#psyker-class

1 messages · Page 652 of 1

karmic reef
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Btw is dueling sword any good, cause its incredibly fun to use

gusty furnace
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But heavy attacks are generally better

shadow quail
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cool

karmic reef
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I wish it was on at least vet as well

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I feel like it fits the officer/veteran aesthetic well

gusty furnace
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The biggest problem with dueling swords is their blessings, tbh.

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They could probably stand to have more damage across the board too, especially since they're explicitly single target weapons

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Being able to kill one enemy per attack would go a long way in making them better.

shadow quail
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Yeah shit the mk6 has a much better light attack

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and i mostly light attack

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I am a convert

knotty willow
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damn

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can say i am not a fan of surge staff

potent echo
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Yes

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Surge is not good except in low pressure situations

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In which you don't need surge anyway

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Trauma is what I prefer for a cc based staff that can also actually kill things

knotty willow
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ya, feeling that. Have illis so purge would be pointless

potent echo
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Nah purge is there for the gunner suppression

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Or reaper suppression

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Also kills a stack of maulers/ragers easily

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Also synergies with AB

gusty furnace
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The real kicker with surge is maelstrom

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"Only scab faction"

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literally nothing but groaners and poxwalkers spawn

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what the fuck fatshark

karmic reef
potent echo
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Only shotgunners ignore suppression entirely

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Make you charge up decently enough or spam lmb in a pinch

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At max range roll your flames can reach up to 16-17m

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That being said you can't suppress an entire map by yourself so make sure you take cover and you can suppress about a 30degree cone in front of you

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Also if you roast any reaper head on they should be suppressed and stop shooting, giving your team time to clean up

shadow quail
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So trauma best staff atm?

potent echo
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I prefer purge but yea trauma and purge are the most impactful ones

shadow quail
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I like purge a lot but it does have limitations

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what would you say is BIS on trauma

potent echo
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I would say BiS is purge but I'm biased so KEKW_ogryn

knotty willow
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I don't understand the mechanics of the game but after reading the info tip on talent, question: is it possible (workable for use in match) to make a psyker build by spamming the class ability? See 2 skills that reduce cooldown. wonder if you take that and have 12% cd from curios, can it work?

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I'd use purge with Deimos

potent echo
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Yea Deimos is amazing

shadow quail
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I can't not use my cleave force sword

potent echo
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I would rather have AB and delete an entire entrenched squad of shooters as well than kb, which is only useful once your entire team is dead or you are alone

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Or your team forgets they have grenades

gusty furnace
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its like. . . got some niche utility in being CC tool

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and clears peril/stops boom time

cyan notch
gusty furnace
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But you can just. . . micro your peril to not blow up

gusty furnace
cyan notch
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yea

gusty furnace
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so if eats 6 stacks that's 75% reduction?

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So you go from 30 seconds to uh

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12?

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I dunno, that's off the top of my head

cyan notch
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yes that is quicken

gusty furnace
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7.5 seconds*

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Yeah I don't really see the point in that

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since building 6 stacks takes about 30 seconds

knotty willow
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eh, just wondering

shadow quail
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if you're using quicken to spam your ult you aren't realisticall getting 6 stacks

cyan notch
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why does building 6 stacks take 30s

gusty furnace
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I wonder if talent tree will allow for Quicken and Kinetic Barrage

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Because that'd actually have some utility

shadow quail
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Can't wait to see that tree

spice veldt
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17 seconds with 6 brainbursts

gusty furnace
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That 2.75 per BB

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accounting for 100>97 peril?

cyan notch
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and u get 2 per

spice veldt
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3 seconds

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that's true

cyan notch
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u only need 3 bb

spice veldt
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oh right

gusty furnace
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Yeah

spice veldt
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forgot about that

gusty furnace
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So you can basically just. . .

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BB forever?

cyan notch
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yes

gusty furnace
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But you can already BB forever

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so I don't get the point of quicken

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Feels like a level 25 feat

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that should be paired with Kinetic Barrage

cyan notch
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for ult spam

gusty furnace
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I guess, ideally, I'd want Cereberal Lacerations, Wrack and Ruin, whatever the 10% chance to BB is

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quicken

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and kinetic barrage

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like, all in the same build

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to actually utilize quicken

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You just turn into a BB stick that can never die to peril.

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And has funny boss utility

shadow quail
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psykinetics aura would help with ult spam

gusty furnace
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The 10% chance to BB feat doesn't feel good though.

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I gave it a solid try on both purgatus and surge

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and it just. . . always felt like the worst possible choice every single match.

shadow quail
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I guess you would run a surge with it? and just play pure cc

spice veldt
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mostly for warp charges upkeep

gusty furnace
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Yeah, but you can already do that with the aura feat

spice veldt
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I don't brainburst frequently so I like flayer for maintaining charges

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I run aura instead of communion

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so flayer fills that role for me

gusty furnace
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I guess that makes sense

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I never felt good about it.

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Like the RNG chance was just too low

spice veldt
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yeah not the most reliable

gusty furnace
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and the obvious pairing with "BB hitting elite procs wildfire"

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well, soulflame

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or whatever the fuck fatshark calls it

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Just doesn't feel great either because you need to roll the random BB, and then roll it on an elite or special

shadow quail
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W& R still terrible?

gusty furnace
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as far as I can tell, yes.

shadow quail
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I hope these new skills trees aren't awfull

regal jasper
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From the sounds of it you got nothing to worry about

cyan notch
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probs gonna be a million bugs

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half the nodes probably dont work properly or flat out dont work

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oops sorry its 4 month vacation time at fatshark again see u guys next year

north pike
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These two are pretty much equal, yeah?

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And the first should get flak and maniac ?

gusty furnace
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the left will do more damage because of unstable power, but ultimately, same swords

north pike
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Thankey!

indigo portal
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Update: I may be going about it the wrong way but everything I'm finding is showing me that the value of crit in general is lower than I thought it would be for the Flamers. It matters when you crit, early crits provide less value than crits later into the scaling due to the exponential scaling. Because of this, I cannot provide a grounded average % damage increase for taking +crit despite it possibly having an effect on TTK by reducing the number of ticks required to kill. However, on stuff that can reach 15 stacks of DoT, I can reasonably say that +crit will reduce the ramp up time by ~0.11 seconds, which is a 2.7% faster ramp up time from +crit & WN compared to just Warp Nexus.

In conclusion, I'd say that your initial setup was correct. The value of +crit is present I'm sure but I wouldn't value it any higher than getting +25% damage to a certain armor type.
MARKED4LATER

cyan notch
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u dont reach any meaningful bps for purg perks so pretty much anything is fine

indigo portal
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With the flamer the perks reduce TTK due to the fast tick rate. Technically they're BPs but with fast firing stuff it swaps from BPs to TTK reductions.

upper galleon
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Unyielding flak is what I run on mine

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Unyielding for big things, flak for scabs trash that get wild fired

indigo portal
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Yeah same, this is my current one.

upper galleon
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I think flak takes wildfire to 2 pass throughs

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Without it they need a 3rd for a tiny sliver of HP but idk I could be too tired to remember

knotty willow
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Just watched cocaine bear. Fucking false advertising from the trailer

plucky flax
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I'm vibing with flak crit chance purg.

olive ember
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Unyielding on purge is

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Kinda niche

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But it’s an option

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The big thing I’m pretty sure is flak

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Everything else is kinda just specialization. Maniac mostly for ragers, unyielding mostly for bosses, crit chance for everything else

plucky flax
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I like unyielding on zealot flamer cos it's so strong against monster. The purg is kinda doo doo against monsters so crit chance does it better for me.

olive ember
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Just give me the staff equivalent of a bolter

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And I’ll be happy

plucky flax
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Bring bolt staff (specials sniping) from vt2 here.

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Voidstrike damage is so bad.

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That was my favourite staff from vt2. SadgeCry

harsh salmon
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Haven’t tested in a match yet but a 7 second ult seems like it’s gonna be fun, possibly good synergy with the regen talent that is based on quelling parel?

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Thoughts?

gusty furnace
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whats not is that it doesn't ignore arms

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so the whole weapon may as well say "-50% damage at all times"

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If even one pixel of the ball touches an arm, whoops, -50% damage roll

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Infuriating.

primal plume
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What blessings should I have on surge staff when I have warp unleashed

languid tusk
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I've been messingb around with kinetic deflection and +stamina on my curios, I can block a crusher's overhead and only gain 20% peril but the damage still goes through the block

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is this intended ? i remember watching a video where the psyker was blocking overheads without taking damage

spice veldt
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crusher/mauler overheads have the block bypass tag, so they'll eat all of your stamina and will go through your block

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no matter how much stamina or peril you have, they will always ignore your block

languid tusk
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it's funny because I have enough efficiency to block them without running out of peril, but it still bypasses the block KEKW_ogryn

spice veldt
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yeah it's quite unusual

languid tusk
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follow up question: can I block sniper rounds with deflector + kinetic deflection ?

potent echo
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no (probably)

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i'll test it rn hold up

spice veldt
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also unfortunately not

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grimlackt's reddit post doesn't remark on it having a block bypass tag but I suppose it has essentially the same effect

potent echo
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well i just tested you get the worst of both worlds

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you get chunked AND you loss all your stamina

spice veldt
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dabbed on

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on the plus side you don't take any knockback

languid tusk
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BLOCK. THE. WORLD.

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terms and conditions may apply

hidden crystal
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I was pleased to confirm the other day that Ghost's "Immunity to Ranged Attacks" description does not however have the same caveat.

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I assumed it probably did work - as far as I know, Ghost effectively engages the dodge state - but I'd never actually previously confirmed it.

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So my favoured Ghost/Between the Eyes blessing combo for my psyker's MG12 can actually do a fairly good impression of a veteran's Unwavering Focus, albeit with a rather higher skill ceiling.

languid tusk
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does anyone know why sometimes surge staff fails to push back poxbursters ?

hidden crystal
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Probably because they're still in stagger immunity from a hit they took first.

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I get that the mechanic is intended to avoid things being permanently stunlocked, but it is annoying how that actually manifests at times.

plucky flax
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Especially when they said in that patch they'll make bursters pushable more consistently or what not.

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If I see burster I'm running the other way cos teammate gonna blow it up in my face. staregryn

fluid crescent
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cause mutant, berserkers and some of annoying ones are maniac type^^

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omg i want power cycler on my force sword x)

potent echo
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mutants take no damage from purgatus though, thats where you whip out the deimos

fluid crescent
potent echo
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sorry, i mean to say it in terms of time to kill

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yes it does damage but mutants have 4000 hp

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you should never be burning a mutant unless theres nothing else around

fluid crescent
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ok ur right, 330 dps with my staff, 1300 dps wth my sword lol

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but its safer i guess

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and works against flamers too

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and trapper

potent echo
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sure if theres a horde around, but can focus some of your purgatus on specials

fluid crescent
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Ok, i will try flak % for my next games

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but DoT flamer deals sooo much vs flak, i ve some doubt about it

potent echo
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i just take crit% for general dps increase

fluid crescent
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Is 5% crit rly worth it ? Especially with purgatus ?

potent echo
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probably not, im thinking of changing to flak

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because shotgunners are poo

viscid matrix
potent echo
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decided to roll up a new purgatus to do testing

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i got the best one to test perks with pogryn

plucky flax
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Dats op

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Unarmoured die so quick already though I feel it's a pretty wasted perk.

viscid matrix
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isnt it better to go maniac? to shred the ragers

potent echo
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yea, at 25% flak, you can kill shotgunners with AB 6charges

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as long as you keep your peril high and have warp unleashed feat

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i'll probably roll with flak and crit chance

plucky flax
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Crit chance/maniac/unyielding your choice.

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I like crit chance flak pairing the most.

potent echo
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25% flak barely lets you get that

vagrant hollow
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hey guys i just bought this staff from melk and dont know if I should put warp flurry or focused channelling instead of terrifying barrage

golden frigate
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personal preference, meta would be flurry but if you feel like you need it go focused

vagrant hollow
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and maniacs intead of unarmored?

potent echo
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Keep unarmored so you can actually kill dreg shooters 🤷‍♂️

vagrant hollow
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ok

golden frigate
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i'd honestly go with flurry, i feel like focused channeling is usueful only on purge to me

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but again, you do you

magic hull
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I kinda enjoy this outfit.

tawdry drum
golden frigate
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the knife fits the pimp theme as well

mossy surge
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Get the wooden leg with it kingjuice

copper raft
nova dirge
naive sedge
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Grubby

fierce crest
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this feels so much better. but i dont get it, the light seems like a cleave move, but it doesnt have any cleave lights. i didnt even try this combo for that reason

olive ember
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I'm not too sure on the actual stats tbf probably ask Arcotash or Pygex when they are around

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both the h1 and the l2 are nearly horizontal

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and because h2 is this weird diagonal overhead thing it doesn't function as well for horde clearing as the h1, so by doing h1 -> l2 -> repeat, you cycle back to horde clearing alot faster

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tho as arcotash said honestly illisi is broke enough you can basically do anything

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light spam, heavy spam, etc. they are all good

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found the arcotash msg

fierce crest
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neat

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so even when things are crazy dense h1l2 keeps up with h1h2

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and the less dense, the better l2 is

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so its got worse cleave for sure

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it just makes up for that

magic hull
fierce crest
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face, meet box

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Egg my beloved

primal plume
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hows this for a fire stick?

upper galleon
potent echo
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Warp flurry upgrade wouldn't be that big of a deal

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Probably get flak/unyielding or flak/critchance

upper galleon
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crit CHANCE bad

potent echo
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I'll say unyielding is kind of inconsequential

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Critchance is an extra stack of nexus

olive ember
olive ember
upper galleon
near wyvern
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Revolver with around 77% damage and penetration, 80% reload speed, perks + 25 flak + 25 maniac, blessings whatever you get, mine has speed loader 3 and point blank 4. Pretty much all of the blessings will do but speed loader is super nice to have, the important thing is to have high base reload, damage and penetration and those +25 flak & maniac.

For feats I run 111112, you want to be at 6 stacks at all times. Because of revolver you lack any abilities to deal with a surprised ranged squad so that AB is a must since it kills them all.

For melee I have Deimos with +25 maniac +8 special, Slaughterer 4 and Deflector 4. One shots mutants and specials up close, Deflector allows for aggressive deployment of AB to get the most out of it.

Other option is to run Illisi for better horde clear but I just like the ability to one shot those mutants with a quick H2 since that way the whole build is made to dispatch all run enders very quickly.

olive ember
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Nuh uh

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crit chance is pog

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also i'd take maniac for specials over unyielding anyways kekw

near wyvern
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The game plan is to keep your revolver always loaded and ready to go, BB if you have time or you know you cannot hit easily with revolver, also BB elite Ogryns since revolver does very little to them.

Always try to save your AB for when you need to delete everything on your screen (team in trouble) or if you need to delete all the shooters in front of you. In the latter case, start using BB immediately to top up back to 6 stacks.

You are a back liner and your purpose is to be constantly on the look out for anything that can be tagged and dispatch them as fast as you can. It's a fun build.

near wyvern
# olive ember crit chance is pog

Not on Psykers at least. The max you can reach currently as a psyker is like 75% crit change (surgical 5 and last bullet of roulette and +5% from weapon perk).

Having only one bullet to maby kill is far inferior to having 5 bullets surely kill for each as long as you land the head shot.

fluid knot
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I get the reasoning for AB, but i would still rather take KB any day of the week when running revvy

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It doesnt cost you your warp charges an is too good at threat removal at long distance

idle aurora
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What does sprint efficiency do? Reduces the amount of stam it consumes?

reef island
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I'm leveling as a psyker and just got to 25, can someone give me just a basic talent build to run atm as I'm still learning all this warp charge n peril stuff

fallow falcon
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What perks should I change on this thing?

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Flak/maniac is the standard, but maniac damage is already weak on this

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Should I just go all in on anti-shooter with unarmoured/flak?

willow escarp
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Crit chance?

indigo portal
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You don't need Crit Chance on the fast firing recons, you crit so often already, especially with Headhunter.

indigo portal
white sigil
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feel like i need dark baggy pants and my junkyard psyker is complete

fallow falcon
plucky flax
fallow falcon
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Unarmoured/Flak

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Can change the flak back to maniac

indigo portal
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Up to you. On my Vet I instantly lock in +Maniac since the maniac multiplier is pretty low. If you are just using it for shooters then it's good.

fallow falcon
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tbh the VId does more long range damage than the VIId so maybe its not a bad pick to focus on countering ranged

plucky flax
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Yeah since the maniac damage is so low that's why I didn't spec into it. It's like 25% of 1 damage is 1.25.

fallow falcon
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Either way, I'm waiting on the update to hopefully make gun psyker a real thing and not just an awkward damage multiplier that makes shredders even more OP

indigo portal
fluid crescent
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+X% dmg on weapon is still applied when i don't hold it ?

indigo portal
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No, the perks on a weapon only apply while the weapon is held.

fluid crescent
indigo portal
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Yeah.

fluid crescent
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so why some stats are "+x% ranged dmg vs X" and some juste "+x% vs X" ?

indigo portal
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The ones that say "+% ranged damage (enemy)" are for general groups of enemies, such as elites or specialists. The ones that say "+% damage (example enemies)" is for armor types. It's just an inconsistency, they are not global damage buffs.

fluid crescent
dull osprey
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hi

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heard that overly tryhard psyker build ignores staffs and uses weapons

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is dat true?

indigo portal
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I wouldn't say that people who use guns instead of staves are tryharding, it's just that there are people who tryhard that use the Shredder Autopistol with Pinning Fire because it's quite meta right now. Using a gun is fine on Psyker, can build for it just fine.

fluid crescent
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imo depends on my team, cause autopistol is rly strong but u need ammo
purgatus for waves managment or autogun/dagger for high dmg with another psyker in my team^^

dull osprey
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and how do i know meta builds

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checking the pinned stuff atm but

indigo portal
dull osprey
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any reliable sources other thna "trust me bro"

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and why are some traits " unobtainable" ? u can only random it on the weapon when you buy it or what

fluid crescent
indigo portal
indigo portal
fluid crescent
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I was playing with a guy who played this build, and now i play it, it's rly funny^^

dull osprey
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so BB is actually fixed damage

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and apart form crushers it deals full dmg

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and 0.75 multiplier on the super armored bois

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@indigo portal say i want a trauma staff build

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what would u you recommend

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curios, melee and talents

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and staff itself

indigo portal
gusty furnace
fluid crescent
gusty furnace
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there ya go

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second perk on trauma can be anything

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Crit Chance, Maniac, unarmored

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doesn't really matter

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it cleans house

indigo portal
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^ This person has solid build advice. That one in particular turns rooms blue, free chip damage on everything. Scales well with difficulty.

gusty furnace
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I think the only weird choices I've made is Ascendant Blaze and Wildfire

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But I like seeing blue

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and it makes whole rooms blue

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So thumbsup_ogryn

gusty furnace
dull osprey
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uhm

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what is hte ranaldsgift eqvivalent in DT?

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the site where you can comb builds

gusty furnace
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There isn't one

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Ranald's Gift was removed between VT2 and DT

indigo portal
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I think Games Lantern has a page for it, but last I checked it had stuff that was pretty meh at best.

gusty furnace
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OH

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the site

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Yeah, there really isn't one

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This is the closest we have

dull osprey
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gamelantern

gusty furnace
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You'll have to do the background work yourself

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for like Psyker buffs

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25% from max peril, 4% per warp charge

indigo portal
gusty furnace
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stuff like that

dull osprey
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found it

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yeah gameslantern t

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ty

gusty furnace
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There's just nothing of value there.

dull osprey
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@gusty furnace k so that build is max hp, full resistance vs gunners and mostly focuses on the big horde damage?

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and what melee are you using it?

gusty furnace
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Deimos

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Its for muties and ragers

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Light1>Heavy2

dull osprey
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@gusty furnace that site is to just qucksave builds for myself instead of saving discord pictures

gusty furnace
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two shots both ragers and mutants

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With 6 warp charges, max peril you can one-shot mutants with heavy 2

dull osprey
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woooooooooooooooo deflector perk hol' up

gusty furnace
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But I don't run 6 warp charges

dull osprey
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u can blockc ranged fire?????????

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nice

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what is maniacs

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berserkers?

gusty furnace
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Ragers, Mutants, Flamers, Trappers.

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Its an armor type

dull osprey
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oh k

indigo portal
fluid crescent
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I see some good guys here, can i link here my stuff and have ur holy advices on it ? loregryn

gusty furnace
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God I'm gonna go kurt kobang myself now Exhil

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You've made me suicide detonate into a horde

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how does this make you feel

gusty furnace
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as long as it doesn't include catachan combat knife

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I may need to block you if it does

fluid crescent
gusty furnace
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This is what I run for purga staff

dull osprey
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@gusty furnace the talents you linked are they all round the best choices or some of them are trauma build specifc?

gusty furnace
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Trauma specific

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but mostly just "good all rounders"

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this is my generalist build

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I really like Kinetic Barrage

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since I don't run guns

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so I can just press F and BB a horde of ranged enemies slightly faster

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and its just boss DPS

dull osprey
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what is the reason behnd wildfire and not 6 stack?

gusty furnace
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Wildfire spreads to enemies from those who died

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so you get to distribute burn stacks through a whole horde

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from killing the front part of it

dull osprey
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but isnt the point of trauma is to explode it in 1 go?

gusty furnace
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Limited range

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And it has knockback

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So the burn stacks can kill enemies that are trying to get up off the ground

dull osprey
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and uhm can u link that meta pistol build

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im super interessted in that

gusty furnace
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🤮

dull osprey
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is that just stacking the dmg passives for rofl range loller?

fluid crescent
# gusty furnace This is what I run for purga staff

Ok, I was playing always warp unleashed before, but with inner tranquility I can spam so much more^^ But yeah, less dmg output..
Is wild fire rly worth it ? 4 stacks is rly poor no ? Warp battery isn"t better for dmg and F ability ?

gusty furnace
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I just like watching rooms turn blue

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Is it good? Yeah

dull osprey
gusty furnace
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Is it perfect? No.

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So, room go blue brrrrrrr

fluid crescent
gusty furnace
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The hardest part of psyker isn't really min-maxxing your build up to the nuts. Its staying alive long enough from the terrible teammates you get to make an impact during missions.

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Which is why I run full HP on all my builds

fluid crescent
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So play with inner tranquility, less peril, more blue KEKW_ogryn

gusty furnace
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Also

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players can see blue enemies

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they shoot blue enemies

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squishy psyker stay safer

dull osprey
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wdym

indigo portal
dull osprey
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dont u like it when matchmaking does the 3 syker + vet special teams? KEKW_ogryn

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OH YEAH

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wait shouldnt i save up all the materials for the talent patch?

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its right around the corner

gusty furnace
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I just had a match with a veteran who was using a mkII recon lasgun gun into hordes

dull osprey
#

N E X T W E E K

gusty furnace
#

There's a bug

fluid crescent
gusty furnace
#

80% of all resources spent at hadron are refunded on loading screens

#

I've spent a little over 30,000 plasteel on psyker

#

and still have 12k

indigo portal
gusty furnace
#

F is great

#

Build peril

Rush into bad situation

F

Everything is knocked over

Kill with SAP

#

SAP=Shredder Autopistol

fluid crescent
gusty furnace
#

Its basically the same gameplay style as veteran but without volley fire

#

and same gameplay style as zealot but without their charge F

dull osprey
#

assume the interaction is that the peril knockback puts them into max stagger state and they instantly take full damage from pistol?

gusty furnace
#

No

fluid crescent
#

and with -100hp or toughness lel

gusty furnace
#

its so they can't shoot you

#

staggered enemies can't attack you. Tricks the Inquisition Wished You Knew

dull osprey
#

any ~% peril where its safe to charge 1 more with staffs?

gusty furnace
#

82?

#

something like that

dull osprey
#

it says bb is safe at 97

gusty furnace
#

I try not to full charge at 82% or above peril

#

unless I have F up

indigo portal
gusty furnace
#

it also depends on your specific staffs warp resistance

marble locust
#

New Staff Surge Blessing/Warp Nexus

gusty furnace
#

and if you're running the warp resistance feat

#

like the warp resistance feat lets you BB 5 times in a row

#

6?

#

Before you hit 100% Peril

#

which is pretty funny with Kinetic Barrage

dull osprey
#

wait

#

are the dots form the force stuff

#

deals damage based on current weapon active

#

like in vermintide?

gusty furnace
gusty furnace
#

But some things are bugged with that interaction yes

dull osprey
#

Soulblaze damage ticks take the damage modifiers (perks and blessings) from the currently active weapon and buffs, not from the buffs at the time of application.

#

^ says hidden mechanics stuff

#

it was lilke that in vt too with sienna staffs burn

gusty furnace
#

Like Flame stacks from the Kantrael Shotgun are buffed by slaughterer on power sword/headtaker on heavy sword for veteran/zealot respectively

#

Fatshark has slowly been patching out these interactions though

#

so don't plan your gameplay mechanics around this current bug

#

As it will, eventually, be removed

dull osprey
#

as i said tis like that in vt2 so thats more than 6 years and counting

gusty furnace
#

Bleed Stacks from Veteran Nade were hilarious

#

@viral solstice probably has that video around still

#

But fatshark fixed it

dull osprey
#

also fatshark and speed of patching KEKW_ogryn

gusty furnace
#

But he killed something like 1,000,000 HP

#

with a couple veteran grenades

#

and pinning fire on bolter

dull osprey
#

btw which staffs would u say are the best currently

#

trauma or lightning?

#

or htey are both good jjust different role with lightning being hte cc machine

fluid crescent
#

the higher dmg i seen recently was with trauma

gusty furnace
#

Trauma>Purgatus>Lightning>Voidstrike

#

in that order for best to worst

#

But yeah

#

soul blaze stacks are buffed by pinning fire

#

for example

fluid crescent
#

but purgatus can be rly amazing specially vs boss and close range map

gusty furnace
#

if you're using the shredder autopistol

dull osprey
#

i just dont understand whtas the point of these

#

"u get warp resistance if u have high warp"

#

like whats the point at getting it when its already high and u need to vent

#

or being able to squeeze 1 more is that impactful?

spice veldt
#

inner tranq scales off of warp charges, not peril

fluid crescent
#

warp charges not peril^^

dull osprey
#

oooooooh

spice veldt
#

and yeah it's considered to be inferior to warp unleashed for the most part

dull osprey
#

and with the 6 talent its increased

#

?

spice veldt
#

yup

fluid crescent
#

y

dull osprey
#

Gives +24% peril resistance at 4 stacks.
Gives +36% peril resistance at 6 stacks with Warp Battery.
With 5 and 6 stacks, Warp Battery and Inner tranquility, BB can be safely cast 4 times and started with LMB at 98% and below, up from 97% and below.

#

and these stack with staff perks?

spice veldt
#

do note that kinetic shield's description is bugged to say warp charges when it should be peril

dull osprey
#

.............

#

good ol' fatshark classic

#

when the description flat out lies or wrong

#

mr. <database_error>

indigo portal
dull osprey
#

the lvl20 talents are so underwhelming

gusty furnace
#

its just a straight DPS buff

#

The exception is Transfer Peril Voidstrike

#

because you already never have any warp peril anyway because its -5% per headshot, and hordes on damnation have like 200 groaners and you can hit 55 of them KEKW_ogryn

dull osprey
#

@gusty furnace does kinetic frayer works with something like dueling sword light spam?

#

cd 15 seconds nvm

#

fk it

#

sounded too good to be true

indigo portal
#

It's pretty good. I wouldn't say it's peak but I like running it with a Purge staff since it'll pop any elites in a horde if it procs while I'm burning enemies.

#

Also can be free damage against elites, have had moments where I panic with a staff and primary attack a rager and they get popped.

#

Doesn't cost peril and keeps up Warp Charges as well.

gusty furnace
#

This is why I wish we got more than 5 loadouts per character

#

Just for funsiez I wanna run the Cerebral Lacerations/Kinetic Flayer build on Purg

#

but changing my feats around all the time sucks ass

dull osprey
#

@gusty furnace mista

#

the pinned critcal weapon shit

#

what does it mean that axes 0-15

#

depends on what version of axe do u use?

gilded viper
#

We’re almost 2 weeks from the update. I hope we can get some morsels of information on it. I want a staff that replaces the melee swing with a laspistol

spice veldt
#

Tactical axes have the crit bonus stat that scales their crit chance

dull osprey
#

so not increased crit %

#

but a different perk of crit bonus?

spice veldt
#

maybe

#

no idea if it's additive on top of an existing crit chance or that the crit chance from the crit bonus stat is the crit chance itself

dull osprey
#

@indigo portal ?

gusty furnace
#

Ogryn Weapons all have -2% Crit Chance

#

Ogryn has +5% crit chance base

#

so Ogryn weapons have a total 3% crit chance

#

as an example

#

Psyker, Zealot, and Ogryn all have base 5% crit chance

#

Veteran has 10%

#

weapons have a hidden crit chance modifier

#

Here ya go

dull osprey
#

yes but

#

why axes 0-15

gusty furnace
#

Different per axe

#

I have no idea tbh

dull osprey
#

mk 1 2 3 4 5 ?

gusty furnace
#

Well

#

there's Tactical Axes

#

and Combat Axes

#

3 tactical axes

3 combat axes

Two different weapon families

#

Rashad, Antax, Achlys for Combat Axe

#

I dunno the names of the tactical axes

#

MkIV, MkVII and something else?

hoary badge
#

Isn't it because of the Critical Bonus Modifier

indigo portal
# dull osprey why axes 0-15

Because of the Critical Bonus stat. This is a 80% tac axe, it gets a +12% crit chance. It's dependent on that stat. I think that post you saw is slightly incorrect, the real range is 5% to 17% because it's base crit chance is 5%. On Vet it's base is 10%, so it can go to 22%.

dull osprey
#

ty

indigo portal
#

I'm basing this off of a mod though that shows base stats, I cannot confirm if it's 100% correct because of this. At the very least the Taxe's base crit is 0% to 12%.

marsh wharf
#

Yo whats the difference between the tiers of tac axe?

indigo portal
gusty furnace
#

mostly

#

There's like nitty gritty details on what stats they actually have that can change

#

I can't recall if the tac axes have different stats though

lunar hollow
#

the main important detail is that the mk 2's horizontal attacks have a target damage cap, as they're heavies

#

whereas a mark 4's horizontal attacks don't, and one of the 7's does

lunar hollow
#

so vs a horde with a mk 2, you only ever damage 3 targets

#

whereas a mk 4 always damages as many targets as it can hit

#

they're changing how brutal momentum works in the coming update, so this probably won't be relevant because the taxe has terrible cleave

viscid matrix
#

taxe has single target swings instead of cleave attacks

willow escarp
#

the heavies are cleavey

viscid matrix
#

supposed to be single target acording to this 😄

lunar hollow
#

all of the taxes have an attack combo that is horizontal or diagonal

#

and one that is vertical

#

what changes is what attack type that combo is

#

so a 4 has horizontal/diagonal lights, strikedown heavies, 7 has a mix of strikedowns and horizontal/diagonals for lights and heavies, 2 has horizontal/diagonal heavies and strikedown lights

#

this is only relevant because brutal momentum gives you infinite cleave to makeup for its otherwise terrible cleave values

willow escarp
#

2s heavies are very clearly not strike down pattern

lunar hollow
#

the attack descriptors are one of the biggest examples of fatsharking making shit up/lying

#

they basically do not mean anything, you have to look at the darktide calculator to see what the difference between swings are

still hearth
#

Hitting many targets with tiny axe is too hard anyway

gusty furnace
ionic frost
gusty furnace
#

there's one of two options:

A) Killing a target with a weakspot hit ignores that enemy

B) Killing a target with a weakspot hit gives infinite cleave to that whole swing

still hearth
gusty furnace
#

If its A, brutal momentum is a dead blessing

ionic frost
#

combat axe you can hit 360 degrees around you and sit inside the middle of a horde killing them all =D

gusty furnace
#

if its B, literally nothing changes

ionic frost
#

tac axe can still hit a nice large chunk if you move crosshairs fast enough =)

#

high sensitivity helps

still hearth
#

I'd rather not throw up while gaming

ionic frost
#

or just hit your small chunk of enemies =D

#

i'll take all the leftovers

still hearth
#

This is why I have the glowy burn staff for

viscid matrix
#

id rather stick with illisi tbh

ionic frost
#

^

#

deimos is my fav with purg staff, illisi with the other staves

still hearth
#

Illisi is cool and all but dueling sword makes me go woosh

ionic frost
#

unlimited dodges, nuff said

still hearth
#

And the other three idiots can shoot things (haha)

ionic frost
#

and deimos increases dodge speed and distance, it's strong

indigo portal
ionic frost
#

but yes sprint speed of dueling sword is nice

#

and the dodge distance for mk V

#

but force swords don't run out of dodges =)

paper harbor
#

pysker 🤝 vet

steel egret
paper harbor
#

psyker + vet = 💥

flat shadow
#

I don't know how to use the special though

#

It doesn't really do much

ionic frost
#

it's just bad

#

needs to do a lot more damage...or be able to stab 5x faster

#

it should probably be able to stav through weaknesses in the crusher's armor too

#

stab

flat shadow
#

It's not bad it attacks pretty fast

thorn cedar
#

it's not about dealing damage

flat shadow
#

It just doesn't chain or anything

thorn cedar
#

it's about style

#

pizzaz

#

flair

flat shadow
#

You already are stylish when you use it

#

Because the psyker holds his hand behind his back

#

Like a professional

gusty furnace
#

But its not hard to get one kill a swing with decimator or headtaker, especially on zealot with +20% raw damage on top

#

I kinda wanna try one with +crit

#

but alas

#

Fatshark and Hadron have different ideas of fun than I do

blazing echo
#

(ノಠ益ಠ)ノ彡┻━┻

untold spade
#

Hadron's idea of fun is trying to be all the reasons on my list of 13

indigo portal
#

Maybe if it gives like +25-50% it'll still just be absurd. Leaning towards it being like 10-20% though.

spice veldt
#

optimistically a meaningful one

fierce crest
#

killing poxwalkers in one headshot would be nice

spice veldt
#

i certainly would like +weakspot damage if it actually gave a good bonus

#

rashad can do that with a good enough finesse stat

fierce crest
#

tho i dunno if 80 damage 80 weakspot already does that

#

but i dont have one

lunar hollow
#

im going to hope, since they have real human playtesters (fatshark employees don't count), the numbers they give for stuff like powderburn's damage vs suppressed enemies, or brutal momentum's weakspot, will be useful

fierce crest
#

err

spice veldt
#

i think antax misses it out by just a little bit

fierce crest
#

80 first target

gusty furnace
#

Remember how weakspot damage is calculated folks

#

its the difference between body and weakpost damage

spice veldt
gusty furnace
#

My point is that it'd need to be like +100%

spice veldt
#

that much remains to be seen

gusty furnace
#

under the current system

#

which fatshark has stuck to for almost a decade

indigo portal
#

A 50% weakspot damage bonus is high enough to have a large impact on a weapon as a blessing.

gusty furnace
#

Maybe they do change it

#

But x to doubt

fierce crest
#

yeah but its pretty close already

#

so it doesnt need much

gusty furnace
#

That's what headtaker is for

#

or decimator

#

both let you one-shot poxies already

#

and bruisers

fierce crest
#

yeah but

gusty furnace
#

and scab shooters, dreg/scab stalkers

fierce crest
#

i dont want it to be ramping

#

i want it now

cyan notch
#

human playtesters aint gonna do shit

viscid matrix
indigo portal
# viscid matrix its usualy devs dont read what the playtesters have written about what they find...

idk, we heard about a player from a while ago wanting to make Adhesive Charge stick to Ogryns for balance reasons, they became a playtester, and now we are gonna get that exact change. I'm also positive that with specifically the skill trees they paid close attention to feedback, not only are they easy to fix with how they set it up but also they're trying to appeal to an already upset/tired community. I'm fairly sure that the devs are gonna consider feedback intensively for this update.

white sigil
#

so how does this blessing work?

viral solstice
indigo portal
potent echo
#

The who staregryn

rocky cedar
#

Cause that's dope

rocky cedar
gusty furnace
indigo portal
gusty furnace
#

you can tell I only quickplay KEKW_ogryn

fierce crest
#

test in the shooting range

steel flame
#

man every time i try to play this game as of late the desync and server lag is so bad i just quit

#

its really starting to piss me off

queen trout
near wyvern
#

Should be around three specials to get to hundred with that low yeah

broken quail
near wyvern
#

Same here so definitely

warm sequoia
#

Hello, fellow psykers

#

Can someone tell me which perks are good for force staffs?

upper galleon
#

flak, maniac. unarmored unyielding being good too

warm sequoia
#

okay, thanks a bunch!

indigo portal
#

+Crit on the Surge Staff is good as well because of how potent crits are on that staff.

#

Never +Crit Damage though, just +Crit Chance.

warm sequoia
#

Hmmm

#

Well it is a trauma staff

#

I will tweak it accordingly, thanks

near wyvern
languid tusk
#

don't forget weakspot damage only buffs teh portion of damage added by weakspot hits, not the whole hit

spice veldt
#

the baseline strength that they're balancing around is still unknown, and they could potentially change how the calculation works

dull osprey
#

Ppl bitching about being bored of the same 4 meta perks.... Meanwhile i wish i was bored but i cant even find them

spice veldt
#

you'd need about 200% to reach +50% damage to be competitive with headtaker, and we also don't know how headtaker/decimator will be changed or if they're going to be changed

dull osprey
spice veldt
#

i'm pretty expectant that they'll fuck something up, but it's no certainty

cyan notch
languid tusk
#

do you know if Psykinetic's Aura also works when somebody else kills an elite ?

#

this is psykinetic's aura description

spice veldt
spice veldt
#

your elite kills give CDR to your own ult and everyone else that is in coherency

languid tusk
spice veldt
#

but the kills from teammates will do nothing unless they're another psyker running aura

spice veldt
#

even if it only affected yourself, I'd still take it

languid tusk
#

I wanted to use it in maelstrom mission for inifinite ult but it won't work XD

spice veldt
#

it's a self-balancing situation where:

  1. If I'm getting a lot of elite/special kills, my ult will refresh and I can get more kills
  2. If I'm not getting a lot of elite/special kills, that means that somebody else is doing a good job; in which case I won't need to do anything
#

i don't like any of the lvl25 options, so I just pick kinetic flayer for warp charges (thus I don't need communion); and I don't like cerebral lacerations except for premade monstrosity maelstroms

fallow falcon
#

Trying to find an optimal talent setup to run a recon psyker

#

Obviously pairing with a deimos for maniac damage

languid tusk
languid tusk
#

the number of people that try to camp this place in ascension riser is too danm high

#

listen to the voices ! that door is a trap

vestal fulcrum
severe hemlock
#

What's a good soul burn build?

#

er soul blaze*

vestal fulcrum
fierce crest
languid tusk
#

because you already rerolled the other perk/blessing

languid tusk
fierce crest
#

Oh you can't spend both of your tweaks on perks?

#

Has to be one blessing and one perk

cyan notch
#

u can if u want

languid tusk
#

2 in total. either 2 blessings, 2 perks, or 1 and 1

vestal fulcrum
fierce crest
#

Oh ok, just means the two tweaks have been spent

#

Seems kind of superfluous

fallow falcon
#

Yeah, nobody likes the locks

#

Its their way of stretching engagement metrics by having you fight rng

cyan notch
#

took em 6 months of thinking about it only to make it incrementally better but still astronomically bad for the player

fallow falcon
#

This combo seems to be pretty decent

#

Its obviously no shredder

#

But it holds its own just fine on damnation

#

Kinetic Flayer compensates for low maniac damage

still hearth
#

I'm literally crying at this pls delete

fallow falcon
#

And it deals with all shooter and elites effortlessly

#

Deimos to deal with mutants, fast ult to deal with crushers

#

Its the jack of all trades psyker

#

The only real caveat is ammo

#

Don't run this without a vet for their passive

languid tusk
#

i like illisi for fast anti horde

still hearth
#

Almost like the gun is pretty bad for its ammo

cyan notch
#

what do u do in mixed hordes

still hearth
cyan notch
fallow falcon
#

You accept that you're a swiss army knife and let the bull butcher ogryn or power sword vet deal with them

still hearth
#

More like two super specific tools

fallow falcon
#

Illisi/shredder is obviously miles better

#

But that's because the shredder is laughably broken

#

Point at a mutant and kill it in .5 seconds

cyan notch
#

(dont forget illisi too)

still hearth
#

But the brrr lasgun is also

#

Bad

fallow falcon
#

Ammo is the only downside to it

#

The output on it is actually great outside of maniac

still hearth
#

Yes

#

The thing you need to shoot gun

fallow falcon
#

Just use it sparingly

#

You're not a counterfire vet rushing the room

still hearth
#

Why use it at all then

fallow falcon
#

Because I'm tired of running the same shit every game

still hearth
#

Fair enough

fallow falcon
#

Deimos + Purgatus and Illisi + Shredder

#

Great hard carry combos

#

But zzz after a hundred games

spice veldt
#

no problem with just withholding the usage of a gun

still hearth
#

Just use the other cool staves

spice veldt
#

it's what I do with bolter vet since i'm not a fan of reloading it constantly

spice veldt
#

don't worry melee is also super busted

still hearth
#

Why play Vet without gun

spice veldt
#

cuz psword is good

still hearth
#

Psword feels so awful

#

No dodges

fallow falcon
#

Really just comes down to using the gun only when you need it, don't be that guy that dumps it into a horde of poxwalkers

still hearth
#

Slow af

spice veldt
#

the dodges are fine

#

it's vet that's the problem

#

since the cooldown between consecutive dodges on vet is longer than on zealot/psyker

still hearth
#

The dodges are literally like -20% distance

spice veldt
#

yeah but you can also spotdodge 90% of stuff in the game

fallow falcon
#

And the combo does work

spice veldt
#

as long as you're using the efficient dodges, you can be pretty safe

fierce crest
#

no one else damaged the boss

#

no bosses were killed

#

did it fall off a cliff

fallow falcon
#

I crashed midway through the boss

#

And came back to finish it off and recover the group

#

Was early in the mission

spice veldt
#

dodge distance is a meme, which is why no one cares about the duellies or knife particularly much

still hearth
#

Dodge distance is underrated

#

People get carried too much smh

spice veldt
#

and it is also sometimes overrated

fallow falcon
#

Duelling sword + purgatus is pretty decent

still hearth
#

Because purge is silly

fallow falcon
#

Duelling sword + block efficiency is hilariously safe

#

Just tank a horde of ragers

still hearth
#

Duelling Sword sucks pretty bad other than swift moves

#

Sliding across the world

cyan notch
#

safe but so what

still hearth
#

AT WHAT COST

cyan notch
#

enemies arent dying and specials dont care about your block

still hearth
#

I just use it to slide around and spit fire at people

fallow falcon
#

Pretty much

#

Its good to pull out for dodging and countering mutants

spice veldt
#

mobility and defense will probably be better in a world without the insane DPS of certain weapons

still hearth
#

Illisi is fine idk wym

vestal fulcrum
fierce crest
#

the best defense 😢

fallow falcon
#

I think block efficiency is underrated for that matter. Its easy to ignore when we're mindlessly spamming brutal momentum rashads into a horde, but especially on vet if you get pressured with a power sword, having enough block to not get guard broken will potentially save your life

#

I've had several solo clutches owed solely to block efficiency

spice veldt
#

tbh I just run around at 0 stamina all the time

#

you get stamina back on getting hit anyways

#

so my plan is just to have enough toughness/hp to tank and then recover from there

#

psword's special having ridiculous stagger certainly helps

#

I do stack block efficiency primarily for chaos spawns though

fallow falcon
#

Also blocking a DH with just a duelling sword is funny

spice veldt
#

true

#

what 0.33 block cost does to a mf

fallow falcon
#

No peril blocking, pure stamina regen

#

Recover full stamina in between swings

spice veldt
#

since i don't have an ogryn, I was running a duelling sword psyker when helping somebody with their monstronum penance

#

too bad the opportunity never came up

gilded radish
fierce crest
#

and yet it claims to

languid tusk
#

~~soooo i know that max stamina increaes the efficiency of peril block, but does it also work for regular block ~~ tested, doesn't work

#

best perks for trauma staff ? maniac + flak ?

#

or flak + carapace for special modifier scab only enemies ?

vestal fulcrum
#

It all really depends on what type of enemy you want to kill more effectively or with less effort

#

I like Infested and Flak, because I can kill poxwalker hordes with little effort, especially with partial charges, and Flak to dab on shooters with secondary or primary fire even

spice veldt
#

i'd scratch Unyielding and Infested off of that list unless you were running a trauma with 57% damage or less

  • With Unyielding, Brain Burst deals more DPS to the bonbon than Trauma since they increased the amount of damage that it takes to its weakspot (and thus BB deals more damage), so there's no longer that niche for Trauma
  • With Infested, a >58% damage roll means that you need 3 warp charges to one-shot poxwalkers with a full charge. A >71% damage roll means that you need 2 warp charges to one-shot poxwalkers.
vestal fulcrum
#

… with full charges. Are you really committing to full charges only?

spice veldt
#

why wouldn't I for a horde

#

charging scales the damage and AoE, so there's cubic scaling with charging

#

and there's 0.6 seconds of downtime with each cast, so there is a subtle cost incurred on faster but less-charged casts

#

unless you were quell-cancelling and not running warp flurry, in which case the downtime is reduced to 0.3 seconds

vestal fulcrum
#

I’m not. I see value in Infested, since I have to use less time to charge these shots and if need be, just follow-up with another one.

spice veldt
#

and if you're spamming the trauma on a horde, the outer radius will almost certainly finish them off anyways

feral inlet
#

which one's more useable?

#

(no unstable power4 yet)

languid tusk
#

right side has wombo comob flak + maniaac

#

tiny dodge but you should be fine

feral inlet
#

yeah idc about low mobility

#

infinte dodges so who cares

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guess ill cope with the unstable power 3

primal plume
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Fire staff

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We die to a horde

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Its okay guys the poxwalkers were under control

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oh wait, shooters

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purgatus is a noob trap

mossy surge
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Wrong chat harold

fresh reef
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Purgatus is great against shooters

primal plume
feral inlet
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purgatus is great against everything but crushers

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or enemies that are too far away (ofc)

primal plume
fresh reef
vestal fulcrum
feral inlet
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its a purg issue

primal plume
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Its a dogshit staff

fresh reef
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Or, you're dogshit with the staff

feral inlet
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^

fresh reef
feral inlet
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consider that

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lately ive been dipping my toes into using blazing trauma

fresh reef
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It is quite simply a playstyle issue

feral inlet
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and its genuinely so fucking nice

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its like purgatus but you can deal with every threat

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shame i have to use wildfire on it to compensate for the hit based soulblaze

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but AB solves that issue

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instant 4 stacks + 3 from getting a crit

fresh reef
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Blazing Trauma is satisfying in a special way

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Gore + anything that doesn't die turns the screen blue

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Is nice

primal plume
feral inlet
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whenever i get a good game with blazing trauma i have 1k+ lesser enemies killed

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yet with purg only hit 700-900

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the concept is baffling

fresh reef
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What talents do you run with purg? @feral inlet

feral inlet
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i'd run communion for nonstop uptime warp charges

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but aura is just a nice buff

fresh reef
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Highly recommend you give Wildfire on Purgatus a chance

feral inlet
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nah im fine with 6 warp charges

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i already melt hordes in little time

fresh reef
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True, but what if you could melt them faster

feral inlet
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because usually a horde encounter is just

primal plume
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its really funny how copeatus users are just like the staff. Only useful in a very narrow perspective

feral inlet
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have 6 warp charges, horde spawns , use psykinetic's wrath, shoot my purg for a bit

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everythings gone

fresh reef
feral inlet
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and i have 6 charges again

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also i think there was some breakpoint with WU and 6 warp charges for illisi but i dont remember it

primal plume
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Which is how i know how big of an issues its shortcomings are

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think about that

spice veldt
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it evidently goes beyond personal preference given how much you like to smear the staff

fresh reef
spice veldt
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go get some more hours before judging weapons yeah?

feral inlet
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go back to being a vet bolter arco

spice veldt
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no

primal plume
spice veldt
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you clearly do not wear sneakers

feral inlet
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brainburst or close the gap by using your infinite dodge forcesword

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or just go melee them

feral inlet
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if as a psyker you can kite a chaos spawn and 20 different gunner enemies shooting you with just dodge sliding

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you can close the tiny gap between you and a couple shooters

fresh reef
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Objective: be within 17 meters to make shooters effectively harmless
Lucceia: impossible they're too far away

primal plume
fresh reef
feral inlet
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sounds more of a vet issue than a skill issue

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well

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its both

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but

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that alleviates your end

fresh reef
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I could record a clip of me surrounding myself with shooters, suppressing all of them, and this mf would still be like "erm wouldn't work in HiSTG ur cherrypicking" or some shit

feral inlet
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just run surge for that

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surge op

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surge everything

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surge the boss

fresh reef
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Surge good

golden frigate
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surge good, blaze void best

fresh reef
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I'm not too big of a surge fan though

spice veldt
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what some players will do to avoid ever meleeing

feral inlet
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when you run surge

fresh reef
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Just feels a lil clunky to use for me

feral inlet
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you're actually running illisi

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surge is just a complimentary tool to help your teammates

spice veldt
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surge and void have a minor delay for quelling when swapping to them which adds to the clunkiness

feral inlet
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i wish void had built in surge

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the dream 😔

still hearth
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Surge just needs ideal conditions and ideal positioning. No problem

feral inlet
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surge + nexus + blazing

spice veldt
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no cool crit effects for you by default

golden frigate
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i wish there was only blaze void players in the game, wipes wouldn't exist no more and everybody would be happy

primal plume
still hearth
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Void is best staff because it makes my brain happy

feral inlet
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this is the surge i run every blue moon

primal plume
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COPEATUS USERS DONT OPEN. VERY SCARY!!!

feral inlet
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shame for the warp flurry

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i should take this voidstrike to maelstorms

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im sure it'll be appreciated

primal plume
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1% charge rate

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what the fuck

primal plume
# fresh reef

Blocked Message
Still replying

Copeatus users upgrading to Seethatus

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Maldatus next?

fresh reef
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I need to view this... thing

potent echo
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Finally a spicy one

feral inlet
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its not that slow oddly enough

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just 1.9s

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no biggie

languid tusk
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i think charge rate goes from 1s to 2s

spice veldt
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1.9 to 1.6s

feral inlet
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im better off brainbursting

languid tusk
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seriously ? a whole 100 points only make 0.3s difference ?

feral inlet
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yup

spice veldt
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voidstrike moment

feral inlet
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unless they buff it

fresh reef
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I'm not sure whether to be disappointed or not

spice veldt
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it scales from 2.7 to 1.8 seconds on surge

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and 2.5 seconds to 1 seconds on trauma

fading galleon
spice veldt
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and voidstrike has 0.9 seconds of downtime after each cast, trauma has 0.6 seconds, and surge has 1 seconds of downtime

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so those staffs are all kinds of fucked

cyan notch
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sometimes ur team just sucks

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shouldnt be dying to horde much tbh

still hearth
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This whole game is a struggle to close whatever is the current team issue

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I need mods to see loadout again so I can plan my stuff

gilded radish
# feral inlet

why not use wildfire you shred hords like they are not even there

feral inlet
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because i already shred hordes

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i'd rather have an extra 8% dmg

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than slightly faster ttk