#psyker-class
1 messages · Page 629 of 1
How does rhe brain burst damage work
Does it scale to ur level or what enemies ur fighting
Yeah, psyker really comes together when you have access to your full kit.
Some weapons REALLY need high rolls to feel good to use.
e.g., Daemonhosts take 0.7x ranged damage to the head, so Brain Burst will deal 770 damage to them
Brain Burst's base damage is fixed regardless of your level
Can the trauma staff easily one shot poxwalkers in damnation in level 30
with warp charges yeah
with >71% damage, you only need 2 warp charges for that
for something in the ballpark of ~50%, you'll need 3 warp charges
and 4 or more below that
So without a warp charge it cant one shot a poxwalker
nope
Dam
What about the lightning staff forgot the name
Which one is that
Dam
is this with or without infested on weapon
why do you have to remind me of these things
without
Surge M1 can at least more easily benefit from crits
crits in this game are no good
58% damage and 3 warp charges to one-shot poxwalkers
and >45% damage and 4 warp charges to one-shot poxwalkers
Samn
If you're using crits as enablers for other things, you get some some different and effective builds.
Crits for crit sake tho, maybe not.
I think i just gotta get to level 30 before really doing some real damage or have good survivability
and getting the muscle memory for spamming dodges
i played drunk once and just fucking crumbled in melee because i lost the ability to spam the ever living crap out of dodges
unlike vet or zealot you don't really get much in the way of defenses from class feats
Im used to thay im more need to get used to switching between 1 2 and g
easiest way to have good surv as psyker is to git gud
Im used to dodging and then when i hear the swoosh just turn around to block the hit
Its not working very well as a psyker
if your reaction time isn't godtier, then it's better to not play in a reactionary way
my reaction time is horrible so I just always spam dodges whenever my melee is out
"git gud" is very helpful and additive.
screw reacting to things
I mean it's not one thing lol
damn that streamable clip of me spamming dodges has expired
there's tons of fundamentals involved
What is Purgatus Playstyle is it stick with team and spam flamethrower ?
Yea cuz with vets its way more forgiving getting hit
eh, i think that spamming dodges lets you get away with a bunch of bullshit
Yea im not used to infinite dodges so i should try that
iirc, sliding takes less thoughness damage than running
Can anyone run a game with me later so i can see how a good psyker plays
yeah, 1.25x toughness damage on sprinting i believe
and 0.5x toughness dmg on slides/dodges
though it's not really the toughness damage that's dangerous but the fact that melee attacks will deal heavy stagger to you instead of light stagger whenever you're sprinting
so you just get put into this long ass animation where you can't do anything
Does this apply only to psykers
imo it's very heavily based on 2 things.
- positioning yourself
- utilizing the right tool at the right time
here's a demo of me taking no damage by spamming dodges https://streamable.com/45pft2
yeah, different classes have different toughness DR based for their movement states
you have 3 tools: flamer, melee and BB
U dont even block dam
Good psyker isn't me.
That's not a "I won't play with anyone" thing. That's a "I'm mid" thing.
and you need to use all 3 since each of them are not as flexible as say... a trauma
What if theres a big enough horde u cant dodge cuz no space
i usually push
if i'm surrounded, I either push and/or back away so that I can spam dodges again
Well, I can't - I only know how to play mediocre psyker.
psyker has stupid mobility while meleeing with their force swords
rare footage of non deranged ui
get out
Force words have a wide push. Create a small pocket for your brain to catch up and make a decision.
purg m1 can also stagger really well to give you more setup time
You and me 🤝
Dam
Public queuing maelstrom is like a slot machine
Skmetimes u get some good teamates other times theyre trash
wildfire or battery for purgatus build
Battery or flayre
If you can maintain warp charges, Battery will give more damage.
If you struggle to maintain charges, Kinetic Flayer can help.
I did post this playthrough a couple of weeks back, at about the point I felt I was starting to get fully comfortable with Heresy. I'm now trying to play Damnation and kind of succeeding, with the only major difference being I've tossed the wound curio in the bin and traded it for a health one:
https://www.youtube.com/watch?v=V_XfenGkEeE
Almost all "gunpsyker" builds seem to be based around the Shredder Autopistol, so to offer a slightly different perspective, a somewhat imperfect run with a Kantrael MG XII Lasgun.
(Also completing half of Melk's hard Monstrosity contract in one mission, with three monstrosity kills.)
Apologies for the slight choppiness at the start, I change a...
But it's certainly not a standard psyker playstyle.
Oh, and I've finally spent my Imperial Edition Aquilas on something from the MTX shop.
BUT, Purg is pretty strong and lacks ranged management; even more so if your positioning isn't great, you can't utilize i-frames, and you have low cloud radius.
So you can try to make up for that by leaning into KB (kinetic barrage) or lean into the fire with AB (Ascendant blaze).
Wildfire doesn't add too much on a purg build compared to other to options.
what are i frames
invincibility frames
basically, even if the attack passes through your hitbox, you won't get hit/take damage
how does it work
Shooters with have a red flash right before they shoot. That helps with the timing.
There is a thing about it in the advanced tutorial; or at least there used to be.
Idk about the current tutorial.
the tutorial i think really only remarks on sprinting perpendicularly
and it only vaguely alludes to you being more unhittable while doing that
and not explicitly pointing out the i-frames that you get
oh there's the melee dodge tutorial (though that's also vague as fuck and explains NOTHING)
its ok nobody pays attention to that shit
even if they did explain it nobody would remember
so fecking true
You see, now I have armour, so it's slightly more plausible I can survive being shot that many times:
my face is my shield
It also helps that I can block bullets with my mind.
wildfire is pretty hilarious though when you light up a horde that’s coming out of like a hole in the ceiling and if you go to the hole and look up, the ones that haven’t dropped down are already on fire
For sure! I use wildfire on meme fire sword and get things running at the team already on fire. 😂
Oh yeah I’ve been lookin for illisi blazing spirit to do that build
psyker meme builds have been eluding me, just been burning plasteel looking for pinning fire on a shredder lol
It's like, those poxwalkers were rolling around in something. How can that be from me. 🙃
But then the level breaks and you can see how things are grouped and spawn in then it makes sense.
building ogryn was so easy by comparison since he doesn’t have a million weapons in his pool that I’m not gonna use on him
You could have 2 psykers to get more chances at finding blessings. 🙃
totally not based on a real life example
The locks system really limits/discourages trying different builds. The whole idea that it forces trying different things is kind of bunk, because unless you're still building up your character you've probably already got something better than what Hadron just bricked.
it doesn't really after the latest change
it's now pretty easy to get geared with early-game and mid-game gear
it's still hard to get end-game gear, but I think generally most people are okay with BiS gear being somewhat hard to get
I really wish there was a mod that could let you completely customise your gear for solo play so you can work out if that idea you have is even worth the pain of trying to craft.
the game is not that complicated imo, you can figure that out with your eyeballs
Ehhh. This might be a people experiencing or processing things in different ways.
It's important for people like me to get a feel for things vs it being best on paper.
Things like damage falloff mean that what raw maths says will work may not reliably meet the right thresholds in actual missions.
Right. That.
For example, if you know a gun can, in a straight calculation, reliably two bodyshot a given enemy type inside 18 metres, what does that mean in practice? Do you know how often you're shooting inside or outside that distance?
Does enhanced blitz do anything for Psyker?
Reduced peril on BBs
Oh idk how I never noticed, will check that out
About a 25% reduction as I heard.
oh yeah it’s a bad system for sure
should work more like deep rock. once you get a blessing, you can add and remove it as you want infinitely
the whole weapon system is a bit bloated and over complicated. all the different MKs of the same weapon could be replaced with having mod trees on that weapon instead
Any other dueling sword fans? The extra mobility feels great for dodging the stagger proof nurgle blessed enemies
almost as if an attachments system was scrapped during development or something
and what we got was marks which gives flashights to some weapons, to some it doesn't, it gives bayonets to some, to some it doesn't...
it gives incendiary to one shotgun, the other one gets a different type of ammo...
a bit roundabout way imo
I wonder how things would have been
Imagine being able to choose between a slap and a fist for Ogryn attacks
Why do surges critical bonuses say Primary action melee crit chance and secondary action melee crit chance? Another text oversight from FS and it means primary and secondary actions?
most likely it wasn't grindy enough
compared to forcing people to farm a completely new weapon from scratch each time
the latter definitely makes people waste more time
Why do people like to bring psykers to maelstrom monstrosity they're the weakest class against them
I carried a maelstrom monstrosity as psyker last night. Every class works in every mission type.
KB + WB will delete monstrosities in that mode
its not a bolter vet or thammer zealot but its still fine
im blanking. WB?
@spice veldt how does this look?
alright I'm returning this staff
and scrapping this build
tried out quell cancelling and i dont like the rsi it puts on my wrist
It's probably supposed to say "Special Action" for the melee crits. There are 2 hits in that attack chain.
i think there are macros if you arent bothered by using it
Because Fatshark. They move at glacier speed. It's just not supposed to say melee, but it does. They just never fixed it with being on vacation for a total of 3-4 months out of the past 9 months...
i dont use it so idk where id get it but i think a few people around here use it
There is melee on staves tho.
but it applies to primary and secondary staff attacks
nobody uses staff melee outside sedition difficulty
my operative could punch harder than that thing hits
they should change staff melee to a melee push...that'd be infinitely more useful
But it exists. The primary and secondary is up there, but so is the melee.
So the numbers should be up there.
A push would be more useful for sure.
there is no "primary action melee" or "secondary action melee"
just remove the word melee, that's what the functionality is
they just haven't fixed the text display
That's not what I said lol.
The melee part isn't the issue. Also yes that the "primary action" and "secondary action" don't make sense.
Staves have melee as the "Special Action".
So melee, however much it's used or not, should be up on the table.
What if I told you that surge staff "Special Action" does not get increased melee chance?
I don't know if that's intended or not, but it only applies to primary and secondary attacks.
What are u talking about?
Not M1. Not charged M2.
The staff bonk.
yes, that does not have increased crit chance
46 votes and 25 comments so far on Reddit
Ok. I miss understood what you were saying. I thought you were confusing the the melee bonk for primary and secondary. Like the melee didn't exist.
Two different covos were happening.
ah my bad
but they do need to either give the staff bonk 5x more dmg at the very least...or just change it to something more useful
it'd only make sense as it is now if it took you 3 seconds to switch to a melee weapon
np
I'd love the the special action be something else. Even if it was just a meme but it was fun or satfying in some way.
i wonder if in some version of the game...primary and secondary staff attacks also did a melee attack when released? =D
No clue.
staff special attacks have been a melee since launch, its just that you would never use the melee for anything other than a quick poke as a meme
what do you fellas like as perks on purgatus? crit rate/crit damage or something like +25% flak/maniac?
...actually soulblaze can't crit can it
crit/flak/unyielding
I still think special action should at least do melee attack based on your staff - purg lights enemies aflame, surge shocks, void and trauma are a warp blast
Would still be mostly useless but would be cool
crit rate specifically because crits help you get to max soulbaze stacks faster.
Not crit damage tho.
Does anyone have a rundown on how Psykinetic's Aura works?
If you kill an elite or special, you and everyone in your coherency radius gets 15% back towards their ult cooldown.
So only if you kill them, not like demo-team?
It has to be you that gets the kill.
Which makes it kind of frustrating at times.
It seems like maybe the best choice for 15, assuming you don't want to be lazy
... yes, Mr Veteran, it's a very nice gun, but if you stopped shooting the person who's about to be dead in 5 milliseconds, then you'd be able to use your ult again sooner.
Anyone got any tips for the Pick n’ Mix penance?
Literally feel like I kill a lot more than four in 12 seconds yet I get nothing
If you're running Kinetic Barrage, the main thing that means it's still difficult is your teammates shooting the targets before you can kill them.
Psykinetics aura is great with kinetic barrage
since you can just quickly burst a several elites in succession, thus refilling your ult very quickly
you're right, I should bring my lvl 24 zealot into it instead
Does anyone have advice for improving once youve hit the point where you can consistently clear hi int damnation but can't very consistently clear auric/histg? I feel like im hitting a bit of a plateau and not learning what i could have done better after a wipe like i used to
it helps to record footage of your gameplay, assuming that you're not already doing that
I like to look over my own footage occasionally and see what I could've done better
QQ how are your runs ending
or better yet
how are you dying in the runs that end
i don't really clear the non-monstrosity maelstroms consistently either, though besides bad teammates, it's partly because I'm also the bad teammate who is insanely greedy for kills and goes out of position to get them
and if I don't get teammates who are good at DPS-checking the waves, then we'll just die from being overwhelmed because we didn't kite to a better position
Sometimes im def too greedy to revive and put myself in a bad spot, and i think i challege ranged a little too much in some spots where its too open/numbers are just too big for me to safely fight something in sight of the shooters
I also find myself to be last or 2nd to last alive
One thing you can try to do
I def over value having more people up
I see something people do is there try to revive people who are super dead
And they end up taking a bunch of dmg or going down to do it
Like it kinda becomes my no.1 priority when someone goes down and ill end up sacrificing myself for it
Yep
So first clear the area
And if theyre still alive, then revive
Or at least, stabilize the situation
Yeah fair i can def try that
Is being last or 2nd to last alive something worth looking into
Cause that could be bad teammates but i try not to blame them
Unless its obvious
if you can handle it, you can always roam alone to try to take the brunt of the special spawns
Been running illisi trauma recently but ill swap between deimos and illisi
Sometimes ill go deimos purge/void but much less often
Generally any time its not something the team is blantly aware of
Even then if i think people need to deal with it immediately
Tagging enemies is very very important because it is one of the few times you can direct the monkeys on your team
You can tell them how to prioritize
By tagging the flamer for example
So theyll focus that instead of something else that might not wipe the team
Because one issue a lot of ppl have is target priority
They prioritize the wrong enemy
So you just tell them how they should prioritize
In theory, I can safely revive in the middle of a horde (I'm running +Stamina and Kinetic Deflection)... but it does rely somewhat on the downed player actually making an effort to tag threats that will bypass my block.
Last question is
One issue i have is ill actually see people prioritize not super threatening elites (a reaper so far away that it cant hit me often at all) over the 50 regular shooters spread out and they take a bunch of chip to shooters
How often are you dropping the health pack vs holding it for the finale?
Context dependent, if we really need it ill drop it if someone else has one im more leniant with it
The last very obvious mistake people make is not spending resources
They hold their medipack or their grenade to "save it"
Once 2 people drop below 50 and its still an actively bad spot ill drop it
And then the team wipes with 2 medipacks anf 3 grenades
Ye so in histg
You cant really wait for 2 people
If one person is at risk its fine to just drop it
Ok i wasnt sure if that was considered a waste assuming we arent next to medicae
But yeah a half used pack is probably better than a dead team
As for ammo its kinda the same, Context dependent but generally 2 people in yellow ill probably drop it one red one yellow im for sure dropping it
Those are the 3 main mistakes imo i see people make
I just had an idea (crazy I know, there's always a first for everything)
Imagine how cool it would be if curios had class specific perk options on them
Psyker obviously would work best with peril quelling and peril resist
Veteran could have reload speed and ammo maximum increases
Zealot could have melee attack speed and either a reduced cooldown or increased duration of their Until Death invulnerability (most likely the latter, the former might be too good)
Ogryns could have a small flat toughness damage resistance across the board, and maybe increased impact from heavy attacks idk I don't really play ogryn so they would have a better idea of what would be good but not overpowered
In a team of 3 ammo users that is
- Trying to rezz ppl without stabilizing the situation 2. Focusing the wrong enemy when there are multiple threats 3. Not using consumables
Don't do what a player once did on a Relay Station mission I was in and drop a medikit in the airlock before the mid-event.
I mean, literally 20 metres from a med station that's always fully charged.
Worse, a med station that's always fully charged and that you can't come back to after you drop down.
Yes
In histg, it's often times a big mistakr
I never do that cause everytime someone else does it they die
In lower difficulty and low int people do it a lot
But in histg, its better to try to make progress
Its such a bad spot i usually wont even follow them
Esp if its a decent ways
If both sides of the team get overwhelmed it sucks
Honestly I'll do it if it's REALLY close, like 1 room back and nothing is going on, never had any issues on either end of the team doing that.
and if someone else does it, if it's around the same distance, I'll accompany them
But if it's far, they're on their own
I will however admit that I was not entirely impressed on one of tonight's missions when I told a heavily battered team we should go back for health after the Excise Vault mid-event (which is a little out of the way, but it's not like Comms-Plex or the like where there's always a massive spawn that forces you to run for it - it's actually quite quiet) and everyone ignored me.
Often, yes, it's stupid to double back, but when the team is already wounded and it's a short walk to a largely unused med-station that would be relatively safe if the entire team went as one, that's stupid too.
the game changes a bit as the difficulty goes up
Tactics and weapons that worked may all of a sudden stop working
I recommend you play a few histgs and see for yourself
This wasn't a histg.
My comment was responding to yoshi who was asking about it
Mind you, this was with couple of vets who were barely past Lvl 30, wouldn't stick together, ignored stalled interrogators, wouldn't tag anything, kept shooting the trash enemies I was trying to refill my warp charges, and thought that shooting Crushers with a lasgun was a good strategy.
The destiny player mindset
Despite the fact they wouldn't stick together in the first place and had spread themselves out across the mid-event near different data terminals, I still ended up having to sprint back and forth to deal with the interrogators.
Mmmmmm not having much fun with monstrosity auric missions. Spawns are not very fun to fight
Kinda sucky boss design
It was fine in vermintide 2 when stuff wasn't shooting you while being locked into blocking a spawn but in darktide it's just not fun being surrounded be enemies shooting and not being allowed to do anything but block because there is a spawn in your face
yeah it pressures your team significantly more and it forces you to kite if there aren't enough teammates up, which is one of the most unfun things for me to do
a chaos spawn is always going to occupy a teammate's full attention for the most part unlike the other bosses
and when it is possible to get >3 of them...
and it's harder to come back because you can't really outrun it and revive a teammate
I had a pretty messy mission with just one spawn earlier. Trying to find gaps where I could try to clear out the horde and shooters to give us more space to deal with the spawn.
their grab occurs relatively frequently; they don't have an easily blockable combo like the plogryn; they're significantly faster than the bonbon
well, their combos are easily blockable
but they can also follow up with the damn grab
that pretty much requires you to already have some distance between it to dodge
or have a godlike reaction time to dodge to the right
so hard to get revives off
It'd be more fun if enemies are terrified and suppressed when a Chaos Spawn is stomping around, noone still sane should continue as is with the risk of being tentacled
honestly, my biggest issue with it is just the fact that while you can kite it, you literally cannot retaliate while doing so without getting hit
Or better idea, Chaos Spawn can attack anyone. Like how BoN eats grunts
so if one person has its attention, they have to rely on the rest of the team to damage it, which almost never is able to happen in higher difficulties
1v1 with Spawn is never fun
i have a clip 
Try as I might, I still get grabbed half the time
Yikes, blessed spawn
the entire team was full health and present when it spawned
actually pretty common in those missions imo
unless your team triggered it
4 man th zealot team to kill a blessed daemonhost
Sounds like a potential phub title
Blessed daemonic hostess takes on four priests thrusting their hammers
I dont hate spawns but they are def the most annoying combined with other stuff
How about... 5 Spawns?
i did get 6 actual bosses in 5 minutes yesterday
not all spawns thankfully
fighting 3 bosses at one time was interesting
BoN slow, Plogryn can be danced around
Spawn... Dodge and block for dear life if it's on you
force swords unlimited dodge at least allows me to keep distance on the grab cause i can just dodge back forever
i need to keep track of where i am tho
and our fast stamina regen does let you consistently block a chaos spawn over time
unlike say, a vet who is going to have their smoker lungs worn out
Chaos spawn can be parried his rushdown every hit with catachans
If only catachan parry actually did something haha
Just stops you from taking the hits basically.
a boss just spawned and we couldnt see it yet, at the first bridge in the area exclusive to archivum sycorax, and someone on my team shoots the barrel on the bridge that is right next to me and i literally no way to get out of its radius in time, since i had to stop charging bb to be able to actually have the mobility to get away, so i just got through off the bridge
the boss wasnt even visible yet, so either they arent the brightest, or were literally throwing
this fucking trauma psyker
bad trauma psykers are so much more tilting as a non psyker
since I no longer have the mobility of force swords
half of the time I melee'd, they decided to just trauma me instead of moving forward or exploring somewhere else
jesus fucking christ
whoever is named telephonesis on NA west can go fuck themselves
left or right? just rolled right, not sure what to replace tbh
Right one can reroll precognition to slaughterer and crit to maniac.
The first one is just dead tbh.
when i used uncanny strike, i was able to latch on with the deimos charged special to a crushers head, which gave near full stacks of rending, then i was able to quickly light>heavy the head with uncharged stab attacks for a quick kill
so it has its use tbh, just not as good as other options
this was with t3 rending btw, so youll have no problem pulling it off with t4 as well as that +carapace
Not overheads haha
I don't know what's worse, bad trauma psyker or bad surge psykers
Overheads and similar attacks that magnetically seek you out are stupid, anyways
Can I add bad purge psykers who never BB or use sword
Who cares if you are doing single digit damage that crusher is gonna burn
Or just put it like this, every single player just sucks at the game. There you go
?
You just can't comprehend their incomparable minds
Trauma wouldn't be that bad if they didn't fucking move their circle too far forward and blast things behind me
Making it harder to backpedal and dodge cause a poxwalker is laying on my feet
best trauma perks/blessings?
I got mad at my buddies yesterday because of something like that, knocking enemies down but not killing them. I got stuck on enemies I didn't know were still alive and I got combo-ed by the Rager I was trying to back up from
Depends what kind of Trauma you want. There's the Armour Rending one and the Fire Trauma(which is my fave)
i just want want the best perks and blessings to run with it for heresy+
Your main focus is dealing with hordes so flak/unarmored/infested and blessing is as I said, if you want armour rending or burn on crit
Or if none, you could go Warp Nexus/Warp Flurry
If you find yourself getting interrupted a lot during the charge you can run that lvl2 blessing that stops interruption(forgot the name)
using your staff has the cost of slowing you down and generating peril, and that's time and peril that could've been spent elsewhere
e.g., not on the enemies that I was about to kill
I am in the attic. 
Focused channeling + Warp flurry / Warp Nexus + Blazing Spirit
I wish AoEs had less damage drop-off
Trauma Force staff would be broken even more
i'm on the side of nerfing all AoE weapons
I don't think that needs to happen
Oh including melee?
or make their damage more insignificant
some melees need their cleave and/or cleave distributions toned down
Illisi probably
yeah that's the one that sticks in my mind
Bull butcher should be toned down a hair
and/or nerf its mobility
And psword
Illisi mobility isn't fantastic
The infinite dodges are what helps it there
the mobility while attacking is pretty good
mhm
nerf that
infinite anything is just a bit silly
Infinite dodges is strange but timed correctly are less useful than the duelling swords
in conjunction with the offensive power of the force swords?
it's not solely the mobility that makes them strong
it's their offensive power AND their mobility
It's nutty that the Illisi is a horde clear
you're making no significant tradeoffs by picking the force swords over the other melee weapons
And rinses elites
Yes
i'm fine with the force swords maintaining some offensive superiority, but that should come at the cost of something
Psyker should still have good melee damage, he is the glass cannon class after all
But not as nutty as it is now
yeah
Deimos and Illisi are very very very insane
having uptime on your dodges at all time provides a lot of safety
to the extent of removing the glass aspect
Raycasts for damage/penetration, smaller but more deadly AoEs would solve that
yeah, trading off between damage and AoE/targets hit
🙂
Illisi light spam to reduce cleave. 
:))))))))
should work yea, but surge doesnt proc alot
bottom left looks best
from the first test - it seems transfer peril would still work better
it's very easy to overheat cause voidstrike pumps peril pretty heavily
with high levels of peril though surge seems to proc quite often
if you shoot a horde I guess you'll usually crit something with like 15-25% crit chance
did anyone try this build out ?
Yup, WF + TP are still the best I believe
but I always seem to lack the damage burst on damnation
easy switch would be to give the duelling swords the infinte dodges instead, fits better on them
then need to make the duelling sword special something actually useful, like a parry/counter, and they'd start to be not totally useless
any chance to save this ?
i'd probably keep both blessings and trade out both perks for a flurry/inner-tranq build, or you could trade out both blessings to nexus/blazing for blazing build, and just accept having 1 dead perk in stamina
the difference between t3 and t4 for flurry/rending isn't so huge that you have to have t4
thx 🙂
Yes, it’s not great. It does raise your damage (crits effectively get +100% base damage, as the extra attack is a regular void ball), but sometimes there’s no target for it (if the first hit killed your target anyway). It’s not bad, but TP/WF is just much stronger.
It’s quite strong. Keep the blessings and swap perks to +damage as you see fit. Flak, unarmored, infested are good candidates to speed up horde clear.
+elites can work too if you prefer to horde clear with melee.
careful, the breakpoint police will take you to minmax jail
Ironically it’s a minimum security institution and you can just walk out the front door.
Nexus spirit is a working alternative but requires you to master quell cancel and edging. It doesn't have a slow start up but is a bit less effective against trash horde.
but on voidstrike ? Quell cancel + edging becomes required cause of the high peril pumping right ?
only if you're going for blazing/nexus
with Transfer you don't have to worry about peril at all
and blazing/nexus void is a massive meme
it's time for your barrage to be inspired
It's tell me to waste all the ammo in the map
that too
Speedload to Pinning, Reload to Flak
vet chat might know of some breakpoints, but I'm comfortable with dumping either mobility or collateral yeah
it's gonna be the same with Surge / Nexus, there is so much peril ramping up that it becomes more of a meme.
I guess going half way with Surge / Transfer won't make sense either due to the low crit rate of the weapon
its not really the peril-ramping thats the issue, its more the hit/blast mechanics mean that there is little value in having additional effects happening for stuff you are already hitting with crits
basic trash will already be dead, and big stuff you shouldn't be spamming void at anyway
That's precisely what I was aiming for, to be able to delete crushers etc. with voidstrike
works out quite well on heresy 😄 but I think on damnation it will just become unmanageable
yeah voidstrike's single-target DPS is just not there
6-7 fully charged headshots to kill a crusher on damnation
which is fine if you're 1v1 to safely manage it, but, when there's 50 other things to also manage, you can't really take the time to do that
At that point, just break out the brain burst.
it'd make sense i guess if they're very tightly packed, but, its pretty rare for stuff to be so tightly packed for void's relatively small blast to be effective
With surge procing it can be 3 shots if you're lucky, but it's not reliable and it pumps up peril to the max, so after you're done you need to start quelling right away
altogether easier to deal with this with BB ...
Stopping power is sad
man, finally got around to installing Creature Spawner, and testing Wildfire, its such utter dogshit
Why use Purge with Illisis again?
If you really, really, really hate hordes.
maybe toughness regen if you're not running warp absorption
Do I run faster bb for illisi and shredder?
@spice veldt poke
Well crusher seems like a pain when I tried it out
So maybe I do need that bb
o kinetic barrage with illisi/shredder?
yeah that's also what I run
very nice for the ogryn enemies
there's the ascendant blaze synergy, though I myself don't like it
though I always run kinetic barrage regardless even with purg
since it's the only lvl30 feat that is a direct upgrade with no downsides
Hate having to refill my warp charges
Don't mind me using wildfire on both purga and blaze trauma.
I find kb is always nice
i'll post video at some point, but, in essence, big horde of poxwalkers, stretching about halfway across the psykanium, tightly packed together
set one end of the line burning with a full purgatus channel
guess how far across the psykanium the wildfire moves?
I hope it's really far ... (using wildfire on all fire builds)
Well 4 stacks won't kill a poxwalker.
ya, it only moves 1 hop, about the reach of a melee attack
I don't feel inspiring barrage helping me with shredder
No idea what I'm doing wrong here
maybe timing
You're using it wrongly.
something wrong with the test then 😄
Show me the way
mostly for ranged engagements where you're trading out a bunch of toughness
Press f or build up at least 4 stacks, switch to melee with slaughterer, then kill enemies to get 5 stacks.
if you're ammo conscious, then you might not be firing it long enough to proc it enough
i think that IB rounds you out better
tried illisi for the first time.
cant go back to the others now...
you could go for more damage, but it should be remarked that with +100% from pinning, +50% power from BA is a relative 1.25x increase to power
so it'll just be for when you're mag dumping into mutants without anything to proc pinning on or something
I'm currently running inspiring barrage on my vet, but that's also because i'm literally not dodging
my barrage is inspired by my unwavering focus
i focused my unwavering to inspire my barrage
You could inspire a lot with unwavering
you do lose out on some ammo efficiency, but it's not too terrible for now
i melee a lot even on vet, so maybe that helps
I feel like you should be meleeing on vet when they arent distant high priority targets/shooters in a pack or at range
His melee is quite good
What do you run for his melee
Psword seems closest to illisi
the ppsword
extremely whack
i thought it was taken down a notch after the nerf
but nope lamayo
it's annoying to lose your charge whenever you take damage, but that has not been a problem for now
hmm, yes, interesting, wildfire can cross the entire psykanium, if able to maintain 5 slaughterer stacks by killing other stuff, although it takes like 3 minutes to do so
It used to be good.
When fire stacks slaughterer for you automatically.
Now you gotta melee kills.
Ingame Chat broken
I love the helmet on the psyker
makes my Psyker look like she not doin so swell
most mentaly well Psyker
does surge actually make voidstrike's m2 shoot twice? or is it only for m1
yes the loaded projectile fires twice
With Nexus it really sounds amazing ... on paper
Yeah trauma is the one where it only works on m1
I have a VoidStrike with surge and Warp nexus... but it still lacks a lot imo
Not enough dmg or blast radius. Just lacking alot compared to other staffs
Maybe if they buff one of these days.
This build for Voidstrike does better imo. Actually kills stuff, but still a little slower compared to other staffs
Where can I find some good builds for a force sword and force staff combo?
Idk if theres any documented but most people here can answer questions you have
Do you know what combos you want to run
Any of the variants are cool with me, mainly I'm not sure what to do with my feats.
And being how those weapons use peril then I want to be smart about it too
have you tried warp nexus + blazing? maybe if you use animation cancelling to spam you could apply a dozen stacks of soulblaze in under a couple seconds
idk if blazing is even good on staffs other than trauma
Generally 3-1-1/2(preference) 1/2(preference) 1-(preference)
I personally run 3-1-1-2-1-3 for pretty much all staff builds and it works well
When you say 3, do you mean the third one down, then from left to right also?
Yeah so 3 would be the 3rd feat down in a column
And im just listing across the columns
What are you running rn
I think the only 2 that are just best are warp battery and warp unleashed
Not a lot of competition there
If your running illisi/trauma i highly recommend quiettude
Which is the 3rd feat in the first column
So really run quiettude + warp unleashed + warp battery
Rest is up to you
I mean it all is up to you but those 3 are regarded as the best for what your asking about
Cool, this helps a lot. There's definitely a lot more to the witch then the rest
Trauma is lightning and Illisi is the forked ended sword?
Lightning is surge
Illisi is the more traditional looking sword
Deimos has the big tip
Which can do more crowd control?
Trauma is the one with a circle you slam down
Illisi
Illisi is very very good at horde clear whereas deimos is single target
Ok right now I'm rocking the deimos and voidstrike
They are very strong so can technically do both but you'll need the right blessings and perks
Honestly I'm more for crowd control and switching up gear sounds like a good change
Best cc staff is likely purg(fire one) or trauma but you need to be careful with trauma cause it can knock enemies behind your team
Which makes melee significantly harder for them
Void is also good at clearing hordes but requires the right position
So void does AOE when it charges, right?
Not really
It shoots a ball through a line of 6 poxwalkers if you hit them in the head unless fully charged in which case it goes till it hits something solid(body,maniac,armor that it doesnt one shot) or a wall
Iirc
The blast aoe at the end doesnt really do much
So its all about landing the headshots down the horde
Cause the explosion isnt super strong and has low cleave limit
Ah ok, that makes sense
Its not great at single target so i reccomend using the sword for that
Light 1 -> heavy 1 is your main combo to kill just about anything that isnt a horde with deimos
Purge is starting to sound my style
For horde clear just do lights headheight
Yeah purge just murders hordes and staggers single targets with m1
Purge/deimos is a very strong combo
Might be worth trying ascendant blaze as level 30 feat with purge since i hear some people like that but its not mandatory
I'll try that first, will that be good with your feat recommendations?
For the most part, might be worth trying warp absorption over quiettude with it but quiettude is still fine
And then maybe ascendant blaze as mentioned
But neither are needed swaps, but worth seeing which you prefer
Everything else the same though
For blessings in case you arent aware you want:
Purge: warp nexus/warp flurry with flak/crit chance or maniac, up to you
Deimos: slaughterer/unstable power or deflector, up to you with maniac or flak or carapace ive seen both
cookie cutter is 311(1 or 2)12
Thanks for all the tips and feedback!
Np have fun
Has the game gotten any significant updates or anything coming soon?
Like new staffs or anything?
Unknown
They have something in the works im guessing but we dont have confirmation its anything like that
yes
expect a big content drop in november
Cool. Haven't played in a decent while, but still don't want to "give up" on the game but content was lacking.
but it's pretty obvious they're going to time it like that
Bg3 has a vice grip on me.
they added a new patch a week ago
that adds a new mission selector that is quite challenging
Might give it a go this weekend.
Yeah new missions are fun if you hate yourself
i like them. guess that tells a lot about me :/
I was mostly joking
I like them too
They are just very hard and sometimes ai director says fuck you
true. but finally we have a real challenge
Yeah im glad
Theres some ill pass on like lights out + hunting grounds + monstrosities
Just cause i dont think id like that with lights out and i don't like hunting grounds
Ill play just about anything else tho
ill take whatever director throws at me, but lights out+ bosses and hounds, or gauntlet is truly mad
Yeah esp as psyker lights out isnt my favorite
Wish i could tape a light to my staff or somethjng
Poor ogryn gets nothing
u got to glue yourself on the back of your ogryn and light everything up
squishy psyk needs some protection there
For trauma I should look for flurry and rending or flurry with nexus ?
Any cookie cutter builds you guys can suggest ?
I have to give up on Voidstrike ... surge doesn't do any of the wonders I expected from it
thx, still looking for soulblaze 4
Cookie cutter build is like 3/1/1/2/1/choice of F
I think blazing 4 might not exist on staves
Might be wrong
Flurry is the main thing, Rending is entirely optional, it does nothing for you
thanks
i don't think blazing 4 exists atm
so i wouldn't burn resources looking for it
So a few days ago I came across someone using the surge staff in damnation. He had warp nexus and warp Flurry. But his perks were interesting: +crit chance and +crit damage. From what I've heard, the crit perks are terrible. What's the community's thoughts?
+crit dmg is maybe the only bad one
I prefer a damage perk over +crit chance, but you do get a bump in consistency, and the LMB bolt has pretty good crit multipliers
havent tried blazing yet.
It's fun though it takes getting used to
this is what i use for blazing void staff. its a fun change of pace
only really struggles with monstrocity maelstrom
so im kinda stupid, and only just now realized that "enhanced blitz" was refering you improved grenades
how does that affect BB?
-50% peril on cast

so for the LMB, instead of generating 20% + 25% = 45% peril, you'll generate 20% + 12.5% = 32.5% peril
thats kinda huge when paired with peril reducing feats
not really, peril doesn't stop you BBing
it slows you down a slight bit for that quick quell
yeah, like, 0.2 seconds
but going from 0-100 would take so long and you could pop specialist heads lightning fast with PW
the thing is that you can already utilize kinetic barrage to its fullest potential by default
and peril generation is not too much of an issue in the era after the quelling buffs
it would be a big deal if you had to quell down such that the full BB didn't go over 100, but given that you just have to quell down to 97, the peril cost is effectively meaningless
maybe if we had to quell peril that went beyond 100% instead of it being essentially free
idk but maybe i just value being able to not have to pay attention to my peril during a tense moment, which is normally when id be BBing multiple things
the fact that i can fully pay attention to whats going on, where im position, and whats targeting me has some merit in my experience
Just to be clear, it works on damnation for you? I'm quite suprized if so, gotta try it out
Yep
and with ascendant blaze? Does it really generate enough fire stacks?
With regular groups of enemies it struggles to get stacks but as soon as you get a decent group of enemies you can max your stacks pretty quick and keep them up
But that really doesn't hinder your damage all that much
in comparison with flurry + transfer peril you mean ?
No clue. It's been ages since I used flurry transfer void
Still usually lead damage in high shock damnation so it does well enough in the damage category and anything that isn't straight up killed gets finished by the fire. Build gets stronger the more enemies there are and you can hold a horde back indefinitely
I wouldn't take it on regular damnation if I ever played that. Not enough enemies to get the snowball going
Such is the way with fire, I believe the only reason why blaze trauma is a thing is that it has a better crit base (?)
But overall, purgatus would probably end up being more efficient
Nah trauma has no special crit bonus
But it's great peril generation and super wide range make it's crits really good
Plus it's still a trauma staff to boot
I prefer blaze trauma and blaze void over purgatus in terms of fire builds since they aren't limited in their range like the purgatus and are more than capable of getting a good blaze going over a much wider area than the purgatus
it's true that it suffers a lot in open areas, but overall the best burst damage, I guess only gun psykers beat it
it's just ... it is quite boring 😄 and you can't see a lot through the fire
and I do miss the snapping sounds of a good hit so much ...
I'm just not wrapping my head around the Blazing Trauma / Voidstrike builds. You have at most a 30% chance to crit, and Blazing Spirit only applies 3 stacks which is fuckall?
If you do try it I recommend using quitetide rather than warp absorption while you get used to it. I've gotten used to letting the fire and the void shots keep my toughness up but it took awhile to get comfortable with that
If you press r after every cast you can spam the charged shots extremely fast making it very good at spreading fire
Crit chance becomes a lot more reasonable
I guess I have to find win at the slots some good staves and just try them for myself. Even with R canceling I just can't imagine it applying fast enough, consistently enough.
You need to quell a lot too right? Since there's no vent in the form of transfer peril. Quietitude is what I only ever use honestly
It also has the bonus of both criting with the projectile and the explosion so spreads 6 stacks on targets alot of the time
DoT effects in this game need at least 6 stacks + Power boost (e.g. Pinning Fire) to even kill a pox walker
You do get some damage from the staff itself but not much with minimum charge
Fully charged only right?
I use min and half charge with 3/4 charge mixed in
When I need more penetration I use higher charges
HM... But then there is hardly any damage from the projectiles
So the damage comes mostly from the fire?
But the min is nice because it only penetrates a few before exploding spreading fire much faster than higher charged shots and I can shoot them faster
the burning effect from blazing trauma/void is just a bit of extra damage to finish off already low targets, or soften them up. you'll need to land staff/sword hits to actually convert into kills
Get 6 stacks going and pop a 3/4 ult and the horde goes away regardless
Thanks dude 🙂 will definitely try it out. I even got the soulblaze blessing already
And wildfire keeps the stacks up as you kill stuff
capped at 4 stacks...
Your working with 6 on most hits anyway so
wildfire won't transfer to something that already has 6 stacks
Doesn't need to. Spreads to rest of horde and refreshes 4 stacks
There is at least a chance of this being an alternative to surge, so it is worth trying out for sure 🙂
Wildfire is good the more dense the level is
I like to think of it as a void with a permanent swole AB ult attached to it
day 100 of me hating all pub trauma psykers I have come across
Yep
I stopped using trauma cause I wasn't skilled enough
And I knew how annoying it was to have a poxwalker laying down behind you
it particularly peeved me that they brought the illisi but only had 17k melee damage
Lmao
yeah, i mainly play melee with trauma as my support or everything-has-gone-to-shit weapon
Surge Illisi player with 15k melee damage
since there's no point in staggering basic enemies and throwing them around
when the illisi can do that job but better if there's not enough density or there are no elites/specials mixed in
and you get to move ahead and have the mobility of the illisi
I yelled at a surge player the other day for spamming surge into a horde
i've made a stern comment telling them to look at the damage breakdown for the surge against unarmoured/infested
i also told a trauma psyker in the same game to go into the psykhanium and look at the single-target damage of trauma
because they were blasting a lone reaper and knocking its head away from my illisi
like, just fucking brainburst that shit
explosive weapons are so insanely tilting
Next time we play together I won't let you leave the pretty circle on the floor
Lol
Ogryns with a club can make the same mess quite easily
Jokes on you I don't have ac
at least with the club, it'll spread them in an arc
and that means that they're moving forward at least
with trauma psykers, they're usually hanging at the back and generating peril
wrong house then
Clearly
man, i just cant seem to actually be useful with the voidstrike staff
any time i use it and something goes even mildly wrong, i get downed
Void is another weapon where im using melee a lot
though unlike the case in trauma where you're avoiding the negative side effects of trauma, it's because melee is straight up better for pushing the map than the void
the void staff seems to solely be used for long range elites, or hordes
and if you have the illisi and the horde is near you, its hordeclear is better than the void (though not by much)
which is something that psykers kit can pretty much handle already
Honestly i find illisi to be better than all the staves
by virtue of having actually decent single-target DPS, esp with slaughterer stacks up
the trauma and the purg staff can make mincemeat of hordes while also being good at other things, and BB exists, so you dont need to worry about killing far away elites
so at that point, why run voidstrike in the first place
Is the obscurus a good version of the sword, or executor any good ?
staffs aren't going to kill a bunch of spread out specials (though you could make a case for purg)
Trauma does destroy hordes but the safest way to do it is deep in the horde but that does still spread the horde
because you're not playing against the AI, you're playing aganist your team-mates to get highest scoreboard, so, being able to hit that horde before anyone else is key
not really and no
obscurus is a fine weapon but HEAVILY overshadowed by the other two variants
the deimos is just the obscurus force sword, but with better stats and an insane attack set
Anything closer than deep into the horde and your blinding someone or putting enemies behind them
uh oh
that clip is broken
tldr of that clip is that I just make use of the illisi's mobility and gank a bunch of specials
I mostly use it for horde cleae where applicable and to knock over enemies that someone cant immediately deal with for x reason but is threatened by them
i just want a warp glock so that I don't have to be wildly out of position to murder a bunch of specials
jokes on you
i cant download mods so i have no idea how im scoring
You cant?
pc is too shit
ive tried that
i'm glad to have someone who can appreciate art
yeah the game is just really CPU heavy
i swap between 2 computers depending on where i am, and the better one cannot get more than a throttled 40ish frames with it
and i think a lot of the settings you can tweak really only affect the GPU
if i booted up the game on this one, even with potato graphics, my pc would blue screen
Also does anyone know if when the paid shop rotates it changes weapon skins too or is it only the one rn
Yeah this game is baseline hard to run
And its not super well optimized
So anyone with even mid tier parts has to really tweak settings to get it to perform decently
Depending on your definition of decently
it usually rotates the weapon skins, but sometimes there are straight up no weapon skins (like right now)
and any weapons that were newly released (like the deimos/illisi) don't have any skins for their model in the weapon packs
you can see the fps counter in the corner
i remember arco saying i had smelly fingertips from this footage
me?
i would never ever be so mean (most of the times)
Dont you have like everyone blocked in game lol
oh wtf I did say this #psyker-class message
probably
i very likely have 70% of psykers on NA west blocked at this point
im the only one i know or have seen with this name, and ive been playing auric maelstroms every days since they released
so maybe
thats fair
since 3 out of the 4 staffs annoy me very much
Ive debated swapping to purge but i like illisi too much
i like both equally honestly
We need an arco block list
And petition feature
(I was only trying it out for a single time, it isn't my main weapon!)
make the cardinal sin of being a psyker on NA west
whats the one that doesnt?
(I don't main psyker)
shit
i may have already been got
purg
same tbh
trauma always pisses me off cuz they keep knocking the horde behind me
voidstrike always pisses me off cuz it's super useless
i have bloom on so purg doesn't blind me
and i know that purg is gonna kill anything that's not a crusher
and surge always pisses me off cuz for some reason the people who play it are always allergic to their melee weapon
at least purg is braindead to play
you can just treat that teammate like a bot
"I'm doing crowd control!"
- Psyker shooting Surge Staff into hordes
MMORPGs and their consequences have been a disaster for the human race.
another cardinal sin
i dont get it
you cant even horde clear with surge
it doesnt even CC the horde
Hey fellas.
Trynna get a good surge staff, what are the best blessings for it?
oh nevermind i found em
where did you found them?
how come when i drop an ammo crate and everybody needs it desperatley nobody grabs from it 😭
one guy did
completed the mission at least so it worked out
also would you guys go slaught 4 here and change one perk or change both
ik its not ideal
but that base is really nice and i have not have good luck with deimos up to this point
im guessing slaught 4 and then maniac + 25 because second perk on deimos isnt the biggest deal
why are you a psyker main
honestly
just play vet

tbf i am playing vet more now
I can't believe I have to agree with arcotash smh
holy shit
I can't believe it
anyways how was darktide today
we failed a mission right before the finale of enclavum
got a horde + monstrosity wave
man, i cant help but instaswap from psyker to zealot when monsterous specials is active
t hammer is just too fun in it
Ammo crates are difficult. If we're in a combat situation, then ideally, I'll leave picking up ammo until I'm out or almost out. Because it always fills you to 100%, you effectively waste however much ammo you're currently carrying. So leaving it until I'm either out or we're about to depart the area gives the best ammo efficiency.
I mean, that would be the ideal strategy... but then you run into ammo goblins who decide to help themselves to it immediately, and as many times as they like.
Fortunately the Ration Pack mod (which indicates how many charges are left) helps a bit, but ugh, the actual strategy/etiquette around using them in game is frequently horrible.
they all had like 30 bullets left max
That's a reasonable amount with some weapons.
what shared currency does to a mf
a travesty
On the note of ammo, I'm finally trying a new MG12, to see if I get on with it:
I remember when Blooddrunk was so dedicated that he had 5 psykers
the good ole days smh
was it worth it
My long used one (below) has ammo as its dumpstat (although that still translates as 32 shots per mag), but it's time to see if I can get on with Mobility as the dump. https://cdn.discordapp.com/attachments/1046914150363844779/1133688552912322580/Kantrael_MG_XII.png
I think I'd prefer +Elites over +Specialists - it might hit some breakpoints on gunners - but it's not a disaster either way.
I now get 36 shots per mag, and indeed slightly more from each ammo pickup or Vet's aura ability (although that's just 7 charges rather than 6, so not actually a full extra shot, but I suppose it slowly adds up).
Hopefully making me slightly less of a target of ire for using ammo.
so fun when i clear a histg and the emperor has the generosity to bless me with a 303 base catachan sword
i run histgs on my vet cuz i'm not comfortable with him in maelstrom yet
i get full games for the most part
unless i play at like midnight till morning
Warhammer 40k Darktide - The Rise of the Gun Psyker is here with this Autopistol / Ascendant Blaze build, as we unlock the insane DPS of a newly buffed Psyker on Darktide.
Warhammer 40000 Darktide Psyker Gameplay and Insane DPS Autopistol Build
40k Darktide Psyker and Psykinetic Class gameplay
does this still work?
They've not yet nerfed the crap out of the Shredder, so yes.
I do however expect to hear much wailing and lamenting when/if Fatshark start thinking more about the rather wonky balance between different weapons/blessings.
Plz nerf shredder
Or well
Plz nerf pinning fire
Shredder baseline is fine
Could do with like a 20% damage buff baseline and pinning fire to get shredded
+100% power is not ok
Many of the stackable power blessings need a big rethink.
Although, admittedly in both directions.
Nerf slaughterer
I think decimator is a good example of a power blessing
Its impactful but difficult to sustain
The one where u get +10% per consecutive hit
Things like small bonuses for managing to chain only weakspot hits (very difficult, especially on a weapon with any real cleave) are bad for the opposite reason to the huge bonuses for inflicting any level of stagger or killing trash enemies.
or change pinning fire into stagger/suppression
I've said before that I'd like to see Slaughterer become a small bonus per stack, but with a lot of stacks (like 2% with 20 max stacks) and a longer window before it decays. (Or possibly stacks decaying quickly, but one at a time like warp charges).
So it's still a decent power boost, but it takes more to ramp up to it.
Of course, all of this comes with the massive problem that changing weapon/blessing balance while you've still got locks as a mechanic might just cause a lot of the remaining player base to just cut their losses rather than try to replace their nerfed/altered gear.
ik this would probably break the game and the crafting system but
what if they made it to where when a blessing was nerfed, any weapon that has that blessing locked in has the lock removed for that blessing, allowing you to change it if you want to
i feel like that would give them power to actually deal with OP blessings without pissing off the people who spent ages farming for that one specific god roll with that blessing
Alternatively don't nerf blessings to where they suck.
true
tho i aint gonna lie, slaughterer is still fun as fuck to use
same with the overwhelmingly broken autopistol
haha funni sword
that looks like a great way to start nuking a monstrosity in a 1v1
Put shred 4 on it. It's better than riposte.
Agony
Bad staff, F
Is Warp Nexus not an unlockable blessing?
it is
hmm I don't see it
cuz u have 0/3 unlocked
Theres a mod u can get that will show unlocked blessings
but its terrifying flurry and nexus
staffs dont share blessings
u cant put surge stuff on purgatus
ahh so that explains it
it really sucks that u have to get blessings for each individual staff
i started playing the other classes and immediately got hit by snipers 20 times more
cuz with psyker, I usually relied on the fact that I'm in melee 90% of the time and just spamming dodges, which does let me avoid random ass sniper shots through pure spamming
u see what i mean about not being able to play psyker without having my brain turned to mush
with vet, my ability to press dodge basically disappears once i'm ulted
ikr
it's fine with zealot since i'm in melee all the time
i just need to make my aim better so that I can just keep a target while dodging and then i'll be gucci
instead of relying on focused unwaveirisdofdsonsdg
so true
and at least with zealot, i can just not give a shit about taking damage
Noooooo I upgrade this for the meme and it actually turned out well. RIP my warp resistance. 
My current one with 77% warp resist only generate 14% per special.
29% for this one. 
4 activations vs 8 activations.
Nice damage stats but it's rip.
Deflector
My condolences for your brick 🙏
Id just put unstable over exorcist and then you can put that warp res to use
I always use deflector. It would be perfect with higher warp resist. 25% flak maniac slaughterer deflector.

