#psyker-class
1 messages · Page 663 of 1
Yeah thatd be nice
Buy 10 weapons to guarantee 370+
Could be more than 10 people still playing this game have 1 mil dockets minimum probs
I'm more for an effort-to-improve-weapons system than a gacha pity system.
Yeah ideally we work for our weapons in a more rewarding way
me too, but they probably won't revise the entire system
But idk if we get that
might as well just think about systems that they can tack on top of the existing stuff
sacrificing weapons of the same type for stat changes maybe
that would work with the inventory-management-nightmare thing that we have
Yeah sacrificing and then being able to put your stat of choice from said weapon onto another
god there better be some fucking UI improvements in the next update
the lack of a native search bar really irritates me
no ability to have a minimized inventory list
I have like 20 orange items i have to scroll through everytime lol
slow ass frame rates if you have too many items when looking through your normal inventory
I actually dont get fps drop in inventory
it would probably take me a minute or two to scroll down to the bottom of my inventory
Even after like a 50 sword buying binge
for my melee and ranged weapons at least
i've left some weapons in case of blessing balance changes
as long as they had high stats, i've always kept them
Yeah thats fair
360 rating is essentially my soft cap for deleting them
If i did that it would be a long ass list
pro gameplay video https://streamable.com/lzmhfo
Have fun finding some of the weapons that might actually benefit from finding the changes your waiting for lol
Hopefully theres a sorting method by then
Unnecessary
Why are you so hurtful
I usually side with you when you talk about josho blowing you up on purpose
wasnt there a bulk sell mod....
that
is true
there is i think
just looking at the page, it seems to be purely based on rating but i haven't used the mod myself
I havent used that one yet either
in case that there are some oddly minmaxxed weapons with low ratings, I do want to keep them in case they turn out to be useful
that mod is for rolling greys
it also has the option for selling items below a certain rating
might be another mod that you're talking about though
it only auto sells anything that doesnt meet your threshold, when buying from Brunt's
o
its how you blow ordos on perfect weapons
I read that so wrong the first time
its me im ordos
MK 2 STILL A BAD WEAP?
yea
i need to test in a run, the DS seems to kill pretty quick
the only thing i might consider is raampage? but idk if the mk 2 can shred 3 at a time.
only with push attack
mk2 has up and down diagonal swipes which can mess up your headshots
mk4 has only downward diagonals which is easy for headshots
mk2 heavies also do less damage than mk4 for whatever reason
Was there a patch today?
don't think so
i wonder if the mk2 is meant to handle hordes better, for some reason i feel like it cleaves more
the info on the weapon says there is a multi hit move in there
2 cleave at most on lights/heavies
I wouldn't use those attack labels as concrete information on a weapon. iirc they usually indicate certain armor damage modifiers.
yea the mk2 2nd heavy is a slash but it has same cleave as normal lights
Here are the mk2 cleave values.
That "damaging many enemies" is a general descriptor.
they should really buff the DS mk2 for horde, would definitly use it more for that, and just leave the mk 4 for single target dmg
Dueling Sword doesn't really seem like a horde weapon, I don't see it being one either. I don't see a difference between the DS's in regards to cleave, so this and the IV are probably just intended to be better for isolated non-horde groups of squishy enemies or something, idk. Probably would be the same case if the knife got any variants, not really a good horde clear weapon. Both the knife and dueling sword seem more suited for isolated single targets.
Yea it takes forever to kill a poxwalker horde
But it's decent at taking down small bruiser/stalker groups
Use it for the mobility and "single target", but I heard knife is better for that, haven't tried psyker knife yet though
One veek left, siblinks
You guys ready to watch your whole team run pass your mind shield and get shot to death
Mind shield getting destroyed by chaos spawn sneeze
just walks through it
Honestly expecting the bubble to be anti projectile only
that's my expectation as well
at least for the base ult
there are 3/4 nodes behind each of our ults
i bet one of them for the shield ult will do something to enemies that move through it
I am also guessing dome shield is itself a node behind another self shield ult
blows up rations with mind
The shield starts out as a 2d one infront of Psyker. An addon changes it to a dome shield. I imagine it probably blocks attacks by default but stuff can just walk in yeah.
We do know that iirc
It starts as a self shield, basically for 180 degrees in front of you or whatever-
and there's a node to upgrade it to the dome
I think regardless of if you choose the dome or not, the shield is gonna be very strong imo
Imagine just walking out with the shield using Trauma Staff and just fucking shit up
"When the Fox hears the Rabbit screaming, he comes quickly. But not to help."
Oof, thats a tough one for me. I don’t use voidstrike, but i would assume you have to probably make sprint eff into something else and maybe transfer peril lvl 3? Ill let the other pro psykers give you advice
I appreciate it anyways brotha. Im purg guy myself and wanted to goof around with it
Two options:
- re-roll Sprint into Flak/Unarmoured and Surge into Warp Flurry,
- re-roll Sprint into Crit Chance and Transfer Peril to Warp Nexus,
Neither case is ideal, as Carapace is somewhat worthless on Voidstrike, but it’s better than nothing, I suppose (and certainly better than sprint)
Transfer Peril also has 4th level, by the way, but it being on Lv2 is relatively irrelevant (it’s good enough)
Correct, but kedekai can always reroll a 3 into a 4 when they can.
dang thats unfortunate. Should I just leave it alone and wait for something better? Surge looked promising cause of the double shot, but I have no idea how crit works on staves
if I interpreted the pin right, 5% seems hella mid for crit
Me personally, since id like to have at least 1 decent perk and 2 good blessings, id just scrap the surge and wait for a new one. Its not totally bricked, but since you have a purg staff to use. I would just wait.
Staves have 5% base Crit chance, so the only other means you can currently get Crit is through Warp Nexus and Crit chance property. Double shots are “nice”, but you might as well shoot twice with Warp Flurry fully stacked in order to get the best benefit out of your shots.
As to what to do with it… I dunno, your call. If you can’t be bothered, then recover Surge at least
There might be more synergy going for it once Oct 4 patch changes the game
I’d personally do the funny double shot crit staff just to see how it would work out
Yeah, if you have decent weapons with maybe 1 decent blessing, holding on for the class balance might not be a bad idea.
found an old Warp Nexus staff I could eat hell yea
Yea, but what I was suggesting is that value increases from Transfer Peril 2 to 4 are relatively negligible and would only impact uptime in a rather small manner. Changing the other blessing or building around it makes more sense in that case, IMO
def gonna be interesting to see what the patch brings. For now I'll sit on it and keep rockin Purgy
Thanks for the advice fellas
I haven’t used transfer peril, but shooting it into a horde at head level doesn’t quell much? Id assume you can recover like 20 peril in a horde. If not, then i guess its meh.
It does quell a bit of peril, enough to keep chaining more charged shots
You can’t quite go infinite with Transfer 2, but it’s not like you will not have better things to do than just spam Void
transfer peril procs once iirc
but it's been a long time since I tested it
one of the better options so it is what it is
its aight
I was pretty bummed out to find Surge staff can't have Blazing Spirit, as that staff can have up to 25% crit chance from base+stat
It was never cool.
its static 
If Blazing Spirit procced with each tick of lightning and stacked up at 15 then that would be fine.
Still not great but at least you contribute to bosses with your staff now.
nah it definitey makes a difference. with transfer-4 you can actually make a net reduction in peril by firing void into a horde, but with transfer-2 you'll still be gaining slightly

Consider this: is having low peril after firing several charged shots really a bad thing for you, say, for the purpose of T4B feat and Unstable Power?
if you're pairing it with Flurry, yes, it is
You may not always want to end up at net positive after firing a shot - you can also use that peril for some other things you use. I do that a lot - not that it makes the biggest of differences, but transfer peril being at a high level is not always a good thing
Flurry is a bigger damage boost than any feat, you want to keep it chained as long as possible
assuming we're talking about a flurry/transfer void here
I assume we are
a -50% charge-time is equivalent to a +100% damage boost, getting a few extra ~5% out of WU isn't worth losing your flurry
This was the staff in question, though
You probably could make an argument for replacing both blessings with level 4s, but the perks would leave much to be desired from its performance still
ehh, I guess, in that case fair enough, you're somewhat limited there
Yeah you are a little limited
Transfer peril doesn't matter that much for void. It can only trigger once per cast and Battle Meditation is really the one that keeps your peril down. Transfer Peril helps but it's not vital to have it as 4.
Transfer peril to t4 or t4 flurry and put a flak perk on
Thats fair
Mostly just needing to quell more breaks flurry
Is my only issue
But you dont need to spam quell or anythng
I would very much keep the transfer it has, slap on T4 flurry and put sprint into +flak, it's far from perfect but very usable
Yeah thats probably not a bad idea
I havent used non transfer/flurry void in forever
So i forget how important/unimportant it is
Yeah nexus spirit is so versatile
And ive heard surge isnt bad
The blessing?
But never tested it myself
Or the staff?
Yeah the blessing
The blessing is bad
Ok nvm then
You can deny yourself of the proc by quell cancelling
Some people in here like it but i never used it
Blazing spirit is the better crit damage boost
It's more AOE and more single target DPS than the surge proc because you get 6 stacks on big bois due to projectile + explosion.
And that is before we take into account that you can deny yourself of a surge proc but never a blazing spirit proc
Also just to clarify cleave limit on void is 6 even full charge right
At times you cleave through a shit ton, at times a lot less. Depends on charge amount for sure, perhaps also the body part you hit.
But even with the cleave limit you often hit a wall
Unless it's like a very specific part of a very specific map, like a huge corridor or a long bridge.
Yeah full charge all headshots
I don't think I've seen a full shot void getting pierced capped
I have the kill counter mod and have def gotten more than 6 and sometimes just 6 but i cant tell why always cause theres so many factors mid game
The reason is because sometimes the void takes the enemies
And sometimes it doesn't
It's all in the warp
Could probably just get creature spawner and test
I tried to test it, it is inconsistent. At times you cleave through a shit ton, at times you don't. So it's impossible to determine the cleave limit for it.
The cleave limit depends on how much you believe
We found the correct answer
Just pray to RNG Emperor
Do you guys prefer old or new void sound
New makes sense but ill admit there was a charm to getting my ears blown out
I don't know, can't hear shit because of high peril
Flak in particular
It might have just been absurd noise
But it felt so powerful
Like you ripped through space
I feel the same way
Sometimes bugs turn into magic
this is warp charge or peril based ? (I heard some people say it's peril based so I'm wondering)
Yeah, it’s peril
I really wish they’d make it Warp Charge based again
Iirc, warp charges in the code are called souls, and peril is called warp charge
Their naming scheme being different in code than in game makes me crazy
And who thought that having three different things share the same name was a good idea.
Surge or Surge
surge, purge, trurge and vurge
We have like Shred, Shredder and Shreddest
And Bloodletting, Bloodletter and Bloodletest
which I believe is its name in code
I mean, we are getting Smite in of itself, aren’t we?
We’ll have both
Might be
I mean, the Bio-Lightning blast from all 5 finger tips that we’re getting looks a lot like it
"Now you too can take the Surge staff without having to sacrifice your ranged weapon!"
Trauma + Smite
That's an okay trade
Best way to just stop every fucking thing
Surge + Smite 
Surge users need more power
The hell. Kinetic Shield peril based? That's a lot less useful than I thought...
It’s somewhat helpful - I wouldn’t say it’s better than Kinetic Deflection, but it certainly is better than Mind in Motion
Mind in Motion should let you sprint whilst blocking and quelling
Yeah, not saying useless, but it's Kinetic Deflection from here on out
Should just swap the Mind in Motion effect for a higher passive quell rate or something
Maybe also sprint whilst channeling Warp Attacks

That’d be cool
I think it’d be cool
I want that now
Yeah i forward slide while charging BB a lot. Or trauma stick
Or blocking. You can move forward at full speed doing a whole bunch of stuff assuming you're sliding like mega man
Just a reminder that warp unleashed used to be called psykinetics wrath
which is also what the ult is called
oh shit really?
its peril
for wte reason in code peril is called warp charge and some intern decided to change the description
nice
Yeah they changed the description on accident months ago
It is almost like naming things not related to the code names is kind of a bad idea
what is actually good for Psyker weapons/curios and talents? i have relatively few hours into the game and currently sitting at trust rating 27 on my Psyker
bought the game on release but my friends stopped playing so all my info is outdated
what is the most optimal dump stat for Deimos force sword
mobility
current weapons for reference
illisi and deimos force swords are very good melee options, staves are all kinda ok, void is considered the most underwhelming by most of this discord because they are bad but a blazing spirit + nexus voidstrike clears 
Surge or trauma staff
is it worth copping a deimos with every stat either 79/80 except warp resistance @ 47%
yes
also talents
illisi is a horde clearer, combo is heavy 1 light 2 / special heavy 1 for when you want to really cleave hard; deimos is the most single-target damage you can get with psyker weapons, light 1 heavy 2 (the heavy is the attack that needs to hit) and if you hit weakspots you oneshot basically everything you touch (special is not that great)
war res is a decent dump since you'll rarely use the charge effect anyways
that's true
yep
what staff are you using?
the one in the image above, Surge.
Surge is best
3/1/2/1/3/3 probably works better
imo you should never actually need to chain stun something that many times for tranquility + warp battery to be needed
warp unleashed gives BB breakpoints, aura gives ability CD and kinetic flayer gives warp charge generation and a bit of extra damage
could you elaborate on the combo bit? is it just about the DPS or does it actually affect the damage
your talents are kinda good, first row is up to you but on the second one you usually want to go with 1; on the lvl 25 one you go either 1 or 2 depending on your weapons (blazing spirit weapons want wildfire, and purgatus staff can run either)
which part you want elaborated?
DPS + Optimal combo
for illisi h1 -> l1 is the best combo you can do without charging, besides using QQ canceling
illisi combo is for doing horizontal strikes (hit heads, and only heads); deimos is for getting the heavy 2 (oneshot attack) out fast
for deimos the h2 is the big standout thing so doing a l1 -> l2 is the fastest way to get to that h2
qq canceling with their servers is just emotional damage man
yeah so I recommend h1 -> l1
ah, i've basically been doing heavy light heavy light or heavy light light all along anyway
i don't really play above Malice yet much other than the modifiers
first thing is that the "optimal" illisi combo is assuming you have super packed hordes
ONce you get bored with Illisi, then you can join the chad dueling sword gang
played Malice maelstrom which wasnt super hard
anything works if its like 5 poxwalkers
anything but slab shield, and I'm sad about it too
but if you are fighting packed hordes the "optimal" combo goes:
special spam -> QQ cancel heavy spam -> h1 + l2 -> normal heavy spam -> l1 + h2 -> light spam
special spam requires space to charge up, QQ is a bit unreliable cuz funny servers etc, so heavy into light is what people recommend for illisi
situationally i've been doing heavy only but that's just because of the difficulty level i think
level 2 is just ridiculously easy when the lobby is all 25+ trust
i tried the number 1 slot on row 1 but i couldn't make it work reliably at the difficulty level im farming XP at
the team usually just runs about spread out
so i didn't really benefit from communion
had some issues topping up my Charges
I think 1 is the least picked, toughness on BBing is more situational than the other 2 for sure; quietitude is a pretty easy pick, but WA gets your blue bar full in one illisi special swing which can be lifesaving
first option on column 1 is the weakest currently
one big thing to realize is that the skill doesn't stack
WA is also great with Trauma
so if you proc it 2 times you don't get 60% toughness, you get 30% + wte the first proc gave you before it got overwritten
and purge
Warp Absorption is def a more offensive skill
but quietitude is more reliable imo
especially if you are pinned against shooters
Also when we talk about optimization do keep in mind that a bunch of people in this discord are like no lifers of the game and only play difficulty 5 with modifiers etc. etc.
on lower difficulties you can generally play wte you want
and some of the viewpoints of the long time players are prob different from newer players
level 800+ grinders 
yes i know it just resets the time so you only get double if you get the timing perfectly 5 seconds later
(aka the "just dodge and slide into shooters" prob is something that you shouldn't be telling a newer player)
Quietitudes consitency is what does it for me
i just saw some build guide thingy and ive found the build/advice it had to not be great
Esp if your running illisi
most build guides for darktide are bad
youtubers make sub optimal or "fun" builds
and games lantern i swear half of them are troll
lmao
i found it really helpful with the ability, it gives like an instant 25 toughness when used if you have high perill
just as an emergency back off and regen
gives enough breathing room to charge the warp attack on the illisi
which stats on the Surge staff should i really be looking for?
If I had to pick a dump stat it would be quell speed, you can make up for low charge speed with blessings if you need to too
Just run deflector to counter shooters.
Facts, or do the zealot technique and run at the shooters at an angle/away into cover
For some reason hit registry doesn't work when you keep the shooters in your peripherals
Also praise to the omnissiah finally got Deflector IV
Surge or trauma for both dps and team synergy?
Quietitude is just too reliable for me.
Surge is never the right answer, unless you enjoy it then whatever.
Just bring Illisi and its fine
Surge isn't great DPS, it's strength is in it's stagger
Trauma is damage for hordes and crowd control for bigger enemies, surge is for killing gunners and stunning people
Surge is for using your Illisi
Thanks fam, wanted a staff that is good for both team efforts as well as taking down the monsters
Is meta the snub still? or was that a fever dream
hey folks , Unstable Power blessing only give us 5% damage max ?
It should give 5 stacks of whatever it says the % is
Because descriptions are hard.
20%
5 at 20/40/60/80
ah ok , the textbox kinda bad
They're reworking buffs and stuffs next week, so chances are blessings will be reworked as well
would honestly just wait and farm mats to see what the new stuff is when it drops
Pretty sure blessing rebalancing has been confirmed
They're reworking a ton of stuff
whats prefered for the perks and blessing on a purge
I run Flak Unyielding with Warp Flurry and Warp whatever crit is
unflakding
Flakding
Though the fun part about Purg is that you can weapon swap to get the damage bonus of your other weapon on flames
Focused channeling + Warp nexus currently, with Flak and Elite for the pushback m1 spam
So if your melee is unyielding you can do something else on the purg
Since you want to only maintain max stacks on big targets and let them burn anyway.
Focuse Channeling feels pretty bad to me on purg
focused channelling nooo
so bleh, you stagger most everything and you can backpedal
its nice if you get swarmed
well, you have a sword that can push and make some space
focused channeling is good for playing aggressive
but I never use focused channelling and basically never get interrupted in aurics
True, was just looking at the blessings and Warp flurry does feel stronger
also true
if u wanna take space its very helpful
warp flurry lets you chain long sprays together really quickly
i mean, I can take space without focused
But you don't charge the purg until you have warp flurry stacks
Thanks for the clarification!
it's just... doesn't do anything if you are playing properly it's just forgiving
And while you're already firing the secondary you don't get knocked out of it
I'd rather do short bursts so you can get to the longer charges faster and throwing out fire earlier is better.
yea i just do, quick partial charges until it's stacked up, then I can charge up full duration sprays extremely quick
Wait people are saying Deimos is the best melee weapon now? Damn, after I put so much into illisi ;_;
its up to u
deimos is best single target
i like the single target for purge
but illisi isn't far behind and can also clear better
doesn't matter with purge tbh
the aoe sword is nice on surge and void
deimos is better to 1 shot mutants
Yeah but I can't hit mutant weakspots
Truth, so if I liked my illisi better, what ranged weapon works best? I know people mentioned surge a few times with illisi
u can use whatever tbh
i used revolver illisi and used like 10 bullets the entire run
just illisi and bb carrying
ty
What's a good build for trauma staff/surge staff? If someone has one that's good for damnation/auric 🙏
currently using this but not too sure about it
I like this for trauma and when going surge I change the second talent from warp res to damage/warp unleashed
ty!
did they fix the refund cheese ?
Hello. I've been playing DT now 2 weeks and now when my Ogryn is lvl 30 I started with psyker. Any tips and trick to give and recommendet gear and build? Should I use staff and gun. Should I take sword, axe or dagger and whats the benefits of these things?
Those people are wrong
Definitely use a staff when you get one. They are the classes entire special tool
If you want to use a gun, why not try vet. But a force sword and a staff let you really embrace the unique playstyle of the class
Don’t think so but expect it to be gone by 10/4
For surge run 3/1/2/1/3/3 there shouldn’t be many circumstances where you need the peril resist from warp battery and tranquility and this build gives you extra BB breakpoints from warp unleashed and ability CDR from aura instead of communion. Flayer is used for charge generation
Gun psykers are a thing but
I wouldn’t recommend investing in it rn cuz balance changes coming next week due to being blessing heavy (autopistol is atleast)
Whereas something like flamethrower staff just works out the gate
makes sense
What about a good trauma build? I checked gameslantern build site and the last good trauma staff build was months ago with no updates
Uhh
Depends on what trauma staff you running
3/1/1/1/1/2 for blazing spirit + warp nexus trauma
3/2/1/1/1/3 for flurry trauma I think?
Basically one uses warp unleashed because it buffs your fire damage
The other uses tranquility for the warp res
Still in the game.
Both use communion for warp charge gen and battery, for fire staff it’s to get 6 stack AB for flurry staff it’s to get that 36% warp res
So worth going Blazing Spirit for the extra damage-- TYVM for the build, gunna try this one out
It’s playstyle rly
Blazing spirit is more burst oriented and if you like meleeing n stuff
Flurry is def more staff oriented
Cuz you know spamming trauma staff, getting faster charge rate, spamming staff more
While blazing crit is more of a “quick stun, roll dice for burn, apply AB to shooters or horde when needed, swap back to melee or wte”, though you can also just keep using the staff
When I rock the illisi it's about 65% melee/35% staff, so blazing spirit seems to be winning. I only ever use BB for snipers or monstrocities/carapace if they're spottable from far away
Ah yeah that probably blazing
You could also do the arcotash route which is to run focused channeling with flurry and it becomes an on demand CC stick
Which you won’t get stunned out of
Tho I have no clue how useful it actually is since Arcotash just runs it down
Uh rly up to the player
Also appreciate your time in breaking this up
Psyker can kinda just run anything
As long as it’s not more than one wound or one stam
I prefer 2 health and a stam
Some people go 3 health
I think arcotash goes 3 toughness
2 health 1 tough / 3 health are the safest combos, depending on how aggressive you play vs shooters
1 hp 1 toughness 1 stam has also been done
Do be mindful that on Damnation snipers can one shot you if you don’t have sniper res and health
Atleast if I remember correctly
Wound can be useful but like every other class, as you get comfortable you can prob swap it out for something else
imma try this, I just figured a higher toughness meant warp absorption would have a bigger pool, which means much more survivability for horde clearing but my math is usually off
Warp absorp is good particularly with killing staffs (so not surge) or the illisi
It’s bursty and not as reliable but hey who can complain about refilling like 70% toughness in one swing
Tho you will feel it when you have no toughness and you have to charge into a shooter squad to regen toughness
True, thank you Derpy for the awesome breakdown and good points. I want to try 2 health and 1 stam, cause shooters/shotgunners/flamers mess me up big time when I run my illisi and trauma
Or even 1 health 1 stam 1 toughness and keep it level
Stam btw is more of a backup thing
Basically it’s good because I use a deflector FS with the kinetic deflection perk
It’s there in case I’m like max peril and theres an “oh shit I gotta revive” or “oh shit I gotta block a shotgun” moment
Feel free to swap it out stam for another hp or another toughness
Hell arcotash just uses kinetic shield instead of kinetic deflection and slaps on 3 toughness curios for max toughness psyker and it works for him
Yeah that's what I was leading into, cause when I was running purg with wildfire, anytime there was a cluster of 4+ enemies being hit even by M1 and they'd die, it felt like iframing

But the game director notices lack of range and when I do damnation, whether confirmation bias or not, the game LOVES to spawn flak shooters/elites
Wildfire is kinda myeh if you wanna kill shooters with AB
It requires some slaughterer + warp unleashed interaction to kill them with 4 stacks
It’s why warp battery is generally recommended over wildfire
We don’t talk about the people who recommend wildfire >.>
Hehe soul flame stack spread go brrr
I hope Warp Battery survives the talent tree update.
We’ll see I suppose
Indeed
My guess is it probably will
I hope warp battery is snapped so I can lord wildfire over the unbelievers
throwing shade
I hope they make it automatic max stacks so we can go full pyro
They should just make it spread like 1 stack to every enemy in a decent AoE
And also give us talents that let us burn things more often without specific staffs or blessings
Skissue
Wild Fire can be fun, but warp battery is better in more situations.
Wildfire looks nice at least
Yeah it’s cool 😎
I liking the stats but the blessings and perk’s need to change
Those blessings are perfect though
Yeah you reroll those
The only thing I'd rather have is T4 of those blessings but the difference isn't that huge at that point.
Maybe Warp Flurry T4 is better to have than a good perk
I’m thinking I change the stamina perk for a 25 percent damage perk against infected
honestly Flak and t4 perk might not be a bad way to do it
thats fine too although i dont think you need infested
void kills infested well in my exp with WB and WU
might not need both idk i always run them together
but id personally swap to unarmored or maniac
Ayyyy I managed to get Quell cancelling down
noice
the cleave limit of the void depends on how laggy the server is
I'm not kidding
spawn like 100-200 poxwalkers in top of each other, shoot an LMB bolt or voidstrike RMB, and you'll see what I mean
My thinking with choosing infested of maniacs is that you'll deal with much more infested over the course of a run, and maniacs die very quickly to burst anyway on damnation
maniac would really just be for mixed hordes
i honestly find 2nd perk on void to be interchangable
Unarmored can be useful for dreg shooters or dreg gunner head
highest amount of plasteel gained so far for me
pogging rn
Also how good/bad is voidstrike for special killing?
not good
I love voidstrike but it's not great against elites
It clears house on anything else though
So using voidstrike, you hide behind your psword vet while voiding the horde pretending you are helping, then when the special comes you can't kill it and the vet goes down trying to actually shoot it down while the horde cuts him down 
void is good at horde clearing but yeah psyker can do that
it is arguably the worst staff for a reason
it has one job that psyker already does
its real advantage for me is taking out shooters from range
past what the others can
The ability to wipe large groups at range is why I like it
minus m1s which is mostly relevant for surge
In most cases you should just be bursting elites anyway
Yea the real value would be the unlimited ranged, a big bowling ball vs a ambient patrol at range
Vet Main trying psyker, now I get it!
yeah longe range is its actual strength
gets outclassed by trauma and purg in any other category
and suppression
The Psyker is best suited for taking down armored targets at range and clearing hoards of softer enemies
yeah no one cares about suppression in a DPS meta
but trauma/purg/melee just kill it or disable it
Isn't surge staff better as a lmb bubble staff just because of the crits?
its m1 is very good yes
If you're not planning on targeting enemies at range then void isn't for you
idk how it would compare to void tho
Purg is better at dealing with groups and trauma is a nice middle ground between the two
crits aren't as consistent so it'd be worse than the void for hordeclear probably
Yes definitely worse for horde clear, but decent for elites
I almost exclusively use voidstrike because it's very versatile
yeah even the normal lmb bolt w/o crits when quell-canceled is probably equivalent or better than voidstrike's RMB for single-target
since the RMB's gimmick is just its cleave and suppression
Maybe they should give the explosion actual damage
tbh youre safest just running surge or purg
Iirc the rmb voidstrike stops at any elite in the horde right?
Felt kind of bad to me
ya it doest cleave through elites
can cleave through some, but most elites/specials have 6 or more hitmass
You don't really want to aim for them that much anyway
Elites are only dangerous in the context of a hoard
yeah we're not disputing the usage of the voidstrike for elites/specials
Yea when ragers are leading the corridor horde rush void is just entirely negated
but the inability for the voidstrike to ever deal with densities of them is an extremely large downside of it compared to the other staffs
especially when you can get better hordeclear with a slaughterer illisi
hope it gets buffed cause it feels like its supposed to be the dps option for psychers
During high pressure situations you just end up being the illisi guy
I feel like it's a jack of all trades master of none deal
for the staff^?
Thats what brain burst is for
no ability to deal with elite/special packs even for CC
Void only comes out when you run around in ambient or you stay in the backline
Illisi being broken is not helping its case lol
And if you stay in the backline I think back to my scenario 
Void doesn't bring enough to deserve being a backline role
alright instead of anti-armour, i'll say that it has no ability to deal with >2 elites/specials
unlike the purg/trauma/surge
even surge at least is beholden to a target limit instead of a cleave limit
While a vet bolter at the back can quickly solve any special/elite threat
Vet is better suited for dealing with unarmored elites
Bolter does beat out most things tbf
that's its whole thing
Idk about that
bolter
Just make voidstrike a bolter 
Bolter/plasma/helbore even
i mean we do have shredder
Psword
Don’t you dare
Antax
for non-armoured enemies, any class is good at dealing with them
Voidstrike is perfect the way it is
but just make staff better, i wanna be space wizard with space magic, not gun man in space
and having access to a variety of guns and having feats that support the usage of guns makes vet quite flexible
true that's what I'm doing right now
I'm power tripping on bolter vet while it lasts
Maybe a different mark of voidstaff that has zero cleave but 5000% carapace damage
bolter is actually absurd
ye, a single-target variant of the voidstrike
that fires faster
I'd argue it's better to target unarmored enemies anyway if you have a psyker
thats what it seems like it should have been
not when it's a bolter vet
and the majority of psykers will bring hordeclear
or even a plasma vet will outcompete a psyker
aoe should be the one that ya know does a ground target aoe single target should be the one that shoots a small ball
at this point id argue everyone has tools to deal with everything so its kinda less about focusing what your class should and focusing whatever needs to be focused in the moment
an ulted plasma vet kills 4 crushers in ~6 seconds
I agree
Even a brauto vet can melt any mauler/rager/flamer/mutant within a second, slightly longer for mutant
with kinetic barrage, you're only getting 3 brain bursts off in ~7.5 seconds
Really depends on the build
brainburst's advantage is its range, but its raw DPS is often overstated
it's 1100 base damage every 3 seconds (2s channel, 1s downtime), which is extremely poor if you compare it to guns
With cerebral lacerations you can melt armored elites
you'll still need a minimum of 2 brainbursts to take advantage of it
~5 seconds with kinetic barrage
i guess the moral is that fat shark want psycher to be the support class instead of a dps carry
for every elite that you take advantage of cerebral lacerations on
like compared to your pub teammates, it's fine
The goal isn't always to kill everything but to weaken the hard targets
i mean brain burst will dink a considerable amount of their HP once you get them off anyways
It makes more sense to burst a few different things than just one thing
Yea but a backline vet can outright kill everything, as a psyker you should take the Frontline role
if you trust your teammates, sure
i don't trust my teammates at all when they can't even target down staggered bulwarks
just embrace the surge and realize youre there to stun and keep the real dmg pumpers alive
i'd rather follow a line of behavior that nets me guaranteed results
instead of relying on the uncertainty that are my teammates
god felt
Ideally the team targets the closest armored threats first
Yea depends on the situation if the vet is tied up, or you have no vet and only 3 SAP/heavysword zealots
The farther away a threat is the more time you have to kill it before it can cause problems
Then yea kb comes in clutch 
sure, though if they have any ranged anti-armour, that anti-armour can also deal with enemies at range
I'm kind of scared of this statement, you don't really want to be aggro-ing ranged patrols because they might drag all sorts of nonsense your way, pile up a shock troop wave and an ambush and hooboy
and the range of enemies that BB is extremely useful against compared to non-antiarmour guns is specifically crushers and bulwarks
I try to kill any armored elites before they're even a problem, but that isn't always possible
I think you are overestimating the effectiveness of brainburst if there is any meaningful amount of ranged anti-armour guns on your team
a can opener ripper is going to kill crushers faster than you ever will
a tbta bolter vet will kill 4 crushers in 2 seconds
i do think theres exceptions, im def targeting bombers/problematic gunners or even approaching trappers before i kill a mauler next to me cause i can just evade them whereas those mobs in the back could cause a really bad situation
i do like brainburst to open up those shield guys
everything is so context senstitive that its hard to say exactly what to do
bulwarks
Exactly
is it more reliable to push back hounds or trying to dodge them?
Ultimately none of this matters unless your team is working together and making good calls
I kill them
it matters if you're not making actions that depend on your team
both at the same time or ult
If I am playing purge/trauma my role is very simple, keep my backline in the backline
e.g., I'm not going to run cerebral lacerations outside of premade monstrosity maelstroms
That way they can comfortably deal with any high value targets
It's good on damnation
oh so if i charge a weapon attack as they jump me, will the attack get through?
If I play with a void psyker I need to guess if they want to do front or backline for every encounter
i prefer aura over cerebrals
if you time it right
depends on the distance
if you can't get a charge off, just smack them with a normal attack
gotta swing early
the hitbox for normal attacks will linger unlike pushes, which occur instantaneously
ye
huh
basically all attacks stagger it
Generally it's backline Psykers are very squishy
so spam m1 then huh xD
Remember that the hound hitbox is counted server side, so depending on your latency you might need to attack/push much earlier
yeah the timing is usually early
depends, since the timing is later if you're playing on ~50ms
since you can be deceived by the push animation
since the push hitbox comes out the moment you press RMB + LMB
if you do it "on time" you likely get the sound of your push or w/e hitting and then get pounced anyway
rather than whatever the animation is implying
Push is instant yea
i usually do have to do it earlier when playing on 200ms
damn 200
sometimes I play with the euros
Kind of 
squishy but you can get away with infinite dodges most times
and something that I missed when playing vet is the fact that I can dodge in any direction as long as my brainburst was locked onto something and because I didn't have to focus on what I was aiming at
so even if you're in an open space like chasm assassinations's midevent and you have to brainburst the fucking snipers that hang out behind the fence, you can reliably dodge enemies as long as you're not surrounded in 180 degrees
(and they're not doing a running attack)
surge staff traits/properties?
oops assassination not ammo raid
Yea that weird structure after exiting the pipes
Hey running surge staff, 3-1-1-1-1-1. Any suggestions for heresy/damnation? (Vet main, trying out psyker)
Yeah I agree, but it's better to have a good view of the battle so you can make informed decisions IMO. Being surrounded by enemies gives you little time to react to a situations that call for fast action. For example if two crushers and two ragers are attacking the team, but you're stuck in a hoard you'll need to clear the hoard before you can safely dispatch the crushers ect. If you try to take out the Elites before the hoard you're much more likely to get hit.
i run trauma so I can always afford to be out of position with respect to melee enemies
as smooth as sand is for anakin
I wonder what other staffs could be made
A beam staff would be cool
What about a staff that shoots giant homing fists?
Sounds like the new psyker blitz
Use melee for hordes, surge shooters behind cover, lmb to kill isolated specials
havnt been using lmb much will try
Hey Warp nerds, How should I feel about this shocky stick?
True that would afford you some flexibility, but it's still not a good idea generally. I play void so as far as close quarters combat I'm mostly stuck with my sword.
it's a fine idea since I can just go for chokepoints or screw off whereever I need to
if they ping a crusher or something, then I can just walk back and deal with it if they have no meaningful antiarmour
I think run n' gun is bad
i can just just sprint-slide while trauma-ing myself if I ever need that safety
I used to main trauma but I like the range of void
Otherwise the stick seems fine?
trauma's horizontal range is 20m which is good enough for me
yes I think it's good. Could use some damage perks imo but thats just me
since ranged enemies have inaccuracy at that range, and the damage falloff of reapers/gunners/dreg stalkers/scab shooters begins at 15m (tapering off to 30m)
I can work with that, Thanks Brother
i can comfortably trade with ranged enemies with trauma if need be at the maximum range (up to the limit of my depth perception), so the range of trauma seems appropriate to me
Change run and gun to nexus
And weak spot damage to flak/unarmored
Unarmored mainly to deal with dreg stalkers, since surge rmb doesn't deal with them very well, but you can go all in on flak with +flak
Yeah that staff has no real weaknesses other than the 63 percent damage
Nice, Thanks again guys! Normally I just use flamethrower stick cause pretty colors but I wanted a shock stick yet I don't really get Witches, so this has been helpful!
make absolutely sure to never use the surge staff on purely unarmoured/infested enemies since it deals 33% damage to them
and don't get deceived by the VFX
enemies that have been targeted by the surge will have a blue-scorched effect applied to them (of course, this advice doesn't help if they've already been surged before and thus have the blue-scorched effect already applied)
if you see the lightning VFX go over to an enemy but they don't have a blue-scorched effect, then the surge staff did not target them
Whatever makes you feel like a badass, all While serving the God Emperors needs first of course.
psykers have brainburst mechanic and staff mechanic and you see these mechanics from level 1 and you think ok i have slow ass cast time it means i must stay behind all the times and play ultra safe. game does a very poor job at teaching psykers how to actually play psyker
and zero information about the brainburst threshold
there sure is a lack of explanation about a mechanic where the consequence of failure is death
There are two classes designed for mele combat, and two for ranged combat. Why wouldn't I sit at the back and hit things from range. Sure you can play a more close range oriented psyker, but it's a ranged class period.
the force swords give you significant leeway to play aggressively
i don't like to classify classes as either ranged or melee when vet can do fine or outcompete with the existence fo the pswords
Ah yes Ogryn the best ranged class in the game
i don't know what you're responding to or saying, but ogryn's got some good ranged weapons
it's just a lack of information about the dodge mechanics that makes people scared of melee
since it's just "i-frames but you'll still get hit if you're too close but also some melee attacks have a different 'dodge reach'" which wouldn't be complicated if the game explained it
and force swords having infinite dodges and allowing you to just ignore most melee attacks by just feathering your spacebar
they fixed the plasteel bug.. WHY
I'm just saying some classes are better suited to ranged play than others
And vice versa
eh, psyker is a mix of both
since while stamina is a meme, its 0.5s stamina regen delay shouldn't be ignored
and psyker has the same consecutive dodge cooldown interval as zealot
we've got no dedicated melee feats, but our base stats do give us quite some safety in melee
if you look beyond just the feats and look at the other stuff
and with the existence of the illisi
because by standing so much further behind you trigger back spawns
back spawns are whatever
Back spawns happen anyway
its much worse when 1 guy stands in the back from personal experience
nothing wrong with staying behind if needed
well that
's just a general playstyle problem if they're doing that constantly
fuckers who don't trade out toughness with ranged enemies
and just let their toughness sit at 100% constantly
There's a difference between being a sweeper and being too far behind the team
If you're too far back you can be a liability yes
But more often than not it's good to have a rearguard
yeah thats what i'm saying, the class is designed in a certain way, there are tricks to circumvent the problem like sliding while channeling for example, but the game doesnt tell you this
so you are lured into a playstyle that is not effective
at least not as effective as you could be
and underestimating toughness regen from melee and whatnot
stuff like making ranged enemies swap to their melee
I personally play frontline but not intentionally its mostly just cause psyker melee cracked
Also when my kill count number on my screen goes up my neurons activate
Yeah Psyker has a very versatile move set for mele combat, but that should be used as a last resort. There's usually always something better you could be doing.
it is absolutely not always a last resort
I dont know if i agree with that you can get a lot done in melee and if your making ranged enemies go into melee thats good for your team
It's not very efficient to be swinging away at the hoard when you could be melting faces with the staff.
DPS wise
Thats assuming your using purge
not even
trauma knocks enemies around, surge has no hordeclear DPS, and voidstrike has less hordeclear than the illisi by a slight margin
Every other staff is slower and doesnt give toughness
and if you're pushing a map and killing stragglers, it's better to use melee anyways
Most elites also take bonus melee damage
or when you're diving ranged enemies with the intent to force them to swap to melee
well it's mostly specialists (mutants, bombers, flamers, dogs, bursters)
I'm trying to say it's ideal to kill threats before you even need mele
Yeah ig i should say specialists
not necessarily
and i might as well melee since enemies are often on the way forward
and infinite dodges means that I can comfortably attack + move forward
and when ranged enemies are locked to their melee, then that means that they're not shooting at either me or my teammates
one of my best games has 500k melee damage to 200k ranged damage https://www.youtube.com/watch?v=QLgW1-XoRU8
A hishock5 game.
Trauma Force Staff: +Unarmoured, +Flak | | Focused Channeling, Warp Flurry
Illisi Force Sword: +Maniac, +Flak | | Slaughterer, Unstable Power
Feats: Warp Absorption, Warp Unleashed, Psykinetic's Aura, Kinetic Shield, Kinetic Flayer, Kinetic Barrage
Curios:
3x +17% Toughness
I forgot what the side perks were, but it's some m...
and brainburst counting as ranged damage
Thats a horrifying thumbnail
the horrors of ultrathin laptop gaming
Its beautiful
it certainly is a proper way to play and has its upsides
I think they look scarier at low res lol
I run a legion 5 with the 1660ti
should you always be in melee? perhaps not
but especially if you're running the illisi, there can often be a good reason to have your melee out
I def had one game where my melee was like 95% of damage
i wish brainburst could be counted as a separate source of damage
Not as crazy as the posted game
i'd probably only have 100k damage from my trauma
Melee is good for very specific situations, but whatever the run calls for is best.
not "very specific"
eh
if you're running the trauma, then the stagger can be more harm than good
I think there is one situation in which id rather not melee
esp if you have teammates with hordeclear melee
Depends on your style
if there's any psword/hsword/illisi/bull butcher teammate, and you have the illisi, it's better to use the illisi instead of your trauma
the meta hordeclear melee weapons will kill 40 poxwalkers in ~7 seconds
I just don't see much of a point using mele when I could clear the threat with a staff
Melee is more efficient
And not that unsafe
Not really
like if you're talking about the purg specifically, then I agree
but with the other staffs, there are fairly clearcut reasons why you would want to avoid using the staff
Im assuming we arent since your not running illisi/purg usually
I'm a voidstrike ho
yeah I'd just melee constantly especially if I have the voidstrike out
Like theres no clear advantage to using the staff on a horde over melee to me
unless the server is particularly lagging, you're not going to exceed that much more than the 6 cleave limit
Its technically safer but you have essentially infinite cleave and infinite dodges
you can't be serious
and the illisi has a slight edge on the voidstrike if there is sufficient surface area
I am very serious
I've tested it on semi-corridor sections
Illisi is some of the best horde clear in the game
Like not even just melee
Its insane
With all due respect why would I use my sword against a hoard instead of a staff
i've outlined my reasons here #psyker-class message
if you're using the voidstrike, then the illisi is better against the human-sized melee elites
~1.3s per heavy-special compared to the 1.3s + 0.9s of the voidstrike (where the 1.3s portion is gradually reduced to 0.65s with warp flurry)
and the illisi's special has enough base cleave to hit two scab ragers/maulers unlike the voidstrike which will always stop on one of them
You can kill enemies much faster with a staff especially if they're tightly grouped together
If they are packed its particularly better to melee
if they're that dense or packed, then it's illisi time
You have a cleave limit of like 20
if they're in a line and there's not much surface area, then sure, voidstrike

18.375 cleave with max slaught stacks
well better to show than tell
i wonder if i named my footage correctly
Which is one charged swing
each to their own I guess
certainly not an "each to their own" thing when talking about performance
Play how you want idc but illisi is the best melee weapon for a reason
I'd rather no need to be constantly dodging around enemies when I could have already killed them before they even got to the choke
unless they're coming from the back, you still have to move forward
there's no advantage to being able to clear from a distance if you still have to traverse that same distance
infinite dodges
Tbh they cant really hit you anyway
Much more subject to mistakes
You are near invincible with any amount of positioning
More subject to miss but rewarded with better efficiency
unless you're running inside hordes, you'll always have space to back out
dodging against melee attacks is very lenient except against specific attacks
and as long as you're not dodging into the attack
Plus youlll take care of mixed hordes better
In a good spot to take care of random specialists that join the horde
Maybe I'm missing something, but it still makes more sense to me to make them dead before they have a chance to make me dead
We are doing it simply because its faster
Your way is safer yes
But we are arguing illisi is safe enough anyway you can not get hit
And be faster
Which is just optimal
i think you are underestimating the safety of infinite dodges
it's not like other weapons where you need to save some dodges to make it back alive
I quite literally press space bar against a horde more than the mouse
Because i need to swing 4 times to kill a horde
And there is 0 reason to not always be dodging
Unless you hear a trapper getting ready to fire then you wanna time it
If psyker melee was less disgustingly op then staves would probably be the play except surge against hordes
If I wanna play melee I'll just play ogyrn or zelot
I like shooting things
cuz brainburst and the other tools
you know it's a banger when people bring out the "why don't you play x class" argument
if you're not at least going to argue in good faith, why don't you fuck off
I'm not saying melee isn't powerful, I would just rather do other things that suit my playstyle and serve the team better
Im not even trying to get you to switch playstyles
and we're saying that melee isn't just some last resort and that there are situations where it is indeed better than your staff, especially if you're not using purg
Im just saying melee is better than you give it credit for
True
If you wanna shoot stuff go ahead and shoot stuff

But melee isnt a last resort
You kinda wanna do hybrid melee/ranged, it’s basically Darktide’s thing
if you want ranged for anti specialist you can still play shredder before nerf 
I honestly think on psyker in particular melee is stronger than ranged but yeah you wanna use both at some point
I'd rather just stand around and occasonally brain burst something
Much more riveting gameplay imo
illisi with low peril resist, you can rev your sword 3 times then dodge around while quelling
infinite thoughness (with quietitude)

another thing is that illisi lights are uninterruptibles
so they're quite safe
unlike, say, psword lights
so i just got mods for the first time and im wondering whats the avg score for a surge staff on damnation
@bold patrol here's some basic comparisons between the illisi and vstrike on one of the corridors in power matrix
illisi video https://streamable.com/w2fdti
vstrike video https://streamable.com/pzdhgm
if i measure the time from when i started an attack (for the illisi, when I pressed the special button; for the vstrike, when I began holding down RMB) up to when I killed 80 enemies, then these are the times
the damage you deal is whatever and can heavy depend on your teammates and whatnot; the only guideline I'd offer is to hopefully have more melee damage than ranged damage dealt, assuming that you're using the illisi
cool cool ty! and ya im using it
I'll say that surge can almost never score above 100 offense when in a competent team, after that you can judge if the cc you provided during the match mattered enough to the team in general
this any good?
Stat rolls are okay, you can upgrade and try to fish for nexus
If you do not get nexus, you can swap stamina for flak, and the trash blessing for nexus
Warp flurry is good
woo! good I am struggling for good starting weapons
what blessings do you want on voidstrike?
Pretty good comparison, but wouldn't it make more sense to start shooting them before they get up the stairs?
Flurry/transfer peril or blazing/nexus if you want to go for the crit build
Wouldnt reccomend the crit build if you cant quell cancel tho
Relies heavily on it
vstrike's projectile has infinite cleave when enemies are clumped up on exactly the same spot, so I was avoiding that scenario https://streamable.com/q0lbqe
otherwise i'd just kill like 50 poxwalkers in that first hit
My point exactly
enemies are never that clumped up
and on the same spot
the projectile will terminate once its cleave is used up, and it will just dump the damage onto the enemies around when it lags (which is basically every time)
it's going to happen when enemies are climbing up, but that's not a scenario that I'm going to seriously consider when comparing two weapons
I think what we descovered here is that it's optimal to use both
The staff when they're at range then the sword
Hey anyone know if we are getting new weapons with the update on the 4th? I know there was a bunch of data mined stuff.
data-mined, but we don't know the date when they're going to be released
and in the context of the above discussion, the point is that the illisi is comparable at worst to the voidstrike in terms of hordeclear
so melee isn't just some "last resort"
I'd say instead of that it's contextual
or using it to dive ranged patrols https://youtu.be/QLgW1-XoRU8?t=408
A hishock5 game.
Trauma Force Staff: +Unarmoured, +Flak | | Focused Channeling, Warp Flurry
Illisi Force Sword: +Maniac, +Flak | | Slaughterer, Unstable Power
Feats: Warp Absorption, Warp Unleashed, Psykinetic's Aura, Kinetic Shield, Kinetic Flayer, Kinetic Barrage
Curios:
3x +17% Toughness
I forgot what the side perks were, but it's some m...
yes that is the base assumption that it depends on the context
but I'm generally in front of the team
it is rare for me to be behind because I don't trust my team to take good initial engagements
what baller
this is just a playstyle that you'll tend to once you get comfortable with the game's systems
We will most likely not get new weapons/variants with the October 4th update. No official news on it.
It's baller to play upfront
no it's not
it's a basic expectation to be at the front
especially against ranged enemies
lol take a compliment
if you're not at a front, you're not trading toughness
i don't take compliments if it implies that I'm doing something special
You're a special star
.


