https://streamable.com/nbjmrs
trauma staff moment
#psyker-class
1 messages · Page 627 of 1
Before I watch did you ledge 59 enemies
no
15% recharge reduction of your ult (and to teammates in your radius)
Darn
Oh on elite kill right
Ye, on auric/spec gauntlet it works really well, did another run with it, with 12% from curios it's actually insane how fast you can get ult back when action is hitting
i'm the same as arco, i pair it with Kinetic Barrage
you basically get the ult back as soon as the effect runs out and can put out another chain of BB's
presuming all the BB's you landed were on the right enemies, ofc
10s duration of KB, roughly five BB's out in that time span, ezpz
i find it INCREDIBLY HARD not to use PA + KB
i detest losing all my warp charges along with half my peril for pressing F with the other ults
such a massive dip in your damage/survivability
Max damage Trauma with full warp charges and peril, +25% infested damage just barely misses the breakpoint to kill a maelstrom poxburster with the outer explosion.
Adding specialists is possible.
i have the same issue with the others
+dps on bosses is really good with it
Dodging while executing a charged heavy swing with the Illisi feels so badass
Grimdark fruit ninja
Are dogs supposed to be able to launch at you while you're stabbing them?? Is that new or have I just been lucky to not have that happen?
sometimes servers have their moment
KK. Just making sure there wasn't a new mechanic.
theres a 99% chance for some random non functional shit to happen with dogs every time you interact with them
1% chance they work right
what staff is the flamethrower?
purge
👍
fecking true
that the level 15 one?
I forget when you unlock it, but this one.
Colloquially known as purg
Purge, Surge, Turge and Vurge.
Idk if im just playing bad or these new auric level malestorm missions are hard
Had my fill of poxbursters
Yea but you have the high ground.
That kind of thing is just fun with my Between the Eyes/Ghost MG12.
THATS what I should do
I should build my curios for tough regen, gunners, and ult regen
I defaulted sniper instead of ult regen and I've always felt that been a waste, since I rarely get hit with snipers anyway cuz I just ult and blow up his pancakes with wrath before he can hit anyone anyway
I should really slap that extra 12% on there, I already use wrath and aura in nearly every build I have
Imo, bomber resist is pretty valuable, sometimes those fuckers just throw nades in the worst places and that 20% can be a difference between a down and jumping out to continue the fight (and i feel like bombers are much more common then snipers)
I could have just received misinformation, but I thought curio damage resistances were to toughness only, no?
This makes me uncomfortable.
I didn't even get on to the Murge lasgun.
iirc im fairly certain bomber resist only affects the kick that bombers do im melee and therefore makes no real difference
same for flamers
i could be remembering wrong but i think thats the case
Yeah I remember just being told bomber and flamer resist was useless
Bruh, if that's real then i got some good ass placebo effect
it felt that i eat less damage
And that might be why I got the idea of toughness damage only
Cuz both instagib your toughness
Maybe my positions where a bit different
Its stupid that we cant test damage sources in meat grinder
Unless creature spawner mod allows to spawn 1 bomber that will attack you
You literally do not recieve damage in the meat grinder
oh ok if they patched it i was unaware
So was I
I can't find a patch note for it either
they do patch things and just not include some stuff
like when they change text for shit or small changes like that
arco always finds them lol
Arco the investigator
Ye, i know. Even psyker explosion doesn't kill you
its how the people got oob and to the training room with the chasm in the middle
by spawning a billion bursters iin the same spot and trauma-ing themselves into the stratosphere
Mods can override that, but actually dying can cause crashes because the game doesn't know what to do.
i remember seeing those posts constantly on reddit
anytime i see stuff like that i just wish i had a good pc so i could run mods lmao
It would be cool to test damage resists etc. and maybe just have an immortal bot who will get you up from downed state
i feel like they might be afraid to add something like that
cuz somehow it would worm its way into the actual game
so youd have a bot that just cant die and keeps picking you up
The Will of the Emperor mod has fervency mode that gives you self revive.
In self hosted lobbies, anyway
Fatshark works with modders, in terms of what is allowed/not allowed into multiplayer, and they probably have some sort of monitoring to check if somebody tries to completely break the game with crazy cheats/mods
So all current crazy mods that are available force you into single player + disable progression
they probably can expand the meat grinder functionality, if more people will ask for it
whait, lol, they literally have this mechanic during training, where you get downed and bot revives you
oh true lmao
Guess ill tag catfish on monday so she can pass this request/idea for damage tests
imagine how huge it would be if you could crawl when downed
havent been able to get a good deimos in days of trying pray that hadron does not brick this one once i get the plasteel
I randomly found this lol
also after 20 FUCKING SWORDS i finally got my first slaughter perk, and its level 4 as well :D
aye nice
melk actually rolled up with a really nice sword
but mine is just a little better tho sadly
i finally got a good illisi so i cant really complain but this game does not want me to have a good deimos
no i dont want precog and executor on my perfect deimos for the 8th time
Well speak of the fucking devil
that is quite good so long as they dont change how illisi special works with first target
they are a challange
yeah even in normal hishock, your team can just die if they get unlucky with their positioning when a special wave comes, and then you have all this other stuff tacked on
i rarely finish them, and most of the time only the easier ones
and poxbursters are 1.4k hp mfs which might be painful if you don't have any explosive damage
anytime the payout is 83k dockets, that mission is just not getting done
monstrosity maelstrom be like
truly
ill even do the heresy ones for all the stuff it gives you
i dont find the monstrosity ones to be too bad but maybe im getting good teammates
monstrosity requires a monster killer, thammer zealot or bolter vet
maybe a club ogryn with thrust 4
im actually pretty surprised how good psykinetics wrath is for it
from 0, im pretty sure it can kill a weak monstrosity before 100%
yeah if you have WB + KB you can delete the weakened ones before even needing to quell
Are there any theories as to why so many underqualified fresh level 30s join high int shock troop or maelstrom?
Is it 1) expectation to be carried 2) greediness for extra rewards 3) noobs feeling adventurous 4) not giving a shit about losing and wasting time
Theres no possible way a level 37 has enough hours invested to acquire gear from this loot/crafting system to handle hishock
Now that we can actually make decent custom Curios easily. Would any Psyker build benefit from using 2-3 stamina Curios? 🤔
They probably bought the game during the Steam sale and think they're good enough
I personally dont find the need for it. Since psykers stam regen delay is non existent + 12% stam regen
My friend whos way better than me however does use +2 stam on his veteran and no other classes
maybe if you're not running kinetic deflection
though I think that one stam curio is adequate in the case, specifically for blocking ragers/chaos spawn
yeah i just use one +3 stam curio
if you run deflection its more than enough
even without it is
ew
the auric mael mission is vent purge
almost def people wanting rewards
either that or older players are coming back to see the new modifers/slightly changed crafting and are going to the hardest stuff because they used to be able to do it
I'd say all of them.
Even regular T4s are rough right now. New people or returning players who aren't experienced.
Fresh 30s and below notwithstanding, people get better at x difficulty and condition by playing those.
I know it's a different server situation compared to VT2, but not being able to just fool around on a map to practice without the worry of negatively impacting others would be helpful.
Yes, I know mods exist. Even creature spawner is not a replacement for that because the psykhanium doesn't have ping issues the way a live map does, AI seems a little different there, and you don't learn map layouts and spawn points.
edit to add "not "
Im helping my friend level his Psyker, at what levels do you unlock Illisi and Deimos?
i know you unlocked one of them at 15
i think that was the illisi
and if thats correct then deimos was around 10ish
Swapped out Nexus for Deflector and I really feel that damage drop
Can't even find deflector 4
Been running trauma without peril resist for that 10% damage
I don't see how you feel the damage drop with such a nice sword.
my usual light spam now have me hearing whooshh sounds
and I suck at psker
Light spam against groaners, and thin poxwalkers only.
Yes but when I had unstable
When the horde get thick time to spam specials
Hrm when you light spam you don't have high peril so unstable doesn't do anything then.
It's usually after I swap from staff
So I have like 50-80
Then I do the occasional special to keep peril going cause of that trapper hidding in a hoard
I personally use Shred
But yea, I just suck at Psyker. Definitely still better on vet, zealot and ogyrn than Psyker
🥲
This weapon is like a treasure given to a rat that can't use it properly
Tru it takes practice. Psyker is squishy when I play like a tard as if I'm playing zealot.
Blowing myself up doesn't help other than the times I walked into a crowd of crushers and blew em up
Is there a way to instantly blow up? Cause idk if it's a glitch but I instantly went boom once or twice
if you die, swap your weapon (such as getting blown up by a barrel/burster), and such, you'll immediately blow up
I think i've read about people instantly blowing up outside of these circumstances though
i've always went through the animation unless the above things happened so I can't speak for that
if you cast at 100% peril you will blow up after a short animation with your hands, giving you time to press F, also instantly blowing up is caused by trying to weapon swap or getting blown up
also psyker tip, your F is more effective the more peril you have when used. Tbh I think it should stagger monsters if you use it at 100%
if you are in the middle of the blowing up animation, and something CCs you, mutants, dogs, trappers, you will instantly blow up, because you have no way of stopping yourself from blowing up, cuz you cant ult when dogs on you for example
So can the slight cc from a dog pouncing an ally next to you or a mutant going up/down
Honestly just practice edging your perils and only go into blow up mode when you have F ready and a good spot to use it
Edging your perils is the best workout.
Edging huh :3
Borderline Insanity
Also what's everyone curio looking
Now that u can refine 2 of the stats
i've got 3x tough, 3x hp, 1x gun res, 1x block eff (cuz I don't run stamina or kinetic deflection), and a flex slot for whatever
XP gain
probably not the most effecient but damn are knives cool and cinematic
Ducat
Knife animator: I put my heart and soul into this
Players: lolknife
psykers drip is the reason i play
what are good bessings for a purge staff?
Nexus and flurry.
of course you're going to feel a damage drop when you switch an offensive blessing with a defensive one, what a stupid statement to make...
40 minute game on excise vault
now i realize why people hate it
open ass spaces that can take long to clear if a ranged patrol spawns there and the team can't bumrush them
I had trauma, but it was just me and a flamer/thammer zealot up until the midevent where another player joined (and then the 4th joined about 3/4ths of the way through)
and I was in the business of winning this time, so I was playing it safely by dealing with the special waves first before starting the events
the midevent was started at 16 minutes and the finale finished at 39:20
having no single-target DPS for reapers is so sad
reapers when they manage to not shoot at a wall are quite spicy fr
more psyker driptide
we need more less fancy psykers
gotta be unhinged
ty melk?
rip blessing for sure at least but if you don't have one better than that it's not terrible
How do u brain burst faster or do it to enemies u cant see
For faster brain bursts you need to have the level 30 feat.
You always have to see an enemy initially but once you have targeted them you can get out of line of sight.
Alternatively you can pre-charge a brain burst so that you can hit an enemy the moment they enter line of sight.
How do u precharge it
Hold right mouse button, then press left mouse button on top of an enemy when it's charged.
@ornate hamlet
Why is there so many lmao
warp charges are part of the warp siphon passive, they buff your damage by 4% each, they can be acquired by killing enemies with bb, warp communion and ascendant blaze
Ah i see
you can also sprint while brain bursting, though you won't move much faster until you slide
Ty for the tips i just started using psycher today

Warp charges can also be expended by two of the three level 30 feats for either a quicker recharge or soulfire, though in the case of soulfire you'll want to have 6 warp charges as it will maximize your damage.
kinetic flayer is also good instead of 6 charges since it gives random bursts of damage which supplement your normal damage
Which of the dueling swords can deal with hoards the best?
Illisis
We had a horde and mutant wave spawn but also some mega cursed 6 reapers spawning behind us and that wiped our run
This is why I've been preaching to the vets to bring a gun that can kill those guys 
Can't believe we were outplayed by a squad of ogryns
Also wildfire isn't bad anymore post rework
Especially in hi density, you'll just soften up all the enemies since it chain spreads
Don't quote me on that, but I think it was II.
Better for damage, slightly worse than 6 charges
But I haven't really touched the duelling swords in quite a while.
Hell, if there is ranged trash behind a horde, usually wildfire will have them burnt up by the time the horde dies
The softening up part is definitely a thing I've been thinking about for quite a while. I might give it a shot.
Yee, I just started taking Illisi and abandoned Deimos, cleaving special is just too good
Since most of the difficulty is being shifted to quantity over quality, being able to affect as many enemies as possible has definitely become all the more important.
anyone know how 25% damage to for example flak works on purgatus? does it affect the burn damage as well or just the low impact damage
For purge staff you want unyielding or maniac + crit chance
Crits with purge staff apply double soulblaze stacks
yeah, i have crit, i was just curious if the 25% damage also affects the brunt of the damage which is the dot
I'm not exactly sure I'm just following zealot flamer logic
Hm.. Do you think that Wildfire also makes sense on a gun Psyker build?
kk
No
But!
You can go blazing spirit trauma or void staff
wasnt lucky enough to choose the perks i wanted but this should be pretty good still
And both are great
it affects both yeah
Elites is fine enough
the perks on your currently held weapon affects DoTs (burn/soulblaze/bleed)
i see, thanks
Now that I think about it, I don't think I've ever seen Blazing Spirit for Trauma or Voidstrike. Quite a shame.
Tldr I'm following the logic of the Dot. Unyielding and maniacs are enemy types you will deal significant damage to and also not be vaporized instantly anyways. Flak would be okay to use but loses some of it's value cause they take less damage from soulblaze already
Is it usually better to use purgatus over brain burst on monstrosities? Im relatively fresh when it comes to psyker
they reverted the nerf to flak for soulblaze to a degree, so it deals 1.5x damage to flak instead of the period where it was nerfed to 1.0x
I have and it absolutely dominates but needs a specific build
I feel like brain burst usually does more damage but might be my eyes deceiving me since its dot dmg
prob a mix of both, but purely brain burst will beat out purely purgatus on plogryn/beast of nurgle/chaos spawn
Alright, ill try and mix them
it didn't used to be this case, but they buffed the hitzone damage that the plogryn/bonbon took to their weakspots
Beast is such a joke lol
And you can test what your maximum dot value is in psykanium, and if you have the damage number mods you can swap back and forth as needed
Beast is a joke until it spawns in some terrible spot where it's nearly impossible to flank
Which is like, 1% of the time sadly
On my main, zealot a chastise + bolter mag dump on the pimple melts it so fast
I've seen both blazing spirit trauma and void strike, likely they also had max out warp nexus and crit chance perk for consistency
On a slightly related note, I wish Voidstrike would get a slight buff for the sake of consistency.
Mine is only 90% perfect but it still feels like it's just shy of being in a good position.
prob a bump to some of its numbers
but I think the core design of the weapon is problematic
it's a 6 cleave weapon with no damage falloff for each target hit
in exchange for having moderately high cleave and no damage falloff, it has a fairly moderate damage/low fire rate
and these just aren't great attributes for a ranged weapon especially at the higher difficulties
maybe increasing the damage of the outer explosion
A more damaging explosion and some more direct damage would definitely help alleviate some of my concerns with the weapon.
Same goes for the Rumbler, kinda.
the way to make the voidstrike better is to delete it i hate that fucking thing
+200% brightness on termination

reducing the charge time as well
voidstrike feels really good to use, purgatus feels a lot stronger though
what infinite cleave does to a mf
launching those fireballs down packed corridors had such a meaty crunch
In terms of power level I personally rate them as following:
Purgatus > Trauma > Voidstrike / Surge
None of them bad, but you definitely notice the shortcomings in the long run.
yeah voidstrike/surge are also at the bottom for me
surge coming out ahead because it has a target limit instead of a cleave limit, making it more useful against enemies with >1 hitmass
though I do not like the non-deterministic targeting at all
pub psykers who use it also irritate me, so that docks a point off for it
without the wildfier feat purgatus would probably be in line with the others or probably weaker
nah
wildfire isn't even really needed for purg
infinite cleave means that it's not stopping for any elite or whatnot that's inside a horde
unlike the voidstrike RMB which gets stopped by a single scab rager even when fully charged
Surge is just shit cause the players are shit
nurgles blessing completely invalidates surge :/
Also if it had it's unique tier 3 blessing that was in the data but not available
Which gave it double lightning on crit
Not really, you just need to charge longer and keep shocking (and know when to pull out Illisi)
They aren't immune to stagger, they just need more of it but you shouldn't use surge as a sole cc option
It is good vs shooters, since you can shock them without LoS and it chains through cover/terrain, just distance
The target limit and inability to properly choose your targets is a big drawback the more enemies get piled onto you, though.
it's also problematic that, when I think of bringing the surge, I also just ask myself why I don't just bring a gun
Than a surge build
You don't want to be that surge psyker your melee teammates hate
me on my way to block every surge psyker that i meet
Wait till ragers and bulwarks are close enough so your melee doesn't have go out of position
What I loved the most about Surge Psykers is when I was in position to push a Poxburster, only for the Surge Psyker to push the Poxburster away, before it ignites.. "Now what?" I think to myself as I stand there either waiting for the Poxburster to get back up, or waste ammo on killing it.
this is fine right lol
or straight up attempted murder on you with a poxburster
because they're standing opposite of you, and they decide to surge a burster between the both of you
Damage is my biggest priority among the stats that affect damage cuz it affects the damage dealt to all targets
I personally wouldn't use it, but if it's your only illisi with good warp res, then sure
i had attempted assassinations performed on me many times before i finally broke and became what i am today (the victim of arco's evil deeds)
surge psyker see enemy GO
nah I have one with a dump in first target that is fun and has 80 warp resist
shut up
❤️
yeah i'd prefer the one that dumps first target (because it only affects the first target, and the whole illisi bug)
the damage scaling on Damage and First Target are the same, in that they scale the damage by 1.0x to 1.4x
so a 60/80 dmg/firsttarget force sword is going to deal the same damage to the first target hit as an 80/60 dmg/firsttarget force sword (for illisi's normal attacks)
or when they surge a bunch of dogs/mutants far away
I just leave them and/or the other teammates when that happens now instead of jogging my ass to them
yeah it feels really good
since I also don't trust them to be good on their peril and know to quell from 100% to spam the surge continuously
been trying to roll one iwth flak an maniac tho
yeah that's insanely painful
The psyker is supposed to BB it
i've been trying to get some upgrades to my current illisi and none of them have been getting flak/maniac (along with my desired blessings)
but yea that's another surge psyker gripe where they WON't STOP USING THE STAFF
i think i've only met a single surge psyker on NA west who had more melee damage than their ranged damage
if you want the cc utility in this game you have to constantly use damage cause damage is always the most important thing in this game AND FUCK i hate how some players dont see this and go like "but i'm cc'ing!"
probably because you execute all of them when theyre born
tru
me to, there was one legendary surge psyker and without him, I would probably be against the staff entirely
but he opened my eyes to the light, that, like most veteran players, there is simply a skill issue
I love Psykers that just spam into poxwalker hordes
"I'm helping!"
I have been using hte Rashad with my surge and it has been good lol
and ultimately being a detriment because they're occasionally preventing enemies from grouping up
for my 20 cleave illisi
everytime I use my rashad though it becomes my main weapon...
I mean, in most cases you should stick to melee, regardless of class.
You should only really switch to your ranged weapon if you A: don't have ammo concerns or B: can't safely deal with the target with melee weapons.
half way through the match Im like oh yeah I have a staff
same
i have a habit of avoiding my trauma because I don't want to troll with the stagger
though that's been biting me in the butt with regards to specials
an argument could be made for vet because of their insane ammo economy
and esp if they're running the autopistol
i know that Darcy just runs out with the autopistol for 90% of the match and doesn't run much out of ammo
Not a dueling sword
It's unfortunate how a Veteran completely trivializes ammo economy/scarcity. It's one of the things I see people fail at most often.
You should not be dumping your Brauto into a Mutant that's three feet from you and doing squats.
pretty absurd how on the maelstrom with no ammo pickups, vets can still magdump everything and not run out
They scale with more elites/specialists so it's not absurd in that sense. But their passive is already 1% rounding up, so balance is hard.
Wish they'd just give them a new coherency passive and adjust ammo drops on the map.
Cause yeah, some players are really good ... unless the team has no Veteran.
even the +40% reserve ammo is pretty good already
without it, alot of other weapons become garbage
since that's also +40% ammo on pickups
ofc you could rebalance them to account for no vet passive, but, that'd require doing something
This isn't a new problem anyway. Ranger Bardin was the same in VT2, but ranged economy was very different.
An ammo pack was a static map object with bottomless reusage and was not broken. That same thing here would very much be lol
Ammo usage is definitely way higher in Darktide. But that also makes a Veteran so important to have in a lot of situations.
I'd honestly be fine if they replaced the ammo regen with something else, to make it easier to balance ammo pickups and bang per buck.
Like, a Rumbler is only really worth bringing if you have a Veteran on the team.
I tried deimos/autopistol psyker for the first time last night. That was a wild experience. Still not sure if I like it.
Its the one build I've run into so far where I feel like I really should rebind my keys.
i had a game last night where like 90% of my kills were in melee cause im trying to melee more
i thought you had a perfect illisi
I need to get myself a perfect Illisi
I have a near-perfect Deimos but not an Illisi, still shreds though
Im the opposite where i spent a million gold and like 15k plasteel to get my perfect illisi but still cant get a perfect deimos
You got a good illisi now?
Try autopistol with illisi. Better horde clear since you'll be using melee a lot more.
Gross. Cat caught a cicada and started cronching on it.
Fair nuff. I was more just struggling to figure out what best to use where. I watched the vid (and update vid) about it. Just hard to do under pressure.
I say caught but it flew into my chest and basically fell into her mouth.
Google says it's generally ok if she eats it but I would rather not lol
Definitely caught.
She's definitely pleased with herself.
Am I mistaken that you want low warp res to keep peril up?
No you spam specials so you want it high.
Not mistaken but it's preference.
Delicious
Depends on build and how you play with warp resistance.
My cat caught a moth some weeks ago and played around with it before it cronched.
..He plays too much with his food.
I wouldn't mind her doing so if she wasn't adamant about bringing it inside
For special spam, you for sure want high resist.
I ain't allowing that lmao
fluffy little bug eaters
hi quick question does the malleus mostronum penance also work on weak monsters?
Hello lil monster
My cat is an absolute careful scaredy cat that doesn't want to leave the safety of his home, and I'm all in favor of that
But he's also a little shit who wants to play too damn much
yeah damage is slightly unfort and i want low warp resistance cause i like to be high peril
but with this game ill take that lol
is deflector on this thing even worth it
flak or maniac
fire sword mark 2
actually I guess I should replace the 10% with crit chance
That's what I would do tbh. You can always change it later too.
Deflector is a preference thing. It has a lot of utility and gives you some forgiveness when you're position is bad.
If you don't need it because you have consistently good positioning and i-frame use, then you're probably better off with a damage blessing.
if i said that, then it was probably propaganda
i got deflector as a base blessing before the update, so while i would prefer a damage blessing to pair with slaughter it is still quite solid
which is the most sought after upgrades?
For me on psyker knife, blessings are Lacerate + Mercy Killer.
You don't get bleed or increased crit chance from feats and you have anti armor options with BB or CC from staves.
Plus WU and warp charges affects dots.
I also like maniac because of mutants.
@spice veldt do you know the difference between a 71% damage roll on an illisi and 80%? I can check the damage values in the weapon breakdown and it doesnt seem like a huge deal but idk if im missing any breakpoints/if the damage is calculated in a way where 146 heavy attack damage vs 148 actually matters
cause i know some things scale harder than others even with a difference of 9%
give the devils claw lacerate fat shark
give us fire knife too
the one thing that might matter is the situation where you have unstable power and are trying to one-shot groaners with the minimum cleave damage
besides that, it prob doesn't matter besides requiring less peril for some things
i've recently run into a situation where being able to more consistently two-shot mutants would've been nice, so there's that
though I'm not sure if any extra dmg would've helped there
i think i generally can with t4 unstable and +25 maniac if i headshot
heres the weapon in question if it matters
obv slaughterer makes it matter less
my current force sword has t3 unstable and is missing some desired stats
ah ok
i dumped all of my money into traumas and got nothing in return
yeah might need to be at some specific spots to 2 shot
so now i'm dumping my money into illisis
yeah ive been dumping into deimos now that i finally got a good illisi
need to get a good trauma too
mines pretty meh
dis is what i'm using
not bad
yeah pretty good
i mainly picked it for the high warp res
but man am I itching for a bit more damage for those damn mutants
25 maniac might be screwing you over on those mutants yeah
i am a low warp res degen
i must be at 100 peril at all times
also i fucking hate the surge staff
daily psa
ik it can be good but i never know when you use it cause it would either stun stuff out of position or i could just melee the problem in question and kill it
like i fundamentally dont understand
or bring a gun
yeah or that
or trauma
i hate being asked to bring surge idk what im doing with it 😭
people ask you to bring surge in games?
good thing i'm not matched with these people
i have an idea of what to do but i don't feel like using it at all
i got one today cause we got a bunch of psykers in a lobby and shockingly enough i just melee'd the whole time then when we wiped he said to use it more
like
he was probably right
but we also got all unarmored enemies and i think i would have hit the target limit anyway
yeah there are some situations where surge has nice delaying power
yeah i should probably just not use it or practice it
but DPS checking enemies with melee works surprisingly well
i never use surge but whenever someone else shows up with it things feel pretty ez
if they know what they are doing then yeah you can kinda just sprint into everything
i'm a melee psyker so i get tilted off the face of the earth whenever i encounter a bad surge psyker (99.99% of all surge psykers)
if they dont it actively makes the match harder
i do not want to run across the map to melee my enemy
usually am using trauma as psyker, combined with someone spamming surge feels real safe
i'm pretty sure that I have half of all the psykers on NA west blocked
i havent blocked anyone yet
maybe one day
but yeah i also melee a lot
i think psykers could abuse it more generally
i dont think im NA west but you probably have me blocked before i just started meleeing more i would do the trauma in someones face thing
probably
i wouldnt send enemies behind them or anything but i probably blinded them lol
i did not realize it would blind people at first
Someone called me noob for using trauma staff
I used to worry about that with purge
🥲
yeah that's another reason why I don't like using the trauma in most situations
blinding and stagger
but then whenever I’m not psyker or using a staff it never bothers me because it’s killing or ccing everything near me anyways lol
i have my bloom off and my graphics settings set to potato, so it's not that bad for me personally
but I know that some people will get absolutely flashbanged
yeah i def stopped doing it now
ugh, bloom
Hey u
trauma/void's stagger can get annoying because it'll spread enemies around and lower their density
wot
the one you have currently equipped looks good
I love trauma in a corridor
unless you want a lower warp res for queititude and whatnot
wish i had better advice cause yea
i am still doing testing with low warp res. IF I COULD GET SOME.
Gotta either sacrifice that warp flurry 4 from either staff or transfer peril
o
the weird issue i have with void is that i cant actually build any fuckin peril up with Transfer Peril since it's so efficient
Try spamming an Ilisi
i would put a transfer peril of any level on that one
yea but like, without switching off of anything
yknow
ideally i'd like to be able to stay above 50% with consistency
O
cause yea my builds use Warp Unleashed or Kinetic Shield or both so not being able to keep my peril high kinda hurts
it's a weird complaint to have, that my staff is killing everything in a straight line too efficiently
but when one shooter shatters your toughness it's a real issue
I keep forgetting what kinetic shield is
10-33% toughness res
Never touched it
got this beaut today
Toughness Value + (Toughness Value x (1 ÷ (1 - Toughness Damage Resist) - 1))
F
So...1.33-1
Probably failed math
yea i put that in the wrong place but have a free formula
shit i got demolished by math
straight up stopped taking it after grade 9
if you have 166 toughness, 33% DR means that you have 247 effective toughness
ye
even the base 10% for locking in the feat is pretty big
and if we just assume 50% peril to make things easy, it's substantial
Psy only has 100 toughness right?
Then that 1.25 extra dmg for sprinting
ye 100 base
+17% toughness as the main perk, then 5% as the side perk; then multiply that by 3 to get +66% toughness
so at its worst it's giving you 11 extra toughness
that is the brain dead option imo
just set it and forget it
dont overthink the extra from peril
I would do it only for vet
200% toughness funni
332 toughness is pog
Gunna go try it
with just 17% toughness from a curio you're at anywhere from 130 to 174 toughness
and that covers pretty much all the important breakpoints
Its not very good to go all in on one stat generally
yeah i am always sadge at the sight of a 300+ toughness Vet
The stuff that punches through toughness will still do the same
they eat one burster and they're on the edge of death
On vet i actually think its better to go hp/hp/toughness
i used to do H/H/S
Allowing you to hit the breakpoint for snipers
I still remember doing aura first day
now i just do H/H/H
8 bursted fucked my teammates
oh yeah, and the equation can be simplified into the top one
Wait really?
damn u rite
i really wish i kept up with math
oh well, ill jsut keep smokin this weed
Without sniper resist?
Yes you either have to eat all the dmg to toughness
Or toughness breaks and it does full hp dmg
Vet with UF is at 800 Toughness by default
I know that much, just didn't know how much toughness needed for sniper
1225 iirc
196 with UF and 2x resist, so you generally want to get a slightly more than 200 for buffer
And pump rest of your stats into hp
For general tankiness against other stuff
i always laugh when a toughness stacked vet loses 1/4 of their entire HP to three ticks of a fire barrel
What is UF
University of Florida
Lmao
75% reduction during volley fire on vet
I forgot if i got thwt active or not
I never run that nowadays since I only use boltgun or a revolver
Do u guys queue public lobbies to do maelstroms
Yes
Works sometimes
True level mod
Ah
Helps gauge how stacked that character is
Do u count the default 30 + the test
Rest
im around level 86 on my vet after the upsate
No
96 i think
Do u wanna run some in a bit i always play woth ramdoms never actualy join a strike team
And i have no idea how good i am at the game
40 mins
Can always join one of the vc here
Damn how much hve u played 500 special conditions
Yea but i dont play wirh vc so thats why
I use speakers
Yea and the people talking just distracts me
Well coordination is important
Having someone call out their being dogged while I'm busy does help me to help them
True that
if voice-comms wasn't 95% russians screaming and snorting, i might unmute it
When I play in a strike team it's no vc strike team. 
Fr
I never turn it on
Pretty much nothing anybody says isn't already said to me by the sound design.
But if I do turn it on I'm sure to hear a whole lot of useless shit that'll make me miss important sound cues, even if what's said is intended to be useful.
Should I replace Riposte with something? Or get a better perk?
The rest is game sense that comes with practice and not being stubborn. It's way better to be in the wrong place with your team than in the right place alone, for example.
So there's no need for me to listen to some dude roleplay being an Overwatch shot caller.
riposte with unstable or deflector
although tbh you screwed in some way no matter what you probably wanna just re roll it
unless you only care about blessings being perfect
I only really care about blessings, Im probably not gonna use this for anything except mobbing trash enemies or using the special
then unstable/deflector over riposte
Mfw I'm alive alone and 3 guys together die. 
#zealot-class message
Yea that happens lol. Usually not tho
isnt unstable only a +5 power?
Or does it go up like the other one with the staffs?
ye like warp nexus except with power%
How do u get lightning as a psycher
The surge staff
Ty
first one will always trigger when one is gained, even if you're maxed. second one, nothing happens.
when you're maxed out it will refresh the duration of your stacks
combined you’ll still get the essence harvest though
no it will#l
it will, yeah
i just realized that’s what you were asking lol
uhhh.
psyker is sort of hard to evaluate because they're all pretty valid depending on how you spec.
just try things out and see what seems to be working for you the most often/at the right times
they’re all good, depends on how you play and your loadout
personally i only ever use the toughness on warp attacks
imo Quietude > Warp > Essence, but even then, very loadout dependent.
and none are bad, strictly
experiment and get a feel with em for each builds
Even as a gun psyker I've started using quietitude these days; If essence stacked (either simultaneously or consecutively), it'd be a bit more interesting, but trying to recover large amounts of toughness with it is impractical.
Ok, so force sword push uses stamina before peril. Even spamming it, I found it difficult to get to Peril usage. UNLESS you have max peril, in which case it makes you go pop, no matter what. Is this a bug or typical chunkytuna behavior to magic users? (haven't played the VT's, so I've only heard about this supposed slight)
FS push uses stamina. Push attack build peril.
They are two different things, but it's easy to hold a push just a little too long that triggeres a push attack that can explode you if you're at 100% peril.
Yeah, I see the little gap now. It doesn't use peril if you don't hit anything, which can also happen if the first push knocks them far enough away. Made me think it was buggy with it's proc.
Valid.
I don't mind warp resistance being low, but this is too low. 
Hadron is trolling. Please save this from being a meme.
Too be continued...
Any viability in using the voidstrike staff?
Sure. All stave are viable.
Some really enjoy it, but it's not my thing. It feels lacking to me in terms of CC or dealing with high threat targets.
Its not the best staff by any means but its fine
Still a blue so I need to upgrade it but was asking due to this.
It looks decent enough.
yes void strike is the best
pump that dmg number up bby
no need 4 quell speed if you have transfer peril
no
every staff has their own strengths and weaknesses, voidstrike has the furthest range, and can absolutely decimate a horde from range, and put the hurt of elites if youre accurate with projectiles
in my personal opionion i know the fire staff is the like meta one
but once the horde is next to you, youll have a harder time being able to use it as often without having to swap to your melee
the purgatus is the easiest one to use
i cast explosion at my feel
feet
wouldnt the trauma staff do that more effectively?
and they all cower for a moment so i can keep full charge blasting fools
i hate the trauma staff cause its weird positioning or what ever
it feels like such a hassle to use
trauma is my pick for the best generalist
once you get used to the aiming system and figuring out the spots where it's easier to aim it, I find it fine
i feel the same way about the trauma staff, but for feet blasting, it definitely would be the stronger pick
trauma beats the void through the sheer fact that it has infinite cleave and the voidstrike does not
ideally youd never let them get close enough
sometimes the team doesn't have enough DPS
but in a pinch it works fine
in which case the delaying power of Trauma is very well appreciated
and dealing significantly more damage to a mixed horde than the voidstrike ever will
ive got no clue what infinite cleave is btw
accounting only for ideals is a weird way to play a game where everything goes wrong all the time lol
basically means that it will hit through any amount of targets
it just aim for heads and the voidstrike goes through the horde
voidstrike's RMB has 6 cleave when fully charged, and Scab Ragers have 6 hitmass, so a single scab rager will stop the projectile completely
im saying it dosent happen often enough to pick the trauma staff
interesting
im learning
and its stagger radius is HUGE
i still dislike the trauma staffs rmb placement thing
like way larger than the actual circle iirc
yeah the targeting system sucks
i think thats most important
that honestly is the main reason why i dont use it
though my only gripe is because of the fact that the "width" of the targeting thingy is infinitesimally small
yep
but you can occasionally finesse it
but also because i like to not aim so i surge and purge lol
that sounds fun
i like the big boom from the void strike
makes it feel more powerfull
for example, you don't need to care about positioning if you have the trauma https://streamable.com/ystp72
shit like this is why i make sure i have a good staff of each
even if its not my favorite, all the staves are just so unique
it also means that you can afford to give up stamina/kinetic deflection to get revives off during a horde
interesting
and have such unique interactions with the game as a whole
i didnt realize that worked like that
instead of "how fast gun fire bullet for thing to die" like most other weapons
yeah it's certainly more interesting than most guns
i hate that all the staffs have the same M1
though it might've been for balancing purposes or limited time that the other human classes don't have explosive weapons
purg doesnt
like add some variitey
it has a quick blaze
its mid but betterthan the rest
which is enough to stagger p much any non elite
yeah the staff bolt is nice for stagger, but I also want to do single-target damage occasionally
and without it being a horrible projectile
you have the initial delay on cast + ping + projectile travel time
its great for a quick puff in their face for a stagger before you slice their head off
i feel like its most useful on the surge staff vs the others
it fills in that damage profile that surge lacks
even if it isnt the best
so you can stun say a trapper or a mutie and then go to town on their head with light shots from a distance
The thing everyone leaves out about the void stopping on a rager is that that means the bolt explodes, staggering the rager and anyone in arms reach of him.
Also the cracked rapid fire mode
yeah, it staggers them
it also deals almost no damage to them
and charging the voidstrike's RMB scales both the damage and cleave
so it's not as good as it sounds unless you're running a blazing spirit build on iut
I've switched to surge n support thanks to y'all telling me not to have fun, but I certainly wasn't having problems when I loved the void.
its the least useful staff stagger, its too short to follow up with anything, all you can do is RMB it again, and again, until after 20 hits you've killed it
e.g., if you're spamming the void from a min charge, you'll deal somewhere in the ballpark of 50-60 damage per shot (with an 80% damage staff)
i mean you can use it
i'm not saying that you can't use it
i'm just saying that i would put it at the bottom of the list in terms of strength
it has its appeal to newer players in the form of the range and suppression against ranged patrols
but those strengths are significantly less appealing if you're comfortable with the movement
How is purge the meta? Surge is fantastic. Isn’t our main role cc and horde clear? Surge can do both and has a great stun
surge's hordeclear is terrible
Lmao don’t go around zapping hordes
Wait what
its an interesting thing how perceived strength changes as you go up the difficulty levels, even just between regular HIT5 and Auric Maelstrom there's a big difference
here's the damage breakdown for the surge's RMB
note the extremely low damage on Unarmoured and Infested
Oh Jesus
I assumed that the stun would’ve made it worth
it FUCKS those scabs right up tho
the surge has one of the slower charges, requiring 1.98 seconds to fully charge with an 80% charge rate staff
for reference, the voidstrike requires 1.66s and the trauma 1.3s at 80% charge rate
i typically notice a few scabs at the start of a horde and i surge those guys before getting a stun on the frontline of walkers to give me time to charge my illisi then get into the fray
though at the same time, I'd just want to use my illisi just to build slaughterer stacks first
cuz surging a horde is just a terrible idea like 90% of the time
in a horde tho, wouldnt 1 charged swing p much give you max stacks?
So then the stun doesn’t make up for it
slaughterer has this weird thing where it doesn't actually give you stacks proportional to the amount of enemies you kill
there really aren't any designated roles per class. you can make a role for yourself from a particular combination of weapons/feats, but theres nothing that says "you are class X therefore your role is Y"
the stun is a lot more useful in hishock for the main purpose of staggering specialists (specifically mutants)
the only time i can think of it possibly being worth it is if everyone, including you, has single target weapons, and cant deal with a horde quickly cuz of it
but against elite patrols, Trauma is the better generalist
and even against specials, trauma is fine
surge works, but it's not something I would use because of how fairly specialized it is
this is what caused me to pick it up too, and i cant imagine running hi-shock or a mutant or pox maelstrom without it now
Shit. I’m gonna have to try purge then. Surge has been working pretty well for me at stopping hordes so that my team mates can clear. I’ll see how big of a difference it becomes
even on pox maelstrom, trauma is more useful. surge can't deal with a line of bursters if there's just a few poxwalkers in the way
massive
absolutely night and day
yeah, the other advantage of purgatus is that it has infinite cleave
purg imo is quite possibly the best horde clearing weapon in the entire game across all classes
so if there's an elite that's not a shielded bulwark, then it's going to spread soulblaze to everything near you
one thing ive also noticed, is that during a bulwarks swing, he gets ticked enough with purg that he staggers, and that opens up the cleave to pass through him on top of damaging him a bit more
honestly youd be surprised how many elites and specialists in general get staggered by just a few ticks of soulblaze
yeah, the purg also has its LMB
like dogs, flamers, and trappers can be stunned and quickly burned to a crisp even in a horde if you target most of your flames their way
can you tell most of my playtime is with this staff yet 
purg/flamer is also not as chaotic beyond being a flashbang if your teammates have Bloom turned off
it's not like the trauma where it'll throw maulers around, fucking up the aim of all of your teammates
the issue i have with purgatus, is that the situations in which its really good, are generally not the situations where the team is liable to wipe
it depends, since purg can deal with ragers/maulers, leaving the crushers/bulwarks to be cleaned up
pushing a map with it can be painful, which is why I don't run it
thats why i pair it with feats like these
psykinetic wrath allows me to just have a massive fuck you button for specialists, which is the main reason shit goes wrong
it's one of those staffs that I would only ever run in a premade
also another thing would be that while hordes arent really that hard, they can take up a decent chunk of time if you dont have a way to deal with them quickly, which can be what causes the issues to arise like a trapper you couldnt hit cuz of the 30 poxwalkers between the two of you netting you and getting downed 3 seconds later
having a weapon that decimates hordes ultra quick helps by removing that hindrance asap
yeah things can get sketchy if there's even a few poxwalkers that block your movement
ive been playing my zealot more, and trying to get decent with the thunderhammer, and the stray dude blocking a dodge or a path to the thing i want to hit has been extremely detrimental as ive been learning the weapon
esp when I'm trying to melee some specials and oh no I have dodged into some poxwalkers
nevermind poxwalkers
the number of times i've got caught by something due to 1 foot high box on the ground blocking dodge
i just heard a vet say SCRIPTURES and an ogryn say MEDICAE STATION
im on the mourning star, i havent even played a mission yet
what
im pretty sure the game is coded to make me get stuck on some random shit when i want to make space to get away from chaos spawns grab
Wrack and ruin vs warp unleashed for purg?
warp unleashed
wrack and ruin requires not using the purgatus, and only adds 4 stacks
where warp unleashed buffs, your purg, your melee, your bb, everything
I fucking appreciate yall
wrack and ruin need kinetic barrage to work, but you're probably running ascendant blaze with purgatus
and Purg providing that infinite cleave option
it actually is used to hit some breakpoints with bb, i believe its what causes you to 1 shot a poxburster with 4 warp charges on damnation
ngl i cant stand ascendant blaze, i find it too hard to pass up both my warp charges and my quick specialist annihilator in the same go for a bit of extra fire
i generally prefer barrage, but AB is definitely nice to have up your sleeve too
wrack and ruin is really satisfying in a few very niche situations, and is otherwise mostly useless
they need to make it just trigger on any BB, not just elites
and if they need to balance it, reduce the amount of Soulblaze stacks given when hitting a non-elite
actually, though, thinking it through, you probably don't want to encourage people to BB literally everything
TRUE
oh yeah, on the same note of soulblaze, wildfire with purgatus is also too minimal to be worth it compared to the other two options you have to choose from
kinetic flayer can both be a lifesaver when it brainbursts and instantly kills a rager or something that has you in a bad spot, as well as an easy way to consistently maintain full charges with the tickrate of the purg
make wrack and ruin 10 stacks, but, put it on the same 15s cooldown as Flayer
solved
and 6 warp charges is just nice extra damage if you can maintain charges easily, or are using either of the charge consuming ults
wrack is already pretty goddamn strong in its niche tbh
its strong for 1% of the mission
i just find it too hard to justify giving up the other options
passing up, quite literally, free damage
or passing up a large amount of peril resist
which affects every moment in the mission
i just loaded into the maelstrom with 3 surges and an ogryn
that right there is by far the biggest reason to not run surge
sounds like a fun challenge
i would prob leave if it took too long
nvm none of them knew how to melee
i've never left a game until recently at the midevent of consignment yard, where two of my teammates were just sitting in the overhang and lasgunning
so I couldn't do an interrogator at all because they weren't fighting the horde away, besides one vet
so I just completely gave up on that team
I should've blocked the other two players
when i first started and was a vet main, i would only do that if i was the only one doing it
yeah it was a lasgun vet and a lasgun zealot sitting in a tree, k-i-s-s-i-n-g
if someone else was doing it i left elite killing to them and helped with the data thingie
i almost always rush to the interrogator because I don't trust any of my teammates to want to do it
even though I always run the trauma
I never leave that shit to to them or hope that they'll do it
and this was a hishock game, so I wasn't having any of it for the later sections
I've got a few different trauma staffs here and was just wondering if these other two might be worth using over my 380 one?
your current one seems to be the best among them
not having charge rate is generally painful, and losing warp res means that you won't be able to take advantage of warp flurry as much/requiring 3 ticks of quelling from 100% to get a full charge off
okie dokie! thank you guys 🙂
yeah trauma is a peril beast for sure 😮
it's so painful to get my desired perks/blessings on a trauma that doesn't have my ideal stat distribution
I totally understand 😞 I just keep rolling them with all my ordos hoping to get an improvement! Still haven’t gotten t4 rending shockwave either..
Try making a good blaze trauma. That's especially painful.
This 'crafting update' is so shit its making me play the game less.
For the perks what could I change cause I was thinking of saving one for nexus
man, why can't the fetish collar on psyker be optional?
Both perks are super mid. I'd say change specialists to flak and slap nexus 4 on.
aight thank you
trying to figure out how to fix this thing in the best way possible
they're failsafes for daemonic possession, basically
it's a lore thing
Beloved confirmed furry?
felinids
furry
heh
Psychic Communion doesn't seem to work sometimes
What is the best build to get "going out with a bang" as soon as possible?
Trauma or Illisi spam
isnt the "beloved" supposed to be the emps?
probably just probability
Was a horrible rng then
Surge staff perk 10% "crit hit" or "weak spot" damage pairing with crit chance?
Neither, surge staff's lightning doesn't hit weak spots and +crit damage usually only adds a marginal amount
Not entirely sure what's best for surge, my immediate thought would be either flak, carapace or maniac damage
i usually run with flak, maniac on surge. kinda just try out other perks
power matrix monstrosity maelstrom
i sure hope that this map doesn't have a midevent with notoriously high special spawns
i thought the surge staff chain lightning does hit weakspots because way back when the game first came out that's how i got my achievement serial killer, the one killing 20 consecutive headshots without trying, using the chain lightning. So I always asssumed it did
Hmm, maybe it did earlier, I've used it a chunk and never had that happen
IMO flak + maniac is the way
did hadron just junk both my fresh Illisi swords, even with the updated crafting?
it's either a shard of the emperor's psyche or a daemon pretending to be him.
no one is sure which
afaik
time for a space ninja purga psyker loadout, admittedly i dont even know what im doing.
Or, for a more mundane explanation, they're just schizophrenic.
They spend the whole time thinking they're in a dream, so they've clearly not got the strongest grip on telling what's real and what isn't.
I will admit that that is a favourite position for that map, as it's got good line of sight to two spawn areas where shooters otherwise get good cover, and it also means someone's up there with what's sometimes two interrogators.
(And in a playthrough I recorded recently, the single interrogator up there failed three times).
... but I will still eject myself from the window if there does seem to be a more hands-on issue.
i prefer to run into the shooter spawns since I don't trust the team to deal with them quickly
and I've had painful games where we just got bogged down, though that was also back when I didn't know about i-frames
swap terri with what
Run n gun since you seem to like the left click or get warp flurry
depending on how comfortable you are BBing/maintaining warp-charges, might want to change psychic communion to one of the other 2 traits, you're giving up a lot by not taking them just for the convenience of not BBing every 30s
although you'll probably only really notice the benefit of them once you unlock Flayer/Barrage, so, you're fine for now
I really don't like BBing all that much... especially because at Malice+ I noticed a lot of elites take 2 brain bursts to die
like, uprising keeping the stacks up is fine. Harder than that I'm essentially using BB on normal enemies
feels like a chore
yeah it's a utility weapon at best and I myself don't like warp charges being attached to it, but you get feats to help with it which Is whatever
it becomes easier once you get your L30 feats, so at that point I'd look to swap it out. On the harder Damnation modifiers, you'll definitely want either psykinetic aura or cerebral lacerations, there's so much stuff happening that upkeeping warp charges isn't going to be your main problem
you can sprint and thus sprint-slide to move faster while dunking on a random poxwalker
At present, I run 311113. (Albeit with the somewhat uncommon combination of an MG12/Illisi)
While your current Essence Harvest/Psychic Communion combo might seem like a synergy to get toughness back out of gun kills, Essence Harvest doesn't stack (either consecutively or simultaneously) if you get multiple warp charges, it just resets the timer, so Essence Harvest struggles if you need to recover a large amount of toughness - even more so if you're relying on the randomness of Psychic Communion to provide those charges.
Quietitude works quite well in general, as it triggers on all forms of quelling - be it active, passive, Psykinetic's Wrath, Battle Meditation, etc - so as long as you make efforts to use a force sword's special or your brainburst every now and again such that you keep some peril built up, even the passive tick-rate of quelling gives you back a little toughness over time.
Also, having peril boosts your damage with Warp Unleashed, so even there's a bit of a conflict between wanting peril built up for WU and quelling it for Quietitude, gunpsykers do benefit from mixing in peril generating attacks in between their shooting, so "I've got a gun, I'm not generating Peril" isn't the way to think when it comes to Quietitude.
To be fair, they have a lot of information that they shouldn't have.
And yeah I agree, more often than not Quietitude beats out the other options.
Psykers do have the potential for psyniscient awareness without specifically needing a patron entity, so I think any of the explanations are possible.
One way or another though, the Seers are definitely unhinged beyond merely having an imaginary friend.
They should reduce BB cast time and dmg by 50%
... no?
With a recent change to my curios, I've noticed they're very samey:
I noticed yesterday that the item number on Curio doesn't add up
Not sure where or why that's happening now.
You'll have 75 + 75 and the total is 190.
There's some multiplier that's being applied so that a maxed out curio has rating 200.
Not sure what the point of that is, but that's how it is now.
i have a 208 rating curio cuz i'm pro
It's weird since I had Curios with three tier 4 perks before, but it's not until I reroll one of them that it suddenly magically gains 40+ points
Yea what even is that lol
there was a minor bug before and it somehow got fucked even more
make numbers add up properly """"CHALLENGE IMPOSSIBLE""""
how hard is it to make 73 + 75 = 148
though it is nice to have these refined curios have such a high rating so that they're at the top of my inventory when sorting by rating
Maybe they represent nepotism
For the sake of me not having to spend time testing it in the psykanium, what attacks remain unblockable even with the memeiest max stamina, max block, kinetic deflection, deflector build?
Overheads, yeah.
reddit
714 votes and 150 comments so far on Reddit
Just search Block bypass on that page
Right, I knew someone would have a list somewhere.
got some high curios, mine are mostly just above 100, mainly bc iam just too lazy to upgrade them
Well, curio crafting has now become a lot less painful.
Because you can now replace (rather than having to reroll) two perks, so no more reroll until rarity mod, and you only need one solid perk on it rather than having to pray your one reroll is enough to make it good.
These three are toughness, HP, and Stamina, with the perks mostly being a mix of stamina regen, toughness regen and gunner/sniper resist.
I used to run a wound one, but I'm trying to wean myself off that. While it is sometimes useful, it relies on you being got up twice on higher difficulties to pay itself back vs a decent HP curio.
Hp is op as you don't need grim resistance if you max stack hp.
+20% Health gives you +30 HP on your first wound, and +15 on the second, whereas +1 wound is none to start with, +25 on the second, and +50 on the third...
... so it doesn't pay off until the final wound.
Also, I think +HP affects your downed health, giving longer for a revive? But I may be not paying attention there.
As much as someone might want a low warp resistance for powering up warp unleashed, this might be a little low:
Any psyker main YouTubers you guys recommend?
Ryken XIV
Does anyone know if Cerebral Lacerations stacks with itself?
ie, if multiple psykers are using it
eh I just don't use CL
Hits a couple of the same breakpoints at 6WC if you decide not to take the feat that increases damage with peril (forgor the name because 90% of psyker's feats are just "Peril Warp Buzzword Psykinetic"
Not really sure tbh though if you are using CL most things will die in 2 BB anyways
only thing of note would be against bosses but idk
It lets you twoshot crushers and reapers
Though again, irrelevant if you're running the aforementioned feat
Personally run wrack and ruin, and don't see much value in the other options for column 3
Someone hasn't played the new waves of specials maelstrom missions. I've run into peril limit stabbing Maulers a frew times
nah for maelstrom
you just have to use illisi IME
too much stuff to be worth getting stuck for a second and Illisi still does plenty of ST damage
Fellow psykers which is your favourite fit:
3
Maulers are not specials. If you mean the scab only no ammo pick up mode then purga destroy maulers.
I don't use my sword for them.
3
Maybe for Monstrous Maelstrom
Maybe, I just used tranquility tho
