#psyker-class
1 messages · Page 649 of 1
yes
Finally I'm getting good use out of unstable power on the illisi, probably the only weapon that benefits both from the damage bonus of high peril and can generate its own peril quickly
i have 2 warp resistence on my illisi, just need to tickle the sword a little bit and it's about to burst 
great for peril damage/resistence though
flak + maniac/unyielding/crit chance are all better options than flak + infested
perish.
how so 
isn't it better to flame all the infested that fill the map ?
rather than the one monstrosity that you might meet or not ?
Infested only affects poxwalkers and hounds and it doesn’t need extra damage against trash that already melts in 2 seconds
Maniac helps against ragers and a bunch of specials, unyielding is niche but mostly against bosses, crit is just extra stacks every time you crit which helps against anything that is tanky enough to withstand the purge besides like crushers
I did flak + crit in the end, I also have tier 4 warp flurry so that's a lot of crit
I find unlike the official build on darktidebuilds.ru I am more succesfull with 6 warp charges and the ability to not discharge warp charges with my F
This way I have a lot of damage and chaff dies in one pass of flames
Wtf is dartidebuilds.ru
Is crit really all that good on purgatus? Does every tick of DoT have a critchance?
No
Crit just makes DoT apply faster
Crit perk isn't worth it imo
I wouldn't know what to get in place of crit, maniac and unyelding don't seem super relevant
Yea I figured... Ngl I don't think crit is good on any staff other than surge
Warp nexus is, but you are better off going 25% perk that increases the dot
Crit is fairly good in purge not sure exactly how the crit is applied
Unless you want a soulblaze trauma
normal hit = 20 damage + 1 stack of burn. critical hit = 22 damage + 2 stacks of burn
Critical hits with the fire projectile apply an additional stack of burn
Crit is good on purge and blazing crit trauma
Trauma blaze crits don't apply double afaik but you want crit perk for blazing spirit
DO you do more damage with headburst spam or with unyielding purgatus ? (vs chaos spawn)
5% on purge staff is nothing
You light the enemy on fire then BB
What kind question is that it's a MMO rotation apply dots do damage then reapply dots if needed
ugh too much of a pita just spam BB and call it a day
HP bar mod will tell you if you are at Max stacks it's basic mechanics
HP Bar and debuff mod
Purge is much better going off flak, unyielding, maniac or even unarmored
well 90% of psykers in my games don't even know they can slide dodge while charging a BB. Meanwhile I'm sliding all over the place while charging up my purgatus. Swapping from purgatus to brain burst is definitely within my capabilities, it's simply too tedious.
25% more damage on the dot > applying 5% more additional stacks
Each stack is exponential
It's not meta it's picked for synergy except unlike warp nexus
Perks are competing with much better values
Ok having your exponential values boosted by 25% is better than 5% more stacks
Or they use their surge to stunlock a fucking horde, but start meleeing a crusher patrol.
Especially since most fodder die before reaching high stacks
Yeah but maniac isn’t helping against fodder anyways so that point is moot
And it's not slow at all to build up fire
At 76% burn
Maniac is high value melee targets, flak and unarmored spread to shooters ala wildfire
Unyielding enemies are up there with maniac on enemies that will survive hitting Max stacks easily if you have 76% burn stat
25% faster kill time on chaff is not that bad, sometimes you have chaff everywhere and you need to do a 360 purgatus pass so the faster kill time helps clearing the screen
5% isn't faster fucking clear time
On the flamers it is to be noted that +crit will on average reduce TTK on anything that cannot reach max stacks of DoT due to crit stacking multiple DoTs per tick.
Dear god you use wildfire
1 additional stack on 1/20 flames
Yes because in the density of Auric maelstroms and Auric damn
It spreads through the entire area
Repeatedly
I really think you are overselling wildfire
So I do much more damage overall than 6 stacks
I wouldn't say it would outweigh the value of having 2 +25% damage perks, but for some people running Purge for specifically hordes and mixed hordes +flak +crit is good.
I'm literally not I've tested both
i mean realistically 25% unyielding is only going to be useful on monstrosities
Yes
Wildfire has ridic chaining
and 25% manics on ragers, since mutants take basically no damage from purgatus anyways
That’s the only reason you take unyielding
Bulwarks
Wildfire good. Free chip damage on everything in Damnation+.
Why are you purging bulwarks
Because I can't BB because he has horde around him
only in mixed hordes. so you can purge them along with everything else
And he takes a shit ton of purge damage
Hmmm. Y'all tempting me to try a purgatus build again.
Only to get pissed off by its completely unreliable stagger again.
you can always get terrifying barrage if you want more reliable stagger
dont rely on right click stagger
Like I swear some y'all would be better off going KB build and not soulblaze at all
Bleh, you don't need tb on purge not worth the slot
From experience not even left click is reliable.
that's me
I use kinetik barrage in my build.
left click is pretty reliable imo

this way i (almost) always have 6 warp charges and my soulblaze hits extra hard
The main downside to wildfire is aggroing daemonhosts lol
Wtf's so wrong about KB?
nothing its good
now imagine if in patch 13 you can have wildfire AND 6 warp charges
I know, I wanna hear why we should go KB instead of Purgatus
Just give Psyker 12 charges default.
eZ
left click only
Yeah I mean, that's most likely the case.
Fuck a stuff, let me free hand that shit
yeah I can’t imagine it not being
good thing they’re buffing enemy HP lol
they are doing WHAT ?
Wait Fr?
that’s been confirmed yeah?
but...but... what about my breakpoints D: ?
Ehh, wildfire shouldn't spread to daemonhosts in my experience and 4->6 charges isn't a noteworthy damage boost
u can use both
They're increasing the difficulty by increasing health, density, and pacing during missions.
If I'm using KB it's in my Illisi surge build
without KB it's more like 6 charges vs 0
Cause 6 charges help me oneshot multiple scabs in a shock
Ascendant blaze generates charges
I like my random brain bursts
No hard feelings but it went right over your head. I asked someone else, doesn't matter tho, you good
And so does communion if you really need to take it
in ideal conditions, not when you need to F to get rid of a trapper/dog/random rager spawning 2 inches from your face
expecting we get some general buffs tho. would be real nice if ogryn melee can just one shot groaners by default lol
You don't need charges to F
Especially dope on surge cause the BB will prio Elites in the group your attacking
You need peril
? I thought you only generated charges from enemies you killed with your F and F only applies soulblaze if you have charges
it does apply if you have no charges. not sure how many stacks
Wildfire has other problems, like the hidden stack limit on its spread (4), on top of losing access to AB AoE ranged nuke with 6 stacks. Its not a bad feat, but it competes with a very strong option that, for me, isnt worth it
AB with Wildfire is quite enjoyable.
That isn't hidden no? It tells you that it can only transfer 4 stacks.
Wildfire+Ascendant Blaze only makes me sad because I can't one-shot flamers with BB
Need 5 stacks 
Then its been updated, havent checked the talent tooltips in a while, since nothing has changed
But I'm locked to 4 
gonna be interesting to see if ALL BLAZE build becomes viable
ideally best soulblaze build would have 6 stacks + wildfire + ascendant blaze
I only use Wildfire on my Gunker so I just shoot flamers lol.
maybe after the patch
wildfire, ab, wrack and ruin, warp battery
It's not hidden and it's not about getting kills
On the flip side, even if I can't one-shot flamers with BB, I turn hordes from hordes into dust in the blink of an eye
It's about softening up and finishing off injured enemies and getting way more damage overall
so that's neat
Wrack and ruin isn't worth it tho
I never said its about getting kills? You lose access to a ranged nuke if a room is full of shooters, instead of hoping it tickles them multiple times
WU is better
Running a built in Purge staff.
kinetic flayed rack and ruin gunker would be funny, starting fires with your gun
a screen full of softened up poxwalkers is about as bad as a screen full of healthy poxwalkers
I’m talking post patch
Assuming they won’t compete anymore
That's why you use it with Purgatus Flamer
You can spread a lot of damage with Purgatus
as a wise man once said: the only status condition I want to apply is death
It's for shooters
No? It affects all enemies first of all, second of all shit like Thammer can actually kill multiple enemies per swing if they're super weakened. Helps out a load.
And it does kill on the 2nd pass through
Yeah, there is some niche interplay with certain weapons when you're using Purgatus+Burn Feats
Fuck I've caught snipers with wildfire on certain maps
Eviscerator, Thunder Hammer, Mk3b Basher, Power Maul, Mk1 Club
It's insane on the highest density
It has a really weird synergy with Paul and Crusher actually yeah. Makes the damage AoE actually kill enemies.
this is why you just keep setting fires. if things survive the first time then widlfire spreads to em again
I cannot wait to take Kinetic Flayer and Wildfire at the same time, just randomly pop elites across the map every 15 seconds sounds so goofy.
Like the only legitimate drawback to Ascendant Blaze is twofold -
-
You outright cannot one-shot flamers with Brain Burst
-
You lose the consistent Rager one-shot with Brain Burst(Need 3 or 4 stacks, can't remember off the top of my head, and AB spends all psyker stacks)
But for those two trade-offs, you turn whole rooms blue
and this only gets better the higher the difficulty you play.
In my experience speedy fire kills are more valuable than wide application of fire. It lets other people focus on priority targets, otherwise they would still need to stick to melee to fend off the half burned enemies.
Chasm Logistratum's end-event is fucking hilarious with Purgatus
The rager oneshot is 4 stacks with 40% or more peril, iirc
Because the whole courtyard turns blue if you keep up with it
With WU
Yeah, and you lose that consistency spending your stacks on Ascendent Blaze
But for the sake of turning whole rooms blue
so its not a huge deal at the end of the day
Crushers, bulwarks, and reapers still remain three BBs
Don't forget 2 charges will boost your melee output as well
I just BB a couple times if I'm gonna swap to melee
Usually I can wait on my zealot or veteran or whoever to hold off the horde long enough to get a couple stacks and then I can come in and mop up
now what if wrack and ruin was changed to always start fires (why not?). kinetic barrage wildfire WnR
Wrack and Ruin is what Adhesive Charge should be on Ogryn Rumbler
and you can't change my mind
Rumbler grenades should stick to elites and specials with it 
So for example first room of refinery delta, there's enemies everywhere right ? You can AB the whole room and they all get to half hp, they still shoot at you. Or you can focus on the enemies near your team and make sure they die really fast so your team can worry about the far away enemies. Which your soulblaze stacks wouldn't finish off anyways.
and I'm pretty sure it boosts the blazes you do manage to proc
I'd run WaR only if i had leftover points post update
it's just not very good unlike wildfire which is technically infinite
This is the problem with Psyker
What the fuck is finesse damage?
there is no fast DPS
crit and weak spot damage
true it does just need a general buff
You can sit there and BB everything
securing the kills on targets you aimed for rather than crossing fingers for optimal spread
or voidstrike from a million miles away
or hope that enemies get within range of trauma/surge
well you hope you have teammates who can at least do a little bit of help
Ascendant Blaze just adds damage onto the "Sit back and BB everything"
And it helps veterans
which is sad
flamey enemies are impossible to miss
so the vets shoot the flamey enemies in cover
Oh I just thought of something. What's up with bulwarks sometimes not getting de-shielded when I use my F ?
is it proximity based ?
kinetic flayer + AB would be nice, pop it then immediately spam BB to get warp stacks back to buff the fire damage… and if WaR was good also pour out more fire?!
oooh so it's peril based, interesting and good to know
your peril count, their stagger count and angle of ult is taken into account
it was always peril iirc
nope
warp charges= how much blaze you send out with ascendant, how much cooldown reduction you get with quicken
F scales off peril and distance
it has nothing to do with it's power
more peril+closer distance = more stagger
100% peril at 1 meter has the most amount of stagger
0% peril at 30 meters has the least amount of stagger
it was always based on warp charge unless they changed it
it was very very early on
no
woah
Is that stated in game?
Nope
it was like that for a long ass time
i remember it was changed like, in the first few months
Had no idea lol
at least 6 months
cause psyker posts were complaining and someone figured out it scales with peril now
If you're going to F, its best to do it at 100% peril.
u can look at pinned guide
Unless you have KB and need to chunk a boss
Then its acceptable to F at 0% peril
Or just clear out a train of specials
so it’s stagger that scales or technically range?
another reason to run KB
well guides are shit for darktide
Stagger scales with both range and peril
it was always based on warp charges which is why i asked if they changed it recently
like, will it affect whether or not it knocks off a dog?
Not very recently......?
I haven't paid THAT much attention to it
I could be wrong but I believe the warp fart has the ignore stagger resistance trait similar to bashes as well
when
it was made by a dude from here who extensively tested things
and i can also confirm it was 100% based on warp charges at least 3 months ago
The pygex guides are the only guides I trust
Idk.
And like a few YouTubers who back up what they show
I refuse to watch darktide videos
I'll just have my feed filled with garbage clickbait
regardless of the efficacy of certain videos
Wdym you don’t like clickbait clay
i do believe it got changed a bit ago
(it wasn't documented)
i vaguely remember something like that but nobody knows when
same with the ranged dr whatever being changed back to peril again (lol)
kinetic shield?
yes
kinetic shield has always scaled off peril im pretty sure they just keep fucking up the tooltip for it
They changed it with the surge staff VFX revert lmao
Oh kinetic shield has always been peril
I’m p sure
This for kinetic shield or the ability
F
No clue then
Don’t worry I’m sure he will comeback 10/4
Naw
He's done done 
I've been friends with him for several years
Fatshark's total incompetence killed any future plans of Darktiding
magic has no effect on dawi fortitude
when a grudge goes in the book
it stays in the book
what about fatshark 2
fatshark remastered
sharktide
is kinetic shield worth it ?
Is that the one where block makes peril instead of stamina?
Is your pfp blasphemous or just uncannily similar to mr blasphemous himself
other one ,reduced thoughness damage scaling with peril (from 10% to 33%)
I keep switching between those two talents, though I like to run a +3 stamina curio so peril blocking might be overkill
if you aren't using deflector yes
Dumb question I just made Psyker an hour ago. How do I decrease my peril? The praying hand thingy.
OH
Just hold r down until the number hits 0
Guns and melee dont let you unless they also generate peril
nah learn to high peril early
you can cast BB at 97% without blowing up
so just vent what you need
Oh
BB is 97% rest is 99% but it's safer to play around 90-95%
If i have my ult i don’t care if i go to 100 cuz i can save myself
im just that uncanny
We are all waiting
Its pretty solid
Does great work when rezzing
build peril
F downed teammated
take some peril damage from blocking while rezzing
go back to killing things
the building peril and F is to stagger enemies before you rez
because rezzing in the middle of an active group of enemies is just down right fucking moronic
Kinetic shield is better general use
Kinetic deflection can save your ass when kinetic shield won’t tho
the change to make the ult's stagger scale with peril instead of warp charges occurred with patch #11 (june 29)
sounds about right
i vaguely remember people mentioning something about it
hows that all you scheming gaslighters
😤
(lol)
I blame the fucking misinformation smh
People were saying it was based on peril all the way back in December smh
hey guys anyone online for malleum monstrum ? i need to 1v1 plague ogryn in private game
the hardest part about that challenge is i need to be in a party with someone else to starta private game
Not at all
psyker got some buffs
we still have a sore point in that we lack a single-target force staff, but it's been an upward trend for psyker
I mean unless the single target staff can delete monsters/bosses i don’t think it’s that big of an issue
I started playing psyker like a week ago
so don't blame me

presumably the new blitzes will make up for it in at least some way
hopefully
Maybe we'll get a nice single target dps blitz that trades the safety of brain burst for better overall damage
a lack of reactivity besides psyker's ult is also very problematic
Psykers probably the strongest now than ever
i don't particularly mind staffs not filling every type of role if the blitzes fill the gaps for the most part
Press F and get goku hands
since all of our staffs and brainburst require you to charge them before they can be used (besides the staff's LMB)
there's also the likelyhood there'll be a gun psyker tree
Don’t think so?
I'm also kinda interested in the throwing knife zealot is getting
which could help with the lacking unique single target stuff
What were the leaked abilities again
I'm not
doesn't control crowds
automatically ass
literally the point of ogryn/zealot/veteran blitz abilities
sorry, ult for ogryn
ogryn gets funny bokx
that's an incredibly narrow view but you do you
though if you're running the flamer, you might as well take another nade
Mind shards, lightning smite, and shield were the abilities right
Or is mind shard supposed to replace BB
first 2 are blitzes
last one is an ult
we dont know the last psyker ult
Oh
i expect that they'll make the throwing knives good in some way given how good the stumm nades are
Yeah we have to hope smite is mega damage
So it's three ults and blitzes then?
But yeah, I really don't see the point of single-target blitz abilities unless they come with solid upsides
like ogryn box gets "lol begone mutie"
and also bulwark/reaper
and explosive box is great CC
Oooo a throwing knife
so zealots can be even more useless

I mean we don’t know what the throwing knives do
Maybe they are like briar javelins kekw
judging only by the name mind shards will be like a shotgun perhaps? since they took shoty away from psyker for whatever reason
Painge
Also zealots get fucking molotovs so
Speaking of shotguns, I wish they were better
WHERES MY AMMO FATSHARK
NOT IN MY FUCKING RESERVES THATS WHERE
doesn't the fire one literally ignore bulwark shield?
yeah
but its a bolt action rifle
its the problem with all three shotguns
none of them have the ammo to be used like actual guns
so they're super reliant on their special shell, which can only be loaded in one at a time because fatshark hates good development processes
idk maybe we'll get a drum mag auto variant at some point
and good gameplay decisions
Like, Ogryn Rippers got their ammo buffed
doubled, on the mk5
actually, just over doubled on the mk5 ripper
But no, let the human shotguns languish because funny special shell
Depends on what staff you prefer
several I guess like, I like purge and all that soulflame stuff
Surge is still boring, but hard cc is still hard cc
3/1/1/1/1/2 for fire 3/1/2/1/3/3 for lightning
Both staves use warp nexus and warp flurry
I do also enjoy the Trauma stave a bunch now
Trauma wants Flak/Unarmored
not Flak/Infested
but you know, rng is gonna rng
Surge wants Flak/Carapace
Melee weapons meta is illisi force sword
Deimos is also nice but mostly used by fire staff
I use it on trauma and void too
That works yeah
because all three staffs are horde staffs
Just not surge actually cuz horde clear
so single target damage is preferably on melee
Illisi is so good, they really need to make the original force sword better somehow
I still have my obscures around just in case they buff it lol
same
Also because I hate the deimos
They could give it stellar warp resistance naturally 
So I genuinely would just use an obscures with my purge setup
I still think Deflector shouldn't be a trait you need to roll for
If they made the horde clear good it would be enough tbh
And buff it’s special
It used to be base
In the CBT
That’s why the block on all FS visually have that force field thing
The problem with deflector being baked into force swords is that it functionally gives them three blessings
and literally removes all purpose to other melee weapons on psyker
I mean deflector never stopped psykers from running ax
Why would you EVER use a combat axe if you get Deflector, Slaughterer, and Unstable Power on an Obscurus
maybe in a world where the force swords didn't have this much offensive power
but alas
It’s also why when they released illisi and deimos initially they had deflector baked in
Because both force swords used old code from the CBT when deflector was baked in
You would just swap to a rashad
I don't think there's a particularly good way to buff the Obscurus though.
Rolling back to that.
Deimos covers single target, Illisi covers horde.
That leaves zero room for the obscurus
And Obscurus sucks at both
and its the problem with weapon marks in general.
Illisi has like maybe slightly worse single target than obscures (not sure) and deimos has better horde clear than obscures
It’s just
I do generally believe specialization to be better than generalization in most circumstances
illisi doesn't have the stab, but it also doesn't have a vertical uppercut
I wish all the force swords had better move sets though
yeah specialization is generally better if you can have two weapons and if their numbers are balanced better
Tbf you shouldn’t be triggering the vertical uppercut on obscures
though illisi currently is an overtuned generalist
The deimos is most interesting with Light Stab>Heavy Stab
The combo is heavy light
yes, but it means that you can't spam the light combo to get to the stab
and I hope you realize that the light combo has better raw DPS if you don't account for armour mods
I guess but I do actually do heavy light light
because if you ignore the light combo, then the obscurus and illisi combos are equivalent
Wait
besides the illisi having faster lights
the obscurus is just outclassed
I know the big point of the patch is the talent tree, but I wonder if we'll see any weapons, maps, etc.
There’s apparently blessing balancing so
We’ll have to see.
The big ones up for nerf would be slaughterer and BM I suppose
And pinning fire
I want a resource refund if that's happening
They would need to nerf slaughterer hard for it to be outclassed on FS I feel
i have a bunch of currently bricked oranges sitting in my inventory, expectant for the oct 4 patch
they can also buff the other blessings to bring them up to speed
Fatshark nerfed Power Cycler 3 times and didn't do that.
exorcist was created in a pre-quelling buff era, and the other blessings are just depressing
I guarantee even a complete overhaul of weapons will see zero recourse for players.
We'll have to unfuck our gear to the new meta through the same methods we already have been for the last 9 months.
Fatshark is legally incapable of doing anything right as far as I'm concerned.
Its two steps forwards, four steps backwards, every single time with them.
Eh I wouldn’t go that far
The state of the game now vs last year is def better
Not that much better but
It’s better
I mean if we literally got a golden patch people would still bitch cause they prefer silver. I just don't wait to wait on the mod that quickly zooms through rerolling for me to update
You dont uh
have to reroll anything anymore though?
That's literally the best change so far
getting rid of perk rerolling
The second best is a bug, and its the resource cost refund at hadron
huh, so how does one potentially get better blessings then?
Wat?
You mean the exploit?
I wouldn't count on that last sentence.
So I’m trying to get my friends on to roll semi decent weapons
I bet it gets patched Oct 4
but not before then
unless Fatshark abandons their glacial development speed and addresses it next week or so
Idk apparently catfish asked for the fix to be delayed but it’s going to get patched
Oh, yeah, duh.
But who the fuck knows it’s fatshark
Its a pretty egregious bug.

One that I very much enjoy.
But its a bug, and there's no way its sticking around.
But yeah I’m tryin to get my friends on rn to capitalize
So they won’t have to deal with the crafting system when 10/4 drops
Literally the only reason I was able to kit out Psyker
Or at least hopefully not as much
I would've shot myself before engaging in the crafting on Psyker had the bug not been around.
I've already gone through the wringer enough on Veteran, Zealot and Ogryn.
I spent 10k+ plasteel just to get warp flurry on voidstrike
And I fucking don’t even use voidstrike
Doing it on psyker again would make me go fucking nuts.
I was just testing out the dps of max flurry void
And I wasted 10k plasteel for that lmao
Thank god for the refunds
I got 2 different surges
Holy shit it was so annoying
But hey I got surge in my library now so yay
I wonder if they'll ever fix Surge on Trauma so it works on the charge attack
No clue but I remember people conjecturing
And the thought is that it would be kinda shit anyways
I mean, it'd help with edging yourself to death
Half charges above 80%
And whoops now they sometimes do double damage
Cuz a full trauma blast kills most trash and knocks away everything else
which puts you over the 100% charge damage
yeah, but the "knocks everything else away" would enter kill status
Also, ogryns
Like yeah, it wouldn't be amazing.
But it wouldn't be literally useless
Also I’m not sure how the charge are calculated but I’m pretty sure the blasts generates by surge aren’t charged
They are charged, but are not crits
Ah that might be it
Yeah, the first voidstrike hit is a crit
the second ball is a normal "Whatever your charge was" damage ball
But yeah we would have to see surge work on trauma to actually tell
No clue when that will happen kekw
Does trauma damage scale linearly with charge? It could also limit the peril you should start casting it
Crit on trauma is so anemic if it weren’t for blazing spirit
I think a trauma crit does like what
50 extra damage?
+15% extra damage iirc
Dunno @near wyvern halp thx
there's also the knife
Surge staff crits are decent actually
but only on the lmb
What about the best gun, revolver kekw
Are rmb crits on surge not good? I remember them being decent ish
crits being necessary to stagger a bulwark with the revolver is one of the funnier things about it
they're "decent" but not that great comparitively
certainly not worth sticking a crit chance perk on it unless you were using the LMB a lot
How dare you
unlike the laspistol/knife where crit chance is a legitimate consideration
My 5% crit
need party for private match for penance, anyone volunteer ?
nice ! how do i invite you to party ? i never partied up before lol
Add each other on steam
I'll send you my steam friend code in DMs
oke
Which penance specifically? Monstronum?
yes
Imagine needing mods to play the game
I will play with constant peril sounds and like it
should I
should. . .
Should I?

I hate this thing
but its the fastest and easiest way to do MM
Lmao
I mean that’s like the only time I bring my ogryn past malice
That or for the funny meme but both involve using shield
do force sword power attacks count as warp attacks
trying to decide if i should use that first feat
ye
Yes but that only rly matters for the illisi
IDK. I think they're a weapon for extremely refined tastes
Haha dueling swords
uncanny strike?
whereas I'm super basic and use a slaughterer illisi
I don’t even remember the dueling sword blessings
Much less what’s meta
You pretty much always just use the deimos whenever you would use a dueling sword
Not rly the damage on them is kinda mid
Deimos is just the dueling sword with slightly less dodge, but you have infinite dodges, slaughterer, a heavy that can one shot mutants
and it glows in the dark
they could do with headtaker yteah
Yes they are all Garbo
except they seem to have a nice version of rampage that scales up to 40% at IV
I remember it was something like rampage uncanny but then I remember someone saying rampage only procs with push attacks so idek
since lights and heavies have at most 2 cleave
so you're only activating rampage against groaners (0.75 hitmass)
i do remember seeing some dueling swords with shred uncanny being posted here recently
Sorry Simurgh. Remember to always use the weapon your heart tells you.
But maybe don't use it in Hi Int Damnation
Or Damnation in general
If you know how to maximize a duelling sword potential it’s aight
Because move tech with it is insane
But otherwise it’s just mid at best
Dueling sword mobility is unmatched, better dodges is more important than infinite dodges
Does dodge distance increase speed/distance of slides? I never tested it
not strictly
i'm not going to say that one is better than the other, and it's not as though infinite dodges don't have their own advantage as well
still rampage since you really need the push attack to have any meaningful horde clear, and the push attack has 6 cleave.
other than that though its between shred or uncanny. there's riposte too... if you want a really dumb niche push attack setup....
i think it shows how desperate a weapon is when you actually consider riposte as a usable blessing though
and it's not like the dodges on the force swords are that short, especially when warp res is frequently the dump stat
and when it has a decently fast cooldown between each dodge
This isn't true
that said
hoo boy are things mad dogshit
no single target damage, no horde damage
They really don't have a spot to fill at all
Like, this is okay
But its all single target explicitly. When you can just grab a deimos and one-tap mutants with the heavy stab
you don't get the guarantee of booking it out of an attack's range like with the duellies, but melee dodges do have the equivalent effect of i-frames as long as you're not that close (for most melee attacks), and there's no 0.85s downtime on this
and there's the mental benefit of being able to just completely ignore having to ever manage your dodges
Also you kill stuff
shred
flak/maniac
other blessing doesn't matter
none of em are good 
I mean technically
rampage or uncanny kekw
rampage just means you gotta spam push attack
gotta capitalize on that 6 cleave as opposed to the 2 you normally get
God I fucking love when literally everyone ignores shooters
What a shittastic meta Fatshark has developed
spam bolters everywhere
and nobody can kill shooters now because they're a gigantic pain in the ass to aim
ppsword gang rise up https://youtu.be/W5ZgaiQyzFE?list=PLSTfdgZJQDpF2YnzqGB96vq17A8Bkf89T&t=67
pretty bad weapon after they nerfed it from 7 charges to 3 charges
456k melee and 202k ranged damage, as god intended
pinning fire nerf PLZ
and maybe just like
remove sustained fire
eh, it reloads your weapon and gives some toughness, but that seems fairly reasonable
it's just unlimited ult extensions that are absolutely borked
as well as it being tacked on top of all the other things that vet's ult already gets
i wonder if they're going to bring the baseline up to the standard's of vet's ult (minus the ult extensions and unwavering focus) or down to the ults of the 3 other classes
yeah I don’t really think sustained fire is that good
but I also don’t think the bolter is that good either lol
obviously extremely good at what it does best… which is often of questionable value
without pinning fire?
with pinning fire, the weapon is certainly veery up there
it's an overtuned generalist, since you get to dumpster crusher/bulwark patrols in addition to killing specials with relative ease, as you'll get to 3-shot mutants (w/o +maniac) and one-shot flamers
don’t get me wrong, pinning fire bolter is OP
but I think it occupies a weird space where it’s overpowered by also overrated in its actual value to the team, at least on veteran
i sorta agree
the ogryn patrols are dangerous but they can be managed by other classes just fine imo and usually I’d rather the vet not tunnel on blowing away every threat above 200lbs and help with the 20 shooters pinning us down
it definitely blows up numbers on scoreboards for people who chase that specific high
obviously you can probably mitigate this with like, more vets lol
you can just melee ranged patrols though
but personally i find it fucking awful to handle and clunky
the upside of the bolter is that it'll annihilate all elites and give you the leeway to just dive ranged patrols with zero discretion
i think that most players just suck at melee and try to use the ranged weapons as much as they can
which is fair
on occasion ill see a veteran with actual self-control use a bolter and it's still a very powerful tool
but melee is also good and can compensate for the bolter's weaknesses in a reasonable way
either way wont catch me with that shit im too busy reloading my revolver
Year 41000, speed loaders are considered a tech heresy
and ogryn patrols are pretty dangerous if they occur alongside special/horde waves
of course, neither specialists or hordes are dangerous on their own
yeah I definitely won’t argue against that
but having a weapon that can deal with ogryn patrols and specials equally well is very appreciated
lmfao lmao lol
dammit melk
Fucking REEEEEE
sure, sure, I could throw on slaughterer 4 and flak
but like. . . god dammit

gg you won
I already had one
It was ASS
God I fucking hate critical builds in this game
They're all so bad
yeah but it was pretty
yeah they really gotta like rethink or uh, do something to the whole crit build paradigm
or not, scrap it
i enjoyed the swoosh noises from the pre-fix bloodthirsty obscurus
oh man i do kinda miss that
Like, to be fair to fatshark
if slaughterer and headtaker were removed
The crit/bleed builds would have a place
because they'd be the only ways to actually buff damage on weapons
but right now? Holy fuck are they mad dogshit
maybe we’ll be surprised oct4
one of the remaining videos I have of the pre-fix bloodthirsty https://streamable.com/3qzwdo
can’t say I was ever super impressed with the similar mechanics in vt2 either
sadge
titled "demonstration_of_forcesword" when obscurus was the only force sword 😔
and with the slow ass manual quelling back then
as for this, I suppose it IS a straight upgrade over this one
wait wtf
man original quell speed was aaaaasss
They changed the speed load blessing?
It would be a miracle if they just deliver the class rework and cross play on the exact date without nuking the servers for several days, that alone would be great 
Wha
dont ask questions just kill heretics with it
Are you talking about Powder Burn?
the first tick of quelling taking 500ms and then this interval decreasing as you held down your quell button; and we now have a constant 250ms between each tick of quelling
speedload
It now says “+ reload speed for x seconds after melee kill”
Speedload now reads melee kill for some reason. It's still on slides. I dunno.
it used to say after sliding
ah, actually I do
guess they accidentally bundled the new descriptions with this hotfix
If they would change it to melee kill it would be so much better
Fatshark changed the text on Adhesive Charge too
they're teasing us!!
reload speed on melee kill is actually pretty sweet
I think they leaked some Oct.4 changes
actual hilarious that they released a hotfix that apparently was expressly to fix descriptions and tooltips
I'm 99% sure these changes were supposed to be made Oct. 4
gonna be hard to unlearn the slides tho
not today
and just broke descriptions a lot
jorts
excuse me
But Fatshark Fatsharked all of the Fat of Sharks
and did the classic
Yeah, it says "Sticks to Monstrosities and Ogryns"
it does not, in fact, stick to ogryns
ergo: Oct. 4 leak
So yeah, I'm all in on the "Blessing balance along with class changes"
for the Oct. 4 patch
not sure how indepth they're gonna go
Speedload/Adhesive Charge aren't super big changes
epic
CRUSHER
I don’t get the speed load one personally
that's the one you're forgetting about
Adhesive Charge+Shattering Impact will be super solid
wait wil it stick a bulwark shield
with it sticking to crushers
I wonder if that will knock him down
Oooo shoot his feet tho
already kinda what I do usually but might be easier
Alright, well, new shredder
I can dumpster the old one
And I will continue throwing plasteel away for the perfect Psyker shredder

actua lly its a huge nerf because it means it sticks to plogryn twice
I spent a lot for mine
Reporter Voice
Sir Crab, with these new blessing leaks, are you allowed to approach them or is Fatshark still dangling the NDA over your head 🎙️
that's how i do
dueling sword is so funny
it’s hilarious on assassination, you dodge the traitor captain’s attack and just end up completely behind him
🚋
I did discover a problem with the Dueling Swords though
they attack so fast that the game doesn't register half your hits
my crosshair is clearly red
miss miss miss
Wonderful
wait
they also changed the character menu
It says talents
Probably this is old news
my fav is rampage blessing on ds, hit 3 enemies for 40% more damage, ah yes, poking stick for a single target, and hitting multiple guys
noooooo we have to use new terminology
wait wasn’t there a statement at some point that we would be getting something before oct 4
This was from three days ago
So they changed "Feats" to "Talents" today
Yah now talents instead of feats
Man Fatshark really fucked up this whole patch 
They really are just incapable of smooth patches
Strategic hype train building
Now, I HAVE heard of strategic leaking
where devs will leak information intentionally
that said
when it’s coupled with breaking half the string interpolation of blessings
probably just a fuckup
But yeah.
I was gonna say after, "this is just classic fatshark fucking up yet another patch"
They're like. . . legally obligated to operate in the least smooth fashion I stg
but I can’t give them too much flak. been working for industry software vendors for years and
I know that's not super fair to fatshark, but they've been in the game business for over 20 years
they’re all had many update fuckups of
At SOME point you'd think they'd learn their lessons.
Much higher stakes
I guess I'm just used to being held to a stupidly exacting standard in all of my jobs.
I mean literal billion dollar companies do it all the time tbf
From clothes salesman to stocker.
You fuck up once and you're fired.
Probably can't do that with tech because there's just not enough people to fuel that kind of turn around
Like, I've been working a cash register for nearly a decade at this point
and I've had ONE bad drawer
ONE
in a decade
It'd be fucking astonishing if a developer had that kind of track record 
my clients pay literally six figures per year for our software and sometimes (almost always) we break stuff on a patch
And sometimes
As in, a drawer that comes in under the total expected cash.
We’ll bill you to fix it
Turns out, my manager was stealing.
lol

So the one fuck-up under "my" drawer wasn't even my fault.
Thieves are gonna theft
I added another kit of garbage to my psyker
to really make randoms mad
Alas I think we must follow the rules until catfish disarms the bomb collars


We look forward to further correspondance with you once the bomb collars have been removed, Sir Crab. 🎙️
Every single thing people like: I made that happen. Every single thing people dislike: fuckin fatshark let me down bro they didn't listen to me bro
I just get confused
which then turns into anger, which isn't super fair.
I just don't really understand the development process for this game. It feels so. . . disconnected. . . from the reality I'm facing every time I play it.
I think broadly what's coming is super cool but I think people really arent ready for the clawbringer meta

And at a certain point, it just feels like forced incompetence.
Like this whole patch.
This exact bug has happened three or four times already.
How do you not plan for that when pushing further updates? How does it keep fucking happening.

I can't wait to see all the fucked up broken shit on Oct. 4. I'll be laughcrying
Your just gonna make yourself mad 😭
well you have something else to look forward to
you can see if my one goal in life - save my 10% crit damage agri ix - was accomplished

I do wish crit damage buffs were applied to the whole pool of crit damage
that'd automatically bring a bunch of crit builds into the tier of "Viable"
Yeah its only for zealot really
Like, 10% elite damage is okay because it applies to the whole pool for damage
But 10% crit damage is usually 10% of 50
which is functionally nothing
How much damage do crits add anyway
Depends on the weapon
I just know it increases cleave
Like, 10 damage on the shredder autopistol

And then you have stuff like the laspistol
where it nearly whatever 5-tuples your damage
crit doesnt affect cleave value
I thought crit affected cleave
which is where the misconception comes from
Must be blessings that can give it more cleave then
yea, devastating strike
So, the SAP does 70 unarmored damage
A critical hit is 80 damage
10% crit damage means that you do 10% of 10 damage
80-70=10
Or im just insane
10 x 0.1=1
so a 10% damage buff to critical hits on SAP makes you go from 80 damage to 81
its so fucking obtuse and bad that its amazing it ever made it through internal developer testing
Weakspot has the same issue
that's how it works in VT and VT2 also
So its literally been this way for a decade

Whoever the lead combat dev is absolutely fucking hates critical damage in video games
there's no other reasonable explanation to why its only lip service to critical hits as a mechanic
Only the laspistol has an acceptable critical damage modifier
A normal unarmored hit is ~120 damage, and a critical unarmored hit is ~400
so 10% critical damage is
400-120 = 280
280 x 0.1 = 28
280 + 28 = 308
Not really stellar, but at least the critical hits alone are worth something building for, even if the damage perk is not
Yeah it is a crit monster
i can only get one
yes?
I personally would do blaze away/overpressure since those are best iirc but i think fan the flames is good too
Flak for perk
4 bombers and a blessed dog pack spawn
take 2 people out
horde and a beast spawn
take the other guy out
then i finally manage to clutch a game hard
we didnt even beat the maelstrom but god damn do i feel good
Mama mia why the screen so bright
Got your self a mini star in your room
weird graphics things with sharex i guess dont know why
dont bother with quickflame blessing
other than that no idea, i never played zealot
as for the modifier stats, you would most likely want stats similar to the purgatus staff, focus on getting high damage cloud radius and burn as those are your main things that determine damage and crowd control
quickflame is not the worst blessing, it helps when you are full empty
its not the worst but from what i assume there are probably better blessings that help chew through hordes quicker
blaze away looks pretty good
overpressure is good
just make sure your perks and blessings help with hordes because thats what that weapon is used for
well, human-sized elites and bosses as well
The flamer is going to make quick of any horde anyways
eh, i wouldnt use a flamer on a boss
idk if flamer has the same thing that purgatus has where you can quickly stun elites with it, that saves me often when trappers come up
but it doesnt do enough damage itself to use for bosses imo
id flame bosses
well, not even hypothetically. i do flame bosses
the trick is to not just hold down right click the entire time
only for an intitial short burst and then fan them flames
Doesnt melt bosses like it used to but unless your using hammer i think its fine
i haven't played my flamer since prior to reblessing. My flamer for unyielding just torched all bosses.
Blaze Away and Overpressure are in a weird spot on Flamer
You only need 4-6 ammo to kill an infinite mass of poxwalkers between 0 and 21 meters
Same for groaners
BA/OP really only come into play against bosses
and ideally you're running like, Thunderhammer, with the Flamer

