#psyker-class
1 messages · Page 600 of 1
Rifthaven Mk IIa Pyrocast Force Staff
Rifthaven Mk VI Shield Force Staff
Nomanus Mk XII Force Staff
There was some datamined 2 handed sword.
Pyrocast can be either this line kamehameha staff Sienna had, or that premium staff that made geysers
Both could be crazy
Yeah, I hope new staves are the top priority in fatshark's new weapon content list
sorry, shield needs another round of buffs (and a new mk)
80% of psykers use staves. 4 isn't much to choose from
Yeah that was a cornerstone in my main build
But didn't touch vet 
My main build still fucks, but
and burn dmg + slaughterer for zealot
It will fuck a little bit less now
makes no sense ya
vet is the strongest by a mile
and they take away a fun and cool gameplay/build/micro interaction
i guess it was powerful but like it wasnt game breaking
just makes no sense
Aye. It was fun to fire and forget.
a well played vet still doubles everyones dmg and elites/specials killed
just casually
They could buff wildfire to make up for it.
thats an exaggeration
But nah just straight nerf psyker.
but it feels like it sometimes
it needs it ya
give me a bolter and pub teammates and i will kill more elites/specials than the rest of them combined
the power blessing interaction with DOT was always going to go. you could tell the moment they removed thrust canceling (which would affect dot damage)
If I cast AB whilst holding 25 flak weapon, does blaze still have 25 flak to it?
yep
Aye mane
they say that, but it was in the game since launch and always worked like that. It could have easily been an cool intented interaction, if they decided to embrace it
the thrust fix was clearly a bug, one day it worked fine, the next it did too much dmg for like a a month.
this has been in the game forever, and maybe it was a bug but felt more like a mechanic...it feels like a nerf more than a bug fix
It was nerf
idk i dont think something being in the game since launch and always working like that is exempt from bugfix lol
it did not feel like a mechanic. it was another interaction that wasn't explained anywhere and had no like reasonable explanation for why it worked
same thing as the hammer animation cancel, that was in the game "since launch" and still got fixed
Uh stuff die give you slaughterer stacks. 100% intended.
its like zealots being able to range armor-shred with their abilities
that one is intended
Now slaughterer only gives stacks from melee kills. Rip slaughterer
that doesnt make sense but that one is a feature
yeah go take slaughterer off all your weapons
its not like we'd ever know
logically, you're doing dmg with a weapon with the blessing equipped. things are dying. It didn't feel like a bug to me when I realized it worked it felt like "oh thats a cool depth of interactions, makes sense" /shrug
i get they say it was a bug
but for all intents and purposes feels like a nerf lol

not a big deal, slaughterer etc are already OP, we didn't 'need' it, but it was fun
yes shred is more op than slaught 
just you guys wait until the next weapon drop
Shred blaze illisi
I moved away from slaughterer and tbh im having more fun overall
It's too op everything burn
there will be more stupid, bugged interactions that stay in the game for 3+ months
see this is reasonable to say lol
slaught is op as fuck
and fun is subjective
killing everything is nice, but I like being able to actually fight shit and not just delete everything and ignore game mechanics
i think i would have prefered a nerf to slaughterer dmg, but leaving/embracing dmg blessings working with dots, rather than leave slaughterer and nerf the interaction. Its just fun to have unique interactions like that that open up builds.
tbh we will probably get both tho, a lot of people think a slaughterer nerf is coming
but saying "rip slaughterer" because they removed it from triggering off dot kills is just 
and im not struggling against anything with chainsword either
i understand why a slaughterer nerf is needed,
but i really don't want to feel forced to reroll all my weapons if they overnerf it tho lol
just don't make my current rolls bad
they probably wont overnerf it lol
see PS
they're being slow with balance changes
they'll nerf it probably to 20-25%, where it's still good
but reddit will still review bomb the game
luckily not fatshark
the game is better than the general consensus gives it credit for
but also the critisisms aren't wrong
companies that nerf based on reddit end up with the most shit game ever
see: blizzard
its in a weird spot, love this game all my friends ask me tho why i still play it
That's op man illisi could never clear those poxwalkers.
and all i can say is "idk its fun, still addicted to the combat and chasing builds"
people who bitch about the game normally have like 500 hours and continue to play it
we bitch about it cuz we love this game
tbh i think the crafting system is dogshit, but it's much more engaging than vt
the fact that it actually takes more than like... a day to make a perfect weapon
like, when you find that one godroll weapon
is both good and bad
and its YOURS
YOU ARE THE ONLY ONE WITH A SWORD THIS POWERFUL
me randomly rolling a single deimos and getting damn near perfection instantly
was that it literally took like... 10 minutes to craft the perfect weapon
just follow the guide
its like walking up to excalibur, watching 20 people fail to pull it out the stone, and then kinda just doing it effortlessly the first try
its incredible
mwah
i gotta say, its ass in some ways but i also don't mind it
flex on the person who spent 39732948 days trying to make it
i sort of genuinly enjoy having something to chase
thats not immediately easy to get
i know thats heresay, and "fuck gamba mechanics" etc
helo josho
i spent a long time trying to get force swords
maybe i don't mind bc ive played gacha games, liked lost ark, rolled gear in new world etc
go away mittins u fucking STALKER
im used to the mmo rng gear chase
and then i just hardly play psyker for a month. come back. boom deimos
its awesome
man runs away about 30 centimeters
but i don't HATE having a 3/4 blessing weapon and having that chase for the tier 4
when did you quit lost ark btw
have you been following the drama recently
god I was SO ADDICTED.
right after clown came out. It was a cool raid, we learned it. We cleared it the first week or two and then the whole group/static died and i stopped logging in
the dailies became too much
is the big thing
the crafting system is just a bunch of layered RNG. you can choose which RNG you care about the most, or deal with it all, but at the end of the day you're a monkey on a typewriter mashing keys
i was super min maxed too on clown
and you're hoping to recreate the gettysburg address
clown was SUPER fun lol
and sometimes you randomly input it perfectly first try
and other times it takes a million attempts
honestly valtan+vykas+clown was the most fun i've had in a while
and then the game just kinda fell off for me
and tbh I kinda like that sour milk's and brunt's shop suck so I dont feel like checking those everytime they reset
the daily homework was too much
I dont mind the crafting system in the sense that you generally need to work for a good weapon but its not implemented well
i really don't understand why melk isn't just like, your custom weapons guy
Melk either gives me garbage stuff or an insane weapon
like why the fuck am i doing these contracts just for him to show me a bunch of shit that looks identical to all my bricked weapons from hadron
No in-between
this was my deathblade on clown release, right before I quit (this was clown pre-prep build) I was pretty juiced. not whale level but i had like 1500+ hours and i wasn't a huge alt guy put a lot of time into my main.
Just on a bad weapon
the t4 blessings are the only reason to buy stuff from milk
yeah you did a good job on the horizontal LOL
T4 slaughter still eludes me
Also, off topic, it turns out the flamer staff counts as soul blaze for feats. That's neat and I like it.
sry for lost ark post, last one lol
I see those dom/exper/end stats
purgatus applies soulblaze yea?
its the same status effect
but yeah I think the game just...
became too much work
lol
the ratio of fun: homework
got lopsided
because you had to run so many raids every week
yep
and chaos dungeons and guardians every day
I wanna go back and try vermintide it just doesn't feel as good as dt to me even if its still good
i was super into my character, skins, advancement, min maxing
i played every day
and then one day just went cold turkey
yep same
that's how I quit too
I got covid
didn't play games for 3 days
and then when I came back I just didnt feel like playing anymore
and the break made you realize it was all a pointless grindf
you broke the habit
happens to me too
Yeah. Learned that yesterday. Was pleasantly surprised
i can not play darktide for a week
sometimes when im addicted to an MMO and go on a trip for a week or something
i come back and find i don't care anymore
and then play it and have fun
but i gues that's the difference between games that are fun vs games that are homework
once i 'break the habit' and stop logging in for a day or two, its like my brain realizes I was just addicted on a dopamine treadmill and im able to back away
I've decided that I'm never gonna play games
that have dailies that are tied to progression again
I'm okay with dailies/weeklies; just not if they're tied to progression
im even ok with them beinug tied to progression to an extent - as long as the time sink being asked is reasonable.
like a raid lockout weekly, is technically a weekly tied to progression
destiny is an example, its fun until its not i get burned out they do too much fomo
something less than destiny and what lost ark ask
is the sweet spot
i have no desire to play destiny lol
the layers on monetization look awful to interact with
i like it a lot, its a great game - but it has the same issue (maybe a little less so) than lost ark tho. Too much homework
Oh God, watching that screen reminded me of Neverwinter
"ugh i have to log into destiny" "oh shit this BIS rolled gun is in the shop better go get it" "oh i didn't do my weekly seasonal stuff im gonna miss the end of season reward"
its all fomo
yep. but you can not play darktide for a week, and then come back and play a bunch
and you don't feel like you missed the week at all
I played Neverwinter WAY back in the day,
but was too much of a noob to remember much
I want to play MMOs, but then I remember they're largely designed to be anti-player
other games feel terrible
if you miss like a week's worth of dailies if they're tied to prog
I dont think ive played many games like that
Darktide does have FOMO in the weeklies and cosmetic rotation
Diablo seasons is the closest ive come
ya absolutely especially before brunt armory
It's less egregious than other titles, but it's a paid game doing that
the desire to log in every hour and see if that weapon/blessing you can't find to even try the weapon at all is in the shop
i dont mind fomo lol
was so annoying
I just check melk now idk the last time i checked the regular shop
same
i sometimes look at it
if im hunting a blessing
somietimes you get lucky on a blue
ye sometimes i look at regular shop but i dont ever go out of my way to look at it lol
but mostly if i dont have -any- version of the blessing yet and will take even a III
Like, I don't really regret the money I spent on Destiny 2 because the game has really fun combat and that's most of what you do
Im trying to get a good version of every weapon in the game so ill brunts
Thats kinda it
But holy shit, looking at the rest of it does make me regret it
Bought Beyond Light, got the cool ice powers, found out the progression is locked behind weekly bullshit
its the same issue as lost ark, its a great game and a fun experience. but keeping up with it is tedious.
More than lost ark tho ill go back to destiny in future seaosns and mess around, i usually play the new raid. Its not as bad as lost ark
I just don't grind it all year through the seasons. I play for a month every big release and put it down
Story was aggressively okay, but in general it enhanced my combat in the game
Yet Bungie isn't content with just making good stuff for people to appreciate
They need to milk people and treat players as cash cows
I'm sure if one of those players was standing in front of them with a baseball bat on the hand, they'd change their view of that person real quick
Wow, suddenly the cash cow has a mind of its own, a body, a personality, likes and dislikes, hopes and dreads
tbh I don't mind them monetizing stuff
but the problem is that
if the monetization gets in the way of having fun
i'm just gonna stop
lmao
It's like the player is also a human being
Btw sterling I recognise your profile pic. 
🤝 

Yeah who has that lmfao
Busted
Yeah, that's basically the mentality I take towards game design
When I complain about games being too grindy there's a lot of "oh, so you want everything handed to you, you're lazy, if you hate grind then stop playing the genre"
Like... I just want the game to not be grindy
People think too black and white on that shit
i dont mind games being grindy in that way
but when a game is either grind or PAY to skip grind
i'd rather just skip the game lol
I think it needs to have purpose and fun
because then they're incentivized to make the grind as shitty as possible
If your game is grindy, it needs to have a point to that grind and to have the player, at a bare minimum, not dislike going through it
whereas if you can't pay to skip grind; they generally try to make the grind somewhat enjoyable or fulfilling
yep
if you can pay to skip it
Ideally lol
the dev is incentivized to make the game AS INCONVENIENT as possible
and at that point i'll just be like fuck it
If the player reaches the end of the grind for the thing they want and says "holy shit, finally I can stop playing this part", there's a problem
yep
It was how I felt with Warframe and it felt like the content they put out was basically farm and fuck off
because if the grind is independent of the monetization, they'll still try to make the grind fun
since that's most of how the player interacts with the game system
Now games like Darktide and Vermintide, despite the repetition, I play for playing and getting materials/currency is secondary
I farm plasteel as a consequence of playing damnation, I don't play damnation to farm plasteel
but IMO that's the problem with stuff like overwatch
the core focus of the dev team is no longer "making a fun game"
They didnt even finish part of the game people were looking forward too
i was reading
that the new support hero
has a 0.3% pick rate
the reasoning is that they're locked into 9 week seasons and have to keep pumping out the new heroes
and they don't have time to fine-tune it and make them fun
so now they're no longer designing the monetization around the game
they're designing the game around the monetization
Yeah thats pretty gross
Id kinda lose hope for a game like that and im still clinging onto hope for DT
Hello everyone. Quick question; ideal dump stat on a surge staff?
everythign
I think thats a staff that doesnt really have one
Iirc
Even quell speed can be important
I think DT should be fine
most of the changes are in the correct direction
they're just slow as fuck
Thats where im at
But even im starting to run out of stuff to do that isnt just playing
Not that ive played 1k hours
i believe its actually dmg
preferably you just want 70+ in everything if possible
But i find im getting frustrated with the stuff i die to and kinda tired of a lot of weapons
but i heard if you have a dump of dmg in the 60's or w/e, its not actually a big difference. Since the staff doesn't do great dmg anyway
But i was playing a ton for a while
Like 80 hours a week at my peak and then closer to 50 after that
Only recently did it go down to below 30
So it makes sense
Cool! Makes sense. Thanks for the help!
Blessings are flurry nexus
if you like shooters
i think that game is very very underrated
Darktide is funny enough the only shooter ive been this into other than borderlands
I played siege for a good 1k hours before dropping it but since then DT and BL have been the only shooters to get my attention
Moved to fighting games
ye I recommend div2 then
play through the story and see if the core gameplay is fun enough for you to delve into endgame
Yeah i can look into it
tldr it's 3rd person shooter that has gadgets
I remember it got flak on release havent heard much since
so you are a dude with a gun
but you can use turrets, drones, sticky bombs, emp etc
which you can customize
and there's decent build diversity
gun builds: shotgun, sniper, assault rifle, etc
skill builds: fire damage over time, turret/drone, etc
Ok sounds neat
I only use sibling if any.
Ill say sibling if someone else says it
Maybe say big man/brute if the ogryn is rping
I'm no good at feminine French accents.
I wish I was
I should program up my autochat with some lengthy rambling about the Enforcers and Atoman culture.
"You should have seen Atoma during its annual fertility festival. Gleaming towers as far as the eye could see."
qUitE UnPaRaLleLed
I kind of feel our vets were using that stupid camouflage otherwise I wouldn't have two mutants and a dog coming at me every ten seconds
The loadout monitor mods are good to be forewarned about that.
Even if I knew, I couldn't change anything.
The one to watch out for is #4 trait, which is 3 if it's camo.
I try to be more careful about my angles if I know I'm going to be picking up extra aggro.
Or, if we're still in the loadout, I run away if I'm with three camo vets.
then they are trolling themselves.
Akshually the VA is British not French.
Eyo, is this part of the standard ui cause I've never seen this breakdown on my missions
its the scoreboard mod
Ah alright, I'll have to look into how to mod the game cause I've heard that there's a lot of them and some quite useful.
Weird that you'd need one since you had it by default in Vermintide 2, no? :>
Anyway thanks
I wish I could change the voice on my characters. If anything just to switch it up, but also because mine won't stop talking about the Lex Atoma.
My vet voice. One of the reason I decided to make a zealot...
Lol I feel ya
Cheerio 
Let me guess, you picked the Cadia vet
You are falling apart before the end, just like cadia
Watch anti-singing mindset and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
I don't like the Cadia vet
He's fixated on the past of merely losing a planet
common trauma response W
literally that vet when the possibility singing
I HAVE COME TO DESTROY YOU
I improved it
Watch anti-singing mindset v2 and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
There, Psyker all leveled up. Now on to the Sharpshooter! 🤪
In the end I found my vocation into stunlocking foes with the surge staff.
if you ever go back to psyker and continue to use surge staff
make sure you only use it on elite groups/specials and the occasional shooter group
dont use it on trash mobs
dont use it on the horde
dont use it on bosses
with surge staff, you should be in melee 80-90% of the time
Spam the funny ball 
u use it on crushers and bulwarks
What would be bad about zapping trash mobs?
yes, to a point
sometimes it's better to kill/stun them with BB
It does nothing
it varies on the situation
like keet says, it does nothing
Illisi take care of 99% of your problems
it does almost no damage, trash mobs are not threatening enough to stun. it's better to just kill them outright
plus, most importantly
surge staff only stuns 7 or 8 enemies
that's it
Surge is a cc tool mostly
so if you have a horde of idk 80 trash enemies, and you only stun 7 of them
you are being useless
Welp, guess I'm useless.
you can change that by meleeing the horde
You could cleave 20 of them with the illisi
it's a very, very common mistake that i see even veteran psyker players making
so dont feel bad
my tune would change if surge staff could stun idk 20-30 enemies
then that would warrant potentially using it on the horde, depending on the situation
another thing about surge, is that the enemies it stuns are random
plus its not aim based, it takes the closest in a cone formation
so if you hav e a horde that's mixed with elites, you may be better off bb the elites individually, or thinning out horde with melee
^ this is very strong if you use wrack n ruin
If you've got illisi it cleaves so well you have a better shot of staggering elites with it than surge 😛
yet another thing i can mention about surge, is to not to use it to necessarily kill enemies
it's (not always) usually faster/better to whip out surge, stun the elite(s)/special
then kill them with melee or bb
usually it's not in you, or your teams best interest for oyu to cast surge for 30 mins trying to kill 1 rager or something
and again, yet another thing i can mention is muties
sometimes muties like to ignore the surge stun
sometimes, you dont want to stun the mutie. look at your team comp, and check to see if you have a zealot with thammer
if you see a mutie barreling towards the zealot, who's clearly ready/waiting for the mutie, do not stun it
let the mutie run into the zealot, and the zealot should kill it instanly (if they have a modicum of skill)
if oyu stun a mutie while a thammer zealot is ready/trying to kill it, you just fuck up the kill for the zealot
who now has to run forward to kill the stunned mutie
it fucks up the timing
Okay, let's say I wanted to play gunker for giggles with a shredder autopistol. How important is mobility on the gun?
Cuz I've got one that's great in every stat except it's 50% mobility 🤣
should be fine
shouldnt have any issue
how do i quell peril on controller?
Probably the reload button
ran illisi blazing spirit build and still got 1k kills think its meta guys
(illisi is fair and balanced)
id be sad if it got nerfed just cause its fun but i would totally understand if they nerfed the special or somethign
Blazing spirit and shred or bloodthirsty?
Blood
Illisi is love, Illisi is life
I do want to make a non slaughterer build one day thats actually fun and unique
I dont even notice im running blazing blood thirsty
Might as well be an illisi with 2 perks
Ranged weakspot dmg is trash on surge staff right?
Weak spot damage is trash for everything rn
It increases the additional damage given by a crit by 10% max
So on a hit that normally does 100 and 110 on a crit
It would equal 111 damage
how do i take a screenshot
i have a staff that has one bad perk and the possibility to roll for a good one
On windows?
yes
Ctrl + PrntScrn
look this one i can try to roll for a flak or maniac tier 4
put warp furry tier 4 on it too no?
or this one?
lower base dmg though
Critical bonus is kinda low on the second
Base damage is not a problem 78 vs 79 is nothing
So I would put flurry on the first and reroll WP to flak
the first one is 374 other is 368 does it matter?
No
ok ok cool
Lemme show you
show me
ok ima roll for flak
put flurry also
i wish they would just take the darn locks off...
Same same...

Its a good staff, the main problem being its surge. Its not designed to deal damage, as depressing as that sounds. In the most optimal scenario, you use your melee 90% of the match and only surge high value threats, such as crusher packs, in extremely tense situations
The blessings are complete ass on most staves 
whats another good staff?
Its either it doesnt work or doesnt do much
srry i just started on psyker grind
Trauma/purgatus is what people would say are the 'meta' staves
I personally like voidstrike just because it makes a big boom
But it has problems as well
void strike is the ball one no?
Yes
ok i like that one too
Very easy to roll a good one, since most stats dont matter
dont really like the circle one or flame one
Trauma needs a really high roll and purgatus is very boring, at least in my opinion. Its still a very strong weapon
srry dont know the real name
the only stat that matters on a Purgatus (the flamethrower staff) is the Burn stat, you want it at 76% for maximum soulfire stacks
even then, it's not like one with lower won't work just fine
High cloud/warp res would be desirable as well, but i havent used one in months, so i could just be wrong on purgatus
whats the differences between the force swords
they're helpful, the higher the better, but almost nothing really matters on a purg staff that will make not good
Cloud/warp res/burn are the desired modifiers for purg
purgatus is the flame one im assuming?
Illisi is horde clearer, deimos is a high single target sword, and obscuris i gues is supposed to be in the middle? no idea, never used one
Illisi is a powerhouse for everything, it has no downsides
Deimos is made for single target and agility
Obscurus is genuinely worst compared to the other two
Illisi has a very strong horde clear with both light and special heavy spam. Deimos has very strong single target pokes, notably the L1/H2, which outdamages the weapon special. Obscurus is a worse Deimos
but that doesn't mean that they can't do the other thing decently enough
I would have kept specialist... 10 wp dmg is a dead perk...
do they all have the same special
Okay so I need an opinion on this. Should I slap the Brittleness blessing or Warp Flurry on this to replace Terrifying Barrage?
Illisi has one that enhances its cleave. Obscurus and Deimos have the same
only their attack pattern is different, but yes they all have the same Warp power up
Ah sorry. Nw it won't really change anything
I'm not entirely sure how impactful Brittleness is on trauma staff but I know I almost have it pretty much perfected
if you're team needs a way to handle crushers, it's amazing
Save for some iffy perks but oh well
if your team has a bolter zealout or vet, it's still pretty good
I fucking HATE crushers and ogryn in general. Would brittleness help kill them faster?
(Not our ogryn, I love them <3)
Yes
Brittleness doesnt help trauma itself that much, since explosions deal full damage to most targets. It helps your team immensely against armoured targets
yes
It's useful
brittleness removes their armor to basically unarmored? there's a graph somewhere, it's huge, though
Nope not at all
There are guides that can explain it better than me tho
You mean psyker chat #2?
No, the zealot channel in classes lmao
Yeah, thats the one
I'm sleep deprived and accidentally posted there first
Its named wrong
Zealot is kinda generalist
I FORGOR
We all have 2 or 3 characters
Anything but vet

My order was Vet>Psyker>Ogryn>Zealot
I use my vet when I'm mad I want to obliterate stuff with the bolter
I absolutely hate playing anything but plasma vet, at least its unique enough and its harder to abuse UF
Whenever i play vet, that is
I like shotgun vet or autogun vet
Or stubber <3
Big, meaty GUNS
Bolter makes it too easy
Ogyrn -> vet -> psyker -> zealot and now i only play Ogryn and Psyker
all the classes are fun but vet and zealot didnt appeal to me
Vet > Zealot > Gunpsyker
I'm slowly getting into Zealot just because of the flamer and hammer plays I've seen
Also for this, should I reroll the infested damage into flak armor, unarmored or carapace?
Not sure if I wanna go overboard on it being a can opener
If you want the safe option, put a flurry on that
If you want a spicy option, put it on a shelf until you've got the hang of quell canceling, and replace TB with blazing spirit
I already put on the Brittleness, I meant the perks
And critical damage is basically a dead perk, replace that
Ahh, gotcha
nice force sword, pipe feller
zealot's ult is the one that makes your weapon use its flak modifiers on carapace and unarmoured modifiers on flak, which is a separate mechanic from rending/brittleness #psyker-class message
No
If you want to do more DMG to carapace you need the DMG perk
It does only reduce the DR from cara to flak
my understanding is that it makes you use the flak armour mods for carapace and unarmoured armour mods for flak, and that it still uses the +carapace/flak perks appropriately
bad phrasing out of me, since i wanted to avoid shoving in "armour" to avoid making "unarmoured armour modifiers" look weird
Ur weird
i dont want to hear that from a cat in a suit
I take 3 weeks off the game for irl shit
come back to craft on a whim
thanks Hadron
Be careful you used your luck for the next 3 months 
what about a cat in a sombrero 
i don't want to hear it from a cat wearing a sombrero
smh my head
do u want to hear it from me
no honestly
didnt ask u
😳

you're a bottom
slander
wonder if maybe it isn't libel
shut up
Go maniac for deimos. I think maniac carapace are best combo for perks.
H2 can one shot a mutant with any combination of slaughterer/unstable power/warp unleashed (assuming 6 charges)
without maniacs
I never run warp battery 
Beside I actually prefer to special heavy mutie then finish it off with a quick light 1 if required.
I don't like getting stuck
and even if I don't one shot
doing 90%+ of its health in one stab + any teammate's damage on it = dead as it is
Fair.
back when i used the obscurus, i liked to two-shot muties with the special-light
but yeah it seems that headshotting muties with the deimos h2 is the way nowadays
it's quite comical poking crushers to death with H2
I'm not good enough for that. 

what's the dps difference between qq cancel L1 on Deimos and L1H2 combo? is the difference significant or not really?
H2 is so far and beyond in damage it’s not worth qq on Deimos
the base damage itself isn't that far apart since the h2 is only about 2x more damage than l1
it's really just the armour mods and slow firerate high damage weapons being more easier to use in practice
aka l1 having shit armour mods against maniac
yeah h2 only deals 1.875x damage of the l1
since force sword sweeping heavies don't really do all that much damage than sweeping lights
e.g., sweeping heavies are only 1.5x more damage than sweeping lights
What 2 blessings do peeps like to use for the purgatus? I figure its warp flurry and some other one but I can never decide on the other blessing.
what i got so far bb's
warp nexus is generally the other one, since crits apply two stacks of soulblaze instead of one
Terrifying barrage is effectively useless, unfortunately
Staff already suppress enemies so, it's like not having a blessing at all
Yaaaa this has been the only above 370 grey - legendary purgatus staff I have been able to consecrate up so far.
I'll def try out that warp nexus though, so I appreciate the feedback bois.
you might want to try to get the staff with maxed (80%) burn and cloud radius + as high as possible quell speed. The least important stat is damage on purgatus as it doesn't really change the damage there anyway.
So the stat priority is - burn > cloud > quell > warp res > damage - on that staff
Blessings, warp flurry and either warp nexus or the one that lets you burn uninterrupted (t2 only blessing which name I can't remember now)
what's the perk importance gradient on voidstrike
Long time I haven't come here, what's new in the immaterium?
i've been rolling the surge since december but i fucking forgot to change my staff's perks
absolutely zero
Id just run flak unarmored
Psyker is still the most disapointing character?
Itll make it so you dont have to worry about flak and whatnot in a horde and helps with shooters
What about the new force sword?
Maniac damage is too low to be worth using
absolutely not
Then there IS something new
they changed a bunch and it actually feels rewarding to go full edging
idk how long you've been out
Launch
I stopped just before they brought the possibility to fiddle with perks on weapons
Awooga
couple maps bunch of weapons a bunch of class adjustments
I guess I'll be making my return soon then.
psyker still has the same 4 force staffs which is disappointing if you were itching for a single-target burst DPS force staff
As long as psyker isn't a stun bot anymore, I'm happy
voidstrike surgecrit godroll is up there
even with that, voidstrike is not coming close to the DPS of a gun
most of the people play like it but they don't live on the EDGGGE
Stun staff gameplay is a snoozefest
dunno i like removing corridors of people
The smg?
if you looked at the vet's power sword and thought you wanted that, then the illisi's force sword is that
spam surge on horde. let your team carry you. repeat
sure, but that's not single-target DPS
auto shotty for ogryn
voidstrike has the advantage of cleave and no damage falloff on each successive target hit
(best gun in the game)
I leave the big boy toys to the big boys
the problem arises when enemies can have >6 hitmass, causing your voidstrike to just get eaten by a single enemy; which completely eliminates the cleave distribution advantage it has
Voidstrike has always felt very good since launch, at least there's that.
voidstrike would be cool as FUCK if it had a blessing like shock n awe but it procced on headshot
too bad they gave it to one of the worst weapons to ever make use of that blessing
at least it has sustained fire 🙂
Skewering an entire horde signgle handedly with voidstrike feels almost sexual
voidstrike has range and suppression, but that advantage has been meh once players got accustomed to the movement system
they fucked up the fucked up audio on voidstrike
what did they fuck up on the fucked up audio
it was cracky
They killed the krrkrkkrkrkrrrrkk sound?
when you hit a 100% headshot into a crowd you'd have this
KRKRKRKRKRKRKRKkRRKKRKRKR
yeah it's way less pronounced
Wait it no longer krkrkrkrkrrgh thru the horde?
Guess so
K
before it'd drown out the sounds for me
when i rolled a really good surge before the sound patch it was deafening
They literally "buffed" brain burst KRKRGGH sound not so long ago
They boosted the CRRRRUNK?
Yes was in patch notes few Updates ago
I felt like a hippo rolling through a bubble wrap pile
I saw it more as a someone sitting on a pack of crackers
someone probably got hearing damage from it
Lucky them, they probably had a godlike shot
So, what's the new sword do that the older one doesn't?
illisi has the same special as the vet's power sword
deimos has the same special has the obscurus, but it has an actually good light combo; the light stab is the 1st attack instead of being tucked away as the 3rd light, and the 2nd heavy is also a stab with bonus damage
The stab has always been slept on from my experience when it is actually a very good attack
I included it in my usual combo
the stab is good, but on the obscurus, you have to either perform the 2nd light (which is an uppercut) or 2nd heavy (which has some endlag)
and you could rarely ever make use of the stab purposefully due to it being the 3rd attack
The 2nd light of the obscurus has a bit of a cleave angle
the 2nd light is pretty much a straight uppercut
and lights only have 2 cleave
force swords have low base damage but high weakspot damage, so if you can't hit weakspots, your damage output is strongly neutered
poxhounds were pretty much the only enemy that you could hit the weakspot of without doing any camera fuckery
My goto combo was 1st heavy, 2nd light, 3rd light(the stab), repeat
Worked pretty well
And of course, the special when in need of some big boi removal.
i did l1->h2 for hordeclear, light combo for poxhounds, and l1>h2>l3 whenever I needed to build slaughterer stacks or for single-target
probably yeah
I forgor
1st light is the overhead diagonal, 2nd heavy is also a diagonal
the 2nd light is the one that's like a vertical uppercut
and the 1st heavy is a vertical overhead
Then yeah, it was light into heavy into poke your nose out
I like any concept of warp powered sword tbh.
Deimos is more about stabs but its far stronger than obscurus
It can one shot mutants and whatnot
Illisi is more of the horde clear one although it too is capable of destroying elites
Mostly cause blessings are broken
more-or-less because of its special and stagger
and having enough base cleave to cleave through two melee human-sized elites (ragers/maulers)
most skillful gameplay right there
u dont mean that
❤️
The obscurus could already one shot maulers and ragers afaik
the obscurus could 1 shot anything that isnt a boss with slaughterer stacks
it could one-shot flak ragers but not dreg ragers without more buffs
same for maulers, which despite having a flak body, have a fairly health pool and don't have a flak weakspot
It def couldnt one shot mutants
A special heavy into a mauler's knee was a one shot if I remember right
not on damnation at least without buffs
With some buffs
in my case, i needed at least 1 slaughter stack and crits to one-shot maulers with a special-light
prob don't need as much for special-heavies, but I never really special-heavied
rip old bloodthirsty
Slaughtere, edging peril etc..
Special heavy is 1857 damage if you have +flak perk, to a maulers body
I did have that
oh right +flak
i did not run +flak on my obscurus (well, I didn't win the lottery to get +flak)
Roll better 4head
🥺
Skill issue
No rashun for you
Are the achievements still stupidly difficult and borderline game breaking to reach?
Looking at malleum monstronum that I somehow maged to get in pub play.
they've nerfed some penances like pick n' mix (4 elites killed continuously instead of 5) and the kill-your-self-and-explode one (1 enemy killed instead of 3 at the same time)
you can only get malleum monstronum in private games now
Built different
they also moved those penances to the "Redacted" category, remarking within the patch notes that these penances were admittedly gimmicky
all classes also have a new set of penances that are less of a pain in the ass
Gimmicky? No way...
Finishing an entire mission with 100% accuracy and no ammo left at the end surely isn't something overly specific and that doesn't get in the way of gameplay itself
This was, for some reason, easier for me than the ledge 20 people one
Or whatever the crazy number used to be
i did that shit on malice lmfao
just found 3 shotgunners, stroked my illisi till it burst, and kapow
first try
I hope you can still revive people using the skill that allows force swords to block shots.
the deflector blessing no longer blocks ranged attacks when reviving unfortunately
It's over
Indeed, the game at launch was pretty underwhelming in a lot of regards.
you shouldve seen the beta then 
But did you live it
Then they broke its legs
My middle name is beta
I miss deflector being baked into the force sword at launch
born in it, molded by it?
I am the incarnation of beta
And then again when they launched illi and diemos when they released them with launch code by accident
None of my features work and I look rough around the edges.
Only a select few systems can support me, as well.
I have to admit, with just how much block psykers can stack, blocking ranged too basically adds up to a near-uninterruptible revive.
I wonder what would happen if deflector was a psyker feat instead
Just seeing that dude parrying bullets with a saber or a knife
Between my stamina curio and kinetic deflection, it's a pretty viable tactic to revive people by using my ult to knock over the horde so I can get in, then just let their attacks bounce off my block after they recover.
Time to burn some shit
I think I'd actually have a really hard time swapping to another class.
Eh, it's not too bad even for the others
Because I'm so used to some of the stuff you can do with the psyker ult.
With like 2 block efficiency perks you can already set up a nice revive
block eff is real ass lol
if you wanna go the block route
better to get rezz speed and +3 stam
But that +3 stamina takes a curio slot that could go for health or toughness
but it makes a big difference
Yeeting pox hounds off of your team mates from the other side of a wall is a wonderful trick.
whereas block efficiency does nothing
you can test and see how little block eff does in this game
compared to vermintide for example
Well, the other thing I like +Stamina for is all the push attacks.
in this game block eff numbers are smaller AND they're multiplicative
The magic of psyker is that their stamina regen delay is so good, they can work with just stamina regen perks
the other thing is that if you use KD
the amount of peril used is based on your max stamina
But block efficiency affects KD too
9 stamina is the way to meme
it does, but block eff is bad
+9 stamina curios with some added block cost reduction on a couple curios and using Kinetic Deflection as well.
the numbers are low and the mechanics are multiplicative
In theory...?
But I've had enough situations where being able to sidestep and fist pump several times in rapid succession has been a useful way to stun a large horde for a few seconds and buy a bit of time.
The imaginary stress ball only the psyker can see 
No theory, I do it regularly with dueling sword
It has 2 whole units of stamina
2 more than needed
There was a fun game where the team vet managed to clutch it against a plague ogryn (we'd all been knocked off the bridge of fools), but had to rush to rescue us once a horde turned up. I never did ask him whether he'd deliberately picked me as the first rescue, but I was able to keep the horde stunlocked pretty efficiently to give him enough time to get the other two up. (At which point I had to worry less about him being interrupted and could actually start massacring them all).
Ive been trying +3 stam it can be nice
new melee only psyker subclass lookin GOOD by the emperor
tbh the force sword needs a buff both the special attack and the push make A FUCK TON of peral for the psyker and don't even do that much damage in the first place
level 13 takes 
the push-attack is a strong single-target stagger
it's not offensive and it generates peril, but it has its use even if it's a bit niche
How much damage should pushing someone do?
let me rephrase: the attack where you use LITERAL hell energy to charge A BIG ASS SWORD is weak as shit and gives you WAY to much peral and the push also gives you WAY to much peral
Which sword?
There is a stat called warp resistance on the force swords.
Warp resistance dicatates how much peril it generates from specials.
You are currently low level and have a low warp resistance, which gives alot of peril.
Yeah, these are problems of being low level/not having all your feats, and using crap gear.
and presumably using the obscurus
All of us can be a melee psyker and do just fine with our normal set up sword and ranged weapon. Pskynetic Psyker is about versatility. Maybe later they'll add like a Hexblade Warlock melee oriented psyker, but don't hold your breath
Our warp attack and 30 with the right combo of blessings/sword quality/feats can one shot Damnation Mutants and handle crushers with ease
tbh one of the problems i actually have with the psyker is the fact that the "grenade" takes so long to charge up and isn't really all that good imo
BB is a utility weapon, so that tracks
Use Kinectic Barrage, the level 30 feat
the lack of weapons is also pretty sad
the monkey's paw is going to curl one of these days and all the new force staff variants will be subclass exclusive
The new variants will come with pre-red locked perks 
What level does the Deimos and Illisi unlock?
Whatever it is, grab one of each and it'll be night and day vs a Maccabian Dueling Sword you've got on
The regular push is zero peril (and really quite amazing, if you have enough Stamina to spam it a bit - you can heavily stagger a large chunk of a horde. The push-attack is... like 4% of peril (perhaps depending on your stats), and - while a bit niche - seriously useful at times.
I think the only things it won't stagger are Bulwarks if you hit their shield (booo!), Mutants and Monstrosities.
It will however, on any difficulty, heavy stagger a Crusher.
The Illisi isn't great at dealing with tougher targets, but shoving them to the floor can buy you quite a lot more time to deal with them - or, indeed, something else first.
like these inner demons
Literally only played three minutes.
Lol that happens sometimes. Backfill a game straight to failed screen

I never used the maccabian in a game. It just seems like a crappier version of the Deimos, which is already not my preferred sword
Is the vanguard attack on it really narrow?
Zealot chat is always weird
ya the dueling sword is pretty meh
it doesn't really have an identity
i've always thought that they should've gotten the infinite dodges trait
rather than FS
Yep, I crowded a bunch of poxwalkers together, hit them dead center and only 2 took damage
It was entirely ridiculous, and the heavy also takes ages to come out
Every attack cleaves 2, other than pattack which cleaves 6
And heavy 1, which doesnt cleave
Also
I got a mk4 with better damage stats than another mk4
And somehow it deals less infested damage
None of the damage stats besides damage itself affects infested, and the lower damage sword has a 3% higher damage
Go figure
Lol
no fun allowed, I have a shredder and a pocket wallhack sniper and I'm damn well gonna use both
also new sword
Is the mk4 any good
I'm prefering it over the mk5 because while the heavies are worse, the lights are better and I use guns, so I can compensate more for enemies that need the increased damage and light strikedown the mk5 has
The mk4 heavies have a bit of a headshot priority problem like the mk5 slashes, but oh well
for a MkVI id recommend keeping the shred and using uncanny strike for your second blessing
Illisi is so broken my god
the MkVI has really poor flak armor penetration
so both having crits help a LOT
and the rending
otherwise you will struggle a lot if you get surrounded by flak armored enemies
Shh dont let fatshark know
If i paired it with trauma would i be fine
idk
The only gun i really use on psyker is revolver but i dont trust dueling revolver
I was gonna try vraks 7 at some point
I have hardly run surge, is this a decent staff?
Slap the other warp thingy on the blessings, swap crit damage for maniac and you're swell
warp thingy is not descriptive enough for me, lol
for perks id recommend flak/maniac if you want to use it against elites specifically, otherwise I recommend unarmoured/infested
and what blessing is being replaced?
I found out that the dueling sword is absolute trash without uncanny strike, so I adamantly recommend people to use uncanny strike and rampage
replace terrifying barrage by warp flurry, in its current state terrifying barrage barely is working
Shred is okay, but the weapon suffers with hordes and rampage really helps level the playing field
so basically, dont use this one and wait for a better sword?
not really
Can the mk4 horde clear with lights or is that unreliable
This is my sword
gotcha, Looks like I need to roll up a warp flurry then, don't have that blessing earned
it can be a really fun weapon, but if you want pure performance, go for a deimos or illisi
this is mine
you can perform up to standards with it but dont expect a weapon that will carry you during a whole game
Yeah ive just used illisi/deimos a lot
Wanted to make a non slaughterer illisi but havent come up with much yet
ill keep my axe for now, the arc of attack seems muh
Might as well try dueling swords that arent mk5
holy shit, I had a single extra surge staff in my inventory and I rolled lvl 4 warp flurry... I think I should go buy a lottery ticket
time to try out the palpatine staff
niiice
what is this fucking shitass sword
why is a vanguard attack more damaging than a strike
Is that mk2
Also holy shit the strike damage is abysmal compared to the other marks
Yep
I even rolled a great mk2 when buying to check the stats
That flak damage on strikedown is sad
But it sucks that the sword just sucks
are those on lights?
Heavies
It has a combo, but it's also slow and the cleave of 2 poxwalkers means you're basically slowing down your damage output
if you do l1 h2 you can loop infinitly into swipe attacks
its pretty bad sadly
not unusable but not good either
I feel like MkII was ment for hordes
I would like a cleave limit above 2 if its horde clear
Unless ive got some insane attack speed
i'd say the mk4 is more hordeclear-geared because its light combo loops only the last two lights which are overhead diagonals; whereas the other two duelling swords have uppercut diagonals in the light combo loop that are only going to reliably hit the weakspot of lone enemies
I hope they end up fixing them

