#psyker-class
1 messages · Page 893 of 1
@spice veldt
you bitch
I'm sorry but please do not continue to call each other "sibling".
true, mankar isnt deserving of anything close
yes, sibling would make it sound like i am your equal
when i am more akin to being your god
Melee damage(elites) to manic, and exorcist to Slaughter, not terrible, you can also turn it into a meme blaze sword
^
I wish the melee firespreader sword playstyle was better than it actually is, cause in theory it sounds so fun
Literally the one time it was viable as a non-meme was back when Crucian routleete on Revolver could affect melee.
illisi's special should've applied Soulblaze instead of being psword's little brother
Even then you had to use a macro to always get the first swing of ob
good idea, for once
That's a pretty cool idea actually, it's left click shreds hordes anyways with or without special
you will die
it'd be cool if we could get some of sienna's swords
except trade fire for soulblaze obvi
A flaming 2hander would be a decent addition then to the force sword group
agreed. you can even achieve that via Bloodthirsty + Blazing Spirit, but it feels kinda shitty to have to spend a whole blessing just to ensure your next attack after your special attack inflicts soulblaze. Bloodthirsty should've just been 100% crit chance on your special attack
it currently is, but as ever it is precisely as clear as mud whether or not fatshark intends that it still can
Okay
It should tho random rng
makes that one perk super good
Both surge and smite hit weakspots and even seem to have extra weakspot damage
I agree, I want the smite + true aim synergy to stay. It doesn't feel broken at all, just fun to build around guaranteed crits by using "on-crit" blessings that would normally be passed over for something more universally beneficial
Never noticed the force sword push generated peril. Unexpected explosion.
The push doesn't, but the push attack does if it pushes and enemy.
It's easy to accidentally do a mush attack when you meant to push.
is gun psyker good compared to other builds?
Typical Fatshark - claims they fixed surge, didn't fix surge
Gun psyker is fun if you want something different
Get that revolver, magical cowboy time
I abandoned support as I can't even get the pubs to be in the same zip code as each other. All killy now.
I main support for psyker, its just what i enjoy
"I do what I want." Is popular in this game
yeah it feel that
Does anyone know why the creature spawner mod has snipers under under "Elites"?
For those people, i worry about myself in clutch scenarios
Laspistol is fun on gun psyker too
barely use assail
take pierce
Then use a different blitz
Pierce
only really use it for snipers or gunner heavy areas
Maintenance.
I mean, not fully down, but partial surge
maintenance is tomorrow
It's NOT Tuesday?! 🤯
wtf is this day
and since we got nerds for that, Steam is 32% down 
monday. nerd
Noooo, Backend Error. I need to zap things!
Oof. This just made me realize how brain fogged I am.
Bad brains unite.
go to sleep!
a bad brain can still be a powerful brain under the power of my beloved
This post right here, Commissar
Can't. Not sleepy. Always fatigued. Sleepy is... inconsistent. 
I would generally say the "fix" is a buff atm.
gonna love that the news bulletin link for the hotfix has the address of a response to it instead of the post itself
You get weakspot damage, limb damage is fixed.
picks up direct hotline to the Inquisition
Surge is great at generating peril for me to reee
Everyone gets lit on fire
Celebration ensues
Smite also does this
But you know
I am the Palpatine
I still want the surge staff to get access to Blazing Spirit
sibling, you need better warp resistence
Flurry has always been meh to me, so I would love blazing spirit on surge
unless you want a lot of peril
I just hate how Surge literally only has one set of blessings.
Like there's 0 choice involved
Yep, all the staves need to be combined into a single archtype
since I got the 80% resistence on the new staff, takes a long while to get on dangerous levels, a lot of LMB and RMB spam, is amazing
Surge first. It needs Surge. Surge on Surge staff, Fatshark. It's right.. it's right there flails arms wildly
I mean less warp res means more toughness regen, so ...
But I've been saying that since the crafting system released
Compared to pre hotfix, surge is feeling so much better. Still feels a bit wimpy than before with the inconsistently hitting break points, but that's probably heavily influenced by the warp rider fix in addition to the staff damage changes. (not talking about EP)
Dump stat reee fuel
siblings, smite/shriek/empower+true aim+surge staff or smite/shriek/warp charges?
the true aim behaviour with the latest patch is pretty interesting
Warp charges will be much more consistent damage
If you mean by interesting the same thing people mean by special then yes
As EP doesn't interact with surge staff any more
I like flurry and I still would be happy about getting blazing spirit. More ways to play.
yeah but presumably we'd get use out of it when smiting horde
so it's not useless
which also stacks true aim
not sure if worth compared to warp charges being warp charges though
but quell speed is the dump stat, don't let yourself being caught by the warp!
again unless your build requires peril 
I'd have to try surge without the peril resistance. It build peril so fast.
Gotta fuel that +20% damage
And reeee the fire
I spam the hel out of LMB( now more since I have more wr), nuke everybody with the RMB then fast quell the thing back
is nice to have almost 100% control of the peril
Quelling eww but I do like LMB now that it isn’t just randomly shooting in a massive area
no more "OH FUCK I wasn't paying attention!" proceeds to warp grenade the mobs
with the the obligatory push to talk scream
which funny enough helps me, teammates that otherwise would only see when I'm down, now have an "extra queue" for "well, there it goes the psyker again" 
now... a upgrade for my current staff will be even worst than before, because would have to be an 380, there is no more room for less
Are any of the lasguns any good for psyker?
best perks to run on purgatus?
Is there a way to check the shop from outside the game?
flak, maniac, crit chance
I use flak and maniac
las pistol
aye can't go wrong with flakiac
flakiak got me 1 million dmg in a game
and i have 3.k crits
with only the 5% crit node feat
compared to the purple is this one looking better stat wise?
crit chance on the weapon or the node in the talent tree
you want burn stat to be 76% or higher
crit chance on talent t ree @robust sierra
damn well I guess I'm unlucky lol
thanks
should I upgrade it just to have something that works for now?
yeah
you want warp flurry and warp nexus
terrifying barrage is worthless
so that blue staff, despite being 1% off, will be better
to get that 5% crit chance node I need to sacrifice something up here
what do you think
does the 1% really impact me too badly
Flayer
It's not even close
the 1% just lets you have another burn stack
i see
kinetic flayer is a joke because it is random damage on a 15 second cool down
it MIGHT hit a high priorty target
or it might hit a groaner
useless
Playing psyker and pressinto R to power the peril makes me reload plasma guns instead of venting
never use it
shucks
luckily, the staff is pretty easy to roll for
blessings wise
you'll get lucky eventually
rolled the other one to gold just to have something to use for now and I got shit out of luck lol
what you psuckers look like brain bursting
it's not useless
swap sprint to flak, swap terrifying barrage to warp nexus
that staff will 100% hold you over till you get a godroll
that is, when I get nexus lol
aight thanks for the help
yw
uhhh
melk just reset
is this normal?
everything is purple
there are no yellows
Dang unstaggerable bursters. They got me.
Is there a dump stat on the illisi sword ?
warp resistance
low warp resistance can be beneficial for a low peril build
but if you want it high, mobility is the next dumpstat
is this why surge has felt inconsistent/weak since last patch?
to my knowledge, yes
i was trying to run it with EP BR yesterday and it just felt awful without the WS 24%
like failing to oneshot bruisers with full charge
but only on occasion
yes
and before that there was a bug with EP that the smite stuff was affecting Surge staff aaaaand warp rider was giving +10% always
yeah before it was so busted i couldnt tell one way or the other
now i feel it
or felt more accurately
so assuming you were running the EP bug build... current surge staff will feel weird for you
Uh... Stealth melk nerf? 
Yup. Surge RMB was hitting random body parts. A lot of the time it was limbs with reduced damage.
It's no longer reduced damage, but it also still hits random armor. So it's till different.
Surge and smite can still hit weak spots.
wtf
and if you were not running the EP bug, only the cosmetic bug from last patch was a real problem, the warp rider dmg buff fix was easier to take it in
i was running it without EP, but mostly ep, however ive been using it a lot since EP fix, and it felt ok till yesterday when i was playing with it and i actually typed in chat "damn did they shadow nerf surge"
Yeah it was.
holy shit, melk almost has a good weapon
he wants you to cast PEW PEW 
Still kinda is... but it is much better most hot fix.
Plus you can still to smite true aim for crit setups on ranged options.
surely that only applies to the first hit or something?
would be hella busted otherwise
since smite doesnt seem to crit on its own
Smite doesn't crit and builds true aim stacks. 
we will have to wait a hot fix for today's patch notes
because on surge staff RMB is getting crits and you can weakspot aim/hit
oh it builds them, does it consume it for one crit or just hold onto the stacks?
and since smite and surge RMB coding walk hand in hand.
you know... classic psyker
busted one way or the other
so smite can weakspot now is what you're saying? or just surge

It's so nice to be back. I got sucked into a black hole while making a helbore MK2 bayonet melee build. I think I was in there for years
need to test with smite, but if past bugs and fixes tells us anything
Since smite does not crit, it can't consume the guaranteed crit from true aim. So you can smite and set up a crit.
oh like
it counts as a headshot for the talent, its not actually doing headshot damage though?
Smite could have a extra line of code just for block crit that doesn't share with the surge RMB
so test it
It is, but is like nothing. Crits and weakspots are different.
Pygex Psyker Primarch here? Like Kerf is for Ogryns?
Check the builds. He should have a build that uses it.
Smite + creeping flames + true aim + revolver
set up those juicy handcannons
the first 360+ I get from Sir Milk Sire Melk
so, with the latest patch surge no longer targets random body parts
...does anyone know what parts it DOES target? Is it just whatever is under your crosshair, or does it snap to a predetermined part?
He the person behind the big psyker guide
So yes?
Sire Melk is a fan of my ultimate curios
i assume center mass, before it was sometimes hitting the pinky toe and doing like half damage
testing it now
Probably the chest, like it used to

Still random. Limbs no longer take reduced damage. You still get random armor hit.
ah, so random but it doesn't matter?
Does brain burst still count for Serial Killer achievement (20 headshots in a row)?
Aye
well, I guess it would matter for stuff like bulwark arms or whatever where they have different armor typing
but who cares
I just realized that I'm rich! 
I suppose
for targets where that would matter i.e. gunners I just use LMB spam anyway
and RMB
for big meaty targets that I use charge on the damage is high enough to nuke them regardless
I mean yeah I can minmax it but Idunno
I'll poke around and see how different perks feel I guess
Like missing a break point on shot gunners. You're almost there to one shot consistenly with surge RMB, but it doesn't.
I mean while true, LMB is cheaper with almost the same ttk, and is more forgiving in terms of damage profiles
and even if it doesn't kill it immediately halts their fire
so on a mauler, aiming for the head using RMB, it sometimes briefly flashes carapace, at the samish rate as aiming at the foot
but its different to how itd normally be, like it goes back to flak, like the first insignificant instance of damage hits the cara, then the main damage hits flak
RMB surge chooses what it wants to do. If you aim around the target, it will sometimes weakspot.
i guess what im trying to figure out is, does the aim point matter, not trying to argue i just dont know
Aiming doesn't matter, it's random
it sure would be nice if it snapped to the part your crosshair was on
and if you moved away from the target while still connected then it would become random
but I guess that is too complicated for fatshark 
no it doesn't
also no worries
oh i thought thats what you were saying, that you should aim it
no, it does what it wants. Sorry for the confusion.
ok so i could be wrong, but it seems like, the first instance of damage, when it first contacts, is a random armor (that the enemy has), but the second instance of damage, the main one that matters, seems to be consistently the torso armor, or main body mass
I would be a cool feature. Rewards more skilled game play with higher damage but still be able to just wing it.
like hitting a mauler or shooters, its always flak on the main damage instance, but unarmored/cara on the first (sometimes)
Hey! Does anyone have any recommendations for creating a very low Peril generation psyker? I have a force sword with 76% warp resistance and void strike staff with 80% warp resistance. But I feel like either my skill tree choices suck orrrrr idk haha.
purgatus is really low peril cost
Also, is it typical for psyker to squishy?
they are squishy, but have crazy regen
Fire staff right?
we don't have any particular damage reduction, but we also have no reason to go too hard anyways
and the DR on zealot/ogryn are known to be overtuned for now
like ive been oneshot at full health by maulers (on damn), but i suspect that pyskers are near as regeny as heavy attack ogyrns
what are the chances of that eh
That's why I feel so glassy. One shot by so many things on damnation
my best piece of advice is to spam dodges
pyker feels pretty glass cannon to me
don't bother playing reactively
That might be your luck. I've had the main damage hit unarmoured on gunners and shot gunners.
just spam them
I try to not play like a zealot psyker lmao
get the muscle memory for habitually pressing spacebar and you'll get a lot of safety that way
i don't really put my brain towards dodging either
over like 100 attacks just now, maybe one time the second instance of damage hit cara on a mauler, so idk. however the first instance of damage its fairly common to hit whichever
the main instance where I am more careful with my dodges is around crushers
maulers have their dangerous overheads as well, but they're not as tall so I have a better heads up as to whether I need to conserve my dodges compared to the tall ass crushers
Hey guys I have a question. I'm using the first staff and during an attempt to craft one better, I fumbled the crafting of the second one and bricked the second staff with that terrifying barrage like a fucking ape. Should I run the second staff anyway because of the extra burn damage or is the first one still better because of warp nexus?
yeah dodging is just instinct for me, hear a que, press space, hear anything near me, press space
that covers most issues for me
Purg and deimos are warp weapons with low peril gen. There's a couple warp resistence nodes along the talent tree. Inner Tranquility (past warp siphon) provides a lot of peril resistance.
i turned off the dodge count in whatever mod gives me that, as the number doesnt matter to me i just dodge regardless
i've got a cool UI for that dodge counter
do depleted dodges still break tracking? as that seems to be the main purpose of dodging
Veteran chat's busy, what do you guys think of this talent tree for general purpose? Also has a lasgun and chainsword
my non keystone build ive been using is
something like this
middle tree keystone is nice but
i dont like having to ping every special i see
I like left keystone
right keystone is good for melee builds
The last instance of damage is the big one. When that hits unarmored, it makes me sad.
Right keystone with shout and plasma/revolver/shotgun is very nice
yeah they still break tracking (for most attacks)
yeah my best vet build rn is melee focused rev/plasma right keystone
just stuff like running attacks and whatnot where you'll really want some dodge distance
ive spent like 30k trying to get power cycler 4 for my vet, its been my resource dump for like 2 weeks now
Running attack 
hows surge feeling after the 'fix' today havent played yet
whats your guys favorite talent builds for surge staff?
It's playable now but still cursed
ep and fire shriek
but if you're going just staff, then warp siphon, but then you cant really spam abilities below like heresy
heresy damnation you get stacks fast enough its w/e
without the fire i feel like you lose out to hordes
i only play damnation+
3 targets a hit just isnt enough
Issue Description: Surge Staff RMB still targets random body parts, which causes its non crit damage to be lower due to different armor types. Tests done at 6 Warp Siphon + 5 Perfect Timing, with a 78% damage Surge Staff (25% flak/5% crit rate). Always starting at 0% peril and continuously shooting RMB without quelling. The two biggest offend...
i was considering pairing it with assail for anti horde, but ya i like venting shriek with flames too
This should explain everything
maybe like this?
i like the passive, and active BR, as its better single target than surge is, then you have shreik to clear hordes
fire shriek is just generally very good i think
I just noticed that bullets hitting the shield actually float for a sec before falling
The forum post explains it
put an EP BR onto a crusher or bosses, and it helps a lot, or prep one for doggies/mutants
It's feeling a lot better but it's different. Still hits randomly but doesn't do reduced limb damage anymore.
I like creeping flames and warp siphon.
really cool
my current try hard build is purgatus and EP BR (bubble), been doing aurics with it and feels great
Creeping flames should always go with warpsiphon, the cdr is really nice
assail seems decent with surge since it can both thin hordes and also snipe priority specials
i think depends on blitz? i always run EP when i take brain rupture since EP is almost required to make it usable on damnation+
take off terrifying barrage
terrifying barrage is useless
swa[ barrage for warp nexus
You want the future copium answer or the current answer 
swap unarmored for flak or maniac or carapace
actually the basic psibolt lmb spam is surprisingly good at suppressing shit
3?
yes
well 2-3
terrifying barrage is useless because staves already supress very well
for cc purposes, like you get swarmed easy with surge on damn/auric
terifiyn b barrage is literally like not having a blessing at all. it's dead
maybe this? surge and illisi for horde clear instead of dueling sword would work?
my "basic shooters in an open room" strat is to just swap to staff and spam lmb + quell while walking sideways
you can survive a surprising number of shooters by just keeping their heads down the whole time
i feel like thats the failing of surge, is its horde clear, or lack there of
Oh surge tragets. It's only 2 sadly.
Surge smite ep fix killed 3 targets.
but then you make up for it with other things
surge staff is supposed to be single target now
if i ran blazing spirit, i'd put it on an illisi
definitely not deimos
wait it doesnt get the upgrade anymore? i thought it at least got that
assail shriek not bad
nope
no
surge no longer gets smite nor EP buffs
well shit
yep
gone 😭
surge still doesn't feel good to me
surge feels great :)
blazing spirit really only works well on an illisi, paired with the shred blessing for better crit chance
i hate that the damage is big random now
deimos should look like this
surge feels pretty nice bc of ez horde-disabler snipes
but it just like,d oesn't bp well now
bc of random limb hits
not 380 sell asap
so you have to actually look at the enemy and pay attention
instead of e.g. being able to turn around once the bolt connects to check if there's 20 crushers that just spawned behind you
Darktide trying to be genshin with rainbow damage and RNG.
this part was fixed today
oh that's nice at least
Still random. No longer reduced limb damage.
imo one of the biggest upsides of psyker is that all the shit that has "slow" ttk lets you multitask while doing it
like surge, brain burst, etc
trauma/void charge
Surge has the fastest ttk though
no, they just buffed damage to limbs to be the same as damage to torso. It still randomly targets limbs and heads, meaning it can still proc true aim for you. But even now there's still issues with damage, because although flat damage to various body parts and limbs has been equalized for surge / smite, the differing armor types of different body parts are still making the damage vary.
i really enjoy the pysker gameplay loop cause of this, constantly managing the peril but not worrying about ammo
yes by "slow" i mean like, it's not instant like revolver headpops because you have to channel it briefly
i feel like im doing more than just ads lmb
but the upside is that you can look around at other shit while you play the kill animation
or you can slide around
or you can whatever
Not anymore, that was the fix, the cosmetic part still happens, now is the intended change 
I'm trying to build a crit psy is that a thing or am I barking up the wrong tree?
which testing just now proved
this is i think the big part of why i find brain rupture to be "fine", you can keep your head on a swivel while the rupture is charging
and you can reposition a bit
I just take the channeling time to be aiming/surgical time and it's roughly the same
even though the charge is slow
The fix got rid of reduced limb damage. Still hitting random armor.
Can get lucky on a weakspot tho
https://forums.fatsharkgames.com/t/surge-staff-still-not-completely-fixed-after-latest-hotfix/87566
Reposting because words are scary
Issue Description: Surge Staff RMB still targets random body parts, which causes its non crit damage to be lower due to different armor types. Tests done at 6 Warp Siphon + 5 Perfect Timing, with a 78% damage Surge Staff (25% flak/5% crit rate). Always starting at 0% peril and continuously shooting RMB without quelling. The two biggest offend...
yeah i think actually a lot of staves are better than guns w.r.t action economy for this reason, because you still have to aim with guns anyways
y`all need to learn how to read
Witch Hunter Captain was better
The dev note is for the effect, the cosmetic part only
Anyone pings, you get bonus damage. No fuss, no muss
but anyways when people are like "brain rupture sucks it takes 1.5s" i feel like, well, you can use those 1.5s to do other shit, it's not like recon lasgun where you have to keep your mouse pointed on the target the whole time
The issue is they use it in close range when they are surrounded by all sides
So, back to the original topic... take off terrifying barrage and swap unarmoured for flak or carapace?
Keep unarmored
true
They did a cosmetic change that ended up affecting damage, now hits normal like was before, but the cosmetic on parts thing still occurs, because is that was the intended change
Because of the bug you need flak unarmored to oneshot shotgunners
i thought it was super mid till i started using it as a situation "grenade" and now its my favorite
what everyone here is saying is that despite what fatshark claims, no, in fact, they did NOT fix what is happening to where it is cosmetic targetting of limbs only. It absolutely is still literally targeting limba and heads, as it still procs true aim from head weakspot hits. The only thing fatshark did was normalize the flat damage done by smite / surge to all body parts, so limbs aren't less damage than torso. However, fatshark failed to consider the different armor types of various limbs, so that is still fluctuating the damage done by smite / surge and causing it to feel bad.
TLDR: DO NOT take fatshark patch notes as the gospel truth. They know less about their own game than the community does.
I think he blocked me
he ain't seeing my posts
yeah there are basically specific situations where it's fucking amazing (e.g. with perilous combustion you can kill 12 gunners via F > bb 3 times in like 0.25s each > receive 10+ gunner kills from soulblaze)
and there are lots of situations where it sucks, like if you're in melee
I don't need to take FS patch notes as gospel, on the meat grinder the text isn't jumping everywhere like it was before
and i feel like a lot of using it is just, being able to use your other tools to put yourself in situations where bb is good
like being good at repositioning on your melee weapon if you take something mobile like knife or ds
maybe not but thats a cosmetic fix only, slap on true aim and smite and watch it get the stacks in just a few seconds. Which is something it cannot do unless it is still literally hitting heads
lol it's possible it's hitting heads and they just got rid of finesse/bodypart modifiers on it completely
or some stupid shit like that
rending shockwave good for voidstrike staff?
It still does more damage to head
It's because there is the other part of the change, and that they didn't put in the patch notes but told the second part, surge staff RMB now can target weakspots and crit
if that's the brittleness one i really like it personally, although i think you want the double-shot-on-crit blessing (surge?) and crit support (warp nexus?) instead most of the time on void if you're maxing dps
while we can't truly know without seeing underneath the hood, in practice that is exactly what it appears they did. Equalized all flat damage done to all bodyparts for surge / smite.
oh that's nice actually
Syl posted it though
does low finesse kinda brick this
i find rending shockwave better on something like trauma where your goal is just controlling rather than personal DPS, since the big upside of brittleness stacks (vs rending stacks) is that it helps your team too
It just ignores limb damage reduction now like plasma guns
Void doesn't have rending
I think he meant trauma
oh
ahh okay, so you at least understand that by either simply being incorrect or by omission of critical information, things are not currently working as fatshark has indicated. I'm not trying to argue with you, so much as trying to make sure you know how it is actually working. 
well then it's bis
warp flurry/rending is probably the optimal blessing set for trauma
Don't let the blaze trauma people see this
although i wish there was a blessing that made it knock over ragers instead of them just getting unbalanced but continuing to run at you at the same speed
nice, I'm technologically illiterate so I wouldn't even begin to delve into code trying to understand it. But yeah that looks like proof to me
blaze trauma, just like blaze voidstrike, is actually quite viable so long as you run smite and smite still procs true aim
blaze is a meme you heard it here first (actually blaze is fine but i just value controlling > squishy damage)
perilous combustion does a really good chunk of damage for me already anyways
totally posted my wrong sword... I've been running this.
and on 5+ there's basically never a horde where you won't be proccing perilous combustion like 3-4 times
Swap deflector for shred
i think he can't bc it's already locked
yup
I mean in the future
I will do
thoughts on best 2nd blessing on dueling sword IV after Uncanny?
Ive tried precog, shred, reposte, rampage. i can't decide what feels best
i don't actually like blazing spirit too much and i like the one that gives power from peril instead but i'm also not really a force sword person
although, I do like deflector
Precog
how are the stats on this trauma staff? Is the damage too low?
precog is good
Terrifying barrage is worthless
i don't lvoe shred on ds because not very many things survive more than 2-3 headshots from it anyways, and mostly i'm not meleeing the things that do
And damage is low
yeah i know, i just don't have any other blessing on it atm
i'd consider rolling carapace to maniac and barrage to warp flurry
but you could also just roll carapace to more carapace
oh you already did a swap
nvm
just roll barrage to warp flurry
yes terrifying barrage bsaically does nothing at all on most staves
i was leaning precog or reposte too
dodging something and poking back for a high dmg headshot with a crit or precog buff
feels good
but it does especially nothing on trauma, the staff which puts everyone in a 5m radius on the floor and prevents them from running to cover anyways
Yeah, I would have replace it if i have any blessings other than rending shockwave 3 for trauma staff lol I am mainly just concerned about the stats of the weapon
What I'm telling you isthat the body part hit problem part got fixed, is just comestic and that part is on the patch notes, now, another thing, is that they changed the RMB to crit, thing that wasn't doing before, and something that smite still doesn't do because that line of code is different, and I`m saying the smite part because both use the same code, excluding the crit part, which is the only thing that FS "did right" from the get go and that second part, the crit part, isn't on the patch notes, just a tweak for it.
stats are actually fine imo, i feel like the goal of trauma is space creation rather than raw dps
charge time is more important than damage by a lot
that was my experience in using the trauma staff as well
charge time really is better for getting those big shockwaves out
now i just need to work to get a warp flurry
yeah you're also just helping your team put out better dps because you can put the whole crusher/rager/mauler patrol on the floor in 2-3 bursts
i do wonder if pairing the trauma with smite is cc over kill
i think so, i usually run brain rupture with trauma
I'm hitting flak and unarmoured on shot gunners.
Between the orange number and true aim, I'm definitely hitting weakspots with surge RMB.
trauma is really good at making space for brain rupture to be good
and it's really bad at sniping things at 50m+, which brain rupture is great at
been running surge with smite most of the time, but i don't know how much the bug is affecting it currently
surge has just always felt a bit inconsistent to me even though it's neat in principle
the EP bug with surge is fixed though iirc
im meant void @half turtle
what's going with surge now?
oh yeah then i'd say you should go for surge + warp nexus if you want to max dps, but rending shockwave isn't bad generally IMO
void doesn't get rending shockwave
it's just more a team-dps thing and void isn't the best at that (because usually what you're hitting is gonna die in 2-3s anyways)
this staff worth a buy at melky?
hell yes it is
hmm
i mean there is a new one now, with the lightning targeting random body parts rather than the torso
20% unarmored still hits the breakpoint right?
replace terrifying barrage with warp nexus
replace transfer peril, replace infested enemies?
oh that's supposedly fixed too
Call it a day?
im only using it for crushers/bulwarks/abominations
hell yeah bother
or it still does it but it doesn't do less damage?
oh that's good to know
ya trauma + assail and bubble, or venting and bb are my favorite builds.
Unsure which feels better, depends on team
what should i reroll infested to? crit chance?
i like assail with trauma as well bc its good for rows of shooters, which trauma can be bad at
yeah trauma is like having an ogryn in your pocket, i fucking love it
yes, you want crit chance on surge staff
it's just instant space creation for whatever fuckery you want to do
Surge RMB still hits random parts but the reduced limb damage is gone. So you still end up hitting different armor witch is making damage (and break points) inconsistent.
https://forums.fatsharkgames.com/t/surge-staff-still-not-completely-fixed-after-latest-hotfix/87566
Issue Description: Surge Staff RMB still targets random body parts, which causes its non crit damage to be lower due to different armor types. Tests done at 6 Warp Siphon + 5 Perfect Timing, with a 78% damage Surge Staff (25% flak/5% crit rate). Always starting at 0% peril and continuously shooting RMB without quelling. The two biggest offend...
if FartShack were to address the trauma staff aiming mechanism, I'd use it more
it's because after the last patch, where you aim "matters" for weakpost damage, and I think that is a fuck up from FS, you can aim to get weakspot damage, but if you "miss" you will get a torso normal damage.
which is "why the fuck"
you don't aim it
man whats the build even with surge staff now?
no
so with warp nexus+surge you can pretty reliably kill a crusher in 2-3 blasts if you're good at head aiming
i was gonna ignore it until melky tossed that into my lap
you can never aim the surge staff
I'm now running assail+surge+shriek
Carapace is a holdover from pre-patch 13
sweet lol ya illisi for hordes, assail for gunner rooms/snipers and void for heavy lifting
assail seems like the best blitz to run with surge
And then whatever you want in the tree
it used to be that the lightning just automatically hit the torso of the enemy but they made it so the surge now hit random body parts
with dueling sword for melee
Aim in the general direction yes, but not specifically at a part for surge [staff] RMB.
edit: added staff to clarify that I'm not talking about the blessing.
no point
i feel like im cheating on hte void staff
my favorite part about void is that it just goes straight through bulwark shields just like plasma gun does
but I would take True Aim with Assail
so good
hello siblings
https://darktide.gameslantern.com/builds/9aa4264f-760b-48a6-b0ea-f293ccfa3156/auric-damnation-surge-staff-build-patch-15-viable
is this build worth it any more
so surge assail vent EP or warp charge ?
this was the "cope" build
because I like to focus on assail, I take EP
chunks abominations decently too. its like a faster BB
for making surge work while it was broken
EP allows you to use assail more
i think 100% the best dps staff still by a pretty big margin
i think trauma might overall contribute more sometimes depending on your team though, but it's hard to quantify the value of control vs damage
fair point iv found i spam the shriek or the dome so warp charges rarely stick anyway
like i've definitely saved runs by knocking dogs off of people through walls with trauma blasts
probably overall but ive found myself hitting top damage most consistently with purgatus
at least in damnation+
It was always fire 
hm yeah i think purg has the "assail dps numbers" problem where it does a crapton of raw dps but a lot of it is against lower-priority targets
what should i be focusing on with purge? im struggling to get value at higher levels?
vs void which is really good at putting the dps on exactly what you want, but probably less overall
i think void is the best overall, more single target than surge, but not as much aoe as purge
purg is really fun though
Purg has infinite cleave, which staff can kill 20 maulers faster 
i think nothing quite matches quickswap purg > lmb for space creation too
purge with EP BR feels really well rounded to me
Purg only scales with density, void only does to a certain point
purge single target isnt much to sniff at, hardly the best but full fire stacks puts out work
thats the thing, you can do that "now" and that's why I think is a new bug, because is inconsistent, it's like... a classic FS move, they fixed a thing while creating a new one, there is an soulblaze 360 no scope bug too, but that I only see happening on the meat grinder 
Groaners and Poxwalkers don't matter until there's a crusher patrol mixed in with them
yeah purg is a lot worse against mid-range gunners, crushers, bulwarks though
then everyone loves the flamer/purgatus
Because now the groaners/poxwalkers aren't sitting there making the crusher patrol even more dangerous
Soulblaze interacts really well with rending
Which you can easily get with melee slot
hence mk4 and purg combo
Groaners and Poxwalkers are a force multiplier for more dangerous enemies. They exponentially scale the threat of bruisers, ragers, maulers, bulwarks, and crushers.
Getting rid of them is always important, even if they're "low priority"
flak + unarmored / carapace
you could to flak + maniac to have a more guaranteed trapper kill. 🤷
Purg also suppresses all shooters, gunners and reapers, so they can't even shoot at you
yeah the cc it puts out is crazy
yeah i mean i think purg is good
stuns everything but the biggest stuff, which smite does
Anticipation vs Empathius Evasion - which is better?
i just think the dps numbers aren't exactly reflective of its effectiveness
Anticipation only gives +1 dodge
Void actually gets way higher damager numbers
yes
Void should always win purg on the scoreboard
i agree
Just because of the crazy amount of overkill damage
I'd use Warp siphon over EP assail doesn't need help
Assail is kind of a waste if you are running true aim surge
Smite makes more sense
But otherwise, look good.
I played true aim surge for abit and I started to miss warpsiphon and quell speed
Voids issue is how long it takes to charge up shots to be effective
should this rager have been staggered or did I miss? https://medal.tv/games/warhammer-40000-darktide/clips/1EOwXveEIUiFCg/d1337aS4Urf4?invite=cr-MSxJbTQsMTgxODMyMjkzLA
Watch should this rager have been staggered? and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
visually at least to me it really looks like he should have been hit
this is all you ever need for horde clear, id avoid assail personally, its not bad but it doesnt do anything better than most anything else
what other blitz would i run with surge then?
IDK what aim thing you're talking about with surge staff RMB.
I aim it at the head, chest, whatever, and there is no discernable difference in changing what gets hit. Even aiming into the sky hitting nothing and trying to walking it down towards a head has not increased the about anything targeting or pinpoint.
Perhaps that's just been my personal luck.
BB ?
assail is basically the all-arounder now i feel like
i like the look of this, dueling sword would work too. dunno if you need malefic momentum tho, i guess its decent.,
also seems you have 1 point left, im thinking spend it on 30% assail augment or puppet master maybe
Smite surge is the pairing.
it does a lot of things ok
or maybe another 15 toughness
Uhhh, no.
good for gunker
no
Not for surge.
as someone that uses it a lot
Promotes swapping between assail and gun
when i used it i would pop a lot of poxwalkers lol
which stretches ammo further
its great
¯_(ツ)_/¯
the skills looks like a cone, but its a block in front of you, like a walkway, the rager was one pixel away from the thingy
passive application is infinitely better than something you dont use
makes sense, i tried it with SG + laspistol and it was pretty nice actually
although i think generally SG is not for me
feels so bad tbh
since surge no longer benefits from extra smite targets, thats no longer a passive bonus, kinetic flayer is the only passive surge staff buff now
for blitzs
personally i like smite, but for specifically a surge staff build kinetic flayer is the only option
Scrier's Gaze is weird
I am using assail with dueling sword and revolver, personally
Surge staff is usually at higher peril, so the benefit isn't available most of the time.
SG should have some utility other than damage for it to be fun
Revolver to snipe specials and do other emergency damage situations, assail to deal with large groups of non-crushers or when I don't have ammo on the revolver, and dueling sword when I want to pretend psyker has quantifiable melee survivability outside of force sword builds
And if you are building into warp siphon, talent points are at a premium.
i had to drop true aim to try warp siphon sadly
and i couldnt take 6 warp sipoh and keep kinetic deflection so 4 will have to do
One shotting mutants on Ds headshot crit is pretty juicy tho
warp siphon is expensive
if you want to just use the staff, warp siphon is easily the best, but usually surge falls off against groups, so you need horde clear, either with smite, or creeping flames, which works better with EP
or maybe a good issili
Illisi is good at horde clear but it feels worse to be bogged down in melee as psyker than other classes bc of how many things you have that need channeling time
The trick is that you just don't.
You get creeping flames back faster with warp charges and more comfy peril management with inner tranquility.
Focus on one task at a time.
which is why I prefer to use assail and keep a little distance to maximize how many heads it can hit
if things get in my face, I'll opt to back dodge first before switching to melee
is your personal luck Is the aim that your are thinking, and is too inconsistant not to be a bug, you put the "crosshair" where you want, you charge and attack, no change of local indication of hit, sometimes counts as normal damage, sometimes counts as weakspot damage, sometimes counts as crit(the crit part is ok because of the crit change, it's here because is a option that can happen), I just got a visual bug now that I hit the mob and the soulblaze damage appeared as weakspot damage, and because of this, there is even a chance that is a meat grinder thing only, only thing that we can be really happy about is that at least isn't something that you hit 5 instead of the normal 200 (numbers are examples)
Yeah basically
Illisi is backup horde clear to me basically
I use dueling sword with assail
Generally I consider the melee weapon to be a backup dps option or a mobility tool
ive been enjoying this over my mk4
Except for really specific situations like ds vs mutants
Trauma Staff, Dueling Sword, Brainburst 
its more a whip out when i need to do 2 more damage and the lmb is quick
I don't plan to deal with shooter lines ever 
than the one shot that then mk4 was
Lmb them with staff ez
Yes this is why I run knife a lot lol
Guys, I just recently started playing as a psyker. Please advise which melee weapons are better to choose and which staves are better?
ive found myself using it a lot more to do that first stab, as the time it takes to swap and charge a mk4, is the same as another staff shot, so whats the point at that point
mk4 is really only super nice for mael mutant packs imo
as i personally rarely used it otherwise
what kind of playstyle are you looking for?
i think overall the dueling sword 4 is the best weapon but it relies on headshot stabs to be good and it's mediocre against hordes
basically every staff is viable too so it's kinda up to what role you want to fulfill there
Run! Save yourself before is too late, psyker life is full of grimdark!
looks cool
gonna try this with trauma and dueling sword or deimos.
I have 1 point left. thoughts? +15 tough? tough dmg reduction? I could take -5 warp gen or 5% ranged dmg. or grab another blue talent like Mind in Motion
maybe psychic leeching?
ngl psyker is so much finickier than any other class
unless you just play assail spam psyker on 4s or something i guess lol
Headshots can be a problem, I liked one of the special swords (forgot the name) Their ability to charge the weapon with magic is not bad
why not quell > toughness? or am i dumb and forgetting which node it's on
you quell a lot with trauma and it's often the tool you use into midrange shooter/shotgunner rooms
30% quell too much to give up in any peril build imo
I feel like the warp commands me, it's a pleasant feeling
quietude? i have it, middle left one up top. the only one i dont take is Warp expenditure, toughness for peril generated
oh woops i just got them swapped lol
personally i feel like the unique class mechanics make pysker more engaging than the other classes that all either shoot or melee, pysker has some extra mechanics that to me are engaging.
i think there's 3 force swords, 2 of them get stuck and one of them slides right through (illisi)
this fr. psyker has a lot more going on that veteran's "shooty shooty" or zealot's "hitty hitty". only other one that is about as unique is ogryn, but even then...
I agree, it's interesting and fun to play
I don’t value quell speed at all personally
i'd recommend illisi force sword if you don't want to deal with headshot aiming your melee
orgyrn feels unique in its weapons, but its still either just shoot or just melee
You’re really only quelling down to 80-60 with most builds and that’s fast regardless
Or you can edge near 100
But not with smite
Well… kinda
Staves are another interesting topic, is it worth taking a staff that shoots flames?
EP smite you just want uptime so starting at 0 is big
fair nuff but personally i try to quell down to 0 if there is enough of a lull in combat so i have more peril reserves to use when it picks back up, so i value quelling down there as soon as i can
i find so much of my psyker gameplay is really fiddly stuff like "ok time to swap to my melee weapon so i can do a quick sprint-slide so i have space to pull out my trauma staff to knock over these ragers" and it's like some 100+APM shit sometimes
though you can just edge your peril
Peril is banked toughness and also powers your damage so zero is bad
purgatus is pretty good, it's basically a slightly weaker zealot flamer that pulls out really really fast so it's a lot more useful generally IMO
it has good horde control, and good dps on anything that isn't a crusher (or behind a bulwark shield)
I like taking smite with the “fire when you kill stuff” perks and fire on shout, it’s a lot of hot damage
downside is that it has flamer range, but in practice it doesn't matter that often (although the few times it does you'll be pretty sad)
personally i consider a purg build to be best overall, as imo the best rounded build is purgutas, EP brain rupture, and bubble shield, but near every pyker build is quite viable
And warp charges also good
i actually run perilous combustion + wildfire in my stupid trauma staff build that doesn't have any other soulblaze in it at all
I like that psyker has a lot of good options rn
🤷♀️ it’s such good dip value
perilous combustion is still busted even at 3 stacks
with regards to staff primaries, anything involving trauma is my pick for most well-rounded
it's also really really good at clearing like, 10-gunner spawns
you can pop 3-4 gunners and the rest burn
does truama work for damage? i assume its decent for cc but
i just randomly sometimes get 6-7 shotgunner kills out of nowhere because of it
ive never built one so idk
it does ok damage
i don't consider trauma's damage to be remarkable
Is there any reason to use a dueling saber if it has less damage than a sword?
so apparently Surge is still bugged, somehow?
according to the subreddit whining of the week, anyway
illisi is aight, i have too many hours in it im bored of it since it came out. dueling swords rn are my fave it also doesnt feel quite as strong as it did in the 75% slaughterer hayday
yes, the reason is that it does more damage
the mk4 specifically deals the most damage among the duelling swords
it does the most dps specifically
the damage rating on the weapon is not adjusted for speed
but actually it's possible it just does more damage per hit too
crit heavies oneshot mutants
it definitely does on stab headshots
and pokes ogryns to death if you get uncanny
just scroll up and read the old messages, discord chat is better and cooler than reddit anyway
feels alright to me
Interesting
it feels a lot worse on crushers ragers etc than it used to pre patch 13, hp buffs
but i still like it
no stacks, you can one shot a damnation mutant with stacks/right build
yeah, trauma is a very safe weapon
the follow-up to "it does ok damage but not amazing" though is that like, it does ok damage while keeping the entire 10 crusher + 20 mauler patrol on their butts and clearing out all the chaff in between
and you can make your own space to keep using it
so i think it does more reliable damage than voidstrike under a lot of circumstances
it's a weapon that doesn't totally give up damage for its CC, which I'm fine with
The Ai Director still drunk with the weird escalations, btw 
and enemies that are knocked down on the ground allows you to swap to another weapon to dink them
like a deimos/duelling sword
i find trauma to be fun for enabling melee
yeah a lot of the time you can separate a single rager/bulwark/wahtever to stagger into you
and then you just pull out melee and murder him
while the other guys get up
same with stuff like flamers or dogs or even trappers
any way to one shot without WS?
oh you can also knock dogs out of their pounce with trauma rmb pretty reliably
though mines only 78% damage
I roughly understood, thank you all very much for your help
unfortunately this also applies to poxbursters 
personally if you're coming from other classes, id start with void, as you still need to aim it, you can get lazy with surge/smite/assail etc
you can just barely edge them with trauma if you miss and it'll stumble them, often towards you
all part of the plan
but you really cant go wrong with anything, hard to make a bad pysker build
one-shotting bursters is one of my favorite things about it
Understood thanks
oh yeah it's so juicy
you can also often get like 2-3 at a time
like the ones that are hard to shove bc they're slightly staggered? no problem, big trauma circle
I once lit up the killfeed with 9 burster kills that all shared a spawn door
my frames were not happy
That's a good point.
And one more question about the green demon, how to get rid of it?
do you mean daemonhosts?
shoot it
those aren't supposed to be fought
Yes
I mean, you can
Which blessing do i steal?
if you have bosskill, DHs aren't all that bad
mk4/brain rupture, but were no thunder hammer zealot
yes they're just annoying to fight and don't give you any upside
an ogryn with a shield trivializes them
and everyone will probably take a bunch of corruption damage even if you perfect kite it
but yeah, Darktide doesn't reward you for surviving bosses, sadly
but yeah like th zealot or even like, bleed knife will kill them pretty quickly and reliably
it's just... then you have a giant chunk of corruption
have fun with that
What's the trauma staff good at doing? I've seen it used a few times and I'm not sure why.
Today they persecuted me in the match because I couldn’t save my teammate when he was being beaten by a demon. And I was still of a low level
i find especially on psyker i can take exactly 2 poxbursters before i outright die so i don't like spending health when i don't need to
They said I was a bad psyker
so it leaves when you only have 2 people left alive, it always aggros the person who hit it first, then it aggros whoever did the most damage
im usually either full health, or dead, and there is very little in between
If you didn’t wake up the demon there’s no reason to get mad at you imo
if someone aggros it just ignore it unless your team is capable of killing one
You know what would be neat? Staff that lets you read players minds. Would be good VO opportunity!
in most pub runs that don't have a th zealot (or stagger ogryn or whatever) in them i just ignore them
That's the funny thing, it was they who woke him up and not me.
Not everyone builds for DH killing, and if a thing it’s silly to build a character for it when you should be just avoiding them lol
even if you need the monstrosity kills, those finish so fast in normal play i never ever feel a need to kill DHs
only times ive ever attacked a DH on purpose, was for malleus penance
and i was a shield ogryn letting others get it
Sometimes they’re a little unavoidable but for most part other classes and specs delete them, they have some warp resistance and it’s hard for a Psyker to carry killing one
the only way i've found to deal with them well as psyker is bleed knife
Unfortunately your team was jerks
At least FS is consistent in one thing: Every patch they fix something, break something, change something without putting in the patch notes.
I just tank the DH if possible, otherwise it just takes too long for me to kill them
when they suck up the person they killed, mk4 headshots melt them but, pysker isnt usually the best for boss dps
Thank you all for your help, good luck and good games
they're hard af to hit with ds4 headshots until then though
dam son surge staff is wild
jesus christ rofl it feels like the combat dagger of staffs
such high APM
I wish that DH's gave some sort of reward. mats buff, something
they're fun to tank
sitting there watching my peril go up, dodging a bunch when I need it to go down
DHs giving rewards would make every pub hell lmao
You get an achievement! 
they're free kills as far as I'm concerned
i'd be ok with regular monstrosities dropping loot
other than corruption
and not dh
i don't really want to be in pub lobbies where everyone tries to aggro every dh
I don't want to have to run an anti-boss build to pub as well
wouldnt be a "try". I'd just brain burst them and then back it into a corner until the team can get around to dealing with it
not like they can do anything to me
I would like wandering passive boss that drops loot. But yeah, not DH. They are more stage hazard.
I feel called out with my minimal boss damage lmao 😂
seems I haven't lost my touch
I still don't understand peril
Seems like it changed in patch 13ish
I blow myself up before I reach 100% on staffs
Its really annoying
What is... peril
when i hnnng
the explosive suicidebomber meter
true peril mod helped so much
Do you want the number to be high? Or high number bad?
100% and you blow up
Ah. Instantly?
You want to edge yourself like a degenerate between 80 and 97% peril
No, only when you activate an ability at 100% peril
97.1% and higher on brain burst
Ah, so if I just chill at hundo its fine?
Yeah, its what some people do for unstable power on force swords
get to 100% peril and get the 20% power boost on regular attacks
Ah, neat!
And even then once you trigger suicide explosion you have a few seconds before you actually explode. If you have the big shout combat ability and use it, it saves you.
Wait vent saves you from blowing up?
Ye
there's literally a penance for it
That's nuts
where you do it 50 times 
Ty for info
so close to finishing all of my class penances
you get like, idk 4 seconds or so once the animation starts, ive had a few times where shriek was on CD but it came up mid animation and you can still use it
its 3 seconds
I literally spend some missions just reaching 100% and shrieking non stop for it
to get it asap
Ah. Ya psykers really do have impeccable minds. Thank you for the knowledge!
or if you have this, and something is like burning, ive had it save me a couple times, though i rarely use this over other things
that one saved me so many times
i only use it for smite as you need all the uptime you can get
simply don't explode
On a serious note tho I do respect it for below like 25 psykers
Your peril resistance is assssssssssssssss
You know something I realized recently there’s no psyker enemies. Were they all eated by daemons?
Fatshark probably just doesn't know how to balance them.
Just look at Spacehulk: Deathwing
where the psyker genestealers would two shot a space marine
well the point of warp corrupted pyskers is to be a door so
Not exactly fun gameplay
especially when they're literally out of line of sight
Bombers are already infuriating enough
which one should I take, I have 1 skill point remaining
I don't need a psyker enemy dealing direct HP damage through toughness
The daemons ate them 
from out of line of sight on top of toughness breaks from out of line of sight bombers
you always want quiet, thats 50% toughness per 100% peril
thanks I figured
yeah you want that then
Wait does count passive peril quelling?
sooooo much toughness from that
like you can
not hit anything
gen peril
then quell and get toughness back
also everyone is gangsta until a elite is using brain burst on you
psyker enemies would be scary like that
pyskers actually are surprisingly balanced in lore it seems like, i always imagined them as like, eragon magic style, one shotting armies but my limited book knowledge (17 now) suggests they are just kinda dudes that do some special stuff, but can still totally lose a fight to normal dudes with swords and bolters
they can't go overboard cause warp is spooky
you don't want to see a space marine psyker get possessed
even kahon which has plot armor and is "stonger than magnus" is fairly killable
he got messed up by some normal space wolves on prospero
Let’s be real normal any normal space marines are pretty op as far as power scaling from minimum to maximum 40k dude power
yeah, i mean in comparable circles, like a SM pysker compared to a "normal" SM
the one bad thing about Surge is that now there's a lot of shitters playing it
there were a lot of shitters playing it when it was bugged with psionics too
true but now they're not really contributing much
now they really got to learn how to use it properly
at least now it only works in the shitters hands like, below heresy
no way someone picks up surge and does damnation now
But level 15 says I can
this is a team of 3 psykers and 1 zealot
using numbers 1-4, left to right, take a wild guess who said they want EP surge back
You! 
i still hit top damage near every match with surge, just by 50k instead of 200k
Nuh uh
Bubble is not invincible right?
no
not past like, 4 seconds
that bro got only 10 plasteel, thats heresy
still dies fast to gunners and reapers
i think it has a minimum duration
7.5 I think, since a patch or two ago
Aight I’m not crazy then, someone told me it was but it definitely gets melted sometimes
The guy who took 1.4k damage @fresh reef
snipers and gunners can kill it near instantly once the immortal duration ends



