#psyker-class
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how is that?
shred is good too for crit builds
hopeful
may hadron not brick
ooo i like me some crowd control
Okay guys I need some advice
Which version of the weapon do you run? I have no idea on hte differences
do I change Unyielding on this staff to something else (Flak?) or just take the 4% crit chance to 5%
savage sweep and rampage for horde clearing, shred can work for crits, then flak/maniac or unyielding depending on what you're planning on fighting with it. getting stamina locked in isn't terrible either if you wanna parry but it isn't ideal
if you do use an illisi in the future, I'll indoctrinate you early on by telling you to use the illisi by spamming the special if you can afford the peril and space
I'm pretty sure I want Flak
though, for single-target and against non-Unyielding targets, normals are fine
Special lights or special heavies?
but if you're using the illisi for hordeclear with some amount of density, spam the special
special-heavies are preferable for peril efficiency
https://www.youtube.com/watch?v=C7cqUcJ8u5o here's a video showing every melee in the game
0:00 - Intro
GLOABAL WEAPONS
2:17 - Devils Claw Swords
3:11 - Combat Axes
4:01 - Combat Knife
4:18 - Tactical Axes
5:00 - Assault Chainsword
5:17 - Assault Chainaxe
VETEREAN WEAPONS
5:54 - Sapper Shovel
6:15 - Power Swords
ZEALOT WEAPONS
7:19 - Heavy Eviscerator
7:40 - Heavy Swords
8:39 - Thunder Hammers
9:38 - Crusher
PSYKER WEAPONS
10:23 -...
pick your poison
just change unyielding to whatever you have more trouble with and you're golden
last time I tested it in patch 12, there wasn't much of a difference between special-lights and special-heavies in terms of clear times besides breakpoint shenanigans
Yeah that's what I figured; Flak hits Scabs, especially Bruisers and Maulers
I feel like you have to do the fist pump in between special heavies if you don't wanna get tagged
I do some special-lights if I activate a special and realize that I don't have enough space for a heavy
special lights seem to need less of that
since the illisi's first light is an Uninterruptible attack (can't get staggered out of the attack animation)
that'd explain it, I didn't know that
I usually have enough space to spam special heavies
Cheers
another piece of advice is to spam sideways dodges when fighting hordes, assuming that there aren't enemies off to your side
So I am dueling noob, is this good?
it's much safer to dodge sideways than away
I would do flak ye
instead of unyielding
you won't really be doing monstrosities or crushers with this trauma
if you dodge away, then enemies can initiate running attacks which have a longer dodge catch and will physically catch up to you anyways
If you dodge sideways, enemies are likely to bodyblock each other, and you get to move out of the way of attacks by going to the side if their melee attack can have its tracking broken
I'd like more pen
But it's pretty good
change the perks to maniac/unyielding
back in the days of infinite dodges https://streamable.com/thwtqw
the sheer amount of SKILL and LOGIC to spam sideways dodges
ill need to save more plasteel then, ty @rare storm
if you ever consider getting a new one, the dump stat would be mobility
I thought Cleave Damage was dump on Dueling
cuz you only cleave like 2 guys anyways
and the Mobility gets insane
illisi so good
havnt touched this one yet. should i swap run n gun with surge or peril? also dont know if i wanna keep flurry or swap for nexus
the name "Cleave Damage" is also a really bad name
the "Cleave Damage" stat affects Unarmoured, Flak, and Infested armour damage modifiers in actuality
fr though gonna have to spec into illisi
even for first targets?
mhm
FS descriptions
but it turns out that you don't need to care about cleave damage anyways
how hard does it cleave your first target
because on the mk2 and mk4, cleave damage is bugged to not scale Flak at all
perfectly sensible
so it only scales unarmoured and infested armour damage modifiers
... of course it is
(The "Penetration" stat also doesn't scale Flak armour damage modifiers on the mk2 and mk4)
I have this terrible mobility one. Worth?

presumably, Cleave Damage and Penetration scaling the same stat is resulting in it having some default value or something
woa
Has 4 dodges still
Eh... you can try
See what your next perk is
So I can confirm that 70% Trauma Staff w/ +Flak can one-shot Bruisers without a crit
yeehaw
what difficulty?
Wow just tried attack pattern ๐คข pretty bad for armor
Damnation
yeah, the mk7 has the strikedown as the 2nd heavy which is a shame
I know that it has a combo involving its push-attack, but I don't know much beyond that
mk4 is generally considered the better dclaw but it's mostly preference
Ye it's push-h1-push-h1 I think
i can't brainlessly spam dodges anymore
yeah not too bad so far
but some sketchy situations involving inefficient dodges and overheads have occurred
thank god they have peepee poopoo dodge catch
they better
I have the Mez mod pack, how do I make the creatures have enabled AI?
one shotting showing up im groups of 15
I miss being able to spam dodge away from daemonhosts tho
Creature Spawner mod -> turn off invisibility
Thank you so much
yeah it fucks with me more than i could've expected
just don't do that in the middle of all the enemies you gonna get ganked
New to Psyker here, what weapons/skills are good against carapace?
i thought illisi having dodge cap would fix my bad habits
no i still have them. i just suffer from them now
mk4 duelling sword and deimos force sword are the usual weapons to use against carapace
Great Thanks
there's voidstrike which I don't know its DPS against the crusher
there's Trauma to stagger crushers
fr, those big mfkers in giant clad metal armor are ninjas
trauma staff throws them around like babies, void strike staff will kill them quicker though
purg does nothing to crushers
trauma is great for melee only maelstrom tho
probably the best weapon for it
cause nothing can tough you anymore
other than the specialists
although i did one where i got ranged elites
which was annoyign
like gunners not snipers
first time i saw them
what arcotash said, ideally the weapons have uncanny strike blessings
Stick with brain exploding blitz or are the other two fine as well?
Awesome Thanks, I'll make some effort to get those
smite is fine too if you like that playstyle
it ultimately depends on what you're running
brain burst is generally the weakest of the 3
I still swear by it though
I BEG TO DIFFER
I will die on the hill that BB is the best dps that psyker has
for monstrosity killing at least
and any other actual use case
where people just spam their blitz and ultimately die
Brain Burst + Empowered Psionics makes for Gunner deleting
Well, it's certainly been more helpful with single target damage like that.
and Assail locks me out of the 5% Cooldown on Elite/Specialist kill Aura talent
Gets rid of snipers that your team should be shooting but don't too
Not many krak grenade veterans in my quickplays as a new pskyer operative
^
assail deals w snipers easier than bb imo
its base DPS with resonance and EP and without QQ cancelling against unyielding is like 1.1k, before factoring the need to quell (though I'm also not factoring in warp rider)
also anyone with a revolver does literally everything brain burst can do but better
Fun tech for BB btw: if you have a stack of Empowered Psionics, it doesn't cost any Perils.
This includes the Right Click
which means you can just hold Right click forever until you see a target
You can't hide behind a corner and kill something with a revolver
then POP
by the time you lock onto the target with bb the revolver could have shot them and done the same amount of damage if not more
I've seen so many zealots run around with a revolver, miss 3 shots then get sniped
then cry they have no health
my response to the "behind cover" argument is that you can always just rush ahead if you have the build for it and are comfortable with it
The problem with the Revolver is I can't run it and a Force Staff
because no martydom
and if you have assail, then that makes it easier to run into the fray
since the shards will stay alive for a few seconds after being thrown as you run
or you can let other people deal with the sniper far away and target other things
Assail in general is just fuck busted
Out of curiousity what Keystone do you Assail officiandos take
i take Disrupt Destiny
since I'm not interested in spamming assail
But bb has a better overall play with staffs
I don't take EP unless I'm on maximum brain off mode
although the spam is still quite good without EP lol
brain burst is going to be a 3rd weapon especially if running staffs that aren't vstrike
but DD does feel quite good and its very fun
EP for me is when Talents get tight, since it cost 2 less points than Warp Siphon (I despise DD)
I guess I'm just playing assail wrong then
oh wait surge became the way it is nowdays
but then again they buffed DD right? Might be better now
i forgor about surge
I use brain burst as a 3rd weapon without EP 
At least you have to consciously pick your targets, but with assail, you see a group, just spam into it
it's a playstyle thing I get
but I just prefer bb
I think I'd run Assail with Surge, since Surge doesn't have good horde clear or sniping at range
for my Fire Trauma I prefer BB, because if I could spam Assail into it I could also just... blow it up
assail/illisi/surge is one of my fav builds rn
Is it too much to ask for decent hoard clear whilst also having some effectiveness against unyielding/monstrosity?
not buffed
they fixed it
tomato tomahto
Might be time to give it another whirl then
devils claw got you covered
parry bosses and cleave hordes
I know Assail/Revolver also works pretty well
pog the milkman is selling a rapier with uncanny 4 on it
time to buy it and eat it for the blessing
You can now reliably run the 30 stacks of DD and actually mantain it now
His name is slowly devolving into some warp based horror
well I know what I'm testing soon
they fixed marked enemies not glowing yeah
which is nice
the damage buffs from DD are certainly very appreciable if you've got weapons that can take proper advantage of it
Should I run 30 instead of extended duration ๐ค
i don't do crack cocaine so I just run extended duration usually
it's a preference
Ye with 30, you'd play to actively hunt and shoot anything glowing
Like aimlabs but in darktide

with extended duration you can be more chill about it
Cardinal
i've never heard him called the milkman before and i am in stitches
no
im using a blazing illisi right now
it sucks
uncanny
Whenever siblings talk about uncanny, I always think of that cat
I demand to know what cat
Uncanny is the mandatory one, but slaughterer might as well be preference with how hard you can still hit hordes
Though slaughterer does provide good horde clear
Uncat
Now that illisi can be more defined for dealing with larger enemies due to the rending changes, it lost some of its identity as a horde melee, which I do like
It's fun dealing full carapace damage without worrying too much about it
Why me? 
The new meta has arrived, and you are it's herald. You can literally run nothing else.
Let's see if I can get a single game where I reach 30 DD.
I've been running it on the psyker I'm leveling again(leftover from when I leveled with friends), DD seems pretty solid atm.
Random DD targets completely away from the current area still suck though
@AllGunkers what sight do you use on Columbus?
iron
hits different for me
Is illisi strictly the best force sword then? And nevermind Deimos for single target?
Errr I think so?
I honestly don't remember what I swapped it to
or what the original was LOL
it's been going well for me, may it treat you as well
I've been using las pistol as usual for autoguns.
dunno if it's best for columbus though
That first volley is so weird.
Personally, I have not been able to make the deimos work for what I want it to and I don't like its special gluing you to the enemy
the deimos still has really good single target damage but generally if you need something with better single target you just use the mk4 duelling sword
I do lament the illisi not having the deimos' god-tier pokes, but it's a tradeoff for the much easier and frequent special
Oh yeah, and the mk4 dueling sword has ridiculous heavies now
i use the deimos with my fire trauma build and it's really nice for killing ragers and crushers and stuff but i might go with ds4 now since i built one
Deimos has no purpose atm ๐ฆ
Just a worse psyker version of the mk4
Unless you love deflector or sumthin.
Oh yeah, and mk4's specials stun ragers
i use it cuz i love superiority and think its the most fun blessing in the game. though admittedly its worse
You can easily heavy-special or special-heavy them
headpoking ragers is ๐
I am opposed to using a non force weapon on the psyker, lol. But I've heard that before.
Currently using Deimos for single target to back up my purgatus. Feels fine, but in always looking for something better.
the deimos heavy stab also staggers ragers, and its force push attack was changed to have like a 10 meter range which is fun
dueling sword is psyker only, so it's honestly kinda weird there's no peril gen on any of it.
Special could easily be some sort of peril stab or something.
Extra stagger
i keep forgetting about the push-attacks on force swords after so long of not using it because I usually run trauma
no it doesnt have that, its just a generic high stagger quick stab right now
50% of veterans and 99% of zealots would be running dueling sword if they had it.
i got owned by a single rager because i didn't realize that getting hit while reloading puts you in a long stagger
theyre just suggesting it could be more interesting with a peril-using special
which could've been solved by just push-attacking
He meant dueling sword being psyker only I think
No, being psyker only.
๐
But peril gen would automatically be more interesting too.
Just the little psyker push on laspistol makes it so much more interesting
No reason not to add that to dueling sword in some way.
Oh yeah, las pistol has the "force sword push" as its special, if you didn't know.
it's a fucken force field

Wait, can you hold it or something?
is there any build where this damage is relevant?
No.
i certainly havent found one
Me except I went to use dueling sword special only to realize that I had a knife. ๐
nope
rip
It might have been viable if the warp charge bug worked on shriek back in patch 13.
But flame would probably still be better.
From long poke stick to short stick
the only vague niche use-case is when you use it with empowered smite to instakill the horde after a cast but its still worse than creeping flames
call that fumbling the mag
nice
Do any psykers ever take an extra wound ? Especially in damnation ?
1 wound, 1 hp, 1 toughness is fairly common.
It's a good fail safe
I prefer 2 tough, 1 hp, or 3 toughness personally.
I rarely am in position where the extra wound matters.
It just taunts me when I'm the last one alive.
Fuuck when the days are bad tho
2 wounds only sucks shit
2 is rough
Meh, revives are so friendly nowadays though.
I can't see wounds mattering.
Like 50% of the time you spawn like 30 seconds from your team
man.... flat stun shield is ass compared to bubble
I have a good wound curios in my storage just for days when I feel like I'm playing off honestly
I have wound curios ready for when they buff the the fuck out of the psyker explosion
maybe in very specific maelstrom maps

Play as a daemonhost when
best psyker secondary weapon overrall?
I just imagined the crushers faces doing that when they see a reject exploding now 
10 seconds as a Deamonhost every explosion, oh man, wound psyker bout to dominate the game.
shit would be fuuuun
That would be so horrible for the co-op enviroment though lmao
When I been in a situation where a +1 wound is generally helpful, it's for something specific like grim hunting.
Otherwise if I go down enough to need it, then I have other problems happening and that +1 wound is delaying the inevitable.
That's just me tho.
Everybody bout to be a heretic in my eyes
This is the general pov on wounds
And why if you queue with someone with a bunch of wounds you are probably in for a rough time.
I mean
martydom exists
i never used a wound curio for a long time because i didn't know what "+1 Wound" meant so i just avoided it
lmfao
Martydom psyker when
now im used to not having it
ya i feel like its the
"expecting to die," mentality
vs
toughness being the "i refuse to die" mentality
Also nah, stun shield is good
I've run into maybe 1 martydom zealot actually good.
It's just that you can't use it as aggresively as the dome
does it not stun ragers?
Most are just walking memes
i take +1 wound for that safety net. it can carry me to the next health station
I use it to save team from mutants and ragers
it does
but it's kinda weird
where you need to place it a little earlier
but i've run into too many situations where i can basically be downed, picked up into some shit and instantly die
it 100% let 5 of the through right in front of my eyes
If not they kinda run through
lmao
Save your team from mutants by one tapping with mk4 
There was one time I saw someone have a bunch of wounds who did go down a lot but not too much more than the rest of us plus the map was stingy on heals. So them having wound to heal themselves worked out, but that was 1 time.
You gotta place it further back
Ogryns with 6 wounds scare me
There's some weird hitbox issue on ragers
fair
but I think you only get to stun about 2-3
flatshield always stuns muties but only has % chance to stun ragers i think
but in most cases you should be able to stun lock them with your staff
and the % is lowish
Ragers got big shoulders.
I usually use it to save teams from mutants or trappers
Shoulder pads from the 80s could never.
was using voidstrike at the time rip
void is the perfect thing to stunlock them
IMO flatshield is amazing in specifically mutant-wave maelstroms and maybe hunting grounds
oh poxburster maelstroms too
TRUE
ya was high peril, just finished killing bulwarks+crushers when the ragers rushed me
i don't love it normally
hey guys rq, what 2 things would you change on this puppy?
feelsbadman
I've seen flat shield be amazing. Takes more brain power tho.
roll perks to flak/maniac maybe
i think both blessings are pretty decent
I think flat shield has more potential that rewards skilled play, but bubble is easy.
Bubble toughness regen also kinda dumb
just wondering if it would be better to get slaughter over unstable peril and then what perk to change
agreed, swapping to illisi when peril is high is nice
for unstable
yea bubble pretty brain dead
my main problem with flatshield as a bread and butter is that it sometimes just refuses to cast because there's a tiny box on the floor or something
Plop it down and you're good in all sides
Bubble will literally cause a mutant to do 0 damage.
So like one shield blocks mutants, one negates them
I also like that flat shield's double charge node lets me do huge burst dmg with BB
i think the problem with mutants isn't the damage though, but the fact that it repositions you randomly, sometimes into really terrible positions
Oh, I never thought about that, kinda wanna run an old school BB build.
run it with EP
flaniac perks (flak + maniac)
Slaughter fecking great, but if you keep some peril up, current blessing are good.
BB is still my go-to in auric+ and it's still good
You can take out 2/3 of a monstrosities hp bar with 2 shields
F > BB with perilous combustion vanishes shotgunner and gunner packs
it 1-shots a lot of stuff with EP stacks too
although it's a bit awkward to play sometimes when you don't have any
Ugh that is annoying. That would make me bonkers. Like a hair stuck to my face.
ill give it a try, ty ty!
EP stacks should be a 5-10 second buff or something.
For BB
It's too unrewarding atm, forces you to target one shottable elites
yeah, to specials/elites it's kinda ass
yeah there's also some dumb bs you have to do bc it doesn't proc on specials, only elites
but the damage boost and no cost is good for bossing
so if there's 3 gunners and a bomber and you have 1 stack you have to kill the gunners first
I'd rather fix the mechanics to faciltate BB better, than just a flat buff.
Trueaim + bb would be insane
tbh i think bb would be top tier if the "get 1 stack on elite kill" became "get 1 stack on elite or special kill"
you can already kinda hold down an entire disabler spawn in an auric histg
using the F speed and EP
perilous combustion
That can ADD to pc
BB doing warpfire on hit was so fucking nice
I loved that shit.
I'd bb 90% of a game and top DPS
idk i actually think power-level on BB is fine, it's just a bit annoying
i've been running almost nothing but knife/trauma/bb with shriek/ep and it works great
I've been running UNLIMITED POWER, since after 3 patchs and tons of hotfixs, EP Smite/Surge Pysker is finally bug freeish.
it's not a top dps build unless your team is awful but it holds down stuff super well and can snipe when needed
it is in auric
ive cracked 1mil with it more than once
High Enemy density makes all the warpfire type builds on Psyker just stupid.
I wouldn't even say just auric, but auric maels mostly
Auric sometimes is too slow
Any high density mode makes blazing trauma explode lmao
i lose a lot of dps because people snipe the glowing blue head, for instance
oh i don't run blazing trauma, i run rending
never left click, solves that 100%
doesn't that double the charge time
You motherfucking teamplayer ๐ก How dare you make your team's life better without them knowing.
What a good team player
Heretic
Begone
Literally heresy, banned from psyker chat
barely notice it, at least running EP and charge on ability
rip no more damnation
You either explode constantly or you be the selfish psyker
No such thing as team play
ngl any time i don't run shriek now it's a coinflip as to whether ill forget i don't have shriek and explode for no reason
If I don't kill at least one teammate with a barrel each game, did I even play darktide?
That's called using shriek as a crutch

nah that's called edging dps by knowing you have shriek in high pressure situations and casting an extra time at 100 on purpose
it's just that i forget
i gamble on shit i wouldnt otherwise with shriek
Not exactly, I purposefully hit 100% and cast my staff knowing I can shriek
But suddenly I forget I don't have shriek
yeah basically
Geniune psyker gameplay ๐
that's impressive
stop giving me good trauma staves i dont want them
someone shoved a burster into me that knocked me onto a barrel that ledged me a few games back
ill take it
I can't in good faith send that clip and not pt 2
I've sent this 2 part clip series so many times but I will always have to send pt 2
Right after getting him up from pt1
I feel like if that happened to me, I'd get a life insurance policy
does this game have a system where things will only throw you off the map if it can throw you onto a different part of the map? or am i exceedingly lucky
well enemies at least
You've never been throw off to your death?
Mutants can do it but they aren't supposed to.
barrels sure, other stuff no, not even bursters
i moved computers and haven't reinstalled all the mods bc of laziness
I've had a mutant just straight up throw me to my death.
i think if you mean mutants or beasts or spawns they're coded to avoid ledging you directly
On the boss map, the quick one.
It's weird
but they still do it sometimes
In that horrible area before the first event
I have some throws where I'm clearly already like 5m off the nearest ledge
but I get magnetised back
That might be dsync
there's also a couple of railings where you can just drop down onto terrain below, but it ledges you because of how it's coded
other times I'm like RIGHT at the edge but I fly off
super annoying
I don't think so....?
I was yeeted off by a cspawn
But then again
this game has issues
Cspawn yeets are pretty great, you can get to secret areas.
Wouldn't be surprised
wow my favorite provider of news, c-spawn
I got cspawn yeeted into an unreachable area after my team died and just safely killed everything
pretty good btw, the modder merged it with his new mod for an extended peril guage
You can customise it to match the stamina bar now
so it fits the ui better
or have it at the side
oh that's sweet
if you ever want to download it again
I'd love a peril bar for other psykers on the little interface in the bottom left, just to see how they are running.
That exists with NumericUI I believe
pc4 grind continues
Does it, gonna have to check me options.
You can see it as a Peril skull that changes colours for how high their peril is
I've surrendered and accepted my pc3 overlord.
or change it to be a flat bar
sunken cost fallacy for me hardcore, i gotta be 30k plasteel in at least
I should really try and play veteran now especially since it was reworked
Power swords look fun as fuck
I dumped all my pre-patch plasteel into void ๐ฅน , no surge.

How is vet after the rework btw
ok so is voidstrike worth using? or does surge just do the same thing
stun instead of knockdown
and a little less dmg but more enemies hit
You can make Vet work, but they are a bit fragile compared to the other Classes atm
Vet's always been top DPS, people are just mad it's not easy mode anymore.
Shout still stupid as well
not as good as pysker imo, but still quite good, i really enjoy their melee builds
Shout/Voice of Command is great, yeah.
-t Executioner Stance main
I honestly only want to make a vet so I can play the spearhead boltgun properly lmao
only S tier build vet has is revolver and plasma, pysker can just kinda be stupid with whatever build and laugh their way through damnation
Avg psyker's only role in auric damns is to die stupidly to a couple of pox walkers, I think you are just used to pre-patch psyker and are judging from there.
i have
zero hours in pre 13 pysker
so
i have about 200h in post patch pysker though
same actually
Before p13 I played zealot lol
after p13 I hardcore dumped my time into psyker
I mostly played psyker ogryn, zealot and vet were too pedestrian for me.
I just liked swinging around a lightning charged hammer
Also vet was stupid OP and I got bored after like 5 t5s after lvling him to 30 lmao
Put the thunder hammer top onto your staff ๐
brunt blessing me, i just know hadron gonna ruin it though
^spicy
Needs to be an official skin of some sort, would be the first weapon skin I buy. They are all so ass.
Damn
That's a high risk brick right there
What the hail
Literally have to perfect roll on all upgrades from here lmao
Honestly, I won't ever download extended wep customisation
Because I know, I will never leave the customise screen
@rare storm Christ...
handed me a purge with the exact same risk
lul
74% burn is too low anyways right?
Nah focused slaps
You need 15 stacks
74 is okay
true
I think 70 at least....?
Is it? I don't remember I don't really use purg
or was it 75
I did not! That's very interesting.
my current is 79 but the resis and quell are low
It's the only magic approved gun ๐
Also it shreds monsters with dumdum and Infernous
Peril gen is so low on purg I wouldnโt much worry about either
Can't wait to get back to the plasteel gamba once I 100% the new stuff for remnant 2
whats the dump stat on surge?
Resistance
Some say crit bonus, I say there really isn't a dump stat.
really? feels like a peril machine
I wouldn't upgrade a surge below 370, every stat kind of matters.
higher warp resist OR quell speed
preference towards the end
or what hadron/brunt blesses you with
Itโs a very small difference, like 3% total gen per charge or something minimal like that, 60 to 80, Iโm not online to check though
Surge has such a small blessing pool, that honestly you might as well go for 370s only.
It gens a lot regardless of the stat
It's pretty hard to brick a surge
You have to have true Hadron skill to take one down
I beg to differ
However quell 60 compared to 80 is almost 30% quell speed I think, so itโs far more valuable
Compared to 18% instead of 16% peril, or whatever the numbers are
assail or bb with surge?
Also just take quietitude. Like you probably should be anyway.
Smite 
Surge + Smite + Flaming Shriek, kinda wild.
using bubble
Assail if you want more range.
BR is far and away the best skill to take for any build, where the weapon is the significant focus of the build
Double down that emperor palpatine build
too much peril with smite
Also take Quietitude and you can just channel through a whole horde
Using WS I can easily get 30+ seconds of constant smite
My highest ever damage was a melee auric with smite and creeping
Throw back to the peak of Emperor Psykertine build
Smite also procs true aim without criting, so free crit.
You know that doesnโt reduce peril or peril gen in any way right?
I assume he meant something else
probs battle meditation
Psyker name abilities just be wilding.
I think he means the headshot blessing
Peril reduction on kill. That one.
Battle med
Battle med is ok, but only on horde clear builds, I only run it with smite
10% too unreliable otherwise
Sure. But if you're hitting most of a horde it's great.
But 2-4 for smite is awesome
It's okie dokie on gunker too with scrier's gaze
not being able to take mind in motion with BB is aids
BB should be the blitz in the middle
mind in motion should just be default
is it worth it to take the DR talent from Scirer
โฆI honestly don't even notice mind in motion.
that type of slowdown in this fast paced game is just ass
^ exactly why it should be default
It's not worth a talent point, but also annoying
kinetic flayer: smash or pass?
pass
I havenโt tried it since I stopped using assail, which was like 2 days into 13
thought so
I read that in the guide
Brah I got no idea what that ability is
I mean the alternative is warp damage on non-warp kill, soโฆ I'll take MiM.
But also, whatever?
what about kinetic resonance if im not using shriek?
whats wrong
Isnโt it like, basically the best on the axes as now they have cleave?
bm a joke?
yeah on Taxe
on taxe on psyker?
insta procs on crushers and shit
On taxe in general i think
okay
I don't like that ability too much. When I used it though I think I did take it.
I think bm is good now tho
what taxe do you use
TurboTax
With the changes after one of the patches
because im pretty sure taxe only cleave 2 enemies
and if you need Bm to
go above the cleave
on a taxe
I run it always with BR, itโs unreliable so I can see why some donโt like it, but Iโve had it proc in helpful ways many, many times
i use 4, 2 and 7 depending on the build, he uses 7
Someone claimed taxe can kill like 8 poxies with brutal
eh
8 poxies that stand inside each other maybe
but how often are you gonna see that with a taxe
Bm give you extra weakspot damage
and weakspot kill ignore mass
so basically if you hit a lot of head in a horde, you cleave a lot more enemy right ?
yes
so why would you use Taxe with that
cause for elites
taxe barely swung further than 2 enemies
its practically a single target weapon
its practically a knife
even the heavy on the mk2 doesnt have a lot of cleave to make use of BM ignore mass
taxe can dunk on elites within horde, without horde blocking it from hitting them
is my understanding
with bm, you do first target dmg on a weakspot kill to 4 targets
you take the axe for mobility, the special stagger, and higher crit base
because you get to deal first target damage to 4 targets
oh so if the first target dies, the other 4 targets hit will automatically die if they have the same health or less
yes
yikes
that is new bm
e.g., instead of dealing 650 > 300 > 200 > whatever (imaginary numbers)
its like the ogryn insta kill perk almost
you get to deal 650 > 650 > 650 > 650
it is disgusting on a caxe and a hsword with deathblow
ok, zealot is probablly the most geared to use the taxe efficiently
less wide swung too
well if it can swing at 4 elites i can see Bm use with it
doesnt need to kill them just
swung and hit 4 enemies
but I dont think taxe can swing at more than 2
but you can do horde clear with bm
thats a caxe
and well you just stagger and chain hit elites while dodging
yeah
basically required for taxe to horde clear with light spam
yes
i just posted it to demonstrate that you need a killing blow
but makes elite killing easy
yes
taxe lacks the single-target damage to really make good use of BM
axes feel unusable to me without BM, though i never use them and thats assuming i try to use them for anything that isnt full single target
the main issue with this is that even if it make use of BM extra weakspot damage
but you can do that with a caxe tho
i dont think its gonna work with the hitmass
the taxe just have a very narrow swing
unlike the caxe
kinda a "better than a sword at elite killing, but worse at hordes"
but
"better than a combat axe at hordes, but worse at elite killing"
but good for if you want your single target dmg to be on your melee
the issue is the base dmg
it's the lower damage per swing compared to caxes
there are taxe that swing wide ?
it works better on momemtum / martyrdon zealot
2 and 7
at least h1
4 has a vertical h1
like the antax and the rashad
so
is it good then ?
is Bm worth it on Taxe ?
I think most of the convo revolve around the cleaving benefit of BM
and Taxe dont have a lot of cleave in its moveset to begin with
for horde clear yes, it's still ok
you take bm + headtaker or deci
decimator gives power on hit
decimator is on stack at the time that you can lose on a miss
surge talent thoughts?
headtaker is more forgiving
Perfect timing kinda needed.
to sum it up, as long as you can weakspot kill the target you'll do the same dmg on 4 targets
wait, I can build illisi to deal with big stuff now? How does one do this magic sibling?
it does not care about your cleave modifier
does it crit that much?
Think you can take out battle med and double down into warp charges
the problem is having enough dmg to proce bm
Ep not that good for surge anymore
for bb
Yes, also perfect timing works even if you don't hit anything
Uncanny strike and unstable power or shred are your friends
it is possible but my issue with the guide is the hot take aspect of it
So you can keep it up just spamming lmb into nothing
If you're running surge, bb is kinda.... Not needed
It doesn't output the same single-target damage as the mk4 dueling sword because of its swings being much wider and it having a turbocleave special
thank you
Yeah, BB and surge don't really have syngery, but do you.
i dont... understand lol
This is a casual game
But it does mean you get a lot of rending and you can crit with good modifiers or abuse unstable power with warp rider to get some good modifiers when spamming specials at high peril
crits apply to projectiles, projectiles don't crit when they hit something.
yeah, i know, the problem is not ds4 or taxe, but saying bm is garbage
what did i do
surge and BR are both single target, ideally you want to mix stuff up to make a more rounded build (something i think pyskers are the best at), i take BR as my single target, then have an AOE staff, usually purgatus, or smite/creeping
it probably just isn't updated
Since the changes was kinda recent ish
ohhh its like rolled the dice the moment you click LMB as to whether a crit is coming out or not
yeppers
ya prob just gonna go assail then for gunner rooms where surge is too short range
That's why assial will shoot purple daggers sometimes
bm was changed with patch 13, the guide is up to date
Purple daggers are crit bois
ahhhhh
so if you want BM on a taxe, does that mean you should pick the Mk7 Taxe if you want BM
because the Mk2 recommended Taxe dont have a lot of wide swing to utilize BM hitmass ignore
sweet i prefer warp charge dmg boost much more than EP
i talk to my ass fail crystals and feed all of them properly
Based on your personal preferences, 1 free point.
that is why you use heavies ๐
The heavies dont seem to worth much
i know the heavies is cleaving more than the light
its just
you know
kind of an awkward angle for BM
better?
might dump perilous combustion
Remove recharge on assail
you have surge, you don't need that
Also you probably want peril reduc instead 30% toughness gen on warp charge.
perilous combustion any good? it feels like you really need to lean into soulblaze
for it to work
Its very good
this one isnt bad, but 25% every full bar isnt a lot when you're already regening so much through soulstealer
It's still good, it builds stacks very quickly
In auric t5s, esp mael, perilous combustion is just easily one of the strongest single talents.
infinite flame scale with how many special enemies around
I think you should drop battle med for soulstealer
You don't have to lean into soulblaze for PC. PC scales off of elite/ special density.
He can already drop recharge on assail for soulstealer
yeah perilous combustion is very good I run it without wildfire or any soulblaze weapon. I do run flame shriek too but thats it
O didn't see that
ye that's fine
Souleater is fantasic with warp heavy kills.
Silly question because Iโm curious. Does combat knife have any worth on Psyker?
need expenditure for perfect timing
I've not used quickshards in so long I auto assume nobody takes it 
DD knife is the most zoomies you can get.
Since we have dueling sword, knife are kinda redundant
yee
Knife charge heavies for speed also trigger perfect timing
youll get more out of mettle anyway
EHHHHH
or about the same
I think with surge, expenditure would be better
Both DS and knife can trigger mettle by hitting the air, but knife crits often enough to keep stacks up reliably.
i prefer mettle as the move speed is on occasion kinda nice
and im never hurting for regen
I like mettle for squirrely moves.
also worth noting you can proc this with the lmb, without hitting anything, to quickly stack it
1 point left over..... +15 toughness? +5 crit chance?
Double down that mettle + expenditure
be a toughness regen god that psyker was meant to be
Personal preference. 5% crit does less on surge than other staffs cause it already has high crit
So mettle is my vote too
๐ค
technically its the reverse, but i agree
what about malefic momentum?
If you have 20% crit chance, versus 10% crit chance, adding 5% crit chance does more for the latter.
but regen god
Obviously base crit damage matters too, but crit chance is additive with itself after all
i find usually if i see elites that im pulling surge out for, im slowing down and not killing things with illisi, letting my team handle horde mgmt
it's actually very good for surge because most of the time, you'd be weapon swapping between melee for hording and surge for high priority targets
if we want to get technical, mm is technically better
fair
Mettle give us a lot. Hard to say no to it.
https://www.nexusmods.com/warhammer40kdarktide/mods/209 also you can just fuck it, and get more loadout slots and see which one you prefer
if axes can have savage sweep it would have been nice
im keeping mettle,
expenditure vs maleific momentum?
only plebs are gated by 4 loadout slots, join the 12 gang
expenditure for constant and reliable regen
since surge is a monster at peril gen
So many points up top.
for the regen god
momentum for really answer
neva dai
You can straight up charge groups of shooters with surge with maleific momentuem and quietude
yes but this
expenditure for "do it
"
No kinetic deflection 
could drop the 6 warp charges down to 4 and take malefic + regen god
Run ee and ignore gunners
Emphatic evasion kinda of mid on surge
kinda agree
yay? nay?
ee on purg tho
yeah but then you lose 8% damage and 12% gen reduction
Do you have a scryer build ac?
become an actual god
depends on how often you using shield
And your general elite kill rate and stuff
personal preference
honestly I'd drop the 2nd node of shield
usually my first to go
2nd node of shield is half the point of shield though
No until they fix it to make it start going on cd as soon as you press f I won't use it.
unless you only use it for ranged fire
Also warp charges don't work on it.
"Oh team is dying, how about I just regen all their toughness, Hehe".
Not really, psyker's toughness regen is so good that it becomes kinda meh
how come we dont use rampage and savage sweep on chainsword
And most of the time pubs kinda fuck off from my shield to do their own things
the small chainsword
What do you run guns with? Assail EP or warp charges?
honestly if you are ever having issue keeping toughness, im gonna say its a skill issue, the 10% is actually quite minor compared to other options
So on paper it's good, but in most games I play, it's kinda eh
I was doing ee purg on the carnival map and was like "Y'all see this shit??" Nothing can touch me!!!"
If that's your opinion, you probably wouldn't wanna run shield at all though
So good honestly, especially at the last stage
With guns I always use assail ep and creeping flames.
i often kill elites.
i think malefic actually gives more dmg buff than 6 charges
extra 2 charges gives +8%, MM gives +20%
i lose the -12% peril quell though
I run shield for MY own benefit
Save ammo that way.
The team gets my sloppy seconds
This
Bubble shield is just so fuck busted because of how big and useful it is, even selfish usage of it still helps the team
idk why people use wall tbh, idk what purpose it serves (that isnt already served)
when bubble is just a for sure, dont die (to any ranged) for 8 seconds
Only use creeping flames 
I like flat shield for the double node when I'm running BB focused builds
or watching hounds/mutants faceplant into a wall
cause funny
i guess ive just never felt a need to have a(nother) solution for dogs or muts
personal prefence at that point I suppose.
Try both
Most guns I'd say assail and depending on how heavy you're gonna be with assail use determines if your pick EP or DD.
Revolver is different. I like it with most smite and assail. On the smite build I do warp charges (no inner tranquility), and on the assail build I take EP.
Or scrier + dd
ill stop using bubble when i stop walking into rooms with 15 gunners + 25 ranged chaff
I like scarier DD with gun since it fits easy on talent tree
Which is practically built for gunkers
I tried the bb + scryer + did route with a columnus iag and the assail EP shield with the revolver
I want to try other combination
basically what i use
That's what surge is for 
Like incorporate smite instead of bb
Literally the best part of surge is how it trivlizaes ranged hordes
Smite is kinda in a weird place rn
does it no struggle with range though?
feels like a medium - short weapon
surge is busted within its limits, but it does have them
Since EP with it, practically does nothing
2 targets at a time gets easily overwhelmed on damn
i seeee
It goes farther than you think, do some testing the psyk
Smite is better with warp charges?
but if I were to go through the smite route, I'd probably do WC+smite+revolver
and run an illisi with it
its about even, i really like the 50% spread on auric of EP, but the peril reduction of WS is really nice for it, id say its quite equal
Hmmm I didn't consider that build
So you have good stun + a reliable horde clear
Ok so smite + wc with illisi and revolver
he wants a gunker build tho
So venting shriek I presume?
Surge has the strongest lmb too, cause of crit
With smite you need creeping flames imo
ye
It will nuke a gunner
Otherwise you rely on teammates
and this
Creeping flames make venting shriek so good
2-3 heads most things
2-3 bodies snipers
Running smite without flaming shriek is how you signal to your team "I'm a noob, need help"
Never used smite tbh
I like smite + revolver + warp charges. Of course there is creeping flames.
As a compromise, I take MK 2 dueling sword.
creeping flames is the most reliable way to do busted damage
horde wise at least
smite and surge benefit from it the most
I only use smite on my surge build anyhow.
Just scream and run.
The other builds mostly assail.
I like venting flames cause I can kill snipers/busters through walls when I can kinda guess where they are too



