#psyker-class

1 messages · Page 663 of 1

spice veldt
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even with infinite resources, there would be a price in terms of time to be paid to get a perfectly statted weapon

lyric burrow
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Yeah thatd be nice

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Buy 10 weapons to guarantee 370+

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Could be more than 10 people still playing this game have 1 mil dockets minimum probs

indigo portal
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I'm more for an effort-to-improve-weapons system than a gacha pity system.

lyric burrow
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Yeah ideally we work for our weapons in a more rewarding way

spice veldt
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me too, but they probably won't revise the entire system

lyric burrow
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But idk if we get that

spice veldt
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might as well just think about systems that they can tack on top of the existing stuff

lyric burrow
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Honestly if i could just buy blessings even id be happy

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With a way to change stats

spice veldt
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sacrificing weapons of the same type for stat changes maybe

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that would work with the inventory-management-nightmare thing that we have

lyric burrow
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Yeah sacrificing and then being able to put your stat of choice from said weapon onto another

spice veldt
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god there better be some fucking UI improvements in the next update

lyric burrow
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Yeah its the most barebones inventory

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Literally just a list

spice veldt
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the lack of a native search bar really irritates me

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no ability to have a minimized inventory list

lyric burrow
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I have like 20 orange items i have to scroll through everytime lol

spice veldt
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slow ass frame rates if you have too many items when looking through your normal inventory

lyric burrow
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I actually dont get fps drop in inventory

spice veldt
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it would probably take me a minute or two to scroll down to the bottom of my inventory

lyric burrow
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Even after like a 50 sword buying binge

spice veldt
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for my melee and ranged weapons at least

lyric burrow
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I try to keep mine mostly clean

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Deleting bad emperors gifts and bricked weapons

spice veldt
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i've left some weapons in case of blessing balance changes

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as long as they had high stats, i've always kept them

lyric burrow
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Yeah thats fair

spice veldt
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360 rating is essentially my soft cap for deleting them

lyric burrow
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If i did that it would be a long ass list

spice veldt
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🥲

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i cri

lyric burrow
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Ive gotten pretty strict with what stays

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For that reason

lyric burrow
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Have fun finding some of the weapons that might actually benefit from finding the changes your waiting for lol

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Hopefully theres a sorting method by then

lyric burrow
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Unnecessary

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Why are you so hurtful

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I usually side with you when you talk about josho blowing you up on purpose

shadow wigeon
spice veldt
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that

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is true

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there is i think

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just looking at the page, it seems to be purely based on rating but i haven't used the mod myself

lyric burrow
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I havent used that one yet either

spice veldt
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in case that there are some oddly minmaxxed weapons with low ratings, I do want to keep them in case they turn out to be useful

shadow wigeon
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that mod is for rolling greys

spice veldt
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it also has the option for selling items below a certain rating

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might be another mod that you're talking about though

shadow wigeon
spice veldt
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o

shadow wigeon
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its how you blow ordos on perfect weapons

haughty scarab
cyan notch
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its me im ordos

atomic zephyr
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MK 2 STILL A BAD WEAP?

cyan notch
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yea

atomic zephyr
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i need to test in a run, the DS seems to kill pretty quick

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the only thing i might consider is raampage? but idk if the mk 2 can shred 3 at a time.

cyan notch
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only with push attack

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mk2 has up and down diagonal swipes which can mess up your headshots

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mk4 has only downward diagonals which is easy for headshots

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mk2 heavies also do less damage than mk4 for whatever reason

gilded viper
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Was there a patch today?

atomic zephyr
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don't think so

atomic zephyr
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the info on the weapon says there is a multi hit move in there

spice veldt
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2 cleave at most on lights/heavies

atomic zephyr
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idk, the mk2 feels different in the meat grinder

indigo portal
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I wouldn't use those attack labels as concrete information on a weapon. iirc they usually indicate certain armor damage modifiers.

cyan notch
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yea the mk2 2nd heavy is a slash but it has same cleave as normal lights

indigo portal
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Here are the mk2 cleave values.

atomic zephyr
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hmmm

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thats tragic

indigo portal
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That "damaging many enemies" is a general descriptor.

atomic zephyr
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they should really buff the DS mk2 for horde, would definitly use it more for that, and just leave the mk 4 for single target dmg

indigo portal
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Dueling Sword doesn't really seem like a horde weapon, I don't see it being one either. I don't see a difference between the DS's in regards to cleave, so this and the IV are probably just intended to be better for isolated non-horde groups of squishy enemies or something, idk. Probably would be the same case if the knife got any variants, not really a good horde clear weapon. Both the knife and dueling sword seem more suited for isolated single targets.

potent echo
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Yea it takes forever to kill a poxwalker horde

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But it's decent at taking down small bruiser/stalker groups

harsh urchin
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It's simply a confused weapon lol

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Doesn't have it's own identity

potent echo
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Use it for the mobility and "single target", but I heard knife is better for that, haven't tried psyker knife yet though

teal needle
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One veek left, siblinks

grizzled jasper
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You guys ready to watch your whole team run pass your mind shield and get shot to death

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Mind shield getting destroyed by chaos spawn sneeze

spice veldt
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just walks through it

teal needle
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Honestly expecting the bubble to be anti projectile only

spice veldt
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that's my expectation as well

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at least for the base ult

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there are 3/4 nodes behind each of our ults

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i bet one of them for the shield ult will do something to enemies that move through it

teal needle
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I am also guessing dome shield is itself a node behind another self shield ult

hollow grove
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blows up rations with mind

indigo portal
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The shield starts out as a 2d one infront of Psyker. An addon changes it to a dome shield. I imagine it probably blocks attacks by default but stuff can just walk in yeah.

digital narwhal
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It starts as a self shield, basically for 180 degrees in front of you or whatever-

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and there's a node to upgrade it to the dome

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I think regardless of if you choose the dome or not, the shield is gonna be very strong imo

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Imagine just walking out with the shield using Trauma Staff and just fucking shit up

dawn wolf
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"When the Fox hears the Rabbit screaming, he comes quickly. But not to help."

timid kelp
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how do I fix

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and good build for voidstrike

atomic zephyr
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Oof, thats a tough one for me. I don’t use voidstrike, but i would assume you have to probably make sprint eff into something else and maybe transfer peril lvl 3? Ill let the other pro psykers give you advice

timid kelp
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I appreciate it anyways brotha. Im purg guy myself and wanted to goof around with it

vestal fulcrum
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Two options:

  • re-roll Sprint into Flak/Unarmoured and Surge into Warp Flurry,
  • re-roll Sprint into Crit Chance and Transfer Peril to Warp Nexus,
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Neither case is ideal, as Carapace is somewhat worthless on Voidstrike, but it’s better than nothing, I suppose (and certainly better than sprint)

vestal fulcrum
atomic zephyr
timid kelp
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dang thats unfortunate. Should I just leave it alone and wait for something better? Surge looked promising cause of the double shot, but I have no idea how crit works on staves

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if I interpreted the pin right, 5% seems hella mid for crit

atomic zephyr
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Me personally, since id like to have at least 1 decent perk and 2 good blessings, id just scrap the surge and wait for a new one. Its not totally bricked, but since you have a purg staff to use. I would just wait.

vestal fulcrum
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As to what to do with it… I dunno, your call. If you can’t be bothered, then recover Surge at least

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There might be more synergy going for it once Oct 4 patch changes the game

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I’d personally do the funny double shot crit staff just to see how it would work out

atomic zephyr
timid kelp
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found an old Warp Nexus staff I could eat hell yea

vestal fulcrum
timid kelp
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def gonna be interesting to see what the patch brings. For now I'll sit on it and keep rockin Purgy

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Thanks for the advice fellas

atomic zephyr
vestal fulcrum
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You can’t quite go infinite with Transfer 2, but it’s not like you will not have better things to do than just spam Void

spice veldt
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transfer peril procs once iirc

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but it's been a long time since I tested it

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one of the better options so it is what it is

plucky flax
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Surge staff should have surge blessing.

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Double unlimited power.

still hearth
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0 x 2 = 0

plucky flax
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Imma find scab only mission then only use surge.

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It's op

cyan notch
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its aight

still hearth
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I believe in you.

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You can do it.

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Make Surge OP.

dusky crane
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I was pretty bummed out to find Surge staff can't have Blazing Spirit, as that staff can have up to 25% crit chance from base+stat

dusky crane
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technically up to 30% but we can't go over 80% on stats for some reason.

still hearth
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It was never cool.

mossy surge
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its static RetroPepeThink

still hearth
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If Blazing Spirit procced with each tick of lightning and stacked up at 15 then that would be fine.

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Still not great but at least you contribute to bosses with your staff now.

whole oxide
still hearth
vestal fulcrum
whole oxide
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if you're pairing it with Flurry, yes, it is

vestal fulcrum
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You may not always want to end up at net positive after firing a shot - you can also use that peril for some other things you use. I do that a lot - not that it makes the biggest of differences, but transfer peril being at a high level is not always a good thing

whole oxide
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Flurry is a bigger damage boost than any feat, you want to keep it chained as long as possible

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assuming we're talking about a flurry/transfer void here

vestal fulcrum
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I assume we are

whole oxide
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a -50% charge-time is equivalent to a +100% damage boost, getting a few extra ~5% out of WU isn't worth losing your flurry

vestal fulcrum
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You probably could make an argument for replacing both blessings with level 4s, but the perks would leave much to be desired from its performance still

whole oxide
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ehh, I guess, in that case fair enough, you're somewhat limited there

lyric burrow
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Yeah you are a little limited

near wyvern
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Transfer peril doesn't matter that much for void. It can only trigger once per cast and Battle Meditation is really the one that keeps your peril down. Transfer Peril helps but it's not vital to have it as 4.

lyric burrow
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Transfer peril to t4 or t4 flurry and put a flak perk on

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Thats fair

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Mostly just needing to quell more breaks flurry

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Is my only issue

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But you dont need to spam quell or anythng

near wyvern
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I would very much keep the transfer it has, slap on T4 flurry and put sprint into +flak, it's far from perfect but very usable

lyric burrow
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Yeah thats probably not a bad idea

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I havent used non transfer/flurry void in forever

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So i forget how important/unimportant it is

near wyvern
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Yeah nexus spirit is so versatile

lyric burrow
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And ive heard surge isnt bad

near wyvern
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The blessing?

lyric burrow
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But never tested it myself

near wyvern
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Or the staff?

lyric burrow
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Yeah the blessing

near wyvern
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The blessing is bad

lyric burrow
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Ok nvm then

near wyvern
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You can deny yourself of the proc by quell cancelling

lyric burrow
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Some people in here like it but i never used it

near wyvern
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Blazing spirit is the better crit damage boost

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It's more AOE and more single target DPS than the surge proc because you get 6 stacks on big bois due to projectile + explosion.

And that is before we take into account that you can deny yourself of a surge proc but never a blazing spirit proc

lyric burrow
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Also just to clarify cleave limit on void is 6 even full charge right

near wyvern
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Cleave limit on void is inconsistent

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That's what I have tested

lyric burrow
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I hear back and forth on that

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And dont want to misinform

near wyvern
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At times you cleave through a shit ton, at times a lot less. Depends on charge amount for sure, perhaps also the body part you hit.

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But even with the cleave limit you often hit a wall

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Unless it's like a very specific part of a very specific map, like a huge corridor or a long bridge.

lyric burrow
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Yeah full charge all headshots

rugged fiber
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I don't think I've seen a full shot void getting pierced capped

lyric burrow
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I have the kill counter mod and have def gotten more than 6 and sometimes just 6 but i cant tell why always cause theres so many factors mid game

still hearth
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The reason is because sometimes the void takes the enemies

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And sometimes it doesn't

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It's all in the warp

lyric burrow
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Could probably just get creature spawner and test

near wyvern
lyric burrow
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Ok

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So its random

still hearth
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The cleave limit depends on how much you believe

near wyvern
still hearth
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Just pray to RNG Emperor

lyric burrow
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Do you guys prefer old or new void sound

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New makes sense but ill admit there was a charm to getting my ears blown out

near wyvern
still hearth
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I prefer when void sometimes destroyed my sounds

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The impact of it

lyric burrow
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Flak in particular

still hearth
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It might have just been absurd noise

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But it felt so powerful

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Like you ripped through space

jaunty schooner
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I feel the same way

lyric burrow
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I cant even describe the noise yeah

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Its just loudness

still hearth
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Sometimes bugs turn into magic

rugged fiber
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this is warp charge or peril based ? (I heard some people say it's peril based so I'm wondering)

lyric burrow
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Peril

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Pretty sure they messed up description a few patches ago

vestal fulcrum
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Yeah, it’s peril

digital narwhal
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I really wish they’d make it Warp Charge based again

safe crystal
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Iirc, warp charges in the code are called souls, and peril is called warp charge

lyric burrow
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Pretty sure thats right

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Cause this has happened before

still hearth
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Their naming scheme being different in code than in game makes me crazy

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And who thought that having three different things share the same name was a good idea.

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Surge or Surge

golden frigate
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surge, purge, trurge and vurge

simple ingot
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"Brainburst"

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more like

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SMITE

still hearth
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We have like Shred, Shredder and Shreddest

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And Bloodletting, Bloodletter and Bloodletest

simple ingot
digital narwhal
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We’ll have both

simple ingot
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Might be

digital narwhal
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I mean, the Bio-Lightning blast from all 5 finger tips that we’re getting looks a lot like it

still hearth
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"Now you too can take the Surge staff without having to sacrifice your ranged weapon!"

digital narwhal
still hearth
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Tbh it is way more useful that way

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If I can swap out BB for Surge

digital narwhal
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Trauma + Smite

still hearth
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That's an okay trade

digital narwhal
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Best way to just stop every fucking thing

still hearth
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Surge + Smite bcaGuiltySweat

digital narwhal
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But why?

still hearth
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Surge users need more power

dusky crane
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The hell. Kinetic Shield peril based? That's a lot less useful than I thought...

vestal fulcrum
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It’s somewhat helpful - I wouldn’t say it’s better than Kinetic Deflection, but it certainly is better than Mind in Motion

digital narwhal
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Mind in Motion should let you sprint whilst blocking and quelling

dusky crane
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Yeah, not saying useless, but it's Kinetic Deflection from here on out

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Should just swap the Mind in Motion effect for a higher passive quell rate or something

digital narwhal
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That’d be cool

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I think it’d be cool

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I want that now

lyric burrow
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Yeah mind in motion is hilariously bad

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Given i can just dodge slide

teal needle
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Yeah i forward slide while charging BB a lot. Or trauma stick

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Or blocking. You can move forward at full speed doing a whole bunch of stuff assuming you're sliding like mega man

olive ember
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which is also what the ult is called

spice oar
olive ember
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its peril

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for wte reason in code peril is called warp charge and some intern decided to change the description

spice oar
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nice

lyric burrow
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Yeah they changed the description on accident months ago

still hearth
wide summit
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what is actually good for Psyker weapons/curios and talents? i have relatively few hours into the game and currently sitting at trust rating 27 on my Psyker

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bought the game on release but my friends stopped playing so all my info is outdated

narrow crane
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what is the most optimal dump stat for Deimos force sword

golden frigate
lapis bay
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Surge or trauma staff

narrow crane
wide summit
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also talents

golden frigate
hollow current
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war res is a decent dump since you'll rarely use the charge effect anyways

narrow crane
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that's true

olive ember
wide summit
narrow crane
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Surge is best

olive ember
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3/1/2/1/3/3 probably works better

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imo you should never actually need to chain stun something that many times for tranquility + warp battery to be needed

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warp unleashed gives BB breakpoints, aura gives ability CD and kinetic flayer gives warp charge generation and a bit of extra damage

wide summit
golden frigate
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your talents are kinda good, first row is up to you but on the second one you usually want to go with 1; on the lvl 25 one you go either 1 or 2 depending on your weapons (blazing spirit weapons want wildfire, and purgatus staff can run either)

olive ember
olive ember
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for illisi h1 -> l1 is the best combo you can do without charging, besides using QQ canceling

golden frigate
olive ember
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for deimos the h2 is the big standout thing so doing a l1 -> l2 is the fastest way to get to that h2

golden frigate
olive ember
wide summit
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i don't really play above Malice yet much other than the modifiers

olive ember
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first thing is that the "optimal" illisi combo is assuming you have super packed hordes

narrow crane
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ONce you get bored with Illisi, then you can join the chad dueling sword gang

wide summit
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played Malice maelstrom which wasnt super hard

olive ember
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anything works if its like 5 poxwalkers

golden frigate
olive ember
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but if you are fighting packed hordes the "optimal" combo goes:

special spam -> QQ cancel heavy spam -> h1 + l2 -> normal heavy spam -> l1 + h2 -> light spam

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special spam requires space to charge up, QQ is a bit unreliable cuz funny servers etc, so heavy into light is what people recommend for illisi

wide summit
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situationally i've been doing heavy only but that's just because of the difficulty level i think

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level 2 is just ridiculously easy when the lobby is all 25+ trust

wide summit
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the team usually just runs about spread out

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so i didn't really benefit from communion

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had some issues topping up my Charges

golden frigate
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I think 1 is the least picked, toughness on BBing is more situational than the other 2 for sure; quietitude is a pretty easy pick, but WA gets your blue bar full in one illisi special swing which can be lifesaving

olive ember
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one big thing to realize is that the skill doesn't stack

digital narwhal
olive ember
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so if you proc it 2 times you don't get 60% toughness, you get 30% + wte the first proc gave you before it got overwritten

golden frigate
olive ember
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Warp Absorption is def a more offensive skill

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but quietitude is more reliable imo

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especially if you are pinned against shooters

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Also when we talk about optimization do keep in mind that a bunch of people in this discord are like no lifers of the game and only play difficulty 5 with modifiers etc. etc.

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on lower difficulties you can generally play wte you want

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and some of the viewpoints of the long time players are prob different from newer players

wide summit
olive ember
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(aka the "just dodge and slide into shooters" prob is something that you shouldn't be telling a newer player)

lyric burrow
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Quietitudes consitency is what does it for me

wide summit
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i just saw some build guide thingy and ive found the build/advice it had to not be great

lyric burrow
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Esp if your running illisi

olive ember
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most build guides for darktide are bad

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youtubers make sub optimal or "fun" builds

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and games lantern i swear half of them are troll

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lmao

wide summit
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just as an emergency back off and regen

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gives enough breathing room to charge the warp attack on the illisi

wide summit
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which stats on the Surge staff should i really be looking for?

teal needle
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If I had to pick a dump stat it would be quell speed, you can make up for low charge speed with blessings if you need to too

wide summit
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i usually quell on the sword anyway

plucky flax
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Just run deflector to counter shooters.

lapis bay
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Facts, or do the zealot technique and run at the shooters at an angle/away into cover

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For some reason hit registry doesn't work when you keep the shooters in your peripherals

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Also praise to the omnissiah finally got Deflector IV

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Surge or trauma for both dps and team synergy?

still hearth
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Quietitude is just too reliable for me.

still hearth
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Just bring Illisi and its fine

narrow crane
teal needle
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Trauma is damage for hordes and crowd control for bigger enemies, surge is for killing gunners and stunning people

still hearth
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Surge is for using your Illisi

lapis bay
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Thanks fam, wanted a staff that is good for both team efforts as well as taking down the monsters

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Is meta the snub still? or was that a fever dream

bold estuary
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hey folks , Unstable Power blessing only give us 5% damage max ?

still hearth
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It should give 5 stacks of whatever it says the % is

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Because descriptions are hard.

cyan notch
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5 at 20/40/60/80

bold estuary
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ah ok , the textbox kinda bad

lapis bay
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They're reworking buffs and stuffs next week, so chances are blessings will be reworked as well

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would honestly just wait and farm mats to see what the new stuff is when it drops

teal needle
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Pretty sure blessing rebalancing has been confirmed

still hearth
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They're reworking a ton of stuff

supple portal
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whats prefered for the perks and blessing on a purge

still hearth
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I run Flak Unyielding with Warp Flurry and Warp whatever crit is

cyan notch
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unflakding

still hearth
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Flakding

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Though the fun part about Purg is that you can weapon swap to get the damage bonus of your other weapon on flames

lapis bay
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Focused channeling + Warp nexus currently, with Flak and Elite for the pushback m1 spam

still hearth
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So if your melee is unyielding you can do something else on the purg

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Since you want to only maintain max stacks on big targets and let them burn anyway.

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Focuse Channeling feels pretty bad to me on purg

upper galleon
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so bleh, you stagger most everything and you can backpedal

supple portal
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its nice if you get swarmed

upper galleon
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well, you have a sword that can push and make some space

cyan notch
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focused channeling is good for playing aggressive

upper galleon
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but I never use focused channelling and basically never get interrupted in aurics

lapis bay
supple portal
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also true

cyan notch
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if u wanna take space its very helpful

upper galleon
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warp flurry lets you chain long sprays together really quickly

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i mean, I can take space without focused

still hearth
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But you don't charge the purg until you have warp flurry stacks

lapis bay
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Thanks for the clarification!

upper galleon
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it's just... doesn't do anything if you are playing properly it's just forgiving

still hearth
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And while you're already firing the secondary you don't get knocked out of it

cyan notch
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it does help even if ur “playing properly”

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i like it

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very consistent

still hearth
# upper galleon ?

I'd rather do short bursts so you can get to the longer charges faster and throwing out fire earlier is better.

upper galleon
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yea i just do, quick partial charges until it's stacked up, then I can charge up full duration sprays extremely quick

lapis bay
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Wait people are saying Deimos is the best melee weapon now? Damn, after I put so much into illisi ;_;

cyan notch
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its up to u

upper galleon
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deimos is best single target

supple portal
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i like the single target for purge

upper galleon
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but illisi isn't far behind and can also clear better

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doesn't matter with purge tbh

supple portal
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the aoe sword is nice on surge and void

still hearth
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Yeah it sure is nice that your melee carries the bad ranged options.

cyan notch
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deimos is better to 1 shot mutants

still hearth
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Yeah but I can't hit mutant weakspots

cyan notch
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i cant either sometimes so i do heavy special

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still 1 shots

lapis bay
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Truth, so if I liked my illisi better, what ranged weapon works best? I know people mentioned surge a few times with illisi

cyan notch
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u can use whatever tbh

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i used revolver illisi and used like 10 bullets the entire run

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just illisi and bb carrying

lapis bay
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ty

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What's a good build for trauma staff/surge staff? If someone has one that's good for damnation/auric 🙏

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currently using this but not too sure about it

hollow current
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I like this for trauma and when going surge I change the second talent from warp res to damage/warp unleashed

lapis bay
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ty!

bold estuary
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did they fix the refund cheese ?

mild panther
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Hello. I've been playing DT now 2 weeks and now when my Ogryn is lvl 30 I started with psyker. Any tips and trick to give and recommendet gear and build? Should I use staff and gun. Should I take sword, axe or dagger and whats the benefits of these things?

obtuse bough
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Definitely use a staff when you get one. They are the classes entire special tool

#

If you want to use a gun, why not try vet. But a force sword and a staff let you really embrace the unique playstyle of the class

olive ember
olive ember
# lapis bay currently using this but not too sure about it

For surge run 3/1/2/1/3/3 there shouldn’t be many circumstances where you need the peril resist from warp battery and tranquility and this build gives you extra BB breakpoints from warp unleashed and ability CDR from aura instead of communion. Flayer is used for charge generation

#

Gun psykers are a thing but

#

I wouldn’t recommend investing in it rn cuz balance changes coming next week due to being blessing heavy (autopistol is atleast)

#

Whereas something like flamethrower staff just works out the gate

lapis bay
#

makes sense

#

What about a good trauma build? I checked gameslantern build site and the last good trauma staff build was months ago with no updates

olive ember
#

Uhh

#

Depends on what trauma staff you running

#

3/1/1/1/1/2 for blazing spirit + warp nexus trauma

3/2/1/1/1/3 for flurry trauma I think?

#

Basically one uses warp unleashed because it buffs your fire damage

#

The other uses tranquility for the warp res

indigo portal
olive ember
#

Both use communion for warp charge gen and battery, for fire staff it’s to get 6 stack AB for flurry staff it’s to get that 36% warp res

lapis bay
olive ember
#

It’s playstyle rly

#

Blazing spirit is more burst oriented and if you like meleeing n stuff

#

Flurry is def more staff oriented

#

Cuz you know spamming trauma staff, getting faster charge rate, spamming staff more

#

While blazing crit is more of a “quick stun, roll dice for burn, apply AB to shooters or horde when needed, swap back to melee or wte”, though you can also just keep using the staff

lapis bay
olive ember
#

Ah yeah that probably blazing

#

You could also do the arcotash route which is to run focused channeling with flurry and it becomes an on demand CC stick

#

Which you won’t get stunned out of

#

Tho I have no clue how useful it actually is since Arcotash just runs it down

lapis bay
#

ty

#

What curios would work well with that? Toughness and a wound?

olive ember
#

Uh rly up to the player

lapis bay
#

Also appreciate your time in breaking this up

olive ember
#

Psyker can kinda just run anything

#

As long as it’s not more than one wound or one stam

#

I prefer 2 health and a stam

#

Some people go 3 health

#

I think arcotash goes 3 toughness

golden frigate
#

2 health 1 tough / 3 health are the safest combos, depending on how aggressive you play vs shooters

olive ember
#

1 hp 1 toughness 1 stam has also been done

#

Do be mindful that on Damnation snipers can one shot you if you don’t have sniper res and health

#

Atleast if I remember correctly

#

Wound can be useful but like every other class, as you get comfortable you can prob swap it out for something else

lapis bay
# olive ember I prefer 2 health and a stam

imma try this, I just figured a higher toughness meant warp absorption would have a bigger pool, which means much more survivability for horde clearing but my math is usually off

olive ember
#

Warp absorp is good particularly with killing staffs (so not surge) or the illisi

#

It’s bursty and not as reliable but hey who can complain about refilling like 70% toughness in one swing

#

Tho you will feel it when you have no toughness and you have to charge into a shooter squad to regen toughness

lapis bay
#

True, thank you Derpy for the awesome breakdown and good points. I want to try 2 health and 1 stam, cause shooters/shotgunners/flamers mess me up big time when I run my illisi and trauma

#

Or even 1 health 1 stam 1 toughness and keep it level

olive ember
#

Stam btw is more of a backup thing

#

Basically it’s good because I use a deflector FS with the kinetic deflection perk

#

It’s there in case I’m like max peril and theres an “oh shit I gotta revive” or “oh shit I gotta block a shotgun” moment

#

Feel free to swap it out stam for another hp or another toughness

#

Hell arcotash just uses kinetic shield instead of kinetic deflection and slaps on 3 toughness curios for max toughness psyker and it works for him

lapis bay
#

Yeah that's what I was leading into, cause when I was running purg with wildfire, anytime there was a cluster of 4+ enemies being hit even by M1 and they'd die, it felt like iframing

plucky flax
lapis bay
#

But the game director notices lack of range and when I do damnation, whether confirmation bias or not, the game LOVES to spawn flak shooters/elites

olive ember
#

It requires some slaughterer + warp unleashed interaction to kill them with 4 stacks

#

It’s why warp battery is generally recommended over wildfire

#

We don’t talk about the people who recommend wildfire >.>

queen fog
#

Hehe soul flame stack spread go brrr

olive ember
#

^^ Warp Battery users when talking to Wildfire users

lapis bay
#

LOL

#

I have learned, thank you siblings

gilded viper
#

I hope Warp Battery survives the talent tree update.

olive ember
#

We’ll see I suppose

gilded viper
#

Indeed

digital narwhal
lyric burrow
#

i dont think warp battery will get changed its fine

#

WU might

steel flame
#

I hope warp battery is snapped so I can lord wildfire over the unbelievers

still hearth
#

And I hope wildfire remains the same

#

So it is still bad

lapis bay
#

throwing shade

still hearth
#

Is it shade

#

If its true

lapis bay
#

I hope they make it automatic max stacks so we can go full pyro

still hearth
#

They should just make it spread like 1 stack to every enemy in a decent AoE

#

And also give us talents that let us burn things more often without specific staffs or blessings

bold patrol
#

Wild Fire can be fun, but warp battery is better in more situations.

still hearth
#

Wildfire looks nice at least

bold patrol
#

I liking the stats but the blessings and perk’s need to change

still hearth
#

Those blessings are perfect though

bold patrol
#

You think?

#

The perks are bad for sure

still hearth
#

Yeah you reroll those

#

The only thing I'd rather have is T4 of those blessings but the difference isn't that huge at that point.

#

Maybe Warp Flurry T4 is better to have than a good perk

bold patrol
#

I’m thinking I change the stamina perk for a 25 percent damage perk against infected

lyric burrow
#

honestly Flak and t4 perk might not be a bad way to do it

bold patrol
#

this is what I went with

lyric burrow
#

thats fine too although i dont think you need infested

#

void kills infested well in my exp with WB and WU

#

might not need both idk i always run them together

#

but id personally swap to unarmored or maniac

digital narwhal
#

Ayyyy I managed to get Quell cancelling down

lyric burrow
#

noice

spice veldt
#

the cleave limit of the void depends on how laggy the server is

#

I'm not kidding

#

spawn like 100-200 poxwalkers in top of each other, shoot an LMB bolt or voidstrike RMB, and you'll see what I mean

bold patrol
lyric burrow
#

maniac would really just be for mixed hordes

#

i honestly find 2nd perk on void to be interchangable

potent echo
#

Unarmored can be useful for dreg shooters or dreg gunner head

lyric burrow
#

yeah thats really my thinking

#

takes care of the other shooters

fresh reef
#

highest amount of plasteel gained so far for me
pogging rn

potent echo
#

Also how good/bad is voidstrike for special killing?

lyric burrow
#

not good

lyric burrow
#

its like maybe passable at best

#

but really not its job

#

just melee or bb

bold patrol
#

I love voidstrike but it's not great against elites

#

It clears house on anything else though

potent echo
#

So using voidstrike, you hide behind your psword vet while voiding the horde pretending you are helping, then when the special comes you can't kill it and the vet goes down trying to actually shoot it down while the horde cuts him down hmmgryn

lyric burrow
#

void is good at horde clearing but yeah psyker can do that

#

it is arguably the worst staff for a reason

#

it has one job that psyker already does

#

its real advantage for me is taking out shooters from range

#

past what the others can

bold patrol
#

The ability to wipe large groups at range is why I like it

lyric burrow
#

minus m1s which is mostly relevant for surge

bold patrol
#

In most cases you should just be bursting elites anyway

potent echo
#

Yea the real value would be the unlimited ranged, a big bowling ball vs a ambient patrol at range

wintry jetty
lyric burrow
#

yeah longe range is its actual strength

#

gets outclassed by trauma and purg in any other category

spice veldt
#

and suppression

bold patrol
#

The Psyker is best suited for taking down armored targets at range and clearing hoards of softer enemies

lyric burrow
#

tbf i dont find suppresion huge cause i can just kill shit otherwise

#

its nice

spice veldt
#

yeah no one cares about suppression in a DPS meta

lyric burrow
#

but trauma/purg/melee just kill it or disable it

potent echo
#

Isn't surge staff better as a lmb bubble staff just because of the crits?

lyric burrow
#

its m1 is very good yes

bold patrol
#

If you're not planning on targeting enemies at range then void isn't for you

lyric burrow
#

idk how it would compare to void tho

bold patrol
#

Purg is better at dealing with groups and trauma is a nice middle ground between the two

spice veldt
#

crits aren't as consistent so it'd be worse than the void for hordeclear probably

potent echo
#

Yes definitely worse for horde clear, but decent for elites

bold patrol
#

I almost exclusively use voidstrike because it's very versatile

spice veldt
#

yeah even the normal lmb bolt w/o crits when quell-canceled is probably equivalent or better than voidstrike's RMB for single-target

#

since the RMB's gimmick is just its cleave and suppression

potent echo
#

Maybe they should give the explosion actual damage

ivory heath
#

tbh youre safest just running surge or purg

potent echo
#

Iirc the rmb voidstrike stops at any elite in the horde right?

#

Felt kind of bad to me

ivory heath
#

ya it doest cleave through elites

spice veldt
#

can cleave through some, but most elites/specials have 6 or more hitmass

bold patrol
#

You don't really want to aim for them that much anyway

#

Elites are only dangerous in the context of a hoard

spice veldt
#

yeah we're not disputing the usage of the voidstrike for elites/specials

potent echo
#

Yea when ragers are leading the corridor horde rush void is just entirely negated

spice veldt
#

but the inability for the voidstrike to ever deal with densities of them is an extremely large downside of it compared to the other staffs

#

especially when you can get better hordeclear with a slaughterer illisi

ivory heath
#

hope it gets buffed cause it feels like its supposed to be the dps option for psychers

potent echo
#

During high pressure situations you just end up being the illisi guy

bold patrol
#

I feel like it's a jack of all trades master of none deal

ivory heath
#

for the staff^?

spice veldt
#

eh, not really a jack of all trades

#

has no anti-armour

bold patrol
#

Thats what brain burst is for

spice veldt
#

no ability to deal with elite/special packs even for CC

potent echo
#

Void only comes out when you run around in ambient or you stay in the backline

lyric burrow
#

Illisi being broken is not helping its case lol

potent echo
#

And if you stay in the backline I think back to my scenario KEKW_ogryn

#

Void doesn't bring enough to deserve being a backline role

spice veldt
#

alright instead of anti-armour, i'll say that it has no ability to deal with >2 elites/specials

#

unlike the purg/trauma/surge

#

even surge at least is beholden to a target limit instead of a cleave limit

potent echo
#

While a vet bolter at the back can quickly solve any special/elite threat

spice veldt
#

p much

#

is so sad

#

give psyker bolter pls

bold patrol
#

Vet is better suited for dealing with unarmored elites

lyric burrow
#

Bolter does beat out most things tbf

bold patrol
#

that's its whole thing

lyric burrow
#

Idk about that

potent echo
#

Just make voidstrike a bolter hmmgryn

lyric burrow
#

Bolter/plasma/helbore even

ivory heath
#

i mean we do have shredder

lyric burrow
#

Psword

regal jasper
lyric burrow
#

Antax

spice veldt
#

for non-armoured enemies, any class is good at dealing with them

regal jasper
#

Voidstrike is perfect the way it is

ivory heath
#

but just make staff better, i wanna be space wizard with space magic, not gun man in space

bold patrol
#

Yes

#

If I wanted to complain about Psykers I would just play vet

spice veldt
#

and having access to a variety of guns and having feats that support the usage of guns makes vet quite flexible

spice veldt
#

I'm power tripping on bolter vet while it lasts

potent echo
#

Maybe a different mark of voidstaff that has zero cleave but 5000% carapace damage

lyric burrow
#

bolter is actually absurd

spice veldt
#

ye, a single-target variant of the voidstrike

lyric burrow
#

that fires faster

bold patrol
#

I'd argue it's better to target unarmored enemies anyway if you have a psyker

ivory heath
#

thats what it seems like it should have been

spice veldt
#

and the majority of psykers will bring hordeclear

#

or even a plasma vet will outcompete a psyker

ivory heath
#

aoe should be the one that ya know does a ground target aoe single target should be the one that shoots a small ball

lyric burrow
#

at this point id argue everyone has tools to deal with everything so its kinda less about focusing what your class should and focusing whatever needs to be focused in the moment

spice veldt
#

an ulted plasma vet kills 4 crushers in ~6 seconds

bold patrol
#

I agree

potent echo
#

Even a brauto vet can melt any mauler/rager/flamer/mutant within a second, slightly longer for mutant

spice veldt
#

with kinetic barrage, you're only getting 3 brain bursts off in ~7.5 seconds

bold patrol
#

Really depends on the build

spice veldt
#

brainburst's advantage is its range, but its raw DPS is often overstated

#

it's 1100 base damage every 3 seconds (2s channel, 1s downtime), which is extremely poor if you compare it to guns

bold patrol
#

With cerebral lacerations you can melt armored elites

spice veldt
#

you'll still need a minimum of 2 brainbursts to take advantage of it

#

~5 seconds with kinetic barrage

ivory heath
#

i guess the moral is that fat shark want psycher to be the support class instead of a dps carry

spice veldt
#

for every elite that you take advantage of cerebral lacerations on

#

like compared to your pub teammates, it's fine

bold patrol
#

The goal isn't always to kill everything but to weaken the hard targets

spice veldt
#

i mean brain burst will dink a considerable amount of their HP once you get them off anyways

bold patrol
#

It makes more sense to burst a few different things than just one thing

potent echo
#

Yea but a backline vet can outright kill everything, as a psyker you should take the Frontline role

spice veldt
bold patrol
#

Generally yes

#

It depends on the situation

spice veldt
#

i don't trust my teammates at all when they can't even target down staggered bulwarks

ivory heath
#

just embrace the surge and realize youre there to stun and keep the real dmg pumpers alive

spice veldt
#

i'd rather follow a line of behavior that nets me guaranteed results

#

instead of relying on the uncertainty that are my teammates

bold patrol
#

Ideally the team targets the closest armored threats first

potent echo
#

Yea depends on the situation if the vet is tied up, or you have no vet and only 3 SAP/heavysword zealots

bold patrol
#

The farther away a threat is the more time you have to kill it before it can cause problems

potent echo
#

Then yea kb comes in clutch pogryn

spice veldt
potent echo
spice veldt
#

and the range of enemies that BB is extremely useful against compared to non-antiarmour guns is specifically crushers and bulwarks

bold patrol
spice veldt
#

I think you are overestimating the effectiveness of brainburst if there is any meaningful amount of ranged anti-armour guns on your team

#

a can opener ripper is going to kill crushers faster than you ever will

#

a tbta bolter vet will kill 4 crushers in 2 seconds

lyric burrow
#

i do think theres exceptions, im def targeting bombers/problematic gunners or even approaching trappers before i kill a mauler next to me cause i can just evade them whereas those mobs in the back could cause a really bad situation

cobalt bone
#

i do like brainburst to open up those shield guys

lyric burrow
#

everything is so context senstitive that its hard to say exactly what to do

cobalt bone
#

bulwarks

cobalt bone
#

is it more reliable to push back hounds or trying to dodge them?

bold patrol
#

Ultimately none of this matters unless your team is working together and making good calls

spice veldt
lyric burrow
potent echo
#

If I am playing purge/trauma my role is very simple, keep my backline in the backline

spice veldt
#

e.g., I'm not going to run cerebral lacerations outside of premade monstrosity maelstroms

lyric burrow
#

can also hit them if it will kill them

#

like illisi charged move

potent echo
#

That way they can comfortably deal with any high value targets

cobalt bone
#

oh so if i charge a weapon attack as they jump me, will the attack get through?

potent echo
#

If I play with a void psyker I need to guess if they want to do front or backline for every encounter

spice veldt
lyric burrow
#

if you time it right

spice veldt
#

if you can't get a charge off, just smack them with a normal attack

lyric burrow
#

gotta swing early

spice veldt
#

the hitbox for normal attacks will linger unlike pushes, which occur instantaneously

lyric burrow
#

yeah dont charge if they are right there lol

#

does the light stagger it?

#

mid air

spice veldt
#

ye

lyric burrow
#

huh

spice veldt
#

basically all attacks stagger it

lyric burrow
#

thought it had to kill

#

idk why

bold patrol
cobalt bone
#

so spam m1 then huh xD

potent echo
lyric burrow
#

yeah the timing is usually early

spice veldt
#

depends, since the timing is later if you're playing on ~50ms

#

since you can be deceived by the push animation

#

since the push hitbox comes out the moment you press RMB + LMB

lyric burrow
#

if you do it "on time" you likely get the sound of your push or w/e hitting and then get pounced anyway

spice veldt
#

rather than whatever the animation is implying

potent echo
#

Push is instant yea

spice veldt
#

i usually do have to do it earlier when playing on 200ms

lyric burrow
#

damn 200

spice veldt
#

sometimes I play with the euros

potent echo
#

Kind of whatthefuck_heresy

lyric burrow
#

ok i figured thats what it was

#

makes sense

spice veldt
#

and something that I missed when playing vet is the fact that I can dodge in any direction as long as my brainburst was locked onto something and because I didn't have to focus on what I was aiming at

#

so even if you're in an open space like chasm assassinations's midevent and you have to brainburst the fucking snipers that hang out behind the fence, you can reliably dodge enemies as long as you're not surrounded in 180 degrees

#

(and they're not doing a running attack)

dull osprey
#

surge staff traits/properties?

potent echo
#

I like unarmored/flak

#

Nexus/flurry

spice veldt
#

oops assassination not ammo raid

potent echo
dull osprey
#

noooooooooooooooooooooooooooooooooooo

#

they fixed the plasteel bug

wintry jetty
#

Hey running surge staff, 3-1-1-1-1-1. Any suggestions for heresy/damnation? (Vet main, trying out psyker)

bold patrol
# spice veldt squishy but you can get away with infinite dodges most times

Yeah I agree, but it's better to have a good view of the battle so you can make informed decisions IMO. Being surrounded by enemies gives you little time to react to a situations that call for fast action. For example if two crushers and two ragers are attacking the team, but you're stuck in a hoard you'll need to clear the hoard before you can safely dispatch the crushers ect. If you try to take out the Elites before the hoard you're much more likely to get hit.

lucid terrace
#

She plasteel on my trauma staff til I brain burst

#

Eh? Smooth?

spice veldt
#

i run trauma so I can always afford to be out of position with respect to melee enemies

dull osprey
#

as smooth as sand is for anakin

lucid terrace
#

I wonder what other staffs could be made

bold patrol
#

A beam staff would be cool

lucid terrace
#

What about a staff that shoots giant homing fists?

potent echo
#

Sounds like the new psyker blitz

potent echo
wintry jetty
mellow relic
#

Hey Warp nerds, How should I feel about this shocky stick?

bold patrol
spice veldt
#

it's a fine idea since I can just go for chokepoints or screw off whereever I need to

#

if they ping a crusher or something, then I can just walk back and deal with it if they have no meaningful antiarmour

bold patrol
spice veldt
#

i can just just sprint-slide while trauma-ing myself if I ever need that safety

bold patrol
#

I used to main trauma but I like the range of void

mellow relic
#

Otherwise the stick seems fine?

spice veldt
#

trauma's horizontal range is 20m which is good enough for me

bold patrol
spice veldt
#

since ranged enemies have inaccuracy at that range, and the damage falloff of reapers/gunners/dreg stalkers/scab shooters begins at 15m (tapering off to 30m)

mellow relic
spice veldt
#

i can comfortably trade with ranged enemies with trauma if need be at the maximum range (up to the limit of my depth perception), so the range of trauma seems appropriate to me

potent echo
#

And weak spot damage to flak/unarmored

#

Unarmored mainly to deal with dreg stalkers, since surge rmb doesn't deal with them very well, but you can go all in on flak with +flak

bold patrol
mellow relic
#

Nice, Thanks again guys! Normally I just use flamethrower stick cause pretty colors but I wanted a shock stick yet I don't really get Witches, so this has been helpful!

spice veldt
#

make absolutely sure to never use the surge staff on purely unarmoured/infested enemies since it deals 33% damage to them

#

and don't get deceived by the VFX

#

enemies that have been targeted by the surge will have a blue-scorched effect applied to them (of course, this advice doesn't help if they've already been surged before and thus have the blue-scorched effect already applied)

#

if you see the lightning VFX go over to an enemy but they don't have a blue-scorched effect, then the surge staff did not target them

bold patrol
languid tusk
# bold patrol Generally it's backline Psykers are very squishy

psykers have brainburst mechanic and staff mechanic and you see these mechanics from level 1 and you think ok i have slow ass cast time it means i must stay behind all the times and play ultra safe. game does a very poor job at teaching psykers how to actually play psyker

queen fog
#

it teaches bout peril when u meet the psyker lady for the 1st time

#

thats bout it

spice veldt
#

and zero information about the brainburst threshold

#

there sure is a lack of explanation about a mechanic where the consequence of failure is death

bold patrol
spice veldt
#

the force swords give you significant leeway to play aggressively

#

i don't like to classify classes as either ranged or melee when vet can do fine or outcompete with the existence fo the pswords

bold patrol
#

Ah yes Ogryn the best ranged class in the game

spice veldt
#

i don't know what you're responding to or saying, but ogryn's got some good ranged weapons

#

it's just a lack of information about the dodge mechanics that makes people scared of melee

#

since it's just "i-frames but you'll still get hit if you're too close but also some melee attacks have a different 'dodge reach'" which wouldn't be complicated if the game explained it

#

and force swords having infinite dodges and allowing you to just ignore most melee attacks by just feathering your spacebar

whole hawk
#

they fixed the plasteel bug.. WHY

bold patrol
#

I'm just saying some classes are better suited to ranged play than others

#

And vice versa

spice veldt
#

eh, psyker is a mix of both

#

since while stamina is a meme, its 0.5s stamina regen delay shouldn't be ignored

#

and psyker has the same consecutive dodge cooldown interval as zealot

#

we've got no dedicated melee feats, but our base stats do give us quite some safety in melee

#

if you look beyond just the feats and look at the other stuff

#

and with the existence of the illisi

languid tusk
spice veldt
#

back spawns are whatever

bold patrol
#

Back spawns happen anyway

languid tusk
#

its much worse when 1 guy stands in the back from personal experience

spice veldt
#

nothing wrong with staying behind if needed

#

well that

#

's just a general playstyle problem if they're doing that constantly

#

fuckers who don't trade out toughness with ranged enemies

#

and just let their toughness sit at 100% constantly

bold patrol
#

There's a difference between being a sweeper and being too far behind the team

#

If you're too far back you can be a liability yes

#

But more often than not it's good to have a rearguard

languid tusk
#

yeah thats what i'm saying, the class is designed in a certain way, there are tricks to circumvent the problem like sliding while channeling for example, but the game doesnt tell you this

#

so you are lured into a playstyle that is not effective

#

at least not as effective as you could be

spice veldt
#

and underestimating toughness regen from melee and whatnot

#

stuff like making ranged enemies swap to their melee

lyric burrow
#

I personally play frontline but not intentionally its mostly just cause psyker melee cracked

#

Also when my kill count number on my screen goes up my neurons activate

bold patrol
#

Yeah Psyker has a very versatile move set for mele combat, but that should be used as a last resort. There's usually always something better you could be doing.

spice veldt
#

it is absolutely not always a last resort

lyric burrow
#

I dont know if i agree with that you can get a lot done in melee and if your making ranged enemies go into melee thats good for your team

bold patrol
#

It's not very efficient to be swinging away at the hoard when you could be melting faces with the staff.

#

DPS wise

lyric burrow
#

Thats assuming your using purge

bold patrol
#

not even

spice veldt
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trauma knocks enemies around, surge has no hordeclear DPS, and voidstrike has less hordeclear than the illisi by a slight margin

lyric burrow
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Every other staff is slower and doesnt give toughness

spice veldt
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and if you're pushing a map and killing stragglers, it's better to use melee anyways

lyric burrow
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Most elites also take bonus melee damage

spice veldt
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or when you're diving ranged enemies with the intent to force them to swap to melee

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well it's mostly specialists (mutants, bombers, flamers, dogs, bursters)

bold patrol
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I'm trying to say it's ideal to kill threats before you even need mele

lyric burrow
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Yeah ig i should say specialists

spice veldt
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and i might as well melee since enemies are often on the way forward

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and infinite dodges means that I can comfortably attack + move forward

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and when ranged enemies are locked to their melee, then that means that they're not shooting at either me or my teammates

lyric burrow
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Yeah it takes pressure off the team

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Saves ammo for ammo users

spice veldt
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one of my best games has 500k melee damage to 200k ranged damage https://www.youtube.com/watch?v=QLgW1-XoRU8

A hishock5 game.

Trauma Force Staff: +Unarmoured, +Flak | | Focused Channeling, Warp Flurry
Illisi Force Sword: +Maniac, +Flak | | Slaughterer, Unstable Power
Feats: Warp Absorption, Warp Unleashed, Psykinetic's Aura, Kinetic Shield, Kinetic Flayer, Kinetic Barrage
Curios:
3x +17% Toughness
I forgot what the side perks were, but it's some m...

▶ Play video
#

and brainburst counting as ranged damage

lyric burrow
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Thats a horrifying thumbnail

spice veldt
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the horrors of ultrathin laptop gaming

lyric burrow
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Its beautiful

spice veldt
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it certainly is a proper way to play and has its upsides

lyric burrow
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I think they look scarier at low res lol

bold patrol
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I run a legion 5 with the 1660ti

spice veldt
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should you always be in melee? perhaps not

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but especially if you're running the illisi, there can often be a good reason to have your melee out

lyric burrow
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I def had one game where my melee was like 95% of damage

spice veldt
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i wish brainburst could be counted as a separate source of damage

lyric burrow
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Not as crazy as the posted game

spice veldt
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i'd probably only have 100k damage from my trauma

bold patrol
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Melee is good for very specific situations, but whatever the run calls for is best.

spice veldt
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not "very specific"

bold patrol
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eh

spice veldt
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if you're running the trauma, then the stagger can be more harm than good

lyric burrow
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I think there is one situation in which id rather not melee

spice veldt
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esp if you have teammates with hordeclear melee

bold patrol
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Depends on your style

spice veldt
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if there's any psword/hsword/illisi/bull butcher teammate, and you have the illisi, it's better to use the illisi instead of your trauma

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the meta hordeclear melee weapons will kill 40 poxwalkers in ~7 seconds

bold patrol
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I just don't see much of a point using mele when I could clear the threat with a staff

lyric burrow
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Melee is more efficient

lyric burrow
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And not that unsafe

bold patrol
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Not really

spice veldt
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like if you're talking about the purg specifically, then I agree

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but with the other staffs, there are fairly clearcut reasons why you would want to avoid using the staff

lyric burrow
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Im assuming we arent since your not running illisi/purg usually

bold patrol
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I'm a voidstrike ho

spice veldt
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yeah I'd just melee constantly especially if I have the voidstrike out

lyric burrow
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Like theres no clear advantage to using the staff on a horde over melee to me

spice veldt
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unless the server is particularly lagging, you're not going to exceed that much more than the 6 cleave limit

lyric burrow
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Its technically safer but you have essentially infinite cleave and infinite dodges

bold patrol
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you can't be serious

spice veldt
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and the illisi has a slight edge on the voidstrike if there is sufficient surface area

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I am very serious

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I've tested it on semi-corridor sections

lyric burrow
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Illisi is some of the best horde clear in the game

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Like not even just melee

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Its insane

bold patrol
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With all due respect why would I use my sword against a hoard instead of a staff

lyric burrow
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Its more efficient

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It gets toughness back

spice veldt
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if you're using the voidstrike, then the illisi is better against the human-sized melee elites

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~1.3s per heavy-special compared to the 1.3s + 0.9s of the voidstrike (where the 1.3s portion is gradually reduced to 0.65s with warp flurry)

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and the illisi's special has enough base cleave to hit two scab ragers/maulers unlike the voidstrike which will always stop on one of them

bold patrol
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You can kill enemies much faster with a staff especially if they're tightly grouped together

lyric burrow
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If they are packed its particularly better to melee

spice veldt
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if they're that dense or packed, then it's illisi time

lyric burrow
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You have a cleave limit of like 20

spice veldt
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if they're in a line and there's not much surface area, then sure, voidstrike

bold patrol
spice veldt
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18.375 cleave with max slaught stacks

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well better to show than tell

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i wonder if i named my footage correctly

lyric burrow
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Which is one charged swing

bold patrol
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each to their own I guess

spice veldt
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certainly not an "each to their own" thing when talking about performance

lyric burrow
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Play how you want idc but illisi is the best melee weapon for a reason

bold patrol
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I'd rather no need to be constantly dodging around enemies when I could have already killed them before they even got to the choke

spice veldt
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unless they're coming from the back, you still have to move forward

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there's no advantage to being able to clear from a distance if you still have to traverse that same distance

bold patrol
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?

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The advantage is they can't hit you

spice veldt
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infinite dodges

lyric burrow
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Tbh they cant really hit you anyway

bold patrol
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Much more subject to mistakes

lyric burrow
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You are near invincible with any amount of positioning

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More subject to miss but rewarded with better efficiency

spice veldt
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unless you're running inside hordes, you'll always have space to back out

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dodging against melee attacks is very lenient except against specific attacks

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and as long as you're not dodging into the attack

lyric burrow
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Plus youlll take care of mixed hordes better

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In a good spot to take care of random specialists that join the horde

bold patrol
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Maybe I'm missing something, but it still makes more sense to me to make them dead before they have a chance to make me dead

lyric burrow
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We are doing it simply because its faster

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Your way is safer yes

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But we are arguing illisi is safe enough anyway you can not get hit

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And be faster

lyric burrow
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Which is just optimal

spice veldt
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i think you are underestimating the safety of infinite dodges

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it's not like other weapons where you need to save some dodges to make it back alive

lyric burrow
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I quite literally press space bar against a horde more than the mouse

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Because i need to swing 4 times to kill a horde

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And there is 0 reason to not always be dodging

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Unless you hear a trapper getting ready to fire then you wanna time it

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If psyker melee was less disgustingly op then staves would probably be the play except surge against hordes

bold patrol
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If I wanna play melee I'll just play ogyrn or zelot

lyric burrow
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Why not with psyker too

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Psyker melee is better than those 2 even

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Hsword is close

bold patrol
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I like shooting things

spice veldt
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cuz brainburst and the other tools

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you know it's a banger when people bring out the "why don't you play x class" argument

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if you're not at least going to argue in good faith, why don't you fuck off

bold patrol
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I'm not saying melee isn't powerful, I would just rather do other things that suit my playstyle and serve the team better

lyric burrow
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Im not even trying to get you to switch playstyles

spice veldt
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and we're saying that melee isn't just some last resort and that there are situations where it is indeed better than your staff, especially if you're not using purg

lyric burrow
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Im just saying melee is better than you give it credit for

bold patrol
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True

lyric burrow
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If you wanna shoot stuff go ahead and shoot stuff

bold patrol
lyric burrow
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But melee isnt a last resort

gilded viper
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You kinda wanna do hybrid melee/ranged, it’s basically Darktide’s thing

languid tusk
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if you want ranged for anti specialist you can still play shredder before nerf KEKW_ogryn

lyric burrow
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I honestly think on psyker in particular melee is stronger than ranged but yeah you wanna use both at some point

bold patrol
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I'd rather just stand around and occasonally brain burst something

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Much more riveting gameplay imo

spice veldt
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yeah the illisi is braindead

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hsword/psword/bb3 moment

languid tusk
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illisi with low peril resist, you can rev your sword 3 times then dodge around while quelling

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infinite thoughness (with quietitude)

spice veldt
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another thing is that illisi lights are uninterruptibles

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so they're quite safe

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unlike, say, psword lights

ivory heath
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so i just got mods for the first time and im wondering whats the avg score for a surge staff on damnation

spice veldt
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if i measure the time from when i started an attack (for the illisi, when I pressed the special button; for the vstrike, when I began holding down RMB) up to when I killed 80 enemies, then these are the times

spice veldt
ivory heath
potent echo
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I'll say that surge can almost never score above 100 offense when in a competent team, after that you can judge if the cc you provided during the match mattered enough to the team in general

reef island
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this any good?

potent echo
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Stat rolls are okay, you can upgrade and try to fish for nexus

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If you do not get nexus, you can swap stamina for flak, and the trash blessing for nexus

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Warp flurry is good

reef island
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woo! good I am struggling for good starting weapons

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what blessings do you want on voidstrike?

bold patrol
lyric burrow
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Flurry/transfer peril or blazing/nexus if you want to go for the crit build

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Wouldnt reccomend the crit build if you cant quell cancel tho

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Relies heavily on it

spice veldt
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otherwise i'd just kill like 50 poxwalkers in that first hit

bold patrol
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My point exactly

spice veldt
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enemies are never that clumped up

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and on the same spot

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the projectile will terminate once its cleave is used up, and it will just dump the damage onto the enemies around when it lags (which is basically every time)

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it's going to happen when enemies are climbing up, but that's not a scenario that I'm going to seriously consider when comparing two weapons

bold patrol
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I think what we descovered here is that it's optimal to use both

spice veldt
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yes

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but that's the tertiary point

bold patrol
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The staff when they're at range then the sword

warm latch
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Hey anyone know if we are getting new weapons with the update on the 4th? I know there was a bunch of data mined stuff.

spice veldt
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data-mined, but we don't know the date when they're going to be released

spice veldt
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so melee isn't just some "last resort"

bold patrol
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I'd say instead of that it's contextual

spice veldt
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or using it to dive ranged patrols https://youtu.be/QLgW1-XoRU8?t=408

A hishock5 game.

Trauma Force Staff: +Unarmoured, +Flak | | Focused Channeling, Warp Flurry
Illisi Force Sword: +Maniac, +Flak | | Slaughterer, Unstable Power
Feats: Warp Absorption, Warp Unleashed, Psykinetic's Aura, Kinetic Shield, Kinetic Flayer, Kinetic Barrage
Curios:
3x +17% Toughness
I forgot what the side perks were, but it's some m...

▶ Play video
spice veldt
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but I'm generally in front of the team

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it is rare for me to be behind because I don't trust my team to take good initial engagements

bold patrol
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I see so it's the colliding of playstyles

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Very baller of you

spice veldt
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what baller

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this is just a playstyle that you'll tend to once you get comfortable with the game's systems

indigo portal
bold patrol
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It's baller to play upfront

spice veldt
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no it's not

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it's a basic expectation to be at the front

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especially against ranged enemies

bold patrol
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lol take a compliment

spice veldt
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if you're not at a front, you're not trading toughness

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i don't take compliments if it implies that I'm doing something special

indigo portal