#psyker-class
1 messages · Page 1069 of 1
- is multiplicitive in the bad way, just like sprint efficiency, block efficency, damage resist vs x, and toughness DR from different sources
- is additive, so flat bonus per curio
also, i am inclined to believe that the "affects toughness generation on kill" bit is complete BS
since it is 5% of max toughness, and there is differing max toughness in that screenshot
wait wtf
yeah
i just noticed that while typing my third point
brb
testing
the regen delay and regen per second wont be affected by max toughness though
wouldnt regen per second be affected
yup. toughness "replenishment" keyword talents are strictly passive/coherence/delay gen not kill
no, its a flat amount not a percentage based on ur total
Ok. Toughness regen amount per kill is not affected by the perk
just by base toughness
but @lethal lagoon you're still right. Why the f are we going from 1.5 TRD to 1.2 TRD with a 30% decrease
@plucky flax FUCK
hadron awaits
no its bricked
blast and charge need to be 80
damage can be 76
or 75?
cant rmb
btw does weapon quell speed stat reduce the quell delay?
considerably. inspect the weapon look at the variance
i know the talent (skill tree node) does
doesj]t say anything about the quell delayh
yeah
are we just being tryhard here? or is there a maths reason
burn trauma specifically / blaze stacks applied per crit
im unsure, but i think it scales very hard
both agent chaos and the other trauma blaze main say that those two must be 80
i mean, the way circles work
It takes him 1.5 seconds to cross 10 meters. That's 6.6 M/S
It takes him 1.2 seconds to cross 10 meters. That's 8.3 M/S + 1 . 7
it takes him .96 seconds to cross 10 meters. That's 10.41 M/S + 2.1
it takes him .77 seconds to cross 10 meters. That's 12.987 M/S +2.5
Fucking math, I thought I was done with you.
@rocky raven @lethal lagoon do you guys know the answer to this?
i think it is worth nothing at all times
idk bro i think ur thinking too hard
if it only affects coherency regen, why bother
that is mostly there to top you up after a fight
I think I'm thinking just enough 
so you go into the next one with full strength
ima cogitate on that hahaha
@vestal fulcrum does staff stat for quell speed affect the manual quell delay itself?
i know that the talent tree node one affects manual quell delay.
I have no idea on that one brother.
manual is not delayed?
its on action
do you use peril gauge / true peril mod?
ok no, you're definitely not thinking about this right.
This isn't the speed the runner is running. This isnt a speed at all.
It's a DELAY. That delay is reduced by 0.3 seconds, then 0.24, then 0.19
peril really only goes down when the psyker's finger touch the staff
But imagine a little guy getting knocked back every time you are hit.
And when he reaches his destination, your toughness regens

Punch on in the carpark, 5 mins
IDK if there is any observable delay, although the way I understand quell speed works is it reduces the total time it takes to thoroughly vent peril (I.e., ticks of quelling effectively quell higher amounts of peril, according to either staff modifier and/or its multiplication with Solidity skill in mind)
I mean look, without my "runner math" you still have .77 versus 1.5 which is more than 90%.
1.5 to 1.20 makes no sense without runner math 
what
is it
0.77/1.5 is 51.333~%
It's more than 90% "faster"
If you do something in half the time, you are doing it twice as fast.
i guess it is slightly more than 90%
1.5 * 0.8 * 0.8 *0.8 = 0.76
1.5 to 1.2 still makes no sense however
but the maths should theoretically be
That seems like a concidence
1.5 * 0.7 * 0.7 *0.7
not exactly
@rocky raven ignore the first few seconds of course, i quell with spacebar.
You can see that it doesn't quell as soon as i press spacebar
that is the delay im talking about
When something is measure in time, i.e it takes 1.5 seconds to do it, you are missing variables in terms of spd.
more like 1.5/1.3
1.5/1.6
1.5/1.9
with the tree skill, there is a obvious difference in the delay for me yeah.
thats assuming it would be additive
not multiplicitive
i literally cant tell if ur fkn with me too autistic
If a certain time in the total quelling time is allocated to that delay existing, then quell speed might also reduce it, I suppose, but, again, I may be missing some information/am not too hard of a nerd to give a definite answer 
ok but if it's 1.5/(1.3x1.3) etc the numbers are even more off
not with a 20% multiplicitive reduction their not
If it took 1.5 seconds, how fast was he running
My point is we don't know "it" or "fast".
20% is a completely made up number from the 1.5 to 1.2 bit
no its not
i'm saying some source somewhere is probably wrong
Watch "2024-01-18 18-50-07 - Trim" on Streamable.
a 20% decrease on 1.5 = 1.2
yes but we are working with increments of 30%
therefore 20% is made up
It's not.
because 1.5 is the distance
or is it fatshark math
i dont understand
1.5 seconds, what's the distance? what's the spd?
It is, but that's also not a real thing.
1.5 is the distance, but the distance is not shortened, the speed is increased
time isn't real
1.5 seconds is a measurement of how long it takes for something to happen.
That "it" is getting multiplied by 30%
hmmm
I made up an "It" to try and understand it #psyker-class message
Cause I'm a fucking idiot
And I need an example
Also, I've been waiting this whole time for someone smarter to come in and correct everything 
all quell items have an animation if you arent cancelling, same with blitzes. you should be quell ticking for instant response on things like slides when needed
Do we think the regen delay is not simply "time out of combat until you start regening toughness" because that was my understanding
do we think the regen delay is worth talking about
maths is always worth talking about
yes, but the animation goes way faster with the tree node
It's a video game, is anything "worth" talking about?
No.
But it's fun
^
Imagine a progress bar going from 0 - 100 in 1.5 seconds, that's toughness regen delay.
toughness regen increases the spd of that progress bar by 30%.
The result is 1.2 seconds
(maybe that's how it works).
the result still would not be 1.2
it would be more like 1.15
100/ 1.5 = 66.6666~ p/s
1.2 would be the result if you specifically have the one zealot talent that gives 25% toughness regen, and no other sources, and most certainly no 30%
it would however be a real shocker to find out that 30% isn't actually 30%
like rending not being 5% but 2.5%
not what you should be looking at, again
I mean .77 seconds is still more than 90% faster, so I'm a chock it up to a win a head out cause I'm out of ideas.

explain like im a 5 year old
like actually
the distance is 1.5, you run at a speed of 1, it takes you 1.5 time to cross the distance
increase your speed by 30%
you run at a speed of 1.3
distance is still 1.5, but it takes you 1.15 time to cross it because 1.5/1.3=1.15
now unfortunately this does not add up with the numbers you posted
but really, nothing does
ok that makes sense ty
Hit me up with an @ if you anyone figures it out 
I'm invested.
deep lore
It would suck if the inventory stats were just wrong
I'm talking to ovenproof hopefully he can figure it out
if it helps, 1.5 seconds to .77 seconds is about 94-95% faster
hahaha i was right
fuck u all
"gadget_toughness_regen_delay": {
"gadget_toughness_regen_delay": {
"4": {
"stat_buffs": {
"toughness_regen_delay_multiplier": "0.80000000000000004 (number)",
"toughness_regen_rate_modifier": "0.29999999999999999 (number)"
}
},
"3": {
"stat_buffs": {
"toughness_regen_delay_multiplier": "0.84999999999999998 (number)",
"toughness_regen_rate_modifier": "0.22500000000000001 (number)"
}
},
"1": {
"stat_buffs": {
"toughness_regen_delay_multiplier": "0.94999999999999996 (number)",
"toughness_regen_rate_modifier": "0.074999999999999997 (number)"
}
},
"2": {
"stat_buffs": {
"toughness_regen_delay_multiplier": "0.90000000000000002 (number)",
"toughness_regen_rate_modifier": "0.14999999999999999 (number)"

so it just applies a multiplier to delay
HOWEVER
it has nothing whatsoever to do with 30%
it's just a made up 20%
no, omg. it applies a 20% reduction per 30% curio
30% is 20%
But.... why
1.2 *0.8
= 0.96
third curio
0.96 * 0.8 = 0.77
because fatshark
and hidden stats
because fatshark
Okay, but the topic was that the the more toughness regen you had the better, it's still 95% faster
, and the "spd" increases
But also lose in every other way
well no
it gets less faster with each perk
what
That's not how spd is calculated
the delay reduction in seconds does get smaller
but that is because there is less delay to reduce
0.19 from third curio
The actual regen is faster with every curio
what kat said
its the same as block efficiency, gunner resist etc
you're reducing each time
Well now you are into effective HP and armor math, that's a bit different
Anyways I really need to be off, but the regen spd is increased technically speaking 🤓
turns out if you make numbers bigger, they get bigger
Catcha mate haha
Was fun lmao
, fatshark be wildin, thanks for getting that stuff.
this might be another case of "thanks i hate it"
we shall simply apply a different percentage from the one we listed, et voila
fatshark
to be fair
they didnt even list it
just a straight hidden bonus
cos LOVE
what is listed is +30% toughness regeneration
what is also given is a 20% delay reduction
yeah
take your pudding and STFU
yeah definitely a case of "thanks i hate it"
i will not take the pudding, i didn't order it
😦
i'm sorry
I'm pretty fucking happy we figured that out
The code is in here if you're interested @radiant frigate @lethal lagoon
Good luck
So it really was just as simple as 20% each time 
You were right 😖

The "Spd" increase adds up to be about equal with each curio, so 3 doesn't have diminishing returns, it has just right returns.
Well hmm.
I still need a smart eye on that part.
With armor math for example, 10% to 11% DR is worth less than 11% to 12% DR.
So if the SPD is increasing by the same % everytime, end result should be "worth" more.
idk what you mean, first curio literally reduces time delay by 0.3 seconds, second curio by an additional 0.24 seconds, third curio by another 0.19s
20% each time
last curio gains you the least amount of the raw stat value
Time isn't the "raw stat" though
Ovenproof confirmed
That's just the displayed stat
he smart
I can't do much more than the runner example 🤷♂️ , but I don't know if that applies here.
For armor math for example, if you have 50% DR and 100 health, how much health do you "actually" have?
this is what we're talking about if anyone wants context without reading 10,000 messages
And this is why I'm saying each toughness regen perk has the same/more value.
Anyways, you have 200 "effective HP" in that example.
If you increase DR by 1.2, you have 60,
But you don't have 240 HP, you have 250 HP
That would apply if it was a speed we we're moving at, an amount we were regening at, etc, per second
but this is the delay before we start moving
But you are moving at a spd. That's what the 1.5 seconds is counting. The speed between the start of the delay and the regen.
let me notepad this hang on
Imagine like a loading bar for Toughness Delay. The loading bar starts moving when you get hit and fill up when the regen starts.
That imagery doesnt work for me i need to work out the math myself, brb trying
Alright
keep in mind I might be a dummy.
we need to cross x distance, lets call that 150m
our move speed is y, that will be 100 m/s
x/y = 1.5s = z
We decrease the time taken to cross the distance by 20%
z * 0.8 = 1.2s = c
Move speed (y) = x/c = 125 m/s
We decrease our time taken by another 20%
c * 0.8 = 0.96 = v
Move speed (y) = x/v = 156.25 m/s
We decrease our time taken by another 20%
v * 0.8 = 0.768 = d
move speed y = 195.3125
Ok i see (more to the point, have proven myself so im satisfied kekw) what you're saying
the movement speed of the bar increases more with each perk
but
its still less time
so im just confused
is this just a joke or something to help me intuitively understand this haha
Not really a joke, I mean it's not real
I thought it might help
Uhhh, maybe the DR to effective HP example will help?
DR is a pretty number, but at the end of the day, the number that matters is the one we can't see, the effective HP?
i dont understand that one yet, but doing so may help
lay out the numbers?
So if you have 100 HP and 50% DR, an attack that deals 20 damage deals 10.
although i also should be going to bed lmao
So you basically have double HP.
yiis
Anyways, I reallly need to get going this time too haha
resume chat at a later date haha
Yeppers, see ya mate. 👋
ill be single again if i stay up much longer 

wow just made a decent surge staff and trying it out in damnation...really fun!
hey gus, which one to use ?
they're both pretty godrolled, tbh
Apparently blast radius is actually better lower because the larger orb makes it harder to hit accurate headshots on certain enemies
yeah question is more nexus vs. flurry
are you running true aim?
with flurry you are super reliant on headshots to procc surge
flurry is great, but on harder targets like monstrosities/crusher etc the nexus critchance shines
exactly
where as when you're taking out multiple spread out targets
flurry shines
eg gunners
weapons need a third blessing ....
if only
Imagine
Yes surge is op.
Surge was op when it was busted a few patches ago. Now its balanced.
Ease of play with good damage made it op in my eyes.
So easy to do well in.
Surge + illisi + smite = no aiming required. 
Nothing Sus here officer
Ey guys, what should I do with this one? I know the charge rate kinda sucks, hopefully the blessing helps but the rest is good
the charge rate definitely isnt ideal but its only 0.06s difference from 80%
less important than on trauma
Or you could keep maniac, drop specials for flak and then upgrade nexus
that's where I thought to head myself too
And yeah flurry is all you need really for charge rate
Interesting thing
Going from nexus 2 to 4 increases your crit chance by 4%, at 80+ peril
So +5 crit chance perk is a stronger upgrade than nexus 2 to nexus 4
I personally think the true strength of void is in flurry / transfer as you always aim weakspots anyway
Would it be worth it though without getting the blessing that does double bolts with crits?
I'd rather have consistent DPS than higher bursts. And yea you do need surge but I assumed you don't have it
For crit builds on void staff
I've got it unlocked so I could put it on
Change nexus to surge and ranged specialist damage to +5 crit
In which case flurry becomes surge and specials becomes flak
No if u have surge you keep nexus
Hmm, alright I can do that
It's not perfect but will feel great
Bear in mind you need to quell cancel with this
Close enough
Very ez to blow yourself up
Yeah, I thought so
haven't played around with left click builds much so it'll be an adjustment
Thanks for the help though, cya in the warp
Just as an extra thing
That staff with +carapace instead of flak hits the 1 shot breakpoint on crushers
If you hit a weakspot crit
On full charge
i like gunpsyker
it's satisfying
Is it?
i think so
nah my damage output is ass
I'm too attached to my revolver
Okay dude 🙂
it feels nice to go around blasting gunners in the face and then smiting to keep them stunned
I also use the duelling sword for maximum nerd value
why illisi? Do you run shriek or bubble? it seems more suited for Shriek.
He is running surge and smite
So needs a way to actually kill the hordes
Illisi is best psyker melee wep for that
And yes shriek with creeping flames is just stronk
should I buy?
forsure
Decent stats, but the obscurus is kind of just strictly worse than the deimos
yeah I just tested it in the meat grinder, I don't like it.
Not perfect but worst case you get a viable staff you can rip nexus 4 off of
there's like a 50/50 chance of the last blessing being good, iirc
cuz surge staff's blessing pool is so small
With shriek creeping flames and illisi
everytime i make a new build and see the skill tree i have to appreciate the artwork here. Its so good 😩
gunpsyker: "You came to the wrong hive city, motherfucker"
my condolences
that was the wrong 50
you can still sorta make it work, 15 unyielding isn't the end of the world
It’s All fun and games until the big iron starts glowing
run flak? on the other perk and then warp flurry instead of run n gun
Nice thx, you doing H1L1 for horde clear with illisi?
Light spam + some specials thrown in.
Speacil heavy if I have space. Special light if no space. Special light is very fast.
stat wise second, blessing wise first
special light can also be used to stunlock ragers if you're quick enough
oh ya, dood.
Can i clarify that the quell speed talent in the skill tree also reduce manual quell delay?
there is bound to
be someone here who can answer that
Might I add, Special light applied to face (/Weakspot) also deals very solid damage
I don’t know these things, sibling 
I'm not a numbers guy so no idea, never paid attention
would you play with like a 39 blast radius one
I probably wouldn’t notice
blast radius isn't very useful from my understanding
I don’t take Void for its aoe, the epicentre blast is very small, regardless
sometime i spam right click at my feet
Yep always hit heads with illisi. The hit box seems huge it magnetised to heads.
from what I understand some people like lower blast radius because the explosion isn't what you're using it for, and definitely not what you're killing with
I think the one I rolled and use for my voidstrike setup has a high blast radius, but it wasn't something I'd hate if it was low
Blast radius is for sure the dump stat on void
Though as long as charge rate and damage are good any of the other 3 can be a dump stat depending on your build
You don’t need warp resistance on the transfer peril builds for example
I think the main reason it was a subject for debate for a while is because some people mentioned it sometimes making the difference with hitting things if they were behind thin cover, but that's more niche-case usage
Yea pretty niche
The void staff is one of the lowest investment weapons in the game for how powerful it is
Given that you only really need good rolls on 2 stats and it has 3-4 main blessings used for it making most rolls extremely viable
I find myself personally gravitating to purg the most, but I use them all and void in my opinion is "easy to do, little more difficult to master"
ahhhh
I use purg the least
yeah i noticed i could abvuse void that way
By a pretty large margin
Void staff also starts killing thing at half charge once you start procing true aim or getting crit
I'm big on spreading DoT effects in games that have it, Acrid is my favorite Risk of Rain survivor. purg with all the fire everywhere just tickles my brain
And even kills faster with surge in those instances. It’s nuts
Trauma does this too but also deals with crushers and bulwarks
Hm. I kind of wonder whether making an Uncanny/Executor Illisi is something desirable (I already have Slaughterer/Uncanny, so I'm essentially looking for options)
ye, but flamethrower is more fun than circle explosion to me. and I just run ds4 to make up for the lack of armor pen of purg
Or a special-attack centric one
(i.e., rerolling Executor to something more desirable)
I don’t go anywhere without my DS4
I’m pretty sure uncanny slaughterer is BIS
Deflector/slaughter is a safe option
one of my friends runs a melee psyker setup with the blazing spirit meme but having leaned fully into it, wildfire and all. it's fun watching the entire horde suddenly light up after a couple special swings
I'm obviously memeing with these somewhat rhetorical questions, so don't mind me too much
Also, this here is the best reason to go purg. It’s more fun to you. Only reason I needed to hear
I already have a "god roll" Illisi basically
As long as you’re killing heretics idc how you’re doing it lol
I don’t use force swords much so I can’t help you beyond which ones kill the best lol
I did some calcs to know what stats and perk/blessings are needed and that it
I run 80k+ docket auric maels with it, it's my comfort staff
I kinda already have this flavour of meme Illisi:
I also wear the red prison penance shirt with red pants and the gas mask from the vanguard stuff to pretend I'm tf2 pyro
I had 2 super fun solo clutch last night. 1 I had to solo a plogryn and a horde, the other was a clutch in the stim finale
I have this. This, for some reason, still has 5 effective dodges
oh yeah, someone mentioned that quirk a while back. during whatever change they did to make force swords not be unlimited anymore they apparently forgot to make mobility affect dodge count, so it's just 5 regardless of mobility
I still like high mobility personally because I enjoy being able to schmove with my warp stick out
Dodge distance is definitely a good thing to get out of mobility
The only thing I don’t particularly care well about is Warp resist
I feel warp resist is personal preference on most things that have it, and ultimately comes down to how confident you feel in managing the extra peril generation
2 pox burster round a corner diagonally
i push into the wall
they boom
i die
ez
i pushed them almost at max distance
was half hp too
so sad
always unfortunate when you get the push off successfully but they get shoved in a weird way or not far enough for it to not still hit you
I've made a habit of always dodging back at least twice after a shove because I'm paranoid of those scenarios
poxbursters my beloathed
at least we're not in the days anymore of them just sometimes ignoring a shove entirely
now the only time they do is if they're 3/4 of the way through their leap anyway
and probably some other fringe-case scenario that I've just not experienced yet
i do not like when they come in pairs
you push one, it explodes, which explodes their buddy who is mid-leap, who explodes you
more than 1 is where I believe shooting on sight is better than shoving
just chain explode them from a distance rather than risking it with the shove
usually happens when they already got close
i also do not want to explode my teammates
ye, this is all under the pretense that you have time to react. sometimes they just sorta appear and ruin your day
or mutie grabs you and burster joins the party
It really peeves me when they pop out a door on top of you without beeping a single time
Yes
ye, though that's just taught me to never hang around the spawn door long. it's just asking for it
Also seems like there's lots of times they'll be out for a while but you never hear the beep because it's muffled out by other stuff going on
And i don't just mean I'm distracted, the noise is actually significantly quieter
I remember running a maelstrom once where it was nothing but this. any time there was a burster there had to be a couple mutants, or vice versa. the director was in a bad mood that day
also yeah there's been audio issues for the past couple patches. sometimes certain enemies are just quiet and sneak up on you
I think it's believed to be an engine limitation, where it just gets overloaded and simply stops playing the sounds after a certain point
I wish ragers made more distinct noises, characters are always commenting on how noisy they are but they're the quietest special enemy in the game
"RAAAAAAAAAAAGH, see?! we can all scream!"
before life..... deathhhhhhh
They mumble stuff about killing you i think, not sure
sometimes i hear their soft mumbles yeah
ye, most enemies have quiet ramblings they do, even poxwalkers if you listen closely enough. though they mostly mumble about how painful their transformation is
Meanwhile maulers are plenty distinct with their "Kill! Crush! Destroy! Aegis Reflector!"
or how hungry they are
the hungry line seems like the most common one. just walking around a sector and hear "hungry, so HUNGRY " around a corner
ragers should have 3 axes
ragers should explode when they get too angry
Are they secret genestealers?
I've also noticed that occasionally, ragers have voices like they've just breathed in helium
female rager
Hive world atmospheres are like that sometimes
it only started after the patch they added the mission where you gotta go steal stims from the theatre, and my friends theorized that maybe it's the stims, 'cuz they did mention in that cutscene that the heretics would be drugged up on them
stims that change your vocal pitch and give you space AIDS
(and curse your entire bloodline)
mtf: a small price to pay, to pass
should have used a fresh needle
god id love to fight some genestealers in darktide
what if they steal your genes
Steal them back obv
it's what the lore nerds are buzzing that it might be about, especially with all the Zola stuff
"hello my name is Jean Stealer and i love the Emperor and how he has the normal amount of arms"
i had someone in my team said they liked the chaos space marines most, would it be toxic to aggro the demon spirit so he can hug his beloved chaos?
saying csm is the edgy version of i like space marines
like which of the 80 space marines !!
I do think that psykers have the most insightful lines in regards to what's really going on. all the ones where they talk about Zola are interesting, like the savant mentioning dreaming about there being 2 of her, and 1 killing the other
ok but would it be wrong?
never
what about ogryns
dont listen to the elf
you should not be toxic if you can help it
its the games fault for matching me with a hereetoic
you should always aggro demonhosts
sorry flamer attacked
Tabbing into discord mid mission, what a madlad 
youre just going to ignore a single enemy? thats heretic behavior
does he have a weapon with a flashlight attachment?
t2 its fine
if so tell him to shine it on her, she likes the light 
helps keep her asleep, like a night light
what's the most common psyker personality, you think?
i wanna say it's the enforcer
the my beloeved guy or enforcer
your name kind of implied it
the banter is fun, with him. I love the ones where "beloved" is just clearly shit talking the other people
"no, beloved. I could never do that, we need her"
i really enjoy my choice with The Loner™️
female savant is my favorite
"yes, beloved. she isn't really trying, is she? someone really ought to put her through her paces"
i like the french one most
both of these are in reference to female loose cannon vet, iirc
I think one of my favorite beloved shit talkings is if a vet goes down enough times he says "beloved, it's not nice to laugh at the veteran"
the interactions between vet and psyker are great
I had a great one with the scottish zealot
there needs to be better ones with ogryn and psykers tho in my head cannon they are religated to the same area in the mourning star because everyone else is very racist to psykers and ogryn
"ye dinnae have to flinch so every time I come near. I'm not going to harm ye."
"really? ...that's not what you said yesterday."
"that was in the heat of the moment, it does nae count."
" 'aye, I'll flay ye alive, accursed freak' you said. it was very hurtful."
"yes, yes, yes. I'm sorry, alright?"
bully ogryn should be MORE mean
"ze loneliness is not unwelcomed but i should find them"
i expected basically a human ork and i got slightly miffed big man
on my ogryn i have the nice one idk which peronality it is
I forget which personality it is, but seer and one of them has an oddly wholesome interaction
ogryn mentions how the squad is like family, and seer begins to say that's nice, but gets cut off as the ogryn continues to say "small, squishy family that smells strange and speaks weirdly, but still family" and seer says "that's very nice" and the ogryn says he likes seer the best, and seer says "that's nice, I feel very safe all of a sudden"
ok i found this on reddit my head cannon is safe once more
why is one in every few assailt bolts a different color?
denotes a crit
is it like, a guaranteed crit one? ope ok thanks @umbral helm
actually I think we can all agree every teammate is our friend
|| except the vets they hate abhumans and psykers ||
i need to play psyker more ive been shouting too long
its an ability i dont remember what
Also could be EP
Empowered psionics yea
i dont think its ep ive had it before running ep
I’m colorblind but I thought EP darts were purple instead of blue
no, simply is a crit. it exists regardless of taking EP or not
ogryn itself is a easy class to play, but goddam smite makes it too easy :v
Oh then it’s just the diff between
Nvm
Someone said the right thing when I was bout to say the wrong thing
I.e one is lmb version and the others rmb
When that couldn’t be farther from the truth 
to be fair, it wasn't always a thing I think. it was a change a patch or two after assail was added, for visual clarity
it's noticable if you run true aim, because assail both builds it and benefits from it. every 5 weakspot hits your next one will be the different color
ok seriously is surge even a real blessing? 140 hours in this game 95% as psyker and i have yet to see one
every single screenshot is photoshoped I will not believe otherwise until i get one
Just drop out
You too can scream at hadron through your monitor for ruining a 380 staff with 2 bad perks and 2 bad blessings
🤔 damn man im sorry
I mean if you don't stop at 3 bad attributes that's on you
Suggestions on what to reroll?
mm big number
eh i was trying to at least get a good last blessing
even tho it is a waste of plas
Change weak spot and get flurry to t4
What would be the best for replacing weak spot. Flak?
Yeah flak is your best bet
Ty ty. Time to hunt for a t4 flurry.
I mean, flurry is strictly worse than surge here
Oh shit it's a surge staff ignore me
Wtf is that godroll
Just getting flak for weakspot makes this almost perfect, sure you can replace flurry 3 for 4 but the difference is so negligible it's probs not worth the mats
those blessings are 
yeah its perfect, warp flurry 4 will be nice once you get it but 3 is perfectly fine
i like carapace personally but it comes down to personal preference
and what your other weapons are etc.
anyone have good build for smite that can actually clear stuff with it 🤔
probably empowered psyhonic only huh
You lack imagination sibling 
There’s other ways to do more damage with many of moves, is called warp charge keystone modifier
flak + maniac/unyielding/elite. Don't replace Flurry, an extra 0-3% charge speed isn't worth missing out on a 2nd damage perk
He wants 5% crits on a crit build over maniac unyield or elite I would say
None of those will give you a new breakpoint but more crits is good
Nah the staff already has ~50% crit with Nexus and 80 Crit bonus. An extra 5% is barely noticable compared to extra damage against relevant enemies
when you have a lot of talents that proc on crit then it's not a bad perk to have
It would be better on staffs with low base crit, but not on a Surge staff
I can see arguments for both. It's a god tier staff in any case
The thing is it depends how often you use your staff against maniacs, ragers etc.
When i use surge i have assail to deal with the ragers and dueling sword to deal with the mutants
I rarely shoot anything other than carapace with my surge so i like having the carapace and crit perks
+maniac still lets you get away with partial charges on bombers/trappers and it adds consistency to flamers
The dueling sword does more damage than surge against Crushers, which is the only enemy affected by Carapace
And for people who use their dueling sword against crushers they wouldn't need that perk mhmm, but it comes down to playstyle
an extra 5% crit chance not for the damage but just to proc the psyker talents a bit more is what i like myself
Well maulers, reapers, bulwarks, and the twins also have carapace
surge targets the chest, which is unyielding or flak on those 4
Ah that's what you meant
unyielding 
might have to try that one out on surge
I guess it matters for left click, but you really don't want to be hitting carapace with staff primary
yeah might aswell CC them in place with surge
Unyielding never got me any meaningful damage increase for surge tbh
It’s surge
It feels not bad against bosses at the moment
Yeah unyielding is great for bosses and lowers TTK on bulwarks and reapers
Like it did do more damage to Unyielding but not enough for me to really want to use it vs bosses
But also you take what you can get for boss damage on psyker
If you arent running scriers stuff
Yeah thats true
I’d stick to BB bosses imo, bread and butter n what not
i like surge on my assail builds
But not everyone gonna have bb
surge staff outdamages BB, even more so with +unyeilding
Yeah bb isnt great for boss damage, resonance can make it usable
what blessings and perk should I have on force sword?
Which one
Do people not use BB with resonance?
Shit makes it so fun
illisi mk5
Illisi is for horde clear
currently I have one with unstable and deflector
Slaught/deflector is good if you want deflector
I use slaught/unstable
Some people like slaughterer/uncanny
thanks, i'll try looking for slau
I think unstable is good with deflector on illisi
But unstable/deflector isnt awful
Slaughterer requires gaining stacks, unstable will nearly always be giving you the benefits you want especially with deflector and KD
And then you want flak
Tbf slaught stacks arent hard to get, if you do one special heavy at a horde you have stacks
With a well rolled illisi and +flak you will 1 shot everything you should be using the illisi for
So it's kind of moot
the dump stat for a Surge Staff is Charge Rate correct? I'm thinking that or Warp Resistance
warp resistance is how much peril you get per attack
Crit bonus is a fine dump stat too
Crit damage is a bad stat and surge staff already has enough crit to maintain things like mettle and perfect
But isn't surge built around the crits and that they instakill stuff? Like I say I know the least about surge
i'm using the crit for a build
If not crit bonus then charge rate probably
But I do know it generates stupid amounts of peril
So it won't be warp res probably
but if i'm looking at the stats and their ranges, it seems like Charge Rate is a minimal range versus warp resistances
I think charge rate also makes sense
Especially as you usually run flurry on surge I think
You maintain damage buffs and other things proc on crit. It’s base crit chance, with warp nexus, and build toward crits in the tree is already so much crit chance the extra 5% from crit bonus isn’t necessary
Charge rate also makes sense cause it’s the difference of a 3rd of a second
But also you get to surge way more at 1 second as opposed to 1.25
Can psyker use shotguns? i forgor
The best dump stat is either Warp Resist or Quell Speed
Flurry and nexus are really the only surge blessings
with Warp Flurry though is should make up for any Charge Rate sacrifice you'd think
Yeah that's what I think too
But I hate surge honestly
Worst staff by a wide margin
Same with warp nexus and crit chance
Agree to disagree
Surge staff? Worst staff? Hahaha
Right now, Purgatus is lacking a bit
I think purg is the worst
Surge serves well in every scenario
It doesn’t do anything another staff can’t already do
Purgatus lacking but surge good is for sure a hot take
but i'm just trying to min max it right, and if i can dump the charge rate and get max everywhere else i think it'd be pretty decent
crit bonus gives up to 21% crit chance in addition to damage, definately not a dump stat
Surge infinite stuns up to 6 crusher (or any melee)
But if you used void or trauma they would be dead
Might wanna do a little research on public opinions 1st
i like surge to stagger armored dudes, like crushers and shit
Did you look at the crit chance difference
And you have smite
Also what’s the crit hard/soft cap
nooo I'm running Assail
Yeah I mean
Purge is weakest staff imo
Why run surge to cc crushers
surge kills crushers faster than Void, and depending on how many it may be better than truama
My favourite psyker staff is Columnus IAG after all
Lok
If you’re playing smite you don’t necessarily need surge but also smite doesn’t kill
Lol
It kills them as well
Surge kills not CC lol
Void 1 shots crushers
Dual Columnus staff
(it's just two Columnus on each end)
Assail but its floating Columnus IAGs
maybe with a fully stacked DD and a true aim crit, but not normally
Yes normally
Having a floating weapon by my side would be cool
Unfortunate
I have one
Reminds me of Xaku from Warframe, spectral guns auto tracking to enemies around 
If you crit on surge it one shots
Plays the game for u
Not according to the calc
I will show you when I get home
Perhaps in older patch, it oneshots. Not anymore
Lol, it does
I think it used to before they nerfed carapace damage
It
According to the calc max stacks up they deal ~1600 per orb so 3200 on a surge
90 mins? Better @ later on
Void is the best staff
So I’m not here arguing against it
Just saying the calc doesn’t have it doing that
I know it doesn't, but the calc doesn't account for other stuff
Just objectively looking
Yea, it doesn’t see warp rider and other things
Like 5% against elites from talents
Not sure with even 8 warp charges or Full 15 DD stacks, if Surge Void can oneshot a Crusher
But if the scenario is as niche as “void one shots a crusher on a crit, at 90% peril, on tuesdays with warm weather” then I’ll just take my 2 shots
I think with 30 it should be possible, but that isn't a real thing
Void staff is the best staff, so there isn’t really any contention here
I would put it 3rd, even lower if we consider the columnus a "staff"
8 warp charges?
Ive never ran 30 DD stacks haha
Agree to disagree
4, I was in a dreamstate
I thought maybe you meant 6 haha but you said 8 and I was like “man am I bad at math”
With warp rider and a crit with 5% elite damage talent it's very doable
No need for DD or anything
Oh shit I'm Ogryning hard
Pls buff other 3 staves
So there's that
Dope can’t wait to see the full screenshot lol
Obviously timing lets you guarantee the crit proc
They’re all good in their own right and the only two that compete for the same space are trauma and surge really
But all of this is why I think flurry and transfer is better on void staff
Void is 3rd in my ranking.
Lower dmg, more shots to kill
But consistent, reliable, and no need to stop shooting ever
Transfer fires more surge fires harder. I like nexus surge for boss damage and stagger
As much as people like Void, and I acknowledge its strengths. I find Void a lil boring
Oh but yea Voidstrike boss stagger is great
Surge is easier.
Purg at least means you have to think about stuff far away
And surge is easy to aim sure
But I hate how 3 shots is 0-100 peril
Honestly if surge had 10m more range I'd probably love it
Sounds broken with 35m range
Yeah I don't enjoy tickling the reaper squad lighting me up 30m away with lmb
Just got frustrated with zapping things and them being a few M too far away
Its the suppression from lmb thats useful
Then I've gained 35 peril in one second and have nothing to show for it
suppression, finishing enemies that are low quickly, and if you're weird like me firing a couple potshots at the sniper 70m away
At least purgatus deletes anything non carapace
"just"
My surge deletes everything ngl 
Tell that to the game eating my sprint input about 30% of the time
Bold? Is this not something everyone just does
Leaving me crouching up and down like a lemon
(Pssst bold to suggest to someone here hahaha I jest)
I don’t knife lunge, but quell and dodge are my primary movement sources lol
could dodge slide into quelling, if sprinting is the problem
Rather I don’t like knife lunge. It’s one of the reasons I DS4 instead
Yea I sprint, slide, quell all the time
I dodge slide backwards in elevators if I'm bored
or spin while swinging the staff around
If I'm ahead of the group I like to slide spin to see the rest of the team
360 slide spin gang 💪
Big table or high sen?
A blue talent that gives you DR on quell could be cool. A lot of the psyker talents are pretty passive.
what is DR stand for
deutsche republik?
Damage Resist. The % itself would probably change based on peril %
Ogryns on ice
Hey guys I feel like playing psker what’s a good melee weapon?
Fencing sword but u won’t have access to it on low trust level 
Am max level so anything
The lightsaber called Illisi is a fun option too
I always assume someone saying “I feel like playing X” is a broski who don’t got much levels in the said operator, got u tho
I prefer weapons that aid my psyekr mobility but thats my preference
Knife, DS, Chainsword with Rev It Up blessing
Staff/Columnus being my main damage most of the time
Nah am a vet player mainly just want to change it up just asking for a wee bit of help
You looking for Staff Psyker experience or Gun Psyker?
Staff psker
Going palpatine is easiest without much grinding
Fair enough thanks
Is perilous combustion actually remotely useful?
fair enough, i found three stacks to be very lackluster, but i guess it drastically scales with the amount of elites
PC scales better on higher difficulties for sure
It's also widely considered one of the strongest talents, and you better have a pretty good reason for not taking it
Heard Xbox has more aim assist
But yea Tide games is more of a PC than console game
Plus, I've grown too used to my QoL mods
why does smite alone have a forced cool down on peril?
PC meaning perilous combustion
It's BM to not run PC with 2+ Psykers
Idk probs would be pretty easy to explode without a auto-quell
Considering how fast u can get to max peril smiting a horde
What do bowel movements have to do with anything? 🤔
bad manners
Smite ought to do more damage and generate peril faster
Let's be honest. You would have cleared this faster with either Trauma or Void. Also, if you had assail.
Idk maybe I would have died instead. Can't really tell. 
Is he still coping with surge staff

There is, it’s called run dueling sword and a autogun and run around stabbing things
Until boss shows up
i wanna see u fight 6 crushers at once in a smol hallway
It’s not that bad
if it's a hallway then you can more easily do it
It’s like 3 stabs to kill one, you stagger them with the special, you have lots of big dodges
It has good ttk
and what about bulwarks
I think 3 shot with uncanny up
u think i have the time to wait until they attack me?
and perilous combustion for larger packs
cant special their head if they shield themself lol
Which uncanny makes stronger
well bulwarks are a pain no matter what
There’s a couple ways, bulwarks are kinda cancer for everyone except plasma vets who ignore their shields
even on other classes unless you roll with certain builds
also they dont come alone and have additional ragers maulers or other trash around
But assail to open is prob the best bet
so true, too bad Psyker has no tools to deal with densities of enemies
Also if your stuck in a hallway with 6 bulwarks you can reposition if you really have no good way to deal with them and your tram isnt helping

Good thing talents also dont synergize with enemy density
My crusher chain staggering infinite bulwarks indefinitely 
poor little wittle psyker
btw i have a question; maybe im just to bad, but with deimos i can barely dodge the chaos spawn
my team always dead in my build
You can dodge away but mostly your blocking
Your team is always dead
If you have good enough dodge distance you can keep space easier
Darktide is not a team game
yeah but ive seen videos with vets who dont even take a single hit with pwr swrd
mostly gambling to see if you can spot dodge a chaos spawn
It is possible but your really dodging to just keep space
Id have to see a video of what your doing
just spam dodge and hope it goes well
Spam dodge but make sure you have enough dodge to spot dodge the grab
Chaos spawn is just kinda cancer in general
just spam dodge and hope it goes well
Which ig is the point
just lemee search my history for the video, whats this site called where most ppl upload their videos here?
the grab is reliably dodged if you're close up if you dodge to the right
I just OBS and upload to YouTube
you can do it with psword dodges even
medal TV or streamable?
10 Views. Watch spoony noif and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
i mean look at him
hows that even possible
cuz he's also blocking the attacks
oh wait dont tell me he still has invuln activated lool
nah
creature spawner invuln only affects health
and will of the emperor invuln still shows toughness damage for a moment
i dont even see the blocks, must be pixel perfect lol
he's doing blocks into push-attacks
that's crab and he's done quite a few bosses solo
if you look at his Rashad chaos spawn solo, he'll be blocking more
he's doing heavies, the 3rd light, and push-attacks
h2 chains into l3 which is a stab with bonus damage
wait wait how can he choose which light
That's how attack chains work
h2 chains into l3, and l3 chains into h2
ah yes i thought he could choose lol
so it's a loop that you can repeat
or at least i thought u mean this
idk man this guy must know all attack patterns still sick
of spawn
nah I was just responding to your comment remarking on the heavies and lights
ye
crab knows his stuff
around 8 seconds he is literally hitting it while its in its attaack animation
That was a block push attack
yeah but this breaks the block afaik
nah
The push has a brief period of blocking
the chaos spawn has no block bypass attacks
The grab
none of his attacks break your block
the block push attack interrupts blocking tho?
the block lingers after either a push or a push-attack
i forget which one
probably the push
so but a push is before the push attack
the chaos spawn fight is probably more consistent in the psykhanium
though i'm not sure if chaos spawn attacks are one of the attacks that are lag compensatd
anyway we cant do that as psykers
psyker has similar dodge stats to zealot and also kinetic deflection so you can also spam push-attacks
yeah but we dont have the dmg
yeah we don't have stuff like zealot's Duellist but it is what it is
or the crit chance
or the bleed
or the 20% unyielding dmg boost
only meaningful boss dmg is columnus with scriers gaze, and it still needs 2 magazines and a bit
if u only headshot
still fine without scrier's on the plague ogryn, and also fine on the other bosses with scrier's cuz of crit strings
it's true that psyker has sad boss damage with their force weapons though
I’m psure there’s a clip of someone meleeing a chaos spawn by themselves as a psyker
Somewhere
It's too hard with a dueling sword
it takes 20seconds with only headshots on mk4 ds
if u nonstop chain it
If DD is up it's a lot faster




