#psyker-class
1 messages · Page 657 of 1
div 2?
division 2
tl;dr there's 3 main progression systems for items in that game
you drop different types of guns, with different types of mod slots, base stats, etc; and they roll different damage rolls
then there's RECALIBRATION, where you can extract mods from guns and on each weapon you can modify one stat ONCE
then there's OPTIMIZATION, which is super expensive in terms of mats, but allows you to push stats on your weapon to max.
Example would be if you had a 79/80 weapon, and you could pay a bunch to push it to 80/80
finally there's EXPERTISE, which allows you to gain xp with different weapons/skills/items (encouraging you to try diff builds) and you can get a very small dmg boost to weapons you have mastery on.
it's very streamlined in terms of progression
Should I play div2. I've been craving a single player extraction game
Div2?
Please don’t the crafting system in DT is already a shitty looter shooter system
Why would you replace it with another looter shooter system
The only thing that makes div 2 crafting bearable is that the game showers you with loot because you know… looter shooter
That's like 18 things to do
I mean, compared to like Hunt, or Tarkov
How about you let me put a reflex scope and a flashlight on every gun any damn time I want and call the "crafting" system done
You can already do that with a mod.
Yeah I know. That's the sad part
It's my favorite mod too
Why was fatshark incapable of doing this?
They're probably not gonna implement it as a cosmetic-only as the mod is rn. If they bring back their old rumored attachment system it'll be more than just visual flare. It was probably scrapped, just like the Class Overhaul was, before launch due to time restraints.
Immeasurably complex my ass
Probably they couldn't find a way to monetize the fuck out of attachments and decided not to add them. That's my only guess
I do not believe that quote is referencing the attachment system they scrapped nor is it quoting someone who works at Fatshark anymore.
They scrapped the Class Overhaul and I don't see them monetizing it.
It was likely in the same boat as the attachment system.
But they're releasing the Class Overhaul now, and despite what people thought they aren't selling subclasses for real money.
Well yeah. At this point they would get crucified for doing so
If the higher ups thought they could get away with it they would have
So do you think that the reason the Class Overhaul was scrapped was because they couldn't monetize it?
No I think it was scrapped because they were too busy fixing the base game
But both the Class Overhaul and the Attachment system were scrapped before launch. Why wouldn't they be scrapped for the same reason?
How do you get the orange glowy eyes
Character creator, I think you get it for just owning Vermintide 2.
It's a Sienna cosmetic, all the classes got a cosmetic that relates to a V2 character.
What were the rest
A bunch of tattoos, I think you can get full black eyes to match Kerillian. Not sure about the rest though.
i thought immeasurably complex was about the cash shop and aquillas
instead of just having $$$ amounts like vt2
I think so yeah. iirc was referencing issues with contracts or something, they couldn't just swap it up on the fly.
here are the vermintide ones
the orange eyes are absolute bangers
if you pair some of the darker eyes with tats around the eyes, the effect is even more pronounced
the right quote you want to be referencing was "this isn't COD"
which is hedge's throwaway line trying to make cover for the devs not having the system done in time
rip weapon customization
The catalyst lol.
honestly hedge doesn't seem that bad of a dude and i wouldn't be surprised if he was handed that line
I think it'll make a return, just like the Class Overhaul. It sounds like a really cool idea, would love to see it implemented.
Probably not anytime soon though.
with the sheet saying "Oh we didn't finish attachment systems so we aren't implementing them by release, here are some things you can say to the community when they outrage"
just seeing what the mod was able to do is perfect
ehh, the mod is very bare bones and the mod creator has had to fix a ton manually
All that manual fixing is probably why the system was scrapped in the first place. Each offset he makes is another issue with a different part.
cause it's much harder for fatshark to make it a fully fledged feature than it is for a modder with free time to do mostly cosmetic stuff
On top of all the weird cosmetic issues I cannot imagine that system would be easy to balance lol.
yea its barebone but it lets me have flashlights on a lot of weapons that couldnt
here is what fatshark would need to do A) How are players gonna earn/unlock attachments B) Balance C) how do you not leave certain weapons and classes with basically nothing (psykers is what I'm thinking)
D) bug fix every fucking combination, even ones that no player in their sane mind would pick
F) how do you make multiple actives on a single weapon make sense for a player who doesn't get info outside the game
i skipped E cause i'm fucking brain damaged don't worry
E stands for emperor, it is always there with us even if we dont see it
well the staves are already divided in 2 pieces, the handle and the head
I’m still baffled by that line. I bet it was handed to him by someone higher up. If it were a 1 on 1 conversation it probably would have worked by trying to dismiss and make the person feel stupid, but on the internet people don’t walk away
E) find the place for attachments in the weapon system. I see it as being between perks and blessings
For C I don't think it would end up being an issue. For Psyker you can have Force Swords function the same as normal melee weapons, with staves just have custom hidden variants for each staff that change spells and what stats are available (like swapping the part under the focus to swap Crowd Control for Critical Bonus for example).
My idea for psyker staffs is to let players go ham and make their own staffs lightsaber style
I'm fine with customization so long as it doesn't dip into weapon stats.
Holosights and Flashlights are whatever.
But as soon as trigger groups start changing ROF and barrels start changing accuracy, I'm gonna get a little bit miffed
I just don't trust Fatshark to execute it well.
pick your payload (force, void, lightning, soulblaze) and pick your delivery method (trauma blast, bolt, chains, or spray)
Battlestate Games has been bumbling around it for nearly 6 years and they're still not good at it.
But that's like, the fun part. You can set your own stats for the weapon. Not like +accuracy for this barrel and -handling for this other one, but rather each of the parts determining which 5 stats the weapon comes with.
have the base staffs be the best overall, but let players fuck around
I for one want a trauma/surge hybrid that calls down a fucking lightning strike
i mean, lorewise all weapon modification is allowed as long as it is approved by a techpriest/mechanicus
ment the psyker disciplines being mixed together
and for psyker spells? warp is literally imagination fueled, their is no canon limits on what one can do with the warp besides how much you can handle without blowing up/getting corrupted
Ohh
Hardly
somewhat true
i don't read
Mad Larkin with his completely custom scope
there is too many 40k books
And custom hotshot packs
i'd have to read them in chronological order
the uh
Warhammer 40k universe doesn't really work like that
Its not Star Wars
Almost all the books are self-contained stories
Horus Heresy series is the only one where there's an actual timeline that ties into the greater universe.
Gaunts Ghosts barely touches on the Crusade that's going on in the background.
where there are series within and it costs money and i'd hav4e to make a fucking grocery list and hope my library has them
Its just a bunch of stories about Guardsmen being shipped from battlefield to battlfield.
Like, yeah, chronologically they respect each other due to the whole "Self-Contained" aspect
same with many of the Space Marine omnibuses
yee
But you hardly need to understand the bigger picture
it's still a fucking
like I have that cocktail of mental illness I'm going to have to READ everything
but if I don't start, i don't have to
you have no idea
you know how many books there are on drizzt alone?
39
this is my veteran's milkshop
I don't think I've ever seen this before
what the fuck is this bullshit fatshark 
better than my 4 dclaw zealot shop I got once
Don't mind me just comparing damage
eh, considering I can get Deathspitter AND Fire Frenzy, it seems like a fine buy
but having garbage stopping power AND stability is pain
good placeholder till a better one comes
Yeah, I already have a better one
I'm just kind of greeding upgrades on things that are nearly perfect
Oh that's pretty good. 
100% its the main thing we have left

I guess I could go Savage Sweep/Rampage
and just live with the god awful flak damage
What class is that one on?
veteran
Rip. Would love one like that on Zealot.
I could always do the funee and go 5% crit chance
and replace viscious slice with rampage
crit build opop
This is my zealot dclaw
im logging into my zealot to share my dclaw
Ah damn. I'm trying to get a VII with +Flak/+Unarmored and Devastating Strike/Shred. Don't have a perfect one yet.
here we go
does surge work on void strike primary fire
my crit claw
yes afaik
Do you mean the little ball from left clicking?
Or the charge attack from right clicking?
Either way, it works.
charge attack
Its just the Trauma Staff where it doesn't work on the charge attack.
For. . . reasons
blows my mind, the staff with crit bonus
doesn't have surge
then again, twin stubbers don't get cavalcade so

idk what surge with surge would do
the 2nd surge would probably just overwrite the first
and then u get 0.1s of stun uptime from the proc
you have 2 separate chains that try to pick different enemies if available, or deal more damage to the enemies you are currently zapping
i guess 2 damage is better than 1 damage
worth getting?
100%
need guide on how to build this
you want brutal momentum as a must
and either headtaker or decimator
decimator has a higher top end while headtaker is more consistent
This would be the "correct" move IMO
Though Surge doubling the hard CC on Surge Staff would be neat
But I'd value killing the enemies you already can CC faster more
which is better, assuming i put t4 warp flurry on the left one too.
Also i can swap the top perk to whatever, haven't decided what feels best.
is the right one just strictly better even tho low quell and 1 dmg less on secondary atk
im inclined to say the right one, because despite the lower base stats, the stats that are the lowest are the least important, and you can swap that unyielding for crit chance
but im also of the opinion that you should hear someone elses take before just going off of what i say
i know its not my job, but burn dmg on bosses isn't terrible and i dont hate unyielding.
but i guess flak + crit is just better right?
more universal for sure
oh? i've always heard crit good on purge too
but majority of the time youd end up brain bursting unyielding stuff if anything honestly
you typically wont be close enough to reapers, and i personally think its a waste of time on bosses
literally how
how else you get crit chance lol
nexus
5% crit chance won't matter vs any enemy type
so what perks would you take
Warp nexus, the BiS blessing with warp flurry
i always heard crit chance perk on purg is good too
Flak unyielding
i mean, i dont know what else youd put there, any other options would either be too small/rarely used to matter or against stuff youd already fucking nuke
i rocked crit + unyielding for a long time w/ no flak tbh
While you have the weapon out
And flak helps with wildfire spreading and ascendant blaze and shit
i dont typically use wildfire tbh
ah thats not something i consider
warp battery + blaze
Basically warp nexus has a large amount of value and doesn't have competition
i never use any of the soulblaze feats tbh
i only use wildfire for my trauma
so i guess i just never consider that
Crit chance is only 5% for a chance for 1 additional stack which is uhh not worth it when enemies will either die long before you hit cap
Or enemies that you will hit cap on and still live
ascendant blaze can eat my shorts tbh
i know its good but i just dont like using it
Then you prob shouldn't go a purge build but that's a side tangent
Wildfire scales with difficulty like what happened to rumbler ogryn in the meta
When Auric and maelstroms dropped, wildfire gives more overall damage at the downside of missing a breakpoint
I've caught snipers on fire with wildfire (I don't take wrack and ruin, it does not compete with WU which, also increases the dot damage)
i mean when im using my purg staff, its mainly use for enemies that are typically within its range
with wildfire, it would only take effect for a few enemies outside of that reach, who would soon enter that reach and get hit with many more stacks
considering that it only passes off a small amount of stacks that im applying, i find it more impactful to just use another feat
Basically 5% chance for +1 stack only from direct purge hits vs 25% damage to a specific enemy type is better
Wildfire is about softening and picking off enemies without input basically
It is ridiculous in dense maps
Basically flak perk let's my wildfire kill scab trash on the 2nd pass through and not 3rd I believe
playing with a soulblaze trauma staff has kinda solidified my opinion on wildfire
its really good when you spam slight charges to get it kickstarted, then swap to melee to start tearing shit up with what little hp they have left with ease
but with the purg staff, why bother when you can just keep blasting away, the last few guys might die a half second sooner
5% crit chance is needed on blazing trauma and blazing void tho
Because when you are in auric maelstrom it's a lot safer for you to just, keep applying fire and swap to BB sword as needed for elites and specials
Not saying 6 stacks isn't valid
wdym 6 stacks
of warp charge?
It's a preference. Do you want consistent breakpoints and killing without relying on peak warp unleashed bonus
i dont think i use that feat with any staff or build
Or do you want to climb to most damage and soften everything with wildfire
Feats?
Wildfire is feat, 6 stacks and kinetic flayer is what it competes with
i use flayer for purg and surge, wildfire for trauma, and i dont remember what i actually use for void
Kinetic flayer is strictly gun psyker and 6 charges is what some psykers run for a bigger ascendant blaze, and is used in all Kinetic barrage builds
6 charges hits the flamer BP much easier
i cannot tell you how many times ive been flaming a horde, or surging a scab group, and flayer procs on the biggest elite in the group
Than with relying on maxing warp unleashed
i swear it has target priority
I think it's just, notice bias
You won't notice when it procs on a random schmuck but I could be wrong
I mainly use KF on gunpsyker
i personally notice cuz pop noise make brain happy lmao
doesnt make the targets brain happy tho
Yes but the pop is way easier to miss without the elite/special kill noise
But I could be wrong, never seen a that deep of a dive into psyker mechanics
its still enough times for me to keep it on, its saved me from more than a decent number of bad situations
But 6 charges + KB pumps some of the best single target in the game and is used typically in Illisi surge builds
I mean, I've had shooters and shit I didn't even know exist pop out just to die to wildfire before they can shoot
plus its a easy way to stay at near max stacks with 0 brain activity
i value the ability to stay always topped off over the potential of 8% more damage if i keep managing a buff
It's not hard to manage anymore imo
KB can be used if you somehow run out
And it decays one at a time
Much better than it used to be
i can understand the appeal
pain in the ass to micromanage sometimes
probably gonna change soon anyway
man I keep abusing my dodge button as if I'm using a force sword when playing other classes in melee. I think Im spoiled
pensive...
😰
is rending shockwave any good on trauma staff?
its one of the bugged blessings and i have no idea what it does, it just says something about rend armor on aoe charge
gives stacks of brittleness to enemies hit
it's just shattering impact but for trauma
it's "meta' as in theres nothing that good to take on trauma besides flurry so this is your next best option
it makes your teammates do more damage against armor
but it doesn't actually increase your personal damage iirc
focused channeling
.>
so it might not be a bad blessing to hold on to then
because stacking brittle sounds pretty good if you use the aoe often
most likely going for blazing crit, idk how to really do flurry
and i just really like soulblaze
flurry + rending shockwave if you wanna spam AOE's, blazing crit to spread fire
might give flurry and rending shockwave a try
but yeah rending shock is considered good, just not for blazing crit
yeah warp nexus pretty much only option to go with blazing crit
yeah the feat build for flurry rending shock would be something like 3/2/1/1/1/3 or wte
tho honestly I'm hoping everything is going to change 10/4 so yea
its changing heavily based on the dev blog
Is it me or is deflection much more peril efficient then stamina
idk, i never really used the talent for using peril for blocking
its probably pretty efficient though
feats like the Zealot's Benediction (15% reduced toughness damage to allies in coherency) apply to you at all times assuming you're the zealot? or does it only apply when you are in coherency with others
it is. its at least 4x as efficient scaling higher with more max stamina
What builds do you guys like for monstrous specialist modifier? I feel like purgatus is good but I don’t typically take cerebral lacerations with it and feel like you need to if there’s not another psyker with it
I use this for monsters modifier
Basically anything with cerebral lacerations. I often run nexus spirit void with 313133
I value aura over laceration for dealing with specials during monsters appearance.
It's the specials that's dangerous. Not the monsters.
Holy fuck that goes hard
I want more version of that hat
With rebreathers, different masks, different colors
anyone got recommendations for surge staff builds
312xx3
Does purg count as ranged for contracts?
The burn doesn't. I think the direct damage does if you kill enemies with it.
tyty
With more max stamina?
kinetic deflection is 4x your max stamina, so it scales with however many stamina bars you currently have
what's a good horde clear weapon for psycker?
Illisi for melee
Purgatus for ranged
is that not a zealot chest piece?
knife for melee knife for ranged (this will make sense on october 4th... or will it)
It's the zealot chest piece that was made available to everyone accidentally a while back
I hope it does
let me just say that people who love frocks and hate ties are gonna have a GREAT time
(idk what this means but it sounds provocative)
lame
so, I'm bad at Psyker. I mostly play Oggy/Zealot and I have a hard time shifting focus from not wanting to shove my face in the front line, which gets me in trouble a lot with how squishy I am. Any general tips and recommendations specifically on actionable tactics to be actually useful from the backline? The only time I feel even remotely useful is if I have trauma staff. Otherwise I feel like I'm just pissing around and not contributing and getting my ass kicked
if you're using a force sword, the infinite dodges can be abused for some good survivability and aggressiveness
best weapon for psyker is mk1 infantry autogun
30, I'm used to Auric on my Oggy/Zealot
ok, so are you planning to run deflector blessing or without it?
with an illisi you don’t have to be on the backline
I've found Deimos to be the power sword I like the most
I did get lucky and found level 4 deflector
its a powerful sword alright
ok so you want to go block efficiency + manaic
Spam surge staff. 
erm akshually it’s force sword🤓
oh lawd I'm so sorry
that's...kinda what I do and the only way I feel useful lmao
stamina is better than block eff
but deimos can also be effective with horde clear, just a little less so, it’s best served for obliterating specials and elites with the L1 H1
and you need at least one stamina +3 curio
both are good I've found
they were saying that sarcastically lmao, surge staff is really bad when spammed at hordes
isn’t block efficiency bugged?
I am not. Just spam that shit.
is it?
stamina is better for blocking
i heard it was somewhere
yeah I know it's not great so I figured it's a real bad sign when it's the only thing that makes me feel like I'm actually helping lmao
lmfao that’s fair
but okay then go flak+ maniac+ at least one +3 stam curio
don't spam surge into hrodes it is shit
playing surge you are basically a sword+ BB build with a utility staff
as psyker i tend to run deimos + trauma, the stagger of the trauma is incredibly useful
psyker can definitely feel like you’re playing mostly support
but it can be extremely effective with good game sense
it's not a support
what’s your feat setup?
people just think it is
protectorate maybe will be supportish but this is a very offense damage focused game rn
what's a good Illisi setup? Same thing? Stam?
same thing basically
yeah but it can feel like it
illisi active doesn't stick, it's a sweep through
I always run deflector on both force swords but I never run extra stam.
I figure if I do trauma to help stagger specials/elites to make them easier to deal with then it makes sense to focus more on hordeclear
stam increases the effectiveness of the block-> peril conversion
same just +1 on weapon
works well enougj
cause the peril increase is based on % of stam you would lose
nah, +1 on weapon isn't worth
imo
Without any it's already good enough to block for a fairly long time. Enough to get into cover.
agreed
+3 on curio is, but +1 on weapon? that is competing with 25% damage perk
the trauma has single-handedly saved plenty of games in my hands
flak is great and even unyielding would be better
nope
flak is scab ragers and that alone is worth it
already kill em in 1 hit
oh I'm a fool. By trauma I meant Surge. The coffee hasn't hit yet
oh lmfao
yee
have your tried trauma?
i somehow gleamed that idk how, fellow tiredness
shouldddd i play sharktide when i get home
is that the ball one or the floor is lava one
exhausted to exhausted communication
floor is lava
no haven't pissed around too much with that
it’s probably the best staff
you probably had bad experience at the start
because it has really extreme stat scaling
hmm
but it’s basically just a vet frag on command
it can stagger crushers out of their overheads
clear hordes
it’s great
but surge isn't bad, it's just, don't think of it as your primary weapon
it’s not what i use so it’s bad
It's cos it's super hard to make a good blaze trauma staff.
All stats high + exact blessings and perks combination.
i mean i use flurry and nexus and it works plenty good
what's the ELI5 of Trauma. Just smoke choke points?
the best surge players I've seen barely use it and will top the damage chart with illisi+ KB BBs
It is, I think someone did the math on it and rending > nexus
but flurry nexus would work as well
hold back choke points, don’t spam it into hordes that people are fighting though, stagger enemies hitting teammates
crits are only +15% damage on trauma so I don't consider it worth it
though neither is rending for pub games
rending doesnt do shit its to pretend ur helping
Eeeh you do absoutely spam into big horde. Your full charge blast will kill everything.
and whenever you clear peril as psyker always make sure you’re 360ing
good game sense is the best part of psyker
what I run for surge (But i don't run deflector)
helps with flak, helps with a few things
and cara,
i meant when others are fighting it
Yeah especially when they are fighting it. Steal the kills.
so that when the horde gets thrown by the explosion it doesn’t surround them
oh
lmfao
fair enough
Keep blasting on them.
It'll kill all mobs and they won't be surrounded.
Trauma is too op to worry about teammates.
the amount of times vets have gotten me killed by throwing frags into hordes
it’s not that often but
it’s very annoying
I don't think breakpoint calculator online is working but it was a psykanium example anyways
and I'm pretty sure it works like blazing spirit where the effect applies to everything it hits, even if it doesn't damage, just stagger
yeah but that’s dumb and stupid
🤷
what perks good for trauma? Classic flak/maniac?
isn't like purge where nexus does something interesting, rending helps you and your team for doing what you are already doing by removing any armor resistances the enemy has (+8 rending XD)
rending doesnt help u
yeah
yee, unarmored isn't bad either but this is diving into a build I don't play, I usually go blazing trauma cause I'm a zealot at heart
1 shot all trash mobs (dreg bruiser need high peril or 2 warp charges)
what are you talkingg about i never mentioned surge
and u already do max damage with trauma so rending only helps teammates
im not advocating for surge im answering someones question
nuh uh
please look at context
nuh uh
I agree though rending is super dead. No point in enabling teammates. It's every man for himself.
u too freak
but traumas sheer size makes runs idiot proof, and I'm still too lazy to install the psyk mod and double check someone's work
what staff do you guys like best for waves of mutants, surge?
voidstrike
Yeah I do enjoy surge with muties wave.
void? O.o
well, you said staff, I usually just pull out my deimos or illisi and start baiting bulls
TH isnt as good for waves of mutants as it seems, you can charge it and smack slower than they spawn and it only gets 2 dodges
what perks on surge staff btw
do you guys run flak maniac"?
there is no good staff for killing mutants so surge is best for doing something useful
i haven't used surge in a while
idc about that you are gonna piss off your team if you surge mutants outside of thammer range
Imo flak +crit chance/unarmoured/maniac.
How's this lookin
that too
but it IS helpful for people with good ranged damage
terrifying barrage is really bad
especially on trauma
flurry> shockwave
great stat distribution
haha nooo
and it's not bad just sucks you got stuck iwth TB cause TB sucks
i was duoing with a mutant earlier who was using a +maniac twin linked heavy gorg, and i was stunning and he was just taking them all out
the trauma is good enough it’s not that big of a deal
yes, doesn't affect poxwalkers, you can just trauma at your feet anyways
yeah I figured getting 2/2 blessings and 1/2 blessings with decent stats was good enough
yeah
i know + unarmoured is pretty not ideal, but what should my other perk be? should i swap to flak?, maniac?
don't you talk about our slabs like that witch! I'll post an out of context screenshot of you in ogryn chat
and start a drama that will last months!
crit chance isn't worth it on surge vs flak
ok
flak helps one shot elite flaks and scab trash you chain to
was also wondering if maniac would be good for killing muties and stuff (im about to queue up for auric malestom waves of muties)
aka the only damage scenario surge is good at
right
no it sucks
you don't really use surge for killing the mutants
you use it for your team to kill it or you swap to BB and kill it
does like 0 damage to mutants and they have 3k hp
itd dmg isnt awful tho, its one of its higher modifiers
equal to unyielding, between armor and unarmoured
its maniac dmg*
how much is it
otherwise that is a great stats with room to go to warp nexus 4
ok so 3k hp
6 full charges to kill
yea
pretty mid
well im not planning to kill
but +25% on top, and if my 2-3 charges brings them all to half
cleanup easier
Does surge have a target cap?
maybe im copium
you aren't gonna be killing mutants with it, you just need to stun for your team can kill or let you swap to BB and do it yourself
lmao
yes
oh darktide crashed when I was tabbed out of it lovely
does holding trauma just increase size of the blast or strength as well?
both
rad
5 sometimes 6
thanks all for the help
I like surge and purgatus equally, though surge has that stunning benefit
Had more successful runs with surge because of the stun locking
more carried runs with surge

i find it funny that surge is the unironic best weapon for dealing with scab stalkers, an enemy every other class hates
Which ones are the stalkers again?
what is your guys prefered talent setups with surge?
I've been using arco's illy build for so long with trauma, i feel like it can work with surge but dont know if i want 6 stacks etc.
I'm using Illy + surge and 212233 (or i use quietude).
should i be using warp battery and psychic communion tho w/ surge?
scabs shooters that don't take cover and don't have the green goggles
what i run
tho I don't take deflector so you should adjust your pick on the 4th column
ya i go back and forth on deflector, have force swords setup with both it and unstable power
and ofc slaught
the only thing im unsure of on this build, is no access to free stacks
KB BB
also KB doesn't consume stacks
and since you have CDR feat, you can spam KB a lot more
right, ya ive been rocking similar but 312233
for the auto BB when in melee or w/e
helps with stacks too so i dont have to BB as much
ill try it out.
and remember, you should be using sword and BB more than you are using surge unless it's like, scab only ranged only or mutant/poxburster maelstrom
ive always felt you need 1 auto stack skill
but
new skill trees should make that easy
that is basically what KB does for you, and since they don't decay all at once like they used to, it is pretty easy to maintain stacks and high peril
probably auto as in not use bb
yee I know what you mean, psychic communion isn't bad and neither is auto BB
i just feel 6 charges and CDR help way more once you get the gameplay loop down safely
All attacks have 10% chance on hit to Brain Burst the target. This cannot occur while at critical Peril and has a cooldown of 15 seconds.
yes
it is fun not gonna lie
Is the "This cannot occur while at critical Peril" even true? From what I've seen it doesn't even use a droplet of peril when it procs.
the feat doesnt blow u up at all even without it
Huh, weird. Wonder if it like, gives peril but immediately discounts it but because of it giving peril it can blow you up.
doubt it, since any quelling will prevent you from blowing up regardless
usually when you proc it
you are also proccing battle mediation a lot
while normal BBs you aren't gonna be proc'ing battle mediation frequently
Super odd. Time to get my ass up to 100% peril and just spam a knife at a crusher and see if it ever procs lol.
Because I swear it doesn't even give 0.05% peril.
it doesnt
maybe their test version used to generate peril but then they removed that but left the "doesn't work past 97% peril" in
or it was some weird obscure nerf to high peril builds
the world will never know
I now permanently have a disgusting, blasphemous Autopistol Psyker loadout. Getting those free brainbursts every 15 seconds is so blissful. You may shame me now
The only busted part of that build is the Shredder, so I don't think anything else about it will get nerfed or anything. Just Pinning Fire and maybe Blaze Away.
i want KF to be buffed
like, 5 second cd
idc it would still be competing with the consistency of 6 charges and wildin fire for spreading flames
if they didn't run out of ideas for feats in the skill tree, then I expect kinetic flayer to be entirely removed
only two nodes behind each nade, and cerebral lacerations and wrack & ruin would be my first guess
and the idea of a passive brainburst is just kind of boring
I mean, gun builds would love it especially if it generated peril
and it can help in melee rn it's just, idk i think the 15 second cd is too limiting
true if it had generated peril
Reallly hoping WnR works with the Shards
That would be so fun
Because of the talent not directly relying on the BB's existence, I can see it just being a normal talent and not an addon. It doesn't require you to BB something, but rather just allows you to passively BB stuff. Might be locked behind the Psykinetic keystone ability though.
what is the shards
Telekinetic throwing knives, basically
the magic missle things?
Aye, them
did a run with that trauma staff, that went way better, thanks for the tips all. I still spent too much time trying to hit things that were far away with the ground blast when I should have been BB or just blasting but we learnin'
Do force sword share blessing pools i.e. if i get it off one, can i use it on another?
I thought they did, but can't seem to put one i know i have onto an Illisi
it means its a new blessing you dont have in your pool yet
My guess for why kinetic flayer doesn't work at critical peril is them wanting to not give you a free BB during a time in which you can't actually use one without blowing up
Or forgor 💀
they probably originally coded/designed it
to raise peril
and they had to "fix" it
just like how they fixed vicious slice on catachan
what is the PSA on Blazing Spirit on force swords ? I remembered reading somewhere that it was decent in some builds?
trash
if you have BS4 you should still grab it for your blessing bank
Only way to make it kinda useful is Shred/Blazing on Deimos, but it never works as much as one would like
If they increased the stack count to 6 per hit, it would be so much more useful tbh
Or per proc rather
it's a meme, maybe it will be better post oct 4th but rn only staffs can run blazing spirit to success
Deimos has a heavy hitting h2 and activated attack, so like, what are you applying burn to that wouldn't be easier with your staff
and Illisi? You are giving up slaughterer because blazing is gonna want shred and a perk for crit chance but
most everything you hit with activated swings are gonna die instantly
blazing trauma and blazing void works cause it applies to things they stagger and they often don't kill everything they hit
Warp nexus/warp flurry I think
and for perks?
Flak/maniac
Hadron loves you 
i guess this isnt recoverable
well
there goes my luck for the year
we have another shot
is it even worth it upgrading past green if its not the right perk?
Yeah? +Horde isn't the worst thing ever, it's just not really super optimal.
I usually just upgrade to orange anyway.
Not like purgatus really needs perks to get over breakpoints anyways
If you kill enemies after applying soul blaze, can you still proc a warp charge
I hope we end up having crit-oriented stuff on every class instead of psyker being left out
There's some funny shit to be done there and we could even bring some blessings as feats, like making blazing spirit a feat and removing it from the blessing pool like we sort of have with zealot's bleed feat
If you have the blessings you need extracted, then just upgrade first 3. If all of thosr 3 are not what you want, then it's pointless to do final upgrade
what are the perks I should put on this staff? i dont have IV blessings for either of Nexus or Flurry
are they necessary or can I skip to the perks?
I would just swap both perks. Warp Nexus 3 -> 4 is a small increase to avg damage and you don't really need Warp Flurry 4 either. Flak/Maniac are the top choices iirc.
flak unarmored or flak maniac yeah
anyone willing to help me get the malleus monstronum penance for my psyker plz ?
I run flak/unarmored with warp battery and ascendant blaze to take care of shooter hoards
If you still need help in 3 hours I'll help you, at work rn
What do yall change with the 512? Also which one do you like better
huh
I'd keep it as is, maybe change deflector later if you grow out of it.
512 i'd just upgrade both perks
or if you want to not run deflector and run unstable power
and keep sword right as your deflector sword
I def like deflector I the main difference between the 2 is one is 15 peril one is 24
do you guys prefer lower peril
for the illi I think some people like higher peril with unstable power to pull up the extra damage more easily
ahh ok got it
make 512 sword your unstable power sword
thanks
cause unstable power wants less warp resistance
question is unstable power 5% power x5 stacks or is it 5% power total 1% per stack
it's 5x5
ohh ok ive always questions wether buffs like that are total or stacks cause its written by cave men
cause it says "Up to 5% power" scaling with peril
you are almost right it is written by an obese megalodon
fucking @cyan notch didn't even know what mind shards were until today
can't believe he isn't keeping up with darktide news
fucking old man
nobody called em mind shards
Brain knives
Usable, or does the t3 Transfer kill it?
usable but not ideal
what would need to change to make it ideal?
transfer peril
other than that, it's solid?
yeah
good stats
good perks
and one good blessing
and transfer peril isn’t necessarily terrible
it’s just not what most prefer
was under the impression that transfer was the preferred for void
i don’t actually use the void so
i could just be wrong lmao
i think it’s just that transfer is most effective on void compared to other staves
methinks it was nexus that people like?
nexus, surge, or blazing spirit
curious to know what others think as well
transfer peril flurry is best
flurry lets u keep shooting fast and transfer peril lets u shoot non stop
surge is garbage cuz its crit chance is so low u need warp nexus if you want to gamble surge but then u might as well use transfer flurry for more voids per second
VPS
u can do nexus blazing for macro spam but that doesnt really count imo (cheating and lame)
Could I get a recommendation one which one I should put Tier IV slaughterer on?
I'd say left and change critical damage to maniac or something
that said both swords are kinda eh because their finesse dumped
tbh neither.
you really want 80 finesse and 75+ damage
I would keep buying them until you hit one like that
Crit damage to unyielding or maniac (or even unarmored if you are feeling feisty with wildfire)
.
Why is crit damage good?
Crit damage is not good
That's why am saying to change it
Crit chance is, good in the sense it gives you +1 stacks of fire but...
It's worth the blessing slot, not worth the perk slot
That's what I meant
Hadron is ok
I need literally a single blessing, I will be very upsetti if this doesn't work
Oh
If Hadron were okay, she'd give me the blessing I need
I could bother Melk, actually
In the off chance he has what I want
Melk disappoints again
Yes! Warp flurry 4!
the emperor provides
Now to sack Brunt's
Looking for high burn and cloud radius, damage dump stat
Well, when I have the money
Right now I am just going to do one last mission, assassination
For the night, at least
Wow, Ascendant Blaze is powerful
Damn you Hadron! You ruined an amazing purg staff!
Max burn, max cloud, max quell speed
First two are what I care about but +8% to elites and +8% crit?
Seriously?
Hadron is trolling at this point
This is a perfect purg and she ruined it
Not a 380, but high stats where high stats matter
Run and Gun, and TB4
Should I use Shred or Unstable Power on an Illisi with Slaughterer?
unstable power is a bit better on shred; but since you have slaughterer, the perks are more important to be correct
i got four staff on the store today. Which one should i buy.
nvm i bought all of them, how should i go about building these.
There's two ways of building, Fire Trauma and Rending Trauma
Bit of a relavent question then, Should I spend the 3k tokens for the 500 staff or is it realllyy not worth changing over?
Heres how i build mine
Fire Trauma
- Crit
- Infested
-- Warp Nexus
-- Soulblaze
Rending
- Infested
- Unarmoured
-- Rending Shockwave
-- Warp Flurry
You're not gonna kill Crushers anytime soon so better stick to what Trauma is good at, being a CC lord
The perks of 500 staff is kinda meh ngl
But that BURN stat is real good
I say go for it
Fair nuff, I think I mighhtt..Swap out the Range crit 'cause it's only 3% but man...I know those perks aren't really neat
I think if you want to get an upgrade, you probably want to stat-hunt for bases from brunts instead
What I would personally look for is 79-80 cloud radius and 76+ burn as the highest priority. And then go from there.
average darktide experience.
I keep finding purgatus psykers who use their purgatus 99% of the time by hanging back and flaming things that other people are already meleeing 
plis remind me there are stronk purgatus users around 
There are none.
I'll stop doing it once my team stop going down because they want to melee hordes. I play with pubs. You can't change me! Lol
peak purgatus is achieved by charging ahead and flaming things that other people haven't touched yet 
Squishies don't tend to fare too well charging ahead tho
what should i swap on this? i think the blessings are fine.
Groaners to Flak always
Other than that uhhhhh
I'd try to say Focused Channeling has an argument over Warp Nexus for utility but you might want to spend that on level 4 Warp Flurry instead maybe
I jsut know Groaners to Flak for sure
ty
groaners to moaners
Warp nexus is alright, one of the only damage increases on the surge staff I think
I do it so the vet can actually focus on specialists instead, which they should want to
not a fan of purg psykers who do it on groups of 1 - 10 enemies, but there's no problem with that anyways since you can just run ahead and leave the purg psyker to do their own thing
if there's a horde and they're coming from a particular direction that's not quite a chokepoint, you can be reasonably confident in leaving the purg/flamer alone and just running ahead to push the map and whatever
it's the one staff that I'm fine with people using for 90% of the match
It's more a matter of positioning
if you use your purgatus from a corner and fill the next room with flames, that's cool
if you stand all the way back and your flames only reach the corner, that's more annoying that anything
since we would need to get to the corner anyways
what a lack of trust in dodges does to a mf
i can only pray for a better tutorial in the next patch so that people know how dodges against melee work and be comfortable with enemies around even when in a relatively immobile state
word
you shouldn't be afraif of melee, melee enemies are at their most dangerous when you try to escape them
yeah running attacks are fairly punishing
though you can do a funny thing by walking into a poxwalker that's doing a running attack to make him just run in place, and then you can safely dodge away
chord
its been my prefered weapon for psyker, tho its far from the best
hitting a mutie with it and both having the random brain burst trigger + the saw's rip
delectable
or for this
Christ dont even.. i got one who was playing Psyker like your average Zealot the other day.. run off doing the crab walk with FS, puffing the odd bit of fire into stuff and carrying on. The result was predictable enough, man got ass-ratted after about 5min an then left
did they have multiple wound curios?
Just one extra, so it wasnt a full bag of ass
But it was pretty poor play nonetheless
5 wounds: ☑
dodge spamming 3 rooms ahead: ☑
getting netted: ☑
immediate disconnect: ☑
peak darktide 
I hate it so much when people do this, why melee push when you already push him away
because, cool factor
This is making me feel way better about my skill level.
lf help for cliffhanger penace
so uh, wasn't this based on peril before?
that's unfortunate, warp charge would be a huge QoL buff for this feat
at least imo
ogryns having passive 36% toughness dr 😔
if using a purgatus should I just take every soulblaze talent?
U don’t gotta get the wildfire one but ascendant blaze is mad handy
I’ve tripped too many DH’s cuz of wildfire
okay cause I was thinking kinetic flayer is pretty cool looking
I thought Wildfire doesn't proc on DHs? I've heard they have stuff to prevent some effects from procing on them.
Oh then it’s me being a scaredy pants
DH?
Oh, ty
Np
"I'm not wicked, I'm not."
“Yes yes of course I’ll do whatever u say”
kinetic overload (old feat) had an anti-dh feature so I assume that wildfire does as well
I definitely had the fire talents switched up then
I do remember sneezing fire at a DH

yee it doesn't
bots don't trigger DHs either unless they path into it
Me intentionally kiting bots into a DH 
Me watching a gunner headshot the DH due to my decision to wanna slide away from suppressing fire

more popular weapons gonna have their winrate dragged down
🙂
🤔
it's funny cause idk who he is (not ego, I'm just brain damaged)
I actually got a decent amount of stuff done on an Auric mission as Wildfire purg psyker, although one of our two ogryns at one point asked me, with caps lock active, something like "psyker, what are you doing on this difficulty?"
Sometimes the best compliment is them not even noticing ur hard work
When the camo vet suddenly needs to clutch
That’s how fast u laid waste to hordes and specials
Ogryn’s still processing ur contribution meanwhile if u didn’t contribute they’d be neck deep in poxwalkers
da hell
Something along the lines of 'when you do your job right, nobody will know that you've done anything at all'
^
Ye this
thank u JJK broski
Anyway I'mma level up a new psyker for the sake of a different personality
I like the loner but figured I'd make a seer personality one as well
is there such a curio as a +2 wound? and also do I neeeed to take +1 wound curio to survive on higher diffs?
still relatively new to psyker
no and no
2hp 1 toughness if you need it
wounds max 1, stam max 3, toughness max 17, hp max 21
If you're not confident you can't keep yourself from going down, keep a wound curio, but once you get into the groove of things it's better to swap a wound curio for just about anything else
yee, if you must run a wound curio, run jsut one and try to grow out of it
?
Wildfire is too op I got asked. Turned out the other psyker (purg) also runs wildfire. Wildfire haters where you at? 
Oh hey, I was in that lobby :V
(Plasma vet)

Wildfire is generally a good addition to any soul blaze build, though
It's sooo much extra chip damage at no additional cost of attention span
You can't say that here.
Is that so?
but muh breakpoints
Prepare to get lynched by the warp battery mobs. 
real psykers dont take a lvl 25 perk 
real psykers take the hot gun and become a plasma vet 
hot gun? blaze void? 
wildfire only works when the enemy hordes are super packed
otherwise it's not too important to grab
It's so much better than warp battery.
Realistically, when does Warp Battery make a significant difference in killing power of AB/other sources?
Warp powered blender
Wildfire scales really well to Damnation, on HiStG you hit the point where your Wildfire is going from horde fodder to the rest of the room. Will chip shooters, elites, and specials for simply existing. Quite nice for a simple AB/Wildfire combo or if you're running a Blazing Spirit/Purge staff.
warp battery is fun sometimes but if you are running a purgatus the extra 8% of damage isn't too important unless you are using your melee often
wildfire adds more to the purgatus directly
I guess but bb gets hard to pull off sometimes on higher difficulty
especially on monstrosity modifier, that shit scares me
8% hits a BB breakpoint on flamers
but, you take warp unleashed anyways and like, if you are going fire and playing into hi damn, it's very much worth
What is worse than what?
sorry typo
i rather have consistent special kills
consistent for technically 2 enemies
8% isn't that much and and if you wanna play around BB that bad you should just go KB builds
warpfire scales multiplicatively with enemy density so if you are playing around a ton of blaze stacks
it's worth
its for crushers too and i like more consistency
I only use bb for far away sniper or bomber.
kb isnt mutually exclusive with warp battery
whatever works for u
Hello fellows what is the revolver build? Like saw people doing it, what are the blessings perks and talents should I go for ?
I'm a big wildfire advocate. If you use purg or blaze trauma run that it's op. 
Warp battery with soulblaze staves?

nice to have a shooter delete button
I almost always have the most smol shooters killed with my wildfire blaze trauma.
Unless when there's a really really good vet.
way more agency and range with ab
especially when theres not a horde for u to slowly spread wildfire
walk up bam f all dead in 3s
Nah 1 blast from my trauma staff and all ded. 80% damage 80% charge rate 80% blast radius.
sure if theyre standing in a 1m radius circle
They always do. 
warp battery + ab for shooter delete
purg for horde delete
warp battery + bb for special/elite delete
deimos for single target delete
gg ez
Random psyker guy approved my choice. 
If only such mentality was more common an there was less screeching about bad choices
trauma blazing applies to everything it hits even if it does 0 damage
as long as it staggers
trauma blazing is def good and you can get a half charge or so off pretty quick
doesnt need to be min charge spam
Ive been thinking to do my second character as psyker so u all experienced ones tell me is there things I should know before start? Is psyker more like support or DPS?
trauma is just best
its likely going to change here in a few days anyway
the new class system might make a more efficient build with new talents or something
Blaze trauma buff with tier 4 blazing spirit I can feel it. 
psyker is very versatile when you get to some of their more unique weaponry later on in levels
but mainly they are the special killers because bb ignores armor



