#psyker-class
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duelling swords and force swords having uppercuts in their light combo is a pet peeve of mines
it makes no sense for finess weapons
its a flat decrease in damage since it benefits less from crit and weakpoint
duelling swords having a better crit chance would be a step towards carving out a niche unless they decide to give them a damage makeover
though i guess that would overlap with the knife
they could buff crit chance, boost their finess a bit further and make the blessings like riposte and precognition better
I think that, at a bare minimum, if you push its damage with uncanny strike, rampage and infested damage, it should one-hit poxwalkers on the head
It can't even do that
It also has lower base damage than the illisi, lower finesse multipliers than the illisi and a lower heavy finesse multiplier than its own light, which illisi doesn't have and has both at the same absurd value
So its modifiers are inherently worse, what about the rest?
It has a fixed cleave value that cannot cleave 3 poxwalkers reliably to activate rampage, needing a push attack and being extremely unintuitive because of it
The multipliers for unyielding are also better on the illisi, maniac is offset by the special attack and the dueling sword special attack has little to no purpose
Oh yeah, and it doesn't have slaughterer or any other power blessings to increase its cleave
By all accounts it's a dog shit weapon even among other competitors like the devil's claw, which is just a really mid weapon due to what else we got
It also comes to the whole shtick about underperforming and overperforming
I think it's a case of both in the comparison, where the illisi is too good and the dueling sword is too bad
Darktide Psyker Origin Story.
If you really want something different. You could try illisi blessings Shred and Blazing Spirit and feats Warp Absorption and Wildfire.
Is it really strong and meta? No. Is it different and satifying in its own way? Maybe.
Hey ill always take new stuff
wow surge is a lot harder to play than void
Vraks 3 is good, if you can aim well. If you're mostly getting body shots, it's only Okay
iag mk1 iirc is the hardest hitting variant.
Surge requires more head swivels and has more blow up potential for sure.
i use the vraks 3 on the vet and zealot, so that's ok i think, i'm used to the burst
i wanted to try something different
Psyker would benefit from feats that specifically work for guns
the popular psyker guns are the autopistol and the revolver now, i'm sure others work
I use both of them (well, I take the shredder to hiSG, never tried it with the revolver)
But I was wondering what kind of bp I could reach with unleashed, battery and kinetic presence
what level 20 talent is the best?
Which line is that again?
kinetic deflection, kinetic shield, mind in motion
Kinetic deflection is absolutely fucking goated
yeah?
Kinetic shield is the alternative for people who don't really do funny block shenanigans, and contrary to what the description says, it's a blanket reduction to the toughness damage because Fatshark for some reason coded melee and ranged attacks to not have any difference in those feats
It's also what makes unwavering focus on the vet so fucking busted
It says 75% ranged, but in fact it's 75% melee and ranged
So the vet presses the button and can eat 4 times more toughness damage from melee
vet?
Kinetic shield puts your toughness better than a base zealot's, but slightly worse than benediction zealots
Yep
They have a feat like kinetic shield too
ah I see
It activates when they pop volley fire
Psyker's is peril-based, so it's really sweet for melee spam with illisi's special
anyways I was inclined to pick mind in motion because I like to go fast but I see how a flat stamina block increase could be good
but idk I feel like my peril would get too high
The lack of mind in motion is something you just get used to
You can quell while sliding, so MiM is worse than it looks
Deflection + deflector is so busted my god
initially, I'll run kinetic deflection
I have yet to use it
I just leveled up to 20
I just think it sounds good in theory
Kinetic deflection also makes psyker the funny boss tank and team reviver
I see
so wait, if my peril is high, why would I keep spamming the illisi?
I should quell, no?
Ogryn is built for it, psyker is just that one mage guy that can nearly outlast a wall of pure muscle
Well, you can wait until you're below 97% and do a special again to hit 100
yeah
They turbobuffed passive quelling in a patch and it's been really good since
Depends on play style for higher peril game play. There are feats that dovetail with higher peril like innter tranquility, psykinetic's wrath, and your own peril management. Can't remember blessings off hand.
I did a hi intensity where I blocked like 68 attacks with deflection... Spamming push and rezing people...
ok so kinetic deflection is good because it basically allows me to take a lot more blocks at the expense of minor peril increase. I know this is a stupid question, but what purpose is there to keep my peril higher? I've seen people talk about it a lot
I almost blew myself while pushing
Warp unleashed on second row, DR on high peril on 4th row, unstable power on force swords, warp nexus on staves
DR?
Damage reduction*
also I'm not quite fully leveled on my psyker so I have yet to get blessings
right
There's also higher peril with psykinetic's wrath, cerebral lacerations, and kinetic barrage for faster head pops that deal more damage and debuff unyielding.
here is my current build
I don't have anything else
so is warp unleashed better than wrack and ruin?
Its at least a 10% damage increase on ALL damage, including brain burst
To all weapons
Do what feels good, but also what works in lower teir doesn't nessicarily scale up well with increased difficulty.
I see
oh yeah I fully get that
You'll notice that psyker is filled with little things like that
You cant normally one brainburst ragers on damnation for example. Warp unleashed lets you do that if you start your cast at 40% peril or higher
There's that thing that is actually decent, but then there's something even better on the same choice
so i could get flat damage increse with warp unleashed, but is soulblaze not worth it?
Wrack and ruin is nice, but warp unleashed is vastly more useful
Soulblaze with low stacks does very low damage
It will be better later
so my goal should be to keep at least some peril there with warp unleashed?
Low stacks being anything below 6
alright so I'll replace it
thanks
Eh, don't really stress with peril micromanaging
my level 5 and 15 talents look good?
yeah I'll just play normally lol
1st talent is considered "worst", but they're all decent
You can play at 0% just fine, and if you want to hit 100% you just grab the illisi and spam the special, or grab a staff that doesn't use flurry and just quell each time you use the secondary and hit 100%
Quietitude is what most people use since you can get it whenever you need it
I see
Build can vary wildly tbh.
I don't personally Wrack and ruin because you have to get the kill for the fire, and that specific fire source is not worth it on it's own. Elite kills can and will be "taken" from you often.
Quietitude with the illisi is fucking goated
yeah, I got rid of wrack and ruin
The reason its considered "worst" is because its a win-more type of a perk
side question, I'm quite liking the illisi but I'm using the trauma staff, is that fine or should I use the deimos because it's better for single targets?
I like it's cleave
You're already winning, it just makes you win even more
what do you run? quietitude?
Illisi is fine on single-target and you also got the brain burst to cover it
right
Also you can stagger multiple ragers with the illisi special, which is, I stress, goated
Quietitude, i ran essence harvest for a long time, but changed after they buffed quell
so i can sacrifice the deimos' high second stab damage for the illisi's cleave and versatility
Welll I use it quite a lot with illisi spamming...
right
thanks
ok, I think my build is mostly set then
might as well ask now before I level up, but what 25 and 30 talents do you guys think are the best?
I don't have them yet but I'll remember
Flayer or battery are the go-to
Flayer if you want to manage your warp charges a bit less
Battery if you're fine with managing them
yeah I've kind of been sleeping on managing them
Quietude is the most adaptable for sure.
Been liking Warp Absorption with illisi for more melee sturdiness.
is the strat to just brainburst any random jobber you see if nothing else is around to keep warp charges high?
Some builds are more stack dependent than others, but there are passive ways to get them too.
For 30, kinetic barrage is the most straightforward and doesnt nuke your warp charge stacks on use
But they're all good
I run quietude with exorcist Illisi or a staff
But yeah. WA all the way now.
Kinetic Barrage is generally my go to.
Agree that they all work well depending. Real helpful I know.
by the time I reach trust level 30 on my psyker I'll probably be back asking what blessings to use on my sword and staffs
lol
Probably lol.
If you want more info on a lot of the more obscure mechanics of psyker, Pygex has made an excellent guide you can find in the pins, the Atheneum
There's a lot of ways to play and build.
Ryken xiv on youtube also has some helpful content.
Going to look into Pygex.
My rule for level 30 is
I depend on warp charges to hit BB breakpoints
I cannot adjust BB damage in any way outside of feats
Two level 30 feats remove my warp charges and nuke my BB's damage
magic missile for psykers grenade when
i'd be nice if Illisi could get the Thrust blessing
Wish the block on force swords didn't impact visibility so badly. I'd get it if deflector didn't require a blessing.
Force swords are already strong, so idk about making deflector built in; but let me see while blocking.
There’s a mod which can remove the vfx from force block
the vfx is pretty annoying and blinding
Love mods that address things, but dang it that feature should just be there.
yup
there's even a stock setting that lets you tone down the peril warp effects
so...????
Right. It took awhile to get, but I don't see why it (force sword block visual adjustment) is not in the game.
I don't know anything about code or what not. So idk.
hey, non-psyker player here, what the hell are the little breezy things you guys sometimes have on you for?
for you or in coheason?
Head-pop kills. That's why so many of us cry about it.
oh if you think that they hate psyker you should of seen psyker at launch
nerfs after nerfs
Peril on block was a lot.
Oh wait, it was on push. Peril on push was a lot.
That is beautiful
i wish it was one power higher
then itd be my first 550
but
im happy with that
Well done Sibling, such beautiful colours!
now to roll a purgatus staff to match it
any recommendations for flame staff blessings
i dont use it too much
curious about why you'd run Uncanny of the Deimos, is the h2 and special hits not enough to run through armoured enemies?
it is, but uncanny has a neat interaction with the special because each tick of damage counts as a hit
so it builds 4 stacks of uncanny strike on one special
oh right, completely forgot about that
so you can really melt crushers
yeah
though it isnt really necessary and im probably gonna be swapping it to and from deflector
Not the most damage focused, but I've been liking Terrifying Barrage and Warp Flurry for more CC and faster fire.
How much damage does a special heavy 1 headshot with uncanny do?
No peril no warp charge for consistency
i literally just closed my game lmfao
one minute and ill telly ou

My deimos without uncanny but with + carapace can 2 special heavy headshots a crusher. It does just about 50% damage each.
With uncanny however no carapace I'm curious to see.
rending doesn't affect the damage of the obscurus/deimos specials
since they deal >100% damage to all armour types (200% to flak and 100% to everything else)
yup
1044 with uncanny
but you can finish them off with just a light and a heavy
My deimos without + flak can 1 shot heavy special all flak elites.
I know people prefer light heavy but I'm noob so I just special heavy. 
I am illisi force sword user. 
im still just tryna understand everything lmao
I use deimos only when I run purgatus
Oh please, it all makes perfect sense! You use the not sharp stick to get the space magic that's kinda nice sometimes, but not other times. You use the sharp stick for using the same space magic but it's different. You do this everytime, except for when you don't. And sometimes you do the magic but don't do the stick. Simple as. Also you will suddenly explode sometimes but that's just the economy these days.
Capitalism makes Psykers explode, got it!
the immense power of the immaterium hath attuned your soul to the beating heart of the financial system
my ogryn brain finally understands psyker play now.
did they remove that annoying visual effect on the surge staff yet
^ @shadow onyx
beside unstable and slaughterer thats a good question
i 'm pretty sure its the meta
i think most of main psy play that but i guess some play slaughterer /deflector too
i guess its 40/60
40 with deflector
60% unstable
some niche like me use slaughterer + crit
You are welcome, my friend
Deimos + deflector + whatever looks good, prob slaughterer
I feel like deflector is underrated by many players. The argument "just learn how to deal with shooters" and all that. I find it incredibly useful to be able to create a short term barricade for yourself and your team when you need to revive or push through a corridor.
barricade?
i dont like deflector just because it was nerfed and not as powerful it used to be
but otherwise its very nice alternative
Yeah deflector is what id use if i didnt run slaughterer unstable
Illisi deflector slaughterer

Deflector increases its value massively when you gotta clutch to save a run.
I've been running uncanny on my deimos, very handy with purga to kill crusher packs
I think deflector is kind of ass I stopped running it for shred/executor depending on the weapon
The utility of deflector depends somewhat on the rest of your build.
Does uncanny really do anything on illisi
Id imagine nothing great
Ik it can do work for deimos
Nothing worth rolling for imo
Are you running this on illisi
Yeah ik executor is a bit finicky
As someone who mostly runs an MG12 (or sometimes Vraks VII)/Illisi gunpsyker, I'm generally specced for either mid-long range, or up-close, and having deflector as portable cover for the mid ground helps a bit.
(Not that either of those guns are terrible at short range, but it's not their strength).
Hey im thinking about running vraks 7 too
It would be cool if psyker had some sort of inherent stability buff or something
why stability?
Just a neat way to have using guns be more viable without taking away the ability for them to add a gun psyker class in the future
Makes using stuff like columnus mk 5 better on not vet
I do think psyker is already pretty insane
All my best mission drops on psyker are guns I'll probably never use
Vraks VII is decent at lower difficulties (great flak armour damage, but it helps to have +unarmoured to hit breakpoints on certain dregs - however, reasonable rate of fire that keeps it viable versus hordes, where the MG12 struggles), but it's got poor maniac damage that holds it back a lot at higher difficulties.
So, which is better depends partially on difficulty, and which melee choice you have.
With an Illisi for hordes, the MG12's main weakness (other than carapace, but that's what brain burst is for) is largely abated.
I do run damnation exclusively
For difficulty
I would probably use illisi admittedly
Seems like the best pairing id imagine
Having brain burst and kinetic barrage in the back pocket opens up a lot of patker builds
Psyker*
To think at some point the antax axe was the meta melee for psyker and people used to be okay with being a stun and push attack bot while playing a space wizard character...
At damnation, I'd stick with the MG12 over the VII, unless at some point they buff the VII's maniac damage.
Eh, I used it with surge and it was fine back then
Hell I used og force sword with the fire staff at damnation and that was fine as well
The QoL changes the psyker got in that one patch is really what brought it into the light
For a lot of people anyway
If the space wizard is good only as a spam bot and with a regular axe of which they use only one of the move 80% of the time then there's no point in having a space wizard at all
Yeah, having the brain burst there helps quite a lot.
I'm happy it's no longer the case now
It does theoretically mean you've always got a formidable long range option. Although part of the reason I usually run some kind of DMR is because of how often I seem to end up in teams where the ogryn's got a shotgun, the zealot a flamer, and veteran an autopistol.
And none of the staves are great for range, and there's only so fast you can pop heads with magic.
Oh yeah, kickback ogryn/flamer zealot/shotgun zealot was a combo I encountered yesterday.
And, while they were a fun team, they did have a habit of shooting at things outside their effective range.
So ammo quickly became a problem.
no shotgun psykers yet
I'd got an MG12 - my damage goes up at range (and with warp charges and warp unleashed, enjoys a consistent buff), but I often didn't have much ammo to capitalise on that.
fatshark doesn't want you using a shotgun as a shotgun
It's joever...
Being able to have a semi-permanent 34% damage buff from 6 warp charges and warp unleashed - regardless of range, hit location or your ult - actually makes gunpsykers a decently viable long range build.
Admittedly, without the same toughness bonuses vets get, but then we get to block bullets.
Do you guys have any tips I could give to a player who just started ~3 days ago and chose psyker as their first class?
They are struggling, I think, with knowing when to quell, when to use their staff, and when to melee
do they have preferences for their loadouts?
I don't think so, yet. I kind of strongly suggested that they use the deimos since they can't use the illisi yet
I think that they were using the trauma staff, last night
the Illisi trivalizes every melee situation
They aren't a high enough level
trauma struggles a lot until you get a good roll, I dont recommend that one since the early scaling is horrible
what level are they rn?
theres 2 main builds Id recommend rn
11 or 12, I can't remember
if they want staves, the purgatus is the best one for early game, since damage isnt tied to the weapon itself
I made the mistake of leveling my Ogryn a 2nd time
otherwise the MkXII Kantrael lasgun is perfect since it lets you deal high damage without being an ammo drain for your team
Not having the gorgon sucks
I just got that last night after they turned in for the night
So purgatus and kantrael 12 for easier stronger options?
nah, autopistol isnt good for learning
it trivalizes enemies and it will make them dependant on it
they will struggle in other situations without it if they dont learn how to deal with em
like rager groups
It also is harder to use, I think, at first
I never really learned this, I am just winging it a lot of the time

that means that you did learn
Just poorly
Shredder is hidden op since launch
Most of the time: switch to ranged and murder the rager
Or use the special on melee weapons to stagger them
It took me a bit to get a feel for it, at first
it has high mobility, high damage and tons of ammo
I am not a very aggressive player
It does help me to be more aggressive
Vermintide 2 kind of taught me to be somewhat defensive since everything was so lethal
so whats the psykers role
Clutch
lmao thats what ive gathered so far
He waits until the team is dead so he can show what 3 weapons and infinite block can do
so do the different force swords have different attacks
or like
why r there different versions of the force sword
wait
infinite block?
wut
what is this awesomeness of which u speak
Different marks have different movesets and force swords also get different specials
There's a feat that makes blocks add peril instead of draining stamina - until you reach critical peril, then you use stam. Since kills have a chance to reduce peril, you can block a disgusting amount without really ever having to wait for your stam to regen.
And force swords have infinite dodges, which pairs nicely with the above.
Personally I have been preferring the ranged damage reduction from peril feat, myself, but... being able to block a bunch more does feel amazing
Psyker has the unique ability to whatever the hell he wants really. Stupid good melee damage, stupid good ranged damage, stupid good defensive options all wrapped up in a paper thin deranged person
I've got melee centric dive headlong I to everything builds, gun builds for melting elites and specials in seconds, long range wave clear with void staff and trauma, close range crowd clear with purge staff, CC king built around stunning and controlling every enemy in the trauma. BB centric builds supported by laspistol. Just about everything
Probably purg or kant yeah
Once you get better at the game, you'll move your mindset away from "roles" and make better, more well rounded builds
And that wasnt too bad although i had moved off it by the time i started running damnation
Sure theres situations certain setups will handle easier
Most classes can handle most situations
But ideally you should be able to handle any situation the game throws at you even if your teammates are afk or dead
If they arent brining a build thats has one job
I like knife myself. With peril block and even on builds without it I can put on an unbreakable defense and also weasel myself out of a situation if it gets too hot
Like a hsword flamer zealot or something
I hate flamer lmfao
The exact situation where i had to clutch but a sniper or two snipers ruins my life
Has happened 3 times
Yeah
With a flamer
I run agripinna shotgun for a reason
And zealot has no BB
I love how good Illi is at killing but I don't love how meh it's defense and mobility is when shit hits the fan
I find its mobility fine due to the dodges
I can just dodge out of most situations
Esp if i can ult first
It's not bad it's just not great
Diemos is better defensively but they both lose out to knife once you figure out all the movement techs you have at your disposal
Yeah knife is good for that
Wont clear a horde in 2 swings but you fly around
Illisi is actually so good ill gaslight myself into thinking im bad in melee and just carried by illisi
Although i have used other weapons
Sometimes I like to lean into melee and I'll use illi but many cases where I'll be putting my killing power into ranged, having illi can be detrimental vs something that can enable my ranged DPS to be where it wants to be able to deal max Carnage
I actually feel like most of the staffs pair better with deimos cause 3 of 4 are capable of good horde clear with void being the only one that might have some awkward spots
does yours not have 80 mobility
So i only run illisi when i feel like playing heavy melee for hordes
Even if trauma can take care of it anyway
I recommend a 70+ mobility roll and a +3 stamina curio to fix mobility+defenses
since the psyker base stat of having 1 stamina is rough
Oh it has 74 but I'd rather have a quick one shot option or stupid mobility in a ranged build rather than a weapon that wants to be stuck in
having 3 only bars of stamina baseline means you can't fuck up your stamina management at all
I use 0 stamina 2 toughness and a wound and manage mobility just fine
if you run trauma, you can avoid worrying about your stamina since you can always save yourself with the trauma, provided that your peril also isn't capped
well you were literally just complaining about it lol
I dont find stam neccasary since the stam regen is good but +3 stam doesnt hurt
it sucks that I can get caught off guard by ragers, but I don't die from it
I run it with a health and toughness curio
I'm saying I'd rather not sacrifice a hand full of things to make illi mobile when I can pick something else and have all the mobility in the world
fair enough lol
i decided to sac the wound curio
for stam
so I can run more
block chaos spawn better
Yeah i also gave up wound curios
Chaos spawns can be annoying
I got like 8 in 3 missions the other night
at least they're relatively squishy
There not too bad on there own they can suck with other stuff tho
Yeah 6 warp changes + barrage gets good damage on them
Does good damage on most things although trauma on beasts of nurgle might be slightly better but im not sure
Assuming you have flurry
psyker may not be the best
but it's fun
up there with ogryn for sheer fun potential
love illisi build, love purge build
Amelia how would you rank all 4 archtypes rn?
like, staffs?
classes
oh that's easy
Zealot is my main, 2nd is a tie between ogryn and psyker, and i really didn't like playing vet at all!
but usefullness wise?
Vet->Ogryn->psyker/zealot tied
I would go vet-pysker-zealot-ogryn
Ogryn and zealot are close tho
So thats kinda interchangeable
huh
thanks big E
ogryn and psyker are probably the biggest obvious skill differences between good at bad players
gamesense wise
of course veteran is mostly aiming
Veterans are often carried in higher settings due to the utterly busted nature of their kit
MkII is pretty bad atm sadly
as in carrying or being carried
like, an autopistol and bolter vet duo could probably 2 man the entire game if they take cycler
Sometimes, more often than not, no because they get into melee, and die instantly 
yee that is true but that is also player skill which makes calculations all fucky wucky
whats cycler
until one of them dies and they cannot clutch anymore cuz their kit works best when things are in their favor
Power cycler for power swords
i think veteran has the biggest discrepency between the best and worst players
ohh
Thats because of volume more than anything else, there are WAY more Vet mains than any other class
then psyker and ogryn, zealot seems to be the closest to a consistent class
i hate bad shieldgryns and surge psykers
But its worth pointing out, when you have a stacking instant 25% toughness dump, and then another 25% over time AND 75% DR to ranged toughness damage, yeah.. thats a crutch
but occassionally there will be that chad lightning cock
wut
how
yep, I think vet is dodging nerfs just by the sheer amount of bad players
Esp if its like hounds
nah, fatshark wont shy away from nerfing things
like i saw an autopistol camo vet in my damnation game a few days ago
legit
autopistol + camo 
They might after all the back lash on psword
what backlash
psword needed a nerf tho
I would like to see Vet slapped so hard with the nerf bat it actually raises the skill level of the class, because as it is, its the fuckin floor
complaining about psword nerf is like mercy mains complaining
vet mostly need reworks, not nerfs
at what level is it safe to go into malice
depends on your skill
not mutually exclusive
level 1 (which you can't)
Which ever level your comfortable
you cant go in malice at lvl 1 (oops)
so as soon as possible
You can with people
ive done malice on my vet but not my psyker
heresy when you have the key feats of your build
Like power wise probably 7ish but tbh you could be capable as soon as you unlock it
and damnation when you have your baseline gear level 30 gear before you start minmaxing
baseline?
I wanna hear your takes on what you would like changed on vet, I already talked a bit with Dorfus of what we would like to see 
basic stuff, level 30 axe with BM, no respite rifle, etc etc
ah got ha
finding even a rank 1 bm is really easy now
Lol i was doing Damnation as soon as i was able on Vet, and it was horrible 
I really just want confirmed kill tweaked down
Levelled up fast tho
i have the same sentiments; confirmed kill and unwavering focus needing to be toned down
Yup
Unwavering should be no suppression, take that offa the Ult and make it a feat
brutal momentum, pretty important blessing for axes
turns them from single target only to potential horde shredders
Issue with C'axe isnt BM, its the fact it deals high damage to all targets
Damage profile needs tweaking, not BM
i'd just stick with the original design intent and nerf BM
i don't see the problem with weapons having good armour mods and damage
When a C'axe is dealing comparable damage to carapace as some power weapons, thats a problem
i do see a problem with infinite cleave
it makes the weapon perform too much in situations where it shouldnt
what's the DPS of a decked out rashad on a crusher
Problem is, if you gut BM, C'axe will go into the "Do not use" pile, see; Alchys version (though i think its good you'll hear people squall about it if you say its good)
Caxe would suck if BM gets nerfed too hard
Like 3 or 4 heavies i use it lol
but i think taxe would manage? certainly would be hit hard
well, alchys isn't used since it has a shittier light combo and worse heavies in comparison to the other CAxes
Tfw you get all the cool outfits
Except a way better damage profile than the others yeah..
Alchys sings like an opera girl in ER lobbies
which perk do i reroll here hmm
Weakspot
Weakspot doesnt calculate yeah
thanks witch
as far as I can tell, achlys lights and heavies have the same stats as the rashad barring the h1
Run Shred on it an you seriously feel the difference
Rashaad is still pretty nutty
bm is just too strong for the effect it gives
it gives 100% of the effect for 1.5-4.5 seconds depending on the tier
it'd be much more balanced if they had to stack the effect up to 100%
and achlys' h1 has worse armour modifiers against carapace and unyielding in exchange for mildly better maniac damage
as far as i can tell, its damage profile is worse than the others on average
like if they stacked 25% ignore hit mass per hit
I think rashad is the winner after the hitbox adjustments due to the extra 10% attackspeed from finesse
well, they're both from the same weapon family so it's not like there's any difference in blessings
PRAISE
154 CLICKS SAVED
first hishock on ym psyker and it's torrent assassination
I do wonder what the statistics are on how difficult each mission is.
There's presumably got to be some that are failed more often/have more deaths/more people are downed.
The assassination missions certainly feel like I've failed them more often.
I think boss situations + horde/specials really tests the skill level of the players
Lower skilled players can get through a lot of missions that're just like "defend this area" or "kill stuff"
Threat prioritization go brrrt
by getting carried
but let's say their teammates are busy dealing with other shit
you literally need to be able to deal with a dog/mutant by yourself
or you need to not die to 4 poxwalkers
i've literally seen that happen in damnation
i cleared a horde for someone and left cuz there was like 5 poxwalkers left
and they died to that
Dogs i can forgive people for fucking up with because latency to server can vary which can really fuck pushing them, but muties less so unless they're the silent ones, which is annoyingly frequent
Though its endlessly funny when someone is stood on a spawn door an gets ragdolled immediately
"Yes, you may have a contract on monsters, but could you maybe leave picking a fight with the daemonhost until after we've dealt with the horde we've just heard a sound cue for?"
Sometimes you get caught on a trash mob or the terrain because you're prepping for the dodge, but, you didn't have time to survey your surroundings
the other thing is just dealing with a lone boss without panicking lol
like if there's a horde + chaos spawn
One person baits the spawn, give the others time to clear, ez
if the person who has the aggro can just hold the aggro for like 10 seconds, I can clear all the threats and come back
Chaos Spawns are hard to deal with, I don't fault anyone for having 1 spawn really stress them out
but a lot of the time, they pull the spawn into the horde
because they panic or whatnot
I still for the life of me dont get why people stuggle to dodge the spawn, like slidedodge is super effective
god savant native
and everyone gets fucked
Its no harder than plogryn to get away from
I haven't gotten the chance to learn how the attacks work, so I am still figuring it out on the fly.
I know what the patterns are
but I have trouble dealing with them efficiently
Literally wait for the flurry spool up an slidedodge back/diagonally
Rinse an repeat
Just be aware of your surroundings ofc
Else you get cornered an then it can fuck you up
I don't know how to dodge-slide very well, against a large melee attack like that
Practice in psykhanium, its pretty simple, just do it in a direction away from the spawn
I would, but, I wanna play lol
I don't want to sit and test and test and test and test and... you get it lol
tldr; he does aggressive slashes that rush forward if you're medium range; he does a big leap at you if you're far range, and he does block-break slams if you're close range
you want to try to get close to bait out the slams
Which one is the slam and which one is the slashes?
shooters shred me if i don't have eyes in the back of my head
Is the slam when he smacks both "arms" down?
since they're the easiest to dodge and the least distance moving
slam is 1x
slashes = 3x
he either does slam or grab if you're close
Doesn't it have 2 3 attack comboes?
also 0 death hishock
correct
let's goooo
so those are both slam attacks?
oh and if your teammate is grabbed
no
get in melee range or nade the spawn
Yeah
I bait the swing attack from it
the 3x can be blocked pretty easily
getting munched gives a TON of corruption
It lets me get a free hit or two on it as well
3x just moves him a lot
you have to bait the melee or whoever is grabbed might as well be dead
as it goes to throw the player after the 3rd swing
^
the slam breaks your block; but doesn't move him much
not even the person's with aggro problem but Chaxe is unplayable vs spawn
thing will constantly break your latch, basically impossible to get a rev'd hit off
and if someone gets grabbed
You can dodge the swings when a player is grabbed and stay in close range, there is a downtime after the swings before he chucks the player which is the time to get some solid hits in
What you do, Ell, is have 3 Ogryns. Get your t4 thrust heavy charged, hit the spawn as the 1st ogryn stuns it
do it again, then the 2nd ogryn stuns it
you have 2-3 seconds to either knock him down via grenade or just walk up to him and he'll throw the grabbed player

you dont want to let him eat
I try to never let the spawn eat at all
Even if it means I risk getting hit by one of his swings
Or, you bring Ogg shovel an do this.. https://youtu.be/5Y98IqFxcMw
Haha, funny shovel go bonk!
It is worth that risk
the swings dont do much dmg iirc
Yeah, but, I don't need to take the hits
i've seen a munch bring an ogryn to full corruption
They just lower your toughness by enough for the real attacks to hurt even more
it does not mess around
also it heals the thing
but questoin for psyker mains
unstable power doesn't cap out at 5% right

No, it stacks
ok thank god
Tooltip is badly worded
20%
5% per 20 heat, max at 80 heat
inb4 we can get a sub-class with 200 max peril and which allows it to stack up to 9 times
double checking burn breakpoint for purge staffs is 76% right?
lazorr gives me shit every time i say slaught is gonna be nerfed
but there's no way it can exist at 75% while shit like unstable is at 20%
76+ burn 80 cloud yep
It fuckin well should be nerfed
Personally I think it should be lowered on all weapons besides the thammer, since the thammer is the only weapon slaughterer is not OP on. Now, personally, I think fatshark won't give af about that and will nerf it for all weapons
Slaughterer has no buisiness being that good with that little setup
i'm ok if they buff superiority to slaught levels
so superiority is 75%
is fine
but slaught condition is too easy to be 75%
its not slaughterer which is OP, its pinning fire and ilisi
err i'd say both are OP
blessings that massively boost power by doing what you already do with the weapon shouldnt exist
^
blessings like tenderizer make much more sense
you want the bonus power? work for it
And all "Power" should be damage, else it is automatically BiS due to the multiple stats effected
that too
i still have precog 4 ptsd when i'm trying to roll knife blessings
thammer without slaughterer is worst than catachan vs horde and cannot do many tricks, thammer is not op
obscurus or deimos with slaughterer is far from OP too
thats an issue with thammer
butcher cleaver or ilisi have already huge base stats + OP cleave
weapons should not require power% to work effectively
TH would behave exactly the same during horde clear kek
thammer need to have slaughterer to be decent in horde
Slow as fuck
No.. because its target capped
You're killing one per swing, same as you would without Slaughterer
thats another issue, thammer and evis stupid cap
i dont think target cap is bad necessarily
i think it is, especialy on evis
The point being Slaughterer does nothing for TH clear speed against basic bitch enemies
I think that overabundance of power, and it affecting cleave is bad
and evis just needs buffs
the target cap exists because it's supposed to be a single target weapon
but the saw sucks so much it can't even kill anything
in one rev
put thrust on evis + remove cap and add bonus dmg on unarmoured/infested
Idk, i do think the target cap on Evisc' should be raised a fair bit

evis yea
Its a giant fucking chainsaw, like c'mon now
where do you get that idea lmao, almost any move is cleave
saws a crusher; it still has more than half his health left
basic game design principles
not all weapons are meant to be good against everything
Aye, thats a different issue though, thats carapace, i dont think it should be that good vs carapace
they're designed to have weaknesses
evis is meant to be jack of all trade weapon
except horde is barelylike thammer
one of the worst melee for zealot to deal vs horde
you kill 30 poxs in 25sec ish
with ideal conditions
taxe is how you do a jack of all trades
iirc all the chain weapons are supposed to be more single target focused with the rev, and evis is supposed to deal with hordes better than the other chain weapons
due to swapping out finesse for cleave
i disagree
chsword yes
not evis
its a damn signature wepon for a melee focused career and its a gigantic 2 handed sword
with barely any vertical move
even the special is designed to deal in horde
thats why they copy pasted it on ironhelm
youre supposed to slice into trashs like butter
in one big swing
so is there a specific staff thats better than any others? or are they all good at different things
all good at different things
i'd put surge, purg, and trauma over the voidstrike since those at least have the ability to deal with elites in some way
whereas voidstrike only has range, suppression, and hordeclear
i see
voidstrike has the ability to deal with shooters at range which can make it really good
and above cover
but even that advantage is reduced when you become more accustomed with the movement system
100%
and a staff like trauma has a maximum range of 20m, but shooters also don't do that much damage at 20m
and as long as you're playing on the psyker psykinetic subclass, range isn't an issue for dealing with snipers
trauma has half decent suppression so it sorta helps on enemies you miss
yeah the outer area is quite large
do u have access to other subclassess???? (please share)
try harder than that
One is gayer than the other
I dont remember if this one is outdated or not
yea
they added some stuff regarding flash missions recently
but its been pretty barebone
squad leader with powerfist
that's all you get
powerfist being his ability with cooldown
or his grenade
i cannot get a good deimos base to save my life
bold of you to assume it won't be another SHOUT ability
like the handful we had in vt2
curious as to what tho
i kinda hope for a shout
literally just let me res people with ult like merc could iirc
level 30 feat is commisar shout and you just execute the psyker
execute psyker, everyone else does 2x damage due to boosted morale
3x if your psyker is a savant
let psyker fight topless, everyone does 2x damage cuz they are motivated by warp entities
warp entities
its ok, we can't all be as funny as me
yea, some of us have to be cursed with good looks instead 
we'll call this a draw
Deal 
Just saw that warp charges now vanish one at a time rather than all at once!
We're barack!

By the emperor, psyker's feats are now decent, dare I say good.
The freak deserved it
compared to before I left, they're borderline OP
quicken is finally a viable choice and kinetic flayer has a good enough cd that you can keep your stacks up
I prefer camelid racing
I'd be like "Killing me is against protocol!"
change it to faster MS at higher peril
god some days
i just switch back to pyschic communion
or else i'll join the most efficient veterans on the planet
yea, i totally didn't need that random poxwalker in the middle of the road to build up my stacks
is blazing spirit even worth it at 5% crit chance on swords
the immediat lmao is on brand
i was laughing
if you use blazing spirit you need shred
i wish i had audio on
would be funny for a "themed" psyker
where you just all in on soulblaze, damn being good
some peeps enjoy blaze trauma with blazing spirit Illisi

u deserved it
Blaze trauma but slaughterer illisi.
For the more burn damage. RIP pre-nerf wildfire ascendant blaze slaughterer stacking.
2-1
Taking credit for someone elses shit, smh
I have an idea for a subclasa
Whatif you had 2 melee weapons and they shared 4 blessings
Thatd be so overpowered but thats the only way to make blizing spirit work
Cuz its so ass
even then ur still gonna get way more out of unstable + slaught
its doin the heavy lifting
soulblaze being mostly cosmetic
Sure, sure, whatever you say. I need to focus on killing vics now, my SL is yelling because i didnt kill a tank
So i'll leave it at this
smh

what happened?
2 bombers spawned behind us, one in front of us, and like 3 reapers and all the shooters
we were on the stairs down to the next part so literally nowhere to go
archivum
horde spawned also but my 3 comrades were already down on the floor and I wasn't going to be able to salvage that
Oof
worth investing in, right?
Finesse is a little lower than id like but i havent used obscurus since launch so idk how important it is actually
sir these are force swords
True
I played too much vet recently
dummy
my brain melted and I am putting it in the freezer again to reshape it
So, is finesse that important? seems not to me
btw, which lvl 15 feat is better on a Ascendant Blaze build?
i myself have used Communion for a long time regardless of what psyker build i use so i don't have to worry about vets stealing my BB/burn kills.
Well, Communion will help refill your soul stack; Psykinetic's Aura letting you fire off Wrath more often isn't hugely helpful if you've not got any souls to apply burn with.
What have you done to me
Communion will still trigger on Soulblaze kills (although I think it's independent, so a kill with Soulblaze can potentially net you two charges).
Certainly, Communion can proc on BB and net you two charges.
I think lacerations is good for AB because it counteracts the lower DPS of lacking kinetic barrage
Practically I didn't benefit much from psykinetic aura, despite it being really good with kinetic barrage
Communion is nice for passive charges, but at the same time it'll mean no lacerations and your brain burst DPS will suffer
Can someone please explain the terrifying barrage blessing to my dumb jock brain
It forces a very short suppression effect on nearby enemies when something kicks the bucket
when you kill an enemy with a ranged attack, any enemy within x meters is suppressed, basically stunning them
for a very short period
Thanks 💪
Yeah definitely. Having Psykinetic's Wrath and Lacerations with 3+ warp charges hit some break points in higher difficulties too. 2 BB on crusher vs 3, BUT the whole team "should" be contributing to damage.
I usually use communion cause im not bbing enough to keep them up generally and when i am bbing its mostly because i proc'd barrage and i want to have my charges up for when i need to take out a bunch of stuff with bb
But aura is probs better
I just have no charges when i dont run communion
Valid. Playstyle and team comp play a big part.
I was bored so I decided to make this, what do you think Spark’Eads?
paul(plural)
Contributed to a wipe because this time the 97% blew me up 
Thanks Fatshark
This definitely doesn't make me incredibly paranoid about using kinetic barrage to its fullest
I don't trust 97 because of that.
Finally finished this one
Nah, i did it with psyker
I almost did it by accident on Psyker. But the stupid corruptor eye increases your corruption by a tiny amount when you attack it and that ruined it
sniper gauntlet is fun
Unless you dont have a single person with proper ranged weapon. The amount of shotgun pellets those snipers ate gave them food for years ahead
The slug round shotty does okay
i mean
we had 2 psykers 2 vet
and we nearly got stumped at that overhang on the torrent map
cause they could shoot us without us being able to get a BB lock
on the upload fake data mission, after you climb the towers and stuff, that hallway to the one way drop
yea that was f*cking bs
8+ snipers literally underneath us
Congrats!
I finally managed to complete Untouchable earlier myself. (Although apparently I've not yet got around to completing Preternatural Dodge).
do u guys prefer force swords or duelist swords
I think the unanimous answer is Force Swords mate kek
lmao seems like it
If you mean meta wise its force swords and its not close thanks to illisi and deimos
I enjoy both tho
they should give dueling sword an alt fire like saltz sword
except instead of gun, it's a magic bolt
parry is overrated anyways
Id also like if they really leaned into mobility on then
yee
Like they have good mobility but i can infinitely dodge with force sword so it still feels worse
give like, the bolt enough power to one shot headshot basic shooters/stalkers at 4 charges i think would be a good power level
i rolled past 25% maniac
on my deimos

ok
only took me 6 more to get it back thank god
I will never not understand why you cant just pick from a list
Thats basically what it is its just what you land on is random so you do it till you get what you want
because the perk reroll system was designed with the idea that each subsequent reroll would get more expensive
they scrapped that
and then kept the shitty rerolling thing that becomes pointless once it becomes free
Ngl thats better than it getting more expensive 😭
got a decent mk4 in light of it being talked about recently
damn surge psyker shocked a burster into me
While leveling at lower difficulty, and when you could easily perma tank and DH, I enjoyed dueling swords.
Now if I want that type of thing, I opt for a knife.
Knife is just more fun for me. It feels faster and less clunky.
ugh i hit a new level of scuff
with that last damnation sniper run
3 peril explosion
BB spam
deimos
Should be oneshotting gunners and shotgunners in damnation if you are charged up
at range you also have void staff
and mid-short range trauma
also gun psyker
with autopistol shreds everything besides carapace armor
BB spam for sure. Below 97% peril for BB chain without exploding. I do below 95% or lower because just in case.
Some staffs have more CC like Surge and Trauma.
Honestly Surge is all CC and dealing with short/mid range shooter swarms
isn't really good at killing elites
rather just do a quick surge stun, then swap to BB for the safe finisher
There's also a rending blessing that your teammates can take advantage of for carapace armor.
true
deimos/illisi/trauma/BB all kill elites quite well
technically players in damnation should be good enough to not hit carapce armor with soemthing that does no damage baseline to it
Surge is good at pausing Crushers and contributing to significant damage vs crushers.
but i've seen things
true
the ogryn dumping his entire stubber clip into a crusher
surge damage isn't significant tho, that's the main problem with the staff
yes, the cc is godsend if used right
yee, but that is mostly better vs flak enemies who have much lower HP pools
how do you spam bb more than twice without overloading on peril
you can cast BB at 98% peril and be fine
just don't try to use anymore and quickly quell
then like Beans said
Can also use barrage
Level 30 feat
ohh gotcha
Yup yup that.
Kinetic Barrage is pretty good. Inner Tranquility is a lvl 10 feat that gives you more peril resistance per warp charge, but I don't recommend it for BB spam because you can tap your quell to get quell enough to be able to BB again quickly.
Warp Unleashed is also a lvl 10 talent that gives you more damage based on increasing peril with a minimum of 10%. So that's hard to pass up.
i didnt even think to use that feat




