#psyker-class

1 messages · Page 660 of 1

blazing echo
#

The Gorgon staggers crushers with a couple of rounds, you sure your Oggy isnt just buying the rest of the team a little time?

rocky cedar
#

Technically does against infested but that's basically never relevant so 🤷‍♂️

plucky flax
#

Trauma doesnt do full damage against infested?

spice veldt
#

75%

plucky flax
#

With 80% damage still kill poxwalkers in 1 full charge blast.

#

So aye that's irrelevant.

spice veldt
#

with 380 you're missing out on a bit

cyan notch
#

itll help your teammate spamming mg12 vs a crusher

spice veldt
#

with 71% or more dmg, it'll only take 2 warp charges tho

#

(and 3 warp charges if you have 58% or more damage)

cyan notch
#

warp unleashed ez clap

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0 stacks kill

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(i dont actually know the numbers)

spice veldt
#

prolly with good enuff dmg

plucky flax
#

Eh my 80% damage staff kill poxwalker with 0 warp charge 0 peril.

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Just checked it in the meatgrinder.

spice veldt
#

with WU?

plucky flax
#

Yeah.

#

I never take that talent off. monkaW

fluid knot
#

To be honest bud, i kinda suspect them to revisit crafting an rework it in the future, particularly when all the patches related to it have been essentially band-aids to slightly lessen how obtuse it is. They also wanted something vastly different to how it ended up, much like skill trees

vestal fulcrum
spice veldt
#

true, our crafting stuff could also be a band-aid

vestal fulcrum
#

I have like a 60-something trauma and it also can effortlessly kill Poxwalkers, although it requires full charges more often than not

spice veldt
#

one of my other hopiums is a UI rework

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because we had a better psyker peril meter in the closed beta

fluid knot
#

Oh?

spice veldt
#

and i assume that they were in the middle of doing UI stuff but haven't gotten around to it

fluid knot
#

How did it work before?

plucky flax
#

Oops I said it. NM_peepoShyhide

spice veldt
#

dis thingy

vestal fulcrum
plucky flax
#

The wildfire police are coming.

fluid knot
#

Hmm, something between that an what we have now would be good

spice veldt
#

yeah

vestal fulcrum
spice veldt
#

i personally have hudtweaker so I can always remove the things i don't like

fluid knot
plucky flax
#

I don't have any issue with the current peril counter.

#

Red number = more damage. whatthefuck_heresy

spice veldt
#

maybe the bar moved too much with how peril currently works

vestal fulcrum
#

Red zone = I am truly dangerous (to myself and my team)

spice veldt
#

since you generated and quelled peril significantly slower in the closed beta

plucky flax
#

Sedition level player UI here.

fluid knot
#

Despite the not-great UI element, the way peril functions now is pretty good overall

vestal fulcrum
spice veldt
#

some better color change thresholds would've been nice

plucky flax
#

The offset UI kills me.

spice veldt
#

good

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perish

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i figure that my right eye is the dominant eye so i might as well have it to the right

#

and it's flush with the charging bar that way

near wyvern
near wyvern
still hearth
spice veldt
#

functional but it looks a little out of place, and I don't need to have my eyes directly on the bar to get a general idea of what my peril is at

#

e.g., as with stamina and health/toughness

cyan notch
#

insane person

still hearth
#

Tbh the only thing I need to know about peril

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Is whether I'll blow up if I release it

spice veldt
#

fuck i'm dumb

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i put emojis on the wrong comment

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oh well

fluid knot
spice veldt
#

you get to live another day, blooddrunk

cyan notch
potent echo
spice veldt
#

that's the peril meter from crosshairhud i think

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i've forgotten how the default peril meter looks now

plucky flax
cyan notch
#

its just a skull with numbers underneath

lucid terrace
#

Force greatsword better come out tomorrow

vestal fulcrum
lucid terrace
#

Idk, devs just felt like it

upper galleon
#

no new weapons as far as we know next update

#

xbox launch, talent trees, and blessing balance+ the standard bugfixes and stability (attempted) fixes

keen harbor
#

thoughts?

regal jasper
#

Thats so beautiful

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I love voidstrike

keen harbor
#

what blessings do I want on this one?
I think I'll swap out 8% elite for flak

regal jasper
#

Idk much about blessings but peril transfer(?) is really good on voidstrike

upper galleon
#

or change both blessings to flurry + transfer peril

keen harbor
#

crit build, cool

upper galleon
#

and keep the perks

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the 2nd one is probably better but

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🤷

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fun is fun and meta won't matter in a week

regal jasper
#

True

keen harbor
#

fun build it is

north pike
#

This stick worth considering siblings?

fierce crest
#

for ui

fierce crest
bold patrol
#

New staff

regal jasper
#

Voidstrike is such a good staff

cyan notch
#

sustained fire and elite damage probably not that optimal

feral verge
#

Warp flurry + whatever the peril reduction on headshot is called blessings are best in slot on void strike by far

#

Anything else is mid or shit

golden frigate
#

you sound like somebody who hasn't yet received the blaze void gospel staregryn

lunar hollow
feral verge
lunar hollow
#

many have tried

feral verge
#

I am your annihilation

lunar hollow
#

that many have failed

feral verge
#

Oh don't take my quote

lunar hollow
#

cultural appropriation

feral verge
#

You have no culture

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You uncouth swine

lunar hollow
#

well u said that after i stole yours

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so uh

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get owned buddy

golden frigate
#

there's enough culture for everybody on the blaze void way staregryn

regal jasper
#

Wtf is happening here

native cedar
#

I think it is psyker talk, but it does sound... off if it weren't for that

zealous sierra
bold patrol
regal jasper
#

It is

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You are correst

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Everyone else is wrong

golden frigate
#

how wouldn't it be the best staff

bold patrol
#

Its the most versatile

golden frigate
#

lightning staff? mediocre. knockdown staff? as usueless as your teammates. fire staff? subpar.

regal jasper
#

I love voidstrike almost as much as i love gale

#

And that’s saying something

bold patrol
#

Close range it’s a shotgun, long range its a grenade sniper

golden frigate
#

and it never fails to light rooms blue

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which is the most important thing

bold patrol
#

Of course

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more blue more beautiful

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Flame staff is only good for hoards I’ll die on this hill

golden frigate
#

it would be only good for hordes if there wasn't void. throw ~5 balls per second to their faces and clear rooms in half the time

cyan notch
#

if u need to get rid of hoards of stuff then a flamethtower will probably be good

golden frigate
#

it then becomes subpar, outclassed, and unadvisable

still hearth
#

Honestly though I'd love to hear what makes you think that.

gilded viper
#

Oh dear, is it that time of the week already?

cyan notch
#

no this a repost

golden frigate
#

we're just missing the COPEATUS USERS WHERE guy

broken carbon
lunar hollow
#

im actually the worst staff

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its time to confess

broken carbon
#

we don’t need to know that man

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ur weirrddddd

lunar hollow
broken carbon
#

LMAO

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(real)

dawn wolf
#

I'll squeeze you til you pop like a BB, bb

lunar hollow
#

lmao

dawn wolf
#

lmao

broken carbon
#

lmao

cyan notch
#

lmao

thorn cedar
#

josho is actually the ultimate flamer

upper galleon
still hearth
regal jasper
still hearth
#

"Hinders the vision of veterans"

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The guys that gets to toggle on outlines

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And shouldn't even be where you're flaming anyways

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Since you're flaming

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So they can just stand behind you if they're so inclined

bold patrol
fluid knot
#

Guy is kinda right in the context of Purga being the least versatile tho

bold patrol
#

Void Strike 4 isn’t as strong against hoards but its much better at range while still being effective against hoards

fluid knot
#

You can achieve solid burn with Blazing on both Void an Trauma, only neither of they are witheld to being obnoxiously short ranged

still hearth
still hearth
#

Purg just kills everything. All of it. At the same time.

upper galleon
#

voidstrike is abd vs hordes

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it's actually, the worst staff rn

fluid knot
still hearth
#

Lmao

upper galleon
#

it has 7 damage cap

still hearth
#

Void isn't even strongest against hordes

upper galleon
#

the only reason it sometimes works vs horde is a bug

still hearth
#

It kills 7 poxwalkers per shot and you need to have warp flurry stacked to use it.

bold patrol
#

Void isn’t but it’s still more versatile

upper galleon
#

where the void projectile gets unlimited pen

fluid knot
#

In terms of its damage profile you'll have more luck killing horde with it than everything else

cyan notch
#

wat

still hearth
#

The only versatility void has is that you can occasionally hit stuff from far away and kill them

upper galleon
#

void isn't bad, but it's, on par with surge

#

BB is your sniper tool. maybe in the update void staff will get some love

bold patrol
#

Voidstrike melts through hoards

upper galleon
#

but RN trauma is king

fluid knot
upper galleon
still hearth
#

Voidstrike melts through hordes Confusedcat

upper galleon
#

basically, void will randomly pen infinite

still hearth
#

Damn its also bugged

upper galleon
#

but relying on that is dumb

still hearth
#

Is that why it made the massive explosion noise

cyan notch
#

purg handles hordes way better

upper galleon
#

purge melts through hordes and spreads wildfire

cyan notch
still hearth
#

Don't take wildfire though its a lie.

fluid knot
upper galleon
#

and has good unstoppable damage so you can bounce between BB and burning monsters

cyan notch
upper galleon
fluid knot
still hearth
#

How are you consinstantly trying to kill things 19m+ away

fluid knot
still hearth
#

I'm literally constantly

upper galleon
#

wildfire scales with enemy density

still hearth
#

In close range with anything

fluid knot
#

You can often wipe a good portion of it with Void before it gets within bonkin distance

cyan notch
still hearth
upper galleon
#

I don't go WaW cause well

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10% damage up to 25% is better

upper galleon
#

when it spreads through shooters and shit

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on maelstroms i've had snipers lit on fire

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from chaining wildifre

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in normal damnation 6 charges is better

still hearth
#

I mean we've literally tried it several times so unless they messed up something after I left for a while

upper galleon
#

but higher and higher density (also map dependant, wildfire likes tight maps)

upper galleon
#

psyker got a big talent overhaul

still hearth
#

Alright fine I'll go into psykarnum

upper galleon
#

wildfire, WaW, ascendant got fixed

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psykanium isn't really accurate to what wildfire does in game

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it's hard to describe, it just lets you top the damage charts

patent steeple
#

btw I actually met a revolver psyker in Auric today, they were running illisi while I was running deimos & purg, and I died constantly, mostly because I very much suck at dealing with melee situations with deimos...

upper galleon
#

deimos is great in melee?

bold patrol
#

Wild fire is good but is it better than kinetic flayer?

still hearth
#

Yeah but damage doesn't mean much

still hearth
#

Kinetic Flayer is the worst option there

fluid knot
upper galleon
patent steeple
cyan notch
still hearth
#

So people are somehow mistaking how it works?

fluid knot
still hearth
#

I mean its nice to spread damage so people don't have to have optimal weapon 2000 to reach breakpoints.

upper galleon
#

see I don't go WnR cause A) I don't BB unless needed cause I want to apply burn stacks and B) warp unleashed gives 25% more damage on everything

still hearth
#

But the first few stacks of fire is not that great.

upper galleon
#

it's not hard limited in anyway except number of stacks

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and vs squishier targets i only need 2-3 passthroughs to start killing trash shooters, not including direct damage sources

bold patrol
#

With a burn build wrack and ruin is good, otherwise its garbage.

upper galleon
#

well duh we are talking burn rn

still hearth
#

Wrack and Ruin is pretty much always the worst option.

fluid knot
upper galleon
#

it scales into higher density

bold patrol
fluid knot
#

The more specialists there are in a mission, the more value it holds

cyan notch
still hearth
#

I'm sure the 3s charge time means that it stacks more fire than Purge which stacks 3 soulblaze per second in a 19m cone.

upper galleon
#

rumbler was considered shit before auric update cause it sucked in normal damnation, then when auric dropped rumbler and wildfire found usefullness in the denser difficulty

upper galleon
#

hmm if I'm BB'ing often i just go the normal KB build

#

and take warp unleashed

still hearth
#

Okay so you're not even running the burn build.

fluid knot
#

Say there is a mixed horde including Ogryns, you burst the three Ogryns, an everything else around them dies

still hearth
#

But why not take +25% damage then so you can oneshot more things with BB

fluid knot
#

Because it spreads the damage an when enemy volume is that heavy, thats more valuable in most situations than just picking one thing off at a time

still hearth
#

Or I press F with AB

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And then BB the Ogryn anyway

bold patrol
#

yeah but most things die instantly anyway after you burst it

still hearth
#

While everything dies

fluid knot
#

I dont rate AB personally

upper galleon
#

BB has to work to get breakpoints

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warp unleashed, 6 charges, something

fluid knot
upper galleon
#

you need one or the other imo. I might try WnR again

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but WU was fixed to buff soulblaze so i swapped to it and never looked back

bold patrol
upper galleon
#

felt better for wildfire

fluid knot
upper galleon
#

i mean, I run exclusively hi stg or maelstrom

bold patrol
#

I’m mostly playing Heresy

upper galleon
#

but your build is a bit unique

upper galleon
fluid knot
#

Kinda. Its just "jack of all trades" mentality built

upper galleon
#

anyways, trauma also exists

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and trauma has 2 viablo builds, blazing nexus or rending flurry

still hearth
#

Voidstrike but also WnR but also Kinetic Barrage.

fluid knot
bold patrol
#

trauma is very mid tho

upper galleon
#

i have 3 builds, one for guns with KF, one for fire, and one for KB

upper galleon
#

best staff RN

still hearth
still hearth
upper galleon
#

blazing build can match purge in fire spreading cause it actually kills things

fluid knot
still hearth
#

They are all melee psykers

bold patrol
upper galleon
#

just don't use trauma on the front of the horde

cyan notch
#

wrack is ok but then u give up warp unleashed and then if u dont get the kill its oof

upper galleon
#

your melee will not appreciate it

upper galleon
still hearth
upper galleon
#

a 7 target cap weapon

still hearth
#

I mean

#

Void does melt

upper galleon
#

that you need to full charge

still hearth
#

Heresy hordes

bold patrol
upper galleon
#

you melt hordes compared to surge i guess

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🤷

fluid knot
#

Single target vs spread

still hearth
#

I maxed out Voidstrike does do pretty well against hordes in ideal conditions because of the explosion

upper galleon
#

but that is surge which isn't even a weapon, it's just a utility tool in your weapon slot

still hearth
#

But is it faster than Purg? Lmao no

upper galleon
#

it does well

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but it's slower than what trauma and purge can do

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especially if you don't get lucky and never hit a bugged void shot

fluid knot
#

Not by the massive gulf people make it out to be tho

upper galleon
#

void is just in an awkward spot

still hearth
#

Infinite cleave vs 7 targets

upper galleon
#

it's not even bad

still hearth
#

Yeah no there's not a massive gulf

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I'm sure

fluid knot
#

It could use a buff for sure, but its far from bad as people make out it is

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Thats pure cope

still hearth
#

Listen its not even that Void is terrible

cyan notch
upper galleon
#

better accuracy and more cleave cap

still hearth
#

Purg is just OP

upper galleon
#

would make it nice

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and giving crit synergy in feats

fluid knot
still hearth
fluid knot
#

Purg is a one trick pony

upper galleon
#

so more people likely to run surge+nexus as a sidegrade

still hearth
#

Purg's trick

upper galleon
#

yes and so is heavy sword

still hearth
#

Literally wins every game

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Damn

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What a loss

upper galleon
#

just know when to pull out melee or BB which you should be practicing juggling anyways

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cause it's core to psyker performance

fluid knot
#

It doesnt tho.. i see more faliure rates in Maelstrom from Purga Psykers than any other stave user personally

cyan notch
#

mixed hordes with elites in front? void gonna do 2 damage and not pierce

still hearth
#

And Purg can stagger anything but maulers and crushers that other staffs can.

still hearth
#

That people are bad?

upper galleon
still hearth
#

I lose more games with meta builds because most people play them

#

And do poorly

upper galleon
#

basically, popular weapons will be dragged down because the average person is stupid and bad

fluid knot
upper galleon
#

kanty shotgun isn't better than shredder autopistol or bolter on veteran

#

but kanty had a higher winrate than both in hi stg

cyan notch
still hearth
#

Rangeee

upper galleon
#

yea... trauma blazing is better

still hearth
#

You can shoot one shooter sometimes

fluid knot
still hearth
#

It's a 19m cone

upper galleon
#

the 8.4 meter lighting everything up it even staggers

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is huge

still hearth
#

But same thing I guess

upper galleon
#

you got purge and trauma blazing to compete with

whole oxide
still hearth
#

Idk I tried it and trauma blaze never did anything before my team already took everything

fluid knot
#

Trauma is pretty gud for sure

still hearth
#

Purg has no reduced stagger on multiple targets

upper galleon
cyan notch
#

the range is really not that big a deal

whole oxide
#

you aren't going to stagger a pack of 10 elites with purg

upper galleon
#

nexus 4+ crit chance perk and you are on 30% (same with void

upper galleon
#

and you have F

#

and a sword

still hearth
#

Just line them up

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And if you don't have them grouped up

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No other staff do that either??

whole oxide
#

if they line up perfectly, sure, but that isn't a real scenario

fluid knot
upper galleon
fluid knot
#

Idek if Trauma has an effective quell cancel tbh

still hearth
#

Okay but they're apparently in a tight formation enough that other staffs can stagger them

upper galleon
still hearth
#

lol

whole oxide
#

trauma/surge will stagger packs of elites that purg can't

upper galleon
#

and trauma is a massive fucking aoe

fluid knot
upper galleon
#

surge LMAO

#

surge mentioned

fluid knot
#

You can shit out tons of balls in not long at all

cyan notch
#

u can just flame like 180 deg in front of u

upper galleon
still hearth
#

Trauma actually charges faster

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But somehow it feels slower

upper galleon
#

it's weird and most players aren't gonna pick up on it

still hearth
#

Probably because the long animation after you cast

cyan notch
#

void is ultra fast with min charge quell cancel to fish for blazing stacks

#

but u gotta macro that shit or have rsi

fluid knot
whole oxide
#

go into psykanium, spawn 6 ragers, turn invisibility off. with surge/trauma this fight is trivial, you don't even have to move. with purg, while it's do-able, it is not easy or quick

still hearth
#

Damn

#

Surge

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In a 6 people situation

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Is trivial??

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SHOCKER

whole oxide
#

and the reason its trivial is that purg can't keep those 6 ragers staggered when they spread out

cyan notch
#

u dont have to move with purg either

still hearth
upper galleon
#

yea glacially slowe

whole oxide
upper galleon
#

and failing if there is more than 6 things on your screen

whole oxide
#

the AI is programmed to spread out slightly

still hearth
#

They don't run around to flank you lol

still hearth
#

Yeah that's still fine

fluid knot
#

In all seriousness, Surge is probably the weakest staff in a vaccum

whole oxide
#

just go and try it if you don't believe

still hearth
#

Surge is the weakest staff in practice

fluid knot
#

Its super good when there is supporting stuff

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But without that.. yeah it hurts

upper galleon
#

surge is a utility staff that has only one damage scenario

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and that is scab shooters

still hearth
#

If your team needs support they're playing crappy shit and should use better builds

upper galleon
#

in fact, it's the best weapon for scab stalkers in the game

still hearth
fluid knot
upper galleon
#

every "surge" game I play is KB build and I swap between sword and BB constantly

still hearth
fluid knot
#

In those two difficulties you often live an die as a team, the support isnt a weakness, often a nessesity

still hearth
#

Idk what you're talking about

whole oxide
#

my point about the 6 ragers scenario is that purg is incapable of keeping even this number of things staggered. purg stagger is kinda shit

still hearth
#

It literally gets worse the more enemies exist

upper galleon
#

not saying it isn't good as a utility option if you know what you are doing, but majority of surge players just spam into hordes thinking they are helping

cyan notch
#

have u tried lmb

thorn cedar
#

yea just left click em before they start to combo

whole oxide
still hearth
#

The only reason Surge isn't garbage

whole oxide
#

go and try it, and record it, i'll be here

still hearth
#

Is because you run Illisi

upper galleon
#

Lmao surge simp here

still hearth
#

And Illisi just wins

cyan notch
upper galleon
#

to flame purge staff, deja vu

fluid knot
upper galleon
#

i literally use purge and surge in hi stg, I need to get a better trauma and void staff but rn i have no will to keep playing

whole oxide
# cyan notch yea

you aren't keeping 6 ragers staggered with LMB. by the time all are staggered, first is off stagger and swinging again

upper galleon
#

before oct 4th

still hearth
still hearth
#

Which is not Surge

upper galleon
#

you just slide around and kite

#

it's really easy

whole oxide
#

yeah, exactly, you have to run away

upper galleon
#

you can easily do 20 ragers

#

on purge

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and you can't on surge

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so fuck off

whole oxide
#

you aren't just keeping them staggered

fluid knot
# still hearth Which is not Surge

As a general rule no, but in modifiers like the waves or muties of poxbursters, it holds a lot of value, but it doesnt change the fact it needs team support to really shine

upper galleon
#

purge probably kills quicker too

whole oxide
#

the stagger is basically a non-issue, you're fighting them with all your other tools

upper galleon
#

the stagger is basically a non-issue

whole oxide
#

dude, just go into psyk now, and try fighting 6 ragers with each staff, without getting hit

still hearth
#

Idk why the criteria is

#

"And not move"

thorn cedar
#

spawn 3000

upper galleon
#

purge, ez

#

surge? dead

still hearth
#

Why do you have to stand still to make a weapon good??

thorn cedar
#

because cadia stands

upper galleon
#

go play histg

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with surge

#

as your primary

still hearth
#

This is just a random addition for no reason. Moving is key in this game

whole oxide
upper galleon
#

and link your scoreboard

whole oxide
#

you made a specific claim about the stagger

fluid knot
#

I mean for real though, there are not many situations where not manuvering round the level can be considered valuable anyway

still hearth
#

How is that not good

upper galleon
#

but purge does stagger? Not as instantly or heavy as surge but it staggers LMAO

whole oxide
#

because it only staggers in a very narrow line

upper galleon
upper galleon
still hearth
#

Or a hallway

upper galleon
#

lmao don't even entertain the narrow line comment

whole oxide
#

if you have to do all sorts of movement shennanigans to compensate, what does that say?

upper galleon
#

cloud radius on purge is huge and it ain't no narrow line

thorn cedar
#

that you understand positioning?

still hearth
#

I agree

fluid knot
whole oxide
#

obviously, you should try to avoid that, but, sometimes shit happens

upper galleon
thorn cedar
#

like not to divert back to voidstaff, BUT IM GONNA, but its like saying it's bad because plinking off twenty separated enemies takes forever

cyan notch
#

maybe hes a camo vet enjoyer

upper galleon
thorn cedar
#

you just ... dont do that

whole oxide
#

you aren't going to chain stagger 20 ragers

upper galleon
whole oxide
#

just go in with creature spawner right now and do it then

#

record it

upper galleon
#

it's really easy to slide

thorn cedar
#

you absolutely could

upper galleon
#

and move around

upper galleon
still hearth
#

Nah man

upper galleon
#

🤷

still hearth
#

The only stagger that counts

#

Is perma CC

#

They never move

thorn cedar
#

once they stun too you can easily shift around to keep them aligned

fluid knot
still hearth
#

Which I also don't see how trauma will do that since they'll be spread out

regal jasper
#

Guys if you cant 1 shot a slime puppy on damnation with just your pinky finger you don’t know how to play psyker

still hearth
#

I guess you can fire it off under your feet?

thorn cedar
whole oxide
#

trauma takes alot longer to recover from stagger than purg

fluid knot
upper galleon
#

(while not moving)

near wyvern
upper galleon
#

for 20? spread out like they would in a normal game,

#

you are gonna have to at least backpedal

near wyvern
#

Quell cancel exists

upper galleon
#

h1 qq h1 qq h1 qq

upper galleon
near wyvern
#

Just making sure no miss information is spread

upper galleon
#

anyways I made a comprehensive list of what surge can CC that no other staff can. Mutants.

#

thanks for listening

cyan notch
#

what about mister information

upper galleon
#

surge can kill 6 mutants without moving

#

😎

still hearth
upper galleon
near wyvern
still hearth
queen fog
cyan notch
#

no u just press quell

upper galleon
#

quell cancel is a mechanic but I don't like counting it in testing

#

since the average player isn't going to naturally figure out how to quell cancel

#

it's inorganic

queen fog
thorn cedar
still hearth
#

Quell cancelling is also liable to be removed

#

Like they killed our poor thunder hammer

#

Damn

#

I saw that

#

You were moving

queen fog
#

I love flame staff stagger chadogryn

still hearth
#

Clearly unfair

thorn cedar
#

silly exhil now do it while standing perfectly still and hopping on one foot

whole oxide
thorn cedar
#

same result

whole oxide
#

i'm trying it now, and it seems theres a big difference between dreg and scab

upper galleon
still hearth
#

The armoured ones? The only ones that Surge can even hurt??

#

Damn

cyan notch
#

thats about 300 steps taken too many

whole oxide
#

i can produce the same result on the unarmoured ones, but not on the armoured

upper galleon
whole oxide
#

it doesn't stagger the same

queen fog
still hearth
#

And this isn't even with quel cancelling

queen fog
#

I feel ya

still hearth
#

Smh

whole oxide
#

i am, it'll take a moment to upload

near wyvern
# queen fog Just to confirm for my small brain u cancel it via swapping to something else so...

No, you tap quelling and then release as soon as the animation changes:

https://youtu.be/zcINF72qAdY?si=M6W0duEtf7QNdcKs&start=155

Steam Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959

0:00 Intro & List of Techs
0:12 1.1 Dodging
0:38 1.2 Sprinting
1:03 1.3 Third Eye
1:13 1.4 POW Abuse
1:34 2.1 Sliding
2:08 2.2 Quell & Channel movement
2:35 3.1 Quell Cancel
3:07 3.2 Slide Quell and 3.3 Slide Casting

▶ Play video
#

Works on all staves

queen fog
#

Fingers crossed most of this info ain’t invalidated on the oct update

fluid knot
#

Will be sad if i cant spam burn ball anymore

cyan notch
#

u can

#

just slower

thorn cedar
#

now do 360s between each cast

still hearth
fluid knot
#

But yeah, at a "normal" rate if changed

whole oxide
#

but i'd like to see the same with the armoured ones

indigo portal
upper galleon
#

he's just standing still

#

still dregs

still hearth
#

Ahh

#

They looked so dark in the shadows

teal needle
#

Consider instead just running shredder and killing all 6 of those ragers in the time it takes to stunlock them through 1/4 of their health bars awesome

still hearth
#

Yeah but

#

What do you do when there's 5000 poxwalkers

cyan notch
#

just use bolter lol

still hearth
#

You take out Illisi because its broken af

teal needle
#

Illi- yes that haha

still hearth
near wyvern
#

What do you do when there's 9000 poxbuesters?

still hearth
#

Surge

#

Oh wait

near wyvern
still hearth
teal needle
#

Press F to pay respects

cyan notch
#

trauma

teal needle
#

And push them into the veteran

fluid knot
still hearth
#

Alright I'll make a new tier list for staffs:
Purg
Trauma / Void
Surge

I'll take no questions.

viral solstice
whole oxide
#

that's what happens with the armoured ones, they don't stagger-lock, and spread out

bold patrol
whole oxide
#

and purg stagger won't keep them away

teal needle
#

My beef with purg and surge is that you have to keep spamming them to cc, and why commit time to cc when you can just kill shit and move on

still hearth
bold patrol
still hearth
patent steeple
#

Look at my psyker staff collection! I named them just now.

bold patrol
#

Void strike>all other staffs

whole oxide
#

but maybe i'm doing it wrong, maybe you'll post a vid of easily stun-locked 6 armoured ragers

languid tusk
still hearth
languid tusk
#

you should do enough damage to kill them before they have time to come back and mess yoy up

still hearth
bold patrol
#

I just did a mission on damnation with my voidstrike with no issues

still hearth
#

Now do auric

#

Idk what you want

languid tusk
#

do monstrous specialist with 1 hand tied behind your back whatthefuck_heresy

whole oxide
still hearth
#

I put it up there with trauma

indigo portal
# whole oxide but i'd like to see the same with the armoured ones

From what I'm seeing, it's looking like Warp Unleashed needs to be stacked first. I wasn't really here for the argument I just wanted an excuse to open the game. With specifically Scab Ragers and Maulers you'd want a Surge for killing them if they were only in groups of <6. Anything beyond that and the Surge staff suffers the same. I'd still rather take a Purge here since it can kill them fairly fast while also dealing with neighboring enemies, but the Surge would be better for isolated groups of a handful of flak armored enemies.

still hearth
#

Y'know

#

Okay

bold patrol
#

Damnation isn't even that hard so I don't know what the big deal was

still hearth
#

It staggers pretty much everything you need to stagger through literally anything

whole oxide
#

except it demonstrably doesn't. I'm not saying Purg is bad, its fine, it's good, but its stagger isn't what makes it good

still hearth
#

And it also has the craziest suppression out of all the staves

still hearth
#

But no one said its stagger is what makes it OP??

bold patrol
#

Why is it good?

#

I must be missing somthing

still hearth
#

Because it kills almost anything in a 19m cone, suppresses the rest and tucks you in at night.

#

And it can stagger most enemies that are annoying at a distance

fluid knot
# bold patrol Void strike>all other staffs

Hey look, im a Void stan too, but it is not better than all other staves. Its more or less equal in some situations and downright bad in others. If we didnt have BrainBurst to cover its weakest aspects it wouldnt be so equal

bold patrol
#

Does it suck me off too?

still hearth
#

No, you suck it off.

bold patrol
#

L move

still hearth
#

Because its worth it

bold patrol
#

Void strike sucks me

cyan notch
#

no surprise that infinite cleave staffs are better than the rest

teal needle
#

Imo purg and surge should both get way longer durations on their cc

still hearth
#

Kek

#

Purge has too much CC for how good it is

upper galleon
#

yea

indigo portal
upper galleon
#

surge needs a damage+ numbers buff

still hearth
#

Surge needs a rework

upper galleon
#

yee

teal needle
#

Id take damage too, but then it just becomes another trauma staff

upper galleon
#

but fatshark won't

teal needle
#

If it wants to have any identity the cc needs to be better

bold patrol
upper galleon
#

i just hope they add things like vt2 had where every class had damage bonuses to staggered enemies feat

whole oxide
indigo portal
languid tusk
#

imagine if surge did purgatus damage

#

wow

indigo portal
#

It's a staff comparison.

bold patrol
#

I must have missed it

upper galleon
#

cause imo, in the game current state

teal needle
#

See stun + shock or chain-lightning-on-hit debuff would make surge interesting

upper galleon
#

zealot crusher needs to be thrown in the bin

still hearth
upper galleon
whole oxide
#

again, I'm not saying Purg is bad, but if you think it's stagger is even slightly comparable to surge/trauma, you haven't been playing hard enough

teal needle
#

Yeah that'd rule. As it is surge is a mid ass staff because spending time to spam cc means you're wasting time keeping a tiny portion of the fight in stasis

indigo portal
#

I could argue that Trauma is better than both by a large margin because it's stagger attack obliterates those ragers.

cyan notch
#

i play pretty hard

#

😏

teal needle
#

Trauma is pretty handily the best staff imo

bold patrol
#

What makes it better than voidstrike?

whole oxide
upper galleon
#

multiple viable builds

teal needle
#

Voidstrike does diddly to elites too

upper galleon
#

wide aoe, great self peel

#

better horde clear

#

void just has range

bold patrol
#

Range is too valuable to me

teal needle
#

I am a voidstrike fan but it really really doesnt compare 😦

upper galleon
#

but uhh before anyone takes adam seriously, he only plays on heresy and thinks void melts hordes

upper galleon
teal needle
#

I mean void does melt hordes 🥹

whole oxide
upper galleon
#

like, i'm a BB fan but it's the worst staff overall, surge might suck but it's not a bad utility option if you don't use it like a primary

fluid knot
#

It does, it just sucks shit vs elites an specials

teal needle
#

(Huffs copium)

bold patrol
#

Damnation is generally easier I'm finding now because your team actually works together

upper galleon
#

7 target cap

whole oxide
#

it doesn't even melt hordes, a good blazing-trauma will match it easily

upper galleon
#

having to rely on a random bug for infinite cleave just to do the same amount of trauma and purge can do all the time

upper galleon
#

like without scoreboard how do you know your own performance

bold patrol
#

Not quite buddy

whole oxide
#

scoreboard is misleading anyway, people get big damage farming hordes and think that means they're doing well

bold patrol
#

It's a team game, unless I'm playing a different game than you

bold patrol
indigo portal
teal needle
#

Trauma kills hordes better but it does have shorter range. Voidstrikes target cap isn't that bad because you can crank out plenty of fireballs. And it is okay against scabs and dregs at range too. Note that i am not actually saying it's an even halfway okay choice past like heresy

upper galleon
#

scoreboard is so toxic- redditors spamming recon into crushers

#

void is, ok in damn+

#

but it's the worse overall for a reason

whole oxide
upper galleon
#

surge is more likely to be used worst

fluid knot
upper galleon
indigo portal
#

So like, what sparked the Purge vs. Surge debate in the first place? Seems odd to compare them since one is a Flak/Stun focus and one is a crowd removal tool.

teal needle
#

Yeah i enjoy void its just probably the worst ranged weapon available to psykers even including las pistol and shotguns and shit stuff lol

bold patrol
#

It's really just a choice between better ranged or better close combat

still hearth
#

It was mostly Purg vs Trauma

#

Iirc

#

But then Surge came in for some reason

upper galleon
#

well, psyker has BB and access to guns

upper galleon
#

void doesn't fit a niche

#

it's ballin

queen fog
#

Both are good

upper galleon
#

but that is it

bold patrol
teal needle
#

We are psykers we must at all times be comparing staves to one another

#

We have been doing this since beta we must never stop

whole oxide
fluid knot
#

Hot take, all staves are good in their own way, none of them are outright useless

still hearth
plucky flax
#

Surge is really good there's just too many bad psykers.

indigo portal
teal needle
#

Surge is mid

indigo portal
#

My favorite is the pu staff

still hearth
#

P-staff

#

S-staff

#

T-staff

#

V-staff

#

Enjoy

fluid knot
still hearth
#

This is my hill to die on

plucky flax
#

You are already dead.

still hearth
#

I'd rather you just used your melee all the time than take out the Surge staff.

fluid knot
#

Watch some of Selfish's gameplay ngl

gusty furnace
fluid knot
#

That convinced me a while back that Surge has a place, i hated it prior

gusty furnace
#

Not bad, not great.

still hearth
fluid knot
gusty furnace
#

But it has some really distinct drawbacks that can't be mitigated by the player.

#

In any way whatsoever.

#

So its just ultimately clunky to use.

plucky flax
still hearth
#

Surge is mitigated

plucky flax
#

Pls no flame it was just sedition.

still hearth
#

By using Iliisi

upper galleon
#

surge is best used as a non-weapon

teal needle
#

I tried to make surge work in auric so hard, but it sucks going into pug groups with a tool that just makes it a bit easier for everyone else to carry me. With auto pistol or trauma i feel way more like I'm actually contributing

upper galleon
#

except vs spread out shooters

#

otherwise, it's the absolute most mid weapon in the game

#

bad teams? You are down a primary weapon to kill shit with

whole oxide
#

again, just to test, spawn 100 poxwalkers, invisibility off, which staff kills them fastest? answer: purg >>>> blazing trauma > blazing void > flurry trauma > flurry void

upper galleon
#

good teams? You are just making it slightly easier for players who know what they are doing

still hearth
#

Surge with friends:
Okay if everyone is already doing well but then you could just take a better performing option

Surge with pugs:
Okay if everyone is already doing well but then you cou- hang on

fluid knot
upper galleon
#

mid teams and proper usuage can carry

still hearth
fluid knot
teal needle
#

Deimos i pair with trauma, illisi for gunker

fluid knot
#

Also you can 1v1 monsters with it which is hilariously fun

#

Killed like 5 plogryns with the poke day before yesterday KEKW_ogryn

bold patrol
cyan notch
still hearth
#

Why is the "but purgatus has short range" thing still popping up

teal needle
#

Nothing makes void strike so good because it's not so good 😭

still hearth
#

How does it keep recycling

upper galleon
#

ferret psykers

plucky flax
#

Because its lowest range staff.

upper galleon
still hearth
#

Surge has like 17m on RMB

still hearth
upper galleon
#

but flamer doesn't have synergies like soulblaze does

fluid knot
still hearth
#

And flamer also doesn't teleport out of thin air and let you shoot immediately

bold patrol
#

Imagine worrying about the range of your staff

still hearth
#

But the range thing is sad

upper galleon
whole oxide
#

imagine using a staff for range when you have BB

upper galleon
#

it's not invasive or bad or anything, just removes their stink gland

feral inlet
#

whats BB

still hearth
#

Imagine caring about range when you have infinite dodges and block bullets

feral inlet
#

all i know is

crude cape
#

@kindred anchor sorry to @ you, curious, how you been liking psyker? still playing it?

still hearth
#

Just dodge up to them

gusty furnace
still hearth
#

Crab all the way up in their face

feral inlet
#

dodge key -> dodge key -> dodge key -> activate special -> attack once

gusty furnace
#

if you're not joking

upper galleon
#

cause they are related to skunks

fluid knot
upper galleon
#

they just passive stink instead of active stink

bold patrol
#

The cope is strong

cyan notch
gusty furnace
#

purgatus' short range actually matters against specials

gusty furnace
#

Trappers and Flamers will both attack you from beyond your flame staffs range

#

Which is really annoying

still hearth
#

Uh

#

What

upper galleon
still hearth
#

Trappers attack from like 5m away

bold patrol
feral inlet
#

not all the time

#

they can also just choose to shoot from like 20m

teal needle
#

Purgatus not killing specials quickly also matters for specials angymorrow

feral inlet
#

or even further

upper galleon
# bold patrol cope

at least watch the video first before you let the stick up your ass bother you

still hearth
#

I've never once had them shoot outside of my purg range

still hearth
#

So idk

gusty furnace
#

which is the more important bit, in a twist

#

If you can't outright kill something

#

you better fuckin be able to stagger it

#

and the purg does

upper galleon
#

or kite them

#

or swap weapons

languid tusk
#

purgatus cant kill crushers

#

ergo purgatus is bad

still hearth
gusty furnace
#

Which is the problem with MGIV, MG1a, Graia and Colomnus Brautos, Graia and Colomnus IAGs etc

teal needle
#

Yeah but you can just kill them with other weaps

still hearth
#

Just keep flaming my friend

gusty furnace
#

They can't stagger anything

plucky flax
#

What level is your psyker huh?

still hearth
#

Or swap to your Rending weapon

gusty furnace
#

So their "DPS" sucks

upper galleon
still hearth
gusty furnace
#

because enemies just run into cover

upper galleon
#

hell trauma can't kill a crusher quickly

feral inlet
gusty furnace
#

Purg on the other makes enemies stand still

bold patrol
#

Yeah after about half an hour the crusher with be at half health

still hearth
#

Purg absolutely wrecks shooters

#

The suppression AoE is massive

languid tusk
still hearth
#

And they'll just stand in place and cry

upper galleon
#

trust me from experience

still hearth
#

They're nightmares

#

I walked around a corner

#

Instant 3 shotgunners

queen fog
#

SHOTGUN!

still hearth
#

Died

upper galleon
#

just like how, purge can, and void can, and trauma can

languid tusk
fluid knot
#

Its crap, but its so fun for real tho

upper galleon
#

just swap to BB fucking space nerds

queen fog
still hearth
#

Literally none of the staffs are better at killing crushers than BB

#

Trauma is good because it stuns other shit

#

Void is

queen fog
#

Turn a corner u already got 2 lasers on ur head

upper galleon
#

if I take carapace on my surge staff I need to be put down

still hearth
#

Surge also stuns I guess

gusty furnace
#

I think its almost exactly the same DPS

#

Its just less damage over more attacks

languid tusk
#

i have carapace and flak on my surge i can kill armored enemies like they aren't even there

#

almost as good as bolter magdump

feral inlet
#

i made some niche calculations when running rending trauma back when EliteResistance was around, and you needed to hit the crusher twice with the trauma and then kb them to kill the crusher solo with cerebral

#

like it was a very specific breakpoint

gusty furnace
#

Voidstriking crushers is great too because it staggers them.

upper galleon
#

but the only carapace enemy in the game

#

is crusher

gusty furnace
#

You can keep people meleeing them from getting overheaded

upper galleon
#

other enemies can have carapace pieces

bold patrol
upper galleon
#

but crusher has unyielding levels of HP

#

just BB

whole oxide
plucky flax
whole oxide
#

it staggers ONE crusher, with a headshot

languid tusk
#

i think its 4 full charges to kill a crusher with surge ? idk its been a while since i actually had to surge a crusher

gusty furnace
#

just like BB?

bold patrol
#

Their head takes up like half the screen

whole oxide
#

why take a void staff to do the exact same as BB?

gusty furnace
#

I'm just pointing out that Voidstrike is actually comparable to BB when attacking crushers

gusty furnace
#

Which you tried to say wasn't true

still hearth
gusty furnace
#

which was pain

queen fog
#

That’s just me spitballin tho

whole oxide
#

not with KB

gusty furnace
#

The voidstrike has other issues

#

But its at least comparable to BB for dps

languid tusk
#

I mean at this point why take any staff when you can just use illisi 90% of the time and take a revolver

gusty furnace
#

Voidstrike's biggest issue anyway is that it doesn't ignore arms

still hearth
gusty furnace
#

100% charge

Hit dreg stalker

1 pixel of ball touched arms

-50% damage taken

#

Fuck OFF fatshark Sitgryn

languid tusk
fluid knot
#

Never torso

still hearth
gusty furnace
still hearth
#

And next data it'll be the worst gun because redditors used it

still hearth
gusty furnace
#

its a fucking ridiculous mechanic

bold patrol
gusty furnace
#

it should just ignore arms

#

and have head priority

plucky flax
teal needle
#

Trauma better, purg below mid

fluid knot
bold patrol
#

Reddit is famously a reliable source

teal needle
#

According to reddit, asterisks attached

plucky flax
#

Damn purg users hopping on the copium

still hearth
#

Ah so its not actual data

#

But just

#

"I played X amount of games and this is what I saw"

bold patrol
fluid knot
#

If you mean the tierlist thing anyway

plucky flax
#

Surge better than purg too.

still hearth
teal needle
#

It's a fairly small statistical sampling yes. Not oure garbage data but with a whole lot of caveats that mean it's not great to take it at face value with additional support

whole oxide
#

i mean, 2500 games, isn't a meaningless dataset

languid tusk
#

this list is to be taken with a pinch of salt because different maps may require different staves to be effective

bold patrol
#

indeed

languid tusk
#

like any mission in the hourglass for example I want purgatus

#

magistrati oubliette ? trauma it is

teal needle
#

But also surge and purg are mid spingryn