#psyker-class
1 messages · Page 758 of 1
OOOOH with Ilisi buff try firesword build again?
gonna have to see how that translates ig
cause honestly I never liked the other staffs
the rifthaven is very fun but lackluster in range that BB can make up for with the buffs
it's what i run with it and works fine
yeah, love the new surge staff (as of current patch)
Trauma Staff is getting a damage buff to enemies
● Special Action Base Damage (0%, 80% Damage Stat):
○ 8, 11.2 to 25, 65.
● Special Action Armour Modifiers:
○ Unarmoured: 25% to 80%.
○ Flak: 50% to 30%.
○ Unyielding: 100% to 50%.
○ Maniac: 50% to 60%.
○ Carapace: 0% to 0%.
○ Infested: 75% to 100%.```
Bonk funny, make OP fatshark trust
i never used the bonk cuz that shit's was useless
gotta hit a regular dude 15 times before he dies
yee
more damage to unarmoured and infested would be really nice
rather whip out sword
Rest in peace diemos dodge sprinting, rest in peace
Changed Force Swords dodge limit from Infinite to 5
oh actually, the damage change is to all the staves
I made a HeroForge model of my Psyker, Luthor.
I was about to come in and say Voidstrike was safe but I didn't get to that part yet

BRAIN BURST BUFF
NOOOOOOOO
they could do some real cool stuff with the bonk button, some ult fire or something would be rad
The updates are pretty decent so far. Theyre also leaving thr Smite Bug alone because of how much fun it is. At least for now. Prolly put a timer on it.
some aoe damage shit or something
Rifthaven: Flame aura that gets your peril up to 75%
but sets everyone on fire in a radius
this is a good patch for us
No, they are fixing the bug
OOOOOOOOOH
i'd like this
the build i'm currently running is getting buffed lol
do 6 stacks of soulblaze kill groaners/poxwalkers with no other power modifiers?
Trauma staff does an explosion centered on self would be pre cool
sad about my boy void tho ;-;
yea, they're fixing it but buffing it damagewise
it's what i read at least lol
Barely touching Assail and obliterating Voidstrikes

Well as long as its on a timer ill be happy. Give it 10 seconds. More than enough time to get a mass murder in
Yeah, no more infinite cast but stronger
Hell yeah, both dueling swords and laspistol got buffed
Thats fine
They're fixing it. it was not intended
Lightning staff single target channel lockdown could work 😮
The LasPistol is awesome.
was a bug. We do however feel that without it Smite can feel a bit lacklustre in combination
with Empowered Psionics, so we’re further increasing the power of it. We’ll be keeping an
eye on it, and are up for doing something related to cost in the future as long as it’s more
balanced this time around!
○ Increased bonuses from Talent “Empowered Psionics” - +125% Damage,
50% faster spread between enemies
○ Fixed an issue where the Talent “Empowered Psionics” incorrectly made
Smite not cost any Peril```
this explains a few things
How will I meme clutch now with the crab walk.
I don't feel so good Mr Deimos
WAIT, LIES SURELY 😦
honestly yes, if it means I dont have 2 rely on my teammates
They tuning it to 5 dodges.
why not? they didn't have a purpose, now u can push over crushers sometimes
RIP crab walking across the map.
me when 3 tox flamers spawned at once
crab dance
at least buff the dodges abit, they were infinite but kinda meh
Man those voidstrike changes, I'm going to krill myself
i lost a bunch of aurics to massed toxflamers
What's the new best staff 
Its a great controller power. But yes, its nice to feel like a proper Sith Lord as well.
If you stare at the ground and side dodge you can out run a horde. 
Lightning probs imo?
Yeah probably, least lightning is fun to use
but i guess because i'm too self effacing i just thought "oh i guess i just need to get gooder"
good, good, let the hate flow trough u!
They finally realized how terrible the damage it is.
wrecks anything you point it at, just not great for killing lots of weaker things
So Assail unaimed, lost 50 damage, but aim gained 100? That's it?!
Wait. I was excited when I saw the BR/BB buffs. But then saw they're going to buff enemy health.
gonna make using it more interesting
after 200 years they realized BB, in fact, bad
empowered deals 1600 damage to the crusher
where were you when assail is kill
Its nice to see a Fix List that isnt just LUL MAGIC SUX LETS DEBUFF EVERYTHING IN THE NAME OF BALANXE
power, meaning it also lost 50 finesse and stagger i believe
Time to change your name buddy, party's over 
so headshots less effective
BB?
i agree though i don't think it's enough
People always assume Psyker OP cause its super obvious what he is doing
all big n flashy abilities
I had this name since beta my Guy 
Why is Carapace here if literally no change was made
That's quite the commitment
that's the buff surge needed
I NEVER KNEW I NEEDED THIS
yea. it is even weaker than the pre-overhaul patch
enjoy 
holy shit they finally fixed the extra recoil from crouching with infantry autos
Can't wait to go home after work and kill everything even harder with Mk4 and laspistol. Today is good day
going a bit off-topic but thank god! -
● Tweaked Beast of Nurgle slime slow from 50% to 20%```
W
i guess if it's already oneshotting crushers it's not going to oneshot crushers any harder
I assume they just vuffed the other ones to be in line with 4 as they likely intended
Wow ok, love it
I was wondering when that was going to be patched.
Curious on what was applying that cauased it to break like this though because it almost seemed like there was a forgotten piece of code or something. (And by this I mean, was it inheriting it from like the brain burst augment, for instance).
Maybe if we one shot them hard enough it wraps around and heals them instead
F-force sword buffs 
I wonder if trauma was changed
Shifting power makes me think that the more you spam it, the less overall damage it'll actually do
You mean this?
Just the specal action
Wow the bonk lol
Can't wait to use my staff special action, from never using it, to never using it still 
Less elites?
those changes are the same across all the staves
RIP infinite FS dodges. Nooooo. One of the main reasons I liked Psyker since launch.
Yeah otherwise Trauma seems unchanged
smite got a giga buff didn't it?
decided instead to give Force Swords the same dodge count as the Combat
Knife(one of the best dodging weapons). This change was made together with an
overall bump in Force Sword damage and cleave output to compensate for the
dodge loss and other weapons power increase.```
Just Voidstrike got shit on

+125% damage with EP instead of +30% damage
i mean that's...really good, right? lol
Use it with -Peril Generation and Warp Rider.
Probably get some flamethrower-esque usage out of it.

Did, did dueling swords just get a buff? 
isnt the duration of telekine dome already 20s, not 15?
yea and now it does damage
This change could make it a pretty nice horde clearer though, like Purgatus.
charging a force staves bash should actually add an effect, change my mind.
It was somewhat decent vs Poxies n' Groaners before
125% more damage with a base of ass damage still isn't that great. Maybe better for hordes though.
This'll make it more so
Void Staff stay winning

Only a slight reduction on Base Damage
Nothing too bad
Kinda
and lost 25% into carapace
Keep in mind health values are going up.
https://forums.fatsharkgames.com/t/provisional-patch-14-notes-part-2/84503 for the force staves changes
This is part 2 of the provisional Patch Notes for Patch #14 for Part 1 click here Weapon Balance Details Agripinaa Mk I Infantry Autogun ● Ammunition (0%, 80% Ammo Stat): ○ Magazine: 15, 31 to 25, 37. ○ Reserve: 120, 248 to 250, 370. Columnus Mk V Infantry Autogun ● Ammunition (0%, 80% Ammo Stat): ○ Magazine: 30, 46 to 50, 58. ○ Reserve: ...
void still good, but no longer the all problem solver
Slightly reduced the previous 70% buff applied to secondary fire to tune down
extreme damage on high health targets.
guess actual numbers are scary
What do you mean those nerfs are pretty huge, lol
Tbh void nerfs probably aren’t enough, was so OP. We will see
i mean psyker pretty braindead atm
void losing damage and every important target gaining health
Void does way more against carapace currently, you shouldn't even be pulling out BB if you're using Void lol
Unless your aim is terrible
Void staff was fine pre big patch even in auric maelstrom. It is still stronger than it was then

I had like 6 dreg flamers spawn in and everyone heard the clicking
The nerfs are good 
NO I WANT TO BE THE MAIN CHARACTER

@spice veldt Duelling Swords: ● Slightly increase power on stab heavy attack
ez
we'll see with the BB buffs
Still think empowered psionics should apply a peril cost reduction for smite
even 25% would be nice
i've been running some non-infinite smite, it felt fine to me just for the cc honestly
I think my blaze trauma build with bb and mkiv just got better (besides the nerf to combustion that is)
Either way, I couldn't give less of a shit what's effective. Imma keep using my funny staff and brain pop

so it looks like Psykers are going to change their staves perks to 25% damage to carasapce then? lol
4 stacks made it barely useful
yea idk
wait those BB buffs are kinda goated
i feel like assail wasn't even really touched tbh
There are mods to customize UI if you don't like it. Ill be real with you though, optimizing psyker has always included monitoring stacks, sorry to burst the bubble
They would be if everything's hp wasn't buffed
Vet got big buffs tho they will be happy again.
Yeah I guess you could get around that part of the nerf, lose either 5% crit or 25% maniac damage, could maybe go without the maniac?
Is the Rashad Mk II any good for crowds?
BB Psykers stay winning 💪
They're increasing the HP of most of the stuff BB is bad against so not sure how much of a difference it will make. Probably able to more easily 2 tap crushers, reapers, mutants and maulers. Now will be harder to 1 tap scab ragers.
Is the Rashad Mk II any good for crowds? Its a combat axe
👏 Give 👏 purgastus 👏 showstopper 👏
holy gigabuffed BB
keep in mind it's not 3 stacks max, it's additive, so if you obliterate a lot of specials it gets intense
are bugfixes listed?
from what I can tell they're giving 0% damage increase to Caraspace enemies
yes ik but 4 stacks atleast at a mimum could kill trash mob
the change to assail isn't going to make it feel less awful for people leveling though
those smite changes are nutty. lol
👏 Give 👏 Surge 👏 Surge 👏
it's still going to burn through games
The smite changes are VERY minimal lol
nope. not at all. tbh it's still going to be insanely strong
The damage increase isnt very good
Yeah why the fuck does surge only hit like 2 targets lol
it's double
because youre still gonna do fuck all damage
But no more infinite smite UwU
its high damage now
I was already 30 when I used it, did it suckto lvl with?
BB OP???
dude purgatos staff boutta be insane wtf
i didn't look at purg staff
from what i've heard, assail in difficulties 1-3 just obliterates everything
I didn't see any puragatus changes ....
Assail was just unfair in low difficulties
Why there's no change to it.
I mean it did that in every difficulty
shield buffs are kinda cracked
It stays mid.
Check page 2
Page 2
Purg got touched therep
It's special action.
My unchanged loadout from Release of Voidstrike Staff, Brain Burst and Deflctor Sword is even better

Bro it's the staff melee attack.
Bro haha
Yeah lmao
hueg buff
Melee staff builds are going to be top tier now
Reading comprehension: impossible
'Special Attack' doesn't mean Secondary Attack, it means the staff bonk
"BIG BUFF TO STAFF SPECIAL ACTION"
So is assail still the best for clearing trash of the blitzes?
Literally no one ever use it.
You don't do melee build purg?
GUYS
Damn nvm then lmao
Noob lol
i wish they could've buffed the base crit damage for Soulblaze on elites unless they've done that in the past
Same people screaming BB buffed
Then see crushers got 20% more hp
Melee psyker will raise one day


Stop talking Trauma nerd.
Lol. All they did was buff the bonk special

No trauma nerf they forgot about it.
That's all it needed 😎
Blaze trauma gamers stay winning.
Yes
so... void still the best?
higher enemy health means other classes have a chance to do damage before all the enemies disappear, assail is still good at 4+, it just doesn't make every other player feel like they're playing a walking simulator
Trauma is so ass to use, I almost never see any
Slightly
Maybe that's why they left it
I mean I still feel that quite often
But not as bad as it could have been
Void was never best I out damage a voidstrike psyker with blaze trauma in melee only modifier.
It's still probably going to be the best choice
I think void can remain a bowlingball
Voidstrike nerfs look okay

nice, imma keep using void then
Void is just easier to play than trauma.
I would go 25% Damage to Caraspace and 25% Damage to whatever for the second perk next patch lol
The real big buff
oh easily
Like I mostly use the voidstrike to kill Hordes and Chaff Enemies anyways and BB for most other high priority targets
but smite will be able to actually kill stuff while crowd controlling
Phew that’s what I was using it for
That's why it didn't get nerf. It's so broken but people don't like right click flick wrist with it.
it'll be better at killing bigger targets with the right click as well. lol
Recon lasgun Infernus buffs 🧐
Trauma staff is fun, but I like the range with Void
The purgatus staff changes are a meme
I think it's fair for stuff that is really annoying / intensive to use to be a bit stronger 
unless you still want to do "25% Damage to Caraspace" and "Increased Ranged crit hit chance" on your staves
Recon got buffs overall time for recon lasgun psykers
i swear if axe heavy headshot doesnt stagger anymore
maybe i'm just a god then idk, i used assail for 2 days after the skill tree patch and haven't touched it since, played mainly aurics, assail players felt like they dominated games but i still felt like a player.
mind, i haven't played any difficulty lower than 4 in a lot of months, so i don't know how assail feels there from personal experience, just what i heard
That's fair yeah. Void and assail do too much for how easy to play it is.
yeah thats kinda sad
was fun while it lasted
5 dodges is still good
Maybe I'm bad but what situations do you get in where you need infinite dodges
0
I feel like you misplayed if you get to that point
you could already be in ass slapping range and not get hit 
When you run away from the cop.
daemonhost
Stare at the floor and side dodge spamming.
infinite dodges was mostly for fun and meme clutches
So misplay 
Im still going to use my force sword, fun sword
is there a patch
sometimes you gotta deal with a smite fuckup someone else's mistakes
Very much so
wait new patch
assail it is then

They're getting rid of infinite dodges but buffing the dueling sword. Don't understand.
Oh, let's buff the useless special bonk on purgatus......that people DEFINITELY wanted to be usable and not changed to something interesting
+125% of like..10

Fartshart racist agaisnt force sword enjoyers like me and you.
just throw in a Surge staff and you're good lol
NOO
or 20?
It's actually 13

But I think it ticks 2 times per second
So might be 26
Or something
Rightits 13 and the left click on release does high damage (25)
They're also nerfing the Mk1 claw sword. Boo.
I mean it had like
they buffed every staff bonk, i don't mind this too much, it's neat that you can stagger things with it now
75 DPS or something I think
On most targets when I tested it
So now you can do 150 DPS
they needed it
Might've been less I don't remember
i check
when will the patch happen?
does this really affect assail that much, seems like a tap on the wrist for all the outcry from reddit andies
yeah it does very little
staff bonk buff would be more significant if staff ready was slower, but it's fast as hell so who cares
also nerfed non spam m1 as much as spam m1 lul classic fatshark
Will it stagger a mauler?
btw did i misread or did they nerf staff m1s?
that's a straight 20% nerf
I think a good change to assail would be to increase the charge time of the shards cuz they come back wayyy too fast
Crit Revolver Psyker still ballin'
Always picking CDR again?
🤯
Kinetic presence change is weird.
Considering how easy it is to clean through a Horde of enemies
Psyker patch notes seem weird
It's managable
cool, buff the single strongest melee weapon in the game
Would be more than enough rn
some of these changes are so damm silly
You already have 5 other toughness regen traits
FS really missed the mark on these changes
- Combine it with the other ones like increase toughness on peril gained, increased toughness on peril quelled
it adds up
basically everything we do regens toughness, we're not hurting in this department
Some are very deserved
They are buffing the special
Some changes are definitely like "okay but why?"
some changes are good, others are weird, others are ?????
and making it able to proc rampage
no ammo buff to plas gun??
sniper rifle
bolter getting a buff to special attack (????????)
Its not a large buff to the duelign sword
if smite and surge staff both end up being used for damage why would both exist
I think the best buff is definitely the Staff Bonk
i'm thinking they aren't changing smite much because their stats on smite useage are heavily tainted by infinite smite users
@spice veldt omg assail nerfed!
single target vs aoe
and buffed at the same time
shhh

i honestly don't get the point of the right click buff lmao
it didnt need the buff
they buffed the fun part
can we talk about how EP buffs smite by…30%
Shifting damage probably means, at least in my guess, that the more you spam it the less damage it'll actually do, so you have to be more tactical and slow with it now
if they wanted to buff m2 it should have just been same peril cost as m1
For trauma staff, which one of these would you recommend?
2nd
assail is potentially gutted, need to test in game
warp resistance is a dump stat
Warp Resistance is non-existence
if it doesnt hit the 1 SBS breakpoints against trash anymore on the left click
in 5s
charge Rate and Blast radius is king on Trauma Staff
it could have half the guts it did before and it would still be good
Nice
yeah but they nerfed damage
a gutting is a balancing
by 50
Wait why?
every damage nerf is also going against multiple enemies having health buffs
breakpoints
lol go back to playing malice
Breakpoints either way matter the most
Did they nerf assail? Are there some patch notes?
it makes or breaks weapons.
its nerfed more for single shards than spam cuz of that lul
im still confused on the Kinetic Presence change though. maybe has to do with the BB buffs?
Sorry that's too hard I play sedition 
it just means if you are doing single shards then just rmb
kind of a rude way to admit you were wrong
you can play normal sedition?
I only play low int sedition
Low intensity gamers 
when will the update drop?
imagine an assail psyker swapping to a staff or force sword for elites 
damage on smite goes from
13 pre EP per tick
To about
19 post EP per tick
so this change will bring it up to about
29 per tick with EP
probably in a week?
My gun psyker build is ready for this buff:
aight bet
@dim parrot the changes are not final
so it’s still going to suck at killing things, but it’ll take significantly less time to do so 
lasguns have inversed falloff?
they aren't?
double dmg on the smite when empowered
I have a surge staff with T4 terrifying barrage, should I swap it out for T3 warp nexus or keep it?
more than double
@dim parrot its stated in the forum post -
Just to make you aware these notes and changes are not final, and may still be changed before the release.
13 to 29 is a 2.2x increase roughly
thank u kind sir🎩
w8 wat
let me get this straight, when it was 'Armour Modifiers' and it goes up
Also what are the best blessings on Trauma staff? Rending shockwave and something else?
i forgot what part of the patch notes i was at and had a mini panic reading the first line
Now just make the peril cost reduced with EP and i’ll be happy 
Last time they said that the patch came out exactly as the note. It's more to say that future hotfix might adjust stuff.
xD
Wait buff? It is considered weak?
i do like the shield buffs
I'm liking the nice 25 damage boost that laspistol got
Anyone know the answer?
● Changed Force Swords dodge limit from Infinite to 5 (same as Combat Knife) 
blaze crit, or rending chain speed
People keep mentioning changes, where are the patch notes?
yawning is annoying as hell og
you should have a ping in the announcements channel
Rending flurry, or blazing spirit 3 and nexus
Actually at max peril with warp rider, the damage on smite goes up to 16, so 35 post changes
Vld nerfs justified for vets but feels bad for Psykers D:
that, won’t really matter though
Honestly I'm eager to see what changes they make to Vet
I believe there's a perk that increases the dodge count by 1 so you can have 6
Which is pretty fuckin good if you ask me, even if it's a change from infinite dodging
buffed damage too
There's 2 builds rending shockwave + flurry or blazing spirit + nexus.
FYI, brittleness is teamwide rending. If your team doesn't know or isn't coordinating, the rending goes ununtilized.
surge staff got a huge buff to dopamine production
Still waiting for surge to get surge
Then I pray for my team
It's already my favourite Staff.
This just reinforces it.
Surge + Smite will be the most visually appealing Psyker loadout now.
fun fact, repeatedly clicking left click and letting it go does more damage then just holding left click
but head popping :(
i find that quite silly
i knew it was a bug and i knew it was coming but yea lets remove the one thing that keeps smite competitive with assail because we only want to see assail psykers blowing up 4x a map
Agripinaa IAG winning
no
they do tend to blow up don’t they
Also, the gibbing for Surge might genuinely be a useful informational buff.
To see what's actually dead sooner.
bruh
blowing up
mistify
Las pistol buff
Rager Salsa
Brought to you by Warp Fuckery
I WAS JUST TALKING ABOUT THAT 2 DAYS AGO
even with assail nerf its still the only solid choice, bb just aint it any more considering assail does the same thing to 91234029340 targets per bolt
(May include Diseases and Plagues)
Why would they call this a new patch instead of a hotfix
It's literally all balance and bugfixing zero new content
smite was fun and the infinite channel made it actually hilarious vs hunting grounds
Hotfixes are cobbled updates designed to act quickly on issues.
Patches are larger changes with goals in mind.
This is classified as a patch.
so in the end, I might still use void and Illisi
Cringe
I want more stuff!!!!
dueling sword is cracked now, i've stopped using illisi
smites getting a strong buff for dmg and better cc with empowered, meaning you can actually kill a horde with it
The illisi damage buff is pretty significant.
1shot mutants on headshot is crazy
Wish they also increased dodge range and speed tho.
is this like human centipede
6 dmg -> 9 dmg is still not enough for horde clear.
150% of 6 is still less than 10.
Considering they've "fixed the game" and we've hit that point where one massive patch comes out, like what happened with VT2, we might see the gates open and a rush of new stuff come our way.
This is exactly what happened with VT2.
Almost nothing for almost a year.
Big big patch.
More rapid updates.
NOTHING
BBB
EVERYTHING
no it didnt
it was CRAZY
grab enfeeble and warp rider and itll be enough dont you worry
I suspect a lot of that was Xbox development
This isn't copium, it's a genuine trend.
so what does smite tick for now?
but muh quell speed
yea warp rider is necessary
Its a sample size of 1 so i dont have much hope im sorry
kek
SAME I thought they were gonna be like instagibbing mutants now
10-12 dmg every 0.5 secs we think
when with a max dmg build
It's +125%, not a 150% modifier
after patch you mean?
yeah
ah, so 15
i mean that's not bad tbh. it does dick all now. rofl
purgatus into smite
YO
on average the damage is 10-12
infinite revolver meta incoming
15 dmg a tick when everything has 200+ is sttill not great.
Pysker Dot Build is real
It’ll never reach 15
always has been
but it has perma cc
it’s more like 28 with EP post patch
not any more :)
it's better than 2 damage. lol
the perma cc was overpowered lets be real
so old surge staff.
Also, I mentioned Suppression Immunity for Scrier's Gaze in Ogryn chat, and I think Hadzi might be taking the idea to the playtest team since he genuinely seemed to enjoy the idea.
You're welcome.

swag, palpatine will be so fun now
The sniper staring me down: 
nurgle blessed enemies 
sadly it already stacked so the actual reload speed is halved
Oh?
I mean-
Not you thinking any of the Ogryn playtesters are actually going to spend time on Psyker nerd shit

Let me playtest, i’ll make sure smite is good 
Still, Hadzi said it was a genuinely good idea.
its still way nicer to use but sad that the listed buff already existed and is actaully a nerf
Jk Hadzi might do that, he spreads his time around a little.
I wanna cosplay as actual darth sidious lmao
Someone mentioned psyker dot build?
https://youtu.be/XLXpJMyRQdg
Smite, Creeping Flames, Enfeeble, Battle Meditation, Warp Siphon, In Fire Reborn, Inner Tranquility, Warp Battery, Warp Raider, Wildfire and Perilous Combustion.
:(
But yeah
hopefully we get Suppression Immunity for Scrier's Gaze
Revvy Psyker stays winning

🙏
Cosplaying Puss in Boots rn, just need the cape
Next we gotta buff right side keystone
fear me if u dare!
ya know wat link it
im hopeful for the smite changes, i already liked it for horde lockdown for the boys to come in and sweep up, that little damage boost will help when they cant get to the whole horde in time
I wanna try it out I'm bored
please hadzi
In Hadzi we trust
does warp dmg count for staffs right click?
Yes
yes
ohhh ty
Anything that uses Peril as a resource is "Warp"
warp damage is staff m1/m2, force sword special, blitzes, soulblaze
I would like to thank fatshark for making my psyker run smooth to lvl30 since I'm not a hindrance in damnation runs with the help of ASSAIL
can any of u siblings pls make me a sandwich? 
and soulblaze
empowered psionics or disrupt destiny for my keystone, which is better?
Honestly, Surge M1 is eating good with the buffs to Staff M1s in Patch #13, especially since it has the Crit Bonuses
I love Surge M1
Actually feels potent

real talk the new gibbing on surge better be a blue explosion and not purple. Need my lightning to be color coded
I mean, EP is generally better, but I use DD with my Revvy Psyker to hit Rager one taps and Crusher 3 taps for example.
that’s what it’s called, disrupt destiny
EP is generally better, but DD can help you hit breakpoints which can be nice.
praying for some buffs
why do we not have a praygryn emote
but thats too much thinking
@fading galleon pls
i need a funny tree so no thought is needed
In Hank we trust.
thanks for the quick response, still tryna get into the whole psyker thing

alright i will :D
this server is actually amazing, so many people in here, which is both good and bad
xd
psyker chat best chat
Luckily most of the sane people are in Ogryn Chat and Psyker Chat, so-
zealot chat worst chat
The Veterans are just fucking weird.
i dont play vet so idk about that chat
i started with a vet and now i quite like the psyker so i might switch fr
zealots are weird, i dont get the purpose of them.. but that fire thingy they got is quite nice
purgatus better
Playing like an actual guardsmen and not a Terminator standing there shitting out buckets of damage while taking nothing in return will do that to you
So I'm confused, when is patch 14 coming? this week possibly?
who knows
Monster in melee, team support, and more tools for when things go to shit providing a better safety net overall
Also, I nailed it. Empowered Smite +125% damage is absolutely poggers
Was really hoping for a peril resist too, but +50% spread and +125% damage is insane
we're now enslaved to the xbox certification for patches
still good
small bits and pieces of a few % here and there add up tho
I personally prefer seer's presence
Yeah, and dome shield and brain burst getting pretty fucking good
like
holy
I thought for sure it'd be hit harder than 100 dmage
though carapace is a bummer, we'll still stagger the crap outta crushers etc anyway
Still won't use brain burst, but it's nice to see it buffed
I have brain burst but never focus on it
It’s probably still the best staff, this is like a 15% nerf, though in practice might be worse since the big boys all got health increases
honestly I don't use any blitz at all when using void or trauma 
yeah a little, but with stagger as good as it is nbd
Deserved
BB should at least be more enjoyable to use if you can move around holding your precharge
even if they hit it by like 50% on the big boys it'd be fine
that weapon has been bad for so long.
Smite with enfeeble, left side, quell on kill and warp battery with peril reduction
hopefully making me maybe do the penances
headchoppers stay winning
If it's not gonna affect BB break points it's gonna be useless. If it does, it becomes mandatory for BB builds.
the BB armour modifiers changes won't matter much
which combat axe do you like most?
antax for more damage with brutal momentum
Really liking the look of the Psyker changes overall
The 5, but illisi buffed (lol) so I see no reason not to use illisi
Though is the only Assail nerf the 50 damage reduction?
it can potentially be massive, as I said
Elite were buffed aswell
if you lose a breakpoint from it
There’s no way people won’t still complain
you do half damage with it essentially
It’s actually a buff if you’re using the aim a bunch to get at snipers and things, that’s like a 50% damage increase
imo duelling sword for just moving fast and elite killing is still great
But if Smite and BB are both getting buffs maybe we’ll start seeing less Assail
if it goes from taking 1 shot to 2 shot to kill trash
never
I just assume that every time I boot up the game my entire build will have been made functionally useless and I'll have to re-learn everything again anyway so who cares what's buffed or nerfed or shitted or unshitted or supershitted
both my weapons got buffed 
good 4 u sibling
When you’re spamming primary into a horde there’s so many projectiles bouncing around I doubt you’d notice
but when you dont spam the breakpoint will matter

meaning the stronger throw isn't as good anymore?
the spam? oh god
If you’re using primary, you’re spamming, I’d you’re using secondary, you’re doing more damage than before, so i don’t think the nerf is even bad
Force Sword dodge limit 😩
ooooooh yeah ok thats nice
It’s gonna be so good picking off that bomber or sniper you see from across the room now
most important part of the patch is the force staff bash buffs
and yet they say this
yessir
spamming m1 is now enforced
And they are gonna buff duelling swords
Are they gonna be viable at clearing crowds? Do we use staves to melee hordes now? Stay tuned!
in order to reduce spammyness we are making single m1s even worse than spammed m1s
maybe, who knows xD imma still use my force sword

Unlimited dodge will be gone tho, that sucks
I'm still just gonna run Revvy + Assail + Chainsword for one loadout and Surge + Smite + Chainsword for my other.
That's all I really need tbh
Hopefully the damage buffs are good enough to slap that deflector back on
I mean if its actually like that 1 arrow from yondu that would be kinda cool ngl
Surge staff gibs now 
the m1 is less but the M2 is more damage 
yeah thats how i played it
probly just not worth single m1ing anymore
spam or nothing
Huge
does it stay out longer after throwing?
;-;
dont think so, just more damage
M2? No but it locks easier at far ranges
yay? 
Cause the hip fire spread + 10m lock on range becomes unreliable after like 40m
it's so over
homing is the same for both
Tbh, I love that for information.
Let's me know instantly my main target dies, or if it's the chain killing trash.
the aimed assail shots are supposed to have longer duration, like 3s vs 2.5s
not sure if they do
Lol i was right about them barely changing the assail build
i thought all they did was lock on from further
this sorta looks like assail shids and fards on brain burst even more
Working as intended lets go
They don't seem to
yay still players leaving when they see assail psykers
Wonder if I’ll be able to OHKO muties with my Deimos now
simply dont throw assail til like 5 minutes in
I think they're trying not to hammer it.
Same is happening with Ogryn's Bleed n' Burn.
I was very sleepy when I did this testing so it might be hooey, but the 5% more damage node got me just over a breakpoint on BB with an EP stack to one shot a dreg rager.
The design intent of assail shows that the devs want a much more fun game than the players do
dont even mean during the game
They don't want to gut things, and so they're being careful maybe.
I think that’s smart
most players leave when they even see u have it equipped 
Make everything equally strong
Assail is tight and i got friends to try the game by showing them 5min of assail gameplay
It's 10% currently, not 5%. And it doesn't affect specials like it claims to. Next patch they gonna change BB damage again so until the patch is live, nothing can be said about the future break points.
Or you mean ranged damage +5%? Shouldn't affect BB
I can agree that it's fun to use
but there's still the issue of it kinda robbing your teammates of gameplay
understandable, that sucks a lot
and smite just robs your teammates of FPS lol
but like, they judge u before they even know if u abuse it or nah xD
"Fixed an area around the combat ability in the Psyker tree, where talent node paths would allow for incorrect navigational behaviour" which one is this
Ive been running t5/auric with assail psykers on other classes and still get plenty of gameplay
I would just do it so assails do a bit more per shard but it takes longer to regain them. So that assail becomes your "that group die now" tool but can't spam it as a primary weapon.
the ppl complaining about this shit are playing malice/heresy
Esp hi int
it's horrifically overtuned in lower difficulties
because stuff has like 40% less hp
so it one shots everything
also with enemies getting health buffs now lol
does that mean they should be dismissed
yes
I’m surprised Hand-Cannon wasn’t fixed, or at least it’s not turning up on a Ctrl-F
they never list all the fixes/changes
wron g,,,,
dont see anything for it
pretty sure kinetic presence is now both special and elite dmg
Have to start getting an MG1a ready for next patch.
They could just tune blitz to each difficulty differently and see if people still have issues (they wouldn't)
bring back shoving kids into lockers
At the moment? No. For patch 14 we gotta wait and see.
talking about the patch
wasn't that locker shoving prime time when that video aired?
Immeasurably complex
you right
Assail psykers still getting mollywhopped in the higher diffs jf they dont know how to play
assail psykers when chaos spawn
Well if you don't know what dodge button does or what is blocking you gonna get stomped
Ass sail psykers
● Special Action Armour Modifiers:
○ Unyielding: 100% to 50%.```
they really did staff smack dirty
sobbing
RIP trying to smack monsters.
can't believe they nerfed staff smack,,,
Crazy DPS loss
I wanna smack an ogryn on the cheeks
if an ogryn slaps you on the cheeks would your pelvis just shatter
Voidstrike nerf and surge can now gib, interesting
probably, but so worth it
They talk about armor modifiers but they might actually be also changing impact modifiers so your pokes are like DS special attack
oh god...
very fast ogryn is extremely scary 4 some reason
The gib is actually a nerf, cause you see, wildfire has this bug where it procs off bodies, but if you have no body no extra procs
ogryn running as fast as a right tree zealot w/ combat knife
Ranged damage. I wouldn't think it would but it did.
Ngl, I really don’t care about Blazing Spirit
So lemme get this straight, they decided to buff the staff special attack (seriously who asked for this?) and then made it still get out DPS'd by combat knife push attack spam? Fucking lol?
can someone do a backflip for me?
I'm not complaining that's just really funny
That's fake I see the box.
When can we get a laspistol sidearm for our staves?
I want to see staff bash get buffed to kingdom fuck
hallucinating
Bash meta

Almost certain the staff special attacks are about stagger not the damage
also does anyone have that vid where an ogryn smacks a leaping pox hound into the stratosphere in the meat grinder
can that be me, but without box?
Out of my 700 hours in this game, mostly as Psyker, I have killed 1 enemy with the staff special attack. 1 enemy. It was on damnation tho.
Ok but who in their right mind is poking someone with a trauma staff for the stagger?
Should be a penance
you might if it works on a mutant like the DS special attack
yes and no
They made left click spam weaker but made the sniper shot better
but essentially yes
rofl
Make staff bash do 500 damage with 100% damage to all armor classes. I legitimately would not see any issue with this given how clunky it is
nothing about charges, recharge time, etc
just nerfing assail left-click by 20% is kinda astonishing
it'll still be tearing up everything below damnation
There could be some other reaction / interplay that I'm not aware of tho. I just know that when I have an EP stack and high peril with warp rider I can single head pop a rager when the +5% ranged damage node is ticked and I can't when it isn't.
"we wanted to make assail less spammy"
goes nothing to actually make it less spammy
this truly is the darktide
yea i mean it needs the charges cut in half
Good thing these changes are provisional, yeah?
I wanna fight a goose rn
if all elites now take an extra hit to kill, it's very meaningful
true
They could always gut it more before the patch comes out.
Goose Game?
About Plasma's cleave, is my understanding of cleave values correct in that it now pierces up to 100 fucking enemies?
Sad to see no Kinetic Flayer or Becalming Eruption buffs or a Warp Rupture change.
voidstaff 2.0
xD
Truly a blessed armament of the Omnissiah
very cool game :D
We do however feel that without it Smite can feel a bit lacklustre in combination
with Empowered Psionics, so we’re further increasing the power of it
... are they giving even more pitiful damage to Smite?
Are people using smite for the damage?
I use Smite for Control.
Yeah, no, that's why i don't get it 
I wonder how smite will feel with 125% increased damage with empowered psionics? Like it feels like they made a cc nuke ability why would I want to do damage I'm using smite to support my team let them do the damage wth
Stunning like 6 foes at a time is no joke
they need to give it 1000% damage to do anything
I'm gonna actually run Vet with plasma now. The power fantasy is unreal
the smite base damage needs to be flamethrower levels
the base damage is what, 6? 10?
Yeah, I'm a damanation+ player, but I can see assail being a problem for malice gamers trying toget the fundamentals of combat
at a minimum
The fact that it went from 50% to 125% change nothing
but like, reduced bubble popping right? :(
assail turns darktide into a walking simulator even on heresy
assail isnt so op as much as the other 2 are underpowered imo
Assail is fun, just run burn ogryn and be afk waiting for a boss to spawn
Yeah, nah man
Should be roughly equivalent to the 85 rating shredder you get at the beginning of the game

Oh wow that assail nerf aint so bad
For sure
it's a buff tbh
Right?
which is comical
Ragers now have 1200 hp each 
The rightclick makes more sense to be the powerful tool
Do you have warp rider on? What is your peril % when you stsrt the cast. With EP and Warp Rider you should be able to one shot when starting the cast at around 15% peril.
I think smite is fine for what it does. Brain burst idk, I still use it on builds without good armor damage
they could stand to lower the lmb a bit more but they'll get there
as it stands, I'm glad it's not completely dead
the increased enemy health makes me not dream well I think
They basically went and said hey, you know all those carefully balanced breakpoints you have to deal with the most dangerous enemy in the game? Yeah fuck you ragers now 50% more HP.
I just don't understand
They designed this game without teamplay at all everyone is selfish just like in the original destiny and still to this day. Are there ways to support your team sure but they ain't gonna be as fun.
So, they're not fixing Shield and warp charges?
Or did they simply forget it in the patch notes
Assail is best support build
They're not even fixing destiny
assail lets 1 psyker clear 2 hordes
Psyker gief toughness
That was in the notes
Reduced the numbers of Soulblaze stacks applied to nearby enemies on Elite or
Specialist kills from 4 to 3
Nice. the 4 stacks really were too powerfull
They nerfed the warp damage toughness regen
lmao
if you mean the instant cooldown I think that was in the notes
They fixed the bugs shield was having
fixing what about the shield? The warp charges giving it instant cooldown is in the notes
Brain burst should be designed as an absolute tank buster and great DPS.
Channel for 3 seconds, generate like 60% peril per cast and absolutely nuke any mob with single cast.
Like actually tho, purge doesn’t need to run soulblaze talents, who is this affecting?
That would make it be terrible dps pygex
They probably fixed cdr stacking both auras
That's based tho now that you can have quietitude + many more things on at the same time
But then bb would invalidate lower level content
Prescience 4%>5% WE ARE SO FUCKING BACK 🙏🙏🙏
I mean, on Auric that talent does absolutely nothing
Having to quell after about every use kinda defeats the purpose of dps being a factor. It's called brain burst for a reason
It's just a lightshow to amuse yourself
Killing a single target every 3 seconds? Not really...
I didn’t really run it to begin with, 15% on a warp kill felt like cheating
That's better than some Auric players
Next patch is out or just the notes?
Notes
just pre-patch notes
The patch is probably tomorrow
Notes and subject to change
Thursday is the standard day
Have the fixed the penances yet or no? I didn't see it in the patchnotes











