#psyker-class

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spice veldt
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instead of sticking into one enemy and being done

floral kayak
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how is that?

rare storm
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shred is good too for crit builds

severe folio
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hopeful

rare storm
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may hadron not brick

gleaming depot
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ooo i like me some crowd control

vast yew
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Okay guys I need some advice

rare storm
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The satisfaction of a horde clear with a single charged h1

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deimos could never

floral kayak
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Which version of the weapon do you run? I have no idea on hte differences

vast yew
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do I change Unyielding on this staff to something else (Flak?) or just take the 4% crit chance to 5%

urban sandal
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savage sweep and rampage for horde clearing, shred can work for crits, then flak/maniac or unyielding depending on what you're planning on fighting with it. getting stamina locked in isn't terrible either if you wanna parry but it isn't ideal

spice veldt
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if you do use an illisi in the future, I'll indoctrinate you early on by telling you to use the illisi by spamming the special if you can afford the peril and space

vast yew
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I'm pretty sure I want Flak

spice veldt
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though, for single-target and against non-Unyielding targets, normals are fine

floral kayak
spice veldt
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but if you're using the illisi for hordeclear with some amount of density, spam the special

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special-heavies are preferable for peril efficiency

rare storm
# floral kayak Which version of the weapon do you run? I have no idea on hte differences

https://www.youtube.com/watch?v=C7cqUcJ8u5o here's a video showing every melee in the game

0:00 - Intro

GLOABAL WEAPONS
2:17 - Devils Claw Swords
3:11 - Combat Axes
4:01 - Combat Knife
4:18 - Tactical Axes
5:00 - Assault Chainsword
5:17 - Assault Chainaxe

VETEREAN WEAPONS
5:54 - Sapper Shovel
6:15 - Power Swords

ZEALOT WEAPONS
7:19 - Heavy Eviscerator
7:40 - Heavy Swords
8:39 - Thunder Hammers
9:38 - Crusher

PSYKER WEAPONS
10:23 -...

โ–ถ Play video
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pick your poison

urban sandal
spice veldt
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last time I tested it in patch 12, there wasn't much of a difference between special-lights and special-heavies in terms of clear times besides breakpoint shenanigans

vast yew
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Yeah that's what I figured; Flak hits Scabs, especially Bruisers and Maulers

wheat quartz
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I feel like you have to do the fist pump in between special heavies if you don't wanna get tagged

spice veldt
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I do some special-lights if I activate a special and realize that I don't have enough space for a heavy

wheat quartz
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special lights seem to need less of that

spice veldt
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since the illisi's first light is an Uninterruptible attack (can't get staggered out of the attack animation)

wheat quartz
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that'd explain it, I didn't know that

spice veldt
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I usually have enough space to spam special heavies

spice veldt
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another piece of advice is to spam sideways dodges when fighting hordes, assuming that there aren't enemies off to your side

unborn flicker
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So I am dueling noob, is this good?

spice veldt
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it's much safer to dodge sideways than away

rare storm
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instead of unyielding

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you won't really be doing monstrosities or crushers with this trauma

spice veldt
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if you dodge away, then enemies can initiate running attacks which have a longer dodge catch and will physically catch up to you anyways
If you dodge sideways, enemies are likely to bodyblock each other, and you get to move out of the way of attacks by going to the side if their melee attack can have its tracking broken

rare storm
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But it's pretty good

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change the perks to maniac/unyielding

spice veldt
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the sheer amount of SKILL and LOGIC to spam sideways dodges

unborn flicker
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ill need to save more plasteel then, ty @rare storm

rare storm
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if you ever consider getting a new one, the dump stat would be mobility

vast yew
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I thought Cleave Damage was dump on Dueling

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cuz you only cleave like 2 guys anyways

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and the Mobility gets insane

gleaming depot
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havnt touched this one yet. should i swap run n gun with surge or peril? also dont know if i wanna keep flurry or swap for nexus

spice veldt
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the name "Cleave Damage" is also a really bad name

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the "Cleave Damage" stat affects Unarmoured, Flak, and Infested armour damage modifiers in actuality

gleaming depot
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fr though gonna have to spec into illisi

vast yew
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even for first targets?

spice veldt
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mhm

vast yew
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that's a bit annoying

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Fatshark why are you like this

rare storm
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FS descriptions

spice veldt
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but it turns out that you don't need to care about cleave damage anyways

bleak tulip
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how hard does it cleave your first target

spice veldt
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because on the mk2 and mk4, cleave damage is bugged to not scale Flak at all

bleak tulip
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perfectly sensible

spice veldt
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so it only scales unarmoured and infested armour damage modifiers

vast yew
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... of course it is

spice veldt
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(The "Penetration" stat also doesn't scale Flak armour damage modifiers on the mk2 and mk4)

floral kayak
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I have this terrible mobility one. Worth?

spice veldt
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presumably, Cleave Damage and Penetration scaling the same stat is resulting in it having some default value or something

gleaming depot
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woa

floral kayak
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Has 4 dodges still

rare storm
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See what your next perk is

vast yew
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So I can confirm that 70% Trauma Staff w/ +Flak can one-shot Bruisers without a crit

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yeehaw

gleaming depot
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what difficulty?

floral kayak
vast yew
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Damnation

spice veldt
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yeah, the mk7 has the strikedown as the 2nd heavy which is a shame

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I know that it has a combo involving its push-attack, but I don't know much beyond that

urban sandal
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mk4 is generally considered the better dclaw but it's mostly preference

rare storm
lyric burrow
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ive also been going back to illisi

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for old times sake

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-8/5 dodges my beloved

spice veldt
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ikr

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my old habits are destroying me on the new illisi

vast yew
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I regularly switch between Illisi, Deimos, and Mk4 Dueling

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they're all nuts

spice veldt
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i can't brainlessly spam dodges anymore

lyric burrow
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they havent gotten me killed yet im just like

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oh right

rare storm
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Unlimited dodge andies

spice veldt
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yeah not too bad so far

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but some sketchy situations involving inefficient dodges and overheads have occurred

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thank god they have peepee poopoo dodge catch

lyric burrow
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they better

floral kayak
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I have the Mez mod pack, how do I make the creatures have enabled AI?

lyric burrow
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one shotting showing up im groups of 15

rare storm
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I miss being able to spam dodge away from daemonhosts tho

lyric burrow
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silent

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looking ass crushers

spice veldt
floral kayak
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Thank you so much

spice veldt
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i got snooketh upon by a crusher from behind

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and was immediately atomized

clear heath
urban sandal
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just don't do that in the middle of all the enemies you gonna get ganked

feral stream
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New to Psyker here, what weapons/skills are good against carapace?

clear heath
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i thought illisi having dodge cap would fix my bad habits
no i still have them. i just suffer from them now

spice veldt
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mk4 duelling sword and deimos force sword are the usual weapons to use against carapace

feral stream
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Great Thanks

spice veldt
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there's voidstrike which I don't know its DPS against the crusher
there's Trauma to stagger crushers

lyric burrow
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void is still good

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surge is like usable

rare storm
urban sandal
fallen zodiac
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purg does nothing to crushers

lyric burrow
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trauma is great for melee only maelstrom tho

urban sandal
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probably the best weapon for it

lyric burrow
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cause nothing can tough you anymore

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other than the specialists

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although i did one where i got ranged elites

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which was annoyign

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like gunners not snipers

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first time i saw them

fallen zodiac
proven beacon
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Stick with brain exploding blitz or are the other two fine as well?

lyric burrow
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assail is much better

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BB is ok

feral stream
lyric burrow
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smite is fine too if you like that playstyle

rare storm
urban sandal
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I still swear by it though

rare storm
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I BEG TO DIFFER

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I will die on the hill that BB is the best dps that psyker has

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for monstrosity killing at least

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and any other actual use case

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where people just spam their blitz and ultimately die

vast yew
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Brain Burst + Empowered Psionics makes for Gunner deleting

proven beacon
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Well, it's certainly been more helpful with single target damage like that.

vast yew
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and Assail locks me out of the 5% Cooldown on Elite/Specialist kill Aura talent

rare storm
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Gets rid of snipers that your team should be shooting but don't too

proven beacon
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Not many krak grenade veterans in my quickplays as a new pskyer operative

fallen zodiac
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assail deals w snipers easier than bb imo

spice veldt
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its base DPS with resonance and EP and without QQ cancelling against unyielding is like 1.1k, before factoring the need to quell (though I'm also not factoring in warp rider)

urban sandal
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also anyone with a revolver does literally everything brain burst can do but better

vast yew
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Fun tech for BB btw: if you have a stack of Empowered Psionics, it doesn't cost any Perils.
This includes the Right Click

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which means you can just hold Right click forever until you see a target

rare storm
vast yew
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then POP

urban sandal
rare storm
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I've seen so many zealots run around with a revolver, miss 3 shots then get sniped

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then cry they have no health

spice veldt
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my response to the "behind cover" argument is that you can always just rush ahead if you have the build for it and are comfortable with it

vast yew
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The problem with the Revolver is I can't run it and a Force Staff

rare storm
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because no martydom

spice veldt
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and if you have assail, then that makes it easier to run into the fray

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since the shards will stay alive for a few seconds after being thrown as you run

rare storm
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or you can let other people deal with the sniper far away and target other things

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Assail in general is just fuck busted

vast yew
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Out of curiousity what Keystone do you Assail officiandos take

spice veldt
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i take Disrupt Destiny

lyric burrow
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depends on build

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usually DD

spice veldt
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since I'm not interested in spamming assail

rare storm
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But bb has a better overall play with staffs

spice veldt
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I don't take EP unless I'm on maximum brain off mode

rare storm
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because it doesn't become a 3rd weapon

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where assail is still basically a 3rd weapon

lyric burrow
spice veldt
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brain burst is going to be a 3rd weapon especially if running staffs that aren't vstrike

lyric burrow
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but DD does feel quite good and its very fun

vast yew
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EP for me is when Talents get tight, since it cost 2 less points than Warp Siphon (I despise DD)

proven beacon
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I guess I'm just playing assail wrong then

spice veldt
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oh wait surge became the way it is nowdays

vast yew
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but then again they buffed DD right? Might be better now

spice veldt
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i forgor about surge

urban sandal
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I use brain burst as a 3rd weapon without EP chadgryn

rare storm
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it's a playstyle thing I get

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but I just prefer bb

vast yew
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I think I'd run Assail with Surge, since Surge doesn't have good horde clear or sniping at range

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for my Fire Trauma I prefer BB, because if I could spam Assail into it I could also just... blow it up

lyric burrow
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assail/illisi/surge is one of my fav builds rn

vast yew
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That was the exact build I was thinking

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problem: I don't have a good Surge

proven beacon
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Is it too much to ask for decent hoard clear whilst also having some effectiveness against unyielding/monstrosity?

rare storm
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they fixed it

vast yew
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tomato tomahto

rare storm
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Things are finally glowing properly

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which I guess

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yes can be counted as a buff

vast yew
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Might be time to give it another whirl then

urban sandal
vast yew
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I know Assail/Revolver also works pretty well

vapid lichen
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pog the milkman is selling a rapier with uncanny 4 on it
time to buy it and eat it for the blessing

rare storm
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You can now reliably run the 30 stacks of DD and actually mantain it now

potent echo
vast yew
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well I know what I'm testing soon

spice veldt
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they fixed marked enemies not glowing yeah

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which is nice

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the damage buffs from DD are certainly very appreciable if you've got weapons that can take proper advantage of it

potent echo
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Should I run 30 instead of extended duration ๐Ÿค”

spice veldt
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i don't do crack cocaine so I just run extended duration usually

rare storm
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Ye with 30, you'd play to actively hunt and shoot anything glowing

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Like aimlabs but in darktide

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with extended duration you can be more chill about it

potent echo
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Aimlabs with my assail/surge build KEKW_ogryn

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Did someone say autoaim

bitter escarp
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noaimlabs

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cardinal direction labs sounds wrong though

potent echo
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Cardinal

tawny pebble
tulip trench
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blazing spirit good on illisi?

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i want slaughterer and what else?

vapid lichen
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im using a blazing illisi right now

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it sucks

tulip trench
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good to know lmao

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so

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slaughterer

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and

vapid lichen
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uncanny

gloomy magnet
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Whenever siblings talk about uncanny, I always think of that cat

rare storm
ornate hamlet
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Uncanny is the mandatory one, but slaughterer might as well be preference with how hard you can still hit hordes

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Though slaughterer does provide good horde clear

gloomy magnet
rare storm
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Ah

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a good lad

potent echo
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Uncat

ornate hamlet
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Now that illisi can be more defined for dealing with larger enemies due to the rending changes, it lost some of its identity as a horde melee, which I do like

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It's fun dealing full carapace damage without worrying too much about it

plucky flax
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Why me? monkaW

lethal lagoon
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The new meta has arrived, and you are it's herald. You can literally run nothing else.

lethal lagoon
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I've been running it on the psyker I'm leveling again(leftover from when I leveled with friends), DD seems pretty solid atm.

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Random DD targets completely away from the current area still suck though

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@AllGunkers what sight do you use on Columbus?

rare storm
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iron

lethal lagoon
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The original?

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Or a diff one?

rare storm
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hits different for me

ripe yacht
rare storm
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Errr I think so?

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I honestly don't remember what I swapped it to

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or what the original was LOL

rare storm
lethal lagoon
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I've been using las pistol as usual for autoguns.

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dunno if it's best for columbus though

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That first volley is so weird.

rare storm
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ye the initial kick feels kinda off

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It feels even worse with a sight for me

ornate hamlet
compact bluff
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the deimos still has really good single target damage but generally if you need something with better single target you just use the mk4 duelling sword

ornate hamlet
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I do lament the illisi not having the deimos' god-tier pokes, but it's a tradeoff for the much easier and frequent special

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Oh yeah, and the mk4 dueling sword has ridiculous heavies now

vapid lichen
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i use the deimos with my fire trauma build and it's really nice for killing ragers and crushers and stuff but i might go with ds4 now since i built one

lethal lagoon
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Deimos has no purpose atm ๐Ÿ˜ฆ

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Just a worse psyker version of the mk4

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Unless you love deflector or sumthin.

ornate hamlet
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Oh yeah, and mk4's specials stun ragers

compact bluff
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i use it cuz i love superiority and think its the most fun blessing in the game. though admittedly its worse

ornate hamlet
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You can easily heavy-special or special-heavy them

lethal lagoon
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headpoking ragers is ๐Ÿ˜‹

ripe yacht
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Currently using Deimos for single target to back up my purgatus. Feels fine, but in always looking for something better.

compact bluff
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the deimos heavy stab also staggers ragers, and its force push attack was changed to have like a 10 meter range which is fun

lethal lagoon
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dueling sword is psyker only, so it's honestly kinda weird there's no peril gen on any of it.

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Special could easily be some sort of peril stab or something.

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Extra stagger

ripe yacht
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Oh really.

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That makes it a little more interesting.

spice veldt
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i keep forgetting about the push-attacks on force swords after so long of not using it because I usually run trauma

compact bluff
lethal lagoon
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50% of veterans and 99% of zealots would be running dueling sword if they had it.

spice veldt
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i got owned by a single rager because i didn't realize that getting hit while reloading puts you in a long stagger

compact bluff
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theyre just suggesting it could be more interesting with a peril-using special

spice veldt
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which could've been solved by just push-attacking

lethal lagoon
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He meant dueling sword being psyker only I think

ripe yacht
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No, being psyker only.

lethal lagoon
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๐Ÿ™‚

ripe yacht
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But peril gen would automatically be more interesting too.

lethal lagoon
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Just the little psyker push on laspistol makes it so much more interesting

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No reason not to add that to dueling sword in some way.

lethal lagoon
lethal lagoon
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Wait, can you hold it or something?

rare storm
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no but if you spam it

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a big cone infront of you flies backwards

solar sand
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is there any build where this damage is relevant?

lethal lagoon
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No.

solar sand
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i certainly havent found one

strong gulch
lethal lagoon
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It might have been viable if the warp charge bug worked on shriek back in patch 13.

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But flame would probably still be better.

rare storm
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From long poke stick to short stick

compact bluff
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the only vague niche use-case is when you use it with empowered smite to instakill the horde after a cast but its still worse than creeping flames

tulip trench
cerulean lily
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Do any psykers ever take an extra wound ? Especially in damnation ?

lethal lagoon
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1 wound, 1 hp, 1 toughness is fairly common.

rare storm
lethal lagoon
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I prefer 2 tough, 1 hp, or 3 toughness personally.

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I rarely am in position where the extra wound matters.

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It just taunts me when I'm the last one alive.

rare storm
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2 wounds only sucks shit

cerulean lily
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2 is rough

lethal lagoon
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Meh, revives are so friendly nowadays though.

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I can't see wounds mattering.

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Like 50% of the time you spawn like 30 seconds from your team

tulip trench
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man.... flat stun shield is ass compared to bubble

rare storm
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I have a good wound curios in my storage just for days when I feel like I'm playing off honestly

lethal lagoon
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I have wound curios ready for when they buff the the fuck out of the psyker explosion

tulip trench
lethal lagoon
rare storm
lethal lagoon
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^my face when I kill a crusher pack by exploding

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eventually.

sacred crane
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best psyker secondary weapon overrall?

rare storm
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I managed to get an explo kill on a pogryn

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feels good

potent echo
lethal lagoon
rare storm
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shit would be fuuuun

lethal lagoon
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That would be so horrible for the co-op enviroment though lmao

strong gulch
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When I been in a situation where a +1 wound is generally helpful, it's for something specific like grim hunting.

Otherwise if I go down enough to need it, then I have other problems happening and that +1 wound is delaying the inevitable.

That's just me tho.

rare storm
lethal lagoon
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And why if you queue with someone with a bunch of wounds you are probably in for a rough time.

vapid lichen
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i never used a wound curio for a long time because i didn't know what "+1 Wound" meant so i just avoided it

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lmfao

rare storm
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Martydom psyker when

vapid lichen
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now im used to not having it

tulip trench
rare storm
lethal lagoon
rare storm
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It's just that you can't use it as aggresively as the dome

tulip trench
lethal lagoon
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Most are just walking memes

pale pilot
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i take +1 wound for that safety net. it can carry me to the next health station

rare storm
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I use it to save team from mutants and ragers

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it does

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but it's kinda weird

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where you need to place it a little earlier

pale pilot
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but i've run into too many situations where i can basically be downed, picked up into some shit and instantly die

tulip trench
rare storm
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If not they kinda run through

tulip trench
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lmao

lethal lagoon
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Save your team from mutants by one tapping with mk4 KEKW_ogryn

strong gulch
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There was one time I saw someone have a bunch of wounds who did go down a lot but not too much more than the rest of us plus the map was stingy on heals. So them having wound to heal themselves worked out, but that was 1 time.

rare storm
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You gotta place it further back

lethal lagoon
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Ogryns with 6 wounds scare me

rare storm
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There's some weird hitbox issue on ragers

tulip trench
rare storm
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but I think you only get to stun about 2-3

half turtle
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flatshield always stuns muties but only has % chance to stun ragers i think

rare storm
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but in most cases you should be able to stun lock them with your staff

half turtle
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and the % is lowish

strong gulch
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Ragers got big shoulders.

rare storm
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I usually use it to save teams from mutants or trappers

strong gulch
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Shoulder pads from the 80s could never.

tulip trench
rare storm
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void is the perfect thing to stunlock them

half turtle
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IMO flatshield is amazing in specifically mutant-wave maelstroms and maybe hunting grounds

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oh poxburster maelstroms too

rare storm
tulip trench
half turtle
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i don't love it normally

copper lava
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hey guys rq, what 2 things would you change on this puppy?

strong gulch
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I've seen flat shield be amazing. Takes more brain power tho.

half turtle
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i think both blessings are pretty decent

strong gulch
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I think flat shield has more potential that rewards skilled play, but bubble is easy.

lethal lagoon
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Bubble toughness regen also kinda dumb

copper lava
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just wondering if it would be better to get slaughter over unstable peril and then what perk to change

lethal lagoon
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Don't even have to block ranged units with it

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Protects agaisnt everything

tulip trench
half turtle
rare storm
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Plop it down and you're good in all sides

lethal lagoon
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Bubble will literally cause a mutant to do 0 damage.

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So like one shield blocks mutants, one negates them

rare storm
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I also like that flat shield's double charge node lets me do huge burst dmg with BB

half turtle
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i think the problem with mutants isn't the damage though, but the fact that it repositions you randomly, sometimes into really terrible positions

lethal lagoon
strong gulch
half turtle
rare storm
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You can take out 2/3 of a monstrosities hp bar with 2 shields

half turtle
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F > BB with perilous combustion vanishes shotgunner and gunner packs

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it 1-shots a lot of stuff with EP stacks too

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although it's a bit awkward to play sometimes when you don't have any

strong gulch
lethal lagoon
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EP stacks should be a 5-10 second buff or something.

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For BB

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It's too unrewarding atm, forces you to target one shottable elites

rare storm
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yeah, to specials/elites it's kinda ass

half turtle
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yeah there's also some dumb bs you have to do bc it doesn't proc on specials, only elites

rare storm
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but the damage boost and no cost is good for bossing

half turtle
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so if there's 3 gunners and a bomber and you have 1 stack you have to kill the gunners first

rare storm
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BB is... fine... but a buff would do it so much better

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LET BB CRIT

lethal lagoon
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I'd rather fix the mechanics to faciltate BB better, than just a flat buff.

rare storm
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Trueaim + bb would be insane

half turtle
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tbh i think bb would be top tier if the "get 1 stack on elite kill" became "get 1 stack on elite or special kill"

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you can already kinda hold down an entire disabler spawn in an auric histg

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using the F speed and EP

rare storm
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Let bb do spread damage to surrounding enemies

half turtle
rare storm
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That can ADD to pc

lethal lagoon
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BB doing warpfire on hit was so fucking nice

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I loved that shit.

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I'd bb 90% of a game and top DPS

half turtle
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idk i actually think power-level on BB is fine, it's just a bit annoying

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i've been running almost nothing but knife/trauma/bb with shriek/ep and it works great

lethal lagoon
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I've been running UNLIMITED POWER, since after 3 patchs and tons of hotfixs, EP Smite/Surge Pysker is finally bug freeish.

half turtle
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it's not a top dps build unless your team is awful but it holds down stuff super well and can snipe when needed

solar sand
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ive cracked 1mil with it more than once

lethal lagoon
#

High Enemy density makes all the warpfire type builds on Psyker just stupid.

#

I wouldn't even say just auric, but auric maels mostly

#

Auric sometimes is too slow

half turtle
#

hmm

#

i reliably top dps with it on melee maelstrom

#

but not others

rare storm
#

Any high density mode makes blazing trauma explode lmao

half turtle
#

i lose a lot of dps because people snipe the glowing blue head, for instance

#

oh i don't run blazing trauma, i run rending

solar sand
half turtle
#

doesn't that double the charge time

lethal lagoon
rare storm
#

Heretic

#

Begone

lethal lagoon
#

Literally heresy, banned from psyker chat

solar sand
half turtle
#

rip no more damnation

rare storm
#

You either explode constantly or you be the selfish psyker

#

No such thing as team play

half turtle
#

ngl any time i don't run shriek now it's a coinflip as to whether ill forget i don't have shriek and explode for no reason

lethal lagoon
#

If I don't kill at least one teammate with a barrel each game, did I even play darktide?

rare storm
half turtle
#

nah that's called edging dps by knowing you have shriek in high pressure situations and casting an extra time at 100 on purpose

#

it's just that i forget

solar sand
#

i gamble on shit i wouldnt otherwise with shriek

lethal lagoon
#

But suddenly I forget I don't have shriek

half turtle
#

yeah basically

lethal lagoon
half turtle
#

that's impressive

solar sand
#

stop giving me good trauma staves i dont want them

half turtle
#

someone shoved a burster into me that knocked me onto a barrel that ledged me a few games back

half turtle
rare storm
#

I can't in good faith send that clip and not pt 2

#

I've sent this 2 part clip series so many times but I will always have to send pt 2

rare storm
lethal lagoon
#

I feel like if that happened to me, I'd get a life insurance policy

solar sand
#

does this game have a system where things will only throw you off the map if it can throw you onto a different part of the map? or am i exceedingly lucky

#

well enemies at least

lethal lagoon
#

You've never been throw off to your death?

#

Mutants can do it but they aren't supposed to.

half turtle
#

rip

#

damn i gotta get me that trueperil tho

solar sand
#

barrels sure, other stuff no, not even bursters

half turtle
#

i moved computers and haven't reinstalled all the mods bc of laziness

lethal lagoon
#

I've had a mutant just straight up throw me to my death.

half turtle
lethal lagoon
#

On the boss map, the quick one.

half turtle
#

but they still do it sometimes

lethal lagoon
#

In that horrible area before the first event

rare storm
#

I have some throws where I'm clearly already like 5m off the nearest ledge

#

but I get magnetised back

lethal lagoon
#

That might be dsync

half turtle
#

there's also a couple of railings where you can just drop down onto terrain below, but it ledges you because of how it's coded

rare storm
#

other times I'm like RIGHT at the edge but I fly off

half turtle
#

super annoying

rare storm
#

I was yeeted off by a cspawn

#

But then again

#

this game has issues

lethal lagoon
#

Cspawn yeets are pretty great, you can get to secret areas.

rare storm
#

Wouldn't be surprised

half turtle
lethal lagoon
#

I got cspawn yeeted into an unreachable area after my team died and just safely killed everything

rare storm
#

You can customise it to match the stamina bar now

#

so it fits the ui better

#

or have it at the side

half turtle
#

oh that's sweet

rare storm
#

if you ever want to download it again

lethal lagoon
#

I'd love a peril bar for other psykers on the little interface in the bottom left, just to see how they are running.

rare storm
solar sand
#

pc4 grind continues

lethal lagoon
rare storm
#

You can see it as a Peril skull that changes colours for how high their peril is

lethal lagoon
rare storm
#

or change it to be a flat bar

solar sand
rare storm
#

I should really try and play veteran now especially since it was reworked

#

Power swords look fun as fuck

lethal lagoon
solar sand
#

oh woops im still in pysker chat

#

yeah all the hard work of my pysker

rare storm
solar sand
#

has gone into my vet

#

in search of power cycler 4

#

fruitlessly

rare storm
#

How is vet after the rework btw

tulip trench
#

ok so is voidstrike worth using? or does surge just do the same thing
stun instead of knockdown
and a little less dmg but more enemies hit

unkempt light
#

You can make Vet work, but they are a bit fragile compared to the other Classes atm

lethal lagoon
#

Vet's always been top DPS, people are just mad it's not easy mode anymore.

#

Shout still stupid as well

solar sand
#

not as good as pysker imo, but still quite good, i really enjoy their melee builds

unkempt light
#

Shout/Voice of Command is great, yeah.

-t Executioner Stance main

rare storm
#

I honestly only want to make a vet so I can play the spearhead boltgun properly lmao

solar sand
#

only S tier build vet has is revolver and plasma, pysker can just kinda be stupid with whatever build and laugh their way through damnation

lethal lagoon
#

Avg psyker's only role in auric damns is to die stupidly to a couple of pox walkers, I think you are just used to pre-patch psyker and are judging from there.

solar sand
#

i have

#

zero hours in pre 13 pysker

#

so

#

i have about 200h in post patch pysker though

rare storm
#

Before p13 I played zealot lol

#

after p13 I hardcore dumped my time into psyker

lethal lagoon
#

I mostly played psyker ogryn, zealot and vet were too pedestrian for me.

rare storm
#

I just liked swinging around a lightning charged hammer

lethal lagoon
#

Also vet was stupid OP and I got bored after like 5 t5s after lvling him to 30 lmao

lethal lagoon
tulip trench
#

brunt blessing me, i just know hadron gonna ruin it though

brittle crest
#

seems pre-ruined for you tbh

#

haha

tulip trench
#

ya

#

50/50 crapshoot

#

Darktide = Gambling

#

tell me im wrong xD

lethal lagoon
tulip trench
#

^spicy

lethal lagoon
#

Needs to be an official skin of some sort, would be the first weapon skin I buy. They are all so ass.

rare storm
#

That's a high risk brick right there

rare storm
lethal lagoon
rare storm
#

Honestly, I won't ever download extended wep customisation

#

Because I know, I will never leave the customise screen

tulip trench
rare storm
#

lul

lethal lagoon
#

74% burn is too low anyways right?

lethal lagoon
#

You need 15 stacks

rare storm
#

74 is okay

tulip trench
rare storm
#

I think 70 at least....?

lethal lagoon
#

Is it? I don't remember I don't really use purg

rare storm
#

or was it 75

ripe yacht
tulip trench
#

my current is 79 but the resis and quell are low

lethal lagoon
#

Also it shreds monsters with dumdum and Infernous

solar sand
rare storm
#

Can't wait to get back to the plasteel gamba once I 100% the new stuff for remnant 2

tulip trench
#

whats the dump stat on surge?

solar sand
#

Resistance

lethal lagoon
#

Some say crit bonus, I say there really isn't a dump stat.

tulip trench
rare storm
#

yeah whichever honestly

#

just make sure you have 80 dmg/charge

lethal lagoon
#

I wouldn't upgrade a surge below 370, every stat kind of matters.

rare storm
#

higher warp resist OR quell speed

#

preference towards the end

#

or what hadron/brunt blesses you with

solar sand
lethal lagoon
#

Surge has such a small blessing pool, that honestly you might as well go for 370s only.

solar sand
#

It gens a lot regardless of the stat

lethal lagoon
#

It's pretty hard to brick a surge

#

You have to have true Hadron skill to take one down

rare storm
#

I beg to differ

solar sand
#

However quell 60 compared to 80 is almost 30% quell speed I think, so itโ€™s far more valuable

#

Compared to 18% instead of 16% peril, or whatever the numbers are

tulip trench
#

assail or bb with surge?

ripe yacht
lethal lagoon
#

Surge + Smite + Flaming Shriek, kinda wild.

tulip trench
#

using bubble

ripe yacht
#

Assail if you want more range.

solar sand
rare storm
#

Double down that emperor palpatine build

tulip trench
#

too much peril with smite

lethal lagoon
#

Smite will feel like it uses no peril when you are charging for a flaming shriek

ripe yacht
#

Also take Quietitude and you can just channel through a whole horde

solar sand
#

Using WS I can easily get 30+ seconds of constant smite

lethal lagoon
#

warp stacks, smite to 85%, shriek, keep smiting.

#

Mapus Deletus

solar sand
#

My highest ever damage was a melee auric with smite and creeping

rare storm
lethal lagoon
#

Smite also procs true aim without criting, so free crit.

solar sand
lethal lagoon
#

I assume he meant something else

tulip trench
#

probs battle meditation

lethal lagoon
#

Psyker name abilities just be wilding.

solar sand
#

I think he means the headshot blessing

ripe yacht
solar sand
#

Battle med

ripe yacht
#

I know what they do, mostly, not what they're called.

solar sand
#

Battle med is ok, but only on horde clear builds, I only run it with smite

#

10% too unreliable otherwise

ripe yacht
#

Sure. But if you're hitting most of a horde it's great.

solar sand
#

But 2-4 for smite is awesome

lethal lagoon
#

It's okie dokie on gunker too with scrier's gaze

tulip trench
#

not being able to take mind in motion with BB is aids

#

BB should be the blitz in the middle

lethal lagoon
#

mind in motion should just be default

severe folio
ripe yacht
#

โ€ฆI honestly don't even notice mind in motion.

lethal lagoon
#

that type of slowdown in this fast paced game is just ass

#

^ exactly why it should be default

#

It's not worth a talent point, but also annoying

tulip trench
#

kinetic flayer: smash or pass?

severe folio
#

pass

solar sand
#

I havenโ€™t tried it since I stopped using assail, which was like 2 days into 13

tulip trench
#

thought so

cosmic sigil
#

I read that in the guide

lethal lagoon
#

Brah I got no idea what that ability is

cosmic sigil
#

wtf

ripe yacht
#

I mean the alternative is warp damage on non-warp kill, soโ€ฆ I'll take MiM.

But also, whatever?

tulip trench
#

what about kinetic resonance if im not using shriek?

severe folio
solar sand
# cosmic sigil

Isnโ€™t it like, basically the best on the axes as now they have cleave?

cosmic sigil
#

bm a joke?

severe folio
lethal lagoon
#

Esp columbus

cosmic sigil
#

on taxe on psyker?

lethal lagoon
#

insta procs on crushers and shit

severe folio
cosmic sigil
#

lmao

#

ok, i do routinely runs with taxe zealot avering 700 or 800k

severe folio
#

okay

plucky flax
rare storm
#

I think bm is good now tho

severe folio
#

what taxe do you use

lethal lagoon
rare storm
#

With the changes after one of the patches

severe folio
#

because im pretty sure taxe only cleave 2 enemies

#

and if you need Bm to

#

go above the cleave

#

on a taxe

solar sand
cosmic sigil
#

i use 4, 2 and 7 depending on the build, he uses 7

severe folio
#

what else are you cleaving

#

I see

lethal lagoon
#

Someone claimed taxe can kill like 8 poxies with brutal

severe folio
#

eh

#

8 poxies that stand inside each other maybe

#

but how often are you gonna see that with a taxe

cosmic sigil
#

bm is first dmg on 4 targets if you kill

#

wich you can do with a heavy

severe folio
#

the thing is

#

i dont think taxe has a lot of cleave to work BM

#

unlike caxe

cosmic sigil
#

that is not how bm works

#

with bm, you just don't care about cleave

severe folio
#

Bm give you extra weakspot damage

#

and weakspot kill ignore mass

#

so basically if you hit a lot of head in a horde, you cleave a lot more enemy right ?

cosmic sigil
#

yes

severe folio
#

so why would you use Taxe with that

tulip trench
#

cause for elites

severe folio
#

taxe barely swung further than 2 enemies

#

its practically a single target weapon

#

its practically a knife

#

even the heavy on the mk2 doesnt have a lot of cleave to make use of BM ignore mass

tulip trench
cosmic sigil
#

with bm, you do first target dmg on a weakspot kill to 4 targets

#

you take the axe for mobility, the special stagger, and higher crit base

severe folio
#

so you take BM for

#

the extra weakspot damage ?

#

just that ?

spice veldt
#

because you get to deal first target damage to 4 targets

tulip trench
cosmic sigil
#

yes

tulip trench
#

yikes

cosmic sigil
#

that is new bm

spice veldt
#

e.g., instead of dealing 650 > 300 > 200 > whatever (imaginary numbers)

tulip trench
#

its like the ogryn insta kill perk almost

spice veldt
#

you get to deal 650 > 650 > 650 > 650

cosmic sigil
#

it is disgusting on a caxe and a hsword with deathblow

severe folio
#

i get the idea of BM but i still dont think it can help with the Taxe combo

cosmic sigil
#

ok, zealot is probablly the most geared to use the taxe efficiently

severe folio
#

do you have a clip or something

#

to show how Bm work on Taxe

cosmic sigil
#

because you can ramp up dmg in various way

#

it is like a caxe

#

with less dmg

severe folio
#

less wide swung too

cosmic sigil
#

so you won't ever kill 4 elites in one go

#

like you can do with a caxe

severe folio
#

well if it can swing at 4 elites i can see Bm use with it

#

doesnt need to kill them just

#

swung and hit 4 enemies

spice veldt
#

it has to deal a killing blow to proc the effect

severe folio
#

but I dont think taxe can swing at more than 2

cosmic sigil
#

but you can do horde clear with bm

severe folio
#

thats a caxe

cosmic sigil
#

and well you just stagger and chain hit elites while dodging

spice veldt
#

yeah

tulip trench
cosmic sigil
#

yes

spice veldt
#

i just posted it to demonstrate that you need a killing blow

severe folio
#

so then what does the benefit of the hitmass ignore come from

#

on taxe

tulip trench
#

but makes elite killing easy

cosmic sigil
#

yes

spice veldt
#

taxe lacks the single-target damage to really make good use of BM

cosmic sigil
#

on a psyker

#

but you can use scryer, warp rider and dd

solar sand
#

axes feel unusable to me without BM, though i never use them and thats assuming i try to use them for anything that isnt full single target

severe folio
#

the main issue with this is that even if it make use of BM extra weakspot damage

cosmic sigil
#

but you can do that with a caxe tho

severe folio
#

i dont think its gonna work with the hitmass

#

the taxe just have a very narrow swing

#

unlike the caxe

spice veldt
#

depends on which TAxe you're talking about

#

but the hitbox isn't the issue

tulip trench
cosmic sigil
#

the issue is the base dmg

spice veldt
#

it's the lower damage per swing compared to caxes

severe folio
#

there are taxe that swing wide ?

cosmic sigil
#

it works better on momemtum / martyrdon zealot

#

2 and 7

#

at least h1

#

4 has a vertical h1

#

like the antax and the rashad

severe folio
#

so

#

is it good then ?

#

is Bm worth it on Taxe ?

#

I think most of the convo revolve around the cleaving benefit of BM

#

and Taxe dont have a lot of cleave in its moveset to begin with

cosmic sigil
#

for horde clear yes, it's still ok

severe folio
#

hmm

#

better than something like decimator ?

cosmic sigil
#

you take bm + headtaker or deci

severe folio
#

decimator gives power on hit

cosmic sigil
#

decimator is on stack at the time that you can lose on a miss

tulip trench
#

surge talent thoughts?

cosmic sigil
#

headtaker is more forgiving

lethal lagoon
cosmic sigil
#

to sum it up, as long as you can weakspot kill the target you'll do the same dmg on 4 targets

radiant sleet
cosmic sigil
#

it does not care about your cleave modifier

tulip trench
rare storm
cosmic sigil
#

the problem is having enough dmg to proce bm

rare storm
#

Ep not that good for surge anymore

tulip trench
lethal lagoon
ornate hamlet
rare storm
#

Eh,

#

Don't need it honestly

cosmic sigil
#

it is possible but my issue with the guide is the hot take aspect of it

lethal lagoon
#

So you can keep it up just spamming lmb into nothing

rare storm
#

If you're running surge, bb is kinda.... Not needed

ornate hamlet
#

It doesn't output the same single-target damage as the mk4 dueling sword because of its swings being much wider and it having a turbocleave special

lethal lagoon
#

Yeah, BB and surge don't really have syngery, but do you.

tulip trench
lethal lagoon
#

This is a casual game

ornate hamlet
#

But it does mean you get a lot of rending and you can crit with good modifiers or abuse unstable power with warp rider to get some good modifiers when spamming specials at high peril

lethal lagoon
cosmic sigil
lethal lagoon
#

Same for melee

#

A melee hit itself is a crit, it's not that it crits on melee

severe folio
#

the guide is so prob because taxe cant utilize Bm properly

#

unlike Caxe

cosmic sigil
#

not you

#

the guide

solar sand
# tulip trench surge talent thoughts?

surge and BR are both single target, ideally you want to mix stuff up to make a more rounded build (something i think pyskers are the best at), i take BR as my single target, then have an AOE staff, usually purgatus, or smite/creeping

rare storm
#

Since the changes was kinda recent ish

tulip trench
tulip trench
lethal lagoon
#

That's why assial will shoot purple daggers sometimes

cosmic sigil
#

bm was changed with patch 13, the guide is up to date

lethal lagoon
#

Purple daggers are crit bois

severe folio
#

so if you want BM on a taxe, does that mean you should pick the Mk7 Taxe if you want BM

#

because the Mk2 recommended Taxe dont have a lot of wide swing to utilize BM hitmass ignore

tulip trench
half iron
#

i talk to my ass fail crystals and feed all of them properly

lethal lagoon
cosmic sigil
severe folio
#

i know the heavies is cleaving more than the light

#

its just

#

you know

#

kind of an awkward angle for BM

tulip trench
#

might dump perilous combustion

lethal lagoon
#

Remove recharge on assail

#

you have surge, you don't need that

#

Also you probably want peril reduc instead 30% toughness gen on warp charge.

tulip trench
#

perilous combustion any good? it feels like you really need to lean into soulblaze
for it to work

severe folio
#

Its very good

solar sand
# tulip trench better?

this one isnt bad, but 25% every full bar isnt a lot when you're already regening so much through soulstealer

rare storm
#

It's still good, it builds stacks very quickly

lethal lagoon
#

In auric t5s, esp mael, perilous combustion is just easily one of the strongest single talents.

severe folio
#

infinite flame scale with how many special enemies around

rare storm
strong gulch
#

You don't have to lean into soulblaze for PC. PC scales off of elite/ special density.

lethal lagoon
#

He can already drop recharge on assail for soulstealer

radiant sleet
#

yeah perilous combustion is very good I run it without wildfire or any soulblaze weapon. I do run flame shriek too but thats it

rare storm
#

ye that's fine

strong gulch
#

Souleater is fantasic with warp heavy kills.

severe folio
#

you can reach the universal soulblaze cap with PC

#

since PC dont have a sb cap

feral knoll
#

Silly question because Iโ€™m curious. Does combat knife have any worth on Psyker?

tulip trench
rare storm
#

I've not used quickshards in so long I auto assume nobody takes it KEKW_ogryn

lethal lagoon
severe folio
#

Since we have dueling sword, knife are kinda redundant

lethal lagoon
#

Knife charge heavies for speed also trigger perfect timing

solar sand
rare storm
#

EHHHHH

solar sand
#

or about the same

rare storm
#

I think with surge, expenditure would be better

strong gulch
#

Both DS and knife can trigger mettle by hitting the air, but knife crits often enough to keep stacks up reliably.

solar sand
#

i prefer mettle as the move speed is on occasion kinda nice

#

and im never hurting for regen

rare storm
#

Fuck, ball and get both mettle and expenditure

#

battle med's for chumps

strong gulch
#

I like mettle for squirrely moves.

tulip trench
solar sand
tulip trench
#

1 point left over..... +15 toughness? +5 crit chance?

rare storm
#

Double down that mettle + expenditure

#

be a toughness regen god that psyker was meant to be

lethal lagoon
#

Personal preference. 5% crit does less on surge than other staffs cause it already has high crit

#

So mettle is my vote too

tulip trench
#

๐Ÿค™

solar sand
strong gulch
#

what about malefic momentum?

lethal lagoon
rare storm
lethal lagoon
#

Obviously base crit damage matters too, but crit chance is additive with itself after all

tulip trench
rare storm
#

if we want to get technical, mm is technically better

tulip trench
#

fair

rare storm
#

but regen god

strong gulch
#

Mettle give us a lot. Hard to say no to it.

rare storm
severe folio
#

if axes can have savage sweep it would have been nice

tulip trench
#

im keeping mettle,
expenditure vs maleific momentum?

rare storm
#

only plebs are gated by 4 loadout slots, join the 12 gang

rare storm
#

since surge is a monster at peril gen

plucky flax
rare storm
strong gulch
#

momentum for really answer

rare storm
#

neva dai

lethal lagoon
#

You can straight up charge groups of shooters with surge with maleific momentuem and quietude

rare storm
strong gulch
#

expenditure for "do it whatthefuck_heresy "

plucky flax
tulip trench
rare storm
#

Run ee and ignore gunners

lethal lagoon
#

Emphatic evasion kinda of mid on surge

rare storm
#

true, but it would be funny when it works

#

because wtf why is it working

strong gulch
strong gulch
#

ee on purg tho

solar sand
cosmic sigil
rare storm
lethal lagoon
#

And your general elite kill rate and stuff

#

personal preference

rare storm
solar sand
lethal lagoon
#

2nd node of shield is half the point of shield though

plucky flax
lethal lagoon
#

unless you only use it for ranged fire

plucky flax
#

Also warp charges don't work on it.

lethal lagoon
#

"Oh team is dying, how about I just regen all their toughness, Hehe".

rare storm
#

Not really, psyker's toughness regen is so good that it becomes kinda meh

severe folio
#

how come we dont use rampage and savage sweep on chainsword

rare storm
#

And most of the time pubs kinda fuck off from my shield to do their own things

severe folio
#

the small chainsword

cosmic sigil
#

What do you run guns with? Assail EP or warp charges?

solar sand
#

honestly if you are ever having issue keeping toughness, im gonna say its a skill issue, the 10% is actually quite minor compared to other options

rare storm
#

So on paper it's good, but in most games I play, it's kinda eh

strong gulch
lethal lagoon
rare storm
plucky flax
tulip trench
#

i often kill elites.
i think malefic actually gives more dmg buff than 6 charges
extra 2 charges gives +8%, MM gives +20%
i lose the -12% peril quell though

rare storm
plucky flax
#

Save ammo that way.

rare storm
#

The team gets my sloppy seconds

solar sand
#

^

#

my supporting me supports them

rare storm
#

Bubble shield is just so fuck busted because of how big and useful it is, even selfish usage of it still helps the team

solar sand
#

idk why people use wall tbh, idk what purpose it serves (that isnt already served)

#

when bubble is just a for sure, dont die (to any ranged) for 8 seconds

severe folio
#

gen why dont we use these blessing on chainsword

plucky flax
#

Only use creeping flames whatthefuck_heresy

rare storm
#

or watching hounds/mutants faceplant into a wall

#

cause funny

solar sand
#

i guess ive just never felt a need to have a(nother) solution for dogs or muts

lethal lagoon
#

Try both

strong gulch
# cosmic sigil What do you run guns with? Assail EP or warp charges?

Most guns I'd say assail and depending on how heavy you're gonna be with assail use determines if your pick EP or DD.

Revolver is different. I like it with most smite and assail. On the smite build I do warp charges (no inner tranquility), and on the assail build I take EP.

rare storm
tulip trench
#

ill stop using bubble when i stop walking into rooms with 15 gunners + 25 ranged chaff

waxen abyss
#

I like scarier DD with gun since it fits easy on talent tree

rare storm
#

Which is practically built for gunkers

cosmic sigil
#

I tried the bb + scryer + did route with a columnus iag and the assail EP shield with the revolver

#

I want to try other combination

solar sand
cosmic sigil
#

Like incorporate smite instead of bb

lethal lagoon
#

Literally the best part of surge is how it trivlizaes ranged hordes

rare storm
tulip trench
solar sand
#

surge is busted within its limits, but it does have them

rare storm
#

Since EP with it, practically does nothing

solar sand
#

2 targets at a time gets easily overwhelmed on damn

severe folio
lethal lagoon
cosmic sigil
#

Smite is better with warp charges?

rare storm
#

but if I were to go through the smite route, I'd probably do WC+smite+revolver

#

and run an illisi with it

solar sand
cosmic sigil
#

Hmmm I didn't consider that build

rare storm
#

So you have good stun + a reliable horde clear

solar sand
#

also

#

people forget surge has the ranged lmb

#

i use it for snipers and stuff

cosmic sigil
#

Ok so smite + wc with illisi and revolver

rare storm
cosmic sigil
#

So venting shriek I presume?

lethal lagoon
#

Surge has the strongest lmb too, cause of crit

plucky flax
#

With smite you need creeping flames imo

rare storm
lethal lagoon
#

It will nuke a gunner

plucky flax
#

Otherwise you rely on teammates

rare storm
#

Creeping flames make venting shriek so good

solar sand
#

2-3 bodies snipers

lethal lagoon
#

Running smite without flaming shriek is how you signal to your team "I'm a noob, need help"

cosmic sigil
#

Never used smite tbh

strong gulch
#

I like smite + revolver + warp charges. Of course there is creeping flames.

As a compromise, I take MK 2 dueling sword.

rare storm
#

True

#

dueling love

solar sand
#

creeping flames is the most reliable way to do busted damage

#

horde wise at least

#

smite and surge benefit from it the most

plucky flax
#

I only use smite on my surge build anyhow.

strong gulch
#

Just scream and run.

plucky flax
#

The other builds mostly assail.

rare storm
#

I like venting flames cause I can kill snipers/busters through walls when I can kinda guess where they are too