheels because the psyker cant lift it
affix force bayonets
that'd be the GAU/8 Force Avenger
they had to design an entire psyker around the gun, because it wouldn't work otherwise
use your psyker powers on your gun like you do with a force sword and get homing bullets
honestly, that's what assail should have been
enemy seeking force rounds
reloading via the warp
so the staffs all have the same light attack right?
all but purge
what does it do?
it's a basic projectile
does it put a soulblaze stack?
no as in how is purge light attack different?
i havent unlocked it yet
oh, yes
purge primary attack is a short burst of warpfire
it applies soulblaze and has a much higher stagger/impact than the secondary stream
it can stagger anything but mutants and monstrosities
is there a cap on soulblaze stacks?
based on the burn stat of the staff
100% burn is 16 stacks, so we can only get 15 right now
you can read all about everything psyker in the Psyker Atheneum
check pinned messages
The maximum amount of Soulblaze stacks on a target is 31
ah
but yes, max on any target is 31
which is why if you run purge, you also focus your talent tree on additional sources of soulblaze stacks
like Perilous Combustion and Creeping Flames
One wrong move and they'll end up with a PoE style feedback cast loop issue.
more specifically, soulblaze that PC places on elites won't trigger more PC
does this mean it anti-synergizes with the purgatus
What I want is a perk that makes downing yourself with peril do high damage. Then a troll build that involves exploding myself. Please fatshark.... for the memes...
what do you think about the illisi force sword
illisi has great horde clear but unfortunately struggles at most other things
huh
it does pretty well
in other things as well lmao
there's a reason why most people only bother with fs and ds on psy
Or something like Unchained Sienna
darktide wardloop
my experience with it is that it isn't good at covering the shortcomings of staffs (other than the void staff) and notably is really not good against crushers
and I think in general qp players struggle with maulers and crushers, which is where the dueling sword can come in
i did not read any of that
your loss
truly the mark of someone who is not completely wrong about what they're talking about
does crit chance effect Assail? I'm fairly new to psyker and have no idea how it works, compared to all the other classes that are pretty straightforward
Ok, awesome, and does that stack with the crit chance from the weapon i have? Like the surge staff? or do only the perks effect it?
conceptionally if you say "I love sniper rifles but I dont like their long range or their long reload time or them being bolt action" then you really dont like sniper rifles
if the shard is in the air, it'll take on the perks/blessings effects of the weapon you have active
if you tare down every single part of a skill then you dont actually like it
I think #veteran-class is where people usually discuss irl guns
so if i switch from say, the staff, to my assail, theyll have its blessings? or do i have to switch back to staff after throwing them?
do you know what an analogy is?
you aren't worth spending any more time with, since you clearly are unable to understand simple concepts
the staff must be equipped at the time that the shards hit the enemy for its blessings to be active
shards have to be in-flight
no I'm just heckling you because I don't think anything anyone would say will change your mind
ah ok
weapon blessings are only active while the weapon they're on is active
(barring bugs we find)
RIP limbsplitter bayonet
RIP hand cannon assail
oh god
it was glorious
you can still do it, sort of, just you have to rapidly switch weapons
it's a lot of effort for much less payoff
so i stay with deimos
is there a version of this without the bandana?
my good sir, how many stacks can PC apply?
can't find the info in athneum
it applies 3 at a time
no max stack?
I don't think it has a built-in limit for itself
thanks dood
soulblaze has a global cap of 31
so nothing can be higher than 31
sorry, in the original message i meant to ask max stacks for PC (as i saw you mentioning how purg had a max stack)
just realized i did not write "max"
max stacks on any enemy is 31
each source of soulblaze can have a limit that they can apply
So 2 purgatus psykers can hit the cap
purge staff caps at 16, blazing spirit has its own cap listed in the blessing description
etc.
PC doesn't have a limit stated, so I don't think it has a source cap
nah, the cap doesn't add up
no matter how many psykers you have they all share the same soulblaze
so having 2 purg psykers would be rly cringe 😔
just set different enemies on fire duh
i keep getting terrifying barrage on my staffs

surge staff charge attack feels weird
How to people feel about assail psyker? So far that ability has been an absolute blast for me
idk i like it makes for good wave clear and its really helpful for snipers
Hey can assail critically strike?
Yes.
Oh very cool
purple shard = crit
You need to spend some time learning when to use it. It's very easy to misuse it and waste shards. If you are using an EP + Assail build you also need to be very aware when you have empowered shards because free secondary attacks are very powerful
Okay thank you, yeah I'm definitely overusing it right now but I started off on a lower difficulty just to learn it's targeting first
ye you dont wanna waste an empowered one on a random low tier enemy
Is it normal that headshots seem to one shot mutants?
Fair, there's a bunch of advanced tricks you can learn with it too, but those will come with time. To start just focus on learning to pace yourself and not just spam out of a bunch of shards in a panic.
I've been using the secondary lock on fire for the most part, using the regular firing as more of a mob clear again just as a test
Mutants take triple damage from melee, it's fairly common that melee weapons can 1-shot headshot them if they have high base damage values.
i mean you can spam it to clear a hoard its very good with that
You can, but pacing your throws out even a little can be big time beneficial. That way you aren't killing corpses
yeah wasting penetration always sucks 🙂
Just as an example, say a giant horde is coming towards you, say like 15m away. If you throw a shard, let it hit the first target, then throw the next one, even if you aim the same spot, they won't lock on the same target if you are 1-shotting all the trash (which with talents like Warp Rider, Malific Momentum, and Perfect Timing up, you will be) so you end up with a lawn-mower effect where you cut back the horde very effectively and don't quickly hit critical peril. Once you get good at judging the timing on the shards for pacing yourself throwing, you can get even better by aiming into different parts of a horde and cut it down very very efficiently, allowing you to sustain through larger hordes or even mixed-hordes that appear on higher difficulties
nah im not disagreeing you're right ragdolling corpses can block a hit before fully disappearing
(no worries, i'm just elaborating for the other fellows who may be reading)
also might be a bigger mob behind the hoard so you would need to switch weapons and should have free peril for that
but you know if a teammate is down im gonna spam everything jump in vent and spam more consequences be dammed
Also is assail impacted by finesse dmg?
BB bodyshot meta
😔
BB left to die part 1000
so sad
the poor bastards who foolishly assume that BB would work well with +finesse damage
me when it still takes 3 BBs to kill a rager
actually i think it might be 2 now no buffs
since p14
does the talent "anticipation" work? Someone once told me it was bugged
it's bugged in the sense that it doesn't do what you'd intuitively expect
in terms of implementation, i don't think it's actually bugged
it increases the linger time of your dodge i-frames and specifically only against melee attacks
for psyker, the dodge linker time is like 0.25 seconds or something along those lines
so it's +0.125 seconds to that
it's nice throwin' 3 shards out during scrier's too if you use that
is that what it means by "dodge becomes ineffective"? i assume it meant you could dodge more often before you lost iframes from dodging
anticipation does two things
- +50% dodge duration, which is what i'm referring to
- +1 efficient dodge
ah
guys im going for a disrupt destiny build, what should i change on this sword?
my guess is precognition but im not sure how bad it really is
change either riposte or precognition into uncanny strike, and change +crit damage into something else
hmm but to what? thought crit dam was useful for disrupt+scrier's build
the +crit damage perk is a marginal benefit (only +10% at t4), and the bonus is added on top of your crit damage in a bad way
maniac seems to be a popular option for the 2nd perk
Precog is kinda meh, riposte is really good when not being finnicky
I'd get rampage in the place of precog and maniac on crit damage
aight thank you!
now to waste all my remaning plasteel in getting those belssings 🙂
Who wants to see it brick?
tbh whatever i get its better than what im using now
🤔 what are the odds that i dont get just one but 4 curios all with 12 +3 stats
there is no way its all RNG there has to be something linked to my playtime or xp or something like that
One would be able to tell had we had insight into server-side things
But we don't
The voices tell me its not true RNG
if it was rng why would i get all for 60 rating
toughness regen isnt horrible tho
no, random is random
this explains quite a bit, actually
i like how the curio i spent 20k melkbucks for is actually still a scam
it works fine in the psykhanium
but in an actual game it is 2 stamina
75 stam curio claimed another victim.
So far the only 80 rating curio I've gotten has been a wounds curio : (
what website is that?
is the bug still around?
Seems to be the case.
I have 5 from the basic store
so far 4 bricked
🙂
Almost acceptable
You can turn psyker into a nuke
15% Gunner resist is fine. Two of my curios the unmodified perk is 15 gunner resist.
I think gunner resist is highly overrated
Can anyone recommend a Psyker YouTuber with a decent build?
Currently running BB/Bubble/Empowered but want to check out other builds/weapons
"Hey, siblings, VPsyker here! Remember to quell that like and subscribe button below!"
seriously? "psyker youtuber?"
check the pinned messages for the Psyker Atheneum
Theres like a few exceptions but generally id ask here or use the guides pinned
This game doesnt have much of a scene in content and the stuff that isnt wrong is significantly smaller than even that
There are some decent YouTube intro guide vids for Darktide but the high level ones are usually lots of BP info or freakishly high level gameplay that is all skill no matter what their build
Not to mention there's a lil drama between some of the Darktide content creators haha
BP is?
breakpoint
Ahh
Found the spot in the guide I'm looking for. In case anyone else has a similar question:
https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959&searchtext=psyker
- Example Builds
About as important as astrology to actual gameplay
Is this different between classes?
yeeeep
ogryn has a linger time of 0 seconds
no idea about the other classes but i assume that zealot has an equivalent or better linger time
Especially now there's a billion variable damage boosts. It used to mean a bit more
Cheers
there are subtle differences like that between the classes (which would be nice if such information was readily available in-game...)
Yeah these days damage numbers yo-yo around like crazy
Obese 🐠 does not care about your need for dokuments
I used to have a table which broke down most of those differences but I forgot or it didn't include the dodge linger time
and stuff like royale's guide to go by, but that information is outdated and I think the guide has been taken down
big sad
Info in this game is strange
Im 1k hours in and i feel like theres so much shit i just do not understand
People gain and retain information at different rates for a wide variety of reasons
well obviously
but there can be other factors as well
like, only playing while you smoke pot
Well that's one of the large variety of reasons I mentioned haha
Im sure theres some obscure mechanics even a 950 hour player would miss.
Am I the only one who's hours are massively inflated from not exiting the game when I'm not playing?
And I do that with like every game I've played
I already know my hours are somewhat inflated due to steam being buggy
thoughts on last blessing?
Steam can track hours while im actually sleeping due to not exiting the game.
should i keep raking fire or swap for dumdum
Even if the computer is partially off. (rest mode)
Exactly, I'd say my hours are inflated atleast 100% due to that and shop camping
Its likely more interseting to look at what my true level is across all the characters
Stop reading my mind
I will not sibling
Stop it or I'll think about ur dad neked
Despicable
probably half my play time is prob just idling
or should i swap crit chance to something like carapace?
Definitely not carapace
Id Switch raking fire to dum dum
Dum dum is amazing
No worries, you've got a great las pistol there other than the stability
the stability isnt really an issue since it barely has any recoil
ok
Indeed
so if i add all my characters true level together i am level 1238
nice
I think I'm like 800
I don't leave Darktide up (nor the launcher)
I've heard mixed opinions on infernus. Do you like it?
I haven't run it since the first month of class rework
Has it changed since then @long wharf
Oh damn. I just got a good one on vet but haven't ever tried them.
fire stacks were nerfed
Yeah I thought I remembered something like that
yup
Did some ogryn buff make em crazy good or what?
up until a patch or two ago, laspistol would fire as fast as you could pull the trigger, or macro it
was ridiculous
the most recent fire damage nerf was due to gungryns burning down bosses stupid fast
it's still possible to burn down bosses fast, but ogryns use the achlys stubber specifically for that
I prefer the gorgonum because it's more generally good (better damage/ammo efficiency)
Damn ogryns ruined it for the rest of us 
