#psyker-class
1 messages · Page 625 of 1

thank grog
Thanks gawain
because they have very smooth brains
So Maelstrom Damnation is supposed to be impossible right?
this about sums up how well the mission went
monstrosity, all scabs, enhanced blitz, shock troop
Combination will be insane in random lobbies
nurgle blessing
Yeah thatll be brutal lol
some other thing I'm forgetting
Youd need an insane random team
yeah, don't think randos are gonna be capable of auric maelstrom
gonna just still to standard maelstrom for the bigger rewards
the midevent spawned like 6 monstrosities over time
No but you need good teammates/team play, abusing the meta, and general expect to lose or have to carry randoms
and that fucking nurgle blessing prevents you from staggering unless you've got impact/power of your own
I got trapped by a blessed trapper because I fell into the muscle memory of just staggering her with my illisi
Does the ult push over blessed enemies
i tried diving a ranged patrol with a blessed reaper
and i forgot I couldn't just stagger the reaper
so I got lit up
Might have to test ult
ooh mostly melee enemies maelstrom
I can carry, but I can't carry against 15 monstrosities before we even get to the first data interrogator
yeah it's basically a loss especially if there's a chaos spawn
Mostly melee is fun
monstrosities are a team check
It's very fun, even with all the armor
But you do need anti armor cause maulers bulwarks and crushers are way more common
Ive always liked melee more than ranged anyway
Yee massive team check
WTB Thunderhammer main 1.5 million ordo dockets
i found the all ranged one fun cuz I could just run and dive all the time
But here's my line of thought
i think bulwarks count as part as ranged patrols
Most bad teams will wipe very quickly
and I had a patrol of 10-ish fucking bulwarks spawn
i got cocky and got bullied by the bulwarks
Also do people not know ogryn charge/grenades make chaos spawn drop people
walking near the chaos spawn also does that
Sometimes you'll get hit with 50 dogs hunting grounds and chaos spawn and horde at the same time with a couple bombers
And go from smooth easy mission to wjpe
Doesn't stuff like the shovels and combat axes have specials that ignore stagger reduction? I bet that helps
Ah fair
green enemies have a straight up -100% impact modifier on them
Didnt think about that lol
I remember playing elite resistance as ogryn and being horrified when my shovel punch didn't knock a gunner flat on his back
Can't imagine nurgle blessing
Yeah you probably just wanna kill them before stagger matters
I mean usually you want to
But now you have less options
Yeah green flamers are horror
man these maelstrom modifiers are crazy
joined quickplay and discovered the new Memory Leak condition
absolutely insane

jokes aside, that's kinda wack
just queued into quickplay and suddenly my entire pc locks up, then bluescreens
lul
christ, okay
don't use auric quickplay
just had a memory leak so bad it disconnected my keyboard and mouse kek
It makes zero sense how that works but it's preferable to taking damage during that
we had a wipe and the shieldgryn says we need to move slower
mf
and the wipe was because the team got split by a boss + special wave and not because we rushed
Lol
Shield ogryn just salty you didn't give him a chance to plant his shield and do nothing
fucking rushers
always making the useful people clean up for them
On trauma, does double hit on critical work with secondary attack
unfortunately not
you love your surge indeed
so i just did my first maelstrom mission
- that shit is fun as fuck
- can anyone confirm if theyve had similar results
the weapon i got from that was base stat 371, with two t4 blessings, and two t3 blessings
is this just dumb luck or do maelstrom missions guarantee high stat/tier weapons?
it was an auric maelstrom mission btw
it was just dumb luck
how sad
imagine if auric maelstrom missions did that tho
an ensured weapon with 370+ stats and highest tier of perks and blessings rolled on it
It would be a disaster.
Loads of people who were nowhere near up to it trying to play the missions to farm loot.
There's a strong argument for taking the approach of having the challenge difficulties provide the exact same drops to keep them just about the challenge, not the rewards.
that’s a good point
Well I want more plasteels. 😦
hunting grounds is really making me feel that lack of finesse on my illisi
elaborate
2% finesse?
attack speed
Captain Arcotash to the rescue
it's a small change, but man does it feel slow when 10000000 hounds are pouncing in succession
whats the finesse on ur illisi
the difference is probably like 3% attack speed at most
nope
but every little bit matters
ur doing like the placebo effect
get his ass
u never know
i do know
maybe there's 1 out of 100 hunting ground games where it does matter
there isnt
im sorry

Should I switch unarmoured to crit rate?
Can go maniac or unyielding too.
Does purgatus stacks work well on monstrosities?
Not that good against monsters but strong against bulwark/reaper.
Maniac seems better than unyielding, but I'm thinking that more damage doesn't scale as well as more stacks.
I wonder how much faster a maniac will die when he's crit vs with +25% maniac.
It increases burn damage too.
So it'd be like 11 goes up to 14 at the most and then crit will be 22?
Hmm, I wonder how many stacks a maniac will have when it dies...
is this worth getting from melk?
Personally I have maniac flak on mine.
since you don't need to change blessings and can swap both perks, yes, that's close to top tier stat wise
get 5% crit chance increase and 25% vs flack
sounds good thank you
I got one good thing from Melk so now I have no more luck for the rest of my entire life
Maniacs where mentioned above, IMO flack is much more common so it's better to burn them down faster, and then just nuke single maniacs with special heavy force sword attacks
Is block efficiency % on power sword affecting how much peril you get while blocking?
if you don't have the blessings yet then definitely
it's a great stick apart from the quell speed
crits on the Purg staff do like 1-2 extra damage
in case you don't know, +crit/weakspot dmg only increases the bonus damage from crits
so if you do 10 normal damage and 12 damage on a crit, +10% crit damage means that you do 12.2 damage on a crit
and it only affects the direct damage of the purg
crit chance is way better than crit damage
since ur using crits on purg to get the double stack application
but it's the same way with any other bonus, e.g. if you have 10% against elites it becomes 10% higher right ?
can you explain a bit ?
you also have to keep in mind that only a quarter of your attacks are critting at best
crits on purg apply twice as many stacks as normal
every weapon has a base crit dmg multiplier
which is why warp nexus is useful at all
DOT is based on how many stacks of it you have active, and the more stacks the more damage (it scales in some weird nonlinear way)
so it basically ramps ur burn damage up quicker
so with my previous example, you're only getting 0.2 extra damage on a crit from +10% crit dmg
god I'm such a noob ... I thought nexus was all about the % crit damage only
lol
the game doesn't explain it at all so don't sweat about it
its ok a lot of this game isn't explained unless you get someone to look under the hood and stare face to face with the spaghetti code
or have 1.3k hours like i do
bunch of tooltips flat out lie, some guns have mechanics that aren't ever explained, etc
generally speaking crit and weakspot damage add absolutely abysmal amounts to ur total damage numbers
so generally speaking you want damage vs specific armor types, or in special cases like purg crit chance
that's the general tendency I have noticed already
though it is very counter intuitive
all other games enable crit build on one point or another
crits are so insanely crippled in this game
i don't particularly mind there being minimal support for 'crit builds', since i think that gets into a type of gameplay i don't really care for in a horde shooter like this
but a lot of the crit build stuff for the various classes is just new player traps
crit blessing sucks, weapons have shit base crit chance, most weapons have shit crit dmg multipliers, crit dmg falls off after the first target hit in a swing for most weapons
arco has 2x this number
he doesn't
I think it's like 1.5k or 1.6k
i don't particularly mind any of this since like, realistically crits should probably only exist on the weapons that have like crit bonus stats or special interactions to begin with
like the crit chance blessings are cool. the ones that do anything besides crit chance and interact with crits need to be completely rethought
hmm yeah but crit blessings at the very least should be good
half of them are
like bloodthirsty
like crucian n stuff are fine
its the ones that do something on crit that are all fuckin bad
and it's a way of essentially increasing single-target dmg
without boosting hordeclear too much
bloodthirsty needs to be brought back to the drawing board
As far as I know, it works out that whatever proportion of your stamina a block would have taken (say, 40% of your stamina) is quartered (10%) and then added to your Peril, up to a limit of 97% peril.
So, yes, block efficiency does affect how much peril is generated, but it's arguably somewhat underwhelming because Kinetic Deflection gives you a butt-tonne of block anyway (particularly if you're a nutter like me and stack it with +3 Stamina). So not a complete waste, but not something I would actively seek out on a force sword or curio.
since its trying to encourage u on all the weapons with a special attack besides illisi to get stuck in to something for a boost after it
but a singular crit like
ain't it
really what i would probably do
is make bloodthirsty give attack speed with a cooldown on it
after a special hit
see the problem i have with bloodthirsty is it's fucking stupid on illisi
because if u suggest anything that works on the other weapons that get it, it will probably not work on illisi since the only risk with hitting the special is peril cost
thank you for the knowledge guys, I'll go un-break my build
Thanks, i was thinking about completely swapping my curious, atm have full hp stack, but after many many runs i have a general idea that hp stack isn't really helping me overall, and the damage i do take is usually because my thoughness got broken in the 1st place, and extra hp just ate that damage
I'll try 2 thoughness + 1 stam curio, and deflector
if you use kinetic deflection i dont think you really even need stam curio personally
Toughness has some limitations - some attacks instantly break/ignore it, and there's always melee chip damage, so despite regenerating it's not inherently more resilient than HP. (Although you are resistant to some stagger until your toughness is broken). But it's worth trying it both ways.
wasnt there some sort of problem with stacking tougness regen speed? heard about it somewhere not sure what the problem actually is though
it was an old bug where they fucked the calculation
so if you had 1x +30% tough Regen, you got 130% toughness Regen. All good so far
but if you had 2x +30% tough Regen, you got 130% + 130% toughness regen
I think that was it
it was quite a while ago
so it was op?
ye
i heard it was bad must be something else
oh it was really bad before
why
the bonus it gave was lower, and
OH YEaH there was another bug back then
I think it only affected the delay after which coherency Regen kicked in before
and not the rate of toughness regen
oh ok that makes more sense
and then they buffed it which led to a period of that weird stacking and it being op
arco did u see my psyker curios
no
Well, KD is based on what proportion of your stamina the hit would have eaten, so +3 Stamina does double your effective block with a force sword, which puts you well into the realm of being able to completely tank any melee trash while reviving someone. (You can also soak a load more ranged fire if you do have deflector).
It also means that if you're already running at high peril to begin with, your remaining peril goes further.
Also, force sword pushes are awesome, and being able to spam loads of them in a row is amazing.
look dad im a real toughness user now
I'm proud of you, son
❤️
yeah true, its just that i main duelling sword so most of that doesnt apply to me other than the revives, so i would rather have more toughness for tanking ranged fire and melee enemies are never a problem anyway
but yeah with force sword i can understand it
Actually, I suppose your choice of melee doesn't matter while reviving. But it does effectively put you at 8 Stamina while reviving ("no weapon" appears to be +4), which results in a hilarious effective 40 block.
Shooters, specials and elites can still screw up a revive attempt, but no horde can break that.
And being able to tank ranged fire is neat too. (Although arguably if you're running Kinetic Deflection it's nice to be able to channel that Peril into Quietitude, but blocking shooters can still fill up your peril quite fast even with the extra Stamina).
yeah and duelling sword mkV at 80% mobility and 60% defences or vice versa is such amazing survivability that most of the time you can get through a horde barely even blocking any hits so stamina would most of the time go wasted for me
on a side note that same sword is op for fighting daemonhosts
but maybe force sword is too because of high block?
mainly the dodges for force swords
oh yeah keep forgetting they have no timer now
at 80% defence, the mkv duelling swords has a base block cost of 0.33
so it has that going for it against daemonhosts
my sword can duel
force swords are boring and have a base block cost of 1
its mainly the dodge length for the duelling sword
if you time it when they hit you
you go flying
and can just kite forever
no
does that hit the 15.00 dodge length?
and u are not a good boy
I fuckin corrected that in my text box when I sent it
God damn discord mobile

wow does this mean i am
yes
no there should be a number at the top of that screen somewhere

oh yeah there you go very nice
electronic role playing
what do you guys think is the best on a duelling sword out of uncanny strike shred and rampage?
i know its a combo of two of those 3
you have to do a push attack to activate rampage
just not sure which
i like uncanny/shred
do you really?
push attack at least on the 5 iirc is the only attack with a high enough cleave value
the crit modifiers on dueling swords are pretty insane, so, one of the few weapons where stacking crit makes sense
to activate rampage
ah yes youre right
rampage only works on very trash enemies
it cant even cleave more than 2 gunners
Mobility and defenses overlap with each other and fortunately it picks the highest or some other fucking math idk
Since both of them affect dodge count
I vaguely remember a weapon that has 6 dodges because of it, but maybe I'm gatekeeping gaslighting guybossing myself
hello i have a qustion how do i complet Malleus Monstronum ?
becase if say i want to do this on a DH how cad i do it without louking on my ?
To do it with a Daemonhost, you need someone else to trigger and tank it. Shield Ogryn is the ideal. (But then, it's a private game only penance, and you really need a full team anyway to stop bots attacking the boss, so if you've already got that a volunteer should be easy).
However, if you can't find someone who's up to tanking it, then the next choice would probably be a Beast of Nurgle, as those are easier for the rest of the team to stay reasonably clear of while you're dealing with it.
Pretty sure shovel does
My shovel has 6
blazing trauma is really, really fun
ayo
rare instance of Hadron not completely bricking a good roll
is there a way to get this UI back it was so much better
not to my knowledge. I'd kill for a mod though
fax man the current UI just looks cartoony and goofy
?
@lunar hollow
probably Exorcist to Unstable/Deflector, and Unyielding to Maniac
@frozen osprey
gay
true
Not unarmoured?
i mean, neither is great, ideally want maniac/flak
but how often are you meleeing an unyielding?
at least unarmoured can help you chew through bruisers/stalkers
On deimos you don't really need flak. Maniac+carapace is a very good combo too.
I'd keep unarmoured though for horde clear yeah.
I do stab a reaper from time to time
its not perfect but it is close lol
I would honestly take Flak on that over crit
It already has a very high Crit rate with LVL 4 nexus and 80 in Crit bonus
That is a god rolled staff on modifiers though
Rest in peas first target.
So I finally went ahead and put deflector on my force sword. Remembering some of the advice I've heard in the past, I put block efficiency on my curios. I gotta say I'm a little disappointed. I remember people saying you could just stand there and tank daemonhosts. I don't really see it.
Am I missing something?
Deflector blessing has nothing to do with demonhosts
if you want to tank demonhosts, its the feat Kinetic Deflection you need, and even then you're better off just spamming dodge, since force sword has infinite dodges
Kinetic Deflection is the one you need.
Yes, I have kinetic deflection.
Sorry, didn't mention that because I thought it was obvious.
Block cost reduction/efficiency/whatever tf it's called in this game is nowhere near as useful in the past games
And yeah, you won't just be able to tank hosts without moving/dodging at all, and Deflector only helps with bullets
But with kinetic deflection, deflector (and its block efficiency) plus my block efficiency curios, I still can't really tank a demon host. At least, not for very long at all.
you're not really supposed to stand still and face-tank like a shield ogryn
Tank is the wrong word really, whoever told you you'd be tanking like a shield ogryn was sorely mistaken.
Deflector, as I understood it, allows blocking ranged and gives a boost to block efficiency.
The boost to Befficieny is incredibly slight though
Hmm.
Practically negligible
you mitigate most of its damage with dodging, the blocks are to fill in the gaps you don't successfully dodge
And you get a lot of gaps when a daemonhost is spanking you unless you're using a knife
Yeah that's about what I expected. I just wanted to test out the "hype."
I think I heard they changed the daemonhosts so it wasn't quite so possible. In any case, doing it required basically maxing out block efficiency and Stamina (as KD scales with your stamina), and quelling every single chance you got.
Between Deflector, KD and a single +3 Stamina curio though, you can tank rather a lot of gunfire, or an entire trash horde while reviving someone.
Block efficiency helps but only a little. Kinetic Deflection scales off from max stamina. With +9 stamina you can do memes like this: https://youtu.be/l_ol8sMQQDc
+9 stamina curios with some added block cost reduction on a couple curios and using Kinetic Deflection as well.
But as other say:
- this does require to learn the attack patterns and behaviours of the Daemonhost
- it is really a meme, you only need one +3 stamina to res within a melee horde with Kinetic Deflection
So, as someone who mains gunpsyker, and has barely played staff in ages, I'm assuming the best I can reasonably extract out of this is to swap Surge for the best version of Warp Flurry I have available for it (currently T2, alas) and Sprint Efficiency for... what?
Stacking more than +3 stamina curios is just overkill cause you can dodge the Daemonhost around indefinitely if you just have the space around you
Yea surge into Warp Flurry 4 and sprint into +unarmoured. Transfer Peril 4 is not that vital.
Yeah, I figure it's got a shot at being pretty decent as and when I can get T4 Flurry.
I've had it sitting as a grey in my inventory for ages (I think I saw it in the store), waiting for a crafting overhaul, and while this isn't quite the overhaul I wanted, I figured it was time to give it a shot.
Think I may need to master quell cancelling or code a macro before I actually try it in a high level mission though!
Luckily, quell cancelling the void's M2 is easier than M1 quell canceling.
It's hand intensive either way.
you can, but it’s best if you also are dodging around cover to put space between you and the daemon
you don’t need quell cancelling at all for high level missions
it’s nice but not necessary
Don't macro it.
- it's better to learn it to muscle memory so you have more flexibility
- flurry is broken every time you cancel so you would only really benefit from the macro with nexus spirit...
- and even with nexus spirit low charge spam is awful DPS, makes for a nice firework show tho
i mean if it looks cool, isn’t that all that matters
who cares about actually killing anything when it just looks pretty
But you mainly need it to swap to BB hands. You can shove off around a second if you quell cancel before you go for BB hands cause Void RMB is missing the animation chain to BB hands
Even more important if you use kinetic barrage, quell cancel -> ult (cancels the swap animation) -> straight to BB
the fuck is this
Maybe not, but it's still useful to be able to M1 spam every now and again.
Pub T5 maelstrom. duo thiccbuss. beefsteak orygn frontline + with surge staff (pysker)
As is, I've seen there's a "No ammo pickups" condition for Maelstrom missions, so it's also a decent time to try to sort out a staff.
I played a no ammo, mostly melee maelstrom yesterday and had top damage with a purge staff
Definitely glad I brought it lol
btw, i dunno if its just me misunderstanding the naming conventions between code, ingame and tooltips, but i have been using the Toughness DR (kinetic shield) feat on psyker because of two reasons:
-
i got confused about whether or it functions off of warp charges (code calls it souls), or peril (code calls it warp charge) because the tooltip says the DR is based on warp charge, but i remember it once saying that the DR is scaled on peril (idk how/why they made the tooltip potentially use the code term)...
-
i am in need of the toughness DR sometimes when facing walls of shooters or a group of trash mobs that get too close and peril-blocking is not enough because i also need at least 50-60 peril at minimum constantly before i use purg staff right click to get the dmg boost from Warp Unleashed...
block efficiency sucks.
As far as I know, it's based off Peril, and they keep reverting and not proofreading the description.
What is quell canceling?
Typically you can only cast your m1 or M2 spell with a staff so quickly because there's an animation that plays between casts, tapping reload to quell briefly will interrupt it and let you cast again earlier
Makes a significant difference on m1 attack with all staves and a noticeable difference with M2 on most staves
Any staff you may want to quickly fire off minimum charge m2 spells it's worth learning on
I find it much harder on trauma than void
Steam Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
0:00 Intro & List of Techs
0:12 1.1 Dodging
0:38 1.2 Sprinting
1:03 1.3 Third Eye
1:13 1.4 POW Abuse
1:34 2.1 Sliding
2:08 2.2 Quell & Channel movement
2:35 3.1 Quell Cancel
3:07 3.2 Slide Quell and 3.3 Slide Casting
That's because the void makes your staff move extremely fast to the left so it's an easy visual cue
Thx that was informative. Does anyone know if trauma staff has t4 blazing spirit, is been rolling for days
It does not.
On the Trauma, Focused Channelling is T2 only, Run&Gun and Blazing Spirit are T3 only, and Surge is T4 only.
quell cancelling is known as "quancelling" by experts. it makes ur gameplay easier, and this is known as "quancitative easing"

That sucks, wonder why 4 stacks of soulblaze was too much
Because fartsshart
soulblaze on staves only stacks to 6 anyway so its kind of cursed
I really really hope we get blazing spirit 4 at some point
Can't fathom why they are holding out on us
how much does burn matter on the purge staff? is it the main piority stat or?
burn is the main effect
aighty
'Burn' affects how fast Soulblaze stacks are applied (presumably) and the maximum amount of stacks that the purg can apply, so it's fairly important
'Damage' doesn't scale that much, and the bulk of your damage will come from Soulblaze
ah I see
im torn between my higher warp resistance and my higher burn-
aaaagh why can't I just have both-
okay so burn 38 compared to burn 60
I assume it's better to take 60 every time despite higher warp resistance?
prob higher burn if you're comfortable with managing your peril
purg is one of the staffs that I don't particularly care about the warp res of as long as it's good enough
for reference, a 0% warp res staff will generate 43.69% peril overall (22.5% for the channel, 21.19% for the cast); a 100% warp res staff will generate 28.94% peril overall (17.5% for the channel, 11.44% for the cast)
(Assuming that you're fully charging)
holy maths-
don't look away
nah just
I got a miracle staff-
high resistance
AND
high burn
okay everything on this staff rocks
except quell
but it seems to not have that much of an affect
if quelling from 100% peril to 0%, the difference between 80% and 60% quell speed is like 2.37% peril I think
2.73% peril
12.31% peril quelled per tick from 100% peril at 80% quell speed
9.57% peril quelled per tick from 100% peril at 60% quell speed
(where a tick happens every 0.25 seconds)
as long as you're not running flurry
when you get to max level, open up the weapon breakdown and hover over the burn stat to see the max stacks of burn, if you're at 15 you're already maxed out of what is currently possible
didn't know about quell canceling, makes the void even better
So, I have been using the shredder with kinetic flayer
wow
it procs when you want it to, SO MUCH
Yeah you really need a weapon with high amount of attacks to get full value out of the 15s cooldown. Shredder is also good because you're usually shooting something you're happy to get some free chunky damage on,
indeed
today I have been running axe/shredder
It’s beed going extremely well
I miss having a force sword for quick heals and infinite dodging with deflector, But the axe is just so solid
The shredder must have the nerf hammer coming due, that thing is legitimately insane
its been pretty insane for months now idk if they are going to change pinning fire
which is what makes it busted
but we will see
shredder wont be nerfed, pinning will
shredder is like, completely shit without it
maybe you could run IB 4 BA 3?
game has zero chill
we started out chasm logistratum maeltrom mission with monstrosities and nurgle blessing
immediately got a nurgle blessed full strength plague ogryn
along with 6 snipers and all the specials in the world
followed by a second full strength plague ogryn before the first one had died
followed immediately by 3 weak slugs
and 8 bombers
we hadn't even made it to the first health station yet
hell we hadnt even made it past the big gate right at the start
Had a run yesterday where about 15 bursters. 15 mutes and 15 snipers spawned in at the same time
Absolute madness
I'm starting to wonder if I should run a wound curio for the auric maelstrom missions
how hard is it to roll perfect trauma these days? looking to move off of surge now that the green men are immune
fairly difficult, since the stats on trauma matter quite a lot
charge rate and blast radius are the two notable ones
and in addition to that, there's getting the ideal perks and blessings
for me, my ideal trauma is Focused Channeling + Warp Flurry + Unarmoured + Flak + 60dmg/80 everything else, and I have not gotten that
this is my best trauma staff after 1k hours, though I have some hours before the mat buffs and I split my money into illisis as well https://cdn.discordapp.com/attachments/1046913589614747719/1135437559728705576/image.png
more character slots when?
sorry, haven't played in a while...the changes look slightly promising tho
gonna do some house-sitting tomorrow and play on a 4090 =)
on a 4k 120Hz TV
if nothing else...it'll look amazing
is unarmored fine on illisi? im aware the warp attack will basically one shot everything unarmored, but does it hit any breakpoints on the light attacks?
it's good for ascendant blaze breakpoints
change sprint efficiency to flak or maniac dmg
maybe uncanny for slaughterer
wdym
yeah i was already planning to do both
of these
4 burn stacks can kill shooters if you have unstable power+enough peril+perk against them
might need the feat that boosts dmg with peril, i don't remember
wait, the perk of the weapon youre holding affects damage you deal from other sources?
yes
i mean i never use ascendant blaze, i just dont really vibe with it
but thats cool to know
+unarmoured will make it easier to one-shot groaners with the minimum cleave damage of the heavy-special (esp with unstable power)
i assume the ideal would still be maniac+flak tho right
yeah that's my ideal (if not running a gun with good maniac damage)
depends on your goal
maniac will help u kill ragers/muties easier
but unarmoed/flak will let u kill shooter groups easier
i p much use the illisi for everything that isnt my purgatus build, that where my deimos goes
+maniac will make it easier to two-shot mutants with special attacks without requiring both to be weakspots and/or heavies (with Unstable Power)
mostly just because its an easier "oh shit im not in a good situation" than the deimos imo (despite how much better i perform with the deimos by comparison)
different functions...i like both of those force swords
obscurus needs a buff tho =)
ye
purg doesnt have good burst damage so thats what the deimos is for with that build
all the other staves dont have as good melee/closer range horde control, so i use the illisi for that
yeah me too
but the quick swap oneshot stabs are just dopamine
i like it for the dodge speed/distance =)
does the deimos have a better one compared to illisi?
yep
ive ruined my ability to play zealot by playing psyker
i fuck up so often cuz i keep hitting the dodge cap and get my cheeks clapped for it
with shredder =)
Hey so how do you do the warp battery penance?
i dont have a shredder for them, but i have a pretty good braced autogun
I can’t seem to get it right
only brainburst
are you maintaining your warp charges for 300 seconds continuously?
@rich pikeyou can hold RMB to charge up a brainburst without firing it...press left click to shoot it
also use the feat that gives kills in coherency a chance to give you a warp charge
i got it the first time i tried for it
I did that challenge back when all warp charges disappeared at once =D
just keep solely using brainburst until the achievement shows up
Thank you lol
yeah they last for 25 seconds
And I can do it on malice? Cuz I heard someone say that it’s bugged or smth
i assume your problem is allies stealing the kill...pre-charging with RMB will help with that
idk...i haven't played in 4-6 weeks
Wait the charge just has to be 100% right?
it takes like 1 second longer tho, but that doesnt really matter in the grand scheme of that penence
Que es eso?
.... have you played psyker before?
you need to maintain 4 or 6 warp charges for 300 seconds...depending on your level 25 ability.
For a grand total of 8 hours. Yes
you get warp charge on brainburst kill
yeah
I was very off lmao
now do you see why we were like... youre having a problem with that? they last for nearly half a minute...
Sorry lmao
basically...make sure you're always ready to branburst a groaner/poxwalker if you have to to maintain 4/6 charges =)
I’m not very intelligent
speak for yourself =P
we're too busy blowing up everyone elses brains to have some of our own
I haven't played darktide in 4-6 weeks...doesn't that make me the smartest here in the past 4 weeks? =P
I do like the changes I read to curios tho...that'
s lovely
I still think they should let you modify 1 equipped weapon attributes by 1% for each damnation mission completion tho...0.2% for a sedition mission.
need that 0% warp resist deimos =P
would be great if we can improve the weapon attributes in the future, but they would never allow it to be non-rng lol
i understand the logic behind low warp resist but like
i just hate it still
i had a really good illisi with low warp resist
3 charges to 100
and i felt like i needed a shower after it
you usually dont start from 0 though
like 50-99%
or thats how i use it anyway, feels bad to let peril fall too much when youre running warp unleashed and unstable power
I got it done first try
It’s almost as if when you know what you’re doing. Shit gets easier
Wish I could be this smart all the time
glad we could help =)
I had to do it when you went from max charges to zero...
@rich pikeis Niko the name of your cat/is that your cat in the pic?
that is not his cat
No that's my cat.


i hate the stagger bug for psyker's ult so much
also, mutants seem to have their pre-fix corner-tracking ability again
deflector on top
What bug?
two instances of bullshit here: the mutant basically coming out of the closet the moment he makes noise, and the mutant not having its tracking broken https://streamable.com/nw65j5
enemies sometimes don't get staggered by your ult if you ult while you yourself are staggered
I keep forgetting about it, so I sprint into ranged enemies
and since getting tagged by ranged attacks while sprinting deals light stagger to you, this bug happens
gimme the lowdown on focused channeling vs rending shockwave
it's primarily my personal preference, but my rationale is that rending shockwave has questionable utility if your teammates don't know about it
and it requires you to have good teammates who may be of questionable quality
focused channeling prevents your cast from staggered; in my case, it prevents ranged attacks from staggering you while you're sprinting
this means that I can just sprint-slide all day into ranged enemies, or hittrade with my HP if that situation ever arises
or not getting staggered by melee attacks
it's the little brother of zealot's TWBS
I did not know focused channeling allowed you to sprint without getting staggered
(only while casting the RMB)
I assume only with the weapon out though
it's fairly conditional, but I still like it for that
Ahhhh specifically for rmb
ye
My friend just started Psyker and in two missions went from level 2 to 10, if only he knew how long Psyker leveling took last time
do the muties in mutie waves have less health
i feel like im killing them in much less hits
they do
yeah i was sure i was killing them with single charged plasma shots
but i couldnt be sure if someone else was damaging them first
How does that work?
Rip perks tho
And I don't think you want to keep executor so you'll be able to change 1 perk only.
muts do not follow rules most of the time
That mutant fast turn is replicable. It happens consistently if you dodge behind terrain.
Must dodge very late or stand at an angle before dodging.
Slaughter
im jealous
I never even thought to try sliding while holding RMB, I just assumed that wouldn't work. That's so weird.
There's a painful number of "only useful if your team know about it" feats and blessings that could really do with a UI overhaul to fix.
Also the odd "completely screws over your team without telling them" feat. (Glares at "Camo Expert").
If Brittleness had an associated visual effect, it'd be quite a lot more useful.
how and why do you have soo many wounds
solomod
ohh
AAAAAAAAA THE PINGS
whats a good psyker feat setup
What staff are you using
Oh it’ll depend on staff uh
im going purge staff tho when i get it
Probably something like 3/1
Purge staff starter build would be 3/1/1/1/1/1/2 imo
And then you can swap some stuff around once you get used to it
cuz me no like losing missions to either hordes or a surplus of elites
is wrack and ruin not good?
Trauma staff superiority

brah that staff is gross to me as my opinion
like sure i can see the pros
but i feel like it doesnt have that oomph that surge or purge has
cuz surge is great at stunning for a split sec and purge is well... purge lol
Pros: Chad, CC, Dmg
Cons: ?
your limited to a blast radius lol
that blast radius is the biggest con
sure if you get it 80% its great
but you gotta take the sec to full charge it no?
i havnt seen how fast the charges can be so i cant say that with confidence
One day maybe you will see the light
maybe, but for now im set on purge staff when i unlock it
but idk a good melee i should use
i was thinking demios sword but idk
It’s a meme
Deimos goes well with trauma and purge, illisi for the rest
Alright it’s better than a meme nowadays but the other options are pretty much always better
Fair enough
Yeah. But sometimes i just wanna cleave a hoard when its my last ditch effort. But i see why you would want a psyker sword for those bigger heretics
Basically tranquility lets you spam staff more and warp unleashed is just better damage
You always go warp unleashed
Imo both these options always better than 4 stacks of warp fire on BB
Tranquility = Skill issue
Yeah i see that
True but you have unlimited cleave within that blast radius and it also knocks over crushers
Unlimited cleave in the circle allows for potential of like 20 kills per slam and warp flurry reduces charge time a ton
Purge is still better for horde clear i would agree
Purge is better at killing the horde, but not controlling it
I would agree to some degree although just killing a horde before it needs to be controlled is a very good option
Admittedly unless its a really good spot for trauma i just illisi or deimos to clear hordes
Trauma can also unintentionally screw over your teammates which isnt really a staff problem but something you don't have to worry about with purge users
I use it on my revolver build but yeah the only spot where its actually useful is ogryn packs
Cant get it going on anything else
So... skill issue?
Yeah thats why i said its not a staff issue lol
Trauma can screw your team over if you aren't good at using it
(Not saying that you are bad with it)
Yeah i know
Its the same with surge staff
99% of people don't know how to use it
They go into a game, they spam right click throughout the entire mission and end up with 100k dmg at the end of the mission with everyone else at 300k+
bUt My Cc BrO
Really if you just dont put enemies behind me i think your doing fine
Fine enough for me
But yeah some people think they are killing things they are hitting when they arent
purge staff is the ultimate form of that. "i made it blue, that means i killed it"
Trauma needs really high rolls to be good. What you get below lvl 30 is garbage.
Surge is good even as a low roll white because it does its base job out of the box.
It being the first staff that can be unlocked is criminal. I didn't even play with it until way after leveling because of how bad it felt.
That being said, it can still be gross to you after you get a good one. That's valid.
Yeah you do need high radius and charge time
recommended blessings for voidstrike?
The usuals are Flurry + Transfer Peril or Nexus + Blazing Spirit.
If you find that you like M2 quell canceling though, that breaks flurry stacks.
okay that's weird it says I have MK.IV warp flurry but it doesnt show up in blessings
That's odd.
Blessings are staff specific. Maybe you got T4 flurry on a different type of staff?
It's annoying for sure and kinda confusing.
They aren't different mks of the same weapon type like force swords or dueling swords.
except Void and Trauma are both "Equinox" which is even more confusing
TRUE
the weapon manufacture name (such as Equinox) has no association with what weapon type it is.
in this case, Void and Trauma are the names of the weapon types, and thus they do not share the blessings since they are considered completely different weapon types in game code...
yeah, I know, doesn't stop it being confusing to people
my writing above is probably what Potato meant, but i still wanted to make it clear
and only a single mark of each existing staff weapon family at the moment, which doesn't help anyone's intuition
🥲
gimme the other marks of trauma pls and to increase their pool relative to guns
its probably stay that way, unless fatshark add, for example, a different mark of surge into the game that has a single-target lightning bolt charged attack...
i just realized BB is that already...
what would different Mks of Trauma even do? bigger area less damage / less area more damage?
it would be interesting if they stick with a single variant system for staffs, though such a system would.be frustrating with how blessings are shared
that'd be my assumption
or maybe some kind of slowdown/high stagger explosion? its called "Trauma" after all...
I'm not sure whether our current staffs are the medium/heavy ones so I'm not sure about how thw other staffs will work
our current trauma is the "Equinox"
and it does like physical-ish stuff like the voidstrike
so maybe a nomanus(lightning) or a fire trauma as well?
one that you don't detonate and instead just "hold" under targets for constant ticking damage, would at least be sufficiently different to be interesting
probably wouldn't be good tho
yeah depending on how much stagger and whatnot it jas
or for a different type of staff that isn't the trauma
maybe a slowdown effect for such a staff
you stole the idea that i suggested already!
MINE
at least, our staffs aren't the light variant presumably since there are the voidstrike/Purg skins in the docket cosmetic shop with a shorter and slimmer handle
or they'll just stick to a different pattern than the light/medium/heavy one
one day arco will have a staff he can actually lift
shut up
❤️
ye, although that could be a dev error because the ogryn power maul has a different model for the docket cosmetics skins compared to the default one...
same goes for the vet and zealot bolter and probably a few other ones too if i have understood correctly.
guess what
those are just different weapons they haven't released
its very incredibly likely considering thats what happened with illisi skins for obscurus
iirc
fatshark has been like incredibly loose with the stuff in the code for unreleased weaps/cosmetics
fair point, actually...
also, what perks are best to have on a non-Blazing Spirit Trauma?
keep it in yalls pants
I typically run +Unarmoured (to one-shot Dreg Bruisers w/o Warp Unleashed or Warp Battery or a high enough dmg stat) and +Flak (for all the usual flak elites and to hit a two-shot BP on Dreg Gunners)
but I've been considering another perk besides +Unarmoured since I run Warp Unleashed all the time anyways
sprint efficiency
quiet yourself
😦
Did the hot fix patch the fucked up load outs? Or did they forget to fix that....again
I need some opinions on what to run on curios because I can't decide what is good for a psyker 🙈
Toughness and toughness Regen speed for high peril builds
Health and toughness Regen speed for builds that dont use staves or generate much peril
You always want toughness Regen speed
good to know. I like using soulblaze and I love my lightning staff to clarify.
I prefer having max toughness on my lightning build along with quietude and kinetic shield to maximize the value I get from toughness with how easy it is to stay at high peril with zappy staff
Run whatever you're comfortable with. I run max hp possible. I have 261 hp I think.
i like at least one gunner res, since while Gunners and Reapers aren't a large portion of a ranged patrol, they do shoot continuously and will track you through a dodge (so they'll hit you the moment your i-frames are up if they're still volleying)
depends on whether you like to walk into the open whenever gunners or reapers are alive though
I also always run deflector so I have triple sniper resist instead.
With how the new auric modifiers are going so far
Ive got plans to invest in a set of poxburster resist relics
any ideas what I should replace? Got me a lucky gun, time to shooty as a psy
Ghost with no respite imo and flak to 25% flak
Rip stopping power.
It’s my name
Yeah I never skip a convo
blessings and perk combos for surge staff?
Nexus/flurry and flak/crit chance
Eeeh, the Stopping Power may hurt on that one. I would test your break points. If it needs Flak, keep flak, but I found with my high Stopping Power one that Unarmoured helped with some breakpoints. (It has poor Maniac Damage though, so the +25% Maniac will help there).
As far as Blessings, I would personally swap Opening Salvo for Between the Eyes. Ghost/Between the Eyes is a really good combo for improving your resilience to return fire, given we're not Veterans and can't get toughness back on ranged kills. It does mean not getting quite as much damage, but being able to tank ranged fire (and actually accurately return fire) is an important part of playing a knock off veteran.
I have used the Vraks in the past, but my gunpsyker's current main marksman rifle is this MG XII: https://cdn.discordapp.com/attachments/1046914150363844779/1133688552912322580/Kantrael_MG_XII.png
Xii is def better
And that Blessing combo is an important part of being able to pretend to be a veteran and pick off crowds of shooters.
I'd probably still use the Vraks if it had better maniac damage.
yea
It would also help if I could find one with better damage rolls that Hadron didn't ruin.
it’s true that the lasguns don’t feel very good to shoot
the carpal tunnel one?
Yeah
the xii is real good, still confused why it has that much ammo
It is not balanced
I dont think they realized how much damage it does so shooting 3 bullets per shot does not matter
Esp when vet gets it back per elite kill
yeah when it can one shot shooters
If it was better against Maniacs, the Vraks VII does have really accurate hip fire and can be rapid fired quite effectively (or you turn on the auto fire mod...) so can be used against hordes in a pinch.
And it one shots elites lol
So you essentially spend like 1 bullet in a 800 bullet mag
I dont think ive ever had to pick up ammo with xii
Unless it was a map of all shooters and nothing else
Even the mk4 isnt that bad on ammo but you might need to grab some here and there
Helbore is another one i never grab ammo with
arco, how much do you value toughness regen?
mathematically, since it isn't a linear stats, the most return you'll get on it is 1 or 2
cuz since it affects both the delay + the recovery rate
i'd say it depends on how aggressive you're playing and the lvl5 feat that you're running
I'm currently running warp absorption, which is doing great for me (for the most part)
I have been running into toughness issues against bosses
where I really would've appreciated some extra toughness regen from coherency
getting 30% bumps both the delay from 3s to 2.3s; and the recharge rate by 30%
megamind looking into camera with the caption "no kinetic deflection?"
shut up mr no kinetic shield
you know the rules
i've decided to slap a single +30% toughness regen on my curios
but going from 30->60%, takes the delay to 1.875 and recharge rate from 1.3->1.6 which is a 23% improvement
which is also quite good
but going from 60->90% sees a much lower ROI
yeah, there are those diminishing returns
cuz it only lowers delay to 1.58s and improves the recharge rate by 18% or so
maybe check instances where you were missing toughness and see if some extra toughness regen would've helped
seems good
since I've decided to go for 30% toughness regen cuz I keep getting my ass whooped by cspawns without stam/kinetic deflection
I'm doing research on curios and the game is much more bullshit than I thought LOL
extreeeeeemely bullshit
did you know that apparently if snipers punch through toughness they always do 122.5 damage to hp
yup
so only vet can fully block it to toughness
as a psyker who doesn't run hp or sniper res, I have felt it many times
yar I'm redo'ing my curios
with mathematics in mind
I want to be able to survive a sniper one shot from 1 wound
if you have +5% hp and 2x 20% sniper res, you can survive two sniper shots... with 0.7 hp of leeway
simply be a god gamer
very helpful for all those times where i have an otherwise flawless run except for two unrelated sniper shots
Here's my psyker notes so far:
happens to me very often
So far it seems to me like going all in either toughness or hp makes you really really fucked lmao
150 hp is very vulnerable to pox
i've considered replacing a toughness curio with hp, but I have become very stubborn
i think 150 toughness might be good enough esp if I gain +30-ish hp in exchange, but eh
ya the main thing is that
hp mainstat curios roll to 21%
but both hp and toughness substats roll 5%
so toughness side perks and hp main perks is what you're gonna gun for
toughness is the only mandatory curio secondary perk
You're one hitting mutants without headshots? Very impressive
mutants of the mutant wave have 40% of their normal hp iirc
Ahh I see I have yet to see the mutant waves maelstrom
i've never completed one because i keep playing maelstrom missions the way i do normal hishocks in a premade and that has resulted in uh
the Consequences.
the monstrosity maelstroms are real ass busters
including me dying to the first poxburster that fucking spawns
krill issue
because i chose the worst spot to propel myself with a poxburster
wait so inner radius does 75 damage?
inner radius deals 50 dmg and 50 corruption
outer radius deals 65 dmg and 35 corruption
me when the hammer no regs and i have 2 bonbons both next to me
how does the corruption spill over?
why is the breakpoint 150 and 165
srry i am stupid
need this explained
np
so basically if you're at full hp, the inner and outer radius will take 100 of your hp away
so with 165 hp, you are reduced to 65 hp; and the outer radius will knock you down (but won't deal enough corruption to full-kill you)
oic
so you are hit by corruption first
and THEN hp
so if you're 150/150; you go 100/100, then 50/100
ye
whereas if you're 100/150; corruption hits your max health first
so you go down to 50/100
Praise the emprah!
god bless inspiring barrage
inspiring barrage is gr8
internet issue
this is a sensitive subject please have some empathy 😦
its amazingly good
I have a similair one on my zealot but my cavalcade shredders feels like it does a lot more damage with my psyker
I am wondering how much cavalcade is adding to DPS, or if it's just wizard power
not a lot lol
autopistol has a doodoo ass crit modifier
consider that a crit is 1.14% more damage, and 4 shots crit when you crit
my cavalcade had +10% crit damage as a perk though
cavalcade is basically just worse than blaze away for all purposes
so there's an interesting case if you have >150 hp but not enough hp where getting hit by 1 inner radius and then 1 outer radius will completely demolish you, because you take a bunch of corruption (50 + 35 = 85, requiring >170 hp to avoid getting a wound corrupted) and a bunch of hp damage (100 + 65, requiring >165 hp to avoid going down/full-dying)
so, significantly better than the base modifier
you end up getting about 4% more damage
yep, so that makes a better case for my hp curio then
cuz normally I never get hit by poxwalkers
the toughness regen for the psyker with that is clutch
but there have been games where you unexpected get tossed and just instantly die
gotta use that with an illisi to always have regen available
I was liking the axe, but kept dying to getting surrounded by shooters, which a deflector Ilisi can deal with
so much
mutants make me very sad
that's why I really disagree with people who say you don't need sniper resist
cuz maybe it happens very rarely
but sometimes you don't dodge and the run just ends
my only reason to not run sniper resist is because I'm a little greedy goblin
is a third 20% sniper resist worth?
also, I am hearing with KD, a stam curio is often worth
is the 3rd sniper resist helping you hit any breakpoints against snipers
that's the main thing
I mean, its not like you get sjniped with a statis amount of health
correct
resistances stack multiplicatively, so a third 20% sniper res will give you +12% more DR (36% DR to 48.8% DR)
but for example; if you have 150 base health
yeah, maybe go for a second gunner resists then eh?
you'll have 75 hp after a revive with 1 wound
k
if a sniper does 75 damage or more, you just die
how much base hp
i just rip lines of adderal so they can't hit me
well, I am changing stuff up
BUT
currently running 55% with a T/H/H set up
so thats like 230ish
ok so 3rd sniper res would reduce sniper damage from 78 or 62
up to you if you think it's worth it
just one sniper res lets you eat two shots at full without a down with two health curios
is everyone rolling with a stam curio these days?
This
cause in the end the unfortunate answer is 'dont get shot'
I am. Stam curio doubles fs stam
I like having at least 2, as I tend to get sniped when a mutie grabs me or I get tagged by something else
I feel like it 3xs it actually
its like 3-4 peril per block instead of 10
im doing S/T/H on Psyker these days and it's going well.
do you take KD with that or just rely on stam
I use the toughness DR
yeah, I feel like if I take the stam I can break even with the DR
that DR is on health too
unless they patched it
I think toughness and hp are both really good lol
the DR is on the toughness only
it was just that it applied to ranged and melee damage
Kinetic shield used to to health and toughness I though
but they decided to just fix the description instead of fixing it on ranged/melee dmg
No it was always toughness only
I don't think it did to my memory
oh ok
Either way speccing Toughness was easier than I thought. Just one and a +5 with KS is plenty.
so yall are running Stam/Health/Toughness?
i'm personally stacking 3 toughness cuz I'm greedy
right now i'm running stamina/toughnes/toughness, but i'm gonna swap to S/H/T I think
I've been working on my magic 130 effective toughness number on all classes (except vet ob) and to me thats the sweet spot.
I do run into stamina issues against the chaos spawn
yar
I used to do that, but I found that health really staves off corruption too
and I have the trauma to supplement my lack of stamina against ragers
+3 stamina helps a TON when you need to run away or blocking bosses
i simply hope that my teammates don't pick up grims
Or push more than once lol
btw here are my notes on psyker curios so far
tell me if you have any feedback
hello is anybody willing to give me some tips how to get the cliffhanger penance ?
I personally got that penance at the finale of Vigil Station Oblivium by pushing enemies off of a bridge
HP curio and 2x sniper res to push us out of oneshot range from poxwalkers and snipers
you're a terrible person
Oh I'm like way out there for my Curios. I'm experimenting a lot right now since Perk rolls are selected and we can roll two, so my ideas are beginning to shift more.
😭
ty
But I just did the last two Auric Maelstroms with x3 sprint, x3 block, one corruption, and two toughness, on S/T/H
ye new maelstrom missions are hard lol so i wanna optimize where i can
there's also a narrow bridgeway at around the start of Chasm Logistratum (ammo raid) off to the left where you can just sit on and knock enemies off if a horde decides to spawn
yea i tryed that but i think you need to walk some distance for next horde to spawn i was sitting there for a while and only mutants etc spawned
yeah the maelstroms are really making me reconsider my anti-boss options
The thing for Psyker is that I think I'm going to ultimately end up with two sets of Curios, one for Force Swords and one for everything else. Because a Force Sword just opens up so much ridiculous utility and survivability.
For toughness reduction vs stam
if you take Kinetic shield over Kinetic deflection, you need a stam curio. So, you are losing a out on a 17% toughness curio. It seems to me like the difference between the two is a bit of a wash
Axes are also great
I am def a toughness regen stan
though kinetic shield will grant +11% to +49% effective toughness depending on your peril
Think i have +30% on all 3 curios
anyway thank you for your tip i will try Vigil Station Oblivium
you can get regen thru warp kills so easily, the base regen does little for us
Wait KS gets to 49%? >.>
it modifiers your effective toughness aswell
I got no way to reliably test otherwise but I'm specced so that the base 10% it states suffices for me and everything else is bonus
realistically though, you aren't running perils that high when you really need that DR