#psyker-class
1 messages · Page 651 of 1
Turning mine all the way down so I can really lean into my frail old hag vibes
amazing
Idk why you recommend focused channeling when 90% of psykers will never utilize it
At least, until I put on literally any decent looking torso cosmetic so my body customization just goes out the window
at least in this case, I'm quite expectant of baddy to be a player who can use it since he's a fairly high level player
and I don't recommend focused channeling all the time
I just recommend warp flurry + rending shockwave
you talk like I'm recommending it every time a trauma discussion pops up
I meannnn
just shut the fuck up if you have nothing to say
Is it a bad thing that I have a crippling addiction to turning the entire screen blue?
is rending or crits better? or is just kinda like
luck
you can't even be endearing like stan or darcy are when you do the same bit again and again
I mean whenever you say rending shockwave you always talk about how it’s useless and only good with premades which is
Not true?
wat
it is very true
(real drama goin down in #psyker-class)
For trauma? Depends on build
Damn this counts as drama?
I've already argued about this with you multiple times and the point seems to go past you every time
being able to always trauma your feet when you’re overwhelmed is something that basically everyone will use at one point
You can do that without focused channeling?
if you get hit?
Skill issue
Lmao
I mean I just disagree entirely that it’s bad in pubs. the amount of fucking eviscerator zealots, revolver vets, stubber ogryns, the list goes on
Does having a team to communicate that you are stripping armor produce better results? Well no shit
But I just disagree with your point entirely
sure your team can damage it
but also, you're a psyker
a psyker with trauma and brainburst
yeah for me it’s the opposite, I’d prefer rending in pubs because in premade there’s a 100% chance of at least one bolter lol
armour is not killing your team any time soon unless you're split, in which case, rending isn't helping at all
do agree though that if I have a trauma I’m really not worried about crushers much
Idk who you play with in randos. My teams are dying to poxwalkers and crusher spam all the time
most bolters run shattering impact so I don't worry about them
and those are games where you have the trauma staff?
And I’ve seen multiple games where there’s a stubber ogryn spraying to the crushers
because I know that you're not a trauma main
??
I mean trauma is my secondary staff
Well primary nowadays
Because I haven’t run surge in a long while
me playing zealot spraying a crusher with my ult up “YOU DONT GET IT”
all of my examples of me dying to crushers or teammates dying to crushers
is like
when u literally stop playing the game
or paying attention
I legitimately do not get games where the team dies to ogryn patrols
and its lights out
i think if the team is dying to ogryn patrols
they prob would've died to anything else
lmao
elites are probs the easiest thing to fight solo tbh
u should be able to handle them
yeah usually it’s not a problem but every now and then you fuck up get pincered
since a lot of them have deterministic behavior that is also really fucking derpy
like gunners/reapers magdumping walls
crushers turn the corner in a hallway or top of stairway, then you turn around and there’s 5 bulwarks behind you
or ragers pretty much being locked into a small area when they start attack cycles
like fuck i would rate fighting a swarm of bruisers higher than elites because they cant literally stunlock themselves doing something useless
ragers are pretty simple as ogryn and psyker at least
well like, the question becomes, are you dying to ogryn patrols or are you dying to improperly handling multiple enemy types at once
slap or push
thanks, ill keep that in mind
because if ur backed into a corner, fighting flamers, some shooters, bruisers, etc, and a crusher overhead is what kills you - you couldve very easily died without that crusher being there
I die when my teammates die to random shit and suddenly I’m fighting 3 specials a horde and a boss at the same time
not me tho i’m just built diff
i will be nice
illis sword is horde clearing ya?
since i havent played with u
same special as the psword yeah
gotcha
main thing with getting cornered or sandwiched by crushers/bulwarks is it’s harder to physically get past them
very similar damage profile with differences in the double/single digits
slightly faster activation and attacks than the psword
that other shit I’ll push jump spam out
Multiple crushers fuck me up
trust me i am not nearly as good as you all
Crusher can fuck me up I'm bad at video games
well like, depending on situation
But I've dodged into overheads aimed at other players before
you can get area denialed by ragers or gunners
and that can be much harder than fighting a bulwark
especially if ur low on ammo and ur teammates are dead - which is normally when shit starts going wrong and i get cornered anyways
yea I just mean the specific situation where you accidentally end up with them in both sides of you in a hall/stairway
usually avoidable but, who’s actually paying attention these days
i mean at that point u kinda are gonna have a problem no matter what
if ur surrounded shit is bad
90% of the time i get surrounded it’s because a vet threw a grenade into the horde
like i'd probably take crushers/bulwarks surrounding me over ragers n stuff, because with a trauma it's way easier to get out of fighting crushers than it is ragers who have weird movement patterns
and might be spaced to ignore your blast the first time and swing through another enemy into you
Okay whats the build on purge then ?
in this essay i, josho, will outline which type of men i would prefer to be surrounded by
Literally the exact same thing but swap wildfire for warp battery
Basically just use both and see what you like
I see thx
i'll take this over pub trauma psykers detting bursters mid-air
Guys wait for more staves I promise you
people unironically recommending wildfire 
Man I’d drag Josho into a game with me for that 10/10 surge staff gameplay
Reminds me of the pyre staff for sienna
f
Anyone one else's F thing not working lately i have to hit it like 4 times it was fine before the uodate
Apologies to bring up focused channelling again
but
Does anyone have this strange hting where whne your staff has focused channelling, it doesn't play the melee warning sound?
might be PURELY my imagination
Literally spamming psykinetic wrath and it's not working
I was getting some input delay in my last match, my friend dc'd part way thru. Others complaining of similar so I guess there are issues at the moment
Need to chuck another pox hound on the treadmill running the servers
I'll clip it next time but it's happening a bunch
is there a key binding to switch from previous weapon instead of default back to melee
Q toggles
ya, but it goes from brain burst to melee when i last had staff out
2 is default for your ranged. Could tie it to a mouse button if its easier?
yeah for psyker specifically I don’t use Q
I made my pc unusable today trying to stick an RSI preventing macro together for Darktide
Thanks Logitech
I just crafted a new staff with the Tier4 blessing I want, should I extract or build it? Current staff for comparison
If you have the brittleness blessing, I'd put that on the new one over barrage
And use both
I would keep the staff on the left, swap specialists and barrage. I like infested on trauma for clearing poxwalkers with faster charge time.
Infested, Unarmored, Flak are all nice for faster horde clear.
Nice, thankies!
I do.
That's a very nice blaze trauma.
Seems ok
Don't have it learned on force swords yet

With a +crit perk and shred it performs better for specifically single target, but sadly it requires a perk to keep up since you lose out on ~4% damage. There's a use case for it though.
Yeah man just meme it up
S'up. Best perks for a surge staff? Flak and maniac?
Also warp fluffy and nexus right?
Can run flak maniac if you want. I personally use flak crit chance.
Thanks. Crit boosts the nexus...maybe crit dmg would be nice too
No never crit damage.
+crit dmg perks are added onto your damage in a way that is quite bad
Oh. I hoped it would boost a high dmg
I guess the modifier is stacked rather than compound
Flak crit chance surge staff 10 ragers meme 
that and the fact that the bonus is also fairly low, being only +10%
You take +crit since you get multiple stacks of soulblaze when you crit. This causes enemies like poxwalkers who die with only 7 stacks of soulblaze to instead reach as high as 10, due to exponential scaling it allows you to kill much faster. Crit damage has poor increases (+10% can result in as low as +2.5% total damage), and on the Flamers it does not affect the fire damage, just the direct damage.
it's the surge staff not the purg staff 😔
Surge staff has big crit so crit chance is op.
I have been fooled by my own eyes. Woe be upon me. 
but yeah what exhillious said applies to the purg
crit chance is one of those things that you take just cuz
the staff's bolt LMB is the one that especially benefits from it since it's one of the attacks that has a fairly high crit damage multiplier for some reason
Holy shit no kidding.
the specific calculation for crit damage perks goes like this
Let's say that you deal 100 base damage and 150 base damage.
+10% crit damage will only boost the bonus damage from crits, which will be 150 - 100 = 50 in this case. So, you'll deal 150 + 50 * 0.1 = 155 damage on a crit instead of 165 if it had been calculated in a sane and normal manner
Good stick?
I see why people complain that the Surge blessing damage isn't crit damage for the extra bolt.
10 maulers meme
Surge staff is pretty good just not as op as blaze trauma.
Just spam it against everything for unlimited power. 
Or should I be trying to learn other stick?
I want to mostly use the illisi and stick for big boys
whichever is most fun to you, though I do think the trauma is better than surge
if it's for enabling your melee playstyle, then I vote trauma
Mrw I barely touch my melee weapon when playing trauma. 
i always use melee because I dislike how trauma throws enemies around
and sweet juicy slaughterer stacks
My fire sticks a bit weaker, partially cuz I just don't have warp
i did use the trauma more than my melee back when we only had the obscurus
And Void sticks are fake anyway
My trauma just boom boom kill kill spash splash wildfire ascendant blaze fire spread.
i also just like to flex on pubs by playing melee psyker
I lack a fire trauma stick as well sadly.
and I want to show off and hopefully incentivize other psykers to use melee
Oh, and does this work, if I replace both blessings? And leave all that elite damage
perish

Yeah, I have another more in line with that, but I think unstable power was a thing suggested?
if you're patient, you could wait for the next patch
since there will be buffs to some blessings (such as precognition)
I play surge staff melee psyker when I have to do melee kills contract though. Cos the range contracts don't count with warp kills. 😦
Oh hey, reminded myself of the unstable power 4 illisi in my melk shop too! Huzzah.
100 special kills. 
Still 300 range kills with surge that's op.
op
Yeah smol muties count for specials but smol dogs don't.
At least on my scoreboard anyway.
Oh, and is obscurus worth anything at all?
might as well grab it if you have some dockets
if you have hopium for buffs
(like I do)
but as it is currently, no
since an obscurus is a strictly worse deimos
Play duelling sword for the swag.
I've grabbed a few, but no idea wat the goals are for them
i'd spec it like you would with the illisi personally
rampage feels wrong though
Movement speed and specials sniping.
o duelling swords
Don't run rampage it's pointless.
Duelling sword will help you get the <100:1000> ratio.

I really enjoy crab walking around with the force swords
the meta that fatshark envisioned
What else could infinite dodges mean. And why isn't duelling sword the one with that. The world may never know
Duelling sword is faster than force sword.
So, what could I do with these two?
Special sniping?
The revolver is not the easiest weapon to work with but god damn you can keep all non-ogryn elites and specials down with Deimos + Revolver + Brain Burst.
@mossy surge
Idk why you tagged me, but 

About to do some laundry tho 
I am about to run in the heat and cry.
Revolver is op. Needs some sort of speed loader though.
And 6 shots instead of5. D:
i dont see ppl running surge staff much is it just underpowered compared to others
It's good just doesn't do as much damage and people like to do damage.
Hmm. To me, I'd say I saw Surge pretty often.
I'm not hugely paying attention, but for me it seems like Purgatus is most common, Void is least common, and Trauma and Surge are somewhere in the middle.
from my server, purgatus and surge are common
purg and surge are also the most common on NA west
though I might overestimate surge because I tend to notice how annoying pub surge psykers are
Yeah, Surge and Purge matter most as far as influencing what I'm doing, so possibly I'm noticing them more.
from my side, all purge and surge psykers I encounter know how to melee
purg and surg are definitely the most common psykers
where are you getting these surge psykers
I want them
Asia server!
why how are surge psykers in yours?
absolutely horrible
usually bad
melee is not frequently used on NA west
they surge everything
p much
ohh yea disclaimer tho, gotta play in auric or histg to encounter the surge ones
ye hishock and auric, but I still encounter these surge psykers
especially egregious on hishock, though I don't meet psykers in general on auric
though I also have like 90% of psykers on NA west blocked
thanks for the prayers
More than one player with short range tends to mean I'll be using the MG12 quite a lot to keep shooters under control, so I notice people turning up with those more than the longer ranged stuff.
ohh what's rare on my server are gun psykers
I rarely encounter psykers with shredders on mine
and if I do, they don't hoard ammo
or maybe I'm just unlucky and I keep getting paired to the ones that use staves
i encounter them here and there, so probably between rare and uncommon here
players are usually ammo goblins
I'm so hungry for ammo
i rarely get players who come close to even 50/50 melee/ranged damage
and basically none who have more melee than ranged damage
I wish I could understand gun psykers
Why play with a gun when you could play with a staff that shoots lightning or fire? Isn't being a wizard fun?
most common are bolter - PS / BM axe vets followed by shredder
i'm on psyker purely for the brainburst, so my ranged and melee weapons are whatever works
though I'm currently powertripping on bolter vet
Aren't the class reworks supposed to do something with brainburst?
not with brainburst specifically, but we'll get more flexibility in our talent picks
we'll also get access to new blitz--the shards which are also some aim assist weapon and a lightning akin to surge
my guess is that the shards are closer range and better for non-carapace/bulwark enemies
Because at Auric Damnation people are able to handle elites and hordes. It's usually those specials and especially disablers or zoners that end the run. Revolver can shoot though trash to one shot those run enders except a mutant, but Deimos can one shot the mutant.
I like psyker's melee, but the staves don't thrill me.
I see I see
Zealots tend to have more melee than range kills.
Surge and Purge are a problem if the team comes poorly equipped to handle lots of shooters (means breaking cover and coherency to deal with them), Trauma is really awkward to aim, and Void is underwhelming on its single target damage.
true, zealots tend to be closer to or have more than a 50/50 split
Surge is so good against shooters I dunno how that doesn't work out for you.
Just make them dance.
wish I got more melee-oriented players on vet/psyker
Melee orientated Vets are rare as rocking horse shit because most of them can only play PSword
Shame there aint more what use the Shovel, that thing is one of the most enjoyable melee weapons in all of DT
you can still use melee for at least 70% of the match with the psword by utilizing sprint-sliding
psword vets have no excuse to not be using their melee besides personal preference and being dogshit at melee
yeah, vets I encountered use the p-sword and bolter but they rarely use the P-sword
i genuinely bought into the lie that the psword was an immobile weapon
and it turns out that the people saying that just don't know how to sprint-slide
Or you have nothing to do.
Its not an immobile weapon, but it is pretty slow an tbh, its not really an enjoyable gameloop because it doesnt really have any substantial weaknesses against any common targets. Ofc its not spectacular vs monstrosities, but thats not really a huge downer when you could just run Boltgun
yeah, not mechanically interesting
but I do like doing big numbers, so it's the sort of weapon that appeals to me
stupidly op brainless weapon
obscurus buffs hopium
get back into the l1 h2 cancel groove
I get the appeal if you want a power fantasy. For me though it just doesnt feel all that fun because its hugely one-dimensional
I wish more weapons had interesting combo potential to reach their maximum output tbh
As opposed to just looping the same attack however many times
and having more interesting push-attacks
i've run into situations where I've had to make use of the psword's push-attacks and those were always one of the more mechanically fun moments
Yeah, ideally that would'nt a combo breaker so much as it were part of the combo
ikr
The number of weapons what drop their blessing stacks on push attacks is kinda sad
another piece of hopium that that gets changed later
Like i know they're not good by any stretch of the imagination, but Catachan Swords are fun simply due to the variety in their movesets
Yeah.. though i dont think it'd do any harm to both make push attacks more fluid and have them keep blessing stacks
Dont think there are any instances where making those changes would actively harm a weapon or owt
prob just an oversight of their implementation since it would be a shame to just let push-attacks languish
Might well be tbh, would'nt hurt to raise the issue to someone who playtests
given how questionable that a few of them are already
Ye there are certainly some oddballs
it's something that I've expected crab to have brought attention to
Yeah thats a point, he's good with game mechanics an spotting issues
yea vt2 weapons have more depth compared to darktide
Shovel helbore lasgun is a vibe.
Duelling sword is also op for the assassin swag meister out there
Lasgun skin or weapon modifier mod? Also you know shovel has a neat animation cancel between the poke an L1? Super useful to deal with ragers in CqC
As soon as the L1 lands, you can poke, which cancels out the endlag of the swing, an they chain together super cleanly
Poke, whack, poke, whack etc etc
It's the weapon customisation mod. Good to know that tech. I don't like to melee elites with shovel I was just caught off guard. Even so I press f to shoot ragers anyway they are too spooky for shovel. D:
With other op weapons then it's easy to melee yeah.
Aye checks out, nice lookin setup on that
Ah man its real good for ragers in particular because the poke staggers them out of their combos/stunlocks them
Makes them a total non-issue
Can even pull the trick off with a Crusher squad if you get boxed in
Can CC like three of them at once, just with the poke
Idk what the reasoning is behind it, but FS seemed to give both Shovels special attacks humungous utility
I don't run uncanny on my shovel tho so it's hard to melee tanky dudes.
Nah, me either, with Crushers its more a "keep yourself safe" tech than one for actually killing them, the stagger buys you room enough to unstick yourself from the situation
Skullcrushers and decimator are big damage blessings for horde clear so I run them.
Yep, thats what i run too, pretty much as good as it gets for Shovel atm
I suppose All or Nothing has some benifit because Vet has shite stam regen so you actually benifit from the bonus a bit
Give shovel heavysword headtaker and remove 3 targets damage cap it'll be op 
125% power meme
Wouldnt be shocked if HS HT is on the chopping block come the October patch tbh
As i understand it thats also likely to get knocked down a couple pegs 
I'm up for more skills increase across the board and make people think a bit more.
(Please don't touch my trauma staff.)
(And give me blazing spirit 4
)
Are these good base stats or not really?
not 76 burn
Ah so I should have at least 76 burn?
what would you consider the dead stat
and what about this
they're both good
Oh alright thanks.
Which one would you pick? because the first one has damage under 70
uh people like using dmg as the dumpstat
since iirc it doesnt really matter much
so realistically it doesnt matter
peril proc on the purgatus is very little even at low warp res
so i dont think it'd matter much
Lowkey the staff makes up for any low warp res with that good quell speed
technically speaking all the stats are relevant. The two most important things to have is 76+ burn (this is the breakpoint to be able to apply max burn stacks) and max cloud radius. After that all 3 stats can be considereed dump stats. Damage is considered one because the variance on that stat is fairly low so it doesn't rly matter if its not maxed out
i'd just go with the safe bet of quell speed and warp res as dumpstats on staffs
although warp res cant be below 40% or its just very very bad since you can only get maybe 3 charged attacks on non-purg staffs
I see, alr ty
Comparatively little of the purg staff's total damage comes from its direct damage stat, but instead from its soulblaze.
Given the scaling on the damage stat is small to begin with, that tends to be the dump stat of choice for purg.
A single voidstrike kill turns off every shooter in a 12m radius
keep it secret
Warp resistance and quell speed are never dump stat for me. D:
Sorry I only play 3 staves, sadly voidstrike didn't make the cut.
there may well be something to do with this specific family of problem but i cannot say nufin
centred on the target or player?
target
this hyas always been true
6 Views. Watch is this what they call "crowd control" and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
it's hilariously stupid and works even on like min charge kills

3 psykers no force sword 
I dunno just vibing.
I think you carried so hard your team went to sleep
and didn't wake up in time when it got busy
Seen it happen
Basically my worst games on veteran
I do one slip up or the game fucks me over and suddenly my team collapses cause I was killing 90% of specials and half the elites
👀 Crab in with the save
The best way to play surge staff is to play around 6 charges, warp unleashed and your Illisi/BB
is it only psyker that can get the bright blue eyes?
No ammo pickup melee only modifier with duelling sword is just 
These mobs can't catch me.
was a nice carry :p


Things got a bit memey at end event. Specials keep spawning in these doors right behind. D:
yea was getting abit spicy but we did it. just getting a bomber on top of the last container was painful 
but apparently you start was also spicy, i joined like half way in
Hrm wasn't that spicy. Just typical guy died and left.
Where is my invite? 
But no one joined in forever so it was 3 man for a good while until you joined.

I had a game like that recently where it was apparent I was doing most of the horde clear. When I got downed, they couldn't create enough of an opening to get me up again, and took ages to clear up the end of the mid event and rescue me.
The funny thing about this is it doesn't affect bruisers and poxwalkers
nor maulers or ragers
And it works half the time on elite shotgunners/machinegunners
It only reliably works on Groaners 
Scab Stalkers too, but its rare for the whole pack to be in the 8 meter range or whatever it is. Same with scab shooters. Scab Stalkers do the walk around firing squad which spreads em out too far and scab shooters have the backbone of a crab(IE, nonexistant) so they're always splitting for cover making crowd suppression pointless
It does completely stop groaner hordes in their tracks though, which is actually pretty useful but its just hyper-niche
they dont get suppressed
suppression only works on a very small subset of enemies
@plucky flax 
Yeah, I'm aware. Just pointing out that of all the horde enemies in the game, it only reliably works on one - groaners
ye this was in the context of surge vs shooters
and is extremely niche against scab stalkers/scab shooters, requiring them to be in a patrol pattern
vs shooters voidstrike is better in all situations
its a 12m radius
bigger than u can hit with surge and u dont need to be next to it... or use surge

but in reality shooters aren't really that big a problem and haven't been for ages which is why nobody gon do it
Well
scab stalkers are a real issue
Mostly because they're bugged
and to some extent, dreg stalkers
oh yeah and that will suppression reapers too
Where the fuck are your melee weapons
especially if you kill 2-3
Why the fuck am I being firing squadded by 35 scab stalkers that are 2.1 meters away from me 

any recommended improvements?
Terrifying barrage to warp nexus.
Fire already suppresses anything that can be suppressed, so Barrage isn't very useful.
It might affect a few enemies you haven't hit, but if you're surrounded it's likely at least partially poxwalkers, which are immune.
Demon host meme
https://youtu.be/ZpQ5HnOCyQ0
why does every clip have random music
worth swapping to the left? momentum is nice cc but its got enough damage to 1shot groaners if i miss a headshot
keep brutal momentum, and wait til you get to level thirty
you can take brutal momentum off of your current axe and apply it to the new one if you’d like
do you always get 400 point rolls at max
no, cap is 380
each modifier is capped at 80
do you always get 380 rolls at max
no
it’s a lot of RNG
i’ve got over 500 hours and i still don’t have many 380s
but you don’t need 380s, a 360+ with decent stat distribution is plenty good
I've got a reasonable number of 375+ rolls, but I think only two or three 380s. None of which I actually use.
same
It's more about hitting the right breakpoints on the right stats, and getting perks and blessings you actually like.
never got an usable 380 myself (almost 400h), usually for me they come with damage or penetration/finesse as dump stat 
do perfect axes 1 tap poxwalkers with a light
cuz if not, 200 damage bodyshots to groaners is a pretty nice breakpoint
couldn’t tell you
but
with decimator
once you start grinding against a horde you one shot massive chunks of them at a time
which is why brutal momentum is the best perk for axes
do you mean feats?
or blessings
3-1-2-1-3-3
Warp flurry warp nexus surge staff slaughterer deflector/unstable power illisi
I mean, this was my standard Illisi for a long time: https://cdn.discordapp.com/attachments/1046914150363844779/1133036349235146822/image.png
both
This one is currently replacing it though, even if it means losing a tier of Slaughterer:
But even that one's not got great stats - but it has got a decent blessing and perk combo.
@mossy surge 
yes ty
wtf are these drawings
so does that mean the high end of the stat roll is unreachable?
yes
lul
sharktide moment
what a strange decision
wait cap of 380, so a perfect roll will always have some things not at 80
yes
neat
A perfect roll is four 80's and a 60. There are dump stats on almost every weapon so it can work out perfectly fine. A bit odd though, weird number choices.
I have only 1 weapon with maxed rating, 380 and somewhat decent stat distribution but none of them hit 80
it would be pretty good if it wasn't an unusable variant of the braced autogun
It's me and @mossy surge playing with 2 pugs. 
Or five 76s, or any real combination in between.
Depending on what the breakpoints are on a given weapon, the ideal roll may well not have a dump stat as low as 60.
I've got a few weapons around, despite not being pure 380s, that have nothing below 70:
https://cdn.discordapp.com/attachments/1046914150363844779/1145467048902791188/image.png
RIP unarmoured.
If I ever wanted to run Shredder Psyker, the closest thing I have to a perfect 550:
I should probably run it at least once before the next patch brings a load of balance changes.
(But, again, nothing under 70).
I got more 
did i hear class overhaul? (sry to joke, just noticed in news)
Yeah tho I’m mostly interested in not psyker
Mostly because I already like how psyker plays
whats a good no thinking light spam melee for hordes
the cleave axe has been nice
but i wanna try something else
mmh that sweet revolver carry:
much prefered its heavy
I run Unstable Power and Slaughterer on mine. Capping out on peril? Switch to sword and swing away
Illisi isn’t a light spam weapon
Tho it’s light are aight it’s heavy spam is much better
Well actually the combo is heavy -> light cuz it’s h1 is better than it’s h2
well I'm using it wrong and it still works for me
the feels were correct 
if you haven't tried the dueling swords yet they're funny although you benefit a lot from heavying maniacs
Ive got one in the works but its not been a priority. Saw some cool vids of someone using duelling swords
i did not enjoy saltzs rapiers in vt so i was kinda avoiding the dueling swords
Yeah the only thing the dueling sword has going for it is the move tech
Everything else is basically outclassed by the deimos
I might use it to get the dodge pennance and then relegate it
FS are good for that actually
Cuz infinite dodge
So just stand there and dodge spam
Next to a horde
mobility on mine must be too low, I keep getting to around 10 then some super stealth groaner or something gets me
I forget is the penance to do dodges without taking damage
dodge 12(?) attacks in a row
Ah
that must mean just 12 without getting hit
theres no way it resets if you dodge but theres no attack
think you have to hear the 'impending melee' audio cue
Yeah sounds pretty aids
or an attack whiffs without you dodging
it must just be without getting hit
please
I kind of wonder if my current dodge record is because proccing Ghost on the Infantry Lasguns counts as a dodge.
no way, cuz then a reaper would just instantly complete it
That may be more of a question of what counts as an attack though.
yeah maybe a whole reaper barrage is one attack
so if its a swarm of shooters thats like 7
I did recently get around to testing Ghost in the Psykanium, because I wasn't certain exactly what it covered.
Even if the description of Deflector unhelpfully does not make it clear that "block ranged attacks" doesn't include snipers, Ghost's "immune to ranged attacks" does include snipers.
do snipers suppress you?
ive never cared to notice
too busy reattaching the arm they jsut blew off
I'm not sure they suppress, but they basically auto-break your toughness unless you're a Vet with your ult up, unwavering focus and the right curios, so you will be staggered. (Suppression and stagger not being quite the same).
it's not an auto break
it's just like a ton of damage
and not just your ult up, you need enough toughness and at least one sniper resistance curio
and the right curios
is that new blessing ? deflector
Technically no, but as they deliver 1225 Toughness damage on Damnation and if they get through your toughness they ignore any damage reduction it might have conveyed, the difference is frequently moot.
No, that's been around since the start.
Sorry what was that? You don’t play vet?
never saw that , and what his job ? i mean how its works
illisi light spam is only like 10% slower on poxwalkers stacked on top of each other
I mean 10% is sizeable enough I’d argue
Considering we obsess over perks that give 25% dmg buffs
sure, but you also have to keep the density of enemies in mind
It allows most ranged attacks to be blocked, in a similar fashion to the Ogryn shield. (It will not however block snipers).
whether you'll be constantly using up all of the cleave of the heavies in the first place
Ogryn shield blocks every ranged?
auto blocks like a duelant sword or you need to use block
Auto block?
duelant sword ( if im not wrong with a name ) doing auto block yes
while you holding sword
First time I heard of it
this
buy it and try . its blocks automatically not all shots but some of them
I'm sitting at the kitchen so no
y not
deflector blessing + kinetic deflection just Ogryn slab shield discount.
fs?
Force swords
Ogryn shield blocks basically everything except fire, I think. Even things that normally have Block Bypass.
However, I've not actually played Ogryn, so this is second hand information.
Flamers, Bombers, Bursters, Trappers, Dogs, Mutants, Chaos Spawn, Beast of Nurgle, Plague Ogryn Stomp and Upper Cut
These are all things that can ignore shield.
So basically, half the enemies in the game can outright invalidate planting the shield(Which is why the whole mechanic needs to be abandoned)
I'm pretty sure first staff is better than the 2nd one for a blaze trauma but thought I'd post and get a second opinon. The stats on each are a little different here and there.
I guess it comes down to the little bit of blast radius or quell speed
For all intents and purposes they're completely identical
yeah that's pretty much what I figured
revolver build getting some recognition, also happened to clutch the run and revive the whole team xD
I remember rocking the revolver during the early access
it was bad because we had no AB or Deimos
throw Deimos and AB into the mix and shit just dies
It felt good on uprising lol 😂
I didn’t get to experience that cause I was mainly playing veteran 😞
heretic
I do wonder why psykers had shotguns removed from them
Maybe because of the whole "10% of your attacks have a chance to proc BB?"
didn't want people using the lawbringer special to spam BB into hordes of enemies or something
Nothing else really makes sense
I have no idea
I also struggle to see the point in giving psykers recon lasguns
or infantry autoguns
It is odd that they get those but not shotguns
maybe classified as too heavy of a weapon
but. . .
shotguns are like the lowest skill requirement weapons out there
Point barrel downrange
Pull trigger
Ogryn should have a big shotgun then 
Maybe they’ll add in a sort of shotgun like staff or something for psyker
I don’t know anything about lore or anything but maybe there’s something psykers can do that’s similar in nature.
Psykers can turn gravity upside down and teleport
Shooting "shotgun pellets" of warp energy seems like child's play
no, its just that the duelling sword has a stagger animation where it looks like you block but it's just that, a stagger animation. nothing special
2nd one let you quell for 2 ticks from max peril to full blast again due to high quell speed.
I can see psykers being big snobs and refusing to use crude weapons such as shotguns
Thank you! 👍
Since it’s childs play to do that maybe that’s why they refuse to use shotguns?
they are just beneath them or the concept of them is idk.
We're too delicate. Can't possibly handle the recoil of a 12 gauge.
Waves around a very heavy longsword single-handed.
In any case I'm fine with less guns cluttering our weapon pool
strong wrists weak arms
the day that we hit the gym is when we will be the most feared
When the psykers muscles are big as an ogryns
When ogryn's brain is as big as psyker
I do have a Vet at about Lvl 26 or so, but eeeeeh.
FWIW, swords aren't heavy
they're in the realm of maybe 2 pounds
for a traditional longsword
the dueling sword pysker uses would be in the realm of ounces
Real world swords aren't heavy - but the blade on an Illisi is so much thicker than any real world longsword or zweihander.
Said vet has been stalled at about that level for quite some time.
This makes using staff melee fun it's amusing to poke a bruiser with your staff and his head just explodes
Also makes Obscurus special busted because each tick in the enemy can cause a brain burst
Do like 4k damage by accident
I haven't looked at breakpoints for psyker, what revolver build are you using?
Yeah I meant the revolver specifically. There are so many ways to build them,
I'd assume the typical crit revolver
this not much else you can build on it thats good
awesome, just ogt to 30. there a pin for the meta loadout with stats, perks and blessings?
There are a bunch of ways to bild it, depending on what you're targeting, although psyker +damage probably removes a lot of options that a zealot has to choose from (sniper vs crushers vs armored etc)
no pins but you can search some relevant keywords to see opinions and arguments or even ask right about now to start a new argument
Yes I agree Surge is the best staff
void strike staff is the only one I haven't used. what it do/used as?
Children's birthday parties, opening used car lots, things like that
ranged anti-trash weapon that inflicts a lot of suppression
i'd personally rate it as the weakest staff
good at dmg or used mostly for supression
It has a specific build Flurry/Transfer Peril, that is quite fun to use. It's a bit risky to use at highest difficulty though
it has good hordeclear DPS and suppression but terrible single-target DPS
It does a lot of damage, but is hard to clutch with.
it has moderate cleave (6 cleave) and has no damage falloff, so if you can make use of the cleave, then the damage output but will be fine
It is very consisten single target at least. It damages everything, just very "average" damage.
very below average if you compare it to a gun
oh so can use demious (w/e its called) sword to compliment it then?
unlike guns which are more flexible and voidstrike is hardlocked into the role that it has
Yeah there isn't any flexibility to it.
I do love switching to it for a few games, it's a very FUN staff to use, but frustrating when things go poorly. And it's bad in tight quarters too.
The more you are backed in a corner, the worse it performs, which is not true of the other staffs. This only really matters at the max difficulty though.
gotcha, need you space
Blessings: Transfer Peril/Warp Flurry, is the beefiest build. Aim a little above their heads to get headshots - I actually my psykers height to help with this 😮
The ball, when charged up, has a pretty big hit radius - bigger than it looks. You can hit targets behind cover by shooting ot just over the obstacle and it will still explode on them.
It also does acceptable damage against crushers, so fi you're in the middle of a spree and there's a crusher you can shoot, it's worth your time. (assuming there's no bolter so splatter it)
I just made a psyker and got to 30. I'll work on it later. screen to save for later
Trying to make Deimos, Illis, Surge staff and Trauma staff
Nice, I am a Surge staff enjoyer
Saw psyker 1-shotting muties in the face and want to get to that level
Deimos makes you a mutie hunter
Good for boss too?
Assassin boss is a good target for Deimos, but other bosses you're generally better off brain bursting. Lots of dps, and you stay safe.
If you run Purg, flames are also worth putting on bosses.
What blessings and perks for Deimos?
+Maniacs for mutants
Slaughterer is great on Illisi, but generally you don't do horde clear on Deimos. Some people like it though, it's fine in hordes, in which case you could use Slaughterer.
Unstable Power is sort of "free damage" if you get your peril high from your staff, then switch to sword.
Deflector (any tier) is very strong, but only if you actually use it.
thought muty was unyeilding
Monstrosities, Bulwarks and Reaper noggins are unyielding.
damn, gotta change perk on thunder hammer
Just FYI Kinetic Flayer can only proc once every 15 seconds, so that unfortunately will not happen.
Well it was helping you chunk boss health a lot! But yeah, not what you want for muties.
Hey, do you know guys if %peril resistance of "inner tranquility" works on "kinetic deflection" ?
it does
i forget what exact patch made it that way though
since it seems to be completely unmentioned in the patch notes
It was some time ago now
With a stam curio and Inner Tranquility, you can absorb a gunner's entire magazine....... if you want to, for some reason.
but why with a stam curio ? kinetic deflection isn't peril instead of stam ?
ty !
Because the peril generated is based on how much of your stamina would have been used.
With Kinetic Deflection, your Peril bar is worth four times your Stamina.
What does finesse do on the stabby sword?
However much your stamina is.
attack speed
dump stats mobility and a bit of warp resistance
attack speed and crit/weakspot damage
weakspot damage does
So if you really want to go nuts with three +3 Stamina Curios, a +2 Stamina force sword (now the Stamina perks on weapons have been patched to go above +1) and Kinetic Deflection, you've got an effective 70 Stamina to block with.
And that's before any block efficiency you might take.
i'd imagine with block efficiency that could be pretty wild
Well, you can have 12% from Deflector (although some people report that's bugged), three lots of 12% on Curios, and 20% on the weapon, so...
... in theory, just a little less than the equivalent of 146 stamina.
and how much do you have base
With a force sword, 3 Stamina.
lol
I currently run one +3 Stamina curio and Kinetic Deflection - and six bars with KD does, indeed, allow Deflector to tank a full burst from a gunner or reaper.
Now that swords themselves can have +2 Stamina (and I already have several that have a T4 Stamina perk), I'm not beyond swapping to that instead of the Curio, but the downside is that your weapon stats don't count while reviving, so you lose the bonus of being able to tank an entire horde while rezzing.
hey look at me

If only that second perk weren't weakspot damage 
The quell speed makes it tempting to use over this though
But like
Transfer Peril
So what does it matter
If only weakspot bonuses worked the way they should.
Yeah, same with critical hit damage.
One simple change to how the math is done and they'd be totally viable perks on a bunch of different weapons
Locks in general would be so much less frustrating if half the perks and blessings weren't so much worse than the others.
As they are, they're not just different, they're objectively better and worse.
+10% headshot damage, if it actually worked the way it should? I'd certainly consider it on things like my MG12s.
There's still an argument that it should be more than 10%, because +25% Flak and the like exist, but don't rely on player skill to be of use, but just fixing it would make it tolerable.
+Flak, +maniac, and +unarmored just outright shouldn't exist as perks in the first place
Which is part of the problem.
And then on top of that, +weakspot and +critical need to apply to the whole weakspot and critical damage number, not the difference between Body/Body Critical and Body/Weakspot
@gusty furnace Yo. lvl 30 psyker now. What is the optimal perks and blessing for: Deimos, Illisi, Purge, Trauma, and Surge?
PSYKER WEAPONS:
Deimos and Illisi: Flak/Maniac/Slaughterer - [Split] Deflector or Unstable Power
Surge: Flak/Critical Hit Chance/Warp Flurry/Warp Nexus
Purgatus: [Split] Unyielding, Flak, Maniac, Infested, Crit Chance/Warp Flurry/Warp Nexus
Trauma: Flak - [Split] Critical Hit Chance, Unarmored, Maniac/Blazing Spirit/Warp Nexus
Voidstrike: Flak/Maniac/Transfer Peril/Warp Flurry
Voidstrike MkII: Flak/Maniac/Warp Nexus - [Split] Blazing Spirit or Surge
thanks. much appreciated
[Split] followed by whatever is options that are all fine
So like on Trauma:
Flak/Critical hit Chance
Flak/Maniac
Flak/Unarmored
are all viable choices
which makes grinding one out easier
well that sucks

On the Purge staff +crit chance instead of +maniac is good too from what I've heard/worked out. Taking +crit whilst having Warp Nexus up means you'll be critting anywhere between 50% more often at low peril and 20% more often at high peril relative to a Warp Nexus staff without +crit. This helps for hordes and other squishy enemies. I'm planning on working out the exact DPS increase this provides though, it's possible that the scaling of the stacks doesn't equate to enough to justify taking the +crit.
Alright, I've got it tagged with an easily searchable phrase. I'll update it when you find out if +Crit is worth it on purge with some data.
HOW DO THEY KEEP DOING THIS?!?!?!?
FATSHARK
GET YOUR DESCRIPTION SHIT TOGETHER
IT EMBARASSING
It depends what you're doing. +crit is very weak compared to +unyielding, for instance, if you want to light monstrosities up. If you're going to max stacks anyway, it doesn't help (as you won't know you have reached max stacks sooner, so you'll just flame anyway)
+maniac is probably not worth it, as you are not going to have soul blaze burn for long periods on maniacs.
Alright, dropped like 4 mill. best i could make. Would like to know which of the 2 surge staff is better. How does it look?
Yeah that's why I said "This helps for hordes and other squishy enemies." It's affect applies to any enemy that normally doesn't hit maximum stacks of soulblaze. On Bosses? Horrible pick. On Poxwalkers who hit 7 stacks before they die? Pretty neat. Still working the numbers though.
It's hard to pin it to a number, bcause it's contingent on what you do with it. Soulblaze stacks to high damage very quickly, but each incremental level adds less % damage. So, if you apply very few stacks in general, it (crit in general, not 5% necessarily) will help a lot. If you flame for a long time, the added stacks will be a small bonus.
Not sure how you could quantify that, because it depends on what the player does.
anyone know of any psyker videos using Quicken?
Unyielding should always be the #1 perk on Purg, after that it's presumably between unarmored, flak, infest for hordes. +crit will yield a small damage bonus to all types.
I use Wildfire, so +damage makes more sense anyway.
Some people use it with GunPsyker for more CC.
yep that all looks fine
Those all look great. Between the 2 surge staffs, you could check out what the charge time is for each of them. I have a feeling that it's a wash, because you have better flurry on one than the other.
I would take +maniacs on Surge instead of +crit, as you will be surging Ragers all the time.
thanks you 2. gonna test them out in some hi int shock. for the illisi, wish I had deflector. feel it will be more useful for survivability but hopfully next one i make
Is rampage good on the dueling sword? I would assume not
Secondly, I bought this off of melk, mainly for the blessing, but is it worth just upgrading and using?
I do love Deflector with Surge, it lets you be brave walking around corners and into bad situations, looking for targets to start stunning.
Personally prefer 321113 with Surge, for maximum efficiency/stunning uptime, but Warp Unleashed gets your BB to some good breakpoints.
Say no more, gonna spend my last mill to see if I can make one now
gonna try out your feat too, see how it feels cuz I dont understand what they all do yet
@shadow wigeon
oh and what curious? change that as I go. running 2 16% tough and 3stmania. one of the reasons I want deflector.
I think lately I had health, health, stamina on psyker, mostly because deflector lets you offload a lot of that toughness damage to peril (which you can turn back into toughness via Quietitude).
As for perks, combat ability regen for sure, then it depends. Sniper, gunner resist are useful, toughness regen can be good too.
whats the charge rate on brain burst?
Unstable Power has one relevant breakpoint
All 5 stacks of Peril Damage from being Psyker
All 5 stacks of Unstable Power
2 or 3? stacks of slaughterer lets you one-shot mutants on a headshot
So I'm with you, #TeamDeflector
Oh, and making it possible to one-shot ragers instead of two shot
Neither one I find particularly useful. I'd much rather have "Functionally invulnerable to ranged units"
I prefer deflector
it's not amazing all the time, but it saves you from some shit
those stats are nice btw, how did it turn out?
similar to mine
Ya, I already notice that range can be annoying and don't have much options than charging to get in range for staff or brain burst. I want to be able to react, its the reason zel has been my favorite so far. psyker is fun but I want to be able to depend on myself more then mates.
lets not talk about that
all bad?
This one makes me cry
this one probably the best roll I have
but this looks good
I don't actually mind the voidstaff
I'm just really miffed that I have to deal with 10% weakspot damage
instead of something useful
like Maniac
oh my vet is decked
I'd swap Unarmored to Maniac
same with zel
as like, just an FYI
nice
yours is better
same
it'll help with ragers, mutants, and sometimes trappers/flamers
Think so, gonna have to check
nvm think i got confused
Yeah I get that, just mostly been using this for hordes and using surge lately
You already oneshot groaners, dreg stalkers, and bucketheads though 🤔
bucketheads being dreg bruisers
oh shit just read the last talent and thats op
you do get to one-shot groaners with the min cleave damage since you're running deflector instead of unstable
so it is what it is
Ya, good stats but but Hardron didnt come through for me
Both are top tier tbh
I think it's actually better than the powersword, imo.
Incorrect
Power Sword is definitely better than the illisi
BB mk3
Power Sword
Illisi
Heavy Sword/Antax Mk5/Rashad
Deimos
Power Maul, Mk1 Bully Club, Mk3b Basher Club
Everything else
in that specific order
Power Cycler is so fucking overpowered its mindboggling
but the base stats of the BB mk3 + slaughterer just completely invalidate every other melee weapon in the game
I've had PC fromj day one. It's not that OP anymore.,
It definitely is.
Not on the same scale of "7 attacks in a row that do 750 damage"
That was fun
but "3 attacks in a row that do 750 damage" is still fucking redacted
The inquisition would ban me if I said anything else 
Power sword does have the weird quirk that you effectively cant kill anything without powering on, which may lead to some awkward moments from time to time but nothing game ending
Not really
Like, baseline, yeah.
Its just a devil's claw
so you're forced into heavy attacks
that are still very respectable
and then you get slaughterer stacks on top of that
and baseline power sword is one of the best melee weapons in the game
And then you get to turn it on 
With slaughterer, absolutely.
It completely demolishes everything not on the list above.
And is equivalent to Antax mk5/rashad
The problems with power sword are multiple
PS without the charge hits like a wet fart
Its base stats are too good
Power Cycler is too strong
Activated Attacks are too strong
Its light attacks do
which the mk6 solves with the strikedown
its heavy attack damage profile on a light attack. Its just stuck being light 3
But on both the 3 and 6 you can just heavy attack without powered attacks and still mulch hordes
yea if you use the mk6 the push attack makes you a little more versatile
Push attacks count as combos now too 
Well, starting a combo with a push attack counts as starting a combo now.
That was a shadow buff to all melee weapons.
So Power Cycler works with push attacks starting the combo.
No, this was something I noticed a month or so ago
when I hopped back into Darktide
My mk6 is better than my 3 but just don't enjoy it
I dug through all the patch notes and it wasn't mentioned once.
So fatshark just shadow buffed push attacks and:
When you start an attack combo with a push attack, all followup attacks count as chained attacks.
Works with decimator too on axes
While blocking at any point drops decimator stacks, starting a combo with a push attack builds decimator stacks as per usual
Still much prefer the illisi over the PS.
Is purgatus viable in higher tiers?
all 4 staffs are
I feel like I just get demolished by shooters because my team doesnt kill them
Trauma is the best, Purgatus is 2nd, third is surge, 4th is voidstrike
but all 4 staffs can clear auric maelstrom
so I'd forced to try and get up close to kill them
Just BB
that's what I do
Option 2: Become zealot
Use a force sword and abuse the shit out of infinite dodges to get into staff range
and just murder everything with eye-raping blue flame
I usually just use deflector to get up close
use both
^
but oftentimes it cant hold up to the volume of fire
I got this mk6, but wish it was a mk3, lol
you prevent ~80% of toughness damage
Or the instant I drop the shield I get shot for 50% of my health
Naw, I like the 6 more than the 3
Light attack spam is just stupidly safe
versus the 3's reliance on heavy attacks
You trade away ~150 damage
for the sake of never being touched by enemies
so mk6 light spam?
yep
charged?
or a single shooter is behind me and I lose all of my toughness and 10% of my health because I was focused on the enemies infront of me
Oh
run 5% toughness on all three curios
as psyker
115 toughness is a BP for dreg stalkers and shotgunners
A dreg stalker can only break 100 toughness
as in I check behind me constantly but the instant I look away one spawns
and a shotgunner can only break ~108 toughness
so with the 6, you spam light instead of heavy? i thought it had less cleave
11.7 cleave on an activated light attack

The people who are trying to sell you on mk3 are just set in the old world
They refuse to analyze the mk6 objectively because "Lol beeg damage" on the mk3's heavy attacks
but refuse to acknowledge all of the drawbacks of heavy attacks in darktide
especially since veteran doesn't have stagger ignore like Zealot and Ogryn
so instead of spamming heaviues i roll my mk6 and spam lights?>
but the 0.2seconds slower activation
okay, i'll give it a go
You can hit a lot of fucking enemies with power sword
just to clarify "cleave distribution" means the number of targets that take full damage before drop off?
i prefer quick attacks anyway
I have no idea what you mean by cleave distribution
but here's the damage values of activated power sword with slaughter 4 @ 5 stacks on poxwalkers
the 8th poxwalker and beyond take 70 damage
and you can hit. . . 16? of them per swing
the important bit is that you can kill two poxwalkers per swing
the 11.6 number
everything else is functionally irrelevant
or 20.475
Oh, 11.6 is cleave
enemies have mass
cleave=how much mass you can hit
groaners have .75 mass
so 20.475 cleave can hit 27 groaners
Actually
it can hit 28 groaners
because cleave is rounded up
is the block stab worth it
It can be


