#psyker-class

1 messages · Page 893 of 1

coral cave
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looking for a psyker gf

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hmu in dms

feral verge
spice veldt
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you bitch

proven stirrup
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I'm sorry but please do not continue to call each other "sibling".

spice veldt
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true, mankar isnt deserving of anything close

feral verge
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yes, sibling would make it sound like i am your equal

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when i am more akin to being your god

spice veldt
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nice suitcase

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you should put it in the trunk of my car

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(laugh track)

lethal lagoon
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Melee damage(elites) to manic, and exorcist to Slaughter, not terrible, you can also turn it into a meme blaze sword

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^

proven stirrup
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The meme blaze was the plan kek

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I just lack the blessing

feral verge
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this is my main illsi atm

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i can swap to shred + blaze

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for memes if wanted

hard solstice
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I wish the melee firespreader sword playstyle was better than it actually is, cause in theory it sounds so fun

lethal lagoon
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Literally the one time it was viable as a non-meme was back when Crucian routleete on Revolver could affect melee.

spice veldt
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illisi's special should've applied Soulblaze instead of being psword's little brother

lethal lagoon
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Even then you had to use a macro to always get the first swing of ob

lethal lagoon
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That's a pretty cool idea actually, it's left click shreds hordes anyways with or without special

spice veldt
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you will die

feral verge
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it'd be cool if we could get some of sienna's swords

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except trade fire for soulblaze obvi

lethal lagoon
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A flaming 2hander would be a decent addition then to the force sword group

pale pilot
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yes

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more, MORE BLUE FIRE

echo frigate
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Does smite hit weakspots still?

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Or no

hard solstice
hard solstice
echo frigate
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It should tho random rng

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makes that one perk super good

lethal lagoon
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Both surge and smite hit weakspots and even seem to have extra weakspot damage

hard solstice
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I agree, I want the smite + true aim synergy to stay. It doesn't feel broken at all, just fun to build around guaranteed crits by using "on-crit" blessings that would normally be passed over for something more universally beneficial

verbal flint
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Never noticed the force sword push generated peril. Unexpected explosion.

strong gulch
steady thistle
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is gun psyker good compared to other builds?

long wharf
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Typical Fatshark - claims they fixed surge, didn't fix surge

rotund kiln
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Gun psyker is fun if you want something different

verbal flint
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Get that revolver, magical cowboy time

rotund kiln
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I do support psyker with assail, bubble and a shredder auto

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its pretty fun

verbal flint
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I abandoned support as I can't even get the pubs to be in the same zip code as each other. All killy now.

rotund kiln
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I main support for psyker, its just what i enjoy

verbal flint
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"I do what I want." Is popular in this game

rotund kiln
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yeah it feel that

strong gulch
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Does anyone know why the creature spawner mod has snipers under under "Elites"?

rotund kiln
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For those people, i worry about myself in clutch scenarios

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Laspistol is fun on gun psyker too

tulip trench
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ethereal shards vs quick shards if you can only choose 1

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?

long wharf
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Always both

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No reason to take only one

tulip trench
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barely use assail

summer prairie
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take pierce

long wharf
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Then use a different blitz

ornate hamlet
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Pierce

tulip trench
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only really use it for snipers or gunner heavy areas

fading iris
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Just a heads up in case someone get conection problems

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Steam is down.

strong gulch
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Maintenance.

fading iris
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I mean, not fully down, but partial surge

fading iris
strong gulch
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It's NOT Tuesday?! 🤯

wtf is this day

fading iris
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and since we got nerds for that, Steam is 32% down KEKCD

half iron
orchid shadow
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Noooo, Backend Error. I need to zap things!

strong gulch
long wharf
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Zapping isn't fully fixed yet

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Just FYI

half iron
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a bad brain can still be a powerful brain under the power of my beloved

zinc phoenix
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Smite the bad brain

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Smite it hard and long

long wharf
strong gulch
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Can't. Not sleepy. Always fatigued. Sleepy is... inconsistent. whatthefuck_heresy

zinc phoenix
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.

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.

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.

lethal lagoon
fading iris
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gonna love that the news bulletin link for the hotfix has the address of a response to it instead of the post itself

lethal lagoon
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You get weakspot damage, limb damage is fixed.

long wharf
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picks up direct hotline to the Inquisition

zinc phoenix
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Surge is great at generating peril for me to reee

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Everyone gets lit on fire

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Celebration ensues

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Smite also does this

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But you know

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I am the Palpatine

long wharf
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I still want the surge staff to get access to Blazing Spirit

fading iris
lethal lagoon
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Flurry has always been meh to me, so I would love blazing spirit on surge

fading iris
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unless you want a lot of peril

lethal lagoon
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I just hate how Surge literally only has one set of blessings.

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Like there's 0 choice involved

long wharf
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Yep, all the staves need to be combined into a single archtype

fading iris
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since I got the 80% resistence on the new staff, takes a long while to get on dangerous levels, a lot of LMB and RMB spam, is amazingmuklukDennis

orchid shadow
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Surge first. It needs Surge. Surge on Surge staff, Fatshark. It's right.. it's right there flails arms wildly

young meteor
long wharf
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But I've been saying that since the crafting system released

strong gulch
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Compared to pre hotfix, surge is feeling so much better. Still feels a bit wimpy than before with the inconsistently hitting break points, but that's probably heavily influenced by the warp rider fix in addition to the staff damage changes. (not talking about EP)

zinc phoenix
wheat quartz
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siblings, smite/shriek/empower+true aim+surge staff or smite/shriek/warp charges?

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the true aim behaviour with the latest patch is pretty interesting

long wharf
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Warp charges will be much more consistent damage

zinc phoenix
long wharf
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As EP doesn't interact with surge staff any more

strong gulch
wheat quartz
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yeah but presumably we'd get use out of it when smiting horde

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so it's not useless

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which also stacks true aim

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not sure if worth compared to warp charges being warp charges though

fading iris
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again unless your build requires peril KEKCD

strong gulch
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I'd have to try surge without the peril resistance. It build peril so fast.

zinc phoenix
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And reeee the fire

fading iris
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is nice to have almost 100% control of the peril

zinc phoenix
fading iris
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no more "OH FUCK I wasn't paying attention!" proceeds to warp grenade the mobs

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with the the obligatory push to talk scream

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which funny enough helps me, teammates that otherwise would only see when I'm down, now have an "extra queue" for "well, there it goes the psyker again" KEKCD

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now... a upgrade for my current staff will be even worst than before, because would have to be an 380, there is no more room for less

flat moat
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Hows the ball build?

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running the void staff

static needle
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Are any of the lasguns any good for psyker?

robust sierra
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best perks to run on purgatus?

crimson remnant
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Is there a way to check the shop from outside the game?

feral verge
crimson remnant
feral verge
robust sierra
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aye can't go wrong with flakiac

feral verge
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flakiak got me 1 million dmg in a game

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and i have 3.k crits

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with only the 5% crit node feat

robust sierra
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compared to the purple is this one looking better stat wise?

feral verge
robust sierra
feral verge
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crit chance on talent t ree @robust sierra

robust sierra
robust sierra
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should I upgrade it just to have something that works for now?

feral verge
feral verge
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you want warp flurry and warp nexus

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terrifying barrage is worthless

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so that blue staff, despite being 1% off, will be better

robust sierra
# feral verge

to get that 5% crit chance node I need to sacrifice something up here

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what do you think

feral verge
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because you have warp flurry locked in

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sacrifcie kinetic flayer

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flayer is goofy

robust sierra
fierce crest
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It's not even close

feral verge
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the 1% just lets you have another burn stack

robust sierra
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i see

feral verge
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kinetic flayer is a joke because it is random damage on a 15 second cool down

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it MIGHT hit a high priorty target

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or it might hit a groaner

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useless

crimson remnant
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Playing psyker and pressinto R to power the peril makes me reload plasma guns instead of venting

feral verge
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never use it

robust sierra
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got this from brunt's

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low dmg and radius

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but 79% burn

feral verge
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you want a higher cloud radius

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bad

robust sierra
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shucks

feral verge
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luckily, the staff is pretty easy to roll for

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blessings wise

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you'll get lucky eventually

robust sierra
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rolled the other one to gold just to have something to use for now and I got shit out of luck lol

fair spruce
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what you psuckers look like brain bursting

feral verge
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swap sprint to flak, swap terrifying barrage to warp nexus

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that staff will 100% hold you over till you get a godroll

fading iris
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In the land of Hadron's crew being a bunch of troll admechs, you got out ok

robust sierra
feral verge
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t3 blessings are pretty easy to come by

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you'll get lucky

robust sierra
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aight thanks for the help

feral verge
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yw

robust sierra
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uhhh

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melk just reset

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is this normal?

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everything is purple

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there are no yellows

wet jacinth
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Me coming across T4 blessings but it be t4 of blessings not worth taking

maiden sleet
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Found this pretty bird in the shop

strong gulch
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Dang unstaggerable bursters. They got me.

wet jacinth
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A nat double t4
T3 flak/pox

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But first target be the dump stat

cerulean lily
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Is there a dump stat on the illisi sword ?

feral verge
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warp resistance

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low warp resistance can be beneficial for a low peril build

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but if you want it high, mobility is the next dumpstat

solar sand
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is this why surge has felt inconsistent/weak since last patch?

feral verge
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to my knowledge, yes

solar sand
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i was trying to run it with EP BR yesterday and it just felt awful without the WS 24%

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like failing to oneshot bruisers with full charge

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but only on occasion

fading iris
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and before that there was a bug with EP that the smite stuff was affecting Surge staff aaaaand warp rider was giving +10% always

solar sand
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yeah before it was so busted i couldnt tell one way or the other

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now i feel it

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or felt more accurately

fading iris
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so assuming you were running the EP bug build... current surge staff will feel weird for you

potent echo
strong gulch
strong gulch
fading iris
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and if you were not running the EP bug, only the cosmetic bug from last patch was a real problem, the warp rider dmg buff fix was easier to take it inomegalul

solar sand
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i was running it without EP, but mostly ep, however ive been using it a lot since EP fix, and it felt ok till yesterday when i was playing with it and i actually typed in chat "damn did they shadow nerf surge"

strong gulch
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Yeah it was.

pine nova
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holy shit, melk almost has a good weapon

solar sand
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he gave me a near god roll plasma the other day

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thats all hes ever given me of note

fading iris
strong gulch
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Still kinda is... but it is much better most hot fix.

Plus you can still to smite true aim for crit setups on ranged options.

solar sand
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surely that only applies to the first hit or something?

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would be hella busted otherwise

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since smite doesnt seem to crit on its own

strong gulch
fading iris
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we will have to wait a hot fix for today's patch notes

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because on surge staff RMB is getting crits and you can weakspot aim/hit

solar sand
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oh it builds them, does it consume it for one crit or just hold onto the stacks?

fading iris
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and since smite and surge RMB coding walk hand in hand.

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you know... classic psyker

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busted one way or the other

solar sand
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so smite can weakspot now is what you're saying? or just surge

fading iris
steel flame
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It's so nice to be back. I got sucked into a black hole while making a helbore MK2 bayonet melee build. I think I was in there for years

fading iris
strong gulch
solar sand
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oh like

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it counts as a headshot for the talent, its not actually doing headshot damage though?

fading iris
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Smite could have a extra line of code just for block crit that doesn't share with the surge RMB

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so test it

strong gulch
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It is, but is like nothing. Crits and weakspots are different.

fading iris
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or let Pygex test it and just wait for the results kekwlaugh

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outsourcing problems

eager horizon
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Pygex Psyker Primarch here? Like Kerf is for Ogryns?

strong gulch
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Check the builds. He should have a build that uses it.

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Smite + creeping flames + true aim + revolver

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set up those juicy handcannons

fading iris
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the first 360+ I get from Sir Milk Sire Melk

smoky turtle
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so, with the latest patch surge no longer targets random body parts
...does anyone know what parts it DOES target? Is it just whatever is under your crosshair, or does it snap to a predetermined part?

steel flame
eager horizon
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So yes?

fading iris
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Sire Melk is a fan of my ultimate curiosrun

solar sand
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i assume center mass, before it was sometimes hitting the pinky toe and doing like half damage

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testing it now

steel flame
smoky turtle
strong gulch
smoky turtle
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ah, so random but it doesn't matter?

fading shoal
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Does brain burst still count for Serial Killer achievement (20 headshots in a row)?

eager horizon
smoky turtle
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well, I guess it would matter for stuff like bulwark arms or whatever where they have different armor typing
but who cares

strong gulch
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Matters just enough to still aim for flak and unarmoured perks.

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on surge

fading iris
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I just realized that I'm rich! muklukDennis

smoky turtle
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I suppose
for targets where that would matter i.e. gunners I just use LMB spam anyway

smoky turtle
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for big meaty targets that I use charge on the damage is high enough to nuke them regardless

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I mean yeah I can minmax it but Idunno

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I'll poke around and see how different perks feel I guess

strong gulch
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Like missing a break point on shot gunners. You're almost there to one shot consistenly with surge RMB, but it doesn't.

smoky turtle
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I mean while true, LMB is cheaper with almost the same ttk, and is more forgiving in terms of damage profiles

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and even if it doesn't kill it immediately halts their fire

solar sand
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but its different to how itd normally be, like it goes back to flak, like the first insignificant instance of damage hits the cara, then the main damage hits flak

strong gulch
solar sand
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i guess what im trying to figure out is, does the aim point matter, not trying to argue i just dont know

potent echo
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Aiming doesn't matter, it's random

smoky turtle
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it sure would be nice if it snapped to the part your crosshair was on
and if you moved away from the target while still connected then it would become random
but I guess that is too complicated for fatshark pensivecowboy

strong gulch
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also no worries

solar sand
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oh i thought thats what you were saying, that you should aim it

strong gulch
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no, it does what it wants. Sorry for the confusion.

solar sand
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ok so i could be wrong, but it seems like, the first instance of damage, when it first contacts, is a random armor (that the enemy has), but the second instance of damage, the main one that matters, seems to be consistently the torso armor, or main body mass

strong gulch
solar sand
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like hitting a mauler or shooters, its always flak on the main damage instance, but unarmored/cara on the first (sometimes)

lean pivot
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Hey! Does anyone have any recommendations for creating a very low Peril generation psyker? I have a force sword with 76% warp resistance and void strike staff with 80% warp resistance. But I feel like either my skill tree choices suck orrrrr idk haha.

solar sand
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purgatus is really low peril cost

lean pivot
solar sand
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they are squishy, but have crazy regen

lean pivot
solar sand
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toughness wise

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yeah

spice veldt
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we don't have any particular damage reduction, but we also have no reason to go too hard anyways

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and the DR on zealot/ogryn are known to be overtuned for now

solar sand
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like ive been oneshot at full health by maulers (on damn), but i suspect that pyskers are near as regeny as heavy attack ogyrns

robust sierra
lean pivot
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That's why I feel so glassy. One shot by so many things on damnation

spice veldt
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my best piece of advice is to spam dodges

solar sand
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pyker feels pretty glass cannon to me

spice veldt
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don't bother playing reactively

strong gulch
spice veldt
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just spam them

lean pivot
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I try to not play like a zealot psyker lmao

spice veldt
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get the muscle memory for habitually pressing spacebar and you'll get a lot of safety that way

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i don't really put my brain towards dodging either

solar sand
spice veldt
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the main instance where I am more careful with my dodges is around crushers

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maulers have their dangerous overheads as well, but they're not as tall so I have a better heads up as to whether I need to conserve my dodges compared to the tall ass crushers

sick light
#

Hey guys I have a question. I'm using the first staff and during an attempt to craft one better, I fumbled the crafting of the second one and bricked the second staff with that terrifying barrage like a fucking ape. Should I run the second staff anyway because of the extra burn damage or is the first one still better because of warp nexus?

solar sand
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yeah dodging is just instinct for me, hear a que, press space, hear anything near me, press space

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that covers most issues for me

strong gulch
solar sand
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and im like, not good at movement mechanics like some are

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perma sliding and shit

solar sand
# spice veldt just spam them

i turned off the dodge count in whatever mod gives me that, as the number doesnt matter to me i just dodge regardless

spice veldt
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i've got a cool UI for that dodge counter

solar sand
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do depleted dodges still break tracking? as that seems to be the main purpose of dodging

north cradle
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Veteran chat's busy, what do you guys think of this talent tree for general purpose? Also has a lasgun and chainsword

solar sand
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my non keystone build ive been using is

potent echo
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The old vet build

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But nerfed

solar sand
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middle tree keystone is nice but

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i dont like having to ping every special i see

potent echo
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I like left keystone

solar sand
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right keystone is good for melee builds

strong gulch
potent echo
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Right keystone with shout and plasma/revolver/shotgun is very nice

spice veldt
solar sand
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yeah my best vet build rn is melee focused rev/plasma right keystone

spice veldt
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just stuff like running attacks and whatnot where you'll really want some dodge distance

solar sand
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ive spent like 30k trying to get power cycler 4 for my vet, its been my resource dump for like 2 weeks now

potent echo
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Running attack whatthefuck_heresy

crude cape
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hows surge feeling after the 'fix' today havent played yet

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whats your guys favorite talent builds for surge staff?

potent echo
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It's playable now but still cursed

solar sand
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ep and fire shriek

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but if you're going just staff, then warp siphon, but then you cant really spam abilities below like heresy

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heresy damnation you get stacks fast enough its w/e

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without the fire i feel like you lose out to hordes

crude cape
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i only play damnation+

solar sand
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3 targets a hit just isnt enough

potent echo
crude cape
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i was considering pairing it with assail for anti horde, but ya i like venting shriek with flames too

potent echo
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This should explain everything

crude cape
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maybe like this?

solar sand
half turtle
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fire shriek is just generally very good i think

long wharf
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my understanding was that limb damage was still reduced

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just not as much

shy warren
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I just noticed that bullets hitting the shield actually float for a sec before falling

potent echo
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The forum post explains it

solar sand
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put an EP BR onto a crusher or bosses, and it helps a lot, or prep one for doggies/mutants

strong gulch
shy warren
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really cool

solar sand
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my current try hard build is purgatus and EP BR (bubble), been doing aurics with it and feels great

potent echo
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Creeping flames should always go with warpsiphon, the cdr is really nice

half turtle
half turtle
still pelican
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any idea what to do with this?

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was thinking of recycling it

feral verge
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terrifying barrage is useless

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swa[ barrage for warp nexus

potent echo
feral verge
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swap unarmored for flak or maniac or carapace

half turtle
#

actually the basic psibolt lmb spam is surprisingly good at suppressing shit

strong gulch
solar sand
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well 2-3

feral verge
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terrifying barrage is useless because staves already supress very well

solar sand
feral verge
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terifiyn b barrage is literally like not having a blessing at all. it's dead

crude cape
#

maybe this? surge and illisi for horde clear instead of dueling sword would work?

half turtle
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my "basic shooters in an open room" strat is to just swap to staff and spam lmb + quell while walking sideways

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you can survive a surprising number of shooters by just keeping their heads down the whole time

still pelican
#

I've been running this so...

solar sand
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i feel like thats the failing of surge, is its horde clear, or lack there of

strong gulch
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Oh surge tragets. It's only 2 sadly.

Surge smite ep fix killed 3 targets.

solar sand
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but then you make up for it with other things

long wharf
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surge staff is supposed to be single target now

feral verge
#

definitely not deimos

solar sand
#

wait it doesnt get the upgrade anymore? i thought it at least got that

half turtle
long wharf
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nope

strong gulch
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no

solar sand
long wharf
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surge no longer gets smite nor EP buffs

solar sand
#

well shit

long wharf
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yep

strong gulch
long wharf
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surge still doesn't feel good to me

smoky turtle
#

surge feels great :)

hard solstice
# still pelican

blazing spirit really only works well on an illisi, paired with the shred blessing for better crit chance

half turtle
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i hate that the damage is big random now

feral verge
#

deimos should look like this

half turtle
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surge feels pretty nice bc of ez horde-disabler snipes

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but it just like,d oesn't bp well now

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bc of random limb hits

bold maple
half turtle
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so you have to actually look at the enemy and pay attention

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instead of e.g. being able to turn around once the bolt connects to check if there's 20 crushers that just spawned behind you

strong gulch
fading iris
half turtle
strong gulch
half turtle
#

imo one of the biggest upsides of psyker is that all the shit that has "slow" ttk lets you multitask while doing it

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like surge, brain burst, etc

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trauma/void charge

potent echo
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Surge has the fastest ttk though

hard solstice
# fading iris this part was fixed today

no, they just buffed damage to limbs to be the same as damage to torso. It still randomly targets limbs and heads, meaning it can still proc true aim for you. But even now there's still issues with damage, because although flat damage to various body parts and limbs has been equalized for surge / smite, the differing armor types of different body parts are still making the damage vary.

solar sand
half turtle
solar sand
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i feel like im doing more than just ads lmb

half turtle
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but the upside is that you can look around at other shit while you play the kill animation

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or you can slide around

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or you can whatever

fading iris
solar sand
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armor is still random they mean i think

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which it seems to be

still pelican
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I'm trying to build a crit psy is that a thing or am I barking up the wrong tree?

solar sand
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which testing just now proved

half turtle
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this is i think the big part of why i find brain rupture to be "fine", you can keep your head on a swivel while the rupture is charging

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and you can reposition a bit

potent echo
half turtle
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even though the charge is slow

strong gulch
#

Can get lucky on a weakspot tho

potent echo
#
half turtle
fading iris
#

y`all need to learn how to read

north cradle
fading iris
#

The dev note is for the effect, the cosmetic part only

north cradle
#

Anyone pings, you get bonus damage. No fuss, no muss

half turtle
#

but anyways when people are like "brain rupture sucks it takes 1.5s" i feel like, well, you can use those 1.5s to do other shit, it's not like recon lasgun where you have to keep your mouse pointed on the target the whole time

potent echo
#

The issue is they use it in close range when they are surrounded by all sides

still pelican
fading iris
#

They did a cosmetic change that ended up affecting damage, now hits normal like was before, but the cosmetic on parts thing still occurs, because is that was the intended change

potent echo
#

Because of the bug you need flak unarmored to oneshot shotgunners

still pelican
#

how about blessings?

#

I get 2 mods.

solar sand
potent echo
#

Terrifying swap to nexus/flurry

#

Whichever you don't have

hard solstice
# fading iris y`all need to learn how to read

what everyone here is saying is that despite what fatshark claims, no, in fact, they did NOT fix what is happening to where it is cosmetic targetting of limbs only. It absolutely is still literally targeting limba and heads, as it still procs true aim from head weakspot hits. The only thing fatshark did was normalize the flat damage done by smite / surge to all body parts, so limbs aren't less damage than torso. However, fatshark failed to consider the different armor types of various limbs, so that is still fluctuating the damage done by smite / surge and causing it to feel bad.

TLDR: DO NOT take fatshark patch notes as the gospel truth. They know less about their own game than the community does.

potent echo
#

I think he blocked me KEKW_ogryn he ain't seeing my posts

half turtle
#

and there are lots of situations where it sucks, like if you're in melee

fading iris
half turtle
#

and i feel like a lot of using it is just, being able to use your other tools to put yourself in situations where bb is good

#

like being good at repositioning on your melee weapon if you take something mobile like knife or ds

hard solstice
half turtle
#

lol it's possible it's hitting heads and they just got rid of finesse/bodypart modifiers on it completely

#

or some stupid shit like that

tulip trench
#

rending shockwave good for voidstrike staff?

potent echo
fading iris
half turtle
hard solstice
crude cape
#

does low finesse kinda brick this

half turtle
potent echo
#

It just ignores limb damage reduction now like plasma guns

#

Void doesn't have rending

#

I think he meant trauma

half turtle
#

oh

hard solstice
half turtle
#

well then it's bis

#

warp flurry/rending is probably the optimal blessing set for trauma

potent echo
#

Don't let the blaze trauma people see this

half turtle
#

although i wish there was a blessing that made it knock over ragers instead of them just getting unbalanced but continuing to run at you at the same speed

hard solstice
hard solstice
half turtle
#

perilous combustion does a really good chunk of damage for me already anyways

still pelican
#

totally posted my wrong sword... I've been running this.

half turtle
#

and on 5+ there's basically never a horde where you won't be proccing perilous combustion like 3-4 times

feral verge
half turtle
#

i think he can't bc it's already locked

still pelican
#

yup

feral verge
#

I mean in the future

still pelican
#

I will do

crude cape
#

thoughts on best 2nd blessing on dueling sword IV after Uncanny?
Ive tried precog, shred, reposte, rampage. i can't decide what feels best

half turtle
#

i don't actually like blazing spirit too much and i like the one that gives power from peril instead but i'm also not really a force sword person

still pelican
#

although, I do like deflector

maiden hornet
#

how are the stats on this trauma staff? Is the damage too low?

half turtle
#

precog is good

feral verge
half turtle
#

i don't lvoe shred on ds because not very many things survive more than 2-3 headshots from it anyways, and mostly i'm not meleeing the things that do

feral verge
#

And damage is low

maiden hornet
half turtle
#

but you could also just roll carapace to more carapace

#

oh you already did a swap

#

nvm

#

just roll barrage to warp flurry

feral verge
#

I'd use any blessing over terrifying barrage

#

Even if it was t1

half turtle
#

yes terrifying barrage bsaically does nothing at all on most staves

crude cape
#

dodging something and poking back for a high dmg headshot with a crit or precog buff

#

feels good

half turtle
#

but it does especially nothing on trauma, the staff which puts everyone in a 5m radius on the floor and prevents them from running to cover anyways

maiden hornet
#

Yeah, I would have replace it if i have any blessings other than rending shockwave 3 for trauma staff lol I am mainly just concerned about the stats of the weapon

fading iris
# hard solstice ahh okay, so you at least understand that by either simply being incorrect or by...

What I'm telling you isthat the body part hit problem part got fixed, is just comestic and that part is on the patch notes, now, another thing, is that they changed the RMB to crit, thing that wasn't doing before, and something that smite still doesn't do because that line of code is different, and I`m saying the smite part because both use the same code, excluding the crit part, which is the only thing that FS "did right" from the get go and that second part, the crit part, isn't on the patch notes, just a tweak for it.KEKW_ogryn

half turtle
#

charge time is more important than damage by a lot

maiden hornet
#

that was my experience in using the trauma staff as well

#

charge time really is better for getting those big shockwaves out

#

now i just need to work to get a warp flurry

half turtle
#

yeah you're also just helping your team put out better dps because you can put the whole crusher/rager/mauler patrol on the floor in 2-3 bursts

maiden hornet
#

i do wonder if pairing the trauma with smite is cc over kill

half turtle
strong gulch
half turtle
#

trauma is really good at making space for brain rupture to be good

#

and it's really bad at sniping things at 50m+, which brain rupture is great at

maiden hornet
half turtle
#

surge has just always felt a bit inconsistent to me even though it's neat in principle

#

the EP bug with surge is fixed though iirc

tulip trench
long wharf
#

what's going with surge now?

half turtle
long wharf
#

void doesn't get rending shockwave

half turtle
#

it's just more a team-dps thing and void isn't the best at that (because usually what you're hitting is gonna die in 2-3s anyways)

stable silo
#

this staff worth a buy at melky?

long wharf
gusty furnace
maiden hornet
stable silo
#

20% unarmored still hits the breakpoint right?

long wharf
#

replace terrifying barrage with warp nexus

gusty furnace
#

replace transfer peril, replace infested enemies?

gusty furnace
#

Call it a day?

tulip trench
stable silo
#

hell yeah bother

half turtle
#

or it still does it but it doesn't do less damage?

maiden hornet
crude cape
stable silo
#

what should i reroll infested to? crit chance?

crude cape
#

i like assail with trauma as well bc its good for rows of shooters, which trauma can be bad at

half turtle
#

yeah trauma is like having an ogryn in your pocket, i fucking love it

long wharf
#

yes, you want crit chance on surge staff

half turtle
#

it's just instant space creation for whatever fuckery you want to do

strong gulch
# long wharf what's going with surge now?

Surge RMB still hits random parts but the reduced limb damage is gone. So you still end up hitting different armor witch is making damage (and break points) inconsistent.

https://forums.fatsharkgames.com/t/surge-staff-still-not-completely-fixed-after-latest-hotfix/87566

long wharf
#

if FartShack were to address the trauma staff aiming mechanism, I'd use it more

fading iris
#

which is "why the fuck"

long wharf
#

wait, surge staff can aim now?

#

I wasn't seeing that

stable silo
#

man whats the build even with surge staff now?

strong gulch
#

no

half turtle
stable silo
#

i was gonna ignore it until melky tossed that into my lap

maiden hornet
#

you can never aim the surge staff

half turtle
#

and also the crusher behind him

#

and also the 2-3 bulwarks in front of him

stable silo
#

assail crit build?

#

with venting shriek ?

long wharf
#

I'm now running assail+surge+shriek

gusty furnace
#

Carapace is a holdover from pre-patch 13

tulip trench
half turtle
#

assail seems like the best blitz to run with surge

gusty furnace
#

And then whatever you want in the tree

maiden hornet
#

it used to be that the lightning just automatically hit the torso of the enemy but they made it so the surge now hit random body parts

long wharf
#

with dueling sword for melee

strong gulch
#

Aim in the general direction yes, but not specifically at a part for surge [staff] RMB.

edit: added staff to clarify that I'm not talking about the blessing.

stable silo
#

do we stil ltake true aim ?

#

with surge

long wharf
#

no point

stable silo
#

i feel like im cheating on hte void staff

half turtle
long wharf
#

but I would take True Aim with Assail

stuck bridge
#

hello siblings

stable silo
#

so surge assail vent EP or warp charge ?

stuck bridge
#

this was the "cope" build

long wharf
#

because I like to focus on assail, I take EP

tulip trench
stuck bridge
#

for making surge work while it was broken

long wharf
#

EP allows you to use assail more

half turtle
#

i think trauma might overall contribute more sometimes depending on your team though, but it's hard to quantify the value of control vs damage

stable silo
#

fair point iv found i spam the shriek or the dome so warp charges rarely stick anyway

half turtle
#

like i've definitely saved runs by knocking dogs off of people through walls with trauma blasts

solar sand
#

at least in damnation+

stable silo
#

purge seems fire

#

now

potent echo
#

It was always fire whatthefuck_heresy

half turtle
tulip trench
#

what should i be focusing on with purge? im struggling to get value at higher levels?

half turtle
#

vs void which is really good at putting the dps on exactly what you want, but probably less overall

solar sand
#

i think void is the best overall, more single target than surge, but not as much aoe as purge

half turtle
#

purg is really fun though

potent echo
half turtle
#

i think nothing quite matches quickswap purg > lmb for space creation too

solar sand
#

purge with EP BR feels really well rounded to me

potent echo
#

Purg only scales with density, void only does to a certain point

solar sand
#

purge single target isnt much to sniff at, hardly the best but full fire stacks puts out work

fading iris
gusty furnace
half turtle
gusty furnace
#

then everyone loves the flamer/purgatus

half turtle
#

i don't think purg is bad

#

i just think void is more "reliable" dps when you need it

gusty furnace
#

Because now the groaners/poxwalkers aren't sitting there making the crusher patrol even more dangerous

potent echo
#

Soulblaze interacts really well with rending

#

Which you can easily get with melee slot

severe folio
#

hence mk4 and purg combo

gusty furnace
#

Groaners and Poxwalkers are a force multiplier for more dangerous enemies. They exponentially scale the threat of bruisers, ragers, maulers, bulwarks, and crushers.

#

Getting rid of them is always important, even if they're "low priority"

strong gulch
potent echo
#

Purg also suppresses all shooters, gunners and reapers, so they can't even shoot at you

solar sand
#

yeah the cc it puts out is crazy

half turtle
#

yeah i mean i think purg is good

solar sand
#

stuns everything but the biggest stuff, which smite does

crude cape
#

Anticipation vs Empathius Evasion - which is better?

half turtle
#

i just think the dps numbers aren't exactly reflective of its effectiveness

potent echo
#

Anticipation only gives +1 dodge

potent echo
stable silo
#

hows this build looking for the mighty surge staff

#

will run deimos melee

potent echo
#

Void should always win purg on the scoreboard

half turtle
#

i agree

potent echo
#

Just because of the crazy amount of overkill damage

rigid rune
potent echo
#

I also really like quell speed for surge

#

It generates too much peril

lethal lagoon
#

Smite makes more sense

#

But otherwise, look good.

potent echo
#

I played true aim surge for abit and I started to miss warpsiphon and quell speed

unborn flicker
#

Voids issue is how long it takes to charge up shots to be effective

winter magnet
#

visually at least to me it really looks like he should have been hit

solar sand
stable silo
#

what other blitz would i run with surge then?

strong gulch
stable silo
#

BB ?

solar sand
#

BR

#

passive application

half turtle
#

assail is basically the all-arounder now i feel like

crude cape
lethal lagoon
#

Smite surge is the pairing.

half turtle
#

it does a lot of things ok

crude cape
#

or maybe another 15 toughness

lethal lagoon
#

Uhhh, no.

half turtle
#

hm is kinetic flayer actually good tho

#

i haven't tried it for a while

gusty furnace
winter magnet
lethal lagoon
#

Not for surge.

solar sand
#

as someone that uses it a lot

gusty furnace
#

Promotes swapping between assail and gun

half turtle
#

when i used it i would pop a lot of poxwalkers lol

gusty furnace
#

which stretches ammo further

solar sand
#

its great

gusty furnace
#

¯_(ツ)_/¯

fading iris
solar sand
#

passive application is infinitely better than something you dont use

half turtle
#

although i think generally SG is not for me

solar sand
#

since surge no longer benefits from extra smite targets, thats no longer a passive bonus, kinetic flayer is the only passive surge staff buff now

#

for blitzs

#

personally i like smite, but for specifically a surge staff build kinetic flayer is the only option

gusty furnace
ornate hamlet
#

I am using assail with dueling sword and revolver, personally

strong gulch
#

Surge staff is usually at higher peril, so the benefit isn't available most of the time.

potent echo
#

SG should have some utility other than damage for it to be fun

ornate hamlet
#

Revolver to snipe specials and do other emergency damage situations, assail to deal with large groups of non-crushers or when I don't have ammo on the revolver, and dueling sword when I want to pretend psyker has quantifiable melee survivability outside of force sword builds

strong gulch
stable silo
#

i had to drop true aim to try warp siphon sadly

#

and i couldnt take 6 warp sipoh and keep kinetic deflection so 4 will have to do

half turtle
strong gulch
#

warp siphon is expensive

solar sand
#

if you want to just use the staff, warp siphon is easily the best, but usually surge falls off against groups, so you need horde clear, either with smite, or creeping flames, which works better with EP

#

or maybe a good issili

half turtle
#

Illisi is good at horde clear but it feels worse to be bogged down in melee as psyker than other classes bc of how many things you have that need channeling time

gusty furnace
strong gulch
#

You get creeping flames back faster with warp charges and more comfy peril management with inner tranquility.

gusty furnace
#

Focus on one task at a time.

long wharf
#

which is why I prefer to use assail and keep a little distance to maximize how many heads it can hit

#

if things get in my face, I'll opt to back dodge first before switching to melee

fading iris
# strong gulch IDK what aim thing you're talking about with surge staff RMB. I aim it at the ...

is your personal luck Is the aim that your are thinking, and is too inconsistant not to be a bug, you put the "crosshair" where you want, you charge and attack, no change of local indication of hit, sometimes counts as normal damage, sometimes counts as weakspot damage, sometimes counts as crit(the crit part is ok because of the crit change, it's here because is a option that can happen), I just got a visual bug now that I hit the mob and the soulblaze damage appeared as weakspot damage, and because of this, there is even a chance that is a meat grinder thing only, only thing that we can be really happy about is that at least isn't something that you hit 5 instead of the normal 200 (numbers are examples)omegalul

half turtle
#

Illisi is backup horde clear to me basically

long wharf
#

I use dueling sword with assail

half turtle
#

Generally I consider the melee weapon to be a backup dps option or a mobility tool

solar sand
#

ive been enjoying this over my mk4

half turtle
#

Except for really specific situations like ds vs mutants

gusty furnace
#

Trauma Staff, Dueling Sword, Brainburst whatthefuck_heresy

solar sand
#

its more a whip out when i need to do 2 more damage and the lmb is quick

gusty furnace
#

I don't plan to deal with shooter lines ever whatthefuck_heresy

solar sand
#

than the one shot that then mk4 was

half turtle
brittle path
#

Guys, I just recently started playing as a psyker. Please advise which melee weapons are better to choose and which staves are better?

solar sand
#

ive found myself using it a lot more to do that first stab, as the time it takes to swap and charge a mk4, is the same as another staff shot, so whats the point at that point

#

mk4 is really only super nice for mael mutant packs imo

#

as i personally rarely used it otherwise

half turtle
fading iris
crude cape
#

gonna try this with trauma and dueling sword or deimos.
I have 1 point left. thoughts? +15 tough? tough dmg reduction? I could take -5 warp gen or 5% ranged dmg. or grab another blue talent like Mind in Motion
maybe psychic leeching?

half turtle
#

unless you just play assail spam psyker on 4s or something i guess lol

brittle path
half turtle
#

you quell a lot with trauma and it's often the tool you use into midrange shooter/shotgunner rooms

solar sand
#

30% quell too much to give up in any peril build imo

brittle path
crude cape
half turtle
#

oh woops i just got them swapped lol

crude cape
#

ya its a must for trauma imo too you're right

#

i do a lot of mini-quells

solar sand
crude cape
#

which feels bad i dont have solidity

#

tbh

half turtle
wanton sandal
brittle path
zinc phoenix
#

I don’t value quell speed at all personally

half turtle
solar sand
#

orgyrn feels unique in its weapons, but its still either just shoot or just melee

zinc phoenix
#

You’re really only quelling down to 80-60 with most builds and that’s fast regardless

#

Or you can edge near 100

#

But not with smite

#

Well… kinda

brittle path
solar sand
#

EP smite you just want uptime so starting at 0 is big

wanton sandal
half turtle
wanton sandal
#

though you can just edge your peril

zinc phoenix
half turtle
#

it has good horde control, and good dps on anything that isn't a crusher (or behind a bulwark shield)

zinc phoenix
#

I like taking smite with the “fire when you kill stuff” perks and fire on shout, it’s a lot of hot damage

half turtle
#

downside is that it has flamer range, but in practice it doesn't matter that often (although the few times it does you'll be pretty sad)

solar sand
zinc phoenix
#

And warp charges also good

half turtle
zinc phoenix
#

I like that psyker has a lot of good options rn

zinc phoenix
half turtle
#

perilous combustion is still busted even at 3 stacks

spice veldt
#

with regards to staff primaries, anything involving trauma is my pick for most well-rounded

half turtle
#

you can pop 3-4 gunners and the rest burn

solar sand
#

does truama work for damage? i assume its decent for cc but

half turtle
#

i just randomly sometimes get 6-7 shotgunner kills out of nowhere because of it

solar sand
#

ive never built one so idk

half turtle
spice veldt
#

i don't consider trauma's damage to be remarkable

half turtle
#

it's not amazing

#

it takes like 3-4 pops to kill a crusher

brittle path
#

Is there any reason to use a dueling saber if it has less damage than a sword?

fresh reef
#

so apparently Surge is still bugged, somehow?
according to the subreddit whining of the week, anyway

crude cape
spice veldt
#

the mk4 specifically deals the most damage among the duelling swords

half turtle
#

it does the most dps specifically

#

the damage rating on the weapon is not adjusted for speed

#

but actually it's possible it just does more damage per hit too

wanton sandal
spice veldt
half turtle
#

it definitely does on stab headshots

wanton sandal
#

and pokes ogryns to death if you get uncanny

fading iris
brittle path
crude cape
#

but i still like it

solar sand
spice veldt
#

yeah, trauma is a very safe weapon

half turtle
#

and you can make your own space to keep using it

#

so i think it does more reliable damage than voidstrike under a lot of circumstances

spice veldt
#

it's a weapon that doesn't totally give up damage for its CC, which I'm fine with

fading iris
#

The Ai Director still drunk with the weird escalations, btw KEKW_ogryn

spice veldt
#

and enemies that are knocked down on the ground allows you to swap to another weapon to dink them

#

like a deimos/duelling sword

#

i find trauma to be fun for enabling melee

half turtle
#

yeah a lot of the time you can separate a single rager/bulwark/wahtever to stagger into you

#

and then you just pull out melee and murder him

#

while the other guys get up

#

same with stuff like flamers or dogs or even trappers

solar sand
#

any way to one shot without WS?

half turtle
#

oh you can also knock dogs out of their pounce with trauma rmb pretty reliably

solar sand
#

though mines only 78% damage

brittle path
#

I roughly understood, thank you all very much for your help

half turtle
solar sand
#

personally if you're coming from other classes, id start with void, as you still need to aim it, you can get lazy with surge/smite/assail etc

half turtle
#

you can just barely edge them with trauma if you miss and it'll stumble them, often towards you

spice veldt
#

all part of the plan

solar sand
#

but you really cant go wrong with anything, hard to make a bad pysker build

spice veldt
#

one-shotting bursters is one of my favorite things about it

brittle path
#

Understood thanks

half turtle
#

you can also often get like 2-3 at a time

#

like the ones that are hard to shove bc they're slightly staggered? no problem, big trauma circle

fresh reef
#

my frames were not happy

brittle path
#

And one more question about the green demon, how to get rid of it?

half turtle
#

do you mean daemonhosts?

half turtle
#

those aren't supposed to be fought

brittle path
long wharf
#

I mean, you can

tulip trench
#

Which blessing do i steal?

long wharf
#

if you have bosskill, DHs aren't all that bad

solar sand
half turtle
#

yes they're just annoying to fight and don't give you any upside

long wharf
#

an ogryn with a shield trivializes them

half turtle
#

and everyone will probably take a bunch of corruption damage even if you perfect kite it

long wharf
#

but yeah, Darktide doesn't reward you for surviving bosses, sadly

half turtle
#

but yeah like th zealot or even like, bleed knife will kill them pretty quickly and reliably

#

it's just... then you have a giant chunk of corruption

#

have fun with that

flat moat
#

What's the trauma staff good at doing? I've seen it used a few times and I'm not sure why.

brittle path
#

Today they persecuted me in the match because I couldn’t save my teammate when he was being beaten by a demon. And I was still of a low level

half turtle
#

i find especially on psyker i can take exactly 2 poxbursters before i outright die so i don't like spending health when i don't need to

brittle path
#

They said I was a bad psyker

half turtle
solar sand
#

im usually either full health, or dead, and there is very little in between

rustic falcon
half turtle
#

if someone aggros it just ignore it unless your team is capable of killing one

eager horizon
#

You know what would be neat? Staff that lets you read players minds. Would be good VO opportunity!

half turtle
#

in most pub runs that don't have a th zealot (or stagger ogryn or whatever) in them i just ignore them

brittle path
rustic falcon
#

Not everyone builds for DH killing, and if a thing it’s silly to build a character for it when you should be just avoiding them lol

solar sand
#

even if you need the monstrosity kills, those finish so fast in normal play i never ever feel a need to kill DHs

half turtle
#

yeah

#

you can get like 2-3 monstrosities in one level

solar sand
#

only times ive ever attacked a DH on purpose, was for malleus penance

#

and i was a shield ogryn letting others get it

rustic falcon
#

Sometimes they’re a little unavoidable but for most part other classes and specs delete them, they have some warp resistance and it’s hard for a Psyker to carry killing one

half turtle
#

the only way i've found to deal with them well as psyker is bleed knife

rustic falcon
#

Unfortunately your team was jerks

half turtle
#

but

#

you should just not be

fading iris
#

At least FS is consistent in one thing: Every patch they fix something, break something, change something without putting in the patch notes.muklukDennis

untold widget
#

I just tank the DH if possible, otherwise it just takes too long for me to kill them

solar sand
#

when they suck up the person they killed, mk4 headshots melt them but, pysker isnt usually the best for boss dps

brittle path
#

Thank you all for your help, good luck and good games

half turtle
stable silo
#

dam son surge staff is wild

#

jesus christ rofl it feels like the combat dagger of staffs

#

such high APM

untold widget
#

I wish that DH's gave some sort of reward. mats buff, something

#

they're fun to tank

#

sitting there watching my peril go up, dodging a bunch when I need it to go down

lethal lagoon
#

DHs giving rewards would make every pub hell lmao

fading iris
untold widget
#

they're free kills as far as I'm concerned

half turtle
#

i'd be ok with regular monstrosities dropping loot

untold widget
#

other than corruption

half turtle
#

and not dh

#

i don't really want to be in pub lobbies where everyone tries to aggro every dh

lethal lagoon
#

I don't want to have to run an anti-boss build to pub as well

untold widget
#

wouldnt be a "try". I'd just brain burst them and then back it into a corner until the team can get around to dealing with it

#

not like they can do anything to me

thorn cedar
eager horizon
zinc phoenix
gusty furnace
#

seems I haven't lost my touch

#

I still don't understand peril

#

Seems like it changed in patch 13ish

#

I blow myself up before I reach 100% on staffs

#

Its really annoying

eager horizon
#

What is... peril

spice veldt
#

when i hnnng

gusty furnace
#

the explosive suicidebomber meter

solar sand
eager horizon
#

Do you want the number to be high? Or high number bad?

gusty furnace
#

100% and you blow up

eager horizon
#

Ah. Instantly?

gusty furnace
#

You want to edge yourself like a degenerate between 80 and 97% peril

#

No, only when you activate an ability at 100% peril

#

97.1% and higher on brain burst

eager horizon
#

Ah, so if I just chill at hundo its fine?

gusty furnace
#

Yeah, its what some people do for unstable power on force swords

#

get to 100% peril and get the 20% power boost on regular attacks

eager horizon
#

Ah, neat!

waxen abyss
# eager horizon Ah. Instantly?

And even then once you trigger suicide explosion you have a few seconds before you actually explode. If you have the big shout combat ability and use it, it saves you.

eternal pike
#

Wait vent saves you from blowing up?

gusty furnace
#

Yeah, Venting Shriek stops Perils of the Warp

#

There

waxen abyss
gusty furnace
#

there's literally a penance for it

eternal pike
#

That's nuts

gusty furnace
#

where you do it 50 times KEKW_ogryn

eternal pike
#

Ty for info

gusty furnace
#

so close to finishing all of my class penances

solar sand
# eager horizon Ah. Instantly?

you get like, idk 4 seconds or so once the animation starts, ive had a few times where shriek was on CD but it came up mid animation and you can still use it

gusty furnace
#

its 3 seconds

upbeat parcel
#

I literally spend some missions just reaching 100% and shrieking non stop for it

#

to get it asap

gusty furnace
#

I've blown up a bunch because Shriek was at 4 seconds

eager horizon
#

Ah. Ya psykers really do have impeccable minds. Thank you for the knowledge!

solar sand
#

or if you have this, and something is like burning, ive had it save me a couple times, though i rarely use this over other things

upbeat parcel
#

that one saved me so many times

echo frigate
#

Battle meditation is mid

#

Just like don't succumb to the voices in your head

solar sand
#

i only use it for smite as you need all the uptime you can get

upbeat parcel
#

simply don't explode

echo frigate
#

On a serious note tho I do respect it for below like 25 psykers

#

Your peril resistance is assssssssssssssss

solar sand
#

sometimes you gamble on those 98%

#

or i do

waxen abyss
#

You know something I realized recently there’s no psyker enemies. Were they all eated by daemons?

gusty furnace
#

Fatshark probably just doesn't know how to balance them.

#

Just look at Spacehulk: Deathwing

#

where the psyker genestealers would two shot a space marine

solar sand
gusty furnace
#

Not exactly fun gameplay

#

especially when they're literally out of line of sight

#

Bombers are already infuriating enough

upbeat parcel
#

which one should I take, I have 1 skill point remaining

gusty furnace
#

I don't need a psyker enemy dealing direct HP damage through toughness

waxen abyss
#

The daemons ate them pet_the_gryn

gusty furnace
#

from out of line of sight on top of toughness breaks from out of line of sight bombers

solar sand
#

you always want quiet, thats 50% toughness per 100% peril

upbeat parcel
#

thanks I figured

solar sand
#

assuming its a peril gen build

#

melee a little different

upbeat parcel
#

it's a assail/voidstrike crit build

#

so I'm going up there a lot

solar sand
#

yeah you want that then

waxen abyss
solar sand
#

sooooo much toughness from that

#

like you can

#

not hit anything

#

gen peril

#

then quell and get toughness back

upbeat parcel
#

also everyone is gangsta until a elite is using brain burst on you

#

psyker enemies would be scary like that

solar sand
# upbeat parcel psyker enemies would be scary like that

pyskers actually are surprisingly balanced in lore it seems like, i always imagined them as like, eragon magic style, one shotting armies but my limited book knowledge (17 now) suggests they are just kinda dudes that do some special stuff, but can still totally lose a fight to normal dudes with swords and bolters

upbeat parcel
#

they can't go overboard cause warp is spooky

#

you don't want to see a space marine psyker get possessed

solar sand
#

even kahon which has plot armor and is "stonger than magnus" is fairly killable

#

he got messed up by some normal space wolves on prospero

waxen abyss
#

Let’s be real normal any normal space marines are pretty op as far as power scaling from minimum to maximum 40k dude power

solar sand
#

yeah, i mean in comparable circles, like a SM pysker compared to a "normal" SM

fresh reef
#

the one bad thing about Surge is that now there's a lot of shitters playing it

cold hornet
#

there were a lot of shitters playing it when it was bugged with psionics too

fresh reef
#

true but now they're not really contributing much

cold hornet
#

now they really got to learn how to use it properly

solar sand
#

at least now it only works in the shitters hands like, below heresy

#

no way someone picks up surge and does damnation now

echo frigate
fresh reef
#

this is a team of 3 psykers and 1 zealot
using numbers 1-4, left to right, take a wild guess who said they want EP surge back

solar sand
#

i still hit top damage near every match with surge, just by 50k instead of 200k

fresh reef
sinful peak
#

Bubble is not invincible right?

tulip trench
#

no

solar sand
#

not past like, 4 seconds

fading iris
#

that bro got only 10 plasteel, thats heresy

cold hornet
solar sand
#

i think it has a minimum duration

fresh reef
sinful peak
#

Aight I’m not crazy then, someone told me it was but it definitely gets melted sometimes

solar sand
#

it used to turn red

#

as its health went down

#

i dont notice that anymore

echo frigate
#

The guy who took 1.4k damage @fresh reef

solar sand
#

snipers and gunners can kill it near instantly once the immortal duration ends