#psyker-class

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plucky flax
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Why does it say melee? D:

spice veldt
plucky flax
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Aye.

spice veldt
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alternatively, this is propaganda to make people use the staff bash

plucky flax
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I'm thinking of getting warp nexus 4 from this bish to put it on this bish

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Or farm for another warp nexus 4.

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But plasteels FeelsStrongMan

mossy canopy
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Man I wish you could solo que with just bots, too many randoms that actively get in the way of certain penances even if you try and ask or do em away from them

hidden crystal
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I currently (Ghost/Between the Eyes MG12 + Slaughterer/Deflector Illisi) run 3-1-1-1-1-3, but that's intended as a more long range psyker build, and partly because there is some synergy between Kinetic Deflection and Quietitude.

At lower levels (before KD is an option), you may indeed want to see if you can get the (partial) synergy between Essence Harvest and Psychic Communion - because, yes, the souls from that do proc Essence Harvest, meaning that there's at least some path for your gun kills to recover your toughness. I did run that for a long time, although I've adjusted my strategy somewhat since (I can proc Quietitude more predictably than hoping a kill will trigger Psychic Communion). Also, Essence Harvest doesn't stack, unfortunately. (A new warp charge will reset the timer, but won't give you two stacks of toughness recovery).

At higher levels with autopistol, then you might find some people using Kinetic Flayer (to try to trigger the BBs with the RoF of the autopistol), or Ascending Blaze to set a horde on fire and then exploit some of the Autopistol's power boosting Blessings to increase the power of the fire (while a power boost only applies while that weapon is out, if you've got any DoT still active, power boosts do apply to that).

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At the moment, I'm +1 Wound, +16 Toughness, and +3 Stamina.

Perks are T4 Stamina Regen x2, T4 Toughness Regen x2, T3 Gunner Resist x3, T3 Sniper Resist, and T3 Toughness.

In an ideal world, I'd shuffle that a bit - swapping a Gunner Resist for either more Sniper Resist or Stamina Regen, but curios are a mess to simply try to just get nothing useless, let alone the exact combination you want.

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And that much Gunner resist can be entertaining in its own way.

plucky flax
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I have triple sniper resist.

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They tickle me for around ~90 damage whatthefuck_heresy

hidden crystal
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I think it works out that if you can get the perfect curios, a veteran can tank three sniper shots on Damnation and still have some toughness left.

strong gulch
hidden crystal
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As it works out, 3x +17% Toughness with +5% Toughness and +20% Sniper resist, gives a vet 332 Toughness, and with with Unwavering Focus and three stacks of Exhilarating Takedown active, you could juuuust get a sniper hit down to 110 toughness damage. Hence, three sniper hits.

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That is however a ridiculously specific scenario.

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I suppose if we're getting stupidly specific, there could be three zealots in coherency with the Benediction feat, and get it down to 68 Toughness damage, but that's unfortunately not quite enough to tank five snipers.

hidden crystal
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With KD, +3 Stamina and 3x Gunner Resist, I'm guessing it's going to be quite a while, even with my current Illisi only having T1 Deflector.

near wyvern
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+9 stamina for the max memes

urban hearth
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hit 30, got out the mission, checked the shop, job done

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one staff down, 3 to go

hidden crystal
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Marginally, anyway.

gilded radish
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whats the max amount of plasteel and Diamantine you can have?

hidden crystal
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I've heard the cap is one million.

gilded radish
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ah ok, iam close but not really

plucky flax
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Not sure diamantine.

gilded radish
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i got around 130k plasteel atm

plucky flax
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So 500k then.

plucky flax
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5m ordos is a bit low tbh.

blissful radish
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probably wanting you to spend it on cosmetics first

cyan notch
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its 1m for diamantine and plasteel

plucky flax
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My dream.

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Atm my psyker has 19. Sitgryn

gilded radish
blissful radish
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616 here

gilded radish
steel flame
gilded radish
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what about the max limit for melks currency?

hidden crystal
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I think I'd heard 100K, but that assumes whoever I'd heard from was right.

fallow falcon
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Are there any recolours of this chestpiece?

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Happened onto this combo with the randomizer

near wyvern
bleak tulip
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at least that one is more or less unreachable for now I reckon

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assuming you bought literally anything since the game came out

thorn cedar
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I haven't missed a single week on my Zealot since launch and 40k was the most I ever had. But I wasn't saving them or anything.

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I'd guess if you bought nothing possibly 60 or 70K

normal sequoia
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first time (sort of) carrying as a psyker. We initially had two vets, but both of them ragequit after they took each other's medicae charges and ended up dying to a patrol afterwards KEKW_ogryn

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Also I been sleeping on the Trauma staff. That shit slaps blahaj_ogryn

slate sun
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Does sustained fire make any sense on the trauma stick ?

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anyone tried it out ?

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If not - which blessings should one aim for ?

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It seems that the shop offers anything but for me ...

analog solstice
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what blessings would you want to go for on a purgatus staff?

blissful radish
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hi damn is just built different, goddam

slate sun
analog solstice
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alright, how does the crit from nexus work on the burn staff considering most of it is burn damage ๐Ÿค”

vagrant cedar
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DUDE

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the red items are still not out

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and limited to 80%

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this is madness

short vessel
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Is the Trauma Force staff worth using?

vagrant cedar
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no

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burn staff > all

plucky flax
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Blaze trauma gud

vagrant cedar
# short vessel Is the Trauma Force staff worth using?

49min tutorial how to carry teams with Purge staff and Axe in damnation on easy mode https://www.youtube.com/watch?v=wKOOtPpZynM
you welcome

This is a complete-ish Psyker guide for you to improve your gameplay from.
I'd advise you not to skip it through as there's useful tips and scenarios throughout the whole video.
If you have any questions, leave in the comments or DM me on the official DarkTide server.

โ–ถ Play video
short vessel
vagrant cedar
willow escarp
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but itโ€™s definitely worth running, very fun and strong

gloomy gulch
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so this seems alright lol

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what do I even do here

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like shred 4 and uh

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flak instead of carapace

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I assume

last cradle
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When rolling perks is there any hotkeys, or we have to click up and down like mad men

gloomy gulch
compact bluff
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the light attacks will proc rampage against groaners, but otherwise use a push attack to proc it since the duelling sword push attacks have a lot more cleave

gloomy gulch
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I was in a horde just now and my light attacks were activating it

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I see if I can get it to proc on the push attack then when I have it active it will proc on light attacks

hot ice
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so does the rending apply for allies as well or is it only me

bleak tulip
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rending is you

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brittleness is applied to enemies

hot ice
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oh thats what i meant, so allies can take advantage of the brittleness i apply then?

bleak tulip
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yeah

hot ice
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thanks

short vessel
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Fun fact: Some people are dicks when it comes to ammo

hot ice
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wait theres a score screen?

bleak tulip
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its a mod

hot ice
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ahhhh

gloomy gulch
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713 ๐Ÿ˜ฎ

last cradle
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Deimos fs, should I swap out: 25% DMG(UNARMOURED) or 10% MELEE DMG(SPECIALISTS)

upper galleon
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honestly, un armored to maniac

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that's like 35% bonus damage to mutants?

last cradle
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Guess I swap out Shred as well?

fluid knot
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If you wanna keep Deflector sure, but the better you get, the less important it becomes, Shred/Slaughterer would be a lot more damage

bleak tulip
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stats and perks arent perfect, its not like it would be a tremendous loss, its a fine sword but you can do better

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might as well keep deflector if you like it

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but yeah what phil said

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switch unarmored to flak tho for sure

olive ember
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ew

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shred

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deflector forever

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also depending on how you use it unstable is probably better

bleak tulip
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yeah but unstable isnt better than slaughterer is the point

olive ember
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well yes

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thats slaughterer

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oh

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he has deflector shred FS

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lmao

bleak tulip
olive ember
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yeah I'd go for deflector/slaughterer

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but slaughterer/shred works i guess

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idk what you are chain hitting on the deimos tho

bleak tulip
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idk trash clear I guess

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maulers?

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no idea

olive ember
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lmao

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basically maulers and crushers I guess

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assuming you aren't using special

upper galleon
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big group of bruisers? idk

last cradle
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Just adding to collection, was the last of the three fs

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Don't think I have slaughter yet, what's it do again

harsh urchin
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But not nevessarily for the deimos

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For example on a build like purg or trauma which dont really need slaught can run unstable/deflector for the utility and breakpoint on mutants

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And deflector is fine lol

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Deflector is personal preference and I do think its better than shred

last cradle
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I like it, nice to have when things go south

slate sun
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Can someone share a working setup for the purgatus build ? I mean the feats

last cradle
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All the soul blaze feats

slate sun
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I've tried 311212, but it just doesn't work for me, the most useful it gets is when I ult in the middle of a horde

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but any kind of attempt to play it safe seems to go sideways ...

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The warp charges just don't load up from the kills

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I wonder what I'm doing wrong cause the stick should be decent enough

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gonna try 311232...

plucky flax
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I use wildfire with purg.

slate sun
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maybe it's all because I'm playing heresy and mobs get cut down too fast ?

plucky flax
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I think mobs need to die from the fire itself to have a chance to give warp charge.

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Actually no don't think so.

slate sun
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I think they do, if I have people with good crowd control around I'm usually running on an empty battery

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gonna try to ruin the build further by trying kinetic flayer instead ๐Ÿ˜„

vast rover
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are blessings earned on each staff type individually? i just got Nexus 4 on a surge, surrendered it to earn the blessing, but it doesnt show on my trauma list for rebless

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it does show if i try to rebless another surge staff

hidden crystal
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Yes, each staff is different pools.

vast rover
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dick

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thank you

hidden crystal
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The name after the Mk is different.

vast rover
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kinda weird that they can all take nexus, but you have to roll it once for each staff type

hidden crystal
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Which is counter-intuitive, I admit.

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But they are, as named, different weapon classes.

hidden crystal
hidden crystal
slate sun
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So an update - kinetic flayer works, oddly enough, quite well with Purgatus staregryn

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there is a lot of attacks per second with the fire so it triggers constantly

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wildfire overall seems the better choice though ...

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I really don't know how you guys make the warp battery work at all

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it's just near impossible to load if the team has good clear time on lower diffs

vast rover
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just pick the ones far away

slate sun
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that would work if the fire stick had any range to speak of

last cradle
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You're not supposed to just run around with the force staff out the whole match, you have to be using the blitz whenever you can

slate sun
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but isn't it supposed to be the kit to blow up specials?
Should one keep popping heads on anything possible to keep 6 stacks ?

last cradle
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You pull out the fire stick for suppressing hordes and elite groups for your team, wildfire spreads the stacks for you passively

steel flame
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god dam the servers are total ass today

vast rover
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how is the maccabian mark 2 dualing? its the 4 light atk and then the heavy combo has a crowd control swing

steel flame
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its not great

vast rover
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do you like any of the dueling

steel flame
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i guess mkV has good defense

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unfortunely the diemos does their roll better than they do

vast rover
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gotcha

steel flame
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dueling does have style points though

vast rover
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it do indeed

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sticking them with the pointy end is hilarious for staggering big bois

last cradle
slate sun
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Not joking, honestly trying to substitute voidstrike with something viable for damnation ๐Ÿ™‚
But I do admit that I use brain burst on dogs / trappers etc.
I don't run around looking to pop someting just to stack my warp charges, otherwise I end up starting an encounter with 70% peril

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which I feel is sub optimal

lyric burrow
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its actually not bad

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high peril is more damage anyway, and if your running something like unstable power you have stacks

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WU is also giving you more damage assuming your running it

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the only downside to high peril is that you just need to be careful not to blow yourself up

slate sun
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It just seems more reliable to have some breathing space at the start, then start managing the peril with kills / ult / switch to melee

lyric burrow
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you can get used to high peril, but it depends on how you play really

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its "technically" optimal, but thats only if your running shit like WU + Unstable/Warp nexus and also have warp battery so that BB can hit 2 shot breakpoints on crushers

last cradle
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As long as you can clear damnation it doesn't really matter that much, honestly depends more on the team setup

slate sun
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I've got flurry + nexus on the stick, the damage stacks up very nice on squishies, but anything armored seems to require more "umpf"

vast rover
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i feel like illisi is a little soft on damn, but you need the security of clearing a horde

slate sun
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I've seen some of you professionals blowing up entire rooms with bulwarks with the fire stick

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but thats with warp battery + ult right ?

lyric burrow
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yeah prob ascendant blaze

upper galleon
lyric burrow
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burn stacks can get pretty insane

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even KB + W&R does work on my revo build cause you can just build burn on ogryn packs and what not

steel flame
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tahts what i do with my shredder build. W&R there to melt through everything around ogryn packs

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31 sb stacks go weee

spice veldt
nova locust
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What do y'all like for force sword perks? I'm usually a shoe in for Flak armor damage, since a lot of things have flak, but i've only got a few other ones I like otherwise.

hidden crystal
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At the moment, I've got T4 Flak and T3 Elite damage on the Illisi I use. Elites wouldn't necessarily be my top pick, but it's what it came with from the store.

T3 Elites and T1 Deflector seemed like "Not perfect, but impossible for Hadron to completely ruin", because I was okay with keeping either of those if the next two consecrations came up with things I needed to re-roll.

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And it's not too shabby - while it's a smaller bonus than the armour type bonuses, it applies against gunners, shotgunners, ragers and maulers, which isn't a bad selection to get a boost against. (Also arguably Ogryns, but it's very rare I'll fight those in CC rather than brain bursting them).

blissful radish
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I got this thing, still fresh on trying out force swords since I mained the knife

spice veldt
lyric burrow
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Ill usually go maniac flak

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Flak takes care of mixed hordes and maniac takes care of most of the important enemies

harsh urchin
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Fyi when people ask "what are yall using for x"

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Theyre asking for optimal endgame setup

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Not for whatever shitty you are actually using ๐Ÿ˜‚

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So just tell em flak maniac

spice veldt
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fyi people aren't always able to get their ideal combination of perks

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it's good to know the second-best options

lyric burrow
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Did i miss someones response

spice veldt
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and they asked a broad question, so I think it's fine for people to have their own loose interpretation of it

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it's not as though people on discord are obligated to respond to questions nor were they giving strong misinformation

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they prefaced their opinion by saying that it "wouldn't necessarily be my top pick, but it's what it came with from the store"

nova locust
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I appreciate all the inputs. Maniac wasn't something I had eyes on.

spice veldt
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now if the questioner asked a more specific question such as straight up asking for the "optimal endgame setup", then that would be a wrong response

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but they didn't, so that response is unoptimal but nevertheless appropriate for the question

lyric burrow
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Maniac helps hit breakpoints on stuff like mutants, and also takes out a lot of disablers/high priority targets

steel flame
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well this went from 0 to 100 pretty fast

harsh urchin
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Its not a wrong response, its just a suboptimal response to what the asker was asking for lol

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Doesnt matter anyways

lyric burrow
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Since you cant always bb them

spice veldt
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mattered enough for you to dunk on marco

harsh urchin
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Well yeah

spice veldt
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mutants can be real game enders and they always get close to you (and take 3x melee damage), so it's nice to have +maniac on your melee if you're not running a gun with good maniac damage

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with +maniac on the illisi, I can consistently two-shot mutants with heavy-specials if I can land at least one headshot and I have some buffs up

uncut pulsar
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hey guys i just got level 1 on psyker what should my loadout look like??

steel flame
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?

lyric burrow
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Uhhh

lyric burrow
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What is default loadout

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Its been too long

steel flame
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sword and laspistol

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or was it an axe

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i dont remember

spice veldt
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i think it's the devil claws

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horrifying

hidden crystal
hidden crystal
lyric burrow
steel flame
spice veldt
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takes a brain to use which automatically removes it from the list of weapons i want to use

lyric burrow
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That checks out

hidden crystal
lyric burrow
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Wym

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Like a different version

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Or mk 4 and 7

hidden crystal
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I don't think psykers ever get access to the 4 and 7.

steel flame
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uh yea

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we get 4 and 7

hidden crystal
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Do we? Shows how much attention I'm paying.

steel flame
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its not like youre missing much

lyric burrow
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Idk what mk 7 even does

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Ive literally never seen it

steel flame
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they suck

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thats what they do

lyric burrow
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I think mk 4 is fine

steel flame
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i think 7 is the overhead chop sword

lyric burrow
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Worse than like illisi obv

steel flame
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which is just fucking terrible

spice veldt
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mk7's heavies are overhead->sweep; mk4's heavies are sweep->overhead

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the overhead has significantly better damage against maniacs and the like

hidden crystal
steel flame
hidden crystal
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The Illisi is, to be fair, probably on the S-tier list.

spice veldt
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envelop yourself into the mindset of a sadist who wishes to prolong the suffering of their target

upper galleon
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can't dclaw parry ragers pretty well or do they not get stumbled in damnation

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havne't bothered to test

hidden crystal
spice veldt
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and I think you'll need to run impact blessings to stagger them (when they're not doing a combo)

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my other gripe with dclaws is that their heavies are just so damn slow

strong gulch
# uncut pulsar hey guys i just got level 1 on psyker what should my loadout look like??

Use what you got. Psyker doesn't really come together until you have all of your feats; and feats vary a lot from build to build because there's so many ways to build them. On top of that, a lot of psyker specific weapons really need decent base rolls to feel good.

Trauma is the first staff that you have access to, but it feels like garbage with low stats.

spice veldt
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yeah charge rate on the trauma scales from 2.5 seconds to 1 second, which is absolutely painful to use

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It's the force staff with the widest stat scaling but also the first force staff you unlock

strong gulch
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Criminal tbh

spice veldt
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traumabros will rule the world once we get access to 1 second charge times

true bridge
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My lord, the electric staff is amazing, I haven't had the chance to test it properly, wow

strong gulch
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I like surge, but it's specific in its use and can be a detriment.

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Not surge related, but anyone else having issues with bursters not detonating when they run at you??

Might just be lag or something.

true bridge
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Oh yes, if you're alone you're screwed but if the team does it's job, it's very entertaining to watch while you electrify everyone

strong gulch
steel flame
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i could spam so fast

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SO FAST

strong gulch
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Surge def benefits from horde melee options.

steel flame
true bridge
steel flame
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i like it cause with warp unleashed and high peril it oneshot bodyshots alot of the trash mobs and deletes ragers, gunners and can power through maulers at range

true bridge
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I have a random staff that I put together, what blessings should I be looking for in a future one?

strong gulch
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M1 quell cancel can be tricky and fiddly, but it has its uses for sure.

You can shock a target with M2 to set them up for M1.

true bridge
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It's not that I need a perfect one, because I've done the hardest diff with this one. But it'd be nice to have a good staff

steel flame
strong gulch
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The longer you charge M2, the more damage it does; especially to armor.

It is not great at unarmored and worse at infested.

If you still like surge later, running unarmored perk can help when dealing with shooters.

steel flame
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yeah the lightning fucks up flack targets hard

hidden crystal
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They don't give you any staves until Lvl 4, and then what they do give you is just awful.

gloomy gulch
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so close yet so far

spice veldt
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your cardio will impress all of the heretics

stuck spruce
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they cant kill you if they cant catch you thumbsup_ogryn

ornate hamlet
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Surge for surge when

gloomy gulch
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Ive been trying to reroll my deimos and it was a mistake lol

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the one I have is like the opposite, no mobility

hidden crystal
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Kark you, I have 13 stamina to block with.

shadow wigeon
ornate hamlet
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Fragbrain

shadow wigeon
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Are there any revolver siblings around?
I'm curious what perk/blessings/ and feats you like.

hidden crystal
restive slate
shadow wigeon
gloomy gulch
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I was using surgical and hand cannon with 3,1,1,2,1,3 and having a lot of fun

restive slate
gloomy gulch
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also using the rashad

ornate hamlet
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Or if you never lose charges, max

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I recommend surgical and crucian, or if you really want the reload speed do surgical and speedloader

shadow wigeon
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Yeah the reload sped I noticed I felt more than with zealot, felt like I had less downtime.

ornate hamlet
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I create the downtime chadogryn

shadow wigeon
gloomy gulch
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today just isnt my day

shadow wigeon
hidden crystal
# hidden crystal At some point, I should muck around with the various psykanium mods and see just...

The answer, on Heresy (my current main difficulty), is that at point blank range, with +3 Stamina, Kinetic Deflection, T1 Deflector and 3x T3 Gunner Resist:

  • Dreg Gunner maxes out the peril and takes down one stamina bar before he has to reload.
  • Scab Gunner just breaks the block and does about 10-15 toughness damage (which can be immediately recovered from the peril I built up blocking him) before he has to reload.
  • And the Reaper completely crashed the game (I might retry later).
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But damn does the peril last longer than the stamina itself; I frequently underestimate just how much that feat increases your block.

strong gulch
hidden crystal
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I'm not sure if it's been rebalanced since, but the old datamined guides imply it's four times your max stamina.

ornate hamlet
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If memory doesn't fail me, the melee weapon doesn't affect revive stamina

lyric burrow
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Correct

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It was patched iirc

restive slate
ornate hamlet
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Very annoying, considering it's repeated weakspot

lyric burrow
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Trickshooter is not good

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Because of that

spice veldt
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and the stacks basically almost immediately drop

lyric burrow
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You can shoot someone in the head and the pen goes into another's guys body and stacks drop

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Same if you miss or anything

ornate hamlet
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Trickshooter is legit trash tier

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I keep recommending surgical and crucian because one increases your "base" crit chance and the other still gives you enough stacks to be somewhat meaningful when you fire

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My personal fire rate for the revolver sees me getting at least 2 stacks of surgical each shot, which with my tier 4 means 10%

hidden crystal
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You can see why they stopped deflector working on revives.

spice veldt
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and that was also back in the day of kinetic deflection not stopping the passive quelling of peril

hidden crystal
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Otherwise Ogryn's "revives cannot be interrupted" would be quite overshadowed.

spice veldt
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it was very fun to just spam revive on a player for essentially ranged immortality and then to regen your toughness with quietitude

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and reviving a player counted as holding a non-force weapon, so you had that fast ass passive quell as well

hidden crystal
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Even now, the right psyker build is still basically "cannot be interrupted by hordes, lol".

gloomy gulch
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I went hard with the purge staff

restive slate
gloomy gulch
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everything was blue

restive slate
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Dabadee daba daa

gloomy gulch
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lol

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dang I just noticed I killed 1k lesser enemies

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dang

restive slate
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Purg is universally accepted as a really good staff

hidden crystal
restive slate
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It's not even close like a Bolter Vet vs Thammer Zealot in boss damage could be

hidden crystal
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At that point, my job tends to be "stop them getting flanked".

Or, "deal with anything more than sneezing distance away".

spice veldt
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I think you also get that same stamina amount when you're climbing a ladder and whatnot

hidden crystal
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Yeah, I think +4 is the default when you've not got a primary or secondary weapon out.

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Sprinting while I've got brain burst ready seems to be +4, certainly.

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I've not tested if that holds true for other classes when using grenades.

#

(I might also have to pay attention next time I'm using an auspex as to what that is).

hidden crystal
upper galleon
#

tldr, support your meatbag teammates

#

if they are unsaveable, don't sweat it, but a moving target for the enemy is less pressure on you

cyan notch
#

hell no

#

they are gonna be left 4 dead

#

i didnt sign up to babysit some noob

autumn smelt
#

mc-fucking-scuse me

#

does warp resistance affect deflector?

hidden crystal
#

No.

#

Well, not directly.

#

You can inspect (by default V) the item to see specifics, but Warp Resistance is how much peril you generate when charging the sword.

autumn smelt
#

thats nice to know
either way, that warp resistance absolutely kills the sword

hidden crystal
#

And, if you're using the Kinetic Deflection feat, that may affect how much Peril you have left to use that, but Deflector itself does not directly generate peril.

autumn smelt
#

3 charges from 0 to 100

autumn smelt
strong gulch
#

Depending on the build, low warp resistence can be useful.

hidden crystal
#

However, I would say that is at least a smidgen on the low side.

autumn smelt
autumn smelt
#

normally my sword is only in my hands when shits getting rough

hidden crystal
#

My current Warp Resist of 52% strikes a bit of a balance; generate quite a bit of peril when you want it, but not so much it's an issue.

autumn smelt
#

and at that point, my peril is not something im focusing a lot of my attention on

hidden crystal
autumn smelt
autumn smelt
#

and that has no bearing on how much peril you have (cuz im at least gonna have some at that point lol)

hidden crystal
cyan notch
#

if ur using deflector warp res shouldnt be a big deal cuz ur not usually gonna be charging ur sword if ur on blocking mode

autumn smelt
#

yeah i just saw those perks and blessings on an illisi, which im wanting to try out since ive used deimos for eons

#

but i would also be charging it a lot, even with deflector

autumn smelt
# autumn smelt

which is why my joy crumbled to pieces when i saw this after checking what i got from that last mission

cyan notch
#

its free damage with warp unleashed and unstable power if u use that

#

i use a 16% illisi

hidden crystal
cyan notch
#

and deflector doesnt bring u to 100%

hidden crystal
#

You can charge once at 99%.

upper galleon
#

I've blown myself up by doing the force sword shove attack before

hidden crystal
#

Yeah, that's also something I've mucked up on occasions.

leaden pier
#

siblings, does sprint efficiency mean that you will run faster or for longer?

autumn smelt
#

which is another reason why i like having high resist

cyan notch
#

longer

leaden pier
#

thank

hidden crystal
#

If that's what you want, then dependent on whether it's on a weapon or a curio, then either Stamina Regeneration or additional stamina are probably preferable.

#

These will still benefit your sprinting (albeit in different ways), but provide additional bonuses too.

spice veldt
# cyan notch its free damage with warp unleashed and unstable power if u use that

on the other hand, being able to continuously spam the illisi's special is itself a boon to your damage output
the primary draw of a low warp res force sword was to generate peril for Quietitude; though now that I run Warp Absorption, I find myself going for a high warp res illisi; and there's also the toughness regen from melee kills

#

and because of battle meditation, you'll approach a point where your peril gen and battle med procs will, to some extent, cancel each other out especially if you have a high warp res

#

even if you can use your special at 99% peril, there comes a cost at having to quell from 100%
Either you wait 3 seconds for passive quelling to kick in, or you spend some APM and extra time (at least 0.25 seconds) to get a quell in quickly

lunar hollow
#

that was some shit

spice veldt
#

that 20 cleave isn't going to use itself

lunar hollow
#

slaughterer is a hell of a drug

#

quite annoyed my recording software shit itself for a bit that was pretty cool

spice veldt
#

i can only dream of a 100% warp res force sword with 5% peril gen

lunar hollow
#

what fatshark stat scaling does to a mf

spice veldt
#

psykers will actually get quite the buff once they release 100% weapons

lunar hollow
#

monkey's paw curls

#

every patch leading up to it nerfs psyker

spice veldt
#

no

lunar hollow
#

u know it to be true

spice veldt
#

no

lunar hollow
#

smh

cyan notch
#

i aint reading allat

#

u either have low damage spam or high damage spam (with quelling sometimes)

spice veldt
#

being able to continuously spam the special also contributes to the damage output

cyan notch
#

yea but u can do that too with battle meditation

spice veldt
#

battle meditation is nice but still unreliable

#

with a higher warp res, you can be more confident that you can just spam your special with no care in the world

cyan notch
#

dont need it

#

i can already spam with no care in the world with 16% warp res

spice veldt
#

it's more unreliable when i'm fighting a ranged/elite patrol where I will not be able to kill as many enemies as I would against a groaner/poxwalker horde

#

being able to spam more specials in a row ensures that I can keep ragers/maulers staggered and potentially kill more shooters than I will lose toughness

plucky flax
autumn smelt
#

It felt so gross

plucky flax
grizzled iris
plucky flax
#

RIP upgrading

regal jasper
#

Imagine if they were all 80%

plucky flax
#

They are removing locks nextweekโ„ข copium

last cradle
#

So you can swap perks/blessing at any point?

plucky flax
#

We will know more details on thursdays this week.

#

It could be "Nah we're not removing locks"

near wyvern
#

I bet it's something like pay X diamantine to remove a lock but everything else stays the same so getting that double perk will be a pain

urban hearth
#

does essence harvest still work at full stacks

#

i would assume it does

#

i will pay 5000 diamantine to remove a lock

hidden crystal
urban hearth
#

does it give you 60% if you have the talent that gives you 2 stacks each time

hidden crystal
#

No, essence harvest itself does not stack.

urban hearth
#

just refreshes the duration each time then

hidden crystal
#

But it will still trigger if you've got maximum warp charges.

hidden crystal
hidden crystal
#

I'd like crafting to be something where I can experiment with a new perk or blessing combination, or try a different weapon type spontaneously.

#

5000 diamantine might be something a few people can afford a few times early on, but it would quickly put us right back in the situation of getting a perk we didn't want and then having to play hours more missions to get enough resources to try again.

plucky flax
#

500 seems fair.

#

2 rounds of damnation to unlock.

hidden crystal
#

That would be more palatable.

#

Even if people do have large piles of diamantine right now, the pricing needs to be something that's sustainable in the long run.

glossy hazel
#

Warp Nexus + Surge or Warp Nexus + Blazing Spirit for Trauma?

#

Both sound equally fun, fiery explosion or double boom

near wyvern
glossy hazel
#

Didn't know that, Blazing it is then

near wyvern
plucky flax
#

Ready to meme.

thorn cedar
#

Uhhh question for yall. At some point the Toughness Damage Reduction feat changed from 10-33% based on Peril to being based on Warp Charges. Since when >.> Also does it actually?

spice veldt
#

nah; they just got "Peril" and "Warp Charge" mixed up again

#

it still scales off of peril

#

they updated the description to omit the "...from ranged attacks" in one of the recent patches

cosmic sigil
#

interesting, i take less dmg in my runs with thy wrath than without

thorn cedar
#

That's too bad, I'd like the feat way more if it was on Warp Charges.

cosmic sigil
#

imagine that feat on psyker

#

holy molly

#

like the highest the peril or the more warp charges you have, the more you are immune to suppression

hot ice
#

does this mean my next attack is 100% cr?

exotic comet
#

yes

hot ice
#

thanks

#

need the soulblaze on crits blessing now and it will be perfect for my purgatus build

spice veldt
#

i don't manage my warp charges at all so i'm on team peril for kinetic shield

plucky flax
hot ice
#

tru

plucky flax
#

It's not as good as just normal slaughterer but it's meme so it's better.

thorn cedar
#

it's awful to have it attached on peril (imo anyway) since peril fluctuates so much. it's very unreliable

spice veldt
#

I primarily see it as a melee feat since its the one weapon that you can use at high peril consistently, and I like it since it's an in-the-moment tradeoff

#

I like it even more now that I run warp absorption

#

and also because I dislike having to manage warp charges or pick the warp charge gen feats besides flayer

hot ice
#

i like the lvl30 talent that gives me 2 warpcharges instead of 1

#

pairs well with warp battery

spice veldt
#

i do think that kinetic shield, along with warp absorption, are one of the feats that would benefit from a force staff that doesn't require >1 seconds of charging to be used for damage

#

and then they can finally nerf warp absorption from 15% back to 10%

thorn cedar
#

i dont like, hyper-focus on my warp charges

#

but theyre definitely much easier to upkeep than peril. kinetic flayer is a good example of that. you'd at least be able to say that you're at whatever % of damage res 4 charges can provide at almost all times

spice veldt
#

I like to ramp my peril before I dive a bunch of shooters for some toughness DR since that's +49% effective toughness at 100% peril

#

which comes at the cost of getting punished if I ever meet a rager

#

or I don't have the free peril to throw a bolt LMB to stagger a gunner/reaper and then I have to quell and then I die because of my foolishness

#

it's that sort of risk-reward that I like

hot ice
#

speaking of shooters i remember when I was stunlocked to death because a hotshot lasgunner was above me when he ripped into me

#

since i was crouched i couldnt move out of sight and because i was mega supressed my screen was just black

spice veldt
#

oooooh yeah

#

that screen blackening happens whenever your toughness goes to 0%

#

so presumably you were regenning toughness constantly from quietitude or something

#

it's so annoying

hot ice
#

most likely yeah

spice veldt
#

gunners are a real menace if you don't notice them and then you get caught out

#

i treat them like ragers with guns that can be staggered

hot ice
#

shooters in general now are a lot more trigger happy than in the beta/release

spice veldt
#

I went down a dropdown once and immediately got stunlocked by a gunner, which sent me into a panic and into my untimely death

hot ice
#

cuz i remember all i needed to trivialise them was to run up to them, but they start shooting at you a lot faster than before

spice veldt
#

could also be the step up into difficulty

hot ice
#

blind drop into the sights of like 3 gunners

spice veldt
#

since enemy behavior has some changes from difficulty to difficulty

hot ice
spice veldt
#

e.g., Gunners will have a way longer volley on Damnation than on lower difficulties

hot ice
#

you are most likely right lmao

spice veldt
#

they did tweak ranged enemies a bit, though I only know of nerfs to them

#

Stalkers and Shotgunners had their toughness damage multipliers dropped and whatnot

#

so shotgunners no longer take all of your toughness, half of your health, and your dignity with a single blast

hidden crystal
#

I was not best pleased the time we got a TPK because a gunner decided he could shoot through a walkway we absolutely could not return fire through.

spice veldt
#

that death favela on the desert maps?

hidden crystal
#

Yeah, I think it was Relay Station specifically.

#

We were trying to get up, and on the last section up the side, we just got completely annihilated from a gunner on the walkway above.

thorn cedar
#

hear shotgun cock
sweat audibly from fear

hidden crystal
#

Had I really been on the ball, I might have been able to soak enough of it with Deflector to find a way around, but no, we all died.

thorn cedar
#

"WHERE IS HE?!"

spice veldt
#

i've been fortunate to not have too many ranged spawns on the areas above where they can shoot through a one-way

#

but I also think I have a habit of avoiding certain areas

hot ice
#

mfw you get juggled by like 5 shotgunners and you are the only one not downed

spice veldt
#

i simply pray to god and anime that they don't shoot me in the interim of my dodge-slides

hot ice
#

desynced shooting from a group of shotgunners and its joever real quick if they dont get taken care of

hidden crystal
spice veldt
#

at least they made it easier to melee-lock shotgunners

#

i think I still had a post-nerf moment where I got shot in the middle of my dodge-slides and immediately died to 5 shotgunners

#

guess which map this happened on

hidden crystal
#

They really do swap to their melee a long way out.

hot ice
#

it would be really funny if they didnt swap to melee

#

because well, they have shotguns

spice veldt
#

and also being one of the few enemies that I'd rather they swap to melee at close range rather than sticking with their ranged weapons

#

since dodge-slides provide a lot of uptime against ranged attacks

#

but shotgunners completely ignore the ranged damage reduction on toughness break

plucky flax
#

Run deflector.

harsh urchin
#

nice clutch

#

i like the chill indian music

plucky flax
#

Cheers. Funnily enough the lvl 25 psyker was better than the 420 guy.

lyric burrow
#

That was pretty good

#

Don't let arco see those lights tho

plucky flax
#

Light spam is op against groaners.

shadow wigeon
# gloomy gulch also using the rashad

This was re: revolver build, and I agree caxe really makes it. I tried revolver with Illisi and it just felt like it had a big gap in the damage. Caxe makes revolver feel awesome.

thorn cedar
#

i have done probably 150hrs of just caxe rev zealot and i approve this message

shadow wigeon
#

It's such an odd build. So much burst damage. on histg I found it a bit risky, but im still dialing in the playstyle.

shadow wigeon
gloomy gulch
#

I run BM and decimator on my caxe for this build

shadow wigeon
#

I prefer headtaker for being able to push block, but I am doing 111113

#

peril push blocking with caxe feels like going back to the pre-illisi glory days.

thorn cedar
#

blessings is speedloader and point blank for me

near gale
#

Just learned: Releasing right click removes all warp flurry charges... :/

shadow wigeon
near gale
#

for the purgatus

shadow wigeon
# near gale for the purgatus

All staffs are like that. Why I like Focused Channeling on Purgatus. You can get right in their faces and not worry about losing flurry stacks.

near gale
#

Hmph

shadow wigeon
harsh urchin
near gale
#

Time to get people killed, since I haven't played my psyker in like... 3 months >.>

#

So, uh, are all force swords not affected by first target for the warp attack? Or is it just the illisi, or w/e?

spice veldt
#

it's just the illisi

#

scales fine on the obscurus/deimos but not the illisi for whatever reason

spice veldt
plucky flax
near gale
spice veldt
#

my guess was that they copied over the ppsword's stuff over to the illisi and forgot about the first target stat

#

i bug reported it and it was acknowledged so we'll see

granite halo
#

What's wrong with first target and illisi?

spice veldt
#

the special of an illisi with 0% first target will do the same damage as an illisi with 80% first target to the 1st target hit in a swing

#

the "problem" being that it doesn't scale

#

it still scales on the normal attacks

cosmic sigil
#

So the special should do more DMG?

spice veldt
#

or less, depending on how they want to scale it

patent steeple
#

so illisi without special is for single target, while illisi with special is for horde clear?

hidden crystal
#

The special still does much more damage to a single target than a standard attack, it just doesn't get bonuses versus a single target.

strong gulch
#

Still special for high threat singles.

#

More damage, more cleave, and can stagger.

hidden crystal
#

What I may do differently against a single target though is specifically push them over first.

#

Partly because it's funny.

strong gulch
#

It is funny. Knocking over big guys.

patent steeple
#

right, ok yeah i see.

also, idk why but i have all the psyker starter penances (aka the non-redacted ones) except for the one that requires completing 100 missions as psyker meanwhile i have yet to earn the first starter penance headgear cosmetic for any other class...

in other words, i have found the progression/starter penances to be easier on psyker than any other class...

strong gulch
#

So close, yet so far.

hidden crystal
strong gulch
spice veldt
#

it's fine for getting a single blast out of a staff once more, but warp flurry also exists

strong gulch
#

The only thing I can think of is that penance is trying to make you let go a bit and use your ability/ ult.

Still, humbug.

hidden crystal
#

I can see teaching newbies that it is a safety net is useful, but as a max level psyker, all of the Lvl 30 perks make your ult work in ways where using it to Perils cancel is frequently wasteful or inefficient.

#

(While yes, quicken can be used to farm the penance, the fact it throws away all your warp charges means that using it unnecessarily isn't great).

limber silo
#

how important is blast radius on void?

granite halo
#

I got it knocked out easily running a quicken trauma staff warp flurry build

#

Green circles for days

harsh urchin
empty shuttle
#

What are the best blessing combos for illisi?

harsh urchin
#

Slaught + deflector/unstable/bloodthirsty

empty shuttle
#

ty

#

slaught is mandatory?

harsh urchin
#

Correct

empty shuttle
#

ty!

gloomy gulch
#

so first target on the deimos

#

I thought all the attacks were single target?

#

can I like poke through one and hit another?

ashen schooner
#

yea everything has some cleave

limber silo
#

fs is deceptively long

spice veldt
#

l1 has 1 cleave and h2 has 1.5 cleave

#

so the l1 can hit two groaners (0.75 hitmass), and the h2 can hit two groaners/poxwalkers (1 hitmass)/dreg stalkers (1.25 hitmass)/scab stalkers (1.25 hitmass)

steel flame
#

I FUCKIN LOVE WHEN THERE ARE 4 POX BURSTERS INSIDE EACH OTHER AND IT JUST NUKES YOU FROM THE FACE OF THE PLANET

#

its the best

#

you cant dodge it cause the first one takes the push, explodes and sends the otherones into you even when you dodge KEKW_ogryn

urban hearth
#

lightning go bzzzzt

spice veldt
#

that's what my teammates are for

#

my top-tier strat has just been to let my teammates take them

#

zealot/ogryn teammates? have at the bursters because they two-shot me

#

if they're psykers or vets, then sucks to be them

urban hearth
#

i mean i play plasma gun 95% of the time so i kill them before there visible to my team usually lol

spice veldt
#

i run trauma but its ability to aim at elevation in a jiffy is very dubious, and I don't trust my vision to not accidentally blow up my teammate

#

so it's every man for himself at that point

#

i used to never run hp but then I realized that you only need 151 max hp and at least 101 hp so that you don't die to two poxbursters

gloomy gulch
spice veldt
#

yeah though the damage bonus on the l1 and h2 makes up for it

true bridge
steel flame
#

Very nice

strong gulch
#

That's quite nice!

#

Personally, I like unarmored perk because of some of the shooters (not for horde).

That a really nice staff tho.

true bridge
#

Well I can change that one later if it's not locked to try it right? As much as I want?

strong gulch
#

Sitting there forever just clicking drives me up the wall.

true bridge
#

We should have a list and pay with materials for what we want

strong gulch
#

Just being able to pick after paying for free would be nice.

true bridge
#

Oh yes, because we already paid, you're right

strong gulch
#

Pay for free is funny tho

spice veldt
#

i have so many weapons with good stats but bad perks/blessings that I have hopium for

#

this is my most painful example

urban hearth
spice veldt
#

the blessing I swapped out was Surge

#

and I think the swapped out perk was groaners/poxwalkers

#

elites isn't great but it is acceptable

urban hearth
#

if you think thats bad

#

BEHOLD

spice veldt
#

but the game decided to give me the two most non-functional blessings on trauma

spice veldt
urban hearth
#

literaly perfect stats

#

absolutely mangled perks and blessings

spice veldt
#

damn i can not play psyker drunk

#

i died two times to horde enemies

lunar hollow
#

ogryn has no such problem

spice veldt
#

smh

#

worst part is that i can't tell even what i did wrong

#

i think i just lost my rhythm of spamming dodges

lunar hollow
#

run kinetic deflection and spam push every time you're in danger

spice veldt
#

no

lunar hollow
#

i do that while sober

#

fuck u

spice veldt
#

oh well

#

time to terrorize another pub match with my performance

lunar hollow
#

godspeed bb

main jolt
#

how useful is applying bleed stacks? just got a chain sword with bloodletter

plucky flax
strong gulch
strong gulch
grizzled iris
#

Bloodletter allows you to shred bosses

#

16 stacks of bleed with full charges is doing nearly 400 dmg a tick

#

Only problem with chainsword on psyker is the lack of defence the weapon provides

steel flame
main jolt
#

i'd probably just brain burst bulwarks and the like though

#

i'll try it out in the psykanium for sure though

shadow wigeon
fiery atlas
#

so, can we agree

#

we love being brainchads

main jolt
spice veldt
#

holy shit

plucky flax
#

Easy 1 shot mutie then I bet.

#

Too op. whatthefuck_heresy

spice veldt
#

no psyker melee is too weak

#

just look at the duelling swords

#

therefore

#

buff illisi

plucky flax
#

Mk5 duelling sword kinda op

spice veldt
#

the maniac has been duelled

restive slate
#

How viable is chainsword with Rending Trauma?

#

I still think vets should have Duelling sword too, fits the Cavalryman theme

obsidian marten
#

@spice veldt about your message from 8 hours ago, ilis sword special also does not add extra crit damage from finesse

plucky flax
#

2 plasteels peepoCryfade

hidden crystal
#

Well balanced resource requirements.

spice veldt
# obsidian marten <@297182781346152448> about your message from 8 hours ago, ilis sword special al...

finesse scales the crit/weakspot dmg of the illisi's special, but the special just has a lower crit/weakspot multiplier
Here's a video with two 79/90 dmg/first target Illisis with two different finesse stat. https://streamable.com/k7ezix

  • The first illisi has 71% Finesse, dealing 607 crit dmg with a special-light to the body (crit at the 10 second mark)
  • the second one has 80% Finesse. dealing 612 crit dmg (the crit happens at 40 seconds)
spice veldt
lunar hollow
#

owned

spice veldt
strong gulch
lunar hollow
#

i dont deserve that treatment

spice veldt
#

which of your class has the lowest levels

#

huh

#

tell me

#

(ignoring your 2nd zealot)

obsidian marten
#

Yeah i just tried again, i got so close to + 50% damage i just assumed it was using the base multi

spice veldt
#

yeah fatshark ought to just write this information somewhere so that we don't need to test or get confused

lunar hollow
spice veldt
#

i only really figured out that the illisi/power sword's special has a lower crit multiplier from staring at the calculator all the time

spice veldt
obsidian marten
#

I was testing blood thirsty, hoping it would be good

#

i guess its ok

spice veldt
#

yeah it's fine

#

for illisi's special crits have a bit of an unusual property

#

for most weapons, the crit damage multiplier drops after the first target hit in your swing

#

but illisi's special will maintain its crit damage for the first 3 targets hit

#

(power sword's special and Duelling Sword's push-attack also have this property)

#

of course, this comes at the cost of the lower crit damage in the first place, but that does counteract it

plucky flax
plucky flax
spice veldt
#

I personally like Unstable Power more, but Bloodthirsty is pretty appealing

strong gulch
obsidian marten
#

yeah using unstable power/slaughter when im feeling all meta, gone back the the tact axe for a bit. Planning to try uncanny strike one day. was playing around with it on the dueling sword

plucky flax
strong gulch
plucky flax
#

Huh..

#

I'll check my logs.

#

When I was playing psyker yesterday and today I got Wololo, Crucio, KsCRASH, WHITEGHOST, Mia as fellow psyker.

#

So must have been someone else.

strong gulch
#

Doppelganger

plucky flax
#

What level was he? ๐Ÿ‘€

harsh urchin
#

enables some more combos

#

do you know if the guaranteed crit works with the special?

plucky flax
#

Yeah if you special spam you get infinite crit as long as you kill a dude.

harsh urchin
#

yeah it feels great to be able to just slice through ragers

#

even if you don't hit head

strong gulch
plucky flax
#

Guy probably much better than me. I'm the fake one. whatthefuck_heresy

strong gulch
#

You can both be fake. Like processed cheese food.

worn heron
#

@spice veldtI LOVE YOU

#

THANK U

lunar hollow
#

ntr

safe crystal
#

G'bye everyone, thanks for tolerating me in your strike teams if i ended up in one.

regal jasper
#

Are you dying?

#

Donโ€™t do that

worn heron
#

ARCOOO

#

wait this isn't zel chat..

regal jasper
#

Lmao

spice veldt
regal jasper
#

Blowing things up is fun tho

spice veldt
#

i'd prefer to not be the thing that is being blown up

regal jasper
#

Fair enough

spice veldt
#

owned with facts and logic

lunar hollow
spice veldt
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being called a psyker main is something you have to earn

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such as by not having it as the class with the lowest levels

regal jasper
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Psyker squad?

lunar hollow
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its not though

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thats zealot

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smh

regal jasper
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Id be down for a game if yall were im just saying

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Iโ€™ve had all ogryn squads but never more then 1 class when im not playing ogryn

worldly iron
worn heron
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what's ur region..

worldly iron
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Is this Feat worth it?

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Never used Cerebral Lacerations before

spice veldt
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I personally don't like cerebral lacerations but some like it

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I know that @feral verge uses it

regal jasper
worldly iron
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again stack works with other perks/feats?

spice veldt
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i haven't tested it, but it presumably stacks multiplicatively with damage sources

feral inlet
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cerebral lacerations lets you consistently 2shot crushers with brainbursts

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  • it buffs everyone's damage against high hp enemies (bosses)
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i wouldnt really run mind in motion, since the other two feats available are near infinite blocking (if you manage your peril correctly) and up to +49% effective toughness

near wyvern
worldly iron
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@near wyvern thanks

near wyvern
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And fine details are in the steam guide, link in the video description and also pinned on this channel

hidden crystal
# regal jasper Iโ€™ve had all ogryn squads but never more then 1 class when im not playing ogryn

Everyone else being psyker is probably the second rarest team combo I've seen. Everyone else Vet is not uncommon, I've had a few everyone else zealots (including once when they all had flamers), and been surrounded by ogryns...

... and have been one of three psykers on a team quite a few times (with all combinations of the remaining player as vet, ogryn or zealot), but an all psyker team is unusual.

(The rarest combo I've seen is probably an all-female team).

regal jasper
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Women arenโ€™t real thats why

worldly iron
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The best combo is the Cadian Veteran (Cutthroat), Loner and Seer Psyker (For the dialogue) where they talk about Cutthroat letting go of his anger but he can't because thats the only thing he had left and wants to avenge cadia

strong gulch
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Love how excited seer psyker is whenever they see stairs.

plucky flax
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My beloved has nothing on my angry German accent.

hidden crystal
strong gulch
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feck

spice veldt
strong gulch
bleak tulip
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usually when it's triple psyker one leaves because they can't be assed to ask for staves

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sure would be nice if the game showed the ranged weapons without a mod

strong gulch
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Even the mod can't show which staff is being used with staff skins. ๐Ÿ˜ฉ

bleak tulip
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yeah, luckily that's not super common for me at least

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and hey at least multiple purg has some effect with ab

strong gulch
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true. can't see anything ever

spice veldt
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there's another mod that lists out the name of the weapons that somebody is using during the ready screen

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it looks like this

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it also shows the feats that somebody is using

bleak tulip
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maybe one day staff left click will actually be a viable option for ranged combat without having to resort to quell cancelling and people won't leave multi psyker teams for what I assume is fear of being outranged

spice veldt
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though presumably that image is from before they added that

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yeah a more offensive staff LMB would be nice

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like, the one we have is nice for stagger and all, but I sure do love my killing

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warp glock when

bleak tulip
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I wish

strong gulch
spice veldt
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no longer will you be deceived by people slapping the poptart skin onto their purgatus

strong gulch
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trickses

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To be fair, I put a voidstrike skin on all of my staves.

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Yes it confuses me.

spice veldt
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it is a nice skin

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seems to be the lighter model of the voidstrike

strong gulch
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Yes I've rerolled and bartered the wrong staff.

spice veldt
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i don't much like the bulkiness that our current staffs have around the top

spice veldt
hidden crystal
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Maybe if the upcoming crafting changes make it so that Hadron doesn't ruin three quarters of what she's given...

spice veldt
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yeah i pretty much run trauma + illisi all the time

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i primarily got the loadout monitor to check what weapon people were using when looking over old footage and to give some more info in the scoreboard

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since that mod also adds the loadout info to the scoreboard

plucky flax
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I am having fun with duelling sword 5. Too bad I don't have shred 4 + uncanny 4 combo.

hidden crystal
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And see, I can outkill three veterans even though I brought a gun:

spice veldt
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always nice to flex on them

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I did partially download it to make a point about trauma + illisi if I ever posted my scoreboard screenshots

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though most people here agree that trauma is good so that's been moot

spice veldt
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duelling sword's single-target is better than I thought

lunar hollow
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man spends all that time in the calculator

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doesn't know all the weapon damage numbers by heart

spice veldt
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eat my ass

lunar hollow
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any time

hidden crystal
plucky flax
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It's op I deleted all my force swords.

mossy surge
plucky flax
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The combo bruh.

hidden crystal
strong gulch
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I am such a magpie. I constantly change my build. I have 2 psykers in part because 5 loadout slots isn't enough. Also outfits.

raw swift
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is this blessing good or shit

hidden crystal
plucky flax
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Best staff skin btw.

hidden crystal
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(I don't like it, but some people can make it work with combo cancelling).

raw swift
hidden crystal
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I don't tend to play with axes, but I believe the preferred Blessings on the Tactical Axes are Brutal Momentum, Decimator and Headtaker.

lyric burrow
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Yeah im pretty sure thats correct

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Perks are what youd expect, +damage to maniac or flak or w/e since i wanna say that crit isnt worth unless your zealot

hidden crystal
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Psyker's got a low base crit chance and no feats that interact with or improve crits, so they only really prove worth it as a mechanic if you've got something like Warp Flurry giving a really big buff to your chances.

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I don't run any crit boosting perks or blessings, and looking at the scoreboard I posted above, that equated to all of 37 crits in an entire mission (and checking other scoreboards, about 40 is indeed fairly typical).

hidden crystal
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... perhaps not terrible, should I ever lose enthusiasm for gunpsyker.

last cradle
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Psyker gun feels so bad, im using a MG xii. What should i change

hidden crystal
void arch
hidden crystal
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If they ever offer a way to remove locks, I might try something else instead of Reload Speed (possibly Unarmoured, possibly Elite damage), but generally I'm happy with it.

last cradle
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I do run staves usually, just wanted to try gun psy before I shit on it

hidden crystal
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The Between the Eyes/Ghost combo works quite well for Psyker.

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You need to be able to aim well, but the immunity to ranged attacks and suppression can let you exchange fire with shooters, gunners and particularly reapers very well.

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It's definitely different to staff psyker... but then, that's kind of the point.

plucky flax
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I can't aim that's why I use staff. staregryn

thorn cedar
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In my experience so far as Gun Psyker, you want the gun to do two things:

  • Be reliably available whenever you're maxed on Peril (draw speed, magazine size, reload speed)
  • To quickly finish off the handful of enemies that don't die to Brain Burst

To that end I've been stuck on Revolvers and Laspistol

strong gulch
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You don't really have to worry about staff attacks being stopped by other players, in particular Ogryns.

So revolver seems more appealing with that in mind.

last cradle
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Please, being able to ads is the least of the problems. I just don't see where it makes up for the lack of staff, and all the cc/horde clear it provides, for the trade off of taking down elite specials at range, which you can do with bb anyway

thorn cedar
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I want to like the MGIV but I absolutely detest its 1.75/s stamina cost for sprinting ):

ornate hamlet
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Guns are faster than BB at killing most elites

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CC and horde clear can be easily provided with many melee weapons

last cradle
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I don't have the perfect gun, but i doubt one more blessing would make the run any better than with a staff

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Or maybe Im a tard for trying to run it in damnation

thorn cedar
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Revolver is incredibly stacked for Psyker. You hit the majority of its important breakpoints with just four Warp Charges (let alone six, let alone Warp Unleashed). And unlike Veteran, you aren't complete dogshit at melee, and unlike Zealot, your buffs aren't distance dependent.

hidden crystal
# thorn cedar In my experience so far as Gun Psyker, you want the gun to do two things: - Be r...

I settled on the MG12 on the basis that the Illisi already makes mincemeat of most things that get close (and it's still decent against light stuff even when not charged), I've got Deflector to help me get close to stuff up to about mid distance, and so it's stuff past the mid distance that's a problem. (And while brain burst can deal with that at a pinch, it's slow, and often finicky about what it targets).

thorn cedar
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MGXII is boring to me sadly. Big DMR vibes lol. Very effective gun that has little room for player expression.

hidden crystal
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Sure, if there's a decent vet on the team, stuff in the distance may not be a problem, but you can never be sure what your team's going to be in public games.

thorn cedar
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I'll never call it bad but after a couple weeks of using it way back on launch I never felt the need to use it again.

ornate hamlet
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I hate the suppression the player takes on the MG12

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A single bullet flies by you and your hand is already shaking like you had a degenerative neuron disease

thorn cedar
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Bring back Psyker Shotguns >;(

hidden crystal
last cradle
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Yeah it works absolutely fine for picking off elite/specials, I don't contest that. It just does nothing for the team in the event arena

ornate hamlet
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It doesn't need to

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You have a second weapon slot

hot ice
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so close....

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picked this up with like ~40sec to go before refresh haha

hidden crystal
steel egret
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Is it?

ornate hamlet
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Usually the mention of "gun psyker" is basically "oh cool, which blessings do you put on your autopistol?"

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I roll my eyes a bit

steel egret
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Atleast around launch everyone ran XII Gunker.

hidden crystal
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It's certainly not a build I've seen much. Autopistol dominates the gunpsyker builds I've played alongside.

last cradle
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Autopistol is on every class, even see zealots with it. Can't be anymore meta

upper galleon
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Hey

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I use brauto on my zealot

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(just because I haven't found a good shredder base)

near wyvern
# steel egret Is it?

It is cause with warp charges you tend to overkill shit so you should downgrade to Ia or IV to be honest

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Where are my blazing spirit for bullets, I want to shoot fire

harsh urchin
steel egret
hidden crystal
near wyvern
# hidden crystal The MG Ia has less ammo for some bonkers reason, and the IV will actually fail t...

MG Ia ammo is not a porblem since you will also make use of Illisi and BB anyways

MG IV can one tap 2 out of the 3 ranged mobs at 6 warp stacks and the +10% base from WU, it has such a good fire rate that two taps doesn't really matter, you line it up with the heads on a group and start clicking

The good thing with MGIV is that it also has greatly reduced weapon swap time so it's really snappy to switch between your gun and Illisi/BB hands

restive slate
near wyvern
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The down side is that the reload is a bit longer but that's about it

harsh urchin
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Is there such a thing as a force bow

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In wh40k

fluid knot
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Some warp-enfused crossbow or arbalest would be fuckin dank for Psyker

hoary badge
rich rose
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FINALLY got Unstable Power 4, only took forever

plucky flax
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Not using deflector staregryn

lyric burrow
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Unstable gang

brazen warren
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love me deflector, but also enjoy spicing it up a little from time to time

kind jay
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deflect deez

grizzled jasper
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deflect deez what

kind jay
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idk something

hidden crystal
# near wyvern MG Ia ammo is not a porblem since you will also make use of Illisi and BB anyway...

Given that gunpsykers are usually the first to get blamed for wasting ammo, it just feels a little bonkers to deliberately take lower damage and lower ammo on the 1a, particularly when the 12 has the potential to bodyshot many enemies if your aim is a hair off.

(This one will also headshot most elites at Heresy with a few warp stacks, and I think it might just pull it off at Damnation without needing peril if the mentioned crafting changes let me swap in elite damage over its current reload speed).

toxic tusk
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what changes should I make to this new one?

thorn cedar
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Warp Nexus for Barrage. Unyielding to imo Unarmored or Carapace.

short vessel
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Was just about to ask what to put on a surge staff

plucky flax
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I'd go unyielding to flak.

toxic tusk
fresh panther
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Staves don't have many blessings so hopefully it won't take much farming to find warp nexus 4 if you're inclined

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There's a mod that lets you reroll a perk until you get a level 4 perk if you'd like to upgrade that too

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But besides those two possible improvements that's a fine zappy stick

willow hazel
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Carapace only affects damage vs Crushers. +Flak or +Maniac better

toxic tusk
strong gulch
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Also putting whatever you hate post there works too.

toxic tusk
strong gulch
# toxic tusk I love the staff just trying to learn this class to 100%

Luckily, you can swap that perk around and see what you like best. If you find that your teams are not killing the armoured things and you are shocking them forever, swapping to flak or carapace paired with fully charging the surge's M2 will have quite the impact on you. Only pick carapace if Crusher packs are consistently fecking things up.

If you find that dreg shooters are consistently causing a lot of problems go with unarmoured. You can pause then and do damage while you do it.

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Whatever you choose for that last perk based on vibes, facts, or vibing facts, you got a good staff.

plucky flax
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My surge staff. I am a believer of crit chance + flak.

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I have another one with +unarmoured flak but I think I prefer this to maximise damage against flak.

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Since on unarmoured I stun them then slide forward to finish them off with melee anyway.

strong gulch
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I approve of this message.

plucky flax
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You absolutely wreck flak shooters with flak and crit chance as perks with warp nexus and flurry 4.

toxic tusk
# strong gulch I approve of this message.

@plucky flax @strong gulch This is not a game style I have ever played. My brother got me into playing this with him and then he stopped playing. So now I have 4 level 30's and I'm trying to figure this out on my own. I am absolutely addicted and cannot stop playing. He is the HUGE Warhammer fan. Ive never played this so im clueless. Ive figured out how to get 4 levels 30's and I can run 5's without being a burden to anybody so I guess im doing something correctly.

#

@plucky flax @strong gulch yeah don't laugh I have 1 friend and 0 frineds online. ๐Ÿ˜‚

strong gulch
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There's a lot of min maxing talk in VT2 and DT. The most important thing is to have fun playing the game. ๐Ÿ‘

obsidian girder
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what would be a good build for a voidstrike staff? trauma is great but im bored of it

plucky flax
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But you do it for the swag.

strong gulch
toxic tusk
spice veldt
plucky flax
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Okay I can tell you that without memeing if you put slaughterer on force sword it's actually op.

plucky flax
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100% damage + 100% finesse. Pogryn

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(Don't tell that to deimos heavy 2 users.)

spice veldt
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esp with warp charges

plucky flax
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I do my testing without warp charges cos i never have them during a map. whatthefuck_heresy

spice veldt
#

TRUE

strong gulch
#

big brain tbh

spice veldt
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once we get access to 100% quell speed, we will rule this world

toxic tusk
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so your saying loose blood thirst and replace with slaughterer?

patent steeple
spice veldt
#

bloodthirsty's competition is Unstable Power (+20% power)

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Slaughterer is +75% power at t4

plucky flax
spice veldt
#

aura is my beloved

hidden crystal
strong gulch
#

Lacerations for my purg

patent steeple