#psyker-class
1 messages · Page 941 of 1
I tried once with the mkV dueling saber, and again with the illisi
Oh, and another time with my rashad, but i don't think i like the combat axes much anymore
What perks/blessings for purg staff?
need
Nexus flurry crit chance… Flak? maniacs?
I don’t know if the other perk matters much
This guy in the video seems kinda good? 
He’s still learning but he’s getting there yea


i main low intensity sedition
I build for breakpoints on Unarmored Sedition targets
lore accurate voidstrike
Sleep well.
Being selfish in war is a liar, they rock 800k a game and don't even touch the sprint button
They only do sedition as community service
do they just not show the build in this vid?
Drew the Redacted Penace Psyker fit, whatchu think?
imba
Oompa loompa psyker
It makes me feel pain
How does purg staff work with true aim? Can you get multiple stacks off a single channel? Can you stack and proc it on a channel?
that is.... something
does surge blessing work on the voidstrike secondary?
yes
too bad the void ball doesnt form at the tip of the barrel
Purg LMB and RMB doesn't hit weak spots, so it can't proc true aim. Staff bonk can tho.
When you have the 5 stacks up for a guaranteed crit, both LMB and RMB can use the crit. It's not continuous crits tho; just a tik of soulblaze.

what is that
is the pinned info on purg staff being good with crit still up to date? says you apply more soulblaze stacks with a crit?
why did you make that
Gentlemen, i am about to 100% all Psyker penances.
speaking of the staff bonk; while not reliable in the slightest, I have gotten into the habit of occasionally weaving one or two into mixed hordes while I'm channeling. bonk a rager and knock em on their ass to stop their little combo
just dueling sword things
columnus Mk1 Ballistica Force Staff
i want to shoot bolt
yes
Has anyone considered doing blazing trauma, but chuck out the blazing part and replace it with Flurry? Basically crit trauma.
Okay hear me out. The most dangerous part of histg/maelstrom is killing specials and patrols quick enough so you don’t get fucked on the next horde wave.
Blazing does a great job at spreading 9-12 stacks of SB on demand every 30 seconds or so, but from my experience this is inconsistent and doesn't kill things you want quick enough, and having shriek on cd can catch you off at a bad time sometimes. The 6 stacks from blazing itself feels lackluster on anything than chaffs.
Rending shockwave is great in theory, but I've found in that level of play people would have already brought their own high rend/finesse/aoe option to deal with crushers and maulers - I don't really notice the practical benefit most of the time since Trauma can juggle them easily anyway.
So in defense of blazing flurry crit trauma; Crit procs, at high enough damage% stat, allows you to hit breakpoints you otherwise wouldn't. For example a trauma with %flak can one shot shotgunner patrols at full charge, it also reduces the number of full charge shots needed to kill other elites by at least one amount, and proccing full charge crits very quickly with flurry in general is better than applying SB or rending for killing things in general, which includes blessed elites/specials and I think it's arguably more important than what the traditional builds do.
I've only done a couple of histg auric and a maelstorm run, but so far I'm not missing the blazing spirit or rending at all. Anyone has any thoughts?
Thanks for coming to my TED talk
tl;dr crit trauma with flurry goes hard, tell me how it's wrong and I'm an idiot
They don't combine well
You need high peril to benefit from nexus
And you need low peril to benefit from flurry
So yes, you are wrong and an idiot
You can easily maintain full stacks of flurry at 100%, you only need two ticks of quell (even at 30% warp resistance!) to fire off another full-charged shot
With blaze trauma you can just keep spamming it at around 70-80 peril having permanent +20% to crit chance
flurry stacks are kept even if you don't continuously fire off
I'm officially karkpilled and based
I checked stats, and soulfire damage was like 1/5 of ranged damage done
maintaining full stacks of Nexus and Flurry at the same time
It also means you can run perfect timing better, probably with 15% PT you don't even need crit to kill shotgunners
No unfortunately, I have a 79% damage staff and a full stack is just short of one shotting shotgunners even with +%flak
... so you actually would one-shot them with blaze lmao?
nah, 3 stacks of sb is a pathetic amont of damage still, I'll see if it even kills before it expires
you run the 5% ranged node?
also i always belived in nexus flurry as well 
ok nvm the 5% ranged node doesnt work with trauma, F
i really want to get a transfer peril voidstrike now
but if i run the 5% elite aura i can oneshot shotgunners with some warp charges, slightly cursed 
or you can run 25% flak with 10% elite
takes about 8-9 ticks to kill a shotgunner after a full charged non-crit shot at max perfect timing stacks, but that would involve getting the blaze stack on them in the first place
So is Void Nexus + Surge Voidstrike better than Void Flurry + Transfer Peril Voidstrike now?
Or is it just a meme
@plucky flax I don't know anyone else who run blazing trauma in maelstrom, would love to get your thoughts or even a run or two for a different opinion
peril transfer is really bad
after playing more, i feel that void without surge is not really worth it
either flurry surge / nexus surge
i run flurry surge
why transfer peril bad
only procs once
and it procs over a period of time
if you cast again it will cancel the proc
lame
that sound like a bug
maybe
what do you mean procs once https://streamable.com/bb5r7w
seem like +5 crit perk isnt bad
Tbh I just don't see the point of flurry on a 80% charge rate trauma.
the damage chart of voidstrike is pretty even out to everything except for carapace
Would probably switch block for something.
that is not true at all
I definitely seen peril drop by like 40% sometimes
and it does not "proc over period of time"
It is just UI thing
get True Peril mod
this is like a must have, helps a ton with consistency
I hope it's one of qols that we be included at some point
maybe my headshotting is just bad 
if you stack enemies on top of each other in the grinder, you don't seem to get procs, might be due to the explosion somehow first moving the heads around
or when the explosion and projectile damage trigger simultaneously, it doesn't count as a weakspot hit
but that would be a bit weird
in practice its also hard to line up heads due to enemy height differences etc
and them being knocked down by the explosion, or your teammates
do i buy this?
no
should i snag this from melk?
pen too low
not sure if penetration is a dump stat
perks are shxt
fair enough
i'd treat cleave dmg as the dum stat here
what blessings am i looking for for a trauma staff
idk still dont have it
i wasted a hefty few thousand plasteel trying to get it already
and hope u get the right one
a lil too expensive tbh
if u dont get it, well, rng
blue is more cost effective
flurry at three stacks gives .33 sec reduction to full charges for 80% charge staves. For perspective, .33 sec is the difference between a 58% and a 80% charge rate trauma.
I guess another way to see it is you're not paying a lot of opportunity cost bringing Flurry versus Blazing at higher levels due to the reasons I mentioned, unless I'm misjudging just how valuable blazing is.
and cleave damage is basically penetration but vs unarmored and infested
chances for a t4 blessing on a blue item are slim to none
either u waste extra plasteel and make use of that useless diamantine too, or u bet on that 5% chance to get a t4 on blue
at least from what i heard, its a 5% chance to get t4 on blue
and surge is only t4
exactly
it does, but your chances are much higher too
that’s why we collect plasteel and diamantine. it’s the only stat that matters
have u been grinding any force sword blessings?
gimme that uncanny 4 for my illisi 
wish there was a trade option for diamantine
i only bless till yellow, and i have all the t4 blessings for them now
if u only gamble till blue, i'd like to know how much t4 blessings u've collected
blessings worth a cop?
on like, any weapon at all
bloodthristy is shxt, well on illisi is ok ig
if u really want to make use of blazing spirit, i'd recommend getting shred to replace bloodthristy
is t4 deflector worth the buy
infested is kinda terrible as a perk, so it's gotta go
I'd get it for bloodthirsty, somewhat rare and might be worth using at some point
i got an obscurus with t4 deflector in melkshop
deflector is a meme, having just t1 is enough, unless u're opting for a block build where u tank demonhosts, there's no reason for t4
ah
bloodthristy requires u to get a kill with your special warp attack on force swords, so on something like deimos or obscurus, its a bit too slow to be worth it in a game like this
but it could work on illisi horde clear since it doesnt have an animation everytime u hit something
this game's too fast pace in the late stages for bloodthristy to feel good
if they made it 50% chance to crit on special attacks, i'd consider it alot more tbh
ok i f i wanna do melee only maelstrom i definitely need carapace on my weapon
that's a lot of crushers
melee only psyker??
Already asked on reddit but what perks/blessings would you change here for a crit build?
I'm sorry
so i've been wondering, how does surge even work? does it just spawn 2 extra projectiles on a crit hit?
1 extra
does it do the same damage as the original?
dont think so
unless u crit on the 2nd one too
u gotta crit on the first one to fire a second one
They both crit
and the game doesnt decide the crit when it hits, it decides when its firing
so if its decided to be a crit, u fire both shots simultaneously
The value of blazing spirits is after applying 6 stacks, you then shriek and bring elites to 12 stacks. It's a lot of spread damage.
Hello friendos, I need your opinions!:
I cannot figure this out, does disrupt destiny give more % bonus in dmg than warp battery or am I missing something
Also for chaffs 6 stacks are enough to kill all of them.
So against shooters behind cover, even if you miss, as long as you manage to land 2 crits on them they'll burn to death.
It gives more than warp battery on weakspot hits
Is +% critical damage perk really as bad as everyone says?
You only need around 10-12 to outperform with void
i'm thinking about changing one of the perks to crit chance, which one would you guys replace?
Blaze trauma melee maelstrom meme 
Ty, DD doesnt work in meatgrinder for whatever reason so I was hesitating to actually go straight into auric with it
definitely sprint efficiency no??
Anywhere i can ask for a refund? I bought the praesimiagoria mk ib rebreather bc i thought it had the same voice as the ic
even highest mat collection. i am proud to be a sibling
omg so true
u guys realize u cant headshot maulers with voidstrike?
you can, it just doesn't show up as orange if it's the first target you hit
is that why?
or maybe it never gets properly marked but the damage isn't the same
it also shows it as flak armor even tho its head is carapace
and it also doesnt deal as much dmg as it says on attack breakdowns
+carapace still increases the damage
it does about the same as the listed carapace weakspot hit
+flak increases the damage too but only because the explosion damage hits the flak part and is included in the damage popup
and it barely helps
but this also somewhat explains why it shows up as flak, I guess
i also just realize that trying to get a shot in at 100% peril then quelling with venting doesnt work
cuz it just doesnt shoot, u just go into blowing yourself up
they don't want you to be able to shoot indefinitely at 100% with transfer peril
DD marks enemies if invisibility is off, though there's the extra requirement of only human-sized patrol enemies being marked
i see
flak or maniac dmg, what should i switch
for voidstrike that is
i wanna get 5% crit chance
flak is just better
so i switch maniac
My fellow witches (specifically those who played before the class overhaul) what were the abilities like before the overhaul and do you miss them?
i miss not assail
i certainly don't miss it
Post 13 psyker is so op compared to before.
the patch 12 era was painful for a number of reasons
I miss infinite dodges that's about it.
Last time Psykers were eating this good was during the Pre-Beta, so I don't blame anyone for not missing Pre-Patch 13 Psyker
u are not forced to lose your fking warp charges just cuz u use an ability
Give back infinite dodges 
the abilities were basically venting shriek + warp siphon keystone
and a little bit of the stuff spread around the tree
And handcannon assail 
Psykinetic's Aura was +15% CDR instead of +5% CDR
i remember ye olden days back when all warp charges disappeared after the effect expired
I cannot play anything other than psyker after getting used to being able to block with peril...
Wow I was not expecting everyone to just tell me that everything is indeed better now
Man, I remember when I only had Obscurus for the Force Sword option. 
i remember back when people called brain burst a head highlighter
Deimos and Illisi absolutely wreck in comparison
ngl psyker was absolute dogshit when the game first released... Like literally gimping your team by being a psyker levels of bad
save your talent points xd
least they were easier to get
That's still the case. Vets still shoot highlighted mobs. Even me when I run Vet 
u just gotta burst some randos
i rizz the nearest enemy and bada bing bata boom
So what did the old abilities do?
just gotta git gud with pre-charging headburst
you had brain rupture and venting shriek only
But i am idiot that spends all my stamina sprinting around and then blocking with peril because i dont know any other way 😄
no smite, assail, telekine shield, or scrier's gaze
What abilities? 😄
also, i still feel like pre-charging in modern patch is slower than charging it directly
It was literally brainburst and thats it
it'd be my one complaint
I'm not too fussed when I'm running my Psyker. Generating/Quelling Peril is all part of the Toughness generation machine.
And I try not to shoot BB'ed mobs as Vet, but sometimes my reflexes act before I can think
our old feat tree was a 3x6 thingy, where we had 6 columns of 3 mutually-exclusive selections
the key is to learn to slide, uses a lot less stamina
What about the other classes surely they weren’t as fully kitted out as they are now right?
i’m only focused on jumpscaring heretics like in five night freddy
Right?
My only braincell is going "shift is for speed, keep it pressed down"
vet was one of the most op class due to one weapon
powersword
new powersword with t4 power cycler = old power sword with no blessings
I’m so glad I only got into the game after the overhaul
T4 Power Cycler just gives back the old number of Charged Hits that OG Power Sword had 
well, vet was op for a variety of reasons
old brain burst was also good because you could still inspect your hands
bangers such as 75% toughness DR
That, and the other Classes didn't get the stuff they do now after the Talent Tree Rework
yea, during volley fire (now called executioner stance), u can get like, 50% extra toughness dr
if u take that modifier in the talent tree
i wouldn’t play zealot as much if they didn’t give me throwing knives
demolition team's 5% grenade regain applies to all teammates
unwavering focus was revamped into iron will yeah
that was fun, ngl
i wish all teammates could still get free grenades, like i dont care if they nerf it to 1%, give me back free grenades for team
bolter-pswording my way through the difficulty
I do have another question if you could rework one of the abilities again which one and why?
the days of 0 ammo picked up in monstrosity maelstroms
When I have to clutch I wish had grenade.

Old power sword with 75% power from slaughterer
scrier's is what i bet a lot of people will say, and smite as well

warp charge is a keystone not ability, but i'd wanna rework it, forcing me to lose my charges whenever i use ability for cd is not what i want
omg so true
but throwing knife is cute
whole point of scrier is for gun psyker most of the time, i think its fine
i dislike smite's design, and scrier's gaze is fairly niche in terms of the benefit that it offers (unless they decide to nerf the crit talents by reducing their uptime)
i call it butterknives
Huh why smite? Feels fine to me
Old vet was too op it melted darcy brains and tricked them into thinking pre 13 vet was worst class 
though it only benefits a certain portion of guns disproportionately well
yea mostly for fast shooting weapons
stares at columnus infantry
i swear to god, smite is what old surge should've been
a blitz where you make the enemy do nothing and where you yourself do nothing is just not compelling design to me
to me, smite needs a damage focus of some sort
I was wondering why my dodges felt so lackluster suddenly
a lightning punch on the LMB, and a weaker but more mobile CC option on the RMB
that's the change I would personally make
i did a suggestion once, but allowing smite to deal more dmg when its less enemies, and less dmg when its more enemies
smite is super good right now, whether compelling to use or not
it's good but I dislike its design
Force Swords have 5 Dodges, so just shy of the Sapper Shovel's 6 Dodges (and just as much as the Catachan Knife), but yeah 
Ah ok for me smite feels more like a support ability use it to help your team avoid being overwhelmed by a horde
CC where you make the enemies do nothing is just quite terrible to me, and I already dislike zealot's stumm nades for that reason
I also dislike the majority of stagger weapons
shxt cant just be all dmg u know
I'm fine with CC
just that it shouldn't flat out make an enemy be unable to do anything
can't move, can't attack
well that much is true, but for it to be effective in the first place, u need a choke point
and shouldn't have as much uptime as it currently does
and its not like people actually can power thro high difficulties just with smite
the uptime is my main gripe about it
making enemies do nothing will exist in some form or another for variety and whatnot
but they really should clamp the uptime on that stuff harder
idk what uptime u see in smite, but unless u bring warp charges with peril reduction, shxt doesnt have much uptime
and if they bring empowered psyonic, then its more dmg, which is what u wnat
it has infinite uses and the uptime on it is indeed quite good even in bursts
At low levels smite can be used for what feels like 3 seconds
and smite even has a safety mechanism built in for maximum brain off
Smite is kinda cute.
I thought that was pre patch assail
2 things with that, if u stop it manually, u can small push at the end
u let it end on its own, it does nothing
smite: 
well not 2 things, 1 thing sry
I’m assuming brain burst is too limited compared to the other 2?
i still like brainburst with empowered
the push is neat yeah when players know about it
pub smiters just sending it to 100% 🥲
leave the shxt players out of it, let them be shxt
also i thought u wanted less uptime
no push = less stun
less uptime on the stun
they could probably just increase the peril gen on smite
pushes, I'm fine with
its already increased no?
because with pushes, they can always code in stagger resistance/immunity and whatnot
like smite itself, is just shxt
literally
its only good when u throw other stuff into the mix
you're allowed to say shit on the internet
Like teammates
I'd just cap the CC in some way that doesn't involve peril
less targets, narrower cone, shorter range, etc. with a shorter cast/etc.
stuff that incentivizes quickswapping and using your other weapons
Using smite solo is a bad combo unless your only using it on the squishy boys
left click slower spread, less targets, so slower
i really want Smite to be a melee blitz
Ehhhhh
I attempted silo cluster nurgle blessed earlier.
psyker as a melee is unbecoming but could be interesting
they could make the first couple jumps faster but any more than that slower
but then they'd probably make it extremely strong
That map is impossible in solo queue with the green bois
Green muties and green dogs 
and with melee, you can give it some certain strengths for the price of having to be up close
risk-reward type of stuff
I think psykers should stick with the back line
i don't like that type of role-conformity based on classes
one of the better playstyles patch 12 was melee psyker
Leave the upclose stuff to the zealots and ogryns
and we have the same dodge stats as zealots, so we're not going to be as terrible as it seems
smite being a melee blitz would make toughness regen in melee way better
shocking grasp type beat
if smite had more of a focus on melee and snappiness, that would give some safety in melee and preventing you from being caught without the gameplay being reduced to "hold RMB + LMB"
Don’t we also have like low health and toughness? Or is that just because I have bad relics
i think i should max out wounds and be a warp bomb. i will cook however i want‼️‼️💯💯
nope, that's us
Give me back patch 13 smite
https://youtu.be/7fgebio7n_w?si=fO2igzgZXdo2ZSw2
but currently veteran has the lowest survivability
i want to use smite left click to touch a guy and fucking explode him
hell yeah
that'd just be brainburst but melee
yeah and
let’s goooo!
all single-target weapons are just brainburst
at least it wouldn't be as slow and would help regen toughness in melee
I will take partial blame for that survivability as I charge into groups of enemies when I hear the cadian voice of command
since we need warp/peril so much for toughness
even gunker needs to just dodge and spam assail for a fast refill
punching a guy with a fistful of lightning sounds sick
it'd probably be high peril cost and single target use if we go by your description
also cant forget about charge rate
which we can go with brainburst as the base line
so that would mean u'd generate toughness, but then u'd need to quell, avoid shxt, and redo it again
on a slow speed
I want more levels so I can have more skill points
completely unusable in melee
it would have to be instant
nothing's gonna be instant in this shxt
it should be snappy and it should be balanced against the fact that you're in melee
and i'd just balance the damage/CC instead
u think fatshark gon let people quell 1 peril and instantly use that shxt again to one shot something?
what if smite could infuse your weapon and cause lightning to jump to enemies when you attack or something
yes, which is why I would balance the damage instead
I'm not going to give smite a damage-focus anyways
the enemies just be vibing
else might as well use a dueling sword to kill crushers
way faster
no need to quell too
lightning fists....
it's not just for DPS but also for a mild amount of CC
a lightning punch that you can throw out on a quickie
or whatever the RMB has
wouldnt surge just be better since u can do it at a distance and hit 2 people?
good thing they're on different slots
and also quell speed + warp resistance
and that they don't strictly overlap
Personally I would rework brain burst like this
Left click: basic brain burst but shorter charge time regardless of enemy type
Right click: aoe Brainburst with a longer charge time but takes out max of 3-5 enemies depending on how long the charge would be made
and I'd make smite's RMB a bit more interesting than what we currently have
why would u sacrifice range double one shot for single one shot with mediocer cc and lesser quell speed and more peril cost
or uhhh crusher special
because you don't need to sacrifice it?
and you can take whatever works for your builds and especially since they're on different slots?
I don't get why you're being so obtuse about this
left click stuns one guy
right click has to be charged but stuns in an area i like the sound of that
okay but it's Cooler
my idea for the RMB would be a shorter range and a quicker stun
just cuz u're in melee?
more snappy, more "I can swap off and do something else"
then just run up to them with current smite
though being able to just QQ and spam it would be problematic design
go hit them with dueling sword special attack
melee quick stun with no interruptions and no peril cost
you sure love your status quos huh
Psyker was made for the back line adding a melee style blitz would be contradictory
i just think u're overlapping some stuff that already exists
some overlap is going to happen
brain blitz is the longest range one and assail is the midrange one
and like, the overlap in this case is "this thing has some form of stagger"
i think it's okay to have a close range one too
what about the AoE/# of enemies affected? time to get this stagger tool off?
damage dealt by this stagger tool?
i'd make it as short as 2-4m
to me, it doesn't necessarily have to do something completely new or not have any overlap
it's just gotta be cool as fuck and fun to use
and yet we have good dodge stats
like, we don't really need to go hard into melee like zealot does
You might as well just be using your sword so what would be the point
but I don't see the need to overly prevent ourselves from meleeing
no u dont, but i dont see the need to overly have ourselves meleeing
that's still a good distance, and melee doesn't have great AoE stuns for anything that's not a trash mob
Smack em in the head
you don't have to be overly meleeing though
get a devil claw
you can just
use your staff
being up close doesn't prevent you from using your staff
then there'd be no point to that ability
the stun/AoE
It’s not a smart move to keep using a staff way up close
we are looping back to things that I've already said
i wanna bonk a circle in front of me by slamming it with lightning
and it's on a different slot besides your staff
you do understand that staffs and blitzes occupy different slots
trauma
what if you're not running a staff with particularly amazing group stagger
"just use something else" what if i don't want to
venting shriek, range stagger
i look at the heretics with my tertium rizz
then suck at that particular thing
and what if you're not running venting shriek...?
like, there's a lot of stuff that already has some overlap
Move back and pull your melee
i don't get why you're particularly against it in this specific case
u're trying to make this so specific
because you're making me be specific!?!?!?
you're attempting to point out flaws
i want to move at a morbillion movespeed with mettle, scrier's, and DD and fucking dash in and slam an area with lightning and go crazy
and I'm defending it and adding on more detail
of course I'm being fucking specific because you sure like pointing out apparent holes into my ideas
you can't just provoke a response and complain that I'm responding
basically u want voice of command on psyker blitz
have you never met someone saying "this would be cool" or "i would like if this happened" without going "ermmm actually why don't you just do this [thing that already exists but doesn't actually fit the idea in question]"
like u can already do all these things, just without this blitz u're talking about
i mean we're not complaining that we can't do it right now
lol first game of the day, histg
and I'm specifically talking about moving away from the current nature of smite
voc doesnt do any damage and doesn't have sweet lightning effects
i.e., less of the brainless stagger for the mechanical effort that you put in that we currently have
shorter range and slightly more risk
It does however have some of the best voice lines
more snappy and less of a "hold RMB + LMB" sort of deal
smite is so easy to use brainlessly
idk what kinda players u play with, but i enjoy smiting with venting shriek and annihilating hordes with that combo
go higher difficulties to use smite
Then you explode cause you weren’t paying attention
seems slow and inefficient
especially those with nurgle's blessing
nah smite starts auto quelling when you hit 100
given that I have 2k hours
Where are the plasteels 
you cant even blow yourself up automatically by holding down the button
you explode. i don’t. i will never explode as long as there is plasteel to be collected
it's that easy
right here 😛
my friend has 70k, this isnt nearly enough to upset me
tho i am still upset at his 70k and my 600
i have 5 plasteel 
im saving mine for all the new staves we are getting with update pt 2
are we getting staves?
We aren’t*
the revolver staff and the laspistol staff
curse ye, i got excited
i made a really good ogryn shield earlier though so that was nice
im hopeful chain axes won't suck, I might take one over deimos on my purg build
if the old chainaxe is anything to go with, it sucks
Sub 700 plasteels game hurts me emotionally
might get buffed

hopefully
so many weapons were useless prepatch 13 that are great now
chain axes might get love
only reason columnus isnt useful is cuz of ammo reserves
Do you also have a massive plasteel deficit
i have 4000 diamantine and no plasteel :/
Same lmao
20k..
like give diamantine some use already
the pile still grows
i just call them old newspaper now
they pile up faster than u can get rid of, and u cant find any use for them
all that's left is for the devs to give u a way to recycle them into plasteel, and diamantine would officially earn that name
I have like 90k diamantine and 15k plasteels.
Dam that’s sad
Here’s hoping the new laspistol doesn’t totally suck
seems like a heavier variant to me so a QoL improvement over the current one for the clicking needed if nothing else
as a new/returning player the crafting system is so frustrating
do a 30 min mission so you can pull the lever on a slot machine twice
yay
It’s a massive upgrade from what it was tbh
hey guys, does the take peril instead of damage talent benefit from reduce peril gen nodes?
yes it does affect it
also its take peril instead of stamina on block
Game feels like it can use 5 more character levels and 5 more skillpoints. But at same time feels like it's ok as is it is. Like two realities collided.
99% of things are server-side 🙂 And i lack skills to do so
thank you mr harby
They playtest on Malice with all skill nodes build 🙂
I saw their account they had like over 1 Mil plasteels.
mr selfish, i take this node, but i never "use" use it
do you use it?
That's why crafting is fine for them.
They have "generate item" menu
It's always handy when you need it. Like ressing and clutching.
And don't know that crafting exists
I always take kinetic deflection.
oh yeah rezz count as block if u get hit
do you manually block attacks?
or only sometime
Not really but when it's a mutie or doggy coming, I'd block to save my dodge for them.
that pretty smart
@plucky flax seems to always following the rule: Never stop moving.
Also let you push more.
nice for blocking bosses and abusing push/attacks on some weapons
Me in next video. Only standing still when I attack.
you mean like if you PA, the short momment you "block" you can get hit right
those times
oh ya mr selfish, someone else was a blaze trauma main and he said staff don't need 80% damage
he said he talked to you
but i forgot his username
But you don't need to stop to attack 🙂 Everything can be used in motion
i take kinetic deflection in case an idiot triggers a demonhost, and i become the next target
how long can you block the DH tho
:v
You don't need but it's always good to have damage.
long enough for people to kill it
More that stamina isn't as much of a concern to you so you can use it push attacking. you won't be caught unable to block due to stam during it since you will go to peril first @untold niche
pair it with a force sword with deflection
Say an elite has 95% hp left. A high damage one would kill it, a low one would not.
but but you said you need the 80% damage for ur trauma build
how can you lie to me like this

It matters not only for just breakpoint but for all situations.
This one!
and quell while dodging or use venting shriek, can tank it pretty long
The breakpoint for 1 shot dreg bruiser is possibly around 75 or 76.
the class that can block 2nd longest is the psyker
right below ogryn with slab shield
So I would not use one without at least 78 charge rate and that much damage.
the other guy said his was 70, and he could 1 hit kill bruiser
thanks for hint
Maybe it's lower. But a 66% damage one can't.
when i get bored when i can't get the blessing of voidstrike staff maybe i try trauma build 
Pls see here
#psyker-class message
like for example combat knife, the push attacks are really good and psyker can abuse them a lot more due to not getting punished because of kinetic deflection and superior stam regen delay
could be i rmb wrong, and he meant scab bruiser takes 70
Dump stat for traumua?
warp resistance maybe
Warp resistance can be lowest 
u can at least build up peril fast to benefit off blessings and warp rider on talent tree
fuck yeah we balling
Prepare for disappointment
i mean, what perk would u ideally want
I need my crit+maniac
Flak is good
same
oh defo
Miss out on crit chance but it's okie
its only 5%, well i say only, but we all know its not "only"
20 vs 25% is 1 in 5 vs 1 in 4
Well here's my opyions
@plucky flax i noticed that my survivability skyrocketed when i started acting like there always random trash mob spawned rtight behind my back and it's about to backstab me. And thing is - it's most often IS than it's not 🙂
Which one we thinking
eh...
Like just rear check often?
tbh I am leaning hard right
i would take the new one
just cause blast and charge
That and it's dodging just in case without looking and audio cues and hearing "swoosh" after
i'd take it cuz that 10% weakspot dmg would be outta my face
that's literally 25 extra power that doesnt do anything
lmao Im out of ordo dockets
Random dodger 
I don't think I do that
i do that
well lets go burn some bitches
I'm using dodge as mobility scooter ... and oten randomly avoid some attacks. So it's a win-win
especially when its a trapper sound effect
Well you highly invested in awareness so you don't need random dodges 🙂
its not random dodging if u hear the sound effect
its called paranoia
yes
I actually do spin around while charging my staff sometimes
And i'm playing like : Ok i'm dealing with those elites/spacials whiel keeping eye on what's going on. Back checked 1 sewconds ago. Smallest-bitch-in-world-spawn director should have spawned dreg bruiser behind me - time to dodge. "Swoosh"
Just to check for disabler
I'm spend most of the time as rear-guard for the team for back spawns and disablers from the back 🙂
Damit i'm typing like i'm having a stroke... need to slow down.
i can obviously change some stuff to make it good
like warp nexus + 5% crit chance
but not having a t4 secondary blessing, feelsbadman
So sad that local delivery services offer like hundreds varieties of shawarma and ZERO choices for burritos. Only some burrito barely-look-a-like-culinary-vandalism versions.
this was before i actually got a brain

stuff on the outer edge dont get one shot, my dumbass back then was like, lets get infested
i WaNt tO kILl aLl tHe PoxWaLkERs sO NpCs PraiSe me
my newer stuff dont have any infested
Having head brain is overrated. Spinal brain is enough 🙂
I'm choosing next weapon to blow my 2-weeks worth of materials to get a pile of bricks.
I'm still not 100% satisfied with my Nomanus and still just get a very moderate Claw MK IV
it's a definition of Overkill
yep 
but well, its designed for horde clear, so i'll let it horde clear
i remember one of the blessings was bloodthristy, idk the other one
I decided to sit on my materials until next year.
Don't understand me wrong - i'm quite sure there will be NO changes to crafting. But there might be juicy new weapon to brick 🙂
i still actively grind and bless
there is, but doesnt hurt to earn the blessings u need for those first
unless u already have them
And will have enough mats to out do a daily production rate of Brick factory
behold, my sharp n pointy force field generator
needless to say its more of a meme weapon
nomanus first
vibranium sword
true
i do run kinetic deflection with that sword
so i gain peril, and that in-turn procs unstable power
true black panther
time to make my psyker blak
uncanny would prob be better than unstable power though
for sure
force sword should have warp nexus
i totally agree
and guns should get run n gun
i'd like to go zoomies with my columnus as gun psyker
also anyone notice the funny staggers with deimos heavy stab?
Though it's really tricky to get better tha this one
Well i have this poor excuse for weapon base
Lets brick it!
that dmg is horrendous
That makes it perfect brick candidate 🙂
well, it's not bad
"Will-do" roll
would prefer crit dmg perk over unyielding
that dmg aint nothing
enjoy your new staves
One to the right is my current one
ofc it is, i mean why would u ever use the one on the left
As i said it's tricky to get better nomanus than i currently have 🙂
Also tricky to get a better DCLaw IV than this one
Oops wrong one
Decent anti-horde one
3 out of 4.
I like how goofy and creepy this mask looks
honestly I prefer a low warp res
Keep that warp rider going
exactly
alright after trying it I must say I really dislike disrupt destiny, even with the extension I can hardly make use of all my stacks before they run out
u dont use a staff, u are the staff
at least tht's what it looks like to me
a staff-head
how come
always things to shoot
i mean i went into auric and still didnt feel it
im leveling psyker atm, and i can already feel it on malice
the sad part is when the director gives break and no enemies nearby, stacks reset
but beyond that its been alot of help.
Though it does mess up with target prior
I mean I can absolutely see the use, but I dont feel like having this additional micro management while being swarmed
meanwhile my warp charges are way easier to manage
I'd rather have less bonus damage than 0 because i lost the stacks
me sees glowing eyes in my head - Killzone time
i took the 2x stacks
funnily enough the perk feels like old warp charges
from weajsoits kill
my playstyle is also a hindrance I figure
25 meter to get marked enemies
but I blast everything with voidstrike beforehand
tbh 25 meter quite far
but maybe i sould try ws too :v
but mah breakpoints and mah damage ;-;
i feel like i wouldnt keep trying to find that blue guy if i went warp siphom
and honestly I cant afford to leave enemies alive to get closer, I dont want to just assume that the team knows what I am doing
you mean the perk surge or the surge staff?
surgep erk
that's the issue, u do it with guns
but muh warp rider
plos answerrr
take assail
everytime your peril drops, launch 1 assail and switch back to gun
assail looks cool but fuck that
keep it up
I hate that shit
its so annyoing
not saying use it, just saying its an easy way to keep peril up for warp rider
every assail psyker in damnation+ gets side eyes
yep lol, unless its a gunker
then I understand
i mean not hard to maintain 80% peril with void staff anyway :v
if u use void staff, u get rid of all your potential defy destiny marks before they get marked
ofc u aint gonna get shxt
might as well use warp charges
also my perks (voidstrike) are always warp flurry
what do you mean :v
and then either transfer peril or warp nexus
is that tone one that give crit chance based on peril?
Edging peril with Critstrike build is essential, too bad I'm dumb and blow myself up at least once each mission
warp flurry is faster charge
use nexus surge, why would you not use surge on a critstrike build
the other is peril quell on weakspot
shoot once, quell 2 ticks back to 80
atm i need to quell 3 ticks to under 80
personal preference
The beauty of critstrike build is you don't have to fully charge shots unless its a crusher
I spend half my time half charging or 3/4 charging
thats why i take flurry
then with true aim and surge, I can 1 tap crushers on weakspot
flurry isn't needed since you shoudnt be charging to full anyway
at one point I can just laser rmb
i mean
different playstyles and stuff you know?
I dont want to play after some guide
also it works perfectly
i made my own build
it works perfectly..... doesn't use surge on critstrike LOL
What does true aim do again
5 WS hits lead to a 100% crit
Oh that's the skill
I think you can build into non crit, but this one not that good because like you can always just edge at 80%
Quelling at 80 is faster than say 20.
True aim / nexus surge critstrike build
ye the transfer one is a relic from before the update
I support building towards playstyle :v
Same build, edged out a gunker
posting post game stats ew
ok i thought you were better than that
imma head out, the unwashed smell is gross
gl friends!
I'm trying to bring data, you just say shit like 'my build is perfect'
also it works perfectly
but ok
sry to trigger you with some off hand sentence
byebye friendo
keep thinking mediocrity is perfection
Play what you want. 
Here is the build for those that are curious https://darktide.gameslantern.com/builds/9ac2b820-8af9-4609-af57-8a650ad43fc4/critstrike
stop that dood
he doesn't need to be the top gamer
as long as he is happy dats fine
hes not advocating for it (his build) either
@plucky flax mr selfish
if melee enemy get suppressed, will they cower like ranged enemies?
Not everyone is top 1% god tier psyker like me.
Yeah.
They also have cower animation.
is there like a secret bar like stagger before they go into cower
or suppresion = cower
Each enemy have a different stagger value.
I'm totaly agree with this statementy. But if someone plays vet without ammo regen aura and i play ogryn i will severely ans silently judge than vet whole game to the point of barely holding myself from barrel accident
I don't think there's any mod that show when they'll be suppressed.
Only like the stagger value when they are staggered.
Via debuff indicator.
was wondering if when this procs, melee enemy instantly cower?
at least for trash
The whole calling the build perfect just got to me. Never posted it.
People who use those terms generally have some Dunning Krueger.
I’ll drop it.
Just say 'sry' and pretend you mean it. 
Yeah it amplified the suppress value.
But tbh most range weapon have big suppress already.
Like surge actually have pretty good suppress on right click.
as in lets say i kill 1 guy close range
then the other guy standing next to him, instant cower
Im thinking of a comfort build with voidstrike where i run that and warp flurry where i never have to take melee out 
I'm too good with barrel accident - i can feel a perfect timing to do them...
But yeah it might increase the radius to much bigger.
Play trauma and never touch melee.
Just blast everything boom boom boom
no but i want to aim :p
ANSWER THIS SELFISH
Aiming with Trauma may cause a nerve damage and nerve tick after prolonged use
isnt that like an aoe circle on the floor
why hard to aim
so sorry, answer directly
If aim close - no issue - is aim further than arms reach it's clunky and unnerving
i know you answered >.>
T_T
i love u
Well what staff you want with this?
void
how far is that
So it's pretty smol.
How’s the prospect of using guns on psyker right now?
yeh okeh, but will it make trash instat cower
dats ma question
cause like
imagine
i don't have to swap to melee
goddam
pew pew pew
like stormtrooper
No. Xd
Disgustingly good. Almost meta
Seems melee chaffs (dreg bruiser and scab bruiser) have pretty high suppress value to get to.
:v thats so sad.
What’s the choice picks? I assume revolver is one of them but curious on what else is good
Mk 5 colum, revolver, mk1 if you're strange enough
what about flak and kant
r those gud
laspistol is good. And thats the only good laser gun to use
why its dmg so low
Its high speed or low drag. those are your options for gunker
Some vets exist that swear by the Kant lasgun IF you have an autoclicker
lol what’s an auto clicker?
They claim it turns it into a beefed up recon las
sorry i meant, what about vraks*
Bacuse it's the way of the game to mock me 🙂
Program that clicks for you
i think the previous one is better
Would want something like this
like cause the weapon need to manually click to keep shooting
so its sort of like a macro, hold down button then it manually clck many time for u
nights what about vrak
vraks3
Never given it a try. Some people hate the two-fire burst on it
I want that for my vet too lol
Oh my Logitech software could prolly do that
ya, theres a mod as well
My psyker build is made for high speed and crit chainign for invincibilty
*semi invincibilty
@plucky flax wont you get bored of trauma build?
seem like so stronk
stronk until boring
sound like right side psyker
Yeah that's why I also play surge.
But surge is bugged. 
the armour thingy?
Yeah.
why not play voidstrike :v
have to aim like sniper using nerf gun
i switch the sound of my voidstrike with plasma gun
What would be the best skill tree for gunker play then? I spent so long in the vet dimension learning their tree so I got no idea what I’m doing here
this shit is the hardest to aim (isometric view, so this guy is running diagonnaly) AND you are elevated
not entirely wrong to just take everything on the right side
or look at everything at the right side




