#psyker-class
1 messages Ā· Page 614 of 1
what kinda curios do psykers carry around?
I went for a 20/20/1 wound type of deal, since toughness is just 100, so barely worth it
The most common i've seen are 3 toughness, 2 tough 1 health and 2 tough 1 stamina
I run 2t 1h but people say im crazy and that you should go all health
so you go decide what you like
wounds are shit, stam is only worth if you have deflector imo
and if there is another primary curio stat I forgot about it and its probably shit
All health sounds like the bad idea here
stam is nice if not running kinetic deflection, though I run trauma so I don't use either stamina or KD
toughness has the neat advantage of regenerating, even if some attacks deal >1x damage to it or completely ignore/destroy it regardless of its flat amount
just dont get burned 
Toughness is essentially the equivalent to temp health from VT2, its better to play around that rather than health
see thats what im saying but then there has been health stans from day 1 #psyker-class message
basically none of the normal melee enemies (groaners/poxwalkers/bruisers) have >1x toughness multipliers which is good enough for me
and I simply accept my death whenever I get sniped
based
i've been considering swapping out one of my curio perks for hp to get past a breakpoint
i'm pretty sure you need at least 151 hp to survive two bursters
I run 2 tough 1 health
i'm a tough guy (3 toughness)
you have no health perks? weird
nah
I run health and toughness as two of the perks on all curios
He enjoys getting destroyed by snipers too much

ability regen gets you a max of like 2 and a half seconds tho
though now that I know that combat ability regen reduces the amount that you get from psykinetic's aura, i've been considering swapping it off
seems pretty small to me
I like psyker's ult as a tool to save me from trappers/dogs
I took a very middle of the road approach.
1 of each (minus wound) + kinetic deflection.
and to push aggressively into ranged patrols
and with psykinetic's aura, I assumed that it would basically give me 100% uptime on barrage
but I was wrong and it reduces the flat amount that you get from aura
fortunately, I think two of my curios have combat ability regen as the free perk so I can swap them for HP at least
The way curios are sorted is doodoo.
Have it. Can confirm still doodoo
I run 2x HP and 1x Toughness. The extra health helps out more with Snipers/Poxbursters/flames, which are the main ways I take damage. Also works well with Grims.
trauma is hilarious for bursters, you just kill em before theyre anywhere near anybody
without even trying
its one of the best things about it
I generally forget player's names, but I remember Haze.
Haze would blow up every burster with the danger circle.
Didn't matter if the burster was in close range.
BOOM
stamina+hp+toughness and stamina+tough+tough work best for me personally
psyker base stamina of 1 is very inflexible and you can get into very bad situations where you need to block bosses or need to reposition against shooters
+3 doubles your stamina to 6 with a FS
if you're not confident in your skills as a gamer, can use a +1 wound curio
considering I use the knife, I might use stamina
that wound is mostly for suicide bombing when shit goes a bit too wild
its not really worth it ever
Suicide kniker. I'm in to it.
its funny tho
ye I would try out stamina and see how you feel, I personally feel like +3 stamina is enough
but knife uses a lot of push attacks, so maybe 1+2 stamina regen lines could feel good potentially, so you wanna test that out
shop was selling a S3, so testrunning ahoy
you're not making a great case for yourself by posting this in every channel
not very gigachad to be like "hey everyone listen to me TEEHEE"
I did peek at Ogryn chat and saw this. š
just trying to make to make new friends in the ogryn way
^
big frens
Ogryn is bestest
No need to be humble
Is not narsee... narsuh... nar-see-sis-tic to think is better if just is better

That is am amazing gif o.o
+Stamina is kinda wasted on Psyker with a 0.5 stamina regen delay
I run +Stamina and Stamina Regen so I have that extra margin of safety when rezzing people.
And in case The Chaos Spawn shreds through my deflector
Do you not run Kinetic Deflector? That usually gives plenty of room to rez.
stamina is nice for blocking ragers/chaos spawn, though both of those can be solved by taking good initial engagements
I do these days, just because base stamina wasn't cutting it when trying to duel a Chaos Spawn >.>
Kinda depends on build play style for sure on having a stam curio. Like stam + KD especially if you're the one making room for reses.
Not a waste, but it definitely can be.
Definitely recommend at least running some Stam Regen though, it lets you earn a little stamina back when sprint sliding.
I run, random garbage HP/toughness curios
Haven't really invested in my curios for this class, definitely want some stamina tho if I can find a +3
Also, thanks earlier to whoever helped me pick blessings on Laspistol. I just cleared a Damnation Hi-Shock with it. I don't know if it'll ever replace my Purgatus love, but I -definitely- like being able to "Psycho bash" through walls with it. Saved my ass (and my teams) against so many flamers...
you can block bullets while ressing?
yes
but usually if your teammate dies it's better to stabilize the situation first
and let them die if the situation is bad
rather than take a bunch of damage trying to res
Sometimes you have to let them die. Agreed.
can't block bullets anymore with deflector anymore while rezzing
oh when did they change that
they just mean in the sense of reviving someone with a groaner/poxwalker horde nearby
it was fairly early on i think
january I want to say?
damn shame lol
yeah i used to try to roll rezz speed on all my curios
but then I realized that it's not worth it
Sounds about right
Also been running Cerebral Lacerations more these days. Its suboptimal, I know. But I also really hate fighting Chaos Spawn
yeah seems to have been patch 1.0.22 (jan 25) just looking at the discord messages
It's not that I'm not confident in my skills, it's that the rest of the team keeps karking off without waiting.
"Oh, you're chopping a horde to bits? I'll run off and leave you on your own without helping clear them out, or telling you I'm leaving."
And then you can't get away from them because you'll get stabbed in the back if you just try and run, or you'll crash into the scenery if you try and dodge-slide the whole way back to the team.
if a teammate has a good hordeclear weapon and is handling a horde that is fully aggroed onto them or keeping a chokepoint, I just run ahead because I'm going to loot or push the map
I dislike redundancy
Always be faster than at least one teammate so you don't have to deal with it
I don't see the need for the team to be together if a special wave or an elite patrol isn't nearby
I love it when Veterans have the sense to let me just clear the horde with Purgatus while they pick off Shooters/Specials or cover the rear. I hate it when they just magdump an already well managed horde in a choke that's on fire >.>
motherfuckers could always just run ahead and let me deal with the horde
instead of fucking >25 minute mission completion times
or even just loot so that I don't have to explore every sidepath that I know that they didn't go down
I have to keep using the mini-map mod to just try and minimise the number of times I get left on my own.
As much as I can, I try to make sure we're not leaving anyone behind - even if, yes, it might be their own fault.
I feel like that's a skill issue, but do what you gotta do. I'm curious how detailed this mod is. Does it show enemy positions or just allies?
i find it hard to keep track of my teammates in the moment
especially when i'm fighting something so my attention lapses for a few seconds and oh they're on a completely different side than I expected
Allies, objectives, possibly tagged items, and it'll show wounded enemies if you're running the healthbar mod I think, but I don't.
I've seen enough full and near wipes on things like the Comms-Plex mid event because one person went off on their own to the medicae station rather than rushing for the lift, got jumped and overwhelmed, and then you get a chain reaction.
On the other hand, if I go with whoever's trying to heal, even if I don't need to myself, it tends to avoid the disaster.
A 2:2 team split is much less likely to result in a wipe than a 3:1 split, and as I see it, if you're the one who turns it into a 3:1 split rather than a 2:2 split, that's bad team play.
I mean that happens all the time
you just kill everything and then catch up lol
Now jerk it

I'm gonna... Gonna...
QUELL, INSECTS!
Bussing⦠Bussing⦠Bussingā¦
tbh, I've found the opposite, a 2:2 split is much more likely for one of the pairs to get overwhelmed by a sudden big spawn, while a 3:1 split the 3 can better manage even if the 1 dies
if the team has split 2:1, I used to always go with the 1 to make it 2:2, but recently I've been forcing myself to just let the 1 be a moron and go with the other 2
That assumes that your 3:1 split doesn't then get split further by attempting a uncoordinated rescue of the 1.
well, yeah
but if one of your 3 splits off to go rescue the 1, what they're effectively doing is turning it into a 2:2, with one of the 2s already downed
I generally find 2:2 is optimal unless its a proficient Zealot or a knife veteran (because speeeeeeed)
The genius of 4 players is that if you split up, there is no situation in which one person going to the other split for a save won't jeopardize their own split
2:2 can become 1:2, but if you try to make 2 on the left, it becomes 2:1 instead
Sure, if the entire 3 went "no, they're an idiot, leave them" or "okay, we'll all go get them up", then the three would manage themselves quite well, but with the 2:2 the group being two to begin with reduces the chance they get overwhelmed to begin with.
if you're split 3:1 and the 1 is downed, either all 3 of you go to pick them up, or if you can't, then just let them die. The biggest cause of team-wipes is people going for risky revives and causing chain-reaction
I really wish the Revolver would get the "Psychic Push" the laspistol does. I'm starting to really like it as a feature >.>
also, if we're split 2:1 and I have choice with which to go, I feel like I'm enabling idiots by going with the 1, they won't learn
Its kind of unique to the Psyker's Laspistol. If you "Push" attack with it (weapon special) you get a ranged knockdown wave.
Which has long range and goes through walls
Like... 10m?
What the fuck
Maybe a bit less? It's hard to gauge
No I go solo.
That's actually cool asf how would I ever know that
I wonder if it's just the normal push with a force effect or if it's actually statistically different
It does build peril
But this is Fatshark
Its -about- 10m and fairly narrow, but its so nice for dropping trappers or flamers through cover
Damn, that's one fucking push
It won't knockdown grenadiers strangely. And its not consistent against Bursters. But that extra margin of safety versus flamers is just so nice
And naturally, since its psychic, it will go through a horde to knockdown the flamer
someone needs to make an image edit of the 2nd one with the image of peter griffin when he falls down the stairs
Starting to wonder if I should have gone raking fire over infernus (burn stacks) for blessings. Its DPS is already pretty absurdly high
Infernus is a bit weird because your crits are chonky af
What you crit is gonna die horribly
I think... I'll stick with Infernus. It helps the weapon catch up to a few near-miss breakpoints.
I very much dislike Raking Fire as a blessing; while it is a high damage modifier, it's difficult to reliably get behind your enemy to utilise it - and when you can, you're frequently close enough you might as well use your melee (and thus recover toughness) rather than using up ammo.
As ever, my desire to murder Chaos Spawn as efficiently as possible makes me debate it
Oh, raking fire is that one
I had erased it from my memory
It's shit, don't use it
hmm does raking fire actually give +damage% or the shittier version of it
i know that crab remarked on some blessings not giving the damage% that we expect
-damage%? 
yeah it only adds a percentage of your bodyshot damage regardless of whether you crit/weakspotted #zealot-class message
What about Cavalcade?
i don't think there's any funky about cavalcade since i know that crab talked about all sources of +crit chance being additive n' that
besides crit chains on automatic weapons which i don't know much about
huh autopistol gets raking fire
Cause I have a good statted autopistol with Speedload and Cavalcade
crits aren't too great on the autopistol
crits are about a +14% damage increase
especially when you compare it to something like blaze away
i've been liking inspiring barrage on my autopistol for that toughness regen though
we had hi int stg silo cluster 3 hours ago
hopefully we'll still get some maps here and there
man they buffed cavalcade and it still sucks lmfao when will they learn
i wonder if you could make it work with deadshot on vet
I want Elite Resistance to matter
Not just enemies with more health but legit map full of shooters, gunners, maulers, reapers. Little to no horde, like a good ol army shootout
We could also then have a condition where it's lots of groaners, walkers, ragers and mutants
surge + illisi š
psyker's ult not staggering when you yourself is staggered is one of the most annoying things https://streamable.com/77gzhu
This any good? i don't have a surge staff and don't know what perks or blessings are good.
that base is about as good as it gets
Swap run n gun to nexus.
Change unyielding to crit chance or flak/unarmored.
Sweet i've been wanting a surge for a bit now, thanks
You've got good lightning stun on the charged attack and you've also got good damage on the m1. If you press r after every cast you can shoot the m1 really fast and deal alot of damage. Makes for a great ranged combo where you stun something then melt it with the m1 spam
Ah good to know lol, i'll give it a shot
The longer you charge surge M2, the bigger the damage on like 2 enemies.
Not great for hordes, but pretty good at stunning like 7 things.
Lightening does pretty good damage to metal; so flak and carapace. It does doodoo to unarmored and even worse against infested.
A lot of shooters that spread out are flak or unarmored.
IDK about the breakpoints, but it's playing into surges strengths or trying to makeup for a weakness.
yeah you can do this with the primary fire with quell cancelling spam
M1 quell canceling can be tricky do, but when your can do it's fun.
i'm proud of you
Is it finesse or first target that doesn't scale with the special?
first target
Ok so Josho has the perfect illispamalot
ive accepted ill never get slaughterer 4
thats ok though cause slaught 3 is broken anyway
thank you ā¤ļø
Slaughterer 3 is broken? Oo
Amazing name
thank u
swooooorrrrd
:nod: sword
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sword
That is a deimos not illisi
It was so funny when it used to one shot Ogryns. Bulwarks were able to be one shot on shield hit, oh those glorious days.
stick that knife in their head
That's the skin. It applies to illisies too
carapace for flak, transfer for flurry
the stats are great, but, the blessings are really not
does surge work on secondary?
nope, only primary
then yeah, it all sucks
but yes, as Dave says, put Flurry on and it'll still be very good, just not ideal
sadge
trauma is still super strong even if the blessings aren't there
just takes practice
I'd keep it in the back pocket for hordes and make a BB focused build
I hated the aiming at first, but once you get the hang of it, it's actually really useful being able to target stuff indirectly, hitting places that nothing else could hit
- it's awesome doing a tiny one to make an enemy fall in front of you then kinda just kick em a bit when they're down
like the vets always kill the specials before i finish it
Kinetic Barrage helps with that
target the ones furthest away, + kinetic barrage
although, yeah, no point trying to BB stuff that Vet already has in their sights
treat it like a 50. cal basically
you can pick out any elite if you aim from the top downwards
my current fav staff is the surge + illisi
finally, double hacking
Okay so I have a bit more thought put into my cringey Psyker/Zealot fanfic love story. And now it's even more cringey but cute still
that's heresy
does Warp Unleashed applies to guns ?
yes
Hello guys, just waiting for scoreboard to be added to the game : D been months, any progress?
ohh nice! but do you still get ingame rewards even when you are using mod?
Yes
Outside of the solo play mod iirc
They're all kosher and approved by FS if they're on the Nexus iirc
How viable ||fun|| would blazing spirit + bloodthirsty Illisi be?
Slaughterer and blazing spirit would be the go to but something about setting things ablaze with a sword constantly sound fun.
things don't get set ablaze if you already killed them with the sword swing
illisi's amazing, so it'd certainly be viable, but in terms of actual objective efficiency, blazing spirit on an illisi is like not having any blessing at all
Shred blazing spirit.
so, with shred+perk+baseline, you have 35% crit-chance, meaning you have to on average hit things 3 times to proc it
but a single proc is only 4 stacks of soulblaze, which is negligible damage, you won't notice any difference unless you get a second proc for 8 stacks
so an average of 6 hits to get that
anything non-elite that you hit 6 times with an illisi will already be dead, especially if you're critting, since it has good crit damage
with >71% damage, you only need two warp charges to one-shot poxwalkers so I'd reroll infested into something else instead
just posting these again
starting to level up a psyker theres one thing i wanna know is there a way to "passively" get warp charges or are they only given through Brain Burst?
once you get to level 15 you can get a feat so that you have a chance to get a warp charge whenever someone kills an elite
otherwise no
lvl 15: Psychic Communion, lvl 25: Kinetic Flayer, lvl 30: Ascendant Blaze
with kinetic flayer, you'll probably still need to brainburst every-so-often especially if you have a high peril playstyle
im thinking of having a high peril playstyle but im not sure yet im only level 20 atm so
still feeling things out
i run around with trauma/illisi which both generate a fuck load of peril, and I purposely keep myself at >50% peril for kinetic shield sometimes, so I end up losing my warp charges often
i also tend to loot around and not be fighting constantly, so my perspective is a bit skewed
I think I did maintain warp charges fairly consistently with flayer when I held W
current loadout is Surge staff and Illisi atm
might switch to the Deimos sword tho not sure yet
new trauma
550
550
although you dont need 550
if you want one with low warp res then you cant get 550 anyway
cuz i've been consistently getting 299s tops and i've been aiming for a ~370
yeah assuming your level 30 its just rng you get a good base
Then you're not max level yet, and you shouldn't worry about it.
The game is I believe now coded that it won't give you anything below 300 once you hit Lvl 30.
So if you're still seeing 299s, it's not worth trying to craft your god tier weapon yet.
binch
i've given up on actually finding it
-10000 rep
Warp flurry + rending shockwave/focused channeling, or if you want to go for a blazing trauma (requires a high stat in blast radius, and understanding quell cancenling), warp nexus + blazing spirit. The former is the more general use staff, the latter is harder to use since it requires you to dance at high peril, quell cancel end of cast animations etc
worth upgrading or just scrap?
it's mid
You can find better.
š thank you
Surge is relatively easy to hunt for due to its tiny blessing pool so you're gonna want to hunt for 370+ and only upgrade those
Assuming you're at 30
I am just haven't touched psyker since like late Jan to early March
Does Terrifying Barrage actually do anything?
I like it on my surge staff since the M1 does good work with it
Its nice starting out. Because its a 360 degree radius around the user. Which means it can get stuff behind you, or behind walls, or above/below on a stairwell. I understand that some Surge staff users enjoy it so they can Primary (left click) a couple mobs to keep things off themselves.
Super-late game though? You're probably going to want something better.
And, keep in mind, Poxwalkers are still super-immune to suppression and its effects
Does anybody have a good breakdown or reference on the differences between the dueling swords? The Deimos, while I still love it, is starting to get a bit stale. And I'd like to challenge myself with something else
essentially just different combos and attacks with different damage profiles
with the MKV having the defence stat instead of cleave-something
I did notice that
Bit odd
an 80% defence MKV has like 0.33 base block cost, so with some block eff and stamina, you can tank a daemonhost with just your stamina alone
I can't wait to put that to use on the new psyker protector of whatever when that comes out
The one time defence isnt a dump stat
Mk5 has the most damaging heavy and upper diagonal lights with a strikedown
Mk4 has two poke heavies that deal less damage than mk5's and the lights loop downward diagonals
Mk2 is shit
Actually all are shit, just the descending order of it
they need a maniac dmg buff like revolver got
they probably shouldn't have lower finesse modifiers than force swords lmao
Duelling Swords special should have stronger stagger like Ripper gun stab
yeah it needs a lot
id like to see them really lean into the mobility of them because if they make them just better at single target/horde clear then they just fill the same role as the force swords do already
as someone had it pointed out to me, idk why Dueling Swords don't have a gun special attack, a la Saltzpyre's rapier
Immeasurably complex
guess so
My own headmechanic, some melee weapons would have a blessing to allow them to fire an equipped ranged sidearm for their special
should be a finger gun
or hell I'm a Psyker, why can't the special just be like a quick blast like what the Laspistol has
firing a magic bolt
Ikr. Revolver needs that, would love if shredder had that
Imo Duelling sword should be a vet weapon too
shredder doesn't need it imo, but revolver does
warp charges do not exist
I wanna become a colonial officer with a sabre and sidearm
ok psyker team
i'm going surge staff cause melk gave me one
what should i run for feats
Dueling swords needs a goddam parry for the special instead of the machete
Just like looney toons
Right?
Lots of people prefer Nexus 4 and flurry 4, but I prefer nexus 4 and terrifying barrage because I enjoy abusing m1 quell cancel spam
Which cortana?
That's a good point
"this place will become your home, this place will become your grave"
Real Cortana or the fake cortana
like, i didn't even know the lore as a kid and i felt uneased
Halo 4 never happened lol
Amen
ok for exmaple if i'm taking surge staff
for the second column
should i take warp unleashed yee
to hit breakpoints
Some people prefer warp resist but I take warp unleashed
yee and i know now
if you want kill spamming m1 is more damage
charging is for cc
Me pp want bigger damage numbers
my choice would be between warp unleashed or wrack & ruin for densities
I still can't master the m1 quell spam sadge
welp im going right into damnation
Hi STG?
nah normal
Oh right, I use Warp Unleashed so I can hit breakpoints for brainburst
excise vault tho witha r econ vet
Recon lol
Though will admit, had a premade team... All recon vets, not the most effective team but it was helluva fun
i dont much like it
vet quit or dc'd at a bad time
ogryn was in another zip code
i got rez'd by the bot and immediately got gunned down by the reapers and horde
Rip
I've seen many people aggro too much and move too far then get downed chatting "..."
i dont think he was too aggro,
he was just, went the side route
while all 3 of us were on the other one
Is reloadspeed at all good for shouty revolver ? I rolled reloadspeed and stamina š¦
lol wrong chat š
Oh boy - I've gone back to the veteran I partially levelled (got to Lvl 23) as my first character, and it's horrible whiplash from having played ~160 levels of psyker in the interim.
Lots of "oh right, I can't push ragers over with a power sword" moments.
You can, you just need to spend two years in the zappy activation animation
"Oh wait, my ult is reliant on having ammunition" was another one.
cuz you use the nerd version
(Although yes, I realise one choice of Lvl 30 perk can change that).
(But I'm not Lvl 30 yet).
I found it pretty nice on rumbler
Nahh, shotgun generally has enough ammo in it that you dont need to worry much about the reload time on Zelaot an Revolver has Speedloader, which is arguably one of its better blessings, having that means you dont really need to spend a perk on reload
@fringe agate https://medal.tv/games/warhammer-40000-darktide/clips/1kY6iibe4uMIYw/d1337qG0Hxuc?invite=cr-MSx3am4sMTkwNTkwNTA4LA
Watch warp flurry ult stack showcase and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
Thank u Sterling


Honestly, they've totally mucked up the drop rates of these materials, particularly without any mechanic for trading diamantine for plasteel.
There was a period for a short while when I was first levelling up that Diamantine was a bit of a bottleneck because of its low drop rates on low difficulties (and I think at least initially upgrading to blue needed some diamantine, which it now doesn't), but at higher levels the diamantine cost of any upgrade is completely irrelevant.
Another way is to give another source of plasteel.
Proposal:
- Boss kills give mat rewards
- Selling high rarity items give mats
- Conditions amplify mats collected
As far as my jaunt back to the veteran class, I'm honestly still trying to work how much of it is that I'm just playing vet badly and how much of it is that it is just like that before you hit max level and can invest resources into slowly crafting better gear.
You start snowballing out of control when you get the 30 feat that refreshes volley fire on shooter kills paired with 75% resistance during volley fire feat
They could do so many things to get people to play but they fail to do so since Fatshark has a track record of fumbling the ball for a long time.
It was the same with Vermintide 2, the people that are praising Vermintide 2 so much weren't there for it's launch and how long it took Fatshart to fix the game up.
They could do double resource weekends, add a new modifier where you have to carry a chunk of plasteel (like a powercell) through a mission that gives varying rewards depending on difficulty, they could add diamantine to plasteel and vice versa, use melk coins to buy blessings and so much more stuff to make the grind less shit.
Also, shredder is a pretty beginner friendly weapon
Shredder will get nerfed 100%, don't rely on it. It's a crutch.
What's really odd is that even dropping back to playing on Malice, there's weapons I'm used being able to drop enemies with a bodyhit as a gunpsyker that just can't as veteran.
veteran with shredder has the highest success rate in damnation for me but i've grown a bit bored of it now
It's a boring bullet hose weapon with unsatisfying sounds and impact from it's bullets.
There are iconic and much more interesting weapons to use that have yet to get boring.
It's pretty funny that most of the iconic weapons are shit, like chain weapons and the best weapon is what . . . a fucking normal axe.
Some of it may be just that my gear hasn't got the same stats yet, but I guess the main part is that a gunpsyker can stack the semi-static bonuses of six warp charges and Warp Unleashed behind an MG XII, so you can rock a fairly constant +34% damage that the sharpshooter needs to use their ult to beat.
You don't play psyker to use gun, period.
A veteran will outgun a psyker any day of the week, once you have the level 30 feat that highlights shooters you are set.
nevertheless, we get guns and the shredder is pretty good
and I don't have great items on other classes nor am I interested in playing/levelling them
toughness-wise, there's inspiring barrage which has been pretty sweet
The main thing I'm noticing with the veteran though is that every time I think "Oh hey, they're close, I should swap to my sword and fight them in melee" it feels like trying to bludgeon them with a baguette would be marginally more effective.
I find the most fun as Gun Psyker these days tbh
Psykers feeling the touch of ranged single-target burst dps
6 warp stacks Revolver and Ragers in a line is always satisfying
I generally had more success with the approach of activating the Full Auto mod and just mag-dumping into them at short range.
Extra embarrassment points to all vets that are outgunned by my Gun Psyker then haha
yeah don't play zealot with a gun too, it's not ammo efficient and a vet will always better.
it's a fucking tool
So that's why veterans never go into melee
You are not entirely incorrect, gun on zealot is to compliment your melee of choice. Low armor pen? Bolter. Low horde clear? Flamer. Drooling veteran on your team that doesn't clear shooters? Autogun/Lasgun Special remover? Revolver.
and tbh, i am way more ammo efficient with a shredder, ab and flayer
too bad Psyker melee is weak
Illisi and Deimos are the strongest melee weapons by far, what are you on about.
no they're really weak
you can use a revolver on the psyker too, you just wont be killing shooter with it, it's a side arm to go with your illisi
worst than duelling swords
The only revolver you need is G my dude.
special on just one slash is a big nerf compared to psword
G?
Brainburst.
brainburst is nice but the damage and stagger isn't frontloaded like guns are
Tyr you should play with good gunpsykers, really
@elfin nexus is one of them and he just destroys an entire map with it
unless you want to hold RMB with brainburst which is generally painful all-around
I pray that I never have to, don't want to carry deadweights.
he is only outcompeted by a good bolter vet
revolver on psyker hits some good breakpoints with max warp charges
Brainburst hits some good breakpoints with max warp charges.
I hate pub players too but I'm not going to hate builds just because of them
in oceania the only gunpsykers that we have are either good or excellent
just straight better than your run of the mill vet or zealot
probably because it is not our first class
my best run with revolver, imo it's a really good special/disabler killer
being able to chain one shots at max warp charges is a lot faster than just brain bursting everything
even with kinetic barrage
Selection and I are two gunpsykers, clearly we were deadweight during this hi intensity mission
First time using the revolver in hi int smelter
wow such weight
I think it's a mistake to assume that, if a gunpsyker isn't as good at shooting as a vet, they are inherently bad.
Tyr be thinking
If I'm bringing along an MG12, I'm not expecting to outshoot veterans who are magdumping shredders into hordes.
But I have been in enough missions where it's been useful that someone has brought a long ranged weapon.
Segue way, any other guns good on Psyker other than Shredder and Revolver?
I do like the idea of force push on laspistol
yea thats nice for generating peril as well
im almost certain that with dumdum infernus and warp charges you would be doing more boss dps with laspistol than just strictly BBing them
something fun to use when you get sick of the staffs
I assume Ascendant Blaze is important too
I've certainly grown to enjoy the melee experience of the psyker more than I did veteran (and that's certainly proving to hold true in going back to the veteran), and I would say that - in general - I play psyker for the melee, and whatever ranged option I bring is something I want to offset any shortcomings of my close combat.
you can run either ascendants blaze or kinetic barrage
if you take ascendant then kinetic flayer is nice for easier warp charge regen
As you might be able to infer from my waffle, I'm partial to the MG12.
I tried the vraks3 3 took. It works well but the quick swapping is kinda slow
Compared to laspistol, revolver or shredder
I've had a few games where the other players' loadouts looked like: Surge, Purge, Rumbler or the like
And there it really was useful that I had come equipped more able to carry out a sustained long range engagement.
I did refinery delta with 1 purgatus, 1 surge and 1 flamer
So the cc was nice.
But hmm I was glad having a weapon
I did a smelter complex with three Flamer Zealots on one occasion.
While ammo was quite in demand on that occasion, there was actually enough coordination that they made sure that I was never running too dry.
Me and my friends did a 4 man Recon Lasgun team once haha
I want to try a team of flamer / purga in hab tbh
We weren't lacking for horde control, but missions like that put quite a lot of pressure on me to keep shooters and gunners under control.
Which yes, people might well argue I'd do better as a vet, but a lot of the time I don't know what team I'm joining.
I'd love to have one.
Mhm, Does it work with charged shot or normal m1 click
On voidstrike, works on both uncharged and charged shots. The second ball is not a crit, unless you get lucky and roll for it to crit as well. If you quell cancel too early, the second ball is cancelled even if you crit.
Warp flurry + transfer peril is a lot more consistent. If you run surge, you give up both of these, since just running surge with a max of 10% crit chance (5% base, 5% from weapon perk) is very unreliable, so you'd pair it with warp nexus
Ye i've been trying roll Nexus but no luck :/
Rn my void im using Transfer peril + Surge atm
Ehh??? Like, I'd always prefer more damage
Psyker has more baseline power than vet does, with peril and warp charges. Vet gets the durability, the bonuses from F, extra ammo
vet active does make it insanely better and overall more damaging with a gun wdym
baseline
without any active abilities psyker will tend to have more power
but once a vet presses F, theyāll be dealing more damage
which they do ever like 15 seconds so it probably beats it out anyway
shrug
I haven't run gunker ever since I unlocked my first staff but no gunker I've seen since then really outperformed vets especially since a lot of gunkers seemed to love to run acctrans last I saw one
Yes I'm not saying
Psyker is better
Vet can keep F up indefinitely with ammo and targets
Psyker just has a lot more baseline power meaning your initial shots will be stronger
the fallacy comparing gun-pskyer to vet is to only compare the guns. the whole point of gun-psyker is that it has other tools which cover gaps in the vet toolkit; better melee, and BB always available to manage targets which the vet's gun can't. it's like, gun-psyker is 8/10 with guns, 8/10 melee, while vet is 10/10 with guns, 4/10 melee, and for some reason people compare 8 < 10 rather than 16 > 14
is this trauma worth using despite the lower damage? Or should I just scrap it and take out the Warp Flurry
my current trauma that I am using for comparison
I dont even know that thats the case tbh, Vet has some very good melee options, its just the class doesnt enforce playing in melee very often so a lot of dedicated Vet players can't melee
in terms of damage output, sure, but not in terms of defense, nothing on vet can compare to FS infinite dodges + kinetic deflection infinite blocks, + psyker better stamina regen
Nothing full stop compares to that, but thats not the point, Vet is perfectly capable in melee, you just have to work around the stam issue.
Psyker is menna have functions like that anyway, because "glass cannon", you eat a Mauler OH as Psyker, it fuckin hurts
okay? I'm not saying "psyker OP plz nerf", I'm just saying if you're comparing gun-psyker to vet and you're only looking at the ranged damage numbers, you're not looking at it properly
on this, the difference between 66 damage and 80 damage for trauma secondary, is 3.7%, so, I wouldn't worry too much about that
Haven't run into any decent gunkers then
guess not
That's a shame
I mean I have to assume there isnt many of them
not saying they cant exist
but yknow
staff is kind of the reason a lot of players even pick psyker
see: "when do I unlock the staff" discourse when the game came out
and the BB only final destination epidemic around that time too
no idea if those players are still around because they sure seem to be getting filtered by damnation
I see loads of shredder psykers in damnation. I don't run it as much as I used to because I've been working my way through the other weapons with my experiments
no idea then maybe regional? bad/good luck?
The shredder psyker is still a world's different experience than vet. Shredder vet puts me to sleep while shredder psyker is some of the most fun
Dunno. Still enjoying that fire trauma btw?
yeah its good
I always feel like a raging pyromaniac when I use mine. Nothin quite beats the entire map being on fire all game
The damage stat on trauma staff is irrelevant, it doesn't allow you to hit any reasonable breakpoints
I see, I see. So I guess keep it, reroll Cara to Flak and hope/re-bless for T4 Rending Shockwave for the 2nd blessing?
Depends on use
If you're going for support trauma with shockwave then you could roll 1% dmg since you're already deciding that you aren't going to be using it for yourself.
For your own purposes you'd want Unarmoured + Flak | Warp Flurry + Focused Channeling
would it matter at 100%?
because any day now 
God damn it Voidstrike...
You and your damn copium
let me fucking hope
as long as you have 60% damage on your Trauma, you hit all the neccesary breakpoints
Even with lower you can get to those breakpoints with Feats and passives from psyker
i wouldn't underestimate warp-resistance, it changes the cost by alot
oh yeah I forgot the clamp on charge rate actually is a lot more than expected
though I think the extra 4% would be like... 0.06s
also, it's still not clear to me what Unarmoured perk is doing for you, when you can 1shot all unarmoured targets (other than sniper) if you have 5 warp charges
Dreg Shotgunners and Dreg Gunners
I dont have it and yeah it doesnt come up much I feel like
so, assuming you're maintaining 5+ warp charges, or just running warp-unleashed, only thing unarmoured perk does is let you 1-shot snipers, or i guess not fully charge on dreg bruisers/shooters
is there a better breakpoint calc yet or do people still use that green one
I am out of touch out of time you understand
Still wartide
:c
Checked and confirmed
would anyone know why i didnt unlock the chest piece after completing the "shoot fast" pennance?
same with the boots from "warp battery"
if you got the penance wait a bit it takes a moment to show the items
ok
Hmmmm 
I'm not sure what is stranger. The darktide name or his steam name
Just came here to say, after leveling up three characters, and now working on psyker, I have to say, psyker is waaaaaay more fun than I initially expected
Just long distance neck snaps everywhere
Thoughts? Im liking its performance so far.
Somehow managed a t2 high int gauntlet on my first run, pretty damn well even. Even got the dog penance in that first run
i lost my hardcore psyker attempt in the first mission in t2
someone aggro'd the DH and i won the 2nd target lottery
average canon reject experience i guess
Yes, this is quite a lot of what I'm finding - the veteran's shooting can be better than the psyker, but the psyker's melee is always way better than the vet. And while some of that probably comes down to my psyker having high level gear, I don't think stuff like the FS pushes or deflector scale much with that.
BB also plugs holes in my loadout more than the frag grenades do.
i thought the point of gun psyker is that shredder is op
and you can rng a BB targets for extra damage
like not dissing gun psyker as a playstyle
but theres a reason it is usually relagated to high hits per second guns like the shredder and recon
you can also fart out 6 warp charges and kill a horde
which goes further into the "vet is the better gun class, psyker has more baseline power since their power isn't tied to F uptime"
Not the way I play it.
like say you have warp unleashed, kinetic flayer and cerebral lacerations (or 6 charges and communion i guess?)
its also, why run a sniper weapon when you have one that has longer range, no damage fall off, lets you duck into cover and costs zero ammo.
i doubt it's because of high fire-rate weapons
vet doesn't have anywhere naer that level of base power bonus
though I do like those sorts of weapons because they're easier to use
love my automatics in arena shooters
As is, I normally bring an MG12.
aaaaaand ya'll immediately go straight back to only comparing the gun damage >.<
i mean, that's the point of the talk
i could jerk more about the illisi if you want
we aren't talking about class differences
Reload speed on rumb is more dmg, more stagger coverage, faster recovery
Which is a non standard gun psyker pick, but I like it.
Becausr none of the dmg mods hit a breakpoint anyways
just gun differences cause someone said they felt like they were more powerful with psyker guns than vet guns (outside of veteran F)
WU doesnt work too well in practice
yee i'm just using it as an example
Since you have no real way tp manipulate your heat
WU pretty much only applies to force swords and staves
You can but it doesnt work thst well still
Since spamming it to 100 takes 3-4 seconds
Maybe both
now vet baseline, only has a 15% weakspot damage coherency
And it resets itself in 3-4 seconds
Well vet has 50% more dmg and 75% toughness dr with potential 100% uptime
maybe you take sniper for up to 20% more range
yes i literally made that point dis
what veteran does have however is the best uptime F in the game with the best DR, one of the best toughness regen feats
And yes, I kind of do. With a semi-constant +34% or the like as psyker, some weapons feel anemic when you have to trigger your ult every time you shoot in order to hit breakpoints.
Psyker also has way shittier weapon selection
Autopistol is pretty much the only meta weapon worth using
You're locked out of brauto, plasma, bolter, hellbore
also ammo is an important thing if we are talking class vs class
Even though +10% isn't the full bonus, it can be enough to hit breakpoints.
veteran has 40% more reserves and ammo generation
psyker has baseline ammo reserves and no ammo generation without a vet
Lets talk about breakpoints
Which one
Which breakpoint are you able to hit with the 10%
now granted psyker can be fairly useful even if ammo is on red, they still have force swords and BB
If you're just gonna say "it can hit breakpoints" i want concrete examples instead of bullshit conjecture
i think yall are taking this too seriously
i'm just
being spastic cause i find it interesting
if your team have partially damaged something, anything can be a breakpoint :>
and you can probably find a few breakpoints for a 6 charge psyker vs baseline vet, at least until the shredder ramps up
then it becomes math hell and like, who cares
we know psyker is slightly stronger baseline with their buffs it ain't a debate
When I feel like I have to shoot at point blank because my melee is uninspiring, the extra ammo is a necessity rather than a bonus.
Ok breakpoints literally dont matter for the shredder lol
Because its a low dmg high rof gun, any amount of dmg boost helps
But they do matter for slower weapons
dis i'm gonna be honest like, no one is gonna go find breakpoints when no one was arguing about that
Such as bolter, brauto or mk12
Exactly but thats the problem dude
that was the point š¤·
The baseline ranged power doesnt matter
i'm not gonna go through every psyker gun and look for breakpoints
Because of lack of weapons
ive never crunched the psyker's numbers too religiously because i know what breakpoints Vet can hit with their 50% extra damage, and I know which breakpoints Zealots can hit with their 25%> extra damage in close range, and the Psyker falls in pretty precisely in the middle but without the drop off that Zealot's Emperor's Executioner has.
So I can still say with confidence that the Laspistol hits important breakpoints very easily with either six warp charges or four charges and warp unleashed
So bringing up breakpoints in this kind of discussion is just stupidiyy
And the two shot Agrip hits very remarkable breakpoints in either set-up as well
Mostly against shooters to the body.
there's definitely revolver breakpoints as well but some of those are reliant on a crit so i don't put too much stock into them, but it is nice when it happens
Isnt that weapon utter dogshit though
I dont think ive seen it in months
LOL
depends on what you want, i use anything
it has incredible stagger but it fucking sucks to ADS and pick off tiny heads
but you're a Psyker with brainburst so why would you, yknow
just body dudes and slap them to the ground
the MGIV is another that does interesting things if you're completely stacked on warp charges and warp unleashed but i still find that at its best the MGIV is just a slower, less flexible laspistol
think of it like this tho, if you know of breakpoints on Zealot for their 25% close range damage, then the Psyker has the same breakpoints but without the range limitation, and that's pretty good
while still having better stamina recovery and slightly slower base sprint speed
With the MG12 on Heresy, that can push you into headshot kills on many elites if stacked with 6 warp charges. On damnation, you do need to BB a couple of times to get WU up to full power for the same targets, I admit, (or stand near another psyker to get their aura) but you honestly shouldn't be surprised that across all weapons, enemies or difficulties that 10% will hit a fair number of breakpoints.
And yes, there are ways to push WU up to full power as a gun psyker.
other than the flat 10% tho i dont look at the breakpoints WU can offer, other than at the hypothetical peak
all the changes they made to peril means it drains down too fast to be a reliable thing
Oh, and I should also add "weapon stats" to that list.
Because that 10% can be way more than quite a large difference in a weapon's damage stat and make a mediocre damage roll into a viable one.
ok i don't use the 12 anymore nor do I play on heresy anymore
MGXII is the vanilla ice cream of DarkTide weapons
but I do think having a specific example of hitting the breakpoint on flamer headshot or bomber headshot for example would help
on 5
you can apply a multiplier to it
1.1 x 1.1 x 1.16 = 1.4
which means if you're able to hit a bp with 40% more dmg + 25% flak/maniac then you're good
Heresy has the real hardest enemies of the game - bad team mates.
yeah but don't the enemies do 0 damage?
I think I accidentally queued into one a few months back and I was able to just stand there and not take dmg
tbh 40% is a pretty respectable multiplier
considering it basically has permanent uptime
yeah compared to damnation enemies do 20-30% less damage to you
it's pretty uh
snoozy, for me at least
last time i queued up for one i was on autopilot and ate a crusher overhead and was like "oh, thats it?"
It's super weird going back down to heresy
with the way toughness works it is remarkable how much 'easier' the 'easy' difficulties are compared to how 'hard' the 'harder' ones are, and yes i know that sentence is a clusterfuck
How so?
The enemies cant even make it through my toughness unless it's a sniper or pox. I had many heresy missions (when damnation was all low intensity) where I just didn't take a single point of health damage all game
normally if two Bruisers land a hit on me I can expect to take 30-40 health damage on Damnation and my Toughness bar is 0'd. On Heresy two Bruiser hits does a whopping 10 damage and I still have Toughness to spare.
lemme actually do the math on that, h/o
yea nope thats about right lmao
That's why I think difficulty 6 will be fun
Enemies gets stronger at the same rate of scaling as 4->5, and our weapons go from 80% to 100%
But our characters defenses dont change
bruisers truly are squishies strongest haters
Since curios/base hp:toughness stsys the same
it's shooters that worry me
one shooter can already wipe out your toughness bar, so where do we go from there
stalkers are the worst
Roughly 20% more damage
Per difficulty
ranged enemies were ok before their nerfs so i'd be fine with that
we already had shotgunners pre-nerf that did your entire bar + health damage with a single shot
and it was frankly not fun
I like it since it made them threatening
i would rather not see that happen for shooters as well
it makes diving ranged patrols more of a ride or die procedure rather than something that is almost guaranteed to succeed
like i dont disagree it was threatening but we're talking about an occasional elite who comes with clear sound cues and that you can tag
i'm fine with like a few backline shooters, but when you walk up to a group of 10+ stalkers that all instantly unload 2 salvos into you, it's a bit much.
but i would fucking SEETHE if one banana boi bitch was wrecking my shit like that
but there's also the ranged damage reduction mechanic on toughness break
so unless you're on 10hp or it's on cooldown, you're not going to instantly die from stalkers/shooters
it'll just always be triggered so yeah, you kinda would
it has a pretty long (and invisible) cooldown
but you can use that opportunity to get closer or regen toughness from kills
the Buff HUD Improvements mod shows it
Tbh I'd be ok with the game being harder
oh i do want it to be harder
I think 6 will probably be similr to cata
i just dont want it to be frustrating af
In vt
yeah i'm already doing fine without needing to do perfect movement inputs
Hi5Shock already gets pretty close to the Cata itch, the issue is the periods between gauntlets where nothing is going on
also going back to VT2 i was like, oh wow, hordes are just, fucking always coming
versus DT where it's maybe three-four hordes in an entire match
bump that shit up
you definitely can get like 8-10 hordes on hi-int
New mission select and difficulty 6 will fix this
oh, im not counting the ambient hordes btw
I dont know to me hordes feel shorter to me than say in launch
sometimes the hordes are mixed into events since they trigger during them
so its not too noticeable then
i just want to always be killing shit or have shit killing me
But this is most likely due fine tuning they have done.
infinite horde sounds fun until you actually do it
There was a bug at one point that you could have "never ending" horde.
or just make difficulty 6 have infinite anyway
it's mostly just boring or frustrating with no inbetween once the "whhoooAAAH" novelty wears off
i had the second half off excise vault break to have infinite and you just had to keep walking forward killing a continuous trickle of poxwalkers
Biggest enemies are your teammates in the end.
yea it used to happen all the time on Chasm Logistratum Assassination after the first event
and if your team just wasnt specced to eviscerate hordes it would plainly suck
if they WERE specced for hordes then they were just window dressing and irrelevant
it's honestly not that interesting an idea when implemented
yeah, it was a good thing me and another ogryn were on BB
I every now and then take breaks from the game since it has very little do in it at this point
sounds like heresy to me. i must always rise to the emperor's demands
oh wait this isnt zeal chat
but other players.
change emperor to enforcer and your good
The gameplay is fun but I've pretty much built every weapon ive wanted to at this point
i have built every weapon, lmao
So it would be cool to have some more progression whether its weapon prog or meta progression
All I wanted was Surge, but I still dont have it.
i have clutched with every set up at this point
i am entirely out of things to do but the combat loop keeps me coming back
my meta progression is getting the best knife in existence.
Like you could unlock a slot that gave you 3-5% dmg against scabs or something that you can swap out
Something that doesn't really matter but gives people like josho something to grind for
hi int consignment yard's poxwalker spawns go nuts at the end of the mid event
Times I've been disappointed by team performance outweight times I've been fine with it.
yea especially when the team is too fkn dumb to go press the switch
which is kinda cool in its way if you keep pushing forward
No 
since you always have poxwalkers/bruisers behind you
I generally blow ass in games, but for whatever reason I'm Spartacus compared to some of these people.
No one I know would still play this game.
I wouldnt.
i think it's best to keep a clear cap on how good your gear can be
but then again, curios take hundreds to thousands of hours to get your ideal version of 3 times, on 4 classes
and that's just one set. god forbid you want more
It would be a while till they go level 35 or any other route.
to reward already existing player base
i have 1 on one char and 1 on another
thats it
if we dont count some cosmetics or such.
at some point we're probably getting reds, t5 blessings, and dif 6
actually
i have a bunch of "almost perfect" curios on every non-psyker class
and ill have a wife with tig bitties im sure
This would be account meta progression
Not gear
Its basically just something that doesn't matter for the nerds to grind for
I've almost exclusively played on one character so one character gets everything I want.
look ima just say it metaprogression is dogshit, it's like learning you get to upgrade your car in monopoly to the top hat. who fukin cares
but it doesnt hurt to have others so you know how they function or should function.
i just don't find that a particularly good idea with how progression is handled thus far. you'd get a lot of community irritation over something like that
for minimal return besides adding more things to run on the treadmill for
I don't agree
I think at a certain point you need some tangible rewards
Rather than just getting people to play for the gameplay
Which is good I'll admit
after you get all the good gear the reward is playing the game
i stick around because this game is incredibly fun and i can't find anything that matches it for what i want out of a horde shooter
Well its unique and niche but very expensive IP.
i'd rather not take it down a route like destiny 2 or warframe where there's just constant shit to chase
Kind of infamous developing company for way they treat their games.
But that by now seems to be norm.
Yes
if that one reddit post is to believed
I own their earlier games.
(i wasn't around for anything before the darktide launch besides some casual vt2 playing with friends)
and its true
Who doesnt own Lead and Gold
Krater I can believe since they dropped it super fast.
I had forgotten
Bionic Commando Rearmed 2.
I think they gave that free away on Playstation hack leak compensation pack.
I think that that is good 10 years ago
But modern games need some kind of meta long term prog tokeep up with the market
Tf2 released in today's climate wouldbomb
I think Fortnite survival nonsense royale is more on today's pace.
shalom
Problem is instead of actually creating long term progression, they just take the short term progression, pack it full of useless padding and time wasters then hand it back to you then have the gall to ask why your aren't happy with it
Well its quite evident the marketing model aims for quick small purchases instead of long-time investment.
thats how we dont have boosters and other crap they have in-game files out yet, probably figured out people wouldnt pay for them if they were ever ment to be bought with real money.
If we start adding damage numbers to people, Fatshark has less reason to fix the crafting because people will be more likely to compensate bad rolls with "just grind the minuscule damage gain to hit the breakpoint you're missing 10 damage on"
Damage in general is a slippery slope and I hate it in pretty much every game that offers it as an option
Remember when games had long term and short term progression and we didnt need to be sold time savers for it to not be a nightmare. I sure fucking do
I think it speaks enough that they dont trust you to care to play game enough to reach certain point without booster.
But I doubt thats the reason we dont have them in this game.
That sounds like their problem and not my problem
Yeah
But after you've paid your problem is not their problem.
unless you can still refund.

like at best an achievements system is all players need, and a good one will introduce you to the game's principle concepts or expose you to lesser known ones that you might not have thought about
progression itself is usually player directed, what kills it however is also players -- usually two different camps with some overlap, but once a group of people begin to dictate a 'metagame', that self direction tends to evaporate
Games like Battlebit had a smaller peak than Darktide, but maintain a much higher playerbase for now
like i have vivid memories of grinding for literal weeks to kit out my dudes to go kill some fucker named Faust in a game called The Legend of Dragoon. if you ever played this then I am sorry for unlocking this nostalgia box
Granted Battlebit is a recent fad
Current achievement system says I have not killed every type of dreg.
But if TLoD released today everyone would tell you to never ever do Faust because he gives you nothing and is a waste of time
Exposure to information sucks
you're also assuming the information is good or derives from a good place
which, yknow, dont do that for anything in life, tbh
just take it for what it always is -- an opinion, with MAYBE some backing
Pixel art battlefield to compensate for modern battlefields.
Right now there's probably some dude out of Discord just making whatever weapon that anyone here would say is literal shit within 5 seconds of him asking
it's me, im that guy
But he's living in bliss because he doesn't know 90% of the game is wasted
it's only wasted in the opinions of certain people tho. it's not wasted if it's the thing you want to do right now and it's fun
which is like, almost like playing a gaaaame??
Well even in MMOs around 5% actually play the game the minmax way.
rest are folk who do dungeon for a hour when minmax guys do it in 10-20 min.
oh no, its way more than that. it's just that not everybody reaches the peaks that minmaxing allows because they legitimately dont play enough or perhaps arent good enough
like there are friends i stopped playing games with because they would sweat, stress, and bitch about team comps in bronze (where they belonged) more than i ever did in diamond
you have all this information from the best of the best, but you do not have any of the fundamentals where they apply
Just unlocked warp nexus 4 on my surge staff. Surge is so op š®
it doesnt matter if you can get to Castle Age in under five minutes in AoE2 if you have no idea how to micro your horse archers in a fight
shit like that
metagame seeps into everything though
Yeah I just call it minmax because I dont have any other name for it.
Casual Hardcore is how I would describe it for people from my country.
Hi psykers
that's a good phrase for it
Games like Counter-Strike are a good example of how developers don't need to do FOMO bullshit and artificial grind to get people to play a game
Granted part of the CSGO hype is nostalgia
If CS wasn't as popular in the past, I think it'd have died as a new launch today
oh absolutely
games are not a niche anymore
capital g Gamers are loud as fuck but we're less than a fraction of a percent of sales
It gathered enough attention that people who play it aren't concerned with FOMO
things need to be simplified and made accessible for a greater audience because sales = $$$
which is just always true really
People keep playing it to play it and it reflects on those who don't, which funnily leads to one of the biggest successes in gaming
Everyone plays it, so others try it because it's popular
me personally i got tired of Counter-Strike after 1.6 <.<
They realize the game's kinda fun and stick around
World of warcraft yeah...
CSGO is the embodiment of "playing to play"
I'm more of Everquest guy
other than all the gamble boxes anyway
just
and only in Europe really
Its very modern issue but solved by having certain items removed from in-game store in certain countries.
I think there might be people around who play the CSGO market enough to pay rent
I think China and SK also made moves
I would like to say Belgium?
tbh its not a topic i follow too religiously since i do not involve myself at all with monetized content
but I dont exactly remember which country it is.
I have flak unarmoured on my surge should I change unarmoured to crit chance?
No
change flak to crit
flak isnt hitting any new breakpoints
it's always either one, two, or three full charged zaps to kill a thing
or one less on crit
if you have warp nexus for added crit then that + crit chance + baked in crit bonus on the staff tilts you into >50%
Flak is locked.
unarmored damage helps you mop up banana bois faster, sadly it's also not truly a breakpoint but it adds up over repeated use
oh
then i guess yeah w/e lmao
carapace is another breakpoint, one less zap for a crusher
Well then

