#psyker-class
1 messages · Page 615 of 1
yea it doesnt need it tho
cause it just already is
check the numbers on it
Scab Shooters and Stalkers are 300 and 360hp respectively
Shotgunners are 800, Gunners are 1200
you're already fucking them right up
the extra damage is mostly wasted
Maybe for kill steal 
thats what your bb is for ;D
Bb is to mark targets for vet to shoot 
too true
Damn Brunt really outdid himself
CC tool
wow is this staff for josho
desperation
tbh if I didn't have any other good staff, i'd use that trauma
rip breakpoints
it wouldnt be the worst
you just lean into it as basically a better vet nade/ogryn rumbler
It's a shame that the other stats are so solid
Blazing spirit staff 🤓
Cuz afaik it doesnt apply the stacks if u kill the enemu
So all u gotta do is not do damage 🤓
which blessing to keep and which to change? running warp charge+trauma staff build
would swap for deflector (lvl2) or blazing spirit (4) or uncanny strike (4)
I think Precognition is generally considered useless.
Most of these perks/blessings only affect the bonus damage, not the full damage.
ok thanks, I was reading up and Precog seemed pretty weak
In theory it might get you a breakpoint, but compared to Slaughterer or Unstable Power that's pointless.
am I allowed to be frustrated with another psyker using weapons that are ineffective for the difficulty and condition? or is that considered toxic?
It's usually pointless.
I mean like internally. like me thinking to myself "why are they using that in a Hi5ST?"
Well, in that case, sure, you're allowed to be frustrated with the muppet on your team.
you can be frustrated for sure, thats a personal thing. When that frustraion becomes verbalised into abuse... well that's when it's toxic 🙂
But "omg that's a terrible build, learn 2 play n00b" in the chat is just going to go down badly.
yep, but a "you could consider xyz instead" would be ok
okay good. usually when I do verbalise frustrations like that, I try to structure it into something like "hey, I noticed that you're using a combination of the laspistol and catachan sword. I wouldn't recommend that for a Psyker on a mission like this"
yer nothing wrong with that, that's how we learn.
not everyone scoures youtube and discord for meta builds, some just play with something they like
or they saw someone use a similar build and they wanted to try it out
I'm all for playing with things that are fun. hell, I encourage it for the most part.
But yes, laspistol and catachan sword would be an odd build for Hi5 Shock.
nothing wrong with either of those paired with something else and the Psyker does have their BB. but seeing someone go down about eight times in the course of 10 minutes isnt a good sign
Yeah, you can probably make either work on its own, but as a pairing you're not really leveraging the features of the psyker class.
I mean hell, I have a wonderful laspistol loadout for my psyker that works pretty damn well and uses my purg loadout as its base
only real difference is that I replaced Warp unleased with Wrack and Ruin for funsies
I do play gunpsyker, but it's paired with a deflector Illisi... so I am doing something somewhat psyker-ish.
well yeah, thats the other part lol. I burn and weaken the big guys and cut down the small ones
part of me feels like the people who don't use any actual psyker weapons once they get to a high enough level don't actually want to play psyker and just like the idea of having unlimited grenades
With the right veteran feats, your grenades aren't exactly in short supply.
(Between Demolition Stockpile and Demolotion team, one free every 60s, and a 5% chance to get one any time someone in coherency kills an elite).
At that point, you almost have to waste them.
tbh I wish psyker had a proper synergy between other melee weapons and their toughness feats
I'm not sure what they would get that fits the theme, though
I'd be down for simply doubling toughness per kill
It clones the zealot one, but nobody uses that anyway
Or maybe something similar to SOTT's passive where people making kills near you while on full THP would transfer their THP to you
Which probably they're adding for protectorate
I remember VT2 had the generalized "staggering enemies gives temporary health" type of stuff. while it felt kinda generic, it was also good because it was versatile.
It was a really good one, yeah
People also used the cleave one a lot on fast weapons
Psyker also has the potential of being a really unique class
The laspistol has a force push instead of the usual nyeh from other classes
Infernus could apply soulblaze instead of normal fire
Nothing is saying psykers can't augment their own physical prowess to attack enemies with warp-powered attacks on any weapon, because apparently that's actually a thing
Reading the wiki there's apparently psykers that use their power to become close combat beasts
There could be a whole psyker class dedicated to being a warp-powered wall of muscle like an ogryn
Mages, to me, are at their most interesting when intersecting with other archetypes
Dragon's Dogma's mage and sorcerer put me to sleep, but magick archer was really fun and versatile (and one of the most broken classes in the game), and magick knight admittedly was gimmicky, but still had interesting uses for its magic
yes because it calculates terribly and no it wont help with a breakpoint
Psyker could have volley fire but purely damage
Hit ult, augment weapon power
And I do mean power
Press button to cleave, damage and stagger
kinda like Twisted Rounds in Outriders
weak spot damage and crit damage only APPLIES to the bonus damage from those respective crit/weakspot
and not the total
not to mentoin precog is inconsistent to proc, even t4 isn't worth it
Tbh, the illisi psyker is already a monster in melee. The one thing that compete with it in my arsenal is my ogryn with bb.
In a forum RP years back, one of my characters was a biokinetic/telepath psyker whose power set proved so monstrous that I had to plot with the GM on how we could actually kill her.
We eventually agreeing on her dying going hand-to-hand with a World Eaters Dreadnought.
And despite being mortally wounded in the process (beyond the scope of what she could regenerate), she still killed the thing.
She was quite fun to play though.
At one point the heretek antagonist tried to kill a character by implanting a data virus to stop their bionic heart - so she just ripped the bionic heart out and regenerated the original.
Still figuring this class out. what are your thoughts and what would you change for this Surge built Psyker
Now, admittedly, as far as overall power level, she was definitely getting a good long way up the psychic assignment, but still not that powerful compared to what psykers can be.
I'd ask what your curios are like.
Block efficiency on the Illisi probably isn't that worth it as compared to something like Flak or Maniac damage, unless you really are finding that Kinetic Deflection isn't already enough. (Admittedly, I do personally run a +3 Stamina Curio, but that's at least in part because I like to use loads of push attacks).
Honestly I feel they are Junk but I have yet to figure out what the best for the class are so Ive been using max HP ones becuse im not sure what would be best for the class. plus they are sure low score level ones.
Ive tried seeking knowledge from all mighty Google but that just sent me in too many directions of conflicting knowledge
Oof, yes, the Gilded Fragment is royally bricked. About the only thing it could do worse is have one of those perks as +% XP.
While some people swear by Ordo Dockets, it's a really quite paltry increase in reward and gives you no bonus on mission.
hey a one docket difference might mean getting or not getting that fancy new staff
And for damage resistances, the two that are worth consideration are Gunners and Snipers; Bombers, Flamers, Hounds and Mutants do very little (Bomber, for example, only affects their melee damage, not the grenades), although I might just tolerate Hound or Mutant on a curio that was otherwise very good.
The bottleneck is basically always plasteel.
hounds don't do a lot of damage but they sure will make you take a lot of damage
that too
plasteel and frickin diamantine
when i have enough plasteel i don't have enough diamantine
and when i have enough diamantine i don't have enough plasteel
how does that even frickin happen ?
I don't even bother worrying about Diamantine any more. Loads of the crafting uses so much more plasteel than diamantine (particularly if you write off a weapon early on in the consecration rather than doubling down on "well, if the next upgrade is good, I can replace this bad one!"), so this is a frequent situation for me:
Diamantine's a bit more of a concern at lower levels and difficulties, but very few of the crafting options use diamantine in a higher ratio than you get the two when playing at higher difficulties.
The first two crafting tiers are entirely plasteel. Perk rerolls might use some, but way less than they do plasteel, and even the higher crafting tiers still use much more plasteel than diamantine.
I think the only thing that uses a lot of diamantine compared to its plasteel cost is re-blessing a weapon, but those costs are comparatively small and it's not something you have to do very often.
All Diamantine really does is serve as a barrier to low difficulty players getting orange tier items.
At Difficulty 3 or up, about the only reason to still bother picking it up is Melk's weeklies sometimes include collecting diamantine.
The diamantine economy gonna be fucked whenever they give us a way to use it
And I guess that you'd eventually have none if you genuinely didn't ever bother picking it up.
I have vague hope that it might eventually be more usable too, I suppose.
Though specifically for that, the illisi is the weapon enabling the playstyle more than the class is enabling the playstyle on that weapon
I've been running the Ilissi with certain traits and ngl
only snipers remind me that brain burst exists
and muties
at least up to difficulty 3
just swing
Yeah. True.
just power swing repeatedly and then quell the peril if you're pushing it
There are many builds like that where you don't even need bb most of the time even in damnation
And just as many where you bb all the time
ngl BBing is fun
but most of the time i see that its just
not a good idea
i keep it in the very back of my toolkit
yeah not having the damage/stagger frontloaded like guns limits its utility sometimes
but the range and autoaim of BB is very nice
if I don't run a gun, the best option is usually for me to be wildly out of position and to melee specials
Force Sword is at the forefront
Voidstrike as the secondary for long range and for horde clear when i have places to be
BB for the very rare occassions where i need to up my warp charges manually or the sniper is in a spot that i can't voidstrike him comfortably
like my friend who is playing veteran legit once went
"oh well i guess that horde is gone" when i was running to the data interrogator that broke
pair that up with a zealot or charging ogryn and hordes be gone
only issue being the bosses
but i am sure that one will sort itself out
Which one is better? Or do they both suck?
interesting to hear protectorates chain lightning replacement
i hope it is more of a damage tool than a surge staff replacement
The right one has some meh perks, but unstable power is nice and gives you space to put slaughterer
Replace sprint efficiency with maniac or flak
Ok thank you 🙂
what are the best stats for voidstrike staff?
cuz i got this from brunt's armory and im not sure if i should bother spending materials on it
that's pretty nice
depends if you're going to put transfer-peril/flurry on it, or make a crit-based surge/blazing build
with transfer-peril, you can ignore the warp-res and quell stats, you'll never have to worry about peril
yeah i was thinking of transfer peril since its just comfy to have for me
Voidstrike staves can get blazing right?
ayup
Thanks just wanted to make sure after I've gotten like 20 without it
feels goddamn nice with the brainburst on damage feat
Is Blazing Spirit still a pretty mediocre blessing?
on the force swords yeah
people have been getting some work out of it on the voidstrike and trauma apparently though
man a high warp res illisi with warp absorption feels really good to use
since i'm not capping out my peril all the time, and I don't need the bank for quietitude

just rolled this
wonder if shred or headtaker is better
i need to take one off for BM
Headtaker
wonderful roll
i usually block -> attack spam so having headtaker is nice
since it doesnt need to be chained
so im probably taking shred off
Yes
i probably wont need to do so anymore if i put BM in anyway
Headtaker is 100% better
should i change any of my perks?
i feel like theyre so generalists that they might be good as they are
unarmored to flak
guess so yeah
Its like perfect
rolling for good items for my psyker is all i can do at this point lol
still need that private lobby penance

that i'll never get
why
people play in here daily
dont usually play with randos
nothing against them, i just like quickplaying
which is with randos
tbh
that you just arent in a discord with
i wish i could play solo lol
iunno

whats the best 2 perks for voidstrike?
ive got blessings down not sure what perks i should roll for
best devil's claw anyone?
Warp Flurry and Transfer Peril imo
oh ye ik i meant actual perks
like the +25% damage ones
Flak and Unarmored?
okie ty
The 4 for the moveset tbh.
elite resistance is back on the menu
4
i think 1 is decent as well and i know nothing about mk 7
siblings, is the warp battery penance bugged? I can't seem to complete it for some reason even though I'm pretty sure I kept the charges maxed for over 10 minutes
I've also heard some stuff about it needing to be done on heresy rather than malice like the penance say
wow chasm station again
I definitely completed it on Malice when I did, but that was before they did the penance overhauls, so I can't guarantee that they haven't broken it since.
But if those comments aren't (reasonably) recent, you can ignore them.
this is old but raking fire gives backstab damage
backstab damage is its own separate bucket, like weakspot etc
it is pure %base damage
yes, this is exactly as worthless as u think
on a laspistol eg its just adding 30% of ur base damage and is unscaled by crit or weakspot
the only time its functional is when ur bodyshot banditing a bulwark from behind
o then u looked up my post's nevermind
but ye its basically the only instance of ranged flanking damage in the game
the only thing that uses the mechanic

and it is peepee the poopoo
peepee
I'm leveling with Brutal Momentum Antax 5
everything afterwards is going to feel like a downgrade
wrong
u can get a brutal momentum rashad

there is more mountain
and tbf if ur a psyker a pimped out illisi is probs better and more fun to boot so really its all gucci

I want to cosplay my psyker
I can book you in for an amputation this afternoon at 2:30 pm, would you like to book this time?
a leg
I only have like 75 plasteels
Oh thank god it wasn’t an arm and a leg
Alright, now for the payment. Your total cost sums up to. $275,000 would you like to pay cash or credit?
We do not, cash or credit sir.
how's Valleni looking so far?
Looks like he needs an amputation for $275,000, would you like to be booked in at 3 pm?
she... doesn't??
Damn mine will only take 30 minutes?
wait are you with the Admech?
We are a well staffed amputation centre sir.
Huh?
Ah fair enough
are you with the adeptus mechanicus
We serve the great Omnissiah, no more, no less.
Cash or credit
Cash or credit
Praise nurgle!!!
HERESY
Boom paid in full
yknow i'd report it if i cared
i may or may not be tattooed with grandfather’s symbol
Initiating Protocol C-95B: Anal Connection to F-01A Food & Liquid Intake.
Uh what
tbf i've been thinking of nabbing total warhammer 3 and playing kugath
Negative, Me suggest Inquisitor Martyr instead.
3-1-1-2-1-3
Negative, good on Assassinstion missions. Deflector are for people with bad positioning.
You cutting my leg off or what
Cash or credit
Credit
Send credit numbers together with full name
Ah sure one sec
I use deflector and kinetic deflection. It's good.
i only have t1 deflector now
Deflector tiers don't really matter tbh.
Oh you're pre 30 then don't worry too much. Save your plasteels.
mom says you can play cowboy and wizards later, you need to clean your room
also any idea why i have the hand wraps
they appeared on valleni today and i have no idea where the fuck i got em but i like em
cause its part of the shirt
It's not the high tier blessings, it's the mother fucking perks.
perks can be changed, but for now +3 stamins is the highest i've seen it
i do have an absolutely god teir sword
You can only change ONE perk. I have ruined so many +3 stam
And note, you will get 3 on it and the good ones have around 1-3% chance to roll PER PERK
Burn over 76% doesn't really matter, it's soft capped at 76 currently
why is low warp res better
its a dump stat
With purge you usually want high warp resist and low quell speed
Quell speed is the dump stat for it
Yes and no
@ocean cipher
Warp resist is the one that determines the cost of charging etc. That sets a constant peril / s value for your staff, it doesn't matter if you have faster or slower charge staff, if they share the warp resist value they will have the exact same cost for their max charge.
HOWEVER
If you have Warp Flurry on the staff which speeds up the charge time of your staff, that blessing will reduce the charge cost by the same percentage since peril is always a fixed peril / s cost -> less time charging is less peril used in that case
ok so a staff with faster charge time means less peril
also doesn't the trauma staff now cap at like a .6 charge time
No, staff with same warp charge is same peril regardless of difference in charge time, but Warp Flurry which makes your casts charge faster causes you to spend less peril for the same charge
The base peril cost is set per staff class (trauma, surge, purge, void)
No, the fastest charge for trauma should be 1.0 seconds at 100% roll which is not possible at the moment. Perhaps with a fully stacked flurry you can reach 0.6 seconds
thats what i meant
@ocean cipher
You always should take inner tranq and battery with flurry trauma. You need it to get it going. Battle Meditation procs and Kinetic Barrage help to keep the peril down as well.
so long as i can take kinetic diflection
what do all of those do
Inner tranq increases peril resistance per warp charge, warp batter let's you have 6 warp charges rather than 4
^ that message is also pinned in this channel should you find the need for it later
Yeah it's the only build which should not take it
Sadly quelling deletes flurry stacks
also is illisi or deimos better for this build
@ocean cipher
This should answer 95% of your questions
Psyker Quick Guides: https://www.youtube.com/playlist?list=PLOqPFl_Q4iarX8ICc5Cwfc_ojsqKtEt1b
am i correct that trauma is used for routing hordes and staggering big enemies
Yes
Yup
Also be wary of not pushing mobs away from your zealots and Ogryns, they need to hit stuff to regain toughness and avoid getting chipped
Yes
I would say Psykers have the highest skill floor and ceiling out of them all
I wouldn't know. Since I only play psyker
Omfg yes. This is the first time I've ever seen someone actually say this.
Same goes for Vet grenades an i constantly have to point it out in pugs
It goes far beyond regular mechanical stuff like aiming and movement too. So many small wierd things to manage along with maximizing all the resources you have and all that while trying to not detonate like a nuke
to me:
Sharpshooter feels like a slow, methodical playstyle. Using cover, taking shots at important targets
Preacher feels like a melee powerhouse, shredding horses and pulling out the holy bolter to rip through a horde when needed, or the holy flamer to act as a bulwark
Psyker is a frenzied dance- protecting your allies from ranged elites, using your staff to protect yourself and route hordes, quelling and dodging, all while teetering on the edge of annihilation
and Ogryn feels like oh nice ambush now move i've got a fuckin train
Poor pony
Psyker can be played in many ways, you can kit it out to play more like ranged class similar to a veteran, more to a melee oriented or flamer class like a zealot, more like a tanky crowd control tool like an ogryn, or then just an absolute mad lad who controls everything except monstrosities
The thing with Psyker is that because we have at least 2 viable feats on each column and because we have the brain burst, it's so easy to make out kits with no weaknesses other than if you get caught you die.
Psyker actually has build variety yeah, there is much less clear "BiS" perks like there are on other classes
just like in the salem days, a crowd will always be the witch's worst enemy, if you get caught in one lol
Keeps it interesting
I love how Im always at one of two extremes with psyker. One I'm on point with peril and can do whatever the fuck i want with near impunity or two im having a shit day with peril management and I never have toughness or I'm blowing up all game
dude, i know that feeling. and it usually occurs when i'm using weapons i'm not familiar with. like the surge staff
Yeah, its good for wiping horde at distance
Depends on who you ask
Deal with 90% of a mixed horde before it becomes a problem, but it doesnt have the utility of Trauma
im so curious what the psyker subclasess are gonna look like
Its arguably a less risky Purga in a lot of contexts
Surge stuff blows up on your face so fucking fast cause it has the lowest charge but highest finish cost, that throws people off so fucking much
yea, thats why i dont like surge
It causes the "yeah I can do one more, WOOPSIE"
purgatus is perfect for me, plus purgatus has that high stagger chance
purgatus is perfect for crowd management in my opinion
besides if i wanted to go long range then i'll use brain burst
i still think brain burst needs a bit of a rework
i'd love to be able to just hold it on a target and dot them until they're within kill range
Shredder gun psykers, pyromaniac blazing spirit staff psykers, those weird people that quell cancel everything psykers (cough) gigachad laspistol pykers
@ocean cipher
Void is the best staff in terms of horde DPS and it is the only one that can reliably deal with ranged units further away, however, in damnation+ it falls off unless your team has a bolter to deal with the elites. The elite DPS on it sucks.
i've heard surge staff is great for damnatation, which is why i have one. but i honestly prefer the purgatus staves
What they really need to do is make RMB cast time the exactly same as LMB. There is 0 reason to make it take an additional 1 second (and generate more peril...) compared to the LMB.
Honestly Surge is pretty mid a lot of the time, a good team benifits less from it because they already know how to dodge muties an to push bursters, its better in a mid team than it is in a skilled team
Depends from your team. Surge staff amplifies whatever your team is doing. A good team will have a holiday with surge, a bad team will hit a brick wall.
see i think rmb should have 0 changes except have the time shaved off, vs lmb should be a lock on dot, + right click to do the regular pop as a finisher
or it just automatically pops if the target reaches the kill threshold
It's not just that, cursher packs in mixed horde with Surge + Quicken is no problem
two obviously different opinoins on the surge staff lol
i thought quicken was shit
i say, go what ever you are comfortable with
It was on release
I love surge now. The quell cancel primary spam the just melts shot on it just completes the package along with the amazing CC, slap an unstable slaughterer illi sword on there and it's my most balanced psyker build
Tbh, Crushers are so low on the threat priority list for me personally Surge doesnt hold a whole lot of value :/
Only if it had blazing spirit... So much sadness
They're slow an easy to avoid for the most part
Until you walk out the wrong elevator
But in any case I play fire trauma
Cause it deals with crushers and kills them as well (eventually)
And I have Deimos one shot for mutants. Why stop them when you can just remove them.
Man If I could have nexus and BS on the surge it really would make the perfect balance build, but it's still pretty close
Sometimes, but then in those situations, a lot of people will try to hold the elevator, which is generally not the move, just means it gets flooded by shit super fast.
Crusher blocking LoS is particularly annoying in those situations if there are flamers an the like, but generally try to get out with back to a wall asap
It's a good thing trauma does hard knockdowns on crushers and doesn't require Los
i hope they bring back curios with like.... +2 or more wounds. that would be nice
We had those? News to me
Dont think so nah
Just +1
An wound stackin is generally a terrible move anyway ofc because loss of survivability to have it, which is a kind of cruel irony
apparently it was a very very very rare curio when the game released. and they were patched out. but tis stupid to have +1 wound(s) and not have a +2 wound(s)
Training wheels
Should'nt really need +wounds after a point tbh
Well technically they can be more than +1, more like 1.4-1.5 or so where that extra bit means nothing unless you stack wounds
Oh interesting, another convoluted FS instance kek
Ikr
You should only use max one +1 wound curio:
- when you enter damnation / heresy for the first times
- when learning to play a high peril build
But as soon as you can switch to health or toughness. One +3 stam is also fine but don't stack more of stam.
yea, you dont need them when you play malice and below. but you tell me how important wounds are when you ge to heresy and damnation and you only have 1 - 2 wounds before you just drop
I play hi-STG in Damn mate, dont run any wounds 
Way past the need for +wounds at this point
When somebody can convince me that taking a bit more toughness or health is better than insurance against bullshit, then I'll stop running 1 wound relic
In damnation you don't really need wounds cause if you go down, it's usually a situation where you cannot be ressed anyways, so the solution is to avoid being downed in the first place.
Just stack sniper resist
And you'll be fine
90% of Damn+ is learning how to avoid making catastrophic mistakes anyway, after you get used to the enemy density anyway, this whole game relies on minimising obvious mistakes an prioritising the right threats at the right time
Also, kinda hard to get killed when you have as much mobility as Psyker does
Infinite dodges reeeeee
Even if not using a forcesword tbh, Duelling or Knife both ofc have massive mobility
Knife is actually super fun on Psyker
The only thing that gets me is a random ranged mob who went not noticed on behind and got a full volley on me. Thus I just stack toughness to help with that. Melee mobs can't touch me cause Trauma quell cancels are too strong and Deimos is a slippery crab.
Shooters are fr the most overall dangerous enemy
Yeah but Deimos offensive capabilities are just too good to pass
Flamers can suck a long one an all
I just give them a quick puff from trauma and they stop flaming and start gathering their gear for a while
Yeah they're not all that hard to manage, but the damn CC they push on a team can be uhh.. very inconvinient sometimes, particularly when there are three or four
this is where I miss void the most
being able to deal with them in some way in los is so nice
gotta be the worst sword on the market lol
I trust that sword with my life
i doubt its 13% damage could harm a fly
Running 1 wound is fine, but more than that is a yikers
Usually you die to bullshit, and then wounds doesn't matter
Wounds are bait
Biggest safety vs bullshit is health, toughness is better if you accept the fact that bullshit will kill you
usually if I fully die, it's because i went downed in an un-recoverable situation, not because i ran out of wounds, so wounds are rarely adding any value
Exactly, and those situations we call "bullshit" the only way to stand a chance is to stack health
when I made this the other blessing was run and gun. So I guess Im making a crit staff. Gotta farm for warp nexus 4. Im assuming I make the other perk flak damage? Crit Damage?
is critical bonus the dumpstat for surge staff?
Quell is, like on most staves
No crit damage
Chang to flak
Crit damage doesn't calculate well
It only increases the bonus damage added from crit, not the entire hit
well that sucks
Yea, they changed that in vermintide 2, but decided to reroll that change back in Darktide xD
Needing more "Shit stats" so things don't get "Too strong"
Well, the Armoury Exchange browser add-on told me there was a blue Illisi in the store that already had a passable perk (I'd've preferred it to start with +Flak or +Maniac, but I'm happier with +Elites than the +Stamina I've currently got), a Deflector Blessing and not disastrous stats, so Hadron basically couldn't completely ruin it at this stage.
I'd definitely prefer a higher Warp Resistance than 52% (I know some people like to run high peril for more damage, but I kind of like the fact that with my current one I can just chain eight specials in a row), but I suppose we see how it actually plays:
Admittedly, I wouldn't actively choose to run T1 Deflector if I had a choice, but it's one of those Blessings where the tiers really don't seem to matter much.
Warp Resist on the Illisi doesn't really matter. The best way to deal with most enemies is just heavy attacking. The special is for getting Slaughterer stacks and elites/specialists.
But you should change +Flak to +Maniac
I looked at the numbers, and - at least at the difficulties I usually play (I'm not a big fan of Damnation) - +Maniac doesn't look like it would help with breakpoints.
Well, maybe it would if my warp charges were low, but I don't think it's generally going to make Ragers or Mutants take fewer charged hits to deal with.
But losing +Flak would make things like Maulers harder.
If I could have both Flak and Maniac, I would, but in a choice between the two, Flak seems to win out.
Maulers are much less punishing than Maniac Ragers though
You want the latter in your face much less time than Maulers
I normally hit Maulers with specials in the head, which is carapace.
The cases where it looks like it would make a difference at Heresy (which is generally my difficulty at the moment) would either suppose the rager is already pretty heavily wounded, or that my warp charges were low, as two special heavies will kill them, and +25% isn't going to make that only one.
im looking for warp nexus on this right? (replacing terrifying barrage)
I mean yeah surge has literally nothing else worth while
maybe focused if youre really into doing true solo I guess?
I don't really like +Carapace, as with Maulers you have the option of hitting them in the body, and with Crushers brain burst generally makes more sense.
I think hitting them in the chest is actually still faster
+carapace is pretty bad
I don't run +carapace
Yes, and from what I've seen, hitting Maulers in the chest, at least with +Flak (which is useful against lots of things, including many enemies you'll deal with in large packs) does indeed seem to work better than hitting them in the head.
+flak is the default recommend on every weapon for a reason 
fuckin everything
flak btw
you guessed it
and of course
I'm not saying that +Maniac is bad in general, but for my current difficulty and this particular stat roll, it doesn't seem to be necessary to shift the breakpoints.
The +Elites already does a little bit of that against Ragers, at least. (Although not Mutants).
The illisi special does more damage to Mauler heads than bodies.
oh does it? I guess I didnt look close enough then fair enough
With +Flak they are basically even
w/o
well
I didnt specify that I expect +flak so fair enough
its like slaughterer, if you dont have it aint worth
Admittedly though, my standard solution to both Maulers and Ragers is to push them over and them smack them while they're on the floor.
That is probably slower than just two hitting them with specials
Yeah, special, dodge back and special again
If you heavy special you don't even need to dodge because they will be staggered
elite resistance with 2 surge and 2 bolter is the way to go
The push has way less time to charge up than a heavy special, so it can stagger them now.
but why stagger them now and delay the damage when I can damage them basically 0.3s from now
The trick with ragers is to let them come to your face and dodge only as they start swinging. Once they start attacking they will go through the whole combo before chasing you again.
Partly because it's funny.
Maniac on melee weapons is op
Cos muties are dangerous and they take extra melee damage
ngl the ilissi is great at removing maulers
don't see why it would need any help
though it is true almost every frickin enemy in the game has flak
I always think maulers are carapace at first then remember its only the helmet
rate my drip
specials are almost always the best solution; against hordes, spam heavy-specials for DPS; against ragers, spam special-lights to chainstagger them; against maulers, spam special-lights/heavies
i prefer to bodyshot maulers most of the time since they're (usually) in groups and you have to avoid hitting their carapace head for your special swing to cleave through
Ye that's just straight wrong lol
You can do whatever you want yourself when you play
But giving out wrong advice to other people is just 💀
I don't know how useful that data is without Slaughter.
roughly the same proportions, probably because of the peril gen for warp unleashed/unstable power
i don't like posting these results because i didn't control for peril and can't really do that since there's no mod to fix your peril at a certain value
i guess i should've taken warp unleashed/unstable power off
those results are also a few milliseconds shorter than they should be since I didn't have a way of seeing my keypresses at the time
I was able to also figure out similar data not through testing
but through playing the game
it is hard to see if you're doing good in the moment
that's how you get people thinking that weapons with higher stagger are doing well
better to not trust yourself at all to judge weapons during games
Yeah i will say for testing a more controlled ideal environment like the one arco set up would be best although both situations have there relevance
would having a low amount of ragdoll corpses help with that since the corpses will disappear immediately
hmm
Thats some meta game shit
Dayum I got some sick solo poxwalker horde clearing but forgot to make a short clip
Weekend it is 
my 200iq plan to make everyone use low graphics to get a more accurate evaluation of their weapons
this is true
Still skeptical. Not of the numbers vs. stacked poxwalkers, but of it translating to enemies in game.
For example, light combo is much more than 2% slower than at killing a horde than heavy combo. Heavy combo easily holds a horde spawner, but they break through with with light attacks.
but it's not super hard to use special on like a chain weapon and it doesn't kill anything
and then using special on illisi and everything dies
and making your own judgment keke
hmm yeah, but the difference is roughly twice faster than the normal combo if you make full use of the cleave so there's some leeway to miss some enemies
and you can also move your camera around to hit some more
I use a mixture of light spam and heavy special for horde.
Yeah I was gonna ask if this accounted for camera movement
I like to dodge into a horde to be as close to them and to get the maximum surface area
i also tend to get surrounded and either lose all of my hp or die
push spam hits 360° if that every happens
Yeah i just push dodge my way out
When that happens
So long as i havent already gotten shredded but im also not trying to get surrounded anyway
ye you can do drags and accels from mordhau
in darktide
works especially well on illisi
Esp with how blatant lunging is in this game i hate having enemies anywhere near my back
since the cleave is so high with slaught + special
Yeah any large horizontal sweep is really good with camera movement
Ill do it with devils claw mk 4 too
Cleave limit isnt as insane as illisi obv
But its still good cc
Brutal momentum anything makes good use of it as well
Minus shovel
breakpoints can also be a bit nasty; it's possible to one-shot groaners with the minimum cleave damage if you have enough buffs (slaughterer + unstable power/+horde%/+unarmoured/etc.) which would drastically improve your performance against them, not that it matters against them very much anyways besides killing them a few seconds faster
Im assuming thats just like a normal illisi light
oh like the minimum cleave damage
aka one-shotting 26 full hp groaners with the special-heavy
like the damage that you deal to the 8th target and beyond hit in your swing
basically just styling on them at that point though
I had +infested on my illisi for a while so i was probably doing that actually
Esp since i would have had unstable+slaughterer stacks up
yeah with just +infested and unstable, you should be able to one-shot them with the min cleave damage if you're weakspotting
not sure if you can do that with bodyshots
I think you need that extra little bit of damage from +horde to get the one-shot bodyshot breakpoint
You might with WU+WB
ooh warp battery
Esp at 6 stacks
It exists 
you might feel the charge rate; 1.54 seconds compared to 1.3 seconds at 80% charge rate
Depends on what staff your trying to build
For blazing you want more radius so id go with the left one
Otherwise the right one
well im mostly getting support-esque staffs because thats how i play psyker
stay in the back, brainburst important targets and take care of the trash left behind
Just spam surge
Not into hordes
But it's the best 
Dont let mankar see that message
is there any difference between 76% and 80% burn on purgatus?
Or its same 15 stacks either way and 0.34 apply rate without invisible changes
76% is the soft cap
I think 76 is at least what you want
how's my psyker lookin
Like the % you aim for
what's the difference between Obscurus and Deimos?
Deimos has far better normals
From what i saw there is no diff between 76 and 80, atleast game shows same stats for them
the light stab is more easily accessible, being your first light and dealing 2x danage
also how important is deflector
Player dependent
also with a charged deimos, what attack do i wanna do
only the Deimos has the heavy stab which does 2.5x damage
Tbh just h2 over charge
H2 is strong enough to one shot muties
Its just better special
h2?
Heavy 2
Stabby choppy vs swoosh chop swoosh.
So anything into heavy attack
damage-wise, the special is only worth it against flak enemies because of the 200% multiplier; the DPS against anything else isn't worth it and you're usually using it for the stagger
is unstable power III any goood
Yeah
or should i just rip it off and slap deflector on
Unstable/slaughterer is the best combo
just blessed up my deimos to be able to put deflector on it and got this instead
yes i know save my mats and all
Slaughterer lets deimos horde clear with lights
ok so if i want deflector then deflector slaughterer?
Yeah id say so
Also what level are you
like 21
im not too focused on blesings rn i just went to slap deflector on and got that
Yeah until your level 30 don't worry too much about it
am i correct that this is an explosive collar
Yes
I think it’s a psi-focusing collar
why am i randomly exploding when guarding
Do you have the feat that blocks with peril?
wait do push attacks take peril
FS push attacks cost a bit of peril
yes
i blew myself up with one cause I swapped to my sword at 100% after BB'ing something and I instinctively block attacked
I thought it went to stam after hitting the threshold
Ah so if you push it still uses peril
yee
I personally treat damage as the dumpstat on trauma because it doesn't scale that much and 60% damage is enough to one-shot all none-elites/specials with warp charges and/or other buffs
Block and push do not build peril on force sword.
Push attack does build peril on force sword.
It is easy to accidentally do a push attack while pushing tho.
keep it to extract it
its a different kind of failsafe, its basically to dampen excess warp energy so you dont turn into a daemon when you think too hard
Complete micro-circuitry and neuro-active wiring are connected to the psychically attuned crystals embedded in the psyker's hood or collar, designed to bleed away excess Warp energy.
they'll make a penance for it
lock two pieces of cosmetics behind that one too while youre at it
Yeah, the two best bits, ofc
I don't personally really care about the four cosmetics I've currently got locked behind that one for Perils cancelling, but it is silly.
I'm still only at about 10 out of 50 for that, because you should only be doing that very occasionally if you're playing sensibly.
Honestly i just intentionally pushed myself over with illisi and got it in like 3 games
yes and no, you can leverage the extra cast but it certainly doesnt give you good habits to tie a penance to it like this
Once you've got kinetic barrage, using the ult early to get the charge speed and peril resist is just more effective.
I think the only real usage in doing it frequently is with... ugh, quicken
And even then the player basically runs around with communion and kinetic flayer
But also if the player is using the ult that often, there's either a bigger problem that would be better solved by kinetic barrage, or they just really hate using BB like some people avoid using grenades like the plague
Except the psyker has an infinite grenade

It might have been a more effective tactic at lower levels, or with some other feats, but with my build I have to have messed up to do things that way.
Just had a high int damnation with 4 purgatus staffs, my screen now has permanent blue tint 
my eyes hurt just thinking about it
was really fun, hordes where insta melted
Kinda want to see what 4 traumas would be like
Probably even better, since specials would be knocked down also
or worse because the enemys are scattered
just bumrush the level and don't bother killing stuff with 4 traumas
I wonder if careful placement can stagger a good portion of ranged patrols at a time
4 surges would be funnier
i ran through a hi int stg with 2 yesterday
me and the other guy had to kill everything
this is no shade on surge, they were particularly bad
surging 6 poxwalkers
4 voids, popcorn simulator
Also the 25% damage buff stacking on 4 brainbursts is insane, i think only 2 guys used it, and nurgle wormy just got obliterated
I think it can kinda work if everyone cycles between stun and melee
Would probably need 2 illisi and 2 deimos, for horde/specials & elites killing
Ah, one of those people who's spending their time typing rather than fighting.
Its middle of the battle and somebody got downed? Its typing time, what, 2 crushers are closing in on me? Who cares 
a vet randomly threw shade at the ogryn at the end of a failed mission
Funnily enough, I've never found slagging off your team mates solves anything.
I was like that when i was around 16-18, but the more time i spent in online games, there more i understood that if you get tilted, its better to stfu or curse to yourself and not in chat/mic. Otherwise it's like a chain reaction, you tilt, they tilt, and now everything is ruined
I end up with 3 zealots kinda often. Knife with fire trauma wasn't too bad with them running around doing zealot things.
Yeah playing mobas in my early twenties basically taught me that. If you want to climb to Plat or Diamond or whatever it was best to stay neutral or positive. Games can turn around even if the enemy is snowballing but that's way more rare when someone is being a baby
For that reason i observed games with loudmouths in them just have a lower winrate
It adds up when you're grinding out like 20 hours of game a week to hit rank before the season was over lmao. By the end I would just throw games if someone was being toxic, it happened rarely enough I could afford to without really killing my win rate
... I was still a worse person back when I played mobas though hahaha
How would yall go about making a staff irl
I cant get any good reference pictures
Nvm these will work
At some point I turned off all chats in overwatch and climbed out of platinum hell
i think cs go was the only game where i always used chat, because its extremely important there
tbh you can get into stat page, turn off UI and just 360° rotate
Oh yeah overwatch was big on that too, an even better example because it wasn't nearly as snowbally as a moba. You had until the clock ran out to get your teamwork sorted out
A broom with a screw-on head and a 3d printer and some very good glue oughta do it honestly
Oh damn thats way smart
There a tier list for Psyker anywhere yet?
problem with tier lists is they tend to be pretty subjective
There are things the vast majority agree on ofc, like Trauma being the best all round staff, but playstyles differ wildly and thusly many things become quite arbitrary
yeah aside from the obvious top tier stuff everything else would be subjective
some people might say chainsword is fine some might say its not worth using
same would go for anything not meta mostly
Im in s tier everyone else is like b tier
👍
I really love the chainsword but it does suck compared to other melee weapons available
Tier list is the wrong word then. Optimal list
What blessings excel for whats staves and psy swords. etc.
they're randomly interspersed in this channel if you search
otherwise if you're looking for a specific setup I can just tell you what's BiS
warp flurry/warp nexus is the best for staves 99% of the time
theres some particular builds where you want blazing spirit or something
as for force swords its slaughterer/unstable power or slaughterer/deflector if you struggle with ranged units and want it to help you
hmm which one
siblings i got a question, is warp resistance a good dump stat on a deimos force sword?
Warp resistance just means less charge cost yeah?
Its the dump stat, you dont want to be using the weapon special on Deimos because L1-H2 exists
L1-H2?
I think it means light attack first then the second attack is a heavy
Yep, light 1 heavy 2
Ahh I thought it was some controller talk lol
Find the 3d files in the game somehow, extract them, re-scale and turn into printable portions, then slice and print. Enjoy. Top tip. Print the MINIMUM amount of parts and get creative. From my experience, printing is only a tool, a means to an ends. I'd go about using a broomhandle or stair rail or something for the bulk of the staff and whatever else you can find for as many of the other parts you can. Only print what you HAVE TO.
It would be an interesting project though.
I've seen waaaay too many chainswords and bolters
just hit lvl 30 on my psyker, what cool shit should i grab
trauma is one, since it has huge stat scaling and is generally shittier to use at lower ratings
t4 slaughterer is one important blessing for force swords
I really like how my payker looks so i want to cosplay him
But im really worried with the jacket
So im going to make the staff first to see if i have any skill at all
If it turns out good then ill make the rest
Im just buying this for a backpack instead of making one
how good is the voidstrike staff vs the trauma? loved the way that thing felt
well they perform pretty differently
if you're comfortable with the movement, then trauma is going to be better since you can mostly ignore the range disadvantage
trauma has a maximum range of 20m which is appropriate for most situations
Trauma has infinite cleave and really good stagger
Voidstrike has range, suppression, and hordeclear
I don't like voidstrike because it's not great at dealing with elites/specials or even to enable your melee
If Voidstrike gets Rending though...
for void strike whats the good blessings?
i have quell peril level 4 and warp flurry 3 but i was wondering if increadsed power on the second and thrid salvo 3 was good
is there any other way to build it
Or blazing spirit 3 warp Nexus 4
i like quell peril on crit hit and warp flurry
On weakspot* hit
i need opinions
replacing exorcist with deflector
and melee elite damage with maniac or something
and using kinetic deflection (i normally use kinetic shield)
i have deflector and i feel like i cant even use it to block shots becasue im getting shot befroe i can even tell
Most use I had with deflector was back when it could block shots while reviving
prob don't need block eff since you can mitigate some of the ranged attacks by dodging/sliding
consecrating this trauma made me very sad
If surge worked on charged attack it'd be good.
Could have a funky warp nexus surge build.
Low damage anyways
i want damage as the dumpstat since it doesn't scale that much and I can hit one-shot breakpoints on all non-elite/special enemies with +unarmoured
That’s the wildest thing I’ve ever read
I want damage as the dumpstat is nutty lol
it hits the breakpoints for what I use the staff for
and packs of elites don't appear frequently enough for me to care about that extra bit of damage
and trauma has enough delaying power to safely clear them anyways
high quell speed + warp res is preferable so that I only need to quell two ticks when quelling from 100% as a reactionary action
and I do not want to give them up at all
There is simply no way to justify a 58 staff in my eyes
maybe I could consider 71% damage for the 2 warp charge breakpoint for two-shotting poxwalkers, but I also always run warp unleashed so I don't need that damage for them
You will need more damage it’s not a dump stat ever
on trauma specifically, it is a dump stat for me
you'll miss some breakpoints, but Trauma also has the outer area to finish some enemies off if needed if I'm spamming it even if I don't land the epicentre on them
And that outer area would.. do more damage
like what breakpoints are you missing with choosing a 360 dmg staff over a 380 dmg staff
Your missing damage
you'd probably require one more charge against certain enemies, but that's a sacrifice I'm willing to make for warp res and quell speed
and how does this missing damage matter if I'm going to hit the relevant breakpoints anyways?
and trauma being the delaying weapon that it is?
I suppose it doesn’t matter to you but I do maximum damage all the time and it matters to the vast majority of players
I like to stay in combat against ranged enemies as long as possible so having good quell speed/warp res is more important to me
I don't often use the trauma against elites unless there are >4 beyond my illisi's ability to reliably stagger/cleave them
I like to kill shit, just different play styles lmao
I also like to kill shit
but I doubt you're missing that much with 20 less damage from 380 to 360
you're arguing with a lot of conviction but I hope you have the specific breakpoints on specific enemies to ground it
Overkill damage is fine, won’t always be 1 shotting anyways like I said maximum damage. Utility is dump over damage always it’s that simple for me
warp res/quell speed also translates into damage in a different way
the difference between 60% quell speed and 80% quell speed when quelling from 100% peril is a difference of 0.5 seconds (two ticks); it takes 2.75 seconds to quell from 100% to 0% with 60% quell speed; 2.25 seconds with 80% quell speed
warp res is important for warp flurry if you're running that, which I do
Cool. It’s less damage
assuming that you have high warp res, you can get 4 casts w/o warp flurry; each cast at 80% charge rate takes 1.9 seconds (1.3 seconds for the channel, 0.6 seconds for the downtime without quell cancelling), which is 7.6 seconds for the entire process of casting;
so with 80% quell speed, that's 9.85 seconds for the entire process of capping your peril from 0% to 100% and then quelling fully
with 60% quell speed, that's 10.35 seconds for the entire process.
10.35/9.85 = 1.05x
the ratio 380/360 = 1.0555...
so damage does has a mild improvement over damage, but quelling has the benefit of being more reactionary if you ever need to quell in tight situation
if you're looking at damage per cast, then sure less of a damage stat is less, but you have to also consider the fire rate and all that stuff
I’m going to be honest I won’t read all that but it’s still less damage
so it boils down to whether I hit breakpoints or not which can prove to be a drastic DPS loss if you don't hit them
that's fine
but I'm sure other people will if they are to read this conversation and care about whether damage or warp res/quell speed is better
I don’t think many people will agree that damage is a dump stat
sure they might not agree, but I think I've laid my argument well and there's really only a 0.5% difference between 80% damage/60% quell speed and 60% damage/80% quell speed
I understood like half at best and your point doesn't seem that far off I think
if you need that extra damage such as the 71% breakpoint to one-shot poxwalkers with 2 warp charges, then that's fine
but you haven't laid out any breakpoints of concern
and I myself don't care too much about killing ragers/maulers/crushers with one less trauma blast
I and many others do
if you're using Flurry on Trauma, being able to keep blasting for longer is better than having 5% more damage, it's why Inner Tranq is used on it
like, the damage-boost that full Flurry stacks provides is effectively +100% damage, you want to keep that going as long as possible, it makes other more obvious damage boosts insignificant
The damage difference might be just 20 but there's a lot of feats and buffs to increase damage. So that 20 difference can grow to a lot more.
I also like as high damage as I can get even though I use blaze trauma. 
unless you're finding a +100% damage boost somewhere, warp-resist is still superior for flurry
I'm not sure i'd call damage a dump-stat exactly, but, there's more to damage output than having a big damage number
Oh I use blaze trauma so no flurry. It's nexus and blazing spirit for me.
even then, you'd want 80 blast-radius and 80 warp-resist more than you need 80 damage
and you'd want 80 charge-rate more than damage
I do full charge blast so I like charge rate
damage is overrated
You don't do anything with warp resist on a blue fire trauma. You quell cancel anyways, having a bit higher quell speed is much better for it than warp resist.
You want to get to high peril and fast.
Blast radius and charge rate are the most important stats for it. Warp resist is the dump stat and everything else is a nice bonus. Nexus 4 is a must as well as +5% crit chance perk.
Another decent base. Hopefully hadron won't fuck it with bad blessings
does trauma have inf cleave or just very high
it has a huge blast too
i run a blaze trauma
the feats setup for it makes me lose bb damage but it's powerful in horde packed situations
Wildfire ascendant blaze 
What feats do you run with blaze trauma?
How have you liked it? I feel like it underperforms vs warp flurry brittleness
Hrm.. I never really tried warp flurry rending. But it does well for me if I solo queue. Its a very good overall build that can conver all bases, and extremely strong against big horde. The bigger the stronger.
You can press f then switch to sword and melee to get 5 stacks slaughterer to make the burn stronger.
Full charge trauma is decent against crushers too. Purg is better horde clear but it doesn't do too much against crushers.
On the Illisi, Unstable Power or Executor?
For me deflector slaughterer always on all force swords.
I actually want to find a shred 4 blazing spirit 4 illisi for the meme though.
But no slaughterer means less cleave which would suck for horde clear.
I have Shred Blaze Illisi... really underwhelming
Have one, it's really just meme

If I was to not run deflector on illisi though I think I'd go with either uncanny or shred rather than unstable power.
Uncanny stinks on illisi, shred is pointless because all enemies you'd want to use it on would take too long to stack up, unstable power is just the better option most of the time.
If you don't like unstable, you could go bloodthirsty. Not the best, but at least it is more useful than the other 2 options.
Shred works on horde and crit increases cleave so better horde clear.
Bloodthirsty is good though.
Yea, you're right. My Illisi with 16 hm cleave needs more cleave, I'll make sure to write that down
Is it the same for my Heavy Sword with 23 hm cleave? Do I need Savage Sweep or BM instead of Rampage?
Your illisi has 16 hitmass cleave on light attack?
Oh, you spam lights? xD
Ah ah, forgive me. Ignore everything I just said 😆
Alas it's the life of deflector slaughterer for me.
Aye, I get you x'D
Siblings, what are your opinions on the duelling swords?
I find them to be quite elegant, and you look bloody swagger while wielding them
Duelling sword are dull, low damage weapons. They do excell at movement however. I find it okay to use in low int games due to the lower amount of enemies xD
for sure, I mainly use the zappy staff and switch to duelling sword for getting around bit quicker or quick dodge
Ah yes surge everything. That's good man.
🙂

None of the dueling swords are good for horde clear right?
none of the dueling swords are good
lol
I just want to try one and havent so
I guess Ill keep my hello fellow vets build on my psyker with a rashad and a revolver
Me when I play surge and blow up
Deimos is. It's the best one of the Duelling swords.
Deimos is a Force Sword tho
Yes, but also the best of the Duelling swords.
lel
It has similar mobility and similar cone of attacks, but just does everything better.
And infinite dodges.
but the dueling swords have the swag 😄
It's Saltz Rapier to me, which is why I like it
Deimos is like a rapier on steroids
Look at that mutie go
This is the story of a Force Sword which was rejected even before arriving. However, this shiny blade proved us all wrong with the mighty speed of warp and a jab that hits like a truck.
I do like stabbing the mutants
I was just seeing if I could run dueling sword revolver and not be a waste of a teamate but I need the horde clear and the rashad is pretty op for that
bm4 and decimator 4 on my rashad so its pretty great
Duelling sword and a revolver, can only work if it's STG, you go wrack and ruin, there are no veterans in the team and you have a couple Ogryns for CC
Revolver is still very underwhelming on a psyker
And same goes for duelling swords
I dunno man I have been having some decent results on Hi damnation with the revolver and the rashad
Even push spamming the kinfe is more effective and safe than a duelling sword
Yes because you have rashad
Can't go wrong with that axe
I know
at this point just give it to the ogryn
Although on zealot I run the antax because the zealot faster melee speed throws me off otherwise
Me on my zealot enjoy antax without bm
Rashad finesse doesn't increase light attack speed.
what are you using headtaker and decimator?
Yeah for big damage.
great combo as well
It's meme but super strong against assassination bosses.
Rashad still has faster swing speed than antax
75% power
😄
Yes it does, I learned that the hard way when I redid my Vet
Heavies for sure. Light I am not.
UNLIMITED POWER
Do a rashad with less than 36% finesse on a Vet
I thought my fps was tanking it was so slow
How is revolver on psyker?
Hrm maybe that's cos its so low. But between a 70~ finesse rashad and antax I don't see a noticeable attack speed increase.
Rashad is a frame or two faster iirc
if you get a spot where a bunch of horde trash jump into the same spot you can kill like 100 with one bullet
The default animation speed is slower for the rashad lights, the heavies are faster
You can do the same easier with a trauma
Yeah why would you run revolver on psyker in particular
for fun
The same reason you would run a recon lasgun
Just because you can, not because it's optimal
For fun and almost no other reason
At least recon las works great with flayer
I just want that thing to be good man
Recon is still just the weaker shredder, the blessings are trash
Recon was good until they nerfed the stacks on um... the fire blessing
Yes
A long time ago
Tbf infernus was busted to hell
You'd delete a boss faster then a PF4 bolter will now
Wish they buffed infernus a bit more that sounds so much fun
Yeah infernus 4 is okay but not that strong. Should be more burn stacks.
Well they should have just nerfed the flamer burn and left infernus burn alone
Yeah idk why they insisted on nerfing burn overall when it was just how hard the stacks on flamer built
So....
ive been swapping between stacking HP vs toughness
some of the better players here swear by toughness
but i swear i die less with HP stacking
is it a git gud issue?
(talking damnation+ minimum, usually only log in to play High Int Sock Troop)(
It depends on where you struggle most
If your not getting hit in melee, ill take toughness for shooters/to preserve my hp
If your getting clipped in melee id go health
toughness only does two things:
fully soaks ranged damage until broken
mitigates melee health damage by % value of bar, also until broken
Im also just a toughness stan
if you are already more than capable of reacting to incoming ranged/melee damage and regenerating your toughness to full before the next hit of damage, then more toughness is not doing anything for you
and since toughness regenerates in flat %'s, you are always recovering it at the same rate (albeit not at the same strict amount)
but honestly, do whatever feels comfortable
if you want/need the extra toughness to soak some bullets, then do that. if you are mostly taking occasional chip damage from melee then health is what will keep you going longer
if you're an untouchable god monster then run stamina only and dunk on people
ya i think melee is wherer i take most of my chip dmg
but being lit up by gunners is always a thing too
i tend to use my ult to stagger and get out of the way
and a lot of my force swords have deflector too
although ive been uysing a slaught/unstable illy recently
I am not as good as them but full hp stacking works for me.
How are you getting hit
Are you getting hit while trading
Or just poor melee
Cuz having weak melee game can be fixed