#psyker-class
1 messages · Page 670 of 1
Anything will be working well, again, depends on the target. Surge Smite might see the least appeal, though, because Trauma already topples everything to the floor
True
But Smite does still have that single target version
and with the AOE stun, if it still stops Muties and lets you stun lock Crushers in-place, then it might have a more niche use for Trauma users
of course Trauma still knocks Crushers on their ass
We’ll see - im somewhat hopeful it might be a better or at least quicker Brain Burst for close quarters encounters
but sometimes having them stand still is nice
True, yeah
I hope Assail is also useful against Elites n’ Specials
All I need is for Zealot relic to be great
So I can spam that constantly
Psyker dome? Who needs that when you can use faith
Weak elites like Gunners or shotgunners seem like sound targets for Assail, but it might require more than one cast to kill one
One could think of it as a panic button or a “fuck off until I can take care of you” option
Though dome + assail might be fun
Might be good for middle event on Ascension Riser
We need an elevator ride where you have to fight people jumping onto the elevator
Where ranged groups frequently pester the players from across the area of middle event
Fatshark already did an elevator ride like that, although that was in their first tide game, VT, on a map “River Reik”
But it was a horizontal side-scroller with enemies approaching from one boat to the left, then one to the right, and then both boats at the same time
Yeah now give us more
Make 15 crushers jump down in the elevator
Then I'll actually consider Surge

I wouldn’t mind yet another action-packed elevator ride 
kinda depends on the range, assail could be nice if its range is enough, otherwise probably still BB
Assail just seems like the absolute best choice
Across the board with all staves, particularly if it has a modifier that means it only targets elites/specials
First thing I’m doing when the patch drops is going to the Psykanium to test breakpoints with the new Blitz Skills
If Smite can actually one shot a Rager like in the Trailer, then it’ll be a premiere choice imo
It’s gotta have some good breakpoints to make it worth picking
It'll be fun labbing stuff and seeing what does what for sure, i doubt any of them could be considered weak
Also, we saw the Psyker launch 4 or so shards before “reloading” Assail.
Reckon Empowered Psionics will count for individual shards, or for the whole “set”?

Man Tuesday afternoon is gonna be a good time
Also, I’m kinda annoyed they’re forcing Warp Charges to be used for “Quicken”
I wanna be able to keep them after using my Combat Ability

Quicken is truly the lamest capstone to be spared
I can't believe that they decided to make quicken the default behavior of warp charges
Here’s to hoping ascendant blaze was spared
when basically no one picked it
What happened with Ascending Blaze, by the way?
Like really, who needs ability recharge that badly on psyker? If it’s that big of a deal to you, you grab psykinetic’s aura
it might've been good if you could instantly get back up to 6 charges to fire it again, but, usually quicken would come off cooldown faster than you could regain 6 charges, so, it was functionally pointless
and the newer version of warp charges just seems to be bootleg Psyker aura
7.5% CDR per warp charge which is gained on elite/special kill...
...or 15% CDR per elite/special kill straight up
This one, I reckon?
So warp charges was nerfed?
It very well may be
...as a preacher main...those floating daggers look enticing as hell...
I was originally wondering if AB would be tied to Quicken capstone
But it wouldn’t make sense given the cone AoE of AB
I do like the crystal look they got
in a way warp charges nerfed isn't a bad thing, the reason people hated BB around launch was because the traits put so much emphasis on upkeeping charges, which made people think they should be BB'ing all the time
IF the throwing daggers preachers get have a flame on them....it'll have them beat imo >.>
They’re consecrated right? A nice golden aura would be nice.
though there may not be a reason to take warp charges over the other two keystones anymore
Anything literally ANYTHING other than jsut normal looking throwing knives
depending on how it shapes up once we get our hands on it
it certainly isn't promising based on the info that we currently have
The double wall for ignoring ranged units or forward advancing seems so inticing
I mean, having more frequent AB surely is one. I will miss not having the ability to sneeze all over Tertium to see it burn down in warp flames
There’s no way there’s not a node attached to Empowered Psionics that gives you an extra charge or so, right?
wrack n ruin had better have survived, without getting fun-policed
There’s no way they don’t give us nodes that increases the effective economy of Empowered Psionics
I do hope psykinetic’s aura survived. I do like the support aura stuff, and I know vets especially love to spam their focus fire
not bad if you can just hordeclear with something and continuously proc it
Same tbh
Wait what
Look at the Warp Siphon Keystone in the Dev Blog
No +damage
Well fuck
There better be enough extra output in other nodes to compensate for it then
Maybe we’ll get a node that gives us our damage boost on Warp Charges again?
But
how were warp charges nerfed? just dmg reduction?
and it's a worse quicken, being 7.5% instead of the current value
warp charges don't give dmg anymore
damn
they're just CDR, by default at least
I only really used Warp Charges to meet BB Breakpoints
So Empowered Psionics with BB’s +50% damage buff by base
will have to do
Warhammer 40k Darktide New Psyker Class gameplay with The Biomancer, the Protectorate, and the Exile using Palpatine Lightning Smite and Telekine Knives. New Psyker abilities and weapons are on display in this new Class Overhaul Darktide gameplay on Patch 13. This stuff is ridiculous fun!
Warhammer 40000 Darktide New Psyker Gameplay
Class Overh...
ill have to remember new BPs
Gameplay?
Psyker and ogryn gameplay today. Hell yah
o shit
Damn
Yeah, the power of that keystone will probably heavily rely on what supporting nodes are attached to it
The arrows look so good
Assail looks so fucking strong wtf
Warhammer 40k Darktide New Psyker Class gameplay with The Biomancer, the Protectorate, and the Exile using Palpatine Lightning Smite and Telekine Knives. New Psyker abilities and weapons are on display in this new Class Overhaul Darktide gameplay on Patch 13. This stuff is ridiculous fun!
Warhammer 40000 Darktide New Psyker Gameplay
Class Overh...
THE SMITE
time to not sleep for 2 days
Praise be
surely this will not be op
surely we won't be able to chain empowered psionics
and Charged Up
surely
are we just vet 2 now
sure 
oh my god we are just vet
MY GOD
Bruh
Warhammer 40k Darktide New Psyker Class gameplay with The Biomancer, the Protectorate, and the Exile using Palpatine Lightning Smite and Telekine Knives. New Psyker abilities and weapons are on display in this new Class Overhaul Darktide gameplay on Patch 13. This stuff is ridiculous fun!
Warhammer 40000 Darktide New Psyker Gameplay
Class Overh...
(i.e., weapon that in one of it's middle-stage iterations literally aimbotted your shots onto enemy heads)
Gonna be nuts with scrier
assail also regens relatively quickly even without the free charge from EP
This isn't even with Empowered Psionics
so im guessing that the mind shards and stuff replace BB
im pretty behind on this stuff ive been trying to stay somewhat spoiler free
ye
lol, look at assail at 6:50
You'll definitely be able to use assail as almost a primary choice from what it looks like
And Smite hits so many targets
and it's an aim assist weapon
Warhammer 40k Darktide New Psyker Class gameplay with The Biomancer, the Protectorate, and the Exile using Palpatine Lightning Smite and Telekine Knives. New Psyker abilities and weapons are on display in this new Class Overhaul Darktide gameplay on Patch 13. This stuff is ridiculous fun!
Warhammer 40000 Darktide New Psyker Gameplay
Class Overh...
0 mechanical skill needed + insane damage output
Smite and Assail look so good
Does the AOE version of Smite not use Peril?
You can see that the peril rises in game at least
Even without the HUD there's the peril on the edges growing thicker
And the "dangerous peril sound"
EP doesn't give 0 cost to Smite though
yeah seems to be 0 peril
That's kinda huge tbh
i guess they figured that stuns are whatever in this game
and decided to not make it cost peril
very cool
so old F is 0 peril now?
It costs peril though??
ascendent blaze spotted at 8:50
Eyyy
Idk why you guys think it doesn't cost peril when it shows it costing peril in two of the clips.
The clip I showed has it cost nothing
the peril meter doesn't go up from the two clips I've seen
Literally from the timer you linked
It goes up to 30%
Then goes down because of some kill trigger
Or someone linked
Idk
at 4 minutes?
2:15
No it doesn't
Here
Yeah go to 2:15
but not afterwards
surge info at 9:40
Left handed has no Peril
Right handed has Peril
Tbf
Those are all flak targets
looks like surge does more damage and less CC
charges significantly faster
Yeah no
The Empowered seems to give 0 peril cost on smite
You can see one stack goes away after the channel
Maybe they changed it then?
Idk, I can't prove it but they clearly lose a charge after the free smite
And both LMB and RMB uses before that cost peril
Yeah each free use takes away a charge
It seems pretty conclusive to me
The fact that you can hold it forever
At 0 peril
That's hilarious
yeah i was wondering about that lol
I hope Smite throws Poxbursters backwards like Surge
arco will you play surge now that its single target damage
so they just didn't include the peril cost reduction in the post
Could be that either the footage or the patch preview are outdated
no
because I can run a gun now without any guilt
because of assail just carrying me
There was guilt involved with running a gun?
Why use a ragned weapon anyway
warp absorption + assail
I didnt get that memo 
Just run assail
Eh, i could understand if ammo drops were tight, but they seldom ever are
i have 0 trust in my teammates
An besides, if they get so, just nick it off the Vet, probably do more good with it 
my trust in my team is at the very extreme bottom
hater
Gunkers were meta though 
I love the part where they explode themselves
yeah i only play vet because of the ammo regen
if it didn't have that, I'd still be playing psyker
Vet might be more interesting to me if shotguns get an ammo boost
bolter getting 2 ammo back per elite/special kill 😎 very balanced
But yeah, not a whole lot of reason to do it when Psyker exists atm
recon should be infinite ammo
God assail is so good
Let me just blrrrrrrr dead
aim vaguely in their direction, press LMB, and they're dead
Lol the panic bubble at 100 peril was hilarious
v
Smite does pretty bad damage it seems
but oh well
But the fact that it spreads even after you've started the channel
Yeah only precision psykers get is our swords
if they're going to give us broken ass tools
Is pretty crazy
v
id
no precision force staff that does good single-target DPS
and torso priority
and only +30% damage on weakspots
I feel Bubble purg smite being fun for making retreats into pushes
I miss shotgun beam staff
beam was great too
would be cool to shotgun everything with soulblaze
insane monster damage too
maybe we get new weapons some time later

Yeah assail looks fun too ngl all the blitzes look great
god bless EP
It's also 1 ammo back llike every 3s
maybe every 1.5s?
still seems relatively quick
and chaining elite kills means that you just get free knives that also regen during that interim
i mean, it looks like Malice
They supposedly buffed enemies so that might be malice
Wait they had 2 wounds didnt they
Yeah
Baddies are pushovers in heresy too
maybe that's baseline now with wounds in the trait tree?
It's also a lot of spawns for Malice
Or maybe I haven't played Malice in long enough lmao
heresy or damnation, but it's prob damnation
idk if malice has like 9 gunners
EP shards
https://youtu.be/5YDMoqhOZqI?t=405
Warhammer 40k Darktide New Psyker Class gameplay with The Biomancer, the Protectorate, and the Exile using Palpatine Lightning Smite and Telekine Knives. New Psyker abilities and weapons are on display in this new Class Overhaul Darktide gameplay on Patch 13. This stuff is ridiculous fun!
Warhammer 40000 Darktide New Psyker Gameplay
Class Overh...
Smite doesn't look even half as good as assail tbh
jett cosplay but with aimbot
Assail is looking completely ridiculous
yeah smite is just old surge it seems
This is VT1 Bolt staff all over again 
Damage is worse though, but surge staff has been changed to be more damage focused with less cc
yeah the damage is just in the dumpster it seems https://youtu.be/5YDMoqhOZqI?t=503
Warhammer 40k Darktide New Psyker Class gameplay with The Biomancer, the Protectorate, and the Exile using Palpatine Lightning Smite and Telekine Knives. New Psyker abilities and weapons are on display in this new Class Overhaul Darktide gameplay on Patch 13. This stuff is ridiculous fun!
Warhammer 40000 Darktide New Psyker Gameplay
Class Overh...
Looks about right to me
casual 13 seconds to kill a flamer
why can u just hold it
telekine looks awesome tho
to encourage bad usage of smite
Cause empowered ones don't cost peril
derpy gonna love it
finally 15 target cap
and u can do no damage to more enemies
@olive ember
It's going to be real tough to not take empowered
Empowered for ability spam, probs still gonna want warp unleashed etc for gunkers or staff heavy
but there will be things you can't take now
But warp unleashed is on the empowered tree
Assail will likely be nerfed for the full release
wait wat
what happene
is it out
like the info
n shit
Follow me on twitch to catch a first look into skill trees LIVE! - https://www.twitch.tv/jtclive
(October 2nd @ 8pm CST)
Check out my Skill Tree Overview video here: https://youtu.be/TopcDPjMD18
TIMESTAMPS
0:00 - Intro
VETEREN
Blitz Abilities
0:16 - Shredder Frag Grenade
0:28 - Krak Grenade
0:38 - Smoke Grenade
Aura Abilities
0:49 - Survival...
Gameplay from test builds of the new class stuff is out
Not the full version of the patch
Oh in that case forget warp charges forever
Trees will be different in the live version
basically the "guilt" was eating ammo to use the shredder without actually having feats to make firing guns better like vet does
But truly, what has occurred with Surge staff I should wonder? I guess we’ll just have to wait till tomorrow
never seen anyone chew a psyker out for running a gun though so it's mostly a self inflicted thing
Oh those knives wiping out an entire squad of gunners. Beautiful
Ima be knives mckenzie with a bubble shield
I only had ammo trouble w shredder in auric maelstrom, regular auricular 5 feel like i have plenty of shredder ammo even without vet aura
i just have 0 trust in my team
since i've been in a red ammo game before, even when I was a staff psyker
i did not ever want to run into that situation where i myself was using a gun
fewer targets, higher damage
Low damage aside, that range and duration on Smite is incredible
looks like surge doesn't stun muties any more
Some people do just eat up ammo like tic tacs. Good thing I like my staves
using assail to hordeclear 
u should play rumbler ogryn with no vet
no thx
Rumbler is still one of my favorite grenades launchers ever, besides tf2’s Cold War and the Reach one
So what does EP actually do
I am very in and out trying to keep up with everything lol
I think ep is the one that buffs your psyker blitzs
https://youtu.be/5YDMoqhOZqI?t=137 welcome to star wars
Warhammer 40k Darktide New Psyker Class gameplay with The Biomancer, the Protectorate, and the Exile using Palpatine Lightning Smite and Telekine Knives. New Psyker abilities and weapons are on display in this new Class Overhaul Darktide gameplay on Patch 13. This stuff is ridiculous fun!
Warhammer 40000 Darktide New Psyker Gameplay
Class Overh...
Ok ty
I really want more campy as hell voice lines for psykers. DoW1 spoiled me
So far assail looks far better than smite esp since psyker already has really good horde clear
Looks like surge now does actual dmg
Even with ab being different
WITNESS YOUR DOOOOM
Please bring this back FS it was great
assail is the hordeclear 
Stack Brain Rupture addons and Overpowering Souls and you'll be able to chain absurdly fast BR's back to back against elites as long as you can keep 1 shotting them.
So does it run out of charges? Looked pretty much infinite in the clips
the ammo regens over time
Assail has ammo that regens.
seems like every 2 seconds
Caps at 10 it looks like
Saw it go to 15.
mmmm a node for it
That seems quite strong
very nice
Ah, maybe some talents change it
Esp if we get free use on elite kill
With the perk or node arco posted a while back
Oh it's 10, I was wrong.
in case you didn't see it https://youtu.be/5YDMoqhOZqI?t=411
Warhammer 40k Darktide New Psyker Class gameplay with The Biomancer, the Protectorate, and the Exile using Palpatine Lightning Smite and Telekine Knives. New Psyker abilities and weapons are on display in this new Class Overhaul Darktide gameplay on Patch 13. This stuff is ridiculous fun!
Warhammer 40000 Darktide New Psyker Gameplay
Class Overh...
I think the throwing knives cap at 15 or something.
Yeah wow that does look infinite
venting shreik can deal dmg now holy shit
With all that going
force earthquake
Oh force push does damage now?
Is my class op?
Granted that was a billion elites but still
Always was

one of the modifiers gives it 100-200 dmg based on peril
On top of ascendant blaze confirmed!
Oh milky said it was still around
Never been as op as vet in current game version.
cant have both
Oh for sure
Man, we need more loadout slots
Vet dummy
they are but you cant have both augments active
True
Gotcha
I hope vet autopistols and bolters abusers will cry and quit game. 
Patch 14 here with 3 new loadout slots pls and thanks
wait
assail abusers here we come
Try some mods
so with EP and Kinetic Resonance, BB has negative cast-time
multiplicative prob
Idk the chain lightning is free surge cc.
that's how kinetic barrage currently stacks if you use a mod that gives you instant ult refreshes
Surge cc with horde clear
I know how to mod, and I use a number of qol mods in vt2 as well, It just takes more time in dt to do all that. Steam mod support when?
whats the base damage on brain rupture again
Gonna have to try assail and smite each out to know for sure
Assail looks way better atm but yeah we cant test obv
+50% of current damage
has anybody been shown using scriers gaze?
what was current brainburst damage again
Ascendant Blaze based off peril not charges now
i forgor
It feels great to be proven right
1100 base dmg
oh okay
No idea am dumb
@fading galleon Can you give us any details on if maybe any of the Psyker Staves are getting buffed?

What's the time stamp for the assail thingy horde clear? Isn't that a single target specials sniping blitz?
Yeah is voidstrike still a tickle stick?
i think that vedio shows a new penance???
We know surge is different
Since smite replaced it basically
do we have warp unleashed?
fuck yes
20% now iirc
@spice veldt can pox hounds be one shot with BB now?
ah i meant the penance warp unleashed
Oh lol
Yeah, Surge looks like a single target fuck you, but still... maybe the other Staves got something too?
Surge seemed to have a larger target cap, not sure if the damage is still terrible
Although maybe my eyes are bad lol
there's this minor clip but there's a buffed evis zealot working away at it and it's a small group https://youtu.be/5YDMoqhOZqI?t=364
Warhammer 40k Darktide New Psyker Class gameplay with The Biomancer, the Protectorate, and the Exile using Palpatine Lightning Smite and Telekine Knives. New Psyker abilities and weapons are on display in this new Class Overhaul Darktide gameplay on Patch 13. This stuff is ridiculous fun!
Warhammer 40000 Darktide New Psyker Gameplay
Class Overh...
Ok milky uses surge in the vid and comments on it. Big deeps
Hrm does look like it 1 shot poxwalker at least.
Smite is for cc then and surge is damage
there's also a node that seems to give Assail cleave
oh nah psyker looks so fucking cool
and look at all the mechanical skill that went into it
also
warp absorption + assail

Oh yah the knives just slaughter those gunners lmao
I'm legit excited to have good anti shooter options as psyker besides gunker
I have no idea
I might actually use surge know
You just left click and kill elites/specials. 
Is nice
if surge turns into a beam staff or smthn ill be happy
surge good ?
single target staff exists
holy shit @spice veldt
Oh okay so it's lower target cap on surge and real damage. My question is, do you actually get to pick surge targets then
A SINGLE TARGET STAFF FOR PSYKER!! PRAISE THE BIG DADDY E

Or is it still impossible to aim over hordes
Void?
Voidstrike
how were the staffs rebalanced
I hope void got some changes tbh
where are the psyker playtesters at
The trauma staff stays on I don't have any good other ones
Btw, where'd ya see this info?
iz from jtclive's video https://www.youtube.com/watch?v=ThGyX6X2ibM
Yooo, Surge staff is a single target staff now.
Cheers
Psyker finally has a staff to use for single target, no more CC only.
btw those new buff screen effects? chefs kiss
Wish i weren't at work so i could check how surge targeting works now
Just smite the hordes and wait 15 seconds until there’s no more horde (or shorter if your teammates want to pitch in)
Warhammer 40k Darktide New Psyker Class gameplay with The Biomancer, the Protectorate, and the Exile using Palpatine Lightning Smite and Telekine Knives. New Psyker abilities and weapons are on display in this new Class Overhaul Darktide gameplay on Patch 13. This stuff is ridiculous fun!
Warhammer 40000 Darktide New Psyker Gameplay
Class Overh...
holy shit
surge staff deletes the mutant
9:53
Can’t steal perfection, we’re just two peas in a pod
Surge smite could be very fun lol
I'm tempted to do trauma knives deimos drop shields
Surge smite shields sounds good too
And just like Palpatine it takes forever to actually kill anyone with lightning
What was the smaller wall i saw in the fs trailer
But it does taser the shit out of them
Not the bubble
That why surge deleted muties now 🙂
They made like 2 mini walls
Base version of the bubble I think, the bubble is an additional keystone node
Ah makes sense
I believe the choice is between big wall, 2 smaller walls, or bubble
Warhammer 40k Darktide New Psyker Class gameplay with The Biomancer, the Protectorate, and the Exile using Palpatine Lightning Smite and Telekine Knives. New Psyker abilities and weapons are on display in this new Class Overhaul Darktide gameplay on Patch 13. This stuff is ridiculous fun!
Warhammer 40000 Darktide New Psyker Gameplay
Class Overh...
speak again
Honestly 2 walls might be better than bubble
im prob gonna do two walls tbh
unless they somehow make shit fucking materialize behind you again
It’s less back coverage but it’s more versatile, I like the choice
I feel like knives and smite are so good at that now you really don’t need the help vs hordes anymore
I hope stagger wall stops pouncing hounds
Telkine Knoives brings me back to OG Bolt Staff
Or wall up, stop all incoming bursters, that’ll be sweet
Well the wall also staggers elites, I’m not sure if the knives will do anything
That new necromancer staff sounds like it will work similarly
did they reveal more about how it works?
I’m debating between smite/illisi/shredder/wall or knives/illisi/revolver/wall, having that non-perils weapon as a backup is important imo
So can we just freely swap nodes and shit
ye, no cost
Ik we cant have everything at once
They showed off what weapons Necromancer can use, and they mentioned how the staff basically seeks out targets, like chaining together and stuff
Ok cool
30 points to work with and only 5 loadout slots
So can necro animate a dead enemy to be a pet or what?
There’s a mod for like 12 load out slots
you only need 4 slots to experience everything tho, with the other slots being just cuz and for stuff that you can't edit on existing characters
can't imagine a necromancer's staff to be this level of map wide control though
They summon like 5 skeles or something, no gameplay yet
I want a long las, knives, and scrier gaze so I can be a cooler veteran
is there a way to tell how much health the shield has?
death magic is usually themed as slow, creeping and whatnot
I know, I just never liked relying on mods for qol as simple as, more loadouts, especially since stuff breaks every patch
Brain burst / illisi / shredder / 6 stacks of damage buff from warp charges / scryer is already a lot more damage than vet, but it’s going to be so fragile
I can see them spawning the death orbs like in the shyish weaves though
We’ll see, release date is 2 week from now, and with patch 13 live tomorrow, we’ll likely be seeing some Sienna stuff soon
Glass cannon powering mah lazer
Introducing pets into tides games is going to be interesting, if it works out maybe we can get commissar classes summoning waves of disposable guardsmen, or tech priests summoning servitors
I hope if we get a tech adept we’ll see Dark Mechanicum enemies as well
Yes to both
We have a chaos spawn and a beast of Nurgle, why not a maulerfiend
I was thinking a “hive” servitor that spawns servo skulls that explode
Give us them tech mutants
HMM
ig its a cc ability, but i wonder how far dmg wise i can push the bio lightning
kiiinda considering transfering soulfire to the second blade
grouped with scriers gaze it should be good
As long as you’re not spending resources. Who knows what this balance update is gonna do to various weapons and blessings
Resources i have more than enough of, but its a good reminder that i should stock up on gear, thanks
we allready have a surge rework
meaning many blessings thatd be previously acceptable/unacceptable have changed in viability
Psyker dome looking pretty crazy ngl
Well tbf, a surge rework was expected with the introduction of smite.
Not sure about anything else
Ehh
Psyker actually got a single target damage staff like damn
Is it though
knives giving me bolt staff vibes
I mean psyker has never had an issue with horde clear, I like a single target stave personally
Warhammer 40k Darktide New Psyker Class gameplay with The Biomancer, the Protectorate, and the Exile using Palpatine Lightning Smite and Telekine Knives. New Psyker abilities and weapons are on display in this new Class Overhaul Darktide gameplay on Patch 13. This stuff is ridiculous fun!
Warhammer 40000 Darktide New Psyker Gameplay
Class Overh...
I want special sniper stave
They had before Illisi rolled around lmao
ignore the fact that it procc'ed BB
not rly? bm antax and obscures worked well enough
I mean no shit they weren't broke like the fucking psword
I mean the knives can be aimed at enemies, and their armor damage seems good at least to flak
I do agree tho, I love bolt staff
the animation on the shards is top tier
Psyker with assail gonna be the new waystalker
Oh the way the crystals sing across the battlefield is amazing
Lymberfoooooooots
whats assail
Knives
like, it's exactly what I dreamed of what psykinetic daggers would do
ah
Magic darts
i'm about to kill every gunner i can see
we would 100% be so extra to have them dance around unnecessarily to do damage
and yell lumberfoot
we're going to have to whistle into voice comms
Nothing personnel, mayflies
lolw
I am now interested how they are rebalancing the game for these.
⚡ ⚡
Supposedly enemies are tankier but they don't really look that way
Pretty annoying warp siphon always makes you consume warp charges on ult
I think it’s basically confirmed at this point, all enemies are getting a health boost
Yeah, that is what I was seeing. A lot of those videos were on damn
yeah worse quicken is the default behavior for warp charges which is very eh
I guess we will see if these videos were on old build or new buffed enemy build.
Indeed. Milk said it was an outdated build, so who knows
At least the new AB is peril based, but I wonder if the range is worse
It’d be weird to nerf AB in my opinion, not really op to begin with.
Well maybe it's worse now due to the enemy hp changes, but the new version is pretty much guaranteed 6 stacks
And you can get more cdr
Cause its literally just damage

but its so cool
Gunker really be that unpopular 
Idk, vet’s got quite a few mains
Diviner wizard with potent is the funniest shit. Fuck you bbeg, you rolled a 1 cause I said so
playing one in an fps though? makes me feel incomparable
Basically the titanfall smart pistol
venting shriek and theres this one node that makes it so every time you kill an elite or special it erupts with soulblaze to everybody
4 stacks each
Its hard to say right now
For every kill instead of just BB, decent
Because we cant see the rest of the changes
4 stacks of SB can be really good or completely useless
We’ll see if there’s any flame synergy beyond what is essentially the current fire psyker build
Depending on the rest of the kit
now im wondering if there are different voice lines for shield and gaze if high/low peril like with shriek
check out the psyker section, it has all the upgrade nodes for the abilities
Follow me on twitch to catch a first look into skill trees LIVE! - https://www.twitch.tv/jtclive
(October 2nd @ 8pm CST)
Check out my Skill Tree Overview video here: https://youtu.be/TopcDPjMD18
TIMESTAMPS
0:00 - Intro
VETEREN
Blitz Abilities
0:16 - Shredder Frag Grenade
0:28 - Krak Grenade
0:38 - Smoke Grenade
Aura Abilities
0:49 - Survival...
no WnR, uninstalling
Also keep in mind siblings! Wall doesn’t quell peril! You’ll blow yourself up if careless!
Okay bye 
Like scream might still be the only quelling ult
It is.
we still have our flaming psykinetic wrath yay
Is it? I haven’t seen anything about the new shooty ult
empowered psionics just seems way better than the other two, though I haven't seen all the nodes in those trees
what even is WnR? whats he pissing himself for
It literally COSTS peril to use??
no, but it doesnt quell either
Oh it does? Lol. Can tell I pay attention.
It does
Wtf
Scrier costs peril each second
That's the whole thing
ohh it does yeh
/facepalm
"Gain peril until 100%"
I wonder what the charge time is like with empowered psionics BB and kinetic resonance
Idk if the shield costs peril though
dont hit me with the reddit /facepalm
Scrier's will have synergy with Warp Unleashed, or whatever it's called now
No but it doesn’t quell either
We know Warp Unleashed survived, but it got a 5% nerf, and has a new name
Yeah that's fine.
warp siphon has the damage and soulblaze
Psyker's are gonna slide off maps
Damn precognition looks good tho
i just love the fact it never ends if you dont reach 100%
stacking warp resist
3 stacks is huge
Precog on it's way to be busted with the new Brutal Momentum
From what it looked like it increases in peril gain over time
3 CHARGES AND A GUARANTEED CHARGE ON ELITE KILL
WE ARE SO BACK

Assail will be broken
That toughness regen one could be good on a support psyker
Also, 15% Toughness when using your Blitz, if using all 3, will give you mega Toughness regen with Assail
where theres a will theres a way
Did Warp Absorption survive?
Gunker Represent
streamers using gaze fuck yeah
thats cool af too yeah
doubtful lol
Yes, new name and a 5% nerf
the numbers on it look very rough
i think aoe stun or BB will still be better
Warhammer 40k Darktide New Psyker Class gameplay with The Biomancer, the Protectorate, and the Exile using Palpatine Lightning Smite and Telekine Knives. New Psyker abilities and weapons are on display in this new Class Overhaul Darktide gameplay on Patch 13. This stuff is ridiculous fun!
Warhammer 40000 Darktide New Psyker Gameplay
Class Overh...
For the Disrupt Destiny marking, does the psyker have to be the one that kills them?
so you can get both essence harvest and warp absorption
The numbers are a lie
It does so much damage on headshots
100 or 150 is simply...
It's more like 600-800 on headshots
and do not discount the buffs you get
and with a massive crit bonus
it's homing so how do you make it headshot consistently?
Where did ya see that btw?
it's not consistent, but it's not just 100-150
Big thank you to Fatshark for bringing me along for the journey that is the new skill tree's. Hope you all have as much fun with them as I have.
Watch more at https://www.twitch.tv/jinxedmerphit
You don’t probably, but you can manually aim it and it headshots
sure bb will always deal more overkill dmg but doing just the right amount is better overall with assail
aside from 4 stacks of soulblaze on elite kill free and wildfire free?

will have to wait til thursday and see-
I hope brain burst hasn’t been left to die, still easily the safest option tho.
????!!!
You mean Wednesday
@viscid matrix the jinxed streamer is playing gunker 
ok not free thats a lie but u can get it very easily
yar
Tomorrow
is that linked somewhere?
u should see it in the tree being shown off
soulblaze on elite kill is the 2nd node to the left from the start
and right behind soulstealer/warp absorption
They actually made a better Wrack and Ruin
Ohh, on kill not on bb. That’s hot!!!
ok so you can get AB+sb on elite/special kills+wildfire pretty easily and don't have to bother with warp charges
Decent
I wonder if it's balanced

yeah it's not at all
don't expect that one to last long
this could be really good or completely useless; depending on the state of power and dmg boosts on the tree/blessings
as a note: 8 soulblaze stacks one shots a scab rager
Is there some source for all of the skins of commodores vestures? I maybe want to buy the Sanctioned Psyker Hallor Henghist, but I dont know if I should wait for something cooler.
Ah yeah
i wonder if this node is a good idea
Soulblaze

this just works with the Scriers build
🤔 🤔 🤔 🤔 🤔
Good one
it's completely broken, and obviously so
you might still be capped at 4
you are not capped
just like how current spread works

wildfire is currently capped based on your weapon
tank psyker is real
It doesn’t mention a cap like wrack n ruin
but WnR isn't Wildfire
It's concerning hearing multiple playtesters go "yeah this shit is super overpowered" lol. Not to mention that the stuff we're seeing is overpowered.
perilous combustion is the new iteration of wrack & ruin, not wildfire
take this as well, so perma generating toughness
the preview build is old
can w&r go over 4?
people insisted that WnR should work on any kill and surprise surprise it's busted now that they did that
w&r has a stack cap of 31
No
it has the highest burning cap available to psyker
I mean its busted because you can take it and 29 other talents

Oh, are you guys saying "this version of it is overpowered, it won't be like this during the live release" or something like that?
also on top of disrupt destiny we will be sprinting like hell
well yeah
aint sayin nothin
and ive got like, 3 maxed out sprint speed relics
all i can talk about is stuff in preview build
We can’t say anything is op until we actually get our hands on it
That's it I'm going to CrabHut for dinner 
yeah, WnR just on kill with no requirement to use blitz is pretty insane
I thought w&r was also capped, is it not?
does this mean we just regen toughness?
Nein.
w&r is capped at 31 stacks
Wildfire is the one that is capped.
ah
did wildfire get changed at all
the new smite blitz seems to have the same role as old surge staff but even worse damage.. think its damage was buffed past the old old preview build?
so the two downsides of competing with warp unleashed and being attached to brainburst have just been completely removed
god bless
I think it makes the passive regen faster upon activation, ie not get shot for so long a period
Tbf I'm way more interested in the stupidly overpowered shit that is the like, free back to back nigh instant charge time buffed Brain Ruptures against elites.
you didn't need to get 31 though, 8 is enough to kill most things
its a aura bonus, so its always active
I can already tell BR is gonna be nuts with a proper build.
prob to referring it potentially only affecting coherency regen
No i mean when a character’s normal toughness regen from coherency procs
oh yeah that preview build has the buffed duelling sword heavies
Yummy health
What if it’s added after curios?
It stuns way more targets and seems to cost no peril if you have the empowered one
So you can just
Stun a group forever
ooo flat toughnesss
oooooooohhh
duelling swords don't really need buffed heavies tho, they need buffed lights
i gotcha thats actualy a decent roll then
Has anybody seen Psykinetic’s Aura yet? Is it safe?
Yeah i think smite actually horde clears
bug
Nooo
But no single target
Crab say it aint so
it's more damage and hits more with empowered but it alas does still cost peril...
thats what u say until u realise duelling sword 4 heavies do more than deimos stabs
and then u go
Damn that’s a heafty nerf
"oh fuck"
can also get this
they realized that +15% teamwide CDR may not be the most balanced thing
Especially not with the new ults
you had my interest, but now you have my attention
been displaced, haven't been gaming. but my computer was saved
Of course they do now. These greenhorns will never know the fun of nearly unlimited ability uptime
imagine +15% cdr with zealot's relic ult lmao
Yeah exactly
finally looking at some of the update stuff. WOW
Even 10% is too much lmao
PSYKERS LOOK SO COOL
That's 6 seconds off on each proc
Correct sibling
team cdr is completely broken
hype train: ACTIVATED
so yeah
Just sit in the invincibility field
And kill things
Have 3 Zealots hugging the DPS Psyker
Oh well. I’m more than happy it survived the talent tree rework
Zealot just holding up a relic and screaming for hours while everyone else kills
ooof you have to pick
So it finally lives up to the moniker preacher eyy?
This is still ability haste right? Not raw CDR
definitely on elite kill
Aka: same stat as the combat ability regen from curios
prob referring to the multiplicative stacking of CDR on curios
How can you say that with confidence when you dont know lol
it literally says cooldown reduction
Yeah but its fucking fatshark
fair
Gunker vs vet for most obnoxious fps players
ah, psyk aura getting nerf? lol rip
I dont believe its multiicative, its just logarithmic
I mean we can test it out but I feel like I'd prefer 2nd one
it means guranteed thing when it matters afterall
CDR on curios stacks additively each other; the multiplicative interaction is with psykinetic aura's ult CDR
I mean, there will still be plenty of elites in high difficulty to get cooldown off of. It’s for the best
10 rounds of Assail
ya, not upset, the whole games being rebalanced
dis:
where's that formula from?
do we know yet if there will be any new weapons?
if not,
is there anything in the psyker tree that makes Duelist swords more worth using?
or will illy/deimos be dominant still
right it's additive with each other; but the stat itself is ability haste on CDR on the curios
Can it be tomorrow already? Somebody concuss me for 26 hours
whereas the reason psyk aura was multiplicative with it was because it was a % reduction each time it activated?
i don't get what you're saying
I recorded and checked the times, and combat ability regen is straight up CDR
all weapons were rebalanced, void and surge as well as many melee weapons work completely differently now, might as well be new weapons
12 seconds · Clipped by El Chialde · Original video "New skill tree sneak peak, + Psyker Shards game play" by Jinxed Merphit
i love force swords.
but my favorite first weapon were the duelist swords, i would love a good excuse to use them. Even if it was syngergies that werent as strong as other stuff, but something
+12% cdr on vet sets your cooldown to 22 seconds from 25 seconds
Really? I only know about surge
oh shit
That True Aim ability-
I hope they give psyker the ability to shoot lighting from their butthole when they jump
oh really? during my testing it showed up as haste
it grants a guaranteed crit after landing 5 ranged hits.
Blazing Spirit Trauma and Blazing Spirit Voidstrike
You can get a crit each time
Oh
Void is now super good at anti carapace and will gib ogryns
the problem was that psyk aura used this shorter CDR to calculate how many seconds to shave off
as long as you hit 5 enemies
Wish we could have nemesis spears
Imagine it: you jump and ⚡️
so instead of 15% * 25 seconds, you'd shave off 15% * 22 seconds of your cooldown
From your butt
BLAZING SPIRIT IS GENUINELY GONNA BE AWESOME NOW
Or shit
So everything just seems like
cooldown for assail is so quick wtf
Broken
i'm assuming this is cuz it isn't a passive CDR reduction, but rather a conditional one
so it's taking "CDR time * 0.9" or something
you're overcomplicating it
rather than adjusting the base calculation
Blazing Spirit proccing everytime you hit a secondary fire on a Trauma or Voidstrike blast doesn't sound shit to me.
You just gotta hit 5 enemies with each one.
so 12% CDR makes a 25 second cooldown into 22 seconds
Well it looks like it’s only good for killing weak guys and does nothing vs Ogryns, so it’ll need to be quick
Could also use Surge for Voidstrike instead.
and psyk aura would shave off 0.15 * 22 = 3.3 seconds off of your ult instead of 0.15 * 25 = 3.75 seconds
Tbf it shredded everything other than ogryns and you get it back easily with maintaining EP
yes, and when you remove 15% cooldown due to aura, the code probably uses the final CDR rather than the base CDR to calculate it
mhm
which makes sense
Maintaining ep? What’s that?
but if you get 10% cdr as a stat from the tree as a passive
my instinct tells me it'll stack with curios additively
so it'll just give you 22% cdr off the base
yeah
Oh empowered yeah
i was remarking that it would stack multiplicatively with the cdr from psyk aura
yeh looks like you run out before killing a reaper with them
Blazing void to look out for then?
it is very likely that it'll stack additively with cdr on curios
oh yeah and it stacking multiplicatively makes sense i think
12.5% chance to get a stack back per kill and each shard doing punch through kills in a horde is gonna be a lot of empowered
but given the existing interaction with psyk aura
whats the difference with surge?
it is reasonable to believe that it would stack multiplicatively with psyk aura
i don't think it's too far-fetched
I think arco posted a node that guarantees it on elite kill
yep
2 target max now but DPS based instead of CC
I'd prefer guaranteed charge on Elite tbh
Much much less units hit, like 2, big ol damage, melts muties, very little cc
oh shit i meant void srry

