#psyker-class
1 messages · Page 713 of 1
Or compared to assail which is bound for a nerf anyway
Is kind of a moot comparison
I'm fine with smite just being cc, it's fun as is
I don't see why assail would need a nerf.
Smite is kind of amazing for those fun elevator rides where the door opens at the end of it and theres just a pile of Ogryns, Shotgunners and Maulers standing in melee range of the squad lol
Even without the bug, it can save runs. Though i really hope we get to keep the peril bonus but rework it so its not infginite.
I’m gonna be honest
I hate Psyker players who use Assail
They keep stealing kills I need for sustain or to get a challenge done
I'm serious. I just saw an Ogryn solo a plague ogryn by keeping it perma staggered. Each class has some incredibly strong abilities, that can really save a situation. Assail is good for all small and unarmored targets, and for anything bigger you're better off swapping to a weapon, and when swarmed you might run out and swap to melee for a bit. It seems to have a perfect niche to sit in, and I don't see why it would need nerfing.
It's also quite slow on larger ranges, and against targets far apart. It absolutely has enough downsides to be a balanced ability. I think people just see: "Oh, there's 5 specials in a tight group and assail mobs them" and think the ability is OP.
do pennaces in private games
its OP because we can use it indefinatly without needing to swap to another weapon
its got good damage against everything except heavily armoured enemies and monstrocities
i was doing 0 damage to a green bulwark, is that a bug or intended somehow...
any takers on this
intended, those are empowered
BCR?
block cost reduction
but why dont i do damage, its just supposed to not stun them
ohh yes
if you have the peril node, you will use less peril
my guy you are SO alone in this opinion
it is COMICALLY overpowered
the main thing that makes Assail OP is the fact that we dont run out of ammo
right but I wanted to know if the 25% bcr from Kinetic Deflection and the 30% bcr from Deflector 4 on my Illisi stacks together
it does, not sure on the exact number tho
Ive played through a bunch of games by now on psyker
It is minorly overtuned.
I do however think that in some ways this interaction should feel "op".
Becuase psyker is ultimately a very squishy class that needs room to function.
its very overtuned, i can use only it, and never go below 3 ammo on it, while killing a lot of enemies
I don't see it as OP at all. I think it's a perfectly balanced ability. If others feel like it's too strong, I'd rather see other abilities tuned up to assails level, rather than assail tuned down.
that AINT happening LOL
i think its damage is fine, the only problem is the fact we get too much ammo regen
Funnily enough i see many Assail psykers go down on Damnatiin
voidstrike>assail
void is a very good addition to assail, to take out Monstrocities, and heavily armoured enemies
veteran talk
I have a feeling Voidstrike might get nerfed
I fully encourage anyone who cares to use assail in its current state while it lasts, it's getting nerfed into the dirt until FS decides to reel it back in 2 years
Look what happened to vets now
i think nothing will get nerfed until at least end of november or january next year
1000%
I fail to see why you would do that, voidstrike IS assail without honing and more damage
Assail can kill hordes easier and faster, void does vastly more single target damage
Ye they are great
your voidstrike isn't keeping up with the amount of kills that an assailer is pumping out bruv
Have you tried lsword, chsword with a kruebah build?
Vets are fine, they didnt lose any power, they are about as strong or maybe stronger than before
Funny
I can still spam voidstrike pretty hard for quite a well
Sure you can spam it all you want, you won't keep up
if everything was as strong as assail, auric domination would be as easy as level 2.
funny close range lasgun?
ogryn invading the spark 'ead chat to wish you all happy brain burstings and a good day/night, or else i'm going to give you a hug 
Hell. even one Assail psyker turns heresy into a complete joke
not a maelstrom heresy
yeah turns maelstrom heresy into normal heresy
Assail is infinitely better than Smite psyker, even with the smite bug right now.
had fun tonight running multiple maelstroms where specialists upgrade to minor monstrosities
got super crazy
Heresy is a joke no matter what, can be soloed easily.
im not joking when i say im halfway checked out of paying attention when i have an assail psyker on me
only in content below Auric Damnation, at highest content, Smite is BIS blitz for psykers
being able to lockdown a room is far too good
I've taken both Assail and Smite into auric damnation cause it's the only way I can play my favorite mod Power Supply Interruption.
Smite is the auric damnation downgrader
assail murders the trash, its a very good horde clearer
if you think Assail murders everything, you should try a maelstrom with enhanced blitz
I think smite is only better on shock troop gauntlet aurics. Can be way too many carapace bois on those
on enhanced blitz, Assail goes from easy trash clear to easy specialist and elite clear on damnation
to include mutants
it is possible for assail to be overwhelmed by numbers that are in your face, though
thats when trusty dusty illisi gets whipped out
it's almost impossible for assail alone to keep multiple horde groups off you when they're coming from different directions
And keep in mind Smite is only as good as it right now cause of the bug.
Where Assail is working as intended.
honestly, Smite needs to do more damage
^
no
isnt the bug just making smite deal more damage?
and charging Smite needs to do way more damage
smite is still good, even without empower
no
i think its value is from its CC
Smite doesnt need damage output
Smite without empower is fine as is, it does its job well, if you have to CC enemies for longer than 10 seconds, somthing is wrong
we got surge staff for that anyway
it should be
Assail - Crowd Mulching
Smite - CC
BB - Elite/specialist
surge staff isn't good right now
Love the gib explosion when smite does actually kill though
it needs to be able to hit full damage on all targets it touches
Smite doesn't need anymore damage. The ability to lock down an entire room while your zealot goes around bonking everything into oblivion is more than enough
and it needs to touch more targets as you charge
that sounds about right for what it is, except Assail has too much ammo
Instead of a direct buff to its damage you could just increase it's secondary effect of other sources getting increased damage to 20% instead of 10%
Would make it on par, but it's better than it used to
iunno what people are doign then cause they can kill a bulwark with Assail before i can brain burst it
Scry 
yep, void improperly ignores bulwark shield
Why improperly? It pierces
go around the side, as long as you dont hit the shield with a shard, you can hit thier head
Trauma gives bulwark headache
infinite cleave through enemies is one thing
My prediction is the Void's nerf is going to be a surge rework
void trivializes bulwarks
Void ignores all armour
it shouldnt, but it does
if ignoring armor is intended, then void damage needs to be tuned downwards
What's wrong with trivializing an enemy type? Surge staff trivializes exploders and mutants too with the stagger
cuz void can do that among the other things that it can do

not like it's the one specialty it has
I want Surge to be purely single target and have more range
I like the range on the surge staff currently
That has to do with the damage of it, not the piercing of the bulwark shield
Make void projectile slow
being pure single target is a really bad idea, though
Nothing like stunlocking the monstrous bosses by headshotting them with a void staff
look at those damage numbers on a white staff with 59% damage
If i aim above Bulwark shield with void, i headshot it anyway
yeah dude this is INSANE
like I said, it needs to be nerfed a touch
now imaging, you crit headshot a Crusher with Surge for that double shot
oh I already know
You don't even need surge, just a crit is enough to one shot a crusher
what fuckin dev said "lemme turn up the heat to 11 on this bad boy"
surge is just way too overkill on it lol
no, on damnation you need surge in order to one-shot the ogryns
idt it should one shot ogryns on damnation tbh
trauma is not quite as powerful, but still pretty dam strong too
edit: 79% damage
Sure don't, because I don't have surge
but but but Trauma can apply soulblaze on weakspot hit!
The stagger on trauma will always be enough to make me love it
I still hate the aiming on trauma
Trauma should remove enemy feet change my mind
trauma should aim where I point at any distance
Warp Nexus + Transfer peril? Or Nexus + Flurry on void staff
thats just voidstrike
then put a distance limit on it, not that hard
I think transfer peril sucks
I'm just used to it but it's annoying when you're on higher ground and you try aiming far away but there's something like right infront of you
fatshark on their way to change how conflagration changes in every new game
but the current aiming system of using an object for geometry collision is just unintuitive
they just have to port conflag over
they decided to reinvent the wheel to a shittier wheel
Trauma's aiming is like throwing a big heavy rock with an arc
I really want to like trauma, but the aiming has put me off since beta
I also still think trauma should leave a lingering patch of warpfire
trauma should just aim at crosshair like every other damn thing
I hated trauma two days ago and now I think it's the best staff in the game by far
so you can do area denial with it
Trauma making gunner firing squads weep
I still need rending + flurry trauma staff
hell, make trauma aim wherever you point, and the radius of the trauma effect be inversely proportional to the distance between your aim point and you
so closer = bigger, farther = smaller
Honestly, think it's time to go back to vermintide
No thankyou
the problem with this is you would make it even easier to never get hit in the game
Kruber with the holy sword
I won't be able to pick it up 💔
regardless, tonight was the most fun I've had in Darktide in a very long time
isn't it the 19th
patch 13 has breathed life back into the game for me
If it is I'm hunting you down
I'll just pyromancer for old times sake
👀
👩🦲
Patch 13 was fun but I feel like they dropped the ball on everyone but psyker
I was a zealot main
it needs a little work but all classes are upgraded
Zealot is great what
also all eyes are on how OP psyker is and Ogryn is getting away with murder
Zealots okay, definitely not bad. I still love boss bonking but with the love psyker got
Could've used a tad more
Is ogryn why monstrosities disappear so fast
Zealot can give teams multiple times to recover.
Tbf, Psyker needed the love more than anyone. Boring ass class before patch 13
I think with love you mean bugged broken powers.
Invis is actually so op.
Empowered psionics...
Invis has the funny bug, if you press f as you hit, you keep it and can cast it again
Stealth > save teammates.
Can carry batteries with it too!
Hell you could just run to the end of the mission or the next event with zealot.
teamates snorting crayons? Go solo
Zealots good, I've still soloed damnation with it. But when I did the run with psyker it just felt
Well
Easy
i wish that was an option. i didnt mind playing with 3 bots back when this game was low player count.
now forced group play for private games
solo mode will be out in 1-2 years depending on how many alt colored helmets they sell

I have zero faith in the Fatshark devs to implement better bots
More an issue with assail, voidstrike and empowered psionics+smite been bugged or overtuned
Also to whoever decided to sell recolored versions of the legacy penance armors - get bent
vt2 bots show they can do better
oh, also, I would like to not spend warp charges to drop bubble shields
But instant bubble shields
Bruh how
with Assail
Can come in handy when you are babysitting the greenbeards
My shields last 3 seconds I need as many as I can
The toughness regen also stacks
This hours auric maelstrom literally ripping through my shields like they made of cardboard
so, purge staff + soulblaze tomfoolery + warp charges = stupid amounts of bubble shields
Shield is a weird ability. In Darktide it seems like offense is the best defense, so these shields seem incredibly situational.
shields are v v good
So with this new update is there any like, really good anti boss builds for Psyker?
my shield is not so much a protection shield as it is a shame shield. cause i only put it down to rez people who get sniped
bugged
When in every room you're going to encounter 6 snipers , 40 gunners and 20 reapers, it's nice to have a shield to precision people down
The shield is a clutch when theres 14 gunners re-enacting D-DAY
stay safe siblings, bed time
I just was in that mission, and my team being a bit far away from me caused enemies to spawn inside where I was standing. Took me a second to realize why I couldn't move any more.
It was a bit my fault, it was downtime and I went to the medic station for a cheeky heal.
So can't blame my group for being away, I was the one away.
Now that's team play.
The outside of my shield that I plaxe every few steps
Nothing like 10+ gunners eating your shields
if people learned that cover actually works if you aren't a filthy TALLER
Yeah I love ducking behind things just to get shot anyways cause my character customizing
Change out two things and youre pretty much picture perfect
what are those two things
:/ This is what i wanted but not that low brunt wtf
Who needs quell speed anyway
Sustained fire to the one that gives more crit chance per peril, and unyielding perk to crit damage
i have it but only at rank 1, i should probably wait until i get it higher rank i imagine
is penetration a prio stat on a dueling sword
fairly important but also uncanny strike so it's whatevs
dont teach the kids wrong
penetration is vital in all things

🤔

im going to do brainburst only now the last build u got me to do wasnt boring enough
shame
Anyone has doen the Malleus Monstronum?
Here comes the boom!
based crit damage enjoyer
Trying out the new surge staff, and its fun
Can oneshot a good number of the elites / specials
Though I do become immensely scared everytime theres a horde, due to my lack of purgatus
so, crits are determined when the shot is fired and not when it hits, and so Surge just fires 2 shots whenever you crit?
Once I got voidstrike I started using Assail much less (as in, I didn't switch off it, I just used my staff more)
So, what's with these "redacted" penances, can you still get them, and their cosmetics?
Yes
also it really pisses me off that you can't get venting shriek if you go prescience aura, and you can't get Wildfire if you go Assail
Redacted penances are simply the old penances from before the penance rework
This
Though a good number of them have been altered somewhat
like, Perilous Combustion with Assail and Wildfire sounds so fun
thats why its not allowed
yeah
totally not a strong combination 
Tbf you can kinda get close to the same effect with brain burst
Particularly if you go empowered psionics
Ah alright. And how do I start a private match for the monstrosity challenge?
HELLO!
Anyone have an Auric Assail build?
Does anyone know if the lifeleech 3 penace is bugged? Mine is stuck on 73/100 and wont increase
is that missions complete?
yeah
yeah I just did lol
might just be delayed updating, if not then it's bugged like the rest of the game
yee maybe
Soulstealer, Perilous Combustion, and True Aim would be the "mandatory" picks
with assail, anything goes if you can path to those talents
there a tree somewhere i can copy? haven't played since before auric difficulty even existed and psyker is my least played so i gotta relearn stuff from the ground up lol
Also what weapons are you guys running lightning/revolver?
there's some stuff here https://discord.com/channels/727074276724965407/1158835513789272126
voidstrike will prob be the popular pick around here cuz it's strong now
Press E in the mission select screen to open up an options menu
Theres a private game option there
Oh it's 2 players only? Ah man. So still if I want the "brain burst a monstrosity" achievement I gotta find randos and ask them nicely to ignore the big bad guy?
finally
people are pretty nice in this community, just make a post in the lfg section asking for people to come play with you and let you solo the monstrosity on heresy
and make sure you set it to private. the first time we did it the host forgot to put it to private. even though we queued with 4 it didnt count and we had to do it again
Hmm. Thanks for the tip. Maybe if I play brainburst again, and get Pick 'n Mix,
Just seems so unlikely to kill 4 in 12 seconds with BB.
I love the throwing shards
its pretty easy on damnation. theres always packs of roaming specials with 8+. you can just take the middle purple tree (empowered psyonics) which lets you bb 3 times quickly then brainburst 2 more
i was just playing bb on damnation until i got it, took like 2 games.
Should also work with warp siphon and then just using F once you start exploding. Hmm. It's just a hassle.
and if your team clears special packs too fast, it wouldnt be hard to get the achievement by just cleaning up disablers that spawn with bb as most teammates let you do that when you run bb. they spawn so much on damnation you can just get the penance off that
sould be near the bottom right of the mission terminal, theres a button you can press to swap it from public lobby to private
On voidstrike staff, for Surge blessing, do both shots on crit hit...crit?
Speaking of talents: I'm currently playing assail with overpowering souls, getting the guaranteed empowered psionics on Elite Kills. (which, sometimes you kill 6 elites at once, nice), but I wonder if maybe Bio-lodestone would be better? After all you kill far more small enemies than elites.
or is it only the first one
fellas i got a question
is there a build that would pssibly make smite uh
better?
smite is mostly for cc
Better than infinite smite? No.
souls is better IMO
i havent used it though, so if youre looking for damage idk what youd take
is there a build for melting bosses quickly? 🤔
Assail
Brain burst for utility
mainly looking for damage since i personally think it does less damage than my purgatus
as in, taking smite and still doing damage
Yeah I guess 5% extra chance per kill doesn't make up for 100% chance on occasional special kill, even if your teammates snack a lot of the specials.
it does far less than purge yes
you could go smite voidstrike
You can run a voidstrike staff
cc into ball
void. or chainsword bleed if you really like pain
venting purge with bb?
what ive been using so far that kinda works is smite laspistol
you can pop a bunch of bbs really fast
overpowering only counts elites and not including specials
since i can just build stacks with my gun and unleash them all on corwds
would do a ton of damage to single target
lodestone would basically just add more horde clear because its random, you wont know exactly when you'll get it, but empowered shard is overkill for any horde. Knowing you will get an emp charge back on elite kill means you can focus elites and know you will get one charge to use on another elite
anyone know?
They both crit
yeah lodestone is for insane people whose main hordeclear is assail
I will say though the pistol I got is actually kind of decent for killing elites
Does some solid damage and I can build empowerment
no added crit chance for 2 crit blessings seems ineffecient?
Only if it did some damage yeah
walking up to a platoon of like, 3 bulwarks a crusher and multiple maulers and just saying "no" and watch my Zealot buddy go completely feral
very carthartic
Now it's only useful for interrupting things
Didn't really think about that no
Iunno, the level of control it gives you over the ENTIRE room, giving it damage would be overpowered imo
idk that you are triggering them very much
I just play assail psyker I hope it will be nerfed alot
Or you could just throw 2 void balls and let the zealot watch the carnage
eh i get alot of satisfaction playing supportive
I do not
Not exactly true, of you get unlucky with the jumps there will be free runners
im not having that issue at all with right click
I'm saying just giving it a bit more would I think make it better
It's dps is meh so just giving a tad bit more would be nice
i do think it needs a LITTLE more damage, but, i mean a LITTLE
In that case try surge staff with shred blazing spirit illisi, combustion and wildfire, brain rupture, two stun shields and empower 3 stack. Very good support, very good damage.
Granted with psionics it does fair damage against crowds soo
So it may be getting a tad more damage at base might make it a little strong?
60DPS ain't fair damage
Feels fair to me personally
I'd it did 100 DPS with empower and they would reduce the no peril bug then we could talk
The no peril is a bug?
What's the difference? Or are they just stacking buffs?
Smite with empower doesn't cost any peril, where as it should just enjoy -30% peril generation
Huh
So you can do it infinitely long, well as long as you don't get hit
Didn't know that
good enforcers know their beat from the feel of the street
But still it's not that useful as one would think because the DPS is not that great and if you get unlucky with the jumps you will get freerunners
are you using the charge? cause i NEVER get free runners
even on hunting grounds where they dart around at mach-fuck
You could just take a trauma or void, blast twice and kill almost everything
voidstrike is so fun right now
Eh
i run the soulblaze with epowered psionics on my BB build
I might mess around with my build in a sec
plus smit just feels good
Any word on if/when they will fix smite lagging the fuck o0ut of your teammates?
aesthetically and to use, at least with buds. i sont think ima use it when im playing solo
It really does
i dont want to play gunpsyker because i like the staves but i cant kill monstrosities. its so painful when i have a bad team
i could probably kill them slowly with a staff if i had a perfect void with a crit build but crit psyker is wonky too
the combat blade push attack with bleed+mercy killer is high monster dps
i cri against monstrosities as I take 50 seconds to kill a plogryn with the mk4 ds
is this a good surge staff? anything any of you'd change about it?
Im jsut saying im not getting free runners, and if i do get one guy who slips by, i have 3 other people
With RMB you most often taze everything infront of you as long as you have only a few targets on the front since the "zap" width quickly increases, but if you have many in front it has hard time zapping too much left / right and after the jumps are made, even if they move towards center they cannot be zapped unless something dies first
or i just dodge backwards and it eventually jumps to him
but the biggest thing is, it takes 5 seconds to deal 300 damage with empower, which only kills groaners. You need more for anything else.
With 5 seconds you have time for 2 trauma / void blasts, which would achieve a lot more.
So the point is, Smite is a very good CC tool, but you shouldn't use it especially if there is no follow up from the team. The best use case is to stop a running mutant/dog or tase some flamers to prevent them from flaming and then going back to damage.
until they buff it a bit
Blast radius is dumo stat and weakspot damage is still worse than specific armor type damage
do people even run disrupt destiny? or is warp nexus on your staff just an added bonus? disrupt destiny seems inconsistent even on damnation
ive been seeing alot of people trying to make it work but only hearing frustration
Disrupt Destiny is bad design, if you want more damage take Warp Siphon
I run disrupt destiny, but I mainly take it because EP doesn't suit my build and I don't have enough points to access warp siphon
this is the only valid reason
I don't take any of the upgrades, since the movement speed buff is what I'm primarily interested in it for
i really want it to work but if you dont take the node that increases it to 30 stacks then its directly worse than the warp charge tree, but if you take that you miss out on the 30 second duration which is required for you to keep up stacks because the way it marks stuff is so wonky. it needs a change
Just be a Chad like me and run no keystone
tru

i have a bunch of points invested elsewhere
yeah that also works
but I'm on the right side and basically out of good options to take
Last I mentioned that some people got really pissy though lmao
Yeah.. do we really really need lowest Keystones, siblings?
No
But it's definitely build dependent
Warp Charges can be very good for just about anything
this being what I'm running currently
since i snorted the crack cocaine that was toughness regen
It was warp dust
i ran all of those up top at one point, thought i was being crazy
whichever lands me less years in jails, it'll be that
Whoever thought that Psyker's Durability should all be bundled at the top was also on some dust
I take soulstealer cuz it's op, and Quietitude/Warp Expenditure is to cover the times where I don't have adds to regenerate all of my toughness on
We are on death row already so snort whatever tickles your brain 🙂
literally 1 node cost to access your toughness regen feats lamayo
Taking all talents up top 
honestly, I would just take the increased coherency range xD
blessings seem fine i think
Mind in Motion to quell with assail out
but I do think the movement speed from DD has some utility besides being cool

L15 how to kill chaos spawn quickly as a psyker with assail
since i like to just run into ranged patrols and be stupid while I live from empathic evasion + totally balanced toughness regen
on malice
@spice veldt I have had trouble confirming that +50% dodge duration actually works, what is your experience about it?
I couldn't notice a difference
crab remarked that it had some jank
I take it since even if it doesn't work, it'll probably have some marginal benefit that applies to both ranged and melee
but yeah it's probably placebo for now
It would be funny if it somehow applied to the crit gives dodge to ranged
one test would prob be to just spam dodges with force swords and see if that changes anything against a wall of gunners
Numeric UI also has a debug function that shows your dodge state, but I guess that might just not be implemented to in a way that shows the node effect
I did my testing in meat grinder by spawning a gunner and dodging their fire with and without it, noticed no difference in how much they hit me regardless if I had the talent or not
I also didn't think that I need empathic evasion because I took all of the toughness regen feats anyways, so +50% dodge duration is a holdover from when I pathed through it
though a bad experience in chasm assassination's finale made me take it again
You need to take all the toughness nodes for over 225 toughness too
I bet you have so much toughness + toughness regen that you are essentially wasting points
does charging your forcesword and getting a kill with it count as a warp kill attack?
yes
thats the plan illisi time
especially if you pick perfect timing and run shred
Five kills to 100% toughness
since now that they changed it so shred resets on a miss, you can chain specials to keep getting shred stacks
which give you more damage when they crit
yeah I have probably overinvested into toughness
I play a little mindlessly, so I often step into fire or just be so greedy against the chaos spawn that he peels all of my toughness even though I have kinetic deflection
i also probably don't need battle meditation because Assail is my main weapon so far
I play 3x toughness on psyker now
just path through Perfect Timing to go down the right side
Around 160 total to resist shotgun blast
just tested, anticipation (+50% dodge duration) does not increase the duration of evasion
shame
That's terrible 
yes especially considering it doesn't seem to affect the duration of your dodges, like the ones you actually use your dodge counter for
Like crusher overheads?
to be a toughness crackhead, I could also do this
it's 5% not 50 - fatshark probably
this seems a lot better tbh
Can you add color on tree skill
that 30% quelling speed is juicy
oh wait i took the +ranged damage node instead of +toughness
Its hard to read
no
die
yeah the quelling speed would fill the role of battle meditation
and be deterministic
esp since it increases the tick rate of quelling
@kindred anchor happy?
intersting, does that affect luminance difference?
cause I thought black and white is quite universal becasue it's all really just difference in luminance
i can't tell if darcy is trolling or not
based on what they taught me at university Darcy should be trolling
since they teach luminance is generally preceived about the same
die
YOU GUYS GO TO UNIVERSITY?
now that's what I like to see
I did, now I work there until I get jmy PhD
GLASSES
...
That gives up way too many juicy talents so I'll pass 
you nonbeliever
Gimme glass cannon
Arcro: Gets hit by one (1) crusher Overhead with max durability build and still fucking dies.

we don't talk about those
Lol
what is the critical peril threshold?
Do you think it's intended that the Psyker cdr aura stacks up to 17.5%
It stacks?
Yes
How does the cdr aura even work
I mean your basic aura is 7.5%
Does it speed up the rate of CD?
Why does it stack up to 17.5% though 
And the node adds 10
Then you add curios and you'll have 29.5%
does any other aura stack
funny edge case if not
ok I frame checked, +50% dodge duration has no effect
Poo
lmao
using numeric UI debug info
and this is backed up by testing dodging under constant gunner fire
Increase dodge count by 1
yes
Which is.. alright
unless you are like me and like to run Deimos
increase dodge count by 1, ehh
Then it's pointless yea
man this skill tree is so complicated to me can we go back to the old one 
But duelly zooms
No
no, this is good
There's already melee talents
I have already poured like 16 hours for updating Atheneum so we are not fucking going back
/jk but i really am having trouble deciding the skills i want to go down
They're called "get crits ya nerd"
But that works for ranged too

kill the shards
You’ll have to kill me first
i think empowered bb should be aoe
is bb just dogshit compared to assail right now?
yes
damn i really dont care about the crystals 😔
keep using bb then
):
i'd like BB if we had a precision force staff for the non-armoured chaff
The quell speed node lowers the time it takes to quell a tick rather than increasing the amount.
One shotting dogs feels nice
2 shotting the muties is really helpful if you got dipshit teamates
im assuming left side tree is good but just not as good as assail and the shield bug
pretty much
hey @spice veldt , zoe told me you're a good psyker. i know i don't know you at all but mind giving my build a once over and any advice on it?
i'm a good psyker but I tend to play specific builds; prob posting here and having other people give advice and have a 2 hour argument will be fine
Argument? Sign me up
kek lmao
damn, was trying to skip the 2 hr argument part lol. if anyone wants to. it's a generalized add clear build with vs and assail. https://darktide.gameslantern.com/builds/9a537fe4-8f73-4283-beb0-6262cff7b62a/vsassail-add-clear?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button
Sustained fire actually increases you damage for the first 4 shots
instead of third and fourth
correction
first 3 hits
fourth is normal
so yeah sustained fire increases your damage for first 3 hits then it falls back to normal
Perilous Combustion is one of the best talents that you can take, so I'd take a point from elsewhere to spec into it
presumably quell cancelling resets it?
yeah, i used to have it. forget why i took it off
another correction, first 3 casts, if you get surge proc it counts as 1 hit but gets increased damage for both
nope, it's on a timer
oh well, then not worth using
might be somewhat useful on burst autoguns if they someday make it worth it
I'm tempted to say to take Malefic instead of Mind in Motion, but I bet you're not doing much killing with your melee in the first place with Voidstrike + Assail
Do people prefer nexus over flurry? Or is the voidstrike peril buildup too high to profit from flurry
yeah the sword is just for muties, one or two shots em
Take duel4 instead
It straight up one shots them
With some peril
yeah but i already have a good deimos lol
@near wyvern so wait is that intended or bug?
Nexus just combos too well with Surge
I was thinking maybe guaranteed crit is all you need
And you always want surge on Voidstrike
Well sometimes you gotta kill a crusher solo
But I haven't actually voidstrike yet so
I'm just asking
I mean the weapon is currently overtuned af
So you can probably run a gray one and laugh at how broken it is
what if im deathly afraid of the color blue
sounds like it has bad value then
@still hearth if you had to go for one dmg increase blessing for the illisi what would it be?
Idk tbh. I used a gray illisi for most of the time. I think it has slaughterer which is good?
I'd personally swap out [+20% DR during Scrier's Gaze] for a +15 toughness node.
WIth 3x toughness nodes (105 base toughness), +15 toughness contributes a 1.14x increase to your toughness at all times
And +20% toughness DR contributes a 1.25x increase to your effective toughness during scrier's gaze
Shred is also great rn
Either there is a bug in the description or there is a bug in the functionality, but in any case the description doesn't match the functionality
ive got a t4 riposte over shred
typical
notice you get some diminishing returns when you stack enough toughness, check Atheneum
oh ok, definitely will do
should be under the gaze modifier things
do you still do health curios on psyker?
I don't
crab remarked that toughness DR was multiplicative since they're apparently all in the form of "95%" in the game's code
he could've been going off of a newer build if your testing says something else though
That means it's worse right?
0.95*0.95 is 0.9025
ye
So you can less value stacking seperate DR
for reductive effects, multiplicative stacking is worse
Mef
😔
though, 4x +5% toughness DR would still be better than a 1.2x increase to your toughness
as in will we have to decide between making a choice between picking either DR or a increase to our base toughness?
not particularly; there was the scrier's gaze toughness DR vs picking a +toughness node
though I'd say that +toughness will be better since you're prob not going to perpetually be in scrier's gaze
Understandable
our current choice is between +15 toughness and +5% toughness DR nodes
and our base toughness won't ever be high enough for +15 toughness to have diminishing returns to the point that +5% toughness DR will be better, unless you account for coherency regen (which I personally wouldn't)
Spent 50k plasteels since the update. My reserve is down to 35k now. 
so if you already took 4x +15 toughness nodes (120 toughness) and had a choice between +15 toughness or +5% toughness DR, +15 toughness would still be better by a decent margin
that's all about what I have to say, besides that if you wanted to take some points to spend elsewhere if you wanted to adjust your build, it'd be from your keystones and the upgrade nodes to Scrier's Gaze
Meanwhile other classes get 75% DR and still get +5% toughness DR nodes 
I think the most DR I managed to calculate on Zealot was 91% Toughness DR

i wonder what the max toughness that each class can get is
makes sense! really appreciate it. just glad the build i made wasn't completely off base lol
now about what
@spice veldt Is toughness DR confirmed to be multiplicative though? Besides that, Are Toughness DR nodes additive with each other?
theres a mod for that
I feel like the talent nodes are additive, it'd be weird if they wern't.
That means the math doesn't work.
confirmed by the word of crab #psyker-class message
the thing is that reductive effects would be insanely strong if they stacked additively
So if I take a 5% T Dr node its mutiplicative with another 5% toughness Dr node?
thanks crab
and would have a stronger effect that stacks up as you get more and more reductive effects that stack additively
No I agree, but it makes sense for toughness dr from the same source to be additive and multiplicative with other sources, but if it's confirmed, then sadge.
maybe intuitive sense, but system wise it makes sense if theyre all just multiplicative with each other imo
It's confusing if it's all multiplicative, they should just lower the nodes and make them additive instead.
They don't even have to lower them
5% toughness DR nodes should be additive with the same nodes.
5% isn't enough to matter even additively
yeah not the most intuitive thing
Even if it means it's 3% now or something
It barely matters, 0.95*0.95 is almost the same as 0.9
Just an example lmao
yeah, two 5% DRs multiplied is still a 9.75% DR
Versus 11% effective health if additive
and having some forms of DR be additive and others multiplicative is more confusing (see V2)
I mean it's pennies but pennies add up cause there are other sources, plus base toughness dr
count the same way when comparing...
I have no idea what you mean by 9.75% DR honestly. So I'm just using effective health.
Because that's the standard for armor math
id assume this is trash right
actually i dont even know
what do you want on a knife stat wise
I think the general idea is for everything to be high but mobility
Yeah
what do you do for infinite surge build?
the same thing you'd mean by 5% DR, but with 9.75% of it
what kind of curios do you generally want?
toughness regen, toughness%, gunner damage resist
maybe stamina if you’re running a build that’s expected to do a lot of blocking like deflector
thats.. pretty good right
gunner resist only affects the elites fwiw iirc, not sure if it even affects the shotgunner
ya
Sure, but effective health is used for comparing armor for a reason.
i can buy it for 1505 of those weird currrerncy things
it does not, but gunners are still very much oppressive
MelkCoin™️
i like toughness regen speed, combat ability speed and ordo dockets personally
not sure if this sword is worth it though even tho it looks really close to max
Can’t believe Melk is a cryptobro,,,,
lol
I like sniper damage resistance, cause no ones perfect 😊
seems like a good option depending on what you'll use the sword for
Also I'm tired of rezzing stupid psykers who get hit by snipers 😡
sniper is a good choice, and rez speed as well
isnt devilclaw only for horde clear
not optimal, but t3 flak & t3 rampage is still pretty nice even if it's not t4 stuff
Mobility isn’t really that big of a deal compared to the other stats, rampage is cool and the perks are.. okay
Hey, has anyone been on the otherside of the Vet's Rez Ability, what does it look like?
I don't know the exact buffs that the dclaw got, but the damage it puts out is quite better now
the thing is the currency is expensive
stamina regen can be good too. all the regens are good. toughness % has higher value as a secondary than health %. better to put health on the primary if you want it
i might be better off saving if this is not a god tier rweapon
3 Toughness % is basically a fourth curio bonus, which is nice to think about
if its not a t4 blessing or godroll, save your melk bucks
i'd honestly advise moving away from toughness regen speed. any damage completely stops the toughness regen for a time and most of your toughness will come from talents usually
i definitely havent found that to be the case prepatch. havent tested post class update with different curios since all of my curios have it
yeah psyker has so many abilities dedicated to toughness replenishment
which toughness regen does not help
toughness regen double dips since it affects both delay and speed fwiw
Yeah but it also only works in coherency and if you're already cozy with your buddies then you hopefully don't need it desperately
its pretty good
all of a sudden you're already up
Psyker really doesn't need it though, makes more sense to buff all the toughness % perks by having more toughness in general.
Especially since you can
checks note
get more than 20% toughness per kill with any warp weapon.
but since u get a ton of regen from 2.0 it doesnt really matter too much
but it was pretty good before with 90% regen
Is it clear the vet rezzed you or does it feel like it was a bug?
some of my builds only have like one method of getting toughness lel and since im bored i also have ones that aren't using warp weapons
How
Psyker has all their toughness regen nodes easily accessible

hol up isnt this kinda good
not putting points in it since im not using peril generating weapons in those builds?

makes sense then if u dont take many toughness regen talents that toughness regen speed is good for you
thats the old school style
not obvious unless no one was ressing, proximity isnt correct or its too fast. fwiw my discord is much louder than the game so im probably missing audio cues
Yeah, I'm just curious cause I had some weird moments using that ability, sometimes they didn't even realize they were up.
Nor did they ever notice I was saving them lmao
its like that with kruber res too u just go from horizontal to vertical immediately
i didn't know my friend was using it for a few games tbh. i just assumed someone was ressing behind me that i didn't notice.
Both
both
uncanny deleted?
oh is that the meta build for dueling sword?
vanessa which purple do you run on rocks
What the fak
rampage isn't top tier anymore on dueling?
i dont use duelling for horde clear
WHAT DO YOU MEAN PURPLE
but i call em rocks cause they're rocks
USE YOUR WORDS
maybe preog and riposte and unyielding
THE LAST KEYSTONE OF THE TALENT TREE
this shall be my boss killer duel4 
in excel spreadsheet form
you'll be feeling the lack of uncanny against crushers at least
i'd swap precog to uncanny and change flak to whatever
Something like this
my problem with precog is that it only lasts 2s
gonna shlurp up that build
Zealot chat is being useless right now, does anyone know how crit interacts with the Eviscerator

+60% is a sizeable bonus, but +120% rending on an easier condition is more worth it
and against a 6s +20% crit chance that is more likely to be active against stuff like crusher/mauler packs
I'd take true aim over warp rider though I just thought I had that one
unyielding
true
gotcha ty booboo
since revving the eviscerator causes you to hit multiple times while its biting into the target, is the entire attack a crit or does each individual tick roll for critting
Riposte is good.
the only unfortunate thing is that duelling swords have <100% armour mods against unyielding
true
the one i'm looking at has 246 to 328 damage
so 75% damage to unyielding
not terrible
guess ill hit the meatgrind and test both
if riposte is so good why don't you want shred?
both work, but riposte is already on there
40% extra crit chance not worth?
oh together with it
Not really
is any voidstrike better than another or just whatever suits what you want from it ?
i think radius is still a dump stat
Yes
It does nothing for the weapon
I mean right now the only thing you want from Voidstrike is the ability to delete whatever you point it at
damage and charge rate are prolly priorities
i'd say suits whatever you want it
If you want to run blazing then either Purgatus or Trauma are much better
but I do think that voidstrike does have very clear strengths that make it strictly better for the most part
so not "suuits whatever you want it" and just straight up better I suppose
voidstrike is just an insane projectile
shit got armor pen, cleave, some aoe, infinite ammo
Came back after a few months because the update dropped, which psyker skills are good? Lightning, brain pop or shards?
yes
Ah of course
Tasty
assail/shards would be my pick for most builds
They’re all good in their own rights
Brain burst is good for single target damage, smite is excellent for crowd control vs anything that isn’t a boss, and assail is…
now I know why brain rupture break points feel so off
assail is just boring op ima be real
Assail is main weapon. Sword and voistrike are back up. 
vanessa spare some voidstrike crumbs please
for my not getting a good voidstrike staff having ass
kinetic presence doesn't affect specials, which causes brain ruptpure to not one shot flamers
if it did it would one shot them I think
It's okay assail and voidstrike nerf soon. 
oh it would not but that would leave like 40hp
Interesting, my thanks rejects
add in warp runner and there is the one shot
both are similar 🤔
Hey brainy boys. I'm hopping over from ogryn Town. Is the knifey psyker basically a crit build?
gasp a lost oggy
if you're going for the shards, then yeah I'd take the crit talents
Okay, was just curious. My sparky friend tried it and I wanted to help him
So is there a particular gun that shines with the crit build?
Revolver?
Recon laser?
Or no
The little machine gun?
Very few people use guns currently
vraks 3 headhunter, but this gun will shine regardless whether it's a crit build or not
do assail shards go where ur crosshair is? or straight rng
since it has the Headhunter blessing (+20% crit chance per stack; gain a stack on weakspot hit), and a crit is rolled per burst
Oh
the shards lock onto the enemy that your cursor is on, if the shards are near a certain distance within the enemy
Intresting
Actually never tried the vraks 3 on psyker.
even without aiming i mean
How good is it right now?
yeah, without the RMB
bet ty
just hovering your cursor over enemies will do it
Does vraks 3 deal well with specials?
gotcha yea it felt sorta like that but still lil wonky
without Ethereal Shards, Assail can hit up to two non-carapace targets reliable
with Ethereal Shards, the target count is bumped up to 3
i also feel like my assail isnt hitting hard. am lvl 14
so you can just wildly swipe your mouse like you're cleaning a window and you'll just hit targets
the strat with Assail is to spam it and hover over enemies
I'll say, when I see those little things whipping around it reminds me of that little whistle dart from guardians of the galaxy
does someone knows whats coming in the next update?
more aquilas for xbox
any key talents i need? im finding sometimes i run out of shards if i spam or they just dont kill quick enough
it deals notably less damage against maniacs but practically guaranteed crits along with +100% critical weakspot damage does pretty well
could try for Warp Rider
lvl 14 cant even get there yet
Ill likely test it when i have time, the plasteel.
also how come i see alot of builds take shriek with assail?
venting shriek
prevent exploding
wait
you can if you go through mind in motion
Does the shriek remove peril?
oh wait yeah
you can
You can but why would you. I've never seen a shriek assail gamer.
cause people don't know how to not explode
this is what i'd run at lvl 14 but others might have better suggestions
I uh actually use that
Soulblaze from shriek strong.
im sorry for your loss
assail kills plenty fast on its own
It's okay you are not top 1% psyker. 
is what im using
i'd run assail + shriek if I weren't greedy for some of the things on the right side
since assail + shriek sounds pretty relaxing
i swear its not killing fast enough in malice but idk
anyone getting a glitch with the warp lighting?
like what
if it's not killing fast enough in malice i unno what to tell you
cause it's killing fast enough in heresy
its definitely killing everything in damnation
Shriek assail is the strongest build
yeah
Assail gamer in hardest modifier
https://youtu.be/Tv82gJBhZyo
also talking about a sitiuation where 3 of my teamates were dead and a horde was there
Just sit back and left click. 
did you make a fucking assail montage
fidget spinning
the crit talents + crit aura + empathic evasion
same ^^
why is your charge bar flashing 
Nah it was just a semi hard game. 2 guys were sus so the zealot and I had to do most works.
and the node into crit aura is +toughness DR rather than +toughness replenishment which only seems to affect coherency regen
The alternatives don't compare to AB every 11-21s
ur talking about the build in the vid?
nah as a response to sentarius
Charge bar what do you mean?
Alright, thanks for the tips guys. I'm heading back to Oggy Town now. I'll tell my friend these tips
viod staff
Void is used only 5% of the map.
yea but like why 
Aaah it's the cross hair recolour.
^
oh
basically like how it works in most fps games




