#psyker-class
1 messages · Page 628 of 1
More for team damage. 2 Chaos Spawns at the same time, with horde, has been a wipe 3 out of 3 so far. 3 gigabonks are decent at it, but anthing to burn them down faster would be nice.
But that's happened less than 50% of time I've run it..
tbh i think 2 chaos spawns with a horde will be a wipe 99% of the time
cuz it requires all 4 players to play properly
and most of the time you'll have at least 1 person on the team
that's there to get carried
not even carried necessarily, but when we're talking about a cspawn, you need a player who can kill and avoid it alone
which is uhhhh not many people/builds
Ow so many pretty psykers 🥰
I love the 2nd psyker because it's my boy's main outfit ❤️
Nah, the last 2 fights were really close - good pubs but noone was expecting to have to put out that much burst damage. ALl you had to do is get rid of one of them and then you're fine. So anything to increase burst DPS would be great. It's quite possible CL would have helped close the show.
Pubbing monstrous mael (when you get a high threat one anyway) is definitely very high change of failure, but the more you focus your gear the easier it gets to just get over that hump.
I get a lot of ppl who go down like 5-6 times
Every time i see someone with over 3 wounds they go down constantly
Like every single time
I at least kinda get 3 but not more than that
1 woud curio is FINE on psyker and veteran but honestly i'd rather just take a 21+5% hp curio
and 2 toughness curios
you don't want to go down ever in this game on higher difficulties it makes it extremely hard for your team
they have to have them
same reason they need to have bomber resist and dog resist
the purpose is the dilute the pool of available perks
making it harder to roll the one you want
however, now that they allow 2 crafts onto curios
they basically let everyone have BiS curios
I can report that my adventures into Damnation have today rewarded me with my first "Oh frag, everyone else is down" rescue. Admittedly, I only managed to get one up in time, but the two of us were enough to get through to the respawn and save the mission. (In the process completing my "complete five Damnation missions as Psyker" penance and moving me towards the "complete every mission Damnation mission type" by crossing off Assassination).
And on the note of the above, I will admit that it was entirely because I'd swapped out my old wound curio for HP, as I definitely dipped below my previous HP.
I'm slowly getting more competent at this game.
Slowly.
Overall, do you guys prefer the mk IV or mk V dueling sword
I know the other swords are better but style over substance
I liked the V when I used. Huge dodge distance and it's heavies are easy to land on heads and it does enough to 1hit the shooters I think.
Wounds are trap, mostly, particularly for low health psyker and vet. There is some theoretical application for zealot and ogryn but really niche.
Also I'm glad you're playing damnation. You know too much about the game to now play haha
stats aside, is this perk combo an utter meme?
very meme, i wish it worked better
it really does not do well
maybe eventually the fish will let us use blazing spirit on swords meaningfully
First one, the chaos worshipers will run in terror of the Samurai of the 40k age
Use shred 4 instead
Bad modifiers, bad perks, bad blessings.
Go again
Even if you are memeing, the gap between Blazing 3 and 4 is huge.
Blazing 3 applies 2 stacks, 4 applies 4 stacks per hit, which is enough to trigger wildfire at least.
heres my wierd fire build. along with this i use 3 17% toughness relics with 30% toughness regen and 5% more toughness with varying resistances
When soul blaze kills procced slaughter, there was a great wildfire combo. Apply soulblaze stacks with Purg/Fire Trauma, whatever you want, switch to sword to boost power via Slaughterer, boosted soulblaze wildfire sweeps through horde.
Since soul blaze kills don't proc slaughter anymore, you could make a cheap seats version with Blazing/Slaughter + Wildfire, but it's a bit tedious, and you'll need to be actively killing things with your sword.
I like mk 4 but both are servicable
still working on getting a perfect blaze void
but it works more than good enough on auric maelstrom
Well, part of it is that I'm playing gunpsyker, and an off-meta gunpsyker at that, which puts me in a position where people are already judging me, so I really don't want to be holding back the team, and am trying to progress slowly so I'm not getting in people's way.
Heresy is really a shit-show though. I believe you have enough game knowledge to play better than average for a damnation player. Team play matters more than gear.
I really encourage people that are geared well enough to move beyond Heresy if they can. Heresy can be hard to elarn good team play.
I ocassionally run heresy for penances, and it's wild how different the team play is there.
I havent done it in a long time
I did do it somewhat recently for a maelstrom mission and people were fine
Havent done normal heresy in forever
Mael might be a different group. I just played regular heresy for Power Matrix (only penance left), and the variance on team quality was huge. Mostly people playing poorly, and just getting by, but would be insta death on damnation.
Learning coherency mechanics is harder on your average heresy, because of how often you'll get yolo solo players.
I wouldn't worry about people's opinions on gun psyker lol
blazing spirit is not currently in a useable state
Most peeps higher up have seen it work and know it works and even why it works.
It's really only lower down where lack of game knowledge has people judging the gunfreak
it's pretty much mainly up to the player tbh
you can play gunpsyker well, kill priority targets, etc
but you can also vacuum up all the ammo, shoot the horde, and go down 4 times per game
The other problem is that if you go off-meta, with your kant12
You'll be more effective if you played vet
but the whole point of the game is to have fun, so just play what you like lol
gift from the emp
See, that's the rub. You'd be more effective with specifically just the gun, but that's narrowing the scope of gameplay too much. You're rocking 18-49% extra damage across the board as Psyker, with a much more reliable uptime for the floor than the Vet that is strictly only ever strong with their ult up (but once it's up it usually stays that way).
Because really that argument means a Zealot using anything but their flamethrower is also off meta or bad because any gun in their hands would be better on Veteran, as it were.
In the end it's this weird belief that the space wizard class should only be doing space magic staves.
i mean i find it to be extremely usable, but i did have to change how i play to work with it
but i would love buffs
i mean, not equipping a feat is "useable", and adds about as much value
if we talking about staff bs its extremely good, if we talking about illi shred BS then I find it to be very good in my specific build
good at doing...... ?? 'cos its not damage
good for warp charge economy
good for tankin and generarting warp charges
i use it with warp aborbtion and i can get a good fire goin with that and i might as well have infinite toughness
i find it best to start a 6 stack blaze with fire void spam then jump into melee to quickly get it going at 12 stacks and it does some real work
actually the only build i feel completely comfortable running full toughness no wounds with because i can just outheal everything except the biggest hit as long as ive got fire goin
i'm fairly sure that's mostly happening in your head
void explosion is tiny, it's not going to set a group on fire, and 12 stacks is, what, 4 consecutive crits? A) that's some serious luck and B) what is going to survive 4 crits?
I was getting enough plasteel from Damnation (of which I've now crossed off Repair too) to try giving it to Hadron, and yeah, she ruined it:
I suppose if one likes crits it might be okay, but I don't like crit builds on this kind of weapon.
Can you manage with mostly melee on damnation as a psyker or does the lack of mitigation hurt too much?
The psyker melee weapons feel they best and most fluid of all weapons
Zealot weapons feels so clunky
Force sword and dueling swords are amazing feeling
Like saltzpyte rapier
It's tricky, but possible, particularly with Deflector
and also the one perk
which I forgot the name of
I’m guessing the. Brian burst melee perk
Kinetic Deflection
Yeah that seems very good
ye that
it's not just on melee
Brain bust building the warp stacks is an Awful mechanic
but yeah that one is neat, not very consistent in melee though
I really hate that
Eh it's not so bad, might just be used to it though.
I've got a +3 Stamina curio and Kinetic Deflection - and you can weather quite a lot that way with deflector, even if you're trying to keep your Peril up for damage.
BB'ing for warp stacks gets easier as you get to higher difficulties, since there's more targets
I did use to think it's restricting, but you do get a lot of ways to build them up.
Damn reg or low, sure. Hi int? Your contributions will really start to slow down. Above hi int I would say please don't... the utility and damage of your other options is needed.
Im@guessing it’s a lot easier when you get the charge time at the last level for brain burst
3x + 12% block cost reduction + 20% on weapon + 12% on max tier Deflector :^)
best build no doubt
Don't forget +1 stamina on the sword.
Is the problem with psyker doing melee it’s lack of mitigation? Like zealot has tons of mitigation
yeah, also they have lower speed and dashes
its not staying alive, staying alive is easy
Im guessing psyker gets like 1 shot at high damnation?
Nah Psyker has loads of direct and indirect mitigation
its actually making a useful contribution
anyone gets like three tapped on high damnation depending on curios
Huh force sword has unlimited dashes I thought
frankly don't remember rn, but even if, it's still easy tog et hit by stray attacks when careless
plus ranged enemies really hurt on Damnation
Psyker is absolutely fine in melee, particularly with the force swords (you can actually create one hell of a opening just by spamming a few force pushes).
You don't really do very important damage.
Illisi is great for hordes, but that's mostly it.
Deimos is great for burst, but not really sustain.
Especially compared to using your staffs.
This matters more on the highest difficulties. Below that you can sort of do what you want.
yeah, basically you lack toughness sustain in melee, you can do it with toughness on warp attack kill, actually really good with Illisi in hordes, but outside of that you'll struggle
and even then you do have to find an opening to do the special attack
which, can be tricky sometimes
no the main problem is low base stats
psyker melee is insanely strong
but if you mess up a single time
that's 75% of your hp chunked
I see
Is dueling sword trash outside of low difficulty
It’s push and block is dogshit
basically, yes
It's usable, not in hordes though.
but is good DPS on elites
That's somewhat arguable - a gunpsyker can stack a fairly static +34% to damage, which as I was testing the other day is enough to mean the MG12 can bodyshot dreg shooters at Damnation without either +Unarmoured or needing to use an ult for it.
As is, I tend to consider the shooting somewhat secondary - something I use either to get rid of shooters, or where the team is defending an area and it's smarter to stick with them - and swap to melee when possible.
Yeah, I should specify I'm only referring to Illisi, Deimos, and Antax that are easy fits for melee.
Anyway, I'm seeing a Damnation Investigation, so time to try and cross that mission type off.
good luck!
x)
Ive had games where i killed pretty much everything in melee, so it is doable but you need to be confident in dealing with ranged units if you arent running deflector/be very comfortable in melee in general
Ive had games like this for example where it was all melee but tbh melee to this extent while doable probably isnt neccasary
But i do think psyker is best when using more melee than ranged just cause we are so insane in melee with the deimos/illisi
yes but vet can get permanent 50% damage boost
and also have grenades
Yeah the moveset is just so insane for these force swords
which are a bit better than BB imo
It would be hard for me to believe that psyker isn’t top tier melee
and vet also has permanent 75% damage reduction
Infinite dodges + high damage/cleave is good as it turns out
The infinite dodges is just too good
also kant12 can't really utilize flayer very well
which is arguably one of the strongest aspects of gunpsyker
You do realize quell canceling exists right? Crits are not an issue
I think you should play what you enjoy playing. that's what the game is about anyways
but there's no arguing that vet with a mg12 is simply better kitted than a psyker with a mg12
Hello guys, has anyone of you got the Cliffhanger penance completed? The one that asks you to kill 7 enemies in 2 seconds by throwing them off a ledge?
It's a penance I wanted to complete for a while until I gave up and randomly completed it today
but I don't understand how I got it
so we were facing a chaos spawn and I was using brain burst on it whilst there were multiple enemies around it. I kept doing it and somehow got the achievement done. There was no ledge nearby at all.
Does this have to do with the Soulblaze feat somehow?
NO idea. Maybe they fell through the floor?
I'm crutching on Deflector, but what other blessing do you want on an Illisi force sword?
It was on the Refinery Delta-17 right before the first room where you have to destroy those tentacles
still waiting to hear what you're planning on critting 4 times that isn't going to die from those 4 crits
this just sounds entirely like theorycraft worked out on a spreadsheet that doesn't translate to reality
Yeah, much better than hiding in a corner spamming the surge staff into chaff like I keep seeing in quickplay
what are you hitting that isn't dying on a crit?
unstable/slaughterer
deflector is ok though
if you use it to reposition or stay alive in an “oh shit moment” it’s great. Using it when it isn’t necessary to avoid fighting is when it’s a “crutch”
does unstable power scale differently from how it says it does? I assume it isn't just like 3% bonus damage at max perils
i'm just very curious about it being "very good" because in order for it to even work, you need to crit your target a bunch of times without it dying
it’s 5% up to 5 times
ahaaa that makes more sense
and if you're hitting something with like 8 hits, and maybe 2-3 crits and it's not dead
i'm curious what it is
deflector also kind of forces you into kinetoc deflection
like how everything else similar works, but it doesn't say that in the description
oh yeah I'm a big kinetic deflection simp
which is also good, but that also means no kinetic shield
the combo isn't as broken as it was, but it's still good
So, I view it as
Deflector, deflection and leaning on health curios
vs
unstable,shield, leaning into toughness curios
makes sense
I'd probably still lean on toughness curios anyway, I feel like health is just ok
what it is, is 1 crit setting stuff on fire, and the other 9 stacks of soulblaze are just in imagination
confirmation bias is a hell of a drug
it was burning -> it died -> therefore it was the burning that killed it, QED
Success was had. I'm down to just needing a Strike Damnation now.
nice
I got all the mission types just doing Damnation Quickplay xD
on both Zealot and Psyker
Vet can stretch out their ult for a long time, yes, but that's not quite the same thing as permanent.
and also have grenades
which are a bit better than BB imo
Eeh. I missed grenades a bit when I first moved from my mid-high level vet (who I was levelling alongside a friend) to psyker (something I could level on my own), but a lot of that wasn't having really learned psyker yet - and the Illisi wasn't yet a thing either. Having learned psyker better now, the large hordes I would have grenaded as Vet are a lot less of a hassle.
They're good for different things.
also kant12 can't really utilize flayer very well
I wouldn't really want to; Warp Battery gives the MG12 the boost it needs to drop most things in one.
but there's no arguing that vet with a mg12 is simply better kitted than a psyker with a mg12
I'm not arguing that MG12 gunpsyker will be able to outshoot MG12 veteran, but then I'm not playing MG12 gunpsyker expecting to shoot all the time. I'm playing MG12 gunpsyker because I enjoy the psyker's melee more than veteran melee (who gets puffed out when he has to shove a couple of poxwalkers), but also find that I end up on enough teams where there's no decent long range. (All flamers and surge staffs...)
And I think I can argue that MG12 gunpsyker is capable enough at the shooting that I'm able to slide in to most roles a random pub team might need me to.
And there's now a Strike on the board, so I should go and do that.
mostly melee works, esp with the illisi
it depends on what you mean by "mostly"
I can have games where my melee damage tripled my ranged damage
fuck
oh well
I like melee because it's very brainless; you can just spam dodges to be safe without having to worry about managing your dodges, and ranged enemies will increase the range at which they'll pull out their melee if your melee is out
and your single-target DPS is ok as long as you have slaughterer stacks up
and if you're very greedy for special kills, melee is pretty much the only way to snipe special kills if not running a gun
With min charge shots it goes through a few enemies before exploding in the middle of a group and setting everything on fire.
Then wildfire spreads it more as stuff dies to fire and the void shots
Same reason fire trauma is good
Another player died to a sniper, but otherwise a fairly clean run.
So all mission types completed and it's now a matter of cleaning up specific missions at Damnation.
I cant get used to lasguns, they just feel very clunky and slow to me.
Also, finally getting close to completing this so I don't have to keep using my ult like a complete banana:
As a gunpsyker, my biggest peril use is generally BB, and as I normally run Kinetic Barrage, firing the ult early is generally better if I need to do it a lot. (Also, you can't make the mistake of "oops, already used my ult" if you do it that way). However, of late I've been waiting to use it until after I overload, and that's slowly completing this penance.
(Also, charging up a sword and then shouting at everyone before extraction, assuming we're not in complete rush).
Well, I'm generally the type of person who likes semi-auto marksman weapons in shooters, so it suits me fairly well.
And the MG12 is the closest match to that for psyker. Admittedly, the revolver is higher damage, but playing revolver psyker sounds like a good way to get kicked from the party before you even start.
the reason fire trauma works is because the blast radius is so big
the void blast radius is relatively tiny
i would just be fascinated to see a video in the psykanium with 12 stacks of soulblaze generated in this way
+1 to Rag. Also I was reponding to your comment about blazing spirit illisi, would love to see it in meat grinder as well
Blaze from Fire Trauma is capped at 6 stacks, I beleive.
yeah, which is why the claim to be able to reach 12 stacks this way is...... questionable
Oh, I didn't read higher. Well, it's not possible with BS from Trauma.
Damage is fine, your stats are so high it won't be an issue.
Deflector if you want to go that route, otherwise Unstable or even Shred if that's your jam.
I would swap Unarmored for maniac
Thanks, will swap those. Probably Unstable with a surge staff.
I run damn all the time with wheelgun and don’t have issues
Yep, makes sense.
FWIW with Surge I am a big Deflector fan for positioning and walking down shooters when you don't want to spend the time stunning them. I find it's a good pairing.
But it's mostly useful if you play very aggressively. If you hang back and zap, deflector doesn't do much.
Yeah, my cat penis force sword has unstable and deflector.
Some people might be able to pull it off, but I don't think I'm one of them.
I'm still feeling a bit like an impostor trying to cut it at these difficulty levels.
In general, no, it doesn't feel much different to heresy, but I don't really want to be the reason a run goes south.
just got 6 actual bosses in the span of 5 minutes and 3 of them were at the same time
what happened to the weakened ones 😭
is trauma good now? all the guides i see online say its bad
better than surge?
100%
you will find so many different opinions of all the different staves
i personally dont do as well with it
they all have such different strengths, weaknesses, and uses
yeahh, i see lots of ppl like the purge staff but i dont like that its unable to stagger anything past infested pretty much
idk what 100 base stat purgatus youre using
cuz i can stagger pretty much everything short of mutants and monstrosities with it
obviously certain enemies like ragers take longer to stagger and are staggered for a shorter duration, but they still stagger
and it is very noticable and useful
what is objectively the best staff? trauma?
its really fun when a specialist group shows up in hi5 shock and im flaming an active horde event and the specialists cant reach us cuz i just direct most of my flames their way
unrelated note the hounds launching you back when they jump within 20 meters of you even if they arent targeting you might be my least favorite mechanic in the game
like why
it feels awful
i got skated off an edge because it happened 😦
id say its on par with the unavoidable stagger from being even remotely close to a bombers grenade radius
it actually fucked up a mission that i almost saved
its one of the things that makes me hate hunting grounds aside from it just being a gimmick with a disfunctional enemy
im just getting flung around everywhere
unless we have a way to just invalidate themm
i'd say it's the best generalist staff that we have
good enough range, good enough AoE damage, great AoE stagger
also since youre a trauma staff enjoyer would you say the staff melk has is worth it, either for the t4 RS or for the weapon itself
the "slow the game down and sit by a corner/doorway for a minute" modifier
id take the rending off it
unfort that the blast radius is low its got good perks and you could put flurry over surge otherwise
thats what my biggest painpoint about it was
yeah its sit in a corner or get flung around lol
it had its peril generation cut in half, and psyker got quelling buffs which particularly benefitted the Trauma because it's the staff that generates the most peril over time
but only issue is, i dont know what stat i want to sacrifice
all are pretty important to it
damage is my personal dumpstat
damage if its over 60
because it doesn't scale that much, and 60% damage is enough to hit certain breakpoints (with the help of perks/feats/warp charges)
e.g., it scales from 300 to 400 damage
not that much in the grand scale of things, and it's good enough to hit the one-shot breakpoints on all non-elites/specials with some help
i much prefer having warp res to get more usage (especially with warp flurry) and quell speed because it allows you to quell some peril more quickly when you need it (even if it doesn't change much if you're looking at it from a DPS perspective)
im a warp res and quell speed enjoyer for all staves honestly
you could trade some points between damage and quell speed if you know the specific breakpoints that you want to hit
same, though mostly for quell speed and less on the warp res
warp res can be dumped a little for some, but i hate having it too low
exactly
yeah, since basically anything that generates peril is our best tool and being able to fire off continuously is very nice to hold a position
i like the quick reset, its really useful as both quietude regen and as a quick prep for the next long use of say a surge or purge
i wanna say quell speed doesnt make a huge diff so long as its reasonably high but it might be staff to staff
purge stagger is so good now that i play my psyker like a zealot.
also which is the best blessing for purge?
flurry/nexus
i keep saying it is quite literally the best ad clearing weapon in the game
its honestly better than the flamer imo
better to have both on?
like night and day
damn i just need to find these blessings
my current staff
i assume you can still change the blessings yes?
youve locked your blessings
damn that sucks
You can change 2 things on an item. The last 2 are locked
Ah i see
for flamethrower staff, stats are much more important than the perks/blessings
you want 80 cloud radius and 76+ burn
i changed the perks before the blessings update
no you didn't
you couldnt have
yeah? i rmb that blessings sacrafice thingy wasnt implemented yet
or am i missing smthing
they're probably referring to you having changed 2 perks
no
blast radius too low
dont worry about it till level 30 unless something really good shows up
if I were desperate (which I current am) and you run warp unleashed and/or are good on maintaining your wrap charges, then yeah that looks good
with +25% unarmoured, you'll need +5.2% damage to one-shot dreg bruisers with a full charge and all that
what would your ideal stat spread look like
mines is 60 damage and 80 everything else
oh that is my ideal stat spread
wasn't there some guy who was saying quell was dump stat and they wrote an essay about it
it doesn't matter too much if you're looking at it from a purely DPS perspective, but it is comparable
here are some minor maffs that I made comparing damage and quell speed #psyker-class message
though the scenario I made up doesn't consider battle meditation or warp flurry

🙂
me when i want to play dps role in every game
me making the false assumption that they would release a single-target psyker staff when I started maining psyker
i too would like to kill reapers in less than 10 years
fatshark pls
i like to stay at high peril, so having the quell speed to go down to 0% when it's a situation where I actually need to continuously be in combat is very nice (firing continuous trauma blasts, spamming illisi specials to repeatedly stagger ragers, etc.).
pretty nice
pox to unarmored and i think i can leave it
i would've stabbed you if it was better than mines
that with illisi would be disgusting
we call that the kantrael mg xii
maybe if it had a better hipfire and toughness gen
since one of my other assumptions would be that our single-target staff would be a hipfire, and I find weapons that don't block the bottom of your screen to be significantly easier to aim
though that may also be related to not having to hold down with your middle finger to ADS for most of them
No unless you are arcotash memer.

worth upgrading or just keep gambling
i'm personally not a fan of the quell speed, but if that looks better than your other traumas then sure
what're the "best" blessings on a trauma staff?
Warp Flurry & Rending Shockwave, or Warp Nexus & Blazing Spirit are the common setups for Trauma
I don't mind blast radius dumping a bit in favor of quell speed tbh. but probably worth upgrading unless you already got a pretty good trauma.
just rolled this beauty and im wondering since i dont have enough plast, are the perk and the blessing good?
should i refine perk?
actually useful rolls only downside is they aren't maxed. though you'll want a staff with a better burn stat in the future. crit is good because crits add double burn/soul blaze stacks or whatrever which means damage adds up faster.
nice
What blessings should i use on this
changing exorcists to slaughterer would probably be the move for that since you got deflector and block effeciency and those synergize well.
not that you picked it but know that melee/ranged crit damage is an awful perk.
It was a gift from the emperor and i straight giggled when i looked at the stats
I’ve heard crit is weirdly build specific
Yeah that's a pretty sweet roll.
I haven't been around much in the last few months and maybe it changed but iirc it's not +8% damage but 8% of the crit modifier which is just inferior when you can get 20-25% damage in something useful like maniac or flak.
O
Yeah thats kinda dumb
I don’t like the new rerolling stuff
My limit should be higher then 2
yeah example base attack 100 dam, crit 150, with that perk you'd crit for 154.
Wow thats so much extra dmg
yeah it's lame and maybe fat shark will get there one day. at least curios aren't as awful to roll now.
Yeah
I get overwhelmed when there are alot of tiny words together and so its hard for me to read them all correctly
Not overwhelmed i guess
But my dyslexia doesn’t appreciate it
the descriptions were awful at launch and im sure some still are.
Dyxlisea moment
what're the "dump" stats on a trauma staff?
and what're the best stats in order?
Doesn’t help my glasses always seem to get dirty when im playing games with important reading
imo. Charge rate, Damage, Warp Res, Quell speed and Blast radius in order of most to least important.
If Blast radius is 60 or above and the first 3 are 75-80 then it's probably a good staff.
What does warp resistance even do?
less peril build up when charging, so you can cast more times in a row without having to vent/cool.
Oh neat
For Trauma I'd go by charge rate primarily and see where the other stats fall.
I’ve been thinking about getting a new voidstrike staff
dang i thought blast radius was one of the best, why isn't it?
Charge Rate > Blast Radius > Quell Speed > Warp Res > Damage is my personal ordering
Should i get a new one or is it fine?
I might be the odd one out on this but it's not a high priority for me since the difference between 80 and 60 is like 2.3 meters vs 2.15 in the killing zone or so? The stumble aoe takes a bigger hit from 8.4 to 7.2 or so iirc but if blast radius suffers a bit while everything else is good then I'm okay with it.
not bad. when ever you get warp flurry put it over terrifying barrage.
nope
Shame
if looking at area, a 2.3m (80% blast radius) radius circle is ~20% larger than a 2.1m (60% blast radius) radius circle
Damn
so there's that if you blasting into a horde
though tbf I don't use it on hordes that much
what're the "best" perks for the trauma staff?
so blast radius isn't as important for my playstyle besides the outer radius for staggering groaners/poxwalkers to get a revive off since I don't run kinetic deflection
My favorite thing to do
though I still like it over damage
I go into high intensity and just blow everything up
I like Flak and Unarmoured
+Flak, for all of the Flak elites
+Unarmoured, for the specific purpose of one-shotting dreg bruisers (450 hp) more easily/reliably if you don't have enough damage from your feats/warp charges
I don't like to use the trauma too much because the stagger is both a blessing and curse
and it's annoying for your melee teammates, and I prefer the Illisi as my melee anyways
so I end up using the Illisi most of the time
Yeah I prefer unarmored and flak. to insta gib the shooters.
though if your teammates have shit melees, then it's whatever
so then for this staff would you lock carapace and replace ranged damage with unarmored or flak?
\so then for this staff would you lock carapace and replace ranged damage with unarmored or flak?
an armour type that Reapers, Bulwarks, Plague Ogryns, Beast of Nurgle, Daemonhost, and Chaos Spawns have
i'd personally go for +unarmoured, but if you spam the trauma anyways, then flak is prob better
Oh neat so my voidstrike does 20% more dmg to them?
yeah
though the voidstrike has horrible single-target DPS
so it's not worth using on those enemies regardless
I just miss a shit tone lol
Actually my aim has gotten better
I don’t miss point blank anymore
I feel so ashamed of myself... I've recently converted to fire trauma staff and i feel disgusting
More dmg but less safe
The fire staff sounds cool but i like big boom from voidstrike
huh 380 surge staff in the hourly. neat.
Purgatus sucks
Only people with first attack mod and or people who are trying to speedrun "How to get carpal tunnel syndrome as fast as possible" use it.
returning to DT has granted me a fun surprise - the melee powerhouse psyker with the Damon force sword
what perk would yall change on this?
ive got t4 rending ready to put on there so i likely am only gonna change one
Daemon*
purgatus is amazing
quite literally the easiest staff to use to its fullest potential
I'd go for the crit route on it with blazing instead of rending and putting flak instead of dmg to groaners
yes the Matt Damon
still waiting on that blazing tho
What are just the basic fires of the trauma staff and flamethrower staff
flame is a flame puff. every other staff is the same lil void bolt.
it helps if you're good at making fart noises with your mouth. otherwise, yeah, flame staff basic cast is boring.
I play the one fart.mpv every time i kill a horde with 1 blast
Gets a little teehee out of me every time
Flamestaff is probably easiest to use, but I can't wrap my head around a trauma staff.
Do you hunt for brittleness and specialize in knocking down armored fellas?
does this mean we're friends now?
I think so yeah
god. cannonball staff is so satisfying.
I only use blaze trauma. You want all stats high but if I have to have a dump stat I'd be warp res.
It go boom and my head produces serotonin
Voidstrike is a 2 button serotonin suppler
it just injects sero directly into my eyeballs when I see a poxwalker horde in a tight corridor
When did they let level 9's and 12's get paired together in Heresy. :/
you wouldnt want the match to be easy, would you?
No, but I would like it to be possible.
I once got a lvl 5 on malice while i was lvling my ogryn lvl 20
keep running around with lv 12 to 19 boys on haz 4
but they're usually rookies, so it's fun
I wish lvling was a bit faster tbh
All the stuff i want for all the classes is like lvl 20 shit
yeah the classes really only come into their own around the last levels
and the game feels way different once you got all 4 to max
I think im going to hold off on zealot as much as possible tbh
The class seems fine but i am a heretic
And i love abhumans and psykers
Also the weird stigma about they type of people who main zealot
At least there are some people who don't want to be the common guardsman.
(Of which I'm guilty of)
John guardsman is famous
I levelled zealot last as well.
Didn't get the appeal of the class at all until I found a knife with bleed +3
I like fire so i think ill like zealot but based on views i don’t like them as a person
I run knife+flamer usually, so, yeah, I crave the flame, too.
I think my psyker is gonna be my big boom guy, ogryn is dakadaka guy, vet is gonna be satisfying shooting guy and zealot is gonna be fire
I used to run specialized setups, but eventually realized that I'm better off having each weapon slot cover a type of enemy
and there we go
any suggestions on what perks to put on a surge staff?
for perks you probably want crit chance and flak
thank u gamer
ye
crit is what causes those huge stuns
and the surges main damage profile is on flak
Imagine if we could hold 2 staffs at a time
which is why warp nexus is such an important part for it
the biggest missed oppotunity was not giving all the staffs their own special instead of the crappy little smack
crits don't affect the stagger of surge as far as I can tell
isnt that what causes the mutant stuns?
mutants get stunned regardless
if u charge fully they get stunned.
you just have to wait near the end of the cast
its what I get told anyways'
you don't have to fully charge either
it's not the charge or crits that does it
it's just the last part of the cast that does it
then it must be cause the crit chance of the surge is so high by nature
that youd want to build for crit, i mean
nah, they'll still get stunned even without a crit
oh yeah
get more of it
thought it doesn't affect the RMB that much
it's really only for the LMB that you would ever want more crit chance
but surge is the one staff that actually would really use that
we could swing and deal 20 damage but TWICE
I love beating single enemies to death
ive had the idea of a full group running a sedition mission
but you could only knife punch
idk
all i know is its low
and from my testing, i think it literally cannot kill a crusher
On malice it takes 4 crit punches to kill gunners
it will deal 1 damage until it reaches the end of its health, and from there he needs to take some sort of actual tangeble damage to die if im correct
Damn
My dreams of that happening have ended
I try to kill every enemy with the useless damaged
if it does that low damage to carapace, then crits will prob just give it rending
btw, how come the Matt Damon FS second heavy deals like 700-800 damage.
is this intentional
2.5x damage, and yeah
Matt damon fs?
the 1st light also deals 2x damage
Fear not
There is a savior
And it's name is kinetic flayer
Daemon force sword, the one with the spatulated tip
Deimos
yeah, that
Ooh
it's so fucking cracked.
Yeah the deimos fs has quite literally the best single target damage out of any uncharged weapon moveset
dropped deflector 4 on it so now I'm canonically a jedi
I love pressing q from my staff and clicking at and enemy and seeing 1 frame of my sword giving a loving touch go a scabs face and swapping back to my staff in the next frame
I walk into a crowd of shooters with the force shield up like Darth Vader
I love crouch spamming in an elevator while also moving my mouse wheel up and down very fast
and then slash through them
Illisi would be better for that honestly
Imagine if on higher difficulty team shooting actually did dmg
love the lvl 30 talent that gives you 2 warp charges when you get 1, added with the lv 10 talent that gives you like +30% dmg when you're high up on peril
Imo the deimos is a better "fuck this one dude in particular straight to the hottest depths of hell" button
really?
huh, i thought its lights have good cleave
And illisi is better at multi target
What is the difference between the 2 swords exactly?
i gotta switch up then.
It has some, but it's nothing compared to the illisi
One is single target and the other is cleave
guess I didn't notice when the knife zealot instincts took over
Oh
with regards to the normal attacks, they're the same besides the fact that the illisi doesn't have the stabs that have bonus damage
the 2nd/3rd/4th lights on the deimos have the same stats as the lights on the illisi
and the 1st heavy on the deimos has the same stats as the heavies on the illisi
the special is what makes the illisi stand out
not the same attack pattern though
The deimos charge up is a high damage burst against 1 dude
The illisi is essentially a powersword but is still good when uncharged
yeah the deimos has the superior light combo pattern
nuh uh the dueling swords better
i agree but i want to keep my peril high.
Illisi.
That's what that's for
ill switch out my deimos, i guess.
It's the only fs that can spam its charge up
i was somehow very sure that illisi was no good 🤔
illisi is easily best melee weapon in the game
if you're only using the normals, then there's nothing exceptional about it (though it's still good for being a force sword)
using anything else is for roleplay
but the special elevates it into top tier
My perill never falls below 50 and never goes higher then 90
Plus you use its charge so fast that you can quite quickly build up peril by using it instead of just spamming its charge
the special has a generally better damage distribution (higher base damage, lower weakspot/crit dmg) and 10.5 cleave for both lights/heavies
consider me enlightened.
poor base force sword got left in the dust
Also its cleave charge up can instantly kill most specialists in one swipe, including light attacks
Tox flamer dead in 1 light attack
The unfortunate thing when compared to the deimos is that the deimos has longer dodges, but that's not much of an issue in the bigger picture when both have infinite dodge limits anyway
Arcotash? More like ArcoTRASH! Jokes aside, Arcotash is one of few players on this discord that I respect the opinion off.
Playing as a low level psycher is such pain ur staff does no damage because the ratings sre so low
if it's the Trauma staff, then it'll particularly suck at lower ratings
it's one of the weapons with the highest stat scalings in this game
e.g., charge rate scales from 2.5 seconds to 1 second
In those moments when you're shits absolutely fucked and you can't even take the time to charge it up, its light attack spam is honestly pretty reliable in my experience
so that's a 250% difference from one stat alone
yeah light spam is pretty neat by virtue of it's notoriously high weakspot multipliers and slaughterer
i've been turning my brain off a lot while playing the game, so I've just been needlessly spamming my special and getting my peril up for no reason
Yea that and the surge is so weak as well
I remember literally almost quitting psyker when using that first one, imagine that image of that old dude giving up
Shit was so painful
What are you using it on? Or are you referring to low statted ones
surge is primarily a stagger tool, though its damage output is a problem compared to something like the Trauma
i think i'm one of the few people who liked the trauma when it generated 47% peril per cast
Yea except it cant even kill a poxwalker at low ratings which is a pain
surge is a great source of light in the dark
I quit psyker until we got the new force swords and the buffs to trauma. After those I went back to main my psyker
Insane
Someone stop this man
surge staff deals like 1/4th damage to Unarmoured and Infested armour types
How do ur brain bursts get lower peril as u progress
so it's quite terrible against those enemies in addition to its generally poor DPS
Cuz rn oen burst is like 33%
never heard a thing out of your mouth about this game that didn't sound at least a little unhinged
shut up
47% peril for a trauma cast is actually balanced
instead of whatever we have for this infinite cleave weapon that we have
warp res with stacks and the lv 30 talent that halves BB peril gen
The best way to think about the surge staff is it does better to armored enemies, because their armor is conductive
It FUCKS UP flak enemies
Res
'infinite cleave' on trauma is a bit disingenuous considering its limited by blast radius
brain burst generates 45% peril with the LMB by default (20% peril for the channel, and 25% peril for the cast)
and its a weapon that can actively grief your teammates by using it
lv 10 talent, lv 25 talent
still means that you can dink a horde that has a crusher inside of it
instead of being the voidstrike that gets stopped by literally anything
Feats and the warp resist stat on your weapon (which only applies to said weapon)
the entire point of Carapace/Unyielding enemies being able to stop finite cleave is completely ignored by infinite cleave
Also kinetic barrage for bb specifically
Ah so it helps with brain bust as well?
You didn't read what I said
and with how fast quelling is nowadays, 47% peril isn't that insane anymore
i don't mind there being options to bypass large hitmass enemies. if you're hitting a crusher with the trauma most of your epicentre is either hitting the crusher or it was positioned in such a manner that it didn't matter in the first place
it was insane when the first tick of quelling required 500ms, but not anymore
Doesnt mean I would like it tho
true
How do u quell faster
i run warp absorption nowadays instead of quietitude, so I wouldn't necessarily like it anymore
you don't need warp-resistance for brainburst though, as long as you start at 97% or below, you won't explode, so you just quell a tiny bit down from 100%, BB, repeat. whether it costs 40%, 30%, 20% is irrelevant
but it'll be more balanced
use your staff
Quelling with a staff that has high quell speed
staffs have the Quell Speed stat which affects how much peril you quell per tick
though, note that staffs with <50% quell speed will quell slower than your force swords and brain burst
@ornate hamlet once you reach level 30, trust me, psyker will fall into place, it sucks until then
since Brain Burst and Force Swords have an innate quell speed of 50%
Yea it sucks rn but is fun
Psyker imo is the most feat dependant class
the solution is to have an exactly 50% quell speed staff
And matchmaking is so shit at kow levels
how bout no
😭
Bunch of level 8s queing for high intense shcok troop
hard agree
And dying within 5 mins cuz 0 teamwork
freak
monster
true i am a psyker main (unlike you)
im a nothing main at this point ive hardly touched the game in the last 2 weeks
fuck u
exactly
I'm a kinetic barrage enjoyer and was using quicken and a few other diff feats for a trauma build
I don't think I had ever been more miserable
Thankfully I'm back to KB but with a wildfire blazing trauma build
that's saliva and also not josho, so no
what a sentence
it's fax
debatable
I was going to ask what's the best single-target staff to pair the AoE illisi FS with, but almost forgot the psyker has the single-target-be-gone spell
tbf, Brain Burst's DPS is very pitiful
we also currently have no single-target staff, unfortunately
the gun staff
our current selection of staffs is some mixture of AoE/Stagger
the meta gun for psykers would be the Shredder Autopistol with Pinning FIre + Blaze Away/Inspiring Barrage
preferably Inspiring Barrage over Blaze Away for toughness generation
KB makes it okay, but you basically have to use it as a fight opener to get any value out of it
since people treat blue heads as being marked for death
(me included)
bitch
or- then again, if the illisi's power-up is spammable, does it doink single targets?
it's fine, but it's also probably similar to the normal attacks
the illisi can be made to hit similar single target breakpoints as the deimos it just requires slaughterer stacks and a special activation most of the time
with regards to the normal attacks,
against Unarmoured/Infested, light spam is the best
against anything else, heavy spam is the best
but you usually want to spam the special against ragers/maulers because of the stagger
batting a thousand
very balanced weapon as u can tell
extreeeemely balanced at the top of the mountain
i bug reported slaughterer lasting longer than it should so let's see how it goes
Bro whats ur PA2 graphics
this is on my dreamcast, actually
i'm playing on an ultrathin laptop, so it's the compromise that I must make for stable-ish 60 frames https://cdn.discordapp.com/attachments/1046914150363844779/1133928123868663828/rn_image_picker_lib_temp_1a6a056c-46bb-40d5-a06c-d77bce4f5a63.png
At least your pc can run the game on potato mode
yeah it's a quite good laptop
My desktop quite literally would bluescreen if i opened up the game
death
for a second thought you had a harmonica under the fan
yeah that's my emergency harmonica when people with good tastes in music come to rob my house
no tide game experience is complete without the harmonica feedback system
damn, nice cosmetics
We even have the same tattoos wtf
I think the only difference between our psykers is the skin tone
cant find my rat cosplay set
Im just honestly so dumbfounded by how uncannily similar our psykers are
Nah that's not my psyker
Mine is blocked a little here but this is mine
Looks stoic
The person who made the meme I downloaded
Damn fair enough

Ill find them
I love darktide memes
And ask how tf we have the same psyker
(just a flesh wound)
Id survive that
BRO JUST BUILT DIFFERENT
Exactly
How is this for a Surge Staff build
I've never seen anyone use that 4th feat
supportmaxed/10
Honestly imo PA is a better support feat than CL
my idea is because of fast ticks of surge damage I might as well stack all the brainburst buff
though it's ultimately only every 15 seconds
PA and CL? idk what that is
true but I mainly use it against elites and pecials anyway
you don't get to choose what it gets used on
right yeah if I was using trauma I might go PA
if you feel like you pull it off, more power to you, hombre.
I run 3rd option in lv 15 ones on most setups because of the +25% boost
aiming it at a group of specials gives it a better chance
if it already triggered 10 seconds ago, it has a zero chance
Honestly I use PA for literally every build I have
i only bring cerebral lacerations out for monstrosity maelstroms
hey guys which is the best perk for maximum damage output
In higher end difficulties, there are so many more elites, so having everyone's ult back faster is just so huge
Is the dagger a good melee?
good for defense you have really long dodes
good point actually. it reduces your CD as well, right?
but to answer your original question, the only thing that obviously seems "wrong" is the Mind in Motion feat, it just does nothing, either of the other 2 feats will do so much more for you
I love the mobility of mind in motion. I feel hamperd by not using it
it barely changes your mobility if you're quelling with a staff
all it enables you to do is be lazy and not swap to staff
Yes, I pair it with psykinetic barrage as a FUCK YOU SPECIALISTS button for emergencies
you can always dodge while quelling which makes it redundant
It's great when you gave staves that lack burst damage
or quell while sliding if you have the APM for it
Like purg or surge
oh shidd. it'll come in handy for force push spam for my darth vader LARP
I was using a quicken build for trauma staff earlier and I never felt more useless and restricted
well i changed some stuff around based on your recomendations
Here is my void blast feats
I'm not a void staff user really, but those feats look pretty solid
theya re the only 2 staves i have a good one of. I wanna go for a trauma next
Thats what I would run for a quicken build, but I'd use deflection, but that's just personal preference
Whichever you like more for that slot tbh
is this worth upgrading
I've never been able to see a good usecase for Quicken
It was alright with the trauma staff, but I just didn't enjoy using it
especially with trauma i'd struggle to see a use for it
the stagger from the ult can be pretty useful, but I would probably run the trauma staff at that point
you already have amazing stagger with trauma
Not for the stagger, but for the instant quelling
My voidstike. I am assumin I want flak instead of specialist damage but what do I want instead of Terrifyin Barrage?
If I'm lucky with psykinetic communion, I can use my ult multiple times in a row while never stopping my chained trauma attacks
Forgot the name, but quell on precision hit
That blessing
yeah, Transfer Peril for Void
still need to unlock it
Honestly I'd say you can swap both blessings to get that ideal
But that's just me
I'm a whore for warp flurry
those are great stats
bruh how did i get catapult
Darktide moment :^)
prob beast of nurgle melee
some terrible blessing tho
it swings its tail about
or would that be his body since he is a slug
or his feet but combined into something long
It's a bodylegtail
@magic hull You got hit by bodylegtail

are the ordo dockets unlimited now?
I know that the charged attack isn't currently multiplied by the First Target modifier, but when it comes to First Target in general, is this actually what it means, or is this Fatshark at their wonky descriptions again?
it just means bonus damage to first guy hit
So it doesn't actually require hitting multiple enemies to apply?
no
Right.
overly specific description strikes again
Yes, it sounds like it could just be "How much damage is done to the first enemy hit by each swing", it doesn't need anything about "multiple enemies" in there.
What's the whole feats and build for a shredder psyker?
with a shredder that has Inspiring Barrage and alongside the Illisi, I personally run 212233
there's a lot of flexibility though so you can prob just pick whatever choice of feats will suit you
could run communion + warp bat + ascendant blaze instead and all that
does charging the purgatus right click do anything besides make it last longer?
1/1/1/1/3/2 is what I run with shredder
trying to test in psykanium if maybe it applies stacks faster or something but it seems to be the same
the achlys is considered the worst among the combat axes (bad light combo and 1st heavy is worse), and the perks/blessings on it aren't promising besides +flak
hmm, the shared currencies is giving me an incentive to start playing my other characters
damn
grind for melk coins and then throw it away into the mystery options because of my extreme copium for the perfect weapons/curios
yeah I cant believe it wasn’t that way to begin with, it literally discouraged playing more
melkcoin grind does feel better since it’s not punishing you to complete your contracts on every character
time to finally hop back onto vet
I run 113133 with autopistol
found a new purgatus, does this have potential to be better than my current one?
bottom one is my current one
same, looks like they are pretty close. i feel like it depends on how much cloud radius matters
i'm not big on +maniac but +elite makes a lot of sense
overall more stats on new one but its 80 on quell speed which is worthless
if nothing else you can now book Warp Flurry so future ones will be easier
but we're really finessing the last like 2% of your weapon's potential so really
I think ill just scrap it, if only it had a better distribution of modifiers it would almost be a godroll
Alright, do you know which perk to go for along with crit?
I figure either elite/maniac/monster
imo the best results are flak/unyielding
runner ups are elite/crit
not as a pairing, just as individual
since you're not going to be killing maniacs with the staff
I thought it would help a bit against mutants and berserkers
if there's a mutant coming in
But the berserkers melt anyways and mutants shouldnt really be burned
and a psyker holds flamethrower staff on mutant instead of pulling out melee
you dont really need it is the thing, and the one rager that's especially dangerous is flak
i personally just make a mental note of it and lower my expectations from them
for the rest of the game
also anybody who keeps dumping fire on crushers instead of BB'ing
I dont really focus them with flamethrower lol, sometimes they run around in giant packs of other enemies
but yeah flak types take reduced burn damage, so buffing that is a good idea
everything else dies pretty rapidly to the sheer amount of burn stacks you apply
unyielding gives you something for monsters and unyielding in general just has such big health bars that boosting that also goes a decent way
Alright, ill wait for a better modifier roll and try and get flak if i can and settle with unyielding if i have to
Is Psyker weak i feel like my Purgatus Psyker Build keeps dying allot
what do i need to do
you need to get hit less and kill stuff faster
but purgatus doesnt kill stuff fast
get a feel for your toughness bar and whatever regen feat you have and back up when it's below 100%
its a horde clearer and its good at doing that
purgatus kills certain things fast and doesn't kill certain things
wot difficulty also is important to ask
heresy
you can use it to kill horde and ragers
heresy pubs
yea just work on positioning within your team
Whats the flame staff called
stay with them but also keep safe from enemies and learn what to prioritize
purgatus
problem is in pubs everyone runs away leaving me alone
against stuff like mutants you want to use melee
yeah sounds like you need to work on your fundamentals then lol
I feel like psyker is the most team reliant operative
cuz it sounds like to me your basic combat including melee isn't good enough when your teammates aren't there
to support you
is purgatus good in pubs or should i switch other builds
purg is good lol
it's fine in pubs if you can work around the range
for reference, you get ranged i-frames on dodges, slides, and sprinting perpendicularly
you won't be able to sprint-slide while casting, so make sure to save your dodges until then
Psyker is less forgiving when making mistakes.
Primary on purg has a lot stagger. That helps.
You can slide and charge your M2 to close gaps then unleash fire.
Rememeber that your melee exists.
how do u deal with lots of shooters if you dont have AB and no cover
i get melted by gunners
Whats AB
2nd level 30 feat
Ascendant Blaze
either A. use cover or B. play vet
or hope that your melee kills faster than you lose toughness and gets enough of them locked into melee
im coming from bolter vet so im not really used to psyker but im trying to get good
you're pretty fucked if you can't DPS check them
but you CAN sprint slide while charging it up so that's your opportunity to maintain charge-up/Warp Flurry and mosie around
mosey?
idk how that's spelt honestly
assuming its more shooters than you can dodge slide into safely then yeah you kinda need cover
spread out shooters suck with no cover as not vet
Oh yea im not there yet
Simply don't make mistakes
welp my psyker is medium height and he cant hide behind cover
Is it like literally impossible to be shot when sliding
You got to time it tho
here's a demo with dodges, but it should get the point across https://streamable.com/2lt083
Damn
Should i play gun psyker instead
from an optimality perspective, if you have an inspiring barrage autopistol
otherwise, you're going to run into toughness gen problems
If you're used to vet, then no, psykers can't soak nearly as many bullets in a straight firefight.
force swords have infinite dodges, so that should also be abused to hell
ABD, always be dodging
dodge-slides provide a lot of uptime for your ranged i-frames and come with the downside of counting twice to your dodge limit... which doesn't matter at all as long as your force sword is held out
Psykers do have options, but you can't default to "I'm shooting them more than they're shooting me, so I win" like vets do.
how are you blocking bullets
Coming from vet psycher is a glass canon
Deflector blessing
Vet is just dumb.
Vets are fun
psyker has lower base stats, but a lot of our defense is very active and reactionary
You're better off learning every other class before doing Veteran because they are so very stacked.
which sword
the Blaze Force Swords have that blessing
does the deimos sword have it ?
yes
Yea i just realized how forgiving it is for a vet to be hit
Melee
all of the Blaze Force Swords have it
weapons in the same family have the same blessings and share a blessing pool
weapon families are indicated by the latter part of a weapon's name
Combat Axes, Tactical Axes, Combat Blades, Blaze Force Swords, etc.
Psyker is so weak if ur not level 30
Even the low rating weapons do no damage
I play in heresy and it does so little damage i havent even unlocked damnation yet
though it's mostly the trauma staff that suffers from that problem


