#psyker-class

1 messages · Page 629 of 1

spice veldt
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because of the insane ass scaling that the staff has

ornate hamlet
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How does rhe brain burst damage work

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Does it scale to ur level or what enemies ur fighting

spice veldt
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1100 base damage

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it is affected by the hitzone multipliers of the enemies

strong gulch
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Yeah, psyker really comes together when you have access to your full kit.

Some weapons REALLY need high rolls to feel good to use.

spice veldt
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e.g., Daemonhosts take 0.7x ranged damage to the head, so Brain Burst will deal 770 damage to them

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Brain Burst's base damage is fixed regardless of your level

ornate hamlet
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Can the trauma staff easily one shot poxwalkers in damnation in level 30

spice veldt
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with warp charges yeah

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with >71% damage, you only need 2 warp charges for that

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for something in the ballpark of ~50%, you'll need 3 warp charges

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and 4 or more below that

ornate hamlet
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So without a warp charge it cant one shot a poxwalker

spice veldt
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nope

ornate hamlet
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Dam

spice veldt
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or if you run warp unleashed

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but the outer radius will finish them off

ornate hamlet
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What about the lightning staff forgot the name

spice veldt
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so it's whatever

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surge can't do that either

ornate hamlet
spice veldt
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it deals like 1/4th damage to unarmoured/infested

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top lvl10 feat

ornate hamlet
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Dam

harsh urchin
spice veldt
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without

strong gulch
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Surge M1 can at least more easily benefit from crits

harsh urchin
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crits in this game are no good

spice veldt
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58% damage and 3 warp charges to one-shot poxwalkers

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and >45% damage and 4 warp charges to one-shot poxwalkers

ornate hamlet
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Samn

strong gulch
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If you're using crits as enablers for other things, you get some some different and effective builds.

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Crits for crit sake tho, maybe not.

ornate hamlet
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I think i just gotta get to level 30 before really doing some real damage or have good survivability

spice veldt
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and getting the muscle memory for spamming dodges

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i played drunk once and just fucking crumbled in melee because i lost the ability to spam the ever living crap out of dodges

harsh urchin
ornate hamlet
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Im used to thay im more need to get used to switching between 1 2 and g

harsh urchin
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easiest way to have good surv as psyker is to git gud

ornate hamlet
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Im used to dodging and then when i hear the swoosh just turn around to block the hit

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Its not working very well as a psyker

spice veldt
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if your reaction time isn't godtier, then it's better to not play in a reactionary way

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my reaction time is horrible so I just always spam dodges whenever my melee is out

strong gulch
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"git gud" is very helpful and additive.

spice veldt
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screw reacting to things

harsh urchin
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I mean it's not one thing lol

spice veldt
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damn that streamable clip of me spamming dodges has expired

harsh urchin
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there's tons of fundamentals involved

lilac mirage
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What is Purgatus Playstyle is it stick with team and spam flamethrower ?

ornate hamlet
spice veldt
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eh, i think that spamming dodges lets you get away with a bunch of bullshit

ornate hamlet
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Yea im not used to infinite dodges so i should try that

strong gulch
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iirc, sliding takes less thoughness damage than running

ornate hamlet
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Can anyone run a game with me later so i can see how a good psyker plays

spice veldt
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yeah, 1.25x toughness damage on sprinting i believe

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and 0.5x toughness dmg on slides/dodges

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though it's not really the toughness damage that's dangerous but the fact that melee attacks will deal heavy stagger to you instead of light stagger whenever you're sprinting

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so you just get put into this long ass animation where you can't do anything

ornate hamlet
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Does this apply only to psykers

harsh urchin
spice veldt
spice veldt
harsh urchin
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you have 3 tools: flamer, melee and BB

strong gulch
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Good psyker isn't me.

That's not a "I won't play with anyone" thing. That's a "I'm mid" thing.

harsh urchin
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and you need to use all 3 since each of them are not as flexible as say... a trauma

ornate hamlet
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What if theres a big enough horde u cant dodge cuz no space

spice veldt
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i usually push

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if i'm surrounded, I either push and/or back away so that I can spam dodges again

hidden crystal
spice veldt
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psyker has stupid mobility while meleeing with their force swords

cyan notch
spice veldt
strong gulch
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Force words have a wide push. Create a small pocket for your brain to catch up and make a decision.

purg m1 can also stagger really well to give you more setup time

strong gulch
thorn cedar
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Oh yea purge and flamer left click is very stronk

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In stagger, specifically

ornate hamlet
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Public queuing maelstrom is like a slot machine

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Skmetimes u get some good teamates other times theyre trash

lilac mirage
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wildfire or battery for purgatus build

strong gulch
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If you can maintain warp charges, Battery will give more damage.

If you struggle to maintain charges, Kinetic Flayer can help.

hidden crystal
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I did post this playthrough a couple of weeks back, at about the point I felt I was starting to get fully comfortable with Heresy. I'm now trying to play Damnation and kind of succeeding, with the only major difference being I've tossed the wound curio in the bin and traded it for a health one:
https://www.youtube.com/watch?v=V_XfenGkEeE

Almost all "gunpsyker" builds seem to be based around the Shredder Autopistol, so to offer a slightly different perspective, a somewhat imperfect run with a Kantrael MG XII Lasgun.
(Also completing half of Melk's hard Monstrosity contract in one mission, with three monstrosity kills.)

Apologies for the slight choppiness at the start, I change a...

▶ Play video
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But it's certainly not a standard psyker playstyle.

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Oh, and I've finally spent my Imperial Edition Aquilas on something from the MTX shop.

strong gulch
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BUT, Purg is pretty strong and lacks ranged management; even more so if your positioning isn't great, you can't utilize i-frames, and you have low cloud radius.

So you can try to make up for that by leaning into KB (kinetic barrage) or lean into the fire with AB (Ascendant blaze).

Wildfire doesn't add too much on a purg build compared to other to options.

lilac mirage
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what are i frames

spice veldt
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invincibility frames

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basically, even if the attack passes through your hitbox, you won't get hit/take damage

lilac mirage
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how does it work

spice veldt
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dodge/slide at the right time

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(or spam them)

strong gulch
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Shooters with have a red flash right before they shoot. That helps with the timing.

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There is a thing about it in the advanced tutorial; or at least there used to be.

Idk about the current tutorial.

spice veldt
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the tutorial i think really only remarks on sprinting perpendicularly

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and it only vaguely alludes to you being more unhittable while doing that

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and not explicitly pointing out the i-frames that you get

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oh there's the melee dodge tutorial (though that's also vague as fuck and explains NOTHING)

cyan notch
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its ok nobody pays attention to that shit

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even if they did explain it nobody would remember

strong gulch
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so fecking true

hidden crystal
obsidian girder
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my face is my shield

hidden crystal
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It also helps that I can block bullets with my mind.

willow escarp
strong gulch
willow escarp
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Oh yeah I’ve been lookin for illisi blazing spirit to do that build

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psyker meme builds have been eluding me, just been burning plasteel looking for pinning fire on a shredder lol

strong gulch
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It's like, those poxwalkers were rolling around in something. How can that be from me. 🙃

But then the level breaks and you can see how things are grouped and spawn in then it makes sense.

willow escarp
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building ogryn was so easy by comparison since he doesn’t have a million weapons in his pool that I’m not gonna use on him

strong gulch
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You could have 2 psykers to get more chances at finding blessings. 🙃

totally not based on a real life example

hidden crystal
harsh urchin
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it doesn't really after the latest change

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it's now pretty easy to get geared with early-game and mid-game gear

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it's still hard to get end-game gear, but I think generally most people are okay with BiS gear being somewhat hard to get

hidden crystal
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I really wish there was a mod that could let you completely customise your gear for solo play so you can work out if that idea you have is even worth the pain of trying to craft.

harsh urchin
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the game is not that complicated imo, you can figure that out with your eyeballs

strong gulch
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Ehhh. This might be a people experiencing or processing things in different ways.

It's important for people like me to get a feel for things vs it being best on paper.

hidden crystal
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Things like damage falloff mean that what raw maths says will work may not reliably meet the right thresholds in actual missions.

strong gulch
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Right. That.

hidden crystal
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For example, if you know a gun can, in a straight calculation, reliably two bodyshot a given enemy type inside 18 metres, what does that mean in practice? Do you know how often you're shooting inside or outside that distance?

primal radish
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Does enhanced blitz do anything for Psyker?

hidden crystal
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Reduced peril on BBs

primal radish
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Oh idk how I never noticed, will check that out

hidden crystal
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About a 25% reduction as I heard.

willow escarp
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should work more like deep rock. once you get a blessing, you can add and remove it as you want infinitely

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the whole weapon system is a bit bloated and over complicated. all the different MKs of the same weapon could be replaced with having mod trees on that weapon instead

neon steppe
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Any other dueling sword fans? The extra mobility feels great for dodging the stagger proof nurgle blessed enemies

viral inlet
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and what we got was marks which gives flashights to some weapons, to some it doesn't, it gives bayonets to some, to some it doesn't...

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it gives incendiary to one shotgun, the other one gets a different type of ammo...

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a bit roundabout way imo

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I wonder how things would have been

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Imagine being able to choose between a slap and a fist for Ogryn attacks

worldly chasm
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Why do surges critical bonuses say Primary action melee crit chance and secondary action melee crit chance? Another text oversight from FS and it means primary and secondary actions?

harsh urchin
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compared to forcing people to farm a completely new weapon from scratch each time

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the latter definitely makes people waste more time

snow scaffold
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Why do people like to bring psykers to maelstrom monstrosity they're the weakest class against them

neon steppe
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I carried a maelstrom monstrosity as psyker last night. Every class works in every mission type.

lyric burrow
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KB + WB will delete monstrosities in that mode

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its not a bolter vet or thammer zealot but its still fine

willow escarp
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im blanking. WB?

harsh urchin
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@spice veldt how does this look?

lyric burrow
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staves dont get blazing 4 right

harsh urchin
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alright I'm returning this staff

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and scrapping this build

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tried out quell cancelling and i dont like the rsi it puts on my wrist

strong gulch
lyric burrow
ionic frost
lyric burrow
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i dont use it so idk where id get it but i think a few people around here use it

strong gulch
ionic frost
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but it applies to primary and secondary staff attacks

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nobody uses staff melee outside sedition difficulty

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my operative could punch harder than that thing hits

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they should change staff melee to a melee push...that'd be infinitely more useful

strong gulch
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But it exists. The primary and secondary is up there, but so is the melee.

So the numbers should be up there.

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A push would be more useful for sure.

ionic frost
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there is no "primary action melee" or "secondary action melee"

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just remove the word melee, that's what the functionality is

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they just haven't fixed the text display

strong gulch
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That's not what I said lol.

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The melee part isn't the issue. Also yes that the "primary action" and "secondary action" don't make sense.

Staves have melee as the "Special Action".

So melee, however much it's used or not, should be up on the table.

ionic frost
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What if I told you that surge staff "Special Action" does not get increased melee chance?

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I don't know if that's intended or not, but it only applies to primary and secondary attacks.

strong gulch
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What are u talking about?

Not M1. Not charged M2.

The staff bonk.

ionic frost
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yes, that does not have increased crit chance

strong gulch
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Ok. I miss understood what you were saying. I thought you were confusing the the melee bonk for primary and secondary. Like the melee didn't exist.

Two different covos were happening.

ionic frost
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ah my bad

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but they do need to either give the staff bonk 5x more dmg at the very least...or just change it to something more useful

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it'd only make sense as it is now if it took you 3 seconds to switch to a melee weapon

strong gulch
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I'd love the the special action be something else. Even if it was just a meme but it was fun or satfying in some way.

ionic frost
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i wonder if in some version of the game...primary and secondary staff attacks also did a melee attack when released? =D

strong gulch
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No clue.

mint oracle
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well damn okay then

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that was disgusting to just roll out of the box

brazen warren
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staff special attacks have been a melee since launch, its just that you would never use the melee for anything other than a quick poke as a meme

mint oracle
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what do you fellas like as perks on purgatus? crit rate/crit damage or something like +25% flak/maniac?

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...actually soulblaze can't crit can it

harsh urchin
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crit/flak/unyielding

neon steppe
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I still think special action should at least do melee attack based on your staff - purg lights enemies aflame, surge shocks, void and trauma are a warp blast

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Would still be mostly useless but would be cool

strong gulch
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crit rate specifically because crits help you get to max soulbaze stacks faster.

Not crit damage tho.

burnt granite
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Does anyone have a rundown on how Psykinetic's Aura works?

hidden crystal
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If you kill an elite or special, you and everyone in your coherency radius gets 15% back towards their ult cooldown.

burnt granite
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So only if you kill them, not like demo-team?

hidden crystal
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It has to be you that gets the kill.

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Which makes it kind of frustrating at times.

burnt granite
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It seems like maybe the best choice for 15, assuming you don't want to be lazy

hidden crystal
stray mulch
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Anyone got any tips for the Pick n’ Mix penance?

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Literally feel like I kill a lot more than four in 12 seconds yet I get nothing

hidden crystal
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If you're running Kinetic Barrage, the main thing that means it's still difficult is your teammates shooting the targets before you can kill them.

willow escarp
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Psykinetics aura is great with kinetic barrage

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since you can just quickly burst a several elites in succession, thus refilling your ult very quickly

spice veldt
lyric burrow
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Does anyone have advice for improving once youve hit the point where you can consistently clear hi int damnation but can't very consistently clear auric/histg? I feel like im hitting a bit of a plateau and not learning what i could have done better after a wipe like i used to

spice veldt
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it helps to record footage of your gameplay, assuming that you're not already doing that

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I like to look over my own footage occasionally and see what I could've done better

harsh urchin
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or better yet

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how are you dying in the runs that end

spice veldt
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i don't really clear the non-monstrosity maelstroms consistently either, though besides bad teammates, it's partly because I'm also the bad teammate who is insanely greedy for kills and goes out of position to get them

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and if I don't get teammates who are good at DPS-checking the waves, then we'll just die from being overwhelmed because we didn't kite to a better position

lyric burrow
# harsh urchin how are you dying in the runs that end

Sometimes im def too greedy to revive and put myself in a bad spot, and i think i challege ranged a little too much in some spots where its too open/numbers are just too big for me to safely fight something in sight of the shooters

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I also find myself to be last or 2nd to last alive

lyric burrow
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But that could be a lot of things

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I think

harsh urchin
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Is stop trying to revive

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Make the area safe

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Then revive if theyre still alive

lyric burrow
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I def over value having more people up

harsh urchin
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I see something people do is there try to revive people who are super dead

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And they end up taking a bunch of dmg or going down to do it

lyric burrow
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Like it kinda becomes my no.1 priority when someone goes down and ill end up sacrificing myself for it

harsh urchin
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Yep

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So first clear the area

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And if theyre still alive, then revive

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Or at least, stabilize the situation

lyric burrow
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Yeah fair i can def try that

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Is being last or 2nd to last alive something worth looking into

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Cause that could be bad teammates but i try not to blame them

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Unless its obvious

harsh urchin
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Yeah but you cant do anything about bad teammates lol

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What loadout are you running

spice veldt
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if you can handle it, you can always roam alone to try to take the brunt of the special spawns

lyric burrow
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Been running illisi trauma recently but ill swap between deimos and illisi

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Sometimes ill go deimos purge/void but much less often

harsh urchin
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The other thing that I will ask

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Is how often are you tagging enemies

lyric burrow
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Generally any time its not something the team is blantly aware of

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Even then if i think people need to deal with it immediately

harsh urchin
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Tagging enemies is very very important because it is one of the few times you can direct the monkeys on your team

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You can tell them how to prioritize

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By tagging the flamer for example

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So theyll focus that instead of something else that might not wipe the team

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Because one issue a lot of ppl have is target priority

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They prioritize the wrong enemy

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So you just tell them how they should prioritize

hidden crystal
# harsh urchin Make the area safe

In theory, I can safely revive in the middle of a horde (I'm running +Stamina and Kinetic Deflection)... but it does rely somewhat on the downed player actually making an effort to tag threats that will bypass my block.

harsh urchin
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Last question is

lyric burrow
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One issue i have is ill actually see people prioritize not super threatening elites (a reaper so far away that it cant hit me often at all) over the 50 regular shooters spread out and they take a bunch of chip to shooters

harsh urchin
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How often are you dropping the health pack vs holding it for the finale?

lyric burrow
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Context dependent, if we really need it ill drop it if someone else has one im more leniant with it

harsh urchin
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The last very obvious mistake people make is not spending resources

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They hold their medipack or their grenade to "save it"

lyric burrow
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Once 2 people drop below 50 and its still an actively bad spot ill drop it

harsh urchin
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And then the team wipes with 2 medipacks anf 3 grenades

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Ye so in histg

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You cant really wait for 2 people

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If one person is at risk its fine to just drop it

lyric burrow
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Ok i wasnt sure if that was considered a waste assuming we arent next to medicae

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But yeah a half used pack is probably better than a dead team

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As for ammo its kinda the same, Context dependent but generally 2 people in yellow ill probably drop it one red one yellow im for sure dropping it

harsh urchin
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Those are the 3 main mistakes imo i see people make

autumn smelt
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I just had an idea (crazy I know, there's always a first for everything)
Imagine how cool it would be if curios had class specific perk options on them
Psyker obviously would work best with peril quelling and peril resist
Veteran could have reload speed and ammo maximum increases
Zealot could have melee attack speed and either a reduced cooldown or increased duration of their Until Death invulnerability (most likely the latter, the former might be too good)
Ogryns could have a small flat toughness damage resistance across the board, and maybe increased impact from heavy attacks idk I don't really play ogryn so they would have a better idea of what would be good but not overpowered

lyric burrow
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In a team of 3 ammo users that is

harsh urchin
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  1. Trying to rezz ppl without stabilizing the situation 2. Focusing the wrong enemy when there are multiple threats 3. Not using consumables
hidden crystal
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I mean, literally 20 metres from a med station that's always fully charged.

lyric burrow
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Yeah i have all the stations memorized lol

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I wont do that

hidden crystal
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Worse, a med station that's always fully charged and that you can't come back to after you drop down.

harsh urchin
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Ah

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4th mistake

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People make

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Trying to double back for health atation charges

lyric burrow
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Yes

harsh urchin
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In histg, it's often times a big mistakr

lyric burrow
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I never do that cause everytime someone else does it they die

harsh urchin
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In lower difficulty and low int people do it a lot

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But in histg, its better to try to make progress

lyric burrow
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Its such a bad spot i usually wont even follow them

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Esp if its a decent ways

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If both sides of the team get overwhelmed it sucks

autumn smelt
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Honestly I'll do it if it's REALLY close, like 1 room back and nothing is going on, never had any issues on either end of the team doing that.
and if someone else does it, if it's around the same distance, I'll accompany them

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But if it's far, they're on their own

hidden crystal
# harsh urchin Trying to double back for health atation charges

I will however admit that I was not entirely impressed on one of tonight's missions when I told a heavily battered team we should go back for health after the Excise Vault mid-event (which is a little out of the way, but it's not like Comms-Plex or the like where there's always a massive spawn that forces you to run for it - it's actually quite quiet) and everyone ignored me.

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Often, yes, it's stupid to double back, but when the team is already wounded and it's a short walk to a largely unused med-station that would be relatively safe if the entire team went as one, that's stupid too.

harsh urchin
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the game changes a bit as the difficulty goes up

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Tactics and weapons that worked may all of a sudden stop working

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I recommend you play a few histgs and see for yourself

hidden crystal
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This wasn't a histg.

harsh urchin
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My comment was responding to yoshi who was asking about it

hidden crystal
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Mind you, this was with couple of vets who were barely past Lvl 30, wouldn't stick together, ignored stalled interrogators, wouldn't tag anything, kept shooting the trash enemies I was trying to refill my warp charges, and thought that shooting Crushers with a lasgun was a good strategy.

hidden crystal
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Despite the fact they wouldn't stick together in the first place and had spread themselves out across the mid-event near different data terminals, I still ended up having to sprint back and forth to deal with the interrogators.

steel flame
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Mmmmmm not having much fun with monstrosity auric missions. Spawns are not very fun to fight

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Kinda sucky boss design

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It was fine in vermintide 2 when stuff wasn't shooting you while being locked into blocking a spawn but in darktide it's just not fun being surrounded be enemies shooting and not being allowed to do anything but block because there is a spawn in your face

spice veldt
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yeah it pressures your team significantly more and it forces you to kite if there aren't enough teammates up, which is one of the most unfun things for me to do

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a chaos spawn is always going to occupy a teammate's full attention for the most part unlike the other bosses

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and when it is possible to get >3 of them...

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and it's harder to come back because you can't really outrun it and revive a teammate

hidden crystal
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I had a pretty messy mission with just one spawn earlier. Trying to find gaps where I could try to clear out the horde and shooters to give us more space to deal with the spawn.

spice veldt
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their grab occurs relatively frequently; they don't have an easily blockable combo like the plogryn; they're significantly faster than the bonbon

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well, their combos are easily blockable

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but they can also follow up with the damn grab

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that pretty much requires you to already have some distance between it to dodge

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or have a godlike reaction time to dodge to the right

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so hard to get revives off

restive slate
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It'd be more fun if enemies are terrified and suppressed when a Chaos Spawn is stomping around, noone still sane should continue as is with the risk of being tentacled

autumn smelt
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honestly, my biggest issue with it is just the fact that while you can kite it, you literally cannot retaliate while doing so without getting hit

restive slate
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Or better idea, Chaos Spawn can attack anyone. Like how BoN eats grunts

autumn smelt
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so if one person has its attention, they have to rely on the rest of the team to damage it, which almost never is able to happen in higher difficulties

restive slate
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1v1 with Spawn is never fun

autumn smelt
restive slate
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Try as I might, I still get grabbed half the time

restive slate
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Yikes, blessed spawn

autumn smelt
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the entire team was full health and present when it spawned

restive slate
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I once saw a Blessed Daemonhost

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The entire team got shocked and typed wtf

autumn smelt
restive slate
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This was back when maelstrom just released

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So we were surprised haha

spice veldt
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4 man th zealot team to kill a blessed daemonhost

restive slate
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Sounds like a potential phub title

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Blessed daemonic hostess takes on four priests thrusting their hammers

lyric burrow
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I dont hate spawns but they are def the most annoying combined with other stuff

restive slate
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How about... 5 Spawns?

lyric burrow
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i did get 6 actual bosses in 5 minutes yesterday

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not all spawns thankfully

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fighting 3 bosses at one time was interesting

restive slate
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BoN slow, Plogryn can be danced around

Spawn... Dodge and block for dear life if it's on you

lyric burrow
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force swords unlimited dodge at least allows me to keep distance on the grab cause i can just dodge back forever

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i need to keep track of where i am tho

spice veldt
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and our fast stamina regen does let you consistently block a chaos spawn over time

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unlike say, a vet who is going to have their smoker lungs worn out

lyric burrow
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yeah that helps too

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i dont get guard broken

marble locust
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Chaos spawn can be parried his rushdown every hit with catachans

restive slate
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If only catachan parry actually did something haha

marble locust
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Just stops you from taking the hits basically.

autumn smelt
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a boss just spawned and we couldnt see it yet, at the first bridge in the area exclusive to archivum sycorax, and someone on my team shoots the barrel on the bridge that is right next to me and i literally no way to get out of its radius in time, since i had to stop charging bb to be able to actually have the mobility to get away, so i just got through off the bridge

#

the boss wasnt even visible yet, so either they arent the brightest, or were literally throwing

spice veldt
#

this fucking trauma psyker

#

bad trauma psykers are so much more tilting as a non psyker

#

since I no longer have the mobility of force swords

#

half of the time I melee'd, they decided to just trauma me instead of moving forward or exploring somewhere else

#

jesus fucking christ

#

whoever is named telephonesis on NA west can go fuck themselves

stuck bridge
#

left or right? just rolled right, not sure what to replace tbh

grizzled iris
stuck bridge
#

rip

#

ty

autumn smelt
#

so it has its use tbh, just not as good as other options

#

this was with t3 rending btw, so youll have no problem pulling it off with t4 as well as that +carapace

restive slate
eternal cargo
eternal cargo
upper galleon
#

Who cares if you are doing single digit damage that crusher is gonna burn

grizzled iris
#

Or just put it like this, every single player just sucks at the game. There you go

eternal cargo
upper galleon
#

Trauma wouldn't be that bad if they didn't fucking move their circle too far forward and blast things behind me

#

Making it harder to backpedal and dodge cause a poxwalker is laying on my feet

cedar roost
#

best trauma perks/blessings?

restive slate
restive slate
cedar roost
#

i just want want the best perks and blessings to run with it for heresy+

restive slate
#

Your main focus is dealing with hordes so flak/unarmored/infested and blessing is as I said, if you want armour rending or burn on crit

#

Or if none, you could go Warp Nexus/Warp Flurry

#

If you find yourself getting interrupted a lot during the charge you can run that lvl2 blessing that stops interruption(forgot the name)

spice veldt
# zealous sierra ?

using your staff has the cost of slowing you down and generating peril, and that's time and peril that could've been spent elsewhere

#

e.g., not on the enemies that I was about to kill

plucky flax
#

That's because you promote low damage trauma.

spice veldt
#

🙂

#

i am respectfully staring at you through your window

plucky flax
#

I am in the attic. whatthefuck_heresy

grizzled iris
cyan notch
#

arcotash be like

#

🙂

eternal cargo
#

I wish AoEs had less damage drop-off

static mango
#

Trauma Force staff would be broken even more

spice veldt
#

i'm on the side of nerfing all AoE weapons

static mango
#

I don't think that needs to happen

spice veldt
#

sure it does

#

infinite cleave is stupid

#

nerf that shit

static mango
#

Oh including melee?

spice veldt
#

or make their damage more insignificant

#

some melees need their cleave and/or cleave distributions toned down

static mango
#

Illisi probably

spice veldt
#

yeah that's the one that sticks in my mind

static mango
#

Bull butcher should be toned down a hair

spice veldt
#

and/or nerf its mobility

static mango
#

And psword

#

Illisi mobility isn't fantastic

#

The infinite dodges are what helps it there

spice veldt
#

the mobility while attacking is pretty good

#

mhm

#

nerf that

#

infinite anything is just a bit silly

static mango
#

Infinite dodges is strange but timed correctly are less useful than the duelling swords

spice veldt
#

in conjunction with the offensive power of the force swords?

#

it's not solely the mobility that makes them strong

#

it's their offensive power AND their mobility

static mango
#

It's nutty that the Illisi is a horde clear

spice veldt
#

you're making no significant tradeoffs by picking the force swords over the other melee weapons

static mango
#

And rinses elites

spice veldt
#

they are just outright better

#

nerf that shit

#

(and buff duelling swords pls)

static mango
#

Yes

spice veldt
#

i'm fine with the force swords maintaining some offensive superiority, but that should come at the cost of something

static mango
#

Psyker should still have good melee damage, he is the glass cannon class after all

#

But not as nutty as it is now

spice veldt
#

yeah

static mango
#

Deimos and Illisi are very very very insane

spice veldt
#

having uptime on your dodges at all time provides a lot of safety

#

to the extent of removing the glass aspect

static mango
#

Paired with block cost through peril

#

And the kinetic shield BCR

eternal cargo
spice veldt
#

yeah, trading off between damage and AoE/targets hit

plucky flax
#

I play zealot antax without bm.

#

Wot is cleave. 🙂

spice veldt
#

🙂

plucky flax
#

Illisi light spam to reduce cleave. whatthefuck_heresy

spice veldt
#

:))))))))

slate sun
#

What do you think guys ? 🙂

#

gonna work or not ?

cold geode
#

should work yea, but surge doesnt proc alot

zealous sierra
#

Choices Choices

slate sun
#

bottom left looks best

slate sun
#

it's very easy to overheat cause voidstrike pumps peril pretty heavily

#

with high levels of peril though surge seems to proc quite often

#

if you shoot a horde I guess you'll usually crit something with like 15-25% crit chance

#

did anyone try this build out ?

cold geode
#

this is my normal void

#

perks suck but i can pump out a ton of balls

slate sun
#

Yup, WF + TP are still the best I believe

#

but I always seem to lack the damage burst on damnation

whole oxide
#

then need to make the duelling sword special something actually useful, like a parry/counter, and they'd start to be not totally useless

slate sun
#

any chance to save this ?

whole oxide
#

i'd probably keep both blessings and trade out both perks for a flurry/inner-tranq build, or you could trade out both blessings to nexus/blazing for blazing build, and just accept having 1 dead perk in stamina

#

the difference between t3 and t4 for flurry/rending isn't so huge that you have to have t4

slate sun
#

thx 🙂

shadow wigeon
# slate sun did anyone try this build out ?

Yes, it’s not great. It does raise your damage (crits effectively get +100% base damage, as the extra attack is a regular void ball), but sometimes there’s no target for it (if the first hit killed your target anyway). It’s not bad, but TP/WF is just much stronger.

shadow wigeon
# slate sun any chance to save this ?

It’s quite strong. Keep the blessings and swap perks to +damage as you see fit. Flak, unarmored, infested are good candidates to speed up horde clear.

#

+elites can work too if you prefer to horde clear with melee.

whole oxide
shadow wigeon
near wyvern
slate sun
whole oxide
#

with Transfer you don't have to worry about peril at all

#

and blazing/nexus void is a massive meme

zealous sierra
#

This game is telling me something

#

@spice veldt

spice veldt
#

it's time for your barrage to be inspired

zealous sierra
spice veldt
#

that too

zealous sierra
#

But what should I swap

#

Reload to Pinning fire probably

spice veldt
#

autopistol's reload is already quite fast, so I'd swap out reload speed

#

ye

whole oxide
#

Speedload to Pinning, Reload to Flak

zealous sierra
#

What stats u think are important for the pistol

#

Collat dump maybe?

spice veldt
#

vet chat might know of some breakpoints, but I'm comfortable with dumping either mobility or collateral yeah

slate sun
whole oxide
#

its not really the peril-ramping thats the issue, its more the hit/blast mechanics mean that there is little value in having additional effects happening for stuff you are already hitting with crits

#

basic trash will already be dead, and big stuff you shouldn't be spamming void at anyway

fallow falcon
slate sun
#

works out quite well on heresy 😄 but I think on damnation it will just become unmanageable

spice veldt
#

yeah voidstrike's single-target DPS is just not there

whole oxide
#

6-7 fully charged headshots to kill a crusher on damnation

#

which is fine if you're 1v1 to safely manage it, but, when there's 50 other things to also manage, you can't really take the time to do that

hidden crystal
#

At that point, just break out the brain burst.

whole oxide
#

it'd make sense i guess if they're very tightly packed, but, its pretty rare for stuff to be so tightly packed for void's relatively small blast to be effective

slate sun
#

With surge procing it can be 3 shots if you're lucky, but it's not reliable and it pumps up peril to the max, so after you're done you need to start quelling right away

#

altogether easier to deal with this with BB ...

zealous sierra
plucky flax
#

Aye that's rip

#

You'd rather low damage than low stopping power.

whole oxide
#

man, finally got around to installing Creature Spawner, and testing Wildfire, its such utter dogshit

zealous sierra
#

Why use Purge with Illisis again?

hidden crystal
#

If you really, really, really hate hordes.

whole oxide
#

on regular modes, no reason

#

but mutant waves, you'll be glad of an illisi

spice veldt
#

maybe toughness regen if you're not running warp absorption

zealous sierra
#

Do I run faster bb for illisi and shredder?

zealous sierra
#

@spice veldt poke

#

Well crusher seems like a pain when I tried it out

#

So maybe I do need that bb

spice veldt
#

o kinetic barrage with illisi/shredder?

#

yeah that's also what I run

#

very nice for the ogryn enemies

zealous sierra
#

mhm

#

I tried blaze

#

Wasn't a good idea

spice veldt
#

there's the ascendant blaze synergy, though I myself don't like it

#

though I always run kinetic barrage regardless even with purg

#

since it's the only lvl30 feat that is a direct upgrade with no downsides

zealous sierra
#

Hate having to refill my warp charges

plucky flax
lyric burrow
#

I find kb is always nice

whole oxide
#

set one end of the line burning with a full purgatus channel

#

guess how far across the psykanium the wildfire moves?

slate sun
#

I hope it's really far ... (using wildfire on all fire builds)

plucky flax
#

Well 4 stacks won't kill a poxwalker.

whole oxide
#

ya, it only moves 1 hop, about the reach of a melee attack

zealous sierra
#

I don't feel inspiring barrage helping me with shredder

#

No idea what I'm doing wrong here

#

maybe timing

plucky flax
#

You're using it wrongly.

slate sun
#

something wrong with the test then 😄

zealous sierra
spice veldt
#

mostly for ranged engagements where you're trading out a bunch of toughness

plucky flax
spice veldt
#

if you're ammo conscious, then you might not be firing it long enough to proc it enough

lyric burrow
#

Is IB better than BA now or is it preference

#

Damage vs toughness

spice veldt
#

i think that IB rounds you out better

lyric burrow
#

On psyker specifically im guessing

#

Vet probably doesnt need it

sudden trellis
#

tried illisi for the first time.

cant go back to the others now...

spice veldt
#

you could go for more damage, but it should be remarked that with +100% from pinning, +50% power from BA is a relative 1.25x increase to power

#

so it'll just be for when you're mag dumping into mutants without anything to proc pinning on or something

#

I'm currently running inspiring barrage on my vet, but that's also because i'm literally not dodging

#

my barrage is inspired by my unwavering focus

#

i focused my unwavering to inspire my barrage

lyric burrow
#

You could inspire a lot with unwavering

spice veldt
#

you do lose out on some ammo efficiency, but it's not too terrible for now

#

i melee a lot even on vet, so maybe that helps

lyric burrow
#

I feel like you should be meleeing on vet when they arent distant high priority targets/shooters in a pack or at range

#

His melee is quite good

#

What do you run for his melee

#

Psword seems closest to illisi

spice veldt
#

the ppsword

#

extremely whack

#

i thought it was taken down a notch after the nerf

#

but nope lamayo

#

it's annoying to lose your charge whenever you take damage, but that has not been a problem for now

lyric burrow
#

Its good

#

Very good

#

I even use mk 6 and its good

#

I also like shovel on vet

whole oxide
plucky flax
#

It used to be good.

#

When fire stacks slaughterer for you automatically.

#

Now you gotta melee kills.

zealous sierra
#

Ingame Chat broken

tawny kernel
#

I love the helmet on the psyker

makes my Psyker look like she not doin so swell

#

most mentaly well Psyker

willow escarp
#

Also had a game with 5 players earlier

feral inlet
#

does surge actually make voidstrike's m2 shoot twice? or is it only for m1

slate sun
#

yes the loaded projectile fires twice

#

With Nexus it really sounds amazing ... on paper

lyric burrow
#

Yeah trauma is the one where it only works on m1

silk flax
#

Not enough dmg or blast radius. Just lacking alot compared to other staffs

#

Maybe if they buff one of these days.

#

This build for Voidstrike does better imo. Actually kills stuff, but still a little slower compared to other staffs

deft hornet
#

Where can I find some good builds for a force sword and force staff combo?

lyric burrow
#

Idk if theres any documented but most people here can answer questions you have

#

Do you know what combos you want to run

deft hornet
#

Any of the variants are cool with me, mainly I'm not sure what to do with my feats.

#

And being how those weapons use peril then I want to be smart about it too

feral inlet
#

idk if blazing is even good on staffs other than trauma

lyric burrow
#

Generally 3-1-1/2(preference) 1/2(preference) 1-(preference)

#

I personally run 3-1-1-2-1-3 for pretty much all staff builds and it works well

deft hornet
lyric burrow
#

Yeah so 3 would be the 3rd feat down in a column

#

And im just listing across the columns

deft hornet
#

Ok cool cool, I'll update mine and give it a try.

#

Thanks!

lyric burrow
#

What are you running rn

#

I think the only 2 that are just best are warp battery and warp unleashed

#

Not a lot of competition there

deft hornet
#

I'm not on right now but I think it's 1-2-1-2-1-2

#

Or flipped

lyric burrow
#

If your running illisi/trauma i highly recommend quiettude

#

Which is the 3rd feat in the first column

#

So really run quiettude + warp unleashed + warp battery

#

Rest is up to you

#

I mean it all is up to you but those 3 are regarded as the best for what your asking about

deft hornet
#

Cool, this helps a lot. There's definitely a lot more to the witch then the rest

lyric burrow
#

Yeah they have most variety

#

Imo

#

In terms of feats

deft hornet
lyric burrow
#

Lightning is surge

#

Illisi is the more traditional looking sword

#

Deimos has the big tip

deft hornet
#

Which can do more crowd control?

lyric burrow
#

Trauma is the one with a circle you slam down

#

Illisi

#

Illisi is very very good at horde clear whereas deimos is single target

deft hornet
#

Ok right now I'm rocking the deimos and voidstrike

lyric burrow
#

They are very strong so can technically do both but you'll need the right blessings and perks

deft hornet
#

Honestly I'm more for crowd control and switching up gear sounds like a good change

lyric burrow
#

Best cc staff is likely purg(fire one) or trauma but you need to be careful with trauma cause it can knock enemies behind your team

#

Which makes melee significantly harder for them

#

Void is also good at clearing hordes but requires the right position

deft hornet
#

So void does AOE when it charges, right?

lyric burrow
#

Not really

#

It shoots a ball through a line of 6 poxwalkers if you hit them in the head unless fully charged in which case it goes till it hits something solid(body,maniac,armor that it doesnt one shot) or a wall

#

Iirc

#

The blast aoe at the end doesnt really do much

#

So its all about landing the headshots down the horde

#

Cause the explosion isnt super strong and has low cleave limit

deft hornet
#

Ah ok, that makes sense

lyric burrow
#

Its not great at single target so i reccomend using the sword for that

#

Light 1 -> heavy 1 is your main combo to kill just about anything that isnt a horde with deimos

deft hornet
#

Purge is starting to sound my style

lyric burrow
#

For horde clear just do lights headheight

#

Yeah purge just murders hordes and staggers single targets with m1

#

Purge/deimos is a very strong combo

#

Might be worth trying ascendant blaze as level 30 feat with purge since i hear some people like that but its not mandatory

deft hornet
lyric burrow
#

For the most part, might be worth trying warp absorption over quiettude with it but quiettude is still fine

#

And then maybe ascendant blaze as mentioned

#

But neither are needed swaps, but worth seeing which you prefer

#

Everything else the same though

#

For blessings in case you arent aware you want:
Purge: warp nexus/warp flurry with flak/crit chance or maniac, up to you
Deimos: slaughterer/unstable power or deflector, up to you with maniac or flak or carapace ive seen both

harsh urchin
deft hornet
#

Thanks for all the tips and feedback!

lyric burrow
#

Np have fun

tropic vigil
#

Has the game gotten any significant updates or anything coming soon?

#

Like new staffs or anything?

lyric burrow
#

Unknown

#

They have something in the works im guessing but we dont have confirmation its anything like that

harsh urchin
#

expect a big content drop in november

lyric burrow
#

Oh was that confirmed

#

Maybe i forgot

harsh urchin
#

no

#

it wasn't

tropic vigil
#

Cool. Haven't played in a decent while, but still don't want to "give up" on the game but content was lacking.

harsh urchin
#

but it's pretty obvious they're going to time it like that

tropic vigil
#

Bg3 has a vice grip on me.

harsh urchin
#

that adds a new mission selector that is quite challenging

tropic vigil
#

Might give it a go this weekend.

lyric burrow
#

Yeah new missions are fun if you hate yourself

dull remnant
lyric burrow
#

I was mostly joking

#

I like them too

#

They are just very hard and sometimes ai director says fuck you

dull remnant
lyric burrow
#

Yeah im glad

#

Theres some ill pass on like lights out + hunting grounds + monstrosities

#

Just cause i dont think id like that with lights out and i don't like hunting grounds

#

Ill play just about anything else tho

dull remnant
#

ill take whatever director throws at me, but lights out+ bosses and hounds, or gauntlet is truly mad

lyric burrow
#

Yeah esp as psyker lights out isnt my favorite

#

Wish i could tape a light to my staff or somethjng

#

Poor ogryn gets nothing

dull remnant
#

u got to glue yourself on the back of your ogryn and light everything up

lyric burrow
#

True

#

Thats the synergy we need to have

dull remnant
#

squishy psyk needs some protection there

slate sun
#

For trauma I should look for flurry and rending or flurry with nexus ?
Any cookie cutter builds you guys can suggest ?

#

I have to give up on Voidstrike ... surge doesn't do any of the wonders I expected from it

lyric burrow
#

Flurry with rending

#

You wanna run nexus with blazing if your gonna use nexus

slate sun
#

thx, still looking for soulblaze 4

lyric burrow
#

Cookie cutter build is like 3/1/1/2/1/choice of F

#

I think blazing 4 might not exist on staves

#

Might be wrong

whole oxide
slate sun
#

thanks

whole oxide
#

so i wouldn't burn resources looking for it

boreal wave
#

So a few days ago I came across someone using the surge staff in damnation. He had warp nexus and warp Flurry. But his perks were interesting: +crit chance and +crit damage. From what I've heard, the crit perks are terrible. What's the community's thoughts?

spice veldt
#

+crit dmg is maybe the only bad one

#

I prefer a damage perk over +crit chance, but you do get a bump in consistency, and the LMB bolt has pretty good crit multipliers

steel flame
#

It's fun though it takes getting used to

steel flame
#

only really struggles with monstrocity maelstrom

autumn smelt
#

so im kinda stupid, and only just now realized that "enhanced blitz" was refering you improved grenades

#

how does that affect BB?

spice veldt
#

-50% peril on cast

autumn smelt
spice veldt
#

so for the LMB, instead of generating 20% + 25% = 45% peril, you'll generate 20% + 12.5% = 32.5% peril

autumn smelt
#

thats kinda huge when paired with peril reducing feats

whole oxide
#

not really, peril doesn't stop you BBing

autumn smelt
#

it slows you down a slight bit for that quick quell

whole oxide
#

yeah, like, 0.2 seconds

autumn smelt
#

but going from 0-100 would take so long and you could pop specialist heads lightning fast with PW

spice veldt
#

the thing is that you can already utilize kinetic barrage to its fullest potential by default

#

and peril generation is not too much of an issue in the era after the quelling buffs

whole oxide
#

it would be a big deal if you had to quell down such that the full BB didn't go over 100, but given that you just have to quell down to 97, the peril cost is effectively meaningless

thorn cedar
#

shoulda let us chained two pops per charge smh

#

totally balanced idea

spice veldt
#

maybe if we had to quell peril that went beyond 100% instead of it being essentially free

autumn smelt
#

idk but maybe i just value being able to not have to pay attention to my peril during a tense moment, which is normally when id be BBing multiple things

#

the fact that i can fully pay attention to whats going on, where im position, and whats targeting me has some merit in my experience

slate sun
slate sun
#

and with ascendant blaze? Does it really generate enough fire stacks?

steel flame
#

With regular groups of enemies it struggles to get stacks but as soon as you get a decent group of enemies you can max your stacks pretty quick and keep them up

#

But that really doesn't hinder your damage all that much

slate sun
#

in comparison with flurry + transfer peril you mean ?

steel flame
#

No clue. It's been ages since I used flurry transfer void

#

Still usually lead damage in high shock damnation so it does well enough in the damage category and anything that isn't straight up killed gets finished by the fire. Build gets stronger the more enemies there are and you can hold a horde back indefinitely

#

I wouldn't take it on regular damnation if I ever played that. Not enough enemies to get the snowball going

slate sun
#

Such is the way with fire, I believe the only reason why blaze trauma is a thing is that it has a better crit base (?)

#

But overall, purgatus would probably end up being more efficient

steel flame
#

Nah trauma has no special crit bonus

#

But it's great peril generation and super wide range make it's crits really good

#

Plus it's still a trauma staff to boot

#

I prefer blaze trauma and blaze void over purgatus in terms of fire builds since they aren't limited in their range like the purgatus and are more than capable of getting a good blaze going over a much wider area than the purgatus

slate sun
#

it's true that it suffers a lot in open areas, but overall the best burst damage, I guess only gun psykers beat it

#

it's just ... it is quite boring 😄 and you can't see a lot through the fire

#

and I do miss the snapping sounds of a good hit so much ...

fathom adder
#

I'm just not wrapping my head around the Blazing Trauma / Voidstrike builds. You have at most a 30% chance to crit, and Blazing Spirit only applies 3 stacks which is fuckall?

steel flame
steel flame
#

Crit chance becomes a lot more reasonable

fathom adder
#

I guess I have to find win at the slots some good staves and just try them for myself. Even with R canceling I just can't imagine it applying fast enough, consistently enough.

slate sun
#

You need to quell a lot too right? Since there's no vent in the form of transfer peril. Quietitude is what I only ever use honestly

steel flame
#

It also has the bonus of both criting with the projectile and the explosion so spreads 6 stacks on targets alot of the time

fathom adder
#

DoT effects in this game need at least 6 stacks + Power boost (e.g. Pinning Fire) to even kill a pox walker

#

You do get some damage from the staff itself but not much with minimum charge

slate sun
#

Fully charged only right?

steel flame
#

I use min and half charge with 3/4 charge mixed in

#

When I need more penetration I use higher charges

slate sun
#

HM... But then there is hardly any damage from the projectiles

#

So the damage comes mostly from the fire?

steel flame
#

But the min is nice because it only penetrates a few before exploding spreading fire much faster than higher charged shots and I can shoot them faster

whole oxide
#

the burning effect from blazing trauma/void is just a bit of extra damage to finish off already low targets, or soften them up. you'll need to land staff/sword hits to actually convert into kills

steel flame
#

Get 6 stacks going and pop a 3/4 ult and the horde goes away regardless

slate sun
#

Thanks dude 🙂 will definitely try it out. I even got the soulblaze blessing already

steel flame
#

And wildfire keeps the stacks up as you kill stuff

whole oxide
#

capped at 4 stacks...

steel flame
#

Your working with 6 on most hits anyway so

whole oxide
#

wildfire won't transfer to something that already has 6 stacks

steel flame
#

Doesn't need to. Spreads to rest of horde and refreshes 4 stacks

slate sun
#

There is at least a chance of this being an alternative to surge, so it is worth trying out for sure 🙂

upper galleon
#

Wildfire is good the more dense the level is

steel flame
#

I like to think of it as a void with a permanent swole AB ult attached to it

spice veldt
#

day 100 of me hating all pub trauma psykers I have come across

upper galleon
#

Yep

spice veldt
#

morzanith is a lvl 400 psyker if you see them on NA west

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block their asses

upper galleon
#

I stopped using trauma cause I wasn't skilled enough

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And I knew how annoying it was to have a poxwalker laying down behind you

spice veldt
#

it particularly peeved me that they brought the illisi but only had 17k melee damage

upper galleon
#

Lmao

spice veldt
#

yeah, i mainly play melee with trauma as my support or everything-has-gone-to-shit weapon

upper galleon
#

Surge Illisi player with 15k melee damage

spice veldt
#

since there's no point in staggering basic enemies and throwing them around

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when the illisi can do that job but better if there's not enough density or there are no elites/specials mixed in

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and you get to move ahead and have the mobility of the illisi

upper galleon
#

I yelled at a surge player the other day for spamming surge into a horde

spice veldt
#

i've made a stern comment telling them to look at the damage breakdown for the surge against unarmoured/infested

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i also told a trauma psyker in the same game to go into the psykhanium and look at the single-target damage of trauma

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because they were blasting a lone reaper and knocking its head away from my illisi

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like, just fucking brainburst that shit

#

explosive weapons are so insanely tilting

steel flame
spice veldt
#

🙂

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i am looking respectfully at you from your AC vent

steel flame
#

Lol

slate sun
#

Ogryns with a club can make the same mess quite easily

steel flame
spice veldt
#

at least with the club, it'll spread them in an arc

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and that means that they're moving forward at least

#

with trauma psykers, they're usually hanging at the back and generating peril

spice veldt
steel flame
#

Clearly

autumn smelt
#

man, i just cant seem to actually be useful with the voidstrike staff

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any time i use it and something goes even mildly wrong, i get downed

lyric burrow
#

Void is another weapon where im using melee a lot

spice veldt
#

though unlike the case in trauma where you're avoiding the negative side effects of trauma, it's because melee is straight up better for pushing the map than the void

autumn smelt
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the void staff seems to solely be used for long range elites, or hordes

spice veldt
#

and if you have the illisi and the horde is near you, its hordeclear is better than the void (though not by much)

autumn smelt
lyric burrow
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Honestly i find illisi to be better than all the staves

spice veldt
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by virtue of having actually decent single-target DPS, esp with slaughterer stacks up

autumn smelt
#

the trauma and the purg staff can make mincemeat of hordes while also being good at other things, and BB exists, so you dont need to worry about killing far away elites

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so at that point, why run voidstrike in the first place

north pike
#

Is the obscurus a good version of the sword, or executor any good ?

spice veldt
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staffs aren't going to kill a bunch of spread out specials (though you could make a case for purg)

lyric burrow
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Trauma does destroy hordes but the safest way to do it is deep in the horde but that does still spread the horde

whole oxide
autumn smelt
spice veldt
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obscurus is a fine weapon but HEAVILY overshadowed by the other two variants

autumn smelt
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the deimos is just the obscurus force sword, but with better stats and an insane attack set

lyric burrow
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Anything closer than deep into the horde and your blinding someone or putting enemies behind them

spice veldt
#

uh oh

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that clip is broken

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tldr of that clip is that I just make use of the illisi's mobility and gank a bunch of specials

lyric burrow
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I mostly use it for horde cleae where applicable and to knock over enemies that someone cant immediately deal with for x reason but is threatened by them

spice veldt
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i just want a warp glock so that I don't have to be wildly out of position to murder a bunch of specials

autumn smelt
lyric burrow
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You cant?

autumn smelt
#

pc is too shit

lyric burrow
#

Ah

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Unfortunate

autumn smelt
lyric burrow
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You could do the same thing arco does

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Its beautiful

autumn smelt
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ive tried that

spice veldt
#

yeah the game is just really CPU heavy

autumn smelt
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i swap between 2 computers depending on where i am, and the better one cannot get more than a throttled 40ish frames with it

spice veldt
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and i think a lot of the settings you can tweak really only affect the GPU

autumn smelt
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if i booted up the game on this one, even with potato graphics, my pc would blue screen

lyric burrow
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Also does anyone know if when the paid shop rotates it changes weapon skins too or is it only the one rn

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Yeah this game is baseline hard to run

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And its not super well optimized

#

So anyone with even mid tier parts has to really tweak settings to get it to perform decently

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Depending on your definition of decently

spice veldt
#

it usually rotates the weapon skins, but sometimes there are straight up no weapon skins (like right now)

spice veldt
#

and any weapons that were newly released (like the deimos/illisi) don't have any skins for their model in the weapon packs

autumn smelt
lyric burrow
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Rn its the camo color for me

#

Oh hey i think ive played with you

autumn smelt
autumn smelt
lyric burrow
#

Yeah

#

Name looks familiar

spice veldt
lyric burrow
#

Dont you have like everyone blocked in game lol

spice veldt
#

probably

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i very likely have 70% of psykers on NA west blocked at this point

autumn smelt
#

so maybe

spice veldt
#

since 3 out of the 4 staffs annoy me very much

harsh urchin
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how can i check

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if arco blocked me

lyric burrow
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Ive debated swapping to purge but i like illisi too much

autumn smelt
#

i like both equally honestly

upper galleon
#

We need an arco block list

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And petition feature

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(I was only trying it out for a single time, it isn't my main weapon!)

spice veldt
#

make the cardinal sin of being a psyker on NA west

autumn smelt
upper galleon
#

(I don't main psyker)

harsh urchin
#

i may have already been got

spice veldt
harsh urchin
#

same tbh

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trauma always pisses me off cuz they keep knocking the horde behind me

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voidstrike always pisses me off cuz it's super useless

spice veldt
#

i have bloom on so purg doesn't blind me

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and i know that purg is gonna kill anything that's not a crusher

harsh urchin
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and surge always pisses me off cuz for some reason the people who play it are always allergic to their melee weapon

#

at least purg is braindead to play

#

you can just treat that teammate like a bot

fathom adder
#

MMORPGs and their consequences have been a disaster for the human race.

spice veldt
lyric burrow
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you cant even horde clear with surge

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it doesnt even CC the horde

quartz ore
#

Hey fellas.

#

Trynna get a good surge staff, what are the best blessings for it?

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oh nevermind i found em

raw narwhal
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where did you found them?

lyric burrow
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how come when i drop an ammo crate and everybody needs it desperatley nobody grabs from it 😭

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one guy did

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completed the mission at least so it worked out

#

also would you guys go slaught 4 here and change one perk or change both

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ik its not ideal

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but that base is really nice and i have not have good luck with deimos up to this point

#

im guessing slaught 4 and then maniac + 25 because second perk on deimos isnt the biggest deal

olive ember
#

honestly

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just play vet

spice veldt
#

tbf i am playing vet more now

olive ember
olive ember
#

I can't believe it

#

anyways how was darktide today

spice veldt
#

we failed a mission right before the finale of enclavum

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got a horde + monstrosity wave

autumn smelt
#

man, i cant help but instaswap from psyker to zealot when monsterous specials is active

#

t hammer is just too fun in it

hidden crystal
# lyric burrow how come when i drop an ammo crate and everybody needs it desperatley nobody gra...

Ammo crates are difficult. If we're in a combat situation, then ideally, I'll leave picking up ammo until I'm out or almost out. Because it always fills you to 100%, you effectively waste however much ammo you're currently carrying. So leaving it until I'm either out or we're about to depart the area gives the best ammo efficiency.

I mean, that would be the ideal strategy... but then you run into ammo goblins who decide to help themselves to it immediately, and as many times as they like.

Fortunately the Ration Pack mod (which indicates how many charges are left) helps a bit, but ugh, the actual strategy/etiquette around using them in game is frequently horrible.

lyric burrow
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they all had like 30 bullets left max

hidden crystal
#

That's a reasonable amount with some weapons.

cyan notch
olive ember
#

a travesty

hidden crystal
#

On the note of ammo, I'm finally trying a new MG12, to see if I get on with it:

olive ember
#

I remember when Blooddrunk was so dedicated that he had 5 psykers

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the good ole days smh

cyan notch
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so dedicated to getting blessings

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until i got em

olive ember
#

was it worth it

hidden crystal
#

I think I'd prefer +Elites over +Specialists - it might hit some breakpoints on gunners - but it's not a disaster either way.

#

I now get 36 shots per mag, and indeed slightly more from each ammo pickup or Vet's aura ability (although that's just 7 charges rather than 6, so not actually a full extra shot, but I suppose it slowly adds up).

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Hopefully making me slightly less of a target of ire for using ammo.

autumn smelt
#

so fun when i clear a histg and the emperor has the generosity to bless me with a 303 base catachan sword

lyric burrow
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im so happy for you

#

do people still run histg or is everyone in maelstroms

spice veldt
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i run histgs on my vet cuz i'm not comfortable with him in maelstrom yet

#

i get full games for the most part

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unless i play at like midnight till morning

harsh salmon
#

does this still work?

hidden crystal
#

They've not yet nerfed the crap out of the Shredder, so yes.

#

I do however expect to hear much wailing and lamenting when/if Fatshark start thinking more about the rather wonky balance between different weapons/blessings.

golden tartan
#

Plz nerf shredder

#

Or well

#

Plz nerf pinning fire

#

Shredder baseline is fine

#

Could do with like a 20% damage buff baseline and pinning fire to get shredded

#

+100% power is not ok

hidden crystal
#

Many of the stackable power blessings need a big rethink.

#

Although, admittedly in both directions.

golden tartan
#

Nerf slaughterer

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I think decimator is a good example of a power blessing

#

Its impactful but difficult to sustain

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The one where u get +10% per consecutive hit

hidden crystal
#

Things like small bonuses for managing to chain only weakspot hits (very difficult, especially on a weapon with any real cleave) are bad for the opposite reason to the huge bonuses for inflicting any level of stagger or killing trash enemies.

spice veldt
#

or change pinning fire into stagger/suppression

hidden crystal
# golden tartan Nerf slaughterer

I've said before that I'd like to see Slaughterer become a small bonus per stack, but with a lot of stacks (like 2% with 20 max stacks) and a longer window before it decays. (Or possibly stacks decaying quickly, but one at a time like warp charges).

#

So it's still a decent power boost, but it takes more to ramp up to it.

#

Of course, all of this comes with the massive problem that changing weapon/blessing balance while you've still got locks as a mechanic might just cause a lot of the remaining player base to just cut their losses rather than try to replace their nerfed/altered gear.

autumn smelt
#

ik this would probably break the game and the crafting system but

#

what if they made it to where when a blessing was nerfed, any weapon that has that blessing locked in has the lock removed for that blessing, allowing you to change it if you want to

#

i feel like that would give them power to actually deal with OP blessings without pissing off the people who spent ages farming for that one specific god roll with that blessing

indigo portal
#

Alternatively don't nerf blessings to where they suck.

autumn smelt
#

true

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tho i aint gonna lie, slaughterer is still fun as fuck to use

#

same with the overwhelmingly broken autopistol

inland snow
#

haha funni sword

autumn smelt
#

that looks like a great way to start nuking a monstrosity in a 1v1

plucky flax
#

Put shred 4 on it. It's better than riposte.

zealous sierra
#

Pain

#

Suffering

grizzled iris
#

Agony

zealous sierra
grizzled iris
#

Bad staff, F

zealous sierra
#

Well at least I finally got warp nexus 4

late musk
#

Is Warp Nexus not an unlockable blessing?

dawn crypt
#

it is

late musk
#

hmm I don't see it

dawn crypt
#

cuz u have 0/3 unlocked

#

Theres a mod u can get that will show unlocked blessings

#

but its terrifying flurry and nexus

cyan notch
#

u cant put surge stuff on purgatus

late musk
dawn crypt
#

it really sucks that u have to get blessings for each individual staff

late musk
#

goddamit

#

wish i knew that earlier

zealous sierra
#

Gunna switch from 2 hp and 1 wound

#

Toughness or more hp....

plucky flax
#

More hp always good.

#

Me psyker has 261hp.

#

Sniper hit me for 62 hp. Xd

spice veldt
#

i started playing the other classes and immediately got hit by snipers 20 times more

#

cuz with psyker, I usually relied on the fact that I'm in melee 90% of the time and just spamming dodges, which does let me avoid random ass sniper shots through pure spamming

lunar hollow
#

u see what i mean about not being able to play psyker without having my brain turned to mush

spice veldt
#

with vet, my ability to press dodge basically disappears once i'm ulted

#

ikr

#

it's fine with zealot since i'm in melee all the time

#

i just need to make my aim better so that I can just keep a target while dodging and then i'll be gucci

#

instead of relying on focused unwaveirisdofdsonsdg

lunar hollow
#

so true

spice veldt
#

and at least with zealot, i can just not give a shit about taking damage

plucky flax
#

Noooooo I upgrade this for the meme and it actually turned out well. RIP my warp resistance. SadgeCry

#

My current one with 77% warp resist only generate 14% per special.

#

29% for this one. OMEGALULiguess

#

4 activations vs 8 activations.

#

Nice damage stats but it's rip.

fresh reef
#

Deflector
My condolences for your brick 🙏

lyric burrow
#

Id just put unstable over exorcist and then you can put that warp res to use

plucky flax