#psyker-class
1 messages · Page 703 of 1
itd look like a half life 2 speedrun lol
eh I mean before it was competing with kinetic deflection and kinetic shield so literally no one picked it
except noobs or trolls or people with interesting tastes
" accelerated peril b-hop "
now mind in motion is
well its a trait you can pick up
its probably useful if you quell to zero alot
it going from worst pick to basically free is a huge plus
It's the default pick if you go assail
Voidstrike vs 29 ragers totally realistic gameplay scenario.
revolver go brrrrr
I run assail and ngl I unironically can't feel or see the difference between with and without mind in motion
They actually pierce them all?
then again normally if I'm quelling mid combat I'm more focused on the shit thats in front of me
his combustion was perilous
It's useful if you do the horrid blitz quell

But you should ALWAYS do staff quell
i wish warp siphon didnt spend stacks for ability
Revolver is too hard I am noob I just use op voidstrike before nerf.
how to get hud looking like this please ?
voidstrike is cool too tho!
HUD tweaker?
Revolver hip fire has pretty good accuracy
i used to main vs when it was shit
good enough for reapers, thou you really shouldnt be hipire with revolver
Custom hud + hud tweaker mods.
Same. I was always ride or die with voidstrike
mods
Yeah, I only hip fire occasionally on command vet
I don't see why they would. It's 3s to hit 100%, which is a lot of wasted DPS
how does the crit bonus stat work?
before the patch, it was like 40% dmg increase, wasn't it?
cuz i swear i get 100% crits at 5 or 6 stacks
I switch between melee and ranged way too much to use surgical
honestly, I hate farming for good blessings guys
but IDK what it is on revolver
i only use surgical for dealing with bosses and crushers
real
There was a bug in last patch were hadron refunded you 75% of the cost
They should have kept it that way
being able to 4 shot crushers is so impotant for me
Daily reminder that if you die from too much peril, it's not because you're bad, it's because you achieved a decisive krieg victory
could not agree more
wow, you only have 1500 surplus diamantine
i was here during the diamante drought
is the far right keystone good or bad?
useless
yesnt
disrupt destiny is fine but marked enemies won't glow after some time
lads, does the surge "two shots on critical hit" work with the secondary fire of the voidstrike staff?
I always take True Aim so the opportunity cost for me to take disrupt destiny is low
I don't even know why I bother picking up diamantine
yes, that's basically what makes it super-OP
god I need surge on my void stike. haven't gotten the blessing once
I prefer dd than empowered blitz for assail voidstrike build too. It buffs both weapons rather than just the assail.
is the best way to farm blessings buy specifc staff from shopp, upgrade to blue and pray you get the blessing you want?
ye
Also buff your meme duelling sword.
buy trash green weapons, upgrade them
yeah its quite good for that since I'm abusing assail fo 70% of the match instead of 90%
shop will also sell lvl3 blessings very rarely
yeah ofc
and some weapons show up more often than other
Like I haven't even completed T2 blessings for knife
Most of the time my psyker's shop is 70% recon lasguns and 20% tactical axes
Fr
same, this is annoying as fuck
Oh, and Playing damnation will usually net you 1 gold weapon per match
I want that to show up on my vet
They really wanna push that brainburst every 15 seconds with a 10% chance build
With recon las
because recon lasguns are now meta for vet
It's still dogshit compared to MG12
what does finesse mean on force swords? never understood the stat
"Buh muh crit no ammo cost"
Finesse makes the swing animation faster
inspect weapon, hover over it, it'll tell you
then wtf does this blessing mean lol, +55% finesse damage on dodge?
Finesse is weakspot and crit damage.
Finesse boosts weakspot damage
is assail really that good?
Idk, plowing through entire hordes, monstrosities and crushers before reloading is really good.
@hazy locust idk where to dump suggestions that get ignored anyway so this is best way, will you guys (please) up the weighting on class specific weapons in the shop? i currently have a shop without a single psyker weapon in it and this has happened many times
or at the very least lower the weighting on lasguns for psykers...
I don’t think so, it probably seems way better than it is on low difficulty with multiple psyekrs spamming it
you can see people with the same sentiment if you scroll up a bit btw
I wanna see your TTK against a crushers and a BoN and regarding hordes, you have a melee weapon for a reason lol
still gr8 on higher difficulties
Assail is crap don't use it. 
TTK against a damnation crusher with my blue recon las is approximately 1 second
t. dies to ranged mooks
assail is mvp against the dog modifier on auric missions
Once I get crit headshot damage blessing on it I expect it to be less than a second under ideal conditions
auto-aim weapon that is range- and. positoning-agnostic
If fucking melts everything but bulwarks due to shield invuln
I somehow doubt that unless you can post a video
assail is psyker's autopistol to me
try it vs the dog waves
i came a bit the first time i tried it
ye it's very nice for them
turns out that dogs suck when their main advantage of being fast is countered by a smart pistol
Sadly I’m laying in bed rn but it’s insane how effective it is
On vet or psyker?
Vet with the infinite ammo armor sunder build
Oh yeah that's for sure.
has anyone figured out how to make scriers gaze not low tier god yourself yet? i figured out you can keep the overheat somewhat functional with high siphon charges but it seems rubbish
not too great
the main downside is that you can't exit scriers without being at 100% peril
Not 1 second but it's stronk against crusher.
Pretty insane isn’t it lol
also just asking in general, isnt disrupt destiny just worse warp charges? only upside i see is movespeed
That's pretty dumb, way overbuffed for a laser pointer
p much it seems
for me, the main advantage is that I already take True Aim so I have enough points to invest into disrupt destiny
Don't worry vet is still the weakest class. It only has 1 really strong build. 
Everything ogryn do is just op this patch.
mk 7?
smh everyone knows you go for the mk VId for maximum bullet spraying
Ah yes
nah thats nothing compared to vet selection
recon is in an alright place
could prob do with a bit more buffing to its unyielding and maniac damage imo
For a laser pointer that you just point in the general direction of the enemy it shouldn't deal that much damage to carapace
I'm psure it takes like 2 seconds longer for me to melt a crusher
headhunter
interesting interesting
It's the secret sauce.
If I stand really far away (reversed damage fall off on 6d) it kills faster. 
yeah I was running fucking recon las today
and genuinely was smoothing my brain
like towards the end of the mission I wasn't even meleeing the poxwalkers anymore
just
haha recon go brrr
This game is balanced with assail, recon las, ogryn heavies / guns spam, and zealot fast af bois.

out of curiosity what is it like with volley fire on
i love to context.warpcharge_vent undefined
all my homies context.warpcharge_vent undefined
Weapon customisation cheat mod and remove the sight so I just aim using the faith of emprah.
damn fatshark said accatrans rights
dear god
it is nuts that they nerfed the bolter
that is like the one vet gun where it's okay for it to be strong as hell
Recon deserves to be stronk
After so long where it was laughed at for being trash meme
Random low level guy invited me to his party. 
forgeworld accatran makes specialized lightened equipment for drop troops, it kinda makes sense that it wouldn't pack as much power as an mg12, say
Excuse me but the real endgame is the friends we made along the way
Yeah gonna help this dude out with some auric memes.
how was the bolter nerfed?
Pinning fire got screwed
Oh lord I am the only level 30. 
Idk about shattering impact
Didn't think everyone was going to meme.
nerf by omission as well i think, since enemy health has gone up
and the bolter doesn't seem to have been brought up with it
yeah bolter is absent from the patch notes
I think scriers is great when not using a force weapon.
The crit chance and move speed is wild when you stack crit everywhere else, I have over a 50% crit chance sometimes
I run brain burst, scriers, war charges. Feels good.
Also taking a fire staff and wildfire
How much damage is 10 stacks of burn doing?
Holy crap, was that dropping a crusher
Ive never played around with dueling sword, what set ups do you guys use?
Vet is honestly still wild, it's just not braindead easy anymore and therefore all the salt and tears
It depends on the target. Carapace takes less burn, unyielding takes more. But yes recon lasgun is op against crusher.
It ain't much but it's honest work just helping low level guys. 
you keep so many stats on ur score board
nice melee damage
Just dragged three vets through T4 investigation. That's unfortunate because I'm only ok at this game. 😂
As strong as void is right now, I needed all of the CC that trauma provided.
how is illisi a good weapon 
i know it's not the best but i like the weapon so i don't care, is suppress + uninterruptable one of the best bless combos for a purge staff?
what are you using to see poepls steam names and weapons
ah.
It gets better. Only 2 below 30 this round tho.
I actually use melee weapon when I play zealot. It's only when I play psyker it's staff/blitz only. 
fatshark gib Psyker more global damage buffs it'll be balanced
shame that we have warp damage buffs and illisi is the only warp melee that will take advantage of them
Zealot shits out so much melee damage this patch.
what do mean not the best
also, nexus and flurry
a lot more offensive melee talents n stuff?
yea we need melee talents
Yeah and the momentum keystone is really strong.
not a single attack speed talent
idk mane im new to the game and it just seemed less effective than infinite lighting + void staff for elites
It makes you go fast af and do more damage. 
jorts
ty, if i can ever log into the game again i'll go for it
everytime i play veteran i wish i had an autopilot brainoff option for every encounter
Best 2 perks on Voidstrike Staff and Duelling Sword?
my recommendations for perks on duellies #psyker-class message
Though Zealot is strong as fuck this patch i somewhat doubt its gonna see many changes. From arguably the weakest class to very good in a single patch
Good shit FS, good shit
Yeah it's good in a way that's not overtuned like psyker or ogryn.
Reward you for going fast and being aggressive in melee.
The nerf to holy rev was good also. I'm sad cos I can't full heal anymore but it's fair.
Also bm nerf so people can't cry about zealot left click with combat axe anymore.
Yeah i agree, it was a bit silly being able to bonk something once with TH an instantly get a full heal, also makes the heal after damage taken skill much more competative
Eh, BM is still very strong, but being capped to 4 saves a lot of balancing headaches
Been good for the shovel on Oggy though
Yeah I use to run headtaker decimator on antax pre-patch. Now I run bm headtaker.
The new decimator is good and bad in a way.
You can only get 1 stack at a time now so it's slow to build up. 
Slower, its still very good, an it doesnt drop stacks on special attack anymore which is a definate improvement
We can actually use the full moveset of weapons that can roll it now without nerfing ourselves
Yeah and push attack doesn't drop stacks. If only they can squeak in the multi stacking too. 

||Quick question. When it'se best to use Scrier's gaze?||
When you need more damage an you're low on peril
Anyway headtaker works better for me now even tho I lose damage cos sometimes I miss a swing.
and when you won't need to use any peril stuff 10 seconds afterwards
So basically...what I've been doing all this time. huh.
Yeah, but thats been a thing with Decimator forever so its super easy to work around
since the risk of scrier is that you can't exit it without having to go to 100% peril
when you want like 20% chance to crit and 10% damage 
Being able to hold heavy swings to make sure you dont miss is helpful ofc
Yeah but pre-patch decimator on combat axe is only 5 stacks and you can get it back in 2 swings.
Now it's 10 swings if you drop stacks. 
Aye, thats true, but you start one hitting trash after like 2-3 stacks anyway, so its not a huge issue
More noticeable vs a bruiser pack than owt else
New bruisers are actually pretty dangerous tho, which is cool
I've yet to try a melee vet build in a game.
Hm.
Nah me either, but Hank said he managed to set one up that could oneshot mutants with Catachan Sword 
So thats pretty nuts
Smite seems great for crowd control, but I don't see high Damage on a single charge.
Its not for damage @grand scroll
Hrm with high finnese devil claw you only need 2 hits. Not sure how to 1 shot when not having rampage going.
Ahh the single target is kinda bugged yeah
._.
Nah im not sure how he went about it, maybe with crit idk, but it being possible is still pretty neat, though i havent looked at the tree all too closely yet tbh
Anyway POWER! UNLIMITED POWER!!!
Yeah maybe it was a crit.
There is another patch impending, so it'll probably get sorted there
⚡
This version of the patch is an older one so there is a lot thats subject to change
warp rupture vs creeping fl;ames halp team
I'm still not sure if infinite lightning is intended but I hope it isn't removed
creeping flames
since that has actual synergy with your feats and will stack with potentially existing sources of soulblaze
(soulblaze counts as a warp attack)
^ warp ruptue deals pitiful damage at the moment
200 doesnt even one shot groaners now idt
@fluid knot my melee build with a crit headshot. I don't have 25% maniac tho only 20% but even still I don't think it'll kill.
They're going to buff it, right?
Its a bug an is certainly getting removed, but its not really a buff to it anyway, it auto-stops casting at 100% peril an drops to 80% so you can cast again almost instantly
lame
Hmm, wonder what he used to do that then, might be worth pining him an askin
Maybe he took all the melee damage nodes.
To be fair, might been in stealth coz that gives a damage boost too
Other than a flat increase in damage, what else might they add to it?
I missed 1 I think.
But I am like hybrid support melee build. Still taking ammo aura for the ogryns. 
Well they'll probbaly buff the left click's damage a fair bit, but the CC element will likely remain as is
Its a sensible pick tbh, i would still take that too
I mean Warp Rupture.
Same as this
Yeah, idt they'll do anything else for it
And demolition team for their op boxes/grenades.
But if the damage boost is similar to the total applied by stacks of blaze then it'll be very competative
That skill's tooltip is outdated, it only applies a 5% chance for the Vet to gain a grenade on kill, not the team anymore. It was changed because of the nuke Oggy has
I got boxes back tho as ogryn.
Not sure about the big nade but I got the boxes back.
Hmm... thats weird, Fireant an Hank were sayin yesterday it was outdated, maybe its been coded not for bomba but only for boxes then
I swear on me oggy mum. 
Tired: “UNLIMITED POWAAA”
Wired: “WITness your DOOOooom!”
So he says; "The regen ability with 5% chance don't apply to anyone but the vet. The ability that upgrade the box work for everyone.
"
The regen ability with 5% chance don't apply to anyone but the vet. The ability that upgrade the box work for everyone.
"
Hrm I played the other day and specifically asked me mate to pick demolition team. I'll check it again when I play with someone next.
Dewit, be curious to see whats going on there
Damnnit Melk, you were so close to perfection (its on Psyker)
Rip

Are those for the sword annnd staff?
nah just the duelling sword
Antax is back to better than rashad now imo. Rashad push attack is so doo doo.
Do you have a recommendation for staff?
Eh, thats basically perfect with flak an maniac, i like the Rashad visually
I don't use voidstrike so you'll have to wait on the vstrike users to come online
Surge is a solid pick if you dont want to use the blatantly broken Voidstrike
Way better post-patch
If you're using it for single target then yeah it still does more damage. But if you're using it as your main melee weapon it's rough without infinite bm cleave.
my homie trauma
Gotcha :p what do u use?
Surge is me main weapon in this setup, so zap an bonk 😄
Voidstrike go full meme. Crit chance surge and the true aim talent.
I use the Trauma staff since it's the staff that I enjoy the most out of our currently selection
I use it primarily as a stagger though; I never use it for hordeclear and whatnot
Now that I thought about it...
in regular missions, I'll only take it out once or so. It gets much more use on melee maelstroms though
Warp Rupture is basically you yelling a very bad insult at the heretics.
Like Vicious Mockery times seven.
Blaze trauma is more op now with so many soulblaze talents.
Voidstrike and assail getting all the heat and I'm skating by. 
I smite.
What makes unlimited power? You take empowered blitz and that's it? Any specific node there?
I have no idea 😄
What blessings or perks should I reroll onto this staff?
so I wanted to buy one, to check the blessings on it and also cause...why not just have one, right?
I bought a single one from Brunt...
not super optimal stats, sure
but literally my first pull on a VS and I get a 379 XD
Wdym not super optimal stats
rather have more blast radius, ngl
Yeah I'd keep that just be lucky with the blessings
It literally does nothing ok
never bothere with VS
It only staggers in the explosion
If its not over 70% all stats don't bother.
🤝

nono
not to you
but the amount of pulls i had to do to get my other staves
and now this
Nah I'm crying about the AoE being sad.
1.3m isn't enough to hit multiple enemies ever
You can literally shoot the floor next to enemies and do 0 damage
see that's why I personally never liked VS.
And why I now prefer Surge + Assail.
surge doesn't need to have perfect accuracy, it jumps to other enemies providing CC
yea cause it's busted jfc
Ye
can't wait for the whinging in a few weeks
Voidstrike users enjoying it while it lasts
Ehhh
Most people are too hooked into Assail
I meant VS users.
Assail is likely gonna be knocked down a bit as well
but the more pressing issues are deffo the bug
bugs*
especially the infini-dome one
Smite users will cry when they have to actually let enemies move
yea but honestly, if they fix the EP bug for smite, they have to give it something else.
cause that's the only thing putting smite on par with Assail, IMO
just eats too much peril
and the actual EP bonuses are...redundant
25% spread speed does fuckall mostly, cause you're fully charging anyways. And 30% damage? 30% of what? 10/sec?
I think if they make the LMB actually do damage like Surge
wait, enemies are supposed to move? thought it was a bug, like smite generating peril
It will be fine

but yea as an old surge fan, smite is fun
buuuut...so is assail with new surge
just need to adjust your targetting a bit, to CC the right targets
i must have missed something whats up with the void staff?
It does 1.4k
voidstrike is overtuned af
To anything it hits
that's it
At all
ah
jesus
Or even more tbh
So you can one-shot crushers on crits
It's pretty fun
Though I don't use it because everyone and their mother already builds anti-crusher stuff
I mean
And I also can't get surge blessing ever
Surge kills crushers in 3-4 full charges or so
I've never seen VS safe a pub situation
A lot of em are gonna cry when the nerf happens, but im gonna go back to it when it does 
but surge I did
just means its less likely to get nerfed
yea surge deals between 700 and 1.1k damage per full charge to a crusher, on Damnation
whats everyone use on the surge staff as far as perks go?
just tested it
depending on crit or not
average of 4 charges for one crusher
Smite bug fixed yet?
No
Lol
mines not to bad off then
^
WTF?
crit is optional, but I got it from consecrating and didn't bother to swap it.
yea
Im in the meatgrinder rn
4 full charges to kill one crusher, depending on crits, 700-1100 dmg
then again. looks at my infinite palpatine hands of crowd control I have no rights to speak
god im gonna have to farm so much fucking plasteel
i just Smite and point in their direction. usually works... when my teammates arent dumber than the average servitor
the dome shield or the wall shield?
Dome everything
the dome is mid
no reason not to dome tho
unless you really need that point
i personally just run without upgrades to the shield ult
since it is what it is
the dome is nice for ganking the beast of nurgle and preventing bombers from blanketing your area
bonbon is whatever though and I think just the flat version is good enough for many situations
lol i must be wierd for using the burning force push then haha
nah that's still solid
nah, I use it to
Does the dome stop mutants from charging?
it and purg staff is a great combo
specially if doing other soulburn stuff
every other psyker i play with in pubs uses shield
nah the flat shield upgrades do that
The flat shield is way better than
unless that was rhetorical
it was
mutants are whatever though nowadays
Yeah but the dome is basically useless
marginally less HP and everyone's baseline damage was raised up
I also don't like the flat shield upgrades
two things can be meh at the same time
I guess it’s all personal preference and play-style
what i DONT like is that scream doesnt stagger them out of charges
I just feel like the wall is more useful in more situations
i'd go for dome specifically for monster maelstroms in case the team gets locked down by a bonbon + other stuff but otherwise I'm not taking any of the shield upgrades
bonbon?
oh, lol
beast of nurgle is the most fucking annoying boss for me now
since they made it harder to avoid being vomited on and the massive hp increases makes u really feel the dogshit hitzone multipliers that cover most of its body
can chunk a cspawn or plogryn for 15k damage if i hit all 4 shots with a gg, cannot do that to a bon
yeah one of the more annoying bosses to fight and way more dependent on the map section
is that why it always felt horrible trying to dodge?
like if it's an open area, the bonbon is whatevs
it was super easy to avoid before
now as much now
and it seems more prone to spamming vomits everywhere
but if it's a corridor (a good portion of map sections), it's very peepee poopoo
yeah it is less prone to meleeing it seems when you're up close
which is very annoying
and it seems like they increased how much it slows you, but that just might be me
hi would you like to fight an enemy that you can only do good damage versus when its facing away from you
in an area where you do not have enough space to get someone on the other side of it
Cries in Vet main
hey at least
bomber nades don't stagger u
nor do muties when they happen to jump near you
god bless
also, question, where exactly is the spawns weak spot?
because i know they have one because i get the hitmarkers, i just dont know where
there's a kinda-tiny head hitbox that hides for some of the attacks
funnily enough the 2nd highest damage area as far as hitzones go is its ass iirc
I'll... wait that actually explains a lot
yeah they've got this mouth/head thing
i have chainsawed a lot of chaos spawn ass
it has armour on its model, but it counts as unyielding
kinetic deflection not generating toughness from warp expenditure is very peepee poopoo to me
always wondered why the damage was so good from behind
guess the spawn is secretly slanesshi
quietude + warp absorption is more than enough for me anyways
no real reason to take more than that
although im ngl battle meditation has been the single best perk for my survival
Best psyker build??
yes
which one?
depends on what you like
having an incomparable mind normally is the best
the one with left AND right clicks
i'm pretty new..
the one with warp attacks
assail is the strongest rn, voidstrike and surge too have gotten good
test around, try the different staves
mostly for boss fights
psykers just good in general
who needs toughness when u have the power of frantically dodging
im still proud of when i had to 1v1 a plogryn with a dueling sword and we had this like long epic fight because half my team died
in the middle of a boss spawn + horde
as they say, fuck around, find out
we lost afterwards but i felt like a chad
its what i did, and now i have a decently effective build
how good is the dueling sword rn actually as been meaning to nab one and upgrade it
mk4 heavies got buffed to heaven
been enjoying my MK5
they're roughly similar to deimos's h2 now
that was the original psyker weapon i built for after crafting came out
this one is good?
oh hell yeah, I have a mk5 but gonna need to grab the mk4 and test that out then
oh shit yeah thats good
one problem i see is that Perilous Combustion isn't taken
it is easily one of the best and cheapest nodes that you can afford to take
Perilous Combustion?
otherwise i guess it's a warp charge build so it is what it is
ok thx.
the soulblaze from perilous combustion will ramp up quite a lot if you kill elites/specials quickly in a small area
wait the mk4 has unlimited dodges?
on melee maelstrom, it is essentially a must-have
btw which missions are you guys usually running just for plasteel grind?
which dueling sword got buffed again?
duelling swords have finite dodges, but they're quite fast/long dodges
mk4
5 dodges
thx
well, it says unlimited.
where? o.O
oh you mean force swords?
is there a tips to make lvl fasteR?
yeah force swords have infinite dodges
yeah
oooh
that explains why they felt better at least
yea force swords have infinite
learn the game, get better at it, understand the sound queues and slowly but steadily start playing more difficult missions.
higher difficulty = more XP
exp rewards scale linearly which is meh, so I'd just run difficulties that you can reliably clear at a brisk pace
and play either T1 difficulty or T3 for speedrun, not worth the risk for T4 and T2 basically gives the same xp reward from T1
T4 pretty much needs a competent team
can also go into the lfg on here and get a group that way to help
gotta say ive been running soulblaze crit-oriented trauma staff and I think it's pretty good actually
I'll have to try out the VS staff eventually tho
I used it before buffs, and only remember it being bad
Party up with someone and queue damnation. 
wish they'd finally buff plasteel drops...everybody's sitting on thousands of diamantine with fuckall to do with it...
it really helps finish unarmored stuff off in hordes and the soulblaze stacks can ramp up to kill a lot of things just by itself
easier to generate warp charges to shotgun stuff with wrath + 6 soulblaze stacks too
Always been op.
soulblaze my beloved
I played a lot in the first 1-2 months then stopped playing until recently so idk what was considered meta in that time
dont be chained to the meta bud
Strongest psyker build pre patch was blaze trauma.
tis a way to end up adding to the salt
and back when I played trauma was underpowered lol, like 50% peral gen on charged
oh yeah idc about meta much
im just playing around seeing what works
new question: Is Smite any good with Gaze?
seems like it might let smite actually kill things in less than 3 business' days
I feel like you'd be micromanaging peril too much for it to be worth
eh. thats what empowered psionics is for
negates peril on smite
or it has been for me...
I think that's not intended so I don't really consider smite currently
yea it's nuts OP right now
you can completely trivialize an area forever with the empowered biden beam
i hope they buff scrier a bit tbh, i havent tried everything but it feels like you can't get a lot of value out of it if you are doing stuff that generates a non-trivial amount of peril
on the otherhand, EP kinda screws over smite with what it DOES say it gives it, which is a measly +30% damage, and faster spread
i want it to be good so bad cus of the movespeed lol
yeah it's pretty much useless with how much peril it costs otherwise
your choice is use bugged op lightning or not be able to use it for more than 10sec
Yeah, before i got keystone i mostly used it to stop stuff that incapped
trappers and dogs usually
big swag
I had a super smooth auric maelstrom yesterday only 24 mins long cos there was an unlimited power psyker.
He stopped all the dogs and muties trains.
easy mode fr
its just to bad that ive gotten so many stupid teammates
Doesn't reflect on scoreboard damage but he was the real mvp.
i gotta say though the amount of fotm psykers that have no idea what they're doing i see in damnation is crazy
like, rex the guy whos down while i stu- no, stop killing shit!
like they read assails was op on reddit then queue for damnation then die instantly if anything gets into melee range lol
i wonder if they've updated the tutorial
I find the combination of assails plus voidstrike staff fits the glass cannon role very well lol
beginners would be better at melee combat if the game just told them how dodges worked
i mean voidstrike is basically goku firing ki blasts
might as well be infinite dmg right now lol
I still haven't get the surge blessing yet, can't wait giving it a try when I got one lol
hell yeah 3 veteran lobby in damnation lets go
uh oh the tutorial is still the same and lies to you about the toughness
what does it say?
something along the lines of "you don't take health damage until your toughness is completely broken"
oh
and if you get hit by the scab shooter's melee attack at <100% toughness, you take no melee bleedthrough
the tutorial is running on a far outdated version of the game
Buff Smite please 🥺
it was also only today i learned that shriek/wrath can get you out of perils...
Yeah its handy man.
The shriek is handy if you mess up your peril, which happens to the best let's be honest, but I personally love the two shields - despite how jank and unreliable they can be. If they work - they work.
Shield is op for muties train modifier indeed.
the shield blocking flamers, bonbon's spit, and trapper's net is a very nice utility to have
esp as the center ult that i can take to avoid scrier when coming from the right side
what perks do you guys like to run on trauma? damage vs. flak/maniacs maybe?
I only use blaze trauma and I recommend crit chance flak.
I dunno the bad rending build.
I just like it to make sure I can delete the mutie before he can cause trouble, honestly.
Mutie grabbed my mate? I can say no to that. Mutie train running at us? I can also deny them. Trappers can't do shit about it and snipers? Well they usually just pierce through it - ESPECIALLY on stairs.
I second fire trauma. Crit chance + flak and Nexus + Blazing Spirit
I just hate that you sometimes can't place it - or can't dodge afterwards until you swap weapons.
also i just realized that you can rotate the placement of the shield with LMB while holding F
very neat
assuming maniacs dont count as unarmoured?
Maniacs count as maniacs
yeah, "Unarmoured" is its own armour type
not the best choice of terms for discussions especially when involving colloquial but it is what it is
Is this surge worth keeping?
It's not terrible.
It's not spectacular, but it's probably good enough.
Keep one and swap Terrifying to the other Warp blessing
flurrry?
Crit chance won't really help that much rn
Yeah
You already have like 40-50% crit chance
5% more isn't really that beneficial
true lmao
So probably carapace/unyielding instead of stam
I know VS is broken atm but wanted to try new surge
New Surge feels so good
new surge is rly good
Just use smite like a real man
This is going to probably sound redundant, but I have a level 30 psyker and haven't played this class since release. Is there a cookiecutter build that I can use to get my bearings straight again?
I don't always play psyker but when I do, I only ever use smite
If you run Assail with Shriek and Voidstrike staff that's pretty busted rn.
Getting used to not having peril removal on the other ult is big
(Don't run Scrier's)
what curio perks do we like? Currently running health/toughness/block efficiency.
Thinking about swapping either health or toughness to toughness regen
i like stamina regen and tough regen
though the stam regen is probably not necessary because psyker stam regen is super good
So uhh, how does smite work exactly? Does charging the lightning just make it deal more damage per tick?
Don't use the LMB its just worse
Im not really noticing a difference
Just making sure my math checks here, at max stacks (30) of Disrupt Destiny, is BB getting an effective 105% damage increase since it always hits weakspots?
The RMB use is the same but AoE and stronger
Yeah, the charge up is so fast I didn't really see the point in lmb
disrupt destiny doesn't mark specialists, kind of artificial
I was just wondering if I was misuing it because visually its basically the same 
and horde enemies
i have a really hard time keeping disrupt destiny active
yeah if not horde enemies I wish it marked special enemies
feels so inconsistent
i'd take it over EP if you're not doing assail spam (which tbf why wouldn't you do assail spam if already running assail)
i like the idea of diving, bagging your stack, and then getting a speed boost to gtfo
10% toughness is kind of laughable too, might as well not be there
but the tagging just never appears
yeah just the glow for some reason
Scriers gaze looks difficult to use 
I also think there's some leniency if a teammate kills your marked enemy but you dealt damage to them
It's pretty awful imo
like during climax events where no elites spawn during waves, you'll never get any disrupt stacks
But for melee and gun builds maybe
First time playing since the patch so I am still trying stuff out, can you keep quelling during scriers gaze or uhhh
for gunker its insane
Idk about insane
it is
Especially since comboing it with Warp Charges is silly rn
What exactly is Finesse damage and how relevant is it?
you can keep quelling but eventually it generates as much (or more) peril as you quell
weakspot damage
Ah okay so it ramps up over time
and going to 100% peril being the only way to exit it
Finesse is crit, weakspot and critweakspot damage
sciers gaze should have e.g. 45 cooldown but it should start the cooldown as soon as you use it rather than when it ends
Oof does the cooldown only kick in when you exit it?
Yikes. Yeah that'd require a really specific build
Warp Charges CDR doesn't work on it
being able to press F and exit it immediately would also be a very nice boon
I think i'll stick to the shield / shriek
disrupt destiny stacks are probably super easy to keep up when it actually highlights targets properly
Yes
yeah it's essentially a dice roll to get DD stacks
If you have 1 or more warp charges it has no CD
since even if your ally kills the target, it will immediately pick another near you and there will usually be random non-horde ambients all over
with 30s duration stacks anyway
even with the bug, gunker keeps the stacks up easily
but only the precision bonus aspect of it actually matters and even then only when your stacks are high
the chance to quell on killing a marked target is laughable, that has an effective value of 3 peril per marked target killed
worse battle meditation
should be deterministic at least
100% chance to quell 5% peril or something
100% chance to quell 10 and maybe it would be worth picking, probably not even then
there's only one marked target available at any single time and peril management is barely a thing
I mean you quell all the time, but it's there more to be a fun loop rather than a problem
yeah mostly a scrier's gaze thing
I wish the stacks didn't all fall off at once. Disrupt Destiny + BB would be great for bossing if it didn't require the constant upkeep of "kill this enemy or lose all of your bonuses"
I guess you save 250ms or something when it triggers but then you have to pay attention to that
movement speed duration should be at least doubled and it should be toughness dr instead, probably
Warp Charges all over again
maybe replace the +toughness replenishment with the DR
I think the movement speed is nice as a "you dive for this kill now you get to run away" sort of deal
But the cap is much higher
Have Psykers sit in the start begging people to not go

id let specials get marked
"Guys just let me get my 500 destiny stacks first"
or make it a node
is it really worth taking purloin providence if youre using scriers?
no, and I wouldn't build around scrier's
You should get the stacks when someone in coherency kills the marked dude
there's some leniency if a teammate gets the kill but I don't know the exact mechanics surrounding it
That would make it a bit too easy to upkeep
Scriers would be a lot nicer if the peril gain didn't accelerate
yeah, even if the peril gen didn't accel, it would still be good enough of a downside
The getting a kill stopping the generation element im not even sure works tbh
I suppose it's to balance out the stacking buffs
If it didn't accelerate you could keep it up forever though.
You can get 4 quell cycles out of it if you're on the ball, its decent in that respect, but given the damage boost isnt all that high ehh
I'd just remove the stacking buffs and make scrier's gaze just something to boost psyker's neutral game for a bit of peril
It should be longer duration or higher output buff, one of the two
Unless they make its base peril gain slightly higher, like 1-3% per tick.
we've heard your complaints that assail is too strong and scrier's is too weak and we've decided to completely break psyker's staffs in a new and innovative way
Did they change surge staff? This def feels different 
But Voidstrike is already broken 
Yeah, its more single target damage instead of CC now
Imo, much improved
You're not deadweight vs 80% of enemies anymore
Does it chains at all? Or is it pure single target
It chains a couple dudes, 3 if you got the Smite perk, but it only does beeg damage to one
maybe scrier's gaze should also make non-force attacks count as warp attacks
It feels really good now tbh
Alright sick, thanks
o7
so that it can benefit from malefic and perfect timing
Thats actually a good idea tbh
More synergies
warp absorption time
and remove the peril gen behavior by default and move it to the nodes
or a node that opts out of it in exchange for making it weaker
since the other ults are essentially just time-gated stuff
none which have a straight up detriment like scrier's
maybe you can keep the peril build up but have it reset on elite/special kills or something
hmm, peril build up but gain +50% peril resistance for all other peril gen?
as a default behavior
Ok, hitting a DD marked enemy refreshes the stacks
I gotta say, I find it rather silly that with the new charge speed of Surge staff, you can basically full charge BEFORE your peril bar even registers the fact that you're charging, is pretty crazy. Basically just quell like 2-3%, full charge, and ur still fine xD
ohh that's interesting
so with something like purg you are probably going to get hits in
but it's bad for purg
let DD mark bosses 
How exactly do these asail crystals work?
I can left click or launch with right click? Does right click do more dmg?
You should just spam left click unless there's a target far away you really want to kill
and move your cursor over the intended targets
RMB is purely for a lock-on up to 50m; no extra damage or anything
and it looks like surge is a single target thing now?
With no animation cancels 😦
Its better now
You're not deadweight vs 80% of the enemies any longer by bringing it
It's good at least as long as assail remains viable as your main ranged
I go illisi, surge staff, assail, psychic scream 😛
Nah, it also got a range increase
Sure it wont reach out across a whole map, but its more than enough for 90% of scenarios
Besides, Assail loses a lot of its effectiveness beyond the range where Surge stops grabbing enemies
Granted I haven't tried using just surge as my primary ranged for the whole map, but it felt more like something I want to switch to against specific targets
You can do the whole game with it now tbh, its been a really nice buff
Surge + Smite is what i been running these last couple of days an its got such high carry potential, super fun build
I run Surge Scrier, Smite & Mk IV Dueling Sword. Read that wrong.
And Revolver.
Wait, that's wrong.
Is it gear dependant? I'm going from my fully decked out zealot to a psyker with nothing but blues lol
Less gear dependent than some other builds, but you still want a good staff with Nexus/Flurry on it an a good melee option if you're forced to swap
i havent played yet what are all 3 ults?
I think purg is going to be a sleeper hit right now that ends up at the top after a round of changes. It's already pretty strong with the damage buff and being able to take everything talent wise you need now, but having smite with it when they fix the single target function and other stuff relative to it is toned down and I think you will see a lot more people running it.
i was thinking crystals, XI Shotgun, any dueling sword, and the barrier
I dont think Purga is gonna see any changes if im honest
I don't think it is either, that isn't what I said
psyker's arms are too weak to wield shotguns 😔
Eh, it does Purgatus things, its still pretty mid, yes it can incinerate a horde, but its got a skill ceiling an inch off the metal floor grates
Its the "entry level" staff, an pretty much always has been
Not too much thinking required, doesnt demand much in the way of target priority or positioning
oh do they not have them?
sadly not
ill run a lasgun then
It has an extreme ability right now in the new talent tree to incinerate entire swaths of elites and specials sans crushers with the new tree and I think many people haven't even tried it yet and when other stuff is nerfed and smites single target ability lets it have damage against crushers at the same time it will be relatively stronger than it is now. The skill level isn't even really relevant to that part of the discussion, but yes it is easy to play.
I dont understand actually why psyker never got shotgun
So, I'm running around the meat grinder. It looks like assail is my horde/chaff option, surge does good damage against big boy single target, and my mk V ds is my backup
It feels far more synergstic with psyker then many of the other guns do.
How does smite fit into that? Is it the horde weapon?
Its pretty much what it already did mate
what guns does psyker have access to
can psykers daggers crit? is it worth building for crit on the skill tree?
Purgatus has really not changed in terms of how much output it can put out relative to the enemy buffs because of the new feats, it sits in a very similar position to what it was before
Yeah it does it even better now though. The new talents play into it better. AB is easier to use at 6 stacks, you can have it and warp battery at the same time and it's bundled in with quicken so you can fire off another 6 charge one very quickly. You get wildfire for free instead of it being a choice you had to sacrifice for etc
Recon lasguns, infantary lasguns, headhunter autoguns, infantary autoguns, revolver, laspistol, autopistol.
Assail + Surge fill basically the same role, an thats killing mid-tier elites an specials, Sword would be what i would go to if i really needed to kill a horde
ye; I build around crit cuz of True Aim being what it is
with 30 stacks of DD assail weakspot crits can do 1400
Apparently I was really into dueling swords when I played this last and I got quite a few of them. It's a lot of vertical slices, is there a better weapon for this sort of thing?
thanks, ill be able to play tomorrow so yea
Apparently I have antax's too lol
Not gonna lie to bud, i was always a fan of WnR + Wildfire over Purga 😄 harder to use, but had super high output if you could get it spooled up
Illisi is probably your best bet
Its fuckin OP tho so i dont like using it
Oh man, yall got a new sword? When did that happen?
Deimos clears a horde very well an can poke out muties eyes if you want a less OP force sword
Idk number of months back now
I played psyker back when everyone was still learning that you can infinite block with the blaze sword waaaay back in the day lol
Yeah that also is a buff to it though at the same time, even better that you can stack it with the build. It isn't stronger than the current options but it can very easily be if other stuff is toned down is my point. I don't think that is a wild take.
And everyone was pouring their mats into trying to roll one of those swords
Nah its not a wild take at all, though i dont think its that much better than it was before because soulblaze is still withheld to stack caps
Blaze sword?
Yeah, it had this blessing where you could blocked ranged attacks and use your feat for peril gen on block
And everyone was trying it out to see if it was OP or not
it's deflector...
We talking like a month after game release lol
Its still a thing, though it was toned down a bit i believe, though i cant say ive used it really ever myself
deflector is still really strong
More damage more betterer on melee imo
The damage buff is actually pretty noticeable at least too, considering it ticks roughly 3 times a second. I know it kills elites much faster than pre patch because of it, you don't have to ramp as much before ticking them out which is pretty nice
if you're runnign a gunner heavy map it's useful if u get caught out in the open
or if u want to bait an attack so ur vet can shoot stuff
but u can also just.. shield
They're a bit of unique case though, they have spillover, so any damage past what breaks your toughness goes straight to HP an you can ofc block their overheads. I think Maulers are the same just to a lesser extent
Any chance you would be willing to post your build Dorfus?
Yer gimmie a sec
Aye if it ramps up faster that is better
the mitigation you get from Deflector AND the block perk at the bottom right should negate the crusher dmg before reaching 100% peril. I've even tried stacking Stamina to build a second layer of protection and it still poofs u
@frigid sparrow
Yeah, they're pretty stronk with the overhead
What is this build for?
Weapons if you care
other than the scream and the barrier, what ult is there?
Carrying pugs 
oh right its the meditation thing
I still feel like if you're specialising into toughness and dmg mitigation, not being able to block at least ONE overhead chop is absurd
ur sacraficing a lot to be beefy and dude just punts u
I mean it is an overhead swing by a meat-tank with a 200lbs bit of rebar 😅
Yeah, i know, i'm just salty cause I really wanted it to wkr
I like playing with only assail, is my build okay?
I'd take Perilous Combustion
If you're playing it with Scriers you're gonna explode a fuckin lot pal 
Purloin is also quite bad
Warp rider is like.. mandatory.
so are walls better than bubble?
eh.. it's preference
I prefer walls cos they stop specials but it's preference.
Id take dome for monster maelstroms but otherwise no comment
alright I got warp rider, anything else to change?
i can usually manage my peril pretty well, scriers gives me crit chance that's why i chose that
remove Purloin and take Perilous Combustion instead
they can be for sure it kind of depends on the map though. walls certainly is clutch if you're doing auric to break up special spams. it's pretty funny having the dome trivialize a beast of nurgle though too
dome is a bit better at handling open spaces too
plus gives toughness regen
and it is useful for corralling your team when they have a tendency to split up
"Oooh, giant bubble.. LEts go stand there!"
yeah for sure, that is what I was getting at for the map. even though I would lean on walls being more useful in general the dome can make certain sketchy events a lot more comfortable
I also run wall tho
u get 2 lol
hands down better imo
if ur getting smeked from all sides.. u probably should move
dome is also good for saving some damage on a team mate that got caught by a mutant but you're still closing distance which is nice
the toughness regen really limits the health damage they will take from the smashes
u can actually drop a shield ontop of the mutie
and cancel action
it stunlocks them inside the shield
like watching a boomer moonwalking backwards XD
dome blocks muties?
it doesn't block them coming in but it seems like they crash into the other side of the dome as if it were a wall
huh
not like a stagger, just a regular stop
bro slows down to scratch his head
he really wanted to pop that bubble
i got untouchable yesterdaty
feeling pretty proud
I admittedly don't run the dome very much so maybe I was just not noticing it right, I can test it I guess