#psyker-class

1 messages · Page 625 of 1

flat shadow
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killed him instantly

upper galleon
flat shadow
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thank grog

upper galleon
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Thanks gawain

flat shadow
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i didnt even see the text i just scroll past weird gifs

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i wonder why people do that

lament glen
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because they have very smooth brains

fresh reef
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So Maelstrom Damnation is supposed to be impossible right?

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this about sums up how well the mission went

lyric burrow
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Is it just the monstrosity one

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That ones doable but hard

fresh reef
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monstrosity, all scabs, enhanced blitz, shock troop

lyric burrow
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Combination will be insane in random lobbies

fresh reef
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nurgle blessing

lyric burrow
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Yeah thatll be brutal lol

fresh reef
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some other thing I'm forgetting

lyric burrow
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Youd need an insane random team

fresh reef
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yeah, don't think randos are gonna be capable of auric maelstrom

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gonna just still to standard maelstrom for the bigger rewards

spice veldt
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the midevent spawned like 6 monstrosities over time

upper galleon
# fresh reef

No but you need good teammates/team play, abusing the meta, and general expect to lose or have to carry randoms

spice veldt
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and that fucking nurgle blessing prevents you from staggering unless you've got impact/power of your own

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I got trapped by a blessed trapper because I fell into the muscle memory of just staggering her with my illisi

lyric burrow
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Does the ult push over blessed enemies

spice veldt
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hmm

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i don't think so, i haven't been paying attention to that

lyric burrow
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I wasnt sure what counted as power/stagger

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For them

spice veldt
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i tried diving a ranged patrol with a blessed reaper

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and i forgot I couldn't just stagger the reaper

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so I got lit up

upper galleon
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Might have to test ult

spice veldt
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ooh mostly melee enemies maelstrom

upper galleon
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100% F vs 75%, 50%

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Mostly melee = all melee besides specialists

fresh reef
spice veldt
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yeah it's basically a loss especially if there's a chaos spawn

lyric burrow
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Mostly melee is fun

spice veldt
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monstrosities are a team check

upper galleon
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It's very fun, even with all the armor

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But you do need anti armor cause maulers bulwarks and crushers are way more common

lyric burrow
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Ive always liked melee more than ranged anyway

upper galleon
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Yee massive team check

fresh reef
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WTB Thunderhammer main 1.5 million ordo dockets

spice veldt
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i found the all ranged one fun cuz I could just run and dive all the time

upper galleon
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But here's my line of thought

spice veldt
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i think bulwarks count as part as ranged patrols

upper galleon
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Most bad teams will wipe very quickly

spice veldt
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and I had a patrol of 10-ish fucking bulwarks spawn

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i got cocky and got bullied by the bulwarks

lyric burrow
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Also do people not know ogryn charge/grenades make chaos spawn drop people

spice veldt
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walking near the chaos spawn also does that

lyric burrow
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I never see people do it

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Dont they just slam them

upper galleon
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Sometimes you'll get hit with 50 dogs hunting grounds and chaos spawn and horde at the same time with a couple bombers

spice veldt
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the slam doesn't do any damage

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except to non-grabbed players nearby

upper galleon
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And go from smooth easy mission to wjpe

flat shadow
lyric burrow
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Ah fair

spice veldt
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green enemies have a straight up -100% impact modifier on them

lyric burrow
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Didnt think about that lol

flat shadow
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I remember playing elite resistance as ogryn and being horrified when my shovel punch didn't knock a gunner flat on his back

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Can't imagine nurgle blessing

lyric burrow
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Yeah you probably just wanna kill them before stagger matters

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I mean usually you want to

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But now you have less options

near wyvern
fresh reef
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man these maelstrom modifiers are crazy

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joined quickplay and discovered the new Memory Leak condition

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absolutely insane

upper galleon
fresh reef
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jokes aside, that's kinda wack

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just queued into quickplay and suddenly my entire pc locks up, then bluescreens

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lul

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christ, okay

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don't use auric quickplay

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just had a memory leak so bad it disconnected my keyboard and mouse kek

steel flame
spice veldt
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we had a wipe and the shieldgryn says we need to move slower

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mf

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and the wipe was because the team got split by a boss + special wave and not because we rushed

steel flame
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Lol

steel flame
olive ember
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always making the useful people clean up for them

spice veldt
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yeah that's what he legit did sometimes

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just planted his shield

last cradle
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On trauma, does double hit on critical work with secondary attack

spice veldt
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unfortunately not

olive ember
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I love surge on my trauma staff

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don't you @spice veldt

spice veldt
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you love your surge indeed

autumn smelt
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so i just did my first maelstrom mission

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  1. that shit is fun as fuck
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  1. can anyone confirm if theyve had similar results
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the weapon i got from that was base stat 371, with two t4 blessings, and two t3 blessings

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is this just dumb luck or do maelstrom missions guarantee high stat/tier weapons?

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it was an auric maelstrom mission btw

autumn smelt
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how sad

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imagine if auric maelstrom missions did that tho

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an ensured weapon with 370+ stats and highest tier of perks and blessings rolled on it

hidden crystal
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There's a strong argument for taking the approach of having the challenge difficulties provide the exact same drops to keep them just about the challenge, not the rewards.

echo turtle
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that’s a good point

plucky flax
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Well I want more plasteels. 😦

spice veldt
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hunting grounds is really making me feel that lack of finesse on my illisi

restive slate
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2% finesse?

spice veldt
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attack speed

restive slate
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Captain Arcotash to the rescue

spice veldt
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it's a small change, but man does it feel slow when 10000000 hounds are pouncing in succession

lunar hollow
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whats the finesse on ur illisi

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the difference is probably like 3% attack speed at most

spice veldt
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72%

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prolly

lunar hollow
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nope

spice veldt
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but every little bit matters

lunar hollow
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thats like

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1%

spice veldt
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shh

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1.7% or sum shit

lunar hollow
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ur doing like the placebo effect

spice veldt
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actually less

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no

lunar hollow
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but in reverss

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reverse

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it wouldn't realistically matter

cyan notch
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get his ass

spice veldt
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u never know

lunar hollow
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i do know

spice veldt
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maybe there's 1 out of 100 hunting ground games where it does matter

lunar hollow
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but i play on the shitholeistan ping

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so like

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im gettin no-regged no matter what

lunar hollow
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im sorry

restive slate
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Josho getting pounded nonstop

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Pounced*

cyan notch
unique tiger
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Should I switch unarmoured to crit rate?

plucky flax
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Can go maniac or unyielding too.

unique tiger
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Does purgatus stacks work well on monstrosities?

plucky flax
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Not that good against monsters but strong against bulwark/reaper.

unique tiger
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Maniac seems better than unyielding, but I'm thinking that more damage doesn't scale as well as more stacks.

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I wonder how much faster a maniac will die when he's crit vs with +25% maniac.

plucky flax
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It increases burn damage too.

unique tiger
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So it'd be like 11 goes up to 14 at the most and then crit will be 22?

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Hmm, I wonder how many stacks a maniac will have when it dies...

brittle timber
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is this worth getting from melk?

plucky flax
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Personally I have maniac flak on mine.

idle aurora
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get 5% crit chance increase and 25% vs flack

brittle timber
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sounds good thank you

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I got one good thing from Melk so now I have no more luck for the rest of my entire life

idle aurora
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Maniacs where mentioned above, IMO flack is much more common so it's better to burn them down faster, and then just nuke single maniacs with special heavy force sword attacks

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Is block efficiency % on power sword affecting how much peril you get while blocking?

slate sun
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I put crit power on mine - seems to work quite well

slate sun
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it's a great stick apart from the quell speed

spice veldt
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crits on the Purg staff do like 1-2 extra damage

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in case you don't know, +crit/weakspot dmg only increases the bonus damage from crits

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so if you do 10 normal damage and 12 damage on a crit, +10% crit damage means that you do 12.2 damage on a crit

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and it only affects the direct damage of the purg

lunar hollow
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crit chance is way better than crit damage

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since ur using crits on purg to get the double stack application

slate sun
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but it's the same way with any other bonus, e.g. if you have 10% against elites it becomes 10% higher right ?

slate sun
spice veldt
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you also have to keep in mind that only a quarter of your attacks are critting at best

lunar hollow
spice veldt
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every weapon has a base crit dmg multiplier

lunar hollow
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which is why warp nexus is useful at all

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DOT is based on how many stacks of it you have active, and the more stacks the more damage (it scales in some weird nonlinear way)

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so it basically ramps ur burn damage up quicker

spice veldt
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so with my previous example, you're only getting 0.2 extra damage on a crit from +10% crit dmg

slate sun
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god I'm such a noob ... I thought nexus was all about the % crit damage only

lunar hollow
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lol

spice veldt
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the game doesn't explain it at all so don't sweat about it

lunar hollow
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its ok a lot of this game isn't explained unless you get someone to look under the hood and stare face to face with the spaghetti code

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or have 1.3k hours like i do

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bunch of tooltips flat out lie, some guns have mechanics that aren't ever explained, etc

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generally speaking crit and weakspot damage add absolutely abysmal amounts to ur total damage numbers

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so generally speaking you want damage vs specific armor types, or in special cases like purg crit chance

slate sun
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that's the general tendency I have noticed already

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though it is very counter intuitive

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all other games enable crit build on one point or another

spice veldt
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crits are so insanely crippled in this game

lunar hollow
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i don't particularly mind there being minimal support for 'crit builds', since i think that gets into a type of gameplay i don't really care for in a horde shooter like this

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but a lot of the crit build stuff for the various classes is just new player traps

spice veldt
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crit blessing sucks, weapons have shit base crit chance, most weapons have shit crit dmg multipliers, crit dmg falls off after the first target hit in a swing for most weapons

cyan notch
lunar hollow
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he doesn't

spice veldt
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I think it's like 1.5k or 1.6k

lunar hollow
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like the crit chance blessings are cool. the ones that do anything besides crit chance and interact with crits need to be completely rethought

spice veldt
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hmm yeah but crit blessings at the very least should be good

lunar hollow
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half of them are

spice veldt
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like bloodthirsty

lunar hollow
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like crucian n stuff are fine

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its the ones that do something on crit that are all fuckin bad

spice veldt
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and it's a way of essentially increasing single-target dmg

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without boosting hordeclear too much

lunar hollow
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bloodthirsty needs to be brought back to the drawing board

hidden crystal
# idle aurora Is block efficiency % on power sword affecting how much peril you get while bloc...

As far as I know, it works out that whatever proportion of your stamina a block would have taken (say, 40% of your stamina) is quartered (10%) and then added to your Peril, up to a limit of 97% peril.

So, yes, block efficiency does affect how much peril is generated, but it's arguably somewhat underwhelming because Kinetic Deflection gives you a butt-tonne of block anyway (particularly if you're a nutter like me and stack it with +3 Stamina). So not a complete waste, but not something I would actively seek out on a force sword or curio.

lunar hollow
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since its trying to encourage u on all the weapons with a special attack besides illisi to get stuck in to something for a boost after it

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but a singular crit like

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ain't it

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really what i would probably do

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is make bloodthirsty give attack speed with a cooldown on it

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after a special hit

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see the problem i have with bloodthirsty is it's fucking stupid on illisi

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because if u suggest anything that works on the other weapons that get it, it will probably not work on illisi since the only risk with hitting the special is peril cost

slate sun
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thank you for the knowledge guys, I'll go un-break my build

idle aurora
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I'll try 2 thoughness + 1 stam curio, and deflector

raw token
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if you use kinetic deflection i dont think you really even need stam curio personally

hidden crystal
# idle aurora I'll try 2 thoughness + 1 stam curio, and deflector

Toughness has some limitations - some attacks instantly break/ignore it, and there's always melee chip damage, so despite regenerating it's not inherently more resilient than HP. (Although you are resistant to some stagger until your toughness is broken). But it's worth trying it both ways.

raw token
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wasnt there some sort of problem with stacking tougness regen speed? heard about it somewhere not sure what the problem actually is though

spice veldt
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it was an old bug where they fucked the calculation

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so if you had 1x +30% tough Regen, you got 130% toughness Regen. All good so far

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but if you had 2x +30% tough Regen, you got 130% + 130% toughness regen

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I think that was it

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it was quite a while ago

raw token
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so it was op?

spice veldt
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ye

raw token
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i heard it was bad must be something else

spice veldt
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oh it was really bad before

raw token
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why

spice veldt
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the bonus it gave was lower, and

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OH YEaH there was another bug back then

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I think it only affected the delay after which coherency Regen kicked in before

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and not the rate of toughness regen

raw token
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oh ok that makes more sense

spice veldt
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and then they buffed it which led to a period of that weird stacking and it being op

lunar hollow
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arco did u see my psyker curios

spice veldt
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no

hidden crystal
# raw token if you use kinetic deflection i dont think you really even need stam curio perso...

Well, KD is based on what proportion of your stamina the hit would have eaten, so +3 Stamina does double your effective block with a force sword, which puts you well into the realm of being able to completely tank any melee trash while reviving someone. (You can also soak a load more ranged fire if you do have deflector).

It also means that if you're already running at high peril to begin with, your remaining peril goes further.

Also, force sword pushes are awesome, and being able to spam loads of them in a row is amazing.

lunar hollow
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look dad im a real toughness user now

spice veldt
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I'm proud of you, son

lunar hollow
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❤️

raw token
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but yeah with force sword i can understand it

lunar hollow
hidden crystal
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Actually, I suppose your choice of melee doesn't matter while reviving. But it does effectively put you at 8 Stamina while reviving ("no weapon" appears to be +4), which results in a hilarious effective 40 block.

Shooters, specials and elites can still screw up a revive attempt, but no horde can break that.

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And being able to tank ranged fire is neat too. (Although arguably if you're running Kinetic Deflection it's nice to be able to channel that Peril into Quietitude, but blocking shooters can still fill up your peril quite fast even with the extra Stamina).

raw token
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yeah and duelling sword mkV at 80% mobility and 60% defences or vice versa is such amazing survivability that most of the time you can get through a horde barely even blocking any hits so stamina would most of the time go wasted for me

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on a side note that same sword is op for fighting daemonhosts

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but maybe force sword is too because of high block?

spice veldt
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mainly the dodges for force swords

raw token
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oh yeah keep forgetting they have no timer now

spice veldt
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at 80% defence, the mkv duelling swords has a base block cost of 0.33

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so it has that going for it against daemonhosts

lunar hollow
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my sword can duel

spice veldt
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force swords are boring and have a base block cost of 1

raw token
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its mainly the dodge length for the duelling sword

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if you time it when they hit you

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you go flying

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and can just kite forever

cyan notch
lunar hollow
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no

raw token
spice veldt
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I fuckin corrected that in my text box when I sent it

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God damn discord mobile

cyan notch
spice veldt
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if ud otn know then u don't need to know

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shush

lunar hollow
lunar hollow
spice veldt
lunar hollow
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hey uh

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this thing tells me

raw token
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no there should be a number at the top of that screen somewhere

lunar hollow
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the dodge limit is 4

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hrmmm

lunar hollow
raw token
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oh yeah there you go very nice

cyan notch
raw token
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what do you guys think is the best on a duelling sword out of uncanny strike shred and rampage?

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i know its a combo of two of those 3

lunar hollow
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you have to do a push attack to activate rampage

raw token
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just not sure which

lunar hollow
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i like uncanny/shred

raw token
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do you really?

lunar hollow
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push attack at least on the 5 iirc is the only attack with a high enough cleave value

whole oxide
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the crit modifiers on dueling swords are pretty insane, so, one of the few weapons where stacking crit makes sense

lunar hollow
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to activate rampage

cyan notch
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6

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all of em are 6 cleave

raw token
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ah yes youre right

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rampage only works on very trash enemies

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it cant even cleave more than 2 gunners

ornate hamlet
# lunar hollow

Mobility and defenses overlap with each other and fortunately it picks the highest or some other fucking math idk

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Since both of them affect dodge count

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I vaguely remember a weapon that has 6 dodges because of it, but maybe I'm gatekeeping gaslighting guybossing myself

mild kestrel
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hello i have a qustion how do i complet Malleus Monstronum ?
becase if say i want to do this on a DH how cad i do it without louking on my ?

hidden crystal
# mild kestrel hello i have a qustion how do i complet Malleus Monstronum ? becase if say i wa...

To do it with a Daemonhost, you need someone else to trigger and tank it. Shield Ogryn is the ideal. (But then, it's a private game only penance, and you really need a full team anyway to stop bots attacking the boss, so if you've already got that a volunteer should be easy).

However, if you can't find someone who's up to tanking it, then the next choice would probably be a Beast of Nurgle, as those are easier for the rest of the team to stay reasonably clear of while you're dealing with it.

lyric burrow
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My shovel has 6

fresh reef
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blazing trauma is really, really fun

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rare instance of Hadron not completely bricking a good roll

lyric burrow
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I should try blazing trauma again

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I just got so used to warp flurrying hordes

raw swift
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is there a way to get this UI back it was so much better

fresh reef
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not to my knowledge. I'd kill for a mod though

raw swift
hidden crystal
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I'm pretty sure I've seen a mod that does that.

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Or something similar.

ornate hamlet
frozen osprey
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@lunar hollow

whole oxide
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probably Exorcist to Unstable/Deflector, and Unyielding to Maniac

lunar hollow
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@frozen osprey

frozen osprey
lunar hollow
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true

whole oxide
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but how often are you meleeing an unyielding?

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at least unarmoured can help you chew through bruisers/stalkers

plucky flax
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On deimos you don't really need flak. Maniac+carapace is a very good combo too.

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I'd keep unarmoured though for horde clear yeah.

lethal raptor
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I do stab a reaper from time to time

loud parrot
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its not perfect but it is close lol

inland sand
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It already has a very high Crit rate with LVL 4 nexus and 80 in Crit bonus

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That is a god rolled staff on modifiers though

fresh reef
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Beloved preserve me, I'm using the shredder

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and actually enjoying it

strong gulch
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Rest in peas first target.

boreal wave
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So I finally went ahead and put deflector on my force sword. Remembering some of the advice I've heard in the past, I put block efficiency on my curios. I gotta say I'm a little disappointed. I remember people saying you could just stand there and tank daemonhosts. I don't really see it.

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Am I missing something?

whole oxide
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Deflector blessing has nothing to do with demonhosts

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if you want to tank demonhosts, its the feat Kinetic Deflection you need, and even then you're better off just spamming dodge, since force sword has infinite dodges

past locust
boreal wave
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Yes, I have kinetic deflection.

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Sorry, didn't mention that because I thought it was obvious.

past locust
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Block cost reduction/efficiency/whatever tf it's called in this game is nowhere near as useful in the past games

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And yeah, you won't just be able to tank hosts without moving/dodging at all, and Deflector only helps with bullets

boreal wave
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But with kinetic deflection, deflector (and its block efficiency) plus my block efficiency curios, I still can't really tank a demon host. At least, not for very long at all.

whole oxide
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you're not really supposed to stand still and face-tank like a shield ogryn

past locust
boreal wave
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Deflector, as I understood it, allows blocking ranged and gives a boost to block efficiency.

past locust
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The boost to Befficieny is incredibly slight though

boreal wave
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Hmm.

past locust
#

Practically negligible

whole oxide
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you mitigate most of its damage with dodging, the blocks are to fill in the gaps you don't successfully dodge

past locust
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And you get a lot of gaps when a daemonhost is spanking you unless you're using a knife

boreal wave
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Yeah that's about what I expected. I just wanted to test out the "hype."

hidden crystal
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Between Deflector, KD and a single +3 Stamina curio though, you can tank rather a lot of gunfire, or an entire trash horde while reviving someone.

near wyvern
#

But as other say:

  • this does require to learn the attack patterns and behaviours of the Daemonhost
  • it is really a meme, you only need one +3 stamina to res within a melee horde with Kinetic Deflection
hidden crystal
#

So, as someone who mains gunpsyker, and has barely played staff in ages, I'm assuming the best I can reasonably extract out of this is to swap Surge for the best version of Warp Flurry I have available for it (currently T2, alas) and Sprint Efficiency for... what?

near wyvern
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Stacking more than +3 stamina curios is just overkill cause you can dodge the Daemonhost around indefinitely if you just have the space around you

near wyvern
hidden crystal
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Yeah, I figure it's got a shot at being pretty decent as and when I can get T4 Flurry.

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I've had it sitting as a grey in my inventory for ages (I think I saw it in the store), waiting for a crafting overhaul, and while this isn't quite the overhaul I wanted, I figured it was time to give it a shot.

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Think I may need to master quell cancelling or code a macro before I actually try it in a high level mission though!

strong gulch
#

Luckily, quell cancelling the void's M2 is easier than M1 quell canceling.

It's hand intensive either way.

broken carbon
broken carbon
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it’s nice but not necessary

near wyvern
broken carbon
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i mean if it looks cool, isn’t that all that matters

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who cares about actually killing anything when it just looks pretty

near wyvern
#

But you mainly need it to swap to BB hands. You can shove off around a second if you quell cancel before you go for BB hands cause Void RMB is missing the animation chain to BB hands

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Even more important if you use kinetic barrage, quell cancel -> ult (cancels the swap animation) -> straight to BB

fresh reef
#

the fuck is this

hidden crystal
autumn igloo
#

Pub T5 maelstrom. duo thiccbuss. beefsteak orygn frontline + with surge staff (pysker)

hidden crystal
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As is, I've seen there's a "No ammo pickups" condition for Maelstrom missions, so it's also a decent time to try to sort out a staff.

fresh panther
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I played a no ammo, mostly melee maelstrom yesterday and had top damage with a purge staff

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Definitely glad I brought it lol

patent steeple
#

btw, i dunno if its just me misunderstanding the naming conventions between code, ingame and tooltips, but i have been using the Toughness DR (kinetic shield) feat on psyker because of two reasons:

  1. i got confused about whether or it functions off of warp charges (code calls it souls), or peril (code calls it warp charge) because the tooltip says the DR is based on warp charge, but i remember it once saying that the DR is scaled on peril (idk how/why they made the tooltip potentially use the code term)...

  2. i am in need of the toughness DR sometimes when facing walls of shooters or a group of trash mobs that get too close and peril-blocking is not enough because i also need at least 50-60 peril at minimum constantly before i use purg staff right click to get the dmg boost from Warp Unleashed...

hidden crystal
last cradle
#

What is quell canceling?

fresh panther
# last cradle What is quell canceling?

Typically you can only cast your m1 or M2 spell with a staff so quickly because there's an animation that plays between casts, tapping reload to quell briefly will interrupt it and let you cast again earlier

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Makes a significant difference on m1 attack with all staves and a noticeable difference with M2 on most staves

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Any staff you may want to quickly fire off minimum charge m2 spells it's worth learning on

lyric burrow
#

I find it much harder on trauma than void

near wyvern
near wyvern
last cradle
hidden crystal
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On the Trauma, Focused Channelling is T2 only, Run&Gun and Blazing Spirit are T3 only, and Surge is T4 only.

viral solstice
#

quell cancelling is known as "quancelling" by experts. it makes ur gameplay easier, and this is known as "quancitative easing"

last cradle
#

That sucks, wonder why 4 stacks of soulblaze was too much

plucky flax
#

Because fartsshart

viral solstice
steel flame
#

I really really hope we get blazing spirit 4 at some point

#

Can't fathom why they are holding out on us

raven marsh
#

how much does burn matter on the purge staff? is it the main piority stat or?

blissful radish
#

burn is the main effect

raven marsh
#

aighty

spice veldt
#

'Burn' affects how fast Soulblaze stacks are applied (presumably) and the maximum amount of stacks that the purg can apply, so it's fairly important

#

'Damage' doesn't scale that much, and the bulk of your damage will come from Soulblaze

raven marsh
#

ah I see

#

im torn between my higher warp resistance and my higher burn-

#

aaaagh why can't I just have both-

#

okay so burn 38 compared to burn 60

#

I assume it's better to take 60 every time despite higher warp resistance?

harsh urchin
#

just use whatever you want lol

#

if you're not level 30 it doesn't matter

spice veldt
#

prob higher burn if you're comfortable with managing your peril

#

purg is one of the staffs that I don't particularly care about the warp res of as long as it's good enough

raven marsh
#

I'm pretty good at managing peri

#

the platypus

spice veldt
#

for reference, a 0% warp res staff will generate 43.69% peril overall (22.5% for the channel, 21.19% for the cast); a 100% warp res staff will generate 28.94% peril overall (17.5% for the channel, 11.44% for the cast)
(Assuming that you're fully charging)

raven marsh
#

holy maths-

spice veldt
#

don't look away

raven marsh
#

nah just

#

I got a miracle staff-

#

high resistance

#

AND

#

high burn

#

okay everything on this staff rocks

#

except quell

#

but it seems to not have that much of an affect

spice veldt
#

if quelling from 100% peril to 0%, the difference between 80% and 60% quell speed is like 2.37% peril I think

#

2.73% peril

#

12.31% peril quelled per tick from 100% peril at 80% quell speed
9.57% peril quelled per tick from 100% peril at 60% quell speed

#

(where a tick happens every 0.25 seconds)

obtuse moth
obtuse moth
snow coral
#

didn't know about quell canceling, makes the void even better

echo turtle
#

So, I have been using the shredder with kinetic flayer

#

wow

#

it procs when you want it to, SO MUCH

harsh urchin
#

yes

#

it is very strong

shadow wigeon
# echo turtle it procs when you want it to, SO MUCH

Yeah you really need a weapon with high amount of attacks to get full value out of the 15s cooldown. Shredder is also good because you're usually shooting something you're happy to get some free chunky damage on,

echo turtle
#

indeed

#

today I have been running axe/shredder

It’s beed going extremely well

#

I miss having a force sword for quick heals and infinite dodging with deflector, But the axe is just so solid

#

The shredder must have the nerf hammer coming due, that thing is legitimately insane

lyric burrow
#

its been pretty insane for months now idk if they are going to change pinning fire

#

which is what makes it busted

#

but we will see

upper galleon
#

shredder wont be nerfed, pinning will

#

shredder is like, completely shit without it

#

maybe you could run IB 4 BA 3?

steel flame
#

game has zero chill

#

we started out chasm logistratum maeltrom mission with monstrosities and nurgle blessing
immediately got a nurgle blessed full strength plague ogryn
along with 6 snipers and all the specials in the world
followed by a second full strength plague ogryn before the first one had died
followed immediately by 3 weak slugs
and 8 bombers
we hadn't even made it to the first health station yet

#

hell we hadnt even made it past the big gate right at the start

urban hearth
#

Had a run yesterday where about 15 bursters. 15 mutes and 15 snipers spawned in at the same time

#

Absolute madness

snow coral
#

I'm starting to wonder if I should run a wound curio for the auric maelstrom missions

faint sigil
#

how hard is it to roll perfect trauma these days? looking to move off of surge now that the green men are immune

spice veldt
#

fairly difficult, since the stats on trauma matter quite a lot

#

charge rate and blast radius are the two notable ones

#

and in addition to that, there's getting the ideal perks and blessings

#

for me, my ideal trauma is Focused Channeling + Warp Flurry + Unarmoured + Flak + 60dmg/80 everything else, and I have not gotten that

wheat acorn
#

perfect

ionic frost
#

more character slots when?

#

sorry, haven't played in a while...the changes look slightly promising tho

#

gonna do some house-sitting tomorrow and play on a 4090 =)

#

on a 4k 120Hz TV

#

if nothing else...it'll look amazing

autumn smelt
#

is unarmored fine on illisi? im aware the warp attack will basically one shot everything unarmored, but does it hit any breakpoints on the light attacks?

ionic frost
#

it's good for ascendant blaze breakpoints

#

change sprint efficiency to flak or maniac dmg

#

maybe uncanny for slaughterer

autumn smelt
autumn smelt
autumn smelt
ionic frost
#

4 burn stacks can kill shooters if you have unstable power+enough peril+perk against them

#

might need the feat that boosts dmg with peril, i don't remember

autumn smelt
#

wait, the perk of the weapon youre holding affects damage you deal from other sources?

ionic frost
#

yes

autumn smelt
#

i mean i never use ascendant blaze, i just dont really vibe with it

#

but thats cool to know

spice veldt
#

+unarmoured will make it easier to one-shot groaners with the minimum cleave damage of the heavy-special (esp with unstable power)

autumn smelt
#

i assume the ideal would still be maniac+flak tho right

spice veldt
#

yeah that's my ideal (if not running a gun with good maniac damage)

ionic frost
#

depends on your goal

#

maniac will help u kill ragers/muties easier

#

but unarmoed/flak will let u kill shooter groups easier

autumn smelt
#

i p much use the illisi for everything that isnt my purgatus build, that where my deimos goes

spice veldt
#

+maniac will make it easier to two-shot mutants with special attacks without requiring both to be weakspots and/or heavies (with Unstable Power)

autumn smelt
#

mostly just because its an easier "oh shit im not in a good situation" than the deimos imo (despite how much better i perform with the deimos by comparison)

ionic frost
#

different functions...i like both of those force swords

#

obscurus needs a buff tho =)

autumn smelt
ionic frost
#

yeah me too

autumn smelt
#

but the quick swap oneshot stabs are just dopamine

ionic frost
#

i like it for the dodge speed/distance =)

autumn smelt
#

does the deimos have a better one compared to illisi?

ionic frost
#

yep

autumn smelt
#

i feel like thats the case

#

despite the unlimited dodges of both

#

thought so

ionic frost
#

illisi is same dodge as obscurus

#

deimos has superior dodge

autumn smelt
#

ive ruined my ability to play zealot by playing psyker

ionic frost
#

nah

#

just run antax or Raxe

autumn smelt
#

i fuck up so often cuz i keep hitting the dodge cap and get my cheeks clapped for it

ionic frost
#

with shredder =)

autumn smelt
#

rashad

rich pike
#

Hey so how do you do the warp battery penance?

autumn smelt
#

i dont have a shredder for them, but i have a pretty good braced autogun

rich pike
#

I can’t seem to get it right

autumn smelt
spice veldt
#

are you maintaining your warp charges for 300 seconds continuously?

ionic frost
#

@rich pikeyou can hold RMB to charge up a brainburst without firing it...press left click to shoot it

autumn smelt
#

also use the feat that gives kills in coherency a chance to give you a warp charge

#

i got it the first time i tried for it

ionic frost
#

I did that challenge back when all warp charges disappeared at once =D

autumn smelt
#

just keep solely using brainburst until the achievement shows up

rich pike
#

Thank you lol

autumn smelt
#

yeah they last for 25 seconds

rich pike
#

And I can do it on malice? Cuz I heard someone say that it’s bugged or smth

ionic frost
#

i assume your problem is allies stealing the kill...pre-charging with RMB will help with that

#

idk...i haven't played in 4-6 weeks

rich pike
#

Wait the charge just has to be 100% right?

autumn smelt
#

it takes like 1 second longer tho, but that doesnt really matter in the grand scheme of that penence

autumn smelt
#

not peril

rich pike
#

Que es eso?

rich pike
#

What’s that?

#

Warp charge I mean

autumn smelt
ionic frost
#

you need to maintain 4 or 6 warp charges for 300 seconds...depending on your level 25 ability.

rich pike
#

For a grand total of 8 hours. Yes

spice veldt
#

you get warp charge on brainburst kill

autumn smelt
rich pike
#

Ohhhhh that

#

Ok ok

autumn smelt
#

yeah

rich pike
#

I was very off lmao

autumn smelt
#

now do you see why we were like... youre having a problem with that? they last for nearly half a minute...

rich pike
#

Sorry lmao

ionic frost
#

basically...make sure you're always ready to branburst a groaner/poxwalker if you have to to maintain 4/6 charges =)

rich pike
#

I’m not very intelligent

autumn smelt
#

dont worry

#

neither are we

ionic frost
#

speak for yourself =P

autumn smelt
#

we're too busy blowing up everyone elses brains to have some of our own

ionic frost
#

I haven't played darktide in 4-6 weeks...doesn't that make me the smartest here in the past 4 weeks? =P

#

I do like the changes I read to curios tho...that'

#

s lovely

#

I still think they should let you modify 1 equipped weapon attributes by 1% for each damnation mission completion tho...0.2% for a sedition mission.

#

need that 0% warp resist deimos =P

slow raven
#

would be great if we can improve the weapon attributes in the future, but they would never allow it to be non-rng lol

autumn smelt
#

i understand the logic behind low warp resist but like

#

i just hate it still

#

i had a really good illisi with low warp resist

#

3 charges to 100

#

and i felt like i needed a shower after it

slow raven
#

you usually dont start from 0 though

#

like 50-99%

#

or thats how i use it anyway, feels bad to let peril fall too much when youre running warp unleashed and unstable power

rich pike
#

I got it done first try

#

It’s almost as if when you know what you’re doing. Shit gets easier

#

Wish I could be this smart all the time

ionic frost
#

glad we could help =)

#

I had to do it when you went from max charges to zero...

#

@rich pikeis Niko the name of your cat/is that your cat in the pic?

cyan notch
#

that is not his cat

plucky flax
#

No that's my cat.

cyan notch
plucky flax
spice veldt
#

i hate the stagger bug for psyker's ult so much

#

also, mutants seem to have their pre-fix corner-tracking ability again

cyan notch
#

deflector on top

plucky flax
#

What bug?

spice veldt
#

enemies sometimes don't get staggered by your ult if you ult while you yourself are staggered

#

I keep forgetting about it, so I sprint into ranged enemies

#

and since getting tagged by ranged attacks while sprinting deals light stagger to you, this bug happens

lunar hollow
#

the homing beacons are back online

faint sigil
spice veldt
#

it's primarily my personal preference, but my rationale is that rending shockwave has questionable utility if your teammates don't know about it

#

and it requires you to have good teammates who may be of questionable quality

#

focused channeling prevents your cast from staggered; in my case, it prevents ranged attacks from staggering you while you're sprinting

#

this means that I can just sprint-slide all day into ranged enemies, or hittrade with my HP if that situation ever arises

#

or not getting staggered by melee attacks

#

it's the little brother of zealot's TWBS

restive slate
#

I did not know focused channeling allowed you to sprint without getting staggered

spice veldt
#

(only while casting the RMB)

restive slate
#

I assume only with the weapon out though

spice veldt
#

it's fairly conditional, but I still like it for that

restive slate
#

Ahhhh specifically for rmb

spice veldt
#

ye

restive slate
#

My friend just started Psyker and in two missions went from level 2 to 10, if only he knew how long Psyker leveling took last time

plucky flax
#

I think from 20 to 30 is much longer now.

#

Cos everyone total levels went down.

urban hearth
#

do the muties in mutie waves have less health

#

i feel like im killing them in much less hits

lunar hollow
#

they do

urban hearth
#

yeah i was sure i was killing them with single charged plasma shots

#

but i couldnt be sure if someone else was damaging them first

restive slate
plucky flax
#

They change the level up rate.

#

1-20 is faster than before.

#

But 21-30 is longer.

short vessel
#

Fellas

#

I am tempted

plucky flax
#

Rip perks tho

#

And I don't think you want to keep executor so you'll be able to change 1 perk only.

short vessel
#

yeah true

#

prob not worth it

#

damn you melk

lethal folio
#

That mutant fast turn is replicable. It happens consistently if you dodge behind terrain.

#

Must dodge very late or stand at an angle before dodging.

autumn igloo
shadow wigeon
slow raven
#

you can also quell

#

or charge a brain burst

hidden crystal
#

If Brittleness had an associated visual effect, it'd be quite a lot more useful.

gilded radish
blissful radish
#

solomod

gilded radish
#

ohh

wheat acorn
#

whats a good psyker feat setup

olive ember
#

What staff are you using

wheat acorn
#

well rn im only level 10

#

lol

olive ember
#

Oh it’ll depend on staff uh

wheat acorn
#

im going purge staff tho when i get it

olive ember
#

Probably something like 3/1

#

Purge staff starter build would be 3/1/1/1/1/1/2 imo

#

And then you can swap some stuff around once you get used to it

wheat acorn
#

cuz me no like losing missions to either hordes or a surplus of elites

#

is wrack and ruin not good?

grizzled iris
#

Trauma staff superiority

wheat acorn
grizzled iris
wheat acorn
#

brah that staff is gross to me as my opinion

#

like sure i can see the pros

#

but i feel like it doesnt have that oomph that surge or purge has

#

cuz surge is great at stunning for a split sec and purge is well... purge lol

grizzled iris
#

Pros: Chad, CC, Dmg
Cons: ?

wheat acorn
#

your limited to a blast radius lol

#

that blast radius is the biggest con

#

sure if you get it 80% its great

#

but you gotta take the sec to full charge it no?

#

i havnt seen how fast the charges can be so i cant say that with confidence

grizzled iris
#

One day maybe you will see the light

wheat acorn
#

maybe, but for now im set on purge staff when i unlock it

#

but idk a good melee i should use

#

i was thinking demios sword but idk

olive ember
grizzled iris
#

Deimos goes well with trauma and purge, illisi for the rest

olive ember
#

Alright it’s better than a meme nowadays but the other options are pretty much always better

wheat acorn
olive ember
#

Basically tranquility lets you spam staff more and warp unleashed is just better damage

grizzled iris
#

You always go warp unleashed

olive ember
#

Imo both these options always better than 4 stacks of warp fire on BB

grizzled iris
#

Tranquility = Skill issue

wheat acorn
#

Yeah i see that

lyric burrow
#

Unlimited cleave in the circle allows for potential of like 20 kills per slam and warp flurry reduces charge time a ton

#

Purge is still better for horde clear i would agree

grizzled iris
#

Purge is better at killing the horde, but not controlling it

lyric burrow
#

I would agree to some degree although just killing a horde before it needs to be controlled is a very good option

#

Admittedly unless its a really good spot for trauma i just illisi or deimos to clear hordes

#

Trauma can also unintentionally screw over your teammates which isnt really a staff problem but something you don't have to worry about with purge users

lyric burrow
#

Cant get it going on anything else

lyric burrow
#

Yeah thats why i said its not a staff issue lol

grizzled iris
#

Trauma can screw your team over if you aren't good at using it

#

(Not saying that you are bad with it)

lyric burrow
#

Yeah i know

grizzled iris
#

Its the same with surge staff

#

99% of people don't know how to use it

#

They go into a game, they spam right click throughout the entire mission and end up with 100k dmg at the end of the mission with everyone else at 300k+

#

bUt My Cc BrO

lyric burrow
#

Really if you just dont put enemies behind me i think your doing fine

#

Fine enough for me

lyric burrow
whole oxide
#

purge staff is the ultimate form of that. "i made it blue, that means i killed it"

strong gulch
# wheat acorn brah that staff is gross to me as my opinion

Trauma needs really high rolls to be good. What you get below lvl 30 is garbage.

Surge is good even as a low roll white because it does its base job out of the box.

It being the first staff that can be unlocked is criminal. I didn't even play with it until way after leveling because of how bad it felt.

#

That being said, it can still be gross to you after you get a good one. That's valid.

lyric burrow
#

Yeah you do need high radius and charge time

stuck finch
#

recommended blessings for voidstrike?

strong gulch
#

The usuals are Flurry + Transfer Peril or Nexus + Blazing Spirit.

If you find that you like M2 quell canceling though, that breaks flurry stacks.

stuck finch
#

okay that's weird it says I have MK.IV warp flurry but it doesnt show up in blessings

strong gulch
#

That's odd.

Blessings are staff specific. Maybe you got T4 flurry on a different type of staff?

stuck finch
#

ohhh maybe

#

thats dumb

strong gulch
#

It's annoying for sure and kinda confusing.

They aren't different mks of the same weapon type like force swords or dueling swords.

whole oxide
#

except Void and Trauma are both "Equinox" which is even more confusing

strong gulch
#

TRUE

patent steeple
whole oxide
#

yeah, I know, doesn't stop it being confusing to people

patent steeple
#

my writing above is probably what Potato meant, but i still wanted to make it clear

spice veldt
#

and only a single mark of each existing staff weapon family at the moment, which doesn't help anyone's intuition

#

🥲

#

gimme the other marks of trauma pls and to increase their pool relative to guns

patent steeple
whole oxide
#

what would different Mks of Trauma even do? bigger area less damage / less area more damage?

spice veldt
#

it would be interesting if they stick with a single variant system for staffs, though such a system would.be frustrating with how blessings are shared

patent steeple
spice veldt
#

I'm not sure whether our current staffs are the medium/heavy ones so I'm not sure about how thw other staffs will work

#

our current trauma is the "Equinox"

#

and it does like physical-ish stuff like the voidstrike

#

so maybe a nomanus(lightning) or a fire trauma as well?

whole oxide
#

one that you don't detonate and instead just "hold" under targets for constant ticking damage, would at least be sufficiently different to be interesting

#

probably wouldn't be good tho

spice veldt
#

yeah depending on how much stagger and whatnot it jas

#

or for a different type of staff that isn't the trauma

#

maybe a slowdown effect for such a staff

patent steeple
spice veldt
#

MINE

#

at least, our staffs aren't the light variant presumably since there are the voidstrike/Purg skins in the docket cosmetic shop with a shorter and slimmer handle

#

or they'll just stick to a different pattern than the light/medium/heavy one

lunar hollow
#

one day arco will have a staff he can actually lift

spice veldt
#

shut up

lunar hollow
#

❤️

patent steeple
lunar hollow
#

guess what

#

those are just different weapons they haven't released

#

its very incredibly likely considering thats what happened with illisi skins for obscurus

#

iirc

#

fatshark has been like incredibly loose with the stuff in the code for unreleased weaps/cosmetics

patent steeple
#

fair point, actually...

also, what perks are best to have on a non-Blazing Spirit Trauma?

cyan notch
#

keep it in yalls pants

spice veldt
#

but I've been considering another perk besides +Unarmoured since I run Warp Unleashed all the time anyways

spice veldt
#

quiet yourself

lunar hollow
#

😦

steel flame
#

Did the hot fix patch the fucked up load outs? Or did they forget to fix that....again

versed tiger
#

I need some opinions on what to run on curios because I can't decide what is good for a psyker 🙈

steel flame
#

Toughness and toughness Regen speed for high peril builds

#

Health and toughness Regen speed for builds that dont use staves or generate much peril

#

You always want toughness Regen speed

versed tiger
#

good to know. I like using soulblaze and I love my lightning staff to clarify.

steel flame
#

I prefer having max toughness on my lightning build along with quietude and kinetic shield to maximize the value I get from toughness with how easy it is to stay at high peril with zappy staff

plucky flax
spice veldt
#

i like at least one gunner res, since while Gunners and Reapers aren't a large portion of a ranged patrol, they do shoot continuously and will track you through a dodge (so they'll hit you the moment your i-frames are up if they're still volleying)

#

depends on whether you like to walk into the open whenever gunners or reapers are alive though

plucky flax
#

I also always run deflector so I have triple sniper resist instead.

steel flame
#

With how the new auric modifiers are going so far

#

Ive got plans to invest in a set of poxburster resist relics

blissful radish
#

any ideas what I should replace? Got me a lucky gun, time to shooty as a psy

lyric burrow
#

Ghost with no respite imo and flak to 25% flak

plucky flax
#

Rip stopping power.

rich pike
#

Yeah I never skip a convo

sudden isle
#

blessings and perk combos for surge staff?

lyric burrow
#

Nexus/flurry and flak/crit chance

hidden crystal
# blissful radish any ideas what I should replace? Got me a lucky gun, time to shooty as a psy

Eeeh, the Stopping Power may hurt on that one. I would test your break points. If it needs Flak, keep flak, but I found with my high Stopping Power one that Unarmoured helped with some breakpoints. (It has poor Maniac Damage though, so the +25% Maniac will help there).

As far as Blessings, I would personally swap Opening Salvo for Between the Eyes. Ghost/Between the Eyes is a really good combo for improving your resilience to return fire, given we're not Veterans and can't get toughness back on ranged kills. It does mean not getting quite as much damage, but being able to tank ranged fire (and actually accurately return fire) is an important part of playing a knock off veteran.

lyric burrow
#

Xii is def better

hidden crystal
#

And that Blessing combo is an important part of being able to pretend to be a veteran and pick off crowds of shooters.

blissful radish
#

personally like using bullet than anything laser

#

that's just me tho

hidden crystal
#

I'd probably still use the Vraks if it had better maniac damage.

blissful radish
#

yea

hidden crystal
#

It would also help if I could find one with better damage rolls that Hadron didn't ruin.

willow escarp
#

it’s true that the lasguns don’t feel very good to shoot

lyric burrow
#

I enjoy the las guns

#

Mk4 is my favorite

#

Need to get one for my psyker soon

willow escarp
#

the carpal tunnel one?

lyric burrow
#

Yeah

willow escarp
#

the xii is real good, still confused why it has that much ammo

lyric burrow
#

It is not balanced

#

I dont think they realized how much damage it does so shooting 3 bullets per shot does not matter

#

Esp when vet gets it back per elite kill

willow escarp
#

yeah when it can one shot shooters

hidden crystal
#

If it was better against Maniacs, the Vraks VII does have really accurate hip fire and can be rapid fired quite effectively (or you turn on the auto fire mod...) so can be used against hordes in a pinch.

lyric burrow
#

And it one shots elites lol

#

So you essentially spend like 1 bullet in a 800 bullet mag

#

I dont think ive ever had to pick up ammo with xii

#

Unless it was a map of all shooters and nothing else

#

Even the mk4 isnt that bad on ammo but you might need to grab some here and there

#

Helbore is another one i never grab ammo with

harsh urchin
#

arco, how much do you value toughness regen?

#

mathematically, since it isn't a linear stats, the most return you'll get on it is 1 or 2

#

cuz since it affects both the delay + the recovery rate

spice veldt
#

i'd say it depends on how aggressive you're playing and the lvl5 feat that you're running
I'm currently running warp absorption, which is doing great for me (for the most part)

#

I have been running into toughness issues against bosses

#

where I really would've appreciated some extra toughness regen from coherency

harsh urchin
#

getting 30% bumps both the delay from 3s to 2.3s; and the recharge rate by 30%

lunar hollow
spice veldt
lunar hollow
spice veldt
#

i've decided to slap a single +30% toughness regen on my curios

harsh urchin
#

but going from 30->60%, takes the delay to 1.875 and recharge rate from 1.3->1.6 which is a 23% improvement

#

which is also quite good

#

but going from 60->90% sees a much lower ROI

spice veldt
#

yeah, there are those diminishing returns

harsh urchin
#

cuz it only lowers delay to 1.58s and improves the recharge rate by 18% or so

harsh urchin
#

so realistically, it seems like 30% or 60% are best to sit on

#

what do you think

spice veldt
#

maybe check instances where you were missing toughness and see if some extra toughness regen would've helped

#

seems good

#

since I've decided to go for 30% toughness regen cuz I keep getting my ass whooped by cspawns without stam/kinetic deflection

harsh urchin
#

I'm doing research on curios and the game is much more bullshit than I thought LOL

spice veldt
#

extreeeeeemely bullshit

harsh urchin
#

did you know that apparently if snipers punch through toughness they always do 122.5 damage to hp

spice veldt
#

yup

harsh urchin
#

so only vet can fully block it to toughness

spice veldt
#

as a psyker who doesn't run hp or sniper res, I have felt it many times

harsh urchin
#

yar I'm redo'ing my curios

#

with mathematics in mind

#

I want to be able to survive a sniper one shot from 1 wound

spice veldt
#

if you have +5% hp and 2x 20% sniper res, you can survive two sniper shots... with 0.7 hp of leeway

#

simply be a god gamer

lunar hollow
#

very helpful for all those times where i have an otherwise flawless run except for two unrelated sniper shots

harsh urchin
lunar hollow
#

happens to me very often

spice veldt
#

f ogryn

harsh urchin
#

So far it seems to me like going all in either toughness or hp makes you really really fucked lmao

#

150 hp is very vulnerable to pox

spice veldt
#

i've considered replacing a toughness curio with hp, but I have become very stubborn

#

i think 150 toughness might be good enough esp if I gain +30-ish hp in exchange, but eh

harsh urchin
#

ya the main thing is that

#

hp mainstat curios roll to 21%

#

but both hp and toughness substats roll 5%

spice veldt
#

so toughness side perks and hp main perks is what you're gonna gun for

lunar hollow
#

toughness is the only mandatory curio secondary perk

fresh panther
spice veldt
#

mutants of the mutant wave have 40% of their normal hp iirc

fresh panther
#

Ahh I see I have yet to see the mutant waves maelstrom

spice veldt
#

is very spooky

#

especially if a hound wave spawns alongside it

lunar hollow
#

i've never completed one because i keep playing maelstrom missions the way i do normal hishocks in a premade and that has resulted in uh

#

the Consequences.

spice veldt
#

the monstrosity maelstroms are real ass busters

lunar hollow
#

including me dying to the first poxburster that fucking spawns

spice veldt
#

krill issue

lunar hollow
#

because i chose the worst spot to propel myself with a poxburster

harsh urchin
spice veldt
#

inner radius deals 50 dmg and 50 corruption
outer radius deals 65 dmg and 35 corruption

lunar hollow
harsh urchin
#

why is the breakpoint 150 and 165

#

srry i am stupid

#

need this explained

spice veldt
#

np

#

so basically if you're at full hp, the inner and outer radius will take 100 of your hp away

#

so with 165 hp, you are reduced to 65 hp; and the outer radius will knock you down (but won't deal enough corruption to full-kill you)

harsh urchin
#

oic

#

so you are hit by corruption first

#

and THEN hp

#

so if you're 150/150; you go 100/100, then 50/100

spice veldt
#

ye

harsh urchin
#

whereas if you're 100/150; corruption hits your max health first

#

so you go down to 50/100

echo turtle
#

Praise the emprah!

spice veldt
#

god bless inspiring barrage

harsh urchin
#

inspiring barrage is gr8

lunar hollow
echo turtle
#

its amazingly good

#

I have a similair one on my zealot but my cavalcade shredders feels like it does a lot more damage with my psyker

#

I am wondering how much cavalcade is adding to DPS, or if it's just wizard power

lunar hollow
#

autopistol has a doodoo ass crit modifier

harsh urchin
#

consider that a crit is 1.14% more damage, and 4 shots crit when you crit

echo turtle
#

my cavalcade had +10% crit damage as a perk though

lunar hollow
#

cavalcade is basically just worse than blaze away for all purposes

spice veldt
#

so there's an interesting case if you have >150 hp but not enough hp where getting hit by 1 inner radius and then 1 outer radius will completely demolish you, because you take a bunch of corruption (50 + 35 = 85, requiring >170 hp to avoid getting a wound corrupted) and a bunch of hp damage (100 + 65, requiring >165 hp to avoid going down/full-dying)

echo turtle
#

so, significantly better than the base modifier

harsh urchin
#

you end up getting about 4% more damage

harsh urchin
#

cuz normally I never get hit by poxwalkers

echo turtle
#

the toughness regen for the psyker with that is clutch

harsh urchin
#

but there have been games where you unexpected get tossed and just instantly die

echo turtle
#

gotta use that with an illisi to always have regen available

#

I was liking the axe, but kept dying to getting surrounded by shooters, which a deflector Ilisi can deal with

spice veldt
#

mutants make me very sad

harsh urchin
#

that's why I really disagree with people who say you don't need sniper resist

#

cuz maybe it happens very rarely

#

but sometimes you don't dodge and the run just ends

spice veldt
#

my only reason to not run sniper resist is because I'm a little greedy goblin

echo turtle
#

is a third 20% sniper resist worth?

harsh urchin
#

depends

#

on your hp

echo turtle
#

also, I am hearing with KD, a stam curio is often worth

harsh urchin
#

is the 3rd sniper resist helping you hit any breakpoints against snipers

#

that's the main thing

echo turtle
#

I mean, its not like you get sjniped with a statis amount of health

harsh urchin
#

correct

spice veldt
#

resistances stack multiplicatively, so a third 20% sniper res will give you +12% more DR (36% DR to 48.8% DR)

harsh urchin
#

but for example; if you have 150 base health

echo turtle
#

yeah, maybe go for a second gunner resists then eh?

harsh urchin
#

you'll have 75 hp after a revive with 1 wound

echo turtle
#

k

harsh urchin
#

if a sniper does 75 damage or more, you just die

echo turtle
#

k

#

so I have 20x20% atm

harsh urchin
#

how much base hp

thorn cedar
#

i just rip lines of adderal so they can't hit me

echo turtle
#

well, I am changing stuff up

#

BUT

#

currently running 55% with a T/H/H set up

#

so thats like 230ish

harsh urchin
#

ok so 3rd sniper res would reduce sniper damage from 78 or 62

#

up to you if you think it's worth it

echo turtle
#

eh

#

gunner resist maybe more usefull at that point

thorn cedar
#

just one sniper res lets you eat two shots at full without a down with two health curios

echo turtle
#

is everyone rolling with a stam curio these days?

thorn cedar
#

cause in the end the unfortunate answer is 'dont get shot'

harsh urchin
echo turtle
#

I like having at least 2, as I tend to get sniped when a mutie grabs me or I get tagged by something else

echo turtle
#

its like 3-4 peril per block instead of 10

thorn cedar
#

im doing S/T/H on Psyker these days and it's going well.

echo turtle
#

do you take KD with that or just rely on stam

harsh urchin
#

I use the toughness DR

thorn cedar
#

ye same

#

I undervalued toughness

echo turtle
#

yeah, I feel like if I take the stam I can break even with the DR

#

that DR is on health too

#

unless they patched it

harsh urchin
#

I think toughness and hp are both really good lol

spice veldt
#

the DR is on the toughness only

#

it was just that it applied to ranged and melee damage

echo turtle
#

Kinetic shield used to to health and toughness I though

spice veldt
#

but they decided to just fix the description instead of fixing it on ranged/melee dmg

harsh urchin
#

No it was always toughness only

spice veldt
#

I don't think it did to my memory

echo turtle
#

oh ok

thorn cedar
#

Either way speccing Toughness was easier than I thought. Just one and a +5 with KS is plenty.

echo turtle
#

so yall are running Stam/Health/Toughness?

spice veldt
#

i'm personally stacking 3 toughness cuz I'm greedy

harsh urchin
#

right now i'm running stamina/toughnes/toughness, but i'm gonna swap to S/H/T I think

thorn cedar
#

I've been working on my magic 130 effective toughness number on all classes (except vet ob) and to me thats the sweet spot.

spice veldt
#

I do run into stamina issues against the chaos spawn

harsh urchin
#

yar

echo turtle
spice veldt
#

and I have the trauma to supplement my lack of stamina against ragers

harsh urchin
#

+3 stamina helps a TON when you need to run away or blocking bosses

spice veldt
#

i simply hope that my teammates don't pick up grims

thorn cedar
#

Or push more than once lol

harsh urchin
#

tell me if you have any feedback

dense trench
#

hello is anybody willing to give me some tips how to get the cliffhanger penance ?

spice veldt
#

I personally got that penance at the finale of Vigil Station Oblivium by pushing enemies off of a bridge

harsh urchin
#

HP curio and 2x sniper res to push us out of oneshot range from poxwalkers and snipers

spice veldt
thorn cedar
#

Oh I'm like way out there for my Curios. I'm experimenting a lot right now since Perk rolls are selected and we can roll two, so my ideas are beginning to shift more.

lunar hollow
thorn cedar
#

But I just did the last two Auric Maelstroms with x3 sprint, x3 block, one corruption, and two toughness, on S/T/H

harsh urchin
spice veldt
#

there's also a narrow bridgeway at around the start of Chasm Logistratum (ammo raid) off to the left where you can just sit on and knock enemies off if a horde decides to spawn

dense trench
spice veldt
#

yeah the maelstroms are really making me reconsider my anti-boss options

thorn cedar
#

The thing for Psyker is that I think I'm going to ultimately end up with two sets of Curios, one for Force Swords and one for everything else. Because a Force Sword just opens up so much ridiculous utility and survivability.

echo turtle
#

For toughness reduction vs stam

if you take Kinetic shield over Kinetic deflection, you need a stam curio. So, you are losing a out on a 17% toughness curio. It seems to me like the difference between the two is a bit of a wash

harsh urchin
#

I don't have any non-fs loadouts lmao

#

fs is just too op atm

echo turtle
#

Axes are also great

lyric burrow
#

I am def a toughness regen stan

spice veldt
#

though kinetic shield will grant +11% to +49% effective toughness depending on your peril

lyric burrow
#

Think i have +30% on all 3 curios

dense trench
echo turtle
#

you can get regen thru warp kills so easily, the base regen does little for us

thorn cedar
#

Wait KS gets to 49%? >.>

spice veldt
#

if you divide by (1 - 0.33)

#

you get that number

echo turtle
spice veldt
thorn cedar
#

I got no way to reliably test otherwise but I'm specced so that the base 10% it states suffices for me and everything else is bonus

echo turtle
#

realistically though, you aren't running perils that high when you really need that DR