#psyker-class
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what is this libel
I can still one-shot mutants in the training room with the mk4 dueling sword. weren't people saying that shouldn't be possible anymore? am I missing something?
are you on damnation difficulty
yea
opposite - dueling sword heavies got buffed
wtf is this new laspistol
you can never convince me to run gunker
staffs are too much fun
and not using ammo is a big team ammo economy boon
melee is very fun for me
melee is fine
i played a vet game and had roughly 350k melee damage and 25k ranged damage
I think there are a lot of valid gunker guns with the new patch.
i've never had any issues with ammo cuz I just use melee
even with pre-patch infantry autoguns
or the plasmagun
i pretty much see all ammo issues as "learn melee"
duelling swords got buffed anywhos
I respect that
Too many times you see vets going down cause they refused to pick up their melee during a horde
You don't need to push attack to start the duelling rampage now.
Shredder vet : no
Oh gawd, Empowered Surge is so good. Psykers can't stop getting W's this season
i fondly look back on pre-patch 13 monster maelstrom games with 0 ammo picked up as vet
So, how many things they broke on psyker?
handcannon surgical flak unarmored.
Surge is actually a power house now, that say enough?
BUT I WANNA SHOOT GUN
I play vet I wanna shoot smh
No melee
Empowered Psionics is affecting Surge
Only shoot
It's good because it's literally broken.
Broken means not working
Yes. It's not working as intended.
If you didn't get it the first time
Which is why it's good.
people use the word in whatever sense and you didn't specify it
Voidstrike has no spread
It's bugged and dealing 125% extra damage. That's not working as intended. Making it broken.
It's intended to not do that. But it is. So it's not working as intended. š
that's an intentional change
they increased the speed
Ok, but what about spread?
it's to basically reduce the need for people to ever need to quell cancel it
what about it
There's none
always had 0 spread if that's what you're talking about
No, it had spread pre-patch
it's always been perfectly accurate
just slow as hell
ping often resulted in the shot not going where you'd expect it do
Which makes me want to quell-cancel more than ever now because it's so fun. š
people like you weigh crack cocaine on a pound scale
but besides ping and whatnot, it always went where your crosshair pointed at the time of pressing LMB
i think people just didn't use the staff LMB at all and are now realizing that it's not as worse as it seems
or voidstrike lamayo
Head exploding from not watching your peril as I spam lmb... head exploding from too much cocaine.. same thing.
Thats bread and butter for old surge staff
Inb4 reddit claims they horde clear with surge
They do. On Malice
I've been trying to get people on board staff lclicks.
Damnation player here, havent played malice for months
It's often a better use of your time than charged staff attacks.
and the suppression will shut down gunners.
Its usually low charge surge > 2 left click for dregs
Best Shredder Blessings for Scrier's Gaze?
Most of the time when people talk on reddit they don't specify what difficulty they do. Assume it's malice
Probably Blaze Away. Followed by Pinning Fire or Powerburn?
Cavalcade is decent.
is it possible to make a good assail + dome build?
any ideas what I should be looking for on a revolver other than hand cannon?
surgical or pointblank
Nah they often claimed damnation while citing stuff that definitely doesnt work there
perks?
crit damage
yeah the faster orb speed actually makes me want to use the left mouse on the orbstaves
what doesn't work in damnation
because you can crap them out fast enough to supress but also score hits and kills
I've seen a lot of people saying that the surge staff isn't very strong, and oh boy are those people wrong. This thing SLAPS. Is it the highest damage staff? Probably not, but if you think it doesn't kill well at all then you're using it wrong or you aren't hitting breakpoints.
This staff wants to be charged up all the way before casting, which isn't fantastic, but that's why we pair it with the 10% faster charge time after each salvo perk, whatever tf it's called. After a few casts you're throwing out fully charged armor melting lightning bolts with basically zero charge time, and this thing is DEVASTATING. When you spec for peril resistance you can basically keep casting forever. It isn't uncommon for me to chain 15 heavy attacks from my lighting staff without needing to quell, and I'm yet to meet a horde that can take that, even on Damnation.
If you build your perks around this staff and commit to full charges you'll never need to put it away and you'll never stop casting, even at full peril.
Just saying, if you're the guy who refuses to play with Surge staff users on Damnation you don't know up from down. I am the anti-specialist and anti-elite psycher. I am battlefield control and overwatch combined. Surge staff is insanely powerful, and you might want to give it another try.
Surge staff is supreme, my beloved told me so, so fight me.
also the slower windup probably means les sof a delay from when the when you click to when the orb is spawned and sent on the path it was on when you clicked
Is this a copypasta?
I'm sorry amigo, if you can't hard carry with a staff that will make any five enemies in the game stop what they are doing and stand there for a few seconds and take damage on top of it in the time it takes you to right click, left click, and then then R. that's the definition of a player issue. The only staff that matches it in versatility is the purgatus staff. The purgatus staff just has different enemies and situations it's weak again
If i'm running surge staff I rarely get into a situation where my whole team is dead, because I have the tools that stops all the specials that suprise wipe teams. When i am in that situation pressing my F key to push/light everything around me on fire and some slash/push with my Illsi typically gives me the breathing room to go back the dogs/trappers etc under control.
What I'm getting from this is you aren't super great at melee crowd control, and that's fine a lot of people aren't, and it's a learned skill. But that's not an issue with a surge staff. It's jsut an issue that you can kind of get around with staffs like the purgatus.
Warp Flurry.
Stop the palpatine cosplay
I'm glad the revolver is actually really good
minimizes the need for ammo refills while also keeping the Psykers who hate staves happy
also did anyone see my other message??
Where my gunker homies at. Thoughts on guns to use i the new patch? Here's where I'm at right now:
Best
vrak Mk7 HAG
Laspistol
Great
vrak Mk3 HAG
Columnus IAG
Revolver
MG la IL
Good
MG XII IL
Agripinaa IAG
Usable
Vrak Mk9 HAG
Shredder AP
Graia IAG
Mk VII Recon Lasgun
MG IV IL
Don't Use
Mk VId Recon Lasgun
Mk II Recon Lasgun
Brain Burst slaps now imo
Yes lol. It was from, not goodā¦., psykers on reddit prepatch13
I miss being able to one-tap Scab Ragers from nil, but being able to kill every specialist except Mutants is huge
I wanna use brain burst long enough to get the penances done and then switch to Assail pretty much forever
but I also wanna use dome
A fellow laspistol enjoyer

Until Empowered Surge gets fixed, I'ma be Surge/Burst
Plus the new primary cast speed is faaast
What did they change about surge staff
Smite EP bonus is bugged and applies to surge staff.
It counts as Smite for the purposes of Empowered Psionics
So it deals 125% extra damage.
It's fucking nuts
It does double damage with a bug and has new VFX
Otherwise nothing
Lore accurate psyker, for real
Just double damage period or do you need to build into it
You need to have 1 EP charge. But the staff doesn't use charges so as soon as you have 1 you're good.
You need empowered psionics and smite
Is EP Assail any good? I've never used it because it seems bad
Itās assail
EP Assail is as good as Assail can be, damage-wise
But it's still just about as assaily without it no?
it's easier to keep throwing shards with EP on high difficulties
Itās like the default assail build
I've been running warp siphon/shield/assail forever and I don't particularly feel like I have a problem running out of assail charges
do you ever play high intensity Heresy+?
EP enables you using only Assail, if you want to
Okay fair. I'm not interested in that so I guess I wasn't making a mistake anyway
EP assail is 3 free throws
3 charges per ep charge?
Ah
Each charge is one but you can get 3 charges
So when the game spams shotgunners and gunners you can just spam assail
I usually find I have enough assail charges to deal with shotgun/rager packs
even after the nerf
Do you need to pair smite with surge staff? Does surge staff consume EP stacks?
Interesting, not sure if it's worth it if you have to double up
why does warp charge gain feel so bad post patch?
so is that whole tree basically dead then if you want to use shield?
Only thing I can think of is perilous combustion was nerfed and you're using charge gain on soul blaze kills?
Its not as good as it used to be but fine depending on your loadout
It can get good use with like blazing trauma/surge
Although rn you want ep with surge if your abusing the bug
does scriers work with warp siphon cdr now?
I just want Psyker to not have any bugs so I don't have to feel bad about not wanting to commit to a bugged weapon / talent loadout 
Hey I'm currently building up my Psyker so I have to ask the sages: I'm building full space magic with Brain Rupture and Venting Shriek, so would yall say Warp Siphon or Empowered Psionics would be better keystones for that build path?
I dont use the damage mods, can someone give me a comparison for venting shriek at full power?
Eh depends on build
anything that hits similarly hard
why does this game not have loadouts yet???
I mean saving perk
can you explain? like if you go shield psyker ability its non viable, might as well go disrupt destiny i guess
If you're playing Venting Shriek I think Warp Siphon is the way to go.
it does, each of those loadout tags snapshots your perks
Will keep in mind
Itās literally CDR on your shield? Gives you 50% of your CD back with 6
Also gives peril resist and damage depending on staff n stuff
warp charges are more fun
Itās quite nice for purge builds since warp charges gives CDR for push which gives more fire which gives more warp charges
Tho yes the fact that it expends warp charges by default kinda sucks and should be something to be specced into
Still better than disrupt destiny tho for most builds
you guys are going in fire reborn over psychic vampire?
Pmuch always
maybe thats what i was doing wrong
Tho most my warp charge builds are using fire in one way or another
With how much fire you can get on the left side I generally go for the fire
Cuz perilous combustion wildfire ascendant blaze and then fire from staff
I just did an auric damnation on my ogryn, I felt so fucking bad against a horde of gunners, I wish I had a psyker to deal with them
You running gun lugger?
With Warp Siphon, Seer's Presence, curio CDR stacking you can get your cooldown to around 12s. Then with Psykinetic's Aura you get 1.5s per elite/special kill. You can get pretty close to keeping Kinetic Resonance up 50% of the time. BR decent for elite/special kills and venting shriek/creeping flames is good for wave clear.
Nah, shield boy
decided to bust out kick back after the buffs and felt bad vs all the gunners yeah
At last zazy is home from his slave labor session and can test more patch 14 stuffs
HUZZAH
The only think you miss out on with not going EP BR is 2 tap crusher, dreg rager and an easier 2 tap on reapers.
I'm just standing there behind my shield with special action, and OFCOURSE a flamer pops up from behind me
Gun wasn't even shooting 
Hey can anyone double check my test. I think Illisi can quell cancel lights for faster attack speed. And It didn't before this patch.
Idk, I like shieldgryn but fucking hell, a fuckton of gunners just ruins the fun
went to veteran chat to ask a question, got in a throwdown over someone saying bubble is better than rectangle
This is my brain on regular Damnation with Surge/Burst. Can't wait to try Auric
Your horde clear is quite bad though
I'm using Illisi, it gets the job done
Fair enough, that works
Someone else in my Auric lobby is using Surge, so I'll run Purgatus for now
I dunno why I thought Illisi got hit hard by the nerf bat
Thatās not me btw @lunar hollow just has infinite memory on his pc
I just have no interest in gunlugger tbf
it's because ripper at high ping bugs out, doesn't play sounds/firing animation
and the ammo counter has a stroke
this is all to say that josho has shit internet
wall is better :<
I feel like 50% of my wipes are uncontrolled mutants and dogs
I have no plans to fight bonbons in a corridor without a dome shield
mutants are whatever and dogs aren't threatening nowadays if you just spam push as a psyker (0.5s stam regen delay btw)
the game cheats in your favor with regards to dogs
hmmmmmmmmmmmmmmm
It's not an issue if the dog is just polite enough to come when shit isn't going down
because your push will have a longer radius and duration with respect to dogs
i'm not kidding about just spamming pushes
it is an actually valid strategy
esp if you just take kinetic deflection and ignore stamina management
But do you have time to do that when you're busy backdodging and trying to kill a crusher pack with flamers running at you
That's what I mean by wipe scenarios lol, pure chaos that goes from somewhat controllable to wipe cause of mutant throws
dome shield for the flamers is nice though I just bring trauma for those scenarios and spam assail + melee otherwise
Have you gotten a chance to test mk2 duelling sword arco
no but apparently the mk2's h1 still has less damage than the mk4
just wanted to put the idea out there but what if there was a way to wrap your staves in whatever their charge ability is and have a powerful stave melee would ya use it or just keep playing like normal?
so that makes me very sad
the numbers just looking at the patch notes seem fine
bugged rampage will probably skew any results you'll have
Oh that wasnt fixed
I do want to try mk2 just need to make a good one
its cleave distribution seems fine for unarmoured/infested
What is the advantage over mk4? Thought lights were better for hordes but at least cleave values seem universal?
Havent checked damage stats
the cleave buff for the lights was supposed to be for the mk2 but all the duelling swords got it so rip
no advantage at all in terms of single-target
Mk4 supremancy I guess
if you like the duelling sword and want hordeclear, the mk2 is there for you I guess
the massively higher damage on weakspots with the mk4 vs other swords still feels like an oversight
why even use the others
So you really only take mk2 if you like it
Was hoping it would be a nice hybrid/mk 4 with horde clear but that doesnt seem to be the case
Although ig mk4 with horde clear would be a little dumb
true
bug?
Is the h1>h2 transition as fast as mk4 at least
no idea, but one can hope
Dont you hate assail when other psykers use it lol
I haven't seen another assail psyker this patch
sometimes I just do mainly mk4 duelling sword runs if assail gets boring
I havent used assail at all i feel too guilty
In my opinion assail was not broken on histg
new assail seems real strong though with the change to the alt fire, surprised people arent using it, even if Smite/surge staff EP is bugged.
i'm the degenerate who swapped to bolter vet two months before patch 13
just managed to roll this, thoughts on perks?
depends on the deifnition of broken, but assail is just a very good position-agnostic weapon with 100% accuracy
and very brainless in design
I agree it's brainless, but it wasn't as overperforming as it is on lower difficulties
nerfs to ammo economy won't really hurt it that much, but it'll require more skill to get similar amounts of output
weakspot damage im not a huge fan of over crit chance or plain damage increase to more powerful enemy types, and poxwalkers seems a weird one to have a damage boost to
I'm not actually sure if its still in the game but I heard from some zealots that ogryn playtesters dont uh
super thoroughly test things
and no one realized that the burn stacking was bugged with ripper to apply per pellet
idk if its still in game tho
yeah it's not going to do as well on lower difficulties, but you can just shut down a lot of engagements on hishock with just assail spam
ranged patrols are a joke with assail
thats hilarious, even though im a stubber gunlugger for mine
special waves are a joke with assail and you can just stab mutants
Assail is def still busted on histg esp since its even easier to maintain ep
And it still does well at it now. Which is why I will still take it because 8 shotgunners sucks to deal with
i literally just ran into ranged patrols with just assail + duelling sword
cuz assail's stagger is also good for some reason
buffing the alt fire if anything vastly improves the ammo economy with more surgical usage
so I just stabbed -> threw shard -> stabbed -> threw shard
I thought they should have nerfed assail's stagger first, it's baffling how it staggers everything short of a mutant in one shard
eh the stagger is whatever
I consider the ammo economy to be the main problem
and lack of damage falloff with targets hit
I think the stagger is fine except maybe for bulwarks
I'm fine with it having stagger as a combo/set-up weapon
but the assail spam is def
but it just has too many other things going for it
weird
stagger wouldn't be the thing I'd personally change
So whats the new smite build? EP or warp charges for less peril gen?
Yeah spam is still strong
I think a 30% CD increase on Assail is a sufficient change, to give extra space to use your weapons
I guess it's just that combined with how many you can throw, that amount of stagger is broken
I do find it frustrating where everyone is like 'yeah change the ammo economy to make it so you cant spam 10 of em and you can't get one back every 2 seconds"
Just use left click shard to get ep first
and fatshark went "haha 50 less damage"
i'd just nerf it to 3 shards max and much slower regen
in what world should you ever be allowed to throw 4 or more shards at a time
just use your other god damn weapons
3 max + slower regen seems excessive IMO
It sometimes takes me 3 shards to kill a bomber when the javelin isn't cooperating lmao
nah
So kill the ability?
because assail shards regenerate while you're using your other weapons
I think they wanted to change it rather than make it the same but worse but it just made no difference essentially
lol
assail shards regenerate while you're using your other weapons
Brain Rupture and Smite have a harder time cost because you have to be actively holding the blitz out
I wouldn't have noticed the change to assail if I hadn't already read the patch notes
but a lower ammo cap and/or increased CD would be good. 5/6 and 30% increased CD would work id say, along with removing extra targets hit with EP assails
whereas Assail takes only 0.2 seconds to throw the first shard out and 0.33 seconds for the 2nd shard, and then you loop back into that l1 -> l2 combo
so roughly half a second to go through a rotation
Here's what I would do. Keep the high damage, keep the 10 shards. But you ONLY Generate Shard with a special kill/ 1% on kil for you or anyone in your coherency.
which is very little time, and you can continue aiming those shards on other weapons
needs more than 30%
this doesn't work in lower difficulties at all
the on-kill stuff is already done by EP
Im a warp charge assail user though so i can focus on using them for some damage and then swap to surge/sword for cleanup
I really would just keep the passive regen, and there's no point in having slow regen if you also have a lot of shards to burst through
or while theres still big crowds while having high peril
like, this is the same problem that the bolter ran into pre-patch
you need like 200% increase to assail CD for it to matter lol
Why not? Kill with primary staff
what's the point of having a slow reload if you can just kill everything with 15 rounds lamayo
1% chance? You kill like 300 things in total in a malice run
It's for you or anyone in Coherency
So their kills count too
I'm also not a fan of very probablistic elements in games
I was mostly speaking from a perspective of the difference the 30% decrease in CD that one talent offers, so going 30-50% at base along with say, max 5-6, would work for me.
300 things across the squad
and potentially changing the 30% CD talent to something else to further reduce spam
so roughly ~20 shards through a hishock if 1% per kill is your only mechanism of getting shards back
On low intensity maybe. Ok maybe increase the chance to like 5%
im just shooting from the hip here
I say keep the ability to spam but make the CD punishing
i'd just keep a passive regen and you can tack on things
like
but on-kill stuff is also boring
again 7 shards so you can spam it
it's just a passive thing that happens and you get it back during hordes
but then literally 10 seconds per shard so you gonna be having to wait a minute
which should not ever be tied to assail shard generation
if you want to throw 7 again
regardless, i think its safer to make a smaller nerf rather than over-reach
probably
i want it to be a purely quickswap weapon
sure you can spam it, but you should be heavily punished for deciding to throw more than a few shards at a time
its another thing to completely ignore what everyone is saying
and just go "haha 50 less damage"
significantly slower passive regen + get shards for doing something (not related to killing enemies)
although I'd just say that a slow passive regen is a simple implementation
and would have practically the same effect
I dont play Damnation enough to comment but id feel it has a bigger impact in such difficulties, albeit not enough. A CD changed paired with this one that akes the alt fire not so redundant is good in my books.
i'd just rework the altfire into a non-aim assisted mode
psyker needs some real mechanical depth
A part of me wishes Smite had a weird niche going for it where you could focus more on Soulblaze with its usage and spread the fire while zapping.
but that would probably be overpowered
You already have Wildfire
100% peril is already too much for most people
they can just avoid taking assail
or just spam LMB
the class has other options for being brainless
I do agree
I like peril management as it gives me more to think about
But past that its not much
Aiming matters less and we had infinte dodges for a while
I get amused seeing Assail/Shield Psykers who blow themselves up tho
idk isnt peril mostly a subconcious thing ?
yeah you just fall into a muscle memory rotation
Assail sometimes really catches me off guard and blows me up im ngl, even if i have my peril meter right below my crosshair
so peril management basically doesn't matter once you have enough hours
Last time I blew myself up was when I was trying to kill three Elites at the same time lmfao
when shits getting wild and i just let loose that one extra assail accidentally
Just needs alterantive nodes in he talent tree.
One that makes it lose the stun but gain the ability to refresh/spread soulblaze stacks in exchange would be fun
I just go off audio/state of my screen
purg/bubble/BB is quite nice
oooo, i like that
Or even what in used to being at roughly
Iām still a BB Purg fanboy. Converted from charges to EP with the shield cd bug fix
Yeah, I'm going something REAL similar
BB buffs with EP let me 2 shot crushers
I'm just using DS4 instead of Deimos
And with free BB I can reset shield cd pretty quickly
No kinetic deflector/deflector cause I got the bubble
but tbh i woulndt mind something mechanically more demanding
but also rewarding at the same time
I like deflector with bubble but I get what where youāre coming from
its also a form of balancing
That too
I wouldnt mind stuff being pre patch illisi level as much if it was remotely hard to use
Even then i think its still a little over the top
But point stands
oh my god thats how they spam it like that
Voids in the same spot where its pretty mindless and aiming is generous
For infinite reward
rampage mk4 after patch is disgusting at horde clear
rampage is still bugged yes
basically purge staff apparently is weak as shit and needs buffs
if you listen to surge copers
trauma is good, voidstrike is good
surge is totally fine IMO
surge staff is lmao
I forgot I still got precog on there, should I get rampage instead?
Surge on it's own : mediocre, has it's niche, but other staves can do the same , ie trauma/void
its alright at killing things that run at you by itself
surge with bugged EP: state it should be in
you dont need to aim, you can melt anything regardless of its armour level and it has CC, its a nice niche over voidstrike as a more a strong bolt staff
Yah I donāt care for cc Psyker builds. Smite and Surge are kinda mid imo
and with a warp charge build i really like it
assail, BB, voidstrike, trauma, purge
are all kinda just
point in the general direction
watch things die
even BB
misses all void hits
bro someone was complaining about missing with voidstrike
and its like
HOW
omg i had such a bad time vs a DH yesterday trying to hit it with my void
OKAY I HAVE DONE IT
cries in duel swords
Trauma at least takes some amount of practice to aim far and not fuck over teammates
Thats really it tho
honestly besides crushers you don't even have to aim a duelingsword
even full charge their movements while hitting the shielding ogryn made me miss half the time lol
go into the meat grinder and just lmb spam the mutant with ds4
it dies in like 3 seconds anyways
what is EP and what is bugged about it?
but yeah, i like how surge is damage with some CC and ignores armour basically
Ds is easy to aim cause your point blank
I remember trying to kill a far away gunner & I swear it was yelling 'SERPENTINE MOTION SERPENTINE MOTION' while dodging all my voids 
Empowered Psionics
Empowered Psionics
parkinson's š
currently smite and surge staff rmb are regarded the same thing
so anything that buffs smite also buffs surge staff
does the now higher damage and spread from empowered smite make it better than the benefits of warp siphon?
that means smites +1 target and 10% more damage on enemies hit also applies to surge, as does empowered psionics WITH smite giving surge +125% damage
what blessings for vraks VII gun psyker build?
I mean I've missed, but I've never done it to the point where its like i'm complaining about missing it lol
its just
shoot the damn thing at the target
ah so thats why surge hasnt felt like trash as of late
So did the patch not change any breakpoints for unempowered BB?
its finally balanced
even if it misses, the blast often CC's them & makes the next shot 100% to hit
scab ragers now take 2 or 3 depending on if you have warp rider
flamers are one shot now tho iirc
Surgical/whatever the one that gives you more crit damage on headshot blanking on the name is bis afaik
do you have to take the 2 Smite noted for it to provide the +1 and 10% for surge bug?
No respite/opening salvo good too
really does feel like that 
wtf didnāt they use to be 2 max
nope with the health buffs if you take BR without any other buffs it takes 3 to kill a scab rager psure
tho apparently warp rider is enough to turn it back to 2 so i'm assuming its not like a huge breakpoint to meet
Throwback to one shotting ragers with BB š
yes because its specifically the smite nodes
Ayo what's the dump stat on MK4?
the time of 1350 hp ragers
Cleave damage
btw just to make sure did anyone test if you need smite with psionics for surge bug
Dont leave it crazy low tho
or just psionics
P sure you need smite
Okay I always run rider so thatās probably why
not mobility?
I can test again
oh waittt
no nvrm before it was 2 yes
now its 3
without warp rider
with warp rider its still 2
if I could just reliably force warp charges like I used too....
Mobility is kinda DSs thing but can be like 60 and be fine imo
Basically except against flamers
I could stack the % buff so high
SO high
cause I got this
BB taking L's again feelsbad
Yah but EP BB 2 shots crushers so itās fine sort of
Yeh id use that
got lucky on blessings
eh idk I normally run warp charges with BB so this just sucks
warp charges cuz normally I run BB with purge build so BB is specifically anti armor
ouch
so close
perils of the warp is when you explode, right?
Ye
I have to save myself from that 50 times for a pair of blue rarity pants
lmfao thats so bad
š
you can kinda spam it with warp siphon
i had it done in 2 matches
but yeah its annoying
like get up your peril just to explode then use it
I just ran illisi and canceled the animation and saved myself a bunch for a few missions and got it pretty quick
the penance you can only complete alone seems easier than some of these earlier ones
This was when the penance patch released tho so that was when there was only the push
what blessings do i want on a surge staff?
@long wharf @spice veldt
Flurry nexus
you dont need smite with empowered psionics surge staff bug
Wtb blazing spirit on surge fatshark WHEN
Tbh id take one less target to take warp charges
Er
The other blitzes i mean
Wrong way around
Brainburst is still so bad
eh screw that
90% of my targets die before I'm even half way charging
give me some range to my surge staff
It's so slow, my grandma would have time to get to the target, kill it and run back
Skill issue
You want siphon charges with brainburst
You want to use your ability with brainburst
But you don't want to use your ability with siphon charges
Ideally youād have a vet thatās competent to be able to clear all the specials in the zip code
You could take assail for range if you're so inclined
psa: BB Purgatus with emp is VERY fun
the explosion penance would prolly be easier with a staff, huh?
easiest with a force sword, just spam activate the special with one that has low resist lol
I have to kill a special tho
Spam Illisi
Would a Smite/Bubble/Warp Charge build for a Support Psyker be a decent idea?
bonk it till its nearly dead, then spam special lol
I keep seeing this
wtf is illisi?
Force Sword
One of the force sword brands
the meta sword people use
Illisi = swingy boi
Deimos = stabby boi
Obscurus = obsolete
I still like chainsword idgaf
so does this work when my teammates get a kill, or does it have to be me then they apply it to my teammates?
It's the former. It works the same way as launch day I'm pree sure
my game crashes every like 5 seconds ingame
You have to be the one that kills
got a build I can look at and try?
Did they fix warp siphon and Scrier Gaze CDR or no?
just a sec
Also what's the new surge staff bug I hear
So with the cleave improvements to dueling sword, the MK 2 lights and heavy 2 can actually cleave enough to easily and constantly proc rampage.
EP effects surge staff for some reason. Giving it double damage without taking ep charges
You do for hordes.
It's silly, but not as bad as infinite smite was.
what is the go-to purgatus staff build? I looked around for guides but wasn't able to find many
this is what im using, warp nexus + flurry on purgatus with dueling mk4 uncanny and riposte
I guess there's my answer!
oh my that is fun
nice ill check it out
ty
So was I just imagining things or are there more gunners now?
I dunno they claimed they reduced spawn and increased enemy health but I really dont see that many fewer guys
Havent noticed more gunners, But i have seen a lot more silent trappers just spawning directly behind other specials.
Had a couple of occasions where ive taken down flamers and shotgunners only for a silent trapper standing perfectly still behind them to fling a net at me
my main chainsword is bloodletter/wrath, but im curious what other builds i can run as a psyker. mainly use for horde/elites/bosses
im curious to keep rampage
Maybe they reduced the bigger melee elite spawns and that just ends up leaving more room for gunners to spawn?
Savage sweep is OP on chainsword
Rev it up can be super funny on zealot with momentum
4 Atoma
since nobody answered, taking surge with empowered psyonics actually applies the increased damage thats supposed to only be applied to smite on surge's ability
so in short: surge op rn
i dont think it was trash at all
nah, imo, it went from mediocre & niche to good
crit surge pre-patch was pretty fun and good, fast charge with high damage, enough to 3 shot a crusher
Derpy is just a surge hater!
ĀÆ_(ć)_/ĀÆ
I want it to be not shit
and currently with +125% damage
its not shit
it's enjoyable now yea
nah i def agree surge needs buffs but i dont at all think it was bad
from having to hope you crit to one shot an elite, to knowing you can one shot is nice
okay, I am 90% sure illisi has quell cancel light attacks now
I dunno how the Eviscerator got better...
just make surge have +100% damage
like I've been saying
get rid of its interaction with empowered and with smite
and better blessings
blessings are fine, one gives faster charge time the other gives better crit chance
keep its smite +1 chain please
I like the idea of leaning into surge being strong with crit
After playing some auric with barrier, I don't think I want to go away from it, those thousands of gunners be bitches
It's a shame though because you can't go Shriek with the crit aura.
So you have to go gaze or dome⦠and done is greatāactually, it's really greatābut shriek is justā¦
Something else.
Shriek clears rezzes
shriek is so chainable
saves you from accidentally going over 100
Saves you when you intentionally go over 100.
Lets you wave clear with soulflame/smite.
Just so good.
Well if gunners are fucking you just shriek at them and charge in with smite or melee
knocks them down
Or get a crit and then run at them!
Not if they are on the other side of the map
Well then you have other problems I'll wager
Or suppress them with surge m1 and then run at them!
How do you suppress them?
Shoot in their general direction.
I am unfamiliar with suppression mechanics
A lot.
im done man
ive upgraded 20 voidstrike staffs to legendary
not a single one of them got surge
i only got 2 different T4 blessings from those staffs
Same boat mate. It's sad. š¦
Bunch of suppressive(?) fire though lmao.
all quell peril for me
Wasnt in patch notes
I only upgrade to blue for blessings
cleared auric mael with a bot and it felt like a 4^, smite bug reigns again
what?
isnt the chance of getting a T4 blessing by ugrading to blue like less than 5%?
yeah no
laspistol is nutty
a crit with hit does 4x the damage
ima try it out on my vet
I dont know about that, maybe? I've bad several t4s on blues, including surge
hmm
Took me about 12 tries tho
does this make you do true damage and then extra damage?
Buy its cheaper
yes
I go from white to blue
10x cheaper
think green is fine too
but yeah i can do white if there are no greens in store
I just buy staves, if stats are shit, I use it to get blessings
idk what is meant by true damage, but here's how rending works
+Rending% contributes an additive effect to your armour damage modifiers.
If your attack deals 20% damage to Carapace, then +50% rending means that your attack now deals 70% damage to carapace.
If your attack deals 100% or more damage to an armour type, then every 1% of rending contributes to your armour damage modifiers at a reduced effectiveness of 1/4ths. So, if your attack deals 100% and you had +100% rending, you would deal 125% damage instead.
The caveat to all of this is that rending% does not affect the Unarmoured or Infested armour types. (On the other hand, it affects the 4 other armour types)
What's the cool meme build people are running with surge staves?
empowered applies to the surge staff, and does not consume charge
@south canopy do you mean using the bug?
Whatever it is
Does assail count for shooting bounties
the game not switching weapons got me
how do we like the new update siblings
@south canopy https://darktide.gameslantern.com/builds/9a756a7b-24db-460d-b27c-1a56446468d4/surge-bug-abuse
Alright thanks friend
Pretty good, big BB buff, smite bug fix and buff, assail nerf and buff, force staff buffs, voidstrike nerfs, mk3 autogun nerf, lasgun buff
smite no longer lags your game much
How much does the damage stat affect soulblaze damage ticks?
it doesnt
@frigid sparrow 0%
Damage is dump stat for Purgatus
I'm running crit purge and that staff dropped omg.
your damage perks like 25% flack damage do inscrease burn damage
Basically perfect. Just change perks.
but damage does not
Also add crit chance and flak for perks
man im still hunting for a laspistol with perfect perks but even just having infernus and dum dum is more than enough to fuck shit up
unfortunately only good things are stats and warp nexus
Change run n gun to surge for sure
i miss when fire void was good
yeah, stats is not even good distribution š¦
but now void is too killy so it sucks at spreading fire
damage is low
already getting people leaving cause im using surge. haha
Anyone know what is the actual difference between "finesse damage" (Scrier's) and "weak spot damage" (disrupt Destiny)
+30% finesse damage = +30% weakspot dmg & +30% crit dmg
Ok but disrupt Destiny then lists out weak spot and crit damage so they're just being inconsistent again? Lol
prob cuz it gives a higher bonus to crit dmg
Oh yea nvm
but it lists them separately for zealot's Duellist
what do you think, go for the warp flurry 4?
so fatshark descriptions
or overwrite flak
Yea idk, they should just remove finesse damage and always list out crit dmg and weak spot
yeah that would make to much sense, motion denied
I think remove unyielding over flak?
Ok and then are stacking buffs additive or multiplicative? Like two 10% attack speed buffs equal 20% or no?
Or like 25% unyielding on a gun with veteran 20% unyielding talent is 45% unyielding damage?
does empowered psyonics only proc on a warp kill?
Pretty sure procs on any kill
assuming that it's additive is prob the most conservative and likely scenario
but god knows
like the stuff from zealot's stealth ult used to be multiplicative but was changed to be additive in this patch
Creeping Flames and Empowered Smite is fucking amazing
so goddamn good at throwing little force balls now
lvl 15 in this T5. It went bad. š©
yeah staff light attacks feel a lot better
lowkey people thought smite damage would still be too low but its pretty great rn
(with emp)
it did like 23 damage a tick
burn just makes everything die even faster
and procs battle meditation
which lets you go even longer
its fucking great
smite overall just feels really good now
the dopamine from blowing people up also helps
Columnus IAG is pretty lite now for scriers gaze + DD. Would recommend you give it a try.
I have no idea how to brainburst, even after the buffs it feels so bad
use empowered psyonics
its very fun
I feel like they just neutered the crap out of our class again
how so?
They need to make our blitz scale with the difficulty so itās not getting torn down in upper rank content while being overpowered in lower rank content
all psyker blitzes are good, it just depends how you use them
...which blitz do you happen to be referring to
I feel like all of their targeted nerfs , which were very necessary for lower rank missions , are only making us squishier and less effective as a class in higher ranked missions
that's a good point
Brain burst
Some thing I would consider to be a one tap for everything, except for final boss
Is a two and even three tap for a lot of higher level missions
not as it currently is, I would never ever give it a one-tap for all non-monstrosities
not without adding more complexity to the weapon
BB is incredibly great for picking off high value targets who arent monstrosities
you don't deserve straight up one-taps for an aim assist weapon without some extreme cons or downsides
My suggestion would be make it scale, length, wise and peril wise with what youāre trying to blow up
So the more health, the thing has, the longer it takes to do a brain burst on it
But it will always be a one tap
Which of you guys are Team Dome and Team Wall? I feel like I'm not getting the use out of the dome like I wanted
And can get interrupted if you get meleed
that sounds extremely annoying
dome is really good imo, especially in open areas
Any more annoying than having to hit the same enemy three times?
I'd rather keep the uninterruptible BB that we currently have
sure that sucks, but that sounds more like a gripe with BB's shitty DPS than anything else
like besides cutting out the casting animation, it's going to be basically the same
and a gameplay loop where you can just peek out, go back into cover, and wait for 9 seconds to kill an enemy just sounds boring
Letās move on then, smite. Palpatines lightning with all the power of an electric flyswatter.
oh man the surge empowered psyonics bug is so wonderful
best cc in the game
I canāt figure out if theyāre trying to make it a cc ability or a damage ability or some combo of the two
What if it works like Doom Eternal's ghostbuster beam and you just sap the life out of your enemy over time
Wow that new surge bug is fun
But itās still feels underwhelming when you can just use the surge staff and get the same effect and quadruple the damage
surge... on like max 2 targets
anyone else really like the knife psyker character? really cool
ignore the ult
i am a psyker
surely.
Lmao
That's pretty cool.
meanwhile you can stun an entire horde with smite
I didn't know the knife even had a model at all
they do need to add an additional target baseline to smite I feel. It's great for crowd control and stunning enemies which it can't always do effectively since you can run out of targets to stun
cool for something we never see lol
Bro honestly just telekinesising a knife into the enemies heads would be Baller
why would the zealots steal out powers like this
They hate us because they anus
I guess I would just like it if the smite left click did more DPS to a singular target something with a little more oomph
It just feels like cc is all they kind of want us to do
I honestly can't tell the difference between LMB and RMB Smite
And yeah, thatās helpful, but it gets really boring
smite m1 is pretty useless i'll give you that
I don't even use smight alt fire
You can use left mouse button immediately, but it travels slower between enemies and doesnāt do as much damage
I think
m1 targets like 1 dude, m2 spreads to a few dozen enemies
But it charges so fast tho
Itās only really useful if a pox burster is about to jump inside of your rear end
You had it too good for too long
damage is still negligible it's really just good for the stun IMO
I wish empowered psionics reduced smite's cost rather than I crease damage. 150% of almost zero is still almost zero.
u have had it good for too long
now u must live in envy as we get to use crusher
although when paired with empowered psyonics you can kill at a lot of poxwalkers I guess
yeah true
id say the damage increase is quite noticeable
Fr like i said , itās an electric fly swatter
zealots stole our protein supplements and dumbbells
Once again, endgame auric level, itās shite
and vet stole your .5 stamina regen
nooooooooooo
psykers truly are the most oppressed
They really need to increase our power with the mission level or something
your heart
š³
(it's also not a great idea to build for it)
this sign can't stop me (i can't read)
Maybe on trash mobs maybe but on everything else I don't see a difference, and any difference in damage is negated by the increased peril cost - as you're giving up significant reductions from the other tree.
Iām OK with getting killed in two or three hits, just as long as I get to bring the fear of the warp to our enemies
arco did u see the power of mk 6 psword
yeah
u cheater using rampage
tsk tsk tsk
still some nutty ass carapace damage wtf
crack cocaine psword
otherwise u kill a crusher in 1 combo
god I love that vet doesn't have dogshit stamina and can properly use the mk6 now
smite isnt supposed to kill anything above trash mobs, its supposed to be a cc tool to let your team have breathing room when theres 8 crushers on your back
they gave a reason to use the mk6 dps wise
time for me to roll a good mk6 whenever I play vet
See? thatās how you know some thing is wrong with our class, we have to rely on bugs and unintended features in order to get use ability out of things that should just be more usable
That's my point though. So why not have Empowered Psionic give a peril cost reduction?
i mean some stuff is underpowered but we have some overtuned stuff of our own
we just feel it particularly hard because our staffs just have really dogshit design and none of our blitz have enough complexity to deserve any particular power
If we have anything overtuned, itās only in lower levels
breh
Idea, they should increase the stun power of smite, so bigger enemies can't resist it for very long
stop a crusher in its tracks
I have a 2k hours in this game and I play high diffs exclusively
I'd settle for that
because at higher levels cc is so much more valuable than lower levels, people can do a lot more with significantly less time
what do you mean that it's only overtuned on lower levels
But see, I donāt even like that, though, itās not fun just sitting there CCing enemies. It feels like youāre cheesing the game. It doesnāt require a lot of skill to do.
yeah it's a shit design
you're just a zealot nade except you can't do anything else while smite is up
without support if you try to just do that you'll get killed by other enemies, it only really works if you have support
Trying to use any of our blitzes in higher level content is a sure fire way to get you killed and not really help your team as much as in lower level content
Buddy, you're kind of proving my point here. Smite is a cc tool. Increasing damage therefore is neither needed nor really wanted.
i don't particularly care about smite or brain rupture since i don't use them, but Assail is very very viable in higher diffs
And itās a fun, flashy power, but that also requires no skill
Empowered Psionic should either increase stun power or reduce cost.
i said that??????
smite and assail are both fine in damnation/aurics
unless you are making dogshit build decisions like not taking perilous combustion and true aim with it, I don't understand how you owuld think that it's underpowered
side note the mk iv duelling sword's heavy attack is amazing now
i can easily top the charts spamming assail in auric damnation
Do you enjoy it? Does Your team?
You've said like three times that it's not supposed to kill stuff. So I'm asking then why do we need empowered psionics to increase damage, when damage isn't the point?
is it fun? no. Is it effective? yeah
Assail is just not fun, I run smite because I enjoy it.
I agree that its design is dogshit, but using assail in higher diffs is not "a sure fire way to get you killed and not really help your team as much as in lower level content"
oh, I remember watching a bricky stream, is him getting mad as a zealot trying to kill anything while an assail pysker just took everything out
surge is the opposite, not all that effective but pretty fun
only reason i did it twice is cuz i kept forgetting what i was doing the first game and kept not using it much
I've never really enjoyed brain burst for some reason
Yes, surge is quite good right now
also wrong
subjective
Itās because itās not satisfying, just using it on one person, especially if that one person doesnāt die in a very satisfying way
void makes the other staffs feel weak
Now if they had a group brain burst
but they arent
That would be interestIng
I wouldve been fine with smite staying the way it was, but the increase to damage was a slight and noticeable buff that i dont think was entirely neccessary, but still nice nonetheless
should just remove perilous combustion and make it wrack & ruin again
why does kinetic flayer even exist
damn deimos poke is nasty now
god
i wish
here's a hi5shock solo clutch with void + assail + ds4
probably the least brain-on solo clutch u could pull rn
you kinda do with the talent that causes soulblaze to surrounding enemies on elilte kill
A question for the ages.
it had a point
not an intended one, but as a warp charge upkeep mechanism
But thatās soul blaze
now it's just like
They should make a blitz that incorporates fire
if u dont want to use any psyker blitz
u can run brain rupture with kinetic flayer
for a minor dps increase
well brain rupture is evidently on the soulblaze side of the tree
i really do think that they should just remove perilous combustion and slap wrack & ruin back into the game
I donāt know what wrack and ruin is
oneshot stuff with purg staff
was an old talent
similar to perilous combustion
oh boy I can't wait to blow my kinetic flayer cd on a poxwalker
it does what Perilous Combustion does except per hit of Brain Burst on an elite/special
Oh that
Meh
yeah if it didnt apply to commons thatd be neat
don't you fucking dare
also
why do you want psyker nerfed into the ground
wrack & ruin lost its main downside (competing with Warp Unleashed)
smh
I don't understand how brain burst LMB and RMB work
could be neat if charges had unique effects with each blitz
Left mouse button only works when itās actually looking at a target
old BB charges
I notice I lose some charge time when I hold both. If I hold RMB and left click, it can cancel my attack
rmb is pre charge / free aim, lmb locks on to the target who you started channeling on
maybe like every 5 kills with assail the same
what's the rationale for using smite vs my trusty lightning staff
Right allows you to charge up ahead of time and then click left mouse button whenever you want to actually kill something once itās charged
or 50 ticks of damage with smite
you also have to be full charge to use rmb charge
