#psyker-class

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lyric burrow
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311213

main jolt
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i only got the first 2 feat options so 31 i guess? thumbsup_ogryn

lyric burrow
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yeah 31

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well first slot can be what you want really i think 3 is best but the other options are fine

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1 in slot 2 is 100% the best though unless your using very certain builds

main jolt
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today i learnt you can precharge the brainburst with rmb

cosmic sigil
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I only use it by accident.

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There's so much thing to bb already without a precharge.

main jolt
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atleast down here at uprising stuff dies too quick if you charge it normally so i've started precharging when i hear something like a mutant coming

strong gulch
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When you get a sense for when and where specials or if an armored target is coming around a corner, precharging BB can be valuable.

left hare
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Can deimos handle carapace well

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Or is it mainly fanatics

strong gulch
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For illisi and surge, I have 2 builds.

One has WU (warp unleashed), CL (cerebral lacerations), and KB (kinetic barrage).

The other takes advantage of slaughter stack with AB (ascendant blaze). I take WU and all passive warp charge feats.

strong gulch
# left hare Can deimos handle carapace well

With crusher, you can push them with FS push attack and then BB them.

You can use the Deimos special, but it locks into and animation that leaves you vulnerable. It take many specials to fell 1 crusher.

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Maulers can be body shot for flak damage.

left hare
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FS push can push a crusher??

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What does FS push attack actually do btw

spice veldt
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single-target stagger

strong gulch
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Block and push do not build peril, but FS push attack does.

hidden crystal
left hare
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โœ๏ธ knowledge

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So it's tricky to stagger in waves

hidden crystal
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The FS push attack is still a very powerful tool though - pushing a rager, mauler or crusher over can buy you a good few seconds.

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I think the only things it won't stagger are mutants, monstrosities and Bulwarks if you hit the shield.

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Actually, in general, FS pushes (particularly if you can stomach making one of your curios a +Stamina one) are really good for making openings.

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I'll often spam several pushes to stagger part of a horde.

grizzled iris
plucky flax
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With high enough damage roll and + carapace you kill a crusher in 2 special heavies without any buff.

novel talon
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Any Psyker frens have a reccomendation for Perks on a Purgatus staff?

spice veldt
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when will god give me a surge psyker that uses their melee

deft trench
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replace sustained fire with crucian?

wraith raft
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I use nexus + flurry @novel talon

slate sun
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got a question to the guys running with the fire stick

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how do you know how much fire is enough ?

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or do you just hold on the blaze until everything drops ?

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is there any mod for it ?

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that's the stick I use

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and my setup

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I do get the feeling that something ain't right with my build or my playstyle, just can't rely on it

whole oxide
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there's mod which shows healthbars, which can give you an idea of how your damage is doing, although some people consider this borderline cheating

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for the staff, i'd swap out crit-damage for flak, direct damage on purgatus is meaningless

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for feats, looks good, except Wildfire for Warp Battery. if you're running Ascendent BLaze, you want warp-battery so you're pumping out 6 stacks with your Ult instead of 4, which is a big difference

slate sun
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thanks for the advice, I seldom get to full stacks of warp charge honestly

whole oxide
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that's probably something to work on, between psychic communion and ascendent blaze, it should be very do-able, assuming there are enemies around

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the way soulblaze works, is the damage ramps up exponentially

slate sun
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well the rest of the team usually finishes the burning targets, and the 10% chance doesn't seem to trigger that often

whole oxide
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so 6 stacks isn't just twice as good as 3 stacks, it's more like 5 times better

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so to get good value out of Ascendent Blaze, you really really want to be using it with high warp charges

hidden crystal
spice veldt
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pub gun psykers seem to use their melee more often than pub surge psykers, so I approve more of gunkers than surge psykers

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i don't mind if they don't deal damage, but it really irritates me when they surge trash melee enemies and prevent them from grouping up

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the very least they could do is not troll me

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it would be genuinely better if they just AFKed and ate their lunch

fluid knot
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A lot of Surge Psykers are like Camo Vets an dont offer much outside being a liability

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Not all of em ofc, but a lot of em

flat iron
fluid knot
flat iron
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Don't get me wrong, I can aboslutely see how that feat is abused by selfish players, but it can still be used properly

fluid knot
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Ofc, as can Surge, but its the minority who do, sadly

flat iron
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Like if your team is taking too much horde agro, literally grenade and jump in with ur power sword. If they're taking fire, you of course also took Counterfire (and Bio-optic Targeting for max lookout role synergy) because you're sane, you start dismantling them at range

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Also, this is a Vet sharpshooter chat now

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On that note, I'll stop lol

glossy hazel
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๐Ÿคฃ

fluid knot
flat iron
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So I pick something we can all enjoy the benefits of without worry

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As a Zealot I deff appreciate when the Vet has either grenade or targeting feat

hidden crystal
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Like many other things, Demolition Team is one of those things where the effectiveness of it depends a lot on the team knowing you have the feat.

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It is, also, a heck of a lot less useful if you find yourself on a team with three psykers.

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(Which one vet I was in a game with once described as "being stuck with the suicide squad").

slate sun
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I thought voidstrike users were the runts of the litter

grizzled iris
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Whenever I got a vet on my team using bio optics I just think to myself "Ah this idiot thinks we are blind and can't spot specials or elites. Oh vet got downed? Sorry bro I'm out of grenades but hey at least I can see what is killing you in highlight"

fluid knot
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"Oh i just got a free grenade"

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Noice

hidden crystal
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That's the kind of thing that generally I wouldn't notice.

grizzled iris
hidden crystal
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I'm not constantly staring at my grenade counter.

fluid knot
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If there is a Vet on the team, thats one of the things i make sure to pay attention too

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Particularly when playing Oggy, having the ability to box mutants more often than just when governed by pickups is SO fuckin good

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Also Reapers

grizzled iris
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From my experience the most selfish players are Ogryns with stubber and all veterans

hidden crystal
fluid knot
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Its one of the most varied setups in player skill

grizzled iris
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No, just no

fluid knot
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Yes... Good players with Stubber do proper well, bad players with Stubber are obvious as all fuck

grizzled iris
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If I see an ogryn with stubber i leave the lobby unless I'm with a friend, because at least then we can laugh at the idiot

fluid knot
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You realise Gorgon can deal with basically everything at basically any range right?

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Its if they have a Krourk or Alchys is when the red flags go up, like does this guy know how to use it or no

grizzled iris
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Type of stubber doesn't matter, I see Ogryn with stubber I already know I'm playing without ammo that game

fluid knot
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Thats a gross over exaggeration kek

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A guy with a Ripper can be an ammo drain too if he doenst know what he's doing with it

grizzled iris
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It's my experience from 1600 hours of darktide

cold geode
fluid knot
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Its the Vets who say things like "Hands off my ammo" that i really despise playing with ngl

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Tbh, most Vets on the whole KEKW_ogryn

foggy cape
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taking ammo from vets teaches them to melee

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it's a public service and investment in future quickplay lobbies

hidden crystal
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Also, it's useful to know before the grenades start reappearing.

If I know I'm going to be regenerating grenades, I'll try to avoid being full on grenades and will use them at times I might otherwise not just because it's a waste not to be using them. But if I don't know that in advance, then I may not even have a spare grenade space to know they're reappearing.

cold geode
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heh, i was taking all the ammo from a vet on my zealot and he got really pissed because he couldn't figure out who was grabbing it

fluid knot
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Nah, even that dont work, usually just means they die faster KEKW_ogryn

grizzled iris
cold geode
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probably, i just have no life/job

grizzled iris
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"Sitting on buss home from work"

slate sun
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Stubbers are the best guns on the ogryn ... so it's hard to deliberately nerf yourself

fluid knot
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Absolutely not

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Rippers are best gun on Ogg, and its not even close

grizzled iris
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Stubber is good, but the players aren't

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So I just leave the lobby

slate sun
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Gorgo is way better than the ripper gun, precisely because of the larger mag

hidden crystal
fluid knot
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An it only takes one mag to boot

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anything still walking can be chewed up by melee

slate sun
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the difference is that the stubber does that at range

fluid knot
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MKV Ripper dude

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Tight spread, if you can deal with the recoil that is

slate sun
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Gorgonum stubber man ๐Ÿ˜„

fluid knot
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Yeah, its very good, im not saying it aint, but it dont compete with Rippers really

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Hourable mention to Kickback too, great if you need to get shooters to stop being a pain the kaboose

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Also it turns Ragers into mist which is hella funny KEKW_ogryn

grizzled iris
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I have the best memories or a kickback

fluid knot
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Great gun, shame more dont use it

slate sun
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the way I see it the rippers don't compare because if you need to get out of sticky situations you really need the big mag and accuracy.
You can actually plan ahead with the stubber, rippers are just additions to the melee kit

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kickback is just in the game for shits and giggles and for people who miss the blunderbus

fluid knot
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Dumping Ripper shells, even at range, will make everything put thier heads down, which lets you push them tho

fluid knot
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Sure, its a bit more finnicky to use, but its easily A tier

slate sun
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never seen a good use of it

fluid knot
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Literal soup-gun

slate sun
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but I see plenty of ogryns missing their shots and running around reloading ๐Ÿ™‚

fluid knot
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Anything infront of it is Giga-fucked

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Dont miss 5head

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Its not like its a precision weapon KEKW_ogryn

slate sun
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which makes it hardly useful imho ... as you can achieve the same result with whichever melee weapon you use with a large swing

fluid knot
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Absolutely not lel

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Good luck one shotting a Rager with a melee weapon

slate sun
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ok, so it's definitely good for killing ragers

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anything ... else ? ๐Ÿ˜„

fluid knot
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Basically anything that wants to get in your face yes

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Fuck it, take a Club with Thunderous on it an you can kill Crushers with it after you apply the debuff

slate sun
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Well if you can't use your ranged weapon at range you easily become a liability, that's my point

fluid knot
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Except you dont.. because it has some of the highest suppression values out of any ranged weapon

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If there are shooters being a nuisance, dump a shell at them and push them

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They'll put thier heads down because they dont wanna eat 3inch wide ball bearings to the face KEKW_ogryn

slate sun
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never seen an enemy I couldn't suppress with stubber fire

fluid knot
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The difference there is 1 ammo vs 20

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Kickback does that much more effectively

slate sun
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sure but then you can do other things with the gun ๐Ÿ˜„ the kickback is just too situational

fluid knot
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Uhhh.. being able to kill both Elites and make absolute mincemeat of a horde is not situational

slate sun
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That's just something you should also be able to do with melee weapons

fluid knot
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That the thing with Ogg, you can bring a melee weapon to kill hordes, or you can bring one to deal with specials, the class has the choice, and in most cases, the ranged option is a hell of a lot faster

slate sun
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I agree completely, which is why the stubber has no competition ๐Ÿ˜„

fluid knot
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Which means, less pressure on your squishier teammates, your Vet dont have to get tied up in melee because nothing gets close and the Psyker isnt forced to stop using warp fuckery to deal with shit in thier face

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Again, you're not wiping a horde with a stubber faster than Ripper, or potentially even Kickback

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Not. Going. To. Happen.

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Its fine if you like it, but dont be under any illusion thats the most effective ranged option, because it aint

foggy cape
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using ranged weapons at all is a skill issue

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you're killstealing melee users

fluid knot
slate sun
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the only thing that it isn't is economical, and in that aspect there are better choices

foggy cape
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or forcing them to sacrifice position in order to get hits in

slate sun
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well that is true ๐Ÿ˜„

fluid knot
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Not really, deal with anything that slips through the cracks lmao

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Being out of position isnt the fault of other players unless they get themselves into the shit an you need to save em KEKW_ogryn

hidden crystal
foggy cape
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sprint into the open to pew pew zombies -> get flanked by scab shooters -> die while dude with heavy sword watches from behind cover

fluid knot
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Pretty much in a nutshell too KEKW_ogryn

foggy cape
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I have noticed that helping allies up on psyker is way too risky

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vet or zealot can cover with nade, psyker just let them die and clutch

hidden crystal
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... if there's shooters or elites, that may be true, but psykers can stack an insane amount of block to just have a horde bounce off them.

spice veldt
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or trauma staff

last cradle
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Is losing 5/6 of toughness bar to a regular ranged mob normal for psyker

spice veldt
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on higher difficulties yeah

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if you're caught with your pants down and they're close enough they will dumpster the shit out of your toughness (and health if they're scab shooters, the green-eyed non-elite ranged enemies)

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you'll have to attempt to dodge and slide, hopiing that they don't catch you in the interim of your dodges/slides

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(you get ranged i-frames on dodges, slides, and sprinting perpendicularly)

last cradle
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yeah, it's the only mob i die to on damnation if the other people on team don't deal with them. always just out of force staff range

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they always rock up in squads of 5 in the middle of horde/event rush

spice veldt
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I like the trauma for it's generalist nature and feeling fairly safe against shooters
I assume you're running the purg

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oooh yeah they can really catch you off guard in those events

last cradle
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purg and the electric one

spice veldt
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in the midevent of something like Power Matrix, there's always better positioning

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though you can't say the same about the finales of relay station/silo cluster/etc.

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for me, I deal with them by melee and abusing the infinite dodges of force swords

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holding your melee out increases the range at which ranged enemies will swap to their melee

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and the whole toughness regen from melee kills

last cradle
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which lvl 5 feat is preferred? I usually just run the toughness/10quelled peril

spice veldt
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quietitude is the generalist option

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I don't like essence harvest since I rarely BB

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I run Trauma + Illisi, so I run either Quietitude or Warp Absorption

last cradle
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I am going the full soulburn route atm

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i miss having warp resistance

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wtf, they didn't hit you at all, bunch of stormtroopers

spice veldt
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the magic of ranged i-frames

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not only do their shots miss because i-frames, dodging breaks the "tracking" of Stalkers, so they'll shoot at where I originally was at before I dodged

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scab shooters won't have their tracking broken, so they'll hit you if they're still in their volley after your dodge ends

last cradle
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i think I'll just die in the middle of the bunch if i try that

spice veldt
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prolly

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in that moment, I was relying on hopes and prayers that I wouldn't die

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you can see my toughness dip to around 1% at a certain point

last cradle
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i see you only have 2 wound, what are the stats you have for your three ring slots

spice veldt
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I stack full toughness

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my rationale is that ranged attacks are really hard to dodge, so I'll just stack toughness

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that comes at the detriment of attacks that ignore your toughness like fire, sniper shots, bursters, etc., but I have enough hours in the game to not get ganked by those (as much)

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I'd prob grab some health if you're not as comfy

last cradle
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Mine are all over the place, I have +wound, +20%hp, +3stam

spice veldt
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the extra toughness also benefits my regen from melee kills, so your benefit might be less if you're not making use of the relative toughness regen sources (lvl5 feats and melee kills)

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stam is nice if you're not running kinetic deflection

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I don't like wounds but I'm also extremely out of touch with newer players

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curios are fairly subjective

last cradle
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i hit 30 yesterday, im spending all my plasteel/dia on rolling blessings and weapon gear score

whole oxide
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worth stockpiling resources a bit, crafting may get a bit less obnoxious next month

last cradle
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crafting overhaul? can you link me where you saw that please

fluid knot
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Or rather, they hint at it, but dont expect miracles because it wont be one of those

plucky flax
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Need 2 EU bros for some hi/hishock gaming. We have maps saved up.

tranquil plume
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also is voidstrike still viable ? it seem to have lost the aoe explosion and now just feels like a cannon shot

slate sun
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a small buff for the voidstrike stick would be welcome ...

fluid knot
grizzled bramble
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Yo, still new. When I watch gameplay of folk who've played more, their psykers use way less peril. Is that just a level thing?

fluid knot
grizzled bramble
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So am I right in my prior assumption that Force Swords and staves are pretty much what you always want to run? I'm only like...level 8 on my psyker I think

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I played V2 a lot (more casually), but my highest in Darktide is a level 15 Zealot so I'm still learning

whole oxide
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any weapon is perfectly viable, so don't feel like you have to

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but yes, they're generally what's optimal

plucky flax
fluid knot
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Lucking out on the Casino there

plucky flax
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Yeah really nice modifiers. I'll go flak maniac and then slap on t4 nexus.

fluid knot
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Aye think that'd probably be the move for sure

barren rock
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helloo anyone think this is worth picking up?

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any breakpoints worth noting with a revolver

thorn cedar
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nah nothing notable about that revolver

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perks and blessings are bad, it's not a base worth working with

harsh urchin
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stats are good but everything else is trash

thorn cedar
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+Flak and +Maniac is what you want. As long as the base damage is above 400 then it's a 'good revolver' since that'll let you body yellow shooters in one shot.

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And honestly there's only three worthwhile blessings. Crucian, Speedloader, and Point Blank.

lyric burrow
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Revo can get terrifying barrage

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I hate that

analog solstice
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Kind of tempted to get the reload perk with all the reloading you do with it

thorn cedar
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I recommend it. Anything to get that first bullet in faster.

harsh urchin
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not sure

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you already get a ton of the stat

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from the statline

thorn cedar
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It's always good tho. If the stat is bad, then even more so.

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Something you do wanna learn is that the actual reload anim is misleading. This dude happens to have a perfect example on video.

harsh urchin
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you get what like 35% from the perk?

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going from 1.35->1.45 with a max roll

thorn cedar
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At the start he's reloading at empty, he only visually gets one bullet in, but the bottom right shows he loaded in two.

harsh urchin
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not sure that beats flak or maniac

thorn cedar
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The ammo is added back in way before the animation actually puts bullets in the cylinder. That's true for every part of the reload.

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And only Zealot actually cares terribly for the extra Maniac damage. It's to one-tap Trappers and Flamers on headshot/crit headshot. Psyker with their Warp Charges and Warp Unleashed aren't as picky.

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Veteran won't care because you already have two other reload feats in your kit for 50%.

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It matters outside of Volley Fire but, that's it.

harsh urchin
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if you're playing revolver vet you've already lost

barren rock
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tyy all

teal needle
wet jacinth
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Use what you wanna use.

flat shadow
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I love Deadshot on revolver

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on vet

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let the rest of your team deal with little people

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Just shoot that one guy in the head until he explodes

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It's fun

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People are gonna get mad at you for using anything but shredder auto pistol and power sword

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Just have fun

whole oxide
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BB'ing stuff 10 times on elite-resistance brings back the feels of december weak-psyker

flat shadow
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They doubled or tripled enemy base health or something

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Elites or specialists or whatever

whole oxide
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its everything

flat shadow
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Takes me like 5 swings with an ogryn shovel to kill a gunner and they only get staggered on the 3rd swing

whole oxide
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and if they did the same thing to HP as they did to damage, it's not consistent, some stuff is buffed +25%, other stuff is buffed +100%

harsh urchin
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pretty perfect! elites->crit/flak and run'gun->nexus and it's pretty much bis

zenith sun
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Yeah, I exchanged elite for flak and will have to see if I ever get nexus, so far run'gun ain't too bad in my taste^^

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Well, it's nice that Melk has some pretty tasty stuff from time to time!

crude cape
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makes the dmg and burn stacking way higher on elites

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won't be super noticeable on groups of poxies tho, they just burn up like nothing regardless

zenith sun
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Ah, it's different than in VT2 then? That dots can crit?

crude cape
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i believe they can, which means more stacks

zenith sun
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Nice, something to look forward to then!

crude cape
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i think when they crit they apply double stacks

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i MIGHT be misremembering how this works

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@spice veldt i usually ask to fact check me

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i have a good amount of time on my psyker, its my main mostly, but he knows his stuff better ๐Ÿ˜›

zenith sun
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I'll check back later then, gear decisions are usually not something I do on the fly anyway ^^

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For now, it's motivated me to try staves again, been running gun psyker for a sort of jack-of-all that can deal with most if not all situations

crude cape
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a well rolled purgatus

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and trauma

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are very fun

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im not as much of a fan of the other 2, even tho they are good

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purg and trauma are my fave personally

spice veldt
spice veldt
tranquil plume
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what does this soulblaze mechanic do ?

spice veldt
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basically just blue fire

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but some of our feats produce and synergize with it

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soulblaze itself isn't mechanically different from Burn besides the damage and how fast it ticks

tranquil plume
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so unless the stacks is high it might as well doesnt exist

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is there any worth to build for the mechanic ? cuz i run the quicken for the 6 warp charge for more power

spice veldt
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yup; here's the damage table of soulblaze per stack

spice veldt
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yeah warp charges are nice to have for their damage bonus and the fact that they affect Quicken/Ascendant Blaze

tranquil plume
spice veldt
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it's not too worth it besides making Quicken less painful

tranquil plume
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also is there a reason to run other staff than trauma ?

spice veldt
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it doesn't synergize with Essence Harvest (lvl5 feat) for example, since Essence Harvest doesn't stack

tranquil plume
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say if i wanna try a soulblaze stack build , where do i start

spice veldt
tranquil plume
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tho i prefer things to die faster

spice veldt
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people like Blazing Spirit (fire on crit) and Warp Nexus (+crit chance) on their Trauma

tranquil plume
spice veldt
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purgatus is a similarly strong staff though a bit more specialized and more limited by its range

willow escarp
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trauma kills pretty fast

spice veldt
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surge is nice but you should be comfortable with melee if you're running it

tranquil plume
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not to mention is great with horde

spice veldt
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yeah if you're not as comfortable with the movement system, then the range and the casting process will screw you up

tranquil plume
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u cant deal with horde in the open cuz ur gonna get shredded by range so u gotta find a corner and just burn the horde from the site

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entirely hopeless against range if u cant hit them

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not gonna BB every one of them

spice veldt
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purg/flamer are prob the best weapons against a horde in an open space because you can just wave your mouse around and they'll die

willow escarp
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AB helps

spice veldt
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no chokepoint is needed for those weapons

tranquil plume
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problem is that anything that is not within range or assault squad will just pulp u

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hell even dregs or scab flamethrowers would do a stare contest with u and win

spice veldt
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yeah I don't use it for that reason either; it's less safe than the trauma in ranged engagements having a slightly lower range and a casting process that limits your mobility

willow escarp
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shutting down flamers with trauma is pretty nice

tranquil plume
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yeah cutting them in half

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say goodbye to ur lowerhalf

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full charge u can even knock ogryns down , whats not to like

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surge is also another joke , u can make anything u fry dance but man ur dmg is no better than a tickle

willow escarp
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It is less safe and brain dead to use against big swarms without a choke point Id agree, you can hold back so much from every angle

tranquil plume
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tbh swarms shouldnt be that big of a concern from the start

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not deleting elites or special asap is a big mistake

spice veldt
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purg will also kill ragers/maulers in the horde

willow escarp
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yeah while CCing them and without having to spend attention on them

spice veldt
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it's really only shielded bulwarks and crushers (Carapace) that it can't deal with

tranquil plume
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... i've seen them charge right through and bonk a psyker

spice veldt
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prob have to throw in an LMB or dodge backwards

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LMB has better stagger than the RMB

willow escarp
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yeah the stagger on primary is pretty useful

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I have been using trauma exclusively lately and like it a lot, purge is still a bit more ezmode imo tho

spice veldt
#

trauma is my comfort pick, though I also have nearly all of my hours of psyker on the staff

fallow dawn
#

4 - 79s

regal jasper
#

Damn

strong gulch
#

das a nice staff

#

Purg primary is pretty useful for stagger. I don't have to think very hard when using purg. If I'm tired or got some mild brain fog, purg is my pick.

willow escarp
#

yeah i find itโ€™s much less demanding to use

strong gulch
#

For sure.

willow escarp
#

part of why Iโ€™ve been preferring Trauma lol, a bit more dynamic than quick stagger shot, charge and mag dump, back dodge, repeat

strong gulch
#

Agree. If I got a case of the zoomies, fire trauma is it. So close to exploding all of the time.

#

If only blast radius and quell speed were switched.

willow escarp
#

what I'm using rn
just waiting to find one with warp flurry to swap out run N gun

strong gulch
#

The base rolls! RIP blessings.

willow escarp
#

yeah i figure i can swap RNG with warp flurry

#

haven't really minded surge, i do actually use the M1 a lot

#

got this illisi the same night, had been only using deimos
not really sure what to shoot for? if shred is good or worth rolling, or my other perk. figured flak would be best maybe?

spice veldt
#

I don't like shred because special spam is the best for the illisi and shred drops the moment you activate your special

#

and it being crit and not affecting multi-hit swings very well

#

I personally would prioritize +maniac unless you're running a gun

willow escarp
#

yeah that's what i figured. it does work for light spam, but only realized recently that the illisi heavy is the big cleave

strong gulch
#

Shred is good for the meme. Shred + blazing spirit.

No, it's not efficient. It can be fun to see fire spread around tho.

spice veldt
#

the hordeclear times on lightspam and heavy spam are fairly similar

#

the heavy combo turns out to be marginally better, but the light combo is only off by a few percents

willow escarp
#

Nice. Yeah with the trauma I've been using the sword mostly for when I can't get space in time (and errant low density groups), so the light spam does usually have an advantage of ease of execution

strong gulch
#

I know quell speed is a dump stat, but dang. Brunt trying to be funny.

willow escarp
#

the 78% quell speed does feel pretty nice on that trauma im using

#

havenโ€™t actually ever done a side by side test though with a staff with a worse rating though so no clue what the actual impact is. just def feels like a big jump swapping from sword to staff

spice veldt
#

at 80% quell speed, you quell 12.31% peril per tick from 100% peril.
at 60% quell speed, you quell 9.58% peril per tick from 100% peril.
That's a difference of 2.73% peril.

A tick occurs every 0.25 seconds; when quelling from 100% peril to 0%...

  • It takes 2.25 seconds or 9 ticks for an 80% quell speed staff.
  • It takes 2.75 seconds or 11 ticks for a 60% quell speed staff.
    So that's a difference of 0.5 seconds
#

for trauma in particular, I treat damage as my dump stat

#

i had a whole argument about damage vs quell speed #psyker-class message, but the tldr is that I don't think that damage affects that many breakpoints unless you specifically know what you were doing, and you'd preferably want a high enough quell speed to only need to quell two ticks to get a fully-charged trauma blast off from 100% peril

#

mixing your stats into damage and quell speed might be the best option, but I personally like 60 damage and 80 quell speed

lunar hollow
#

counterpoint

#

Nerd

spice veldt
#

i'm going to sniff you

lunar hollow
#

woah

strong gulch
#

๐Ÿ˜‚

lyric burrow
#

๐Ÿ˜ณ

fallow dawn
#

new stuff doing numbers

strong gulch
#

Ummmm ๐Ÿ™ƒ

spice veldt
#

wow is that for me

strong gulch
#

I'd send it to you if I could.

patent steeple
#

btw, which is better to have on an illisi, bloodthirsty 4 or slaughterer 3?

bleak tulip
#

slaughterer

teal needle
#

Some day I should actually roll a trauma staff. Haven't played it since launch when it was borderline unplayable

slate sun
#

what a day

lyric burrow
gloomy gulch
#

so on the deimos I knowe want slaughterer and most people get unstable power as the second blessing, but is 5% more power at max peril really that worth it?

thorn cedar
#

It stacks four times. So it's actually 20%.

gloomy gulch
#

ohh

thorn cedar
#

ye

gloomy gulch
#

I read that wrong

#

dumb current description

strong gulch
#

A lot of the tooltips are still misleading or wrong.

ornate hamlet
autumn smelt
#

any time im on, hi5 shock nowhere in sight

lethal raptor
#

You have to shave your head to wear a rebreather?

sterile vale
#

They changed the hair system a while back, and I guess either the cosmetic or the hairstyle isn't configured in a way that plays well with the system

lethal raptor
#

Yeah, made a bug report

sterile vale
#

There's a similar issue with the veteran rag and one of the balding hairstyles, it just clips through (unless it's been fixed)

regal jasper
feral inlet
#

emperor sure loves handing out tier4 blessings

hidden crystal
#

Although not Burn stat, apparently.

rugged halo
#

why did the dump stat happen to be damage DX

bleak tulip
#

still pretty solid tbh

#

damage probably matters the least of all the staves on purg

plucky flax
rugged halo
#

quell speed should be the dump stat

#

or warp resistance

plucky flax
#

The damage on purg doesn't affect the burn damage.

rugged halo
#

on a purgatus staff you want damage, burn, and cloud radius

bleak tulip
#

ngl I would arguably rather have WR on purg lol

rugged halo
#

fair enough, but you'd still want damage

plucky flax
#

It only affect the direct damage. Which scales between 14~17 for primary and 9-11 for secondary.

bleak tulip
#

damage stat only affects like 30% of your overall damage with it, again its not awful you can definitely use it

#

and the clamp for damage is really tight

plucky flax
#

I used to use this.

rugged halo
bleak tulip
#

why show primary

rugged halo
bleak tulip
#

and here's 77

#

it matters a lot less than you might think

rugged halo
#

my other staff is overall better

plucky flax
#

24% damage

rugged halo
#

75% damage

#

looks like stagger is always the same

bleak tulip
#

youre missing out on like 2 damage every .75

#

ยฏ_(ใƒ„)_/ยฏ

rugged halo
#

and it seems the difference in over all attack is negligible

#

the blessings and perks probably make the staff then

spice veldt
#

i'm also pretty sure it affects the "fire rate" of the direct damage as well

plucky flax
#

It's the burn and cloud radius making up the damage. So don't worry about damage stat on purg.

spice veldt
#

but that is also negligible

rugged halo
#

if possible i would like a more even spread across all the stats

#

i do have this staff as well

bleak tulip
#

just roll on blessings for all of them and see what sticks I guess

plucky flax
#

My current purga staregryn

bleak tulip
#

run n gun isnt a great start

plucky flax
#

Well I have t4 nexus and t4 flak now of course.

#

But good modifiers spread.

rugged halo
#

nah, but +20 damage (flak armoured enemies is a great start)

#

my current staff melts hordes tho

#

its amazing

#

but i wanna get a staff that does more damage to elites in general asnd i think flak armoured enemies is a great perk for that

short vessel
#

I want to get the serial killer penance. Can I really just headpop 20 enemies in a row?

rugged halo
#

suppossedly yes

cyan notch
#

i tested direct damage awhile ago and yea the damage roll doesnt really matter too much

#

but 35-40% of total damage isnt nothing

broken carbon
#

thatโ€™s a lotta words and numbers

bleak tulip
#

yeah its more that the difference between 40 and 80 seems to be like 2.5% damage lol

#

its not that the direct damage is irrelevant, its that the amount it gets impacted by the damage stat is negligible

cyan notch
#

yup

#

the range from min to max is very small

#

but its not that BURN DOES 99% OF DAMAGE CUZ STAT SHEET SAYS DAMAGE DOES 12

#

the right conclusion from the wrong reasoning

steel flame
#

Should I take Executioner from the left sword and replace Riposte on the right sword?

broken carbon
#

or

#

sorry

#

misread

#

yes do that

bleak tulip
#

get slaughterer instead

steel flame
#

I dont have slaughter yet, this is pretty much a holdover till I get enough plasteel to get it

#

ty tho

broken carbon
steel flame
#

Will do, just gotta get more plasteel lol

#

I ran out just trying to get these two guys up to Transcendant

rugged halo
#

any suggestions for this sword

cyan notch
#

exorcist into slaughterer

rugged halo
#

gonna have to work on some other illisi swords for that then

#

i think the roles for this have been shitty

steel flame
#

Bad damage roll, doesnt matter too much but kinda meh

hidden crystal
steel flame
#

I prefer to have a lower warp resistance so it combos well with Warp Nexus

rugged halo
#

oooh i want that lard

steel flame
#

Its not perfect but its damn near perfect for me lol

hidden crystal
#

(I prefer Flak, but if Maniac gets you important breakpoints against ragers on your preferred difficulty, then you might find that more useful).

steel flame
#

Flaks more useful imo, especially since theres a ton of flak that get mixed in during hordes

#

Like he said tho, all up to you

plucky flax
# rugged halo

If you get warp nexus/flurry as the 2nd t4 blessing it's not bad. Crit chance + flak for perk and slap the other mission warp blessing on.

#

Still one more hurdle of rng though.

loud peak
#

Anyone rolled Exorcist on Blaze Swords?

crude inlet
#

Hello siblings! Anyone want to help with Maleus Monstronum penance?

quartz sky
#

any good psyker video? Like, general class / gameplay tips for noobs

#

like, detailed mechanics explaination, when to use abilities, etc

#

maybe even general presentation of all weapons and which are good for what, etc

bleak tulip
#

he has more videos on the other stuff

quartz sky
#

thx

bleak tulip
#

havent watched those but there you go

bleak tulip
#

watched am all, would recommend

steel flame
hidden crystal
#

Now use guns anyway to inspire foaming rage in other players.

steel flame
#

Exactly

last cradle
#

When I spectate other psykers I see, when they're charging brain burst their hands have blue flames

#

When I'm charging, I just have some air distortion

#

Started this as a Grey from shop

steel flame
#

Nice staff

bleak tulip
#

want

steel flame
#

or somthing else

#

crit damage in darktide is terrible

bleak tulip
#

crit hit or flak

last cradle
#

Just swapped it now, two rolls into crit chance

#

This will tide me over until I can get more mats to gamble later

gloomy gulch
#

that mobility tho lol

feral inlet
#

it has arrived

#

comparing it to my current one, its an upgrade i guess

#

except for the +carapace, that is going to be kind of a waste

fluid knot
#

Honestly, its a downgrade

#

The slightly lower mobility is worth it with better perks

#

Take T4 Slaughterer off it an put on old one

feral inlet
#

maniac is the only thing i need really

#

trauma takes care of flak

strong gulch
# quartz sky any good psyker video? Like, general class / gameplay tips for noobs

Yeah, Pygex's videos are short and to the point. They are good to rewatch for that 1 one you forgot vs sifting through a 40 minute video.

That being said, if you want REALLY in-depth videos, Ryken XIV has some for psyker weapons.
https://www.youtube.com/@rykenxiv

whole oxide
#

i just wanna play a game with purgatus, to change it up from trauma

#

3 missions in a row, 3 other flamer/purg

young ridge
steel flame
#

Having multiple purge psykers is fun ngl

young ridge
#

best runs i have ever had have been 4 psyker groups

steel flame
#

Aye, same here

#

Most dumb run I ever had was 4 shield ogryns with grenade gauntlets, that was hectace and fun as hell lol

young ridge
#

its the low iq version

whole oxide
#

yeah, buts its boring asf, like running multiple shredders

young ridge
#

how is that boring

#

its more vfx

#

more light on screen = happy chemicals

whole oxide
#

"oh hey, I get to do something now...... oh no everythings already dead"

young ridge
#

then you to find new stuff to nuke

steel flame
#

Aye

#

Especially on Hi-Int, you never run outta shit to kill

willow escarp
#

If you rebless a weapon and put like a tier 2 blessing on it, can you later rebless it again and replace that t2 with a t4?

young ridge
#

yeah complaining about high kill speed is new for me

willow escarp
#

Thought so ty

young ridge
#

the one slot you change is always the open slot from then on

whole oxide
#

even on hi-int, if I see multiple shredders, i just leave

steel flame
teal needle
#

What do folks run on Trauma staves?

#

Also is charge rate or quell speed important on them?

#

Or neither

near wyvern
#

Flurry trauma charge rate is fine as long as it's not super low, nexus spirit trauma needs max charge rate, quell speed is not that important in any case.

teal needle
#

Hm, is 65% super low? Debating whether to attempt to hadron this thing up Scratch that, more important Q is what blessing do I pair with flurry

willow escarp
#

I think itโ€™s usually rending shockwave or focused channeling

bleak tulip
#

or blazing spirit

#

wouldnt recommend focused channelling

#

you can just focus the circle on yourself and quell cancel to perma stagger enemies if youre really in the shit, ideally you dont let it get to that

willow escarp
#

How do you quell cancel? Anim canceling tech I assume

teal needle
#

Alright well I can put lvl 4 rending on it pretty easily, so I guess I got a stick

bleak tulip
#

he explains it here

willow escarp
#

Aight gotcha, basically a reload cancel

#

on that note - does channeling get interrupted whenever youโ€™re hit, or just with no toughness?

bleak tulip
#

I wanna say its every time, depending on the staff you still let the effect go with the charge you had (void) or you just lose it (purg)

#

get used to dodging on the audio queue

#

on melee hits that it

teal needle
#

Hmmm I got +20% flak and +10% ranged (poxwalkers). Guessing I'm getting red of the latter. Do I want vs carapace as usual?

bleak tulip
#

nah carapace isnt very good tbh

#

for blazing you prob want crit chance

#

not sure what you'd get on brittle trauma, maybe maniac hits some breakpoints on ragers for example but I wouldnt know

teal needle
#

Ah well, I'm going brittle 'cuz that's what I have at 4, I got +crit damage first reroll and might hold on to it until I look at a proper guide. Thanks for the guidance.

bleak tulip
#

crit damage isnt great in the game in general, I wouldnt keep it but I getcha

upper galleon
#

crit damage is terrible

#

only increases the bonus damage the crit does, not the entire hit

bleak tulip
#

pretty much

#

get literally anything else if you havent spent all your mats

feral inlet
#

i run cara+maniac on brittle trauma

bleak tulip
#

carapace literally only affects crushers

#

if thats what you want go nuts

upper galleon
#

flak is better

bleak tulip
#

yes

feral inlet
#

yeah i want carapace only for crushers

#

ive had countless runs wipe because of a crusher squad

teal needle
#

I have spent all my mats, trying out trauma in a low intensity 5 so I'll have more soon tho

plucky flax
#

@near wyvern which one would you use?

#

With 79% quell speed I can do 2 ticks and full blast again.

#

61% have to do 3 ticks.

near wyvern
#

Definitely right one, you need the charge rate and radius

#

You don't need to always max charge

plucky flax
#

But the big deeps.

teal needle
#

Okay, it's amazing what halving the peril cost of using a weapon can do to it haha, that's way better than playing it on launch

#

This might actually be the first weapon I've played where I don't think I really need flayer

#

Might replace my Illisi with a Deimos when using this staff too

young ridge
bleak tulip
#

fun fact mutants can still just throw you off the map

bleak tulip
#

c:

broken carbon
#

LMFAOOO

spice veldt
lunar hollow
#

i did

#

it's my best clip โค๏ธ

spice veldt
#

nah

upper galleon
fringe tangle
#

Guys, I just thought of a cool replacement for the garbage Mind in Motion feat.

Warp Bullets: All non-staff ranged weapon attacks deal 25% more damage, but every 5% of a magazine consumed adds +2% to your peril meter.

So basically this would replace a garbage feat with one that makes Gun Psyker builds more serious and less memey. Would also combo well with Warp Unleashed since you get more damage from generating warp. However you must be careful not to blow yourself up from spamming your gun too much.

willow escarp
#

I did just try gunker for the first time and whew the dps is wicked

stuck bridge
#

whats a fun psyker staff rn

willow escarp
#

trauma

bleak tulip
#

trauma or purg are the best

#

fun are all of them but surge smug

strong gulch
#

Fun is highly personal. All staves have fans.

#

Quell canceling the M2 on voidstike is so silly but really fun for me.

It's often a DPS loss if used all of the time, but it's fun.

#

Trama doing booms is also pretty fun.

teal needle
steel flame
#

thats actually way too good cause suddenly warp unleased is now factoring into the gun build too and your doing more than veteren

#

god. imagine a shredder build that had just "oh here, have 50% more damage sweety, here dont forget now, have another 25% from that lacerations flayer proc you just had for good measure"

#

and we could use quitude with it

#

and become tanky with gun

#

not to mention the laspistol would just start detonating everything with its crits even more than it already does

fringe tangle
#

I think it would be nice to have a proper gun psyker feat to enable that sort of gameplay.

#

currently gun psyker is a funny meme build and not much more

#

would be great if there was more then staffs to use on mainline psyker builds

steel flame
#

im pretty sure we will get a new class before we get new staves

#

they cant just barf those out like they can with guns

#

god forbid they have to be creative with a weapon to even have a place

fringe tangle
strong gulch
#

Sisters of the thorns lift please.

fringe tangle
#

that as well

#

but yeah if they want to add staffs quickly, copying and pasted some from VT2 would require minimal effort

steel flame
#

then they might invalidate their own BS blessing XP

strong gulch
#

Wow. Lots T2 blessings and purples in the Melk store.

restive slate
steel flame
#

ilove playing gunpsyker with vets that take all the ammo as soon as they are missing a third, and then also kill all your bb targets so you never get any toughness regen either

#

THANKS FOR THAT HARKEN

restive slate
#

I love it more when I outgun Vets as Psyker

#

One of the reasons I run the feat that has chance to give warp charge on kill

#

Keep forgetting feat names

steel flame
#

now hear me out.....fire sword that isnt killing on a crit?

spice veldt
#

psyhcuv cinamonosd

#

arson

steel flame
#

i might just buy this

#

this could be THE ONE

restive slate
#

The meme firesword?

steel flame
#

the meme fire sword

#

meh shred is still better

#

i did it for the memes

steel flame
#

i miss the unnerfed bloodthirsty

restive slate
#

Meme fire sword is just so lacking compared to Slaughterer and Uncanny strike, feels sad

restive slate
steel flame
#

no

strong gulch
#

But also blue flames for vibes.

steel flame
#

because the attack pattern on the obsurus sucked ass for bloodthristy

strong gulch
#

or I guess white flames

steel flame
#

but 5 seconds of auto crits on the illi

restive slate
#

Blazing Spirit should last for next to attacks

steel flame
#

at least

#

i mean shredd works good with fire

restive slate
#

Only one that can make use of that blessing is Trauma, and even that one needs to spam

steel flame
#

but i want it to work great with fire not just good

spice veldt
#

i liked bloodthirsty on the obscurus to chain kills on flak enemies since I wasn't able to get a good roll with both +maniac and +flak at the time

#

and just the general damage boost of having crits for 5 seconds to ramp up slaughterer stacks

steel flame
#

oh yeah it was nice for that

#

it just sucked for fire

spice veldt
#

oh yeah

steel flame
#

the actual damage boost from bloothirsty was great

spice veldt
#

the illisi even has fire-like effects on the special but they decided to just make it psword's brother

strong gulch
#

New combat blade but for psyker. Instead of bleed blessing, make it soulblaze.

steel flame
#

gimmi gimmi

#

i even want the same move set

restive slate
#

Psyker should do force punch with combat blade

steel flame
#

GIVE ME MAH FIRE KNIFE

strong gulch
#

FIRE KNIFE

#

Subnautica has fire knife. We can cook snacks for Ogryn frens as we fight.

steel flame
#

i agree

#

would boost team morale

restive slate
#

Imagine new Ogryn class has a Ratling in his pouch that gives nutritious meals as ult

strong gulch
#

๐Ÿ‘€

restive slate
#

Can roleplay Ratatouille

fringe tangle
#

and the ratling passively snipes special enemies when it sees them

broken carbon
#

(probably too difficult due to the type of game but i can dream)

restive slate
#

Probably just slows them down for a brief moment, so if you kill them they die in slow mo

#

Bloodspray and viscera at 0.5times speed

last cradle
#

What's the gun build for kinetic flayer?

spice veldt
#

i probably wouldn't build around kinetic flayer, but the gun that's the best for it is also the best gun for psykers anyways

#

it's the shredder autopistol; blessings are Pinning Fire(+power) + Blaze Away(+power)/Inspiring Barrage(+toughness)

#

on Psyker, I prefer inspiring barrage over Blaze Away for the toughness gen

restive slate
#

Interesting, how effective is Inspiring Barrage?

spice veldt
#

if you have an autopistol with >50 bullets per mag, you'll proc a stack of Inspiring Barrage every 6 bullets

#

I think my autopistol has 55 bullets, so that means that I'll proc inspiring barrage 9 times

restive slate
#

Very nice, my new goal

spice veldt
#

actually I forgot how much a stack of inspiring barrage gives to toughness

#

fuck

#

they didn't update the blessing tooltip so i have no idea

restive slate
#

How much is it?

spice veldt
#

i want to say 20% at max stack per proc?

patent steeple
#

btw, which is better for a trauma with Rending Shockwave 3 and 72% base charge rate: Warp Flurry 3 or Warp Nexus 3?

lunar hollow
spice veldt
spice veldt
#

warp nexus by itself isn't great since crits are only a +15% damage bonus on the trauma

#

you won't get the full potential out of warp flurry without a more dedicated build with inner tranq or whatever, but I nevertheless prefer it

#

damn i have to actually hop into the meatgrinder and test insp barrage

restive slate
#

I go Nexus if it Blazing Spirits

spice veldt
#

hmm it's 4% toughness per stack

#

so on the first stack, you'll get 4% toughness; 8% toughness on the 2nd stack/proc, 12% toughness on the 3rd stack/proc, etc.

#

up to 20% at 5 stacks

lyric burrow
#

whys your illisi look like a deimos

patent steeple
#

also, idk what perks are good on an illisi. any advice?

lyric burrow
#

isnt the force sword skin look like illisi

#

maniac/flak

spice veldt
#

there's a deimos skin in the paid shop that i slapped onto my illisi

lyric burrow
#

ah ok

spice veldt
#

i don't really like the default illisi model on the illisi

#

since it's a spindly blade that seems more "thrusty" than "swoosh"

restive slate
#

Feels like those chinese Jin swords

patent steeple
# lyric burrow maniac/flak

ah, so i can start rerolling the carapace perk on my illisi without problems because i already rolled flak on it.

lyric burrow
#

yeah cara probably wont help you

#

its not awful, but your probably juggling cara with trauma or BBing it

#

since its really just crushers

last cradle
#

What's the feats for the shrdder gun psyker

regal jasper
#

It took me until my second character to figure out how to pull the scanner out to do the skull objectives

tall temple
#

you can take communion instead of extra bb damage or faster ult cooldown on elite kill, but I feel more useful vs bosses with the extra damage on bb

#

soublaze is also nice if you're not running a horde clear weapon, as well as warp battery if you want more +% damage instead of the occasional free bb

quartz sky
#

I have a question for gun psykers... I'm currently using autopistol + deimos (I'm level 11, don't have Illisi yet). When is it best to use the gun vs. when is it best to use the sword? I found I run some missions with basically 100% always sword (except for bosses) and some with almost 100% pistol, rarely switch.

#

also what's the best way to deal with shooters? I usually just bb them from cover

spice veldt
#

if they're close enough, you can spam dodges and slides to close the gap and hope to reach them

#

holding your melee out increases the range at which ranged enemies will swap to their melee

#

if you have an inspiring barrage autopistol, you can also fight them directly with your autopistol since that will regen your toughness as you shoot

#

you get ranged i-frames on dodges, slides, and running perpendicularly

#

Dodge-slides grant the most uptime for your ranged i-frames; however, they have the downside of counting twice towards your dodge limit

#

but force swords have infinite dodges, so that downside is completely ignored as long as you're holding your force sword out

#

so tldr: pew pew them with an inspiring barrage autopistol or dive them with melee

#

I personally prefer to use my sword all the time since I don't trust pub players to conserve their ammo or be empathetic towards my ammo needs

#

the autopistol comes out for specials, non-carapace elites, and ranged enemies (if I can't safely dive with melee)

#

oh you don't have the illisi yet

#

illisi is the melee I'm thinking of for diving ranged patrols once you get that

#

and just as the overtuned generalist melee

spice veldt
#

warp absorption is so nice for chasm assassination

quartz sky
#

Deimos is working fine for me now. I'll just rush some missions and unlock illisi

cosmic sigil
#

that and inspiring barrage on the shredder

#

toughness for days

quartz sky
#

should be a couple of hours from 11 to 15?

cosmic sigil
#

depends one the diff you are playing

quartz sky
#

2

cosmic sigil
#

you could try 3

#

even lo int

#

in the meantime, this video will help you learn positioning

#

the higher you go, the more important it is

spice veldt
#

mats and stuff gained per difficulty

tall temple
#

whoa theres up to 805 plasteel in a damnation run?

plucky flax
#

Yeah by myself I just got 600+

spice veldt
#

i had a nice game where we managed to get all the plasteel and diamantine on a map

quartz sky
#

any way to seamlessly keep brain burst stacks up while in melee? Also peril

#

I'm using the sword special, trying to understand if htere are most efficient ways

lunar hollow
tall temple
quartz sky
#

why? I deal more damage

restive slate
plucky flax
#

Some people be selfish in war.

restive slate
# quartz sky why? I deal more damage

Psyker builds are more dependant on feats than other Operatives, there are 3 feats which continue to getting more warp charges. So no need to worry yet and just level up in your own time

restive slate
strong gulch
#

I agree about not worrying too much about maintaining stacks. They do contribute to damage, but it matters more and is easier to maintain in higher difficulities.

strong gulch
hidden crystal
#

Level 25 Kinetic Flayer
One can argue though that at Lvl 25, the extra two charges Warp Battery gives you can equate to an extra minute of buffer before the stacks you would have had otherwise start to decay. (Which can be a lot of time for Psychic Communion to proc if you're running that).

#

(I know Psychic Communion is competing with some pretty snazzy other feats, but dang does it reduce effort as far as micromanaging warp charges)

restive slate
#

After experiencing 6 warp charges, I've never gone back

plucky flax
#

But wildfire for big memes.

quartz sky
#

any tips on when to block vs dodge?

#

I find myself always dodging

spice veldt
#

if dodging works, then it's better since it's basically free especially with a force sword

#

the only attacks that you really need to block are the melee attacks that don't have their tracking broken by dodging and have a high dodge catch

#

e.g., rager/sword captain's 4-hit combos, plogryn's underhand if you're too close, chaos spawn's 3/4-hit combos

quartz sky
#

ok nice

#

it's strange, when I first started playing (zealot) I was having a much harder time figuring out what to do and had a much harder time in general. Psyker seems to work much much better for me

#

I don't know if it's because of the buffs or whatever

spice veldt
#

psyker is a more comfy class for me as well

#

I have really bad attention management, so not having to worry about my stamina and dodges is worth the tradeoff of managing my peril

quartz sky
#

yea I was always playing catch-up to keep the bleed stacks up for the damage resistance thing

#

and budgeting my dodges

#

unlimited dodges + basically just having to keep BB stacks up feels easier, so I can spend more time focusing on the core game mechanics

nova locust
#

here I go against the voices of wisdom again. Why would I use Illisi over Deimos?

plucky flax
#

Better horde clear. Its playstyle dependant and what staff you use also is a factor.

spice veldt
#

certain ranged weapons prefer the illisi like the Surge and guns

#

with Trauma, Illisi is my non-chaotic hordeclear since the stagger of Trauma is both a blessing and a curse

nova locust
#

STG it was like smacking poxxers with a butterknife, my deimos actually kills them

spice veldt
#

and the toughness regen and melee kills is well appreciated

#

spam the special on the illisi

#

if you're not using the special, then it's worse than the Deimos

#

these are results without any buffs, but the proportion of each combo is roughly the same with buffs (slaughterer, warp unleashed, unstable power)

#

illisi's special can also chain stagger ragers/maulers (with special-lights) if you can afford the peril

#

and it has enough base cleave to hit two ragers/maulers

#

so while its single-target is below the Deimos, I'd say its performance is comparable or better if there's 2 or more enemies (if it can cleave through them)

plucky flax
#

Bro really simp for illisi while we all know gigachads use obscurus

quartz sky
#

Any pros to the mk5 dueling sword?

spice veldt
#

i do like the obscurus's look out of all the force swords

#

alas, the passage of time has not been kind to it

plucky flax
quartz sky
spice veldt
#

it's a good weapon if you compare it to the other melees that aren't force swords

#

the problem arises when you compare it to its siblings

plucky flax
#

It's good single target damage

#

Oh you meant obscurus

#

It looks good.

hidden crystal
# spice veldt if dodging works, then it's better since it's basically free especially with a f...

Conversely, I'd note that, with Kinetic Deflection, blocking can convert incoming damage into Peril for any feats/Blessings that interact with that.

I have used a combo of Deflector, Kinetic Deflection and Quietitude to have shooters refill my Toughness. (Admittedly, it'd be more effective at this if I didn't bring a Stamina curio, but I also like being able to block an entire horde at once when reviving, and ALL THE PUSHES).

quartz sky
#

Right now I have a Deimos with Deflector... if I sacrifice it, will I be able to add the blessing to an Illisi?

hidden crystal
#

Yes, all Blaze Force Swords share a blessing pool.

quartz sky
#

nice

#

is it rare?

mossy canopy
#

So, me and my Psyker buddy are trying to do the Malleus Monstronum (90% a monstrosity with BB) via the kinetic deflection daemonhost method, is there a good way to get the bots to leave it and only clear the poxes or do we just gotta find more friends?

spice veldt
#

weapons within a weapon family share a blessing pool; the last name of a weapon indicates the family to which they belong

spice veldt
#

an 80% defence MKV duelling sword has a default block cost of 0.33

mossy canopy
#

Tanking the thing isn't the issue rn its the bots being bots and shooting it. We considered killing em but that poses the issue of any horde that shows

spice veldt
#

maybe purg staff and bait the daemonhost into a map section where you can easily hold a horde and where they'll only come from a single direction

#

so fairly dependent on the map and section if you're going for a duo

hidden crystal
# quartz sky is it rare?

Not especially; it exists at all tiers... and frankly, the small block bonus between is fairly trivial compared to the basic function of blocking ranged attacks to begin with.

As such, the approach I ended up taking with the current state of crafting (there's a chance this will change with the next patch) was just watching the Armoury for an Illisi with good stats that already had a low level of Deflector (the armoury won't spawn more than T2 Blessings), because that then means that it was impossible for Hadron to brick it by giving me two Blessings I didn't like. Whatever the second one was, I could replace it with Slaughterer out of my library.

(Mind you, you already need Slaughterer in your inventory for that, but still, because of how little Deflector varies between tiers, it was a way of safely getting the blessing combo I wanted, albeit not necessarily at a perfect tier).

spice veldt
#

the non-tanker can just stop hitting the daemonhost and clear the horde once it appears

mossy canopy
#

Might just send a shout for someone to not be a bot later when we take another run at it then, thanks m8

hidden crystal
#

Also, arguably, as I do now often use the Kinetic Deflection/Quietitude combo, the lower block efficency is arguably a plus, as it allows me to channel more Peril into my Toughness.

spice veldt
#

there's that video of syllogism doing an exaggerated example of blocking a firing line of gunners and then quelling during their dodge-slide which I found to be pretty amusing

#

it's a shame that their streamable video expired

mossy canopy
spice veldt
#

it's fairly difficult for me to quell while dodge-sliding because of my keybinds, but I also have the Multiple Keybinds mod to change that

last cradle
#

What's the red exclamation mark on gear mean?

hidden crystal
#

I think it means that you no longer own the item that you put into that loadout.

mossy canopy
#

That or if you mean on a specific stat it means you can't swap it IIRC

hidden crystal
#

You either bartered or surrendered it.

last cradle
#

But it's still in my inventory

spice veldt
#

spooky

#

maybe it means a ghost is haunting it

strong gulch
#

Swap builds. That's cleared it up for me before.

spice veldt
#

as in you can see it in your inventory or just on the loadout screen

#

i have never had that happen to me

#

maybe i should use loadouts more

strong gulch
#

Re: killing bots.

They know when you want them gone. Suddenly they'll start going shit house on everything. ๐Ÿ˜ฉ

last cradle
#

Yeah I have 3 loadouts, this particular curio is used in all of them, but is only showing the mark on one loadout

strong gulch
#

Maybe unequip and re-equip the item?

last cradle
#

Early access

strong gulch
#

oh

last cradle
#

I already did that

mossy canopy
#

Well, at this point I'd attempt diplomacy, maybe you can make friends with the exclamation mark if it won't go away

last cradle
#

It's actually been here for a while, only just tried figuring it out now

spice veldt
#

a stoic, it seems

mossy canopy
#

It's got squatters rights now, too late

restive slate
#

Maybe you can put them to work in the fields

last cradle
#

Wait how do you kill bots

mossy canopy
#

Let them get hounded/crushered/reapered... It's harder to not kill them sometimes it seems really

spice veldt
#

by "accident"

mossy canopy
#

They love to hug Maulers and Ragers

spice veldt
#

bots are pretty good at surviving until their stamina/dodges run out

#

and more so now that they were buffed

#

oh well i guess there are ranged enemies

#

i always get impressed by them surviving against a horde and forget about the moments when they get their ass blasted by ranged patrols

restive slate
#

Once we can customise our own bots, imma build mine to be as survivable as my VT2 bots

last cradle
#

Ah I was hoping you'd tell me you could push them off a cliff

lunar hollow
#

not so much anything else

mossy canopy
spice veldt
#

josho is the prime expert on pushing teammates off with the liberal exploding of bursters and barrels

lunar hollow
#

wtf

#

rude

restive slate
#

But not inaccurate

hidden crystal
# spice veldt there's that video of syllogism doing an exaggerated example of blocking a firin...

Oh, it is both amusing and amazing. It's a non-obvious trick that I think is unique to the class...?

Lots of classes have ways to reduce incoming damage, but I'm not sure there's another combination where you can actually be healed by being attacked.

(Well, arguably, Zealots can take damage to trigger the Holy Revenant feat, but that's still ultimately a function of the damage they do rather than the damage they take.)

spice veldt
#

it's an nice example of a loop

lunar hollow
#

i got em both in different corners

spice veldt
#

like some people have talked about potential buffs to Faith Restores All (recover 25% of hp damage taken over time) on zealot applying to your toughness as well (and having a larger bonus)

cedar cove
#

Like watching a master snooker player corner two reds.

mossy canopy
#

You gotta go for the triple now

mossy canopy
#

Excellent lmfao

cedar cove
#

AMAZING

hidden crystal
#

Quietitude didn't necessarily strike me as brilliant when I first read it (particularly as a gunpsyker who often won't be generating much peril), but I've grown to appreciate it a lot more over time.

(For one thing, you can actually trigger it while taking cover after your teammates have karked off out of coherency - charge up Illisi repeatedly, vent, repeat).

mossy canopy
#

It's great for non flame builds I've found, but for purgatus it gets outperformed by the on kill 15%

#

Haven't tried it on trauma staff because the little arsonist in me keeps pulling me away from it

hidden crystal
#

It also helps me feel better when the peril is bleeding away and reducing my Warp Unleashed damage - at least it's going into my toughness.

last cradle
#

Anyone need to do mallets monstrom

quartz sky
#

ok I just tried Deflector for the first time. It is a game changer

hidden crystal
#

People are a bit mixed on it, as it does mean sacrificing a blessing slot, but it does have its uses.

quartz sky
#

I mean I'm still lvl 15

#

so I don't know what else I could be running besides it

#

I'm just saying it seems like a big qualify of life improvement

spice veldt
#

very much

#

my stance on it is that you would run deflector if you want to win; and you'd run other blessings for some more damage

#

though deflector can be a detriment if you're not running stam/block eff/kinetic deflection because you'll get randomly guardbroken by stray ranged shots sometimes

#

if deflector "turned off" if you didn't have the requisite stamina instead of guardbreaking you, i'd consider running it

hidden crystal
quartz sky
#

melee, ranged, brain burst?

spice veldt
#

power is damage, cleave, and stagger

#

+75% power is equal to +75% damage, +75% cleave, and +75% stagger

#

in addition, it stacks multiplicatively with damage/cleave/stagger

quartz sky
#

ok, got it

spice veldt
#

so let's say you've got a Heavy Sword with Rampage (+50% damage) and Headtaker (+75% power)

#

you'd get 1.5 * 1.75 = 2.625x more base damage (instead of 2.25x if it had stacked additively)

quartz sky
#

that's a lot

#

and it seems to synergize well with the +% damage based on peril feat

spice veldt
mossy canopy
spice veldt
#

e.g., power% from your force sword will increase the damage of DoTs like Soulblaze as long as you're holding it out

quartz sky
#

at low level should I be engaging with the crafting system? Like, buy a grey weapon, upgrade it to blue, slot it with blessings? Or is it something I should bother with after 30?

hidden crystal
#

Not much.

spice veldt
#

i want to tell you to save it, but at the same time, mat gain at lower difficulties is fairly low so you're not losing out much if you use up your current mats

#

so i guess feel free to spend some of it on getting some decent version, but you'll also reach lvl30 (relatively) soon

#

just do whatever you like I suppose

hidden crystal
#

Buy better stuff if it comes along, maybe upgrade things a little, but definitely don't invest in getting things all the way to orange rarity.

#

At those levels, it's likely that anything you do bother to upgrade too much will be obsoleted by something with much better base stats in just a couple of levels.

lunar hollow
spice veldt
#

mat gain per difficulty for reference

lunar hollow
#

now imagine this when like

#

the max from damnation was like 300 smth

mossy canopy
#

Out of curiosity, do any of y'all remember if the game ever mentions reload to quell in the tutorial? Tired of my boy clowning on me for only discovering it at lvl 30 running heresy and I swear its mentioned nowhere

spice veldt
#

i am 60% sure it does

mossy canopy
#

Drat.

spice veldt
#

i also haven't played the tutorial in like a few hundred hours

#

i would hope that quelling would be mentioned in the tutorials

hidden crystal
#

I can go and check out the tutorial again, I guess...

spice veldt
#

same

#

might as well refresh myself on how shitty the tutorial is

mossy canopy
mossy canopy
hidden crystal
#

I'm somewhat interested to see what it does and doesn't mention.

#

I know there's a mod that lets you replay the prologue, but now I'm wondering if there's a way to get to replay it with your full gear.

#

Just for hilarity.

mossy canopy
#

It's entirely possible I'm an oblivious fool, it wouldn't be out of character lmao

hidden crystal
#

(I know the curios still apply with the normal replay mod, but you don't get your ult, BB, or normal weapons, alas)

spice veldt
#

there should also be this text at the bottom of the screen

#

but i think somebody remarked on it being broken?

#

I removed that text with a mod so I wouldn't know

#

you should be able to replay the prologue with your gear with the soloplay mod

#

it's the Tancred Bastion map i think

mossy canopy
#

Oh my god it is there. I am blind

hidden crystal
#

It does say "Meditate to quell your peril", yes.

spice veldt
#

nvm trying to play Tancred Bastion straight up crashes my game

hidden crystal
#

Although I guess that it's not specific that it's your character that has to do that, but I'd hope that's obvious.

#

adopts lotus position

mossy canopy
#

I had thought that was what the passive quell was

spice veldt
#

f

#

i suppose passive quelling is pretty fast for force weapons nowadays

#

it used to take 30 seconds I think to quell from 100% to 0% with force weapons

analog solstice
#

what kind of curios is usually the best for psyker?

plucky flax
#

Is there any obscurus skin I can apply to illsi/deimos?

spice veldt
plucky flax
#

That sucks man I want a thicc sword.

spice veldt
#

yeah i really do like the model

#

it's a nice straight broad blade

#

and the handguard isn't as large as it is on the illisi

#

I personally run 3 toughness, but I also am fairly comfortable with not taking consecutive hits in melee or getting ganked by all the things that ignore toughness

#

I also stack a little bit of HP as the side perks on my curios

plucky flax
quartz sky
#

Is there anything like "quell peril on kill", so I can spam the Illisi special?

last cradle
#

There quell peril on weak spot hit I think

quartz sky
#

blessing?

plucky flax
last cradle
#

Ye blessing

spice veldt
#

someone had too much fun with the creature spawner

#

there's psyker's passive 10% chance to quell 10% peril, which can counteract your peril gen if you kill enough with each special and your warp res is high enough

quartz sky
#

thanks

#

also, as a gun psyker (illisi + autopistol) which feats are best to run?

#

all 1 looks solid

hidden crystal
mossy canopy
#

I run one tough, 1 hp, 1 wound because too many times you get instakilled after getting picked up while its still spicy but that's just me

plucky flax
#

@spice veldt on surge staff, this increase the crit chance of right click right?