#psyker-class
1 messages · Page 652 of 1
But heavy attacks are generally better
cool
I will still use it lol
I wish it was on at least vet as well
I feel like it fits the officer/veteran aesthetic well
The biggest problem with dueling swords is their blessings, tbh.
They could probably stand to have more damage across the board too, especially since they're explicitly single target weapons
Being able to kill one enemy per attack would go a long way in making them better.
Yeah shit the mk6 has a much better light attack
and i mostly light attack
I am a convert
yeah
Yes
Surge is not good except in low pressure situations
In which you don't need surge anyway
Trauma is what I prefer for a cc based staff that can also actually kill things
ya, feeling that. Have illis so purge would be pointless
Nah purge is there for the gunner suppression
Or reaper suppression
Also kills a stack of maulers/ragers easily
Also synergies with AB
The real kicker with surge is maelstrom
"Only scab faction"
literally nothing but groaners and poxwalkers spawn
what the fuck fatshark
Wait that works? They tend to just ignore it and still shoot me when I try that
Only shotgunners ignore suppression entirely
Make you charge up decently enough or spam lmb in a pinch
At max range roll your flames can reach up to 16-17m
That being said you can't suppress an entire map by yourself so make sure you take cover and you can suppress about a 30degree cone in front of you
Also if you roast any reaper head on they should be suppressed and stop shooting, giving your team time to clean up
So trauma best staff atm?
I prefer purge but yea trauma and purge are the most impactful ones
I like purge a lot but it does have limitations
what would you say is BIS on trauma
I would say BiS is purge but I'm biased so 
I don't understand the mechanics of the game but after reading the info tip on talent, question: is it possible (workable for use in match) to make a psyker build by spamming the class ability? See 2 skills that reduce cooldown. wonder if you take that and have 12% cd from curios, can it work?
I'd use purge with Deimos
Yea Deimos is amazing
I can't not use my cleave force sword
No clue but the stagger of the ult is based on your peril, so spamming it won't do much
I would rather have AB and delete an entire entrenched squad of shooters as well than kb, which is only useful once your entire team is dead or you are alone
Or your team forgets they have grenades
The only problem is that Psyker rarely needs their ultimate
its like. . . got some niche utility in being CC tool
and clears peril/stops boom time
yeah you can if you want taking psykinetic's aura and quicken the 12% cd only gives a 3s reduction but sure if you really want to
But you can just. . . micro your peril to not blow up
Isn't quicken 12.5% per stack it eats?
yea
so if eats 6 stacks that's 75% reduction?
So you go from 30 seconds to uh
12?
I dunno, that's off the top of my head
yes that is quicken
7.5 seconds*
Yeah I don't really see the point in that
since building 6 stacks takes about 30 seconds
eh, just wondering
if you're using quicken to spam your ult you aren't realisticall getting 6 stacks
why does building 6 stacks take 30s
I wonder if talent tree will allow for Quicken and Kinetic Barrage
Because that'd actually have some utility

Can't wait to see that tree
17 seconds with 6 brainbursts
and u get 2 per
u only need 3 bb
oh right
Yeah
forgot about that
yes
But you can already BB forever
so I don't get the point of quicken
Feels like a level 25 feat
that should be paired with Kinetic Barrage
for ult spam
I guess, ideally, I'd want Cereberal Lacerations, Wrack and Ruin, whatever the 10% chance to BB is
quicken
and kinetic barrage
like, all in the same build
to actually utilize quicken
You just turn into a BB stick that can never die to peril.
And has funny boss utility
psykinetics aura would help with ult spam
The 10% chance to BB feat doesn't feel good though.
I gave it a solid try on both purgatus and surge
and it just. . . always felt like the worst possible choice every single match.
I guess you would run a surge with it? and just play pure cc
mostly for warp charges upkeep
Yeah, but you can already do that with the aura feat
I don't brainburst frequently so I like flayer for maintaining charges
I run aura instead of communion
so flayer fills that role for me
I guess that makes sense
I never felt good about it.
Like the RNG chance was just too low
yeah not the most reliable
and the obvious pairing with "BB hitting elite procs wildfire"
well, soulflame
or whatever the fuck fatshark calls it
Just doesn't feel great either because you need to roll the random BB, and then roll it on an elite or special
W& R still terrible?
as far as I can tell, yes.
I hope these new skills trees aren't awfull
From the sounds of it you got nothing to worry about
probs gonna be a million bugs
half the nodes probably dont work properly or flat out dont work
oops sorry its 4 month vacation time at fatshark again see u guys next year
yes and yes
the left will do more damage because of unstable power, but ultimately, same swords
Thankey!
Update: I may be going about it the wrong way but everything I'm finding is showing me that the value of crit in general is lower than I thought it would be for the Flamers. It matters when you crit, early crits provide less value than crits later into the scaling due to the exponential scaling. Because of this, I cannot provide a grounded average % damage increase for taking +crit despite it possibly having an effect on TTK by reducing the number of ticks required to kill. However, on stuff that can reach 15 stacks of DoT, I can reasonably say that +crit will reduce the ramp up time by ~0.11 seconds, which is a 2.7% faster ramp up time from +crit & WN compared to just Warp Nexus.
In conclusion, I'd say that your initial setup was correct. The value of +crit is present I'm sure but I wouldn't value it any higher than getting +25% damage to a certain armor type.
MARKED4LATER
u dont reach any meaningful bps for purg perks so pretty much anything is fine
With the flamer the perks reduce TTK due to the fast tick rate. Technically they're BPs but with fast firing stuff it swaps from BPs to TTK reductions.
Thank you so much
Unyielding flak is what I run on mine
Unyielding for big things, flak for scabs trash that get wild fired
Yeah same, this is my current one.
I think flak takes wildfire to 2 pass throughs
Without it they need a 3rd for a tiny sliver of HP but idk I could be too tired to remember
Just watched cocaine bear. Fucking false advertising from the trailer
I'm vibing with flak crit chance purg.
Unyielding on purge is
Kinda niche
But it’s an option
The big thing I’m pretty sure is flak
Everything else is kinda just specialization. Maniac mostly for ragers, unyielding mostly for bosses, crit chance for everything else
I like unyielding on zealot flamer cos it's so strong against monster. The purg is kinda doo doo against monsters so crit chance does it better for me.
Bring bolt staff (specials sniping) from vt2 here.
Voidstrike damage is so bad.
That was my favourite staff from vt2. 
Haven’t tested in a match yet but a 7 second ult seems like it’s gonna be fun, possibly good synergy with the regen talent that is based on quelling parel?
Thoughts?
Its acceptable
whats not is that it doesn't ignore arms
so the whole weapon may as well say "-50% damage at all times"
If even one pixel of the ball touches an arm, whoops, -50% damage roll
Infuriating.
What blessings should I have on surge staff when I have warp unleashed
I've been messingb around with kinetic deflection and +stamina on my curios, I can block a crusher's overhead and only gain 20% peril but the damage still goes through the block
is this intended ? i remember watching a video where the psyker was blocking overheads without taking damage
crusher/mauler overheads have the block bypass tag, so they'll eat all of your stamina and will go through your block
no matter how much stamina or peril you have, they will always ignore your block
it's funny because I have enough efficiency to block them without running out of peril, but it still bypasses the block 
yeah it's quite unusual
follow up question: can I block sniper rounds with deflector + kinetic deflection ?
also unfortunately not
grimlackt's reddit post doesn't remark on it having a block bypass tag but I suppose it has essentially the same effect
well i just tested you get the worst of both worlds
you get chunked AND you loss all your stamina
Things that the "blocks ranged attacks" description really does not convey well.
I was pleased to confirm the other day that Ghost's "Immunity to Ranged Attacks" description does not however have the same caveat.
I assumed it probably did work - as far as I know, Ghost effectively engages the dodge state - but I'd never actually previously confirmed it.
So my favoured Ghost/Between the Eyes blessing combo for my psyker's MG12 can actually do a fairly good impression of a veteran's Unwavering Focus, albeit with a rather higher skill ceiling.
does anyone know why sometimes surge staff fails to push back poxbursters ?
Probably because they're still in stagger immunity from a hit they took first.
I get that the mechanic is intended to avoid things being permanently stunlocked, but it is annoying how that actually manifests at times.
Especially when they said in that patch they'll make bursters pushable more consistently or what not.
If I see burster I'm running the other way cos teammate gonna blow it up in my face. 
I pref unyielding / maniacs^^
cause mutant, berserkers and some of annoying ones are maniac type^^
omg i want power cycler on my force sword x)
mutants take no damage from purgatus though, thats where you whip out the deimos
carapace take no dmg but mutants take a decent amount of dmg from direct and dot hits.
sorry, i mean to say it in terms of time to kill
yes it does damage but mutants have 4000 hp
you should never be burning a mutant unless theres nothing else around
ok ur right, 330 dps with my staff, 1300 dps wth my sword lol
but its safer i guess
and works against flamers too
and trapper
sure if theres a horde around, but can focus some of your purgatus on specials
Ok, i will try flak % for my next games
but DoT flamer deals sooo much vs flak, i ve some doubt about it
i just take crit% for general dps increase
Is 5% crit rly worth it ? Especially with purgatus ?
yes, cause crit applies 2 stacks instead of 1 soulblaze
decided to roll up a new purgatus to do testing
i got the best one to test perks with 
isnt it better to go maniac? to shred the ragers
yea, at 25% flak, you can kill shotgunners with AB 6charges
as long as you keep your peril high and have warp unleashed feat
i'll probably roll with flak and crit chance
Crit chance/maniac/unyielding your choice.
I like crit chance flak pairing the most.
Watch Ascendant blaze and shotgunner and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
25% flak barely lets you get that
hey guys i just bought this staff from melk and dont know if I should put warp flurry or focused channelling instead of terrifying barrage
personal preference, meta would be flurry but if you feel like you need it go focused
and maniacs intead of unarmored?
Keep unarmored so you can actually kill dreg shooters 🤷♂️
ok
i'd honestly go with flurry, i feel like focused channeling is usueful only on purge to me
but again, you do you
I kinda enjoy this outfit.
Pimp fit
the knife fits the pimp theme as well
Get the wooden leg with it 
I love it
amazing drip sibling
Grubby
this feels so much better. but i dont get it, the light seems like a cleave move, but it doesnt have any cleave lights. i didnt even try this combo for that reason
I'm not too sure on the actual stats tbf probably ask Arcotash or Pygex when they are around
both the h1 and the l2 are nearly horizontal
and because h2 is this weird diagonal overhead thing it doesn't function as well for horde clearing as the h1, so by doing h1 -> l2 -> repeat, you cycle back to horde clearing alot faster
tho as arcotash said honestly illisi is broke enough you can basically do anything
light spam, heavy spam, etc. they are all good
found the arcotash msg
neat
so even when things are crazy dense h1l2 keeps up with h1h2
and the less dense, the better l2 is
so its got worse cleave for sure
it just makes up for that
lol
hows this for a fire stick?
Take off crit hit damage to flak or unyielding, and warp flurry 3->4. Or you can change both perks to be flak unyielding
Warp flurry upgrade wouldn't be that big of a deal
Probably get flak/unyielding or flak/critchance
crit CHANCE bad
I'll say unyielding is kind of inconsequential
Critchance is an extra stack of nexus
perks are fucked
Revolver with around 77% damage and penetration, 80% reload speed, perks + 25 flak + 25 maniac, blessings whatever you get, mine has speed loader 3 and point blank 4. Pretty much all of the blessings will do but speed loader is super nice to have, the important thing is to have high base reload, damage and penetration and those +25 flak & maniac.
For feats I run 111112, you want to be at 6 stacks at all times. Because of revolver you lack any abilities to deal with a surprised ranged squad so that AB is a must since it kills them all.
For melee I have Deimos with +25 maniac +8 special, Slaughterer 4 and Deflector 4. One shots mutants and specials up close, Deflector allows for aggressive deployment of AB to get the most out of it.
Other option is to run Illisi for better horde clear but I just like the ability to one shot those mutants with a quick H2 since that way the whole build is made to dispatch all run enders very quickly.
Nuh uh
crit chance is pog
also i'd take maniac for specials over unyielding anyways kekw
The game plan is to keep your revolver always loaded and ready to go, BB if you have time or you know you cannot hit easily with revolver, also BB elite Ogryns since revolver does very little to them.
Always try to save your AB for when you need to delete everything on your screen (team in trouble) or if you need to delete all the shooters in front of you. In the latter case, start using BB immediately to top up back to 6 stacks.
You are a back liner and your purpose is to be constantly on the look out for anything that can be tagged and dispatch them as fast as you can. It's a fun build.
Not on Psykers at least. The max you can reach currently as a psyker is like 75% crit change (surgical 5 and last bullet of roulette and +5% from weapon perk).
Having only one bullet to maby kill is far inferior to having 5 bullets surely kill for each as long as you land the head shot.
I get the reasoning for AB, but i would still rather take KB any day of the week when running revvy
It doesnt cost you your warp charges an is too good at threat removal at long distance
What does sprint efficiency do? Reduces the amount of stam it consumes?
I'm leveling as a psyker and just got to 25, can someone give me just a basic talent build to run atm as I'm still learning all this warp charge n peril stuff
What perks should I change on this thing?
Flak/maniac is the standard, but maniac damage is already weak on this
Should I just go all in on anti-shooter with unarmoured/flak?
Crit chance?
You don't need Crit Chance on the fast firing recons, you crit so often already, especially with Headhunter.
Honestly you can probably leave it as is. If you want you can up +Maniac to +25%, alternatively you can swap Unarmored to +Flak. Really up to you, I'd personally swap to +Flak.
feel like i need dark baggy pants and my junkyard psyker is complete
I made the mistake of not noticing I changed one of the blessings the other day so now its got 2 locks rip
I don't use vid on psyker but on vet I have unarmoured flak.
What'd you end up swapping?
Up to you. On my Vet I instantly lock in +Maniac since the maniac multiplier is pretty low. If you are just using it for shooters then it's good.
tbh the VId does more long range damage than the VIId so maybe its not a bad pick to focus on countering ranged
Yeah since the maniac damage is so low that's why I didn't spec into it. It's like 25% of 1 damage is 1.25.
Either way, I'm waiting on the update to hopefully make gun psyker a real thing and not just an awkward damage multiplier that makes shredders even more OP
Depends on the situation. Because of it being a high firerate weapon, perks aren't used for 1 shot BPs. That 25% Maniac perk is about a 20% faster TTK. It helps since you are gonna be burning a lot of ammo against maniacs regardless, best to reduce the amount spent.
+X% dmg on weapon is still applied when i don't hold it ?
No, the perks on a weapon only apply while the weapon is held.
omg, are u sure about it ?
Yeah.
so why some stats are "+x% ranged dmg vs X" and some juste "+x% vs X" ?
The ones that say "+% ranged damage (enemy)" are for general groups of enemies, such as elites or specialists. The ones that say "+% damage (example enemies)" is for armor types. It's just an inconsistency, they are not global damage buffs.
ok thanks, so maniacs dmg on my sword and flak on my purgatus seems better
hi
heard that overly tryhard psyker build ignores staffs and uses weapons
is dat true?
I wouldn't say that people who use guns instead of staves are tryharding, it's just that there are people who tryhard that use the Shredder Autopistol with Pinning Fire because it's quite meta right now. Using a gun is fine on Psyker, can build for it just fine.
imo depends on my team, cause autopistol is rly strong but u need ammo
purgatus for waves managment or autogun/dagger for high dmg with another psyker in my team^^
I would not recommend running a knife on Psyker because the Deimos exists.
any reliable sources other thna "trust me bro"
and why are some traits " unobtainable" ? u can only random it on the weapon when you buy it or what
deimos doesn't seem to increase ur mobility as much as dagger^^
Just ask people here. It's quite class dependent. I'm happy to provide my own input, I've been absorbing information here for a while now.
You have unlimited dodges on the Deimos and you said "high damage" with the knife. If you want high damage knife isn't the best option for Psyker.
tbh i just used it for back stab and mobility, autopistol deals the most
I was playing with a guy who played this build, and now i play it, it's rly funny^^
so BB is actually fixed damage
and apart form crushers it deals full dmg
and 0.75 multiplier on the super armored bois
@indigo portal say i want a trauma staff build
what would u you recommend
curios, melee and talents
and staff itself
Last time I saw a Knife/Autopistol Psyker they had to rely on the Autopistol for horde clear.
true, its why i said i need lots of ammo^^'
there ya go
second perk on trauma can be anything
Crit Chance, Maniac, unarmored
doesn't really matter
it cleans house
^ This person has solid build advice. That one in particular turns rooms blue, free chip damage on everything. Scales well with difficulty.
I think the only weird choices I've made is Ascendant Blaze and Wildfire
But I like seeing blue
and it makes whole rooms blue
So 
6 warp charges and kinetic barrage is usually what I run
I think Games Lantern has a page for it, but last I checked it had stuff that was pretty meh at best.
OH
the site

Yeah, there really isn't one
Darktide calculator for damage breakpoints against enemies. Developed by ManShanko.
This is the closest we have
gamelantern
You'll have to do the background work yourself
for like Psyker buffs
25% from max peril, 4% per warp charge
This is for public builds, take them with a grain of salt though. https://darktide.gameslantern.com/builds
stuff like that
This is unmitigated garbage as far as I'm concerned. Not that I'm mad at you specifically.
There's just nothing of value there.
@gusty furnace k so that build is max hp, full resistance vs gunners and mostly focuses on the big horde damage?
and what melee are you using it?
@gusty furnace that site is to just qucksave builds for myself instead of saving discord pictures
two shots both ragers and mutants
With 6 warp charges, max peril you can one-shot mutants with heavy 2
woooooooooooooooo deflector perk hol' up
But I don't run 6 warp charges
oh k
wdym the top build is a Zealot with Knife/Revolver. Total meta stuff here 
I see some good guys here, can i link here my stuff and have ur holy advices on it ? 
God I'm gonna go kurt kobang myself now Exhil
You've made me suicide detonate into a horde
how does this make you feel
always
as long as it doesn't include catachan combat knife
I may need to block you if it does

This is what I run for purga staff
@gusty furnace the talents you linked are they all round the best choices or some of them are trauma build specifc?
Trauma specific
but mostly just "good all rounders"
this is my generalist build
I really like Kinetic Barrage
since I don't run guns
so I can just press F and BB a horde of ranged enemies slightly faster
and its just boss DPS
what is the reason behnd wildfire and not 6 stack?
Wildfire spreads to enemies from those who died
so you get to distribute burn stacks through a whole horde
from killing the front part of it
but isnt the point of trauma is to explode it in 1 go?
Limited range
And it has knockback
So the burn stacks can kill enemies that are trying to get up off the ground
🤮
is that just stacking the dmg passives for rofl range loller?
Ok, I was playing always warp unleashed before, but with inner tranquility I can spam so much more^^ But yeah, less dmg output..
Is wild fire rly worth it ? 4 stacks is rly poor no ? Warp battery isn"t better for dmg and F ability ?

I see 
The hardest part of psyker isn't really min-maxxing your build up to the nuts. Its staying alive long enough from the terrible teammates you get to make an impact during missions.
Which is why I run full HP on all my builds
So play with inner tranquility, less peril, more blue 
Also
players can see blue enemies
they shoot blue enemies
squishy psyker stay safer
wdym
It's literally just a Shredder Autopistol with Pinning Fire/Blaze Away with +Flak/+Maniac. It's good on all human classes. It's boringly OP rn.
dont u like it when matchmaking does the 3 syker + vet special teams? 
OH YEAH
wait shouldnt i save up all the materials for the talent patch?
its right around the corner
I just had a match with a veteran who was using a mkII recon lasgun gun into hordes

N E X T W E E K
There's a bug
not rly cause u need to be close to deal more dmg and ur not zealot or vet
80% of all resources spent at hadron are refunded on loading screens
I've spent a little over 30,000 plasteel on psyker
and still have 12k

With PF and BA up you have pretty remarkable range. Psyker can play aggressive too.
F is great
Build peril
Rush into bad situation
F
Everything is knocked over
Kill with SAP
SAP=Shredder Autopistol
I know its still good at long range, but not as effective as close range
Its basically the same gameplay style as veteran but without volley fire
and same gameplay style as zealot but without their charge F
assume the interaction is that the peril knockback puts them into max stagger state and they instantly take full damage from pistol?
No
and with -100hp or toughness lel
its so they can't shoot you

staggered enemies can't attack you. Tricks the Inquisition Wished You Knew
any ~% peril where its safe to charge 1 more with staffs?
it says bb is safe at 97
It's not as effective as the close ranged damage but that doesn't immediately invalidate how OP it is. The point at which it's actually a problem is about long range, which isn't a problem ingame since everything is close-medium quarters for the most part.
it also depends on your specific staffs warp resistance
New Staff Surge Blessing/Warp Nexus
and if you're running the warp resistance feat
like the warp resistance feat lets you BB 5 times in a row
6?
Before you hit 100% Peril
which is pretty funny with Kinetic Barrage
wait
are the dots form the force stuff
deals damage based on current weapon active
like in vermintide?
550 bros
Its not supposed to
But some things are bugged with that interaction yes
Soulblaze damage ticks take the damage modifiers (perks and blessings) from the currently active weapon and buffs, not from the buffs at the time of application.
^ says hidden mechanics stuff
it was lilke that in vt too with sienna staffs burn
Like Flame stacks from the Kantrael Shotgun are buffed by slaughterer on power sword/headtaker on heavy sword for veteran/zealot respectively
Fatshark has slowly been patching out these interactions though
so don't plan your gameplay mechanics around this current bug
As it will, eventually, be removed
as i said tis like that in vt2 so thats more than 6 years and counting
Bleed Stacks from Veteran Nade were hilarious
@viral solstice probably has that video around still
But fatshark fixed it
also fatshark and speed of patching 
But he killed something like 1,000,000 HP
with a couple veteran grenades
and pinning fire on bolter
btw which staffs would u say are the best currently
trauma or lightning?
or htey are both good jjust different role with lightning being hte cc machine
the higher dmg i seen recently was with trauma
Trauma>Purgatus>Lightning>Voidstrike
in that order for best to worst
But yeah
soul blaze stacks are buffed by pinning fire
for example
but purgatus can be rly amazing specially vs boss and close range map
if you're using the shredder autopistol
i just dont understand whtas the point of these
"u get warp resistance if u have high warp"
like whats the point at getting it when its already high and u need to vent
or being able to squeeze 1 more is that impactful?
inner tranq scales off of warp charges, not peril
warp charges not peril^^
oooooooh
and yeah it's considered to be inferior to warp unleashed for the most part
yup
y
Gives +24% peril resistance at 4 stacks.
Gives +36% peril resistance at 6 stacks with Warp Battery.
With 5 and 6 stacks, Warp Battery and Inner tranquility, BB can be safely cast 4 times and started with LMB at 98% and below, up from 97% and below.
and these stack with staff perks?
do note that kinetic shield's description is bugged to say warp charges when it should be peril
.............
good ol' fatshark classic
when the description flat out lies or wrong
mr. <database_error>
It's good for a Warp Flurry Trauma iirc. Allows you to actually get the benefits of having full stacks of WF up.
the lvl20 talents are so underwhelming
Warp Flurry anything really
its just a straight DPS buff
The exception is Transfer Peril Voidstrike
because you already never have any warp peril anyway because its -5% per headshot, and hordes on damnation have like 200 groaners and you can hit 55 of them 
@gusty furnace does kinetic frayer works with something like dueling sword light spam?
cd 15 seconds nvm
fk it
sounded too good to be true
It's pretty good. I wouldn't say it's peak but I like running it with a Purge staff since it'll pop any elites in a horde if it procs while I'm burning enemies.
Also can be free damage against elites, have had moments where I panic with a staff and primary attack a rager and they get popped.
Doesn't cost peril and keeps up Warp Charges as well.
This is why I wish we got more than 5 loadouts per character
Just for funsiez I wanna run the Cerebral Lacerations/Kinetic Flayer build on Purg
but changing my feats around all the time sucks ass
@gusty furnace mista
the pinned critcal weapon shit
what does it mean that axes 0-15
depends on what version of axe do u use?
We’re almost 2 weeks from the update. I hope we can get some morsels of information on it. I want a staff that replaces the melee swing with a laspistol
Tactical axes have the crit bonus stat that scales their crit chance
maybe
no idea if it's additive on top of an existing crit chance or that the crit chance from the crit bonus stat is the crit chance itself
@indigo portal ?
Oh, that's weapon critical hit chance modifier
Ogryn Weapons all have -2% Crit Chance
Ogryn has +5% crit chance base
so Ogryn weapons have a total 3% crit chance
as an example
Psyker, Zealot, and Ogryn all have base 5% crit chance
Veteran has 10%
weapons have a hidden crit chance modifier
Here ya go
mk 1 2 3 4 5 ?
Well
there's Tactical Axes
and Combat Axes
3 tactical axes
3 combat axes
Two different weapon families
Rashad, Antax, Achlys for Combat Axe
I dunno the names of the tactical axes
MkIV, MkVII and something else?
Isn't it because of the Critical Bonus Modifier
Because of the Critical Bonus stat. This is a 80% tac axe, it gets a +12% crit chance. It's dependent on that stat. I think that post you saw is slightly incorrect, the real range is 5% to 17% because it's base crit chance is 5%. On Vet it's base is 10%, so it can go to 22%.
ty
I'm basing this off of a mod though that shows base stats, I cannot confirm if it's 100% correct because of this. At the very least the Taxe's base crit is 0% to 12%.
Yo whats the difference between the tiers of tac axe?
Wdym by tiers? Do you mean the variants? The MkII, MkIV, and the MkVII?
Attack movesets
mostly
There's like nitty gritty details on what stats they actually have that can change
I can't recall if the tac axes have different stats though
the main important detail is that the mk 2's horizontal attacks have a target damage cap, as they're heavies
whereas a mark 4's horizontal attacks don't, and one of the 7's does
not much
so vs a horde with a mk 2, you only ever damage 3 targets
whereas a mk 4 always damages as many targets as it can hit
they're changing how brutal momentum works in the coming update, so this probably won't be relevant because the taxe has terrible cleave
taxe has single target swings instead of cleave attacks
the heavies are cleavey
supposed to be single target acording to this 😄
all of the taxes have an attack combo that is horizontal or diagonal
and one that is vertical
what changes is what attack type that combo is
so a 4 has horizontal/diagonal lights, strikedown heavies, 7 has a mix of strikedowns and horizontal/diagonals for lights and heavies, 2 has horizontal/diagonal heavies and strikedown lights
this is only relevant because brutal momentum gives you infinite cleave to makeup for its otherwise terrible cleave values
yeah idk why they fucked that up
2s heavies are very clearly not strike down pattern
the attack descriptors are one of the biggest examples of fatsharking making shit up/lying
they basically do not mean anything, you have to look at the darktide calculator to see what the difference between swings are
Hitting many targets with tiny axe is too hard anyway
Yeah, but we're not sure how its gonna work
that just means you aren't turning your mouse enough on each swing
there's one of two options:
A) Killing a target with a weakspot hit ignores that enemy
B) Killing a target with a weakspot hit gives infinite cleave to that whole swing
And get carp tunnel? No thanks
If its A, brutal momentum is a dead blessing
combat axe you can hit 360 degrees around you and sit inside the middle of a horde killing them all =D
if its B, literally nothing changes
That's the big axe tho
tac axe can still hit a nice large chunk if you move crosshairs fast enough =)
high sensitivity helps
This is why I have the glowy burn staff for
id rather stick with illisi tbh
Illisi is cool and all but dueling sword makes me go woosh
unlimited dodges, nuff said
And the other three idiots can shoot things (haha)
and deimos increases dodge speed and distance, it's strong
You can no longer horde clear through enemy Ogryns, and Elites are going to be harder to cleave through. The horde clear will most likely remain the same.
but yes sprint speed of dueling sword is nice
and the dodge distance for mk V
but force swords don't run out of dodges =)
pysker 🤝 vet

psyker + vet = 💥
I like the stabby dueling sword
I don't know how to use the special though
It doesn't really do much
it's just bad
needs to do a lot more damage...or be able to stab 5x faster
it should probably be able to stav through weaknesses in the crusher's armor too
stab
It's not bad it attacks pretty fast
it's not about dealing damage
It just doesn't chain or anything
You already are stylish when you use it
Because the psyker holds his hand behind his back
Like a professional
I mean, yeah, fair enough I guess.
But its not hard to get one kill a swing with decimator or headtaker, especially on zealot with +20% raw damage on top
pain
I kinda wanna try one with +crit
but alas
Fatshark and Hadron have different ideas of fun than I do
(ノಠ益ಠ)ノ彡┻━┻
Hadron's idea of fun is trying to be all the reasons on my list of 13
Makes me wonder if the +weakspot damage BM will provide will be meaningful at all.
Maybe if it gives like +25-50% it'll still just be absurd. Leaning towards it being like 10-20% though.
optimistically a meaningful one
killing poxwalkers in one headshot would be nice
i certainly would like +weakspot damage if it actually gave a good bonus
rashad can do that with a good enough finesse stat
im going to hope, since they have real human playtesters (fatshark employees don't count), the numbers they give for stuff like powderburn's damage vs suppressed enemies, or brutal momentum's weakspot, will be useful
err
i think antax misses it out by just a little bit
80 first target
Remember how weakspot damage is calculated folks
its the difference between body and weakpost damage
yes, but we don't know how high the value will be or whether they'll change it
My point is that it'd need to be like +100%
that much remains to be seen
A 50% weakspot damage bonus is high enough to have a large impact on a weapon as a blessing.
That's what headtaker is for
or decimator
both let you one-shot poxies already
and bruisers
yeah but
and scab shooters, dreg/scab stalkers
its usualy devs dont read what the playtesters have written about what they find, so it doesnt get touched
idk, we heard about a player from a while ago wanting to make Adhesive Charge stick to Ogryns for balance reasons, they became a playtester, and now we are gonna get that exact change. I'm also positive that with specifically the skill trees they paid close attention to feedback, not only are they easy to fix with how they set it up but also they're trying to appeal to an already upset/tired community. I'm fairly sure that the devs are gonna consider feedback intensively for this update.
so how does this blessing work?
so long as the peepee poopoo man is stopped we are safe
The peepee poopoo man will have terrifying affects on the balance of the game. We must stop him from providing feedback.
The who 
Wait adhesive is gonna stick to Ogryn's?
Cause that's dope
I would also very much like to know this lol
hmm
throw it away, not 1% Warp Resistance.
you can tell I only quickplay 
infinite cleave after weakspot kill
test in the shooting range
man every time i try to play this game as of late the desync and server lag is so bad i just quit
its really starting to piss me off
got your finger on the detonator with that thing. what is it, 35% peril gen?
Should be around three specials to get to hundred with that low yeah
I've noticed worse desync as well as of late, is everyone? This a Fatshark problem?
Same here so definitely
flak, maniac. unarmored unyielding being good too
okay, thanks a bunch!
Depends on the staff/blessings as well. For raw damage Ferret's ones are good, on stuff like a Trauma with Blazing Spirit having a +crit helps a little.
+Crit on the Surge Staff is good as well because of how potent crits are on that staff.
Never +Crit Damage though, just +Crit Chance.
Depends on force staff and blessings you are after
to make brutal momentum a strong contender vs the likes of headtaker and decimator you would need something crazy, like +100 weakspot damage
don't forget weakspot damage only buffs teh portion of damage added by weakspot hits, not the whole hit
the baseline strength that they're balancing around is still unknown, and they could potentially change how the calculation works
Ppl bitching about being bored of the same 4 meta perks.... Meanwhile i wish i was bored but i cant even find them
you'd need about 200% to reach +50% damage to be competitive with headtaker, and we also don't know how headtaker/decimator will be changed or if they're going to be changed
i'm pretty expectant that they'll fuck something up, but it's no certainty
its absolutely a certainty
do you know if Psykinetic's Aura also works when somebody else kills an elite ?
this is psykinetic's aura description
it's certain that they will fuck something up, but whether one of those somethings is the new brumo is still in the air
only on your kills
your elite kills give CDR to your own ult and everyone else that is in coherency
oh, then it's really bad, the vet's graande aura doesn't work like that
but the kills from teammates will do nothing unless they're another psyker running aura
eh, it's fine for what it is
even if it only affected yourself, I'd still take it
I wanted to use it in maelstrom mission for inifinite ult but it won't work XD
it's a self-balancing situation where:
- If I'm getting a lot of elite/special kills, my ult will refresh and I can get more kills
- If I'm not getting a lot of elite/special kills, that means that somebody else is doing a good job; in which case I won't need to do anything
i don't like any of the lvl25 options, so I just pick kinetic flayer for warp charges (thus I don't need communion); and I don't like cerebral lacerations except for premade monstrosity maelstroms
Trying to find an optimal talent setup to run a recon psyker
Obviously pairing with a deimos for maniac damage
oh im playing the same build atm
the number of people that try to camp this place in ascension riser is too danm high
listen to the voices ! that door is a trap
The Door itself, or that area in general?
I like 111122 feats-wise.
Purgatus as ranged, anything with anti-armour capabilities goes for melee (and even then it’s not a requirement)
What do the little locks mean
the lock means you can't reroll it
because you already rerolled the other perk/blessing
the area in general, almost everyone wants to go into the little side area and then take 10 minutes camped by bombers
Oh you can't spend both of your tweaks on perks?
Has to be one blessing and one perk
u can if u want
2 in total. either 2 blessings, 2 perks, or 1 and 1
You can, but that gun had had a perk and a blessing changed
Yeah, nobody likes the locks
Its their way of stretching engagement metrics by having you fight rng
took em 6 months of thinking about it only to make it incrementally better but still astronomically bad for the player
This combo seems to be pretty decent
Its obviously no shredder
But it holds its own just fine on damnation
Kinetic Flayer compensates for low maniac damage
I'm literally crying at this pls delete
And it deals with all shooter and elites effortlessly
Deimos to deal with mutants, fast ult to deal with crushers
Its the jack of all trades psyker
The only real caveat is ammo
Don't run this without a vet for their passive
i like illisi for fast anti horde
Almost like the gun is pretty bad for its ammo
what do u do in mixed hordes
Cry

You accept that you're a swiss army knife and let the bull butcher ogryn or power sword vet deal with them
More like two super specific tools
Illisi/shredder is obviously miles better
But that's because the shredder is laughably broken
Point at a mutant and kill it in .5 seconds
(dont forget illisi too)
Ammo is the only downside to it
The output on it is actually great outside of maniac
Why use it at all then
Because I'm tired of running the same shit every game
Fair enough
Deimos + Purgatus and Illisi + Shredder
Great hard carry combos
But zzz after a hundred games
no problem with just withholding the usage of a gun
Just use the other cool staves
it's what I do with bolter vet since i'm not a fan of reloading it constantly
Making me cry
don't worry melee is also super busted
Why play Vet without gun
cuz psword is good
Really just comes down to using the gun only when you need it, don't be that guy that dumps it into a horde of poxwalkers
Slow af
the dodges are fine
it's vet that's the problem
since the cooldown between consecutive dodges on vet is longer than on zealot/psyker
The dodges are literally like -20% distance
yeah but you can also spotdodge 90% of stuff in the game
And the combo does work
as long as you're using the efficient dodges, you can be pretty safe
I crashed midway through the boss
And came back to finish it off and recover the group
Was early in the mission
dodge distance is a meme, which is why no one cares about the duellies or knife particularly much
and it is also sometimes overrated
Duelling sword + purgatus is pretty decent
Because purge is silly
safe but so what
AT WHAT COST
enemies arent dying and specials dont care about your block
I just use it to slide around and spit fire at people
mobility and defense will probably be better in a world without the insane DPS of certain weapons
Illisi is fine idk wym
It’s the livelihood of some weapons, like the dsapper shovel or chainaxe
the best defense 😢
I think block efficiency is underrated for that matter. Its easy to ignore when we're mindlessly spamming brutal momentum rashads into a horde, but especially on vet if you get pressured with a power sword, having enough block to not get guard broken will potentially save your life
I've had several solo clutches owed solely to block efficiency
tbh I just run around at 0 stamina all the time
you get stamina back on getting hit anyways
so my plan is just to have enough toughness/hp to tank and then recover from there
psword's special having ridiculous stagger certainly helps
I do stack block efficiency primarily for chaos spawns though
Also blocking a DH with just a duelling sword is funny
since i don't have an ogryn, I was running a duelling sword psyker when helping somebody with their monstronum penance
too bad the opportunity never came up
the leaderboard doesnt count bosses killed
~~soooo i know that max stamina increaes the efficiency of peril block, but does it also work for regular block ~~ tested, doesn't work
best perks for trauma staff ? maniac + flak ?
or flak + carapace for special modifier scab only enemies ?
I don’t think there’s a clear winner combination, but Flak, Maniac, Unyielding and Infested, and probably Unarmoured can all be relatively good
It all really depends on what type of enemy you want to kill more effectively or with less effort
I like Infested and Flak, because I can kill poxwalker hordes with little effort, especially with partial charges, and Flak to dab on shooters with secondary or primary fire even
i'd scratch Unyielding and Infested off of that list unless you were running a trauma with 57% damage or less
- With Unyielding, Brain Burst deals more DPS to the bonbon than Trauma since they increased the amount of damage that it takes to its weakspot (and thus BB deals more damage), so there's no longer that niche for Trauma
- With Infested, a >58% damage roll means that you need 3 warp charges to one-shot poxwalkers with a full charge. A >71% damage roll means that you need 2 warp charges to one-shot poxwalkers.
… with full charges. Are you really committing to full charges only?
why wouldn't I for a horde
charging scales the damage and AoE, so there's cubic scaling with charging
and there's 0.6 seconds of downtime with each cast, so there is a subtle cost incurred on faster but less-charged casts
unless you were quell-cancelling and not running warp flurry, in which case the downtime is reduced to 0.3 seconds
I’m not. I see value in Infested, since I have to use less time to charge these shots and if need be, just follow-up with another one.
and if you're spamming the trauma on a horde, the outer radius will almost certainly finish them off anyways
yeah idc about low mobility
infinte dodges so who cares
guess ill cope with the unstable power 3
Fire staff
We die to a horde
Its okay guys the poxwalkers were under control
oh wait, shooters
purgatus is a noob trap
Wrong chat 
This is what is commonly referred to as bad positioning
Purgatus is great against shooters
LMAO
purgatus is great against everything but crushers
or enemies that are too far away (ofc)
Why are you lying
this guy doesn't purg
In what way?
its a purg issue
Or, you're dogshit with the staff
^

It is quite simply a playstyle issue
and its genuinely so fucking nice
its like purgatus but you can deal with every threat
shame i have to use wildfire on it to compensate for the hit based soulblaze
but AB solves that issue
instant 4 stacks + 3 from getting a crit
Blazing Trauma is satisfying in a special way
Gore + anything that doesn't die turns the screen blue
Is nice
Nope
whenever i get a good game with blazing trauma i have 1k+ lesser enemies killed
yet with purg only hit 700-900
the concept is baffling
What talents do you run with purg? @feral inlet
Highly recommend you give Wildfire on Purgatus a chance
True, but what if you could melt them faster
because usually a horde encounter is just
its really funny how copeatus users are just like the staff. Only useful in a very narrow perspective
have 6 warp charges, horde spawns , use psykinetic's wrath, shoot my purg for a bit
everythings gone
Why are you still malding about a staff you're just bad with
and i have 6 charges again
also i think there was some breakpoint with WU and 6 warp charges for illisi but i dont remember it
What if I told you im allowed to not like something im good at
Which is how i know how big of an issues its shortcomings are
think about that
it evidently goes beyond personal preference given how much you like to smear the staff
claims to be good with purg
says it's bad against shooters
Aight
go get some more hours before judging weapons yeah?
go back to being a vet bolter arco
no
Motherfucker forgets shooters are allowed to exist outside you fire range
you clearly do not wear sneakers
brainburst or close the gap by using your infinite dodge forcesword
or just go melee them
Positioning issue
if as a psyker you can kite a chaos spawn and 20 different gunner enemies shooting you with just dodge sliding
you can close the tiny gap between you and a couple shooters
Objective: be within 17 meters to make shooters effectively harmless
Lucceia: impossible they're too far away
Cope harder
I'm not coping lol
sounds more of a vet issue than a skill issue
well
its both
but
that alleviates your end
I could record a clip of me surrounding myself with shooters, suppressing all of them, and this mf would still be like "erm wouldn't work in HiSTG ur cherrypicking" or some shit
Surge good
surge good, blaze void best
I'm not too big of a surge fan though
what some players will do to avoid ever meleeing
when you run surge
Just feels a lil clunky to use for me
you're actually running illisi
surge is just a complimentary tool to help your teammates
surge and void have a minor delay for quelling when swapping to them which adds to the clunkiness
Surge just needs ideal conditions and ideal positioning. No problem
surge + nexus + blazing
no cool crit effects for you by default
i wish there was only blaze void players in the game, wipes wouldn't exist no more and everybody would be happy
Copeatus
Void is best staff because it makes my brain happy
this is the surge i run every blue moon
COPEATUS USERS DONT OPEN. VERY SCARY!!!
shame for the warp flurry
i should take this voidstrike to maelstorms
im sure it'll be appreciated
Blocked Message
Still replying
Copeatus users upgrading to Seethatus
Maldatus next?
Please record how slow this charge rate is
I need to view this... thing
Finally a spicy one
i think charge rate goes from 1s to 2s
1.9 to 1.6s
im better off brainbursting
seriously ? a whole 100 points only make 0.3s difference ?
yup
voidstrike moment
unless they buff it
I'm not sure whether to be disappointed or not
you talking about fireant here?
and voidstrike has 0.9 seconds of downtime after each cast, trauma has 0.6 seconds, and surge has 1 seconds of downtime
so those staffs are all kinds of fucked
probably team issue rather than the staff
sometimes ur team just sucks
shouldnt be dying to horde much tbh
This whole game is a struggle to close whatever is the current team issue

I need mods to see loadout again so I can plan my stuff
why not use wildfire you shred hords like they are not even there




