#psyker-class
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i only got the first 2 feat options so 31 i guess? 
yeah 31
well first slot can be what you want really i think 3 is best but the other options are fine
1 in slot 2 is 100% the best though unless your using very certain builds
I only use it by accident.
There's so much thing to bb already without a precharge.
atleast down here at uprising stuff dies too quick if you charge it normally so i've started precharging when i hear something like a mutant coming
When you get a sense for when and where specials or if an armored target is coming around a corner, precharging BB can be valuable.
For illisi and surge, I have 2 builds.
One has WU (warp unleashed), CL (cerebral lacerations), and KB (kinetic barrage).
The other takes advantage of slaughter stack with AB (ascendant blaze). I take WU and all passive warp charge feats.
With crusher, you can push them with FS push attack and then BB them.
You can use the Deimos special, but it locks into and animation that leaves you vulnerable. It take many specials to fell 1 crusher.
Maulers can be body shot for flak damage.
single-target stagger
The FS push attack can. It can be finicky tho.
Block and push do not build peril, but FS push attack does.
Yes, it seems to have a brief window after they've recovered from stagger that you can't knock them over.
The FS push attack is still a very powerful tool though - pushing a rager, mauler or crusher over can buy you a good few seconds.
I think the only things it won't stagger are mutants, monstrosities and Bulwarks if you hit the shield.
Actually, in general, FS pushes (particularly if you can stomach making one of your curios a +Stamina one) are really good for making openings.
I'll often spam several pushes to stagger part of a horde.
Light>Heavy>Repeat
Special heavy
With high enough damage roll and + carapace you kill a crusher in 2 special heavies without any buff.
Any Psyker frens have a reccomendation for Perks on a Purgatus staff?
when will god give me a surge psyker that uses their melee
replace sustained fire with crucian?
I use nexus + flurry @novel talon
got a question to the guys running with the fire stick
how do you know how much fire is enough ?
or do you just hold on the blaze until everything drops ?
is there any mod for it ?
that's the stick I use
and my setup
I do get the feeling that something ain't right with my build or my playstyle, just can't rely on it
there's mod which shows healthbars, which can give you an idea of how your damage is doing, although some people consider this borderline cheating
for the staff, i'd swap out crit-damage for flak, direct damage on purgatus is meaningless
for feats, looks good, except Wildfire for Warp Battery. if you're running Ascendent BLaze, you want warp-battery so you're pumping out 6 stacks with your Ult instead of 4, which is a big difference
thanks for the advice, I seldom get to full stacks of warp charge honestly
that's probably something to work on, between psychic communion and ascendent blaze, it should be very do-able, assuming there are enemies around
the way soulblaze works, is the damage ramps up exponentially
well the rest of the team usually finishes the burning targets, and the 10% chance doesn't seem to trigger that often
so 6 stacks isn't just twice as good as 3 stacks, it's more like 5 times better
so to get good value out of Ascendent Blaze, you really really want to be using it with high warp charges
So, who gets complained about more? Gun psykers or surge psykers?
pub gun psykers seem to use their melee more often than pub surge psykers, so I approve more of gunkers than surge psykers
i don't mind if they don't deal damage, but it really irritates me when they surge trash melee enemies and prevent them from grouping up
the very least they could do is not troll me
it would be genuinely better if they just AFKed and ate their lunch
A lot of Surge Psykers are like Camo Vets an dont offer much outside being a liability
Not all of em ofc, but a lot of em
Whats wrong with camo vets? if they're doing their job and taking out prio targets while not being swarmed, I don't see how that's not working as intended
Hooray! Approval!
Because usually they lock up the second shit gets hairy and most of the aggro they'd otherwise have is pulled onto teammates, which usually means people getting chewed up by shooters
Don't get me wrong, I can aboslutely see how that feat is abused by selfish players, but it can still be used properly
Ofc, as can Surge, but its the minority who do, sadly
Like if your team is taking too much horde agro, literally grenade and jump in with ur power sword. If they're taking fire, you of course also took Counterfire (and Bio-optic Targeting for max lookout role synergy) because you're sane, you start dismantling them at range
Also, this is a Vet sharpshooter chat now
On that note, I'll stop lol
๐คฃ
Bio-optic sadly looses out i think to the free grenade regen for your team given how useful box + stuns are
The thing with that is, I don't know my team mates are actually gunna use their grenades and in not doing so waste my feat slot
So I pick something we can all enjoy the benefits of without worry
As a Zealot I deff appreciate when the Vet has either grenade or targeting feat
Like many other things, Demolition Team is one of those things where the effectiveness of it depends a lot on the team knowing you have the feat.
It is, also, a heck of a lot less useful if you find yourself on a team with three psykers.
(Which one vet I was in a game with once described as "being stuck with the suicide squad").
I thought voidstrike users were the runts of the litter
Whenever I got a vet on my team using bio optics I just think to myself "Ah this idiot thinks we are blind and can't spot specials or elites. Oh vet got downed? Sorry bro I'm out of grenades but hey at least I can see what is killing you in highlight"
Its not hard to notice tho
"Oh i just got a free grenade"
Noice
That's the kind of thing that generally I wouldn't notice.
More like "Oh? I still got a grenade? Noice"
I'm not constantly staring at my grenade counter.
If there is a Vet on the team, thats one of the things i make sure to pay attention too
Particularly when playing Oggy, having the ability to box mutants more often than just when governed by pickups is SO fuckin good
Also Reapers
From my experience the most selfish players are Ogryns with stubber and all veterans
Yeah, this is generally the more likely version of things for me. I assume I lost count rather than noticing that they're reappearing.
Eh, Stubber users vary wildly in their effectiveness, some are awesome with it, some are beyond dogwater
Its one of the most varied setups in player skill
No, just no
Yes... Good players with Stubber do proper well, bad players with Stubber are obvious as all fuck
If I see an ogryn with stubber i leave the lobby unless I'm with a friend, because at least then we can laugh at the idiot
You realise Gorgon can deal with basically everything at basically any range right?
Its if they have a Krourk or Alchys is when the red flags go up, like does this guy know how to use it or no
Type of stubber doesn't matter, I see Ogryn with stubber I already know I'm playing without ammo that game
Thats a gross over exaggeration kek
A guy with a Ripper can be an ammo drain too if he doenst know what he's doing with it
It's my experience from 1600 hours of darktide
get on my level nub 
Its the Vets who say things like "Hands off my ammo" that i really despise playing with ngl
Tbh, most Vets on the whole 
taking ammo from vets teaches them to melee
it's a public service and investment in future quickplay lobbies
Also, it's useful to know before the grenades start reappearing.
If I know I'm going to be regenerating grenades, I'll try to avoid being full on grenades and will use them at times I might otherwise not just because it's a waste not to be using them. But if I don't know that in advance, then I may not even have a spare grenade space to know they're reappearing.
heh, i was taking all the ammo from a vet on my zealot and he got really pissed because he couldn't figure out who was grabbing it
Nah, even that dont work, usually just means they die faster 
Maybe if the game didn't bore me to death and made me take a 2 month break I'd be around those numbers
probably, i just have no life/job
"Sitting on buss home from work"
Stubbers are the best guns on the ogryn ... so it's hard to deliberately nerf yourself
Gorgo is way better than the ripper gun, precisely because of the larger mag
... no, I don't have nine and a half hours a day to play Darktide.
No.. you can delete a mixed horde faster with Ripper than anything else in the game
An it only takes one mag to boot
anything still walking can be chewed up by melee
the difference is that the stubber does that at range
Gorgonum stubber man ๐
Yeah, its very good, im not saying it aint, but it dont compete with Rippers really
Hourable mention to Kickback too, great if you need to get shooters to stop being a pain the kaboose
Also it turns Ragers into mist which is hella funny 
I have the best memories or a kickback
Great gun, shame more dont use it
the way I see it the rippers don't compare because if you need to get out of sticky situations you really need the big mag and accuracy.
You can actually plan ahead with the stubber, rippers are just additions to the melee kit
kickback is just in the game for shits and giggles and for people who miss the blunderbus
Dumping Ripper shells, even at range, will make everything put thier heads down, which lets you push them tho
Mate Kickback is cracked as fuck lmao
Sure, its a bit more finnicky to use, but its easily A tier
never seen a good use of it
Literal soup-gun
but I see plenty of ogryns missing their shots and running around reloading ๐
Anything infront of it is Giga-fucked
Dont miss 5head
Its not like its a precision weapon 
which makes it hardly useful imho ... as you can achieve the same result with whichever melee weapon you use with a large swing
Basically anything that wants to get in your face yes
Fuck it, take a Club with Thunderous on it an you can kill Crushers with it after you apply the debuff
Well if you can't use your ranged weapon at range you easily become a liability, that's my point
Except you dont.. because it has some of the highest suppression values out of any ranged weapon
If there are shooters being a nuisance, dump a shell at them and push them
They'll put thier heads down because they dont wanna eat 3inch wide ball bearings to the face 
never seen an enemy I couldn't suppress with stubber fire
sure but then you can do other things with the gun ๐ the kickback is just too situational
Uhhh.. being able to kill both Elites and make absolute mincemeat of a horde is not situational
That's just something you should also be able to do with melee weapons
That the thing with Ogg, you can bring a melee weapon to kill hordes, or you can bring one to deal with specials, the class has the choice, and in most cases, the ranged option is a hell of a lot faster
I agree completely, which is why the stubber has no competition ๐
Which means, less pressure on your squishier teammates, your Vet dont have to get tied up in melee because nothing gets close and the Psyker isnt forced to stop using warp fuckery to deal with shit in thier face
Again, you're not wiping a horde with a stubber faster than Ripper, or potentially even Kickback
Not. Going. To. Happen.
Its fine if you like it, but dont be under any illusion thats the most effective ranged option, because it aint
Quiet Zealot 
the only thing that it isn't is economical, and in that aspect there are better choices
or forcing them to sacrifice position in order to get hits in
well that is true ๐
Not really, deal with anything that slips through the cracks lmao
Being out of position isnt the fault of other players unless they get themselves into the shit an you need to save em 
I brought an Illisi. If I'm not dealing with it myself, I'm not doing my job.
sprint into the open to pew pew zombies -> get flanked by scab shooters -> die while dude with heavy sword watches from behind cover
Thats Veterans 
Pretty much in a nutshell too 
I have noticed that helping allies up on psyker is way too risky
vet or zealot can cover with nade, psyker just let them die and clutch
... if there's shooters or elites, that may be true, but psykers can stack an insane amount of block to just have a horde bounce off them.
or trauma staff
Is losing 5/6 of toughness bar to a regular ranged mob normal for psyker
on higher difficulties yeah
if you're caught with your pants down and they're close enough they will dumpster the shit out of your toughness (and health if they're scab shooters, the green-eyed non-elite ranged enemies)
you'll have to attempt to dodge and slide, hopiing that they don't catch you in the interim of your dodges/slides
(you get ranged i-frames on dodges, slides, and sprinting perpendicularly)
yeah, it's the only mob i die to on damnation if the other people on team don't deal with them. always just out of force staff range
they always rock up in squads of 5 in the middle of horde/event rush
I like the trauma for it's generalist nature and feeling fairly safe against shooters
I assume you're running the purg
oooh yeah they can really catch you off guard in those events
purg and the electric one
in the midevent of something like Power Matrix, there's always better positioning
though you can't say the same about the finales of relay station/silo cluster/etc.
for me, I deal with them by melee and abusing the infinite dodges of force swords
holding your melee out increases the range at which ranged enemies will swap to their melee
and the whole toughness regen from melee kills
here's a video of me ramboing into a bunch of stalkers (high toughness dmg, low hp damage ranged enemies) https://streamable.com/kwcqps
which lvl 5 feat is preferred? I usually just run the toughness/10quelled peril
quietitude is the generalist option
I don't like essence harvest since I rarely BB
I run Trauma + Illisi, so I run either Quietitude or Warp Absorption
I am going the full soulburn route atm
i miss having warp resistance
wtf, they didn't hit you at all, bunch of stormtroopers
the magic of ranged i-frames
not only do their shots miss because i-frames, dodging breaks the "tracking" of Stalkers, so they'll shoot at where I originally was at before I dodged
scab shooters won't have their tracking broken, so they'll hit you if they're still in their volley after your dodge ends
i think I'll just die in the middle of the bunch if i try that
prolly
in that moment, I was relying on hopes and prayers that I wouldn't die
you can see my toughness dip to around 1% at a certain point
i see you only have 2 wound, what are the stats you have for your three ring slots
I stack full toughness
my rationale is that ranged attacks are really hard to dodge, so I'll just stack toughness
that comes at the detriment of attacks that ignore your toughness like fire, sniper shots, bursters, etc., but I have enough hours in the game to not get ganked by those (as much)
I'd prob grab some health if you're not as comfy
Mine are all over the place, I have +wound, +20%hp, +3stam
the extra toughness also benefits my regen from melee kills, so your benefit might be less if you're not making use of the relative toughness regen sources (lvl5 feats and melee kills)
stam is nice if you're not running kinetic deflection
I don't like wounds but I'm also extremely out of touch with newer players
curios are fairly subjective
i hit 30 yesterday, im spending all my plasteel/dia on rolling blessings and weapon gear score
worth stockpiling resources a bit, crafting may get a bit less obnoxious next month
crafting overhaul? can you link me where you saw that please
Its in the latest comms link
Or rather, they hint at it, but dont expect miracles because it wont be one of those
Need 2 EU bros for some hi/hishock gaming. We have maps saved up.
which force sword is this ?
also is voidstrike still viable ? it seem to have lost the aoe explosion and now just feels like a cannon shot
a small buff for the voidstrike stick would be welcome ...
Placebo, they just took off the obnoxious sound effect it used to make, AoE hasnt changed
Yo, still new. When I watch gameplay of folk who've played more, their psykers use way less peril. Is that just a level thing?
"Warp Resistance" on Force Swords and Staves effects how much peril is generated and there is a feat that also reduces peril buildup with warp charges. the prior scales up as you level and get better equipment, so the higher the base modifers, the higher (as a general rule) Warp Resistance can roll
So am I right in my prior assumption that Force Swords and staves are pretty much what you always want to run? I'm only like...level 8 on my psyker I think
I played V2 a lot (more casually), but my highest in Darktide is a level 15 Zealot so I'm still learning
any weapon is perfectly viable, so don't feel like you have to
but yes, they're generally what's optimal

Yeah really nice modifiers. I'll go flak maniac and then slap on t4 nexus.
Aye think that'd probably be the move for sure
helloo anyone think this is worth picking up?
any breakpoints worth noting with a revolver
nah nothing notable about that revolver
perks and blessings are bad, it's not a base worth working with
+Flak and +Maniac is what you want. As long as the base damage is above 400 then it's a 'good revolver' since that'll let you body yellow shooters in one shot.
And honestly there's only three worthwhile blessings. Crucian, Speedloader, and Point Blank.
Kind of tempted to get the reload perk with all the reloading you do with it
I recommend it. Anything to get that first bullet in faster.
It's always good tho. If the stat is bad, then even more so.
Something you do wanna learn is that the actual reload anim is misleading. This dude happens to have a perfect example on video.
https://www.reddit.com/r/DarkTide/comments/159arq8/is_it_just_me_or_do_you_think_the_revolver_would/
At the start he's reloading at empty, he only visually gets one bullet in, but the bottom right shows he loaded in two.
not sure that beats flak or maniac
The ammo is added back in way before the animation actually puts bullets in the cylinder. That's true for every part of the reload.
And only Zealot actually cares terribly for the extra Maniac damage. It's to one-tap Trappers and Flamers on headshot/crit headshot. Psyker with their Warp Charges and Warp Unleashed aren't as picky.
Veteran won't care because you already have two other reload feats in your kit for 50%.
It matters outside of Volley Fire but, that's it.
if you're playing revolver vet you've already lost
tyy all
You might fail the mission and your team but at least you'll be stylish as hell doing it
I love Deadshot on revolver
on vet
let the rest of your team deal with little people
Just shoot that one guy in the head until he explodes
It's fun
People are gonna get mad at you for using anything but shredder auto pistol and power sword
Just have fun
BB'ing stuff 10 times on elite-resistance brings back the feels of december weak-psyker
They doubled or tripled enemy base health or something
Elites or specialists or whatever
its everything
Takes me like 5 swings with an ogryn shovel to kill a gunner and they only get staggered on the 3rd swing
and if they did the same thing to HP as they did to damage, it's not consistent, some stuff is buffed +25%, other stuff is buffed +100%
pretty perfect! elites->crit/flak and run'gun->nexus and it's pretty much bis
Yeah, I exchanged elite for flak and will have to see if I ever get nexus, so far run'gun ain't too bad in my taste^^
Well, it's nice that Melk has some pretty tasty stuff from time to time!
oh, dope
nice find
nexus + crit chance perk is noticeable
makes the dmg and burn stacking way higher on elites
won't be super noticeable on groups of poxies tho, they just burn up like nothing regardless
Ah, it's different than in VT2 then? That dots can crit?
i believe they can, which means more stacks
Nice, something to look forward to then!
i think when they crit they apply double stacks
i MIGHT be misremembering how this works
@spice veldt i usually ask to fact check me
i have a good amount of time on my psyker, its my main mostly, but he knows his stuff better ๐
I'll check back later then, gear decisions are usually not something I do on the fly anyway ^^
For now, it's motivated me to try staves again, been running gun psyker for a sort of jack-of-all that can deal with most if not all situations
a well rolled purgatus
and trauma
are very fun
im not as much of a fan of the other 2, even tho they are good
purg and trauma are my fave personally
it's the Illisi MKV force sword
the dots themselves won't crit, but when a direct hit crits, it will apply two soulblaze stacks instead of just one
what does this soulblaze mechanic do ?
basically just blue fire
but some of our feats produce and synergize with it
soulblaze itself isn't mechanically different from Burn besides the damage and how fast it ticks
so unless the stacks is high it might as well doesnt exist
is there any worth to build for the mechanic ? cuz i run the quicken for the 6 warp charge for more power
do you mean getting warp charges for Quicken/other lvl30 feats?
yeah warp charges are nice to have for their damage bonus and the fact that they affect Quicken/Ascendant Blaze
the lvl 30 feat that gives max cap 6 warp charges and each time u get a charge u get 2 instead
it's not too worth it besides making Quicken less painful
also is there a reason to run other staff than trauma ?
it doesn't synergize with Essence Harvest (lvl5 feat) for example, since Essence Harvest doesn't stack
say if i wanna try a soulblaze stack build , where do i start
Trauma is a strong generalist option, so if you like it, then feel free to stick with it
tho i prefer things to die faster
people like Blazing Spirit (fire on crit) and Warp Nexus (+crit chance) on their Trauma
would have liked to use voidstrike if it actually explode
purgatus is a similarly strong staff though a bit more specialized and more limited by its range
trauma kills pretty fast
surge is nice but you should be comfortable with melee if you're running it
i avoid that staff , tried once and got my shit pushed in when i play higher diff cuz how painful range is
not to mention is great with horde
yeah if you're not as comfortable with the movement system, then the range and the casting process will screw you up
u cant deal with horde in the open cuz ur gonna get shredded by range so u gotta find a corner and just burn the horde from the site
entirely hopeless against range if u cant hit them
not gonna BB every one of them
purg/flamer are prob the best weapons against a horde in an open space because you can just wave your mouse around and they'll die
AB helps
no chokepoint is needed for those weapons
problem is that anything that is not within range or assault squad will just pulp u
hell even dregs or scab flamethrowers would do a stare contest with u and win
yeah I don't use it for that reason either; it's less safe than the trauma in ranged engagements having a slightly lower range and a casting process that limits your mobility
shutting down flamers with trauma is pretty nice
yeah cutting them in half
say goodbye to ur lowerhalf
full charge u can even knock ogryns down , whats not to like
surge is also another joke , u can make anything u fry dance but man ur dmg is no better than a tickle
It is less safe and brain dead to use against big swarms without a choke point Id agree, you can hold back so much from every angle
tbh swarms shouldnt be that big of a concern from the start
not deleting elites or special asap is a big mistake
purg will also kill ragers/maulers in the horde
yeah while CCing them and without having to spend attention on them
it's really only shielded bulwarks and crushers (Carapace) that it can't deal with
... i've seen them charge right through and bonk a psyker
yeah the stagger on primary is pretty useful
I have been using trauma exclusively lately and like it a lot, purge is still a bit more ezmode imo tho
trauma is my comfort pick, though I also have nearly all of my hours of psyker on the staff
4 - 79s
Damn
das a nice staff
Purg primary is pretty useful for stagger. I don't have to think very hard when using purg. If I'm tired or got some mild brain fog, purg is my pick.
yeah i find itโs much less demanding to use
For sure.
part of why Iโve been preferring Trauma lol, a bit more dynamic than quick stagger shot, charge and mag dump, back dodge, repeat
Agree. If I got a case of the zoomies, fire trauma is it. So close to exploding all of the time.
If only blast radius and quell speed were switched.
what I'm using rn
just waiting to find one with warp flurry to swap out run N gun
The base rolls! RIP blessings.
yeah i figure i can swap RNG with warp flurry
haven't really minded surge, i do actually use the M1 a lot
got this illisi the same night, had been only using deimos
not really sure what to shoot for? if shred is good or worth rolling, or my other perk. figured flak would be best maybe?
I don't like shred because special spam is the best for the illisi and shred drops the moment you activate your special
and it being crit and not affecting multi-hit swings very well
I personally would prioritize +maniac unless you're running a gun
yeah that's what i figured. it does work for light spam, but only realized recently that the illisi heavy is the big cleave
Shred is good for the meme. Shred + blazing spirit.
No, it's not efficient. It can be fun to see fire spread around tho.
the hordeclear times on lightspam and heavy spam are fairly similar
the heavy combo turns out to be marginally better, but the light combo is only off by a few percents
Nice. Yeah with the trauma I've been using the sword mostly for when I can't get space in time (and errant low density groups), so the light spam does usually have an advantage of ease of execution
I know quell speed is a dump stat, but dang. Brunt trying to be funny.
the 78% quell speed does feel pretty nice on that trauma im using
havenโt actually ever done a side by side test though with a staff with a worse rating though so no clue what the actual impact is. just def feels like a big jump swapping from sword to staff
at 80% quell speed, you quell 12.31% peril per tick from 100% peril.
at 60% quell speed, you quell 9.58% peril per tick from 100% peril.
That's a difference of 2.73% peril.
A tick occurs every 0.25 seconds; when quelling from 100% peril to 0%...
- It takes 2.25 seconds or 9 ticks for an 80% quell speed staff.
- It takes 2.75 seconds or 11 ticks for a 60% quell speed staff.
So that's a difference of 0.5 seconds
for trauma in particular, I treat damage as my dump stat
i had a whole argument about damage vs quell speed #psyker-class message, but the tldr is that I don't think that damage affects that many breakpoints unless you specifically know what you were doing, and you'd preferably want a high enough quell speed to only need to quell two ticks to get a fully-charged trauma blast off from 100% peril
mixing your stats into damage and quell speed might be the best option, but I personally like 60 damage and 80 quell speed
i'm going to sniff you
woah
๐
๐ณ
new stuff doing numbers
Ummmm ๐
wow is that for me
btw, which is better to have on an illisi, bloodthirsty 4 or slaughterer 3?
slaughterer
Some day I should actually roll a trauma staff. Haven't played it since launch when it was borderline unplayable
what a day
slaughterer for sure bloothirsty isnt great unfort
so on the deimos I knowe want slaughterer and most people get unstable power as the second blessing, but is 5% more power at max peril really that worth it?
It stacks four times. So it's actually 20%.
ohh
ye
A lot of the tooltips are still misleading or wrong.
this reminded me of this roll i got once
You have to shave your head to wear a rebreather?
They changed the hair system a while back, and I guess either the cosmetic or the hairstyle isn't configured in a way that plays well with the system
Yeah, made a bug report
There's a similar issue with the veteran rag and one of the balding hairstyles, it just clips through (unless it's been fixed)
It makes me so mad because i really liked it
emperor sure loves handing out tier4 blessings
Although not Burn stat, apparently.
Damage is the dump stat.
The damage on purg doesn't affect the burn damage.
on a purgatus staff you want damage, burn, and cloud radius
ngl I would arguably rather have WR on purg lol
fair enough, but you'd still want damage
It only affect the direct damage. Which scales between 14~17 for primary and 9-11 for secondary.
damage stat only affects like 30% of your overall damage with it, again its not awful you can definitely use it
and the clamp for damage is really tight
I used to use this.
why show primary
24% damage
and it seems the difference in over all attack is negligible
the blessings and perks probably make the staff then
i'm also pretty sure it affects the "fire rate" of the direct damage as well
It's the burn and cloud radius making up the damage. So don't worry about damage stat on purg.
but that is also negligible
if possible i would like a more even spread across all the stats
i do have this staff as well
just roll on blessings for all of them and see what sticks I guess
My current purga 
run n gun isnt a great start
nah, but +20 damage (flak armoured enemies is a great start)
my current staff melts hordes tho
its amazing
but i wanna get a staff that does more damage to elites in general asnd i think flak armoured enemies is a great perk for that
I want to get the serial killer penance. Can I really just headpop 20 enemies in a row?
suppossedly yes
i tested direct damage awhile ago and yea the damage roll doesnt really matter too much
but 35-40% of total damage isnt nothing
thatโs a lotta words and numbers
yeah its more that the difference between 40 and 80 seems to be like 2.5% damage lol
its not that the direct damage is irrelevant, its that the amount it gets impacted by the damage stat is negligible
yup
the range from min to max is very small
but its not that BURN DOES 99% OF DAMAGE CUZ STAT SHEET SAYS DAMAGE DOES 12
the right conclusion from the wrong reasoning
Should I take Executioner from the left sword and replace Riposte on the right sword?
executor, both are pretty weak blessings though,
or
sorry
misread
yes do that
get slaughterer instead
I dont have slaughter yet, this is pretty much a holdover till I get enough plasteel to get it
ty tho
also should probably reroll melee crit chance for flak damage or maniac
Will do, just gotta get more plasteel lol
I ran out just trying to get these two guys up to Transcendant
any suggestions for this sword
exorcist into slaughterer
gonna have to work on some other illisi swords for that then
i think the roles for this have been shitty
Bad damage roll, doesnt matter too much but kinda meh
And, fairly obviously, your choice of Flak or Maniac to replace Poxwalker damage.
I prefer to have a lower warp resistance so it combos well with Warp Nexus
oooh i want that lard
Its not perfect but its damn near perfect for me lol
(I prefer Flak, but if Maniac gets you important breakpoints against ragers on your preferred difficulty, then you might find that more useful).
Flaks more useful imo, especially since theres a ton of flak that get mixed in during hordes
Like he said tho, all up to you
If you get warp nexus/flurry as the 2nd t4 blessing it's not bad. Crit chance + flak for perk and slap the other mission warp blessing on.
Still one more hurdle of rng though.
Anyone rolled Exorcist on Blaze Swords?
Hello siblings! Anyone want to help with Maleus Monstronum penance?
any good psyker video? Like, general class / gameplay tips for noobs
like, detailed mechanics explaination, when to use abilities, etc
maybe even general presentation of all weapons and which are good for what, etc
Steam Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
0:00 Intro & List of Techs
0:12 1.1 Dodging
0:38 1.2 Sprinting
1:03 1.3 Third Eye
1:13 1.4 POW Abuse
1:34 2.1 Sliding
2:08 2.2 Quell & Channel movement
2:35 3.1 Quell Cancel
3:07 3.2 Slide Quell and 3.3 Slide Casting
he has more videos on the other stuff
thx
havent watched those but there you go
watched am all, would recommend
Welcome to the wonderful world of psykers
Now use guns anyway to inspire foaming rage in other players.
Exactly
When I spectate other psykers I see, when they're charging brain burst their hands have blue flames
When I'm charging, I just have some air distortion
Started this as a Grey from shop
Nice staff
want
though id swap crit damage to crit chance
or somthing else
crit damage in darktide is terrible
crit hit or flak
Just swapped it now, two rolls into crit chance
This will tide me over until I can get more mats to gamble later
it has arrived
comparing it to my current one, its an upgrade i guess
except for the +carapace, that is going to be kind of a waste
Honestly, its a downgrade
The slightly lower mobility is worth it with better perks
Take T4 Slaughterer off it an put on old one
Yeah, Pygex's videos are short and to the point. They are good to rewatch for that 1 one you forgot vs sifting through a 40 minute video.
That being said, if you want REALLY in-depth videos, Ryken XIV has some for psyker weapons.
https://www.youtube.com/@rykenxiv
Ryken's the name, build-crafting's the game!
Hello everyone! Welcome to my channel!
Here you'll find my journey of becoming a storyteller though the games I play. I also love build crafting and coming up with different ways to play to make the gaming experience interesting and fun! Stick around for in-game guides, weapons showcase, class buil...
i just wanna play a game with purgatus, to change it up from trauma
3 missions in a row, 3 other flamer/purg
that just makes it better
I mightve played with you lol
Having multiple purge psykers is fun ngl
at 3 purge you can melt anything
best runs i have ever had have been 4 psyker groups
Aye, same here
Most dumb run I ever had was 4 shield ogryns with grenade gauntlets, that was hectace and fun as hell lol
its the low iq version
yeah, buts its boring asf, like running multiple shredders
"oh hey, I get to do something now...... oh no everythings already dead"
then you to find new stuff to nuke
If you rebless a weapon and put like a tier 2 blessing on it, can you later rebless it again and replace that t2 with a t4?
yeah complaining about high kill speed is new for me
yeah
Thought so ty
the one slot you change is always the open slot from then on
even on hi-int, if I see multiple shredders, i just leave
You can replace that one slot with any blessing (as long as it isnt a copy), as long as you can pay for it
What do folks run on Trauma staves?
Also is charge rate or quell speed important on them?
Or neither
Flurry trauma charge rate is fine as long as it's not super low, nexus spirit trauma needs max charge rate, quell speed is not that important in any case.
Hm, is 65% super low? Debating whether to attempt to hadron this thing up Scratch that, more important Q is what blessing do I pair with flurry
I think itโs usually rending shockwave or focused channeling
or blazing spirit
wouldnt recommend focused channelling
you can just focus the circle on yourself and quell cancel to perma stagger enemies if youre really in the shit, ideally you dont let it get to that
How do you quell cancel? Anim canceling tech I assume
Alright well I can put lvl 4 rending on it pretty easily, so I guess I got a stick
he explains it here
Aight gotcha, basically a reload cancel
on that note - does channeling get interrupted whenever youโre hit, or just with no toughness?
I wanna say its every time, depending on the staff you still let the effect go with the charge you had (void) or you just lose it (purg)
get used to dodging on the audio queue
on melee hits that it
Hmmm I got +20% flak and +10% ranged (poxwalkers). Guessing I'm getting red of the latter. Do I want vs carapace as usual?
nah carapace isnt very good tbh
for blazing you prob want crit chance
not sure what you'd get on brittle trauma, maybe maniac hits some breakpoints on ragers for example but I wouldnt know
Ah well, I'm going brittle 'cuz that's what I have at 4, I got +crit damage first reroll and might hold on to it until I look at a proper guide. Thanks for the guidance.
crit damage isnt great in the game in general, I wouldnt keep it but I getcha
crit damage is terrible
only increases the bonus damage the crit does, not the entire hit
i run cara+maniac on brittle trauma
flak is better
yes
yeah i want carapace only for crushers
ive had countless runs wipe because of a crusher squad
I have spent all my mats, trying out trauma in a low intensity 5 so I'll have more soon tho
@near wyvern which one would you use?
With 79% quell speed I can do 2 ticks and full blast again.
61% have to do 3 ticks.
Definitely right one, you need the charge rate and radius
You don't need to always max charge
But the big deeps.
Okay, it's amazing what halving the peril cost of using a weapon can do to it haha, that's way better than playing it on launch
This might actually be the first weapon I've played where I don't think I really need flayer
Might replace my Illisi with a Deimos when using this staff too
I would recommend this
c:
you didn't have to post this specific example
nah
it was probably aiming for the ledge but LMAO
Guys, I just thought of a cool replacement for the garbage Mind in Motion feat.
Warp Bullets: All non-staff ranged weapon attacks deal 25% more damage, but every 5% of a magazine consumed adds +2% to your peril meter.
So basically this would replace a garbage feat with one that makes Gun Psyker builds more serious and less memey. Would also combo well with Warp Unleashed since you get more damage from generating warp. However you must be careful not to blow yourself up from spamming your gun too much.
I did just try gunker for the first time and whew the dps is wicked
whats a fun psyker staff rn
trauma
Fun is highly personal. All staves have fans.
Quell canceling the M2 on voidstike is so silly but really fun for me.
It's often a DPS loss if used all of the time, but it's fun.
Trama doing booms is also pretty fun.
In the proud tradition of gutter runners from VT dogs can throw you off the edge too
that would be a mega yikes
thats actually way too good cause suddenly warp unleased is now factoring into the gun build too and your doing more than veteren
god. imagine a shredder build that had just "oh here, have 50% more damage sweety, here dont forget now, have another 25% from that lacerations flayer proc you just had for good measure"
and we could use quitude with it
and become tanky with gun
not to mention the laspistol would just start detonating everything with its crits even more than it already does
That's a shredder problem tbh. Shredder is busted on veteran as well.
I think it would be nice to have a proper gun psyker feat to enable that sort of gameplay.
currently gun psyker is a funny meme build and not much more
would be great if there was more then staffs to use on mainline psyker builds
im pretty sure we will get a new class before we get new staves
they cant just barf those out like they can with guns
god forbid they have to be creative with a weapon to even have a place
Surely they can copy and paste some staffs from VT2, recolour the fire on the coruscation staff, bam, new staff.
Sisters of the thorns lift please.
that as well
but yeah if they want to add staffs quickly, copying and pasted some from VT2 would require minimal effort
then they might invalidate their own BS blessing XP
Wow. Lots T2 blessings and purples in the Melk store.
I concur, I want DT version to be a time freeze version. With Blessings that can add DOT, Brittleness, etc
ilove playing gunpsyker with vets that take all the ammo as soon as they are missing a third, and then also kill all your bb targets so you never get any toughness regen either
THANKS FOR THAT HARKEN
I love it more when I outgun Vets as Psyker
One of the reasons I run the feat that has chance to give warp charge on kill
Keep forgetting feat names
now hear me out.....fire sword that isnt killing on a crit?
The meme firesword?
i miss the unnerfed bloodthirsty
Meme fire sword is just so lacking compared to Slaughterer and Uncanny strike, feels sad
It really does.
Did anybody complain about that blessing before?
no
But also blue flames for vibes.
because the attack pattern on the obsurus sucked ass for bloodthristy
or I guess white flames
but 5 seconds of auto crits on the illi
Blazing Spirit should last for next to attacks
Only one that can make use of that blessing is Trauma, and even that one needs to spam
but i want it to work great with fire not just good
i liked bloodthirsty on the obscurus to chain kills on flak enemies since I wasn't able to get a good roll with both +maniac and +flak at the time
and just the general damage boost of having crits for 5 seconds to ramp up slaughterer stacks
oh yeah
the actual damage boost from bloothirsty was great
the illisi even has fire-like effects on the special but they decided to just make it psword's brother
New combat blade but for psyker. Instead of bleed blessing, make it soulblaze.
Psyker should do force punch with combat blade
GIVE ME MAH FIRE KNIFE
FIRE KNIFE
Subnautica has fire knife. We can cook snacks for Ogryn frens as we fight.
Imagine new Ogryn class has a Ratling in his pouch that gives nutritious meals as ult
๐
Can roleplay Ratatouille
and the ratling passively snipes special enemies when it sees them
time freeze like in quantum break, where any shots into the time bubble are let out at once so it just insta gibs the poor fucker
(probably too difficult due to the type of game but i can dream)
Probably just slows them down for a brief moment, so if you kill them they die in slow mo
Bloodspray and viscera at 0.5times speed
What's the gun build for kinetic flayer?
i probably wouldn't build around kinetic flayer, but the gun that's the best for it is also the best gun for psykers anyways
it's the shredder autopistol; blessings are Pinning Fire(+power) + Blaze Away(+power)/Inspiring Barrage(+toughness)
on Psyker, I prefer inspiring barrage over Blaze Away for the toughness gen
Interesting, how effective is Inspiring Barrage?
I like it https://streamable.com/paewi3
if you have an autopistol with >50 bullets per mag, you'll proc a stack of Inspiring Barrage every 6 bullets
I think my autopistol has 55 bullets, so that means that I'll proc inspiring barrage 9 times
Very nice, my new goal
actually I forgot how much a stack of inspiring barrage gives to toughness
fuck
they didn't update the blessing tooltip so i have no idea
How much is it?
i want to say 20% at max stack per proc?
btw, which is better for a trauma with Rending Shockwave 3 and 72% base charge rate: Warp Flurry 3 or Warp Nexus 3?
very coherent background conversation
I'd go Flurry
warp nexus by itself isn't great since crits are only a +15% damage bonus on the trauma
you won't get the full potential out of warp flurry without a more dedicated build with inner tranq or whatever, but I nevertheless prefer it
damn i have to actually hop into the meatgrinder and test insp barrage
I go Nexus if it Blazing Spirits
hmm it's 4% toughness per stack
so on the first stack, you'll get 4% toughness; 8% toughness on the 2nd stack/proc, 12% toughness on the 3rd stack/proc, etc.
up to 20% at 5 stacks
whys your illisi look like a deimos
also, idk what perks are good on an illisi. any advice?
there's a deimos skin in the paid shop that i slapped onto my illisi
ah ok
i don't really like the default illisi model on the illisi
since it's a spindly blade that seems more "thrusty" than "swoosh"
Feels like those chinese Jin swords
ah, so i can start rerolling the carapace perk on my illisi without problems because i already rolled flak on it.
yeah cara probably wont help you
its not awful, but your probably juggling cara with trauma or BBing it
since its really just crushers
What's the feats for the shrdder gun psyker
It took me until my second character to figure out how to pull the scanner out to do the skull objectives
i think the only mandatory one is +damage based on peril. I like kinetic flayer. I like the one that gives extra damage on bb. I also like kinetic barrage for crushers and stuff
you can take communion instead of extra bb damage or faster ult cooldown on elite kill, but I feel more useful vs bosses with the extra damage on bb
soublaze is also nice if you're not running a horde clear weapon, as well as warp battery if you want more +% damage instead of the occasional free bb
I have a question for gun psykers... I'm currently using autopistol + deimos (I'm level 11, don't have Illisi yet). When is it best to use the gun vs. when is it best to use the sword? I found I run some missions with basically 100% always sword (except for bosses) and some with almost 100% pistol, rarely switch.
also what's the best way to deal with shooters? I usually just bb them from cover
if they're close enough, you can spam dodges and slides to close the gap and hope to reach them
holding your melee out increases the range at which ranged enemies will swap to their melee
if you have an inspiring barrage autopistol, you can also fight them directly with your autopistol since that will regen your toughness as you shoot
you get ranged i-frames on dodges, slides, and running perpendicularly
Dodge-slides grant the most uptime for your ranged i-frames; however, they have the downside of counting twice towards your dodge limit
but force swords have infinite dodges, so that downside is completely ignored as long as you're holding your force sword out
so tldr: pew pew them with an inspiring barrage autopistol or dive them with melee
I personally prefer to use my sword all the time since I don't trust pub players to conserve their ammo or be empathetic towards my ammo needs
the autopistol comes out for specials, non-carapace elites, and ranged enemies (if I can't safely dive with melee)
oh you don't have the illisi yet
illisi is the melee I'm thinking of for diving ranged patrols once you get that
and just as the overtuned generalist melee
warp absorption is so nice for chasm assassination
Deimos is working fine for me now. I'll just rush some missions and unlock illisi
should be a couple of hours from 11 to 15?
depends one the diff you are playing
2
you could try 3
even lo int
in the meantime, this video will help you learn positioning
My best advice to really master your slay in DARKTIDE
#darktide #vermintide2 #warhammer40k #tipsandtricks
Thank you for watching my Darktide Tips and Tricks series! I have been an avid player of the Coop Survival Shooter genre since the original L4D and put extensive time into almost every title since. Tide games are especially near to my he...
the higher you go, the more important it is
mats and stuff gained per difficulty
whoa theres up to 805 plasteel in a damnation run?
Yeah by myself I just got 600+
i had a nice game where we managed to get all the plasteel and diamantine on a map
any way to seamlessly keep brain burst stacks up while in melee? Also peril
I'm using the sword special, trying to understand if htere are most efficient ways
in between your constant murdering of teammates
you're still 11? You don't exactly need to bother yet
why? I deal more damage
I'm so sorry for the teammates you got
It was hab dreyko in the dark. End event all 3 just turtle at the door and let me solo scan all both mini events... ;..;
Some people be selfish in war.
Psyker builds are more dependant on feats than other Operatives, there are 3 feats which continue to getting more warp charges. So no need to worry yet and just level up in your own time
Nice workaround
There are 2 feats that passively give you warp charges that can happen in melee.
Level 15 Psychic Communion
Level 25 Kinetic Flayer
I agree about not worrying too much about maintaining stacks. They do contribute to damage, but it matters more and is easier to maintain in higher difficulities.
Level 30 Ascendent Blaze (AB) also can give warp charges, but things have to die by soulblaze and it expends your warp charges.
Level 25 Kinetic Flayer
One can argue though that at Lvl 25, the extra two charges Warp Battery gives you can equate to an extra minute of buffer before the stacks you would have had otherwise start to decay. (Which can be a lot of time for Psychic Communion to proc if you're running that).
(I know Psychic Communion is competing with some pretty snazzy other feats, but dang does it reduce effort as far as micromanaging warp charges)
After experiencing 6 warp charges, I've never gone back
But wildfire for big memes.
if dodging works, then it's better since it's basically free especially with a force sword
the only attacks that you really need to block are the melee attacks that don't have their tracking broken by dodging and have a high dodge catch
e.g., rager/sword captain's 4-hit combos, plogryn's underhand if you're too close, chaos spawn's 3/4-hit combos
ok nice
it's strange, when I first started playing (zealot) I was having a much harder time figuring out what to do and had a much harder time in general. Psyker seems to work much much better for me
I don't know if it's because of the buffs or whatever
psyker is a more comfy class for me as well
I have really bad attention management, so not having to worry about my stamina and dodges is worth the tradeoff of managing my peril
yea I was always playing catch-up to keep the bleed stacks up for the damage resistance thing
and budgeting my dodges
unlimited dodges + basically just having to keep BB stacks up feels easier, so I can spend more time focusing on the core game mechanics
here I go against the voices of wisdom again. Why would I use Illisi over Deimos?
Better horde clear. Its playstyle dependant and what staff you use also is a factor.
certain ranged weapons prefer the illisi like the Surge and guns
with Trauma, Illisi is my non-chaotic hordeclear since the stagger of Trauma is both a blessing and a curse
STG it was like smacking poxxers with a butterknife, my deimos actually kills them
and the toughness regen and melee kills is well appreciated
spam the special on the illisi
if you're not using the special, then it's worse than the Deimos
these are results without any buffs, but the proportion of each combo is roughly the same with buffs (slaughterer, warp unleashed, unstable power)
illisi's special can also chain stagger ragers/maulers (with special-lights) if you can afford the peril
and it has enough base cleave to hit two ragers/maulers
so while its single-target is below the Deimos, I'd say its performance is comparable or better if there's 2 or more enemies (if it can cleave through them)
Bro really simp for illisi while we all know gigachads use obscurus
Any pros to the mk5 dueling sword?
i do like the obscurus's look out of all the force swords
alas, the passage of time has not been kind to it
It's got swag and heavies spam is good
what's good about it?
it's a good weapon if you compare it to the other melees that aren't force swords
the problem arises when you compare it to its siblings
Conversely, I'd note that, with Kinetic Deflection, blocking can convert incoming damage into Peril for any feats/Blessings that interact with that.
I have used a combo of Deflector, Kinetic Deflection and Quietitude to have shooters refill my Toughness. (Admittedly, it'd be more effective at this if I didn't bring a Stamina curio, but I also like being able to block an entire horde at once when reviving, and ALL THE PUSHES).
Right now I have a Deimos with Deflector... if I sacrifice it, will I be able to add the blessing to an Illisi?
Yes, all Blaze Force Swords share a blessing pool.
So, me and my Psyker buddy are trying to do the Malleus Monstronum (90% a monstrosity with BB) via the kinetic deflection daemonhost method, is there a good way to get the bots to leave it and only clear the poxes or do we just gotta find more friends?
weapons within a weapon family share a blessing pool; the last name of a weapon indicates the family to which they belong
prob either killing the bots, finding a shieldgryn, having the psyker tank use an 80% defence MKV duelling sword, or finding friends yeah
an 80% defence MKV duelling sword has a default block cost of 0.33
Tanking the thing isn't the issue rn its the bots being bots and shooting it. We considered killing em but that poses the issue of any horde that shows
maybe purg staff and bait the daemonhost into a map section where you can easily hold a horde and where they'll only come from a single direction
so fairly dependent on the map and section if you're going for a duo
Not especially; it exists at all tiers... and frankly, the small block bonus between is fairly trivial compared to the basic function of blocking ranged attacks to begin with.
As such, the approach I ended up taking with the current state of crafting (there's a chance this will change with the next patch) was just watching the Armoury for an Illisi with good stats that already had a low level of Deflector (the armoury won't spawn more than T2 Blessings), because that then means that it was impossible for Hadron to brick it by giving me two Blessings I didn't like. Whatever the second one was, I could replace it with Slaughterer out of my library.
(Mind you, you already need Slaughterer in your inventory for that, but still, because of how little Deflector varies between tiers, it was a way of safely getting the blessing combo I wanted, albeit not necessarily at a perfect tier).
the non-tanker can just stop hitting the daemonhost and clear the horde once it appears
Might just send a shout for someone to not be a bot later when we take another run at it then, thanks m8
Also, arguably, as I do now often use the Kinetic Deflection/Quietitude combo, the lower block efficency is arguably a plus, as it allows me to channel more Peril into my Toughness.
there's that video of syllogism doing an exaggerated example of blocking a firing line of gunners and then quelling during their dodge-slide which I found to be pretty amusing
it's a shame that their streamable video expired
Fair point, never thought about that but it'll def help keep the random shooters from splatting the blocker
it's fairly difficult for me to quell while dodge-sliding because of my keybinds, but I also have the Multiple Keybinds mod to change that
What's the red exclamation mark on gear mean?
I think it means that you no longer own the item that you put into that loadout.
That or if you mean on a specific stat it means you can't swap it IIRC
You either bartered or surrendered it.
But it's still in my inventory
Swap builds. That's cleared it up for me before.
as in you can see it in your inventory or just on the loadout screen
i have never had that happen to me
maybe i should use loadouts more
Re: killing bots.
They know when you want them gone. Suddenly they'll start going shit house on everything. ๐ฉ
Yeah I have 3 loadouts, this particular curio is used in all of them, but is only showing the mark on one loadout
Maybe unequip and re-equip the item?
Early access
oh
I already did that
Well, at this point I'd attempt diplomacy, maybe you can make friends with the exclamation mark if it won't go away
It's actually been here for a while, only just tried figuring it out now
a stoic, it seems
It's got squatters rights now, too late
Maybe you can put them to work in the fields
Wait how do you kill bots
Let them get hounded/crushered/reapered... It's harder to not kill them sometimes it seems really
by "accident"
They love to hug Maulers and Ragers
bots are pretty good at surviving until their stamina/dodges run out
and more so now that they were buffed
oh well i guess there are ranged enemies
i always get impressed by them surviving against a horde and forget about the moments when they get their ass blasted by ranged patrols
Once we can customise our own bots, imma build mine to be as survivable as my VT2 bots
Ah I was hoping you'd tell me you could push them off a cliff
bosses have incredible melee peformance against singular and small groups of enemies
not so much anything else
You could attempt to get a poxburster to do it for you?
josho is the prime expert on pushing teammates off with the liberal exploding of bursters and barrels
But not inaccurate
Oh, it is both amusing and amazing. It's a non-obvious trick that I think is unique to the class...?
Lots of classes have ways to reduce incoming damage, but I'm not sure there's another combination where you can actually be healed by being attacked.
(Well, arguably, Zealots can take damage to trigger the Holy Revenant feat, but that's still ultimately a function of the damage they do rather than the damage they take.)
it's an nice example of a loop
case in point https://streamable.com/udww2o
i got em both in different corners
like some people have talked about potential buffs to Faith Restores All (recover 25% of hp damage taken over time) on zealot applying to your toughness as well (and having a larger bonus)
Like watching a master snooker player corner two reds.
You gotta go for the triple now
Excellent lmfao
AMAZING
Quietitude didn't necessarily strike me as brilliant when I first read it (particularly as a gunpsyker who often won't be generating much peril), but I've grown to appreciate it a lot more over time.
(For one thing, you can actually trigger it while taking cover after your teammates have karked off out of coherency - charge up Illisi repeatedly, vent, repeat).
It's great for non flame builds I've found, but for purgatus it gets outperformed by the on kill 15%
Haven't tried it on trauma staff because the little arsonist in me keeps pulling me away from it
It also helps me feel better when the peril is bleeding away and reducing my Warp Unleashed damage - at least it's going into my toughness.
Anyone need to do mallets monstrom
ok I just tried Deflector for the first time. It is a game changer
People are a bit mixed on it, as it does mean sacrificing a blessing slot, but it does have its uses.
I mean I'm still lvl 15
so I don't know what else I could be running besides it
I'm just saying it seems like a big qualify of life improvement
very much
my stance on it is that you would run deflector if you want to win; and you'd run other blessings for some more damage
though deflector can be a detriment if you're not running stam/block eff/kinetic deflection because you'll get randomly guardbroken by stray ranged shots sometimes
if deflector "turned off" if you didn't have the requisite stamina instead of guardbreaking you, i'd consider running it
A common one is Unstable Power, which gives you +5% Power for each 20% Peril you have, and that can help you make breakpoints for damage on Damnation. Uncanny Strike is sometimes popular too for getting through armour, but that's more of a niche one.
power = ? damage in general?
melee, ranged, brain burst?
power is damage, cleave, and stagger
+75% power is equal to +75% damage, +75% cleave, and +75% stagger
in addition, it stacks multiplicatively with damage/cleave/stagger
ok, got it
so let's say you've got a Heavy Sword with Rampage (+50% damage) and Headtaker (+75% power)
you'd get 1.5 * 1.75 = 2.625x more base damage (instead of 2.25x if it had stacked additively)
your buffs will apply to all damage sources, but they'll only be active as long as the weapon with those buffs is held out
I do and I got the sword to do the block half for yours if you're still lookin
e.g., power% from your force sword will increase the damage of DoTs like Soulblaze as long as you're holding it out
at low level should I be engaging with the crafting system? Like, buy a grey weapon, upgrade it to blue, slot it with blessings? Or is it something I should bother with after 30?
Not much.
i want to tell you to save it, but at the same time, mat gain at lower difficulties is fairly low so you're not losing out much if you use up your current mats
so i guess feel free to spend some of it on getting some decent version, but you'll also reach lvl30 (relatively) soon
just do whatever you like I suppose
Buy better stuff if it comes along, maybe upgrade things a little, but definitely don't invest in getting things all the way to orange rarity.
At those levels, it's likely that anything you do bother to upgrade too much will be obsoleted by something with much better base stats in just a couple of levels.
it mattered more before mat drops were buffed, honestly
mat gain per difficulty for reference
Out of curiosity, do any of y'all remember if the game ever mentions reload to quell in the tutorial? Tired of my boy clowning on me for only discovering it at lvl 30 running heresy and I swear its mentioned nowhere
i am 60% sure it does
Drat.
i also haven't played the tutorial in like a few hundred hours
i would hope that quelling would be mentioned in the tutorials
I can go and check out the tutorial again, I guess...
Do we need two more?
We can grab from lfg but ye
I can do it myself later, my own pettyness will drive me to it if nothing else
I'm somewhat interested to see what it does and doesn't mention.
I know there's a mod that lets you replay the prologue, but now I'm wondering if there's a way to get to replay it with your full gear.
Just for hilarity.
It's entirely possible I'm an oblivious fool, it wouldn't be out of character lmao
(I know the curios still apply with the normal replay mod, but you don't get your ult, BB, or normal weapons, alas)
there should also be this text at the bottom of the screen
but i think somebody remarked on it being broken?
I removed that text with a mod so I wouldn't know
you should be able to replay the prologue with your gear with the soloplay mod
it's the Tancred Bastion map i think
Oh my god it is there. I am blind
It does say "Meditate to quell your peril", yes.
nvm trying to play Tancred Bastion straight up crashes my game
Although I guess that it's not specific that it's your character that has to do that, but I'd hope that's obvious.
adopts lotus position
I had thought that was what the passive quell was
f
i suppose passive quelling is pretty fast for force weapons nowadays
it used to take 30 seconds I think to quell from 100% to 0% with force weapons
what kind of curios is usually the best for psyker?
Is there any obscurus skin I can apply to illsi/deimos?
i don't think so; only the illisi and deimos so far
That sucks man I want a thicc sword.
depends; a mix of hp & tough, and sometimes stamina if you know what you're using it for
yeah i really do like the model
it's a nice straight broad blade
and the handguard isn't as large as it is on the illisi
I personally run 3 toughness, but I also am fairly comfortable with not taking consecutive hits in melee or getting ganked by all the things that ignore toughness
I also stack a little bit of HP as the side perks on my curios
I run triple hp with triple hp perks. 
Is there anything like "quell peril on kill", so I can spam the Illisi special?
There quell peril on weak spot hit I think
blessing?

Ye blessing
someone had too much fun with the creature spawner
there's psyker's passive 10% chance to quell 10% peril, which can counteract your peril gen if you kill enough with each special and your warp res is high enough
thanks
also, as a gun psyker (illisi + autopistol) which feats are best to run?
all 1 looks solid
Yeah, there's enough things that instantly annihilate or ignore your toughness that I can only justify taking so much of it.
I run one tough, 1 hp, 1 wound because too many times you get instakilled after getting picked up while its still spicy but that's just me
@spice veldt on surge staff, this increase the crit chance of right click right?


