#psyker-class
1 messages ยท Page 619 of 1
yeah it's a typo that they haven't fixed for a hot while https://forums.fatsharkgames.com/t/melee-crit-on-range-weapons/74092
Aye.
alternatively, this is propaganda to make people use the staff bash
I'm thinking of getting warp nexus 4 from this bish to put it on this bish
Or farm for another warp nexus 4.
But plasteels 
Man I wish you could solo que with just bots, too many randoms that actively get in the way of certain penances even if you try and ask or do em away from them
I currently (Ghost/Between the Eyes MG12 + Slaughterer/Deflector Illisi) run 3-1-1-1-1-3, but that's intended as a more long range psyker build, and partly because there is some synergy between Kinetic Deflection and Quietitude.
At lower levels (before KD is an option), you may indeed want to see if you can get the (partial) synergy between Essence Harvest and Psychic Communion - because, yes, the souls from that do proc Essence Harvest, meaning that there's at least some path for your gun kills to recover your toughness. I did run that for a long time, although I've adjusted my strategy somewhat since (I can proc Quietitude more predictably than hoping a kill will trigger Psychic Communion). Also, Essence Harvest doesn't stack, unfortunately. (A new warp charge will reset the timer, but won't give you two stacks of toughness recovery).
At higher levels with autopistol, then you might find some people using Kinetic Flayer (to try to trigger the BBs with the RoF of the autopistol), or Ascending Blaze to set a horde on fire and then exploit some of the Autopistol's power boosting Blessings to increase the power of the fire (while a power boost only applies while that weapon is out, if you've got any DoT still active, power boosts do apply to that).
At the moment, I'm +1 Wound, +16 Toughness, and +3 Stamina.
Perks are T4 Stamina Regen x2, T4 Toughness Regen x2, T3 Gunner Resist x3, T3 Sniper Resist, and T3 Toughness.
In an ideal world, I'd shuffle that a bit - swapping a Gunner Resist for either more Sniper Resist or Stamina Regen, but curios are a mess to simply try to just get nothing useless, let alone the exact combination you want.
And that much Gunner resist can be entertaining in its own way.
I think it works out that if you can get the perfect curios, a veteran can tank three sniper shots on Damnation and still have some toughness left.
I can never remember that exists. I'll accidentally hit the button and confuse myself. Like wtf did I just do?? ๐
Ogryns can potenially to
As it works out, 3x +17% Toughness with +5% Toughness and +20% Sniper resist, gives a vet 332 Toughness, and with with Unwavering Focus and three stacks of Exhilarating Takedown active, you could juuuust get a sniper hit down to 110 toughness damage. Hence, three sniper hits.
That is however a ridiculously specific scenario.
I suppose if we're getting stupidly specific, there could be three zealots in coherency with the Benediction feat, and get it down to 68 Toughness damage, but that's unfortunately not quite enough to tank five snipers.
At some point, I should muck around with the various psykanium mods and see just how long I could deflect a gunner for.
With KD, +3 Stamina and 3x Gunner Resist, I'm guessing it's going to be quite a while, even with my current Illisi only having T1 Deflector.
+9 stamina for the max memes
Well, yes, for maximum memes, but it's a little more useful to know what my actual current build can do.
Marginally, anyway.
whats the max amount of plasteel and Diamantine you can have?
I've heard the cap is one million.
ah ok, iam close but not really
I think 50k or 500k plasteels. 5m ordos.
Not sure diamantine.
i got around 130k plasteel atm
So 500k then.
5m ordos is a bit low tbh.
probably wanting you to spend it on cosmetics first
its 1m for diamantine and plasteel
wish it was inf
616 here
true
Noice staff boyo. If you can learn to quell cancel that will make a mighty fine pitching machine taser
what about the max limit for melks currency?
I think I'd heard 100K, but that assumes whoever I'd heard from was right.
Are there any recolours of this chestpiece?
Happened onto this combo with the randomizer
That's a premium shop chest so impossible to say. If there is, we haven't seen it.
says 100k right there
at least that one is more or less unreachable for now I reckon
assuming you bought literally anything since the game came out
I haven't missed a single week on my Zealot since launch and 40k was the most I ever had. But I wasn't saving them or anything.
I'd guess if you bought nothing possibly 60 or 70K
first time (sort of) carrying as a psyker. We initially had two vets, but both of them ragequit after they took each other's medicae charges and ended up dying to a patrol afterwards 
Also I been sleeping on the Trauma staff. That shit slaps 
Does sustained fire make any sense on the trauma stick ?
anyone tried it out ?
If not - which blessings should one aim for ?
It seems that the shop offers anything but for me ...
what blessings would you want to go for on a purgatus staff?
hi damn is just built different, goddam
flurry and nexus, so I heard
alright, how does the crit from nexus work on the burn staff considering most of it is burn damage ๐ค
adds 2x flames
Is the Trauma Force staff worth using?
Blaze trauma gud
49min tutorial how to carry teams with Purge staff and Axe in damnation on easy mode https://www.youtube.com/watch?v=wKOOtPpZynM
you welcome
This is a complete-ish Psyker guide for you to improve your gameplay from.
I'd advise you not to skip it through as there's useful tips and scenarios throughout the whole video.
If you have any questions, leave in the comments or DM me on the official DarkTide server.
Thanks! Difficulty isn't the problem tho, I'm just trying out some fun and good weapons
tips and tricks will give you that, unless you wanna learn all the mechanics on your own, i tried other combos but this one is the most fun to play, atleast for me
itโs in the running for best staff usually
but itโs definitely worth running, very fun and strong
so this seems alright lol
what do I even do here
like shred 4 and uh
flak instead of carapace
I assume
When rolling perks is there any hotkeys, or we have to click up and down like mad men
well rampage doesnt even work here
the light attacks will proc rampage against groaners, but otherwise use a push attack to proc it since the duelling sword push attacks have a lot more cleave
I was in a horde just now and my light attacks were activating it
I see if I can get it to proc on the push attack then when I have it active it will proc on light attacks
so does the rending apply for allies as well or is it only me
oh thats what i meant, so allies can take advantage of the brittleness i apply then?
yeah
thanks
wait theres a score screen?
its a mod
ahhhh
713 ๐ฎ
Deimos fs, should I swap out: 25% DMG(UNARMOURED) or 10% MELEE DMG(SPECIALISTS)
Guess I swap out Shred as well?
If you wanna keep Deflector sure, but the better you get, the less important it becomes, Shred/Slaughterer would be a lot more damage
stats and perks arent perfect, its not like it would be a tremendous loss, its a fine sword but you can do better
might as well keep deflector if you like it
but yeah what phil said
switch unarmored to flak tho for sure
ew
shred
deflector forever
also depending on how you use it unstable is probably better
yeah but unstable isnt better than slaughterer is the point

yeah I'd go for deflector/slaughterer
but slaughterer/shred works i guess
idk what you are chain hitting on the deimos tho
big group of bruisers? idk
Just adding to collection, was the last of the three fs
Don't think I have slaughter yet, what's it do again
In a vacuum this is true
But not nevessarily for the deimos
For example on a build like purg or trauma which dont really need slaught can run unstable/deflector for the utility and breakpoint on mutants
And deflector is fine lol
Deflector is personal preference and I do think its better than shred
I like it, nice to have when things go south
Can someone share a working setup for the purgatus build ? I mean the feats
All the soul blaze feats
311112 should work
I've tried 311212, but it just doesn't work for me, the most useful it gets is when I ult in the middle of a horde
but any kind of attempt to play it safe seems to go sideways ...
The warp charges just don't load up from the kills
I wonder what I'm doing wrong cause the stick should be decent enough
gonna try 311232...
I use wildfire with purg.
maybe it's all because I'm playing heresy and mobs get cut down too fast ?
I think mobs need to die from the fire itself to have a chance to give warp charge.
Actually no don't think so.
I think they do, if I have people with good crowd control around I'm usually running on an empty battery
gonna try to ruin the build further by trying kinetic flayer instead ๐
are blessings earned on each staff type individually? i just got Nexus 4 on a surge, surrendered it to earn the blessing, but it doesnt show on my trauma list for rebless
it does show if i try to rebless another surge staff
Yes, each staff is different pools.
The name after the Mk is different.
kinda weird that they can all take nexus, but you have to roll it once for each staff type
Which is counter-intuitive, I admit.
But they are, as named, different weapon classes.
I still think it's neat to be able to convert incoming ranged damage into toughness.
Purees any horde that happens to be in front of you.
So an update - kinetic flayer works, oddly enough, quite well with Purgatus 
there is a lot of attacks per second with the fire so it triggers constantly
wildfire overall seems the better choice though ...
I really don't know how you guys make the warp battery work at all
it's just near impossible to load if the team has good clear time on lower diffs
just pick the ones far away
that would work if the fire stick had any range to speak of
You're not supposed to just run around with the force staff out the whole match, you have to be using the blitz whenever you can
but isn't it supposed to be the kit to blow up specials?
Should one keep popping heads on anything possible to keep 6 stacks ?
You pull out the fire stick for suppressing hordes and elite groups for your team, wildfire spreads the stacks for you passively
god dam the servers are total ass today
how is the maccabian mark 2 dualing? its the 4 light atk and then the heavy combo has a crowd control swing
its not great
do you like any of the dueling
i guess mkV has good defense
unfortunely the diemos does their roll better than they do
gotcha
dueling does have style points though
I don't know if your game plan is actually W+M1 for 20 minutes, or if you're joking. Yes, you top up your own warp charges when you can. It doesn't have to be at 6 for the whole match.
Not joking, honestly trying to substitute voidstrike with something viable for damnation ๐
But I do admit that I use brain burst on dogs / trappers etc.
I don't run around looking to pop someting just to stack my warp charges, otherwise I end up starting an encounter with 70% peril
which I feel is sub optimal
its actually not bad
high peril is more damage anyway, and if your running something like unstable power you have stacks
WU is also giving you more damage assuming your running it
the only downside to high peril is that you just need to be careful not to blow yourself up
It just seems more reliable to have some breathing space at the start, then start managing the peril with kills / ult / switch to melee
you can get used to high peril, but it depends on how you play really
its "technically" optimal, but thats only if your running shit like WU + Unstable/Warp nexus and also have warp battery so that BB can hit 2 shot breakpoints on crushers
As long as you can clear damnation it doesn't really matter that much, honestly depends more on the team setup
I've got flurry + nexus on the stick, the damage stacks up very nice on squishies, but anything armored seems to require more "umpf"
i feel like illisi is a little soft on damn, but you need the security of clearing a horde
I've seen some of you professionals blowing up entire rooms with bulwarks with the fire stick
but thats with warp battery + ult right ?
yeah prob ascendant blaze
yee, wildfire spreading is so good
burn stacks can get pretty insane
even KB + W&R does work on my revo build cause you can just build burn on ogryn packs and what not
tahts what i do with my shredder build. W&R there to melt through everything around ogryn packs
31 sb stacks go weee
prob a combination of Warp Flurry/Rending Shockwave/Focused Channelling, or if you want to go for a soulblaze Trauma, Blazing Spirit/Warp Nexus
What do y'all like for force sword perks? I'm usually a shoe in for Flak armor damage, since a lot of things have flak, but i've only got a few other ones I like otherwise.
At the moment, I've got T4 Flak and T3 Elite damage on the Illisi I use. Elites wouldn't necessarily be my top pick, but it's what it came with from the store.
T3 Elites and T1 Deflector seemed like "Not perfect, but impossible for Hadron to completely ruin", because I was okay with keeping either of those if the next two consecrations came up with things I needed to re-roll.
And it's not too shabby - while it's a smaller bonus than the armour type bonuses, it applies against gunners, shotgunners, ragers and maulers, which isn't a bad selection to get a boost against. (Also arguably Ogryns, but it's very rare I'll fight those in CC rather than brain bursting them).
I got this thing, still fresh on trying out force swords since I mained the knife
Maniac is my other preferred perk for Mutants and Dreg Ragers
Ill usually go maniac flak
Flak takes care of mixed hordes and maniac takes care of most of the important enemies
Fyi when people ask "what are yall using for x"
Theyre asking for optimal endgame setup
Not for whatever shitty you are actually using ๐
So just tell em flak maniac
fyi people aren't always able to get their ideal combination of perks
it's good to know the second-best options
Did i miss someones response
and they asked a broad question, so I think it's fine for people to have their own loose interpretation of it
it's not as though people on discord are obligated to respond to questions nor were they giving strong misinformation
they prefaced their opinion by saying that it "wouldn't necessarily be my top pick, but it's what it came with from the store"
I appreciate all the inputs. Maniac wasn't something I had eyes on.
now if the questioner asked a more specific question such as straight up asking for the "optimal endgame setup", then that would be a wrong response
but they didn't, so that response is unoptimal but nevertheless appropriate for the question
Maniac helps hit breakpoints on stuff like mutants, and also takes out a lot of disablers/high priority targets
well this went from 0 to 100 pretty fast
Its not a wrong response, its just a suboptimal response to what the asker was asking for lol
Doesnt matter anyways
Since you cant always bb them
mattered enough for you to dunk on marco
Well yeah
mutants can be real game enders and they always get close to you (and take 3x melee damage), so it's nice to have +maniac on your melee if you're not running a gun with good maniac damage
with +maniac on the illisi, I can consistently two-shot mutants with heavy-specials if I can land at least one headshot and I have some buffs up
hey guys i just got level 1 on psyker what should my loadout look like??
?
Uhhh
Grey
Yes, as far as the question that was asked, I do like Elite damage.
It's not ideal as Maniac, but it is still a good alternative - and at least with the current state of the crafting system, it is useful knowing what's a worthwhile substitute.
Mk I Devil's Claw
Devils claw is fun ๐
what are you asking for exactly?
takes a brain to use which automatically removes it from the list of weapons i want to use
That checks out
... and then I think we never get access to any of the variants.
I don't think psykers ever get access to the 4 and 7.
Do we? Shows how much attention I'm paying.
its not like youre missing much
I think mk 4 is fine
i think 7 is the overhead chop sword
Worse than like illisi obv
which is just fucking terrible
mk7's heavies are overhead->sweep; mk4's heavies are sweep->overhead
the overhead has significantly better damage against maniacs and the like
Yes, but then that does apply to quite a lot of weapons in the game.
if i had to use a devil claw sword as my maniac damage, i might just let them kill me instead
The Illisi is, to be fair, probably on the S-tier list.
envelop yourself into the mindset of a sadist who wishes to prolong the suffering of their target
can't dclaw parry ragers pretty well or do they not get stumbled in damnation
havne't bothered to test
But yes, my current Illisi. Not great, but the number of these fragging things Hadron has ruined for me over time, I was just happy to get one with non-disastrous stats and a passable initial perk and blessing from the store:
https://cdn.discordapp.com/attachments/1046914150363844779/1133036349235146822/image.png
ragers have some attacks where they'll swing both of their axes, and those swings count as two hits
the Dclaws' parry has a minor cooldown, so you can only parry one of the hits of these multi-hits
and I think you'll need to run impact blessings to stagger them (when they're not doing a combo)
my other gripe with dclaws is that their heavies are just so damn slow
Use what you got. Psyker doesn't really come together until you have all of your feats; and feats vary a lot from build to build because there's so many ways to build them. On top of that, a lot of psyker specific weapons really need decent base rolls to feel good.
Trauma is the first staff that you have access to, but it feels like garbage with low stats.
a video from dclaw enthusiast tinyangrycrab https://medal.tv/games/warhammer-40000-darktide/clips/ZquyXlR3yV89I/d1337qJGmppT?invite=cr-MSxOSGosMTU3ODYzOTYwLA
Watch how mash parry doesnt work and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
yeah charge rate on the trauma scales from 2.5 seconds to 1 second, which is absolutely painful to use
It's the force staff with the widest stat scaling but also the first force staff you unlock
Criminal tbh
traumabros will rule the world once we get access to 1 second charge times
My lord, the electric staff is amazing, I haven't had the chance to test it properly, wow
I like surge, but it's specific in its use and can be a detriment.
Not surge related, but anyone else having issues with bursters not detonating when they run at you??
Might just be lag or something.
Oh yes, if you're alone you're screwed but if the team does it's job, it's very entertaining to watch while you electrify everyone
oh dear god
If you want details on how that staff operates, Ryken has the details.
Surge def benefits from horde melee options.
dont forget you also have the m1 on the surge staff too. it benifits from the crit stats on the stave so it has a high crit chance and high crit damage, and you can quell cancel it for fun zap then delete combos
Wait what?, I haven't done m1, let me try
i like it cause with warp unleashed and high peril it oneshot bodyshots alot of the trash mobs and deletes ragers, gunners and can power through maulers at range
I have a random staff that I put together, what blessings should I be looking for in a future one?
M1 quell cancel can be tricky and fiddly, but it has its uses for sure.
You can shock a target with M2 to set them up for M1.
It's not that I need a perfect one, because I've done the hardest diff with this one. But it'd be nice to have a good staff
well for surge you want warp nexus to double your crit chance from 20% to 40%, then stick another 5% crit chance on there with the perk, i put maniac on their to boost the m1 on specials but flak works too. as for the second blessing i prefer terrifying barrage for suppressing stuff on m1 kills but many people like flurry instead for more traditional surge gameplay
The longer you charge M2, the more damage it does; especially to armor.
It is not great at unarmored and worse at infested.
If you still like surge later, running unarmored perk can help when dealing with shooters.
yeah the lightning fucks up flack targets hard
And this is a big part of why I ended up playing gunpsyker.
They don't give you any staves until Lvl 4, and then what they do give you is just awful.
so close yet so far
your cardio will impress all of the heretics
they cant kill you if they cant catch you 
Surge for surge when
Ive been trying to reroll my deimos and it was a mistake lol
the one I have is like the opposite, no mobility
It is tempting to stack three +3 stamina curios with my old +1 Stamina Illisi.
Kark you, I have 13 stamina to block with.
I've tried it, it's so ridiculous with peril deflector. It's too much block.
Fragbrain
Are there any revolver siblings around?
I'm curious what perk/blessings/ and feats you like.
Oh yes, and Kinetic Deflection.
Mine has Crucian Roulette, Sustained Fire and Crit chance, Flak.
Though I'm trying to get Trickshooter for more power
Have you tried trick shooter? I find witn the stagger itโs hard to get it to proc more than once.
I was using surgical and hand cannon with 3,1,1,2,1,3 and having a lot of fun
Not yet, I'm thinking it may help Ascendant Blaze when shooting into a horde
also using the rashad
I'd seek unarmored if you can't one-shot gunners with max-1 warp charges
Or if you never lose charges, max
I recommend surgical and crucian, or if you really want the reload speed do surgical and speedloader
Yeah the reload sped I noticed I felt more than with zealot, felt like I had less downtime.
I create the downtime 
I run surgical and sustained on zealot, which I prefer over crucian, but i havent checked the breakpoints on psyker.
I tried point blank for a bit, which was decent, since I was using BB for long range kills anyway.
today just isnt my day
Have you tried it in Psykanium? It feels like it's bugged right now, you can only proc it by going full auto. I wanted to try it vs crushers but with the stagger and 1ms of uptime for the blessing it effectively felt impossible, to me.
The answer, on Heresy (my current main difficulty), is that at point blank range, with +3 Stamina, Kinetic Deflection, T1 Deflector and 3x T3 Gunner Resist:
- Dreg Gunner maxes out the peril and takes down one stamina bar before he has to reload.
- Scab Gunner just breaks the block and does about 10-15 toughness damage (which can be immediately recovered from the peril I built up blocking him) before he has to reload.
- And the Reaper completely crashed the game (I might retry later).
But damn does the peril last longer than the stamina itself; I frequently underestimate just how much that feat increases your block.
Truly. Even on a non-FS weapon.
I'm leveling a zealot right now, and every time I try to res someone in a horde and it doesn't work I'm shocked pikachu face.
I'm not sure if it's been rebalanced since, but the old datamined guides imply it's four times your max stamina.
If memory doesn't fail me, the melee weapon doesn't affect revive stamina
I haven't cause waiting for a tier3 one at least, is it that hard to maintain?
Very annoying, considering it's repeated weakspot
It's basically impossible
and the stacks basically almost immediately drop
You can shoot someone in the head and the pen goes into another's guys body and stacks drop
Same if you miss or anything
Trickshooter is legit trash tier
I keep recommending surgical and crucian because one increases your "base" crit chance and the other still gives you enough stacks to be somewhat meaningful when you fire
My personal fire rate for the revolver sees me getting at least 2 stacks of surgical each shot, which with my tier 4 means 10%
Yeah, I think I recall seeing eight stamina bars when reviving (rather than the six I'd normally have with a FS and my +3 Stamina Curio).
But with kinetic deflection effectively quintupling that, that effectively means I've got 40 stamina worth of block when reviving.
You can see why they stopped deflector working on revives.
and that was also back in the day of kinetic deflection not stopping the passive quelling of peril
Otherwise Ogryn's "revives cannot be interrupted" would be quite overshadowed.
it was very fun to just spam revive on a player for essentially ranged immortality and then to regen your toughness with quietitude
and reviving a player counted as holding a non-force weapon, so you had that fast ass passive quell as well
Even now, the right psyker build is still basically "cannot be interrupted by hordes, lol".
I went hard with the purge staff
Welp, saved me some plasteel I suppose
everything was blue
Dabadee daba daa
Purg is universally accepted as a really good staff
Yeah, I don't try to compete with Purge players on total kills. (And that's even considering I'm bringing an Illisi, which is normally a top-tier anti-horde weapon).
It's not even close like a Bolter Vet vs Thammer Zealot in boss damage could be
At that point, my job tends to be "stop them getting flanked".
Or, "deal with anything more than sneezing distance away".
it seems that reviving is a "weapon" with +4 stamina just from testing in the psyk
I think you also get that same stamina amount when you're climbing a ladder and whatnot
Yeah, I think +4 is the default when you've not got a primary or secondary weapon out.
Sprinting while I've got brain burst ready seems to be +4, certainly.
I've not tested if that holds true for other classes when using grenades.
(I might also have to pay attention next time I'm using an auspex as to what that is).
But yes - support your team mates, don't compete with them!
tldr, support your meatbag teammates
if they are unsaveable, don't sweat it, but a moving target for the enemy is less pressure on you
No.
Well, not directly.
You can inspect (by default V) the item to see specifics, but Warp Resistance is how much peril you generate when charging the sword.
thats nice to know
either way, that warp resistance absolutely kills the sword
And, if you're using the Kinetic Deflection feat, that may affect how much Peril you have left to use that, but Deflector itself does not directly generate peril.
3 charges from 0 to 100
yeah thats what i was referring to, since they tend to be used together
Depending on the build, low warp resistence can be useful.
Some would argue that's a good thing if you're using feats or blessings that benefit from generating or quelling peril.
However, I would say that is at least a smidgen on the low side.
ik, but generally with how i play, having that low resistance on my sword is generally not a great idea
Valid
normally my sword is only in my hands when shits getting rough
My current Warp Resist of 52% strikes a bit of a balance; generate quite a bit of peril when you want it, but not so much it's an issue.
and at that point, my peril is not something im focusing a lot of my attention on
Try eating more fibre.
i can only get so many rations 
plus, even tho i use the quelling toughness feat, the only real means to quell at that point would be kills/lack of use of peril cuz youre too busy swinging and blocking and stuff
and that has no bearing on how much peril you have (cuz im at least gonna have some at that point lol)
When the game doesn't crash, the reaper breaks the block and does about 50 toughness damage before they have to reload.
if ur using deflector warp res shouldnt be a big deal cuz ur not usually gonna be charging ur sword if ur on blocking mode
yeah i just saw those perks and blessings on an illisi, which im wanting to try out since ive used deimos for eons
but i would also be charging it a lot, even with deflector
which is why my joy crumbled to pieces when i saw this after checking what i got from that last mission
its free damage with warp unleashed and unstable power if u use that
i use a 16% illisi
However, you might well want to use deflector to close in on a load of shooters, and then have some peril left you can actually charge the sword with when you get there.
sure but u can charge at 99%
and deflector doesnt bring u to 100%
You can charge once at 99%.
I've blown myself up by doing the force sword shove attack before
Yeah, that's also something I've mucked up on occasions.
yeah, it gives 4%
siblings, does sprint efficiency mean that you will run faster or for longer?
which is another reason why i like having high resist
longer
thank
If that's what you want, then dependent on whether it's on a weapon or a curio, then either Stamina Regeneration or additional stamina are probably preferable.
These will still benefit your sprinting (albeit in different ways), but provide additional bonuses too.
on the other hand, being able to continuously spam the illisi's special is itself a boon to your damage output
the primary draw of a low warp res force sword was to generate peril for Quietitude; though now that I run Warp Absorption, I find myself going for a high warp res illisi; and there's also the toughness regen from melee kills
and because of battle meditation, you'll approach a point where your peril gen and battle med procs will, to some extent, cancel each other out especially if you have a high warp res
even if you can use your special at 99% peril, there comes a cost at having to quell from 100%
Either you wait 3 seconds for passive quelling to kick in, or you spend some APM and extra time (at least 0.25 seconds) to get a quell in quickly
i had the experience yesterday of finding hordes so dense using an illisi special would net quell peril on hit
that was some shit
that 20 cleave isn't going to use itself
slaughterer is a hell of a drug
quite annoyed my recording software shit itself for a bit that was pretty cool
i can only dream of a 100% warp res force sword with 5% peril gen
what fatshark stat scaling does to a mf
psykers will actually get quite the buff once they release 100% weapons
no
u know it to be true
no
smh
i aint reading allat
u either have low damage spam or high damage spam (with quelling sometimes)
being able to continuously spam the special also contributes to the damage output
yea but u can do that too with battle meditation
battle meditation is nice but still unreliable
with a higher warp res, you can be more confident that you can just spam your special with no care in the world
it's more unreliable when i'm fighting a ranged/elite patrol where I will not be able to kill as many enemies as I would against a groaner/poxwalker horde
being able to spam more specials in a row ensures that I can keep ragers/maulers staggered and potentially kill more shooters than I will lose toughness
That's rip
I felt like i needed a shower when I was testing it out
It felt so gross
77% warp resistance poxwalkers horde clear
https://www.youtube.com/watch?v=m7NFiQFqZXY
RIP upgrading
Imagine if they were all 80%
They are removing locks nextweekโข 
So you can swap perks/blessing at any point?
We will know more details on thursdays this week.
It could be "Nah we're not removing locks"
I bet it's something like pay X diamantine to remove a lock but everything else stays the same so getting that double perk will be a pain
does essence harvest still work at full stacks
i would assume it does
i will pay 5000 diamantine to remove a lock
Yes.
does it give you 60% if you have the talent that gives you 2 stacks each time
No, essence harvest itself does not stack.
just refreshes the duration each time then
But it will still trigger if you've got maximum warp charges.
Yes. It's one of the limits of it. (Which is disappointing when I believe that Vet's elite killing toughness regen does stack)
Call me miserly, but I'd prefer it was priced at a level where it wasn't quite so many play hours worth of diamantine, even if I have got a fairly large pile of it right now.
I'd like crafting to be something where I can experiment with a new perk or blessing combination, or try a different weapon type spontaneously.
5000 diamantine might be something a few people can afford a few times early on, but it would quickly put us right back in the situation of getting a perk we didn't want and then having to play hours more missions to get enough resources to try again.
That would be more palatable.
Even if people do have large piles of diamantine right now, the pricing needs to be something that's sustainable in the long run.
Warp Nexus + Surge or Warp Nexus + Blazing Spirit for Trauma?
Both sound equally fun, fiery explosion or double boom
Surge only works for LMB. Blazing Spirit works on RMB inner and outer radius as well in addition to LMB.
Didn't know that, Blazing it is then
You gotta have Warp Nexus 4 +5% crit chance perk and almost maxed out charge rate & blast radius for it to be good.
Ready to meme.
Uhhh question for yall. At some point the Toughness Damage Reduction feat changed from 10-33% based on Peril to being based on Warp Charges. Since when >.> Also does it actually?
nah; they just got "Peril" and "Warp Charge" mixed up again
it still scales off of peril
they updated the description to omit the "...from ranged attacks" in one of the recent patches
interesting, i take less dmg in my runs with thy wrath than without
That's too bad, I'd like the feat way more if it was on Warp Charges.

imagine that feat on psyker
holy molly
like the highest the peril or the more warp charges you have, the more you are immune to suppression
does this mean my next attack is 100% cr?
yes
thanks
need the soulblaze on crits blessing now and it will be perfect for my purgatus build
i don't manage my warp charges at all so i'm on team peril for kinetic shield
It's not as good as shred cos the mob need to not die for soulblaze stack to appear.
tru
It's not as good as just normal slaughterer but it's meme so it's better.
it's way hard to ditch kinetic shield. but if that toughness feat was warp charges, i'd at least consider it lol
it's awful to have it attached on peril (imo anyway) since peril fluctuates so much. it's very unreliable
I primarily see it as a melee feat since its the one weapon that you can use at high peril consistently, and I like it since it's an in-the-moment tradeoff
I like it even more now that I run warp absorption
and also because I dislike having to manage warp charges or pick the warp charge gen feats besides flayer
i like the lvl30 talent that gives me 2 warpcharges instead of 1
pairs well with warp battery
i do think that kinetic shield, along with warp absorption, are one of the feats that would benefit from a force staff that doesn't require >1 seconds of charging to be used for damage
and then they can finally nerf warp absorption from 15% back to 10%
i dont like, hyper-focus on my warp charges
but theyre definitely much easier to upkeep than peril. kinetic flayer is a good example of that. you'd at least be able to say that you're at whatever % of damage res 4 charges can provide at almost all times
I like to ramp my peril before I dive a bunch of shooters for some toughness DR since that's +49% effective toughness at 100% peril
which comes at the cost of getting punished if I ever meet a rager
or I don't have the free peril to throw a bolt LMB to stagger a gunner/reaper and then I have to quell and then I die because of my foolishness
it's that sort of risk-reward that I like
speaking of shooters i remember when I was stunlocked to death because a hotshot lasgunner was above me when he ripped into me
since i was crouched i couldnt move out of sight and because i was mega supressed my screen was just black
oooooh yeah
that screen blackening happens whenever your toughness goes to 0%
so presumably you were regenning toughness constantly from quietitude or something
it's so annoying
most likely yeah
gunners are a real menace if you don't notice them and then you get caught out
i treat them like ragers with guns that can be staggered
shooters in general now are a lot more trigger happy than in the beta/release
I went down a dropdown once and immediately got stunlocked by a gunner, which sent me into a panic and into my untimely death
cuz i remember all i needed to trivialise them was to run up to them, but they start shooting at you a lot faster than before
i know that feel
could also be the step up into difficulty
blind drop into the sights of like 3 gunners
since enemy behavior has some changes from difficulty to difficulty

e.g., Gunners will have a way longer volley on Damnation than on lower difficulties
that could be true
you are most likely right lmao
they did tweak ranged enemies a bit, though I only know of nerfs to them
Stalkers and Shotgunners had their toughness damage multipliers dropped and whatnot
so shotgunners no longer take all of your toughness, half of your health, and your dignity with a single blast
I was not best pleased the time we got a TPK because a gunner decided he could shoot through a walkway we absolutely could not return fire through.
that death favela on the desert maps?
Yeah, I think it was Relay Station specifically.
We were trying to get up, and on the last section up the side, we just got completely annihilated from a gunner on the walkway above.
fuckin horrifying times
hear shotgun cock
sweat audibly from fear
Had I really been on the ball, I might have been able to soak enough of it with Deflector to find a way around, but no, we all died.
"WHERE IS HE?!"
i've been fortunate to not have too many ranged spawns on the areas above where they can shoot through a one-way
but I also think I have a habit of avoiding certain areas
mfw you get juggled by like 5 shotgunners and you are the only one not downed
i simply pray to god and anime that they don't shoot me in the interim of my dodge-slides
desynced shooting from a group of shotgunners and its joever real quick if they dont get taken care of
With my +3 Stamina, KD and Deflector build, I'm actually surprised by how little a dent a shotgun puts in my block.
at least they made it easier to melee-lock shotgunners
i think I still had a post-nerf moment where I got shot in the middle of my dodge-slides and immediately died to 5 shotgunners
guess which map this happened on
Yeah, that was also something I noticed when in the Psykanium testing it.
They really do swap to their melee a long way out.
and also being one of the few enemies that I'd rather they swap to melee at close range rather than sticking with their ranged weapons
since dodge-slides provide a lot of uptime against ranged attacks
but shotgunners completely ignore the ranged damage reduction on toughness break
Run deflector.
Cheers. Funnily enough the lvl 25 psyker was better than the 420 guy.
Light spam is op against groaners.
This was re: revolver build, and I agree caxe really makes it. I tried revolver with Illisi and it just felt like it had a big gap in the damage. Caxe makes revolver feel awesome.
i have done probably 150hrs of just caxe rev zealot and i approve this message
It's such an odd build. So much burst damage. on histg I found it a bit risky, but im still dialing in the playstyle.
What's your preferred feats and revolver blessings?
100% combate axe makes it very fun
I run BM and decimator on my caxe for this build
I prefer headtaker for being able to push block, but I am doing 111113
peril push blocking with caxe feels like going back to the pre-illisi glory days.
blessings is speedloader and point blank for me
Just learned: Releasing right click removes all warp flurry charges... :/
mmhmmm gotta stay in the zone for flurry
for the purgatus
All staffs are like that. Why I like Focused Channeling on Purgatus. You can get right in their faces and not worry about losing flurry stacks.
Hmph
M-yes. Indeed.
this is why you should never pull out

Time to get people killed, since I haven't played my psyker in like... 3 months >.>
So, uh, are all force swords not affected by first target for the warp attack? Or is it just the illisi, or w/e?
it's just the illisi
scales fine on the obscurus/deimos but not the illisi for whatever reason
i'll make you see the light

Is it because it hits multiple targets?
my guess was that they copied over the ppsword's stuff over to the illisi and forgot about the first target stat
i bug reported it and it was acknowledged so we'll see
What's wrong with first target and illisi?
the special of an illisi with 0% first target will do the same damage as an illisi with 80% first target to the 1st target hit in a swing
the "problem" being that it doesn't scale
it still scales on the normal attacks
So the special should do more DMG?
or less, depending on how they want to scale it
so illisi without special is for single target, while illisi with special is for horde clear?
The special still does much more damage to a single target than a standard attack, it just doesn't get bonuses versus a single target.
What I may do differently against a single target though is specifically push them over first.
Partly because it's funny.
It is funny. Knocking over big guys.
right, ok yeah i see.
also, idk why but i have all the psyker starter penances (aka the non-redacted ones) except for the one that requires completing 100 missions as psyker meanwhile i have yet to earn the first starter penance headgear cosmetic for any other class...
in other words, i have found the progression/starter penances to be easier on psyker than any other class...
So close, yet so far.
I still don't have the penance for cancelling Perils (which has several bundle penances locked behind it), because with my builds it involves screwing up.
I just cranked it out. I thinks it's kinda fun interesting to encourage people to try different ways of playing.
BUT I don't like that one. Actively telling the player to play badly is not great.
it's fine for getting a single blast out of a staff once more, but warp flurry also exists
The only thing I can think of is that penance is trying to make you let go a bit and use your ability/ ult.
Still, humbug.
I can see teaching newbies that it is a safety net is useful, but as a max level psyker, all of the Lvl 30 perks make your ult work in ways where using it to Perils cancel is frequently wasteful or inefficient.
(While yes, quicken can be used to farm the penance, the fact it throws away all your warp charges means that using it unnecessarily isn't great).
how important is blast radius on void?
I got it knocked out easily running a quicken trauma staff warp flurry build
Green circles for days
I believe it is not as important as other stats due to target cap
What are the best blessing combos for illisi?
Slaught + deflector/unstable/bloodthirsty
Correct
ty!
so first target on the deimos
I thought all the attacks were single target?
can I like poke through one and hit another?
yea everything has some cleave
fs is deceptively long
l1 has 1 cleave and h2 has 1.5 cleave
so the l1 can hit two groaners (0.75 hitmass), and the h2 can hit two groaners/poxwalkers (1 hitmass)/dreg stalkers (1.25 hitmass)/scab stalkers (1.25 hitmass)
enemy hitmass can be found from here (by commissartyr) https://imgur.com/a/DqmYpV1//layout/grid
I FUCKIN LOVE WHEN THERE ARE 4 POX BURSTERS INSIDE EACH OTHER AND IT JUST NUKES YOU FROM THE FACE OF THE PLANET
its the best
you cant dodge it cause the first one takes the push, explodes and sends the otherones into you even when you dodge 
lightning go bzzzzt
that's what my teammates are for
my top-tier strat has just been to let my teammates take them
zealot/ogryn teammates? have at the bursters because they two-shot me
if they're psykers or vets, then sucks to be them
i mean i play plasma gun 95% of the time so i kill them before there visible to my team usually lol
i run trauma but its ability to aim at elevation in a jiffy is very dubious, and I don't trust my vision to not accidentally blow up my teammate
so it's every man for himself at that point
i used to never run hp but then I realized that you only need 151 max hp and at least 101 hp so that you don't die to two poxbursters
oh well that doesnt sound so great tbh
yeah though the damage bonus on the l1 and h2 makes up for it
I think this is the best I could put together from what I already had in the inventory. Is this ok or should I change or search for something else?
Very nice
That's quite nice!
Personally, I like unarmored perk because of some of the shooters (not for horde).
That a really nice staff tho.
Well I can change that one later if it's not locked to try it right? As much as I want?
Correct. The only thing standing in the way is time and patience. There is a mod to help with refining a weapon.
Sitting there forever just clicking drives me up the wall.
We should have a list and pay with materials for what we want
Just being able to pick after paying for free would be nice.
Oh yes, because we already paid, you're right
Pay for free is funny tho
i have so many weapons with good stats but bad perks/blessings that I have hopium for
this is my most painful example
hahaha oh boy
the blessing I swapped out was Surge
and I think the swapped out perk was groaners/poxwalkers
elites isn't great but it is acceptable
but the game decided to give me the two most non-functional blessings on trauma
it is a cruel world
ogryn has no such problem
smh
worst part is that i can't tell even what i did wrong
i think i just lost my rhythm of spamming dodges
run kinetic deflection and spam push every time you're in danger
no
godspeed bb
how useful is applying bleed stacks? just got a chain sword with bloodletter
So illisi buff if they fix it 
I've done that. I was impressively bad.
Bleed is affected by warp unleashed. So that's cool.
I like bleed for when I have to melee a boss by myself; but if I have that in mind, I'm taking a knife with lacerate.
A chain sword with 25 maniac and unyielding with 5 warp charges allows you to kill a mutant, bulwark and reaper in 1 reved heavy
Bloodletter allows you to shred bosses
16 stacks of bleed with full charges is doing nearly 400 dmg a tick
Only problem with chainsword on psyker is the lack of defence the weapon provides
You can get bleed to like 700-800 a tick if you ramp it up with a pinning/blaze shredder
having the stagger on the force swords is definetly very nice
i'd probably just brain burst bulwarks and the like though
i'll try it out in the psykanium for sure though
I didn't even know you could roll T1 blessings on that item level, jeeez, oof.

i was so focused on the fact that it was transfer peril that I didn't realize it was t1
holy shit
no psyker melee is too weak
just look at the duelling swords
therefore
buff illisi
the maniac has been duelled
How viable is chainsword with Rending Trauma?
I still think vets should have Duelling sword too, fits the Cavalryman theme
@spice veldt about your message from 8 hours ago, ilis sword special also does not add extra crit damage from finesse
2 plasteels 
Well balanced resource requirements.
finesse scales the crit/weakspot dmg of the illisi's special, but the special just has a lower crit/weakspot multiplier
Here's a video with two 79/90 dmg/first target Illisis with two different finesse stat. https://streamable.com/k7ezix
- The first illisi has 71% Finesse, dealing 607 crit dmg with a special-light to the body (crit at the 10 second mark)
- the second one has 80% Finesse. dealing 612 crit dmg (the crit happens at 40 seconds)
psyker is your class with the lowest levels ๐ข
owned
get out of here
Did you run a mission with psyker named Beans today?
which of your class has the lowest levels
huh
tell me
(ignoring your 2nd zealot)
Yeah i just tried again, i got so close to + 50% damage i just assumed it was using the base multi
yeah fatshark ought to just write this information somewhere so that we don't need to test or get confused
cherrypicking.
i only really figured out that the illisi/power sword's special has a lower crit multiplier from staring at the calculator all the time
nuh uh
yeah it's fine
for illisi's special crits have a bit of an unusual property
for most weapons, the crit damage multiplier drops after the first target hit in your swing
but illisi's special will maintain its crit damage for the first 3 targets hit
(power sword's special and Duelling Sword's push-attack also have this property)
of course, this comes at the cost of the lower crit damage in the first place, but that does counteract it
I dunno are you EU or NA?
Soon it'll be 3rd. RIP ogryn.
here's a simple numerical comparison between Unstable Power and Bloodthirsty
I personally like Unstable Power more, but Bloodthirsty is pretty appealing
NA
yeah using unstable power/slaughter when im feeling all meta, gone back the the tact axe for a bit. Planning to try uncanny strike one day. was playing around with it on the dueling sword
Then don't think I did. I am EU server.
Gotcha. I played a match with someone named UnsanctionedPsyker earlier. Didn't know if that was you or a different UnsanctionedPsyker.
Huh..
I'll check my logs.
When I was playing psyker yesterday and today I got Wololo, Crucio, KsCRASH, WHITEGHOST, Mia as fellow psyker.
So must have been someone else.
Doppelganger
What level was he? ๐
yeah I personally like bloodthirsty
enables some more combos
do you know if the guaranteed crit works with the special?
Yeah if you special spam you get infinite crit as long as you kill a dude.
yeah it feels great to be able to just slice through ragers
even if you don't hit head
I don't remember. ๐ฅฒ
Guy probably much better than me. I'm the fake one. 
ntr
G'bye everyone, thanks for tolerating me in your strike teams if i ended up in one.
Lmao
if only you didn't blow me up constantly
Blowing things up is fun tho
i'd prefer to not be the thing that is being blown up
Fair enough
owned with facts and logic
maybe if u called me a psyker main i wouldnt have to
being called a psyker main is something you have to earn
such as by not having it as the class with the lowest levels
Psyker squad?
Id be down for a game if yall were im just saying
Iโve had all ogryn squads but never more then 1 class when im not playing ogryn
I personally don't like cerebral lacerations but some like it
I know that @feral verge uses it
North America probably
again stack works with other perks/feats?
i haven't tested it, but it presumably stacks multiplicatively with damage sources
cerebral lacerations lets you consistently 2shot crushers with brainbursts
- it buffs everyone's damage against high hp enemies (bosses)
i wouldnt really run mind in motion, since the other two feats available are near infinite blocking (if you manage your peril correctly) and up to +49% effective toughness
@worldly iron
https://youtu.be/Ol6rO_yEC7Q
Steam Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
Wildfire bugs:
- Cannot proc from targets that have only 1 stack of soulblaze
- Cannot target enemies that have more than 4 Soulblaze stacks regardless of stacks on original target
- Cannot increase stacks above 4 but will consume a spread stack to refresh the durati...
@near wyvern thanks
And fine details are in the steam guide, link in the video description and also pinned on this channel
Everyone else being psyker is probably the second rarest team combo I've seen. Everyone else Vet is not uncommon, I've had a few everyone else zealots (including once when they all had flamers), and been surrounded by ogryns...
... and have been one of three psykers on a team quite a few times (with all combinations of the remaining player as vet, ogryn or zealot), but an all psyker team is unusual.
(The rarest combo I've seen is probably an all-female team).
Women arenโt real thats why
The best combo is the Cadian Veteran (Cutthroat), Loner and Seer Psyker (For the dialogue) where they talk about Cutthroat letting go of his anger but he can't because thats the only thing he had left and wants to avenge cadia
Love how excited seer psyker is whenever they see stairs.
My beloved has nothing on my angry German accent.
Getting excited by stairs is a violation of protocol.
feck
i guess using the trauma staff is out of character for them
Makes sense with the way trauma looses it's shit with those slotted stairs. Seer loves stairs too much. ๐ฅฒ
usually when it's triple psyker one leaves because they can't be assed to ask for staves
sure would be nice if the game showed the ranged weapons without a mod
Even the mod can't show which staff is being used with staff skins. ๐ฉ
yeah, luckily that's not super common for me at least
and hey at least multiple purg has some effect with ab
true. can't see anything ever
there's another mod that lists out the name of the weapons that somebody is using during the ready screen
it looks like this
it also shows the feats that somebody is using
maybe one day staff left click will actually be a viable option for ranged combat without having to resort to quell cancelling and people won't leave multi psyker teams for what I assume is fear of being outranged
though presumably that image is from before they added that
yeah a more offensive staff LMB would be nice
like, the one we have is nice for stagger and all, but I sure do love my killing
warp glock when
I wish
Thanks for the link
no longer will you be deceived by people slapping the poptart skin onto their purgatus
trickses
To be fair, I put a voidstrike skin on all of my staves.
Yes it confuses me.
Yes I've rerolled and bartered the wrong staff.
i don't much like the bulkiness that our current staffs have around the top
(owned)
same
A very welcome mod, but even so I still end up running MG12/Illisi all the time; it's a formula I refined reasonably well before I got the mod, and now running anything else would mean the pain of trying to grind up equivalent gear.
(Also, given that much of the time the game just dumps you in a mission without telling you who's already in the squad, I keep what I know as my default).
Maybe if the upcoming crafting changes make it so that Hadron doesn't ruin three quarters of what she's given...
yeah i pretty much run trauma + illisi all the time
i primarily got the loadout monitor to check what weapon people were using when looking over old footage and to give some more info in the scoreboard
since that mod also adds the loadout info to the scoreboard
I am having fun with duelling sword 5. Too bad I don't have shred 4 + uncanny 4 combo.
Indeed.
And see, I can outkill three veterans even though I brought a gun:
always nice to flex on them
I did partially download it to make a point about trauma + illisi if I ever posted my scoreboard screenshots
though most people here agree that trauma is good so that's been moot
duelling sword's single-target is better than I thought
man spends all that time in the calculator
doesn't know all the weapon damage numbers by heart
eat my ass
any time
Well, yeah, it's a duelling sword, it wouldn't be much use if it wasn't good against only one person.
It's op I deleted all my force swords.

I don't normally pay too much heed to the scoreboard beyond being able to convince myself I'm not (usually) the one dragging the team down.
The scoring's certainly questionable.
I am such a magpie. I constantly change my build. I have 2 psykers in part because 5 loadout slots isn't enough. Also outfits.
is this blessing good or shit
Yes, it is one of those two choices.
Best staff skin btw.
(I don't like it, but some people can make it work with combo cancelling).
is this better
I don't tend to play with axes, but I believe the preferred Blessings on the Tactical Axes are Brutal Momentum, Decimator and Headtaker.
Yeah im pretty sure thats correct
Perks are what youd expect, +damage to maniac or flak or w/e since i wanna say that crit isnt worth unless your zealot
Psyker's got a low base crit chance and no feats that interact with or improve crits, so they only really prove worth it as a mechanic if you've got something like Warp Flurry giving a really big buff to your chances.
I don't run any crit boosting perks or blessings, and looking at the scoreboard I posted above, that equated to all of 37 crits in an entire mission (and checking other scoreboards, about 40 is indeed fairly typical).
... perhaps not terrible, should I ever lose enthusiasm for gunpsyker.
Psyker gun feels so bad, im using a MG xii. What should i change
Well, this is my psyker's MG XII: https://cdn.discordapp.com/attachments/1046914150363844779/1133688552912322580/Kantrael_MG_XII.png
Try a staff you clown
use revolver
If they ever offer a way to remove locks, I might try something else instead of Reload Speed (possibly Unarmoured, possibly Elite damage), but generally I'm happy with it.
I do run staves usually, just wanted to try gun psy before I shit on it
The Between the Eyes/Ghost combo works quite well for Psyker.
You need to be able to aim well, but the immunity to ranged attacks and suppression can let you exchange fire with shooters, gunners and particularly reapers very well.
It's definitely different to staff psyker... but then, that's kind of the point.
In my experience so far as Gun Psyker, you want the gun to do two things:
- Be reliably available whenever you're maxed on Peril (draw speed, magazine size, reload speed)
- To quickly finish off the handful of enemies that don't die to Brain Burst
To that end I've been stuck on Revolvers and Laspistol
You don't really have to worry about staff attacks being stopped by other players, in particular Ogryns.
So revolver seems more appealing with that in mind.
Try MGIV with feats 111111
Please, being able to ads is the least of the problems. I just don't see where it makes up for the lack of staff, and all the cc/horde clear it provides, for the trade off of taking down elite specials at range, which you can do with bb anyway
I want to like the MGIV but I absolutely detest its 1.75/s stamina cost for sprinting ):
Guns are faster than BB at killing most elites
CC and horde clear can be easily provided with many melee weapons
I don't have the perfect gun, but i doubt one more blessing would make the run any better than with a staff
Or maybe Im a tard for trying to run it in damnation
Revolver is incredibly stacked for Psyker. You hit the majority of its important breakpoints with just four Warp Charges (let alone six, let alone Warp Unleashed). And unlike Veteran, you aren't complete dogshit at melee, and unlike Zealot, your buffs aren't distance dependent.
I settled on the MG12 on the basis that the Illisi already makes mincemeat of most things that get close (and it's still decent against light stuff even when not charged), I've got Deflector to help me get close to stuff up to about mid distance, and so it's stuff past the mid distance that's a problem. (And while brain burst can deal with that at a pinch, it's slow, and often finicky about what it targets).
MGXII is boring to me sadly. Big DMR vibes lol. Very effective gun that has little room for player expression.
Sure, if there's a decent vet on the team, stuff in the distance may not be a problem, but you can never be sure what your team's going to be in public games.
I'll never call it bad but after a couple weeks of using it way back on launch I never felt the need to use it again.
I hate the suppression the player takes on the MG12
A single bullet flies by you and your hand is already shaking like you had a degenerative neuron disease
Bring back Psyker Shotguns >;(
It's not a gun I feel benefits from crit perks or blessings, especially on Psyker. With it being a slow to fire precision weapon, Psyker's 5% crit chance just means it messes with breakpoints at random rather than it being a consistent boost to overall damage. Also, with it already being high damage, crits are frequently just going to be wasted.
Yeah it works absolutely fine for picking off elite/specials, I don't contest that. It just does nothing for the team in the event arena
If my game were slightly less crash prone, I'd actually try recording one of my playthroughs. MG12 Psyker is at least somewhat unusual as a build.
Is it?
Usually the mention of "gun psyker" is basically "oh cool, which blessings do you put on your autopistol?"
I roll my eyes a bit
Atleast around launch everyone ran XII Gunker.
It's certainly not a build I've seen much. Autopistol dominates the gunpsyker builds I've played alongside.
Autopistol is on every class, even see zealots with it. Can't be anymore meta
Hey
I use brauto on my zealot
(just because I haven't found a good shredder base)
It is cause with warp charges you tend to overkill shit so you should downgrade to Ia or IV to be honest
Where are my blazing spirit for bullets, I want to shoot fire
its called infernus
Oh right yeah with those changes yeah.
The MG Ia has less ammo for some bonkers reason, and the IV will actually fail to kill some things with headshots past certain difficulties.
And it's not like it's a bad thing to make sure the heretics are really really dead.
MG Ia ammo is not a porblem since you will also make use of Illisi and BB anyways
MG IV can one tap 2 out of the 3 ranged mobs at 6 warp stacks and the +10% base from WU, it has such a good fire rate that two taps doesn't really matter, you line it up with the heads on a group and start clicking
The good thing with MGIV is that it also has greatly reduced weapon swap time so it's really snappy to switch between your gun and Illisi/BB hands
How's the comparison with Laspistol?
More ammo (both reserve and mag), deals more damage, has actual sights and no severe damage drop off over distance
The down side is that the reload is a bit longer but that's about it
Some warp-enfused crossbow or arbalest would be fuckin dank for Psyker
Pistol has great mobility and accurate hipfire that lends itself much better cqc when sliding and blasting at enemies.
Also force farting at dogs and bursters 10m away is funni
FINALLY got Unstable Power 4, only took forever
Not using deflector 
Unstable gang
love me deflector, but also enjoy spicing it up a little from time to time
deflect deez
deflect deez what
idk something
Given that gunpsykers are usually the first to get blamed for wasting ammo, it just feels a little bonkers to deliberately take lower damage and lower ammo on the 1a, particularly when the 12 has the potential to bodyshot many enemies if your aim is a hair off.
(This one will also headshot most elites at Heresy with a few warp stacks, and I think it might just pull it off at Damnation without needing peril if the mentioned crafting changes let me swap in elite damage over its current reload speed).
what changes should I make to this new one?
Warp Nexus for Barrage. Unyielding to imo Unarmored or Carapace.
Was just about to ask what to put on a surge staff
I'd go unyielding to flak.
does that look better? I need to farm a IV Warp Nexus
Staves don't have many blessings so hopefully it won't take much farming to find warp nexus 4 if you're inclined
There's a mod that lets you reroll a perk until you get a level 4 perk if you'd like to upgrade that too
But besides those two possible improvements that's a fine zappy stick
Carapace only affects damage vs Crushers. +Flak or +Maniac better
@willow hazel So what's your thoughts on this?
Shocks are already pretty good against metal armor. You can either lean into it and put flak, or makeup for it's low damage on unarmoured targets.
Why unarmoured? Because some of the groups of shooters are unarmoured and can feck up your day.
Also putting whatever you hate post there works too.
I love the staff just trying to learn this class to 100%
Luckily, you can swap that perk around and see what you like best. If you find that your teams are not killing the armoured things and you are shocking them forever, swapping to flak or carapace paired with fully charging the surge's M2 will have quite the impact on you. Only pick carapace if Crusher packs are consistently fecking things up.
If you find that dreg shooters are consistently causing a lot of problems go with unarmoured. You can pause then and do damage while you do it.
Whatever you choose for that last perk based on vibes, facts, or vibing facts, you got a good staff.
My surge staff. I am a believer of crit chance + flak.
I have another one with +unarmoured flak but I think I prefer this to maximise damage against flak.
Since on unarmoured I stun them then slide forward to finish them off with melee anyway.
I approve of this message.
You absolutely wreck flak shooters with flak and crit chance as perks with warp nexus and flurry 4.
@plucky flax @strong gulch This is not a game style I have ever played. My brother got me into playing this with him and then he stopped playing. So now I have 4 level 30's and I'm trying to figure this out on my own. I am absolutely addicted and cannot stop playing. He is the HUGE Warhammer fan. Ive never played this so im clueless. Ive figured out how to get 4 levels 30's and I can run 5's without being a burden to anybody so I guess im doing something correctly.
@plucky flax @strong gulch yeah don't laugh I have 1 friend and 0 frineds online. ๐
There's a lot of min maxing talk in VT2 and DT. The most important thing is to have fun playing the game. ๐
what would be a good build for a voidstrike staff? trauma is great but im bored of it
just higher tier blessings
Feel free to ask but this game is all about being comfy too. A lot of things might be not as 'meta' but you can still absolutely clear damnation with. I've been enjoying duelling sword for example and most people would say deimos is just better.
But you do it for the swag.
Popular ones are transfer peril + flurry build and nexus + blazing spirit.
(Duelling sword actually op)
https://streamable.com/dzwajf
@plucky flax I find myself switching back and forth
fatshark nerf pls
Okay I can tell you that without memeing if you put slaughterer on force sword it's actually op.
This. Very much this.
I think with red weapon and 25% maniac + 10% specialist it might be able to 2 shots headshot mutie.
100% damage + 100% finesse. 
(Don't tell that to deimos heavy 2 users.)
esp with warp charges
I do my testing without warp charges cos i never have them during a map. 
TRUE
big brain tbh
once we get access to 100% quell speed, we will rule this world
so your saying loose blood thirst and replace with slaughterer?
use Psychic Communion so your teammates build the charges for you.
i use Communion on anything that is not a purge psyker build
ye; crits unfortunately aren't as great as they sound
bloodthirsty's competition is Unstable Power (+20% power)
Slaughterer is +75% power at t4
I use it even when playing purg. 
aura is my beloved
You don't need to run the best builds to not be a burden to your team; working with them rather than trying to outdo them, supporting whoever's best placed to deal with a specific threat, etc ... all more important.
Lacerations for my purg
i used to do that too, until i was told that my BB dps suffers with that so i picked Lacerations instead for purge builds because BB is best used for killing any and all enemies that purge staff cannot reach.



