#psyker-class

1 messages · Page 657 of 1

harsh urchin
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with how the ubi devs handled crafting and item progression in div2, that would be pretty good

harsh urchin
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tl;dr there's 3 main progression systems for items in that game

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you drop different types of guns, with different types of mod slots, base stats, etc; and they roll different damage rolls

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then there's RECALIBRATION, where you can extract mods from guns and on each weapon you can modify one stat ONCE

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then there's OPTIMIZATION, which is super expensive in terms of mats, but allows you to push stats on your weapon to max.
Example would be if you had a 79/80 weapon, and you could pay a bunch to push it to 80/80

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finally there's EXPERTISE, which allows you to gain xp with different weapons/skills/items (encouraging you to try diff builds) and you can get a very small dmg boost to weapons you have mastery on.

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it's very streamlined in terms of progression

fierce crest
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Should I play div2. I've been craving a single player extraction game

regal jasper
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Div2?

olive ember
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Div2 is not single player

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If you are talking about the division 2

regal jasper
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What is div2

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Oh

olive ember
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Why would you replace it with another looter shooter system

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The only thing that makes div 2 crafting bearable is that the game showers you with loot because you know… looter shooter

haughty scarab
fierce crest
steel flame
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How about you let me put a reflex scope and a flashlight on every gun any damn time I want and call the "crafting" system done

indigo portal
steel flame
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Yeah I know. That's the sad part

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It's my favorite mod too

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Why was fatshark incapable of doing this?

indigo portal
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They're probably not gonna implement it as a cosmetic-only as the mod is rn. If they bring back their old rumored attachment system it'll be more than just visual flare. It was probably scrapped, just like the Class Overhaul was, before launch due to time restraints.

steel flame
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Immeasurably complex my ass

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Probably they couldn't find a way to monetize the fuck out of attachments and decided not to add them. That's my only guess

indigo portal
indigo portal
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It was likely in the same boat as the attachment system.

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But they're releasing the Class Overhaul now, and despite what people thought they aren't selling subclasses for real money.

steel flame
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Well yeah. At this point they would get crucified for doing so

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If the higher ups thought they could get away with it they would have

indigo portal
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So do you think that the reason the Class Overhaul was scrapped was because they couldn't monetize it?

steel flame
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No I think it was scrapped because they were too busy fixing the base game

indigo portal
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But both the Class Overhaul and the Attachment system were scrapped before launch. Why wouldn't they be scrapped for the same reason?

hollow ocean
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How do you get the orange glowy eyes

indigo portal
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Character creator, I think you get it for just owning Vermintide 2.

hollow ocean
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Ohh

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Shit

indigo portal
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It's a Sienna cosmetic, all the classes got a cosmetic that relates to a V2 character.

hollow ocean
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What were the rest

indigo portal
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A bunch of tattoos, I think you can get full black eyes to match Kerillian. Not sure about the rest though.

upper galleon
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i thought immeasurably complex was about the cash shop and aquillas

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instead of just having $$$ amounts like vt2

indigo portal
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I think so yeah. iirc was referencing issues with contracts or something, they couldn't just swap it up on the fly.

meager plinth
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here are the vermintide ones

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the orange eyes are absolute bangers

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if you pair some of the darker eyes with tats around the eyes, the effect is even more pronounced

upper galleon
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the right quote you want to be referencing was "this isn't COD"

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which is hedge's throwaway line trying to make cover for the devs not having the system done in time

meager plinth
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rip weapon customization

indigo portal
upper galleon
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honestly hedge doesn't seem that bad of a dude and i wouldn't be surprised if he was handed that line

indigo portal
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Probably not anytime soon though.

upper galleon
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with the sheet saying "Oh we didn't finish attachment systems so we aren't implementing them by release, here are some things you can say to the community when they outrage"

meager plinth
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just seeing what the mod was able to do is perfect

upper galleon
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ehh, the mod is very bare bones and the mod creator has had to fix a ton manually

indigo portal
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All that manual fixing is probably why the system was scrapped in the first place. Each offset he makes is another issue with a different part.

upper galleon
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cause it's much harder for fatshark to make it a fully fledged feature than it is for a modder with free time to do mostly cosmetic stuff

indigo portal
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On top of all the weird cosmetic issues I cannot imagine that system would be easy to balance lol.

meager plinth
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yea its barebone but it lets me have flashlights on a lot of weapons that couldnt

upper galleon
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here is what fatshark would need to do A) How are players gonna earn/unlock attachments B) Balance C) how do you not leave certain weapons and classes with basically nothing (psykers is what I'm thinking)

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D) bug fix every fucking combination, even ones that no player in their sane mind would pick

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F) how do you make multiple actives on a single weapon make sense for a player who doesn't get info outside the game

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i skipped E cause i'm fucking brain damaged don't worry

meager plinth
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E stands for emperor, it is always there with us even if we dont see it

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well the staves are already divided in 2 pieces, the handle and the head

glacial nest
upper galleon
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E) find the place for attachments in the weapon system. I see it as being between perks and blessings

indigo portal
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For C I don't think it would end up being an issue. For Psyker you can have Force Swords function the same as normal melee weapons, with staves just have custom hidden variants for each staff that change spells and what stats are available (like swapping the part under the focus to swap Crowd Control for Critical Bonus for example).

upper galleon
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My idea for psyker staffs is to let players go ham and make their own staffs lightsaber style

gusty furnace
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I'm fine with customization so long as it doesn't dip into weapon stats.

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Holosights and Flashlights are whatever.

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But as soon as trigger groups start changing ROF and barrels start changing accuracy, I'm gonna get a little bit miffed

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I just don't trust Fatshark to execute it well.

upper galleon
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pick your payload (force, void, lightning, soulblaze) and pick your delivery method (trauma blast, bolt, chains, or spray)

gusty furnace
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Battlestate Games has been bumbling around it for nearly 6 years and they're still not good at it.

indigo portal
upper galleon
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have the base staffs be the best overall, but let players fuck around

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I for one want a trauma/surge hybrid that calls down a fucking lightning strike

meager plinth
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rip lore nerds

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they would die if it happens and it would be hilarious

upper galleon
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i mean, lorewise all weapon modification is allowed as long as it is approved by a techpriest/mechanicus

meager plinth
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ment the psyker disciplines being mixed together

upper galleon
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and for psyker spells? warp is literally imagination fueled, their is no canon limits on what one can do with the warp besides how much you can handle without blowing up/getting corrupted

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Ohh

upper galleon
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somewhat true

gusty furnace
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Have you read Gaunts Ghosts

upper galleon
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i don't read

gusty furnace
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Mad Larkin with his completely custom scope

upper galleon
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there is too many 40k books

gusty furnace
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And custom hotshot packs

upper galleon
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i'd have to read them in chronological order

gusty furnace
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the uh

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Warhammer 40k universe doesn't really work like that

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Its not Star Wars

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Almost all the books are self-contained stories

upper galleon
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i know

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I imagine it much like the forgotten realms books

gusty furnace
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Gaunts Ghosts barely touches on the Crusade that's going on in the background.

upper galleon
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where there are series within and it costs money and i'd hav4e to make a fucking grocery list and hope my library has them

gusty furnace
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Its just a bunch of stories about Guardsmen being shipped from battlefield to battlfield.

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Like, yeah, chronologically they respect each other due to the whole "Self-Contained" aspect

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same with many of the Space Marine omnibuses

upper galleon
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yee

gusty furnace
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But you hardly need to understand the bigger picture

upper galleon
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it's still a fucking

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like I have that cocktail of mental illness I'm going to have to READ everything

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but if I don't start, i don't have to

gusty furnace
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That sounds awful

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😭

upper galleon
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you know how many books there are on drizzt alone?

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39

gusty furnace
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this is my veteran's milkshop

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I don't think I've ever seen this before

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what the fuck is this bullshit fatshark KEKW_ogryn

upper galleon
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better than my 4 dclaw zealot shop I got once

gusty furnace
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Don't mind me just comparing damage

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eh, considering I can get Deathspitter AND Fire Frenzy, it seems like a fine buy

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but having garbage stopping power AND stability is pain

meager plinth
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good placeholder till a better one comes

gusty furnace
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Yeah, I already have a better one

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I'm just kind of greeding upgrades on things that are nearly perfect

indigo portal
meager plinth
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100% its the main thing we have left

gusty furnace
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I guess I could go Savage Sweep/Rampage

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and just live with the god awful flak damage

indigo portal
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What class is that one on?

gusty furnace
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veteran

indigo portal
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Rip. Would love one like that on Zealot.

gusty furnace
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I could always do the funee and go 5% crit chance

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and replace viscious slice with rampage

golden frigate
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crit build opop

gusty furnace
languid tusk
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im logging into my zealot to share my dclaw

indigo portal
languid tusk
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here we go

manic halo
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does surge work on void strike primary fire

cosmic sigil
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my crit claw

lyric burrow
fluid knot
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Works on both on Void ye

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When work on both with Trauma FS? When.

gusty furnace
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Or the charge attack from right clicking?

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Either way, it works.

manic halo
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charge attack

gusty furnace
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Its just the Trauma Staff where it doesn't work on the charge attack.

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For. . . reasons

unreal wasp
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Yeehaw

upper galleon
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blows my mind, the staff with crit bonus

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doesn't have surge

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then again, twin stubbers don't get cavalcade so

cyan notch
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idk what surge with surge would do

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the 2nd surge would probably just overwrite the first

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and then u get 0.1s of stun uptime from the proc

upper galleon
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you have 2 separate chains that try to pick different enemies if available, or deal more damage to the enemies you are currently zapping

cyan notch
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i guess 2 damage is better than 1 damage

magic hull
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worth getting?

cyan notch
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100%

magic hull
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need guide on how to build this

upper galleon
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and either headtaker or decimator

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decimator has a higher top end while headtaker is more consistent

magic hull
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alright time to farm blessings

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i guess the perks should be fine

gusty furnace
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Though Surge doubling the hard CC on Surge Staff would be neat

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But I'd value killing the enemies you already can CC faster more

crude cape
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which is better, assuming i put t4 warp flurry on the left one too.
Also i can swap the top perk to whatever, haven't decided what feels best.
is the right one just strictly better even tho low quell and 1 dmg less on secondary atk

autumn smelt
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but im also of the opinion that you should hear someone elses take before just going off of what i say

crude cape
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more universal for sure

upper galleon
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Crit bad on purhe

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Crit chance perk specifically bad on purge

crude cape
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oh? i've always heard crit good on purge too

autumn smelt
upper galleon
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Warp nexus is good

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Crit chance is good

autumn smelt
upper galleon
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But the perk isn't

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Because value

crude cape
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how else you get crit chance lol

autumn smelt
upper galleon
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5% crit chance won't matter vs any enemy type

crude cape
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so what perks would you take

upper galleon
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Warp nexus, the BiS blessing with warp flurry

crude cape
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i always heard crit chance perk on purg is good too

upper galleon
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Flak unyielding

autumn smelt
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i mean, i dont know what else youd put there, any other options would either be too small/rarely used to matter or against stuff youd already fucking nuke

upper galleon
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Cause it's a misconception

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25% perks apply to burn

crude cape
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i rocked crit + unyielding for a long time w/ no flak tbh

upper galleon
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While you have the weapon out

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And flak helps with wildfire spreading and ascendant blaze and shit

crude cape
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i dont typically use wildfire tbh

autumn smelt
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ah thats not something i consider

crude cape
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warp battery + blaze

upper galleon
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Basically warp nexus has a large amount of value and doesn't have competition

autumn smelt
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i never use any of the soulblaze feats tbh

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i only use wildfire for my trauma

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so i guess i just never consider that

upper galleon
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Crit chance is only 5% for a chance for 1 additional stack which is uhh not worth it when enemies will either die long before you hit cap

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Or enemies that you will hit cap on and still live

autumn smelt
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ascendant blaze can eat my shorts tbh
i know its good but i just dont like using it

upper galleon
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Then you prob shouldn't go a purge build but that's a side tangent

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Wildfire scales with difficulty like what happened to rumbler ogryn in the meta

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When Auric and maelstroms dropped, wildfire gives more overall damage at the downside of missing a breakpoint

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I've caught snipers on fire with wildfire (I don't take wrack and ruin, it does not compete with WU which, also increases the dot damage)

autumn smelt
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i mean when im using my purg staff, its mainly use for enemies that are typically within its range
with wildfire, it would only take effect for a few enemies outside of that reach, who would soon enter that reach and get hit with many more stacks
considering that it only passes off a small amount of stacks that im applying, i find it more impactful to just use another feat

upper galleon
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Basically 5% chance for +1 stack only from direct purge hits vs 25% damage to a specific enemy type is better

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Wildfire is about softening and picking off enemies without input basically

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It is ridiculous in dense maps

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Basically flak perk let's my wildfire kill scab trash on the 2nd pass through and not 3rd I believe

autumn smelt
upper galleon
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5% crit chance is needed on blazing trauma and blazing void tho

upper galleon
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Not saying 6 stacks isn't valid

autumn smelt
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wdym 6 stacks
of warp charge?

upper galleon
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It's a preference. Do you want consistent breakpoints and killing without relying on peak warp unleashed bonus

autumn smelt
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i dont think i use that feat with any staff or build

upper galleon
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Or do you want to climb to most damage and soften everything with wildfire

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Feats?

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Wildfire is feat, 6 stacks and kinetic flayer is what it competes with

autumn smelt
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i use flayer for purg and surge, wildfire for trauma, and i dont remember what i actually use for void

upper galleon
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Kinetic flayer is strictly gun psyker and 6 charges is what some psykers run for a bigger ascendant blaze, and is used in all Kinetic barrage builds

autumn smelt
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probably flayer cuz i am lazy

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also im certain there is target priority for flayer

upper galleon
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6 charges hits the flamer BP much easier

autumn smelt
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i cannot tell you how many times ive been flaming a horde, or surging a scab group, and flayer procs on the biggest elite in the group

upper galleon
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Than with relying on maxing warp unleashed

autumn smelt
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i swear it has target priority

upper galleon
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I think it's just, notice bias

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You won't notice when it procs on a random schmuck but I could be wrong

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I mainly use KF on gunpsyker

autumn smelt
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i personally notice cuz pop noise make brain happy lmao

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doesnt make the targets brain happy tho

upper galleon
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Yes but the pop is way easier to miss without the elite/special kill noise

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But I could be wrong, never seen a that deep of a dive into psyker mechanics

autumn smelt
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its still enough times for me to keep it on, its saved me from more than a decent number of bad situations

upper galleon
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But 6 charges + KB pumps some of the best single target in the game and is used typically in Illisi surge builds

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I mean, I've had shooters and shit I didn't even know exist pop out just to die to wildfire before they can shoot

autumn smelt
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plus its a easy way to stay at near max stacks with 0 brain activity
i value the ability to stay always topped off over the potential of 8% more damage if i keep managing a buff

upper galleon
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It's not hard to manage anymore imo

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KB can be used if you somehow run out

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And it decays one at a time

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Much better than it used to be

cyan notch
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i can understand the appeal

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pain in the ass to micromanage sometimes

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probably gonna change soon anyway

crude trout
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man I keep abusing my dodge button as if I'm using a force sword when playing other classes in melee. I think Im spoiled

hollow current
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😰

true lake
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is rending shockwave any good on trauma staff?

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its one of the bugged blessings and i have no idea what it does, it just says something about rend armor on aoe charge

spice veldt
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gives stacks of brittleness to enemies hit

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it's just shattering impact but for trauma

olive ember
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it makes your teammates do more damage against armor

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but it doesn't actually increase your personal damage iirc

cyan notch
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focused channeling

olive ember
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.>

true lake
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so it might not be a bad blessing to hold on to then

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because stacking brittle sounds pretty good if you use the aoe often

olive ember
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pmuch

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theres two ways to build a trauma staff

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flurry and blazing crit

true lake
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most likely going for blazing crit, idk how to really do flurry

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and i just really like soulblaze

olive ember
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flurry + rending shockwave if you wanna spam AOE's, blazing crit to spread fire

true lake
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might give flurry and rending shockwave a try

olive ember
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but yeah rending shock is considered good, just not for blazing crit

true lake
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yeah warp nexus pretty much only option to go with blazing crit

olive ember
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yeah the feat build for flurry rending shock would be something like 3/2/1/1/1/3 or wte

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tho honestly I'm hoping everything is going to change 10/4 so yea

true lake
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its changing heavily based on the dev blog

brave turret
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Is it me or is deflection much more peril efficient then stamina

true lake
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idk, i never really used the talent for using peril for blocking

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its probably pretty efficient though

crude trout
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feats like the Zealot's Benediction (15% reduced toughness damage to allies in coherency) apply to you at all times assuming you're the zealot? or does it only apply when you are in coherency with others

cyan notch
crude cape
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What builds do you guys like for monstrous specialist modifier? I feel like purgatus is good but I don’t typically take cerebral lacerations with it and feel like you need to if there’s not another psyker with it

plucky flax
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I use this for monsters modifier

near wyvern
plucky flax
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I value aura over laceration for dealing with specials during monsters appearance.

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It's the specials that's dangerous. Not the monsters.

formal harness
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Nice drip but I cant use it in game lul

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that upper body isnt real I guess

meager plinth
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Holy fuck that goes hard

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I want more version of that hat

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With rebreathers, different masks, different colors

ivory heath
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anyone got recommendations for surge staff builds

meager plinth
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Surge paired with Illisi force sword

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sprinkled with kinetic barrage

plucky flax
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312xx3

random summit
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Does purg count as ranged for contracts?

plucky flax
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The burn doesn't. I think the direct damage does if you kill enemies with it.

random summit
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tyty

brave turret
spice veldt
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kinetic deflection is 4x your max stamina, so it scales with however many stamina bars you currently have

ornate hamlet
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what's a good horde clear weapon for psycker?

still hearth
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Illisi for melee
Purgatus for ranged

broken carbon
viral solstice
sterile vale
viral solstice
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(idk what this means but it sounds provocative)

cyan notch
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lame

native topaz
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so, I'm bad at Psyker. I mostly play Oggy/Zealot and I have a hard time shifting focus from not wanting to shove my face in the front line, which gets me in trouble a lot with how squishy I am. Any general tips and recommendations specifically on actionable tactics to be actually useful from the backline? The only time I feel even remotely useful is if I have trauma staff. Otherwise I feel like I'm just pissing around and not contributing and getting my ass kicked

upper galleon
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psyker has to usually juggle their kit around

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what level are you may I ask

spice veldt
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if you're using a force sword, the infinite dodges can be abused for some good survivability and aggressiveness

acoustic osprey
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best weapon for psyker is mk1 infantry autogun

native topaz
upper galleon
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ok, so are you planning to run deflector blessing or without it?

broken carbon
native topaz
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I've found Deimos to be the power sword I like the most

native topaz
cyan notch
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its a powerful sword alright

upper galleon
#

ok so you want to go block efficiency + manaic

broken carbon
native topaz
#

oh lawd I'm so sorry

native topaz
cyan notch
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stamina is better than block eff

broken carbon
upper galleon
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and you need at least one stamina +3 curio

upper galleon
broken carbon
broken carbon
upper galleon
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yee it looks useful

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but it isn't

plucky flax
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I am not. Just spam that shit.

upper galleon
upper galleon
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fucking fatshark

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i need a bug master list

cyan notch
broken carbon
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i heard it was somewhere

native topaz
upper galleon
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but okay then go flak+ maniac+ at least one +3 stam curio

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don't spam surge into hrodes it is shit

plucky flax
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I'mma make a maelstrom surge spam only video. staregryn

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(Teammates please kill specials)

upper galleon
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playing surge you are basically a sword+ BB build with a utility staff

broken carbon
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as psyker i tend to run deimos + trauma, the stagger of the trauma is incredibly useful

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psyker can definitely feel like you’re playing mostly support

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but it can be extremely effective with good game sense

upper galleon
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it's not a support

broken carbon
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what’s your feat setup?

upper galleon
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people just think it is

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protectorate maybe will be supportish but this is a very offense damage focused game rn

native topaz
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what's a good Illisi setup? Same thing? Stam?

upper galleon
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same thing basically

broken carbon
upper galleon
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illisi active doesn't stick, it's a sweep through

plucky flax
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I always run deflector on both force swords but I never run extra stam.

native topaz
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I figure if I do trauma to help stagger specials/elites to make them easier to deal with then it makes sense to focus more on hordeclear

upper galleon
cyan notch
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works well enougj

upper galleon
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cause the peril increase is based on % of stam you would lose

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nah, +1 on weapon isn't worth

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imo

plucky flax
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Without any it's already good enough to block for a fairly long time. Enough to get into cover.

broken carbon
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agreed

upper galleon
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+3 on curio is, but +1 on weapon? that is competing with 25% damage perk

cyan notch
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its worth it for me

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maniac is all i need

broken carbon
upper galleon
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flak is great and even unyielding would be better

cyan notch
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nope

upper galleon
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+1 stam XD

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ok anyways

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i'm loading up my psyker rn

cyan notch
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flak already dies

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unyielding is whatever

upper galleon
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flak is scab ragers and that alone is worth it

broken carbon
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when in doubt

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flak maniac

cyan notch
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already kill em in 1 hit

native topaz
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oh I'm a fool. By trauma I meant Surge. The coffee hasn't hit yet

broken carbon
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oh lmfao

upper galleon
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yee

broken carbon
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have your tried trauma?

upper galleon
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i somehow gleamed that idk how, fellow tiredness

broken carbon
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shouldddd i play sharktide when i get home

native topaz
broken carbon
broken carbon
native topaz
broken carbon
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it’s probably the best staff

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you probably had bad experience at the start

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because it has really extreme stat scaling

native topaz
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hmm

broken carbon
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but it’s basically just a vet frag on command

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it can stagger crushers out of their overheads

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clear hordes

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it’s great

upper galleon
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trauma is the best rn and has 2 viable builds

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rending flurry or blazing nexus

broken carbon
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i hate blazing spirit trauma

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i’ve never used it but i just don’t like it

upper galleon
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but surge isn't bad, it's just, don't think of it as your primary weapon

broken carbon
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it’s not what i use so it’s bad

plucky flax
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It's cos it's super hard to make a good blaze trauma staff.

cyan notch
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shit aiming

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will never be good

plucky flax
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All stats high + exact blessings and perks combination.

broken carbon
native topaz
#

what's the ELI5 of Trauma. Just smoke choke points?

upper galleon
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the best surge players I've seen barely use it and will top the damage chart with illisi+ KB BBs

upper galleon
#

but flurry nexus would work as well

broken carbon
spice veldt
#

crits are only +15% damage on trauma so I don't consider it worth it

#

though neither is rending for pub games

cyan notch
#

rending doesnt do shit its to pretend ur helping

plucky flax
#

Eeeh you do absoutely spam into big horde. Your full charge blast will kill everything.

broken carbon
#

and whenever you clear peril as psyker always make sure you’re 360ing

#

good game sense is the best part of psyker

upper galleon
#

what I run for surge (But i don't run deflector)

upper galleon
#

and cara,

broken carbon
plucky flax
#

Yeah especially when they are fighting it. Steal the kills.

broken carbon
#

so that when the horde gets thrown by the explosion it doesn’t surround them

#

oh

#

lmfao

#

fair enough

plucky flax
#

Keep blasting on them.

#

It'll kill all mobs and they won't be surrounded.

#

Trauma is too op to worry about teammates.

broken carbon
#

the amount of times vets have gotten me killed by throwing frags into hordes

#

it’s not that often but

#

it’s very annoying

upper galleon
#

I don't think breakpoint calculator online is working but it was a psykanium example anyways

#

and I'm pretty sure it works like blazing spirit where the effect applies to everything it hits, even if it doesn't damage, just stagger

broken carbon
#

yeah but that’s dumb and stupid

upper galleon
#

🤷

native topaz
#

what perks good for trauma? Classic flak/maniac?

upper galleon
#

isn't like purge where nexus does something interesting, rending helps you and your team for doing what you are already doing by removing any armor resistances the enemy has (+8 rending XD)

cyan notch
#

rending doesnt help u

upper galleon
#

yee, unarmored isn't bad either but this is diving into a build I don't play, I usually go blazing trauma cause I'm a zealot at heart

plucky flax
#

1 shot all trash mobs (dreg bruiser need high peril or 2 warp charges)

upper galleon
#

jjust kidding

#

that was the brain damage

#

all you freaks look the same

cyan notch
#

what are you talkingg about i never mentioned surge

cyan notch
#

and u already do max damage with trauma so rending only helps teammates

broken carbon
#

you clearly mentioned it here

#

boom

#

argument destroyed

cyan notch
broken carbon
#

nuh uh

cyan notch
#

please look at context

broken carbon
#

nuh uh

plucky flax
#

I agree though rending is super dead. No point in enabling teammates. It's every man for himself.

upper galleon
#

context? I was contextualized once

#

Ehh, if it was any other weapon i'd agree

cyan notch
upper galleon
#

but traumas sheer size makes runs idiot proof, and I'm still too lazy to install the psyk mod and double check someone's work

crude cape
#

what staff do you guys like best for waves of mutants, surge?

broken carbon
#

voidstrike

upper galleon
#

surge unless your team has a thunderhammer or something

#

then void

plucky flax
#

Yeah I do enjoy surge with muties wave.

crude cape
#

void? O.o

broken carbon
#

i lied

#

i hate the void

upper galleon
#

well, you said staff, I usually just pull out my deimos or illisi and start baiting bulls

crude cape
#

TH isnt as good for waves of mutants as it seems, you can charge it and smack slower than they spawn and it only gets 2 dodges

#

what perks on surge staff btw

#

do you guys run flak maniac"?

cyan notch
#

there is no good staff for killing mutants so surge is best for doing something useful

crude cape
#

i haven't used surge in a while

upper galleon
plucky flax
#

Imo flak +crit chance/unarmoured/maniac.

native topaz
crude cape
#

but it IS helpful for people with good ranged damage

broken carbon
#

especially on trauma

upper galleon
broken carbon
#

great stat distribution

native topaz
upper galleon
#

and it's not bad just sucks you got stuck iwth TB cause TB sucks

crude cape
#

i was duoing with a mutant earlier who was using a +maniac twin linked heavy gorg, and i was stunning and he was just taking them all out

broken carbon
upper galleon
cyan notch
#

duoing with a mutant to kill mutants

native topaz
broken carbon
#

yeah

crude cape
#

i know + unarmoured is pretty not ideal, but what should my other perk be? should i swap to flak?, maniac?

upper galleon
#

and start a drama that will last months!

upper galleon
crude cape
#

ok

upper galleon
#

flak helps one shot elite flaks and scab trash you chain to

crude cape
#

was also wondering if maniac would be good for killing muties and stuff (im about to queue up for auric malestom waves of muties)

upper galleon
#

aka the only damage scenario surge is good at

crude cape
#

right

cyan notch
#

no it sucks

upper galleon
#

you don't really use surge for killing the mutants

#

you use it for your team to kill it or you swap to BB and kill it

cyan notch
#

does like 0 damage to mutants and they have 3k hp

crude cape
#

itd dmg isnt awful tho, its one of its higher modifiers

#

equal to unyielding, between armor and unarmoured

#

its maniac dmg*

cyan notch
#

how much is it

upper galleon
#

otherwise that is a great stats with room to go to warp nexus 4

crude cape
#

crit is nearly 500 dmg

#

on muties according to the table in-game

upper galleon
#

ok so 3k hp

cyan notch
#

6 full charges to kill

upper galleon
#

yea

cyan notch
#

pretty mid

crude cape
#

well im not planning to kill

#

but +25% on top, and if my 2-3 charges brings them all to half

#

cleanup easier

shrewd comet
#

Does surge have a target cap?

crude cape
#

maybe im copium

upper galleon
#

you aren't gonna be killing mutants with it, you just need to stun for your team can kill or let you swap to BB and do it yourself

crude cape
#

lmao

upper galleon
#

oh darktide crashed when I was tabbed out of it lovely

native topaz
#

does holding trauma just increase size of the blast or strength as well?

cyan notch
#

both

native topaz
#

rad

shrewd comet
cyan notch
native topaz
#

thanks all for the help

shrewd comet
#

I like surge and purgatus equally, though surge has that stunning benefit

#

Had more successful runs with surge because of the stun locking

upper galleon
#

more carried runs with surge

#

i find it funny that surge is the unironic best weapon for dealing with scab stalkers, an enemy every other class hates

shrewd comet
#

Which ones are the stalkers again?

crude cape
#

what is your guys prefered talent setups with surge?
I've been using arco's illy build for so long with trauma, i feel like it can work with surge but dont know if i want 6 stacks etc.
I'm using Illy + surge and 212233 (or i use quietude).
should i be using warp battery and psychic communion tho w/ surge?

upper galleon
shrewd comet
#

Oh ok

#

I'm still learning the names 😂

upper galleon
#

what i run

#

tho I don't take deflector so you should adjust your pick on the 4th column

crude cape
#

ya i go back and forth on deflector, have force swords setup with both it and unstable power

#

and ofc slaught

crude cape
upper galleon
#

KB BB

#

also KB doesn't consume stacks

#

and since you have CDR feat, you can spam KB a lot more

crude cape
#

right, ya ive been rocking similar but 312233

#

for the auto BB when in melee or w/e

#

helps with stacks too so i dont have to BB as much

upper galleon
#

auto BB isn't too good

#

compared to 6 charges which helps for breakpoints

crude cape
#

ill try it out.

upper galleon
#

and remember, you should be using sword and BB more than you are using surge unless it's like, scab only ranged only or mutant/poxburster maelstrom

crude cape
#

ive always felt you need 1 auto stack skill

#

but

#

new skill trees should make that easy

upper galleon
#

that is basically what KB does for you, and since they don't decay all at once like they used to, it is pretty easy to maintain stacks and high peril

crude cape
#

lol its been so long since it used to do that

#

psyker was so much worse on launch

cyan notch
#

probably auto as in not use bb

crude cape
#

its crazy

#

ya thats what i mean

upper galleon
#

yee I know what you mean, psychic communion isn't bad and neither is auto BB

#

i just feel 6 charges and CDR help way more once you get the gameplay loop down safely

broken carbon
#

cant it proc off a brain burst?

upper galleon
#

All attacks have 10% chance on hit to Brain Burst the target. This cannot occur while at critical Peril and has a cooldown of 15 seconds.

#

yes

#

it is fun not gonna lie

indigo portal
#

Is the "This cannot occur while at critical Peril" even true? From what I've seen it doesn't even use a droplet of peril when it procs.

upper galleon
#

it's 97%

#

literally

#

the bare minimum so the feat doesn't blow you up i guess

cyan notch
#

the feat doesnt blow u up at all even without it

indigo portal
#

Huh, weird. Wonder if it like, gives peril but immediately discounts it but because of it giving peril it can blow you up.

spice veldt
#

doubt it, since any quelling will prevent you from blowing up regardless

upper galleon
#

usually when you proc it

#

you are also proccing battle mediation a lot

#

while normal BBs you aren't gonna be proc'ing battle mediation frequently

indigo portal
#

Super odd. Time to get my ass up to 100% peril and just spam a knife at a crusher and see if it ever procs lol.

#

Because I swear it doesn't even give 0.05% peril.

cyan notch
#

it doesnt

spice veldt
#

maybe their test version used to generate peril but then they removed that but left the "doesn't work past 97% peril" in

#

or it was some weird obscure nerf to high peril builds

#

the world will never know

late crest
#

I now permanently have a disgusting, blasphemous Autopistol Psyker loadout. Getting those free brainbursts every 15 seconds is so blissful. You may shame me now

cyan notch
#

its good

#

probably gonna get nerfed tho

indigo portal
#

The only busted part of that build is the Shredder, so I don't think anything else about it will get nerfed or anything. Just Pinning Fire and maybe Blaze Away.

upper galleon
#

i want KF to be buffed

#

like, 5 second cd

#

idc it would still be competing with the consistency of 6 charges and wildin fire for spreading flames

spice veldt
#

if they didn't run out of ideas for feats in the skill tree, then I expect kinetic flayer to be entirely removed

#

only two nodes behind each nade, and cerebral lacerations and wrack & ruin would be my first guess

#

and the idea of a passive brainburst is just kind of boring

upper galleon
#

I mean, gun builds would love it especially if it generated peril

#

and it can help in melee rn it's just, idk i think the 15 second cd is too limiting

spice veldt
#

true if it had generated peril

fluid knot
#

That would be so fun

indigo portal
cyan notch
#

what is the shards

fluid knot
#

Telekinetic throwing knives, basically

cyan notch
#

the magic missle things?

fluid knot
#

Aye, them

indigo portal
native topaz
#

did a run with that trauma staff, that went way better, thanks for the tips all. I still spent too much time trying to hit things that were far away with the ground blast when I should have been BB or just blasting but we learnin'

sharp lava
#

Do force sword share blessing pools i.e. if i get it off one, can i use it on another?

#

I thought they did, but can't seem to put one i know i have onto an Illisi

harsh urchin
#

yes

#

have you tried turning it on and off again

sharp lava
#

The magnifying glass with a star shows you have a blessing, right?

#

i'm not going mad

hollow current
#

it means its a new blessing you dont have in your pool yet

ornate hamlet
#

My guess for why kinetic flayer doesn't work at critical peril is them wanting to not give you a free BB during a time in which you can't actually use one without blowing up

#

Or forgor 💀

harsh urchin
#

they probably originally coded/designed it

#

to raise peril

#

and they had to "fix" it

#

just like how they fixed vicious slice on catachan

normal sequoia
#

what is the PSA on Blazing Spirit on force swords ? I remembered reading somewhere that it was decent in some builds?

harsh urchin
#

if you have BS4 you should still grab it for your blessing bank

normal sequoia
#

aight, so I guess I'll just take off this T4 BS I got on this sword

#

yep

fluid knot
#

Only way to make it kinda useful is Shred/Blazing on Deimos, but it never works as much as one would like

normal sequoia
#

it's this lol

#

blessing bank it is

fluid knot
#

If they increased the stack count to 6 per hit, it would be so much more useful tbh

#

Or per proc rather

upper galleon
#

Deimos has a heavy hitting h2 and activated attack, so like, what are you applying burn to that wouldn't be easier with your staff

#

and Illisi? You are giving up slaughterer because blazing is gonna want shred and a perk for crit chance but

#

most everything you hit with activated swings are gonna die instantly

#

blazing trauma and blazing void works cause it applies to things they stagger and they often don't kill everything they hit

harsh salmon
#

holy shit

#

okay

#

what am i hoping for

blazing echo
#

Warp nexus/warp flurry I think

harsh salmon
#

and for perks?

blazing echo
#

Flak/maniac

harsh salmon
#

very cool

#

-_-

#

i hate living

blazing echo
#

Hadron loves you staregryn

harsh salmon
#

i guess this isnt recoverable

#

well

#

there goes my luck for the year

#

we have another shot

#

is it even worth it upgrading past green if its not the right perk?

indigo portal
#

Yeah? +Horde isn't the worst thing ever, it's just not really super optimal.

#

I usually just upgrade to orange anyway.

teal needle
#

Not like purgatus really needs perks to get over breakpoints anyways

brave turret
#

If you kill enemies after applying soul blaze, can you still proc a warp charge

ornate hamlet
#

I hope we end up having crit-oriented stuff on every class instead of psyker being left out

#

There's some funny shit to be done there and we could even bring some blessings as feats, like making blazing spirit a feat and removing it from the blessing pool like we sort of have with zealot's bleed feat

last kayak
acoustic osprey
frail pewter
#

what are the perks I should put on this staff? i dont have IV blessings for either of Nexus or Flurry

#

are they necessary or can I skip to the perks?

indigo portal
#

I would just swap both perks. Warp Nexus 3 -> 4 is a small increase to avg damage and you don't really need Warp Flurry 4 either. Flak/Maniac are the top choices iirc.

lyric burrow
#

flak unarmored or flak maniac yeah

fierce basalt
#

anyone willing to help me get the malleus monstronum penance for my psyker plz ?

queen trout
#

I run flak/unarmored with warp battery and ascendant blaze to take care of shooter hoards

queen trout
livid root
#

What do yall change with the 512? Also which one do you like better

upper galleon
#

huh

hollow current
#

I'd keep it as is, maybe change deflector later if you grow out of it.

upper galleon
#

512 i'd just upgrade both perks

#

or if you want to not run deflector and run unstable power

#

and keep sword right as your deflector sword

livid root
#

I def like deflector I the main difference between the 2 is one is 15 peril one is 24

#

do you guys prefer lower peril

hollow current
#

for the illi I think some people like higher peril with unstable power to pull up the extra damage more easily

upper galleon
#

yee that's why i'm saying

#

keep sword number 2 as deflector sword

livid root
#

ahh ok got it

upper galleon
#

make 512 sword your unstable power sword

livid root
#

thanks

upper galleon
#

cause unstable power wants less warp resistance

livid root
#

question is unstable power 5% power x5 stacks or is it 5% power total 1% per stack

upper galleon
#

it's 5x5

livid root
#

ohh ok ive always questions wether buffs like that are total or stacks cause its written by cave men

#

cause it says "Up to 5% power" scaling with peril

upper galleon
#

you are almost right it is written by an obese megalodon

olive ember
#

fucking @cyan notch didn't even know what mind shards were until today

#

can't believe he isn't keeping up with darktide news

#

fucking old man

cyan notch
#

nobody called em mind shards

fluid knot
#

Brain knives

south zephyr
#

Usable, or does the t3 Transfer kill it?

broken carbon
#

usable but not ideal

south zephyr
broken carbon
#

transfer peril

south zephyr
#

other than that, it's solid?

broken carbon
#

yeah

#

good stats

#

good perks

#

and one good blessing

#

and transfer peril isn’t necessarily terrible

#

it’s just not what most prefer

south zephyr
#

was under the impression that transfer was the preferred for void

broken carbon
#

i don’t actually use the void so

#

i could just be wrong lmao

#

i think it’s just that transfer is most effective on void compared to other staves

#

methinks it was nexus that people like?

#

nexus, surge, or blazing spirit

south zephyr
#

curious to know what others think as well

cyan notch
#

transfer peril flurry is best

#

flurry lets u keep shooting fast and transfer peril lets u shoot non stop

#

surge is garbage cuz its crit chance is so low u need warp nexus if you want to gamble surge but then u might as well use transfer flurry for more voids per second

broken carbon
#

VPS

cyan notch
#

u can do nexus blazing for macro spam but that doesnt really count imo (cheating and lame)

topaz ice
#

Could I get a recommendation one which one I should put Tier IV slaughterer on?

hollow current
#

I'd say left and change critical damage to maniac or something

#

that said both swords are kinda eh because their finesse dumped

harsh urchin
#

you really want 80 finesse and 75+ damage

#

I would keep buying them until you hit one like that

rose lily
#

best perks for a purg staff?

#

i have these so far

upper galleon
#

Crit damage to unyielding or maniac (or even unarmored if you are feeling feisty with wildfire)

upper galleon
echo cosmos
#

Why is crit damage good?

upper galleon
#

Crit damage is not good

#

That's why am saying to change it

#

Crit chance is, good in the sense it gives you +1 stacks of fire but...

#

It's worth the blessing slot, not worth the perk slot

echo cosmos
#

That's what I meant

echo cosmos
#

I want to airlock Hadron

#

I want to send her out the airlock and into open space

regal jasper
#

Hadron is ok

echo cosmos
#

I need literally a single blessing, I will be very upsetti if this doesn't work

regal jasper
#

Oh

echo cosmos
#

If Hadron were okay, she'd give me the blessing I need

#

I could bother Melk, actually

#

In the off chance he has what I want

#

Melk disappoints again

#

Yes! Warp flurry 4!

magic burrow
#

the emperor provides

echo cosmos
#

Now to sack Brunt's

#

Looking for high burn and cloud radius, damage dump stat

#

Well, when I have the money

#

Right now I am just going to do one last mission, assassination

#

For the night, at least

echo cosmos
#

Wow, Ascendant Blaze is powerful

#

Damn you Hadron! You ruined an amazing purg staff!

#

Max burn, max cloud, max quell speed

#

First two are what I care about but +8% to elites and +8% crit?

#

Seriously?

#

Hadron is trolling at this point

#

This is a perfect purg and she ruined it

#

Not a 380, but high stats where high stats matter

#

Run and Gun, and TB4

topaz ice
#

Should I use Shred or Unstable Power on an Illisi with Slaughterer?

harsh urchin
magic hull
#

i got four staff on the store today. Which one should i buy.

#

nvm i bought all of them, how should i go about building these.

restive slate
#

There's two ways of building, Fire Trauma and Rending Trauma

mellow relic
#

Bit of a relavent question then, Should I spend the 3k tokens for the 500 staff or is it realllyy not worth changing over?

restive slate
#

Heres how i build mine

Fire Trauma

  • Crit
  • Infested
    -- Warp Nexus
    -- Soulblaze

Rending

  • Infested
  • Unarmoured
    -- Rending Shockwave
    -- Warp Flurry
#

You're not gonna kill Crushers anytime soon so better stick to what Trauma is good at, being a CC lord

restive slate
#

I say go for it

mellow relic
#

Fair nuff, I think I mighhtt..Swap out the Range crit 'cause it's only 3% but man...I know those perks aren't really neat

harsh urchin
#

What I would personally look for is 79-80 cloud radius and 76+ burn as the highest priority. And then go from there.

magic hull
languid tusk
#

I keep finding purgatus psykers who use their purgatus 99% of the time by hanging back and flaming things that other people are already meleeing staregryn

#

plis remind me there are stronk purgatus users around thumbsup_ogryn

plucky flax
#

There are none.

blazing echo
languid tusk
#

peak purgatus is achieved by charging ahead and flaming things that other people haven't touched yet whatthefuck_heresy

blazing echo
#

Squishies don't tend to fare too well charging ahead tho

magic robin
#

what should i swap on this? i think the blessings are fine.

flint pawn
#

Groaners to Flak always

#

Other than that uhhhhh

#

I'd try to say Focused Channeling has an argument over Warp Nexus for utility but you might want to spend that on level 4 Warp Flurry instead maybe

#

I jsut know Groaners to Flak for sure

magic robin
#

ty

viral solstice
#

groaners to moaners

exotic tulip
# magic robin ty

Warp nexus is alright, one of the only damage increases on the surge staff I think

potent echo
spice veldt
#

not a fan of purg psykers who do it on groups of 1 - 10 enemies, but there's no problem with that anyways since you can just run ahead and leave the purg psyker to do their own thing

#

if there's a horde and they're coming from a particular direction that's not quite a chokepoint, you can be reasonably confident in leaving the purg/flamer alone and just running ahead to push the map and whatever

#

it's the one staff that I'm fine with people using for 90% of the match

languid tusk
#

It's more a matter of positioning

#

if you use your purgatus from a corner and fill the next room with flames, that's cool

#

if you stand all the way back and your flames only reach the corner, that's more annoying that anything

#

since we would need to get to the corner anyways

spice veldt
#

what a lack of trust in dodges does to a mf

#

i can only pray for a better tutorial in the next patch so that people know how dodges against melee work and be comfortable with enemies around even when in a relatively immobile state

languid tusk
#

word

#

you shouldn't be afraif of melee, melee enemies are at their most dangerous when you try to escape them

spice veldt
#

yeah running attacks are fairly punishing

#

though you can do a funny thing by walking into a poxwalker that's doing a running attack to make him just run in place, and then you can safely dodge away

meager plinth
#

make them afraid of being in melee with you

languid tusk
#

CAN PSYKER WIELD CHAINSword ?

#

why did nobody tell me

cyan notch
#

yea

#

chord

meager plinth
#

chord

#

its been my prefered weapon for psyker, tho its far from the best

#

hitting a mutie with it and both having the random brain burst trigger + the saw's rip

#

delectable

#

or for this

fluid knot
meager plinth
#

did they have multiple wound curios?

fluid knot
#

Just one extra, so it wasnt a full bag of ass

#

But it was pretty poor play nonetheless

languid tusk
#

5 wounds: ☑

#

dodge spamming 3 rooms ahead: ☑

#

getting netted: ☑

#

immediate disconnect: ☑

#

peak darktide KEKW_ogryn

remote gale
#

I really kind of wanted to blow him up but I hesitated

hoary cairn
# remote gale ??

I hate it so much when people do this, why melee push when you already push him away

magic hull
#

because, cool factor

true wedge
#

This is making me feel way better about my skill level.

junior plover
#

lf help for cliffhanger penace

south zephyr
#

so uh, wasn't this based on peril before?

thorn cedar
#

still peril

#

the code has perils labeled as warp charge

#

its a thing

south zephyr
#

that's unfortunate, warp charge would be a huge QoL buff for this feat

#

at least imo

thorn cedar
#

it would be mad busted tbh

#

but yes lmao

#

let me be 50% tankier than an ogryn

queen fog
#

Imagine what it’d be with warp battery KEKW_ogryn

#

No more worrying bout toughness

spice veldt
#

ogryns having passive 36% toughness dr 😔

reef island
#

if using a purgatus should I just take every soulblaze talent?

queen fog
#

U don’t gotta get the wildfire one but ascendant blaze is mad handy

#

I’ve tripped too many DH’s cuz of wildfire

reef island
#

okay cause I was thinking kinetic flayer is pretty cool looking

indigo portal
queen fog
dawn wolf
#

DH?

queen fog
#

Demon host

#

Y’know the witch of this game

dawn wolf
#

Oh, ty

queen fog
#

Np

reef island
#

"I'm not wicked, I'm not."

queen fog
#

“Yes yes of course I’ll do whatever u say”

spice veldt
#

kinetic overload (old feat) had an anti-dh feature so I assume that wildfire does as well

queen fog
#

I do remember sneezing fire at a DH

upper galleon
#

bots don't trigger DHs either unless they path into it

indigo portal
queen fog
primal plume
#

SOMEONE CHECK ON THE COPEATUS USERS

upper galleon
#

🙂

primal plume
#

Trying so hard for my attention its so sad

#

get a hobby lmao

steel egret
#

🤔

upper galleon
#

it's funny cause idk who he is (not ego, I'm just brain damaged)

patent steeple
#

I actually got a decent amount of stuff done on an Auric mission as Wildfire purg psyker, although one of our two ogryns at one point asked me, with caps lock active, something like "psyker, what are you doing on this difficulty?"

queen fog
#

Sometimes the best compliment is them not even noticing ur hard work

grizzled jasper
queen fog
#

That’s how fast u laid waste to hordes and specials

#

Ogryn’s still processing ur contribution meanwhile if u didn’t contribute they’d be neck deep in poxwalkers

sinful bramble
#

Something along the lines of 'when you do your job right, nobody will know that you've done anything at all'

sinful bramble
#

Anyway I'mma level up a new psyker for the sake of a different personality

#

I like the loner but figured I'd make a seer personality one as well

reef island
#

is there such a curio as a +2 wound? and also do I neeeed to take +1 wound curio to survive on higher diffs?

#

still relatively new to psyker

upper galleon
#

no and no

#

2hp 1 toughness if you need it

#

wounds max 1, stam max 3, toughness max 17, hp max 21

sinful bramble
#

If you're not confident you can't keep yourself from going down, keep a wound curio, but once you get into the groove of things it's better to swap a wound curio for just about anything else

upper galleon
#

yee, if you must run a wound curio, run jsut one and try to grow out of it

plucky flax
#

Wildfire is too op I got asked. Turned out the other psyker (purg) also runs wildfire. Wildfire haters where you at? whatthefuck_heresy

vestal fulcrum
#

(Plasma vet)

plucky flax
vestal fulcrum
#

Wildfire is generally a good addition to any soul blaze build, though

#

It's sooo much extra chip damage at no additional cost of attention span

plucky flax
#

You can't say that here.

vestal fulcrum
#

Is that so?

golden frigate
#

but muh breakpoints

plucky flax
#

Prepare to get lynched by the warp battery mobs. monkaW

golden frigate
#

real psykers dont take a lvl 25 perk chadogryn

vestal fulcrum
#

real psykers take the hot gun and become a plasma vet chadogryn

golden frigate
#

hot gun? blaze void? pogryn

true lake
#

wildfire only works when the enemy hordes are super packed

#

otherwise it's not too important to grab

plucky flax
#

Me using wildfire in low intensity sedition runs.

true lake
#

lol

#

you do you I guess

plucky flax
#

It's so much better than warp battery.

vestal fulcrum
#

Realistically, when does Warp Battery make a significant difference in killing power of AB/other sources?

fluid girder
#

Warp powered blender

indigo portal
# true lake wildfire only works when the enemy hordes are super packed

Wildfire scales really well to Damnation, on HiStG you hit the point where your Wildfire is going from horde fodder to the rest of the room. Will chip shooters, elites, and specials for simply existing. Quite nice for a simple AB/Wildfire combo or if you're running a Blazing Spirit/Purge staff.

true lake
#

warp battery is fun sometimes but if you are running a purgatus the extra 8% of damage isn't too important unless you are using your melee often

#

wildfire adds more to the purgatus directly

cyan notch
#

its not for 8% damage

#

its for 1 shotting more stuff with bb

true lake
#

I guess but bb gets hard to pull off sometimes on higher difficulty

#

especially on monstrosity modifier, that shit scares me

upper galleon
#

8% hits a BB breakpoint on flamers

#

but, you take warp unleashed anyways and like, if you are going fire and playing into hi damn, it's very much worth

plucky flax
#

What is worse than what?

upper galleon
cyan notch
#

i rather have consistent special kills

upper galleon
#

consistent for technically 2 enemies

#

8% isn't that much and and if you wanna play around BB that bad you should just go KB builds

#

warpfire scales multiplicatively with enemy density so if you are playing around a ton of blaze stacks

#

it's worth

cyan notch
#

its for crushers too and i like more consistency

plucky flax
#

I only use bb for far away sniper or bomber.

cyan notch
#

kb isnt mutually exclusive with warp battery

plucky flax
#

On my surge build I run flayer with kb.

#

I don't use warp battery for any build.

cyan notch
#

whatever works for u

slim lily
#

Hello fellows what is the revolver build? Like saw people doing it, what are the blessings perks and talents should I go for ?

plucky flax
#

I'm a big wildfire advocate. If you use purg or blaze trauma run that it's op. staregryn

cyan notch
#

no thanks

#

i rather kill the hvts faster

plucky flax
#

Warp battery with soulblaze staves?

cyan notch
#

with purg

#

nice for ab too

plucky flax
cyan notch
#

nice to have a shooter delete button

plucky flax
#

I almost always have the most smol shooters killed with my wildfire blaze trauma.

#

Unless when there's a really really good vet.

cyan notch
#

way more agency and range with ab

#

especially when theres not a horde for u to slowly spread wildfire

#

walk up bam f all dead in 3s

plucky flax
#

Nah 1 blast from my trauma staff and all ded. 80% damage 80% charge rate 80% blast radius.

cyan notch
#

sure if theyre standing in a 1m radius circle

plucky flax
#

They always do. whatthefuck_heresy

cyan notch
#

warp battery + ab for shooter delete
purg for horde delete
warp battery + bb for special/elite delete
deimos for single target delete

#

gg ez

plucky flax
#

Random psyker guy approved my choice. SadgeCry

cyan notch
#

if it works for you it works

fluid knot
#

If only such mentality was more common an there was less screeching about bad choices

upper galleon
#

as long as it staggers

lyric burrow
#

trauma blazing is def good and you can get a half charge or so off pretty quick

#

doesnt need to be min charge spam

mild panther
#

Ive been thinking to do my second character as psyker so u all experienced ones tell me is there things I should know before start? Is psyker more like support or DPS?

upper galleon
#

trauma is just best

true lake
#

its likely going to change here in a few days anyway

#

the new class system might make a more efficient build with new talents or something

plucky flax
#

Blaze trauma buff with tier 4 blazing spirit I can feel it. whatthefuck_heresy

true lake
#

but mainly they are the special killers because bb ignores armor