#psyker-class

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plucky flax
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Pls still give it deflector and unlimited dodges PraygeA

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Kinda sus

blissful radish
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what kinda curios do psykers carry around?

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I went for a 20/20/1 wound type of deal, since toughness is just 100, so barely worth it

safe crystal
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The most common i've seen are 3 toughness, 2 tough 1 health and 2 tough 1 stamina

bleak tulip
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I run 2t 1h but people say im crazy and that you should go all health

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so you go decide what you like

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wounds are shit, stam is only worth if you have deflector imo

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and if there is another primary curio stat I forgot about it and its probably shit

safe crystal
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All health sounds like the bad idea here

spice veldt
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stam is nice if not running kinetic deflection, though I run trauma so I don't use either stamina or KD

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toughness has the neat advantage of regenerating, even if some attacks deal >1x damage to it or completely ignore/destroy it regardless of its flat amount

bleak tulip
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just dont get burned 4head

safe crystal
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Toughness is essentially the equivalent to temp health from VT2, its better to play around that rather than health

bleak tulip
spice veldt
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basically none of the normal melee enemies (groaners/poxwalkers/bruisers) have >1x toughness multipliers which is good enough for me

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and I simply accept my death whenever I get sniped

bleak tulip
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based

spice veldt
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i've been considering swapping out one of my curio perks for hp to get past a breakpoint

safe crystal
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I dont, thats why i run 3x sniper resist

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So they ledge me instead of oneshot

spice veldt
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i'm pretty sure you need at least 151 hp to survive two bursters

safe crystal
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I run 2 tough 1 health

spice veldt
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i'm a tough guy (3 toughness)

bleak tulip
spice veldt
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nah

bleak tulip
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I run health and toughness as two of the perks on all curios

safe crystal
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He enjoys getting destroyed by snipers too much

spice veldt
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i run combat ability regen, toughness regen, and toughness

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shut up iceslow

safe crystal
bleak tulip
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ability regen gets you a max of like 2 and a half seconds tho

spice veldt
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though now that I know that combat ability regen reduces the amount that you get from psykinetic's aura, i've been considering swapping it off

bleak tulip
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seems pretty small to me

spice veldt
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I like psyker's ult as a tool to save me from trappers/dogs

strong gulch
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I took a very middle of the road approach.

1 of each (minus wound) + kinetic deflection.

spice veldt
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and to push aggressively into ranged patrols

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and with psykinetic's aura, I assumed that it would basically give me 100% uptime on barrage

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but I was wrong and it reduces the flat amount that you get from aura

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fortunately, I think two of my curios have combat ability regen as the free perk so I can swap them for HP at least

strong gulch
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The way curios are sorted is doodoo.

bleak tulip
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get the sorting mod so its still doodoo

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c:

strong gulch
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Have it. Can confirm still doodoo

bleak tulip
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I just sold all my excess curios im never gonna roll on

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so I have like 4

willow hazel
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I run 2x HP and 1x Toughness. The extra health helps out more with Snipers/Poxbursters/flames, which are the main ways I take damage. Also works well with Grims.

bleak tulip
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trauma is hilarious for bursters, you just kill em before theyre anywhere near anybody

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without even trying

crystal jolt
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its one of the best things about it

bleak tulip
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void also just kinda bullies them

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but yknow

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:c

strong gulch
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I generally forget player's names, but I remember Haze.

Haze would blow up every burster with the danger circle.

Didn't matter if the burster was in close range.

BOOM

harsh urchin
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psyker base stamina of 1 is very inflexible and you can get into very bad situations where you need to block bosses or need to reposition against shooters

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+3 doubles your stamina to 6 with a FS

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if you're not confident in your skills as a gamer, can use a +1 wound curio

blissful radish
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considering I use the knife, I might use stamina

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that wound is mostly for suicide bombing when shit goes a bit too wild

bleak tulip
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its not really worth it ever

teal needle
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Suicide kniker. I'm in to it.

bleak tulip
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its funny tho

harsh urchin
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ye I would try out stamina and see how you feel, I personally feel like +3 stamina is enough

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but knife uses a lot of push attacks, so maybe 1+2 stamina regen lines could feel good potentially, so you wanna test that out

blissful radish
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shop was selling a S3, so testrunning ahoy

harsh urchin
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you're not making a great case for yourself by posting this in every channel

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not very gigachad to be like "hey everyone listen to me TEEHEE"

strong gulch
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I did peek at Ogryn chat and saw this. šŸ˜‚

blissful radish
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just trying to make to make new friends in the ogryn way

digital narwhal
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^

strong gulch
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big frens

digital narwhal
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Is not narsee... narsuh... nar-see-sis-tic to think is better if just is better

willow hazel
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+Stamina is kinda wasted on Psyker with a 0.5 stamina regen delay

unreal dust
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And in case The Chaos Spawn shreds through my deflector

willow hazel
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Do you not run Kinetic Deflector? That usually gives plenty of room to rez.

spice veldt
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stamina is nice for blocking ragers/chaos spawn, though both of those can be solved by taking good initial engagements

unreal dust
strong gulch
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Kinda depends on build play style for sure on having a stam curio. Like stam + KD especially if you're the one making room for reses.

Not a waste, but it definitely can be.

unreal dust
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Definitely recommend at least running some Stam Regen though, it lets you earn a little stamina back when sprint sliding.

upper galleon
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I run, random garbage HP/toughness curios

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Haven't really invested in my curios for this class, definitely want some stamina tho if I can find a +3

unreal dust
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Also, thanks earlier to whoever helped me pick blessings on Laspistol. I just cleared a Damnation Hi-Shock with it. I don't know if it'll ever replace my Purgatus love, but I -definitely- like being able to "Psycho bash" through walls with it. Saved my ass (and my teams) against so many flamers...

pale matrix
harsh urchin
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yes

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but usually if your teammate dies it's better to stabilize the situation first

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and let them die if the situation is bad

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rather than take a bunch of damage trying to res

unreal dust
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Sometimes you have to let them die. Agreed.

spice veldt
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can't block bullets anymore with deflector anymore while rezzing

harsh urchin
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oh when did they change that

spice veldt
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they just mean in the sense of reviving someone with a groaner/poxwalker horde nearby

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it was fairly early on i think

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january I want to say?

harsh urchin
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damn shame lol

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yeah i used to try to roll rezz speed on all my curios

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but then I realized that it's not worth it

unreal dust
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Also been running Cerebral Lacerations more these days. Its suboptimal, I know. But I also really hate fighting Chaos Spawn

spice veldt
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yeah seems to have been patch 1.0.22 (jan 25) just looking at the discord messages

hidden crystal
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"Oh, you're chopping a horde to bits? I'll run off and leave you on your own without helping clear them out, or telling you I'm leaving."

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And then you can't get away from them because you'll get stabbed in the back if you just try and run, or you'll crash into the scenery if you try and dodge-slide the whole way back to the team.

upper galleon
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The secret is the wilderness survival method

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Never be the slowest

spice veldt
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if a teammate has a good hordeclear weapon and is handling a horde that is fully aggroed onto them or keeping a chokepoint, I just run ahead because I'm going to loot or push the map

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I dislike redundancy

upper galleon
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Always be faster than at least one teammate so you don't have to deal with it

spice veldt
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I don't see the need for the team to be together if a special wave or an elite patrol isn't nearby

unreal dust
# spice veldt I dislike redundancy

I love it when Veterans have the sense to let me just clear the horde with Purgatus while they pick off Shooters/Specials or cover the rear. I hate it when they just magdump an already well managed horde in a choke that's on fire >.>

spice veldt
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motherfuckers could always just run ahead and let me deal with the horde

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instead of fucking >25 minute mission completion times

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or even just loot so that I don't have to explore every sidepath that I know that they didn't go down

hidden crystal
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I have to keep using the mini-map mod to just try and minimise the number of times I get left on my own.

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As much as I can, I try to make sure we're not leaving anyone behind - even if, yes, it might be their own fault.

unreal dust
spice veldt
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i find it hard to keep track of my teammates in the moment

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especially when i'm fighting something so my attention lapses for a few seconds and oh they're on a completely different side than I expected

hidden crystal
hidden crystal
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On the other hand, if I go with whoever's trying to heal, even if I don't need to myself, it tends to avoid the disaster.

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A 2:2 team split is much less likely to result in a wipe than a 3:1 split, and as I see it, if you're the one who turns it into a 3:1 split rather than a 2:2 split, that's bad team play.

harsh urchin
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you just kill everything and then catch up lol

untold meteor
restive slate
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I'm gonna... Gonna...

QUELL, INSECTS!

analog solstice
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Bussing… Bussing… Bussing…

whole oxide
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if the team has split 2:1, I used to always go with the 1 to make it 2:2, but recently I've been forcing myself to just let the 1 be a moron and go with the other 2

hidden crystal
whole oxide
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well, yeah

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but if one of your 3 splits off to go rescue the 1, what they're effectively doing is turning it into a 2:2, with one of the 2s already downed

unreal dust
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I generally find 2:2 is optimal unless its a proficient Zealot or a knife veteran (because speeeeeeed)

ornate hamlet
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The genius of 4 players is that if you split up, there is no situation in which one person going to the other split for a save won't jeopardize their own split

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2:2 can become 1:2, but if you try to make 2 on the left, it becomes 2:1 instead

hidden crystal
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Sure, if the entire 3 went "no, they're an idiot, leave them" or "okay, we'll all go get them up", then the three would manage themselves quite well, but with the 2:2 the group being two to begin with reduces the chance they get overwhelmed to begin with.

whole oxide
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if you're split 3:1 and the 1 is downed, either all 3 of you go to pick them up, or if you can't, then just let them die. The biggest cause of team-wipes is people going for risky revives and causing chain-reaction

unreal dust
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I really wish the Revolver would get the "Psychic Push" the laspistol does. I'm starting to really like it as a feature >.>

upper galleon
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Hold up that's a thing psykers have

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?

whole oxide
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also, if we're split 2:1 and I have choice with which to go, I feel like I'm enabling idiots by going with the 1, they won't learn

unreal dust
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Which has long range and goes through walls

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Like... 10m?

upper galleon
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What the fuck

unreal dust
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Maybe a bit less? It's hard to gauge

upper galleon
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That's actually cool asf how would I ever know that

ornate hamlet
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I wonder if it's just the normal push with a force effect or if it's actually statistically different

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It does build peril

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But this is Fatshark

unreal dust
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Its -about- 10m and fairly narrow, but its so nice for dropping trappers or flamers through cover

ornate hamlet
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Damn, that's one fucking push

unreal dust
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It won't knockdown grenadiers strangely. And its not consistent against Bursters. But that extra margin of safety versus flamers is just so nice

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And naturally, since its psychic, it will go through a horde to knockdown the flamer

lunar hollow
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someone needs to make an image edit of the 2nd one with the image of peter griffin when he falls down the stairs

unreal dust
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Starting to wonder if I should have gone raking fire over infernus (burn stacks) for blessings. Its DPS is already pretty absurdly high

ornate hamlet
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Infernus is a bit weird because your crits are chonky af

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What you crit is gonna die horribly

unreal dust
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I think... I'll stick with Infernus. It helps the weapon catch up to a few near-miss breakpoints.

hidden crystal
unreal dust
ornate hamlet
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Oh, raking fire is that one

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I had erased it from my memory

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It's shit, don't use it

spice veldt
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hmm does raking fire actually give +damage% or the shittier version of it

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i know that crab remarked on some blessings not giving the damage% that we expect

ornate hamlet
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-damage%? loregryn

spice veldt
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yeah it only adds a percentage of your bodyshot damage regardless of whether you crit/weakspotted #zealot-class message

restive slate
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What about Cavalcade?

spice veldt
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i don't think there's any funky about cavalcade since i know that crab talked about all sources of +crit chance being additive n' that

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besides crit chains on automatic weapons which i don't know much about

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huh autopistol gets raking fire

restive slate
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Cause I have a good statted autopistol with Speedload and Cavalcade

spice veldt
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crits aren't too great on the autopistol

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crits are about a +14% damage increase

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especially when you compare it to something like blaze away

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i've been liking inspiring barrage on my autopistol for that toughness regen though

steel flame
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man i missed not having a global modifier

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all those hi shock troops were fun

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RIP

elfin nexus
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we had hi int stg silo cluster 3 hours ago

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hopefully we'll still get some maps here and there

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man they buffed cavalcade and it still sucks lmfao when will they learn

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i wonder if you could make it work with deadshot on vet

restive slate
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I want Elite Resistance to matter

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Not just enemies with more health but legit map full of shooters, gunners, maulers, reapers. Little to no horde, like a good ol army shootout

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We could also then have a condition where it's lots of groaners, walkers, ragers and mutants

cold geode
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surge + illisi šŸ˜„

spice veldt
sour plume
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This any good? i don't have a surge staff and don't know what perks or blessings are good.

bleak tulip
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that base is about as good as it gets

strong gulch
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Swap run n gun to nexus.

Change unyielding to crit chance or flak/unarmored.

sour plume
steel flame
# sour plume Sweet i've been wanting a surge for a bit now, thanks

You've got good lightning stun on the charged attack and you've also got good damage on the m1. If you press r after every cast you can shoot the m1 really fast and deal alot of damage. Makes for a great ranged combo where you stun something then melt it with the m1 spam

sour plume
strong gulch
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The longer you charge surge M2, the bigger the damage on like 2 enemies.

Not great for hordes, but pretty good at stunning like 7 things.

Lightening does pretty good damage to metal; so flak and carapace. It does doodoo to unarmored and even worse against infested.

A lot of shooters that spread out are flak or unarmored.

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IDK about the breakpoints, but it's playing into surges strengths or trying to makeup for a weakness.

steel flame
strong gulch
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M1 quell canceling can be tricky do, but when your can do it's fun.

lunar hollow
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@spice veldt behold

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new sword

spice veldt
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i'm proud of you

cosmic sigil
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Is it finesse or first target that doesn't scale with the special?

spice veldt
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first target

cosmic sigil
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Ok so Josho has the perfect illispamalot

lyric burrow
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ive accepted ill never get slaughterer 4

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thats ok though cause slaught 3 is broken anyway

lunar hollow
cosmic sigil
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Slaughterer 3 is broken? Oo

lunar hollow
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new staff

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so close to greatness

worn canopy
lunar hollow
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thank u

native stirrup
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swooooorrrrd

native stirrup
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:nod: sword

lyric burrow
blissful radish
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could this be

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just need to change the haymaker

grizzled iris
near wyvern
blissful radish
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stick that knife in their head

cosmic sigil
ornate hamlet
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is this trauma staff any good?

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and if it is what should i reroll

loud peak
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carapace for flak, transfer for flurry

whole oxide
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the stats are great, but, the blessings are really not

loud peak
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does surge work on secondary?

whole oxide
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nope, only primary

loud peak
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then yeah, it all sucks

whole oxide
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but yes, as Dave says, put Flurry on and it'll still be very good, just not ideal

ornate hamlet
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sadge

loud peak
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trauma is still super strong even if the blessings aren't there

ornate hamlet
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i don't like it tho...

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the aiming is so weird

loud peak
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just takes practice

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I'd keep it in the back pocket for hordes and make a BB focused build

whole oxide
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I hated the aiming at first, but once you get the hang of it, it's actually really useful being able to target stuff indirectly, hitting places that nothing else could hit

ornate hamlet
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how do you make a BB focused build?

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I always feel its so slow to use

loud peak
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  • it's awesome doing a tiny one to make an enemy fall in front of you then kinda just kick em a bit when they're down
ornate hamlet
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like the vets always kill the specials before i finish it

whole oxide
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Kinetic Barrage helps with that

loud peak
whole oxide
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although, yeah, no point trying to BB stuff that Vet already has in their sights

loud peak
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treat it like a 50. cal basically

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you can pick out any elite if you aim from the top downwards

ornate hamlet
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my current fav staff is the surge + illisi

blissful radish
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finally, double hacking

thick carbon
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Okay so I have a bit more thought put into my cringey Psyker/Zealot fanfic love story. And now it's even more cringey but cute still

magic burrow
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that's heresy

marsh briar
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does Warp Unleashed applies to guns ?

whole oxide
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yes

snow plover
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Hello guys, just waiting for scoreboard to be added to the game : D been months, any progress?

white sky
snow plover
white sky
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Yes

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Outside of the solo play mod iirc

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They're all kosher and approved by FS if they're on the Nexus iirc

glossy hazel
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How viable ||fun|| would blazing spirit + bloodthirsty Illisi be?

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Slaughterer and blazing spirit would be the go to but something about setting things ablaze with a sword constantly sound fun.

whole oxide
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things don't get set ablaze if you already killed them with the sword swing

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illisi's amazing, so it'd certainly be viable, but in terms of actual objective efficiency, blazing spirit on an illisi is like not having any blessing at all

plucky flax
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Shred blazing spirit.

whole oxide
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so, with shred+perk+baseline, you have 35% crit-chance, meaning you have to on average hit things 3 times to proc it

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but a single proc is only 4 stacks of soulblaze, which is negligible damage, you won't notice any difference unless you get a second proc for 8 stacks

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so an average of 6 hits to get that

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anything non-elite that you hit 6 times with an illisi will already be dead, especially if you're critting, since it has good crit damage

spice veldt
feral verge
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just posting these again

idle marten
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starting to level up a psyker theres one thing i wanna know is there a way to "passively" get warp charges or are they only given through Brain Burst?

lyric burrow
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once you get to level 15 you can get a feat so that you have a chance to get a warp charge whenever someone kills an elite

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otherwise no

spice veldt
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lvl 15: Psychic Communion, lvl 25: Kinetic Flayer, lvl 30: Ascendant Blaze

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with kinetic flayer, you'll probably still need to brainburst every-so-often especially if you have a high peril playstyle

lyric burrow
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oh right flayer

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i didnt think about that

idle marten
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im thinking of having a high peril playstyle but im not sure yet im only level 20 atm so

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still feeling things out

spice veldt
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i run around with trauma/illisi which both generate a fuck load of peril, and I purposely keep myself at >50% peril for kinetic shield sometimes, so I end up losing my warp charges often

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i also tend to loot around and not be fighting constantly, so my perspective is a bit skewed

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I think I did maintain warp charges fairly consistently with flayer when I held W

idle marten
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current loadout is Surge staff and Illisi atm

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might switch to the Deimos sword tho not sure yet

reef ridge
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i cant believe how well this staff turned out

lunar hollow
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new trauma

reef ridge
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very nice

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im hunting to get the brittle one you got there

primal blade
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what is the highest rating

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for an illisi profane staff ?

reef ridge
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550

lyric burrow
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550

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although you dont need 550

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if you want one with low warp res then you cant get 550 anyway

primal blade
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cuz i've been consistently getting 299s tops and i've been aiming for a ~370

lyric burrow
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yeah assuming your level 30 its just rng you get a good base

primal blade
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Illisi and Voidstrike is what i am aimin for

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now the trinkets are gonna be a pain

hidden crystal
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The game is I believe now coded that it won't give you anything below 300 once you hit Lvl 30.

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So if you're still seeing 299s, it's not worth trying to craft your god tier weapon yet.

lunar hollow
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no focused channeling

spice veldt
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binch

lunar hollow
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i've given up on actually finding it

spice veldt
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-10000 rep

lunar hollow
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if i want it that bad i will go make a 2nd psyker again

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wtf

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no

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dont say that

lyric burrow
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i feel like i get focused on accident

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guess thats the nature of rng

ocean cipher
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what blessings do i want on trauma?

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warp flurry and what else

safe crystal
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Warp flurry + rending shockwave/focused channeling, or if you want to go for a blazing trauma (requires a high stat in blast radius, and understanding quell cancenling), warp nexus + blazing spirit. The former is the more general use staff, the latter is harder to use since it requires you to dance at high peril, quell cancel end of cast animations etc

lofty escarp
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worth upgrading or just scrap?

blissful radish
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it's mid

steel flame
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Your mom was mid

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Gottem

steel flame
lofty escarp
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šŸ‘ thank you

steel flame
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Surge is relatively easy to hunt for due to its tiny blessing pool so you're gonna want to hunt for 370+ and only upgrade those

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Assuming you're at 30

lofty escarp
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I am just haven't touched psyker since like late Jan to early March

nova locust
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Does Terrifying Barrage actually do anything?

safe crystal
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Its not great

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Or even good

steel flame
unreal dust
# nova locust Does Terrifying Barrage actually do anything?

Its nice starting out. Because its a 360 degree radius around the user. Which means it can get stuff behind you, or behind walls, or above/below on a stairwell. I understand that some Surge staff users enjoy it so they can Primary (left click) a couple mobs to keep things off themselves.

Super-late game though? You're probably going to want something better.

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And, keep in mind, Poxwalkers are still super-immune to suppression and its effects

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Does anybody have a good breakdown or reference on the differences between the dueling swords? The Deimos, while I still love it, is starting to get a bit stale. And I'd like to challenge myself with something else

spice veldt
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essentially just different combos and attacks with different damage profiles

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with the MKV having the defence stat instead of cleave-something

unreal dust
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Bit odd

spice veldt
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an 80% defence MKV has like 0.33 base block cost, so with some block eff and stamina, you can tank a daemonhost with just your stamina alone

steel flame
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I can't wait to put that to use on the new psyker protector of whatever when that comes out

lyric burrow
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The one time defence isnt a dump stat

ornate hamlet
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Mk5 has the most damaging heavy and upper diagonal lights with a strikedown
Mk4 has two poke heavies that deal less damage than mk5's and the lights loop downward diagonals
Mk2 is shit

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Actually all are shit, just the descending order of it

elfin nexus
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they need a maniac dmg buff like revolver got

ornate hamlet
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They need a lot of stuff

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Maniac is probably one of the smallest offenders

tired estuary
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they probably shouldn't have lower finesse modifiers than force swords lmao

restive slate
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Duelling Swords special should have stronger stagger like Ripper gun stab

lyric burrow
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yeah it needs a lot

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id like to see them really lean into the mobility of them because if they make them just better at single target/horde clear then they just fill the same role as the force swords do already

barren arch
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as someone had it pointed out to me, idk why Dueling Swords don't have a gun special attack, a la Saltzpyre's rapier

barren arch
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guess so

restive slate
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My own headmechanic, some melee weapons would have a blessing to allow them to fire an equipped ranged sidearm for their special

upper galleon
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should be a finger gun

barren arch
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or hell I'm a Psyker, why can't the special just be like a quick blast like what the Laspistol has

upper galleon
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firing a magic bolt

barren arch
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gimme smth cool not

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stab

steel flame
restive slate
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Imo Duelling sword should be a vet weapon too

upper galleon
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shredder doesn't need it imo, but revolver does

desert snow
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warp charges do not exist

restive slate
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I wanna become a colonial officer with a sabre and sidearm

upper galleon
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ok psyker team

#

i'm going surge staff cause melk gave me one

#

what should i run for feats

steel flame
#

Dueling swords needs a goddam parry for the special instead of the machete

upper galleon
#

nah you can put parry on like, timed blocks

#

i want finger pistol

#

pew

restive slate
#

I'll finger YOUR pistol

#

I mean what?

white sky
#

Just like looney toons

white sky
#

Right?

steel flame
upper galleon
#

bruh cortana fucked me up as a kid

#

playing halo 3

restive slate
#

Which cortana?

steel flame
#

That's a good point

upper galleon
#

"this place will become your home, this place will become your grave"

steel flame
#

Real Cortana or the fake cortana

upper galleon
#

like, i didn't even know the lore as a kid and i felt uneased

restive slate
#

Halo 4 never happened lol

steel flame
#

Amen

upper galleon
#

ok for exmaple if i'm taking surge staff

#

for the second column

#

should i take warp unleashed yee

#

to hit breakpoints

restive slate
#

Some people prefer warp resist but I take warp unleashed

upper galleon
#

yee and i know now

#

if you want kill spamming m1 is more damage

#

charging is for cc

restive slate
#

Me pp want bigger damage numbers

spice veldt
#

my choice would be between warp unleashed or wrack & ruin for densities

restive slate
#

I still can't master the m1 quell spam sadge

upper galleon
#

welp im going right into damnation

restive slate
#

Hi STG?

upper galleon
#

nah normal

restive slate
#

Oh right, I use Warp Unleashed so I can hit breakpoints for brainburst

upper galleon
#

excise vault tho witha r econ vet

restive slate
#

Recon lol

#

Though will admit, had a premade team... All recon vets, not the most effective team but it was helluva fun

upper galleon
#

i dont much like it

#

vet quit or dc'd at a bad time

#

ogryn was in another zip code

#

i got rez'd by the bot and immediately got gunned down by the reapers and horde

restive slate
#

Rip

#

I've seen many people aggro too much and move too far then get downed chatting "..."

upper galleon
#

i dont think he was too aggro,

#

he was just, went the side route

#

while all 3 of us were on the other one

ornate hamlet
#

Is reloadspeed at all good for shouty revolver ? I rolled reloadspeed and stamina 😦

#

lol wrong chat šŸ˜›

upper galleon
#

Reload speed is a bad perk

#

No matter what weapon

hidden crystal
#

Oh boy - I've gone back to the veteran I partially levelled (got to Lvl 23) as my first character, and it's horrible whiplash from having played ~160 levels of psyker in the interim.

#

Lots of "oh right, I can't push ragers over with a power sword" moments.

ornate hamlet
#

You can, you just need to spend two years in the zappy activation animation

hidden crystal
#

"Oh wait, my ult is reliant on having ammunition" was another one.

ornate hamlet
#

cuz you use the nerd version

hidden crystal
#

(Although yes, I realise one choice of Lvl 30 perk can change that).

#

(But I'm not Lvl 30 yet).

harsh urchin
lyric burrow
#

i think people run it on shotguns and revolver

#

if you arent vet

regal jasper
#

Reload speed is goated on staffs

#

Love reloading those mf

fluid knot
# lyric burrow i think people run it on shotguns and revolver

Nahh, shotgun generally has enough ammo in it that you dont need to worry much about the reload time on Zelaot an Revolver has Speedloader, which is arguably one of its better blessings, having that means you dont really need to spend a perk on reload

ornate hamlet
fringe agate
#

Thank u Sterling

ornate hamlet
plucky flax
hidden crystal
#

Honestly, they've totally mucked up the drop rates of these materials, particularly without any mechanic for trading diamantine for plasteel.

#

There was a period for a short while when I was first levelling up that Diamantine was a bit of a bottleneck because of its low drop rates on low difficulties (and I think at least initially upgrading to blue needed some diamantine, which it now doesn't), but at higher levels the diamantine cost of any upgrade is completely irrelevant.

restive slate
#

Another way is to give another source of plasteel.

Proposal:

  • Boss kills give mat rewards
  • Selling high rarity items give mats
  • Conditions amplify mats collected
hidden crystal
#

As far as my jaunt back to the veteran class, I'm honestly still trying to work how much of it is that I'm just playing vet badly and how much of it is that it is just like that before you hit max level and can invest resources into slowly crafting better gear.

analog solstice
#

You start snowballing out of control when you get the 30 feat that refreshes volley fire on shooter kills paired with 75% resistance during volley fire feat

glossy hazel
# restive slate Another way is to give another source of plasteel. Proposal: - Boss kills give ...

They could do so many things to get people to play but they fail to do so since Fatshark has a track record of fumbling the ball for a long time.
It was the same with Vermintide 2, the people that are praising Vermintide 2 so much weren't there for it's launch and how long it took Fatshart to fix the game up.

They could do double resource weekends, add a new modifier where you have to carry a chunk of plasteel (like a powercell) through a mission that gives varying rewards depending on difficulty, they could add diamantine to plasteel and vice versa, use melk coins to buy blessings and so much more stuff to make the grind less shit.

analog solstice
#

Also, shredder is a pretty beginner friendly weapon

glossy hazel
#

Shredder will get nerfed 100%, don't rely on it. It's a crutch.

hidden crystal
#

What's really odd is that even dropping back to playing on Malice, there's weapons I'm used being able to drop enemies with a bodyhit as a gunpsyker that just can't as veteran.

analog solstice
#

veteran with shredder has the highest success rate in damnation for me but i've grown a bit bored of it now

glossy hazel
#

It's a boring bullet hose weapon with unsatisfying sounds and impact from it's bullets.
There are iconic and much more interesting weapons to use that have yet to get boring.

It's pretty funny that most of the iconic weapons are shit, like chain weapons and the best weapon is what . . . a fucking normal axe.

hidden crystal
#

Some of it may be just that my gear hasn't got the same stats yet, but I guess the main part is that a gunpsyker can stack the semi-static bonuses of six warp charges and Warp Unleashed behind an MG XII, so you can rock a fairly constant +34% damage that the sharpshooter needs to use their ult to beat.

glossy hazel
#

You don't play psyker to use gun, period.
A veteran will outgun a psyker any day of the week, once you have the level 30 feat that highlights shooters you are set.

spice veldt
#

nevertheless, we get guns and the shredder is pretty good

#

and I don't have great items on other classes nor am I interested in playing/levelling them

#

toughness-wise, there's inspiring barrage which has been pretty sweet

hidden crystal
#

The main thing I'm noticing with the veteran though is that every time I think "Oh hey, they're close, I should swap to my sword and fight them in melee" it feels like trying to bludgeon them with a baguette would be marginally more effective.

restive slate
#

I find the most fun as Gun Psyker these days tbh

spice veldt
#

Psykers feeling the touch of ranged single-target burst dps

restive slate
#

6 warp stacks Revolver and Ragers in a line is always satisfying

glossy hazel
#

Revolver on psyker šŸ’€

#

That's an instant leave mission if I ever heard one

hidden crystal
#

I generally had more success with the approach of activating the Full Auto mod and just mag-dumping into them at short range.

restive slate
#

Extra embarrassment points to all vets that are outgunned by my Gun Psyker then haha

cosmic sigil
#

it's a fucking tool

restive slate
#

So that's why veterans never go into melee

glossy hazel
cosmic sigil
#

and tbh, i am way more ammo efficient with a shredder, ab and flayer

spice veldt
#

too bad Psyker melee is weak

glossy hazel
#

Illisi and Deimos are the strongest melee weapons by far, what are you on about.

spice veldt
#

no they're really weak

cosmic sigil
#

you can use a revolver on the psyker too, you just wont be killing shooter with it, it's a side arm to go with your illisi

spice veldt
#

worst than duelling swords

glossy hazel
cosmic sigil
#

special on just one slash is a big nerf compared to psword

cosmic sigil
glossy hazel
cosmic sigil
#

not ready in half a second

#

it is better used for long range sniping if possible

spice veldt
#

brainburst is nice but the damage and stagger isn't frontloaded like guns are

cosmic sigil
#

Tyr you should play with good gunpsykers, really

#

@elfin nexus is one of them and he just destroys an entire map with it

spice veldt
#

unless you want to hold RMB with brainburst which is generally painful all-around

glossy hazel
#

I pray that I never have to, don't want to carry deadweights.

cosmic sigil
#

he is only outcompeted by a good bolter vet

elfin nexus
#

revolver on psyker hits some good breakpoints with max warp charges

glossy hazel
#

Brainburst hits some good breakpoints with max warp charges.

spice veldt
#

I hate pub players too but I'm not going to hate builds just because of them

cosmic sigil
#

in oceania the only gunpsykers that we have are either good or excellent

#

just straight better than your run of the mill vet or zealot

#

probably because it is not our first class

elfin nexus
#

my best run with revolver, imo it's a really good special/disabler killer

#

being able to chain one shots at max warp charges is a lot faster than just brain bursting everything

#

even with kinetic barrage

cosmic sigil
#

First time using the revolver in hi int smelter

#

wow such weight

hidden crystal
#

I think it's a mistake to assume that, if a gunpsyker isn't as good at shooting as a vet, they are inherently bad.

restive slate
#

Tyr be thinking

hidden crystal
#

If I'm bringing along an MG12, I'm not expecting to outshoot veterans who are magdumping shredders into hordes.

#

But I have been in enough missions where it's been useful that someone has brought a long ranged weapon.

restive slate
#

Segue way, any other guns good on Psyker other than Shredder and Revolver?

elfin nexus
#

laspistol is decent too

#

just dont bother shooting maniacs with it

restive slate
#

I do like the idea of force push on laspistol

elfin nexus
#

yea thats nice for generating peril as well

#

im almost certain that with dumdum infernus and warp charges you would be doing more boss dps with laspistol than just strictly BBing them

#

something fun to use when you get sick of the staffs

restive slate
#

I assume Ascendant Blaze is important too

hidden crystal
#

I've certainly grown to enjoy the melee experience of the psyker more than I did veteran (and that's certainly proving to hold true in going back to the veteran), and I would say that - in general - I play psyker for the melee, and whatever ranged option I bring is something I want to offset any shortcomings of my close combat.

elfin nexus
#

you can run either ascendants blaze or kinetic barrage

#

if you take ascendant then kinetic flayer is nice for easier warp charge regen

hidden crystal
restive slate
#

Waffles are delish

#

I'll give the lasweapons a go then

cosmic sigil
#

I tried the vraks3 3 took. It works well but the quick swapping is kinda slow

#

Compared to laspistol, revolver or shredder

hidden crystal
#

I've had a few games where the other players' loadouts looked like: Surge, Purge, Rumbler or the like

And there it really was useful that I had come equipped more able to carry out a sustained long range engagement.

cosmic sigil
#

I did refinery delta with 1 purgatus, 1 surge and 1 flamer

#

So the cc was nice.

#

But hmm I was glad having a weapon

hidden crystal
#

I did a smelter complex with three Flamer Zealots on one occasion.

cosmic sigil
#

Lol flame themed

#

Hab drey with 1 purgatus and 1 flamer is nice too.

hidden crystal
#

While ammo was quite in demand on that occasion, there was actually enough coordination that they made sure that I was never running too dry.

restive slate
#

Me and my friends did a 4 man Recon Lasgun team once haha

cosmic sigil
#

I want to try a team of flamer / purga in hab tbh

hidden crystal
#

We weren't lacking for horde control, but missions like that put quite a lot of pressure on me to keep shooters and gunners under control.

#

Which yes, people might well argue I'd do better as a vet, but a lot of the time I don't know what team I'm joining.

autumn igloo
#

"Surge" blessing any good on Voidstrike ?

#

2 shot thingy

steel egret
#

I'd love to have one.

autumn igloo
#

Mhm, Does it work with charged shot or normal m1 click

safe crystal
# autumn igloo "Surge" blessing any good on Voidstrike ?

On voidstrike, works on both uncharged and charged shots. The second ball is not a crit, unless you get lucky and roll for it to crit as well. If you quell cancel too early, the second ball is cancelled even if you crit.

Warp flurry + transfer peril is a lot more consistent. If you run surge, you give up both of these, since just running surge with a max of 10% crit chance (5% base, 5% from weapon perk) is very unreliable, so you'd pair it with warp nexus

autumn igloo
#

Rn my void im using Transfer peril + Surge atm

plucky flax
#

Just fucking give shared resources I have plasteels on other characters.

broken carbon
#

so relatable

#

or at the very very very least let us turn diamantine into plasteel

upper galleon
upper galleon
bleak tulip
#

vet active does make it insanely better and overall more damaging with a gun wdym

broken carbon
#

without any active abilities psyker will tend to have more power

#

but once a vet presses F, they’ll be dealing more damage

bleak tulip
#

which they do ever like 15 seconds so it probably beats it out anyway

broken carbon
#

shrug

bleak tulip
#

I haven't run gunker ever since I unlocked my first staff but no gunker I've seen since then really outperformed vets especially since a lot of gunkers seemed to love to run acctrans last I saw one

upper galleon
#

Yes I'm not saying

#

Psyker is better

#

Vet can keep F up indefinitely with ammo and targets

#

Psyker just has a lot more baseline power meaning your initial shots will be stronger

whole oxide
#

the fallacy comparing gun-pskyer to vet is to only compare the guns. the whole point of gun-psyker is that it has other tools which cover gaps in the vet toolkit; better melee, and BB always available to manage targets which the vet's gun can't. it's like, gun-psyker is 8/10 with guns, 8/10 melee, while vet is 10/10 with guns, 4/10 melee, and for some reason people compare 8 < 10 rather than 16 > 14

normal sequoia
#

is this trauma worth using despite the lower damage? Or should I just scrap it and take out the Warp Flurry

#

my current trauma that I am using for comparison

fluid knot
whole oxide
#

in terms of damage output, sure, but not in terms of defense, nothing on vet can compare to FS infinite dodges + kinetic deflection infinite blocks, + psyker better stamina regen

fluid knot
#

Psyker is menna have functions like that anyway, because "glass cannon", you eat a Mauler OH as Psyker, it fuckin hurts

whole oxide
#

okay? I'm not saying "psyker OP plz nerf", I'm just saying if you're comparing gun-psyker to vet and you're only looking at the ranged damage numbers, you're not looking at it properly

whole oxide
steel flame
bleak tulip
#

guess not

steel flame
#

That's a shame

bleak tulip
#

I mean I have to assume there isnt many of them

#

not saying they cant exist

#

but yknow

#

staff is kind of the reason a lot of players even pick psyker

#

see: "when do I unlock the staff" discourse when the game came out

#

and the BB only final destination epidemic around that time too

#

no idea if those players are still around because they sure seem to be getting filtered by damnation

steel flame
#

I see loads of shredder psykers in damnation. I don't run it as much as I used to because I've been working my way through the other weapons with my experiments

bleak tulip
#

no idea then maybe regional? bad/good luck?

steel flame
#

The shredder psyker is still a world's different experience than vet. Shredder vet puts me to sleep while shredder psyker is some of the most fun

steel flame
bleak tulip
#

yeah its good

steel flame
#

I always feel like a raging pyromaniac when I use mine. Nothin quite beats the entire map being on fire all game

grizzled iris
normal sequoia
grizzled iris
#

Depends on use

#

If you're going for support trauma with shockwave then you could roll 1% dmg since you're already deciding that you aren't going to be using it for yourself.

#

For your own purposes you'd want Unarmoured + Flak | Warp Flurry + Focused Channeling

bleak tulip
#

because any day now COPIUM

grizzled iris
#

You and your damn copium

bleak tulip
#

let me fucking hope

grizzled iris
#

as long as you have 60% damage on your Trauma, you hit all the neccesary breakpoints

#

Even with lower you can get to those breakpoints with Feats and passives from psyker

bleak tulip
#

damage 60% blast radius high as possible, rest basically "whatever lmao"

#

gotcha

grizzled iris
#

No

#

Prio: Charge Rate>Blast Radius>60% damage>Anything else

whole oxide
#

i wouldn't underestimate warp-resistance, it changes the cost by alot

bleak tulip
#

oh yeah I forgot the clamp on charge rate actually is a lot more than expected

#

though I think the extra 4% would be like... 0.06s

whole oxide
#

also, it's still not clear to me what Unarmoured perk is doing for you, when you can 1shot all unarmoured targets (other than sniper) if you have 5 warp charges

grizzled iris
#

Dreg Shotgunners and Dreg Gunners

bleak tulip
#

I dont have it and yeah it doesnt come up much I feel like

whole oxide
#

they don't count as unarmoured for trauma seconday

#

unless the psykanium is lying

bleak tulip
#

well this claims its flak

#

same for gunner

whole oxide
#

so, assuming you're maintaining 5+ warp charges, or just running warp-unleashed, only thing unarmoured perk does is let you 1-shot snipers, or i guess not fully charge on dreg bruisers/shooters

bleak tulip
#

is there a better breakpoint calc yet or do people still use that green one

#

I am out of touch out of time you understand

cosmic sigil
#

Still wartide

bleak tulip
#

:c

minor stone
#

would anyone know why i didnt unlock the chest piece after completing the "shoot fast" pennance?

#

same with the boots from "warp battery"

bleak tulip
#

if you got the penance wait a bit it takes a moment to show the items

minor stone
#

ok

plucky flax
steel flame
raw coral
#

Just came here to say, after leveling up three characters, and now working on psyker, I have to say, psyker is waaaaaay more fun than I initially expected

#

Just long distance neck snaps everywhere

toxic tusk
#

Thoughts? Im liking its performance so far.

raw coral
#

Somehow managed a t2 high int gauntlet on my first run, pretty damn well even. Even got the dog penance in that first run

upper galleon
#

i lost my hardcore psyker attempt in the first mission in t2

#

someone aggro'd the DH and i won the 2nd target lottery

#

average canon reject experience i guess

hidden crystal
#

BB also plugs holes in my loadout more than the frag grenades do.

upper galleon
#

i thought the point of gun psyker is that shredder is op

#

and you can rng a BB targets for extra damage

#

like not dissing gun psyker as a playstyle

#

but theres a reason it is usually relagated to high hits per second guns like the shredder and recon

crystal jolt
upper galleon
#

which goes further into the "vet is the better gun class, psyker has more baseline power since their power isn't tied to F uptime"

hidden crystal
upper galleon
#

like say you have warp unleashed, kinetic flayer and cerebral lacerations (or 6 charges and communion i guess?)

crystal jolt
spice veldt
#

i doubt it's because of high fire-rate weapons

upper galleon
#

vet doesn't have anywhere naer that level of base power bonus

spice veldt
#

though I do like those sorts of weapons because they're easier to use

#

love my automatics in arena shooters

hidden crystal
#

As is, I normally bring an MG12.

whole oxide
#

aaaaaand ya'll immediately go straight back to only comparing the gun damage >.<

upper galleon
#

i mean, that's the point of the talk

spice veldt
#

i could jerk more about the illisi if you want

upper galleon
#

we aren't talking about class differences

harsh urchin
hidden crystal
#

Which is a non standard gun psyker pick, but I like it.

harsh urchin
#

Becausr none of the dmg mods hit a breakpoint anyways

upper galleon
#

just gun differences cause someone said they felt like they were more powerful with psyker guns than vet guns (outside of veteran F)

harsh urchin
upper galleon
#

yee i'm just using it as an example

harsh urchin
#

Since you have no real way tp manipulate your heat

upper galleon
#

you can spam sword special

#

and swap back

#

that's what i do

harsh urchin
#

WU pretty much only applies to force swords and staves

harsh urchin
#

Since spamming it to 100 takes 3-4 seconds

upper galleon
#

now vet baseline, only has a 15% weakspot damage coherency

harsh urchin
#

And it resets itself in 3-4 seconds

#

Well vet has 50% more dmg and 75% toughness dr with potential 100% uptime

upper galleon
#

maybe you take sniper for up to 20% more range

#

yes i literally made that point dis

#

what veteran does have however is the best uptime F in the game with the best DR, one of the best toughness regen feats

hidden crystal
harsh urchin
#

Psyker also has way shittier weapon selection

#

Autopistol is pretty much the only meta weapon worth using

#

You're locked out of brauto, plasma, bolter, hellbore

upper galleon
#

also ammo is an important thing if we are talking class vs class

hidden crystal
upper galleon
#

veteran has 40% more reserves and ammo generation

#

psyker has baseline ammo reserves and no ammo generation without a vet

harsh urchin
#

Which one

#

Which breakpoint are you able to hit with the 10%

upper galleon
#

now granted psyker can be fairly useful even if ammo is on red, they still have force swords and BB

harsh urchin
#

If you're just gonna say "it can hit breakpoints" i want concrete examples instead of bullshit conjecture

upper galleon
#

i think yall are taking this too seriously

#

i'm just

#

being spastic cause i find it interesting

whole oxide
#

if your team have partially damaged something, anything can be a breakpoint :>

upper galleon
#

and you can probably find a few breakpoints for a 6 charge psyker vs baseline vet, at least until the shredder ramps up

#

then it becomes math hell and like, who cares

#

we know psyker is slightly stronger baseline with their buffs it ain't a debate

hidden crystal
harsh urchin
#

Ok breakpoints literally dont matter for the shredder lol

#

Because its a low dmg high rof gun, any amount of dmg boost helps

#

But they do matter for slower weapons

upper galleon
#

dis i'm gonna be honest like, no one is gonna go find breakpoints when no one was arguing about that

harsh urchin
#

Such as bolter, brauto or mk12

upper galleon
#

or arguing at all

#

we know psyker can have more baseline ranged power

harsh urchin
upper galleon
#

that was the point 🤷

harsh urchin
#

The baseline ranged power doesnt matter

upper galleon
#

i'm not gonna go through every psyker gun and look for breakpoints

harsh urchin
#

Because of lack of weapons

thorn cedar
#

ive never crunched the psyker's numbers too religiously because i know what breakpoints Vet can hit with their 50% extra damage, and I know which breakpoints Zealots can hit with their 25%> extra damage in close range, and the Psyker falls in pretty precisely in the middle but without the drop off that Zealot's Emperor's Executioner has.

harsh urchin
#

Because only one of the guns is useablr

#

And breakpoints dont matter on it

thorn cedar
#

So I can still say with confidence that the Laspistol hits important breakpoints very easily with either six warp charges or four charges and warp unleashed

harsh urchin
#

So bringing up breakpoints in this kind of discussion is just stupidiyy

upper galleon
#

low int assassination sedition LETS GOoo

#

time to finish my melk missions

thorn cedar
#

And the two shot Agrip hits very remarkable breakpoints in either set-up as well

#

Mostly against shooters to the body.

#

there's definitely revolver breakpoints as well but some of those are reliant on a crit so i don't put too much stock into them, but it is nice when it happens

harsh urchin
#

I dont think ive seen it in months

#

LOL

thorn cedar
#

depends on what you want, i use anything

#

it has incredible stagger but it fucking sucks to ADS and pick off tiny heads

#

but you're a Psyker with brainburst so why would you, yknow

#

just body dudes and slap them to the ground

#

the MGIV is another that does interesting things if you're completely stacked on warp charges and warp unleashed but i still find that at its best the MGIV is just a slower, less flexible laspistol

#

think of it like this tho, if you know of breakpoints on Zealot for their 25% close range damage, then the Psyker has the same breakpoints but without the range limitation, and that's pretty good

#

while still having better stamina recovery and slightly slower base sprint speed

hidden crystal
# harsh urchin If you're just gonna say "it can hit breakpoints" i want concrete examples inste...

With the MG12 on Heresy, that can push you into headshot kills on many elites if stacked with 6 warp charges. On damnation, you do need to BB a couple of times to get WU up to full power for the same targets, I admit, (or stand near another psyker to get their aura) but you honestly shouldn't be surprised that across all weapons, enemies or difficulties that 10% will hit a fair number of breakpoints.

#

And yes, there are ways to push WU up to full power as a gun psyker.

thorn cedar
#

other than the flat 10% tho i dont look at the breakpoints WU can offer, other than at the hypothetical peak

#

all the changes they made to peril means it drains down too fast to be a reliable thing

hidden crystal
#

Oh, and I should also add "weapon stats" to that list.

#

Because that 10% can be way more than quite a large difference in a weapon's damage stat and make a mediocre damage roll into a viable one.

harsh urchin
thorn cedar
#

MGXII is the vanilla ice cream of DarkTide weapons

harsh urchin
#

but I do think having a specific example of hitting the breakpoint on flamer headshot or bomber headshot for example would help

#

on 5

#

you can apply a multiplier to it

#

1.1 x 1.1 x 1.16 = 1.4

#

which means if you're able to hit a bp with 40% more dmg + 25% flak/maniac then you're good

hidden crystal
harsh urchin
#

yeah but don't the enemies do 0 damage?

#

I think I accidentally queued into one a few months back and I was able to just stand there and not take dmg

#

tbh 40% is a pretty respectable multiplier

#

considering it basically has permanent uptime

thorn cedar
#

yeah compared to damnation enemies do 20-30% less damage to you

#

it's pretty uh

#

snoozy, for me at least

#

last time i queued up for one i was on autopilot and ate a crusher overhead and was like "oh, thats it?"

steel flame
thorn cedar
#

with the way toughness works it is remarkable how much 'easier' the 'easy' difficulties are compared to how 'hard' the 'harder' ones are, and yes i know that sentence is a clusterfuck

olive ember
#

How so?

steel flame
#

The enemies cant even make it through my toughness unless it's a sniper or pox. I had many heresy missions (when damnation was all low intensity) where I just didn't take a single point of health damage all game

thorn cedar
#

normally if two Bruisers land a hit on me I can expect to take 30-40 health damage on Damnation and my Toughness bar is 0'd. On Heresy two Bruiser hits does a whopping 10 damage and I still have Toughness to spare.

#

lemme actually do the math on that, h/o

#

yea nope thats about right lmao

harsh urchin
#

That's why I think difficulty 6 will be fun

#

Enemies gets stronger at the same rate of scaling as 4->5, and our weapons go from 80% to 100%

#

But our characters defenses dont change

crystal jolt
#

bruisers truly are squishies strongest haters

harsh urchin
#

Since curios/base hp:toughness stsys the same

thorn cedar
#

it's shooters that worry me

#

one shooter can already wipe out your toughness bar, so where do we go from there

crystal jolt
#

stalkers are the worst

harsh urchin
#

Per difficulty

spice veldt
#

ranged enemies were ok before their nerfs so i'd be fine with that

thorn cedar
#

we already had shotgunners pre-nerf that did your entire bar + health damage with a single shot

#

and it was frankly not fun

spice veldt
#

I like it since it made them threatening

thorn cedar
#

i would rather not see that happen for shooters as well

spice veldt
#

it makes diving ranged patrols more of a ride or die procedure rather than something that is almost guaranteed to succeed

thorn cedar
#

like i dont disagree it was threatening but we're talking about an occasional elite who comes with clear sound cues and that you can tag

crystal jolt
#

i'm fine with like a few backline shooters, but when you walk up to a group of 10+ stalkers that all instantly unload 2 salvos into you, it's a bit much.

thorn cedar
#

but i would fucking SEETHE if one banana boi bitch was wrecking my shit like that

spice veldt
#

but there's also the ranged damage reduction mechanic on toughness break

#

so unless you're on 10hp or it's on cooldown, you're not going to instantly die from stalkers/shooters

thorn cedar
#

it'll just always be triggered so yeah, you kinda would

#

it has a pretty long (and invisible) cooldown

spice veldt
#

but you can use that opportunity to get closer or regen toughness from kills

#

the Buff HUD Improvements mod shows it

harsh urchin
#

Tbh I'd be ok with the game being harder

thorn cedar
#

oh i do want it to be harder

harsh urchin
#

I think 6 will probably be similr to cata

thorn cedar
#

i just dont want it to be frustrating af

harsh urchin
#

In vt

spice veldt
#

yeah i'm already doing fine without needing to do perfect movement inputs

harsh urchin
#

You do a shitload of dmg

#

Enemies do a shitlod of dmg

#

So just dont get hit haha

thorn cedar
#

Hi5Shock already gets pretty close to the Cata itch, the issue is the periods between gauntlets where nothing is going on

#

also going back to VT2 i was like, oh wow, hordes are just, fucking always coming

#

versus DT where it's maybe three-four hordes in an entire match

#

bump that shit up

crystal jolt
#

you definitely can get like 8-10 hordes on hi-int

thorn cedar
#

if the team is slow, sure

#

but that's on the unusual end

harsh urchin
thorn cedar
#

oh, im not counting the ambient hordes btw

steel egret
#

I dont know to me hordes feel shorter to me than say in launch

crystal jolt
#

sometimes the hordes are mixed into events since they trigger during them

#

so its not too noticeable then

thorn cedar
#

i just want to always be killing shit or have shit killing me

crystal jolt
#

and even then its dice-rolly if its front or back

#

so mixed vs pure

steel egret
#

But this is most likely due fine tuning they have done.

crystal jolt
#

could just add an infinite horde modifier

#

some maps definitely break and have that

thorn cedar
#

infinite horde sounds fun until you actually do it

steel egret
#

There was a bug at one point that you could have "never ending" horde.

crystal jolt
#

or just make difficulty 6 have infinite anyway

thorn cedar
#

it's mostly just boring or frustrating with no inbetween once the "whhoooAAAH" novelty wears off

crystal jolt
steel egret
#

Biggest enemies are your teammates in the end.

thorn cedar
#

yea it used to happen all the time on Chasm Logistratum Assassination after the first event

#

and if your team just wasnt specced to eviscerate hordes it would plainly suck

#

if they WERE specced for hordes then they were just window dressing and irrelevant

#

it's honestly not that interesting an idea when implemented

crystal jolt
#

yeah, it was a good thing me and another ogryn were on BB

steel egret
#

I every now and then take breaks from the game since it has very little do in it at this point

thorn cedar
#

sounds like heresy to me. i must always rise to the emperor's demands

#

oh wait this isnt zeal chat

steel egret
#

but other players.

crystal jolt
#

change emperor to enforcer and your good

harsh urchin
thorn cedar
#

i have built every weapon, lmao

harsh urchin
#

So it would be cool to have some more progression whether its weapon prog or meta progression

steel egret
thorn cedar
#

i have clutched with every set up at this point

#

i am entirely out of things to do but the combat loop keeps me coming back

harsh urchin
#

I think some kind of meta progression

#

Would be cool

crystal jolt
#

my meta progression is getting the best knife in existence.

harsh urchin
#

Like you could unlock a slot that gave you 3-5% dmg against scabs or something that you can swap out

#

Something that doesn't really matter but gives people like josho something to grind for

lunar hollow
steel egret
#

Times I've been disappointed by team performance outweight times I've been fine with it.

thorn cedar
lunar hollow
#

which is kinda cool in its way if you keep pushing forward

lunar hollow
#

since you always have poxwalkers/bruisers behind you

steel egret
#

I generally blow ass in games, but for whatever reason I'm Spartacus compared to some of these people.

#

No one I know would still play this game.

#

I wouldnt.

lunar hollow
#

but then again, curios take hundreds to thousands of hours to get your ideal version of 3 times, on 4 classes

#

and that's just one set. god forbid you want more

thorn cedar
#

definitely thousands

#

im at thousands and i have exactly one 'perfect' curio

steel egret
#

It would be a while till they go level 35 or any other route.

#

to reward already existing player base

crystal jolt
#

thats it

steel egret
#

if we dont count some cosmetics or such.

lunar hollow
#

at some point we're probably getting reds, t5 blessings, and dif 6

crystal jolt
#

actually

lunar hollow
#

i have a bunch of "almost perfect" curios on every non-psyker class

thorn cedar
#

and ill have a wife with tig bitties im sure

crystal jolt
#

one of them is 1% health off max

#

so its not perfect

harsh urchin
#

Not gear

#

Its basically just something that doesn't matter for the nerds to grind for

steel egret
#

I've almost exclusively played on one character so one character gets everything I want.

thorn cedar
#

look ima just say it metaprogression is dogshit, it's like learning you get to upgrade your car in monopoly to the top hat. who fukin cares

steel egret
#

but it doesnt hurt to have others so you know how they function or should function.

lunar hollow
#

i just don't find that a particularly good idea with how progression is handled thus far. you'd get a lot of community irritation over something like that

#

for minimal return besides adding more things to run on the treadmill for

harsh urchin
#

I don't agree

#

I think at a certain point you need some tangible rewards

#

Rather than just getting people to play for the gameplay

#

Which is good I'll admit

lunar hollow
#

after you get all the good gear the reward is playing the game

steel egret
#

I mean its good when its good.

#

sometimes its Exit Game good.

lunar hollow
#

i stick around because this game is incredibly fun and i can't find anything that matches it for what i want out of a horde shooter

steel egret
#

Well its unique and niche but very expensive IP.

lunar hollow
#

i'd rather not take it down a route like destiny 2 or warframe where there's just constant shit to chase

steel egret
#

Kind of infamous developing company for way they treat their games.

#

But that by now seems to be norm.

lunar hollow
#

yeah. fatshark has a pattern

#

dating back to some of their first games apparently

steel egret
#

Yes

lunar hollow
#

if that one reddit post is to believed

steel egret
#

I own their earlier games.

lunar hollow
#

(i wasn't around for anything before the darktide launch besides some casual vt2 playing with friends)

steel egret
#

and its true

#

Who doesnt own Lead and Gold

#

Krater I can believe since they dropped it super fast.

mild lotus
#

Didn't recognise Josho at first

#

With that pfp

steel egret
#

I had forgotten

#

Bionic Commando Rearmed 2.

#

I think they gave that free away on Playstation hack leak compensation pack.

harsh urchin
#

But modern games need some kind of meta long term prog tokeep up with the market

#

Tf2 released in today's climate wouldbomb

steel egret
#

I think Fortnite survival nonsense royale is more on today's pace.

harsh urchin
#

Not sure lol

#

I think the BR craze is dying out

lunar hollow
steel flame
steel egret
#

thats how we dont have boosters and other crap they have in-game files out yet, probably figured out people wouldnt pay for them if they were ever ment to be bought with real money.

ornate hamlet
#

Damage in general is a slippery slope and I hate it in pretty much every game that offers it as an option

steel flame
steel egret
#

But I doubt thats the reason we dont have them in this game.

steel flame
#

That sounds like their problem and not my problem

steel egret
#

Yeah

#

But after you've paid your problem is not their problem.

#

unless you can still refund.

thorn cedar
#

like at best an achievements system is all players need, and a good one will introduce you to the game's principle concepts or expose you to lesser known ones that you might not have thought about

#

progression itself is usually player directed, what kills it however is also players -- usually two different camps with some overlap, but once a group of people begin to dictate a 'metagame', that self direction tends to evaporate

ornate hamlet
#

Games like Battlebit had a smaller peak than Darktide, but maintain a much higher playerbase for now

thorn cedar
#

like i have vivid memories of grinding for literal weeks to kit out my dudes to go kill some fucker named Faust in a game called The Legend of Dragoon. if you ever played this then I am sorry for unlocking this nostalgia box

ornate hamlet
#

Granted Battlebit is a recent fad

steel egret
thorn cedar
#

But if TLoD released today everyone would tell you to never ever do Faust because he gives you nothing and is a waste of time

ornate hamlet
#

Exposure to information sucks

thorn cedar
#

you're also assuming the information is good or derives from a good place

#

which, yknow, dont do that for anything in life, tbh

#

just take it for what it always is -- an opinion, with MAYBE some backing

steel egret
ornate hamlet
#

Right now there's probably some dude out of Discord just making whatever weapon that anyone here would say is literal shit within 5 seconds of him asking

thorn cedar
#

it's me, im that guy

ornate hamlet
#

But he's living in bliss because he doesn't know 90% of the game is wasted

thorn cedar
#

it's only wasted in the opinions of certain people tho. it's not wasted if it's the thing you want to do right now and it's fun

#

which is like, almost like playing a gaaaame??

steel egret
#

Well even in MMOs around 5% actually play the game the minmax way.

#

rest are folk who do dungeon for a hour when minmax guys do it in 10-20 min.

thorn cedar
#

oh no, its way more than that. it's just that not everybody reaches the peaks that minmaxing allows because they legitimately dont play enough or perhaps arent good enough

#

like there are friends i stopped playing games with because they would sweat, stress, and bitch about team comps in bronze (where they belonged) more than i ever did in diamond

#

you have all this information from the best of the best, but you do not have any of the fundamentals where they apply

plucky flax
#

Just unlocked warp nexus 4 on my surge staff. Surge is so op 😮

thorn cedar
#

it doesnt matter if you can get to Castle Age in under five minutes in AoE2 if you have no idea how to micro your horse archers in a fight

#

shit like that

#

metagame seeps into everything though

steel egret
#

Yeah I just call it minmax because I dont have any other name for it.

#

Casual Hardcore is how I would describe it for people from my country.

regal jasper
#

Hi psykers

thorn cedar
#

that's a good phrase for it

ornate hamlet
#

Games like Counter-Strike are a good example of how developers don't need to do FOMO bullshit and artificial grind to get people to play a game

#

Granted part of the CSGO hype is nostalgia

#

If CS wasn't as popular in the past, I think it'd have died as a new launch today

thorn cedar
#

oh absolutely

#

games are not a niche anymore

#

capital g Gamers are loud as fuck but we're less than a fraction of a percent of sales

ornate hamlet
#

It gathered enough attention that people who play it aren't concerned with FOMO

thorn cedar
#

things need to be simplified and made accessible for a greater audience because sales = $$$

#

which is just always true really

ornate hamlet
#

People keep playing it to play it and it reflects on those who don't, which funnily leads to one of the biggest successes in gaming

#

Everyone plays it, so others try it because it's popular

thorn cedar
#

me personally i got tired of Counter-Strike after 1.6 <.<

ornate hamlet
#

They realize the game's kinda fun and stick around

steel egret
ornate hamlet
#

CSGO is the embodiment of "playing to play"

steel egret
#

I'm more of Everquest guy

thorn cedar
#

other than all the gamble boxes anyway

ornate hamlet
#

Oh yeah, the boxes

#

I think Valve got a lot of backlash for the cosmetics?

steel egret
#

Well

#

its just the anti-gambling laws.

ornate hamlet
#

just

steel egret
#

fear of monetization abusing children

#

or addicts

#

FOMO and so on.

thorn cedar
#

and only in Europe really

steel egret
#

Its very modern issue but solved by having certain items removed from in-game store in certain countries.

ornate hamlet
#

I think there might be people around who play the CSGO market enough to pay rent

steel egret
#

No

#

Some countries.

thorn cedar
#

I think China and SK also made moves

steel egret
#

I would like to say Belgium?

thorn cedar
#

tbh its not a topic i follow too religiously since i do not involve myself at all with monetized content

steel egret
#

but I dont exactly remember which country it is.

plucky flax
#

I have flak unarmoured on my surge should I change unarmoured to crit chance?

steel egret
#

No

thorn cedar
#

change flak to crit

#

flak isnt hitting any new breakpoints

#

it's always either one, two, or three full charged zaps to kill a thing

#

or one less on crit

#

if you have warp nexus for added crit then that + crit chance + baked in crit bonus on the staff tilts you into >50%

plucky flax
#

Flak is locked.

thorn cedar
#

unarmored damage helps you mop up banana bois faster, sadly it's also not truly a breakpoint but it adds up over repeated use

#

oh

#

then i guess yeah w/e lmao

#

carapace is another breakpoint, one less zap for a crusher

steel egret
#

Well then

plucky flax
#

I have another one with crit chance locked.

#

But it's so stronk against flak tho