#psyker-class

1 messages · Page 615 of 1

plucky flax
#

More flak damage more op

thorn cedar
#

yea it doesnt need it tho

#

cause it just already is

#

check the numbers on it

#

Scab Shooters and Stalkers are 300 and 360hp respectively

#

Shotgunners are 800, Gunners are 1200

#

you're already fucking them right up

#

the extra damage is mostly wasted

plucky flax
#

Maybe for kill steal staregryn

thorn cedar
#

thats what your bb is for ;D

plucky flax
#

Bb is to mark targets for vet to shoot whatthefuck_heresy

thorn cedar
#

too true

amber abyss
#

Damn Brunt really outdid himself

ornate hamlet
#

CC tool

spice veldt
#

wow is this staff for josho

lunar hollow
#

why the hell would i ever use that

#

im not that much of a cretin

spice veldt
#

desperation

#

tbh if I didn't have any other good staff, i'd use that trauma

#

rip breakpoints

lunar hollow
#

it wouldnt be the worst

#

you just lean into it as basically a better vet nade/ogryn rumbler

amber abyss
#

It's a shame that the other stats are so solid

harsh urchin
#

Blazing spirit staff 🤓

#

Cuz afaik it doesnt apply the stacks if u kill the enemu

#

So all u gotta do is not do damage 🤓

lunar dune
#

which blessing to keep and which to change? running warp charge+trauma staff build

#

would swap for deflector (lvl2) or blazing spirit (4) or uncanny strike (4)

hidden crystal
#

I think Precognition is generally considered useless.

#

Most of these perks/blessings only affect the bonus damage, not the full damage.

lunar dune
#

ok thanks, I was reading up and Precog seemed pretty weak

hidden crystal
#

In theory it might get you a breakpoint, but compared to Slaughterer or Unstable Power that's pointless.

thick carbon
#

am I allowed to be frustrated with another psyker using weapons that are ineffective for the difficulty and condition? or is that considered toxic?

hidden crystal
#

It's usually pointless.

thick carbon
#

I mean like internally. like me thinking to myself "why are they using that in a Hi5ST?"

hidden crystal
#

Well, in that case, sure, you're allowed to be frustrated with the muppet on your team.

lunar dune
#

you can be frustrated for sure, thats a personal thing. When that frustraion becomes verbalised into abuse... well that's when it's toxic 🙂

hidden crystal
#

But "omg that's a terrible build, learn 2 play n00b" in the chat is just going to go down badly.

lunar dune
#

yep, but a "you could consider xyz instead" would be ok

thick carbon
lunar dune
#

yer nothing wrong with that, that's how we learn.

#

not everyone scoures youtube and discord for meta builds, some just play with something they like

#

or they saw someone use a similar build and they wanted to try it out

thick carbon
#

I'm all for playing with things that are fun. hell, I encourage it for the most part.

hidden crystal
#

But yes, laspistol and catachan sword would be an odd build for Hi5 Shock.

thick carbon
#

nothing wrong with either of those paired with something else and the Psyker does have their BB. but seeing someone go down about eight times in the course of 10 minutes isnt a good sign

hidden crystal
#

Yeah, you can probably make either work on its own, but as a pairing you're not really leveraging the features of the psyker class.

thick carbon
#

I mean hell, I have a wonderful laspistol loadout for my psyker that works pretty damn well and uses my purg loadout as its base

#

only real difference is that I replaced Warp unleased with Wrack and Ruin for funsies

hidden crystal
#

I do play gunpsyker, but it's paired with a deflector Illisi... so I am doing something somewhat psyker-ish.

thick carbon
#

part of me feels like the people who don't use any actual psyker weapons once they get to a high enough level don't actually want to play psyker and just like the idea of having unlimited grenades

hidden crystal
#

With the right veteran feats, your grenades aren't exactly in short supply.

#

(Between Demolition Stockpile and Demolotion team, one free every 60s, and a 5% chance to get one any time someone in coherency kills an elite).

#

At that point, you almost have to waste them.

ornate hamlet
#

tbh I wish psyker had a proper synergy between other melee weapons and their toughness feats

#

I'm not sure what they would get that fits the theme, though

#

I'd be down for simply doubling toughness per kill

#

It clones the zealot one, but nobody uses that anyway

#

Or maybe something similar to SOTT's passive where people making kills near you while on full THP would transfer their THP to you

#

Which probably they're adding for protectorate

thick carbon
ornate hamlet
#

It was a really good one, yeah

#

People also used the cleave one a lot on fast weapons

#

Psyker also has the potential of being a really unique class

#

The laspistol has a force push instead of the usual nyeh from other classes

#

Infernus could apply soulblaze instead of normal fire

#

Nothing is saying psykers can't augment their own physical prowess to attack enemies with warp-powered attacks on any weapon, because apparently that's actually a thing

#

Reading the wiki there's apparently psykers that use their power to become close combat beasts

#

There could be a whole psyker class dedicated to being a warp-powered wall of muscle like an ogryn

#

Mages, to me, are at their most interesting when intersecting with other archetypes

#

Dragon's Dogma's mage and sorcerer put me to sleep, but magick archer was really fun and versatile (and one of the most broken classes in the game), and magick knight admittedly was gimmicky, but still had interesting uses for its magic

upper galleon
ornate hamlet
#

Psyker could have volley fire but purely damage

#

Hit ult, augment weapon power

#

And I do mean power

#

Press button to cleave, damage and stagger

thick carbon
upper galleon
#

weak spot damage and crit damage only APPLIES to the bonus damage from those respective crit/weakspot

#

and not the total

#

not to mentoin precog is inconsistent to proc, even t4 isn't worth it

cosmic sigil
hidden crystal
#

In a forum RP years back, one of my characters was a biokinetic/telepath psyker whose power set proved so monstrous that I had to plot with the GM on how we could actually kill her.

#

We eventually agreeing on her dying going hand-to-hand with a World Eaters Dreadnought.

#

And despite being mortally wounded in the process (beyond the scope of what she could regenerate), she still killed the thing.

#

She was quite fun to play though.

#

At one point the heretek antagonist tried to kill a character by implanting a data virus to stop their bionic heart - so she just ripped the bionic heart out and regenerated the original.

toxic tusk
#

Still figuring this class out. what are your thoughts and what would you change for this Surge built Psyker

hidden crystal
#

Now, admittedly, as far as overall power level, she was definitely getting a good long way up the psychic assignment, but still not that powerful compared to what psykers can be.

hidden crystal
#

Block efficiency on the Illisi probably isn't that worth it as compared to something like Flak or Maniac damage, unless you really are finding that Kinetic Deflection isn't already enough. (Admittedly, I do personally run a +3 Stamina Curio, but that's at least in part because I like to use loads of push attacks).

toxic tusk
toxic tusk
#

Ive tried seeking knowledge from all mighty Google but that just sent me in too many directions of conflicting knowledge

hidden crystal
#

Oof, yes, the Gilded Fragment is royally bricked. About the only thing it could do worse is have one of those perks as +% XP.

#

While some people swear by Ordo Dockets, it's a really quite paltry increase in reward and gives you no bonus on mission.

primal blade
#

hey a one docket difference might mean getting or not getting that fancy new staff

hidden crystal
#

And for damage resistances, the two that are worth consideration are Gunners and Snipers; Bombers, Flamers, Hounds and Mutants do very little (Bomber, for example, only affects their melee damage, not the grenades), although I might just tolerate Hound or Mutant on a curio that was otherwise very good.

hidden crystal
primal blade
#

hounds don't do a lot of damage but they sure will make you take a lot of damage

primal blade
#

plasteel and frickin diamantine

#

when i have enough plasteel i don't have enough diamantine

#

and when i have enough diamantine i don't have enough plasteel

#

how does that even frickin happen ?

hidden crystal
#

I don't even bother worrying about Diamantine any more. Loads of the crafting uses so much more plasteel than diamantine (particularly if you write off a weapon early on in the consecration rather than doubling down on "well, if the next upgrade is good, I can replace this bad one!"), so this is a frequent situation for me:

primal blade
#

Dayumn

#

I've seen a lot of plasteel on difficulty 1 and 2

#

Like genuine seas of it

hidden crystal
#

Diamantine's a bit more of a concern at lower levels and difficulties, but very few of the crafting options use diamantine in a higher ratio than you get the two when playing at higher difficulties.

#

The first two crafting tiers are entirely plasteel. Perk rerolls might use some, but way less than they do plasteel, and even the higher crafting tiers still use much more plasteel than diamantine.

#

I think the only thing that uses a lot of diamantine compared to its plasteel cost is re-blessing a weapon, but those costs are comparatively small and it's not something you have to do very often.

#

All Diamantine really does is serve as a barrier to low difficulty players getting orange tier items.

#

At Difficulty 3 or up, about the only reason to still bother picking it up is Melk's weeklies sometimes include collecting diamantine.

steel flame
#

The diamantine economy gonna be fucked whenever they give us a way to use it

hidden crystal
#

And I guess that you'd eventually have none if you genuinely didn't ever bother picking it up.

#

I have vague hope that it might eventually be more usable too, I suppose.

ornate hamlet
primal blade
#

I've been running the Ilissi with certain traits and ngl

#

only snipers remind me that brain burst exists

#

and muties

#

at least up to difficulty 3

just swing

primal blade
#

just power swing repeatedly and then quell the peril if you're pushing it

spice veldt
#

give us a duration ult like vet pl0x

#

(and a 25 second cooldown like vet pl0x)

steel flame
#

And just as many where you bb all the time

primal blade
#

ngl BBing is fun

#

but most of the time i see that its just

#

not a good idea

#

i keep it in the very back of my toolkit

spice veldt
#

yeah not having the damage/stagger frontloaded like guns limits its utility sometimes

#

but the range and autoaim of BB is very nice

#

if I don't run a gun, the best option is usually for me to be wildly out of position and to melee specials

primal blade
#

Force Sword is at the forefront
Voidstrike as the secondary for long range and for horde clear when i have places to be
BB for the very rare occassions where i need to up my warp charges manually or the sniper is in a spot that i can't voidstrike him comfortably

#

like my friend who is playing veteran legit once went

"oh well i guess that horde is gone" when i was running to the data interrogator that broke

#

pair that up with a zealot or charging ogryn and hordes be gone

#

only issue being the bosses

#

but i am sure that one will sort itself out

plain turret
#

Which one is better? Or do they both suck?

upper galleon
#

interesting to hear protectorates chain lightning replacement

#

i hope it is more of a damage tool than a surge staff replacement

ornate hamlet
#

The right one has some meh perks, but unstable power is nice and gives you space to put slaughterer

#

Replace sprint efficiency with maniac or flak

plain turret
#

Ok thank you 🙂

meager eagle
#

what are the best stats for voidstrike staff?

#

cuz i got this from brunt's armory and im not sure if i should bother spending materials on it

whole oxide
#

that's pretty nice

#

depends if you're going to put transfer-peril/flurry on it, or make a crit-based surge/blazing build

#

with transfer-peril, you can ignore the warp-res and quell stats, you'll never have to worry about peril

meager eagle
#

yeah i was thinking of transfer peril since its just comfy to have for me

uncut pulsar
#

Voidstrike staves can get blazing right?

meager eagle
uncut pulsar
#

Thanks just wanted to make sure after I've gotten like 20 without it

meager eagle
#

felt

#

also got this goddamn monster as an emperor's gift lol

uncut pulsar
#

Jesus it even has the meme number

#

It's too powerful

meager eagle
#

feels goddamn nice with the brainburst on damage feat

fringe garden
#

Is Blazing Spirit still a pretty mediocre blessing?

spice veldt
#

on the force swords yeah

#

people have been getting some work out of it on the voidstrike and trauma apparently though

#

man a high warp res illisi with warp absorption feels really good to use

#

since i'm not capping out my peril all the time, and I don't need the bank for quietitude

ornate hamlet
#

just rolled this

#

wonder if shred or headtaker is better

#

i need to take one off for BM

#

Headtaker

#

wonderful roll

#

i usually block -> attack spam so having headtaker is nice

#

since it doesnt need to be chained

#

so im probably taking shred off

#

Yes

#

i probably wont need to do so anymore if i put BM in anyway

#

Headtaker is 100% better

#

should i change any of my perks?

#

i feel like theyre so generalists that they might be good as they are

#

unarmored to flak

#

guess so yeah

#

Its like perfect

#

rolling for good items for my psyker is all i can do at this point lol

#

still need that private lobby penance

#

that i'll never get

#

why

#

people play in here daily

#

dont usually play with randos

#

nothing against them, i just like quickplaying

#

which is with randos

#

tbh

#

that you just arent in a discord with

#

i wish i could play solo lol

#

iunno

meager eagle
#

whats the best 2 perks for voidstrike?

#

ive got blessings down not sure what perks i should roll for

limber silo
#

best devil's claw anyone?

limber silo
meager eagle
#

like the +25% damage ones

limber silo
#

Flak and Unarmored?

meager eagle
#

okie ty

cosmic sigil
spice veldt
#

elite resistance is back on the menu

lyric burrow
#

i think 1 is decent as well and i know nothing about mk 7

ornate hamlet
#

siblings, is the warp battery penance bugged? I can't seem to complete it for some reason even though I'm pretty sure I kept the charges maxed for over 10 minutes

#

I've also heard some stuff about it needing to be done on heresy rather than malice like the penance say

spice veldt
#

wow chasm station again

hidden crystal
#

But if those comments aren't (reasonably) recent, you can ignore them.

viral solstice
#

this is old but raking fire gives backstab damage

#

backstab damage is its own separate bucket, like weakspot etc

#

it is pure %base damage

#

yes, this is exactly as worthless as u think

#

on a laspistol eg its just adding 30% of ur base damage and is unscaled by crit or weakspot

#

the only time its functional is when ur bodyshot banditing a bulwark from behind

#

o then u looked up my post's nevermind

#

but ye its basically the only instance of ranged flanking damage in the game

#

the only thing that uses the mechanic

#

and it is peepee the poopoo

spice veldt
#

peepee

foggy cape
#

I'm leveling with Brutal Momentum Antax 5

#

everything afterwards is going to feel like a downgrade

viral solstice
#

wrong

#

u can get a brutal momentum rashad

#

there is more mountain

#

and tbf if ur a psyker a pimped out illisi is probs better and more fun to boot so really its all gucci

regal jasper
#

I want to cosplay my psyker

regal jasper
grizzled iris
regal jasper
#

Oh yeah that works

#

How much will it cost

cosmic sigil
#

a leg

regal jasper
#

I only have like 75 plasteels

regal jasper
grizzled iris
#

Alright, now for the payment. Your total cost sums up to. $275,000 would you like to pay cash or credit?

regal jasper
#

Uh

#

Do you take aquilas?

grizzled iris
#

We do not, cash or credit sir.

ocean cipher
#

how's Valleni looking so far?

regal jasper
#

But i only have like 35$

grizzled iris
ocean cipher
#

she... doesn't??

regal jasper
ocean cipher
#

wait are you with the Admech?

grizzled iris
regal jasper
#

Huh?

regal jasper
ocean cipher
grizzled iris
#

Cash or credit

ocean cipher
#

do you accept faith

#

or contempt

grizzled iris
#

Cash or credit

regal jasper
#

Praise nurgle!!!

ocean cipher
regal jasper
#

Boom paid in full

regal jasper
#

Just a light little teeny tiny bit

ocean cipher
#

yknow i'd report it if i cared

regal jasper
#

i may or may not be tattooed with grandfather’s symbol

grizzled iris
regal jasper
#

Uh what

ocean cipher
#

tbf i've been thinking of nabbing total warhammer 3 and playing kugath

grizzled iris
ocean cipher
#

what feats are good

#

im on 3111 rn

grizzled iris
#

3-1-1-2-1-3

ocean cipher
#

ok but kinetic deflection is kind of insane

#

esp with deflector

grizzled iris
#

Negative, good on Assassinstion missions. Deflector are for people with bad positioning.

regal jasper
#

You cutting my leg off or what

grizzled iris
regal jasper
#

Credit

grizzled iris
#

Send credit numbers together with full name

regal jasper
#

Ah sure one sec

plucky flax
ocean cipher
#

i only have t1 deflector now

plucky flax
#

Deflector tiers don't really matter tbh.

ocean cipher
#

heres my kit rn

#

im in love with purgatus and trauma

plucky flax
#

Oh you're pre 30 then don't worry too much. Save your plasteels.

ocean cipher
#

yeah

#

im really trying to get warp flurry

#

a small change to my outfit

rugged halo
rugged halo
ocean cipher
#

also any idea why i have the hand wraps

#

they appeared on valleni today and i have no idea where the fuck i got em but i like em

rugged halo
#

cause its part of the shirt

near wyvern
# rugged halo

It's not the high tier blessings, it's the mother fucking perks.

rugged halo
#

i do have an absolutely god teir sword

near wyvern
#

And note, you will get 3 on it and the good ones have around 1-3% chance to roll PER PERK

rugged halo
#

this staff was almost perfect

#

so many missed 80%'s

near wyvern
#

Burn over 76% doesn't really matter, it's soft capped at 76 currently

ocean cipher
#

why is low warp res better

rugged halo
#

its a dump stat

near wyvern
#

With purge you usually want high warp resist and low quell speed

#

Quell speed is the dump stat for it

ocean cipher
#

also i wanna clarify, charge time doesn't influence peril?

#

like

near wyvern
#

Yes and no

rugged halo
ocean cipher
#

2.5s charge time is gonna use exactly as much peril as 1s?

#

*exactly 2.5x as much

rugged halo
#

these are my other two staffs that i use more

near wyvern
#

@ocean cipher

Warp resist is the one that determines the cost of charging etc. That sets a constant peril / s value for your staff, it doesn't matter if you have faster or slower charge staff, if they share the warp resist value they will have the exact same cost for their max charge.

HOWEVER

If you have Warp Flurry on the staff which speeds up the charge time of your staff, that blessing will reduce the charge cost by the same percentage since peril is always a fixed peril / s cost -> less time charging is less peril used in that case

ocean cipher
#

ok so a staff with faster charge time means less peril

#

also doesn't the trauma staff now cap at like a .6 charge time

near wyvern
ocean cipher
#

wait so

#

that means i can only get like 2 shots at max warp flurry?

near wyvern
near wyvern
#

@ocean cipher

You always should take inner tranq and battery with flurry trauma. You need it to get it going. Battle Meditation procs and Kinetic Barrage help to keep the peril down as well.

ocean cipher
#

so long as i can take kinetic diflection

steel flame
near wyvern
#

^ that message is also pinned in this channel should you find the need for it later

ocean cipher
#

i can still take deflection yay!

#

no warp unleashed tho

near wyvern
#

Yeah it's the only build which should not take it

steel flame
#

Sadly quelling deletes flurry stacks

ocean cipher
#

also is illisi or deimos better for this build

steel flame
#

I prefer diemos

#

Hordes are gonna be dying to the trauma

near wyvern
ocean cipher
#

am i correct that trauma is used for routing hordes and staggering big enemies

near wyvern
#

Yes

steel flame
#

Yup

ocean cipher
#

so deimos should do it

#

can i strip kinetic off of ilissi and put it on deimos

near wyvern
#

Also be wary of not pushing mobs away from your zealots and Ogryns, they need to hit stuff to regain toughness and avoid getting chipped

ocean cipher
#

er

#

deflect or whatever it is

near wyvern
#

Yes

ocean cipher
#

tbf i love all the classes so much

#

each class feels so unique

near wyvern
#

I would say Psykers have the highest skill floor and ceiling out of them all

steel flame
#

I wouldn't know. Since I only play psyker

fluid knot
#

Same goes for Vet grenades an i constantly have to point it out in pugs

steel flame
ocean cipher
#

to me:
Sharpshooter feels like a slow, methodical playstyle. Using cover, taking shots at important targets
Preacher feels like a melee powerhouse, shredding horses and pulling out the holy bolter to rip through a horde when needed, or the holy flamer to act as a bulwark
Psyker is a frenzied dance- protecting your allies from ranged elites, using your staff to protect yourself and route hordes, quelling and dodging, all while teetering on the edge of annihilation
and Ogryn feels like oh nice ambush now move i've got a fuckin train

near wyvern
#

Poor pony

#

Psyker can be played in many ways, you can kit it out to play more like ranged class similar to a veteran, more to a melee oriented or flamer class like a zealot, more like a tanky crowd control tool like an ogryn, or then just an absolute mad lad who controls everything except monstrosities

The thing with Psyker is that because we have at least 2 viable feats on each column and because we have the brain burst, it's so easy to make out kits with no weaknesses other than if you get caught you die.

fluid knot
#

Psyker actually has build variety yeah, there is much less clear "BiS" perks like there are on other classes

rugged halo
#

just like in the salem days, a crowd will always be the witch's worst enemy, if you get caught in one lol

fluid knot
#

Keeps it interesting

steel flame
#

I love how Im always at one of two extremes with psyker. One I'm on point with peril and can do whatever the fuck i want with near impunity or two im having a shit day with peril management and I never have toughness or I'm blowing up all game

rugged halo
#

dude, i know that feeling. and it usually occurs when i'm using weapons i'm not familiar with. like the surge staff

ocean cipher
#

is voidstrike like

#

at all good

#

also how do u kit psyker for range?

fluid knot
#

Yeah, its good for wiping horde at distance

steel flame
#

Depends on who you ask

fluid knot
#

Deal with 90% of a mixed horde before it becomes a problem, but it doesnt have the utility of Trauma

ocean cipher
#

im so curious what the psyker subclasess are gonna look like

fluid knot
#

Its arguably a less risky Purga in a lot of contexts

near wyvern
rugged halo
#

yea, thats why i dont like surge

near wyvern
#

It causes the "yeah I can do one more, WOOPSIE"

rugged halo
#

purgatus is perfect for me, plus purgatus has that high stagger chance

#

purgatus is perfect for crowd management in my opinion

#

besides if i wanted to go long range then i'll use brain burst

ocean cipher
#

i still think brain burst needs a bit of a rework

#

i'd love to be able to just hold it on a target and dot them until they're within kill range

steel flame
#

Shredder gun psykers, pyromaniac blazing spirit staff psykers, those weird people that quell cancel everything psykers (cough) gigachad laspistol pykers

near wyvern
#

@ocean cipher

Void is the best staff in terms of horde DPS and it is the only one that can reliably deal with ranged units further away, however, in damnation+ it falls off unless your team has a bolter to deal with the elites. The elite DPS on it sucks.

rugged halo
#

i've heard surge staff is great for damnatation, which is why i have one. but i honestly prefer the purgatus staves

near wyvern
ocean cipher
#

no fucking way

#

i knew something was off with rmb

fluid knot
near wyvern
ocean cipher
#

see i think rmb should have 0 changes except have the time shaved off, vs lmb should be a lock on dot, + right click to do the regular pop as a finisher

#

or it just automatically pops if the target reaches the kill threshold

near wyvern
rugged halo
#

two obviously different opinoins on the surge staff lol

ocean cipher
#

i thought quicken was shit

rugged halo
#

i say, go what ever you are comfortable with

ocean cipher
#

anyway i gotta bed

#

night yall

near wyvern
steel flame
fluid knot
near wyvern
fluid knot
#

They're slow an easy to avoid for the most part

near wyvern
#

Until you walk out the wrong elevator

#

But in any case I play fire trauma

#

Cause it deals with crushers and kills them as well (eventually)

#

And I have Deimos one shot for mutants. Why stop them when you can just remove them.

steel flame
fluid knot
#

Crusher blocking LoS is particularly annoying in those situations if there are flamers an the like, but generally try to get out with back to a wall asap

steel flame
#

It's a good thing trauma does hard knockdowns on crushers and doesn't require Los

rugged halo
#

i hope they bring back curios with like.... +2 or more wounds. that would be nice

steel flame
#

We had those? News to me

fluid knot
#

Dont think so nah

#

Just +1

#

An wound stackin is generally a terrible move anyway ofc because loss of survivability to have it, which is a kind of cruel irony

rugged halo
#

apparently it was a very very very rare curio when the game released. and they were patched out. but tis stupid to have +1 wound(s) and not have a +2 wound(s)

fluid knot
steel flame
# fluid knot Just +1

Well technically they can be more than +1, more like 1.4-1.5 or so where that extra bit means nothing unless you stack wounds

fluid knot
steel flame
#

Ikr

near wyvern
#

You should only use max one +1 wound curio:

  • when you enter damnation / heresy for the first times
  • when learning to play a high peril build

But as soon as you can switch to health or toughness. One +3 stam is also fine but don't stack more of stam.

rugged halo
fluid knot
#

Way past the need for +wounds at this point

steel flame
#

When somebody can convince me that taking a bit more toughness or health is better than insurance against bullshit, then I'll stop running 1 wound relic

near wyvern
near wyvern
#

And you'll be fine

fluid knot
#

90% of Damn+ is learning how to avoid making catastrophic mistakes anyway, after you get used to the enemy density anyway, this whole game relies on minimising obvious mistakes an prioritising the right threats at the right time

#

Also, kinda hard to get killed when you have as much mobility as Psyker does

near wyvern
#

Infinite dodges reeeeee

fluid knot
#

Even if not using a forcesword tbh, Duelling or Knife both ofc have massive mobility

#

Knife is actually super fun on Psyker

near wyvern
#

The only thing that gets me is a random ranged mob who went not noticed on behind and got a full volley on me. Thus I just stack toughness to help with that. Melee mobs can't touch me cause Trauma quell cancels are too strong and Deimos is a slippery crab.

fluid knot
#

Shooters are fr the most overall dangerous enemy

near wyvern
#

Yeah but Deimos offensive capabilities are just too good to pass

fluid knot
#

Flamers can suck a long one an all

near wyvern
#

I just give them a quick puff from trauma and they stop flaming and start gathering their gear for a while

fluid knot
#

Yeah they're not all that hard to manage, but the damn CC they push on a team can be uhh.. very inconvinient sometimes, particularly when there are three or four

bleak tulip
#

being able to deal with them in some way in los is so nice

rugged halo
#

gotta be the worst sword on the market lol

thorn kestrel
#

I trust that sword with my life

rugged halo
#

i doubt its 13% damage could harm a fly

grizzled iris
#

Usually you die to bullshit, and then wounds doesn't matter

upper galleon
#

Wounds are bait

grizzled iris
#

Biggest safety vs bullshit is health, toughness is better if you accept the fact that bullshit will kill you

whole oxide
#

usually if I fully die, it's because i went downed in an un-recoverable situation, not because i ran out of wounds, so wounds are rarely adding any value

grizzled iris
#

Exactly, and those situations we call "bullshit" the only way to stand a chance is to stack health

gloomy gulch
#

when I made this the other blessing was run and gun. So I guess Im making a crit staff. Gotta farm for warp nexus 4. Im assuming I make the other perk flak damage? Crit Damage?

feral inlet
#

is critical bonus the dumpstat for surge staff?

safe crystal
#

Quell is, like on most staves

upper galleon
#

Chang to flak

#

Crit damage doesn't calculate well

#

It only increases the bonus damage added from crit, not the entire hit

gloomy gulch
#

well that sucks

grizzled iris
#

Yea, they changed that in vermintide 2, but decided to reroll that change back in Darktide xD

#

Needing more "Shit stats" so things don't get "Too strong"

hidden crystal
#

Well, the Armoury Exchange browser add-on told me there was a blue Illisi in the store that already had a passable perk (I'd've preferred it to start with +Flak or +Maniac, but I'm happier with +Elites than the +Stamina I've currently got), a Deflector Blessing and not disastrous stats, so Hadron basically couldn't completely ruin it at this stage.

I'd definitely prefer a higher Warp Resistance than 52% (I know some people like to run high peril for more damage, but I kind of like the fact that with my current one I can just chain eight specials in a row), but I suppose we see how it actually plays:

#

Admittedly, I wouldn't actively choose to run T1 Deflector if I had a choice, but it's one of those Blessings where the tiers really don't seem to matter much.

willow hazel
#

Warp Resist on the Illisi doesn't really matter. The best way to deal with most enemies is just heavy attacking. The special is for getting Slaughterer stacks and elites/specialists.

#

But you should change +Flak to +Maniac

hidden crystal
#

I looked at the numbers, and - at least at the difficulties I usually play (I'm not a big fan of Damnation) - +Maniac doesn't look like it would help with breakpoints.

#

Well, maybe it would if my warp charges were low, but I don't think it's generally going to make Ragers or Mutants take fewer charged hits to deal with.

#

But losing +Flak would make things like Maulers harder.

#

If I could have both Flak and Maniac, I would, but in a choice between the two, Flak seems to win out.

fluid knot
#

Maulers are much less punishing than Maniac Ragers though

#

You want the latter in your face much less time than Maulers

willow hazel
#

I normally hit Maulers with specials in the head, which is carapace.

hidden crystal
# fluid knot Maulers are much less punishing than Maniac Ragers though

The cases where it looks like it would make a difference at Heresy (which is generally my difficulty at the moment) would either suppose the rager is already pretty heavily wounded, or that my warp charges were low, as two special heavies will kill them, and +25% isn't going to make that only one.

feral inlet
#

im looking for warp nexus on this right? (replacing terrifying barrage)

bleak tulip
#

I mean yeah surge has literally nothing else worth while

#

maybe focused if youre really into doing true solo I guess?

hidden crystal
bleak tulip
#

+carapace is pretty bad

willow hazel
#

I don't run +carapace

hidden crystal
bleak tulip
#

+flak is the default recommend on every weapon for a reason embracepain

#

fuckin everything

#

flak btw

#

you guessed it

#

and of course

hidden crystal
#

I'm not saying that +Maniac is bad in general, but for my current difficulty and this particular stat roll, it doesn't seem to be necessary to shift the breakpoints.

#

The +Elites already does a little bit of that against Ragers, at least. (Although not Mutants).

willow hazel
#

The illisi special does more damage to Mauler heads than bodies.

bleak tulip
#

oh does it? I guess I didnt look close enough then fair enough

willow hazel
#

With +Flak they are basically even

bleak tulip
#

even with +flak?

#

oh

willow hazel
#

w/o

bleak tulip
#

well

#

I didnt specify that I expect +flak so fair enough

#

its like slaughterer, if you dont have it aint worth

hidden crystal
#

Admittedly though, my standard solution to both Maulers and Ragers is to push them over and them smack them while they're on the floor.

willow hazel
#

That is probably slower than just two hitting them with specials

near wyvern
#

Yeah, special, dodge back and special again

willow hazel
#

If you heavy special you don't even need to dodge because they will be staggered

cosmic sigil
#

elite resistance with 2 surge and 2 bolter is the way to go

hidden crystal
#

The push has way less time to charge up than a heavy special, so it can stagger them now.

bleak tulip
#

but why stagger them now and delay the damage when I can damage them basically 0.3s from now

near wyvern
#

The trick with ragers is to let them come to your face and dodge only as they start swinging. Once they start attacking they will go through the whole combo before chasing you again.

plucky flax
#

Maniac on melee weapons is op

#

Cos muties are dangerous and they take extra melee damage

primal blade
#

ngl the ilissi is great at removing maulers

#

don't see why it would need any help

#

though it is true almost every frickin enemy in the game has flak

lyric burrow
#

I always think maulers are carapace at first then remember its only the helmet

frail ravine
#

rate my drip

spice veldt
#

i prefer to bodyshot maulers most of the time since they're (usually) in groups and you have to avoid hitting their carapace head for your special swing to cleave through

harsh urchin
#

You can do whatever you want yourself when you play

#

But giving out wrong advice to other people is just 💀

willow hazel
#

I don't know how useful that data is without Slaughter.

spice veldt
#

roughly the same proportions, probably because of the peril gen for warp unleashed/unstable power

#

i don't like posting these results because i didn't control for peril and can't really do that since there's no mod to fix your peril at a certain value

#

i guess i should've taken warp unleashed/unstable power off

#

those results are also a few milliseconds shorter than they should be since I didn't have a way of seeing my keypresses at the time

harsh urchin
#

I was able to also figure out similar data not through testing

#

but through playing the game

spice veldt
#

it is hard to see if you're doing good in the moment

#

that's how you get people thinking that weapons with higher stagger are doing well

#

better to not trust yourself at all to judge weapons during games

lyric burrow
#

Yeah i will say for testing a more controlled ideal environment like the one arco set up would be best although both situations have there relevance

spice veldt
#

would having a low amount of ragdoll corpses help with that since the corpses will disappear immediately

#

hmm

lyric burrow
#

Thats some meta game shit

plucky flax
#

Dayum I got some sick solo poxwalker horde clearing but forgot to make a short clip

#

Weekend it is peepoCryfade

spice veldt
#

my 200iq plan to make everyone use low graphics to get a more accurate evaluation of their weapons

willow hazel
#

Still skeptical. Not of the numbers vs. stacked poxwalkers, but of it translating to enemies in game.

For example, light combo is much more than 2% slower than at killing a horde than heavy combo. Heavy combo easily holds a horde spawner, but they break through with with light attacks.

harsh urchin
#

but it's not super hard to use special on like a chain weapon and it doesn't kill anything

#

and then using special on illisi and everything dies

#

and making your own judgment keke

spice veldt
#

hmm yeah, but the difference is roughly twice faster than the normal combo if you make full use of the cleave so there's some leeway to miss some enemies

#

and you can also move your camera around to hit some more

plucky flax
#

I use a mixture of light spam and heavy special for horde.

lyric burrow
#

Yeah I was gonna ask if this accounted for camera movement

spice veldt
#

I like to dodge into a horde to be as close to them and to get the maximum surface area

#

i also tend to get surrounded and either lose all of my hp or die

lyric burrow
#

That checks out

#

Once you cant move anymore it gets a little awkward

willow hazel
#

push spam hits 360° if that every happens

lyric burrow
#

Yeah i just push dodge my way out

#

When that happens

#

So long as i havent already gotten shredded but im also not trying to get surrounded anyway

harsh urchin
#

in darktide

#

works especially well on illisi

lyric burrow
#

Esp with how blatant lunging is in this game i hate having enemies anywhere near my back

harsh urchin
#

since the cleave is so high with slaught + special

lyric burrow
#

Yeah any large horizontal sweep is really good with camera movement

#

Ill do it with devils claw mk 4 too

#

Cleave limit isnt as insane as illisi obv

#

But its still good cc

#

Brutal momentum anything makes good use of it as well

#

Minus shovel

spice veldt
#

breakpoints can also be a bit nasty; it's possible to one-shot groaners with the minimum cleave damage if you have enough buffs (slaughterer + unstable power/+horde%/+unarmoured/etc.) which would drastically improve your performance against them, not that it matters against them very much anyways besides killing them a few seconds faster

lyric burrow
#

Im assuming thats just like a normal illisi light

spice veldt
#

oh like the minimum cleave damage

#

aka one-shotting 26 full hp groaners with the special-heavy

#

like the damage that you deal to the 8th target and beyond hit in your swing

lyric burrow
#

Ah ok

#

So the final target

spice veldt
#

basically just styling on them at that point though

lyric burrow
#

I had +infested on my illisi for a while so i was probably doing that actually

#

Esp since i would have had unstable+slaughterer stacks up

spice veldt
#

yeah with just +infested and unstable, you should be able to one-shot them with the min cleave damage if you're weakspotting

#

not sure if you can do that with bodyshots

#

I think you need that extra little bit of damage from +horde to get the one-shot bodyshot breakpoint

lyric burrow
#

You might with WU+WB

spice veldt
#

ooh warp battery

lyric burrow
#

Esp at 6 stacks

prisma condor
#

It exists pog_rat

feral inlet
#

is there any difference between these two

#

other than 0.9 blast radius

spice veldt
#

you might feel the charge rate; 1.54 seconds compared to 1.3 seconds at 80% charge rate

lyric burrow
#

Depends on what staff your trying to build

#

For blazing you want more radius so id go with the left one

#

Otherwise the right one

feral inlet
#

well im mostly getting support-esque staffs because thats how i play psyker

#

stay in the back, brainburst important targets and take care of the trash left behind

plucky flax
#

Just spam surge

lyric burrow
#

Not into hordes

plucky flax
#

But it's the best whatthefuck_heresy

lyric burrow
#

Dont let mankar see that message

idle aurora
#

is there any difference between 76% and 80% burn on purgatus?

#

Or its same 15 stacks either way and 0.34 apply rate without invisible changes

ocean cipher
lyric burrow
#

I think 76 is at least what you want

ocean cipher
#

how's my psyker lookin

lyric burrow
#

Like the % you aim for

ocean cipher
#

what's the difference between Obscurus and Deimos?

spice veldt
#

Deimos has far better normals

idle aurora
spice veldt
#

the light stab is more easily accessible, being your first light and dealing 2x danage

ocean cipher
#

also how important is deflector

lyric burrow
#

Player dependent

ocean cipher
#

also with a charged deimos, what attack do i wanna do

spice veldt
#

only the Deimos has the heavy stab which does 2.5x damage

lyric burrow
#

Tbh just h2 over charge

#

H2 is strong enough to one shot muties

#

Its just better special

ocean cipher
#

h2?

lyric burrow
#

Heavy 2

maiden wolf
lyric burrow
#

So anything into heavy attack

spice veldt
#

damage-wise, the special is only worth it against flak enemies because of the 200% multiplier; the DPS against anything else isn't worth it and you're usually using it for the stagger

ocean cipher
#

is unstable power III any goood

lyric burrow
#

Yeah

ocean cipher
#

or should i just rip it off and slap deflector on

lyric burrow
#

Unstable/slaughterer is the best combo

ocean cipher
#

just blessed up my deimos to be able to put deflector on it and got this instead

#

yes i know save my mats and all

lyric burrow
#

Slaughterer lets deimos horde clear with lights

ocean cipher
#

ok so if i want deflector then deflector slaughterer?

lyric burrow
#

Yeah id say so

ocean cipher
#

where is ascension riser

#

i havent seen it in weeks

lyric burrow
#

Also what level are you

ocean cipher
#

like 21

lyric burrow
#

I saw it yesterday i think

#

Ok just making sure

ocean cipher
#

im not too focused on blesings rn i just went to slap deflector on and got that

lyric burrow
#

Yeah until your level 30 don't worry too much about it

ocean cipher
#

am i correct that this is an explosive collar

lyric burrow
#

Like in lore?

#

I dont know lore well

amber abyss
ocean cipher
#

why am i randomly exploding when guarding

white sky
#

Do you have the feat that blocks with peril?

ornate hamlet
#

Are you doing push attacks?

#

KD is supposed to stop at 97%

ocean cipher
#

wait do push attacks take peril

safe crystal
#

FS push attacks cost a bit of peril

upper galleon
#

yes

#

i blew myself up with one cause I swapped to my sword at 100% after BB'ing something and I instinctively block attacked

ocean cipher
#

ooof

#

also wouldnt quell speed be my dump for trauma staff

lyric burrow
#

I thought it went to stam after hitting the threshold

upper galleon
#

not the block

#

block attack

lyric burrow
#

Ah so if you push it still uses peril

upper galleon
#

yee

spice veldt
#

I personally treat damage as the dumpstat on trauma because it doesn't scale that much and 60% damage is enough to one-shot all none-elites/specials with warp charges and/or other buffs

strong gulch
#

Block and push do not build peril on force sword.

Push attack does build peril on force sword.

#

It is easy to accidentally do a push attack while pushing tho.

bleak tulip
#

Complete micro-circuitry and neuro-active wiring are connected to the psychically attuned crystals embedded in the psyker's hood or collar, designed to bleed away excess Warp energy.

fluid knot
#

When DH spawn from psyker head explosion FS?

#

when.

bleak tulip
#

they'll make a penance for it

fluid knot
#

"Kill two teammates with a perils of the warp spawned monstrosity"

bleak tulip
#

lock two pieces of cosmetics behind that one too while youre at it

fluid knot
#

Yeah, the two best bits, ofc

hidden crystal
#

I don't personally really care about the four cosmetics I've currently got locked behind that one for Perils cancelling, but it is silly.

#

I'm still only at about 10 out of 50 for that, because you should only be doing that very occasionally if you're playing sensibly.

lyric burrow
#

Honestly i just intentionally pushed myself over with illisi and got it in like 3 games

bleak tulip
hidden crystal
#

Once you've got kinetic barrage, using the ult early to get the charge speed and peril resist is just more effective.

ornate hamlet
#

I think the only real usage in doing it frequently is with... ugh, quicken

#

And even then the player basically runs around with communion and kinetic flayer

#

But also if the player is using the ult that often, there's either a bigger problem that would be better solved by kinetic barrage, or they just really hate using BB like some people avoid using grenades like the plague

#

Except the psyker has an infinite grenade

hidden crystal
#

It might have been a more effective tactic at lower levels, or with some other feats, but with my build I have to have messed up to do things that way.

idle aurora
#

Just had a high int damnation with 4 purgatus staffs, my screen now has permanent blue tint KEKW_ogryn

crystal jolt
#

my eyes hurt just thinking about it

idle aurora
#

was really fun, hordes where insta melted

#

Kinda want to see what 4 traumas would be like

#

Probably even better, since specials would be knocked down also

willow hazel
#

or worse because the enemys are scattered

spice veldt
#

just bumrush the level and don't bother killing stuff with 4 traumas

#

I wonder if careful placement can stagger a good portion of ranged patrols at a time

crystal jolt
#

i ran through a hi int stg with 2 yesterday

#

me and the other guy had to kill everything

#

this is no shade on surge, they were particularly bad

#

surging 6 poxwalkers

idle aurora
#

4 voids, popcorn simulator

bleak tulip
#

classic

#

talk shit, play shit

idle aurora
#

Also the 25% damage buff stacking on 4 brainbursts is insane, i think only 2 guys used it, and nurgle wormy just got obliterated

idle aurora
#

Would probably need 2 illisi and 2 deimos, for horde/specials & elites killing

hidden crystal
idle aurora
spice veldt
#

a vet randomly threw shade at the ogryn at the end of a failed mission

hidden crystal
idle aurora
#

I was like that when i was around 16-18, but the more time i spent in online games, there more i understood that if you get tilted, its better to stfu or curse to yourself and not in chat/mic. Otherwise it's like a chain reaction, you tilt, they tilt, and now everything is ruined

strong gulch
#

I end up with 3 zealots kinda often. Knife with fire trauma wasn't too bad with them running around doing zealot things.

teal needle
#

For that reason i observed games with loudmouths in them just have a lower winrate

#

It adds up when you're grinding out like 20 hours of game a week to hit rank before the season was over lmao. By the end I would just throw games if someone was being toxic, it happened rarely enough I could afford to without really killing my win rate

#

... I was still a worse person back when I played mobas though hahaha

regal jasper
#

How would yall go about making a staff irl

#

I cant get any good reference pictures

#

Nvm these will work

idle aurora
idle aurora
teal needle
teal needle
regal jasper
#

Oh damn thats way smart

vale viper
#

There a tier list for Psyker anywhere yet?

fluid knot
#

problem with tier lists is they tend to be pretty subjective

#

There are things the vast majority agree on ofc, like Trauma being the best all round staff, but playstyles differ wildly and thusly many things become quite arbitrary

lyric burrow
#

yeah aside from the obvious top tier stuff everything else would be subjective

#

some people might say chainsword is fine some might say its not worth using

#

same would go for anything not meta mostly

regal jasper
#

👍

lofty escarp
#

I really love the chainsword but it does suck compared to other melee weapons available

vale viper
#

Tier list is the wrong word then. Optimal list

#

What blessings excel for whats staves and psy swords. etc.

harsh urchin
#

they're randomly interspersed in this channel if you search

#

otherwise if you're looking for a specific setup I can just tell you what's BiS

lyric burrow
#

warp flurry/warp nexus is the best for staves 99% of the time

#

theres some particular builds where you want blazing spirit or something

#

as for force swords its slaughterer/unstable power or slaughterer/deflector if you struggle with ranged units and want it to help you

gloomy gulch
#

hmm which one

lyric burrow
#

left

#

blsat radius doesnt really matter much

gloomy gulch
#

or do I use the 3rd fun option

torpid herald
#

siblings i got a question, is warp resistance a good dump stat on a deimos force sword?

regal jasper
#

Warp resistance just means less charge cost yeah?

safe crystal
#

Its the dump stat, you dont want to be using the weapon special on Deimos because L1-H2 exists

gloomy gulch
#

L1-H2?

lofty escarp
#

I think it means light attack first then the second attack is a heavy

safe crystal
#

Yep, light 1 heavy 2

gloomy gulch
#

Ahh I thought it was some controller talk lol

still pelican
# regal jasper How would yall go about making a staff irl

Find the 3d files in the game somehow, extract them, re-scale and turn into printable portions, then slice and print. Enjoy. Top tip. Print the MINIMUM amount of parts and get creative. From my experience, printing is only a tool, a means to an ends. I'd go about using a broomhandle or stair rail or something for the bulk of the staff and whatever else you can find for as many of the other parts you can. Only print what you HAVE TO.

#

It would be an interesting project though.

#

I've seen waaaay too many chainswords and bolters

obsidian girder
#

just hit lvl 30 on my psyker, what cool shit should i grab

spice veldt
#

trauma is one, since it has huge stat scaling and is generally shittier to use at lower ratings

#

t4 slaughterer is one important blessing for force swords

regal jasper
#

But im really worried with the jacket

#

So im going to make the staff first to see if i have any skill at all

#

If it turns out good then ill make the rest

#

Im just buying this for a backpack instead of making one

obsidian girder
#

how good is the voidstrike staff vs the trauma? loved the way that thing felt

leaden pier
#

well they perform pretty differently

spice veldt
#

if you're comfortable with the movement, then trauma is going to be better since you can mostly ignore the range disadvantage

#

trauma has a maximum range of 20m which is appropriate for most situations

#

Trauma has infinite cleave and really good stagger
Voidstrike has range, suppression, and hordeclear

#

I don't like voidstrike because it's not great at dealing with elites/specials or even to enable your melee

restive slate
#

If Voidstrike gets Rending though...

ionic shadow
#

for void strike whats the good blessings?

#

i have quell peril level 4 and warp flurry 3 but i was wondering if increadsed power on the second and thrid salvo 3 was good

obtuse moth
#

No that's not good

#

The ones you have are good

ionic shadow
#

is there any other way to build it

obtuse moth
#

Or blazing spirit 3 warp Nexus 4

ionic shadow
#

i like quell peril on crit hit and warp flurry

obtuse moth
#

With Crit chance perk

#

Nexus and surge Cann work too

obtuse moth
autumn smelt
#

i need opinions

#

replacing exorcist with deflector

#

and melee elite damage with maniac or something

#

and using kinetic deflection (i normally use kinetic shield)

ionic shadow
#

i have deflector and i feel like i cant even use it to block shots becasue im getting shot befroe i can even tell

restive slate
#

Most use I had with deflector was back when it could block shots while reviving

spice veldt
#

prob don't need block eff since you can mitigate some of the ranged attacks by dodging/sliding

#

consecrating this trauma made me very sad

plucky flax
#

If surge worked on charged attack it'd be good.

#

Could have a funky warp nexus surge build.

void arch
spice veldt
#

i want damage as the dumpstat since it doesn't scale that much and I can hit one-shot breakpoints on all non-elite/special enemies with +unarmoured

void arch
#

That’s the wildest thing I’ve ever read

spice veldt
#

how so?

#

it's 360 vs 380 damage between 60% and 80% damage

void arch
#

I want damage as the dumpstat is nutty lol

spice veldt
#

it hits the breakpoints for what I use the staff for

#

and packs of elites don't appear frequently enough for me to care about that extra bit of damage

#

and trauma has enough delaying power to safely clear them anyways

#

high quell speed + warp res is preferable so that I only need to quell two ticks when quelling from 100% as a reactionary action

#

and I do not want to give them up at all

void arch
#

There is simply no way to justify a 58 staff in my eyes

spice veldt
#

maybe I could consider 71% damage for the 2 warp charge breakpoint for two-shotting poxwalkers, but I also always run warp unleashed so I don't need that damage for them

void arch
#

You will need more damage it’s not a dump stat ever

spice veldt
#

on trauma specifically, it is a dump stat for me

#

you'll miss some breakpoints, but Trauma also has the outer area to finish some enemies off if needed if I'm spamming it even if I don't land the epicentre on them

void arch
#

And that outer area would.. do more damage

spice veldt
#

like what breakpoints are you missing with choosing a 360 dmg staff over a 380 dmg staff

void arch
#

Your missing damage

spice veldt
#

you'd probably require one more charge against certain enemies, but that's a sacrifice I'm willing to make for warp res and quell speed

#

and how does this missing damage matter if I'm going to hit the relevant breakpoints anyways?

#

and trauma being the delaying weapon that it is?

void arch
#

I suppose it doesn’t matter to you but I do maximum damage all the time and it matters to the vast majority of players

spice veldt
#

I like to stay in combat against ranged enemies as long as possible so having good quell speed/warp res is more important to me

#

I don't often use the trauma against elites unless there are >4 beyond my illisi's ability to reliably stagger/cleave them

void arch
#

I like to kill shit, just different play styles lmao

spice veldt
#

I also like to kill shit

#

but I doubt you're missing that much with 20 less damage from 380 to 360

#

you're arguing with a lot of conviction but I hope you have the specific breakpoints on specific enemies to ground it

void arch
#

Overkill damage is fine, won’t always be 1 shotting anyways like I said maximum damage. Utility is dump over damage always it’s that simple for me

spice veldt
#

warp res/quell speed also translates into damage in a different way

#

the difference between 60% quell speed and 80% quell speed when quelling from 100% peril is a difference of 0.5 seconds (two ticks); it takes 2.75 seconds to quell from 100% to 0% with 60% quell speed; 2.25 seconds with 80% quell speed

#

warp res is important for warp flurry if you're running that, which I do

void arch
#

Cool. It’s less damage

spice veldt
#

assuming that you have high warp res, you can get 4 casts w/o warp flurry; each cast at 80% charge rate takes 1.9 seconds (1.3 seconds for the channel, 0.6 seconds for the downtime without quell cancelling), which is 7.6 seconds for the entire process of casting;
so with 80% quell speed, that's 9.85 seconds for the entire process of capping your peril from 0% to 100% and then quelling fully
with 60% quell speed, that's 10.35 seconds for the entire process.
10.35/9.85 = 1.05x

#

the ratio 380/360 = 1.0555...

#

so damage does has a mild improvement over damage, but quelling has the benefit of being more reactionary if you ever need to quell in tight situation

#

if you're looking at damage per cast, then sure less of a damage stat is less, but you have to also consider the fire rate and all that stuff

void arch
#

I’m going to be honest I won’t read all that but it’s still less damage

spice veldt
#

so it boils down to whether I hit breakpoints or not which can prove to be a drastic DPS loss if you don't hit them

#

that's fine

#

but I'm sure other people will if they are to read this conversation and care about whether damage or warp res/quell speed is better

void arch
#

I don’t think many people will agree that damage is a dump stat

spice veldt
#

sure they might not agree, but I think I've laid my argument well and there's really only a 0.5% difference between 80% damage/60% quell speed and 60% damage/80% quell speed

modern cradle
spice veldt
#

if you need that extra damage such as the 71% breakpoint to one-shot poxwalkers with 2 warp charges, then that's fine

#

but you haven't laid out any breakpoints of concern

#

and I myself don't care too much about killing ragers/maulers/crushers with one less trauma blast

void arch
#

I and many others do

whole oxide
#

if you're using Flurry on Trauma, being able to keep blasting for longer is better than having 5% more damage, it's why Inner Tranq is used on it

#

like, the damage-boost that full Flurry stacks provides is effectively +100% damage, you want to keep that going as long as possible, it makes other more obvious damage boosts insignificant

plucky flax
#

The damage difference might be just 20 but there's a lot of feats and buffs to increase damage. So that 20 difference can grow to a lot more.

#

I also like as high damage as I can get even though I use blaze trauma. staregryn

whole oxide
#

unless you're finding a +100% damage boost somewhere, warp-resist is still superior for flurry

#

I'm not sure i'd call damage a dump-stat exactly, but, there's more to damage output than having a big damage number

plucky flax
#

Oh I use blaze trauma so no flurry. It's nexus and blazing spirit for me.

whole oxide
#

even then, you'd want 80 blast-radius and 80 warp-resist more than you need 80 damage

#

and you'd want 80 charge-rate more than damage

plucky flax
#

I do full charge blast so I like charge rate

cosmic sigil
#

damage is overrated

near wyvern
#

Blast radius and charge rate are the most important stats for it. Warp resist is the dump stat and everything else is a nice bonus. Nexus 4 is a must as well as +5% crit chance perk.

plucky flax
#

Another decent base. Hopefully hadron won't fuck it with bad blessings

feral inlet
#

does trauma have inf cleave or just very high

spice veldt
#

infinite

#

is very nice

near wyvern
digital loom
#

it has a huge blast too

#

i run a blaze trauma

#

the feats setup for it makes me lose bb damage but it's powerful in horde packed situations

plucky flax
#

Wildfire ascendant blaze whatthefuck_heresy

granite halo
#

What feats do you run with blaze trauma?

plucky flax
#

I run 311122

#

Illisi blaze trauma

granite halo
#

How have you liked it? I feel like it underperforms vs warp flurry brittleness

plucky flax
#

Hrm.. I never really tried warp flurry rending. But it does well for me if I solo queue. Its a very good overall build that can conver all bases, and extremely strong against big horde. The bigger the stronger.

#

You can press f then switch to sword and melee to get 5 stacks slaughterer to make the burn stronger.

#

Full charge trauma is decent against crushers too. Purg is better horde clear but it doesn't do too much against crushers.

restive slate
#

On the Illisi, Unstable Power or Executor?

plucky flax
#

For me deflector slaughterer always on all force swords.

#

I actually want to find a shred 4 blazing spirit 4 illisi for the meme though.

#

But no slaughterer means less cleave which would suck for horde clear.

restive slate
#

I have Shred Blaze Illisi... really underwhelming

maiden knoll
plucky flax
#

If I was to not run deflector on illisi though I think I'd go with either uncanny or shred rather than unstable power.

grizzled iris
#

Uncanny stinks on illisi, shred is pointless because all enemies you'd want to use it on would take too long to stack up, unstable power is just the better option most of the time.

#

If you don't like unstable, you could go bloodthirsty. Not the best, but at least it is more useful than the other 2 options.

plucky flax
#

Shred works on horde and crit increases cleave so better horde clear.

#

Bloodthirsty is good though.

grizzled iris
#

Yea, you're right. My Illisi with 16 hm cleave needs more cleave, I'll make sure to write that down

#

Is it the same for my Heavy Sword with 23 hm cleave? Do I need Savage Sweep or BM instead of Rampage?

plucky flax
#

Your illisi has 16 hitmass cleave on light attack?

grizzled iris
#

Oh, you spam lights? xD

plucky flax
#

Yeah dependant on situation.

#

I use a lot of light spam.

grizzled iris
#

Ah ah, forgive me. Ignore everything I just said 😆

plucky flax
#

Alas it's the life of deflector slaughterer for me.

grizzled iris
#

Aye, I get you x'D

supple sable
#

Siblings, what are your opinions on the duelling swords?

#

I find them to be quite elegant, and you look bloody swagger while wielding them

grizzled iris
#

Duelling sword are dull, low damage weapons. They do excell at movement however. I find it okay to use in low int games due to the lower amount of enemies xD

supple sable
#

for sure, I mainly use the zappy staff and switch to duelling sword for getting around bit quicker or quick dodge

grizzled iris
#

@spice veldt

plucky flax
supple sable
#

🙂

gloomy gulch
#

None of the dueling swords are good for horde clear right?

broken carbon
#

none of the dueling swords are good

gloomy gulch
#

lol

#

I just want to try one and havent so

#

I guess Ill keep my hello fellow vets build on my psyker with a rashad and a revolver

plucky flax
near wyvern
white sky
#

Deimos is a Force Sword tho

near wyvern
#

Yes, but also the best of the Duelling swords.

gloomy gulch
#

lel

near wyvern
#

It has similar mobility and similar cone of attacks, but just does everything better.

#

And infinite dodges.

gloomy gulch
#

but the dueling swords have the swag 😄

white sky
#

It's Saltz Rapier to me, which is why I like it

near wyvern
#

Deimos is like a rapier on steroids

gloomy gulch
#

I do like stabbing the mutants

#

I was just seeing if I could run dueling sword revolver and not be a waste of a teamate but I need the horde clear and the rashad is pretty op for that

#

bm4 and decimator 4 on my rashad so its pretty great

near wyvern
#

Duelling sword and a revolver, can only work if it's STG, you go wrack and ruin, there are no veterans in the team and you have a couple Ogryns for CC

#

Revolver is still very underwhelming on a psyker

#

And same goes for duelling swords

gloomy gulch
#

I dunno man I have been having some decent results on Hi damnation with the revolver and the rashad

near wyvern
#

Even push spamming the kinfe is more effective and safe than a duelling sword

#

Yes because you have rashad

gloomy gulch
#

ol

#

lol

near wyvern
#

Can't go wrong with that axe

gloomy gulch
#

dude it is so good

#

on every class

near wyvern
#

I know

gloomy gulch
#

at this point just give it to the ogryn

near wyvern
#

Although on zealot I run the antax because the zealot faster melee speed throws me off otherwise

plucky flax
#

Me on my zealot enjoy antax without bm

#

Rashad finesse doesn't increase light attack speed.

gloomy gulch
#

what are you using headtaker and decimator?

plucky flax
gloomy gulch
#

great combo as well

plucky flax
#

It's meme but super strong against assassination bosses.

near wyvern
plucky flax
#

75% power

gloomy gulch
#

😄

near gale
plucky flax
gloomy gulch
near gale
#

Do a rashad with less than 36% finesse on a Vet

#

I thought my fps was tanking it was so slow

granite halo
#

How is revolver on psyker?

near wyvern
#

The reload is painful

plucky flax
#

Hrm maybe that's cos its so low. But between a 70~ finesse rashad and antax I don't see a noticeable attack speed increase.

gloomy gulch
#

tbh I think it is a lot of fun

#

it also can cleave through hordes like crazy now

white sky
gloomy gulch
#

if you get a spot where a bunch of horde trash jump into the same spot you can kill like 100 with one bullet

near gale
near wyvern
gloomy gulch
#

yeah but you do a cool gun spin

#

when you pull it out

granite halo
#

Yeah why would you run revolver on psyker in particular

gloomy gulch
#

for fun

near wyvern
#

The same reason you would run a recon lasgun

#

Just because you can, not because it's optimal

white sky
#

For fun and almost no other reason

granite halo
#

At least recon las works great with flayer

white sky
#

I just want that thing to be good man

near wyvern
near gale
#

Recon was good until they nerfed the stacks on um... the fire blessing

near wyvern
#

Yes

near gale
#

A long time ago

white sky
#

Tbf infernus was busted to hell

near wyvern
#

I remember when Psykers had shotguns

#

Still waiting

white sky
#

You'd delete a boss faster then a PF4 bolter will now

granite halo
#

Wish they buffed infernus a bit more that sounds so much fun

plucky flax
#

Yeah infernus 4 is okay but not that strong. Should be more burn stacks.

steel flame
#

Well they should have just nerfed the flamer burn and left infernus burn alone

lyric burrow
#

Yeah idk why they insisted on nerfing burn overall when it was just how hard the stacks on flamer built

crude cape
#

So....

#

ive been swapping between stacking HP vs toughness

#

some of the better players here swear by toughness

#

but i swear i die less with HP stacking

#

is it a git gud issue?

#

(talking damnation+ minimum, usually only log in to play High Int Sock Troop)(

lyric burrow
#

It depends on where you struggle most

#

If your not getting hit in melee, ill take toughness for shooters/to preserve my hp

#

If your getting clipped in melee id go health

thorn cedar
#

toughness only does two things:
fully soaks ranged damage until broken
mitigates melee health damage by % value of bar, also until broken

lyric burrow
#

Im also just a toughness stan

thorn cedar
#

if you are already more than capable of reacting to incoming ranged/melee damage and regenerating your toughness to full before the next hit of damage, then more toughness is not doing anything for you

#

and since toughness regenerates in flat %'s, you are always recovering it at the same rate (albeit not at the same strict amount)

#

but honestly, do whatever feels comfortable

#

if you want/need the extra toughness to soak some bullets, then do that. if you are mostly taking occasional chip damage from melee then health is what will keep you going longer

#

if you're an untouchable god monster then run stamina only and dunk on people

crude cape
#

ya i think melee is wherer i take most of my chip dmg

#

but being lit up by gunners is always a thing too

#

i tend to use my ult to stagger and get out of the way

#

and a lot of my force swords have deflector too

#

although ive been uysing a slaught/unstable illy recently

plucky flax
harsh urchin
#

Are you getting hit while trading

#

Or just poor melee

#

Cuz having weak melee game can be fixed